Afterlife is a triggered keyword ability that creates an amount of white and black Spirit creature tokens with flying, when the creature with Afterlife dies.[1]
Expansion Info[]
Afterlife was introduced into Magic Arena with Ravnica Allegiance (open beta).
Video[]
Watch this explanatory video to see how Afterlife works.
Orzhov Mechanic Spotlight Afterlife
Comprehensive Rules[]
Comprehensive Rules Glossary (August 7, 2020)
- Afterlife
- A keyword ability that leaves behind Spirit creature tokens when certain creatures die. See rule 702.134, “Afterlife.”
Comprehensive Rules (August 7, 2020)
- 702.134. Afterlife
- 702.134a Afterlife is a triggered ability. “Afterlife N” means “When this permanent is put into a graveyard from the battlefield, create N 1/1 white and black Spirit creature tokens with flying.”
- 702.134b If a permanent has multiple instances of afterlife, each triggers separately.
Afterlife Card List[]
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Debtors' Transport Creature — Thrull (5/3) Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) |
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Imperious Oligarch Creature — Human Cleric (2/1) Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Knight of Sorrows Creature — Human Knight (3/3) Knight of Sorrows can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Knight of the Last Breath Creature — Giant Knight (4/4) Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.) |
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Ministrant of Obligation Creature — Human Cleric (2/1) Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) |
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Orzhov Enforcer Creature — Human Rogue (1/2) Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Orzhov Racketeers Creature — Human Rogue (3/2) Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) |
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Seraph of the Scales Creature — Angel (4/3) Flying
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Syndicate Messenger Creature — Bird (2/3) Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Tithe Taker Creature — Human Soldier (2/1) During your turn, spells your opponents cast cost Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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| Abilities | Evergreen Abilities: Deathtouch • Defender • Double Strike • Enchant • Equip • First Strike • Flash • Flying • Haste • Hexproof • Indestructible • Lifelink • Menace • Prowess • Reach • Trample • Vigilance • Ward
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| Other Keyword Abilities: Affinity • Afflict • Afterlife • Aftermath • Ascend • Blitz • Boast • Cascade • Casualty • Changeling • Cleave • Companion • Compleated • Convoke • Crew • Cycling • Decayed • Disturb • Embalm • Escape • Eternalize • Evoke • Evolve • Exalted • Exploit • Fabricate • Fear • Flashback • Foretell • Hideaway • Improvise • Jump-Start • Kicker • Landwalk • Living Weapon • Madness • Menace • Mentor • Modular • Mutate • Ninjutsu • Outlast • Overload • Persist • Protection • Prowess • Rebound • Reconfigure • Riot • Scavenge • Shroud • Spectacle • Split Second • Storm • Training • Transform • Undying • Unearth
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| Ability Words | Addendum • Constellation • Enrage • Landfall • Magecraft • Raid • Revolt • Undergrowth | |
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| Actions | Adapt • Amass • Connive • Exert • Explore • Investigate • Learn • Phase out • Proliferate • Surveil • Venture into the Dungeon | |
References[]
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