Adapt is a Keyword Action which lets you pay a mana cost, then if there are no +1/+1 counters on the creature, you get to put a certain amount of +1/+1 counters on the creature.[1]
Expansion Info
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Adapt was introduced into Magic Arena with Ravnica Allegiance (open beta).
Video
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Watch this explanatory video to see how Adapt works.
Comprehensive Rules
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Comprehensive Rules Glossary (October 4, 2019)
- Adapt
- A keyword action that puts +1/+1 counters on a creature that doesn’t have any yet. See rule 701.42, “Adapt.”
Comprehensive Rules (October 4, 2019)
- 701.42. Adapt
- 701.42a “Adapt N” means “If this permanent has no +1/+1 counters on it, put N +1/+1 counters on it.”
Adapt Card List
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14 results | ||
![]() | Aeromunculus ![]() ![]() ![]() Creature — Homunculus Mutant (2/3) Flying
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![]() | Arcane Adaptation ![]() ![]() Enchantment As Arcane Adaptation enters the battlefield, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. | ![]() |
![]() | Benthic Biomancer ![]() Creature — Merfolk Wizard Mutant (1/1) ![]() ![]() Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. | ![]() |
![]() | Biomancer's Familiar ![]() ![]() Creature — Mutant (2/2) Activated abilities of creatures you control cost ![]()
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![]() | Growth-Chamber Guardian ![]() ![]() Creature — Elf Crab Warrior (2/2) ![]() ![]() Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library. | ![]() |
![]() | Incubation Druid ![]() ![]() Creature — Elf Druid (0/2) ![]()
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![]() | Pteramander ![]() Creature — Salamander Drake (1/1) Flying
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![]() | Sauroform Hybrid ![]() ![]() Creature — Human Lizard Warrior (2/2) ![]() ![]() ![]() | ![]() |
![]() | Scuttlegator ![]() Creature — Crab Turtle Crocodile (6/6) Defender
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![]() | Sharktocrab ![]() ![]() ![]() Creature — Fish Octopus Crab (4/4) ![]() ![]() ![]() Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. | ![]() |
![]() | Skatewing Spy ![]() ![]() Creature — Vedalken Rogue Mutant (2/3) ![]() ![]() Each creature you control with a +1/+1 counter on it has flying. | ![]() |
![]() | Skitter Eel ![]() ![]() Creature — Fish Crab (3/3) ![]() ![]() | ![]() |
![]() | Trollbred Guardian ![]() ![]() Creature — Troll Frog Warrior (5/5) ![]() ![]() Each creature you control with a +1/+1 counter on it has trample. | ![]() |
![]() | Zegana, Utopian Speaker ![]() ![]() ![]() Legendary Creature — Merfolk Wizard (4/4) When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.
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Abilities | Evergreen Abilities: Deathtouch • Defender • Double Strike • Enchant • Equip • First Strike • Flash • Flying • Haste • Hexproof • Indestructible • Lifelink • Menace • Prowess • Reach • Trample • Vigilance
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Other Keyword Abilities: Afflict • Aftermath • Afterlife • Ascend • Convoke • Crew • Cycling • Embalm • Eternalize • Fabricate • Improvise • Jump-Start • Kicker • Mentor • Riot • Spectacle • Transform
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Ability Words | Addendum • Enrage • Raid • Revolt • Undergrowth | |
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Actions | Adapt • Exert • Explore • Surveil |
References
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