For other lists of cards see the General card lists and the By Color and CMC card lists.
188 results | ||
---|---|---|
Abnormal Endurance (2) Instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." |
||
Absorb (3) Instant Counter target spell. You gain 3 life. |
||
Academy Drake (3) Creature — Drake (2/2) Kicker (You may pay an additional as you cast this spell.) Flying |
||
Academy Journeymage (5) Creature — Human Wizard (3/2) This spell costs less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. |
||
Acclaimed Contender (3) Creature — Human Knight (3/3) When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
||
Acolyte of Affliction (4) Creature — Human Cleric (2/3) When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand. |
||
Act of Treason (3) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
||
Adamant Will (2) Instant Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
||
Adanto Vanguard (2) Creature — Vampire Soldier (1/1) As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
||
Adanto, the First Fort (1) Legendary Land (Transforms from Legion's Landing.) : Add . |
||
Adaptive Shimmerer (5) Creature — Insect (0/0) Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it. |
||
Adeliz, the Cinder Wind (3) Legendary Creature — Human Wizard (2/2) Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. |
||
Adherent of Hope (2) Creature — Human Soldier (2/1) At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope. |
||
Admiral Beckett Brass (4) Legendary Creature — Human Pirate (3/3) Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. |
||
Admiral's Order (3) Instant Raid — If you attacked this turn, you may pay rather than pay this spell's mana cost. Counter target spell. |
||
Adventurous Impulse (1) Sorcery Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
||
Aegis of the Heavens (2) Instant Target creature gets +1/+7 until end of turn. |
||
Aegis Turtle (1) Creature — Turtle (0/5) |
||
Aerial Assault (3) Sorcery Destroy target tapped creature. You gain 1 life for each creature you control with flying. |
||
Aerial Engineer (4) Creature — Human Artificer (2/4) As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying. |
||
Aeromunculus (3) Creature — Homunculus Mutant (2/3) Flying : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) |
||
Aesthir Glider (3) Artifact Creature — Bird Construct (2/1) Flying Aesthir Glider can't block. |
||
Aether Gust (2) Instant Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library. |
||
Aether Spellbomb (1) Artifact , Sacrifice Aether Spellbomb: Return target creature to its owner's hand. , Sacrifice Aether Spellbomb: Draw a card. |
||
Aether Tunnel (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+0 and can't be blocked. |
||
Aethershield Artificer (4) Creature — Dwarf Artificer (3/3) At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
||
Affa Guard Hound (3) Creature — Dog (2/2) Flash (You may cast this spell any time you could cast an instant.) When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. |
||
Affectionate Indrik (6) Creature — Beast (4/4) When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) |
||
Agent of Treachery (7) Creature — Human Rogue (2/3) When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. |
||
Aggressive Mammoth (6) Creature — Elephant (8/8) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample. |
||
Aggressive Urge (2) Instant Target creature gets +1/+1 until end of turn. Draw a card. |
||
Agonizing Remorse (2) Sorcery Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life. |
||
Agonizing Syphon (4) Sorcery Agonizing Syphon deals 3 damage to any target and you gain 3 life. |
||
Ahn-Crop Invader (3) Creature — Zombie Minotaur Warrior (2/2) As long as it's your turn, Ahn-Crop Invader has first strike. , Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn. |
||
Aid the Fallen (2) Sorcery Choose one or both — • Return target creature card from your graveyard to your hand. |
||
Air Elemental (5) Creature — Elemental (4/4) Flying |
||
Ajani, Adversary of Tyrants (4) Legendary Planeswalker — Ajani (4) +1: Put a +1/+1 counter on each of up to two target creatures. −2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. |
||
Ajani, Inspiring Leader (6) Legendary Planeswalker — Ajani (5) +2: You gain 2 life. Put two +1/+1 counters on up to one target creature. −3: Exile target creature. Its controller gains 2 life. |
||
Ajani, Strength of the Pride (4) Legendary Planeswalker — Ajani (5) +1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. −2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate." |
||
Ajani, the Greathearted (4) Legendary Planeswalker — Ajani (5) Creatures you control have vigilance. +1: You gain 3 life. |
||
Ajani, Wise Counselor (5) Legendary Planeswalker — Ajani (5) +2: You gain 1 life for each creature you control. −3: Creatures you control get +2/+2 until end of turn. |
||
Ajani's Influence (4) Sorcery Put two +1/+1 counters on target creature. Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
||
Ajani's Last Stand (4) Enchantment Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying. When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying. |
||
Ajani's Pridemate (2) Creature — Cat Soldier (2/2) Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. |
||
Ajani's Welcome (1) Enchantment Whenever a creature enters the battlefield under your control, you gain 1 life. |
||
Akroma's Memorial (7) Legendary Artifact Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. |
||
Alabaster Mage (2) Creature — Human Wizard (2/1) : Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) |
||
Alchemist's Gift (1) Instant Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
||
Alela, Artful Provocateur (4) Legendary Creature — Faerie Warlock (2/3) Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. |
||
Alert Heedbonder (3) Creature — Human Scout (2/4) Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance. |
||
Alirios, Enraptured (3) Legendary Creature — Human (2/3) Alirios, Enraptured enters the battlefield tapped. Alirios doesn't untap during your untap step if you control a Reflection. |
||
All That Glitters (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. |
||
Allosaurus Shepherd (1) Creature — Elf Shaman (1/1) Allosaurus Shepherd can't be countered. Green spells you control can't be countered. |
||
Alloy Myr (3) Artifact Creature — Myr (2/2) : Add one mana of any color. |
||
Allure of the Unknown (5) Sorcery Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost. |
||
Almighty Brushwagg (1) Creature — Brushwagg (1/1) Trample : Almighty Brushwagg gets +3/+3 until end of turn. |
||
Alpine Houndmaster (2) Creature — Human Warrior (2/2) When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library. Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures. |
||
Alpine Moon (1) Enchantment As Alpine Moon enters the battlefield, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain ": Add one mana of any color." |
||
Alpine Watchdog (2) Creature — Dog (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
||
Alseid of Life's Bounty (1) Enchantment Creature — Nymph (1/1) Lifelink , Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn. |
||
Altar of the Pantheon (3) Artifact Your devotion to each color and each combination of colors is increased by one. : Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life. |
||
Alter Fate (2) Sorcery — Adventure Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) |
||
Amaranthine Wall (4) Artifact Creature — Wall (0/6) Defender : Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
||
Ambassador Oak (4) Creature — Treefolk Warrior (3/3) When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token. |
||
Amplifire (4) Creature — Elemental (1/1) At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order. |
||
Amulet of Safekeeping (2) Artifact Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays . Creature tokens get -1/-0. |
||
Anax, Hardened in the Forge (3) Legendary Enchantment Creature — Demigod (*/3) Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. |
||
Ancestral Blade (2) Artifact — Equipment When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. |
||
Ancestral Mask (3) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. |
||
Ancestral Statue (4) Artifact Creature — Golem (3/4) When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. |
||
Ancient Animus (2) Instant Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
||
Ancient Brontodon (8) Creature — Dinosaur (9/9) |
||
Ancient Ziggurat (0) Land : Add one mana of any color. Spend this mana only to cast a creature spell. |
||
Angel of Grace (5) Creature — Angel (5/4) Flash Flying |
||
Angel of Mercy (5) Creature — Angel (3/3) Flying When Angel of Mercy enters the battlefield, you gain 3 life. |
||
Angel of the Dawn (5) Creature — Angel (3/3) Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
||
Angel of the Dire Hour (7) Creature — Angel (5/4) Flash Flying |
||
Angel of Vitality (3) Creature — Angel (2/2) Flying If you would gain life, you gain that much life plus 1 instead. |
||
Angelic Ascension (2) Instant Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying. |
||
Angelic Edict (5) Sorcery Exile target creature or enchantment. |
||
Angelic Exaltation (4) Enchantment Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. |
||
Angelic Gift (2) Enchantment — Aura Enchant creature When Angelic Gift enters the battlefield, draw a card. |
||
Angelic Guardian (6) Creature — Angel (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
||
Angelic Page (2) Creature — Angel Spirit (1/1) Flying : Target attacking or blocking creature gets +1/+1 until end of turn. |
||
Angelic Reward (5) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has flying. |
||
Angler Turtle (7) Creature — Turtle (5/7) Hexproof Creatures your opponents control attack each combat if able. |
||
Angrath, Captain of Chaos (4) Legendary Planeswalker — Angrath (5) Creatures you control have menace. −2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
||
Angrath, Minotaur Pirate (6) Legendary Planeswalker — Angrath (5) +2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls. −3: Return target Pirate card from your graveyard to the battlefield. |
||
Angrath, the Flame-Chained (5) Legendary Planeswalker — Angrath (4) +1: Each opponent discards a card and loses 2 life. −3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less. |
||
Angrath's Ambusher (3) Creature — Orc Pirate (2/3) Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker. |
||
Angrath's Fury (5) Sorcery Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
||
Angrath's Marauders (7) Creature — Human Pirate (4/4) If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
||
Angrath's Rampage (2) Sorcery Choose one — • Target player sacrifices an artifact. |
||
Animal Sanctuary (0) Land : Add . , : Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake. |
||
Animating Faerie (3) Creature — Faerie (2/2) Flying |
||
Anointed Chorister (1) Creature — Human Cleric (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) : Anointed Chorister gets +3/+3 until end of turn. |
||
Anointed Deacon (5) Creature — Vampire Cleric (3/3) At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. |
||
Anticipate (2) Instant Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
||
Anvilwrought Raptor (4) Artifact Creature — Bird (2/1) Flying First strike (This creature deals combat damage before creatures without first strike.) |
||
Apex of Power (10) Sorcery Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color. |
||
Aphemia, the Cacophony (2) Legendary Enchantment Creature — Harpy (2/1) Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. |
||
Apostle of Purifying Light (2) Creature — Human Cleric (2/1) Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) : Exile target card from a graveyard. |
||
Applied Biomancy (2) Instant Choose one or both — • Target creature gets +1/+1 until end of turn. |
||
Aquatic Incursion (4) Enchantment When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) : Target Merfolk can't be blocked this turn. |
||
Arasta of the Endless Web (4) Legendary Enchantment Creature — Spider (3/5) Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. |
||
Arbor Armament (1) Instant Put a +1/+1 counter on target creature. That creature gains reach until end of turn. |
||
Arboreal Grazer (1) Creature — Beast (0/3) Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. |
||
Arboretum Elemental (9) Creature — Elemental (7/5) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
||
Arcades, the Strategist (4) Legendary Creature — Elder Dragon (3/5) Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. |
||
Arcane Adaptation (3) Enchantment As Arcane Adaptation enters the battlefield, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. |
||
Arcane Encyclopedia (3) Artifact , : Draw a card. |
||
Arcane Flight (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying. |
||
Arcane Signet (2) Artifact : Add one mana of any color in your commander's color identity. |
||
Arcanist's Owl (4) Artifact Creature — Bird (3/3) Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
||
Arch of Orazca (0) Land Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add . |
||
Archaeomender (3) Creature — Human Wizard (2/3) When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand. |
||
Archfiend's Vessel (1) Creature — Human Cleric (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. |
||
Archipelagore (7) Creature — Leviathan (7/7) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step. |
||
Archon of Absolution (4) Creature — Archon (3/2) Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) |
||
Archon of Falling Stars (6) Creature — Archon (4/4) Flying When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield. |
||
Archon of Justice (5) Creature — Archon (4/4) Flying When Archon of Justice dies, exile target permanent. |
||
Archon of Redemption (5) Creature — Archon (3/4) Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. |
||
Archon of Sun's Grace (4) Creature — Archon (3/4) Flying, lifelink Pegasus creatures you control have lifelink. |
||
Archway Angel (6) Creature — Angel (3/4) Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. |
||
Arclight Phoenix (4) Creature — Phoenix (3/2) Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. |
||
Ardenvale Paladin (4) Creature — Human Knight (2/5) Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it. |
||
Ardenvale Tactician (3) Creature — Human Knight (2/3) Flying |
||
Arena Trickster (4) Creature — Human Shaman (3/3) Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster. |
||
Arguel's Blood Fast (2) Legendary Enchantment , Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast. |
||
Arisen Gorgon (3) Creature — Zombie Gorgon (3/3) Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.) |
||
Arlinn, Voice of the Pack (6) Legendary Planeswalker — Arlinn (7) Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. −2: Create a 2/2 green Wolf creature token. |
||
Arlinn's Wolf (3) Creature — Wolf (3/2) Arlinn's Wolf can't be blocked by creatures with power 2 or less. |
||
Armorcraft Judge (4) Creature — Elf Artificer (3/3) When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. |
||
Arrester's Admonition (3) Instant Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card. |
||
Arrester's Zeal (1) Instant Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn. |
||
Arterial Flow (3) Sorcery Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life. |
||
Artful Takedown (4) Instant Choose one or both — • Tap target creature. |
||
Artificer's Assistant (1) Creature — Bird (1/1) Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |
||
Arvad the Cursed (5) Legendary Creature — Vampire Knight (3/3) Deathtouch, lifelink Other legendary creatures you control get +2/+2. |
||
Aryel, Knight of Windgrace (4) Legendary Creature — Human Knight (4/4) Vigilance , : Create a 2/2 white Knight creature token with vigilance. |
||
Ashes of the Abhorrent (2) Enchantment Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life. |
||
Ashiok, Dream Render (3) Legendary Planeswalker — Ashiok (5) Spells and abilities your opponents control can't cause their controller to search their library. −1: Target player mills four cards. Then exile each opponent's graveyard. |
||
Ashiok, Nightmare Muse (5) Legendary Planeswalker — Ashiok (5) +1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." −3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. |
||
Ashiok, Sculptor of Fears (6) Legendary Planeswalker — Ashiok (4) +2: Draw a card. Each player mills two cards. −5: Put target creature card from a graveyard onto the battlefield under your control. |
||
Ashiok's Erasure (4) Enchantment Flash When Ashiok's Erasure enters the battlefield, exile target spell. |
||
Ashiok's Forerunner (5) Creature — Human Wizard (3/3) Flash When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
||
Ashiok's Skulker (5) Creature — Nightmare (3/5) : Ashiok's Skulker can't be blocked this turn. |
||
Ashmouth Hound (2) Creature — Elemental Dog (2/1) Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. |
||
Aspect of Lamprey (4) Enchantment — Aura Enchant creature you control When Aspect of Lamprey enters the battlefield, target opponent discards two cards. |
||
Aspect of Manticore (3) Enchantment — Aura Flash Enchant creature |
||
Assassin's Strike (6) Sorcery Destroy target creature. Its controller discards a card. |
||
Assassin's Trophy (2) Instant Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. |
||
Assault Formation (2) Enchantment Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender. |
||
Assemble (6) Instant Create three 2/2 green and white Elf Knight creature tokens with vigilance. |
||
Assure (2) Instant Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn. |
||
Atemsis, All-Seeing (6) Legendary Creature — Sphinx (4/5) Flying , : Draw two cards, then discard a card. |
||
Athreos, Shroud-Veiled (6) Legendary Enchantment Creature — God (4/7) Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. |
||
Atris, Oracle of Half-Truths (4) Legendary Creature — Human Advisor (3/2) Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. |
||
Attendant of Vraska (3) Creature — Zombie Soldier (3/3) When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power. |
||
Atzal, Cave of Eternity (3) Legendary Land (Transforms from Journey to Eternity.) : Add one mana of any color. |
||
Atzocan Archer (3) Creature — Human Archer (1/4) Reach When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.) |
||
Atzocan Seer (3) Creature — Human Druid (2/3) : Add one mana of any color. Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand. |
||
Audacious Thief (3) Creature — Human Rogue (2/2) Whenever Audacious Thief attacks, you draw a card and you lose 1 life. |
||
Auger Spree (3) Instant Target creature gets +4/-4 until end of turn. |
||
Augur of Bolas (2) Creature — Merfolk Wizard (1/3) When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
||
Aurelia, Exemplar of Justice (4) Legendary Creature — Angel (2/5) Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
||
Auspicious Starrix (5) Creature — Elk Beast (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield. |
||
Aven Eternal (3) Creature — Zombie Bird Warrior (2/2) Flying When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
||
Aven Gagglemaster (5) Creature — Bird Warrior (4/3) Flying When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying. |
||
Aven Sentry (4) Creature — Bird Soldier (3/2) Flying |
||
Aven Wind Mage (3) Creature — Bird Wizard (2/2) Flying Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn. |
||
Avian Oddity (4) Creature — Bird (2/4) Flying Cycling (, Discard this card: Draw a card.) |
||
Aviation Pioneer (3) Creature — Human Artificer (1/2) When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. |
||
Awaken the Erstwhile (5) Sorcery Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens. |
||
Awakened Amalgam (4) Artifact Creature — Golem (*/*) Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control. |
||
Awakener Druid (3) Creature — Human Druid (1/1) When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. |
||
Awakening of Vitu-Ghazi (5) Instant Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land. |
||
Axebane Beast (4) Creature — Beast (3/4) |
||
Axis of Mortality (6) Enchantment At the beginning of your upkeep, you may have two target players exchange life totals. |
||
Ayara, First of Locthwain (3) Legendary Creature — Elf Noble (2/3) Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. , Sacrifice another black creature: Draw a card. |
||
Azcanta, the Sunken Ruin (2) Legendary Land (Transforms from Search for Azcanta.) : Add . |
||
Azor, the Lawbringer (6) Legendary Creature — Sphinx (6/6) Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. |
||
Azorius Guildgate (0) Land — Gate Azorius Guildgate enters the battlefield tapped. : Add or . |
||
Azorius Knight-Arbiter (5) Creature — Human Knight (2/5) Vigilance Azorius Knight-Arbiter can't be blocked. |
||
Azorius Locket (3) Artifact : Add or . , , Sacrifice Azorius Locket: Draw two cards. |
||
Azorius Skyguard (6) Creature — Human Knight (3/3) Flying, first strike Creatures your opponents control get -1/-0. |
||
Azor's Gateway (2) Legendary Artifact , : Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it. |
||
Azusa, Lost but Seeking (3) Legendary Creature — Human Monk (1/2) You may play two additional lands on each of your turns. |