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===Aftermath===
 
===Aftermath===
 
[[File:Icon unkown.png|left]] Split cards, that let you play one half of a split card only from your graveyard.
 
[[File:Icon unkown.png|left]] Split cards, that let you play one half of a split card only from your graveyard.
 
{{Main|Aftermath}}{{Clear}}
 
   
 
===Awaken===
 
===Awaken===
 
[[File:Icon unkown.png|left]] Awaken is an ability that lets you pay an alternative casting cost in order to transform a [[Land|land]] into a [[Creature|creature]].
 
[[File:Icon unkown.png|left]] Awaken is an ability that lets you pay an alternative casting cost in order to transform a [[Land|land]] into a [[Creature|creature]].
 
{{Main|Awaken}}{{Clear}}
 
   
 
===Can't Block===
 
===Can't Block===
 
[[File:Icon unkown.png|left]] Can't Block is a static ability found on creatures. They cannot be used as blocking creatures.
 
[[File:Icon unkown.png|left]] Can't Block is a static ability found on creatures. They cannot be used as blocking creatures.
 
{{Main|Blocking}}{{Clear}}
 
   
 
===Can't be blocked===
 
===Can't be blocked===
 
[[File:Icon unkown.png|left]] Can't be blocked is a static ability found on creatures. They cannot be blocked.
 
[[File:Icon unkown.png|left]] Can't be blocked is a static ability found on creatures. They cannot be blocked.
 
{{Main|Blocking}}{{Clear}}
 
   
 
===Crew===
 
===Crew===
 
[[File:Icon unkown.png|left]] Turn a ''Vehicle'' Artifact into an Artifact Creature by tapping another creature. Gain additional benefits if the tapped creature has the ''Pilot'' subtype.
 
[[File:Icon unkown.png|left]] Turn a ''Vehicle'' Artifact into an Artifact Creature by tapping another creature. Gain additional benefits if the tapped creature has the ''Pilot'' subtype.
 
{{Main|Crew}}{{Clear}}
 
   
 
===Cycling===
 
===Cycling===
 
[[File:Icon unkown.png|left]] An ability, which let's you discard the card from your hand to draw another card.
 
[[File:Icon unkown.png|left]] An ability, which let's you discard the card from your hand to draw another card.
 
{{Main|Cycling}}{{Clear}}
 
   
 
===Deathtouch===
 
===Deathtouch===
 
[[File:Icon unkown.png|left]] Deathtouch is a static ability that means any amount of damage dealt by a source with deathtouch is enough to kill the creature receiving the damage.
 
[[File:Icon unkown.png|left]] Deathtouch is a static ability that means any amount of damage dealt by a source with deathtouch is enough to kill the creature receiving the damage.
 
{{Main|Deathtouch}}{{Clear}}
 
   
 
===Defender===
 
===Defender===
 
[[File:Icon unkown.png|left]] Defender is a static ability that means the affected permanent cannot attack. It is commonly found on creatures with low power, and high toughness, such as most walls.
 
[[File:Icon unkown.png|left]] Defender is a static ability that means the affected permanent cannot attack. It is commonly found on creatures with low power, and high toughness, such as most walls.
 
{{Main|Defender}}{{Clear}}
 
   
 
===Devoid===
 
===Devoid===
 
[[File:Icon unkown.png|left]] Devoid is a static ability that makes a card [[Colorless|colorless]], no matter if it has colored [[Mana|mana]] as its casting cost.
 
[[File:Icon unkown.png|left]] Devoid is a static ability that makes a card [[Colorless|colorless]], no matter if it has colored [[Mana|mana]] as its casting cost.
 
{{Main|Devoid}}{{Clear}}
 
   
 
===Doesn't Untap===
 
===Doesn't Untap===
 
[[File:Icon unkown.png|left]] Sometimes a permanent gets this ability mostly from a blue source like {{Card|Fogwalker}} or {{Card|Ice Over}}.
 
[[File:Icon unkown.png|left]] Sometimes a permanent gets this ability mostly from a blue source like {{Card|Fogwalker}} or {{Card|Ice Over}}.
 
{{Main|Tapping}}{{Clear}}
 
   
 
===Double Strike===
 
===Double Strike===
 
[[File:Icon unkown.png|left]] A creature with double strike deals damage during the first [[Combat Damage Step|combat damage step]] alongside creatures with [[first strike]], then additionally deal damage during the second damage step along with regular creatures.
 
[[File:Icon unkown.png|left]] A creature with double strike deals damage during the first [[Combat Damage Step|combat damage step]] alongside creatures with [[first strike]], then additionally deal damage during the second damage step along with regular creatures.
 
{{Main|Double Strike}}{{Clear}}
 
   
 
===Embalm===
 
===Embalm===
 
[[File:Icon unkown.png|left]] An activated ability that lets you exile a creature card from your graveyard to create a mummified token version of that card.
 
[[File:Icon unkown.png|left]] An activated ability that lets you exile a creature card from your graveyard to create a mummified token version of that card.
 
{{Main|Embalm}}{{Clear}}
 
   
 
===Emerge===
 
===Emerge===
 
[[File:Icon unkown.png|left]] Emerge is a ability that gives an alternative way to cast colossal Eldrazi. Instead of the mana cost of a spell with emerge, you can sacrifice '''ONE''' creature and pay its emerge cost instead at a discount. The emerge cost is reduced by the converted mana cost of the creature sacrificed. 
 
[[File:Icon unkown.png|left]] Emerge is a ability that gives an alternative way to cast colossal Eldrazi. Instead of the mana cost of a spell with emerge, you can sacrifice '''ONE''' creature and pay its emerge cost instead at a discount. The emerge cost is reduced by the converted mana cost of the creature sacrificed. 
 
{{Main|Emerge}}{{Clear}}
 
   
 
===Enchant===
 
===Enchant===
 
[[File:Icon unkown.png|left]] Enchant {object or player} is a static ability found on [[aura]]s which defines what they can enchant. The keyword is written with a quality after it (e.g. Enchant creature) which defines what a the aura can enchant. Technically it can attach to permanents.
 
[[File:Icon unkown.png|left]] Enchant {object or player} is a static ability found on [[aura]]s which defines what they can enchant. The keyword is written with a quality after it (e.g. Enchant creature) which defines what a the aura can enchant. Technically it can attach to permanents.
 
{{Main|Enchant}}{{Clear}}
 
   
 
===Energy===
 
===Energy===
 
[[File:Icon unkown.png|left]] Gather ''Energy counters'' ({{E}}) and spend them on ''Energy abilities''.
 
[[File:Icon unkown.png|left]] Gather ''Energy counters'' ({{E}}) and spend them on ''Energy abilities''.
 
{{Main|Energy}}{{Clear}}
 
   
 
===Equip===
 
===Equip===
 
[[File:Icon unkown.png|left]] Equip is an activated ability found on equipments. By paying an equip cost, you can attach the artifact to a creature you control. Equipping can only be used at sorcery speed.
 
[[File:Icon unkown.png|left]] Equip is an activated ability found on equipments. By paying an equip cost, you can attach the artifact to a creature you control. Equipping can only be used at sorcery speed.
 
{{Main|Equip}}{{Clear}}
 
   
 
===Escalate===
 
===Escalate===
 
[[File:Icon unkown.png|left]] Escalate is a static ability, that lets you pay an additional mana cost for each mode after the first.
 
[[File:Icon unkown.png|left]] Escalate is a static ability, that lets you pay an additional mana cost for each mode after the first.
 
{{Main|Escalate}}{{Clear}}
 
   
 
===Exert===
 
===Exert===
 
[[File:Icon unkown.png|left]] An ability, which may be used, when a creature attacks. The effect of the ability happens, but the creature won't untap during the next untap step.
 
[[File:Icon unkown.png|left]] An ability, which may be used, when a creature attacks. The effect of the ability happens, but the creature won't untap during the next untap step.
 
{{Main|Exert}}{{Clear}}
 
   
 
===Fabricate===
 
===Fabricate===
 
[[File:Icon unkown.png|left]] A triggered ability, that lets you put a number of +1/+1 counters on a creature, or create a number of 1/1 colorless ''Servo artifact creature tokens''.
 
[[File:Icon unkown.png|left]] A triggered ability, that lets you put a number of +1/+1 counters on a creature, or create a number of 1/1 colorless ''Servo artifact creature tokens''.
 
{{Main|Fabricate}}{{Clear}}
 
   
 
===First Strike===
 
===First Strike===
 
[[File:Icon_FirstStrike.png|left]] First strike is a static ability that creates an additional combat damage step. A creature with first strike will deal its combat damage before a creature that doesn't.
 
[[File:Icon_FirstStrike.png|left]] First strike is a static ability that creates an additional combat damage step. A creature with first strike will deal its combat damage before a creature that doesn't.
 
{{Main|First strike}}{{Clear}}
 
   
 
===Flash===
 
===Flash===
 
[[File:Icon unkown.png|left]] Flash is a static ability that allows the affected card to be cast at any time you could cast an instant.
 
[[File:Icon unkown.png|left]] Flash is a static ability that allows the affected card to be cast at any time you could cast an instant.
 
{{Main|Flash}}{{Clear}}
 
   
 
===Flying===
 
===Flying===
 
[[File:Icon unkown.png|left]] A creature with flying cannot be blocked except by other creatures with either flying or reach. Creatures with flying can block other creatures with or without flying.
 
[[File:Icon unkown.png|left]] A creature with flying cannot be blocked except by other creatures with either flying or reach. Creatures with flying can block other creatures with or without flying.
 
{{Main|Flying}}{{Clear}}
 
   
 
===Haste===
 
===Haste===
 
[[File:Icon unkown.png|left]] Haste is a static ability that allows creatures to ignore the rules informally known as "summoning sickness". This means that they can attack, and activate tap or untap abilities on the same turn they enter the battlefield.
 
[[File:Icon unkown.png|left]] Haste is a static ability that allows creatures to ignore the rules informally known as "summoning sickness". This means that they can attack, and activate tap or untap abilities on the same turn they enter the battlefield.
 
{{Main|Haste}}{{Clear}}
 
   
 
===Hexproof===
 
===Hexproof===
 
[[File:Icon unkown.png|left]] Hexproof is a static ability that means that the affected permanent can't be the target of spells or abilities your opponents control, but can still be target by spells or abilities you control.
 
[[File:Icon unkown.png|left]] Hexproof is a static ability that means that the affected permanent can't be the target of spells or abilities your opponents control, but can still be target by spells or abilities you control.
 
{{Main|Hexproof}}{{Clear}}
 
   
 
===Improvise===
 
===Improvise===
 
[[File:Icon unkown.png|left]] Improvise is a static ability that lets you tap artifacts for {{1}} to help casting the spell.
 
[[File:Icon unkown.png|left]] Improvise is a static ability that lets you tap artifacts for {{1}} to help casting the spell.
 
{{Main|Improvise}}{{Clear}}
 
   
 
===Indestructible===
 
===Indestructible===
 
[[File:Icon unkown.png|left]] Indestructible is a keyword ability that means that any permanent that has indestructible cannot be destroyed, and cannot die as a result of lethal damage.
 
[[File:Icon unkown.png|left]] Indestructible is a keyword ability that means that any permanent that has indestructible cannot be destroyed, and cannot die as a result of lethal damage.
 
{{Main|Indestructible}}{{Clear}}
 
   
 
===Ingest===
 
===Ingest===
 
[[File:Icon unkown.png|left]] Ingest is a triggered ability that [[Exile|exiles]] an opponent's top card of the [[Library|library]], when damage is dealt.
 
[[File:Icon unkown.png|left]] Ingest is a triggered ability that [[Exile|exiles]] an opponent's top card of the [[Library|library]], when damage is dealt.
 
{{Main|Ingest}}{{Clear}}
 
   
 
===Intimidate===
 
===Intimidate===
 
[[File:Icon unkown.png|left]] Intimidate is a static ability which restricts the types of creatures that can block a creature with intimidate. A creature with intimidate can't be blocked, except by artifact creatures and by creatures that share a color with it.
 
[[File:Icon unkown.png|left]] Intimidate is a static ability which restricts the types of creatures that can block a creature with intimidate. A creature with intimidate can't be blocked, except by artifact creatures and by creatures that share a color with it.
 
{{Main|Intimidate}}{{Clear}}
 
   
 
===Investigate===
 
===Investigate===
 
[[File:Icon unkown.png|left]] Investigate is a keyword action meaning “Put a colorless Clue artifact token onto the battlefield. It has ‘{{2}}, Sacrifice this artifact: Draw a card.’”
 
[[File:Icon unkown.png|left]] Investigate is a keyword action meaning “Put a colorless Clue artifact token onto the battlefield. It has ‘{{2}}, Sacrifice this artifact: Draw a card.’”
 
{{Main|Investigate}}{{Clear}}
 
   
 
===Lifelink===
 
===Lifelink===
 
[[File:Icon_LifeLink.png|left]] Lifelink is a static ability that modifies the result of damage. When a creature or card with lifelink deals damage, the controller of that creature also gains an amount of life equal to the amount of damage dealt, in addition to dealing the damage as normal.
 
[[File:Icon_LifeLink.png|left]] Lifelink is a static ability that modifies the result of damage. When a creature or card with lifelink deals damage, the controller of that creature also gains an amount of life equal to the amount of damage dealt, in addition to dealing the damage as normal.
 
{{Main|Lifelink}}{{Clear}}
 
   
 
===Madness===
 
===Madness===
 
[[File:Icon unkown.png|left]] Madness is a static/triggered ability that lets you cast a spell for an alternative mana cost, if the card is discarded.
 
[[File:Icon unkown.png|left]] Madness is a static/triggered ability that lets you cast a spell for an alternative mana cost, if the card is discarded.
 
{{Main|Madness}}{{Clear}}
 
   
 
===Meld===
 
===Meld===
 
[[File:Icon unkown.png|left]] Meld exiles two cards of a meld pair, combines them into one and then returnes it to the battlefield.
 
[[File:Icon unkown.png|left]] Meld exiles two cards of a meld pair, combines them into one and then returnes it to the battlefield.
 
{{Main|Meld}}{{Clear}}
 
   
 
===Menace===
 
===Menace===
 
[[File:Icon unkown.png|left]] Menace is a static ability that makes a creature unblockable unless it is blocked by more than one creature.
 
[[File:Icon unkown.png|left]] Menace is a static ability that makes a creature unblockable unless it is blocked by more than one creature.
 
{{Main|Menace}}{{Clear}}
 
   
 
===Must Attack===
 
===Must Attack===
 
[[File:Icon unkown.png|left]] Must Attack is a static ability found on creatures. They must attack if possible. If you tap your creature before the declaring attacker phase with some other effect, like crew a vehicle, your creature don't need to attack.
 
[[File:Icon unkown.png|left]] Must Attack is a static ability found on creatures. They must attack if possible. If you tap your creature before the declaring attacker phase with some other effect, like crew a vehicle, your creature don't need to attack.
 
{{Main|Attacking}}{{Clear}}
 
   
 
===Prowess===
 
===Prowess===
 
[[File:Icon unkown.png|left]] Prowess is a triggered ability. Creatures you control that have prowess gain +1/+1 every time you cast a non-creature spell.
 
[[File:Icon unkown.png|left]] Prowess is a triggered ability. Creatures you control that have prowess gain +1/+1 every time you cast a non-creature spell.
 
{{Main|Prowess}}{{Clear}}
 
   
 
===Reach===
 
===Reach===
 
[[File:Icon unkown.png|left]] Reach is a static ability that means the affected creature can block creatures with flying.
 
[[File:Icon unkown.png|left]] Reach is a static ability that means the affected creature can block creatures with flying.
 
{{Main|Reach}}{{Clear}}
 
   
 
===Regenerate===
 
===Regenerate===
 
[[File:Icon unkown.png|left]] Regenerate is an activated ability. When you regenerate a creature, this means that the next time this turn that it would be destroyed, instead it becomes tapped, all damage marked on it is removed, and if it's in combat, it is removed from combat.
 
[[File:Icon unkown.png|left]] Regenerate is an activated ability. When you regenerate a creature, this means that the next time this turn that it would be destroyed, instead it becomes tapped, all damage marked on it is removed, and if it's in combat, it is removed from combat.
 
{{Main|Regenerate}}{{Clear}}
 
   
 
===Renown===
 
===Renown===
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Certain cards, often the ones that have Renown on them, care about creatures becoming renowned to trigger their own abilities.
 
Certain cards, often the ones that have Renown on them, care about creatures becoming renowned to trigger their own abilities.
 
{{Main|Renown}}{{Clear}}
 
   
 
===Skulk===
 
===Skulk===
 
[[File:Icon unkown.png|left]] Skulk is an evasion ability that makes a creature unblockable to creatures with greater power.
 
[[File:Icon unkown.png|left]] Skulk is an evasion ability that makes a creature unblockable to creatures with greater power.
 
{{Main|Skulk}}{{Clear}}
 
   
 
===Support===
 
===Support===
 
[[File:Icon unkown.png|left]] Support is a keyword action that lets you put +1/+1 counters on target creatures.
 
[[File:Icon unkown.png|left]] Support is a keyword action that lets you put +1/+1 counters on target creatures.
 
{{Main|Support}}{{Clear}}
 
   
 
===Surge===
 
===Surge===
 
[[File:Icon unkown.png|left]] Surge is a static ability that lets you pay an alternative mana cost, if you or a teammate (e.g. in Two-Headed Giant) casted a spell before in the same turn.
 
[[File:Icon unkown.png|left]] Surge is a static ability that lets you pay an alternative mana cost, if you or a teammate (e.g. in Two-Headed Giant) casted a spell before in the same turn.
 
{{Main|Surge}}{{Clear}}
 
   
 
===Token===
 
===Token===
 
[[File:Icon unkown.png|left]] A Token is a marker for a permanent that is not represented by a card. Tokens don't have a casting cost. In Magic Duels Copies of Cards get this Icon.
 
[[File:Icon unkown.png|left]] A Token is a marker for a permanent that is not represented by a card. Tokens don't have a casting cost. In Magic Duels Copies of Cards get this Icon.
 
{{Main|Token}}{{Clear}}
 
   
 
===Trample===
 
===Trample===
 
[[File:Icon unkown.png|left]] Trample is a static ability that allows creatures to deal the rest of the damage not taken by target creature(s) blocking does that much damage to the defending player.
 
[[File:Icon unkown.png|left]] Trample is a static ability that allows creatures to deal the rest of the damage not taken by target creature(s) blocking does that much damage to the defending player.
 
{{Main|Trample}}{{Clear}}
 
   
 
===Transform===
 
===Transform===
 
[[File:Icon unkown.png|left]] Transform is a triggered ability that allows to turn double-faced cards upside down.
 
[[File:Icon unkown.png|left]] Transform is a triggered ability that allows to turn double-faced cards upside down.
 
{{Main|Transform}}{{Clear}}
 
   
 
===Vigilance===
 
===Vigilance===
 
[[File:Icon unkown.png|left]] Vigilance is a static ability that means the affected creature does not need to tap when attacking.
 
[[File:Icon unkown.png|left]] Vigilance is a static ability that means the affected creature does not need to tap when attacking.
 
{{Main|Vigilance}}{{Clear}}
 

Revision as of 12:21, October 9, 2017

In Magic: The Gathering, gameplay consists of players accumulating resources and using them to play cards. Some cards have an effect and instantly go to the discard pile, or graveyard; these are known as instants and sorceries. Other cards remain on the table until conditions cause them to be removed from play; these are known as permanents.

In addition to their presence on the table, permanents often have abilities, or functions that can directly affect gameplay. Abilities are often reusable and impact strategy to a significant degree.

There are three main types of abilities:

  • Activated,
  • Triggered, and
  • Static.


Activated abilities include any abilities that require some sort of cost. For example, the card Waker of the Wilds has an activated ability that reads: "CXColor GColor G: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land."


Activated abilities that Required Tapping include any abilities that require tapping. For example, the card Encampment Keeper has an activated ability that reads: "C7Color W, Mana Tap, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn."


Triggered abilities require a specific event to happen, or by having met certain conditions. For instance, Vicious Conquistador has : Whenever Vicious Conquistador attacks, each opponent loses 1 life."


Static abilities include keyword mechanics such as hexproof, first strike, and flying. Must Attack or Can't Block are static abilities without a keyword.

List of Magic Arena Abilities and Mechanics

These static abilities or mechanics are used in most sets and thus are the core abilities the game is built around.

Aftermath

Icon unkown
Split cards, that let you play one half of a split card only from your graveyard.

Awaken

Icon unkown
Awaken is an ability that lets you pay an alternative casting cost in order to transform a land into a creature.

Can't Block

Icon unkown
Can't Block is a static ability found on creatures. They cannot be used as blocking creatures.

Can't be blocked

Icon unkown
Can't be blocked is a static ability found on creatures. They cannot be blocked.

Crew

Icon unkown
Turn a Vehicle Artifact into an Artifact Creature by tapping another creature. Gain additional benefits if the tapped creature has the Pilot subtype.

Cycling

Icon unkown
An ability, which let's you discard the card from your hand to draw another card.

Deathtouch

Icon unkown
Deathtouch is a static ability that means any amount of damage dealt by a source with deathtouch is enough to kill the creature receiving the damage.

Defender

Icon unkown
Defender is a static ability that means the affected permanent cannot attack. It is commonly found on creatures with low power, and high toughness, such as most walls.

Devoid

Icon unkown
Devoid is a static ability that makes a card colorless, no matter if it has colored mana as its casting cost.

Doesn't Untap

Icon unkown
Sometimes a permanent gets this ability mostly from a blue source like Fogwalker or Ice Over.

Double Strike

Icon unkown
A creature with double strike deals damage during the first combat damage step alongside creatures with first strike, then additionally deal damage during the second damage step along with regular creatures.

Embalm

Icon unkown
An activated ability that lets you exile a creature card from your graveyard to create a mummified token version of that card.

Emerge

Icon unkown
Emerge is a ability that gives an alternative way to cast colossal Eldrazi. Instead of the mana cost of a spell with emerge, you can sacrifice ONE creature and pay its emerge cost instead at a discount. The emerge cost is reduced by the converted mana cost of the creature sacrificed. 

Enchant

Icon unkown
Enchant {object or player} is a static ability found on auras which defines what they can enchant. The keyword is written with a quality after it (e.g. Enchant creature) which defines what a the aura can enchant. Technically it can attach to permanents.

Energy

Icon unkown
Gather Energy counters (Energy) and spend them on Energy abilities.

Equip

Icon unkown
Equip is an activated ability found on equipments. By paying an equip cost, you can attach the artifact to a creature you control. Equipping can only be used at sorcery speed.

Escalate

Icon unkown
Escalate is a static ability, that lets you pay an additional mana cost for each mode after the first.

Exert

Icon unkown
An ability, which may be used, when a creature attacks. The effect of the ability happens, but the creature won't untap during the next untap step.

Fabricate

Icon unkown
A triggered ability, that lets you put a number of +1/+1 counters on a creature, or create a number of 1/1 colorless Servo artifact creature tokens.

First Strike

First strike is a static ability that creates an additional combat damage step. A creature with first strike will deal its combat damage before a creature that doesn't.

Flash

Icon unkown
Flash is a static ability that allows the affected card to be cast at any time you could cast an instant.

Flying

Icon unkown
A creature with flying cannot be blocked except by other creatures with either flying or reach. Creatures with flying can block other creatures with or without flying.

Haste

Icon unkown
Haste is a static ability that allows creatures to ignore the rules informally known as "summoning sickness". This means that they can attack, and activate tap or untap abilities on the same turn they enter the battlefield.

Hexproof

Icon unkown
Hexproof is a static ability that means that the affected permanent can't be the target of spells or abilities your opponents control, but can still be target by spells or abilities you control.

Improvise

Icon unkown
Improvise is a static ability that lets you tap artifacts for C1 to help casting the spell.

Indestructible

Icon unkown
Indestructible is a keyword ability that means that any permanent that has indestructible cannot be destroyed, and cannot die as a result of lethal damage.

Ingest

Icon unkown
Ingest is a triggered ability that exiles an opponent's top card of the library, when damage is dealt.

Intimidate

Icon unkown
Intimidate is a static ability which restricts the types of creatures that can block a creature with intimidate. A creature with intimidate can't be blocked, except by artifact creatures and by creatures that share a color with it.

Investigate

Icon unkown
Investigate is a keyword action meaning “Put a colorless Clue artifact token onto the battlefield. It has ‘C2, Sacrifice this artifact: Draw a card.’”

Lifelink

Lifelink is a static ability that modifies the result of damage. When a creature or card with lifelink deals damage, the controller of that creature also gains an amount of life equal to the amount of damage dealt, in addition to dealing the damage as normal.

Madness

Icon unkown
Madness is a static/triggered ability that lets you cast a spell for an alternative mana cost, if the card is discarded.

Meld

Icon unkown
Meld exiles two cards of a meld pair, combines them into one and then returnes it to the battlefield.

Menace

Icon unkown
Menace is a static ability that makes a creature unblockable unless it is blocked by more than one creature.

Must Attack

Icon unkown
Must Attack is a static ability found on creatures. They must attack if possible. If you tap your creature before the declaring attacker phase with some other effect, like crew a vehicle, your creature don't need to attack.

Prowess

Icon unkown
Prowess is a triggered ability. Creatures you control that have prowess gain +1/+1 every time you cast a non-creature spell.

Reach

Icon unkown
Reach is a static ability that means the affected creature can block creatures with flying.

Regenerate

Icon unkown
Regenerate is an activated ability. When you regenerate a creature, this means that the next time this turn that it would be destroyed, instead it becomes tapped, all damage marked on it is removed, and if it's in combat, it is removed from combat.

Renown

Icon unkown
Renown is a triggered ability. “Renown N” means “When this creature deals combat damage to a player, if it isn’t renowned, put N +1/+1 counters on it and it becomes renowned.”

Certain cards, often the ones that have Renown on them, care about creatures becoming renowned to trigger their own abilities.

Skulk

Icon unkown
Skulk is an evasion ability that makes a creature unblockable to creatures with greater power.

Support

Icon unkown
Support is a keyword action that lets you put +1/+1 counters on target creatures.

Surge

Icon unkown
Surge is a static ability that lets you pay an alternative mana cost, if you or a teammate (e.g. in Two-Headed Giant) casted a spell before in the same turn.

Token

Icon unkown
A Token is a marker for a permanent that is not represented by a card. Tokens don't have a casting cost. In Magic Duels Copies of Cards get this Icon.

Trample

Icon unkown
Trample is a static ability that allows creatures to deal the rest of the damage not taken by target creature(s) blocking does that much damage to the defending player.

Transform

Icon unkown
Transform is a triggered ability that allows to turn double-faced cards upside down.

Vigilance

Icon unkown
Vigilance is a static ability that means the affected creature does not need to tap when attacking.
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