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Addendum is an Ability Word found (mostly) on instants that have additional or alternative effects if you cast the spell during your main phase.[1]

Expansion Info[]

Addendum was introduced into Magic Arena with Ravnica Allegiance (open beta).

Video[]

Watch this explanatory video to see how Addendum works.

Azorius_Mechanic_Spotlight_Addendum

Azorius Mechanic Spotlight Addendum

Addendum Card List[]

9 results
Arrester's Admonition Blue (3)
Instant
Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

Arrester's Zeal White (1)
Instant
Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Code of Constraint Blue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

Emergency Powers WhiteBlue (7)
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.

Precognitive Perception BlueBlue (5)
Instant
Draw three cards.

Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

Sentinel's Mark White (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

Sphinx's Insight WhiteBlue (4)
Instant
Draw two cards.

Addendum — If you cast this spell during your main phase, you gain 2 life.

Summary Judgment White (2)
Instant
Summary Judgment deals 3 damage to target tapped creature.

Addendum — If you cast this spell during your main phase, it deals 5 damage instead.

Unbreakable Formation White (3)
Instant
Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.



Keywords

Abilities Evergreen Abilities: DeathtouchDefenderDouble StrikeEnchantEquipFirst StrikeFlashFlyingHasteHexproofIndestructibleLifelinkMenaceProwessReachTrampleVigilanceWard
Other Keyword Abilities: AffinityAfflictAfterlifeAftermathAscendBlitzBoastCascadeCasualtyChangelingCleaveCompanionCompleatedConvokeCrewCyclingDecayedDisturbEmbalmEscapeEternalizeEvokeEvolveExaltedExploitFabricateFearFlashbackForetellHideawayImproviseJump-StartKickerLandwalkLiving WeaponMadnessMenaceMentorModularMutateNinjutsuOutlastOverloadPersistProtectionProwessReboundReconfigureRiotScavengeShroudSpectacleSplit SecondStormTrainingTransformUndyingUnearth
Ability Words  AddendumConstellationEnrageLandfallMagecraftRaidRevoltUndergrowth

Actions AdaptAmassConniveExertExploreInvestigateLearnPhase outProliferateSurveilVenture into the Dungeon

References[]

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