Aftermath is an static keyword ability that lets a player cast one half of a split card only from their graveyard.
Note: All cards with Aftermath were removed from the game as part of the September 27th 2018 open beta game update.
Details[]
Cards with Aftermath are one half of a split card. The first half can be cast as a regular spell while the second (Aftermath) part can be cast exclusively from the graveyard. Once the Aftermath part is cast, the full split card is exiled.
It doesn't matter how the card gets into the graveyard; this can happen by regularly casting the first half or other effects/mechanics like discarding from the hand.
The mana cost of a card with Aftermath (split card) is the combined mana costs of its two halves — except on the Stack where only the half that was cast counts towards the cost.
Aftermath cards are all named to that they can be referred to as "first half to "last half", for example Commit to Memory or Onward to Victory.
Expansion Info[]
Aftermath was introduced into Magic Arena with Amonkhet (closed beta).
Card/Color Distribution[]
Aftermath can often be found on Sorcery and Instant cards in all five colors.
Video[]
Watch this explanatory video to see how this game concept works.
Comprehensive Rules[]
Comprehensive Rules Glossary (August 7, 2020)
- Aftermath
- A keyword ability that lets a player cast one half of a split card only from their graveyard. See rule 702.126, “Aftermath.”
Comprehensive Rules (August 7, 2020)
- 702.126. Aftermath
- 702.126a Aftermath is an ability found on some split cards (see rule 708, “Split Cards”). It represents three static abilities. “Aftermath” means “You may cast this half of this split card from your graveyard,” “This half of this split card can’t be cast from any zone other than a graveyard,” and “If this spell was cast from a graveyard, exile it instead of putting it anywhere else any time it would leave the stack.”
Aftermath Card List[]
25 results | ||
Authority (2) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn. |
||
Believe (5) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand. |
||
Chance (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards. |
||
Comply (1) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name. |
||
Cooperate (3) Instant Aftermath (Cast this spell only from your graveyard. Then exile it.) Copy target instant or sorcery spell. You may choose new targets for the copy. |
||
Dawn (5) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. |
||
Despair (2) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card." |
||
Dust (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile any number of target creatures that have -1/-1 counters on them. |
||
Earth (2) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying. |
||
Fame (2) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gets +2/+0 and gains haste until end of turn. |
||
Feed (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater. |
||
Fight (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls. |
||
Finish (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. |
||
Injury (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Injury deals 2 damage to target creature and 2 damage to target player or planeswalker. |
||
Lead (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so. |
||
Market (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards. |
||
Memory (6) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards. |
||
Mind (6) Instant Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards. |
||
Oblivion (5) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target opponent discards two cards. |
||
Return (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token. |
||
Ribbons (2) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life. |
||
Riches (7) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature they control. You gain control of those creatures. |
||
Rubble (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step. |
||
Survive (2) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library. |
||
Victory (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn. |
Abilities | Evergreen Abilities: Deathtouch • Defender • Double Strike • Enchant • Equip • First Strike • Flash • Flying • Haste • Hexproof • Indestructible • Lifelink • Menace • Prowess • Reach • Trample • Vigilance • Ward
| |
Other Keyword Abilities: Affinity • Afflict • Afterlife • Aftermath • Ascend • Blitz • Boast • Cascade • Casualty • Changeling • Cleave • Companion • Compleated • Convoke • Crew • Cycling • Decayed • Disturb • Embalm • Escape • Eternalize • Evoke • Evolve • Exalted • Exploit • Fabricate • Fear • Flashback • Foretell • Hideaway • Improvise • Jump-Start • Kicker • Landwalk • Living Weapon • Madness • Menace • Mentor • Modular • Mutate • Ninjutsu • Outlast • Overload • Persist • Protection • Prowess • Rebound • Reconfigure • Riot • Scavenge • Shroud • Spectacle • Split Second • Storm • Training • Transform • Undying • Unearth
| ||
Ability Words | Addendum • Constellation • Enrage • Landfall • Magecraft • Raid • Revolt • Undergrowth | |
| ||
Actions | Adapt • Amass • Connive • Exert • Explore • Investigate • Learn • Phase out • Proliferate • Surveil • Venture into the Dungeon |