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For other lists of cards see the General card lists and the By Color and CMC card lists.

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106 results
Absorb.png Absorb WhiteBlueBlue (3)
Instant
Counter target spell. You gain 3 life.
RNAR.png
Acclaimed Contender.png Acclaimed Contender C2.pngWhite (3)
Creature — Human Knight (3/3)
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
ELDR.png
Acolyte of Affliction.png Acolyte of Affliction C2.pngBlackGreen (4)
Creature — Human Cleric (2/3)
When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
THBU.png
Act of Treason.png Act of Treason C2.pngRed (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
JMPC.png
Adaptive Shimmerer.png Adaptive Shimmerer C5.png (5)
Creature — Insect (0/0)
Flash

Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.

IKOC.png
Adherent of Hope.png Adherent of Hope C1.pngWhite (2)
Creature — Human Soldier (2/1)
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
M21C.png
Adventurous Impulse.png Adventurous Impulse Green (1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
IKOC.png
Aegis Turtle.png Aegis Turtle Blue (1)
Creature — Turtle (0/5)
JMPC.png
Aerial Assault.png Aerial Assault C2.pngWhite (3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
JMPC.png
Aeromunculus.png Aeromunculus C1.pngGreenBlue (3)
Creature — Homunculus Mutant (2/3)
Flying

C2.pngGreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

RNAC.png
Aether Gust.png Aether Gust C1.pngBlue (2)
Instant
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
M20U.png
Affectionate Indrik.png Affectionate Indrik C5.pngGreen (6)
Creature — Beast (4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
JMPU.png
Agent of Treachery.png Agent of Treachery C5.pngBlueBlue (7)
Creature — Human Rogue (2/3)
When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

M20R.png
Aggressive Mammoth.png Aggressive Mammoth C3.pngGreenGreenGreen (6)
Creature — Elephant (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.

M20R.png
Agonizing Remorse.png Agonizing Remorse C1.pngBlack (2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
THBU.png
Agonizing Syphon.png Agonizing Syphon C3.pngBlack (4)
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
JMPC.png
Ahn-Crop Invader.png Ahn-Crop Invader C2.pngRed (3)
Creature — Zombie Minotaur Warrior (2/2)
As long as it's your turn, Ahn-Crop Invader has first strike.

C1.png, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.

WARC.png
Aid the Fallen.png Aid the Fallen C1.pngBlack (2)
Sorcery
Choose one or both —

• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.

WARC.png
Air Elemental.png Air Elemental C3.pngBlueBlue (5)
Creature — Elemental (4/4)
Flying
M20U.png
Ajani, Inspiring Leader.png Ajani, Inspiring Leader C4.pngWhiteWhite (6)
Legendary Planeswalker — Ajani (5)
+2: You gain 2 life. Put two +1/+1 counters on up to one target creature.

−3: Exile target creature. Its controller gains 2 life.
−10: Creatures you control gain flying and double strike until end of turn.

M20M.png
Ajani, Strength of the Pride.png Ajani, Strength of the Pride C2.pngWhiteWhite (4)
Legendary Planeswalker — Ajani (5)
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.

−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."
0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.

M20M.png
Ajani, the Greathearted.png Ajani, the Greathearted C2.pngGreenWhite (4)
Legendary Planeswalker — Ajani (5)
Creatures you control have vigilance.

+1: You gain 3 life.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

WARR.png
Ajani's Pridemate.png Ajani's Pridemate C1.pngWhite (2)
Creature — Cat Soldier (2/2)
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
WARU.png
Alchemist's Gift.png Alchemist's Gift Black (1)
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
M21C.png
Alela, Artful Provocateur.png Alela, Artful Provocateur C1.pngWhiteBlueBlack (4)
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

ELDM.png
Alert Heedbonder.png Alert Heedbonder C1.pngGW.svgGW.svg (3)
Creature — Human Scout (2/4)
Vigilance

At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

IKOU.png
Alirios, Enraptured.png Alirios, Enraptured C2.pngBlue (3)
Legendary Creature — Human (2/3)
Alirios, Enraptured enters the battlefield tapped.

Alirios doesn't untap during your untap step if you control a Reflection.
When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.

THBU.png
All That Glitters.png All That Glitters C1.pngWhite (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

ELDU.png
Allure of the Unknown.png Allure of the Unknown C3.pngBlackRed (5)
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
THBR.png
Almighty Brushwagg.png Almighty Brushwagg Green (1)
Creature — Brushwagg (1/1)
Trample

C3.pngGreen: Almighty Brushwagg gets +3/+3 until end of turn.

IKOC.png
Alpine Houndmaster.png Alpine Houndmaster RedWhite (2)
Creature — Human Warrior (2/2)
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library.

Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.

M21U.png
Alpine Watchdog.png Alpine Watchdog C1.pngWhite (2)
Creature — Dog (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M21C.png
Alseid of Life's Bounty.png Alseid of Life's Bounty White (1)
Enchantment Creature — Nymph (1/1)
Lifelink

C1.png, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

THBU.png
Altar of the Pantheon.png Altar of the Pantheon C3.png (3)
Artifact
Your devotion to each color and each combination of colors is increased by one.

Tap: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.

THBC.png
Alter Fate.png Alter Fate C1.pngBlack (2)
Sorcery — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
ELDU.png
Amplifire.png Amplifire C2.pngRedRed (4)
Creature — Elemental (1/1)
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
RNAR.png
Anax, Hardened in the Forge.png Anax, Hardened in the Forge C1.pngRedRed (3)
Legendary Enchantment Creature — Demigod (*/3)
Anax's power is equal to your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)

Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

THBU.png
Ancestral Blade.png Ancestral Blade C1.pngWhite (2)
Artifact — Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.
Equip C1.png (C1.png: Attach to target creature you control. Equip only as a sorcery.)

M20U.png
Angel of Grace.png Angel of Grace C3.pngWhiteWhite (5)
Creature — Angel (5/4)
Flash

Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
C4.pngWhiteWhite, Exile Angel of Grace from your graveyard: Your life total becomes 10.

RNAM.png
Angel of Vitality.png Angel of Vitality C2.pngWhite (3)
Creature — Angel (2/2)
Flying

If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.

M20U.png
Angelic Ascension.png Angelic Ascension C1.pngWhite (2)
Instant
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
M21U.png
Angelic Exaltation.png Angelic Exaltation C3.pngWhite (4)
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
RNAU.png
Angelic Gift.png Angelic Gift C1.pngWhite (2)
Enchantment — Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.

M20C.png
Angelic Guardian.png Angelic Guardian C4.pngWhiteWhite (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

M20R.png
Angelic Reward.png Angelic Reward C3.pngWhiteWhite (5)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and has flying.

ANAU.png
Angrath, Captain of Chaos.png Angrath, Captain of Chaos C2.pngBR.svgBR.svg (4)
Legendary Planeswalker — Angrath (5)
Creatures you control have menace.

−2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARU.png
Angrath's Rampage.png Angrath's Rampage BlackRed (2)
Sorcery
Choose one —

• Target player sacrifices an artifact.
• Target player sacrifices a creature.
• Target player sacrifices a planeswalker.

WARU.png
Animal Sanctuary.png Animal Sanctuary (0)
Land
Tap: Add Color C.png.

C2.png, Tap: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

M21R.png
Animating Faerie.png Animating Faerie C2.pngBlue (3)
Creature — Faerie (2/2)
Flying
ELDU.png
Anointed Chorister.png Anointed Chorister White (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

C4.pngWhite: Anointed Chorister gets +3/+3 until end of turn.

M21C.png
Anticipate.png Anticipate C1.pngBlue (2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
IKOC.png
Anvilwrought Raptor.png Anvilwrought Raptor C4.png (4)
Artifact Creature — Bird (2/1)
Flying

First strike (This creature deals combat damage before creatures without first strike.)

M20C.png
Aphemia, the Cacophony.png Aphemia, the Cacophony C1.pngBlack (2)
Legendary Enchantment Creature — Harpy (2/1)
Flying

At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

THBR.png
Apostle of Purifying Light.png Apostle of Purifying Light C1.pngWhite (2)
Creature — Human Cleric (2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)

C2.png: Exile target card from a graveyard.

M20U.png
Applied Biomancy.png Applied Biomancy GreenBlue (2)
Instant
Choose one or both —

• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

RNAC.png
Arasta of the Endless Web.png Arasta of the Endless Web C2.pngGreenGreen (4)
Legendary Enchantment Creature — Spider (3/5)
Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

THBR.png
Arboreal Grazer.png Arboreal Grazer Green (1)
Creature — Beast (0/3)
Reach

When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.

WARC.png
Arboretum Elemental.png Arboretum Elemental C7.pngGreenGreen (9)
Creature — Elemental (7/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1.png or one mana of that creature's color.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

GRNU.png
Arcane Signet.png Arcane Signet C2.png (2)
Artifact
Tap: Add one mana of any color in your commander's color identity.
ELDC.png
Arcanist's Owl.png Arcanist's Owl WU.svgWU.svgWU.svgWU.svg (4)
Artifact Creature — Bird (3/3)
Flying

When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

ELDU.png
Archfiend's Vessel.png Archfiend's Vessel Black (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.

M21U.png
Archipelagore.png Archipelagore C5.pngBlueBlue (7)
Creature — Leviathan (7/7)
Mutate C5.pngBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.

IKOU.png
Archon of Absolution.png Archon of Absolution C3.pngWhite (4)
Creature — Archon (3/2)
Flying

Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or a planeswalker you control unless their controller pays C1.png for each of those creatures.

ELDU.png
Archon of Falling Stars.png Archon of Falling Stars C4.pngWhiteWhite (6)
Creature — Archon (4/4)
Flying

When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.

THBU.png
Archon of Sun's Grace.png Archon of Sun's Grace C2.pngWhiteWhite (4)
Creature — Archon (3/4)
Flying, lifelink

Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

JMPR.png
Archway Angel.png Archway Angel C5.pngWhite (6)
Creature — Angel (3/4)
Flying

When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.

RNAU.png
Arclight Phoenix.png Arclight Phoenix C3.pngRed (4)
Creature — Phoenix (3/2)
Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

GRNM.png
Ardenvale Paladin.png Ardenvale Paladin C3.pngWhite (4)
Creature — Human Knight (2/5)
Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
ELDC.png
Ardenvale Tactician.png Ardenvale Tactician C1.pngWhiteWhite (3)
Creature — Human Knight (2/3)
Flying
ELDC.png
Arena Trickster.png Arena Trickster C3.pngRed (4)
Creature — Human Shaman (3/3)
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.
THBC.png
Arlinn, Voice of the Pack.png Arlinn, Voice of the Pack C4.pngGreenGreen (6)
Legendary Planeswalker — Arlinn (7)
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.

−2: Create a 2/2 green Wolf creature token.

WARU.png
Arlinn's Wolf.png Arlinn's Wolf C2.pngGreen (3)
Creature — Wolf (3/2)
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
WARC.png
Arrester's Admonition.png Arrester's Admonition C2.pngBlue (3)
Instant
Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

RNAC.png
Arrester's Zeal.png Arrester's Zeal White (1)
Instant
Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

RNAC.png
Artful Takedown.png Artful Takedown C2.pngBlueBlack (4)
Instant
Choose one or both —

• Tap target creature.
• Target creature gets -2/-4 until end of turn.

GRNC.png
Ashiok, Dream Render.png Ashiok, Dream Render C1.pngUB.svgUB.svg (3)
Legendary Planeswalker — Ashiok (5)
Spells and abilities your opponents control can't cause their controller to search their library.

−1: Target player mills four cards. Then exile each opponent's graveyard.

WARU.png
Ashiok, Nightmare Muse.png Ashiok, Nightmare Muse C3.pngBlueBlack (5)
Legendary Planeswalker — Ashiok (5)
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

THBM.png
Ashiok, Sculptor of Fears.png Ashiok, Sculptor of Fears C4.pngBlueBlack (6)
Legendary Planeswalker — Ashiok (4)
+2: Draw a card. Each player mills two cards.

−5: Put target creature card from a graveyard onto the battlefield under your control.
−11: Gain control of all creatures target opponent controls.

THBM.png
Ashiok's Erasure.png Ashiok's Erasure C2.pngBlueBlue (4)
Enchantment
Flash

When Ashiok's Erasure enters the battlefield, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

THBR.png
Ashiok's Forerunner.png Ashiok's Forerunner C3.pngBlueBlack (5)
Creature — Human Wizard (3/3)
Flash

When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it.

THBR.png
Ashiok's Skulker.png Ashiok's Skulker C4.pngBlue (5)
Creature — Nightmare (3/5)
C3.pngBlue: Ashiok's Skulker can't be blocked this turn.
WARC.png
Aspect of Lamprey.png Aspect of Lamprey C3.pngBlack (4)
Enchantment — Aura
Enchant creature you control

When Aspect of Lamprey enters the battlefield, target opponent discards two cards.
Enchanted creature has lifelink.

THBC.png
Aspect of Manticore.png Aspect of Manticore C2.pngRed (3)
Enchantment — Aura
Flash

Enchant creature
When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.

THBC.png
Assassin's Trophy.png Assassin's Trophy BlackGreen (2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
GRNR.png
Assemble.png Assemble C4.pngGreenWhite (6)
Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
GRNR.png
Assure.png Assure GW.svgGW.svg (2)
Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
GRNR.png
Atemsis, All-Seeing.png Atemsis, All-Seeing C3.pngBlueBlueBlue (6)
Legendary Creature — Sphinx (4/5)
Flying

C2.pngBlue, Tap: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.

M20R.png
Athreos, Shroud-Veiled.png Athreos, Shroud-Veiled C4.pngWhiteBlack (6)
Legendary Enchantment Creature — God (4/7)
Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

THBM.png
Atris, Oracle of Half-Truths.png Atris, Oracle of Half-Truths C2.pngBlueBlack (4)
Legendary Creature — Human Advisor (3/2)
Menace

When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

THBR.png
Attendant of Vraska.png Attendant of Vraska C1.pngBlackGreen (3)
Creature — Zombie Soldier (3/3)
When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
GRNU.png
Audacious Thief.png Audacious Thief C2.pngBlack (3)
Creature — Human Rogue (2/2)
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
JMPC.png
Augur of Bolas.png Augur of Bolas C1.pngBlue (2)
Creature — Merfolk Wizard (1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
WARU.png
Aurelia, Exemplar of Justice.png Aurelia, Exemplar of Justice C2.pngRedWhite (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

GRNM.png
Auspicious Starrix.png Auspicious Starrix C4.pngGreen (5)
Creature — Elk Beast (6/6)
Mutate C5.pngGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

IKOU.png
Aven Eternal.png Aven Eternal C2.pngBlue (3)
Creature — Zombie Bird Warrior (2/2)
Flying

When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC.png
Aven Gagglemaster.png Aven Gagglemaster C3.pngWhiteWhite (5)
Creature — Bird Warrior (4/3)
Flying

When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.

M21U.png
Avian Oddity.png Avian Oddity C3.pngBlue (4)
Creature — Bird (2/4)
Flying

Cycling C2.pngBlue (C2.pngBlue, Discard this card: Draw a card.)
When you cycle Avian Oddity, put a flying counter on target creature you control.

IKOU.png
Awaken the Erstwhile.png Awaken the Erstwhile C3.pngBlackBlack (5)
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
RNAR.png
Awakening of Vitu-Ghazi.png Awakening of Vitu-Ghazi C3.pngGreenGreen (5)
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
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Axebane Beast.png Axebane Beast C3.pngGreen (4)
Creature — Beast (3/4)
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Ayara, First of Locthwain.png Ayara, First of Locthwain BlackBlackBlack (3)
Legendary Creature — Elf Noble (2/3)
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

Tap, Sacrifice another black creature: Draw a card.

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Azorius Guildgate.png Azorius Guildgate (0)
Land — Gate
Azorius Guildgate enters the battlefield tapped.

Tap: Add White or Blue.

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Azorius Knight-Arbiter.png Azorius Knight-Arbiter C3.pngWhiteBlue (5)
Creature — Human Knight (2/5)
Vigilance

Azorius Knight-Arbiter can't be blocked.

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Azorius Locket.png Azorius Locket C3.png (3)
Artifact
Tap: Add White or Blue.

WU.svgWU.svgWU.svgWU.svg, Tap, Sacrifice Azorius Locket: Draw two cards.

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Azorius Skyguard.png Azorius Skyguard C4.pngWhiteBlue (6)
Creature — Human Knight (3/3)
Flying, first strike

Creatures your opponents control get -1/-0.

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Azusa, Lost but Seeking.png Azusa, Lost but Seeking C2.pngGreen (3)
Legendary Creature — Human Monk (1/2)
You may play two additional lands on each of your turns.
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