Addendum is an Ability Word found (mostly) on instants that have additional or alternative effects if you cast the spell during your main phase.[1]
Expansion Info[]
Addendum was introduced into Magic Arena with Ravnica Allegiance (open beta).
Video[]
Watch this explanatory video to see how Addendum works.
Azorius Mechanic Spotlight Addendum
Addendum Card List[]
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Arrester's Admonition Instant Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card. |
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Arrester's Zeal Instant Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn. |
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Code of Constraint Instant Target creature gets -4/-0 until end of turn. Draw a card. |
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Emergency Powers Instant Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield. |
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Precognitive Perception Instant Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards. |
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Sentinel's Mark Enchantment — Aura Flash Enchant creature |
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Sphinx's Insight Instant Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life. |
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Summary Judgment Instant Summary Judgment deals 3 damage to target tapped creature. Addendum — If you cast this spell during your main phase, it deals 5 damage instead. |
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Unbreakable Formation Instant Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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| Abilities | Evergreen Abilities: Deathtouch • Defender • Double Strike • Enchant • Equip • First Strike • Flash • Flying • Haste • Hexproof • Indestructible • Lifelink • Menace • Prowess • Reach • Trample • Vigilance • Ward
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| Other Keyword Abilities: Affinity • Afflict • Afterlife • Aftermath • Ascend • Blitz • Boast • Cascade • Casualty • Changeling • Cleave • Companion • Compleated • Convoke • Crew • Cycling • Decayed • Disturb • Embalm • Escape • Eternalize • Evoke • Evolve • Exalted • Exploit • Fabricate • Fear • Flashback • Foretell • Hideaway • Improvise • Jump-Start • Kicker • Landwalk • Living Weapon • Madness • Menace • Mentor • Modular • Mutate • Ninjutsu • Outlast • Overload • Persist • Protection • Prowess • Rebound • Reconfigure • Riot • Scavenge • Shroud • Spectacle • Split Second • Storm • Training • Transform • Undying • Unearth
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| Ability Words | Addendum • Constellation • Enrage • Landfall • Magecraft • Raid • Revolt • Undergrowth | |
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| Actions | Adapt • Amass • Connive • Exert • Explore • Investigate • Learn • Phase out • Proliferate • Surveil • Venture into the Dungeon | |
References[]
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