MagicArena Wiki
Register
mNo edit summary
Tag: Visual edit
(Added Amass)
(53 intermediate revisions by 3 users not shown)
Line 1: Line 1:
  +
[[File:Abilities Compare.jpg|thumb|right|300px|Depiction of abilities as icons in-game]]{{Tocright}}'''Abilities''' in [[Magic: The Gathering]] are characteristics of a card or object which can be found as text but are not flavor or reminder text. Those functions can directly affect gameplay and are defined in the official Comprehensive Rules. Abilities are often reusable and impact strategy to a significant degree. Some abilities can also be granted to a card or object by other effects or spells. In most cases in [[Magic: The Gathering Arena]] abilities are depicted by specific icons.
In ''[[Magic: The Gathering]]'', gameplay consists of players accumulating resources and using them to play [[Cards/1|cards]]. Some cards have an effect and instantly go to the discard pile, or [[graveyard]]; these are known as [[Instant|instants]] and [[Sorcery|sorceries]]. Other cards remain on the table until conditions cause them to be removed from play; these are known as [[Permanent|permanents]].
 
   
  +
<small>'''Please note:''' not all of the mentioned keywords on this page comply to the definition of abilities according to the Comprehensive Rules. This is on purpose and is supposed to help especially new players to find what they are looking for.</small>
In addition to their presence on the table, permanents often have ''abilities'', or functions that can directly affect gameplay. Abilities are often reusable and impact strategy to a significant degree.
 
   
  +
== Details ==
There are three main types of abilities:
 
  +
Abilities are from one of these four general categories:
*'''Activated,'''
 
*'''Triggered,''' and
 
*'''Static.'''
 
   
  +
{| class="article-table"
  +
! Category !! Description
  +
|- style="vertical-align:top;"
  +
| '''Spell Ability''' || Spell abilities are abilities that are '''followed as instructions''' while an [[instant]] or [[sorcery]] spell is resolving.<br />'''Example:'''<br />{{Card|Secrets of the Golden City}} has [[Ascend]]. The game checks if the player controls ten or more permanents. If so, the player gets the City's Blessing unless not aquired before.
  +
|- style="vertical-align:top;"
  +
| '''Activated'''<br />[[File:Icon Crew.png|90px]] || Activated abilities include any abilities that '''require some sort of cost'''. This cost can be anything from paying [[Mana]], [[Tapping]] {{Tap}} a [[Permanent]] to sacrificing a [[Creature]].<br />'''Example:'''<br />The card {{Card|Waker of the Wilds}} has an activated ability that reads: "{{X}}{{G}}{{G}}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land."
  +
|- style="vertical-align:top;"
  +
| '''Triggered'''<br />[[File:Icon Prowess.png|90px]] || Triggered abilities require a '''specific event''' to happen, or by having met '''certain conditions'''.<br />'''Example:'''<br />{{Card|Vicious Conquistador}} has: "Whenever Vicious Conquistador attacks, each opponent loses 1 life."
  +
|- style="vertical-align:top;"
  +
| '''Static'''<br />[[File:Icon Default.png|90px]] || Static abilities are written as '''statements'''. They’re simply true. Static abilities create '''continuous effects''' which are active while the permanent with the ability is on the battlefield.<br />'''Example:'''<br />{{Card|Air Elemental}} has [[Flying]].
  +
|}
   
  +
== Evergreen Abilities ==
'''Activated abilities''' [[File:Icon_ActivatedAbility.png|left]] include any abilities that require some sort of cost. For example, the card {{Card|Akroan Jailer}} has an activated ability that reads: "{{2}}{{W}}, {{Tap}}: Tap target creature."
 
  +
'''Evergreen Abilities''' are abilities that are not unique to one or more [[set]]s and can appear in any set without special mentions in the release notes. The current '''Evergreen Abilities''' are: [[Deathtouch]], [[Defender]], [[Double Strike]], [[Enchant]], [[Equip]], [[First Strike]], [[Flash]], [[Flying]], [[Haste]], [[Hexproof]], [[Indestructible]], [[Lifelink]], [[Menace]], [[Prowess]], [[Reach]], [[Trample]] and [[Vigilance]].<ref>[https://magic.wizards.com/en/articles/archive/making-magic/keyword-play-2007-06-18 Mark Rosewater, Keyword Play, wizards.com, June 18, 2007]</ref>
   
 
== List of Abilities ==
'''Triggered abilities''' [[File:Icon_TriggeredAbility.png|left]]require a specific event to happen, or by having met certain conditions. For instance, {{Card|Kytheon, Hero of Akros}} is able to transform into a powerful [[planeswalker]], but only if certain conditions are met: "At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control."
 
  +
These [[Keyword Ability|keyword abilities]] and [[Keyword Action|keyword actions]] are currently available in [[Magic: The Gathering Arena]]:
   
 
===Adapt===
e, and flying, as feat include keyword mechanics such as hexproof, first strike, and flying, as featured on cards like ut}.. [Attacking|Must At, ck]] or [Blocking|Can't, or k]] are static abilities w. hout a keyword.{{Clear}}
 
  +
[[File:Icon unkown test.png|left]] A [[Keyword Action|keyword action]] that lets a player put +1/+1 counters on a creature if it there none on it yet.
<nowiki> </nowiki>or ist of [[Magic Arena]] A are static abilities without a keyword.{{Clear}}
 
   
 
{{Main|Adapt}}{{Clear}}
==List of [[Magic Arena]] Abilities and Mechanics==
 
  +
These static abilities or mechanics are used in most sets and thus are the core abilities the game is built around.
 
 
===Afflict===
  +
[[File:Icon Afflict.png|left]] A '''triggered''' [[Keyword Ability|keyword ability]] that makes the defending player lose [[life]] for blocking.
  +
 
{{Main|Afflict}}{{Clear}}
  +
  +
===Afterlife===
  +
[[File:Icon unkown test.png|left]] A '''triggered''' [[Keyword Ability|keyword ability]] that creates an amount of white and black Spirit creature tokens with flying when a creature dies.
  +
 
{{Main|Afterlife}}{{Clear}}
   
 
===Aftermath===
 
===Aftermath===
[[File:Icon unkown.png|left]] Split cards, that let you play one half of a split card only from your graveyard.
+
[[File:Icon Aftermath.png|left]] A '''static''' [[Keyword Ability|keyword ability]] that lets a player cast one half of a [[Split Card]] only from their [[graveyard]]. All cards with aftermath were removed from the game as part of the September 27 2018 open beta game update.
   
 
{{Main|Aftermath}}{{Clear}}
 
{{Main|Aftermath}}{{Clear}}
   
===Awaken===
+
===Amass===
[[File:Icon unkown.png|left]] Awaken is an ability that lets you pay an alternative casting cost in order to transform a [[Land|land]] into a [[Creature|creature]].
+
[[File:Icon unkown test.png|left]] A [[Keyword Action|keyword action]] that gives you a Zombie Army creature token or grows an Army you already have.
   
{{Main|Awaken}}{{Clear}}
+
{{Main|Amass}}{{Clear}}
   
===Can't Block===
+
===Ascend===
  +
[[File:Icon Ascend.png|left]] A '''spell/static''' [[Keyword Ability|keyword ability]] causing a player to get the designation of the '''City’s Blessing''' once he or she controls ten [[permanent]]s.
[[File:Icon cant block.png|left]] Can't Block is a static ability found on creatures. They cannot be used as blocking creatures.
 
   
{{Main|Blocking}}{{Clear}}
+
{{Main|Ascend}}{{Clear}}
   
===Can't be blocked===
+
===Convoke===
[[File:Icon unblockable.png|left]] Can't be blocked is a static ability found on creatures. They cannot be blocked.
+
[[File:Icon Convoke.png|left]] A '''static''' [[Keyword Ability|keyword ability]] that lets you tap [[creature]]s rather than pay [[mana]] to cast a [[spell]].
   
{{Main|Blocking}}{{Clear}}
+
{{Main|Convoke}}{{Clear}}
   
 
===Crew===
 
===Crew===
[[File:Icon unkown.png|left]] Turn a ''Vehicle'' Artifact into an Artifact Creature by tapping another creature. Gain additional benefits if the tapped creature has the ''Pilot'' subtype.
+
[[File:Icon Crew.png|left]] An '''activated''' [[Keyword Ability|keyword ability]] that lets you [[Tapping|tap]] [[creature]]s to turn a Vehicle into an [[artifact]] creature.
   
 
{{Main|Crew}}{{Clear}}
 
{{Main|Crew}}{{Clear}}
   
 
===Cycling===
 
===Cycling===
[[File:Icon unkown.png|left]] An ability, which let's you discard the card from your hand to draw another card.
+
[[File:Icon Cycling.png|left]] An '''activated''' [[Keyword Ability|keyword ability]] that lets a card be discarded and replaced with a new card.
   
 
{{Main|Cycling}}{{Clear}}
 
{{Main|Cycling}}{{Clear}}
   
 
===Deathtouch===
 
===Deathtouch===
[[File:Icon deathtouch.png|left]] Deathtouch is a static ability that means any amount of damage dealt by a source with deathtouch is enough to kill the creature receiving the damage.
+
[[File:Icon Deathtouch.png|left]] A '''static''' Evergreen [[Keyword Ability|keyword ability]] that causes damage dealt by an object to be especially effective. Any amount of damage dealt is enough to kill the receiving creature.
   
 
{{Main|Deathtouch}}{{Clear}}
 
{{Main|Deathtouch}}{{Clear}}
   
 
===Defender===
 
===Defender===
  +
[[File:Icon Defender.png|left]] A '''static''' Evergreen [[Keyword Ability|keyword ability]] that prohibits a [[creature]] from attacking.
[[File:Icon defender.png|left]] Defender is a static ability that means the affected permanent cannot attack. It is commonly found on creatures with low power, and high toughness, such as most walls.
 
   
 
{{Main|Defender}}{{Clear}}
 
{{Main|Defender}}{{Clear}}
 
===Devoid===
 
[[File:Icon unkown.png|left]] Devoid is a static ability that makes a card [[Colorless|colorless]], no matter if it has colored [[Mana|mana]] as its casting cost.
 
 
{{Main|Devoid}}{{Clear}}
 
 
===Doesn't Untap===
 
[[File:Icon doesnt untap.png|left]] Sometimes a permanent gets this ability mostly from a blue source like {{Card|Fogwalker}} or {{Card|Ice Over}}.
 
 
{{Main|Tapping}}{{Clear}}
 
   
 
===Double Strike===
 
===Double Strike===
[[File:Icon double strike.png|left]] A creature with double strike deals damage during the first [[Combat Damage Step|combat damage step]] alongside creatures with [[first strike]], then additionally deal damage during the second damage step along with regular creatures.
+
[[File:Icon Double Strike.png|left]] A '''static''' Evergreen [[Keyword Ability|keyword ability]] that lets a [[creature]] deal its combat damage twice.
   
 
{{Main|Double Strike}}{{Clear}}
 
{{Main|Double Strike}}{{Clear}}
   
 
===Embalm===
 
===Embalm===
[[File:Icon embalm.png|left]] An activated ability that lets you exile a creature card from your graveyard to create a mummified token version of that card.
+
[[File:Icon Embalm.png|left]] An '''activated''' [[Keyword Ability|ability keyword]] that lets a player [[exile]] a [[creature]] card from their [[graveyard]] to create a mummified [[token]] version of that card.
   
 
{{Main|Embalm}}{{Clear}}
 
{{Main|Embalm}}{{Clear}}
 
===Emerge===
 
[[File:Icon unkown.png|left]] Emerge is a ability that gives an alternative way to cast colossal Eldrazi. Instead of the mana cost of a spell with emerge, you can sacrifice '''ONE''' creature and pay its emerge cost instead at a discount. The emerge cost is reduced by the converted mana cost of the creature sacrificed. 
 
 
{{Main|Emerge}}{{Clear}}
 
   
 
===Enchant===
 
===Enchant===
[[File:Icon unkown.png|left]] Enchant {object or player} is a static ability found on [[aura]]s which defines what they can enchant. The keyword is written with a quality after it (e.g. Enchant creature) which defines what a the aura can enchant. Technically it can attach to permanents.
+
[[File:Icon Default.png|left]] A '''static''' Evergreen [[Keyword Ability|keyword ability]] that defines what an [[Aura]] spell can target and what an Aura [[permanent]] can be attached to.
   
 
{{Main|Enchant}}{{Clear}}
 
{{Main|Enchant}}{{Clear}}
 
===Energy===
 
[[File:Icon unkown.png|left]] Gather ''Energy counters'' ({{E}}) and spend them on ''Energy abilities''.
 
 
{{Main|Energy}}{{Clear}}
 
   
 
===Equip===
 
===Equip===
[[File:Icon unkown.png|left]] Equip is an activated ability found on equipments. By paying an equip cost, you can attach the artifact to a creature you control. Equipping can only be used at sorcery speed.
+
[[File:Icon Equip.png|left]] An '''activated''' Evergreen [[Keyword Ability|keyword ability]] that lets a player attach an [[Equipment]] to a [[creature]] they control.
   
 
{{Main|Equip}}{{Clear}}
 
{{Main|Equip}}{{Clear}}
   
===Escalate===
+
===Eternalize===
[[File:Icon unkown.png|left]] Escalate is a static ability, that lets you pay an additional mana cost for each mode after the first.
+
[[File:Icon Eternalize.png|left]] An '''activated''' [[Keyword Ability|keyword ability]] that lets a player [[exile]] a [[creature]] card from their [[graveyard]] to create an eternalized [[token]] version of that card.
   
{{Main|Escalate}}{{Clear}}
+
{{Main|Eternalize}}{{Clear}}
   
 
===Exert===
 
===Exert===
[[File:Icon exert.png|left]] An ability, which may be used, when a creature attacks. The effect of the ability happens, but the creature won't untap during the next untap step.
+
[[File:Icon unkown test.png|left]] A [[Keyword Action|keyword action]] that stops a [[permanent]] from un[[tapping]] during the next uptap step of the player who exerted it.
   
 
{{Main|Exert}}{{Clear}}
 
{{Main|Exert}}{{Clear}}
  +
 
===Explore===
  +
[[File:Icon Explore.png|left]] A [[Keyword Action|keyword action]] that causes a player to reveal the top card of their [[library]] and then to take different actions depending on whether a [[land]] card is revealed this way.
  +
 
{{Main|Explore}}{{Clear}}
   
 
===Fabricate===
 
===Fabricate===
[[File:Icon unkown.png|left]] A triggered ability, that lets you put a number of +1/+1 counters on a creature, or create a number of 1/1 colorless ''Servo artifact creature tokens''.
+
[[File:Icon Fabricate.png|left]] A '''triggered''' [[Keyword Ability|keyword ability]] that lets you choose whether to create Servo tokens or put +1/+1 counters on a [[creature]] when it enters the [[battlefield]].
   
 
{{Main|Fabricate}}{{Clear}}
 
{{Main|Fabricate}}{{Clear}}
   
 
===First Strike===
 
===First Strike===
[[File:Icon_FirstStrike.png|left]] First strike is a static ability that creates an additional combat damage step. A creature with first strike will deal its combat damage before a creature that doesn't.
+
[[File:Icon First Strike.png|left]] A '''static''' Evergreen [[Keyword Ability|keyword ability]] that lets a [[creature]] deal its combat damage before other creatures.
   
{{Main|First strike}}{{Clear}}
+
{{Main|First Strike}}{{Clear}}
   
 
===Flash===
 
===Flash===
[[File:Icon unkown.png|left]] Flash is a static ability that allows the affected card to be cast at any time you could cast an instant.
+
[[File:Icon Flash.png|left]] A '''static''' Evergreen [[Keyword Ability|keyword ability]] that lets a player play a card any time they could cast an [[instant]].
   
 
{{Main|Flash}}{{Clear}}
 
{{Main|Flash}}{{Clear}}
   
 
===Flying===
 
===Flying===
  +
[[File:Icon Flying.png|left]] A '''static''' Evergreen [[Keyword Ability|keyword ability]] that restricts how a [[creature]] may be blocked.
[[File:Icon flying.png|left]] A creature with flying cannot be blocked except by other creatures with either flying or reach. Creatures with flying can block other creatures with or without flying.
 
   
 
{{Main|Flying}}{{Clear}}
 
{{Main|Flying}}{{Clear}}
   
 
===Haste===
 
===Haste===
  +
[[File:Icon Haste.png|left]] A '''static''' Evergreen [[Keyword Ability|keyword ability]] that lets a [[creature]] ignore the [[Summoning Sickness|“summoning sickness”]] rule.
[[File:Icon haste.png|left]] Haste is a static ability that allows creatures to ignore the rules informally known as "summoning sickness". This means that they can attack, and activate tap or untap abilities on the same turn they enter the battlefield.
 
   
 
{{Main|Haste}}{{Clear}}
 
{{Main|Haste}}{{Clear}}
   
 
===Hexproof===
 
===Hexproof===
[[File:Icon hexproof.png|left]] Hexproof is a static ability that means that the affected permanent can't be the target of spells or abilities your opponents control, but can still be target by spells or abilities you control.
+
[[File:Icon Hexproof.png|left]] A '''static''' Evergreen [[Keyword Ability|keyword ability]] that precludes a [[permanent]] or player from being targeted by an opponent.
   
 
{{Main|Hexproof}}{{Clear}}
 
{{Main|Hexproof}}{{Clear}}
   
 
===Improvise===
 
===Improvise===
[[File:Icon unkown.png|left]] Improvise is a static ability that lets you tap artifacts for {{1}} to help casting the spell.
+
[[File:Icon Improvise.png|left]] A '''static''' [[Keyword Ability|keyword ability]] that lets you [[Tapping|tap]] [[artifact]]s rather than pay [[mana]] to cast a [[spell]].
   
 
{{Main|Improvise}}{{Clear}}
 
{{Main|Improvise}}{{Clear}}
   
 
===Indestructible===
 
===Indestructible===
[[File:Icon indestructible.png|left]] Indestructible is a keyword ability that means that any permanent that has indestructible cannot be destroyed, and cannot die as a result of lethal damage.
+
[[File:Icon Indestructible.png|left]] A '''static''' Evergreen [[Keyword Ability|keyword ability]] that precludes a [[permanent]] from being destroyed.
   
 
{{Main|Indestructible}}{{Clear}}
 
{{Main|Indestructible}}{{Clear}}
   
===Ingest===
+
===Jump-Start===
[[File:Icon ingest.png|left]] Ingest is a triggered ability that [[Exile|exiles]] an opponent's top card of the [[Library|library]], when damage is dealt.
+
[[File:Icon Jump-Start.png|left]] A '''static''' [[Keyword Ability|keyword ability]] that lets you play [[Instant]]s and [[Sorcery|Sorceries]] from your [[graveyard]] by discarding another card, paying [[mana]] and [[Exile|exiling]] the [[spell]].
   
{{Main|Ingest}}{{Clear}}
+
{{Main|Jump-Start}}{{Clear}}
   
===Intimidate===
+
===Kicker===
[[File:Icon intimidate.png|left]] Intimidate is a static ability which restricts the types of creatures that can block a creature with intimidate. A creature with intimidate can't be blocked, except by artifact creatures and by creatures that share a color with it.
+
[[File:Icon Kicker.png|left]] A '''static''' [[Keyword Ability|keyword ability]] that represents an optional additional cost. A [[spell]] has been kicked if its controller declared the intention to pay any or all of its kicker costs.
   
{{Main|Intimidate}}{{Clear}}
+
{{Main|Kicker}}{{Clear}}
 
===Investigate===
 
[[File:Icon unkown.png|left]] Investigate is a keyword action meaning “Put a colorless Clue artifact token onto the battlefield. It has ‘{{2}}, Sacrifice this artifact: Draw a card.’”
 
 
{{Main|Investigate}}{{Clear}}
 
   
 
===Lifelink===
 
===Lifelink===
  +
[[File:Icon Lifelink.png|left]] A '''static''' Evergreen [[Keyword Ability|keyword ability]] that causes a player to gain [[life]].
[[File:Icon_LifeLink.png|left]] Lifelink is a static ability that modifies the result of damage. When a creature or card with lifelink deals damage, the controller of that creature also gains an amount of life equal to the amount of damage dealt, in addition to dealing the damage as normal.
 
   
 
{{Main|Lifelink}}{{Clear}}
 
{{Main|Lifelink}}{{Clear}}
 
===Madness===
 
[[File:Icon unkown.png|left]] Madness is a static/triggered ability that lets you cast a spell for an alternative mana cost, if the card is discarded.
 
 
{{Main|Madness}}{{Clear}}
 
 
===Meld===
 
[[File:Icon unkown.png|left]] Meld exiles two cards of a meld pair, combines them into one and then returnes it to the battlefield.
 
 
{{Main|Meld}}{{Clear}}
 
   
 
===Menace===
 
===Menace===
[[File:Icon menace.png|left]] Menace is a static ability that makes a creature unblockable unless it is blocked by more than one creature.
+
[[File:Icon Menace.png|left]] A '''static/evasion''' Evergreen [[Keyword Ability|keyword ability]] that makes [[creature]]s unblockable by a single creature.
   
 
{{Main|Menace}}{{Clear}}
 
{{Main|Menace}}{{Clear}}
   
===Must Attack===
+
===Mentor===
[[File:Icon must attack.png|left]] Must Attack is a static ability found on creatures. They must attack if possible. If you tap your creature before the declaring attacker phase with some other effect, like crew a vehicle, your creature don't need to attack.
+
[[File:Icon Mentor.png|left]] A '''triggered''' [[Keyword Ability|keyword ability]] that lets a player put a +1/+1 counter on another [[attacking]] [[creature]] with less [[power]] when attacking with a creature with '''Mentor'''.
   
{{Main|Attacking}}{{Clear}}
+
{{Main|Mentor}}{{Clear}}
  +
  +
===Proliferate===
  +
[[File:Icon unkown test.png|left]] A [[Keyword Action|keyword action]] to give an additional counter to any number of players and/or permanents of each kind they already have.
  +
 
{{Main|Proliferate}}{{Clear}}
   
 
===Prowess===
 
===Prowess===
[[File:Icon unkown.png|left]] Prowess is a triggered ability. Creatures you control that have prowess gain +1/+1 every time you cast a non-creature spell.
+
[[File:Icon Prowess.png|left]] A '''triggered''' Evergreen [[Keyword Ability|keyword ability]] that causes a [[creature]] to get +1/+1 whenever its controller casts a noncreature [[spell]].
   
 
{{Main|Prowess}}{{Clear}}
 
{{Main|Prowess}}{{Clear}}
   
 
===Reach===
 
===Reach===
[[File:Icon reach.png|left]] Reach is a static ability that means the affected creature can block creatures with flying.
+
[[File:Icon Reach.png|left]] A '''static''' Evergreen [[Keyword Ability|keyword ability]] that allows a [[creature]] to block an attacking creature with [[flying]].
   
 
{{Main|Reach}}{{Clear}}
 
{{Main|Reach}}{{Clear}}
   
===Regenerate===
+
===Riot===
  +
[[File:Icon unkown test.png|left]] A '''triggered''' [[Keyword Ability|keyword ability]] that lets a player chosse if a creature enters the battlefield with haste or a +1/+1 counter.
[[File:Icon regenerate.png|left]] Regenerate is an activated ability. When you regenerate a creature, this means that the next time this turn that it would be destroyed, instead it becomes tapped, all damage marked on it is removed, and if it's in combat, it is removed from combat.
 
   
{{Main|Regenerate}}{{Clear}}
+
{{Main|Riot}}{{Clear}}
   
===Renown===
+
===Spectacle===
[[File:Icon renown.png|left]] Renown is a triggered ability. “Renown N” means “When this creature deals combat damage to a player, if it isn’t renowned, put N +1/+1 counters on it and it becomes renowned.
+
[[File:Icon unkown test.png|left]] A '''static''' [[Keyword Ability|keyword ability]] that gives a spell an alternative mana cost and/or altered effect if an opponent lost life this turn.
   
 
{{Main|Spectacle}}{{Clear}}
Certain cards, often the ones that have Renown on them, care about creatures becoming renowned to trigger their own abilities.
 
   
 
===Surveil===
{{Main|Renown}}{{Clear}}
 
  +
[[File:Icon Surveil.png|left]] A [[Keyword Action|keyword action]] that means to look at the top cards of your [[library]], put any number of them into your [[graveyard]] and the rest on top of your library.
   
  +
{{Main|Surveil}}{{Clear}}
===Skulk===
 
  +
[[File:Icon skulk.png|left]] Skulk is an evasion ability that makes a creature unblockable to creatures with greater power.
 
 
===Trample===
  +
[[File:Icon Trample.png|left]] A '''static''' Evergreen [[Keyword Ability|keyword ability]] that modifies how a [[creature]] assigns combat damage.
   
{{Main|Skulk}}{{Clear}}
+
{{Main|Trample}}{{Clear}}
   
===Support===
+
===Transform===
[[File:Icon unkown.png|left]] Support is a keyword action that lets you put +1/+1 counters on target creatures.
+
[[File:Icon Transform.png|left]] A '''triggered/activated''' [[Keyword Ability|keyword ability]] that allows to turn double-faced cards upside down.
   
{{Main|Support}}{{Clear}}
+
{{Main|Transform}}{{Clear}}
   
===Surge===
+
===Vigilance===
[[File:Icon unkown.png|left]] Surge is a static ability that lets you pay an alternative mana cost, if you or a teammate (e.g. in Two-Headed Giant) casted a spell before in the same turn.
+
[[File:Icon Vigilance.png|left]] A '''static''' Evergreen [[Keyword Ability|keyword ability]] that lets a [[creature]] attack without [[tapping]].
   
{{Main|Surge}}{{Clear}}
+
{{Main|Vigilance}}{{Clear}}
   
  +
{{Keywords}}
===Token===
 
[[File:Icon token.png|left]] A Token is a marker for a permanent that is not represented by a card. Tokens don't have a casting cost. In Magic Duels Copies of Cards get this Icon.
 
   
  +
== Ability Words ==
{{Main|Token}}{{Clear}}
 
  +
While being very similar to [[Keyword Ability|keyword abilities]], '''Ability Words''' don't appear in the Comprehensive Rules. Their primary purpose is to shorten the rules text on cards which belong to the same theme. '''Ability Words''' are ordinarily being used on cards from the same [[set]] or block. For example, [[Raid]] can exclusively be found on Pirate-themed cards in [[Ixalan]] and [[Rivals of Ixalan]] (Ixalan block).
   
===Trample===
+
===Addendum===
[[File:Icon trample.png|left]] Trample is a static ability that allows creatures to deal the rest of the damage not taken by target creature(s) blocking does that much damage to the defending player.
+
[[File:Icon unkown test.png|left]]''Addendum'' improves or alters the effect of a spell if it is cast during a main phase.
   
{{Main|Trample}}{{Clear}}
+
{{Main|Addendum}}{{Clear}}
   
===Transform===
+
===Enrage===
[[File:Icon doublefaced.png|left]] Transform is a triggered ability that allows to turn double-faced cards upside down.
+
[[File:Icon Enrage.png|left]]''Enrage'' is a '''triggered''' ability word introduced in [[Ixalan]] as the signature mechanic for the [[Cards/Dinosaur|Dinosaurs]] of the Sun Empire. It gives an advantageous effect when the [[creature]] recieves damage.
   
{{Main|Transform}}{{Clear}}
+
{{Main|Enrage}}{{Clear}}
   
===Vigilance===
+
===Raid===
[[File:Icon vigilance.png|left]] Vigilance is a static ability that means the affected creature does not need to tap when attacking.
+
[[File:Icon Raid.png|left]]''Raid'' checks to see if you've attacked with a [[creature]] during that turn. It was introduced in [[Ixalan]] and can be found on [[Cards/Pirate|Pirate]] and Pirate-themed cards.
   
{{Main|Vigilance}}{{Clear}}
+
{{Main|Raid}}{{Clear}}
  +
 
===Revolt===
  +
[[File:Icon Revolt.png|left]]''Revolt'' checks whether a [[permanent]] you controlled left the [[battlefield]] this turn or not in order to alter a [[spell]]'s effect.
  +
 
{{Main|Revolt}}{{Clear}}
  +
  +
===Undergrowth===
  +
[[File:Icon Undergrowth.png|left]]''Undergrowth'' abilities care about the number of [[creature]]s in your [[graveyard]].
  +
 
{{Main|Undergrowth}}{{Clear}}
  +
  +
{{CompRules|207.2c}}
  +
  +
==Comprehensive Rules==
  +
{{CompRules|Abilities}}
  +
  +
== References ==
  +
{{Reflist}}
  +
__NOEDITSECTION__

Revision as of 20:25, 4 May 2019

Abilities Compare

Depiction of abilities as icons in-game

Abilities in Magic: The Gathering are characteristics of a card or object which can be found as text but are not flavor or reminder text. Those functions can directly affect gameplay and are defined in the official Comprehensive Rules. Abilities are often reusable and impact strategy to a significant degree. Some abilities can also be granted to a card or object by other effects or spells. In most cases in Magic: The Gathering Arena abilities are depicted by specific icons.

Please note: not all of the mentioned keywords on this page comply to the definition of abilities according to the Comprehensive Rules. This is on purpose and is supposed to help especially new players to find what they are looking for.

Details

Abilities are from one of these four general categories:

Category Description
Spell Ability Spell abilities are abilities that are followed as instructions while an instant or sorcery spell is resolving.
Example:
Secrets of the Golden City has Ascend. The game checks if the player controls ten or more permanents. If so, the player gets the City's Blessing unless not aquired before.
Activated
Icon Crew
Activated abilities include any abilities that require some sort of cost. This cost can be anything from paying Mana, Tapping Tap a Permanent to sacrificing a Creature.
Example:
The card Waker of the Wilds has an activated ability that reads: "CXGreenGreen: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land."
Triggered
Icon Prowess
Triggered abilities require a specific event to happen, or by having met certain conditions.
Example:
Vicious Conquistador has: "Whenever Vicious Conquistador attacks, each opponent loses 1 life."
Static
Icon Default
Static abilities are written as statements. They’re simply true. Static abilities create continuous effects which are active while the permanent with the ability is on the battlefield.
Example:
Air Elemental has Flying.

Evergreen Abilities

Evergreen Abilities are abilities that are not unique to one or more sets and can appear in any set without special mentions in the release notes. The current Evergreen Abilities are: Deathtouch, Defender, Double Strike, Enchant, Equip, First Strike, Flash, Flying, Haste, Hexproof, Indestructible, Lifelink, Menace, Prowess, Reach, Trample and Vigilance.[1]

List of Abilities

These keyword abilities and keyword actions are currently available in Magic: The Gathering Arena:

Adapt

Icon unkown test

A keyword action that lets a player put +1/+1 counters on a creature if it there none on it yet.

Main article: Adapt

Afflict

Icon Afflict

A triggered keyword ability that makes the defending player lose life for blocking.

Main article: Afflict

Afterlife

Icon unkown test

A triggered keyword ability that creates an amount of white and black Spirit creature tokens with flying when a creature dies.

Main article: Afterlife

Aftermath

Icon Aftermath

A static keyword ability that lets a player cast one half of a Split Card only from their graveyard. All cards with aftermath were removed from the game as part of the September 27 2018 open beta game update.

Main article: Aftermath

Amass

Icon unkown test

A keyword action that gives you a Zombie Army creature token or grows an Army you already have.

Main article: Amass

Ascend

Icon Ascend

A spell/static keyword ability causing a player to get the designation of the City’s Blessing once he or she controls ten permanents.

Main article: Ascend

Convoke

Icon Convoke

A static keyword ability that lets you tap creatures rather than pay mana to cast a spell.

Main article: Convoke

Crew

Icon Crew

An activated keyword ability that lets you tap creatures to turn a Vehicle into an artifact creature.

Main article: Crew

Cycling

Icon Cycling

An activated keyword ability that lets a card be discarded and replaced with a new card.

Main article: Cycling

Deathtouch

Icon Deathtouch

A static Evergreen keyword ability that causes damage dealt by an object to be especially effective. Any amount of damage dealt is enough to kill the receiving creature.

Main article: Deathtouch

Defender

Icon Defender

A static Evergreen keyword ability that prohibits a creature from attacking.

Main article: Defender

Double Strike

Icon Double Strike

A static Evergreen keyword ability that lets a creature deal its combat damage twice.

Main article: Double Strike

Embalm

Icon Embalm

An activated ability keyword that lets a player exile a creature card from their graveyard to create a mummified token version of that card.

Main article: Embalm

Enchant

Icon Default

A static Evergreen keyword ability that defines what an Aura spell can target and what an Aura permanent can be attached to.

Main article: Enchant

Equip

Icon Equip

An activated Evergreen keyword ability that lets a player attach an Equipment to a creature they control.

Main article: Equip

Eternalize

Icon Eternalize

An activated keyword ability that lets a player exile a creature card from their graveyard to create an eternalized token version of that card.

Main article: Eternalize

Exert

Icon unkown test

A keyword action that stops a permanent from untapping during the next uptap step of the player who exerted it.

Main article: Exert

Explore

Icon Explore

A keyword action that causes a player to reveal the top card of their library and then to take different actions depending on whether a land card is revealed this way.

Main article: Explore

Fabricate

Icon Fabricate

A triggered keyword ability that lets you choose whether to create Servo tokens or put +1/+1 counters on a creature when it enters the battlefield.

Main article: Fabricate

First Strike

Icon First Strike

A static Evergreen keyword ability that lets a creature deal its combat damage before other creatures.

Main article: First Strike

Flash

Icon Flash

A static Evergreen keyword ability that lets a player play a card any time they could cast an instant.

Main article: Flash

Flying

Icon Flying

A static Evergreen keyword ability that restricts how a creature may be blocked.

Main article: Flying

Haste

Icon Haste

A static Evergreen keyword ability that lets a creature ignore the “summoning sickness” rule.

Main article: Haste

Hexproof

Icon Hexproof

A static Evergreen keyword ability that precludes a permanent or player from being targeted by an opponent.

Main article: Hexproof

Improvise

Icon Improvise

A static keyword ability that lets you tap artifacts rather than pay mana to cast a spell.

Main article: Improvise

Indestructible

Icon Indestructible

A static Evergreen keyword ability that precludes a permanent from being destroyed.

Main article: Indestructible

Jump-Start

Icon Jump-Start

A static keyword ability that lets you play Instants and Sorceries from your graveyard by discarding another card, paying mana and exiling the spell.

Main article: Jump-Start

Kicker

Icon Kicker

A static keyword ability that represents an optional additional cost. A spell has been kicked if its controller declared the intention to pay any or all of its kicker costs.

Main article: Kicker

Lifelink

Icon Lifelink

A static Evergreen keyword ability that causes a player to gain life.

Main article: Lifelink

Menace

Icon Menace

A static/evasion Evergreen keyword ability that makes creatures unblockable by a single creature.

Main article: Menace

Mentor

Icon Mentor

A triggered keyword ability that lets a player put a +1/+1 counter on another attacking creature with less power when attacking with a creature with Mentor.

Main article: Mentor

Proliferate

Icon unkown test

A keyword action to give an additional counter to any number of players and/or permanents of each kind they already have.

Main article: Proliferate

Prowess

Icon Prowess

A triggered Evergreen keyword ability that causes a creature to get +1/+1 whenever its controller casts a noncreature spell.

Main article: Prowess

Reach

Icon Reach

A static Evergreen keyword ability that allows a creature to block an attacking creature with flying.

Main article: Reach

Riot

Icon unkown test

A triggered keyword ability that lets a player chosse if a creature enters the battlefield with haste or a +1/+1 counter.

Main article: Riot

Spectacle

Icon unkown test

A static keyword ability that gives a spell an alternative mana cost and/or altered effect if an opponent lost life this turn.

Main article: Spectacle

Surveil

Icon Surveil

A keyword action that means to look at the top cards of your library, put any number of them into your graveyard and the rest on top of your library.

Main article: Surveil

Trample

Icon Trample

A static Evergreen keyword ability that modifies how a creature assigns combat damage.

Main article: Trample

Transform

Icon Transform

A triggered/activated keyword ability that allows to turn double-faced cards upside down.

Main article: Transform

Vigilance

Icon Vigilance

A static Evergreen keyword ability that lets a creature attack without tapping.

Main article: Vigilance
Keywords

Abilities Evergreen Abilities: DeathtouchDefenderDouble StrikeEnchantEquipFirst StrikeFlashFlyingHasteHexproofIndestructibleLifelinkMenaceProwessReachTrampleVigilanceWard
Other Keyword Abilities: AffinityAfflictAfterlifeAftermathAscendBlitzBoastCascadeCasualtyChangelingCleaveCompanionCompleatedConvokeCrewCyclingDecayedDisturbEmbalmEscapeEternalizeEvokeEvolveExaltedExploitFabricateFearFlashbackForetellHideawayImproviseJump-StartKickerLandwalkLiving WeaponMadnessMenaceMentorModularMutateNinjutsuOutlastOverloadPersistProtectionProwessReboundReconfigureRiotScavengeShroudSpectacleSplit SecondStormTrainingTransformUndyingUnearth
Ability Words  AddendumConstellationEnrageLandfallMagecraftRaidRevoltUndergrowth

Actions AdaptAmassConniveExertExploreInvestigateLearnPhase outProliferateSurveilVenture into the Dungeon

Ability Words

While being very similar to keyword abilities, Ability Words don't appear in the Comprehensive Rules. Their primary purpose is to shorten the rules text on cards which belong to the same theme. Ability Words are ordinarily being used on cards from the same set or block. For example, Raid can exclusively be found on Pirate-themed cards in Ixalan and Rivals of Ixalan (Ixalan block).

Addendum

Icon unkown test

Addendum improves or alters the effect of a spell if it is cast during a main phase.

Main article: Addendum

Enrage

Icon Enrage

Enrage is a triggered ability word introduced in Ixalan as the signature mechanic for the Dinosaurs of the Sun Empire. It gives an advantageous effect when the creature recieves damage.

Main article: Enrage

Raid

Icon Raid

Raid checks to see if you've attacked with a creature during that turn. It was introduced in Ixalan and can be found on Pirate and Pirate-themed cards.

Main article: Raid

Revolt

Icon Revolt

Revolt checks whether a permanent you controlled left the battlefield this turn or not in order to alter a spell's effect.

Main article: Revolt

Undergrowth

Icon Undergrowth

Undergrowth abilities care about the number of creatures in your graveyard.

Main article: Undergrowth

Comprehensive Rules (August 7, 2020)

  • 207.2c An ability word appears in italics at the beginning of some abilities. Ability words are similar to keywords in that they tie together cards that have similar functionality, but they have no special rules meaning and no individual entries in the Comprehensive Rules. The ability words are adamant, addendum, battalion, bloodrush, channel, chroma, cohort, constellation, converge, council’s dilemma, delirium, domain, eminence, enrage, fateful hour, ferocious, formidable, grandeur, hellbent, heroic, imprint, inspired, join forces, kinship, landfall, lieutenant, metalcraft, morbid, parley, radiance, raid, rally, revolt, spell mastery, strive, sweep, tempting offer, threshold, undergrowth, and will of the council.

Comprehensive Rules

Comprehensive Rules (August 7, 2020)

  • 113. Abilities
    • 113.1. An ability can be one of three things:
      • 113.1a An ability can be a characteristic an object has that lets it affect the game. An object’s abilities are defined by its rules text or by the effect that created it. Abilities can also be granted to objects by rules or effects. (Effects that grant abilities usually use the words “has,” “have,” “gains,” or “gain.”) Abilities generate effects. (See rule 609, “Effects.”)
      • 113.1b An ability can be something that a player has that changes how the game affects the player. A player normally has no abilities unless granted to that player by effects.
      • 113.1c An ability can be an activated or triggered ability on the stack. This kind of ability is an object. (See section 6, “Spells, Abilities, and Effects.”)
    • 113.2. Abilities can affect the objects they’re on. They can also affect other objects and/or players.
      • 113.2a Abilities can be beneficial or detrimental.

        Example: “[This creature] can’t block” is an ability.

      • 113.2b An additional cost or alternative cost to cast a card is an ability of the card.
      • 113.2c An object may have multiple abilities. If the object is represented by a card, then aside from certain defined abilities that may be strung together on a single line (see rule 702, “Keyword Abilities”), each paragraph break in a card’s text marks a separate ability. If the object is not represented by a card, the effect that created it may have given it multiple abilities. An object may also be granted additional abilities by a spell or ability. If an object has multiple instances of the same ability, each instance functions independently. This may or may not produce more effects than a single instance; refer to the specific ability for more information.
      • 113.2d Abilities can generate one-shot effects or continuous effects. Some continuous effects are replacement effects or prevention effects. See rule 609, “Effects.”
    • 113.3. There are four general categories of abilities:
      • 113.3a Spell abilities are abilities that are followed as instructions while an instant or sorcery spell is resolving. Any text on an instant or sorcery spell is a spell ability unless it’s an activated ability, a triggered ability, or a static ability that fits the criteria described in rule 113.6.
      • 113.3b Activated abilities have a cost and an effect. They are written as “[Cost]: [Effect.] [Activation instructions (if any).]” A player may activate such an ability whenever they have priority. Doing so puts it on the stack, where it remains until it’s countered, it resolves, or it otherwise leaves the stack. See rule 602, “Activating Activated Abilities.”
      • 113.3c Triggered abilities have a trigger condition and an effect. They are written as “[Trigger condition], [effect],” and include (and usually begin with) the word “when,” “whenever,” or “at.” Whenever the trigger event occurs, the ability is put on the stack the next time a player would receive priority and stays there until it’s countered, it resolves, or it otherwise leaves the stack. See rule 603, “Handling Triggered Abilities.”
      • 113.3d Static abilities are written as statements. They’re simply true. Static abilities create continuous effects which are active while the permanent with the ability is on the battlefield and has the ability, or while the object with the ability is in the appropriate zone. See rule 604, “Handling Static Abilities.”
    • 113.4. Some activated abilities and some triggered abilities are mana abilities. Mana abilities follow special rules: They don’t use the stack, and, under certain circumstances, a player can activate mana abilities even if they don’t have priority. See rule 605, “Mana Abilities.”
    • 113.5. Some activated abilities are loyalty abilities. Loyalty abilities follow special rules: A player may activate a loyalty ability of a permanent they control any time they have priority and the stack is empty during a main phase of their turn, but only if no player has previously activated a loyalty ability of that permanent that turn. See rule 606, “Loyalty Abilities.”
    • 113.6. Abilities of an instant or sorcery spell usually function only while that object is on the stack. Abilities of all other objects usually function only while that object is on the battlefield. The exceptions are as follows:
      • 113.6a Characteristic-defining abilities function everywhere, even outside the game. (See rule 604.3.)
      • 113.6b An ability that states which zones it functions in functions only from those zones.
      • 113.6c An object’s ability that allows a player to pay an alternative cost rather than its mana cost or otherwise modifies what that particular object costs to cast functions on the stack.
      • 113.6d An object’s ability that restricts or modifies how that particular object can be played or cast functions in any zone from which it could be played or cast and also on the stack. An object’s ability that grants it another ability that restricts or modifies how that particular object can be played or cast functions only on the stack.
      • 113.6e An object’s ability that restricts or modifies what zones that particular object can be played or cast from functions everywhere, even outside the game.
      • 113.6f An object’s ability that states it can’t be countered functions on the stack.
      • 113.6g An object’s ability that modifies how that particular object enters the battlefield functions as that object is entering the battlefield. See rule 614.12.
      • 113.6h An object’s ability that states counters can’t be put on that object functions as that object is entering the battlefield in addition to functioning while that object is on the battlefield.
      • 113.6i An object’s activated ability that has a cost that can’t be paid while the object is on the battlefield functions from any zone in which its cost can be paid.
      • 113.6j A trigger condition that can’t trigger from the battlefield functions in all zones it can trigger from. Other trigger conditions of the same triggered ability may function in different zones.

        Example: Absolver Thrull has the ability “When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.” The first trigger condition functions from the battlefield and the second trigger condition functions from the exile zone. (See rule 702.54, “Haunt.”)

      • 113.6k An ability whose cost or effect specifies that it moves the object it’s on out of a particular zone functions only in that zone, unless its trigger condition or a previous part of its cost or effect specifies that the object is put into that zone or, if the object is an Aura, that the object it enchants leaves the battlefield. The same is true if the effect of that ability creates a delayed triggered ability whose effect moves the object out of a particular zone.

        Example: Reassembling Skeleton says “C1Black: Return Reassembling Skeleton from your graveyard to the battlefield tapped.” A player may activate this ability only if Reassembling Skeleton is in their graveyard.

      • 113.6m An ability that modifies the rules for deck construction functions before the game begins. Such an ability modifies not just the Comprehensive Rules, but also the Magic: The Gathering Tournament Rules and any other documents that set the deck construction rules for a specific format. However, such an ability can’t affect the format legality of a card, including whether it’s banned or restricted. The current Magic: The Gathering Tournament Rules can be found at WPN.Wizards.com/en/resources/rules-documents.
      • 113.6n Abilities of emblems, plane cards, vanguard cards, scheme cards, and conspiracy cards function in the command zone. See rule 114, “Emblems”; rule 901, “Planechase”; rule 902, “Vanguard”; rule 904, “Archenemy”; and rule 905, “Conspiracy Draft.”
    • 113.7. The source of an ability is the object that generated it. The source of an activated ability on the stack is the object whose ability was activated. The source of a triggered ability (other than a delayed triggered ability) on the stack, or one that has triggered and is waiting to be put on the stack, is the object whose ability triggered. To determine the source of a delayed triggered ability, see rules 603.7d–f.
      • 113.7a Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won’t affect the ability. Note that some abilities cause a source to do something (for example, “Prodigal Pyromancer deals 1 damage to any target”) rather than the ability doing anything directly. In these cases, any activated or triggered ability that references information about the source for use while announcing an activated ability or putting a triggered ability on the stack checks that information when the ability is put onto the stack. Otherwise, it will check that information when it resolves. In both instances, if the source is no longer in the zone it’s expected to be in at that time, its last known information is used. The source can still perform the action even though it no longer exists.
    • 113.8. The controller of an activated ability on the stack is the player who activated it. The controller of a triggered ability on the stack (other than a delayed triggered ability) is the player who controlled the ability’s source when it triggered, or, if it had no controller, the player who owned the ability’s source when it triggered. To determine the controller of a delayed triggered ability, see rules 603.7d–f.
    • 113.9. Activated and triggered abilities on the stack aren’t spells, and therefore can’t be countered by anything that counters only spells. Activated and triggered abilities on the stack can be countered by effects that specifically counter abilities. Static abilities don’t use the stack and thus can’t be countered at all.
    • 113.10. Effects can add or remove abilities of objects. An effect that adds an ability will state that the object “gains” or “has” that ability, or similar. An effect that removes an ability will state that the object “loses” that ability.
      • 113.10a An effect that adds an activated ability may include activation instructions for that ability. These instructions become part of the ability that’s added to the object.
      • 113.10b Effects that remove an ability remove all instances of it.
      • 113.10c If two or more effects add and remove the same ability, in general the most recent one prevails. See rule 613 for more information about the interaction of continuous effects.
    • 113.11. Effects can stop an object from having a specified ability. These effects say that the object “can’t have” that ability. If the object has that ability, it loses it. It’s also impossible for an effect to add that ability to the object. If a resolving spell or ability creates a continuous effect that would add the specified ability to such an object, that part of that continuous effect does not apply; however, other parts of that continuous effect will still apply, and that resolving spell or ability can still create other continuous effects. Continuous effects created by static abilities that would add the specified ability won’t apply to that object.
    • 113.12. An effect that sets an object’s characteristic, or simply states a quality of that object, is different from an ability granted by an effect. When an object “gains” or “has” an ability, that ability can be removed by another effect. If an effect defines a characteristic of the object (“[permanent] is [characteristic value]”), it’s not granting an ability. (See rule 604.3.) Similarly, if an effect states a quality of that object (“[creature] can’t be blocked,” for example), it’s neither granting an ability nor setting a characteristic.

      Example: Muraganda Petroglyphs reads, “Creatures with no abilities get +2/+2.” A Runeclaw Bear (a creature with no abilities) enchanted by an Aura that says “Enchanted creature has flying” would not get +2/+2. A Runeclaw Bear enchanted by an Aura that says “Enchanted creature is red” or “Enchanted creature can’t be blocked” would get +2/+2.

References