Adapt is a Keyword Action which lets you pay a mana cost, then if there are no +1/+1 counters on the creature, you get to put a certain amount of +1/+1 counters on the creature.[1]
Expansion Info[]
Adapt was introduced into Magic Arena with Ravnica Allegiance (open beta).
Video[]
Watch this explanatory video to see how Adapt works.
Simic Mechanic Spotlight Adapt
Comprehensive Rules[]
Comprehensive Rules Glossary (August 7, 2020)
- Adapt
- A keyword action that puts +1/+1 counters on a creature that doesn’t have any yet. See rule 701.43, “Adapt.”
Comprehensive Rules (August 7, 2020)
- 701.43. Adapt
- 701.43a “Adapt N” means “If this permanent has no +1/+1 counters on it, put N +1/+1 counters on it.”
Adapt Card List[]
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Adaptive Shimmerer Creature — Insect (0/0) Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it. |
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Aeromunculus Creature — Homunculus Mutant (2/3) Flying
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Arcane Adaptation Enchantment As Arcane Adaptation enters the battlefield, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. |
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Benthic Biomancer Creature — Merfolk Wizard Mutant (1/1) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. |
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Biomancer's Familiar Creature — Mutant (2/2) Activated abilities of creatures you control cost
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Growth-Chamber Guardian Creature — Elf Crab Warrior (2/2) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library. |
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Incubation Druid Creature — Elf Druid (0/2)
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Pteramander Creature — Salamander Drake (1/1) Flying
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Sauroform Hybrid Creature — Human Lizard Warrior (2/2) |
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Scuttlegator Creature — Crab Turtle Crocodile (6/6) Defender
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Sharktocrab Creature — Shark Octopus Crab (4/4) Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Skatewing Spy Creature — Vedalken Rogue Mutant (2/3) Each creature you control with a +1/+1 counter on it has flying. |
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Skitter Eel Creature — Fish Crab (3/3) |
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Trollbred Guardian Creature — Troll Frog Warrior (5/5) Each creature you control with a +1/+1 counter on it has trample. |
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Zegana, Utopian Speaker Legendary Creature — Merfolk Wizard (4/4) When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.
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| Abilities | Evergreen Abilities: Deathtouch • Defender • Double Strike • Enchant • Equip • First Strike • Flash • Flying • Haste • Hexproof • Indestructible • Lifelink • Menace • Prowess • Reach • Trample • Vigilance • Ward
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| Other Keyword Abilities: Affinity • Afflict • Afterlife • Aftermath • Ascend • Blitz • Boast • Cascade • Casualty • Changeling • Cleave • Companion • Compleated • Convoke • Crew • Cycling • Decayed • Disturb • Embalm • Escape • Eternalize • Evoke • Evolve • Exalted • Exploit • Fabricate • Fear • Flashback • Foretell • Hideaway • Improvise • Jump-Start • Kicker • Landwalk • Living Weapon • Madness • Menace • Mentor • Modular • Mutate • Ninjutsu • Outlast • Overload • Persist • Protection • Prowess • Rebound • Reconfigure • Riot • Scavenge • Shroud • Spectacle • Split Second • Storm • Training • Transform • Undying • Unearth
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| Ability Words | Addendum • Constellation • Enrage • Landfall • Magecraft • Raid • Revolt • Undergrowth | |
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| Actions | Adapt • Amass • Connive • Exert • Explore • Investigate • Learn • Phase out • Proliferate • Surveil • Venture into the Dungeon | |
References[]
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