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Legacy Sets Amonkhet Hour of Devastation Kaladesh
Aether Revolt Welcome Deck 2017
These sets were removed from the game during the Sept 27th 2018 open beta update.

260 results
Ahn-Crop Champion.png Ahn-Crop Champion C2.pngGreenWhite (4)
Creature — Human Warrior (4/4)
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
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Ahn-Crop Crasher.png Ahn-Crop Crasher C2.pngRed (3)
Creature — Minotaur Warrior (3/2)
Haste

You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

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Ancient Crab.png Ancient Crab C1.pngBlueBlue (3)
Creature — Crab (1/5)
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Angel of Sanctions.png Angel of Sanctions C3.pngWhiteWhite (5)
Creature — Angel (3/4)
Flying

When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
Embalm C5.pngWhite (C5.pngWhite, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

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Angler Drake.png Angler Drake C4.pngBlueBlue (6)
Creature — Drake (4/4)
Flying

When Angler Drake enters the battlefield, you may return target creature to its owner's hand.

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Anointed Procession.png Anointed Procession C3.pngWhite (4)
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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Anointer Priest.png Anointer Priest C1.pngWhite (2)
Creature — Human Cleric (1/3)
Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm C3.pngWhite (C3.pngWhite, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

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Approach of the Second Sun.png Approach of the Second Sun C6.pngWhite (7)
Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
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Archfiend of Ifnir.png Archfiend of Ifnir C3.pngBlackBlack (5)
Creature — Demon (5/4)
Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling C2.png (C2.png, Discard this card: Draw a card.)

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As Foretold.png As Foretold C2.pngBlue (3)
Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.

Once each turn, you may pay C0.png rather than pay the mana cost for a spell you cast with converted mana cost X or less, where X is the number of time counters on As Foretold.

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Aven Initiate.png Aven Initiate C3.pngBlue (4)
Creature — Bird Warrior (3/2)
Flying

Embalm C6.pngBlue (C6.pngBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

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Aven Mindcensor.png Aven Mindcensor C2.pngWhite (3)
Creature — Bird Wizard (2/1)
Flash

Flying
If an opponent would search a library, that player searches the top four cards of that library instead.

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Aven Wind Guide.png Aven Wind Guide C2.pngWhiteBlue (4)
Creature — Bird Warrior (2/3)
Flying, vigilance

Creature tokens you control have flying and vigilance.
Embalm C4.pngWhiteBlue (C4.pngWhiteBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

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Baleful Ammit.png Baleful Ammit C2.pngBlack (3)
Creature — Crocodile Demon (4/3)
Lifelink

When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.

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Battlefield Scavenger.png Battlefield Scavenger C1.pngRed (2)
Creature — Jackal Rogue (2/2)
You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, you may discard a card. If you do, draw a card.

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Benefaction of Rhonas.png Benefaction of Rhonas C2.pngGreen (3)
Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
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Binding Mummy.png Binding Mummy C1.pngWhite (2)
Creature — Zombie (2/2)
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
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Bitterblade Warrior.png Bitterblade Warrior C1.pngGreen (2)
Creature — Jackal Warrior (2/2)
You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
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Blazing Volley.png Blazing Volley Red (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
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Blighted Bat.png Blighted Bat C2.pngBlack (3)
Creature — Zombie Bat (2/1)
Flying

C1.png: Blighted Bat gains haste until end of turn.

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Bloodlust Inciter.png Bloodlust Inciter Red (1)
Creature — Human Warrior (1/1)
Tap: Target creature gains haste until end of turn.
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Bloodrage Brawler.png Bloodrage Brawler C1.pngRed (2)
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
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Bone Picker.png Bone Picker C3.pngBlack (4)
Creature — Bird (3/2)
This spell costs C3.png less to cast if a creature died this turn.

Flying, deathtouch

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Bontu the Glorified.png Bontu the Glorified C2.pngBlack (3)
Legendary Creature — God (4/6)
Menace, indestructible

Bontu the Glorified can't attack or block unless a creature died under your control this turn.
C1.pngBlack, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.

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Bontu's Monument.png Bontu's Monument C3.png (3)
Legendary Artifact
Black creature spells you cast cost C1.png less to cast.

Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

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Bounty of the Luxa.png Bounty of the Luxa C2.pngGreenBlue (4)
Enchantment
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add Color C.pngGreenBlue.
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Brute Strength.png Brute Strength C1.pngRed (2)
Instant
Target creature gets +3/+1 and gains trample until end of turn.
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By Force.png By Force CX.pngRed (1)
Sorcery
Destroy X target artifacts.
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Canyon Slough.png Canyon Slough (0)
Land — Swamp Mountain
(Tap: Add Black or Red.)

Canyon Slough enters the battlefield tapped.
Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Cartouche of Ambition.png Cartouche of Ambition C2.pngBlack (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.

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Cartouche of Knowledge.png Cartouche of Knowledge C1.pngBlue (2)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.

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Cartouche of Solidarity.png Cartouche of Solidarity White (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.

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Cartouche of Strength.png Cartouche of Strength C2.pngGreen (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.

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Cartouche of Zeal.png Cartouche of Zeal Red (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.

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Cascading Cataracts.png Cascading Cataracts (0)
Land
Indestructible

Tap: Add Color C.png.
C5.png, Tap: Add five mana in any combination of colors.

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Cast Out.png Cast Out C3.pngWhite (4)
Enchantment
Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling White (White, Discard this card: Draw a card.)

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Censor.png Censor C1.pngBlue (2)
Instant
Counter target spell unless its controller pays C1.png.

Cycling Blue (Blue, Discard this card: Draw a card.)

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Champion of Rhonas.png Champion of Rhonas C3.pngGreen (4)
Creature — Jackal Warrior (3/3)
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
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Channeler Initiate.png Channeler Initiate C1.pngGreen (2)
Creature — Human Druid (3/4)
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.

Tap, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.

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Colossapede.png Colossapede C4.pngGreen (5)
Creature — Insect (5/5)
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Combat Celebrant.png Combat Celebrant C2.pngRed (3)
Creature — Human Warrior (4/1)
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
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Commit.png Commit C3.pngBlue (4)
Instant
Put target spell or nonland permanent into its owner's library second from the top.
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Companion of the Trials.png Companion of the Trials C2.pngWhite (3)
Creature — Bird Soldier (2/2)
Flying

C1.pngWhite: Untap target creature. Activate this ability only if you control a Gideon planeswalker.

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Compelling Argument.png Compelling Argument C1.pngBlue (2)
Sorcery
Target player puts the top five cards of their library into their graveyard.

Cycling Blue (Blue, Discard this card: Draw a card.)

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Comply.png Comply White (1)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

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Compulsory Rest.png Compulsory Rest C1.pngWhite (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
Enchanted creature has "C2.png, Sacrifice this creature: You gain 2 life."

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Consuming Fervor.png Consuming Fervor Red (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."

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Cradle of the Accursed.png Cradle of the Accursed (0)
Land — Desert
Tap: Add Color C.png.

C3.png, Tap, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.

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Crocodile of the Crossing.png Crocodile of the Crossing C3.pngGreen (4)
Creature — Crocodile (5/4)
Haste

When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

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Cruel Reality.png Cruel Reality C5.pngBlackBlack (7)
Enchantment — Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.

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Cryptic Serpent.png Cryptic Serpent C5.pngBlueBlue (7)
Creature — Serpent (6/5)
This spell costs C1.png less to cast for each instant and sorcery card in your graveyard.
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Curator of Mysteries.png Curator of Mysteries C2.pngBlueBlue (4)
Creature — Sphinx (4/4)
Flying

Whenever you cycle or discard another card, scry 1.
Cycling Blue (Blue, Discard this card: Draw a card.)

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Cursed Minotaur.png Cursed Minotaur C2.pngBlack (3)
Creature — Zombie Minotaur (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Cut.png Cut C1.pngRed (2)
Sorcery
Cut deals 4 damage to target creature.
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Dawn.png Dawn C3.pngWhiteWhite (5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

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Decimator Beetle.png Decimator Beetle C3.pngBlackGreen (5)
Creature — Insect (4/5)
When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.

Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.

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Decision Paralysis.png Decision Paralysis C3.pngBlue (4)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Deem Worthy.png Deem Worthy C4.pngRed (5)
Instant
Deem Worthy deals 7 damage to target creature.

Cycling C3.pngRed (C3.pngRed, Discard this card: Draw a card.)
When you cycle Deem Worthy, you may have it deal 2 damage to target creature.

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Defiant Greatmaw.png Defiant Greatmaw C2.pngGreen (3)
Creature — Hippo (4/5)
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.

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Desert Cerodon.png Desert Cerodon C5.pngRed (6)
Creature — Beast (6/4)
Cycling Red (Red, Discard this card: Draw a card.)
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Desiccated Naga.png Desiccated Naga C2.pngBlack (3)
Creature — Zombie Naga (3/2)
C3.pngBlack: Target opponent loses 2 life and you gain 2 life. Activate this ability only if you control a Liliana planeswalker.
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Destined.png Destined C1.pngBlack (2)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
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Devoted Crop-Mate.png Devoted Crop-Mate C2.pngWhite (3)
Creature — Human Warrior (3/2)
You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
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Dispossess.png Dispossess C2.pngBlack (3)
Sorcery
Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles their library.
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Dissenter's Deliverance.png Dissenter's Deliverance C1.pngGreen (2)
Instant
Destroy target artifact.

Cycling Green (Green, Discard this card: Draw a card.)

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Djeru's Resolve.png Djeru's Resolve White (1)
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Drake Haven.png Drake Haven C2.pngBlue (3)
Enchantment
Whenever you cycle or discard a card, you may pay C1.png. If you do, create a 2/2 blue Drake creature token with flying.
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Dread Wanderer.png Dread Wanderer Black (1)
Creature — Zombie Jackal (2/1)
Dread Wanderer enters the battlefield tapped.

C2.pngBlack: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.

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Dune Beetle.png Dune Beetle C1.pngBlack (2)
Creature — Insect (1/4)
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Dusk.png Dusk C2.pngWhiteWhite (4)
Sorcery
Destroy all creatures with power 3 or greater.
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Earth.png Earth CX.pngRedRed (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

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Edifice of Authority.png Edifice of Authority C3.png (3)
Artifact
C1.png, Tap: Target creature can't attack this turn. Put a brick counter on Edifice of Authority.

C1.png, Tap: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate this ability only if there are three or more brick counters on Edifice of Authority.

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Embalmer's Tools.png Embalmer's Tools C2.png (2)
Artifact
Activated abilities of creature cards in your graveyard cost C1.png less to activate.

Tap an untapped Zombie you control: Target player puts the top card of their library into their graveyard.

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Emberhorn Minotaur.png Emberhorn Minotaur C3.pngRed (4)
Creature — Minotaur Warrior (4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)
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Exemplar of Strength.png Exemplar of Strength C1.pngGreen (2)
Creature — Human Warrior (4/4)
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.

Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.

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Failure.png Failure C1.pngBlue (2)
Instant
Return target spell to its owner's hand.
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Faith of the Devoted.png Faith of the Devoted C2.pngBlack (3)
Enchantment
Whenever you cycle or discard a card, you may pay C1.png. If you do, each opponent loses 2 life and you gain 2 life.
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Fan Bearer.png Fan Bearer White (1)
Creature — Zombie (1/2)
C2.png, Tap: Tap target creature.
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Feed.png Feed C3.pngGreen (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.

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Festering Mummy.png Festering Mummy Black (1)
Creature — Zombie (1/1)
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
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Fetid Pools.png Fetid Pools (0)
Land — Island Swamp
(Tap: Add Blue or Black.)

Fetid Pools enters the battlefield tapped.
Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Fight.png Fight C3.pngGreen (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

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Final Reward.png Final Reward C4.pngBlack (5)
Instant
Exile target creature.
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Finish.png Finish C2.pngBlack (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

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Flameblade Adept.png Flameblade Adept Red (1)
Creature — Jackal Warrior (1/2)
Menace

Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

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Fling.png Fling C1.pngRed (2)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

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Floodwaters.png Floodwaters C4.pngBlueBlue (6)
Sorcery
Return up to two target creatures to their owners' hands.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Forsake the Worldly.png Forsake the Worldly C2.pngWhite (3)
Instant
Exile target artifact or enchantment.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Galestrike.png Galestrike C2.pngBlue (3)
Instant
Return target tapped creature to its owner's hand.

Draw a card.

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Gate to the Afterlife.png Gate to the Afterlife C3.png (3)
Artifact
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.

C2.png, Tap, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle it. Activate this ability only if there are six or more creature cards in your graveyard.

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Gideon of the Trials.png Gideon of the Trials C1.pngWhiteWhite (3)
Legendary Planeswalker — Gideon (3)
+1: Until your next turn, prevent all damage target permanent would deal.

0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

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Gideon, Martial Paragon.png Gideon, Martial Paragon C4.pngWhite (5)
Legendary Planeswalker — Gideon (5)
+2: Untap all creatures you control. Those creatures get +1/+1 until end of turn.

0: Until end of turn, Gideon, Martial Paragon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
−10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.

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Gideon's Intervention.png Gideon's Intervention C2.pngWhiteWhite (4)
Enchantment
As Gideon's Intervention enters the battlefield, choose a card name.

Your opponents can't cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

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Gideon's Resolve.png Gideon's Resolve C4.pngWhite (5)
Enchantment
When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Creatures you control get +1/+1.

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Glorious End.png Glorious End C2.pngRed (3)
Instant
End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

At the beginning of your next end step, you lose the game.

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Glory-Bound Initiate.png Glory-Bound Initiate C1.pngWhite (2)
Creature — Human Warrior (3/1)
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
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Glorybringer.png Glorybringer C3.pngRedRed (5)
Creature — Dragon (4/4)
Flying, haste

You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

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Glyph Keeper.png Glyph Keeper C3.pngBlueBlue (5)
Creature — Sphinx (5/3)
Flying

Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm C5.pngBlueBlue (C5.pngBlueBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)

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Graceful Cat.png Graceful Cat C2.pngWhite (3)
Creature — Cat (2/2)
Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.
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Grasping Dunes.png Grasping Dunes (0)
Land — Desert
Tap: Add Color C.png.

C1.png, Tap, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.

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Greater Sandwurm.png Greater Sandwurm C5.pngGreenGreen (7)
Creature — Wurm (7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Grim Strider.png Grim Strider C3.pngBlack (4)
Creature — Horror (6/6)
Grim Strider gets -1/-1 for each card in your hand.
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Gust Walker.png Gust Walker C1.pngWhite (2)
Creature — Human Wizard (2/2)
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
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Hapatra, Vizier of Poisons.png Hapatra, Vizier of Poisons BlackGreen (2)
Legendary Creature — Human Cleric (2/2)
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.

Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

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Hapatra's Mark.png Hapatra's Mark Green (1)
Instant
Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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Harsh Mentor.png Harsh Mentor C1.pngRed (2)
Creature — Human Cleric (2/2)
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
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Harvest Season.png Harvest Season C2.pngGreen (3)
Sorcery
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle your library.
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Haze of Pollen.png Haze of Pollen C1.pngGreen (2)
Instant
Prevent all combat damage that would be dealt this turn.

Cycling C3.png (C3.png, Discard this card: Draw a card.)

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Hazoret the Fervent.png Hazoret the Fervent C3.pngRed (4)
Legendary Creature — God (5/4)
Indestructible, haste

Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.
C2.pngRed, Discard a card: Hazoret deals 2 damage to each opponent.

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Hazoret's Favor.png Hazoret's Favor C2.pngRed (3)
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
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Hazoret's Monument.png Hazoret's Monument C3.png (3)
Legendary Artifact
Red creature spells you cast cost C1.png less to cast.

Whenever you cast a creature spell, you may discard a card. If you do, draw a card.

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Heart-Piercer Manticore.png Heart-Piercer Manticore C2.pngRedRed (4)
Creature — Manticore (4/3)
When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target.

Embalm C5.pngRed (C5.pngRed, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

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Heaven.png Heaven CX.pngGreen (1)
Instant
Heaven deals X damage to each creature with flying.
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Hekma Sentinels.png Hekma Sentinels C2.pngBlue (3)
Creature — Human Cleric (2/3)
Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.
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Hieroglyphic Illumination.png Hieroglyphic Illumination C3.pngBlue (4)
Instant
Draw two cards.

Cycling Blue (Blue, Discard this card: Draw a card.)

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Honed Khopesh.png Honed Khopesh C1.png (1)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip C1.png (C1.png: Attach to target creature you control. Equip only as a sorcery.)

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Honored Crop-Captain.png Honored Crop-Captain RedWhite (2)
Creature — Human Warrior (3/2)
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
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Honored Hydra.png Honored Hydra C5.pngGreen (6)
Creature — Snake Hydra (6/6)
Trample

Embalm C3.pngGreen (C3.pngGreen, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)

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Hooded Brawler.png Hooded Brawler C2.pngGreen (3)
Creature — Naga Warrior (3/2)
You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
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Horror of the Broken Lands.png Horror of the Broken Lands C4.pngBlack (5)
Creature — Horror (4/4)
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.

Cycling Black (Black, Discard this card: Draw a card.)

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Hyena Pack.png Hyena Pack C2.pngRedRed (4)
Creature — Hyena (3/4)
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Illusory Wrappings.png Illusory Wrappings C2.pngBlue (3)
Enchantment — Aura
Enchant creature

Enchanted creature has base power and toughness 0/2.

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Impeccable Timing.png Impeccable Timing C1.pngWhite (2)
Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
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In Oketra's Name.png In Oketra's Name C1.pngWhite (2)
Instant
Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
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Initiate's Companion.png Initiate's Companion C1.pngGreen (2)
Creature — Cat (3/1)
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
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Injury.png Injury C2.pngRed (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.

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Insult.png Insult C2.pngRed (3)
Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
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Irrigated Farmland.png Irrigated Farmland (0)
Land — Plains Island
(Tap: Add White or Blue.)

Irrigated Farmland enters the battlefield tapped.
Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Kefnet the Mindful.png Kefnet the Mindful C2.pngBlue (3)
Legendary Creature — God (5/5)
Flying, indestructible

Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.
C3.pngBlue: Draw a card, then you may return a land you control to its owner's hand.

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Kefnet's Monument.png Kefnet's Monument C3.png (3)
Legendary Artifact
Blue creature spells you cast cost C1.png less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.

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Khenra Charioteer.png Khenra Charioteer C1.pngRedGreen (3)
Creature — Jackal Warrior (3/3)
Trample

Other creatures you control have trample.

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Labyrinth Guardian.png Labyrinth Guardian C1.pngBlue (2)
Creature — Illusion Warrior (2/3)
When Labyrinth Guardian becomes the target of a spell, sacrifice it.

Embalm C3.pngBlue (C3.pngBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)

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Lay Bare the Heart.png Lay Bare the Heart C1.pngBlack (2)
Sorcery
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
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Lay Claim.png Lay Claim C5.pngBlueBlue (7)
Enchantment — Aura
Enchant permanent

You control enchanted permanent.
Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Lead.png Lead C3.pngGreen (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

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Liliana, Death Wielder.png Liliana, Death Wielder C5.pngBlackBlack (7)
Legendary Planeswalker — Liliana (5)
+2: Put a -1/-1 counter on up to one target creature.

−3: Destroy target creature with a -1/-1 counter on it.
−10: Return all creature cards from your graveyard to the battlefield.

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Liliana, Death's Majesty.png Liliana, Death's Majesty C3.pngBlackBlack (5)
Legendary Planeswalker — Liliana (5)
+1: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard.

−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
−7: Destroy all non-Zombie creatures.

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Liliana's Influence.png Liliana's Influence C4.pngBlackBlack (6)
Sorcery
Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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Liliana's Mastery.png Liliana's Mastery C3.pngBlackBlack (5)
Enchantment
Zombies you control get +1/+1.

When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.

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Limits of Solidarity.png Limits of Solidarity C3.pngRed (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Lord of the Accursed.png Lord of the Accursed C2.pngBlack (3)
Creature — Zombie (2/3)
Other Zombies you control get +1/+1.

C1.pngBlack, Tap: All Zombies gain menace until end of turn.

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Luxa River Shrine.png Luxa River Shrine C3.png (3)
Artifact
C1.png, Tap: You gain 1 life. Put a brick counter on Luxa River Shrine.

Tap: You gain 2 life. Activate this ability only if there are three or more brick counters on Luxa River Shrine.

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Magma Spray.png Magma Spray Red (1)
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
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Manglehorn.png Manglehorn C2.pngGreen (3)
Creature — Beast (2/2)
When Manglehorn enters the battlefield, you may destroy target artifact.

Artifacts your opponents control enter the battlefield tapped.

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Manticore of the Gauntlet.png Manticore of the Gauntlet C4.pngRed (5)
Creature — Manticore (5/4)
When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent or planeswalker.
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Memory.png Memory C4.pngBlueBlue (6)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.

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Merciless Javelineer.png Merciless Javelineer C2.pngBlackRed (4)
Creature — Minotaur Warrior (4/2)
C2.png, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
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Miasmic Mummy.png Miasmic Mummy C1.pngBlack (2)
Creature — Zombie Jackal (2/2)
When Miasmic Mummy enters the battlefield, each player discards a card.
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Mind.png Mind C4.pngBlueBlue (6)
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards.

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Minotaur Sureshot.png Minotaur Sureshot C2.pngRed (3)
Creature — Minotaur Archer (2/3)
Reach (This creature can block creatures with flying.)

C1.pngRed: Minotaur Sureshot gets +1/+0 until end of turn.

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Mouth.png Mouth C2.pngGreen (3)
Sorcery
Create a 3/3 green Hippo creature token.
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Naga Oracle.png Naga Oracle C3.pngBlue (4)
Creature — Naga Cleric (2/4)
When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
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Naga Vitalist.png Naga Vitalist C1.pngGreen (2)
Creature — Naga Druid (1/2)
Tap: Add one mana of any type that a land you control could produce.
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Nef-Crop Entangler.png Nef-Crop Entangler C1.pngRed (2)
Creature — Human Warrior (2/1)
Trample

You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

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Neheb, the Worthy.png Neheb, the Worthy C1.pngBlackRed (3)
Legendary Creature — Minotaur Warrior (2/2)
First strike

Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

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Nest of Scarabs.png Nest of Scarabs C2.pngBlack (3)
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
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Never.png Never C1.pngBlackBlack (3)
Sorcery
Destroy target creature or planeswalker.
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New Perspectives.png New Perspectives C5.pngBlue (6)
Enchantment
When New Perspectives enters the battlefield, draw three cards.

As long as you have seven or more cards in hand, you may pay C0.png rather than pay cycling costs.

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Nimble-Blade Khenra.png Nimble-Blade Khenra C1.pngRed (2)
Creature — Jackal Warrior (1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Nissa, Steward of Elements.png Nissa, Steward of Elements CX.pngGreenBlue (2)
Legendary Planeswalker — Nissa (X)
+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

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Oashra Cultivator.png Oashra Cultivator Green (1)
Creature — Human Druid (0/3)
C2.pngGreen, Tap, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Oketra the True.png Oketra the True C3.pngWhite (4)
Legendary Creature — God (3/6)
Double strike, indestructible

Oketra the True can't attack or block unless you control at least three other creatures.
C3.pngWhite: Create a 1/1 white Warrior creature token with vigilance.

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Oketra's Attendant.png Oketra's Attendant C3.pngWhiteWhite (5)
Creature — Bird Soldier (3/3)
Flying

Cycling C2.png (C2.png, Discard this card: Draw a card.)
Embalm C3.pngWhiteWhite (C3.pngWhiteWhite, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)

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Oketra's Monument.png Oketra's Monument C3.png (3)
Legendary Artifact
White creature spells you cast cost C1.png less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

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Onward.png Onward C2.pngRed (3)
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
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Open into Wonder.png Open into Wonder CX.pngBlueBlue (2)
Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
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Oracle's Vault.png Oracle's Vault C4.png (4)
Artifact
C2.png, Tap: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.

Tap: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.

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Ornery Kudu.png Ornery Kudu C2.pngGreen (3)
Creature — Antelope (3/4)
When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control.
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Painful Lesson.png Painful Lesson C2.pngBlack (3)
Sorcery
Target player draws two cards and loses 2 life.
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Painted Bluffs.png Painted Bluffs (0)
Land — Desert
Tap: Add Color C.png.

C1.png, Tap: Add one mana of any color.

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Pathmaker Initiate.png Pathmaker Initiate C1.pngRed (2)
Creature — Human Wizard (2/1)
Tap: Target creature with power 2 or less can't be blocked this turn.
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Pitiless Vizier.png Pitiless Vizier C3.pngBlack (4)
Creature — Minotaur Cleric (4/2)
Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Plague Belcher.png Plague Belcher C2.pngBlack (3)
Creature — Zombie Beast (5/4)
Menace

When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.

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Pouncing Cheetah.png Pouncing Cheetah C2.pngGreen (3)
Creature — Cat (3/2)
Flash
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Prepare.png Prepare C1.pngWhite (2)
Instant
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
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Protection of the Hekma.png Protection of the Hekma C4.pngWhite (5)
Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
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Prowling Serpopard.png Prowling Serpopard C1.pngGreenGreen (3)
Creature — Cat Snake (4/3)
This spell can't be countered.

Creature spells you control can't be countered.

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Pull from Tomorrow.png Pull from Tomorrow CX.pngBlueBlue (2)
Instant
Draw X cards, then discard a card.
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Pursue Glory.png Pursue Glory C3.pngRed (4)
Instant
Attacking creatures get +2/+0 until end of turn.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Pyramid of the Pantheon.png Pyramid of the Pantheon C1.png (1)
Artifact
C2.png, Tap: Add one mana of any color. Put a brick counter on Pyramid of the Pantheon.

Tap: Add three mana of any one color. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon.

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Quarry Hauler.png Quarry Hauler C3.pngGreen (4)
Creature — Camel (4/3)
When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
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Rags.png Rags C2.pngBlackBlack (4)
Sorcery
All creatures get -2/-2 until end of turn.
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Reduce.png Reduce C2.pngBlue (3)
Instant
Counter target spell unless its controller pays C3.png.
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Regal Caracal.png Regal Caracal C3.pngWhiteWhite (5)
Creature — Cat (3/3)
Other Cats you control get +1/+1 and have lifelink.

When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.

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Renewed Faith.png Renewed Faith C2.pngWhite (3)
Instant
You gain 6 life.

Cycling C1.pngWhite (C1.pngWhite, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

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Return.png Return C3.pngBlack (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

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Rhet-Crop Spearmaster.png Rhet-Crop Spearmaster C2.pngWhite (3)
Creature — Human Warrior (3/1)
You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)
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Rhonas the Indomitable.png Rhonas the Indomitable C2.pngGreen (3)
Legendary Creature — God (5/5)
Deathtouch, indestructible

Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.
C2.pngGreen: Another target creature gets +2/+0 and gains trample until end of turn.

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Rhonas's Monument.png Rhonas's Monument C3.png (3)
Legendary Artifact
Green creature spells you cast cost C1.png less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

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Ribbons.png Ribbons CX.pngBlackBlack (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

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Riches.png Riches C5.pngBlueBlue (7)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature they control. You gain control of those creatures.

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River Serpent.png River Serpent C5.pngBlue (6)
Creature — Serpent (5/5)
River Serpent can't attack unless there are five or more cards in your graveyard.

Cycling Blue (Blue, Discard this card: Draw a card.)

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Rubble.png Rubble C2.pngRed (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

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Ruthless Sniper.png Ruthless Sniper Black (1)
Creature — Human Archer (1/2)
Whenever you cycle or discard a card, you may pay C1.png. If you do, put a -1/-1 counter on target creature.
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Sacred Cat.png Sacred Cat White (1)
Creature — Cat (1/1)
Lifelink

Embalm White (White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)

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Sacred Excavation.png Sacred Excavation C3.pngBlue (4)
Sorcery
Return up to two target cards with cycling from your graveyard to your hand.
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Samut, Voice of Dissent.png Samut, Voice of Dissent C3.pngRedGreen (5)
Legendary Creature — Human Warrior (3/4)
Flash

Double strike, vigilance, haste
Other creatures you control have haste.
White, Tap: Untap another target creature.

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Sandwurm Convergence.png Sandwurm Convergence C6.pngGreenGreen (8)
Enchantment
Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

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Scaled Behemoth.png Scaled Behemoth C4.pngGreenGreen (6)
Creature — Crocodile (6/7)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Scarab Feast.png Scarab Feast Black (1)
Instant
Exile up to three target cards from a single graveyard.

Cycling Black (Black, Discard this card: Draw a card.)

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Scattered Groves.png Scattered Groves (0)
Land — Forest Plains
(Tap: Add Green or White.)

Scattered Groves enters the battlefield tapped.
Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Scribe of the Mindful.png Scribe of the Mindful C2.pngBlue (3)
Creature — Human Cleric (2/2)
C1.png, Tap, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
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Seeker of Insight.png Seeker of Insight C1.pngBlue (2)
Creature — Human Wizard (1/3)
Tap: Draw a card, then discard a card. Activate this ability only if you've cast a noncreature spell this turn.
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Seraph of the Suns.png Seraph of the Suns C5.pngWhiteWhite (7)
Creature — Angel (4/4)
Flying

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

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Shadow of the Grave.png Shadow of the Grave C1.pngBlack (2)
Instant
Return to your hand all cards in your graveyard that you cycled or discarded this turn.
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Shadowstorm Vizier.png Shadowstorm Vizier BlueBlack (2)
Creature — Human Cleric (1/3)
Flying

Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.

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Shed Weakness.png Shed Weakness Green (1)
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
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Shefet Monitor.png Shefet Monitor C5.pngGreen (6)
Creature — Lizard (6/5)
Cycling C3.pngGreen (C3.pngGreen, Discard this card: Draw a card.)

When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle your library. (Do this before you draw.)

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Sheltered Thicket.png Sheltered Thicket (0)
Land — Mountain Forest
(Tap: Add Red or Green.)

Sheltered Thicket enters the battlefield tapped.
Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Shimmerscale Drake.png Shimmerscale Drake C4.pngBlue (5)
Creature — Drake (3/4)
Flying

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Sixth Sense.png Sixth Sense Green (1)
Enchantment — Aura
Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."

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Slither Blade.png Slither Blade Blue (1)
Creature — Naga Rogue (1/2)
Slither Blade can't be blocked.
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Soul-Scar Mage.png Soul-Scar Mage Red (1)
Creature — Human Wizard (1/2)
Prowess

If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.

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Soulstinger.png Soulstinger C3.pngBlack (4)
Creature — Scorpion Demon (4/5)
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.

When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.

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Sparring Mummy.png Sparring Mummy C3.pngWhite (4)
Creature — Zombie (3/3)
When Sparring Mummy enters the battlefield, untap target creature.
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Spidery Grasp.png Spidery Grasp C2.pngGreen (3)
Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
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Splendid Agony.png Splendid Agony C2.pngBlack (3)
Instant
Distribute two -1/-1 counters among one or two target creatures.
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Spring.png Spring C2.pngGreen (3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Start.png Start C2.pngWhite (3)
Instant
Create two 1/1 white Warrior creature tokens with vigilance.
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Stinging Shot.png Stinging Shot Green (1)
Instant
Put three -1/-1 counters on target creature with flying.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Stir the Sands.png Stir the Sands C4.pngBlackBlack (6)
Sorcery
Create three 2/2 black Zombie creature tokens.

Cycling C3.pngBlack (C3.pngBlack, Discard this card: Draw a card.)
When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

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Sunscorched Desert.png Sunscorched Desert (0)
Land — Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.

Tap: Add Color C.png.

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Supernatural Stamina.png Supernatural Stamina Black (1)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
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Supply Caravan.png Supply Caravan C4.pngWhite (5)
Creature — Camel (3/5)
When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
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Sweltering Suns.png Sweltering Suns C1.pngRedRed (3)
Sorcery
Sweltering Suns deals 3 damage to each creature.

Cycling C3.png (C3.png, Discard this card: Draw a card.)

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Synchronized Strike.png Synchronized Strike C2.pngGreen (3)
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
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Tah-Crop Elite.png Tah-Crop Elite C3.pngWhite (4)
Creature — Bird Warrior (2/2)
Flying

You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)

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Tah-Crop Skirmisher.png Tah-Crop Skirmisher C1.pngBlue (2)
Creature — Naga Warrior (2/1)
Embalm C3.pngBlue (C3.pngBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.)
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Temmet, Vizier of Naktamun.png Temmet, Vizier of Naktamun WhiteBlue (2)
Legendary Creature — Human Cleric (2/2)
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.

Embalm C3.pngWhiteBlue (C3.pngWhiteBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

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Those Who Serve.png Those Who Serve C2.pngWhite (3)
Creature — Zombie (2/4)
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Thresher Lizard.png Thresher Lizard C2.pngRed (3)
Creature — Lizard (3/2)
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
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Throne of the God-Pharaoh.png Throne of the God-Pharaoh C2.png (2)
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
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Time to Reflect.png Time to Reflect White (1)
Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
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Trespasser's Curse.png Trespasser's Curse C1.pngBlack (2)
Enchantment — Aura Curse
Enchant player

Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.

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Trial of Ambition.png Trial of Ambition C1.pngBlack (2)
Enchantment
When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.

When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.

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Trial of Knowledge.png Trial of Knowledge C3.pngBlue (4)
Enchantment
When Trial of Knowledge enters the battlefield, draw three cards, then discard a card.

When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.

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Trial of Solidarity.png Trial of Solidarity C2.pngWhite (3)
Enchantment
When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.

When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.

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Trial of Strength.png Trial of Strength C2.pngGreen (3)
Enchantment
When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token.

When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.

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Trial of Zeal.png Trial of Zeal C2.pngRed (3)
Enchantment
When Trial of Zeal enters the battlefield, it deals 3 damage to any target.

When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.

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Trueheart Duelist.png Trueheart Duelist C1.pngWhite (2)
Creature — Human Warrior (2/2)
Trueheart Duelist can block an additional creature each combat.

Embalm C2.pngWhite (C2.pngWhite, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

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Trueheart Twins.png Trueheart Twins C4.pngRed (5)
Creature — Jackal Warrior (4/4)
You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, creatures you control get +1/+0 until end of turn.

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Unburden.png Unburden C1.pngBlackBlack (3)
Sorcery
Target player discards two cards.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Unwavering Initiate.png Unwavering Initiate C2.pngWhite (3)
Creature — Human Warrior (3/2)
Vigilance

Embalm C4.pngWhite (C4.pngWhite, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

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Victory.png Victory C2.pngWhite (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

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Violent Impact.png Violent Impact C3.pngRed (4)
Sorcery
Destroy target artifact or land.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Vizier of Deferment.png Vizier of Deferment C2.pngWhite (3)
Creature — Human Cleric (2/2)
Flash

When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.

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Vizier of Many Faces.png Vizier of Many Faces C2.pngBlueBlue (4)
Creature — Shapeshifter Cleric (0/0)
You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.

Embalm C3.pngBlueBlue

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Vizier of Remedies.png Vizier of Remedies C1.pngWhite (2)
Creature — Human Cleric (2/1)
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
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Vizier of the Menagerie.png Vizier of the Menagerie C3.pngGreen (4)
Creature — Naga Cleric (3/4)
You may look at the top card of your library any time.

You may cast the top card of your library if it's a creature card.
You may spend mana as though it were mana of any type to cast creature spells.

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Vizier of Tumbling Sands.png Vizier of Tumbling Sands C2.pngBlue (3)
Creature — Human Cleric (1/3)
Tap: Untap another target permanent.

Cycling C1.pngBlue (C1.pngBlue, Discard this card: Draw a card.)
When you cycle Vizier of Tumbling Sands, untap target permanent.

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Wander in Death.png Wander in Death C2.pngBlack (3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Warfire Javelineer.png Warfire Javelineer C3.pngRed (4)
Creature — Minotaur Warrior (2/3)
When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
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Wasteland Scorpion.png Wasteland Scorpion C2.pngBlack (3)
Creature — Scorpion (2/2)
Deathtouch

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Watchers of the Dead.png Watchers of the Dead C2.png (2)
Artifact Creature — Cat (2/2)
Exile Watchers of the Dead: Each opponent chooses two cards in their graveyard and exiles the rest.
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Watchful Naga.png Watchful Naga C2.pngGreen (3)
Creature — Naga Wizard (2/2)
You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)
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Wayward Servant.png Wayward Servant WhiteBlack (2)
Creature — Zombie (2/2)
Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
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Weaver of Currents.png Weaver of Currents C1.pngGreenBlue (3)
Creature — Naga Druid (2/2)
Tap: Add Color C.pngColor C.png.
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Winds of Rebuke.png Winds of Rebuke C1.pngBlue (2)
Instant
Return target nonland permanent to its owner's hand. Each player puts the top two cards of their library into their graveyard.
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Winged Shepherd.png Winged Shepherd C5.pngWhite (6)
Creature — Angel (3/3)
Flying, vigilance

Cycling White (White, Discard this card: Draw a card.)

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Zenith Seeker.png Zenith Seeker C3.pngBlue (4)
Creature — Bird Wizard (2/2)
Flying

Whenever you cycle or discard a card, target creature gains flying until end of turn.

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