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For other lists of cards see the General card lists and the By Color and CMC card lists.

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205 results
Back for More Back for More C4BlackGreen (6)
Instant
Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
IKOU
Bad Deal Bad Deal C4BlackBlack (6)
Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
M21U
Baffling End Baffling End C1White (2)
Enchantment
When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.

When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

RIXU
Bag of Holding Bag of Holding C1 (1)
Artifact
Whenever you discard a card, exile that card from your graveyard.

C2, Tap: Draw a card, then discard a card.
C4, Tap, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

M20R
Baird, Steward of Argive Baird, Steward of Argive C2WhiteWhite (4)
Legendary Creature — Human Soldier (2/4)
Vigilance

Creatures can't attack you or a planeswalker you control unless their controller pays C1 for each of those creatures.

DOMU
Bake into a Pie Bake into a Pie C2BlackBlack (4)
Instant
Destroy target creature. Create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
JMPC
Baloth Gorger Baloth Gorger C2GreenGreen (4)
Creature — Beast (4/4)
Kicker C4 (You may pay an additional C4 as you cast this spell.)

If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.

DOMC
Band Together Band Together C2Green (3)
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
WARC
Banefire Banefire CXRed (1)
Sorcery
Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.

M19R
Banehound Banehound Black (1)
Creature — Nightmare Dog (1/1)
Lifelink, haste
WARC
Baneslayer Angel Baneslayer Angel C3WhiteWhite (5)
Creature — Angel (5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
M21M
Banish into Fable Banish into Fable C4WhiteBlue (6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

ELDR
Banishing Light Banishing Light C2White (3)
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
JMPU
Bankrupt in Blood Bankrupt in Blood C1Black (2)
Sorcery
As an additional cost to cast this spell, sacrifice two creatures.

Draw three cards.

RNAU
Barge In Barge In Red (1)
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
ELDC
Barging Sergeant Barging Sergeant C4Red (5)
Creature — Minotaur Soldier (4/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNC
Barkhide Troll Barkhide Troll GreenGreen (2)
Creature — Troll (2/2)
Barkhide Troll enters the battlefield with a +1/+1 counter on it.

C1, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

M20U
Barony Vampire Barony Vampire C2Black (3)
Creature — Vampire (3/2)
M20C
Barrage of Expendables Barrage of Expendables Red (1)
Enchantment
Red, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
JMPU
Barren Moor Barren Moor (0)
Land
Barren Moor enters the battlefield tapped.

Tap: Add Black.
Cycling Black (Black, Discard this card: Draw a card.)

ONSC
Barrier Breach Barrier Breach C2Green (3)
Instant
Exile up to three target enchantments.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Barrier of Bones Barrier of Bones Black (1)
Creature — Skeleton Wall (0/3)
Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNC
Barrin, Tolarian Archmage Barrin, Tolarian Archmage C1BlueBlue (3)
Legendary Creature — Human Wizard (2/2)
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.

At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

M21R
Barrow Witches Barrow Witches C4Black (5)
Creature — Human Warlock (3/4)
When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.
ELDC
Barter in Blood Barter in Blood C2BlackBlack (4)
Sorcery
Each player sacrifices two creatures.
JMPU
Bartered Cow Bartered Cow C3White (4)
Creature — Ox (3/3)
When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDC
Bartizan Bats Bartizan Bats C3Black (4)
Creature — Bat (3/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M20C
Basilica Bell-Haunt Basilica Bell-Haunt WhiteWhiteBlackBlack (4)
Creature — Spirit (3/4)
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
RNAU
Basri Ket Basri Ket C1WhiteWhite (3)
Legendary Planeswalker — Basri (3)
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.

−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."

M21M
Basri, Devoted Paladin Basri, Devoted Paladin C4WhiteWhite (6)
Legendary Planeswalker — Basri (4)
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.

−1: Whenever a creature attacks this turn, put a +1/+1 counter on it.
−6: Creatures you control get +2/+2 and gain flying until end of turn.

M21M
Basri's Acolyte Basri's Acolyte C2WhiteWhite (4)
Creature — Cat Cleric (2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.

M21C
Basri's Aegis Basri's Aegis C2WhiteWhite (4)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle it.
M21R
Basri's Lieutenant Basri's Lieutenant C3White (4)
Creature — Human Knight (3/4)
Vigilance, protection from multicolored

When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

M21R
Basri's Solidarity Basri's Solidarity C1White (2)
Sorcery
Put a +1/+1 counter on each creature you control.
M21U
Bastion Enforcer Bastion Enforcer C2White (3)
Creature — Dwarf Soldier (3/2)
M20C
Bastion of Remembrance Bastion of Remembrance C2Black (3)
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

IKOU
Bathe in Dragonfire Bathe in Dragonfire C2Red (3)
Sorcery
Bathe in Dragonfire deals 4 damage to target creature.
JMPC
Battalion Foot Soldier Battalion Foot Soldier C2White (3)
Creature — Human Soldier (2/2)
When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle your library.
M20C
Battle Display Battle Display Red (1)
Sorcery — Adventure
Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)
ELDU
Battlefield Promotion Battlefield Promotion C1White (2)
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
JMPC
Battleground Geist Battleground Geist C4Blue (5)
Creature — Spirit (3/3)
Flying

Other Spirit creatures you control get +1/+0.

JMPU
Battle-Rattle Shaman Battle-Rattle Shaman C3Red (4)
Creature — Goblin Shaman (2/2)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
M21U
Beacon Bolt Beacon Bolt C1BlueRed (3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNU
Beamsplitter Mage Beamsplitter Mage BlueRed (2)
Creature — Vedalken Wizard (2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
GRNU
Beanstalk Giant Beanstalk Giant C6Green (7)
Creature — Giant (*/*)
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
ELDU
Beast Whisperer Beast Whisperer C2GreenGreen (4)
Creature — Elf Druid (2/3)
Whenever you cast a creature spell, draw a card.
GRNR
Bedazzle Bedazzle C4BlackRed (6)
Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
RNAR
Bedeck Bedeck BRBR (2)
Instant
Target creature gets +3/-3 until end of turn.
RNAR
Bedevil Bedevil BlackBlackRed (3)
Instant
Destroy target artifact, creature, or planeswalker.
RNAR
Beetleback Chief Beetleback Chief C2RedRed (4)
Creature — Goblin Warrior (2/2)
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
JMPU
Befuddle Befuddle C2Blue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

JMPC
Belle of the Brawl Belle of the Brawl C2Black (3)
Creature — Human Knight (3/2)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

ELDU
Belligerent Brontodon Belligerent Brontodon C5GreenWhite (7)
Creature — Dinosaur (4/6)
Each creature you control assigns combat damage equal to its toughness rather than its power.
XLNU
Bellowing Aegisaur Bellowing Aegisaur C5White (6)
Creature — Dinosaur (3/5)
Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
XLNU
Belltower Sphinx Belltower Sphinx C4Blue (5)
Creature — Sphinx (2/5)
Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

JMPU
Beloved Princess Beloved Princess White (1)
Creature — Human Noble (1/1)
Lifelink

Beloved Princess can't be blocked by creatures with power 3 or greater.

ELDC
Benalish Honor Guard Benalish Honor Guard C1White (2)
Creature — Human Knight (2/2)
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
DOMC
Benalish Marshal Benalish Marshal WhiteWhiteWhite (3)
Creature — Human Knight (3/3)
Other creatures you control get +1/+1.
DOMR
Benthic Biomancer Benthic Biomancer Blue (1)
Creature — Merfolk Wizard Mutant (1/1)
C1Blue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

RNAR
Bioessence Hydra Bioessence Hydra C3GreenBlue (5)
Creature — Hydra Mutant (4/4)
Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.
Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.

WARR
Biogenic Ooze Biogenic Ooze C3GreenGreen (5)
Creature — Ooze (2/2)
When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.

At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
C1GreenGreenGreen: Create a 2/2 green Ooze creature token.

RNAM
Biogenic Upgrade Biogenic Upgrade C4GreenGreen (6)
Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
RNAU
Biomancer's Familiar Biomancer's Familiar GreenBlue (2)
Creature — Mutant (2/2)
Activated abilities of creatures you control cost C2 less to activate. This effect can't reduce the mana in that cost to less than one mana.

Tap: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

RNAR
Bishop of Binding Bishop of Binding C3White (4)
Creature — Vampire Cleric (1/1)
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.

Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

RIXR
Bishop of Rebirth Bishop of Rebirth C3WhiteWhite (5)
Creature — Vampire Cleric (3/4)
Vigilance

Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

XLNR
Bishop of the Bloodstained Bishop of the Bloodstained C3BlackBlack (5)
Creature — Vampire Cleric (3/3)
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
XLNU
Bishop of Wings Bishop of Wings WhiteWhite (2)
Creature — Human Cleric (1/4)
Whenever an Angel enters the battlefield under your control, you gain 4 life.

Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

M20R
Bishop's Soldier Bishop's Soldier C1White (2)
Creature — Vampire Soldier (2/2)
Lifelink
XLNC
Black Cat Black Cat C1Black (2)
Creature — Zombie Cat (1/1)
When Black Cat dies, target opponent discards a card at random.
JMPC
Black Market Black Market C3BlackBlack (5)
Enchantment
Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add Black for each charge counter on Black Market.

JMPR
Blackblade Reforged Blackblade Reforged C2 (2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature C3
Equip C7

DOMR
Blacklance Paragon Blacklance Paragon C1Black (2)
Creature — Human Knight (3/1)
Flash

When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.

ELDR
Blade Banish Blade Banish C3White (4)
Instant
Exile target creature with power 4 or greater.
IKOC
Blade Instructor Blade Instructor C2White (3)
Creature — Human Soldier (3/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
GRNC
Blade Juggler Blade Juggler C4Black (5)
Creature — Human Rogue (3/2)
Spectacle C2Black (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.

RNAC
Bladebrand Bladebrand C1Black (2)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Draw a card.

M20C
Bladewing the Risen Bladewing the Risen C3BlackBlackRedRed (7)
Legendary Creature — Zombie Dragon (4/4)
Flying

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
BlackRed: Dragon creatures get +1/+1 until end of turn.

SCGR
Blanchwood Armor Blanchwood Armor C2Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.

M19U
Blast Zone Blast Zone (0)
Land
Blast Zone enters the battlefield with a charge counter on it.

Tap: Add Color C.
CXCX, Tap: Put X charge counters on Blast Zone.
C3, Tap, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.

WARR
Blazing Hope Blazing Hope White (1)
Instant
Exile target creature with power greater than or equal to your life total.
RIXU
Blazing Volley Blazing Volley Red (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
IKOC
Bleeding Edge Bleeding Edge C1BlackBlack (3)
Sorcery
Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARU
Blessed Light Blessed Light C4White (5)
Instant
Exile target creature or enchantment.
DOMC
Blessed Sanctuary Blessed Sanctuary C3WhiteWhite (5)
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.

Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.

JMPR
Blessed Spirits Blessed Spirits C2White (3)
Creature — Spirit (2/2)
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

JMPU
Blessing of Belzenlok Blessing of Belzenlok Black (1)
Instant
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
DOMC
Blight Keeper Blight Keeper Black (1)
Creature — Bat Imp (1/1)
Flying

C7Black, Tap, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.

XLNC
Blightbeetle Blightbeetle C1Black (2)
Creature — Insect (1/1)
Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)

Creatures your opponents control can't have +1/+1 counters put on them.

M20U
Blight-Breath Catoblepas Blight-Breath Catoblepas C4BlackBlack (6)
Creature — Beast (3/2)
When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)
THBC
Blighted Bat Blighted Bat C2Black (3)
Creature — Zombie Bat (2/1)
Flying

C1: Blighted Bat gains haste until end of turn.

JMPC
Blindblast Blindblast C2Red (3)
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn.

Draw a card.

JMPC
Blinding Fog Blinding Fog C2Green (3)
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
XLNC
Blink of an Eye Blink of an Eye C1Blue (2)
Instant
Kicker C1Blue (You may pay an additional C1Blue as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

DOMC
Blisterspit Gremlin Blisterspit Gremlin Red (1)
Creature — Gremlin (1/1)
C1, Tap: Blisterspit Gremlin deals 1 damage to each opponent.

Whenever you cast a noncreature spell, untap Blisterspit Gremlin.

IKOC
Blitz Leech Blitz Leech C5Black (6)
Creature — Leech (5/2)
Flash

When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.

IKOC
Blitz of the Thunder-Raptor Blitz of the Thunder-Raptor C1Red (2)
Instant
Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
IKOU
Blood Artist Blood Artist C1Black (2)
Creature — Vampire (0/1)
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
JMPU
Blood Aspirant Blood Aspirant C1Red (2)
Creature — Satyr Berserker (1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.

C1Red, Tap, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.

THBU
Blood Burglar Blood Burglar C1Black (2)
Creature — Vampire Rogue (2/2)
As long as it's your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
M20C
Blood Crypt Blood Crypt (0)
Land — Swamp Mountain
(Tap: Add Black or Red.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Blood Curdle Blood Curdle C3Black (4)
Instant
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
IKOC
Blood Divination Blood Divination C3Black (4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Draw three cards.

JMPU
Blood for Bones Blood for Bones C3Black (4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.

M20U
Blood Glutton Blood Glutton C4Black (5)
Creature — Vampire (4/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M21C
Blood Host Blood Host C3BlackBlack (5)
Creature — Vampire (3/3)
C1Black, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
JMPU
Blood Operative Blood Operative C1BlackBlack (3)
Creature — Vampire Assassin (3/1)
Lifelink

When Blood Operative enters the battlefield, you may exile target card from a graveyard.
Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.

GRNR
Blood Sun Blood Sun C2Red (3)
Enchantment
When Blood Sun enters the battlefield, draw a card.

All lands lose all abilities except mana abilities.

RIXR
Bloodbond Vampire Bloodbond Vampire C2BlackBlack (4)
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
JMPU
Bloodcrazed Paladin Bloodcrazed Paladin C1Black (2)
Creature — Vampire Knight (1/1)
Flash

Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

XLNR
Bloodfell Caves Bloodfell Caves (0)
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.
Tap: Add Black or Red.

M21C
Bloodhaze Wolverine Bloodhaze Wolverine C1Red (2)
Creature — Wolverine (2/1)
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
ELDC
Bloodhunter Bat Bloodhunter Bat C3Black (4)
Creature — Bat (2/2)
Flying

When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

JMPC
Bloodmist Infiltrator Bloodmist Infiltrator C2Black (3)
Creature — Vampire (3/1)
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
RNAU
Bloodrage Brawler Bloodrage Brawler C1Red (2)
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
JMPU
Bloodrock Cyclops Bloodrock Cyclops C2Red (3)
Creature — Cyclops (3/3)
Bloodrock Cyclops attacks each combat if able.
JMPC
Bloodshot Trainee Bloodshot Trainee C3Red (4)
Creature — Goblin Warrior (2/3)
Tap: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
JMPU
Bloodsoaked Altar Bloodsoaked Altar C4BlackBlack (6)
Artifact
Tap, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate this ability only any time you could cast a sorcery.
M20U
Bloodstone Goblin Bloodstone Goblin C1Red (2)
Creature — Goblin Warrior (2/2)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
DOMC
Bloodtallow Candle Bloodtallow Candle C1 (1)
Artifact
C6, Tap, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
DOMC
Bloodthirsty Aerialist Bloodthirsty Aerialist C1BlackBlack (3)
Creature — Vampire Rogue (2/3)
Flying

Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.

M20U
Bloom Hulk Bloom Hulk C3Green (4)
Creature — Plant Elemental (4/4)
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Blossom Dryad Blossom Dryad C2Green (3)
Creature — Dryad (2/2)
Tap: Untap target land.
XLNC
Blossoming Sands Blossoming Sands (0)
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.
Tap: Add Green or White.

M21C
Blow Your House Down Blow Your House Down C2Red (3)
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
ELDC
Board the Weatherlight Board the Weatherlight C1White (2)
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
DOMU
Body Double Body Double C4Blue (5)
Creature — Shapeshifter (0/0)
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
PLCR
Bog Naughty Bog Naughty C3BlackBlack (5)
Creature — Faerie (3/3)
Flying

C2Black, Sacrifice a Food: Target creature gets -3/-3 until end of turn.

ELDU
Bogbrew Witch Bogbrew Witch C3Black (4)
Creature — Human Wizard (1/3)
C2, Tap: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
JMPR
Boggart Brute Boggart Brute C2Red (3)
Creature — Goblin Warrior (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
JMPC
Bogstomper Bogstomper C4BlackBlack (6)
Creature — Beast (6/5)
M20C
Bojuka Bog Bojuka Bog (0)
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
Tap: Add Black.

WWKC
Bolas's Citadel Bolas's Citadel C3BlackBlackBlack (6)
Legendary Artifact
You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost.
Tap, Sacrifice ten nonland permanents: Each opponent loses 10 life.

WARR
Bolrac-Clan Crusher Bolrac-Clan Crusher C3RedGreen (5)
Creature — Ogre Warrior (4/4)
Tap, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.
RNAU
Bolt Bend Bolt Bend C3Red (4)
Instant
This spell costs C3 less to cast if you control a creature with power 4 or greater.

Change the target of target spell or ability with a single target.

WARU
Bolt Hound Bolt Hound C2Red (3)
Creature — Elemental Dog (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.

M21U
Bombard Bombard C2Red (3)
Instant
Bombard deals 4 damage to target creature.
RIXC
Bond of Discipline Bond of Discipline C4White (5)
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
WARU
Bond of Flourishing Bond of Flourishing C1Green (2)
Sorcery
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
WARU
Bond of Insight Bond of Insight C3Blue (4)
Sorcery
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
WARU
Bond of Passion Bond of Passion C4RedRed (6)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
WARU
Bond of Revival Bond of Revival C4Black (5)
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
JMPU
Bonded Horncrest Bonded Horncrest C3Red (4)
Creature — Dinosaur (5/5)
Bonded Horncrest can't attack or block alone.
XLNU
Bonders' Enclave Bonders' Enclave (0)
Land
Tap: Add Color C.

C3, Tap: Draw a card. Activate this ability only if you control a creature with power 4 or greater.

IKOR
Bone Dragon Bone Dragon C3BlackBlack (5)
Creature — Dragon Skeleton (5/4)
Flying

C3BlackBlack, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.

M19M
Bone Picker Bone Picker C3Black (4)
Creature — Bird (3/2)
This spell costs C3 less to cast if a creature died this turn.

Flying, deathtouch

JMPU
Bone Pit Brute Bone Pit Brute C4RedRed (6)
Creature — Cyclops (4/5)
Menace (This creature can't be blocked except by two or more creatures.)

When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.

M21C
Bone Splinters Bone Splinters Black (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

JMPC
Bone to Ash Bone to Ash C2BlueBlue (4)
Instant
Counter target creature spell.

Draw a card.

M20C
Boneclad Necromancer Boneclad Necromancer C3BlackBlack (5)
Creature — Human Wizard (3/3)
When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
M20C
Bonecrusher Giant Bonecrusher Giant C2Red (3)
Creature — Giant (4/3)
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
ELDR
Boneyard Lurker Boneyard Lurker C2BlackGreen (4)
Creature — Nightmare Beast (4/4)
Mutate C2BGBG (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target permanent card from your graveyard to your hand.

IKOU
Boneyard Parley Boneyard Parley C5BlackBlack (7)
Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
XLNM
Book Devourer Book Devourer C5Red (6)
Creature — Beast (4/5)
Trample

Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.

GRNU
Boon of the Wish-Giver Boon of the Wish-Giver C4BlueBlue (6)
Sorcery
Draw four cards.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOU
Boot Nipper Boot Nipper C1Black (2)
Creature — Beast (2/1)
Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it.
IKOC
Borderland Marauder Borderland Marauder C1Red (2)
Creature — Human Warrior (1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
JMPC
Borderland Minotaur Borderland Minotaur C2RedRed (4)
Creature — Minotaur Warrior (4/3)
JMPC
Boreal Elemental Boreal Elemental C4Blue (5)
Creature — Elemental (3/4)
Flying

Spells your opponents cast that target Boreal Elemental cost C2 more to cast.

M20C
Boros Challenger Boros Challenger RedWhite (2)
Creature — Human Soldier (2/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

C2RedWhite: Boros Challenger gets +1/+1 until end of turn.

GRNU
Boros Guildgate Boros Guildgate (0)
Land — Gate
Boros Guildgate enters the battlefield tapped.

Tap: Add Red or White.

GRNC
Boros Locket Boros Locket C3 (3)
Artifact
Tap: Add Red or White.

RWRWRWRW, Tap, Sacrifice Boros Locket: Draw two cards.

GRNC
Boulder Rush Boulder Rush Red (1)
Instant — Adventure
Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
ELDC
Bounty Agent Bounty Agent C1White (2)
Creature — Human Soldier (2/2)
Vigilance

Tap, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

GRNR
Bounty of Might Bounty of Might C4GreenGreen (6)
Instant
Target creature gets +3/+3 until end of turn.

Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.

GRNR
Brain Maggot Brain Maggot C1Black (2)
Enchantment Creature — Insect (1/1)
When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
JOUU
Bramblefort Fink Bramblefort Fink C1Green (2)
Creature — Ouphe (2/2)
C8: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker.
ELDU
Branching Evolution Branching Evolution C2Green (3)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
JMPR
Brash Taunter Brash Taunter C4Red (5)
Creature — Goblin (1/1)
Indestructible

Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
C2Red, Tap: Brash Taunter fights another target creature.

M21R
Brass's Bounty Brass's Bounty C6Red (7)
Sorcery
For each land you control, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
RIXR
Brawl-Bash Ogre Brawl-Bash Ogre C2BlackRed (4)
Creature — Ogre Warrior (3/3)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.

M19U
Brazen Borrower Brazen Borrower C1BlueBlue (3)
Creature — Faerie Rogue (3/1)
Flash

Flying
Brazen Borrower can block only creatures with flying.

ELDM
Brazen Buccaneers Brazen Buccaneers C3Red (4)
Creature — Human Pirate (2/2)
Haste

When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Brazen Freebooter Brazen Freebooter C3Red (4)
Creature — Human Pirate (3/3)
When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
RIXC
Breeding Pool Breeding Pool (0)
Land — Forest Island
(Tap: Add Green or Blue.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Bright Reprisal Bright Reprisal C4White (5)
Instant
Destroy target attacking creature.

Draw a card.

XLNU
Brightmare Brightmare C2White (3)
Creature — Unicorn (2/3)
When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
JMPU
Brightwood Tracker Brightwood Tracker C3Green (4)
Creature — Elf Scout (2/4)
C5Green, Tap: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
M20C
Brimstone Trebuchet Brimstone Trebuchet C2Red (3)
Artifact Creature — Wall (1/3)
Defender, reach

Tap: Brimstone Trebuchet deals 1 damage to each opponent.
Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.

ELDC
Brindle Shoat Brindle Shoat C1Green (2)
Creature — Boar (1/1)
When Brindle Shoat dies, create a 3/3 green Boar creature token.
JMPU
Brine Giant Brine Giant C6Blue (7)
Creature — Giant (5/6)
This spell costs C1 less to cast for each enchantment you control.
THBC
Brineborn Cutthroat Brineborn Cutthroat C1Blue (2)
Creature — Merfolk Pirate (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.

M20U
Bring Back Bring Back GWGWGWGW (4)
Sorcery — Adventure
Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
ELDU
Bring to Life Bring to Life C2Blue (3)
Sorcery — Adventure
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
ELDU
Bring to Trial Bring to Trial C2White (3)
Sorcery
Exile target creature with power 4 or greater.
RNAC
Bristling Boar Bristling Boar C3Green (4)
Creature — Boar (4/3)
Bristling Boar can't be blocked by more than one creature.
IKOC
Broken Bond Broken Bond C1Green (2)
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
DOMC
Brokkos, Apex of Forever Brokkos, Apex of Forever C2BlackGreenBlue (5)
Legendary Creature — Nightmare Beast Elemental (6/6)
Mutate C2UBGreenGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Trample
You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.

IKOM
Bronze Sword Bronze Sword C1 (1)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

THBC
Bronzehide Lion Bronzehide Lion GreenWhite (2)
Creature — Cat (3/3)
GreenWhite: Bronzehide Lion gains indestructible until end of turn.

When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "GreenWhite: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

THBR
Brought Back Brought Back WhiteWhite (2)
Instant
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
M20R
Brushstrider Brushstrider C1Green (2)
Creature — Beast (3/1)
Vigilance
JMPU
Bruvac the Grandiloquent Bruvac the Grandiloquent C2Blue (3)
Legendary Creature — Human Advisor (1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
JMPM
Bubbling Cauldron Bubbling Cauldron C2 (2)
Artifact
C1, Tap, Sacrifice a creature: You gain 4 life.

C1, Tap, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

JMPU
Buccaneer's Bravado Buccaneer's Bravado C1Red (2)
Instant
Choose one —

• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.

RIXC
Bulwark Giant Bulwark Giant C5White (6)
Creature — Giant Soldier (3/6)
When Bulwark Giant enters the battlefield, you gain 5 life.
JMPC
Burglar Rat Burglar Rat C1Black (2)
Creature — Rat (1/1)
When Burglar Rat enters the battlefield, each opponent discards a card.
JMPC
Buried Ruin Buried Ruin (0)
Land
Tap: Add Color C.

C2, Tap, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

JMPU
Burlfist Oak Burlfist Oak C2GreenGreen (4)
Creature — Treefolk (2/3)
Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.
M21U
Burn Bright Burn Bright C2Red (3)
Instant
Creatures you control get +2/+0 until end of turn.
M21C
Burning Prophet Burning Prophet C1Red (2)
Creature — Human Wizard (1/3)
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
WARC
Burning Sun's Avatar Burning Sun's Avatar C3RedRedRed (6)
Creature — Dinosaur Avatar (6/6)
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
XLNR
Burning-Tree Emissary Burning-Tree Emissary RGRG (2)
Creature — Human Shaman (2/2)
When Burning-Tree Emissary enters the battlefield, add RedGreen.
GTCU
Burning-Tree Vandal Burning-Tree Vandal C2Red (3)
Creature — Human Rogue (2/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.

RNAC
Burning-Yard Trainer Burning-Yard Trainer C4Red (5)
Creature — Human Knight (3/3)
Trample, haste

When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

ELDU
Bushmeat Poacher Bushmeat Poacher C3Black (4)
Creature — Human Soldier (2/4)
C1, Tap, Sacrifice another creature: You gain life equal to that creature's toughness. Draw a card.
IKOC
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