Aftermath is an static keyword ability that lets a player cast one half of a split card only from their graveyard.

Note: All cards with Aftermath were removed from the game as part of the September 27th 2018 open beta game update.

Details

Cards with Aftermath are one half of a split card. The first half can be cast as a regular spell while the second (Aftermath) part can be cast exclusively from the graveyard. Once the Aftermath part is cast, the full split card is exiled.

It doesn't matter how the card gets into the graveyard; this can happen by regularly casting the first half or other effects/mechanics like discarding from the hand.

The mana cost of a card with Aftermath (split card) is the combined mana costs of its two halves — except on the Stack where only the half that was cast counts towards the cost.

Aftermath cards are all named to that they can be referred to as "first half to "last half", for example Commit to Memory or Onward to Victory.

Expansion Info

Aftermath was introduced into Magic Arena with Amonkhet (closed beta).

Card/Color Distribution

Aftermath can often be found on Sorcery and Instant cards in all five colors.

Video

Watch this explanatory video to see how this game concept works.

Amonkhet_Spotlight_Aftermath

Amonkhet Spotlight Aftermath

Comprehensive Rules

Comprehensive Rules Glossary (August 7, 2020)

Aftermath
A keyword ability that lets a player cast one half of a split card only from their graveyard. See rule 702.126, “Aftermath.”

Comprehensive Rules (August 7, 2020)

  • 702.126. Aftermath
    • 702.126a Aftermath is an ability found on some split cards (see rule 708, “Split Cards”). It represents three static abilities. “Aftermath” means “You may cast this half of this split card from your graveyard,” “This half of this split card can’t be cast from any zone other than a graveyard,” and “If this spell was cast from a graveyard, exile it instead of putting it anywhere else any time it would leave the stack.”

Aftermath Card List

25 results
Authority.png Authority C1.pngWhite (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

HOUU.png
Believe.png Believe C4.pngGreen (5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.

HOUR.png
Chance.png Chance C3.pngRed (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.

HOUR.png
Comply.png Comply White (1)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

AKHR.png
Cooperate.png Cooperate C2.pngBlue (3)
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Copy target instant or sorcery spell. You may choose new targets for the copy.

HOUR.png
Dawn.png Dawn C3.pngWhiteWhite (5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

AKHR.png
Despair.png Despair C1.pngBlack (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

HOUR.png
Dust.png Dust C3.pngWhite (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile any number of target creatures that have -1/-1 counters on them.

HOUR.png
Earth.png Earth CX.pngRedRed (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

AKHR.png
Fame.png Fame C1.pngRed (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gets +2/+0 and gains haste until end of turn.

HOUU.png
Feed.png Feed C3.pngGreen (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.

AKHR.png
Fight.png Fight C3.pngGreen (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

AKHR.png
Finish.png Finish C2.pngBlack (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

AKHU.png
Injury.png Injury C2.pngRed (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.

AKHR.png
Lead.png Lead C3.pngGreen (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

AKHU.png
Market.png Market C2.pngBlue (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards, then discard two cards.

HOUU.png
Memory.png Memory C4.pngBlueBlue (6)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.

AKHR.png
Mind.png Mind C4.pngBlueBlue (6)
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards.

AKHU.png
Oblivion.png Oblivion C4.pngBlack (5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

HOUU.png
Return.png Return C3.pngBlack (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

AKHR.png
Ribbons.png Ribbons CX.pngBlackBlack (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

AKHR.png
Riches.png Riches C5.pngBlueBlue (7)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature they control. You gain control of those creatures.

AKHR.png
Rubble.png Rubble C2.pngRed (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

AKHU.png
Survive.png Survive C1.pngGreen (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their graveyard into their library.

HOUU.png
Victory.png Victory C2.pngWhite (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

AKHU.png


Keywords

Abilities Evergreen Abilities: DeathtouchDefenderDouble StrikeEnchantEquipFirst StrikeFlashFlyingHasteHexproofIndestructibleLifelinkMenaceProwessReachTrampleVigilance
Other Keyword Abilities: AfflictAftermathAfterlifeAscendConvokeCrewCyclingEmbalmEternalizeFabricateImproviseJump-StartKickerMentorRiotSpectacleTransform
Ability Words  AddendumEnrageRaidRevoltUndergrowth

Actions AdaptExertExploreSurveil
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