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For other lists of cards see the General card lists and the By Color and CMC card lists.

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188 results
Abnormal Endurance.png Abnormal Endurance C1.pngBlack (2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
M19C.png
Absorb.png Absorb WhiteBlueBlue (3)
Instant
Counter target spell. You gain 3 life.
RNAR.png
Academy Drake.png Academy Drake C2.pngBlue (3)
Creature — Drake (2/2)
Kicker C4.png (You may pay an additional C4.png as you cast this spell.)

Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

DOMC.png
Academy Journeymage.png Academy Journeymage C4.pngBlue (5)
Creature — Human Wizard (3/2)
This spell costs C1.png less to cast if you control a Wizard.

When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

DOMC.png
Acclaimed Contender.png Acclaimed Contender C2.pngWhite (3)
Creature — Human Knight (3/3)
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
ELDR.png
Acolyte of Affliction.png Acolyte of Affliction C2.pngBlackGreen (4)
Creature — Human Cleric (2/3)
When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
THBU.png
Act of Treason.png Act of Treason C2.pngRed (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
JMPC.png
Adamant Will.png Adamant Will C1.pngWhite (2)
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
DOMC.png
Adanto Vanguard.png Adanto Vanguard C1.pngWhite (2)
Creature — Vampire Soldier (1/1)
As long as Adanto Vanguard is attacking, it gets +2/+0.

Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

XLNU.png
Adanto, the First Fort.png Adanto, the First Fort (1)
Legendary Land
(Transforms from Legion's Landing.)

Tap: Add White.
C2.pngWhite, Tap: Create a 1/1 white Vampire creature token with lifelink.

XLNR.png
Adaptive Shimmerer.png Adaptive Shimmerer C5.png (5)
Creature — Insect (0/0)
Flash

Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.

IKOC.png
Adeliz, the Cinder Wind.png Adeliz, the Cinder Wind C1.pngBlueRed (3)
Legendary Creature — Human Wizard (2/2)
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

DOMU.png
Adherent of Hope.png Adherent of Hope C1.pngWhite (2)
Creature — Human Soldier (2/1)
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
M21C.png
Admiral Beckett Brass.png Admiral Beckett Brass C1.pngBlueBlackRed (4)
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

XLNM.png
Admiral's Order.png Admiral's Order C1.pngBlueBlue (3)
Instant
Raid — If you attacked this turn, you may pay Blue rather than pay this spell's mana cost.

Counter target spell.

RIXR.png
Adventurous Impulse.png Adventurous Impulse Green (1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
IKOC.png
Aegis of the Heavens.png Aegis of the Heavens C1.pngWhite (2)
Instant
Target creature gets +1/+7 until end of turn.
JMPU.png
Aegis Turtle.png Aegis Turtle Blue (1)
Creature — Turtle (0/5)
JMPC.png
Aerial Assault.png Aerial Assault C2.pngWhite (3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
JMPC.png
Aerial Engineer.png Aerial Engineer C2.pngWhiteBlue (4)
Creature — Human Artificer (2/4)
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
M19U.png
Aeromunculus.png Aeromunculus C1.pngGreenBlue (3)
Creature — Homunculus Mutant (2/3)
Flying

C2.pngGreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

RNAC.png
Aesthir Glider.png Aesthir Glider C3.png (3)
Artifact Creature — Bird Construct (2/1)
Flying

Aesthir Glider can't block.

DOMC.png
Aether Gust.png Aether Gust C1.pngBlue (2)
Instant
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
M20U.png
Aether Spellbomb.png Aether Spellbomb C1.png (1)
Artifact
Blue, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

C1.png, Sacrifice Aether Spellbomb: Draw a card.

JMPC.png
Aether Tunnel.png Aether Tunnel C1.pngBlue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+0 and can't be blocked.

M19U.png
Aethershield Artificer.png Aethershield Artificer C3.pngWhite (4)
Creature — Dwarf Artificer (3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
M19U.png
Affa Guard Hound.png Affa Guard Hound C2.pngWhite (3)
Creature — Dog (2/2)
Flash (You may cast this spell any time you could cast an instant.)

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

JMPU.png
Affectionate Indrik.png Affectionate Indrik C5.pngGreen (6)
Creature — Beast (4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
JMPU.png
Agent of Treachery.png Agent of Treachery C5.pngBlueBlue (7)
Creature — Human Rogue (2/3)
When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

M20R.png
Aggressive Mammoth.png Aggressive Mammoth C3.pngGreenGreenGreen (6)
Creature — Elephant (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.

M20R.png
Aggressive Urge.png Aggressive Urge C1.pngGreen (2)
Instant
Target creature gets +1/+1 until end of turn.

Draw a card.

JMPC.png
Agonizing Remorse.png Agonizing Remorse C1.pngBlack (2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
THBU.png
Agonizing Syphon.png Agonizing Syphon C3.pngBlack (4)
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
JMPC.png
Ahn-Crop Invader.png Ahn-Crop Invader C2.pngRed (3)
Creature — Zombie Minotaur Warrior (2/2)
As long as it's your turn, Ahn-Crop Invader has first strike.

C1.png, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.

WARC.png
Aid the Fallen.png Aid the Fallen C1.pngBlack (2)
Sorcery
Choose one or both —

• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.

WARC.png
Air Elemental.png Air Elemental C3.pngBlueBlue (5)
Creature — Elemental (4/4)
Flying
M20U.png
Ajani, Adversary of Tyrants.png Ajani, Adversary of Tyrants C2.pngWhiteWhite (4)
Legendary Planeswalker — Ajani (4)
+1: Put a +1/+1 counter on each of up to two target creatures.

−2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."

M19M.png
Ajani, Inspiring Leader.png Ajani, Inspiring Leader C4.pngWhiteWhite (6)
Legendary Planeswalker — Ajani (5)
+2: You gain 2 life. Put two +1/+1 counters on up to one target creature.

−3: Exile target creature. Its controller gains 2 life.
−10: Creatures you control gain flying and double strike until end of turn.

M20M.png
Ajani, Strength of the Pride.png Ajani, Strength of the Pride C2.pngWhiteWhite (4)
Legendary Planeswalker — Ajani (5)
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.

−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."
0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.

M20M.png
Ajani, the Greathearted.png Ajani, the Greathearted C2.pngGreenWhite (4)
Legendary Planeswalker — Ajani (5)
Creatures you control have vigilance.

+1: You gain 3 life.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

WARR.png
Ajani, Wise Counselor.png Ajani, Wise Counselor C3.pngWhiteWhite (5)
Legendary Planeswalker — Ajani (5)
+2: You gain 1 life for each creature you control.

−3: Creatures you control get +2/+2 until end of turn.
−9: Put X +1/+1 counters on target creature, where X is your life total.

M19M.png
Ajani's Influence.png Ajani's Influence C2.pngWhiteWhite (4)
Sorcery
Put two +1/+1 counters on target creature.

Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M19R.png
Ajani's Last Stand.png Ajani's Last Stand C2.pngWhiteWhite (4)
Enchantment
Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying.

When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.

M19R.png
Ajani's Pridemate.png Ajani's Pridemate C1.pngWhite (2)
Creature — Cat Soldier (2/2)
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
WARU.png
Ajani's Welcome.png Ajani's Welcome White (1)
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
M19U.png
Akroma's Memorial.png Akroma's Memorial C7.png (7)
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
M13M.png
Alabaster Mage.png Alabaster Mage C1.pngWhite (2)
Creature — Human Wizard (2/1)
C1.pngWhite: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
JMPU.png
Alchemist's Gift.png Alchemist's Gift Black (1)
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
M21C.png
Alela, Artful Provocateur.png Alela, Artful Provocateur C1.pngWhiteBlueBlack (4)
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

ELDM.png
Alert Heedbonder.png Alert Heedbonder C1.pngGW.svgGW.svg (3)
Creature — Human Scout (2/4)
Vigilance

At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

IKOU.png
Alirios, Enraptured.png Alirios, Enraptured C2.pngBlue (3)
Legendary Creature — Human (2/3)
Alirios, Enraptured enters the battlefield tapped.

Alirios doesn't untap during your untap step if you control a Reflection.
When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.

THBU.png
All That Glitters.png All That Glitters C1.pngWhite (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

ELDU.png
Allosaurus Shepherd.png Allosaurus Shepherd Green (1)
Creature — Elf Shaman (1/1)
Allosaurus Shepherd can't be countered.

Green spells you control can't be countered.
C4.pngGreenGreen: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

JMPM.png
Alloy Myr.png Alloy Myr C3.png (3)
Artifact Creature — Myr (2/2)
Tap: Add one mana of any color.
JMPC.png
Allure of the Unknown.png Allure of the Unknown C3.pngBlackRed (5)
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
THBR.png
Almighty Brushwagg.png Almighty Brushwagg Green (1)
Creature — Brushwagg (1/1)
Trample

C3.pngGreen: Almighty Brushwagg gets +3/+3 until end of turn.

IKOC.png
Alpine Houndmaster.png Alpine Houndmaster RedWhite (2)
Creature — Human Warrior (2/2)
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library.

Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.

M21U.png
Alpine Moon.png Alpine Moon Red (1)
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name.

Lands your opponents control with the chosen name lose all land types and abilities, and they gain "Tap: Add one mana of any color."

M19R.png
Alpine Watchdog.png Alpine Watchdog C1.pngWhite (2)
Creature — Dog (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M21C.png
Alseid of Life's Bounty.png Alseid of Life's Bounty White (1)
Enchantment Creature — Nymph (1/1)
Lifelink

C1.png, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

THBU.png
Altar of the Pantheon.png Altar of the Pantheon C3.png (3)
Artifact
Your devotion to each color and each combination of colors is increased by one.

Tap: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.

THBC.png
Alter Fate.png Alter Fate C1.pngBlack (2)
Sorcery — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
ELDU.png
Amaranthine Wall.png Amaranthine Wall C4.png (4)
Artifact Creature — Wall (0/6)
Defender

C2.png: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

DOMU.png
Ambassador Oak.png Ambassador Oak C3.pngGreen (4)
Creature — Treefolk Warrior (3/3)
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
JMPC.png
Amplifire.png Amplifire C2.pngRedRed (4)
Creature — Elemental (1/1)
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
RNAR.png
Amulet of Safekeeping.png Amulet of Safekeeping C2.png (2)
Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays C1.png.

Creature tokens get -1/-0.

M19R.png
Anax, Hardened in the Forge.png Anax, Hardened in the Forge C1.pngRedRed (3)
Legendary Enchantment Creature — Demigod (*/3)
Anax's power is equal to your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)

Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

THBU.png
Ancestral Blade.png Ancestral Blade C1.pngWhite (2)
Artifact — Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.
Equip C1.png (C1.png: Attach to target creature you control. Equip only as a sorcery.)

M20U.png
Ancestral Mask.png Ancestral Mask C2.pngGreen (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

MMQC.png
Ancestral Statue.png Ancestral Statue C4.png (4)
Artifact Creature — Golem (3/4)
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
JMPC.png
Ancient Animus.png Ancient Animus C1.pngGreen (2)
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
DOMC.png
Ancient Brontodon.png Ancient Brontodon C6.pngGreenGreen (8)
Creature — Dinosaur (9/9)
XLNC.png
Ancient Ziggurat.png Ancient Ziggurat (0)
Land
Tap: Add one mana of any color. Spend this mana only to cast a creature spell.
CONFU.png
Angel of Grace.png Angel of Grace C3.pngWhiteWhite (5)
Creature — Angel (5/4)
Flash

Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
C4.pngWhiteWhite, Exile Angel of Grace from your graveyard: Your life total becomes 10.

RNAM.png
Angel of Mercy.png Angel of Mercy C4.pngWhite (5)
Creature — Angel (3/3)
Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

JMPC.png
Angel of the Dawn.png Angel of the Dawn C4.pngWhite (5)
Creature — Angel (3/3)
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

M19C.png
Angel of the Dire Hour.png Angel of the Dire Hour C5.pngWhiteWhite (7)
Creature — Angel (5/4)
Flash

Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

JMPR.png
Angel of Vitality.png Angel of Vitality C2.pngWhite (3)
Creature — Angel (2/2)
Flying

If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.

M20U.png
Angelic Ascension.png Angelic Ascension C1.pngWhite (2)
Instant
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
M21U.png
Angelic Edict.png Angelic Edict C4.pngWhite (5)
Sorcery
Exile target creature or enchantment.
JMPC.png
Angelic Exaltation.png Angelic Exaltation C3.pngWhite (4)
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
RNAU.png
Angelic Gift.png Angelic Gift C1.pngWhite (2)
Enchantment — Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.

M20C.png
Angelic Guardian.png Angelic Guardian C4.pngWhiteWhite (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

M20R.png
Angelic Page.png Angelic Page C1.pngWhite (2)
Creature — Angel Spirit (1/1)
Flying

Tap: Target attacking or blocking creature gets +1/+1 until end of turn.

JMPC.png
Angelic Reward.png Angelic Reward C3.pngWhiteWhite (5)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and has flying.

ANAU.png
Angler Turtle.png Angler Turtle C5.pngBlueBlue (7)
Creature — Turtle (5/7)
Hexproof

Creatures your opponents control attack each combat if able.

M19R.png
Angrath, Captain of Chaos.png Angrath, Captain of Chaos C2.pngBR.svgBR.svg (4)
Legendary Planeswalker — Angrath (5)
Creatures you control have menace.

−2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARU.png
Angrath, Minotaur Pirate.png Angrath, Minotaur Pirate C4.pngBlackRed (6)
Legendary Planeswalker — Angrath (5)
+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.

−3: Return target Pirate card from your graveyard to the battlefield.
−11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.

RIXM.png
Angrath, the Flame-Chained.png Angrath, the Flame-Chained C3.pngBlackRed (5)
Legendary Planeswalker — Angrath (4)
+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.
−8: Each opponent loses life equal to the number of cards in their graveyard.

RIXM.png
Angrath's Ambusher.png Angrath's Ambusher C2.pngBlack (3)
Creature — Orc Pirate (2/3)
Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
RIXU.png
Angrath's Fury.png Angrath's Fury C3.pngBlackRed (5)
Sorcery
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RIXR.png
Angrath's Marauders.png Angrath's Marauders C5.pngRedRed (7)
Creature — Human Pirate (4/4)
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
XLNR.png
Angrath's Rampage.png Angrath's Rampage BlackRed (2)
Sorcery
Choose one —

• Target player sacrifices an artifact.
• Target player sacrifices a creature.
• Target player sacrifices a planeswalker.

WARU.png
Animal Sanctuary.png Animal Sanctuary (0)
Land
Tap: Add Color C.png.

C2.png, Tap: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

M21R.png
Animating Faerie.png Animating Faerie C2.pngBlue (3)
Creature — Faerie (2/2)
Flying
ELDU.png
Anointed Chorister.png Anointed Chorister White (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

C4.pngWhite: Anointed Chorister gets +3/+3 until end of turn.

M21C.png
Anointed Deacon.png Anointed Deacon C4.pngBlack (5)
Creature — Vampire Cleric (3/3)
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
XLNC.png
Anticipate.png Anticipate C1.pngBlue (2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
IKOC.png
Anvilwrought Raptor.png Anvilwrought Raptor C4.png (4)
Artifact Creature — Bird (2/1)
Flying

First strike (This creature deals combat damage before creatures without first strike.)

M20C.png
Apex of Power.png Apex of Power C7.pngRedRedRed (10)
Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.

If this spell was cast from your hand, add ten mana of any one color.

M19M.png
Aphemia, the Cacophony.png Aphemia, the Cacophony C1.pngBlack (2)
Legendary Enchantment Creature — Harpy (2/1)
Flying

At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

THBR.png
Apostle of Purifying Light.png Apostle of Purifying Light C1.pngWhite (2)
Creature — Human Cleric (2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)

C2.png: Exile target card from a graveyard.

M20U.png
Applied Biomancy.png Applied Biomancy GreenBlue (2)
Instant
Choose one or both —

• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

RNAC.png
Aquatic Incursion.png Aquatic Incursion C3.pngBlue (4)
Enchantment
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)

C3.pngBlue: Target Merfolk can't be blocked this turn.

RIXU.png
Arasta of the Endless Web.png Arasta of the Endless Web C2.pngGreenGreen (4)
Legendary Enchantment Creature — Spider (3/5)
Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

THBR.png
Arbor Armament.png Arbor Armament Green (1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
JMPC.png
Arboreal Grazer.png Arboreal Grazer Green (1)
Creature — Beast (0/3)
Reach

When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.

WARC.png
Arboretum Elemental.png Arboretum Elemental C7.pngGreenGreen (9)
Creature — Elemental (7/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1.png or one mana of that creature's color.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

GRNU.png
Arcades, the Strategist.png Arcades, the Strategist C1.pngGreenWhiteBlue (4)
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

M19M.png
Arcane Adaptation.png Arcane Adaptation C2.pngBlue (3)
Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

XLNR.png
Arcane Encyclopedia.png Arcane Encyclopedia C3.png (3)
Artifact
C3.png, Tap: Draw a card.
JMPU.png
Arcane Flight.png Arcane Flight Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

DOMC.png
Arcane Signet.png Arcane Signet C2.png (2)
Artifact
Tap: Add one mana of any color in your commander's color identity.
ELDC.png
Arcanist's Owl.png Arcanist's Owl WU.svgWU.svgWU.svgWU.svg (4)
Artifact Creature — Bird (3/3)
Flying

When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

ELDU.png
Arch of Orazca.png Arch of Orazca (0)
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Tap: Add Color C.png.
C5.png, Tap: Draw a card. Activate this ability only if you have the city's blessing.

RIXR.png
Archaeomender.png Archaeomender C2.pngBlue (3)
Creature — Human Wizard (2/3)
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
JMPC.png
Archfiend's Vessel.png Archfiend's Vessel Black (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.

M21U.png
Archipelagore.png Archipelagore C5.pngBlueBlue (7)
Creature — Leviathan (7/7)
Mutate C5.pngBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.

IKOU.png
Archon of Absolution.png Archon of Absolution C3.pngWhite (4)
Creature — Archon (3/2)
Flying

Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or a planeswalker you control unless their controller pays C1.png for each of those creatures.

ELDU.png
Archon of Falling Stars.png Archon of Falling Stars C4.pngWhiteWhite (6)
Creature — Archon (4/4)
Flying

When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.

THBU.png
Archon of Justice.png Archon of Justice C3.pngWhiteWhite (5)
Creature — Archon (4/4)
Flying

When Archon of Justice dies, exile target permanent.

JMPR.png
Archon of Redemption.png Archon of Redemption C3.pngWhiteWhite (5)
Creature — Archon (3/4)
Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

JMPR.png
Archon of Sun's Grace.png Archon of Sun's Grace C2.pngWhiteWhite (4)
Creature — Archon (3/4)
Flying, lifelink

Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

JMPR.png
Archway Angel.png Archway Angel C5.pngWhite (6)
Creature — Angel (3/4)
Flying

When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.

RNAU.png
Arclight Phoenix.png Arclight Phoenix C3.pngRed (4)
Creature — Phoenix (3/2)
Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

GRNM.png
Ardenvale Paladin.png Ardenvale Paladin C3.pngWhite (4)
Creature — Human Knight (2/5)
Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
ELDC.png
Ardenvale Tactician.png Ardenvale Tactician C1.pngWhiteWhite (3)
Creature — Human Knight (2/3)
Flying
ELDC.png
Arena Trickster.png Arena Trickster C3.pngRed (4)
Creature — Human Shaman (3/3)
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.
THBC.png
Arguel's Blood Fast.png Arguel's Blood Fast C1.pngBlack (2)
Legendary Enchantment
C1.pngBlack, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

XLNR.png
Arisen Gorgon.png Arisen Gorgon C1.pngBlackBlack (3)
Creature — Zombie Gorgon (3/3)
Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.)
M19U.png
Arlinn, Voice of the Pack.png Arlinn, Voice of the Pack C4.pngGreenGreen (6)
Legendary Planeswalker — Arlinn (7)
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.

−2: Create a 2/2 green Wolf creature token.

WARU.png
Arlinn's Wolf.png Arlinn's Wolf C2.pngGreen (3)
Creature — Wolf (3/2)
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
WARC.png
Armorcraft Judge.png Armorcraft Judge C3.pngGreen (4)
Creature — Elf Artificer (3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
JMPU.png
Arrester's Admonition.png Arrester's Admonition C2.pngBlue (3)
Instant
Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

RNAC.png
Arrester's Zeal.png Arrester's Zeal White (1)
Instant
Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

RNAC.png
Arterial Flow.png Arterial Flow C1.pngBlackBlack (3)
Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
RIXU.png
Artful Takedown.png Artful Takedown C2.pngBlueBlack (4)
Instant
Choose one or both —

• Tap target creature.
• Target creature gets -2/-4 until end of turn.

GRNC.png
Artificer's Assistant.png Artificer's Assistant Blue (1)
Creature — Bird (1/1)
Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

DOMC.png
Arvad the Cursed.png Arvad the Cursed C3.pngWhiteBlack (5)
Legendary Creature — Vampire Knight (3/3)
Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

DOMU.png
Aryel, Knight of Windgrace.png Aryel, Knight of Windgrace C2.pngWhiteBlack (4)
Legendary Creature — Human Knight (4/4)
Vigilance

C2.pngWhite, Tap: Create a 2/2 white Knight creature token with vigilance.
Black, Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

DOMR.png
Ashes of the Abhorrent.png Ashes of the Abhorrent C1.pngWhite (2)
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.

Whenever a creature dies, you gain 1 life.

XLNR.png
Ashiok, Dream Render.png Ashiok, Dream Render C1.pngUB.svgUB.svg (3)
Legendary Planeswalker — Ashiok (5)
Spells and abilities your opponents control can't cause their controller to search their library.

−1: Target player mills four cards. Then exile each opponent's graveyard.

WARU.png
Ashiok, Nightmare Muse.png Ashiok, Nightmare Muse C3.pngBlueBlack (5)
Legendary Planeswalker — Ashiok (5)
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

THBM.png
Ashiok, Sculptor of Fears.png Ashiok, Sculptor of Fears C4.pngBlueBlack (6)
Legendary Planeswalker — Ashiok (4)
+2: Draw a card. Each player mills two cards.

−5: Put target creature card from a graveyard onto the battlefield under your control.
−11: Gain control of all creatures target opponent controls.

THBM.png
Ashiok's Erasure.png Ashiok's Erasure C2.pngBlueBlue (4)
Enchantment
Flash

When Ashiok's Erasure enters the battlefield, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

THBR.png
Ashiok's Forerunner.png Ashiok's Forerunner C3.pngBlueBlack (5)
Creature — Human Wizard (3/3)
Flash

When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it.

THBR.png
Ashiok's Skulker.png Ashiok's Skulker C4.pngBlue (5)
Creature — Nightmare (3/5)
C3.pngBlue: Ashiok's Skulker can't be blocked this turn.
WARC.png
Ashmouth Hound.png Ashmouth Hound C1.pngRed (2)
Creature — Elemental Dog (2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
JMPC.png
Aspect of Lamprey.png Aspect of Lamprey C3.pngBlack (4)
Enchantment — Aura
Enchant creature you control

When Aspect of Lamprey enters the battlefield, target opponent discards two cards.
Enchanted creature has lifelink.

THBC.png
Aspect of Manticore.png Aspect of Manticore C2.pngRed (3)
Enchantment — Aura
Flash

Enchant creature
When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.

THBC.png
Assassin's Strike.png Assassin's Strike C4.pngBlackBlack (6)
Sorcery
Destroy target creature. Its controller discards a card.
JMPU.png
Assassin's Trophy.png Assassin's Trophy BlackGreen (2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
GRNR.png
Assault Formation.png Assault Formation C1.pngGreen (2)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Green: Target creature with defender can attack this turn as though it didn't have defender.
C2.pngGreen: Creatures you control get +0/+1 until end of turn.

JMPR.png
Assemble.png Assemble C4.pngGreenWhite (6)
Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
GRNR.png
Assure.png Assure GW.svgGW.svg (2)
Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
GRNR.png
Atemsis, All-Seeing.png Atemsis, All-Seeing C3.pngBlueBlueBlue (6)
Legendary Creature — Sphinx (4/5)
Flying

C2.pngBlue, Tap: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.

M20R.png
Athreos, Shroud-Veiled.png Athreos, Shroud-Veiled C4.pngWhiteBlack (6)
Legendary Enchantment Creature — God (4/7)
Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

THBM.png
Atris, Oracle of Half-Truths.png Atris, Oracle of Half-Truths C2.pngBlueBlack (4)
Legendary Creature — Human Advisor (3/2)
Menace

When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

THBR.png
Attendant of Vraska.png Attendant of Vraska C1.pngBlackGreen (3)
Creature — Zombie Soldier (3/3)
When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
GRNU.png
Atzal, Cave of Eternity.png Atzal, Cave of Eternity (3)
Legendary Land
(Transforms from Journey to Eternity.)

Tap: Add one mana of any color.
C3.pngBlackGreen, Tap: Return target creature card from your graveyard to the battlefield.

RIXR.png
Atzocan Archer.png Atzocan Archer C2.pngGreen (3)
Creature — Human Archer (1/4)
Reach

When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)

XLNU.png
Atzocan Seer.png Atzocan Seer C1.pngGreenWhite (3)
Creature — Human Druid (2/3)
Tap: Add one mana of any color.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

RIXU.png
Audacious Thief.png Audacious Thief C2.pngBlack (3)
Creature — Human Rogue (2/2)
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
JMPC.png
Auger Spree.png Auger Spree C1.pngBlackRed (3)
Instant
Target creature gets +4/-4 until end of turn.
JMPC.png
Augur of Bolas.png Augur of Bolas C1.pngBlue (2)
Creature — Merfolk Wizard (1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
WARU.png
Aurelia, Exemplar of Justice.png Aurelia, Exemplar of Justice C2.pngRedWhite (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

GRNM.png
Auspicious Starrix.png Auspicious Starrix C4.pngGreen (5)
Creature — Elk Beast (6/6)
Mutate C5.pngGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

IKOU.png
Aven Eternal.png Aven Eternal C2.pngBlue (3)
Creature — Zombie Bird Warrior (2/2)
Flying

When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC.png
Aven Gagglemaster.png Aven Gagglemaster C3.pngWhiteWhite (5)
Creature — Bird Warrior (4/3)
Flying

When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.

M21U.png
Aven Sentry.png Aven Sentry C3.pngWhite (4)
Creature — Bird Soldier (3/2)
Flying
DOMC.png
Aven Wind Mage.png Aven Wind Mage C2.pngBlue (3)
Creature — Bird Wizard (2/2)
Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

M19C.png
Avian Oddity.png Avian Oddity C3.pngBlue (4)
Creature — Bird (2/4)
Flying

Cycling C2.pngBlue (C2.pngBlue, Discard this card: Draw a card.)
When you cycle Avian Oddity, put a flying counter on target creature you control.

IKOU.png
Aviation Pioneer.png Aviation Pioneer C2.pngBlue (3)
Creature — Human Artificer (1/2)
When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
M19C.png
Awaken the Erstwhile.png Awaken the Erstwhile C3.pngBlackBlack (5)
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
RNAR.png
Awakened Amalgam.png Awakened Amalgam C4.png (4)
Artifact Creature — Golem (*/*)
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
RIXR.png
Awakener Druid.png Awakener Druid C2.pngGreen (3)
Creature — Human Druid (1/1)
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
JMPU.png
Awakening of Vitu-Ghazi.png Awakening of Vitu-Ghazi C3.pngGreenGreen (5)
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
WARR.png
Axebane Beast.png Axebane Beast C3.pngGreen (4)
Creature — Beast (3/4)
RNAC.png
Axis of Mortality.png Axis of Mortality C4.pngWhiteWhite (6)
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
XLNM.png
Ayara, First of Locthwain.png Ayara, First of Locthwain BlackBlackBlack (3)
Legendary Creature — Elf Noble (2/3)
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

Tap, Sacrifice another black creature: Draw a card.

ELDR.png
Azcanta, the Sunken Ruin.png Azcanta, the Sunken Ruin (2)
Legendary Land
(Transforms from Search for Azcanta.)

Tap: Add Blue.
C2.pngBlue, Tap: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

XLNR.png
Azor, the Lawbringer.png Azor, the Lawbringer C2.pngWhiteWhiteBlueBlue (6)
Legendary Creature — Sphinx (6/6)
Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay CX.pngWhiteBlueBlue. If you do, you gain X life and draw X cards.

RIXM.png
Azorius Guildgate.png Azorius Guildgate (0)
Land — Gate
Azorius Guildgate enters the battlefield tapped.

Tap: Add White or Blue.

RNAC.png
Azorius Knight-Arbiter.png Azorius Knight-Arbiter C3.pngWhiteBlue (5)
Creature — Human Knight (2/5)
Vigilance

Azorius Knight-Arbiter can't be blocked.

RNAC.png
Azorius Locket.png Azorius Locket C3.png (3)
Artifact
Tap: Add White or Blue.

WU.svgWU.svgWU.svgWU.svg, Tap, Sacrifice Azorius Locket: Draw two cards.

RNAC.png
Azorius Skyguard.png Azorius Skyguard C4.pngWhiteBlue (6)
Creature — Human Knight (3/3)
Flying, first strike

Creatures your opponents control get -1/-0.

RNAU.png
Azor's Gateway.png Azor's Gateway C2.png (2)
Legendary Artifact
C1.png, Tap: Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
RIXM.png
Azusa, Lost but Seeking.png Azusa, Lost but Seeking C2.pngGreen (3)
Legendary Creature — Human Monk (1/2)
You may play two additional lands on each of your turns.
M21R.png
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