Addendum is an Ability Word found (mostly) on instants that have additional or alternative effects if you cast the spell during your main phase.[1]
Expansion Info
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Addendum was introduced into Magic Arena with Ravnica Allegiance (open beta).
Video
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Watch this explanatory video to see how Addendum works.
Addendum Card List
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9 results | ||
![]() | Arrester's Admonition ![]() ![]() Instant Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card. | ![]() |
![]() | Arrester's Zeal ![]() Instant Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn. | ![]() |
![]() | Code of Constraint ![]() ![]() Instant Target creature gets -4/-0 until end of turn. Draw a card. | ![]() |
![]() | Emergency Powers ![]() ![]() ![]() Instant Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield. | ![]() |
![]() | Precognitive Perception ![]() ![]() ![]() Instant Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards. | ![]() |
![]() | Sentinel's Mark ![]() ![]() Enchantment — Aura Flash Enchant creature | ![]() |
![]() | Sphinx's Insight ![]() ![]() ![]() Instant Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life. | ![]() |
![]() | Summary Judgment ![]() ![]() Instant Summary Judgment deals 3 damage to target tapped creature. Addendum — If you cast this spell during your main phase, it deals 5 damage instead. | ![]() |
![]() | Unbreakable Formation ![]() ![]() Instant Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. | ![]() |
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Abilities | Evergreen Abilities: Deathtouch • Defender • Double Strike • Enchant • Equip • First Strike • Flash • Flying • Haste • Hexproof • Indestructible • Lifelink • Menace • Prowess • Reach • Trample • Vigilance
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Other Keyword Abilities: Afflict • Aftermath • Afterlife • Ascend • Convoke • Crew • Cycling • Embalm • Eternalize • Fabricate • Improvise • Jump-Start • Kicker • Mentor • Riot • Spectacle • Transform
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Ability Words | Addendum • Enrage • Raid • Revolt • Undergrowth | |
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Actions | Adapt • Exert • Explore • Surveil |
References
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