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Aftermath is an static keyword ability that lets a player cast one half of a split card only from their graveyard.

Note: All cards with Aftermath were removed from the game as part of the September 27th 2018 open beta game update.

DetailsEdit

Cards with Aftermath are one half of a split card. The first half can be cast as a regular spell while the second (Aftermath) part can be cast exclusively from the graveyard. Once the Aftermath part is cast, the full split card is exiled.

It doesn't matter how the card gets into the graveyard; this can happen by regularly casting the first half or other effects/mechanics like discarding from the hand.

The mana cost of a card with Aftermath (split card) is the combined mana costs of its two halves — except on the Stack where only the half that was cast counts towards the cost.

Aftermath cards are all named to that they can be referred to as "first half to "last half", for example Commit to Memory or Onward to Victory.

Expansion InfoEdit

Aftermath was introduced into Magic Arena with Amonkhet (closed beta).

Card/Color DistributionEdit

Aftermath can often be found on Sorcery and Instant cards in all five colors.

VideoEdit

Watch this explanatory video to see how this game concept works.

Amonkhet Spotlight Aftermath

Amonkhet Spotlight Aftermath

Comprehensive RulesEdit

Comprehensive Rules Glossary (October 4, 2019)

Aftermath
A keyword ability that lets a player cast one half of a split card only from their graveyard. See rule 702.126, “Aftermath.”

Comprehensive Rules (October 4, 2019)

  • 702.126. Aftermath
    • 702.126a Aftermath is an ability found on some split cards (see rule 708, “Split Cards”). It represents three static abilities. “Aftermath” means “You may cast this half of this split card from your graveyard,” “This half of this split card can’t be cast from any zone other than a graveyard,” and “If this spell was cast from a graveyard, exile it instead of putting it anywhere else any time it would leave the stack.”

Aftermath Card ListEdit

25 results
Authority Authority C1Color W (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

HOUU
Believe Believe C4Color G (5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.

HOUR
Chance Chance C3Color R (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.

HOUR
Comply Comply Color W (1)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

AKHR
Cooperate Cooperate C2Color U (3)
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Copy target instant or sorcery spell. You may choose new targets for the copy.

HOUR
Dawn Dawn C3Color WColor W (5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

AKHR
Despair Despair C1Color B (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

HOUR
Dust Dust C3Color W (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile any number of target creatures that have -1/-1 counters on them.

HOUR
Earth Earth CXColor RColor R (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

AKHR
Fame Fame C1Color R (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gets +2/+0 and gains haste until end of turn.

HOUU
Feed Feed C3Color G (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.

AKHR
Fight Fight C3Color G (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

AKHR
Finish Finish C2Color B (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

AKHU
Injury Injury C2Color R (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.

AKHR
Lead Lead C3Color G (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

AKHU
Market Market C2Color U (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards, then discard two cards.

HOUU
Memory Memory C4Color UColor U (6)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.

AKHR
Mind Mind C4Color UColor U (6)
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards.

AKHU
Oblivion Oblivion C4Color B (5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

HOUU
Return Return C3Color B (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

AKHR
Ribbons Ribbons CXColor BColor B (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

AKHR
Riches Riches C5Color UColor U (7)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature they control. You gain control of those creatures.

AKHR
Rubble Rubble C2Color R (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

AKHU
Survive Survive C1Color G (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their graveyard into their library.

HOUU
Victory Victory C2Color W (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

AKHU

Keywords

Abilities Evergreen Abilities: DeathtouchDefenderDouble StrikeEnchantEquipFirst StrikeFlashFlyingHasteHexproofIndestructibleLifelinkMenaceProwessReachTrampleVigilance
Other Keyword Abilities: AfflictAftermathAfterlifeAscendConvokeCrewCyclingEmbalmEternalizeFabricateImproviseJump-StartKickerMentorRiotSpectacleTransform
Ability Words  AddendumEnrageRaidRevoltUndergrowth

Actions AdaptExertExploreSurveil
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