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For other lists of cards see the General card lists and the By Color and CMC card lists.

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106 results
Absorb Absorb Color WColor UColor U (3)
Instant
Counter target spell. You gain 3 life.
RNAR
Acclaimed Contender Acclaimed Contender C2Color W (3)
Creature — Human Knight (3/3)
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
ELDR
Acolyte of Affliction Acolyte of Affliction C2Color BColor G (4)
Creature — Human Cleric (2/3)
When Acolyte of Affliction enters the battlefield, put the top two cards of your library into your graveyard, then you may return a permanent card from your graveyard to your hand.
THBU
Act of Treason Act of Treason C2Color R (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Mana Tap this turn.)
M20C
Adaptive Shimmerer Adaptive Shimmerer C5 (5)
Creature — Insect (0/0)
Flash

Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.

IKOC
Adherent of Hope Adherent of Hope C1Color W (2)
Creature — Human Soldier (2/1)
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
M21C
Adventurous Impulse Adventurous Impulse Color G (1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
IKOC
Aegis Turtle Aegis Turtle Color U (1)
Creature — Turtle (0/5)
IKOC
Aerial Assault Aerial Assault C2Color W (3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
M20C
Aeromunculus Aeromunculus C1Color GColor U (3)
Creature — Homunculus Mutant (2/3)
Flying

C2Color GColor U: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

RNAC
Aether Gust Aether Gust C1Color U (2)
Instant
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
M20U
Affectionate Indrik Affectionate Indrik C5Color G (6)
Creature — Beast (4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
GRNU
Agent of Treachery Agent of Treachery C5Color UColor U (7)
Creature — Human Rogue (2/3)
When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

M20R
Aggressive Mammoth Aggressive Mammoth C3Color GColor GColor G (6)
Creature — Elephant (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.

M20R
Agonizing Remorse Agonizing Remorse C1Color B (2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
THBU
Agonizing Syphon Agonizing Syphon C3Color B (4)
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
M20C
Ahn-Crop Invader Ahn-Crop Invader C2Color R (3)
Creature — Zombie Minotaur Warrior (2/2)
As long as it's your turn, Ahn-Crop Invader has first strike.

C1, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.

WARC
Aid the Fallen Aid the Fallen C1Color B (2)
Sorcery
Choose one or both —

• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.

WARC
Air Elemental Air Elemental C3Color UColor U (5)
Creature — Elemental (4/4)
Flying
M20U
Ajani, Inspiring Leader Ajani, Inspiring Leader C4Color WColor W (6)
Legendary Planeswalker — Ajani (5)
+2: You gain 2 life. Put two +1/+1 counters on up to one target creature.

−3: Exile target creature. Its controller gains 2 life.
−10: Creatures you control gain flying and double strike until end of turn.

M20M
Ajani, Strength of the Pride Ajani, Strength of the Pride C2Color WColor W (4)
Legendary Planeswalker — Ajani (5)
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.

−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."
0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.

M20M
Ajani, the Greathearted Ajani, the Greathearted C2Color GColor W (4)
Legendary Planeswalker — Ajani (5)
Creatures you control have vigilance.

+1: You gain 3 life.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

WARR
Ajani's Pridemate Ajani's Pridemate C1Color W (2)
Creature — Cat Soldier (2/2)
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
WARU
Alchemist's Gift Alchemist's Gift Color B (1)
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
M21C
Alela, Artful Provocateur Alela, Artful Provocateur C1Color WColor UColor B (4)
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

ELDM
Alert Heedbonder Alert Heedbonder C1GWGW (3)
Creature — Human Scout (2/4)
Vigilance

At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

IKOU
Alirios, Enraptured Alirios, Enraptured C2Color U (3)
Legendary Creature — Human (2/3)
Alirios, Enraptured enters the battlefield tapped.

Alirios doesn't untap during your untap step if you control a Reflection.
When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.

THBU
All That Glitters All That Glitters C1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

ELDU
Allure of the Unknown Allure of the Unknown C3Color BColor R (5)
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
THBR
Almighty Brushwagg Almighty Brushwagg Color G (1)
Creature — Brushwagg (1/1)
Trample

C3Color G: Almighty Brushwagg gets +3/+3 until end of turn.

IKOC
Alpine Houndmaster Alpine Houndmaster Color RColor W (2)
Creature — Human Warrior (2/2)
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library.

Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.

M21U
Alpine Watchdog Alpine Watchdog C1Color W (2)
Creature — Dog (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M21C
Alseid of Life's Bounty Alseid of Life's Bounty Color W (1)
Enchantment Creature — Nymph (1/1)
Lifelink

C1, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

THBU
Altar of the Pantheon Altar of the Pantheon C3 (3)
Artifact
Your devotion to each color and each combination of colors is increased by one.

Mana Tap: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.

THBC
Alter Fate Alter Fate C1Color B (2)
Sorcery — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
ELDU
Amplifire Amplifire C2Color RColor R (4)
Creature — Elemental (1/1)
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
RNAR
Anax, Hardened in the Forge Anax, Hardened in the Forge C1Color RColor R (3)
Legendary Enchantment Creature — Demigod (*/3)
Anax's power is equal to your devotion to red. (Each Color R in the mana costs of permanents you control counts toward your devotion to red.)

Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

THBU
Ancestral Blade Ancestral Blade C1Color W (2)
Artifact — Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.
Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

M20U
Angel of Grace Angel of Grace C3Color WColor W (5)
Creature — Angel (5/4)
Flash

Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
C4Color WColor W, Exile Angel of Grace from your graveyard: Your life total becomes 10.

RNAM
Angel of Vitality Angel of Vitality C2Color W (3)
Creature — Angel (2/2)
Flying

If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.

M20U
Angelic Ascension Angelic Ascension C1Color W (2)
Instant
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
M21U
Angelic Exaltation Angelic Exaltation C3Color W (4)
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
RNAU
Angelic Gift Angelic Gift C1Color W (2)
Enchantment — Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.

M20C
Angelic Guardian Angelic Guardian C4Color WColor W (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

M20R
Angelic Reward Angelic Reward C3Color WColor W (5)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and has flying.

ANAU
Angrath, Captain of Chaos Angrath, Captain of Chaos C2BRBR (4)
Legendary Planeswalker — Angrath (5)
Creatures you control have menace.

−2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARU
Angrath's Rampage Angrath's Rampage Color BColor R (2)
Sorcery
Choose one —

• Target player sacrifices an artifact.
• Target player sacrifices a creature.
• Target player sacrifices a planeswalker.

WARU
Animal Sanctuary Animal Sanctuary (0)
Land
Mana Tap: Add Color C.

C2, Mana Tap: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

M21R
Animating Faerie Animating Faerie C2Color U (3)
Creature — Faerie (2/2)
Flying
ELDU
Anointed Chorister Anointed Chorister Color W (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

C4Color W: Anointed Chorister gets +3/+3 until end of turn.

M21C
Anticipate Anticipate C1Color U (2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
IKOC
Anvilwrought Raptor Anvilwrought Raptor C4 (4)
Artifact Creature — Bird (2/1)
Flying

First strike (This creature deals combat damage before creatures without first strike.)

M20C
Aphemia, the Cacophony Aphemia, the Cacophony C1Color B (2)
Legendary Enchantment Creature — Harpy (2/1)
Flying

At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

THBR
Apostle of Purifying Light Apostle of Purifying Light C1Color W (2)
Creature — Human Cleric (2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)

C2: Exile target card from a graveyard.

M20U
Applied Biomancy Applied Biomancy Color GColor U (2)
Instant
Choose one or both —

• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

RNAC
Arasta of the Endless Web Arasta of the Endless Web C2Color GColor G (4)
Legendary Enchantment Creature — Spider (3/5)
Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

THBR
Arboreal Grazer Arboreal Grazer Color G (1)
Creature — Beast (0/3)
Reach

When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.

WARC
Arboretum Elemental Arboretum Elemental C7Color GColor G (9)
Creature — Elemental (7/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

GRNU
Arcane Signet Arcane Signet C2 (2)
Artifact
Mana Tap: Add one mana of any color in your commander's color identity.
ELDC
Arcanist's Owl Arcanist's Owl WUWUWUWU (4)
Artifact Creature — Bird (3/3)
Flying

When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

ELDU
Archfiend's Vessel Archfiend's Vessel Color B (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.

M21U
Archipelagore Archipelagore C5Color UColor U (7)
Creature — Leviathan (7/7)
Mutate C5Color U (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.

IKOU
Archon of Absolution Archon of Absolution C3Color W (4)
Creature — Archon (3/2)
Flying

Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or a planeswalker you control unless their controller pays C1 for each of those creatures.

ELDU
Archon of Falling Stars Archon of Falling Stars C4Color WColor W (6)
Creature — Archon (4/4)
Flying

When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.

THBU
Archon of Sun's Grace Archon of Sun's Grace C2Color WColor W (4)
Creature — Archon (3/4)
Flying, lifelink

Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

THBR
Archway Angel Archway Angel C5Color W (6)
Creature — Angel (3/4)
Flying

When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.

RNAU
Arclight Phoenix Arclight Phoenix C3Color R (4)
Creature — Phoenix (3/2)
Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

GRNM
Ardenvale Paladin Ardenvale Paladin C3Color W (4)
Creature — Human Knight (2/5)
Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
ELDC
Ardenvale Tactician Ardenvale Tactician C1Color WColor W (3)
Creature — Human Knight (2/3)
Flying
ELDC
Arena Trickster Arena Trickster C3Color R (4)
Creature — Human Shaman (3/3)
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.
THBC
Arlinn, Voice of the Pack Arlinn, Voice of the Pack C4Color GColor G (6)
Legendary Planeswalker — Arlinn (7)
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.

−2: Create a 2/2 green Wolf creature token.

WARU
Arlinn's Wolf Arlinn's Wolf C2Color G (3)
Creature — Wolf (3/2)
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
WARC
Arrester's Admonition Arrester's Admonition C2Color U (3)
Instant
Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

RNAC
Arrester's Zeal Arrester's Zeal Color W (1)
Instant
Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

RNAC
Artful Takedown Artful Takedown C2Color UColor B (4)
Instant
Choose one or both —

• Tap target creature.
• Target creature gets -2/-4 until end of turn.

GRNC
Ashiok, Dream Render Ashiok, Dream Render C1UBUB (3)
Legendary Planeswalker — Ashiok (5)
Spells and abilities your opponents control can't cause their controller to search their library.

−1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard.

WARU
Ashiok, Nightmare Muse Ashiok, Nightmare Muse C3Color UColor B (5)
Legendary Planeswalker — Ashiok (5)
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

THBM
Ashiok, Sculptor of Fears Ashiok, Sculptor of Fears C4Color UColor B (6)
Legendary Planeswalker — Ashiok (4)
+2: Draw a card. Each player puts the top two cards of their library into their graveyard.

−5: Put target creature card from a graveyard onto the battlefield under your control.
−11: Gain control of all creatures target opponent controls.

THBM
Ashiok's Erasure Ashiok's Erasure C2Color UColor U (4)
Enchantment
Flash

When Ashiok's Erasure enters the battlefield, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

THBR
Ashiok's Forerunner Ashiok's Forerunner C3Color UColor B (5)
Creature — Human Wizard (3/3)
Flash

When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it.

THBR
Ashiok's Skulker Ashiok's Skulker C4Color U (5)
Creature — Nightmare (3/5)
C3Color U: Ashiok's Skulker can't be blocked this turn.
WARC
Aspect of Lamprey Aspect of Lamprey C3Color B (4)
Enchantment — Aura
Enchant creature you control

When Aspect of Lamprey enters the battlefield, target opponent discards two cards.
Enchanted creature has lifelink.

THBC
Aspect of Manticore Aspect of Manticore C2Color R (3)
Enchantment — Aura
Flash

Enchant creature
When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.

THBC
Assassin's Trophy Assassin's Trophy Color BColor G (2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
GRNR
Assemble Assemble C4Color GColor W (6)
Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
GRNR
Assure Assure GWGW (2)
Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
GRNR
Atemsis, All-Seeing Atemsis, All-Seeing C3Color UColor UColor U (6)
Legendary Creature — Sphinx (4/5)
Flying

C2Color U, Mana Tap: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.

M20R
Athreos, Shroud-Veiled Athreos, Shroud-Veiled C4Color WColor B (6)
Legendary Enchantment Creature — God (4/7)
Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

THBM
Atris, Oracle of Half-Truths Atris, Oracle of Half-Truths C2Color UColor B (4)
Legendary Creature — Human Advisor (3/2)
Menace

When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

THBR
Attendant of Vraska Attendant of Vraska C1Color BColor G (3)
Creature — Zombie Soldier (3/3)
When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
GRNU
Audacious Thief Audacious Thief C2Color B (3)
Creature — Human Rogue (2/2)
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
M20C
Augur of Bolas Augur of Bolas C1Color U (2)
Creature — Merfolk Wizard (1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
WARU
Aurelia, Exemplar of Justice Aurelia, Exemplar of Justice C2Color RColor W (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

GRNM
Auspicious Starrix Auspicious Starrix C4Color G (5)
Creature — Elk Beast (6/6)
Mutate C5Color G (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

IKOU
Aven Eternal Aven Eternal C2Color U (3)
Creature — Zombie Bird Warrior (2/2)
Flying

When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Aven Gagglemaster Aven Gagglemaster C3Color WColor W (5)
Creature — Bird Warrior (4/3)
Flying

When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.

M21U
Avian Oddity Avian Oddity C3Color U (4)
Creature — Bird (2/4)
Flying

Cycling C2Color U (C2Color U, Discard this card: Draw a card.)
When you cycle Avian Oddity, put a flying counter on target creature you control.

IKOU
Awaken the Erstwhile Awaken the Erstwhile C3Color BColor B (5)
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
RNAR
Awakening of Vitu-Ghazi Awakening of Vitu-Ghazi C3Color GColor G (5)
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
WARR
Axebane Beast Axebane Beast C3Color G (4)
Creature — Beast (3/4)
RNAC
Ayara, First of Locthwain Ayara, First of Locthwain Color BColor BColor B (3)
Legendary Creature — Elf Noble (2/3)
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

Mana Tap, Sacrifice another black creature: Draw a card.

ELDR
Azorius Guildgate Azorius Guildgate (0)
Land — Gate
Azorius Guildgate enters the battlefield tapped.

Mana Tap: Add Color W or Color U.

RNAC
Azorius Knight-Arbiter Azorius Knight-Arbiter C3Color WColor U (5)
Creature — Human Knight (2/5)
Vigilance

Azorius Knight-Arbiter can't be blocked.

RNAC
Azorius Locket Azorius Locket C3 (3)
Artifact
Mana Tap: Add Color W or Color U.

WUWUWUWU, Mana Tap, Sacrifice Azorius Locket: Draw two cards.

RNAC
Azorius Skyguard Azorius Skyguard C4Color WColor U (6)
Creature — Human Knight (3/3)
Flying, first strike

Creatures your opponents control get -1/-0.

RNAU
Azusa, Lost but Seeking Azusa, Lost but Seeking C2Color G (3)
Legendary Creature — Human Monk (1/2)
You may play two additional lands on each of your turns.
M21R
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