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Legacy Sets Amonkhet Hour of Devastation Kaladesh
Aether Revolt Welcome Deck 2017
These sets were removed from the game during the Sept 27th 2018 open beta update.

260 results
Ahn-Crop Champion Ahn-Crop Champion C2GreenWhite (4)
Creature — Human Warrior (4/4)
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
AKHU
Ahn-Crop Crasher Ahn-Crop Crasher C2Red (3)
Creature — Minotaur Warrior (3/2)
Haste

You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

AKHU
Ancient Crab Ancient Crab C1BlueBlue (3)
Creature — Crab (1/5)
AKHC
Angel of Sanctions Angel of Sanctions C3WhiteWhite (5)
Creature — Angel (3/4)
Flying

When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
Embalm C5White (C5White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

AKHM
Angler Drake Angler Drake C4BlueBlue (6)
Creature — Drake (4/4)
Flying

When Angler Drake enters the battlefield, you may return target creature to its owner's hand.

AKHU
Anointed Procession Anointed Procession C3White (4)
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
AKHR
Anointer Priest Anointer Priest C1White (2)
Creature — Human Cleric (1/3)
Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm C3White (C3White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

AKHC
Approach of the Second Sun Approach of the Second Sun C6White (7)
Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
AKHR
Archfiend of Ifnir Archfiend of Ifnir C3BlackBlack (5)
Creature — Demon (5/4)
Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling C2 (C2, Discard this card: Draw a card.)

AKHR
As Foretold As Foretold C2Blue (3)
Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.

Once each turn, you may pay C0 rather than pay the mana cost for a spell you cast with converted mana cost X or less, where X is the number of time counters on As Foretold.

AKHM
Aven Initiate Aven Initiate C3Blue (4)
Creature — Bird Warrior (3/2)
Flying

Embalm C6Blue (C6Blue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

AKHC
Aven Mindcensor Aven Mindcensor C2White (3)
Creature — Bird Wizard (2/1)
Flash

Flying
If an opponent would search a library, that player searches the top four cards of that library instead.

AKHR
Aven Wind Guide Aven Wind Guide C2WhiteBlue (4)
Creature — Bird Warrior (2/3)
Flying, vigilance

Creature tokens you control have flying and vigilance.
Embalm C4WhiteBlue (C4WhiteBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

AKHU
Baleful Ammit Baleful Ammit C2Black (3)
Creature — Crocodile Demon (4/3)
Lifelink

When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.

AKHU
Battlefield Scavenger Battlefield Scavenger C1Red (2)
Creature — Jackal Rogue (2/2)
You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, you may discard a card. If you do, draw a card.

AKHU
Benefaction of Rhonas Benefaction of Rhonas C2Green (3)
Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
AKHC
Binding Mummy Binding Mummy C1White (2)
Creature — Zombie (2/2)
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
AKHC
Bitterblade Warrior Bitterblade Warrior C1Green (2)
Creature — Jackal Warrior (2/2)
You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC
Blazing Volley Blazing Volley Red (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
AKHC
Blighted Bat Blighted Bat C2Black (3)
Creature — Zombie Bat (2/1)
Flying

C1: Blighted Bat gains haste until end of turn.

AKHC
Bloodlust Inciter Bloodlust Inciter Red (1)
Creature — Human Warrior (1/1)
Tap: Target creature gains haste until end of turn.
AKHC
Bloodrage Brawler Bloodrage Brawler C1Red (2)
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
AKHU
Bone Picker Bone Picker C3Black (4)
Creature — Bird (3/2)
This spell costs C3 less to cast if a creature died this turn.

Flying, deathtouch

AKHU
Bontu the Glorified Bontu the Glorified C2Black (3)
Legendary Creature — God (4/6)
Menace, indestructible

Bontu the Glorified can't attack or block unless a creature died under your control this turn.
C1Black, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.

AKHM
Bontu's Monument Bontu's Monument C3 (3)
Legendary Artifact
Black creature spells you cast cost C1 less to cast.

Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

AKHU
Bounty of the Luxa Bounty of the Luxa C2GreenBlue (4)
Enchantment
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add Color CGreenBlue.
AKHR
Brute Strength Brute Strength C1Red (2)
Instant
Target creature gets +3/+1 and gains trample until end of turn.
AKHC
By Force By Force CXRed (1)
Sorcery
Destroy X target artifacts.
AKHU
Canyon Slough Canyon Slough (0)
Land — Swamp Mountain
(Tap: Add Black or Red.)

Canyon Slough enters the battlefield tapped.
Cycling C2 (C2, Discard this card: Draw a card.)

AKHR
Cartouche of Ambition Cartouche of Ambition C2Black (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.

AKHC
Cartouche of Knowledge Cartouche of Knowledge C1Blue (2)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.

AKHC
Cartouche of Solidarity Cartouche of Solidarity White (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.

AKHC
Cartouche of Strength Cartouche of Strength C2Green (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.

AKHC
Cartouche of Zeal Cartouche of Zeal Red (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.

AKHC
Cascading Cataracts Cascading Cataracts (0)
Land
Indestructible

Tap: Add Color C.
C5, Tap: Add five mana in any combination of colors.

AKHR
Cast Out Cast Out C3White (4)
Enchantment
Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling White (White, Discard this card: Draw a card.)

AKHU
Censor Censor C1Blue (2)
Instant
Counter target spell unless its controller pays C1.

Cycling Blue (Blue, Discard this card: Draw a card.)

AKHU
Champion of Rhonas Champion of Rhonas C3Green (4)
Creature — Jackal Warrior (3/3)
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
AKHR
Channeler Initiate Channeler Initiate C1Green (2)
Creature — Human Druid (3/4)
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.

Tap, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.

AKHR
Colossapede Colossapede C4Green (5)
Creature — Insect (5/5)
AKHC
Combat Celebrant Combat Celebrant C2Red (3)
Creature — Human Warrior (4/1)
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
AKHM
Commit Commit C3Blue (4)
Instant
Put target spell or nonland permanent into its owner's library second from the top.
AKHR
Companion of the Trials Companion of the Trials C2White (3)
Creature — Bird Soldier (2/2)
Flying

C1White: Untap target creature. Activate this ability only if you control a Gideon planeswalker.

AKHU
Compelling Argument Compelling Argument C1Blue (2)
Sorcery
Target player puts the top five cards of their library into their graveyard.

Cycling Blue (Blue, Discard this card: Draw a card.)

AKHC
Comply Comply White (1)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

AKHR
Compulsory Rest Compulsory Rest C1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
Enchanted creature has "C2, Sacrifice this creature: You gain 2 life."

AKHC
Consuming Fervor Consuming Fervor Red (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."

AKHU
Cradle of the Accursed Cradle of the Accursed (0)
Land — Desert
Tap: Add Color C.

C3, Tap, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.

AKHC
Crocodile of the Crossing Crocodile of the Crossing C3Green (4)
Creature — Crocodile (5/4)
Haste

When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

AKHU
Cruel Reality Cruel Reality C5BlackBlack (7)
Enchantment — Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.

AKHM
Cryptic Serpent Cryptic Serpent C5BlueBlue (7)
Creature — Serpent (6/5)
This spell costs C1 less to cast for each instant and sorcery card in your graveyard.
AKHU
Curator of Mysteries Curator of Mysteries C2BlueBlue (4)
Creature — Sphinx (4/4)
Flying

Whenever you cycle or discard another card, scry 1.
Cycling Blue (Blue, Discard this card: Draw a card.)

AKHR
Cursed Minotaur Cursed Minotaur C2Black (3)
Creature — Zombie Minotaur (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
AKHC
Cut Cut C1Red (2)
Sorcery
Cut deals 4 damage to target creature.
AKHR
Dawn Dawn C3WhiteWhite (5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

AKHR
Decimator Beetle Decimator Beetle C3BlackGreen (5)
Creature — Insect (4/5)
When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.

Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.

AKHU
Decision Paralysis Decision Paralysis C3Blue (4)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
AKHC
Deem Worthy Deem Worthy C4Red (5)
Instant
Deem Worthy deals 7 damage to target creature.

Cycling C3Red (C3Red, Discard this card: Draw a card.)
When you cycle Deem Worthy, you may have it deal 2 damage to target creature.

AKHU
Defiant Greatmaw Defiant Greatmaw C2Green (3)
Creature — Hippo (4/5)
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.

AKHU
Desert Cerodon Desert Cerodon C5Red (6)
Creature — Beast (6/4)
Cycling Red (Red, Discard this card: Draw a card.)
AKHC
Desiccated Naga Desiccated Naga C2Black (3)
Creature — Zombie Naga (3/2)
C3Black: Target opponent loses 2 life and you gain 2 life. Activate this ability only if you control a Liliana planeswalker.
AKHU
Destined Destined C1Black (2)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
AKHU
Devoted Crop-Mate Devoted Crop-Mate C2White (3)
Creature — Human Warrior (3/2)
You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
AKHU
Dispossess Dispossess C2Black (3)
Sorcery
Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles their library.
AKHR
Dissenter's Deliverance Dissenter's Deliverance C1Green (2)
Instant
Destroy target artifact.

Cycling Green (Green, Discard this card: Draw a card.)

AKHC
Djeru's Resolve Djeru's Resolve White (1)
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling C2 (C2, Discard this card: Draw a card.)

AKHC
Drake Haven Drake Haven C2Blue (3)
Enchantment
Whenever you cycle or discard a card, you may pay C1. If you do, create a 2/2 blue Drake creature token with flying.
AKHR
Dread Wanderer Dread Wanderer Black (1)
Creature — Zombie Jackal (2/1)
Dread Wanderer enters the battlefield tapped.

C2Black: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.

AKHR
Dune Beetle Dune Beetle C1Black (2)
Creature — Insect (1/4)
AKHC
Dusk Dusk C2WhiteWhite (4)
Sorcery
Destroy all creatures with power 3 or greater.
AKHR
Earth Earth CXRedRed (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

AKHR
Edifice of Authority Edifice of Authority C3 (3)
Artifact
C1, Tap: Target creature can't attack this turn. Put a brick counter on Edifice of Authority.

C1, Tap: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate this ability only if there are three or more brick counters on Edifice of Authority.

AKHU
Embalmer's Tools Embalmer's Tools C2 (2)
Artifact
Activated abilities of creature cards in your graveyard cost C1 less to activate.

Tap an untapped Zombie you control: Target player puts the top card of their library into their graveyard.

AKHU
Emberhorn Minotaur Emberhorn Minotaur C3Red (4)
Creature — Minotaur Warrior (4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC
Exemplar of Strength Exemplar of Strength C1Green (2)
Creature — Human Warrior (4/4)
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.

Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.

AKHU
Failure Failure C1Blue (2)
Instant
Return target spell to its owner's hand.
AKHR
Faith of the Devoted Faith of the Devoted C2Black (3)
Enchantment
Whenever you cycle or discard a card, you may pay C1. If you do, each opponent loses 2 life and you gain 2 life.
AKHU
Fan Bearer Fan Bearer White (1)
Creature — Zombie (1/2)
C2, Tap: Tap target creature.
AKHC
Feed Feed C3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.

AKHR
Festering Mummy Festering Mummy Black (1)
Creature — Zombie (1/1)
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
AKHC
Fetid Pools Fetid Pools (0)
Land — Island Swamp
(Tap: Add Blue or Black.)

Fetid Pools enters the battlefield tapped.
Cycling C2 (C2, Discard this card: Draw a card.)

AKHR
Fight Fight C3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

AKHR
Final Reward Final Reward C4Black (5)
Instant
Exile target creature.
AKHC
Finish Finish C2Black (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

AKHU
Flameblade Adept Flameblade Adept Red (1)
Creature — Jackal Warrior (1/2)
Menace

Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

AKHU
Fling Fling C1Red (2)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

AKHC
Floodwaters Floodwaters C4BlueBlue (6)
Sorcery
Return up to two target creatures to their owners' hands.

Cycling C2 (C2, Discard this card: Draw a card.)

AKHC
Forsake the Worldly Forsake the Worldly C2White (3)
Instant
Exile target artifact or enchantment.

Cycling C2 (C2, Discard this card: Draw a card.)

AKHC
Galestrike Galestrike C2Blue (3)
Instant
Return target tapped creature to its owner's hand.

Draw a card.

AKHU
Gate to the Afterlife Gate to the Afterlife C3 (3)
Artifact
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.

C2, Tap, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle it. Activate this ability only if there are six or more creature cards in your graveyard.

AKHU
Gideon of the Trials Gideon of the Trials C1WhiteWhite (3)
Legendary Planeswalker — Gideon (3)
+1: Until your next turn, prevent all damage target permanent would deal.

0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

AKHM
Gideon, Martial Paragon Gideon, Martial Paragon C4White (5)
Legendary Planeswalker — Gideon (5)
+2: Untap all creatures you control. Those creatures get +1/+1 until end of turn.

0: Until end of turn, Gideon, Martial Paragon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
−10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.

AKHM
Gideon's Intervention Gideon's Intervention C2WhiteWhite (4)
Enchantment
As Gideon's Intervention enters the battlefield, choose a card name.

Your opponents can't cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

AKHR
Gideon's Resolve Gideon's Resolve C4White (5)
Enchantment
When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Creatures you control get +1/+1.

AKHR
Glorious End Glorious End C2Red (3)
Instant
End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

At the beginning of your next end step, you lose the game.

AKHM
Glory-Bound Initiate Glory-Bound Initiate C1White (2)
Creature — Human Warrior (3/1)
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
AKHR
Glorybringer Glorybringer C3RedRed (5)
Creature — Dragon (4/4)
Flying, haste

You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

AKHR
Glyph Keeper Glyph Keeper C3BlueBlue (5)
Creature — Sphinx (5/3)
Flying

Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm C5BlueBlue (C5BlueBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)

AKHR
Graceful Cat Graceful Cat C2White (3)
Creature — Cat (2/2)
Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.
AKHC
Grasping Dunes Grasping Dunes (0)
Land — Desert
Tap: Add Color C.

C1, Tap, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.

AKHU
Greater Sandwurm Greater Sandwurm C5GreenGreen (7)
Creature — Wurm (7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling C2 (C2, Discard this card: Draw a card.)

AKHC
Grim Strider Grim Strider C3Black (4)
Creature — Horror (6/6)
Grim Strider gets -1/-1 for each card in your hand.
AKHU
Gust Walker Gust Walker C1White (2)
Creature — Human Wizard (2/2)
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC
Hapatra, Vizier of Poisons Hapatra, Vizier of Poisons BlackGreen (2)
Legendary Creature — Human Cleric (2/2)
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.

Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

AKHR
Hapatra's Mark Hapatra's Mark Green (1)
Instant
Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
AKHU
Harsh Mentor Harsh Mentor C1Red (2)
Creature — Human Cleric (2/2)
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
AKHR
Harvest Season Harvest Season C2Green (3)
Sorcery
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle your library.
AKHR
Haze of Pollen Haze of Pollen C1Green (2)
Instant
Prevent all combat damage that would be dealt this turn.

Cycling C3 (C3, Discard this card: Draw a card.)

AKHC
Hazoret the Fervent Hazoret the Fervent C3Red (4)
Legendary Creature — God (5/4)
Indestructible, haste

Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.
C2Red, Discard a card: Hazoret deals 2 damage to each opponent.

AKHM
Hazoret's Favor Hazoret's Favor C2Red (3)
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
AKHR
Hazoret's Monument Hazoret's Monument C3 (3)
Legendary Artifact
Red creature spells you cast cost C1 less to cast.

Whenever you cast a creature spell, you may discard a card. If you do, draw a card.

AKHU
Heart-Piercer Manticore Heart-Piercer Manticore C2RedRed (4)
Creature — Manticore (4/3)
When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target.

Embalm C5Red (C5Red, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

AKHR
Heaven Heaven CXGreen (1)
Instant
Heaven deals X damage to each creature with flying.
AKHR
Hekma Sentinels Hekma Sentinels C2Blue (3)
Creature — Human Cleric (2/3)
Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.
AKHC
Hieroglyphic Illumination Hieroglyphic Illumination C3Blue (4)
Instant
Draw two cards.

Cycling Blue (Blue, Discard this card: Draw a card.)

AKHC
Honed Khopesh Honed Khopesh C1 (1)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

AKHC
Honored Crop-Captain Honored Crop-Captain RedWhite (2)
Creature — Human Warrior (3/2)
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
AKHU
Honored Hydra Honored Hydra C5Green (6)
Creature — Snake Hydra (6/6)
Trample

Embalm C3Green (C3Green, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)

AKHR
Hooded Brawler Hooded Brawler C2Green (3)
Creature — Naga Warrior (3/2)
You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC
Horror of the Broken Lands Horror of the Broken Lands C4Black (5)
Creature — Horror (4/4)
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.

Cycling Black (Black, Discard this card: Draw a card.)

AKHC
Hyena Pack Hyena Pack C2RedRed (4)
Creature — Hyena (3/4)
AKHC
Illusory Wrappings Illusory Wrappings C2Blue (3)
Enchantment — Aura
Enchant creature

Enchanted creature has base power and toughness 0/2.

AKHC
Impeccable Timing Impeccable Timing C1White (2)
Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
AKHC
In Oketra's Name In Oketra's Name C1White (2)
Instant
Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
AKHC
Initiate's Companion Initiate's Companion C1Green (2)
Creature — Cat (3/1)
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
AKHC
Injury Injury C2Red (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.

AKHR
Insult Insult C2Red (3)
Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
AKHR
Irrigated Farmland Irrigated Farmland (0)
Land — Plains Island
(Tap: Add White or Blue.)

Irrigated Farmland enters the battlefield tapped.
Cycling C2 (C2, Discard this card: Draw a card.)

AKHR
Kefnet the Mindful Kefnet the Mindful C2Blue (3)
Legendary Creature — God (5/5)
Flying, indestructible

Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.
C3Blue: Draw a card, then you may return a land you control to its owner's hand.

AKHM
Kefnet's Monument Kefnet's Monument C3 (3)
Legendary Artifact
Blue creature spells you cast cost C1 less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.

AKHU
Khenra Charioteer Khenra Charioteer C1RedGreen (3)
Creature — Jackal Warrior (3/3)
Trample

Other creatures you control have trample.

AKHU
Labyrinth Guardian Labyrinth Guardian C1Blue (2)
Creature — Illusion Warrior (2/3)
When Labyrinth Guardian becomes the target of a spell, sacrifice it.

Embalm C3Blue (C3Blue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)

AKHU
Lay Bare the Heart Lay Bare the Heart C1Black (2)
Sorcery
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
AKHU
Lay Claim Lay Claim C5BlueBlue (7)
Enchantment — Aura
Enchant permanent

You control enchanted permanent.
Cycling C2 (C2, Discard this card: Draw a card.)

AKHU
Lead Lead C3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

AKHU
Liliana, Death Wielder Liliana, Death Wielder C5BlackBlack (7)
Legendary Planeswalker — Liliana (5)
+2: Put a -1/-1 counter on up to one target creature.

−3: Destroy target creature with a -1/-1 counter on it.
−10: Return all creature cards from your graveyard to the battlefield.

AKHM
Liliana, Death's Majesty Liliana, Death's Majesty C3BlackBlack (5)
Legendary Planeswalker — Liliana (5)
+1: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard.

−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
−7: Destroy all non-Zombie creatures.

AKHM
Liliana's Influence Liliana's Influence C4BlackBlack (6)
Sorcery
Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle it.
AKHR
Liliana's Mastery Liliana's Mastery C3BlackBlack (5)
Enchantment
Zombies you control get +1/+1.

When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.

AKHR
Limits of Solidarity Limits of Solidarity C3Red (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Cycling C2 (C2, Discard this card: Draw a card.)

AKHU
Lord of the Accursed Lord of the Accursed C2Black (3)
Creature — Zombie (2/3)
Other Zombies you control get +1/+1.

C1Black, Tap: All Zombies gain menace until end of turn.

AKHU
Luxa River Shrine Luxa River Shrine C3 (3)
Artifact
C1, Tap: You gain 1 life. Put a brick counter on Luxa River Shrine.

Tap: You gain 2 life. Activate this ability only if there are three or more brick counters on Luxa River Shrine.

AKHC
Magma Spray Magma Spray Red (1)
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
AKHC
Manglehorn Manglehorn C2Green (3)
Creature — Beast (2/2)
When Manglehorn enters the battlefield, you may destroy target artifact.

Artifacts your opponents control enter the battlefield tapped.

AKHU
Manticore of the Gauntlet Manticore of the Gauntlet C4Red (5)
Creature — Manticore (5/4)
When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent or planeswalker.
AKHC
Memory Memory C4BlueBlue (6)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.

AKHR
Merciless Javelineer Merciless Javelineer C2BlackRed (4)
Creature — Minotaur Warrior (4/2)
C2, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
AKHU
Miasmic Mummy Miasmic Mummy C1Black (2)
Creature — Zombie Jackal (2/2)
When Miasmic Mummy enters the battlefield, each player discards a card.
AKHC
Mind Mind C4BlueBlue (6)
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards.

AKHU
Minotaur Sureshot Minotaur Sureshot C2Red (3)
Creature — Minotaur Archer (2/3)
Reach (This creature can block creatures with flying.)

C1Red: Minotaur Sureshot gets +1/+0 until end of turn.

AKHC
Mouth Mouth C2Green (3)
Sorcery
Create a 3/3 green Hippo creature token.
AKHR
Naga Oracle Naga Oracle C3Blue (4)
Creature — Naga Cleric (2/4)
When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
AKHC
Naga Vitalist Naga Vitalist C1Green (2)
Creature — Naga Druid (1/2)
Tap: Add one mana of any type that a land you control could produce.
AKHC
Nef-Crop Entangler Nef-Crop Entangler C1Red (2)
Creature — Human Warrior (2/1)
Trample

You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

AKHC
Neheb, the Worthy Neheb, the Worthy C1BlackRed (3)
Legendary Creature — Minotaur Warrior (2/2)
First strike

Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

AKHR
Nest of Scarabs Nest of Scarabs C2Black (3)
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
AKHU
Never Never C1BlackBlack (3)
Sorcery
Destroy target creature or planeswalker.
AKHR
New Perspectives New Perspectives C5Blue (6)
Enchantment
When New Perspectives enters the battlefield, draw three cards.

As long as you have seven or more cards in hand, you may pay C0 rather than pay cycling costs.

AKHR
Nimble-Blade Khenra Nimble-Blade Khenra C1Red (2)
Creature — Jackal Warrior (1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
AKHC
Nissa, Steward of Elements Nissa, Steward of Elements CXGreenBlue (2)
Legendary Planeswalker — Nissa (X)
+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

AKHM
Oashra Cultivator Oashra Cultivator Green (1)
Creature — Human Druid (0/3)
C2Green, Tap, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
AKHC
Oketra the True Oketra the True C3White (4)
Legendary Creature — God (3/6)
Double strike, indestructible

Oketra the True can't attack or block unless you control at least three other creatures.
C3White: Create a 1/1 white Warrior creature token with vigilance.

AKHM
Oketra's Attendant Oketra's Attendant C3WhiteWhite (5)
Creature — Bird Soldier (3/3)
Flying

Cycling C2 (C2, Discard this card: Draw a card.)
Embalm C3WhiteWhite (C3WhiteWhite, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)

AKHU
Oketra's Monument Oketra's Monument C3 (3)
Legendary Artifact
White creature spells you cast cost C1 less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

AKHU
Onward Onward C2Red (3)
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
AKHU
Open into Wonder Open into Wonder CXBlueBlue (2)
Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
AKHU
Oracle's Vault Oracle's Vault C4 (4)
Artifact
C2, Tap: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.

Tap: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.

AKHR
Ornery Kudu Ornery Kudu C2Green (3)
Creature — Antelope (3/4)
When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control.
AKHC
Painful Lesson Painful Lesson C2Black (3)
Sorcery
Target player draws two cards and loses 2 life.
AKHC
Painted Bluffs Painted Bluffs (0)
Land — Desert
Tap: Add Color C.

C1, Tap: Add one mana of any color.

AKHC
Pathmaker Initiate Pathmaker Initiate C1Red (2)
Creature — Human Wizard (2/1)
Tap: Target creature with power 2 or less can't be blocked this turn.
AKHC
Pitiless Vizier Pitiless Vizier C3Black (4)
Creature — Minotaur Cleric (4/2)
Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
AKHC
Plague Belcher Plague Belcher C2Black (3)
Creature — Zombie Beast (5/4)
Menace

When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.

AKHR
Pouncing Cheetah Pouncing Cheetah C2Green (3)
Creature — Cat (3/2)
Flash
AKHC
Prepare Prepare C1White (2)
Instant
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
AKHR
Protection of the Hekma Protection of the Hekma C4White (5)
Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
AKHU
Prowling Serpopard Prowling Serpopard C1GreenGreen (3)
Creature — Cat Snake (4/3)
This spell can't be countered.

Creature spells you control can't be countered.

AKHR
Pull from Tomorrow Pull from Tomorrow CXBlueBlue (2)
Instant
Draw X cards, then discard a card.
AKHR
Pursue Glory Pursue Glory C3Red (4)
Instant
Attacking creatures get +2/+0 until end of turn.

Cycling C2 (C2, Discard this card: Draw a card.)

AKHC
Pyramid of the Pantheon Pyramid of the Pantheon C1 (1)
Artifact
C2, Tap: Add one mana of any color. Put a brick counter on Pyramid of the Pantheon.

Tap: Add three mana of any one color. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon.

AKHR
Quarry Hauler Quarry Hauler C3Green (4)
Creature — Camel (4/3)
When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
AKHC
Rags Rags C2BlackBlack (4)
Sorcery
All creatures get -2/-2 until end of turn.
AKHR
Reduce Reduce C2Blue (3)
Instant
Counter target spell unless its controller pays C3.
AKHU
Regal Caracal Regal Caracal C3WhiteWhite (5)
Creature — Cat (3/3)
Other Cats you control get +1/+1 and have lifelink.

When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.

AKHR
Renewed Faith Renewed Faith C2White (3)
Instant
You gain 6 life.

Cycling C1White (C1White, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

AKHU
Return Return C3Black (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

AKHR
Rhet-Crop Spearmaster Rhet-Crop Spearmaster C2White (3)
Creature — Human Warrior (3/1)
You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC
Rhonas the Indomitable Rhonas the Indomitable C2Green (3)
Legendary Creature — God (5/5)
Deathtouch, indestructible

Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.
C2Green: Another target creature gets +2/+0 and gains trample until end of turn.

AKHM
Rhonas's Monument Rhonas's Monument C3 (3)
Legendary Artifact
Green creature spells you cast cost C1 less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

AKHU
Ribbons Ribbons CXBlackBlack (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

AKHR
Riches Riches C5BlueBlue (7)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature they control. You gain control of those creatures.

AKHR
River Serpent River Serpent C5Blue (6)
Creature — Serpent (5/5)
River Serpent can't attack unless there are five or more cards in your graveyard.

Cycling Blue (Blue, Discard this card: Draw a card.)

AKHC
Rubble Rubble C2Red (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

AKHU
Ruthless Sniper Ruthless Sniper Black (1)
Creature — Human Archer (1/2)
Whenever you cycle or discard a card, you may pay C1. If you do, put a -1/-1 counter on target creature.
AKHU
Sacred Cat Sacred Cat White (1)
Creature — Cat (1/1)
Lifelink

Embalm White (White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)

AKHC
Sacred Excavation Sacred Excavation C3Blue (4)
Sorcery
Return up to two target cards with cycling from your graveyard to your hand.
AKHU
Samut, Voice of Dissent Samut, Voice of Dissent C3RedGreen (5)
Legendary Creature — Human Warrior (3/4)
Flash

Double strike, vigilance, haste
Other creatures you control have haste.
White, Tap: Untap another target creature.

AKHM
Sandwurm Convergence Sandwurm Convergence C6GreenGreen (8)
Enchantment
Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

AKHR
Scaled Behemoth Scaled Behemoth C4GreenGreen (6)
Creature — Crocodile (6/7)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
AKHU
Scarab Feast Scarab Feast Black (1)
Instant
Exile up to three target cards from a single graveyard.

Cycling Black (Black, Discard this card: Draw a card.)

AKHC
Scattered Groves Scattered Groves (0)
Land — Forest Plains
(Tap: Add Green or White.)

Scattered Groves enters the battlefield tapped.
Cycling C2 (C2, Discard this card: Draw a card.)

AKHR
Scribe of the Mindful Scribe of the Mindful C2Blue (3)
Creature — Human Cleric (2/2)
C1, Tap, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
AKHC
Seeker of Insight Seeker of Insight C1Blue (2)
Creature — Human Wizard (1/3)
Tap: Draw a card, then discard a card. Activate this ability only if you've cast a noncreature spell this turn.
AKHC
Seraph of the Suns Seraph of the Suns C5WhiteWhite (7)
Creature — Angel (4/4)
Flying

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

AKHU
Shadow of the Grave Shadow of the Grave C1Black (2)
Instant
Return to your hand all cards in your graveyard that you cycled or discarded this turn.
AKHR
Shadowstorm Vizier Shadowstorm Vizier BlueBlack (2)
Creature — Human Cleric (1/3)
Flying

Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.

AKHU
Shed Weakness Shed Weakness Green (1)
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
AKHC
Shefet Monitor Shefet Monitor C5Green (6)
Creature — Lizard (6/5)
Cycling C3Green (C3Green, Discard this card: Draw a card.)

When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle your library. (Do this before you draw.)

AKHU
Sheltered Thicket Sheltered Thicket (0)
Land — Mountain Forest
(Tap: Add Red or Green.)

Sheltered Thicket enters the battlefield tapped.
Cycling C2 (C2, Discard this card: Draw a card.)

AKHR
Shimmerscale Drake Shimmerscale Drake C4Blue (5)
Creature — Drake (3/4)
Flying

Cycling C2 (C2, Discard this card: Draw a card.)

AKHC
Sixth Sense Sixth Sense Green (1)
Enchantment — Aura
Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."

AKHU
Slither Blade Slither Blade Blue (1)
Creature — Naga Rogue (1/2)
Slither Blade can't be blocked.
AKHC
Soul-Scar Mage Soul-Scar Mage Red (1)
Creature — Human Wizard (1/2)
Prowess

If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.

AKHR
Soulstinger Soulstinger C3Black (4)
Creature — Scorpion Demon (4/5)
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.

When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.

AKHC
Sparring Mummy Sparring Mummy C3White (4)
Creature — Zombie (3/3)
When Sparring Mummy enters the battlefield, untap target creature.
AKHC
Spidery Grasp Spidery Grasp C2Green (3)
Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
AKHC
Splendid Agony Splendid Agony C2Black (3)
Instant
Distribute two -1/-1 counters among one or two target creatures.
AKHC
Spring Spring C2Green (3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
AKHU
Start Start C2White (3)
Instant
Create two 1/1 white Warrior creature tokens with vigilance.
AKHU
Stinging Shot Stinging Shot Green (1)
Instant
Put three -1/-1 counters on target creature with flying.

Cycling C2 (C2, Discard this card: Draw a card.)

AKHC
Stir the Sands Stir the Sands C4BlackBlack (6)
Sorcery
Create three 2/2 black Zombie creature tokens.

Cycling C3Black (C3Black, Discard this card: Draw a card.)
When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

AKHU
Sunscorched Desert Sunscorched Desert (0)
Land — Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.

Tap: Add Color C.

AKHC
Supernatural Stamina Supernatural Stamina Black (1)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
AKHC
Supply Caravan Supply Caravan C4White (5)
Creature — Camel (3/5)
When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
AKHC
Sweltering Suns Sweltering Suns C1RedRed (3)
Sorcery
Sweltering Suns deals 3 damage to each creature.

Cycling C3 (C3, Discard this card: Draw a card.)

AKHR
Synchronized Strike Synchronized Strike C2Green (3)
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
AKHU
Tah-Crop Elite Tah-Crop Elite C3White (4)
Creature — Bird Warrior (2/2)
Flying

You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)

AKHC
Tah-Crop Skirmisher Tah-Crop Skirmisher C1Blue (2)
Creature — Naga Warrior (2/1)
Embalm C3Blue (C3Blue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.)
AKHC
Temmet, Vizier of Naktamun Temmet, Vizier of Naktamun WhiteBlue (2)
Legendary Creature — Human Cleric (2/2)
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.

Embalm C3WhiteBlue (C3WhiteBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

AKHR
Those Who Serve Those Who Serve C2White (3)
Creature — Zombie (2/4)
AKHC
Thresher Lizard Thresher Lizard C2Red (3)
Creature — Lizard (3/2)
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
AKHC
Throne of the God-Pharaoh Throne of the God-Pharaoh C2 (2)
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
AKHR
Time to Reflect Time to Reflect White (1)
Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
AKHU
Trespasser's Curse Trespasser's Curse C1Black (2)
Enchantment — Aura Curse
Enchant player

Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.

AKHC
Trial of Ambition Trial of Ambition C1Black (2)
Enchantment
When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.

When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.

AKHU
Trial of Knowledge Trial of Knowledge C3Blue (4)
Enchantment
When Trial of Knowledge enters the battlefield, draw three cards, then discard a card.

When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.

AKHU
Trial of Solidarity Trial of Solidarity C2White (3)
Enchantment
When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.

When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.

AKHU
Trial of Strength Trial of Strength C2Green (3)
Enchantment
When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token.

When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.

AKHU
Trial of Zeal Trial of Zeal C2Red (3)
Enchantment
When Trial of Zeal enters the battlefield, it deals 3 damage to any target.

When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.

AKHU
Trueheart Duelist Trueheart Duelist C1White (2)
Creature — Human Warrior (2/2)
Trueheart Duelist can block an additional creature each combat.

Embalm C2White (C2White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

AKHU
Trueheart Twins Trueheart Twins C4Red (5)
Creature — Jackal Warrior (4/4)
You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, creatures you control get +1/+0 until end of turn.

AKHU
Unburden Unburden C1BlackBlack (3)
Sorcery
Target player discards two cards.

Cycling C2 (C2, Discard this card: Draw a card.)

AKHC
Unwavering Initiate Unwavering Initiate C2White (3)
Creature — Human Warrior (3/2)
Vigilance

Embalm C4White (C4White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

AKHC
Victory Victory C2White (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

AKHU
Violent Impact Violent Impact C3Red (4)
Sorcery
Destroy target artifact or land.

Cycling C2 (C2, Discard this card: Draw a card.)

AKHC
Vizier of Deferment Vizier of Deferment C2White (3)
Creature — Human Cleric (2/2)
Flash

When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.

AKHU
Vizier of Many Faces Vizier of Many Faces C2BlueBlue (4)
Creature — Shapeshifter Cleric (0/0)
You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.

Embalm C3BlueBlue

AKHR
Vizier of Remedies Vizier of Remedies C1White (2)
Creature — Human Cleric (2/1)
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
AKHU
Vizier of the Menagerie Vizier of the Menagerie C3Green (4)
Creature — Naga Cleric (3/4)
You may look at the top card of your library any time.

You may cast the top card of your library if it's a creature card.
You may spend mana as though it were mana of any type to cast creature spells.

AKHM
Vizier of Tumbling Sands Vizier of Tumbling Sands C2Blue (3)
Creature — Human Cleric (1/3)
Tap: Untap another target permanent.

Cycling C1Blue (C1Blue, Discard this card: Draw a card.)
When you cycle Vizier of Tumbling Sands, untap target permanent.

AKHU
Wander in Death Wander in Death C2Black (3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.

Cycling C2 (C2, Discard this card: Draw a card.)

AKHC
Warfire Javelineer Warfire Javelineer C3Red (4)
Creature — Minotaur Warrior (2/3)
When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
AKHU
Wasteland Scorpion Wasteland Scorpion C2Black (3)
Creature — Scorpion (2/2)
Deathtouch

Cycling C2 (C2, Discard this card: Draw a card.)

AKHC
Watchers of the Dead Watchers of the Dead C2 (2)
Artifact Creature — Cat (2/2)
Exile Watchers of the Dead: Each opponent chooses two cards in their graveyard and exiles the rest.
AKHU
Watchful Naga Watchful Naga C2Green (3)
Creature — Naga Wizard (2/2)
You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)
AKHU
Wayward Servant Wayward Servant WhiteBlack (2)
Creature — Zombie (2/2)
Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
AKHU
Weaver of Currents Weaver of Currents C1GreenBlue (3)
Creature — Naga Druid (2/2)
Tap: Add Color CColor C.
AKHU
Winds of Rebuke Winds of Rebuke C1Blue (2)
Instant
Return target nonland permanent to its owner's hand. Each player puts the top two cards of their library into their graveyard.
AKHC
Winged Shepherd Winged Shepherd C5White (6)
Creature — Angel (3/3)
Flying, vigilance

Cycling White (White, Discard this card: Draw a card.)

AKHC
Zenith Seeker Zenith Seeker C3Blue (4)
Creature — Bird Wizard (2/2)
Flying

Whenever you cycle or discard a card, target creature gains flying until end of turn.

AKHU
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