FANDOM


RIP
Card No Longer Available
This card was removed from MTG Arena on Sept 27th 2018 as part of the open beta patch.
Name Aetherwind Basker
Mana Cost C4Color GColor GColor G
Converted Mana Cost 7
Types Creature — Lizard
Text Trample

Whenever Aetherwind Basker enters the battlefield or attacks, you get Energy (an energy counter) for each creature you control.
Pay Energy: Aetherwind Basker gets +1/+1 until end of turn.

Flavor Its frill inspired the design of efficient aether collectors.
P/T (7/7)
Expansion AERM Aether Revolt
Rarity Mythic Rare
Aetherwind Basker
Card rulings (?)
2017-02-09 The triggered ability triggers both when Aetherwind Basker enters the battlefield and whenever it attacks. You don’t have to choose only one.
2017-02-09 Abilities that trigger “whenever you get one or more Energy,” such as that of Fabrication Module from the Kaladesh set, trigger only once as Aetherwind Basker’s triggered ability resolves.
2017-02-09 Energy is the energy symbol. It represents one energy counter.
2017-02-09 Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
2017-02-09 Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
2017-02-09 If an effect says you get one or more Energy, you get that many energy counters. To pay one or more Energy, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2017-02-09 Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
2017-02-09 You can’t pay more energy counters than you have.
Community content is available under CC-BY-SA unless otherwise noted.