You are browsing all available (Historic) cards. For only Standard cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | Streets of New Capenna | Kamigawa: Neon Dynasty | Innistrad: Crimson Vow | Innistrad: Midnight Hunt | Jumpstart: Historic Horizons | |
Dungeons & Dragons: Adventures in the Forgotten Realms | Strixhaven: School of Mages | Kaldheim | Kaladesh Remastered | Zendikar Rising | ||
Amonkhet Remastered | Jumpstart | Core Set 2021 | Ikoria Lair of Behemoths | Theros Beyond Death | ||
Throne of Eldraine | Core Set 2020 | War of the Spark | Ravnica Allegiance | Guilds of Ravnica | ||
Core Set 2019 | Dominaria | Rivals of Ixalan | Ixalan | Arena Only | ||
Anthologies | Explorer Anthology 1 | Historic Anthology 6 | Historic Anthology 5 | Historic Anthology IV | ||
Historic Anthology III | Historic Anthology II | Historic Anthology: Rhys the Redeemed | Historic Anthology 1 | |||
Alchemy | Alchemy Horizons: Baldur's Gate | Alchemy: New Capenna | Alchemy: Kamigawa | Alchemy: Innistrad |
745 results | ||
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Abnormal Endurance (2) Instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." |
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Acolyte of Affliction (4) Creature — Human Cleric (2/3) When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand. |
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Admiral Beckett Brass (4) Legendary Creature — Human Pirate (3/3) Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. |
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Agonizing Remorse (2) Sorcery Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life. |
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Agonizing Syphon (4) Sorcery Agonizing Syphon deals 3 damage to any target and you gain 3 life. |
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Aid the Fallen (2) Sorcery Choose one or both — • Return target creature card from your graveyard to your hand. |
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Alchemist's Gift (1) Instant Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
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Alela, Artful Provocateur (4) Legendary Creature — Faerie Warlock (2/3) Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. |
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Allure of the Unknown (5) Sorcery Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost. |
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Alter Fate (2) Sorcery — Adventure Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) |
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Angrath, Captain of Chaos (4) Legendary Planeswalker — Angrath (5) Creatures you control have menace. −2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Angrath, Minotaur Pirate (6) Legendary Planeswalker — Angrath (5) +2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls. −3: Return target Pirate card from your graveyard to the battlefield. |
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Angrath, the Flame-Chained (5) Legendary Planeswalker — Angrath (4) +1: Each opponent discards a card and loses 2 life. −3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less. |
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Angrath's Ambusher (3) Creature — Orc Pirate (2/3) Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker. |
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Angrath's Fury (5) Sorcery Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Angrath's Rampage (2) Sorcery Choose one — • Target player sacrifices an artifact. |
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Anointed Deacon (5) Creature — Vampire Cleric (3/3) At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. |
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Aphemia, the Cacophony (2) Legendary Enchantment Creature — Harpy (2/1) Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. |
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Archfiend's Vessel (1) Creature — Human Cleric (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. |
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Arguel's Blood Fast (2) Legendary Enchantment , Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast. |
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Arisen Gorgon (3) Creature — Zombie Gorgon (3/3) Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.) |
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Arterial Flow (3) Sorcery Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life. |
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Artful Takedown (4) Instant Choose one or both — • Tap target creature. |
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Arvad the Cursed (5) Legendary Creature — Vampire Knight (3/3) Deathtouch, lifelink Other legendary creatures you control get +2/+2. |
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Aryel, Knight of Windgrace (4) Legendary Creature — Human Knight (4/4) Vigilance , : Create a 2/2 white Knight creature token with vigilance. |
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Ashiok, Dream Render (3) Legendary Planeswalker — Ashiok (5) Spells and abilities your opponents control can't cause their controller to search their library. −1: Target player mills four cards. Then exile each opponent's graveyard. |
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Ashiok, Nightmare Muse (5) Legendary Planeswalker — Ashiok (5) +1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." −3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. |
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Ashiok, Sculptor of Fears (6) Legendary Planeswalker — Ashiok (4) +2: Draw a card. Each player mills two cards. −5: Put target creature card from a graveyard onto the battlefield under your control. |
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Ashiok's Forerunner (5) Creature — Human Wizard (3/3) Flash When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Aspect of Lamprey (4) Enchantment — Aura Enchant creature you control When Aspect of Lamprey enters the battlefield, target opponent discards two cards. |
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Assassin's Strike (6) Sorcery Destroy target creature. Its controller discards a card. |
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Assassin's Trophy (2) Instant Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. |
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Athreos, Shroud-Veiled (6) Legendary Enchantment Creature — God (4/7) Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. |
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Atris, Oracle of Half-Truths (4) Legendary Creature — Human Advisor (3/2) Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. |
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Attendant of Vraska (3) Creature — Zombie Soldier (3/3) When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power. |
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Audacious Thief (3) Creature — Human Rogue (2/2) Whenever Audacious Thief attacks, you draw a card and you lose 1 life. |
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Auger Spree (3) Instant Target creature gets +4/-4 until end of turn. |
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Awaken the Erstwhile (5) Sorcery Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens. |
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Ayara, First of Locthwain (3) Legendary Creature — Elf Noble (2/3) Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. , Sacrifice another black creature: Draw a card. |
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Back for More (6) Instant Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
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Bad Deal (6) Sorcery You draw two cards and each opponent discards two cards. Each player loses 2 life. |
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Bake into a Pie (4) Instant Destroy target creature. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Banehound (1) Creature — Nightmare Dog (1/1) Lifelink, haste |
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Bankrupt in Blood (2) Sorcery As an additional cost to cast this spell, sacrifice two creatures. Draw three cards. |
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Barony Vampire (3) Creature — Vampire (3/2) |
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Barrier of Bones (1) Creature — Skeleton Wall (0/3) Defender When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
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Barrow Witches (5) Creature — Human Warlock (3/4) When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand. |
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Barter in Blood (4) Sorcery Each player sacrifices two creatures. |
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Bartizan Bats (4) Creature — Bat (3/1) Flying (This creature can't be blocked except by creatures with flying or reach.) |
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Basilica Bell-Haunt (4) Creature — Spirit (3/4) When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life. |
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Bastion of Remembrance (3) Enchantment When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. |
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Bedazzle (6) Instant Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker. |
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Bedeck (2) Instant Target creature gets +3/-3 until end of turn. |
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Bedevil (3) Instant Destroy target artifact, creature, or planeswalker. |
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Belle of the Brawl (3) Creature — Human Knight (3/2) Menace (This creature can't be blocked except by two or more creatures.) Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn. |
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Bishop of the Bloodstained (5) Creature — Vampire Cleric (3/3) When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control. |
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Black Cat (2) Creature — Zombie Cat (1/1) When Black Cat dies, target opponent discards a card at random. |
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Black Market (5) Enchantment Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add for each charge counter on Black Market. |
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Blacklance Paragon (2) Creature — Human Knight (3/1) Flash When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn. |
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Blade Juggler (5) Creature — Human Rogue (3/2) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. |
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Bladebrand (2) Instant Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Draw a card. |
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Bladewing the Risen (7) Legendary Creature — Zombie Dragon (4/4) Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. |
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Bleeding Edge (3) Sorcery Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Blessing of Belzenlok (1) Instant Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn. |
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Blight Keeper (1) Creature — Bat Imp (1/1) Flying , , Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life. |
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Blightbeetle (2) Creature — Insect (1/1) Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.) Creatures your opponents control can't have +1/+1 counters put on them. |
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Blight-Breath Catoblepas (6) Creature — Beast (3/2) When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) |
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Blighted Bat (3) Creature — Zombie Bat (2/1) Flying : Blighted Bat gains haste until end of turn. |
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Blitz Leech (6) Creature — Leech (5/2) Flash When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature. |
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Blood Artist (2) Creature — Vampire (0/1) Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. |
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Blood Burglar (2) Creature — Vampire Rogue (2/2) As long as it's your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.) |
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Blood Curdle (4) Instant Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.) |
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Blood Divination (4) Sorcery As an additional cost to cast this spell, sacrifice a creature. Draw three cards. |
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Blood for Bones (4) Sorcery As an additional cost to cast this spell, sacrifice a creature. Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand. |
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Blood Glutton (5) Creature — Vampire (4/3) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Blood Host (5) Creature — Vampire (3/3) , Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life. |
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Blood Operative (3) Creature — Vampire Assassin (3/1) Lifelink When Blood Operative enters the battlefield, you may exile target card from a graveyard. |
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Bloodbond Vampire (4) Creature — Vampire Shaman Ally (3/3) Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. |
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Bloodcrazed Paladin (2) Creature — Vampire Knight (1/1) Flash Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn. |
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Bloodhunter Bat (4) Creature — Bat (2/2) Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life. |
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Bloodmist Infiltrator (3) Creature — Vampire (3/1) Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn. |
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Bloodsoaked Altar (6) Artifact , Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate this ability only any time you could cast a sorcery. |
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Bloodthirsty Aerialist (3) Creature — Vampire Rogue (2/3) Flying Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist. |
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Bog Naughty (5) Creature — Faerie (3/3) Flying , Sacrifice a Food: Target creature gets -3/-3 until end of turn. |
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Bogbrew Witch (4) Creature — Human Wizard (1/3) , : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library. |
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Bogstomper (6) Creature — Beast (6/5) |
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Bolas's Citadel (6) Legendary Artifact You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost. |
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Bond of Revival (5) Sorcery Return target creature card from your graveyard to the battlefield. It gains haste until your next turn. |
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Bone Dragon (5) Creature — Dragon Skeleton (5/4) Flying , Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped. |
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Bone Picker (4) Creature — Bird (3/2) This spell costs less to cast if a creature died this turn. Flying, deathtouch |
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Bone Splinters (1) Sorcery As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. |
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Boneclad Necromancer (5) Creature — Human Wizard (3/3) When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token. |
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Boneyard Lurker (4) Creature — Nightmare Beast (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand. |
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Boneyard Parley (7) Sorcery Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards. |
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Boot Nipper (2) Creature — Beast (2/1) Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it. |
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Brain Maggot (2) Enchantment Creature — Insect (1/1) When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield. |
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Brawl-Bash Ogre (4) Creature — Ogre Warrior (3/3) Menace (This creature can't be blocked except by two or more creatures.) Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn. |
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Brokkos, Apex of Forever (5) Legendary Creature — Nightmare Beast Elemental (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample |
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Burglar Rat (2) Creature — Rat (1/1) When Burglar Rat enters the battlefield, each opponent discards a card. |
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Bushmeat Poacher (4) Creature — Human Soldier (2/4) , , Sacrifice another creature: You gain life equal to that creature's toughness. Draw a card. |
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Cabal Evangel (2) Creature — Human Cleric (2/2) |
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Cabal Paladin (4) Creature — Human Knight (4/2) Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.) |
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Cadaver Imp (3) Creature — Imp (1/1) Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. |
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Caged Zombie (3) Creature — Zombie (2/3) , : Each opponent loses 2 life. Activate this ability only if a creature died this turn. |
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Caligo Skin-Witch (2) Creature — Human Wizard (1/3) Kicker (You may pay an additional as you cast this spell.) When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards. |
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Call of the Death-Dweller (3) Sorcery Return up to two target creature cards with total converted mana cost 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them. |
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Call to the Feast (4) Sorcery Create three 1/1 white Vampire creature tokens with lifelink. |
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Canal Monitor (5) Creature — Lizard (5/3) |
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Captive Audience (7) Enchantment Captive Audience enters the battlefield under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen — |
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Carnage (4) Sorcery Carnage deals 3 damage to target opponent. That player discards two cards. |
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Carnifex Demon (6) Creature — Demon (6/6) Flying Carnifex Demon enters the battlefield with two -1/-1 counters on it. |
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Carnival (1) Instant Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller. |
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Carrion Grub (4) Creature — Insect (0/5) Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard. When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.) |
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Carrion Imp (4) Creature — Imp (2/3) Flying When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life. |
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Cast Down (2) Instant Destroy target nonlegendary creature. |
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Casualties of War (6) Sorcery Choose one or more — • Destroy target artifact. |
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Catacomb Crocodile (5) Creature — Crocodile (3/7) |
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Cauldron Familiar (1) Creature — Cat (1/1) When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield. |
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Cauldron's Gift (5) Sorcery Adamant — If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it. |
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Cavalier of Night (5) Creature — Elemental Knight (4/5) Lifelink When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. |
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Cavern Whisperer (5) Creature — Nightmare (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) |
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Cemetery Recruitment (2) Sorcery Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. |
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Chainer's Edict (2) Sorcery Target player sacrifices a creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Chainer's Torment (4) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life. |
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Champion of Dusk (5) Creature — Vampire Knight (4/4) When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. |
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Charity Extractor (4) Creature — Human Knight (1/5) Lifelink |
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Charnel Troll (3) Creature — Troll (4/4) Trample At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it. |
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Chevill, Bane of Monsters (2) Legendary Creature — Human Rogue (1/3) Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. |
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Child of Night (2) Creature — Vampire (2/1) Lifelink |
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Chittering Harvester (6) Creature — Nightmare (4/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, each opponent sacrifices a creature. |
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Chittering Witch (4) Creature — Human Warlock (2/2) When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. , Sacrifice a creature: Target creature gets -2/-2 until end of turn. |
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Chromium, the Mutable (7) Legendary Creature — Elder Dragon (7/7) Flash This spell can't be countered. |
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Clackbridge Troll (5) Creature — Troll (8/8) Trample, haste When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. |
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Clear the Stage (5) Instant Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand. |
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Cling to Dust (1) Instant Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Command the Dreadhorde (6) Sorcery Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total converted mana cost of those cards. Put them onto the battlefield under your control. |
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Concoct (5) Sorcery Surveil 3, then return a creature card from your graveyard to the battlefield. |
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Connive (4) Sorcery Gain control of target creature with power 2 or less. |
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Consecrate (2) Instant Exile target card from a graveyard. Draw a card. |
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Consign to the Pit (6) Sorcery Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller. |
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Consume (4) Sorcery Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power. |
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Contract Killing (5) Sorcery Destroy target creature. Create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Corpse Churn (2) Instant Mill three cards, then you may return a creature card from your graveyard to your hand. |
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Corpse Hauler (2) Creature — Human Rogue (2/1) , Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. |
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Corpse Knight (2) Creature — Zombie Knight (2/2) Whenever another creature enters the battlefield under your control, each opponent loses 1 life. |
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Corpse Traders (4) Creature — Human Rogue (3/3) , Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. |
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Costly Plunder (2) Instant As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards. |
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Covetous Urge (4) Sorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. |
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Creeping Chill (4) Sorcery Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life. |
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Crow of Dark Tidings (3) Creature — Zombie Bird (2/1) Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. |
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Cruel Celebrant (2) Creature — Vampire (1/2) Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. |
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Cry of the Carnarium (3) Sorcery All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead. |
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Crypt Lurker (4) Creature — Horror (3/4) When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card. |
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Cryptbreaker (1) Creature — Zombie (1/1) , , Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life. |
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Cult Guildmage (2) Creature — Human Shaman (2/2) , : Target player discards a card. Activate this ability only any time you could cast a sorcery. , : Cult Guildmage deals 1 damage to target opponent or planeswalker. |
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Cunning Nightbonder (2) Creature — Human Rogue (2/2) Flash Spells with flash you cast cost less to cast and can't be countered. |
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Curry Favor (1) Sorcery — Adventure You gain X life and each opponent loses X life, where X is the number of Knights you control. |
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Darigaaz Reincarnated (7) Legendary Creature — Dragon (7/7) Flying, trample, haste If Darigaaz Reincarnated would die, instead exile it with three egg counters on it. |
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Dark Bargain (4) Instant Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you. |
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Dark Inquiry (3) Sorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. |
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Dark Nourishment (5) Instant Dark Nourishment deals 3 damage to any target. You gain 3 life. |
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Dark Remedy (2) Instant Target creature gets +1/+3 until end of turn. |
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Darkblade Agent (3) Creature — Human Assassin (2/3) As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card." |
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Davriel, Rogue Shadowmage (3) Legendary Planeswalker — Davriel (3) At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. −1: Target player discards a card. |
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Davriel's Shadowfugue (4) Sorcery Target player discards two cards and loses 2 life. |
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Dead Man's Chest (2) Enchantment — Aura Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells. |
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Dead Revels (4) Sorcery Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Return up to two target creature cards from your graveyard to your hand. |
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Dead Weight (1) Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. |
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Deadeye Brawler (4) Creature — Human Pirate (2/4) Deathtouch Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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Deadeye Plunderers (5) Creature — Human Pirate (3/3) Deadeye Plunderers gets +1/+1 for each artifact you control. : Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Deadeye Tormentor (3) Creature — Human Pirate (2/2) Raid — When Deadeye Tormentor enters the battlefield, if you attacked this turn, target opponent discards a card. |
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Deadeye Tracker (1) Creature — Human Pirate (1/1) , : Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Deadly Visit (5) Sorcery Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Death Baron (3) Creature — Zombie Wizard (2/2) Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. |
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Deathbloom Thallid (3) Creature — Fungus (3/2) When Deathbloom Thallid dies, create a 1/1 green Saproling creature token. |
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Deathless Ancient (6) Creature — Vampire Knight (4/4) Flying Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand. |
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Deathless Knight (4) Creature — Skeleton Knight (4/2) Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. |
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Death's Approach (1) Enchantment — Aura Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard. |
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Death's Oasis (3) Enchantment Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser converted mana cost than the creature that died from your graveyard to your hand. , Sacrifice Death's Oasis: You gain life equal to the greatest converted mana cost among creatures you control. |
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Deathsprout (4) Instant Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Debtors' Transport (6) Creature — Thrull (5/3) Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) |
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Deliver Unto Evil (3) Sorcery Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. Exile Deliver Unto Evil. |
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Demon of Catastrophes (4) Creature — Demon (6/6) As an additional cost to cast this spell, sacrifice a creature. Flying, trample |
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Demon of Loathing (7) Creature — Demon (7/7) Flying, trample Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature. |
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Demonic Embrace (3) Enchantment — Aura Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. |
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Demonic Vigor (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1. |
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Demonlord Belzenlok (6) Legendary Creature — Elder Demon (6/6) Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. |
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Despark (2) Instant Exile target permanent with converted mana cost 4 or greater. |
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Desperate Castaways (2) Creature — Human Pirate (2/3) Desperate Castaways can't attack unless you control an artifact. |
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Devourer of Memory (2) Creature — Nightmare (2/1) Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. : Mill a card. |
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Dimir Spybug (2) Creature — Insect (1/1) Flying Menace (This creature can't be blocked except by two or more creatures.) |
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Dinosaur Hunter (2) Creature — Human Pirate (2/2) Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature. |
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Dinrova Horror (6) Creature — Horror (4/4) When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. |
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Dire Fleet Captain (2) Creature — Orc Pirate (2/2) Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate. |
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Dire Fleet Hoarder (2) Creature — Human Pirate (2/1) When Dire Fleet Hoarder dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Dire Fleet Interloper (4) Creature — Human Pirate (2/2) Menace When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Dire Fleet Neckbreaker (4) Creature — Orc Pirate (3/2) Attacking Pirates you control get +2/+0. |
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Dire Fleet Poisoner (2) Creature — Human Pirate (2/2) Flash Deathtouch |
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Dire Fleet Ravager (5) Creature — Orc Pirate Wizard (4/4) Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up. |
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Dire Fleet Warmonger (3) Creature — Orc Pirate (3/3) At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
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Dire Tactics (2) Instant Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness. |
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Diregraf Ghoul (1) Creature — Zombie (2/2) Diregraf Ghoul enters the battlefield tapped. |
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Dirge Bat (4) Creature — Bat (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash |
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Discordant Piper (2) Creature — Zombie Satyr (2/1) When Discordant Piper dies, create a 0/1 white Goat creature token. |
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Discovery (2) Sorcery Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Disentomb (1) Sorcery Return target creature card from your graveyard to your hand. |
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Disfigure (1) Instant Target creature gets -2/-2 until end of turn. |
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Disinformation Campaign (3) Enchantment When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. Whenever you surveil, return Disinformation Campaign to its owner's hand. |
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Dispersal (5) Instant Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card. |
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Divest (1) Sorcery Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card. |
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Doom Foretold (4) Enchantment At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold. |
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Doom Whisperer (5) Creature — Nightmare Demon (6/6) Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Doomed Dissenter (2) Creature — Human (1/1) When Doomed Dissenter dies, create a 2/2 black Zombie creature token. |
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Doomed Necromancer (3) Creature — Human Cleric Mercenary (2/2) , , Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. |
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Douse in Gloom (3) Instant Douse in Gloom deals 2 damage to target creature and you gain 2 life. |
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Douser of Lights (5) Creature — Horror (4/5) |
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Drag to the Underworld (4) Instant This spell costs less to cast, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) Destroy target creature. |
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Drainpipe Vermin (1) Creature — Rat (1/1) When Drainpipe Vermin dies, you may pay . If you do, target player discards a card. |
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Drana, Liberator of Malakir (3) Legendary Creature — Vampire Ally (2/3) Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. |
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Dread Presence (4) Creature — Nightmare (3/3) Whenever a Swamp enters the battlefield under your control, choose one — • You draw a card and you lose 1 life. |
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Dread Shade (3) Creature — Shade (3/3) : Dread Shade gets +1/+1 until end of turn. |
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Dreadhorde Butcher (2) Creature — Zombie Warrior (1/1) Haste Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. |
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Dreadhorde Invasion (2) Enchantment At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. |
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Dreadmalkin (1) Creature — Zombie Cat (1/1) Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin. |
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Drill Bit (3) Sorcery Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Target player reveals their hand. You choose a nonland card from it. That player discards that card. |
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Drown in the Loch (2) Instant Choose one — • Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard. |
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Drudge Sentinel (3) Creature — Skeleton Warrior (2/1) : Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Durable Coilbug (2) Creature — Insect (2/2) : Return Durable Coilbug from your graveyard to your hand. |
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Duress (1) Sorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. |
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Dusk Charger (4) Creature — Horse (3/3) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. |
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Dusk Legion Zealot (2) Creature — Vampire Soldier (1/1) When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. |
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Duskfang Mentor (3) Creature — Human Cleric (1/3) When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with lifelink. |
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Duskmantle Operative (2) Creature — Human Rogue (2/2) Duskmantle Operative can't be blocked by creatures with power 4 or greater. |
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Dutiful Attendant (3) Creature — Human Warrior (1/2) When Dutiful Attendant dies, return another target creature card from your graveyard to your hand. |
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Easy Prey (2) Instant Destroy target creature with converted mana cost 2 or less. Cycling (, Discard this card: Draw a card.) |
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Eat to Extinction (4) Instant Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard. |
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Eerie Ultimatum (7) Sorcery Return any number of permanent cards with different names from your graveyard to the battlefield. |
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Elenda, the Dusk Rose (4) Legendary Creature — Vampire Knight (1/1) Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. |
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Eliminate (2) Instant Destroy target creature or planeswalker with converted mana cost 3 or less. |
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Elite Headhunter (4) Creature — Human Knight (2/3) Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker. |
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Elspeth's Nightmare (3) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. |
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Embodiment of Agonies (3) Creature — Demon (0/0) Flying, deathtouch Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, and are different mana costs.) |
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Emergent Ultimatum (7) Sorcery Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum. |
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Enemy of Enlightenment (6) Enchantment Creature — Demon (5/5) Flying Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. |
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Enter the God-Eternals (5) Sorcery Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Entomber Exarch (4) Creature — Cleric (2/2) When Entomber Exarch enters the battlefield, choose one — • Return target creature card from your graveyard to your hand. |
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Epic Downfall (2) Sorcery Exile target creature with converted mana cost 3 or greater. |
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Epicure of Blood (5) Creature — Vampire (4/4) Whenever you gain life, each opponent loses 1 life. |
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Erebos, Bleak-Hearted (4) Legendary Enchantment Creature — God (5/6) Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. |
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Erebos's Intervention (1) Instant Choose one — • Target creature gets -X/-X until end of turn. You gain X life. |
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Erstwhile Trooper (3) Creature — Zombie Soldier (2/2) Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. |
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Eternal Taskmaster (2) Creature — Zombie (2/3) Eternal Taskmaster enters the battlefield tapped. Whenever Eternal Taskmaster attacks, you may pay . If you do, return target creature card from your graveyard to your hand. |
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Eternal Thirst (2) Enchantment — Aura Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
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Ethereal Absolution (6) Enchantment Creatures you control get +1/+1. Creatures your opponents control get -1/-1. |
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Etrata, the Silencer (4) Legendary Creature — Vampire Assassin (3/5) Etrata, the Silencer can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library. |
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Eviscerate (4) Sorcery Destroy target creature. |
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Exquisite Blood (5) Enchantment Whenever an opponent loses life, you gain that much life. |
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Extinction Event (4) Sorcery Choose odd or even. Exile each creature with converted mana cost of the chosen value. (Zero is even.) |
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Eye Collector (1) Creature — Faerie (1/1) Flying Whenever Eye Collector deals combat damage to a player, each player mills a card. |
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Falkenrath Noble (4) Creature — Vampire Noble (2/2) Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. |
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Fathom Fleet Boarder (3) Creature — Orc Pirate (3/3) When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate. |
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Fathom Fleet Captain (2) Creature — Human Pirate (2/1) Menace Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace. |
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Fathom Fleet Cutthroat (4) Creature — Human Pirate (3/3) When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. |
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Fell Specter (4) Creature — Specter (1/3) Flying When Fell Specter enters the battlefield, target opponent discards a card. |
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Feral Abomination (6) Creature — Thrull (5/5) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Festering Newt (1) Creature — Salamander (1/1) When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. |
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Festive Funeral (5) Instant Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. |
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Fetid Imp (2) Creature — Imp (1/2) Flying : Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
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Fiend Artisan (2) Creature — Nightmare (1/1) Fiend Artisan gets +1/+1 for each creature card in your graveyard. , , Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. |
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Final Death (5) Instant Exile target creature. |
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Final Parting (5) Sorcery Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library. |
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Final Payment (2) Instant As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. Destroy target creature. |
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Finale of Eternity (2) Sorcery Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield. |
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Finality (6) Sorcery You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. |
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Find (2) Sorcery Return up to two target creature cards from your graveyard to your hand. |
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Finishing Blow (5) Instant Destroy target creature or planeswalker. |
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Fireblade Artist (2) Creature — Human Shaman (2/2) Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker. |
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Font of Agonies (1) Enchantment Whenever you pay life, put that many blood counters on Font of Agonies. , Remove four blood counters from Font of Agonies: Destroy target creature. |
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Footlight Fiend (1) Creature — Devil (1/1) When Footlight Fiend dies, it deals 1 damage to any target. |
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Foreboding Fruit (3) Sorcery Target player draws two cards and loses 2 life. Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Forerunner of the Coalition (3) Creature — Human Pirate (2/2) When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it. Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life. |
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Forever Young (2) Sorcery Put any number of target creature cards from your graveyard on top of your library. Draw a card. |
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Foulmire Knight (1) Creature — Zombie Knight (1/1) Deathtouch |
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Fraying Omnipotence (5) Sorcery Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time. |
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Fruit of Tizerus (1) Sorcery Target player loses 2 life. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Funeral Rites (3) Sorcery You draw two cards, lose 2 life, then mill two cards. |
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Fungal Infection (1) Instant Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token. |
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Fusion Elemental (5) Creature — Elemental (8/8) |
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Garna, the Bloodflame (5) Legendary Creature — Human Warrior (3/3) Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. |
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Garruk, Cursed Huntsman (6) Legendary Planeswalker — Garruk (5) 0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." −3: Destroy target creature. Draw a card. |
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Gempalm Polluter (6) Creature — Zombie (4/3) Cycling (, Discard this card: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield. |
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General Kudro of Drannith (3) Legendary Creature — Human Soldier (3/3) Other Humans you control get +1/+1. Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard. |
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General's Enforcer (2) Creature — Human Soldier (2/3) Legendary Humans you control have indestructible. : Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. |
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Get the Point (5) Instant Destroy target creature. Scry 1. |
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Ghoulcaller Gisa (5) Legendary Creature — Human Wizard (3/4) , , Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power. |
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Ghoulcaller's Accomplice (2) Creature — Human Rogue (2/2) , Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. |
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Ghoulraiser (3) Creature — Zombie (2/2) When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. |
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Giant's Skewer (2) Artifact — Equipment Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Gifted Aetherborn (2) Creature — Aetherborn Vampire (2/3) Deathtouch, lifelink |
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Gleaming Overseer (3) Creature — Zombie Wizard (1/4) When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace. |
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Gloom Pangolin (3) Creature — Nightmare Pangolin (1/5) |
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Gloom Sower (7) Creature — Horror (8/6) Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life. |
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Glowspore Shaman (2) Creature — Elf Shaman (3/1) When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. |
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Gluttonous Troll (4) Creature — Troll (3/3) Trample When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with ", , Sacrifice this artifact: You gain 3 life.") |
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God-Eternal Bontu (5) Legendary Creature — Zombie God (5/6) Menace When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards. |
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Golden Demise (3) Sorcery Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn. |
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Golgari Findbroker (4) Creature — Elf Shaman (3/4) When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand. |
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Gonti, Lord of Luxury (4) Legendary Creature — Aetherborn Rogue (2/3) Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. |
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Goremand (6) Creature — Demon (5/5) As an additional cost to cast this spell, sacrifice a creature. Flying |
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Gorging Vulture (3) Creature — Bird (2/2) Flying When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card put into your graveyard this way. |
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Grasp of Darkness (2) Instant Target creature gets -4/-4 until end of turn. |
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Grasping Scoundrel (1) Creature — Human Pirate (1/1) Grasping Scoundrel gets +1/+0 as long as it's attacking. |
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Grasping Thrull (5) Creature — Thrull (3/3) Flying When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. |
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Gravebreaker Lamia (5) Enchantment Creature — Snake Lamia (4/4) Lifelink When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle your library. |
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Gravedigger (4) Creature — Zombie (2/2) When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. |
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Gravewaker (6) Creature — Bird Spirit (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) : Return target creature card from your graveyard to the battlefield tapped. |
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Graveyard Marshal (2) Creature — Zombie Soldier (3/2) , Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token. |
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Gray Merchant of Asphodel (5) Creature — Zombie (2/4) When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.) |
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Grim Captain's Call (3) Sorcery Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk. |
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Grim Physician (1) Creature — Zombie (1/1) When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn. |
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Grim Tutor (3) Sorcery Search your library for a card, put that card into your hand, then shuffle your library. You lose 3 life. |
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Grimdancer (3) Creature — Nightmare (3/3) Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink. |
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Gristle Grinner (5) Creature — Zombie (3/3) Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. |
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Grotesque Demise (3) Instant Exile target creature with power 3 or less. |
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Gruesome Fate (3) Sorcery Each opponent loses 1 life for each creature you control. |
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Gruesome Menagerie (5) Sorcery Choose a creature card with converted mana cost 1 in your graveyard, then do the same for creature cards with converted mana costs 2 and 3. Return those cards to the battlefield. |
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Gruesome Scourger (5) Creature — Orc Warrior (3/3) When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control. |
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Gutterbones (1) Creature — Skeleton Warrior (2/1) Gutterbones enters the battlefield tapped. : Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn. |
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Gyruda, Doom of Depths (6) Legendary Creature — Demon Kraken (6/6) Companion — Your starting deck contains only cards with even converted mana costs. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even converted mana cost from among the milled cards onto the battlefield under your control. |
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Hackrobat (3) Creature — Human Rogue (2/3) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) : Hackrobat gains deathtouch until end of turn. |
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Harvest Fear (4) Sorcery — Adventure Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.) |
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Harvester of Souls (6) Creature — Demon (5/5) Deathtouch Whenever another nontoken creature dies, you may draw a card. |
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Hateful Eidolon (1) Enchantment Creature — Spirit (1/2) Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. |
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Heartless Act (2) Instant Choose one — • Destroy target creature with no counters on it. |
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Heartless Pillage (3) Sorcery Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Herald of the Dreadhorde (4) Creature — Zombie Warrior (3/2) When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Hired Blade (3) Creature — Human Assassin (3/2) Flash (You may cast this spell any time you could cast an instant.) |
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Hired Poisoner (1) Creature — Human Assassin (1/1) Deathtouch |
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Honden of Night's Reach (4) Legendary Enchantment — Shrine At the beginning of your upkeep, target opponent discards a card for each Shrine you control. |
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Hooded Blightfang (3) Creature — Snake (1/4) Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. |
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Hostage Taker (4) Creature — Human Pirate (2/3) When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. |
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House Guildmage (2) Creature — Human Wizard (2/2) , : Target creature doesn't untap during its controller's next untap step. , : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Hunted Nightmare (3) Creature — Nightmare (4/5) Menace When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control. |
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Hypnotic Specter (3) Creature — Specter (2/2) Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. |
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Ill-Gotten Inheritance (4) Enchantment At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. , Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life. |
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Impale (4) Sorcery Destroy target creature. |
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Imperious Oligarch (2) Creature — Human Cleric (2/1) Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Indulging Patrician (3) Creature — Vampire Noble (1/4) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Inevitable End (3) Enchantment — Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice a creature." |
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Infectious Horror (4) Creature — Zombie Horror (2/2) Whenever Infectious Horror attacks, each opponent loses 2 life. |
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Infernal Reckoning (1) Instant Exile target colorless creature. You gain life equal to its power. |
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Infernal Scarring (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." |
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Innocent Blood (1) Sorcery Each player sacrifices a creature. |
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Insatiable Hemophage (4) Creature — Nightmare (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch |
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Isareth the Awakener (3) Legendary Creature — Human Wizard (3/3) Deathtouch Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else. |
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Izoni, Thousand-Eyed (6) Legendary Creature — Elf Shaman (2/3) Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard. , Sacrifice another creature: You gain 1 life and draw a card. |
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Josu Vess, Lich Knight (4) Legendary Creature — Zombie Knight (4/5) Kicker (You may pay an additional as you cast this spell.) Menace |
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Journey to Eternity (3) Legendary Enchantment — Aura Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control. |
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Judith, the Scourge Diva (3) Legendary Creature — Human Shaman (2/2) Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. |
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Jungle Creeper (3) Creature — Elemental (3/3) : Return Jungle Creeper from your graveyard to your hand. |
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Kaalia, Zenith Seeker (3) Legendary Creature — Human Cleric (3/3) Flying, vigilance When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. |
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Kaervek, the Spiteful (4) Legendary Creature — Human Warlock (3/2) Other creatures get -1/-1. |
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Kalastria Nightwatch (5) Creature — Vampire Warrior Ally (4/5) Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. |
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Kaya, Bane of the Dead (6) Legendary Planeswalker — Kaya (7) Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. −3: Exile target creature. |
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Kaya, Orzhov Usurper (3) Legendary Planeswalker — Kaya (3) +1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. −1: Exile target nonland permanent with converted mana cost 1 or less. |
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Kaya's Ghostform (1) Enchantment — Aura Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control. |
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Kaya's Wrath (4) Sorcery Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way. |
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Kazarov, Sengir Pureblood (7) Legendary Creature — Vampire (4/4) Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. |
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Kels, Fight Fixer (4) Legendary Creature — Azra Warlock (4/3) Menace Whenever you sacrifice a creature, you may pay . If you do, draw a card. ( can be paid with either or .) |
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Kethis, the Hidden Hand (3) Legendary Creature — Elf Advisor (3/4) Legendary spells you cast cost less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard." |
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Kitesail Freebooter (2) Creature — Human Pirate (1/2) Flying When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield. |
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Knight of Malice (2) Creature — Human Knight (2/2) First strike Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) |
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Knight of the Ebon Legion (1) Creature — Vampire Knight (1/2) : Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn. At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.) |
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Knight of the Last Breath (7) Creature — Giant Knight (4/4) , Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.) |
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Knights' Charge (3) Enchantment Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. , Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield. |
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Korvold, Fae-Cursed King (5) Legendary Creature — Dragon Noble (4/4) Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. |
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Kraul Raider (3) Creature — Insect Warrior (2/3) Menace (This creature can't be blocked except by two or more creatures.) |
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Kraul Swarm (5) Creature — Insect Warrior (4/1) Flying , Discard a creature card: Return Kraul Swarm from your graveyard to your hand. |
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Kroxa, Titan of Death's Hunger (2) Legendary Creature — Elder Giant (6/6) When Kroxa enters the battlefield, sacrifice it unless it escaped. Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. |
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Kunoros, Hound of Athreos (3) Legendary Creature — Dog (3/3) Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. |
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Labyrinth Raptor (2) Creature — Nightmare Dinosaur (2/2) Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. |
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Lampad of Death's Vigil (2) Enchantment Creature — Nymph (1/3) , Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. |
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Languish (4) Sorcery All creatures get -4/-4 until end of turn. |
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Lash of Thorns (1) Instant Target creature gets +2/+1 and gains deathtouch until end of turn. |
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Last Gasp (2) Instant Target creature gets -3/-3 until end of turn. |
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Launch Party (4) Instant As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life. |
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Lawless Broker |