Module:Data/Rulings

local data = { ["HOU158"]={{Date="2017-07-14";Text=[=[A token permanent with cycling will go to your graveyard before ceasing to exist. It won’t be exiled. Similarly, a nontoken permanent that lost cycling while it was on the battlefield will also go to your graveyard.]=];}; {Date="2017-07-14";Text=[=[If you cycle an instant card, you may cast it from your graveyard right away before any player may take any other action. If you do, that spell will resolve before the cycling ability. If you cycle a noninstant card without flash, you can’t cast it until after the cycling ability has resolved.]=];}; {Date="2017-07-14";Text=[=[Abandoned Sarcophagus doesn’t grant you permission to do anything with those cards except cast them. For example, you can’t cycle nonland cards with cycling from your graveyard.]=];}; {Date="2017-07-14";Text=[=[Certain older cards have variants of cycling, such as basic landcycling or Wizardcycling. Abandoned Sarcophagus’s effect lets you cast these cards and exiles them if they weren’t discarded for their cycling variant’s ability.]=];}; }; ["DOM41"]={{Date="2018-04-27";Text=[=[If you control more than one Wizard, Academy Journeymage’s cost is reduced by only {1}.]=];}; {Date="2018-04-27";Text=[=[Once you announce that you’re casting Academy Journeymage, no player may take other actions until the spell’s been paid for. Notably, players can’t try to raise the spell’s cost by removing your Wizards.]=];}; }; ["KLD191"]={{Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; ["HOU56"]={{Date="2017-07-14";Text=[=[Accursed Horde’s ability can target itself while it’s attacking.]=];}; {Date="2017-07-14";Text=[=[The target Zombie gains indestructible for the rest of the turn, even after it stops being an attacking creature.]=];}; }; ["KLD1"]={{Date="2016-09-20";Text=[=[After the creature returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had before it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.]=];}; {Date="2016-09-20";Text=[=[If a creature token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; }; ["HOU1"]={{Date="2018-03-16";Text=[=[You can cast Act of Heroism even if the target creature won’t be able to block right away, perhaps because you’re the attacking player.]=];}; {Date="2018-03-16";Text=[=[Untapping an attacking creature doesn’t remove it from combat.]=];}; {Date="2018-03-16";Text=[=[Act of Heroism can target an untapped creature. It still gets +2/+2 and can block an additional creature.]=];}; {Date="2018-03-16";Text=[=[The effects of Act of Heroism are cumulative. If multiples resolve targeting the same creature, that creature can block that many additional creatures this turn.]=];}; }; ["DOM190"]={{Date="2018-04-27";Text=[=[Adeliz’s last ability affects only Wizards you control at the time it resolves, including Adeliz itself. Creatures you begin to control later in the turn or that become Wizards later in the turn won’t get +1/+1.]=];}; {Date="2018-04-27";Text=[=[Adeliz’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["XLN217"]={{Date="2017-09-29";Text=[=[Admiral Beckett Brass’s triggered ability checks what happened earlier in the turn. It doesn’t care whether Admiral Beckett Brass was on the battlefield when those Pirates dealt combat damage, whether those creatures are still on the battlefield, or whether they’re still Pirates.]=];}; {Date="2017-09-29";Text=[=[If one Pirate deals combat damage multiple times, most likely because it has double strike, it counts as only one of the three Pirates for Admiral Beckett Brass’s triggered ability.]=];}; {Date="2017-09-29";Text=[=[If more than one player was dealt combat damage by three Pirates, you target only one permanent. It may be controlled by either of those players.]=];}; {Date="2017-09-29";Text=[=[The control-change effect of Admiral Beckett Brass’s triggered ability lasts indefinitely. It doesn’t wear off during the cleanup step or when you lose control of Admiral Beckett Brass.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, combat damage dealt by Pirates your teammate controls will count when checking for Admiral Beckett Brass’s ability.]=];}; }; ["RIX31"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["HOU2"]={{Date="2017-07-14";Text=[=[For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.]=];}; {Date="2017-07-14";Text=[=[If a creature card with eternalize is put into your graveyard during your main phase, you’ll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an eternalize ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; }; ["AER1"]={{Date="2017-02-09";Text=[=[If Aerial Modification becomes unattached from a Vehicle that’s attacking or blocking, that Vehicle will be removed from combat unless another effect (such as its crew ability) is also making it a creature.]=];}; }; ["AER76"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; ["AER102"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; ["KLD242"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["AER3"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; ["KLD36"]={{Date="2016-09-20";Text=[=[If the target creature or Vehicle becomes an illegal target while Aether Meltdown is on the stack, Aether Meltdown won’t resolve. It won’t enter the battlefield and you won’t get {E}{E}.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["AER51"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; ["AER26"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; ["KLD37"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["KLD38"]={{Date="2016-09-20";Text=[=[If one target permanent becomes an illegal target, the other will be returned to its owner’s hand. If both targets become illegal, Aether Tradewinds won’t resolve.]=];}; }; ["KLD71"]={{Date="2016-09-20";Text=[=[You may move +1/+1 counters from any number of other permanents you control, not just from one.]=];}; {Date="2016-09-20";Text=[=[You choose which counters to move as Aetherborn Marauder’s triggered ability resolves.]=];}; {Date="2016-09-20";Text=[=[You may choose to move zero +1/+1 counters.]=];}; {Date="2016-09-20";Text=[=[If a creature has been dealt damage, that damage remains marked on it until the cleanup step. If Aetherborn Marauder takes counters from a creature that has been dealt damage, that creature will be destroyed if the damage is now lethal.]=];}; }; ["KLD192"]={{Date="2016-09-20";Text=[=[The first ability counts the spell that caused it to trigger plus any other spells you cast earlier in the turn.]=];}; {Date="2016-09-20";Text=[=[The first ability counts spells you cast earlier in the turn even if you didn’t control Aetherflux Reservoir as you cast them, and even if those spells were countered.]=];}; {Date="2016-09-20";Text=[=[The number of spells you’ve cast is counted only as Aetherflux Reservoir’s triggered ability resolves. For example, if you cast a spell, then respond to the triggered ability with a second spell, you’ll gain 4 life total.]=];}; {Date="2016-09-20";Text=[=[Aetherflux Reservoir’s first ability doesn’t trigger when you cast Aetherflux Reservoir itself.]=];}; }; ["AER4"]={{Date="2017-02-09";Text=[=[After Aethergeode Miner returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["AER142"]={{Date="2017-02-09";Text=[=[multiple instances of lifelink on the same creature are redundant.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["KLD39"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["KLD3"]={{Date="2016-09-20";Text=[=[A creature entering the battlefield at the same time as Aetherstorm Roc causes its first triggered ability to trigger.]=];}; {Date="2016-09-20";Text=[=[Aetherstorm Roc’s second triggered ability resolves before blockers are chosen. A creature tapped this way won’t be able to block.]=];}; {Date="2016-09-20";Text=[=[You don’t have to target a creature with Aetherstorm Roc’s last ability. If you do choose a target, and that target becomes illegal, the ability doesn’t resolve and you won’t be able to pay {E}{E} to put a counter on Aetherstorm Roc.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; {Date="2017-02-09";Text=[=[If a triggered ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the ability doesn’t resolve. You can’t pay {E} even if you want to.]=];}; }; ["AER103"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; ["AER27"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["KLD106"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["AER104"]={{Date="2017-02-09";Text=[=[The triggered ability triggers both when Aetherwind Basker enters the battlefield and whenever it attacks. You don’t have to choose only one.]=];}; {Date="2017-02-09";Text=[=[Abilities that trigger “whenever you get one or more {E},” such as that of Fabrication Module from the Kaladesh set, trigger only once as Aetherwind Basker’s triggered ability resolves.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["KLD193"]={{Date="2016-09-20";Text=[=[Aetherworks Marvel’s first ability triggers whenever any permanent you control is put into a graveyard from the battlefield, including Aetherworks Marvel itself and other permanents put into a graveyard at the same time as it.]=];}; {Date="2016-09-20";Text=[=[Tokens that are sacrificed or destroyed are put into their owner’s graveyard before ceasing to exist. If you controlled the token, Aetherworks Marvel’s first ability will trigger.]=];}; {Date="2016-09-20";Text=[=[The card cast with Aetherworks Marvel’s second ability is cast from your library.]=];}; {Date="2016-09-20";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Incendiary Sabotage, you must pay those to cast the card.]=];}; {Date="2016-09-20";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["RIX122"]={{Date="2018-01-19";Text=[=[If the target creature is an illegal target by the time Aggressive Urge tries to resolve, the spell doesn’t resolve. You won’t draw a card.]=];}; }; ["AKH194"]={{Date="2017-04-18";Text=[=[All attackers are chosen at once. You can’t attack with Ahn-Crop Champion, untap a tapped creature, and then attack with that creature.]=];}; {Date="2017-04-18";Text=[=[Untapping an attacking creature doesn’t remove it from combat.]=];}; {Date="2017-04-18";Text=[=[If you attack with two Ahn-Crop Champions and exert both, each will untap the other.]=];}; {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["AKH117"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[If a creature has a targeted triggered ability that triggers when you exert it, you can exert it even if there isn’t a legal target for that triggered ability.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["AER105"]={{Date="2017-02-09";Text=[=[If the revealed card is not a permanent card or if you choose not to put it onto the battlefield, you may put it on the bottom of your library. If you don’t, it remains on top of your library.]=];}; {Date="2017-02-09";Text=[=[A permanent card is an artifact, creature, enchantment, land, or planeswalker card.]=];}; {Date="2017-02-09";Text=[=[If a permanent put onto the battlefield this way has an ability that triggers at the beginning of your end step, it won’t trigger during this end step.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; ["AER5"]={{Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; ["AER127"]={{Date="2017-02-09";Text=[=[A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.]=];}; {Date="2017-02-09";Text=[=[The amount of life gained from Ajani’s second ability is equal to power of the creature as it last existed on the battlefield.]=];}; }; ["AER185"]={{Date="2017-02-09";Text=[=[If you don’t have a creature card in your library while resolving Ajani’s second ability, you’ll reveal your library and then randomize it.]=];}; {Date="2017-02-09";Text=[=[The value of X for Ajani’s third ability is determined only as it resolves. The number of +1/+1 counters on the creature won’t change later if your life total changes.]=];}; }; ["AER188"]={{Date="2017-02-09";Text=[=[The last ability of Ajani’s Aid doesn’t target anything. You choose a source of damage as the ability resolves.]=];}; {Date="2017-02-09";Text=[=[You can activate the last ability even if there is no creature about to deal combat damage, or even no creature at all. No damage will be prevented, but it will enable your revolt abilities.]=];}; }; ["KLD72"]={{Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; ["HOU110"]={{Date="2017-07-14";Text=[=[If the creature you control leaves the battlefield before Ambuscade resolves, Ambuscade has no effect and no damage is dealt. If the creature an opponent controls leaves the battlefield instead, the creature you control gets +1/+0 even though it won’t deal any damage.]=];}; }; ["HOU57"]={{Date="2017-07-14";Text=[=[Ammit Eternal’s middle ability will resolve before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; {Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; ["DOM154"]={{Date="2018-04-27";Text=[=[You can’t cast Ancient Animus unless you choose both a creature you control and a creature you don’t control as targets.]=];}; {Date="2018-04-27";Text=[=[The creature you control doesn’t have to be legendary. It simply won’t receive a +1/+1 counter before it fights if it isn’t legendary.]=];}; {Date="2018-04-27";Text=[=[If either target is an illegal target as Ancient Animus tries to resolve, neither creature will deal or be dealt damage.]=];}; {Date="2018-04-27";Text=[=[If the creature you control is an illegal target as Ancient Animus tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the creature you don’t control isn’t, you’ll still put the counter on the creature you control if it’s legendary.]=];}; }; ["HOU3"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-07-14";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];}; {Date="2017-07-14";Text=[=[If a creature token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2017-07-14";Text=[=[If Angel of Condemnation leaves the battlefield before its first activated ability resolves, the target creature is still exiled. That card returns to the battlefield even if Angel of Condemnation has left the battlefield before the next end step.]=];}; {Date="2017-07-14";Text=[=[If Angel of Condemnation leaves the battlefield before its last ability resolves, the target creature won’t be exiled.]=];}; {Date="2017-07-14";Text=[=[The card exiled with Angel of Condemnation’s last ability returns to the battlefield immediately after Angel of Condemnation leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];}; {Date="2017-07-14";Text=[=[Tapping Angel of Condemnation to activate either of its abilities while it’s attacking doesn’t remove it from combat.]=];}; {Date="2017-07-14";Text=[=[Some cards in the Hour of Devastation set let you exert a creature as a cost to activate one of its abilities. You can exert it to pay that cost even if you’ve already exerted it earlier in the turn. Exerting it multiple times will keep it tapped only during your next untap step.]=];}; }; ["KLD4"]={{Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; ["AKH1"]={{Date="2017-04-18";Text=[=[If Angel of Sanctions leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.]=];}; {Date="2017-04-18";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];}; {Date="2017-04-18";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2017-04-18";Text=[=[The exiled card returns to the battlefield immediately after Angel of Sanctions leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];}; {Date="2017-04-18";Text=[=[In a multiplayer game, if Angel of Sanctions’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];}; {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-04-18";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; ["RIX201"]={{Date="2018-01-19";Text=[=[Angrath’s first and last abilities target only the player. Creatures with hexproof that player controls will be affected.]=];}; {Date="2018-01-19";Text=[=[Angrath’s last ability uses the power of those creatures as they last existed on the battlefield to determine their total power. If a creature’s power was somehow less than 0, it subtracts from the total power of the other creatures. If the total power of those creatures is 0 or less, Angrath doesn’t deal damage.]=];}; {Date="2018-01-19";Text=[=[If a creature controlled by the target opponent isn’t destroyed as Angrath’s last ability resolves (most likely because it has indestructible), its power still contributes to the amount of damage dealt. Use its power as it currently exists on the battlefield to determine the total power of the creatures.]=];}; {Date="2018-01-19";Text=[=[Any abilities that trigger when creatures die while resolving Angrath’s last ability won’t be put on the stack until after the player is dealt damage. If the player’s life total becomes 0 or less, those triggers won’t resolve in time to save that player.]=];}; {Date="2018-01-19";Text=[=[Any abilities of the destroyed creatures that trigger when the player is dealt damage won’t trigger.]=];}; }; ["RIX152"]={{Date="2018-01-19";Text=[=[Angrath’s first ability causes each opponent to lose 2 life even if some or all of those players were unable to discard a card.]=];}; {Date="2018-01-19";Text=[=[You can target and gain control of an untapped creature with Angrath’s second ability. You can also untap a creature you already control and give it haste.]=];}; {Date="2018-01-19";Text=[=[Whether the target creature has converted mana cost 3 or less is checked only as the delayed triggered ability from Angrath’s second ability resolves during the end step.]=];}; {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Angrath’s first ability causes the opposing team to lose 4 life, and each player on that team discards a card. His last ability causes the opposing team to lose life equal to the number of cards in both graveyards.]=];}; }; ["RIX204"]={{Date="2018-01-19";Text=[=[You can’t cast Angrath’s Fury unless you choose both a target creature and a target player or planeswalker.]=];}; {Date="2018-01-19";Text=[=[If either target becomes illegal after you cast Angrath’s Fury but before it resolves, the other is still affected as appropriate and you’ll search for Angrath. However, if both targets become illegal, the spell doesn’t resolve and you won’t search.]=];}; }; ["XLN132"]={{Date="2017-09-29";Text=[=[If a creature with trample you control would deal combat damage to a blocking creature while you control Angrath’s Marauders, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have at most 1 damage assigned to the defending player. It will then deal 4 damage to the blocking creature and 2 damage to the defending player.]=];}; {Date="2017-09-29";Text=[=[If an effect such as that of Chandra’s Pyrohelix asks you to divide damage among targets, you must divide the unmodified damage before doubling it.]=];}; {Date="2017-09-29";Text=[=[If you control a second Angrath’s Marauders, damage dealt by sources you control will be multiplied by 4. If you control a third, it will be multiplied by 8, and so on.]=];}; }; ["KLD194"]={{Date="2016-09-20";Text=[=[If +1/+1 counters are placed on more than one permanent you control at the same time, Animation Module’s first ability triggers once for each of those permanents.]=];}; {Date="2016-09-20";Text=[=[Abilities that trigger when counters are placed on a permanent trigger when a permanent enters the battlefield with counters and when a player puts counters on a permanent.]=];}; {Date="2016-09-20";Text=[=[You can pay {1} only once each time Animation Module’s first ability resolves. You can’t pay more to create extra Servo tokens.]=];}; }; ["AKH2"]={{Date="2017-04-18";Text=[=[All of the tokens enter the battlefield simultaneously. They’ll be created with the same name, color, type and subtype, abilities, power, toughness, and so on.]=];}; {Date="2017-04-18";Text=[=[If the token you create has any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities, first determine how many tokens are being created, then apply those abilities individually for each one. For example, if a token with “You may have [this permanent] enter the battlefield as a copy of any creature on the battlefield” would be created (such as an embalmed Vizier of Many Faces), the resulting two tokens can each copy a different creature.]=];}; {Date="2017-04-18";Text=[=[If an effect creates more than one kind of token, it’ll create twice as many of each kind. For example, if you cast Bestial Menace while controlling Anointed Procession, you’ll create two Snake tokens, two Wolf tokens, and two Elephant tokens.]=];}; {Date="2017-04-18";Text=[=[If you control two Anointed Processions, then the number of tokens created is four times the original number. If you control three, then the number of tokens created is eight times the original number, and so on.]=];}; {Date="2017-04-18";Text=[=[If the effect creating the tokens instructs you to do something with those tokens at a later time, like exiling them at the end of combat, you’ll do that for all the tokens.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["AKH3"]={{Date="2017-04-18";Text=[=[If Anointer Priest is a token, most likely because it’s embalmed, it will cause its own ability to trigger when it enters the battlefield.]=];}; {Date="2017-04-18";Text=[=[If Anointer Priest enters the battlefield at the same time as a creature token, its ability triggers for that other creature. For example, if you control Anointed Procession and embalm Anointer Priest, the triggered ability of each one triggers twice and you gain a total of 4 life.]=];}; {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-04-18";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; ["HOU58"]={{Date="2017-07-14";Text=[=[The ability that defines Apocalypse Demon’s power and toughness works in all zones, not just the battlefield.]=];}; }; ["HOU152a"]={{Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2017-07-14";Text=[=[The value of X is determined only as Appeal begins to resolve. It won’t change later in the turn if the number of creatures you control changes.]=];}; }; ["AKH4"]={{Date="2017-04-18";Text=[=[A card that changes zones is considered a new object, so casting the same Approach of the Second Sun card on a later turn is “another spell” named Approach of the Second Sun.]=];}; {Date="2017-04-18";Text=[=[If you have fewer than six cards in your library, you’ll put Approach of the Second Sun on the bottom of your library. Otherwise, you’ll lift up the top six cards without looking at them and place Approach of the Second Sun just under them.]=];}; {Date="2017-04-18";Text=[=[The second Approach of the Second Sun that you cast must be cast from your hand, but first may have been cast from anywhere.]=];}; {Date="2017-04-18";Text=[=[A copy of a spell isn’t cast, so it won’t count as the first nor as the second Approach of the Second Sun.]=];}; {Date="2017-04-18";Text=[=[As your second Approach of the Second Sun resolves, it checks only whether the first one was cast, not whether the first one resolved. If your first Approach of the Second Sun was countered, you’ll still win the game as your second one resolves.]=];}; {Date="2017-07-14";Text=[=[Approach of the Second Sun has no effect until it’s resolving. If the second one you cast is countered, you won’t win the game.]=];}; }; ["RIX32"]={{Date="2018-01-19";Text=[=[Activating the last ability of Aquatic Incursion after a Merfolk has become blocked won’t cause it to become unblocked.]=];}; }; ["KLD195"]={{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["XLN46"]={{Date="2017-09-29";Text=[=[Replacement effects that modify creatures of a certain type as they enter the battlefield will apply after you apply Arcane Adaptation’s effect. This is a change from previous rules. If you control Arcane Adaptation and the Aether Revolt card Metallic Mimic, with the same creature type chosen for both, then any creature you control will enter the battlefield with an additional +1/+1 counter on it.]=];}; {Date="2018-01-19";Text=[=[To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can’t choose multiple creature types, such as “Vampire Knight.” Card types such as artifact can’t be chosen, nor can subtypes that aren’t creature types, such as Jace, Vehicle, or Treasure.]=];}; }; ["RIX185"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; }; ["AKH78"]={{Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; ["KLD143"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["XLN90a"]={{Date="2017-09-29";Text=[=[If your life total is 6 or greater as your upkeep begins, the second ability of Arguel’s Blood Fast won’t trigger. You can’t take any actions during your turn before your upkeep begins.]=];}; {Date="2017-09-29";Text=[=[If your life total is 6 or greater as the second ability of Arguel’s Blood Fast tries to resolve, it won’t do anything.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["KLD144"]={{Date="2016-09-20";Text=[=[The number of creatures you control with +1/+1 counters on them is counted only as Armorcraft Judge’s triggered ability resolves. Players may respond to the triggered ability by trying to change that number.]=];}; {Date="2016-09-20";Text=[=[Armorcraft Judge’s ability counts the number of creatures, not the number of counters. A creature with more than one +1/+1 counter won’t cause you to draw more than one card.]=];}; }; ["RIX62"]={{Date="2018-01-19";Text=[=[Whether you control a Vampire is checked as Arterial Flow resolves.]=];}; {Date="2018-01-19";Text=[=[Arterial Flow causes each opponent to lose 2 life if you control a Vampire, even if some or all of those players were unable to discard any cards.]=];}; {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Arterial Flow causes the opposing team to lose 4 life, and each player on that team discards two cards. You gain 2 life.]=];}; }; ["DOM44"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["DOM191"]={{Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a legendary creature you control may become lethal if Arvad leaves the battlefield during that turn.]=];}; }; ["DOM192"]={{Date="2018-04-27";Text=[=[Tapping Aryel to activate either of its abilities while it’s attacking doesn’t remove it from combat.]=];}; {Date="2018-04-27";Text=[=[You can tap any untapped Knights you control, including ones you haven’t controlled continuously since the beginning of your most recent turn, to pay the cost of Aryel’s last ability. However, you must have controlled Aryel continuously since the beginning of your most recent turn in order to use either of its activated abilities.]=];}; {Date="2018-04-27";Text=[=[Once you announce that you’re activating Aryel’s last ability, no player may take other actions until the ability’s been paid for. Notably, players can’t try to make the value of X invalid by removing or tapping your Knights.]=];}; {Date="2018-04-27";Text=[=[If the target creature’s power is greater than X as Aryel’s last ability tries to resolve, the ability doesn’t resolve. You can’t tap extra Knights once the ability has been activated.]=];}; }; ["AKH42"]={{Date="2017-04-18";Text=[=[If you cast a card for an alternative cost of {0}, you can’t pay any other alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, you must pay those to cast the card.]=];}; {Date="2017-04-18";Text=[=[A card’s converted mana cost is determined solely by the mana symbols printed in its upper right corner. The converted mana cost is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has converted mana cost 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a converted mana cost of 0.]=];}; {Date="2017-04-18";Text=[=[If a spell has no mana cost, its converted mana cost is 0. You can cast it with As Foretold’s alternative cost.]=];}; {Date="2017-04-18";Text=[=[If you’re casting a split card, only the converted mana cost of the half you’re casting is compared to the number of time counters on As Foretold. This is because only that half is on the stack at the time that you choose to apply the effect of As Foretold.]=];}; {Date="2017-04-18";Text=[=[If the card has X in its mana cost, you must choose 0 as the value of X when casting it for another cost that doesn’t include X. For example, if there are five time counters on As Foretold and you choose to use its effect to cast Pull from Tomorrow, X must be 0. X can’t be 2, even though the spell’s converted mana cost would be 4.]=];}; {Date="2017-04-18";Text=[=[If you control multiple As Foretolds, you may cast one spell for each of them paying {0}.]=];}; {Date="2017-04-18";Text=[=[All counters with the same name are indistinguishable from other counters with that name. Cards from the Time Spiral block that interact with time counters will interact with As Foretold.]=];}; }; ["XLN2"]={{Date="2017-09-29";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as embalm from the Amonkhet set) are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Ashes of the Abhorrent.]=];}; {Date="2017-09-29";Text=[=[Ashes of the Abhorrent doesn’t stop players from playing land cards from the graveyard if an effect allows them to do so.]=];}; {Date="2017-09-29";Text=[=[If a creature dies at the same time that Ashes of the Abhorrent is destroyed, you’ll gain 1 life.]=];}; }; ["KLD145"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["XLN176"]={{Date="2017-09-29";Text=[=[You must choose another target creature (if able) as Atzocan Archer’s triggered ability is put on the stack. You choose as that ability resolves whether those creatures fight.]=];}; {Date="2017-09-29";Text=[=[If Atzocan Archer isn’t on the battlefield as its triggered ability resolves, or if the target of that ability is illegal, no creature will deal or be dealt damage.]=];}; {Date="2017-09-29";Text=[=[Atzocan Archer’s ability can target another creature you control (such as a Dinosaur with an enrage ability).]=];}; }; ["RIX153"]={{Date="2018-01-19";Text=[=[Atzocan Seer’s second ability doesn’t include the {Tap} symbol. You can activate that ability even if it’s already been tapped, perhaps because you activated its first ability.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["HOU152b"]={{Date="2017-07-14";Text=[=[You may cast Authority without choosing any target creatures. Creatures you control will still gain vigilance until end of turn. However, if you choose any targets and each of those targets become illegal before Authority resolves, the spell won’t resolve and your creatures won’t gain vigilance.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["AKH43"]={{Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; ["AKH5"]={{Date="2017-04-18";Text=[=[Each search works exactly the same as normal except that the opponent doing the searching sees only the top four cards of that library. They can’t look at the other cards in that library at all. Cards not in the top four cards of the library can’t be found in the search, even if they’re identifiable in some manner.]=];}; {Date="2017-04-18";Text=[=[For effects that check whether a player searched a library, searching the top four cards of that library counts as searching that library.]=];}; {Date="2017-04-18";Text=[=[If an effect uses the word “search” once but allows an opponent to search for multiple cards, the top four cards remain the same throughout the entire search. Finding one card won’t cause the fifth card to be included in the search.]=];}; {Date="2017-04-18";Text=[=[After the search is complete, the entire library is shuffled.]=];}; }; ["AKH195"]={{Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; ["HOU201"]={{Date="2017-07-14";Text=[=[You can activate Avid Reclaimer’s ability even if you don’t have anything to spend that mana on. You’ll still gain 2 life if you control a Nissa planeswalker.]=];}; {Date="2017-07-14";Text=[=[Avid Reclaimer’s ability is a mana ability. It doesn’t use the stack and can’t be responded to. You’ll immediately add mana to your mana pool and gain 2 life, if applicable.]=];}; }; ["RIX175"]={{Date="2018-01-19";Text=[=[The ability that defines Awakened Amalgam’s power and toughness works in all zones, not just the battlefield.]=];}; {Date="2018-01-19";Text=[=[To determine the number of differently named lands you control, count each land you control once, but only if its English name isn’t exactly the same as another land you’ve already counted this way. For example, if you control four lands named Plains, two named Island, and one named Drowned Catacomb, Awakened Amalgam is a 3/3 creature.]=];}; }; ["XLN3"]={{Date="2017-09-29";Text=[=[If one of the targeted players is an illegal target when the triggered ability of Axis of Mortality tries to resolve, the exchange won’t happen. Neither player’s life total will change.]=];}; {Date="2017-09-29";Text=[=[When the life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player’s previous life total. For example, if player A has 5 life and player B has 3 life before the exchange, player A will lose 2 life and player B will gain 2 life. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them.]=];}; {Date="2017-09-29";Text=[=[If a player can’t gain life, that player can’t exchange life totals with a player with a higher life total. If a player can’t lose life, that player can’t exchange life totals with a player with a lower life total. In either of these cases, neither player’s life total will change.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, each player is considered to have the same life total as their team. If the two targeted players are on different teams, those players gain or lose the appropriate amount of life so that the teams end up exchanging life totals. If the two targeted players are teammates, they can’t exchange life totals.]=];}; }; ["RIX154"]={{Date="2018-01-19";Text=[=[If multiple effects say that an opponent can’t cast instant or sorcery spells during that player’s next turn, they all apply to the same turn.]=];}; }; ["RIX176a"]={{Date="2018-01-19";Text=[=[The cards you exile from your hand are exiled face up.]=];}; {Date="2018-01-19";Text=[=[The converted mana cost of a split card, such as a card with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves. A split card doesn’t have two converted mana costs.]=];}; {Date="2018-01-19";Text=[=[If a card in exile has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2018-01-19";Text=[=[If an object has no mana cost, its converted mana cost is 0. A converted mana cost of 0 can still help unlock Azor’s Gateway.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["RIX1"]={{Date="2018-01-19";Text=[=[While Baffling End’s two abilities are flavorfully related, they are independent. If the first ability doesn’t resolve (perhaps because the target gained hexproof), the second will still create a Dinosaur token when Baffling End leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[In a multiplayer game, the target opponent who creates a Dinosaur token doesn’t have to be the same one whose creature was exiled.]=];}; }; ["DOM4"]={{Date="2018-04-27";Text=[=[If you control Baird, your opponents can choose not to pay to attack with a creature that attacks “if able.” If there’s no other player or planeswalker to attack, that creature simply doesn’t attack.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, creatures can attack your teammate and planeswalkers your teammate controls without requiring a mana payment. This is a change from previous rules.]=];}; }; ["KLD196"]={{Date="2016-09-20";Text=[=[Ballista Charger’s triggered ability resolves before blockers are chosen. A creature dealt lethal damage this way won’t be around to block.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["AER28"]={{Date="2017-02-09";Text=[=[Baral’s first ability doesn’t affect the colored mana requirements of instant and sorcery spells.]=];}; {Date="2017-02-09";Text=[=[If there are additional costs to cast a spell, such as a kicker cost or a cost imposed by another effect (such as Thalia, Guardian of Thraben’s ability, for example), apply those increases before applying cost reductions.]=];}; {Date="2017-02-09";Text=[=[A spell or ability counters a spell only if it specifically contains the word “counter” in its text. If a spell or ability you control causes all the targets of a spell to become illegal, that spell doesn’t resolve but is not countered.]=];}; }; ["AER29"]={{Date="2017-02-09";Text=[=[The card that you cast may be an artifact or creature that was returned to your hand by this spell.]=];}; {Date="2017-02-09";Text=[=[If the Expertise spell you cast has any targets, and those targets become illegal before the spell resolves, the spell doesn’t resolve and none of its effects happen. You won’t get to cast a free spell.]=];}; {Date="2017-02-09";Text=[=[A card’s converted mana cost is determined solely by the mana symbols printed in its upper right corner. The converted mana cost is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has converted mana cost 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a converted mana cost of 0.]=];}; {Date="2017-02-09";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-02-09";Text=[=[Effects that allow you to “cast” a card don’t allow you to play a land card.]=];}; {Date="2017-02-09";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, you must pay those to cast the card.]=];}; {Date="2017-02-09";Text=[=[While you’re casting your free spell, the Expertise spell is still on the stack. It will be put into its owner’s graveyard after the free spell is cast. The free spell can’t target the Expertise card in your graveyard. It can target the Expertise spell on the stack, but the Expertise spell will become an illegal target before the free spell resolves.]=];}; {Date="2017-02-09";Text=[=[Any triggered abilities that trigger while performing the Expertise spell’s first effect won’t be put onto the stack until after you’re done casting your free spell. They’re put onto the stack at the same time as any abilities that triggered while casting that spell regardless of the order in which those abilities triggered.]=];}; {Date="2017-04-18";Text=[=[The converted mana cost of a split card is determined by the combined mana cost of its two halves. If an expertise spell allows you to cast a split card, you may cast either half or, if that split card has fuse, both halves.]=];}; }; ["AER144"]={{Date="2017-02-09";Text=[=[If, during your declare attackers step, Barricade Breaker is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];}; {Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; ["AER30"]={{Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; ["KLD197"]={{Date="2016-09-20";Text=[=[Once Bastion Mastodon is tapped and attacking, gaining vigilance won’t cause it to become untapped.]=];}; }; ["AER53"]={{Date="2017-02-09";Text=[=[If the target creature becomes an illegal target, Battle at the Bridge doesn’t resolve and none of its effects happen. You won’t gain life.]=];}; {Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; {Date="2017-02-09";Text=[=[When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost {X}{U}{U}{U}) and choose X to be 3, the total cost is {3}{U}{U}{U}. If you tap two artifacts, you’ll have to pay {1}{U}{U}{U}.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["AKH118"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[Some cards have abilities that trigger whenever you exert any creature. These abilities trigger when you exert that creature or any other creature you control.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["DOM45"]={{Date="2018-04-27";Text=[=[If the target creature is an illegal target by the time Befuddle tries to resolve, the spell doesn’t resolve. You won’t draw a card.]=];}; }; ["HOU154b"]={{Date="2017-07-14";Text=[=[For Believe, you put the top card of your library into your hand if you don’t put it onto the battlefield for any reason, whether it’s not a creature card or whether you just didn’t want to put it onto the battlefield.]=];}; {Date="2017-07-14";Text=[=[If you don’t put the top card of your library onto the battlefield, you don’t reveal it before putting it into your hand.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["XLN218"]={{Date="2017-09-29";Text=[=[Belligerent Brontodon’s ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.]=];}; }; ["XLN4"]={{Date="2017-09-29";Text=[=[If another creature you control is dealt lethal damage at the same time that Bellowing Aegisaur is dealt damage, the other creature won’t be saved by the +1/+1 counter that would have been put on it.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["DOM6"]={{Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Benalish Marshal leaves the battlefield during that turn.]=];}; }; ["AKH156"]={{Date="2017-04-18";Text=[=[While resolving Benefaction of Rhonas, you could put no cards, a creature card, an enchantment card, or a creature card and an enchantment card into your hand.]=];}; }; ["RIX2"]={{Date="2018-01-19";Text=[=[If Bishop of Binding leaves the battlefield before its first triggered ability tries to resolve, the target creature won’t be exiled.]=];}; {Date="2018-01-19";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.]=];}; {Date="2018-01-19";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2018-01-19";Text=[=[The value of X is determined only as Bishop of Binding’s second ability resolves. It won’t change if the card leaves exile later in the turn.]=];}; {Date="2018-01-19";Text=[=[If there is no exiled card as Bishop of Binding’s last ability resolves, most likely because Bishop of Binding left the battlefield while that ability was on the stack, X is 0. The same is true if the exiled card doesn’t have a power, most likely because it’s a noncreature card that had become a creature.]=];}; {Date="2018-01-19";Text=[=[If a Vehicle is exiled with Bishop of Binding, use its printed power to determine the value of X. ]=];}; }; ["XLN5"]={{Date="2017-09-29";Text=[=[If the mana cost of a card in your graveyard includes X, X is considered to be 0.]=];}; {Date="2017-09-29";Text=[=[All attackers are chosen at once. You can’t attack with Bishop of Rebirth, return a creature card to the battlefield, and then attack with that creature.]=];}; {Date="2017-09-29";Text=[=[If the creature returned to the battlefield has any abilities that trigger when creatures attack, those abilities won’t trigger.]=];}; }; ["XLN91"]={{Date="2017-09-29";Text=[=[The number of Vampires you control is counted only as Bishop of the Bloodstained’s ability resolves. If Bishop of the Bloodstained is still on the battlefield, it’ll count itself.]=];}; }; ["AKH157"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["DOM211"]={{Date="2018-04-27";Text=[=[“Equip [quality] creature” is a variant of the equip keyword. “Equip [quality] creature [cost]” means “[Cost]: Attach this Equipment to target [quality] creature you control. Activate this ability only any time you could cast a sorcery.”]=];}; {Date="2018-04-27";Text=[=[Whether the target creature is legendary is checked only as Blackblade Reforged’s first equip ability is activated and as that ability resolves. If the creature somehow becomes nonlegendary later, Blackblade Reforged remains attached to it.]=];}; }; ["XLN177"]={{Date="2017-09-29";Text=[=[Blinding Fog prevents all damage that would be dealt to creatures, not just combat damage.]=];}; {Date="2017-09-29";Text=[=[Damage that would be dealt to creatures that enter the battlefield later in the turn will also be prevented. However, creatures that come under your control later in the turn won’t gain hexproof.]=];}; }; ["DOM46"]={{Date="2018-04-27";Text=[=[If the target nonland permanent is an illegal target by the time Blink of an Eye tries to resolve, the spell doesn’t resolve. You won’t draw a card if it was kicked.]=];}; }; ["RIX92"]={{Date="2018-01-19";Text=[=[A mana ability is an ability that produces mana, not an ability that costs mana.]=];}; {Date="2018-01-19";Text=[=[Land cards not on the battlefield aren’t affected.]=];}; {Date="2018-01-19";Text=[=[If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.]=];}; {Date="2018-01-19";Text=[=[If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory.]=];}; {Date="2018-01-19";Text=[=[If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability.]=];}; {Date="2018-01-19";Text=[=[If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.]=];}; }; ["XLN93"]={{Date="2017-09-29";Text=[=[Bloodcrazed Paladin’s last ability counts all creatures that were put into any graveyard from the battlefield this turn, including token creatures and noncreature cards that were creatures as they left the battlefield. It doesn’t check whether any of them are still in graveyards.]=];}; {Date="2017-09-29";Text=[=[Bloodcrazed Paladin’s last ability won’t count creatures that were put directly into a zone other than the graveyard, perhaps because of a replacement effect (for example, a creature that was exiled instead or a commander that moved to the command zone in the Commander variant).]=];}; }; ["AKH121"]={{Date="2017-04-18";Text=[=[You can cast Bloodrage Brawler even if you have no other cards in your hand. If you have no cards in hand as its ability resolves, nothing happens.]=];}; }; ["DOM115"]={{Date="2018-04-27";Text=[=[Bloodstone Goblin’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["KLD243"]={{Date="2016-09-20";Text=[=[If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.]=];}; {Date="2016-09-20";Text=[=[If one of these lands enters the battlefield at the same time as one or more other lands (due to Oblivion Sower or Warp World, perhaps), it doesn’t take those lands into consideration when determining how many other lands you control.]=];}; }; ["HOU84"]={{Date="2017-07-14";Text=[=[If the targeted creature is an illegal target by the time Blur of Blades resolves, it won’t resolve and none of its effects will happen. Blur of Blades won’t deal damage to any player.]=];}; }; ["DOM8"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["KLD198"]={{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["KLD199"]={{Date="2016-09-20";Text=[=[Each Bomat Courier you control has its own cache of cards. Bomat Courier’s last ability only puts those cards into your hand, not those of any other Bomat Courier.]=];}; {Date="2016-09-20";Text=[=[If Bomat Courier leaves the battlefield before you activate its last ability, any cards exiled by its triggered ability remain exiled face down for the rest of the game. If you somehow return the same Bomat Courier card to the battlefield, it will be a different object with no connection to those face-down cards.]=];}; {Date="2016-09-20";Text=[=[You can pay the cost of “discard your hand” even if your hand contains zero cards.]=];}; }; ["XLN133"]={{Date="2017-09-29";Text=[=[If you control more than one Bonded Horncrest, they can attack or block together, even if no other creatures attack or block.]=];}; {Date="2017-09-29";Text=[=[Although Bonded Horncrest can’t attack alone, other attacking creatures don’t have to attack the same player or planeswalker. For example, Bonded Horncrest could attack an opponent and another creature could attack a planeswalker that opponent controls. Similarly, other blocking creatures don’t have to block the same creature that Bonded Horncrest blocks.]=];}; {Date="2017-09-29";Text=[=[Once Bonded Horncrest has attacked or blocked, it will remain in combat even if you no longer control another attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[If an effect says that Bonded Horncrest attacks or blocks if able and you control another creature able to attack or block, you must attack or block with Bonded Horncrest and that creature.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, Bonded Horncrest can attack or block with a creature controlled by your teammate, even if no other creatures you control are attacking or blocking.]=];}; }; ["AKH81"]={{Date="2017-04-18";Text=[=[The creature that died doesn’t have to still be in its owner’s graveyard as you cast Bone Picker for the first ability to apply.]=];}; {Date="2017-04-18";Text=[=[Creature tokens that die are put into your graveyard as normal (and cease to exist soon after). If one died this turn, Bone Picker’s first ability applies.]=];}; {Date="2017-04-18";Text=[=[In a multiplayer game, a player may lose the game at the same time that their creatures die. If so, Bone Picker’s first ability applies.]=];}; }; ["XLN94"]={{Date="2017-09-29";Text=[=[The creature cards may come from different graveyards.]=];}; {Date="2017-09-29";Text=[=[You (not your opponent) choose which pile to put onto the battlefield and which to return to graveyards.]=];}; {Date="2017-09-29";Text=[=[A pile can have no cards in it. In this case, you’ll choose whether to put all the exiled cards onto the battlefield or into graveyards.]=];}; {Date="2017-09-29";Text=[=[In multiplayer games, you choose an opponent to separate the cards when the ability resolves. This doesn’t target that opponent. Because the cards are revealed, all players may see the cards and offer opinions.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Boneyard Parley’s effect are exiled.]=];}; }; ["AKH82"]={{Date="2017-04-18";Text=[=[The creature that died doesn’t have to still be in its owner’s graveyard to satisfy Bontu’s combat restriction.]=];}; {Date="2017-04-18";Text=[=[Creature tokens that die are put into your graveyard as normal (and cease to exist soon after). If one died this turn, it satisfies Bontu’s combat restriction.]=];}; {Date="2017-04-18";Text=[=[All attackers are chosen at once. You can’t attack with one, sacrifice it to satisfy Bontu’s combat restriction, and then attack with Bontu.]=];}; {Date="2017-04-18";Text=[=[In a Two-Headed Giant game, Bontu’s activated ability causes the opposing team to lose 2 life and you gain 1 life.]=];}; }; ["HOU60"]={{Date="2017-07-14";Text=[=[No lands that you control will untap during your next untap step, even lands that aren’t tapped as this spell resolves. This includes lands that enter the battlefield after this spell resolves.]=];}; {Date="2017-07-14";Text=[=[If more than one spell says that lands you control don’t untap during your next untap step, the effects will all wear off during that untap step. You’ll untap lands you control during your untap step after that one. ]=];}; }; ["AKH225"]={{Date="2017-04-18";Text=[=[In a Two-Headed Giant game, the triggered ability of Bontu’s Monument causes the opposing team to lose 2 life and you gain 1 life.]=];}; {Date="2017-04-18";Text=[=[Each Monument has one ability that reduces the cost of creature spells of a certain color, and a triggered ability that triggers whenever you cast any creature spell—not just a creature spell of that color.]=];}; {Date="2017-04-18";Text=[=[A creature spell that’s multiple colors is each of those colors. For example, Ahn-Crop Champion is a white creature and a green creature, so it can benefit from either Oketra’s Monument or Rhonas’s Monument—or both at once.]=];}; {Date="2017-04-18";Text=[=[To determine the total cost of a creature spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2017-04-18";Text=[=[Each Monument’s triggered ability triggers as the creature spell is cast and resolves before that creature spell resolves. The ability will resolve even if that creature spell is countered.]=];}; }; ["KLD244"]={{Date="2016-09-20";Text=[=[If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.]=];}; {Date="2016-09-20";Text=[=[If one of these lands enters the battlefield at the same time as one or more other lands (due to Oblivion Sower or Warp World, perhaps), it doesn’t take those lands into consideration when determining how many other lands you control.]=];}; }; ["AKH196"]={{Date="2017-04-18";Text=[=[If Bounty of the Luxa somehow has multiple flood counters on it, you’ll still get only {C}{G}{U} when you remove them all.]=];}; {Date="2017-04-18";Text=[=[If Bounty of the Luxa leaves the battlefield while its triggered ability is on the stack, you can’t remove any flood counters from it, even if it had one before it left the battlefield. You won’t put one on it as the ability resolves, but you will draw a card.]=];}; }; ["XLN134"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["XLN7"]={{Date="2017-09-29";Text=[=[If the target creature is an illegal target by the time Bright Reprisal resolves, the entire spell doesn’t resolve. You won’t draw a card. If, on the other hand, the target is a legal target but isn’t destroyed (most likely because it has indestructible), you’ll draw a card.]=];}; }; ["KLD147"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["DOM157"]={{Date="2018-04-27";Text=[=[You can’t cast Broken Bond unless you choose an artifact or enchantment as a target.]=];}; {Date="2018-04-27";Text=[=[Broken Bond’s effect doesn’t count as playing a land. It can put a land card onto the battlefield even if you’ve already played your land for the turn.]=];}; {Date="2018-04-27";Text=[=[If the target artifact or enchantment is an illegal target by the time Broken Bond tries to resolve, the spell doesn’t resolve. You won’t put a land card onto the battlefield.]=];}; }; ["KLD7"]={{Date="2016-09-20";Text=[=[An artifact creature gains indestructible in addition to getting +2/+2, not instead of it.]=];}; }; ["KLD108"]={{Date="2016-09-20";Text=[=[An artifact creature gains trample in addition to getting +3/+3, not instead of it.]=];}; }; ["XLN135"]={{Date="2017-09-29";Text=[=[The ability of Burning Sun’s Avatar can target any creature, not just one controlled by the target opponent.]=];}; {Date="2017-09-29";Text=[=[If the ability of Burning Sun’s Avatar has two targets and one becomes illegal, the other will still be dealt damage.]=];}; }; ["AKH123"]={{Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["DOM79"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["RIX123"]={{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["AER9"]={{Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; ["XLN136"]={{Date="2017-09-29";Text=[=[You can activate the mana ability of a Treasure even if you have nothing to spend that mana on.]=];}; {Date="2017-09-29";Text=[=[Captain Lannery Storm’s last ability triggers whenever you sacrifice a Treasure for any reason, not just to activate a Treasure’s mana ability.]=];}; {Date="2017-09-29";Text=[=[If you sacrifice Treasures to cast Captain Lannery Storm, its last ability won’t trigger for those Treasures.]=];}; }; ["RIX177"]={{Date="2018-01-19";Text=[=[Captain’s Hook becomes unattached from the creature it’s equipping if you equip it to a new creature, if Captain’s Hook leaves the battlefield, if the equipped creature ceases to be a creature, or if Captain’s Hook ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won’t do anything in that case.)]=];}; }; ["XLN137"]={{Date="2017-09-29";Text=[=[You can target and gain control of an untapped creature this way.]=];}; }; ["KLD8"]={{Date="2016-09-20";Text=[=[When you attach Captured by the Consulate to an opponent’s creature, you still control Captured by the Consulate. Its last ability triggers whenever your opponents cast a spell with a single target, not when an opponent of the creature’s controller casts a spell with a single target.]=];}; {Date="2016-09-20";Text=[=[When a player casts an Aura spell, it targets the creature that it will enchant and may cause Captured by the Consulate’s last ability to trigger.]=];}; {Date="2016-09-20";Text=[=[If a spell has multiple targets, it doesn’t have a single target even if the same object is chosen for each of those targets.]=];}; {Date="2016-09-20";Text=[=[If the spell can’t target the enchanted creature, its target remains unchanged.]=];}; {Date="2016-09-20";Text=[=[If there is more than one Captured by the Consulate on the battlefield, the triggered ability of each one will change the target if able. The last one to resolve determines what that spell finally targets. If one player controls more than one Capture by the Consulate, they choose the order in which they resolve. If multiple players control those Auras, the first player among them in turn order (starting with the player whose turn it is now) is the one whose triggered ability resolves last.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["AKH83"]={{Date="2017-04-18";Text=[=[The target creature for the triggered ability of Cartouche of Ambition doesn’t have to be the creature it enchants.]=];}; {Date="2017-04-18";Text=[=[Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches.]=];}; {Date="2017-04-18";Text=[=[If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn’t resolve. It doesn’t enter the battlefield.]=];}; {Date="2017-04-18";Text=[=[Each Cartouche is an Aura with “Enchant creature you control.” If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner’s graveyard as a state-based action.]=];}; }; ["AKH45"]={{Date="2017-04-18";Text=[=[Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches.]=];}; {Date="2017-04-18";Text=[=[If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn’t resolve. It doesn’t enter the battlefield.]=];}; {Date="2017-04-18";Text=[=[Each Cartouche is an Aura with “Enchant creature you control.” If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner’s graveyard as a state-based action.]=];}; }; ["AKH7"]={{Date="2017-04-18";Text=[=[Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches.]=];}; {Date="2017-04-18";Text=[=[If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn’t resolve. It doesn’t enter the battlefield.]=];}; {Date="2017-04-18";Text=[=[Each Cartouche is an Aura with “Enchant creature you control.” If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner’s graveyard as a state-based action.]=];}; }; ["AKH158"]={{Date="2017-04-18";Text=[=[If the triggered ability’s target is illegal when it tries to resolve, or if the enchanted creature has left the battlefield, no creature will deal or be dealt damage.]=];}; {Date="2017-04-18";Text=[=[The enchanted creature has +1/+1 and trample while it’s fighting. However, trample doesn’t apply during a fight.]=];}; {Date="2017-04-18";Text=[=[If Cartouche of Strength leaves the battlefield before its triggered ability resolves, the creature it last enchanted will fight the target creature if it’s still on the battlefield at that time. However, it won’t have +1/+1 from Cartouche of Strength anymore.]=];}; {Date="2017-04-18";Text=[=[Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches.]=];}; {Date="2017-04-18";Text=[=[If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn’t resolve. It doesn’t enter the battlefield.]=];}; {Date="2017-04-18";Text=[=[Each Cartouche is an Aura with “Enchant creature you control.” If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner’s graveyard as a state-based action.]=];}; }; ["AKH124"]={{Date="2017-04-18";Text=[=[Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches.]=];}; {Date="2017-04-18";Text=[=[If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn’t resolve. It doesn’t enter the battlefield.]=];}; {Date="2017-04-18";Text=[=[Each Cartouche is an Aura with “Enchant creature you control.” If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner’s graveyard as a state-based action.]=];}; }; ["AKH8"]={{Date="2017-04-18";Text=[=[If Cast Out leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.]=];}; {Date="2017-04-18";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];}; {Date="2017-04-18";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2017-04-18";Text=[=[The exiled card returns to the battlefield immediately after Cast Out leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];}; {Date="2017-04-18";Text=[=[In a multiplayer game, if Cast Out’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];}; }; ["XLN281"]={{Date="2017-09-29";Text=[=[Castaway’s Despair can target a creature that’s already tapped.]=];}; }; ["KLD9"]={{Date="2016-09-20";Text=[=[First the player whose turn it is chooses permanents they control, then each other player in turn order does the same. Each player will know the choices made by players who chose before them. All of the unchosen nonland permanents are then sacrificed simultaneously.]=];}; {Date="2016-09-20";Text=[=[A permanent with more than one type may be chosen as either of the types or both. For example, an artifact creature may be chosen as the artifact, the creature, or both. Choosing the same permanent twice this way has the same result as choosing it once.]=];}; {Date="2016-09-20";Text=[=[Cataclysmic Gearhulk will be sacrificed to its own ability if you don’t choose it as your artifact or your creature.]=];}; {Date="2016-09-20";Text=[=[Lands can’t be chosen and won’t be sacrificed, even if they have other types (such as an artifact land).]=];}; {Date="2016-09-20";Text=[=[If you don’t control any permanents of one of the types, you’ll still choose the permanents of the types you do control.]=];}; }; ["KLD109"]={{Date="2016-09-20";Text=[=[Because discarding two cards is an additional cost, you can’t cast Cathartic Reunion if you don’t have at least two other cards in hand.]=];}; }; ["AER10"]={{Date="2017-02-09";Text=[=[After the enchanted creature is exiled, Caught in the Brights is put into its owner’s graveyard.]=];}; {Date="2017-02-09";Text=[=[If Caught in the Brights leaves the battlefield in response to its triggered ability, the resolving ability will exile the creature Caught in the Brights was enchanting as it left the battlefield.]=];}; }; ["W1716"]={{Date="2016-07-13";Text=[=[The targeted creature will have already left the battlefield before its controller loses 2 life and you gain 2 life. If it has any abilities that care about gaining or losing life, they won’t apply.]=];}; {Date="2016-07-13";Text=[=[If the creature becomes an illegal target for Certain Death, no player gains or loses life. If it’s a legal target but isn’t destroyed, most likely due to having indestructible, its controller still loses 2 life and you gain 2 life.]=];}; }; ["DOM82"]={{Date="2018-04-27";Text=[=[If another effect causes the Nightmare Horror token’s power or toughness to be a number other than X immediately after it enters the battlefield, the amount of damage it deals to you is still X, not its modified power or toughness.]=];}; {Date="2018-04-27";Text=[=[If an effect such as that of Anointed Procession causes the final chapter ability of Chainer’s Torment to create two Nightmare Horror tokens, each will deal X damage to you.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, the first chapter abilities of Chainer’s Torment each cause the opposing team to lose 4 life and you to gain 2 life.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["RIX64"]={{Date="2018-01-19";Text=[=[The number of Vampires you control is counted only as Champion of Dusk’s ability resolves. If Champion of Dusk is still on the battlefield, it’ll count itself.]=];}; }; ["AKH159"]={{Date="2017-04-18";Text=[=[All attackers are chosen at once. You can’t attack with Champion of Rhonas, put a creature card onto the battlefield, and then attack with that creature.]=];}; {Date="2017-04-18";Text=[=[If the creature put onto the battlefield has any abilities that trigger when creatures attack or when you exert creatures, those abilities won’t trigger.]=];}; {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["HOU31"]={{Date="2017-07-14";Text=[=[Use Champion of Wits’s power as the first ability resolves to determine if you want to use the ability and how many cards you draw if you do. If you use the ability, you discard two cards regardless of how many cards you draw. If Champion of Wits leaves the battlefield before that ability resolves, use its last known power.]=];}; {Date="2017-07-14";Text=[=[For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.]=];}; {Date="2017-07-14";Text=[=[If a creature card with eternalize is put into your graveyard during your main phase, you’ll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an eternalize ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; }; ["HOU153b"]={{Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["DOM275"]={{Date="2018-04-27";Text=[=[Chandra’s first ability can’t target a planeswalker.]=];}; {Date="2018-04-27";Text=[=[Chandra’s last ability targets only the player. Creatures and planeswalkers that player controls with hexproof will be dealt damage.]=];}; }; ["KLD265"]={{Date="2016-09-20";Text=[=[The last ability of Chandra, Pyrogenius doesn’t target the creatures. A creature with hexproof the target player (or controller of the target planeswalker) controls will be dealt damage this way.]=];}; {Date="2016-09-20";Text=[=[In a Two-Headed Giant game, Chandra’s first ability causes 4 damage total to be dealt to the opposing team.]=];}; }; ["KLD110"]={{Date="2016-09-20";Text=[=[An effect that instructs you to “cast” a card doesn’t allow you to play lands. If the card exiled with Chandra’s first ability is a land card, you can’t play it and Chandra deals 2 damage to each opponent.]=];}; {Date="2016-09-20";Text=[=[If you cast the exiled card, you do so as part of the resolution of Chandra’s ability. You can’t wait to cast it later in the turn. Timing permissions based on the card’s type are ignored, but other restrictions (such as “Cast [this card] only during combat”) are not.]=];}; {Date="2016-09-20";Text=[=[You pay the costs for the exiled card if you cast it. You may pay alternative costs such as emerge rather than the card’s mana cost.]=];}; {Date="2016-09-20";Text=[=[Loyalty abilities can’t be mana abilities. Chandra’s second ability uses the stack and can be countered or otherwise responded to. Like all loyalty abilities, it can be activated only once per turn, during your main phase, when the stack is empty, and only if no other loyalty abilities of the planeswalker have been activated this turn.]=];}; {Date="2016-09-20";Text=[=[The emblem created by Chandra’s last ability is colorless. The damage it deals is from a colorless source.]=];}; {Date="2016-09-20";Text=[=[Chandra’s emblem’s ability resolves before the spell that caused it to trigger.]=];}; {Date="2016-09-20";Text=[=[In a Two-Headed Giant game, Chandra’s first ability causes 4 damage total to be dealt to the opposing team.]=];}; }; ["KLD111"]={{Date="2016-09-20";Text=[=[You divide the damage as you cast Chandra’s Pyrohelix, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you cast Chandra’s Pyrohelix, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.]=];}; {Date="2016-09-20";Text=[=[If Chandra’s Pyrohelix targets two creatures and one becomes an illegal target, the remaining target is dealt 1 damage, not 2.]=];}; }; ["AER77"]={{Date="2017-02-09";Text=[=[Chandra’s Revolution can target a land that’s already tapped. That land won’t untap during its controller’s next untap step.]=];}; }; ["DOM10"]={{Date="2018-04-27";Text=[=[Charge affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.]=];}; }; ["RIX97"]={{Date="2018-01-19";Text=[=[If Charging Tuskodon has trample damage to assign to a player, that damage is assigned based on its actual power and is doubled only as it’s dealt. For example, if Charging Tuskodon is blocked by a 3/3 creature, the attacking player can assign 1 damage to the defending player and then Charging Tuskodon deals 2 damage to that player.]=];}; {Date="2018-01-19";Text=[=[The doubled damage Charging Tuskodon deals is still combat damage.]=];}; }; ["RIX124"]={{Date="2018-01-19";Text=[=[During the turn Cherished Hatchling dies, you may cast any number of Dinosaurs as though they had flash.]=];}; {Date="2018-01-19";Text=[=[You must pay the costs for spells you cast this way. If there’s an alternative cost you can pay instead of the mana cost for a Dinosaur spell, you may pay that cost instead.]=];}; {Date="2018-01-19";Text=[=[For the triggered ability that the entering Dinosaur gains, if the target is illegal when it tries to resolve or if the Dinosaur that entered the battlefield has left the battlefield, no creature will deal or be dealt damage.]=];}; {Date="2018-01-19";Text=[=[For the triggered ability that the entering Dinosaur gains, you choose a target when the ability goes on the stack, but you don’t choose until that ability resolves whether those creatures fight.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["HOU150a"]={{Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["AER145"]={{Date="2017-02-09";Text=[=[The token copies exactly what was printed on the original artifact and nothing else (unless that artifact is copying something else or is a token; see below). It doesn’t copy whether that artifact is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.]=];}; {Date="2017-02-09";Text=[=[If the copied artifact has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2017-02-09";Text=[=[If the copied artifact is copying something else (for example, if the copied artifact is a Sculpting Steel), then the token enters the battlefield as whatever that artifact copied.]=];}; {Date="2017-02-09";Text=[=[If the copied artifact is a token, the token created with Cogwork Assembler copies the original characteristics of that token as stated by the effect that that created that token.]=];}; {Date="2017-02-09";Text=[=[Any enters-the-battlefield abilities of the copied artifact will trigger when the token enters the battlefield. Any “as [this artifact] enters the battlefield” or “[this artifact] enters the battlefield with” abilities of the chosen artifact will also work.]=];}; }; ["AKH125"]={{Date="2017-04-18";Text=[=[Combat Celebrant’s ability untaps all of your creatures, not just the ones that are attacking.]=];}; {Date="2017-04-18";Text=[=[Untapping an attacking creature doesn’t remove it from combat.]=];}; {Date="2017-04-18";Text=[=[There’s no main phase between your combat phases, so you’ll have no opportunity to cast spells or activate abilities that could only be cast any time you could cast a sorcery. For example, you won’t be able to cast another creature or equip Equipment between combats.]=];}; {Date="2017-04-18";Text=[=[If you exert Combat Celebrant, you get an additional combat phase even if Combat Celebrant doesn’t survive the first combat phase.]=];}; {Date="2017-04-18";Text=[=[If you exert multiple Combat Celebrants in one combat phase, you’ll have that many additional combat phases, but all of your creatures are untapped only during the current combat phase. You’ll need to exert the Combat Celebrants one at a time, in multiple combat phases, to untap your attacking creatures and attack with them in each combat step.]=];}; {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["KLD112"]={{Date="2016-09-20";Text=[=[If any of the cards put into your graveyard have {X} in their mana cost, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[If you have fewer than three cards in your library, the opponent may choose to have you draw three cards. If so, you’ll lose the game as state-based actions are performed.]=];}; {Date="2016-09-20";Text=[=[While Combustible Gearhulk’s triggered ability is resolving, no player may take any actions other than those specified by the Gearhulk. Once the opponent makes a choice, players can’t cast spells or activate abilities until after the cards are drawn or put into the graveyard and damage has been dealt (if applicable).]=];}; }; ["AKH211a"]={{Date="2017-04-18";Text=[=[If the target’s owner’s library contains no cards, the target spell or permanent will be put into that player’s library as the only card.]=];}; {Date="2017-04-18";Text=[=[If a spell is put into its owner’s library, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it just no longer exists. This works against a spell that can’t be countered.]=];}; {Date="2017-04-18";Text=[=[If a copy of a spell or a token is put into its owner’s library, it’s moved there, then it will cease to exist as a state-based action.]=];}; {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["XLN181"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["AKH271"]={{Date="2017-04-18";Text=[=[Untapping an attacking creature doesn’t remove it from combat.]=];}; }; ["AKH221b"]={{Date="2017-04-18";Text=[=[You choose a card name as Comply resolves, not as you cast it. Opponents can’t cast spells with that name after you’ve chosen it.]=];}; {Date="2017-04-18";Text=[=[You may choose the name of a land card. Cards with that name can still be played since lands are never cast.]=];}; {Date="2017-04-18";Text=[=[If you choose the name of a split card, you choose one name, not both. For example, you could name Failure or Comply, but not Failure // Comply. Opponents are still allowed to cast the half you didn’t choose.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["AKH9"]={{Date="2017-04-18";Text=[=[Compulsory Rest grants the activated ability to the enchanted creature. That creature’s controller (not the controller of Compulsory Rest) may activate the ability and gain 2 life.]=];}; }; ["KLD245"]={{Date="2016-09-20";Text=[=[If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.]=];}; {Date="2016-09-20";Text=[=[If one of these lands enters the battlefield at the same time as one or more other lands (due to Oblivion Sower or Warp World, perhaps), it doesn’t take those lands into consideration when determining how many other lands you control.]=];}; }; ["KLD41"]={{Date="2016-09-20";Text=[=[You choose the target artifact or creature as you cast Confiscation Coup. You don’t choose whether or not to pay an amount of {E} until Confiscation Coup resolves. If the target becomes an illegal target, Confiscation Coup won’t resolve and you won’t get {E}{E}{E}{E}.]=];}; {Date="2016-09-20";Text=[=[If the target artifact or creature has a converted mana cost of 0, you may choose to pay zero energy and gain control of it.]=];}; {Date="2016-09-20";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[The converted mana cost of a token that isn’t a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.]=];}; {Date="2016-09-20";Text=[=[In a multiplayer game, if a permanent’s owner leaves the game after you’ve gained control of it, the permanent leaves with that player. If you leave the game before that player, the control-change effect ends.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["XLN234a"]={{Date="2017-09-29";Text=[=[Conqueror’s Galleon won’t be exiled if it doesn’t survive combat.]=];}; {Date="2017-09-29";Text=[=[Unlike the other double-faced cards in the Ixalan set, Conqueror’s Galleon is exiled and then returned to battlefield transformed. It will be considered a new object entering the battlefield. Notably, it will return to the battlefield untapped.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["HOU149a"]={{Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["AER11"]={{Date="2017-02-09";Text=[=[If Consulate Crackdown leaves the battlefield before its triggered ability resolves, no artifacts will be exiled.]=];}; {Date="2017-02-09";Text=[=[Auras attached to the exiled artifacts will be put into their owners’ graveyards. Any counters on the exiled artifacts will cease to exist.]=];}; {Date="2017-02-09";Text=[=[If an artifact token is exiled, it ceases to exist. It won’t be returned to the battlefield.]=];}; {Date="2017-02-09";Text=[=[The exiled cards return to the battlefield immediately after Consulate Crackdown leaves the battlefield. Nothing happens between the two events, including state-based actions. If Consulate Crackdown exiles multiple artifacts, those cards all return to the battlefield at the same time.]=];}; {Date="2017-02-09";Text=[=[In a multiplayer game, if Consulate Crackdown’s owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["AER146"]={{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["KLD10"]={{Date="2016-09-20";Text=[=[Consulate Surveillance’s second ability doesn’t target anything. You choose a source of damage as it resolves.]=];}; {Date="2016-09-20";Text=[=[If the chosen source would deal damage to you and one or more other players or permanents, only the damage that would be dealt to you is prevented.]=];}; {Date="2016-09-20";Text=[=[If multiple prevention and/or replacement effects are trying to apply to the same damage, the player who would be dealt damage chooses the order in which to apply them.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["AER147"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["KLD11"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; {Date="2017-02-09";Text=[=[If a triggered ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the ability doesn’t resolve. You can’t pay {E} even if you want to.]=];}; }; ["AKH126"]={{Date="2017-04-18";Text=[=[If Consuming Fervor is removed, the enchanted creature keeps the -1/-1 counters but loses the +3/+3 bonus.]=];}; {Date="2017-04-18";Text=[=[If one creature is enchanted with two Consuming Fervors, it has the triggered ability twice and it gets two -1/-1 counters at the beginning of your upkeep. ]=];}; }; ["KLD177"]={{Date="2016-09-20";Text=[=[If multiple artifacts enter the battlefield simultaneously, you’ll scry 1 that many times. You won’t look at more than one card from your library at once.]=];}; }; ["XLN95"]={{Date="2017-09-29";Text=[=[If the target creature is an illegal target by the time Contract Killing resolves, the entire spell doesn’t resolve. You won’t get Treasures. If, on the other hand, the target is a legal target but isn’t destroyed (most likely because it has indestructible), you’ll get Treasures.]=];}; }; ["AER12"]={{Date="2017-02-09";Text=[=[Players don’t have priority to cast spells and activate abilities between combat damage being assigned and being dealt. This means that if you want to return Conviction to its owner’s hand before combat damage is dealt, you must do so before combat damage is assigned (and the creature will no longer get +1/+3).]=];}; }; ["HOU156b"]={{Date="2017-07-14";Text=[=[Cooperate can copy any instant or sorcery spell, not just one with targets.]=];}; {Date="2017-07-14";Text=[=[The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];}; {Date="2017-07-14";Text=[=[If you copy a spell, you control the copy. It will resolve before the original spell does.]=];}; {Date="2017-07-14";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];}; {Date="2017-07-14";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.]=];}; {Date="2017-07-14";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast (like Torment of Hailfire does), the copy will have the same value of X.]=];}; {Date="2017-07-14";Text=[=[If the spell has damage divided as it was cast (like Chandra’s Pyrohelix), the division can’t be changed (although the targets receiving that damage still can).]=];}; {Date="2017-07-14";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["DOM158"]={{Date="2018-04-27";Text=[=[The set of Equipment to be destroyed is determined only as Corrosive Ooze’s delayed triggered ability resolves at the end of combat. The Equipment will be destroyed even if Corrosive Ooze leaves the battlefield before that time.]=];}; {Date="2018-04-27";Text=[=[If the creature Corrosive Ooze blocks or is blocking leaves the battlefield, the Equipment that was attached to that creature immediately before it left the battlefield will be destroyed as Corrosive Ooze’s delayed triggered ability resolves at the end of combat.]=];}; }; ["XLN96"]={{Date="2017-09-29";Text=[=[You can’t sacrifice a Treasure to pay mana towards Costly Plunder’s cost and also to pay its additional cost.]=];}; }; ["HOU32"]={{Date="2017-07-14";Text=[=[Count the number of cards in your graveyard as Countervailing Winds resolves to determine how much mana the controller of the target spell must pay to avoid the spell being countered. Countervailing Winds is still on the stack at this time and won’t count toward this number.]=];}; }; ["AER13"]={{Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; ["AER148"]={{Date="2017-02-09";Text=[=[Activated abilities are written in the form “Cost: Effect.” Some keyword abilities, such as equip and crew, are activated abilities and will have colons in their reminder texts.]=];}; {Date="2017-02-09";Text=[=[An activated mana ability is one that adds mana to a player’s mana pool as it resolves, doesn’t have a target, and isn’t a loyalty ability.]=];}; {Date="2017-02-09";Text=[=[Crackdown Construct’s ability doesn’t trigger if you activate an ability of an artifact or creature card not on the battlefield.]=];}; {Date="2017-02-09";Text=[=[An ability whose cost is simply {0} can be activated as many times as you’d like. Each activation causes Crackdown Construct’s ability to trigger.]=];}; }; ["AKH241"]={{Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; }; ["RIX33"]={{Date="2018-01-19";Text=[=[Crafty Cutpurse’s replacement effect is applied before any other replacement effects that would also modify how the token enters the battlefield. For example, if an opponent controls Anointed Procession, your Crafty Cutpurse’s effect applies before that of Anointed Procession and you won’t get twice as many tokens.]=];}; {Date="2018-01-19";Text=[=[Crafty Cutpurse won’t retroactively change the control of tokens that have already entered the battlefield.]=];}; {Date="2018-01-19";Text=[=[If a token would be created tapped and attacking, but the token’s controller isn’t an attacking player, that token is created tapped but not attacking. If a token would be created blocking a creature, but the token’s controller isn’t a defending player, that token is created but isn’t blocking.]=];}; {Date="2018-01-19";Text=[=[If the effect that creates the token also creates a delayed triggered ability, Crafty Cutpurse doesn’t change who controls that ability. For example, if your opponent activates the ability of Kiki-Jiki, Mirror Breaker, that opponent controls the delayed triggered ability. When the ability triggers, that player can’t sacrifice the token, so it remains on the battlefield.]=];}; {Date="2018-01-19";Text=[=[On the other hand, if the effect that creates the token grants a triggered ability to the token, the player who controls the token at the time the ability triggers will be the player who controls that ability. For example, if your opponent activates the second ability of Jace, Cunning Castaway, the token has the ability. If the ability triggers, you’ll control it, so you’ll have to sacrifice the token.]=];}; {Date="2018-01-19";Text=[=[If two or more players each have resolved Crafty Cutpurse’s triggered ability and a token would be created, the token’s would-be controller chooses one of the applicable Crafty Cutpurse effects to apply. Then the new would-be controller of the token repeats this process among the remaining Crafty Cutpurse effects, and so on, until there are no more possible such effects to apply. Each effect can be applied to the token only once this way.]=];}; {Date="2018-01-19";Text=[=[The above procedure means that if each player in a two-player game has resolved Crafty Cutpurse’s triggered ability and one would create a token, it really will enter the battlefield under that player’s control. The token would enter the battlefield under player A’s control, so player B’s effect affects it. Now that token would enter the battlefield under player B’s control, so player A’s effect affects it. Each replacement effect has now been used, so the token will enter the battlefield under player A’s control.]=];}; }; ["HOU88"]={{Date="2017-07-14";Text=[=[Crash Through affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain trample.]=];}; }; ["RIX34"]={{Date="2018-01-19";Text=[=[Once you announce that you’re casting Crashing Tide, players can’t try to remove your Merfolk to make it lose flash until you’re done casting it. If it loses flash after it’s been cast, it will still resolve if able.]=];}; {Date="2018-01-19";Text=[=[If the target creature is an illegal target by the time Crashing Tide tries to resolve, the spell doesn’t resolve. You won’t draw a card.]=];}; }; ["HOU6"]={{Date="2017-07-14";Text=[=[If a creature has been dealt damage, that damage remains marked on it until the cleanup step. If another Horse you control has been dealt lethal damage, and later in the turn Crested Sunmare leaves the battlefield, that Horse will be destroyed.]=];}; {Date="2017-07-14";Text=[=[Crested Sunmare’s triggered ability won’t trigger unless you’ve gained life in the turn before the end step began. It can’t be satisfied by another triggered ability causing you to gain life during that end step.]=];}; {Date="2017-07-14";Text=[=[Crested Sunmare’s triggered ability cares only whether you gained life in the turn, even if Crested Sunmare wasn’t on the battlefield when that happened. It doesn’t care how much you gained, whether you also lost life, or even whether you lost more life than you gained.]=];}; }; ["AER54"]={{Date="2017-02-09";Text=[=[If the target creature becomes an illegal target, Cruel Finality doesn’t resolve and none of its effects happen. You won’t scry 1.]=];}; }; ["AKH84"]={{Date="2017-04-18";Text=[=[The enchanted player chooses a permanent to sacrifice from among the creatures and planeswalkers that player controls. You don’t choose which type of permanent the player has to sacrifice.]=];}; {Date="2017-04-18";Text=[=[The enchanted player can’t choose to lose 5 life if they have a creature or planeswalker that can be sacrificed.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["AKH48"]={{Date="2017-04-18";Text=[=[Cryptic Serpent’s ability doesn’t change its mana cost or converted mana cost. It just reduces the cost to cast the spell.]=];}; {Date="2017-04-18";Text=[=[A split card only counts once for Cryptic Serpent’s ability, even if it’s both an instant and a sorcery.]=];}; {Date="2017-04-18";Text=[=[Cryptic Serpent’s ability can’t reduce its cost to less than {U}{U}.]=];}; }; ["KLD151"]={{Date="2016-09-20";Text=[=[The value of X is determined as Cultivator of Blades’s last ability resolves. It won’t change later, even if its power changes. If Cultivator of Blades is no longer on the battlefield, use its power as it last existed on the battlefield to determine the value of X.]=];}; {Date="2016-09-20";Text=[=[You choose whether or not to have your other attacking creatures get +X/+X as Cultivator of Blades’s triggered ability resolves, not as you put it onto the stack.]=];}; {Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; {Date="2017-07-14";Text=[=[If this creature’s power is negative as its ability resolves, X is considered to be 0. (This is a change from previous rulings.)]=];}; }; ["KLD203"]={{Date="2016-09-20";Text=[=[As long as Cultivator’s Caravan isn’t an artifact creature, its {Tap} ability can be activated if it came under your control this turn.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["HOU33"]={{Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; ["AKH49"]={{Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; ["DOM49"]={{Date="2018-04-27";Text=[=[If Curator’s Ward is attached to a historic permanent you don’t control, you draw two cards when that permanent leaves the battlefield, not that permanent’s controller.]=];}; {Date="2018-04-27";Text=[=[If you give hexproof to an opponent’s permanent, such as by enchanting it with Curator’s Ward, that player can still target that permanent, but you can’t.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["RIX35"]={{Date="2018-01-19";Text=[=[Curious Obsession’s last ability is satisfied if any creature has attacked, similar to raid abilities. The creature it enchants doesn’t have to have attacked.]=];}; }; ["AKH223a"]={{Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["HOU160"]={{Date="2017-07-14";Text=[=[If a creature has multiple instances of afflict, each triggers separately.]=];}; {Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; ["DOM213"]={{Date="2018-04-27";Text=[=[If multiple replacement effects would modify what mana an ability you control produces, choose one to apply. After that, determine if any others are applicable. A replacement effect can’t apply to the same event more than once this way.]=];}; {Date="2018-04-27";Text=[=[Damping Sphere’s second ability counts spells that were cast during a turn even if Damping Sphere wasn’t on the battlefield as they were cast. For example, if Damping Sphere itself is the third spell you cast in a turn, the next spell you cast costs {3} more to cast.]=];}; {Date="2018-04-27";Text=[=[To determine a spell’s total cost, start with the mana cost (or an alternative cost), add any cost increases, then apply any cost reductions. The spell’s converted mana cost remains unchanged, no matter what the total cost to cast it was.]=];}; }; ["AER149"]={{Date="2017-02-09";Text=[=[If Daredevil Dragster doesn’t survive the combat damage step, its ability won’t trigger.]=];}; {Date="2017-02-09";Text=[=[If a second velocity counter is put on Daredevil Dragster by something other than the resolution of its triggered ability, you won’t sacrifice it yet.]=];}; {Date="2017-02-09";Text=[=[If Daredevil Dragster has one velocity counter on it and leaves the battlefield while its triggered ability is on the stack, it won’t get a second velocity counter and you won’t draw cards.]=];}; {Date="2017-02-09";Text=[=[If Daredevil Dragster somehow has two velocity counters on it and leaves the battlefield while its triggered ability is on the stack, you’ll draw two cards even though you can’t sacrifice it.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["DOM193"]={{Date="2018-04-27";Text=[=[If another effect says to exile Darigaaz if it would die, you may apply Darigaaz’s own effect first, giving it three egg counters.]=];}; {Date="2018-04-27";Text=[=[If Darigaaz is exiled without any egg counters on it, its last ability won’t trigger and won’t return it to the battlefield.]=];}; }; ["DOM13"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["RIX98"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["XLN49"]={{Date="2017-09-29";Text=[=[Activating the first ability of Daring Saboteur after it has become blocked won’t cause it to become unblocked.]=];}; }; ["DOM83"]={{Date="2018-04-27";Text=[=[If you have fewer than three cards in your library, you put them all into your hand and none into your graveyard.]=];}; }; ["AER128"]={{Date="2017-02-09";Text=[=[When Dark Intimations resolves, first the player whose turn it is (if that player is an opponent) chooses which creature or planeswalker they will sacrifice, then each other opponent in turn order does the same, then all chosen permanents are sacrificed at the same time. Then each opponent in the same order chooses a card in their hand without revealing it, then all chosen cards are discarded at the same time.]=];}; {Date="2017-02-09";Text=[=[Each opponent chooses a permanent to sacrifice from among the creatures and planeswalkers that player controls. You don’t choose which type of permanent the player has to sacrifice.]=];}; {Date="2017-02-09";Text=[=[If an opponent can’t sacrifice a creature or planeswalker, that player still discards a card if able. You still return a creature or planeswalker card to your hand if able, even if no opponent sacrifices a permanent and/or discards a card. You still draw a card even if you can’t return a card to your hand.]=];}; {Date="2017-02-09";Text=[=[You choose the creature or planeswalker card to return to your hand while Dark Intimations is resolving. No player may take actions between the time you choose one and the time you put it into your hand.]=];}; {Date="2017-02-09";Text=[=[If two or more Dark Intimations are in your graveyard when you cast a Bolas planeswalker spell, you’ll exile each of them and that planeswalker will enter the battlefield with that many additional loyalty counters.]=];}; {Date="2017-02-09";Text=[=[The draconic Planeswalker Nicol Bolas is not featured in the Aether Revolt set. He must be up to something nefarious elsewhere.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["XLN97"]={{Date="2017-09-29";Text=[=[If the target permanent or player is an illegal target by the time Dark Nourishment resolves, the entire spell doesn’t resolve. You won’t gain life.]=];}; }; ["HOU7"]={{Date="2017-07-14";Text=[=[Untapping an attacking creature doesn’t remove it from combat.]=];}; {Date="2017-07-14";Text=[=[All attackers are chosen at once. You can’t attack with Dauntless Aven, untap a tapped creature, and then attack with that creature.]=];}; }; ["DOM14"]={{Date="2018-04-27";Text=[=[Dauntless Bodyguard’s first ability isn’t a triggered ability and doesn’t use the stack. Players can’t respond to your choice of which creature it’s protecting.]=];}; {Date="2018-04-27";Text=[=[If Dauntless Bodyguard enters the battlefield at the same time as another creature, that creature can’t be chosen for its ability.]=];}; {Date="2018-04-27";Text=[=[If the chosen creature leaves the battlefield, you can’t choose a new creature for Dauntless Bodyguard to protect. If you activate its last ability in this case, no creature gains indestructible.]=];}; }; ["DOM11"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["AKH210b"]={{Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["AER14"]={{Date="2017-02-09";Text=[=[The set of creatures affected by Dawnfeather Eagle’s triggered ability is determined as the ability resolves. Creatures you begin to control later in the turn and permanents you control that become creatures later in the turn won’t get +1/+1 or gain vigilance.]=];}; {Date="2017-02-09";Text=[=[Dawnfeather Eagle’s triggered ability affects itself.]=];}; }; ["RIX66"]={{Date="2018-01-19";Text=[=[If you gain control of the enchanted creature, Dead Man’s Chest will be put into your graveyard.]=];}; {Date="2018-01-19";Text=[=[If Dead Man’s Chest and the enchanted creature are both put into graveyards at the same time, the last ability of Dead Man’s Chest still triggers.]=];}; {Date="2018-01-19";Text=[=[To determine how many cards to exile, use the enchanted creature’s power as it last existed on the battlefield.]=];}; {Date="2018-01-19";Text=[=[You are a creature’s owner if the card representing it began the game in your deck, or if it’s a token that entered the battlefield under your control. If Dead Man’s Chest enchants a creature that you own but an opponent controls, you’ll exile cards from your library.]=];}; {Date="2018-01-19";Text=[=[The effect of Dead Man’s Chest doesn’t change when you can cast the exiled cards. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.]=];}; {Date="2018-01-19";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];}; {Date="2018-01-19";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Dead Man’s Chest’s ability are exiled.]=];}; }; ["RIX155"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability.]=];}; }; ["AER15"]={{Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; ["XLN220"]={{Date="2017-09-29";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the damage Deadeye Plunderers takes during combat may become lethal if artifacts you control leave the battlefield later in the turn.]=];}; }; ["RIX36"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["XLN98"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["XLN99"]={{Date="2017-09-29";Text=[=[You can’t activate Deadeye Tracker’s ability without targeting two cards in a single opponent’s graveyard.]=];}; {Date="2017-09-29";Text=[=[If one target card is an illegal target by the time Deadeye Tracker’s ability resolves, the remaining legal target is exiled and Deadeye Tracker explores.]=];}; {Date="2017-09-29";Text=[=[If each target card is an illegal target by the time Deadeye Tracker’s ability resolves, the entire ability doesn’t resolve. Deadeye Tracker won’t explore.]=];}; {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["KLD204"]={{Date="2016-09-20";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.]=];}; {Date="2016-09-20";Text=[=[Once a player has announced an ability, Deadlock Trap can’t be used to undo it. The last ability must be activated before that player activates that ability.]=];}; {Date="2016-09-20";Text=[=[Players may respond to Deadlock Trap’s last ability by activating an ability of the target permanent if that ability’s timing permissions allow it.]=];}; {Date="2016-09-20";Text=[=[After a planeswalker enters the battlefield, the active player receives priority and may activate an ability of that planeswalker before any player can activate Deadlock Trap’s last ability.]=];}; {Date="2016-09-20";Text=[=[A tapped planeswalker can be attacked or dealt damage as normal.]=];}; {Date="2016-09-20";Text=[=[If the tapped creature somehow becomes untapped, it can attack and block as normal, but its abilities still can’t be activated this turn.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["XLN184"]={{Date="2017-09-29";Text=[=[There’s no way to get both bonuses at once while Deathgorge Scavenger’s ability is resolving. If an artifact creature card is exiled this way, it’s a creature card and not a noncreature card.]=];}; }; ["XLN100"]={{Date="2017-09-29";Text=[=[Deathless Ancient’s last ability can be activated only while it’s in your graveyard.]=];}; {Date="2017-09-29";Text=[=[Once you announce that you’re activating Deathless Ancient’s last ability, no player may take other actions until the ability’s been paid for. Notably, players can’t try to stop the ability by tapping or removing Vampires you control.]=];}; {Date="2017-09-29";Text=[=[To activate the last ability, you may tap any untapped Vampires you control, including ones you haven’t controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn’t use {Tap} [the tap symbol].)]=];}; }; ["AKH197"]={{Date="2017-04-18";Text=[=[Decimator Beetle’s second ability can target any creature you control, not just one with a -1/-1 counter on it. It’ll put a -1/-1 counter on the opponent’s creature even if there isn’t one to remove from your creature.]=];}; {Date="2017-04-18";Text=[=[If one target of Decimator Beetle’s second ability becomes illegal, the other will still be affected.]=];}; }; ["KLD205"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["AER16"]={{Date="2017-02-09";Text=[=[If Decommission destroys a permanent you control, it will enable its own revolt ability and you’ll gain 3 life.]=];}; {Date="2017-02-09";Text=[=[If the target artifact or enchantment becomes an illegal target, Decommission doesn’t resolve and none of its effects happen. You won’t gain life.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; }; ["AKH127"]={{Date="2017-04-18";Text=[=[Some cards with cycling have an ability that triggers when you cycle them. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.]=];}; {Date="2017-04-18";Text=[=[You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability doesn’t resolve (due to being countered with Disallow, for example, or if the triggered ability’s targets have become illegal), the other ability will still resolve.]=];}; }; ["DOM50"]={{Date="2018-04-27";Text=[=[Deep Freeze overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.]=];}; {Date="2018-04-27";Text=[=[Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.]=];}; {Date="2018-04-27";Text=[=[If the enchanted creature has an ability that grants abilities to other objects, Deep Freeze’s effect will stop it from doing so. If the enchanted creature gains an ability after Deep Freeze resolves, it will keep that ability.]=];}; }; ["XLN185"]={{Date="2017-09-29";Text=[=[Deeproot Champion’s ability resolves before the spell that caused it to trigger.]=];}; }; ["RIX127"]={{Date="2018-01-19";Text=[=[Deeproot Elite’s ability can target the Merfolk that caused it to trigger. It can also target Deeproot Elite itself.]=];}; }; ["XLN186"]={{Date="2017-09-29";Text=[=[Deeproot Warrior’s ability triggers only once if multiple creatures block it.]=];}; }; ["XLN51"]={{Date="2017-09-29";Text=[=[The ability of Deeproot Waters resolves before the spell that caused it to trigger.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["AKH163"]={{Date="2017-04-18";Text=[=[If you put enough -1/-1 counters on Defiant Greatmaw so that its toughness is 0 or less, its last ability triggers.]=];}; {Date="2017-04-18";Text=[=[If a creature with wither or infect deals damage to a creature, the controller of the creature with wither or infect puts that many -1/-1 counters on the second creature.]=];}; }; ["AER56"]={{Date="2017-02-09";Text=[=[You can sacrifice Defiant Salvager to activate its own ability. It won’t receive a counter, but it will enable your revolt abilities.]=];}; {Date="2017-02-09";Text=[=[If you sacrifice an artifact creature to activate Defiant Salvager’s ability, you put one +1/+1 counter on Defiant Salvager, not two.]=];}; }; ["AER17"]={{Date="2017-02-09";Text=[=[You choose how many targets Deft Dismissal has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage.]=];}; {Date="2017-02-09";Text=[=[If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, Deft Dismissal doesn’t resolve.]=];}; }; ["KLD206"]={{Date="2016-09-20";Text=[=[Once a creature with power 3 or greater has blocked Demolition Stomper, changing the power of the blocking creature won’t cause Demolition Stomper to become unblocked.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["KLD73"]={{Date="2016-09-20";Text=[=[The set of creatures affected by Demon of Dark Schemes’s first triggered ability is determined as the ability resolves. Creatures that enter the battlefield later in the turn and noncreature permanents that become creatures later in the turn won’t get -2/-2.]=];}; {Date="2016-09-20";Text=[=[Demon of Dark Schemes’s second triggered ability triggers whenever another creature dies for any reason, not just due to the first triggered ability.]=];}; {Date="2016-09-20";Text=[=[If Demon of Dark Schemes dies at the same time as another creature, its second triggered ability triggers.]=];}; {Date="2016-09-20";Text=[=[If a creature’s owner leaves the game after you’ve put that creature onto the battlefield with Demon of Dark Schemes’s last ability, the creature leaves with that player. If you leave the game before that player, the creature is exiled.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["DOM85"]={{Date="2018-04-27";Text=[=[Demonic Vigor can enchant a token, but its last ability won’t return the token to your hand.]=];}; }; ["DOM86"]={{Date="2018-04-27";Text=[=[Once the triggered ability resolves, the ability will continue until you either exile a nonland card with converted mana cost 3 or less or fail to exile any nonland cards while performing the process. You can’t choose to stop receiving the blessings of Demonlord Belzenlok any sooner.]=];}; {Date="2018-04-27";Text=[=[Land cards exiled this way remain exiled.]=];}; {Date="2018-04-27";Text=[=[Demonlord Belzenlok’s ability causes it to deal an amount of damage to you all at once; it doesn’t deal 1 damage multiple times.]=];}; {Date="2018-04-27";Text=[=[If the mana cost of the nonland card includes {X}, X is considered to be 0.]=];}; {Date="2018-04-27";Text=[=[If the nonland card doesn’t have a mana cost, its converted mana cost is 0.]=];}; {Date="2018-04-27";Text=[=[The converted mana cost of a split card, such as a card with aftermath from the Amonkhet block, is equal to the combined mana cost of its two halves.]=];}; }; ["KLD178"]={{Date="2016-09-20";Text=[=[Depala, Pilot Exemplar’s last ability is a triggered ability, not an activated ability. It doesn’t allow you to tap Depala whenever you want; rather, you need some other way of tapping it, such as by attacking.]=];}; {Date="2016-09-20";Text=[=[For the ability to trigger, Depala has to actually change from untapped to tapped. If an effect attempts to tap Depala, but it was already tapped at the time, this ability won’t trigger.]=];}; }; ["HOU170"]={{Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; }; ["HOU171"]={{Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; }; ["HOU172"]={{Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; }; ["HOU173"]={{Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; }; ["HOU174"]={{Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; }; ["HOU8"]={{Date="2017-07-14";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the last ability of Desert’s Hold.]=];}; {Date="2017-07-14";Text=[=[If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn’t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.]=];}; {Date="2017-07-14";Text=[=[For abilities that trigger only if you control a Desert or there is a Desert card in your graveyard, one condition must be true as the ability triggers and one must be true as the ability resolves. They don’t have to be the same condition, though. For example, you could sacrifice your only Desert after the ability triggers but before it has resolved.]=];}; }; ["HOU157b"]={{Date="2017-07-14";Text=[=[If you resolve multiples of Driven or of Despair in one turn, your creatures have that many instances of the appropriate triggered ability. Each instance triggers separately.]=];}; {Date="2017-07-14";Text=[=[Multiple instances of trample or menace are redundant.]=];}; {Date="2017-07-14";Text=[=[Driven and Despair each affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain the keyword ability or the triggered ability.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["XLN101"]={{Date="2017-09-29";Text=[=[Once Desperate Castaways has attacked, it will remain in combat even if you no longer control an artifact.]=];}; }; ["AKH217a"]={{Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["AER78"]={{Date="2017-02-09";Text=[=[You choose which mode you’re using as you cast Destructive Tampering. Once this choice is made, it can’t be changed.]=];}; {Date="2017-02-09";Text=[=[Because the effect of Destructive Tampering’s second mode doesn’t change the characteristics of any permanents, the set of creatures affected by it is constantly updated. Creatures without flying that enter the battlefield later in the turn won’t be able to block.]=];}; }; ["AKH10"]={{Date="2017-04-18";Text=[=[The converted mana cost of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The converted mana cost is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has converted mana cost 3.]=];}; {Date="2017-04-18";Text=[=[If the mana cost of a card in your graveyard includes X, X is considered to be 0.]=];}; {Date="2017-04-18";Text=[=[All attackers are chosen at once. You can’t attack with Devoted Crop-Mate, return a creature card to the battlefield, and then attack with that creature.]=];}; {Date="2017-04-18";Text=[=[If the creature returned to the battlefield has any abilities that trigger when creatures attack or when you exert creatures, those abilities won’t trigger.]=];}; {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[If a creature has a targeted triggered ability that triggers when you exert it, you can exert it even if there isn’t a legal target for that triggered ability.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["KLD76"]={{Date="2016-09-20";Text=[=[You choose the target creature as you cast Die Young. You don’t choose how much {E} to pay until Die Young is resolving. No player may take actions between the time you choose how much {E} to pay and the time the creature gets -1/-1 for each {E} paid this way.]=];}; {Date="2016-09-20";Text=[=[If the target creature becomes an illegal target, Die Young doesn’t resolve and none of its effects happen. You won’t get {E}{E} or be able to pay any {E}.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["DOM51"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["RIX67"]={{Date="2018-01-19";Text=[=[If an opponent’s Dinosaur has an enrage ability and your Dinosaur Hunter deals damage to it during your turn, that ability resolves before Dinosaur Hunter’s ability destroys the Dinosaur. If it’s that opponent’s turn, the Dinosaur is destroyed first, but its enrage ability still resolves afterwards.]=];}; }; ["XLN140"]={{Date="2017-09-29";Text=[=[In a Two-Headed Giant game, attacking creatures your teammate controls get +2/+0, but only Dinosaurs you control gain trample.]=];}; }; ["XLN221"]={{Date="2017-09-29";Text=[=[Count the number of other attacking Pirates as the ability resolves to determine the size of the bonus.]=];}; {Date="2017-09-29";Text=[=[Once the ability resolves, the bonus won’t change later in the turn, even if the number of other attacking Pirates does.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, attacking Pirates controlled by your teammate will count for Dire Fleet Captain’s ability.]=];}; }; ["RIX99"]={{Date="2018-01-19";Text=[=[The effect of Dire Fleet Daredevil doesn’t change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.]=];}; {Date="2018-01-19";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];}; }; ["XLN103"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["XLN104"]={{Date="2017-09-29";Text=[=[For example, if you have 13 life, you’ll lose 5 life.]=];}; {Date="2017-09-29";Text=[=[If a player has 1 life, that player loses 1 life. If each player has 0 life after that, the game’s a draw.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, each player loses a third of the team’s life total rounded up. For example, if a team has 13 life, each player on that team loses 5 life and the team loses 10 life total.]=];}; }; ["AER31"]={{Date="2017-02-09";Text=[=[Activated abilities are written in the form “Cost: Effect.” Some keyword abilities, such as equip and crew, are activated abilities and will have colons in their reminder texts.]=];}; {Date="2017-02-09";Text=[=[Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].” Some keyword abilities, such as prowess and fabricate, are triggered abilities and will have “when,” “whenever,” or “at” in their reminder text.]=];}; {Date="2017-02-09";Text=[=[If you counter a delayed triggered ability that triggers at the beginning of the “next” occurrence of a specified step or phase, that ability won’t trigger again the following time that phase or step occurs.]=];}; {Date="2017-02-09";Text=[=[An activated mana ability is one that adds mana to a player’s mana pool as it resolves, doesn’t have a target, and isn’t a loyalty ability. A triggered mana ability is one that adds mana to a player’s mana pool and triggers on an activated mana ability.]=];}; {Date="2017-02-09";Text=[=[Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can’t be targeted. Abilities that apply “as [this creature] enters the battlefield” are also replacement effects and can’t be targeted.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["RIX5"]={{Date="2009-10-01";Text=[=[An “attacking creature” is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat.]=];}; {Date="2009-10-01";Text=[=[A “blocking creature” is one that has been declared as a blocker this combat, or one that was put onto the battlefield blocking this combat. Unless that creature leaves combat, it continues to be a blocking creature through the end of combat step, even if the creature or creatures it was blocking are no longer on the battlefield or have otherwise left combat.]=];}; {Date="2012-07-01";Text=[=[Destroying a blocking creature won’t cause any of the creatures it was blocking to become unblocked. They won’t deal combat damage to the defending player or planeswalker (unless they have trample).]=];}; }; ["HOU10"]={{Date="2017-07-14";Text=[=[If multiple sources would deal damage to one or more planeswalkers you control at once (for example, several attacking creatures), 1 damage from each of those sources to each of those planeswalkers is prevented.]=];}; }; ["AKH11"]={{Date="2017-04-18";Text=[=[Untapping an attacking creature doesn’t remove it from combat.]=];}; {Date="2017-04-18";Text=[=[Djeru’s Resolve can target an untapped creature. Its prevention effect will still be applied.]=];}; }; ["HOU62"]={{Date="2017-07-14";Text=[=[If you choose Doomfall’s first mode, the target opponent chooses which creature to exile. That creature isn’t targeted, so a creature with hexproof can be exiled this way.]=];}; {Date="2017-07-14";Text=[=[If you choose Doomfall’s second mode, you must exile a nonland card from that player’s hand if able. If you can’t, most likely because that player’s hand contains only land cards, nothing happens. That player won’t exile a creature they control instead.]=];}; }; ["KLD179"]={{Date="2016-09-20";Text=[=[Dovin Baan’s first ability can target any creature, not just one with an activated ability. It can also be activated targeting no creature at all.]=];}; {Date="2016-09-20";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.]=];}; {Date="2016-09-20";Text=[=[An opponent affected by Dovin Baan’s emblem chooses which two of their permanents to untap, not you.]=];}; }; ["XLN235a"]={{Date="2017-09-29";Text=[=[Attacking with an equipped creature doesn’t cause Equipment attached to it to become tapped. Dowsing Dagger will normally be untapped when it transforms into Lost Vale.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["W179"]={{Date="2016-07-13";Text=[=[If the targeted creature becomes an illegal target before Drag Under resolves, you won’t draw a card.]=];}; }; ["XLN252"]={{Date="2009-10-01";Text=[=[This checks for lands you control with the land type Swamp or Mountain, not for lands named Swamp or Mountain. The lands it checks for don’t have to be basic lands. For example, if you control Stomping Ground (a nonbasic land with the land types Mountain and Forest), Dragonskull Summit will enter the battlefield untapped.]=];}; {Date="2009-10-01";Text=[=[As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).]=];}; }; ["AKH51"]={{Date="2017-04-18";Text=[=[While resolving Drake Haven’s triggered ability, you can’t pay {1} multiple times to get multiple Drakes.]=];}; {Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; ["XLN54"]={{Date="2017-09-29";Text=[=[Dreamcaller Siren’s last ability won’t trigger if you don’t control another Pirate as it enters the battlefield. If you lose control of each other Pirate before that ability resolves, it won’t do anything.]=];}; }; ["HOU63"]={{Date="2017-07-14";Text=[=[For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.]=];}; {Date="2017-07-14";Text=[=[If a creature card with eternalize is put into your graveyard during your main phase, you’ll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an eternalize ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; }; ["HOU157a"]={{Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2017-07-14";Text=[=[If you resolve multiples of Driven or of Despair in one turn, your creatures have that many instances of the appropriate triggered ability. Each instance triggers separately.]=];}; {Date="2017-07-14";Text=[=[Multiple instances of trample or menace are redundant.]=];}; {Date="2017-07-14";Text=[=[Driven and Despair each affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain the keyword ability or the triggered ability.]=];}; }; ["XLN187"]={{Date="2017-09-29";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the damage Drover of the Mighty takes during combat may become lethal if you no longer control a Dinosaur later in the turn.]=];}; }; ["XLN253"]={{Date="2009-10-01";Text=[=[This checks for lands you control with the land type Island or Swamp, not for lands named Island or Swamp. The lands it checks for don’t have to be basic lands. For example, if you control Blood Crypt (a nonbasic land with the land types Swamp and Mountain), Drowned Catacomb will enter the battlefield untapped.]=];}; {Date="2009-10-01";Text=[=[As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).]=];}; }; ["DOM89"]={{Date="2018-04-27";Text=[=[You can activate Drudge Sentinel’s ability even if it’s already tapped. It will still gain indestructible.]=];}; }; ["XLN141"]={{Date="2017-09-29";Text=[=[You can’t target the same creature twice to have Dual Shot deal 2 damage to it.]=];}; }; ["DOM15"]={{Date="2018-04-27";Text=[=[Dub can enchant a creature that’s already a Knight. It will get +2/+2 and have first strike, but it won’t benefit from becoming a Knight.]=];}; }; ["KLD152"]={{Date="2016-09-20";Text=[=[The creature cards you exile are face up. Your opponent can see them while deciding whether to take one and which to take.]=];}; {Date="2016-09-20";Text=[=[You may choose to exile only one creature card. If you do, the target opponent chooses who gets the card.]=];}; {Date="2016-09-20";Text=[=[You may choose to exile no creature cards, even if there are one or more among the top ten cards of your library.]=];}; {Date="2016-09-20";Text=[=[The cards that you look at but don’t exile never leave your library. They’re shuffled along with the rest of your library.]=];}; {Date="2016-09-20";Text=[=[In a multiplayer game, you must choose the target opponent before you look at your top ten cards and decide what to exile.]=];}; }; ["KLD207"]={{Date="2016-09-20";Text=[=[Activating Dukhara Peafowl’s ability after it’s been blocked by a creature without flying or reach won’t cause it to become unblocked.]=];}; }; ["HOU114"]={{Date="2017-07-14";Text=[=[You can’t tap a single untapped Desert both to pay {1} and also to pay “Tap an untapped Desert you control.”]=];}; }; ["HOU175"]={{Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[Dunes of the Dead’s second ability doesn’t allow you to sacrifice it whenever you’d like. You must find another way to get Dunes of the Dead into the graveyard.]=];}; {Date="2017-07-14";Text=[=[If you sacrifice Dunes of the Dead to pay the activation cost of an ability, you’ll create the Zombie token before that activated ability resolves.]=];}; }; ["KLD153"]={{Date="2016-09-20";Text=[=[You don’t choose whether to pay {1} until Durable Handicraft’s triggered ability is resolving. No player may take actions between the time you choose to pay and the time the creature gets a +1/+1 counter.]=];}; {Date="2016-09-20";Text=[=[You can pay {1} only once each time Durable Handicraft’s triggered ability resolves. You can’t pay more to put multiple +1/+1 counters on a creature.]=];}; }; ["AKH210a"]={{Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["RIX69"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; ["XLN236"]={{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["HOU155b"]={{Date="2017-07-14";Text=[=[If one of Dust’s target creatures loses its -1/-1 counters, leaves the battlefield, or otherwise becomes an illegal target before the spell resolves, it won’t be exiled, but the remaining legal targets will be exiled.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["KLD208"]={{Date="2016-09-20";Text=[=[Dynavolt Tower’s triggered ability resolves before the spell that caused it to trigger.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["KLD209"]={{Date="2016-09-20";Text=[=[As Eager Construct’s triggered ability resolves, first the player whose turn it is scrys 1, then each other player in turn order does the same. Each player will know the choices made by players who chose before them.]=];}; {Date="2018-06-08";Text=[=[If multiple players are instructed to scry at once, such as while resolving Eager Construct’s triggered ability, those players each look at the top card of their library at the same time, then they choose in turn order whether to put those cards on the top or bottom of their library.]=];}; }; ["AKH224b"]={{Date="2017-04-18";Text=[=[You don’t have to choose the same value for X while casting Earth as you did while casting Heaven.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["HOU90"]={{Date="2017-07-14";Text=[=[The target creature’s power is checked when you target it with Earthshaker Khenra’s ability and when that ability resolves. Once the ability resolves, if the creature’s power increases or Earthshaker Khenra’s power decreases, the target creature will still be unable to block.]=];}; {Date="2017-07-14";Text=[=[Spells, activated abilities, and triggered abilities can’t raise Earthshaker Khenra’s power before you have to choose a target for its ability. Static abilities, such as that of Lord of the Accursed, will raise its power in time to let you target a larger creature.]=];}; {Date="2017-07-14";Text=[=[For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.]=];}; {Date="2017-07-14";Text=[=[If a creature card with eternalize is put into your graveyard during your main phase, you’ll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an eternalize ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; }; ["KLD12"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; {Date="2017-02-09";Text=[=[If a triggered ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the ability doesn’t resolve. You can’t pay {E} even if you want to.]=];}; }; ["AKH226"]={{Date="2017-04-18";Text=[=[Edifice of Authority can’t be used to undo an attack or block once it has been declared. Its abilities must be activated no later than the beginning of combat step to stop a creature from attacking, and no later than the declare attackers step to stop a creature from blocking.]=];}; {Date="2017-04-18";Text=[=[Once a player has announced that they are activating the ability of a creature, Edifice of Authority can’t be used to undo it. Its last ability must be activated before the player activates that creature’s ability. The player may respond to Edifice of Authority’s ability with the target creature’s ability if able.]=];}; {Date="2017-04-18";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the last ability of Edifice of Authority. Notably, exerting a creature isn’t an activated ability.]=];}; }; ["AER33"]={{Date="2017-02-09";Text=[=[Efficient Construction’s triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; }; ["KLD210"]={{Date="2016-09-20";Text=[=[The value of X is determined as Electrostatic Pummeler’s last ability resolves.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-07-14";Text=[=[If this creature’s power is negative as its ability resolves, X is considered to be 0. (This is a change from previous rulings.)]=];}; }; ["KLD154"]={{Date="2016-09-20";Text=[=[Once a creature with power 3 or greater has blocked Elegant Edgecrafters, changing the power of the blocking creature won’t cause Elegant Edgecrafters to become unblocked.]=];}; {Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; ["RIX157"]={{Date="2018-01-19";Text=[=[If Elenda dies at the same time as another creature, both of its triggered abilities trigger. However, the first one won’t do anything since you can’t put a +1/+1 counter on Elenda.]=];}; {Date="2018-01-19";Text=[=[To determine how many Vampire tokens are created, use Elenda’s power as it last existed on the battlefield.]=];}; {Date="2018-01-19";Text=[=[If Elenda would die and it’s your commander in the Commander variant, you may put it into the command zone instead. However, if you save Elenda this way, it doesn’t die and you won’t create any Vampire tokens.]=];}; }; ["KLD78"]={{Date="2016-09-20";Text=[=[Once you announce that you’re casting Eliminate the Competition, players can’t try to remove creatures you’d like to sacrifice.]=];}; {Date="2016-09-20";Text=[=[If you somehow cast Eliminate the Competition without paying its mana cost, you’ll still choose a value for X and sacrifice X creatures.]=];}; }; ["AKH227"]={{Date="2017-04-18";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as embalm) are activated abilities and will have colons in their reminder text.]=];}; {Date="2017-04-18";Text=[=[You can’t normally activate abilities of cards in graveyards. Those that you can activate are those that instruct you to move the card out of a graveyard, or those that specifically say that you can activate them if the card is in your graveyard.]=];}; {Date="2017-04-18";Text=[=[Any untapped Zombie you control can be tapped to pay the second ability’s activation cost, even one that just came under your control.]=];}; }; ["AKH130"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["KLD79"]={{Date="2016-09-20";Text=[=[Once a creature has blocked Embraal Bruiser, gaining menace won’t cause Embraal Bruiser to become unblocked.]=];}; }; ["AER79"]={{Date="2017-02-09";Text=[=[In a Two-Headed Giant game, Embraal Gear-Smasher’s ability causes 4 damage total to be dealt to the opposing team.]=];}; }; ["XLN188"]={{Date="2017-09-29";Text=[=[If the target creature attacks, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it. Other creatures may also block it, block other creatures, or not block at all.]=];}; }; ["XLN10"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["XLN189"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["KLD180"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["HOU176"]={{Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[The last ability of Endless Sands returns only creature cards exiled by that card. If Endless Sands leaves the battlefield before you activate that ability, the exiled creatures are lost in the dunes forever.]=];}; {Date="2017-07-14";Text=[=[If you exile a creature that isn’t a creature card with the second ability of Endless Sands (such as a token creature or a land that has become a creature), the third ability won’t return that token or card from exile.]=];}; }; ["KLD181"]={{Date="2016-09-20";Text=[=[The set of creatures affected by Engineered Might’s second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +2/+2 or gain vigilance.]=];}; }; ["AKH198"]={{Date="2017-04-18";Text=[=[A split card only counts once for Enigma Drake’s ability, even if it’s both an instant and a sorcery.]=];}; {Date="2017-04-18";Text=[=[The ability that defines Enigma Drake’s power works in all zones.]=];}; }; ["AER80"]={{Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; ["RIX128"]={{Date="2018-01-19";Text=[=[Enter the Unknown’s effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands.]=];}; {Date="2018-01-19";Text=[=[The effects of multiples of Enter the Unknown in the same turn are cumulative. They’re also cumulative with other effects that let you play additional lands, such as the one from Wayward Swordtooth.]=];}; {Date="2018-01-19";Text=[=[If you somehow manage to cast Enter the Unknown when it’s not your turn, the target creature explores when it resolves, but you won’t be able to play a land that turn.]=];}; {Date="2018-01-19";Text=[=[If the target creature is an illegal target by the time Enter the Unknown tries to resolve, the spell doesn’t resolve. It won’t explore, and you won’t be able to play an additional land.]=];}; {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; }; ["XLN55"]={{Date="2017-09-29";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2017-09-29";Text=[=[The control-change effect of Entrancing Melody lasts indefinitely. It doesn’t wear off during the cleanup step.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.]=];}; }; ["KLD45"]={{Date="2016-09-20";Text=[=[If a creature that is both an artifact and an Artificer enters the battlefield under your control, Era of Innovation’s triggered ability triggers only once.]=];}; {Date="2016-09-20";Text=[=[You can pay {1} only once each time Era of Innovation’s first ability resolves. You can’t pay more to get more than {E}{E}.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["KLD80"]={{Date="2016-09-20";Text=[=[If the target creature becomes an illegal target, Essence Extraction doesn’t resolve and you don’t gain life.]=];}; }; ["AKH52"]={{Date="2009-10-01";Text=[=[A “creature spell” is any spell with the type creature, even if it has other types such as artifact or enchantment. Older cards of type summon are also creature spells.]=];}; }; ["RIX100"]={{Date="2018-01-19";Text=[=[If an exiled card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2018-01-19";Text=[=[If you cast any of the exiled cards, you do so as part of the resolution of the triggered ability. You can’t wait to cast them later in the turn. Timing permissions based on a card’s type are ignored, and the spells resolve before blockers are declared.]=];}; {Date="2018-01-19";Text=[=[If you cast more than one of the exiled cards, you choose the order in which to cast them. A spell you cast this way can be the target of a later spell you cast this way. However, permanent spells cast this way won’t resolve until you’re done casting spells, so the permanents they become can’t be the target of spells cast this way. For example, if you exile Twincast and Lightning Strike, you can cast Lightning Strike and then cast Twincast targeting it; but if you exile a creature card and an Aura card, you can’t cast that Aura targeting that creature.]=];}; {Date="2018-01-19";Text=[=[If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Silvergill Adept, those must be paid to cast the card.]=];}; {Date="2018-01-19";Text=[=[Any cards not cast, including land cards, remain in exile. They can’t be cast on later turns, even if Etali attacks again.]=];}; {Date="2018-01-19";Text=[=[Because all attacking creatures are chosen at once, a creature cast this way can’t attack during the same combat as Etali, even if it has haste.]=];}; {Date="2018-01-19";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Etali’s ability are exiled.]=];}; }; ["HOU34"]={{Date="2017-07-14";Text=[=[An ability that triggers when something “attacks and isn’t blocked” triggers in the declare blockers step after blockers are declared if (1) that creature is attacking and (2) no creatures are declared to block it. It will trigger even if that creature was put onto the battlefield attacking rather than having been declared as an attacker in the declare attackers step.]=];}; {Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; ["RIX6"]={{Date="2018-01-19";Text=[=[Combat damage can be assigned to Everdawn Champion as normal, even though that damage will be prevented. For example, if Everdawn Champion blocks a 4/4 creature with trample, the attacking player may assign 2 of that creature’s combat damage to the player or planeswalker it’s attacking.]=];}; }; ["DOM16"]={{Date="2018-04-27";Text=[=[If Evra isn’t on the battlefield when its activated ability resolves, the exchange can’t happen and the ability will have no effect. However, if Evra is on the battlefield but has power 0 or less, the exchange happens and you’ll lose the game.]=];}; {Date="2018-04-27";Text=[=[When its activated ability resolves, Evra’s power will become your former life total and you will gain or lose an amount of life such that your life total equals Evra’s former power. Other effects that interact with life gain or life loss will interact with this effect accordingly.]=];}; {Date="2018-04-27";Text=[=[Any power-modifying effects, counters, Auras, or Equipment will apply after Evra’s power is set to your former life total. For example, say Evra is enchanted with Dub (which makes it 6/6) and your life total is 7. After the exchange, Evra would be a 9/6 creature (its power became 7, which was then modified by Dub) and your life total would be 6.]=];}; }; ["AKH165"]={{Date="2017-04-18";Text=[=[If Exemplar of Strength leaves the battlefield in response to its second triggered ability, you won’t be able to remove a counter from it, and you won’t gain 1 life.]=];}; }; ["RIX37"]={{Date="2018-01-19";Text=[=[If you have the city’s blessing and choose not to put the target nonland permanent on top of its owner’s library, it’s returned to its owner’s hand.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; }; ["AER18"]={{Date="2017-02-09";Text=[=[If Exquisite Archangel is dealt lethal damage at the same time that you’re dealt damage that brings your life total to 0 or less, its effect applies and your life total becomes equal to your starting life total. You choose whether Exquisite Archangel is moved to exile or to your graveyard.]=];}; {Date="2017-02-09";Text=[=[If an effect says that you can’t lose the game, Exquisite Archangel’s effect doesn’t apply.]=];}; {Date="2017-02-09";Text=[=[If you control two Exquisite Archangels, you choose which one’s effect applies. The other’s effect won’t be applicable after that until the next time you would lose the game.]=];}; {Date="2017-02-09";Text=[=[Exquisite Archangel’s effect applies any time you would lose the game, even if you’re not losing due to your life total being 0 or less. If you would have lost the game because you tried to draw from an empty library, you won’t lose again until you try to draw again and still can’t do so.]=];}; {Date="2017-02-09";Text=[=[Exquisite Archangel’s effect does nothing if you concede the game. A player who concedes leaves the game.]=];}; {Date="2017-02-09";Text=[=[For your life total to become your starting life total (normally 20), you gain or lose the appropriate amount of life. For example, if your life total is -4 when Exquisite Archangel’s ability applies, it will cause you to gain 24 life; alternatively, if your life total is 40 when it applies, it will cause you to lose 20 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.]=];}; {Date="2017-02-09";Text=[=[If an effect states that an opponent wins the game, Exquisite Archangel’s ability doesn’t apply.]=];}; {Date="2017-02-09";Text=[=[In a Two-Headed Giant game, Exquisite Archangel’s ability causes the team’s life total to become the team’s starting life total (normally 30), but only you actually gain or lose life.]=];}; }; ["KLD211"]={{Date="2016-09-20";Text=[=[If you get multiple {E} at once, you only put one +1/+1 counter on a creature, not one counter for each {E}. If you get multiple {E} at different times, Fabrication Module’s ability triggers once each time.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["AKH221a"]={{Date="2017-04-18";Text=[=[If a spell is returned to its owner’s hand, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it just no longer exists. This works against a spell that can’t be countered.]=];}; {Date="2017-04-18";Text=[=[If a copy of a spell is returned to its owner’s hand, it’s moved there, then it will cease to exist as a state-based action.]=];}; {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["KLD155"]={{Date="2016-09-20";Text=[=[Fairgrounds Trumpeter’s ability triggers if, at any point during this turn, a +1/+1 counter was placed on a permanent that you controlled as the counter was placed. It doesn’t matter whether you still control the permanent or whether it still has a counter.]=];}; {Date="2016-09-20";Text=[=[If a +1/+1 counter hasn’t been placed yet at the moment an end step begins, Fairgrounds Trumpeter’s ability doesn’t trigger at all. If another ability triggers during the end step and puts a +1/+1 counter on a permanent you control, you won’t put an additional +1/+1 counter on Fairgrounds Trumpeter.]=];}; }; ["KLD13"]={{Date="2016-09-20";Text=[=[If Fairgrounds Warden leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled.]=];}; {Date="2016-09-20";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];}; {Date="2016-09-20";Text=[=[If a creature token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2016-09-20";Text=[=[The exiled card returns to the battlefield immediately after Fairgrounds Warden leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];}; {Date="2016-09-20";Text=[=[In a multiplayer game, if Fairgrounds Warden’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];}; }; ["AKH90"]={{Date="2017-04-18";Text=[=[While resolving the triggered ability of Faith of the Devoted, you can’t pay {1} multiple times to multiply the effect.]=];}; {Date="2017-04-18";Text=[=[In a Two-Headed Giant game, the triggered ability of Faith of the Devoted causes the opposing team to lose 4 life and you gain 2 life.]=];}; }; ["DOM18"]={{Date="2018-04-27";Text=[=[If a player somehow has only one land card in their graveyard when either of Fall of the Thran’s last two chapter abilities resolves, that player returns that one card to the battlefield.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["HOU150b"]={{Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["HOU148a"]={{Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["AER57"]={{Date="2017-02-09";Text=[=[Fatal Push can target any creature, even one with converted mana cost 5 or greater. The creature’s converted mana cost is checked only as Fatal Push resolves.]=];}; {Date="2017-02-09";Text=[=[If the mana cost of a creature on the battlefield includes {X}, X is considered to be 0.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; }; ["KLD114"]={{Date="2016-09-20";Text=[=[The number of cards in your hand is counted only as Fateful Showdown resolves. Fateful Showdown is on the stack at this time, so it’s not counted.]=];}; {Date="2016-09-20";Text=[=[If Fateful Showdown’s target becomes an illegal target, you won’t discard your hand or draw any cards.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["RIX71"]={{Date="2018-01-19";Text=[=[Fathom Fleet Boarder’s ability triggers regardless of whether you control another Pirate. Whether you control another Pirate is checked only as the ability resolves.]=];}; }; ["XLN106"]={{Date="2017-09-29";Text=[=[While resolving Fathom Fleet Captain’s triggered ability, you can’t pay {2} multiple times to create more than one Pirate token.]=];}; {Date="2017-09-29";Text=[=[If you don’t control another nontoken Pirate at the moment Fathom Fleet Captain attacks, its triggered ability won’t trigger. If you don’t control another nontoken Pirate as that ability resolves, you can’t pay {2}.]=];}; }; ["AKH214b"]={{Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["AER19"]={{Date="2017-02-09";Text=[=[If a creature token is exiled this way, it will cease to exist and will not return to the battlefield.]=];}; {Date="2017-02-09";Text=[=[After the permanent returns to the battlefield, it will be a new object with no connection to the permanent that was exiled. It won’t have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.]=];}; }; ["XLN238"]={{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["AER58"]={{Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; ["HOU91"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-07-14";Text=[=[Some cards in the Hour of Devastation set let you exert a creature as a cost to activate one of its abilities. You can exert it to pay that cost even if you’ve already exerted it earlier in the turn. Exerting it multiple times will keep it tapped only during your next untap step.]=];}; }; ["AKH220b"]={{Date="2017-04-18";Text=[=[If either or both targets are illegal when Fight tries to resolve, no creature will deal or be dealt damage.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["DOM119"]={{Date="2018-04-27";Text=[=[If Fight with Fire is kicked, it can target creatures, players, and planeswalkers.]=];}; {Date="2018-04-27";Text=[=[You choose how many targets Fight with Fire has and how the damage is divided as you put the spell onto the stack. Each target must receive at least 1 damage if Fight with Fire is kicked.]=];}; {Date="2018-04-27";Text=[=[If some of the targets are illegal targets as Fight with Fire tries to resolve, the original division of damage still applies and the damage that would have been dealt to the illegal targets is lost.]=];}; }; ["AKH215b"]={{Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["XLN144"]={{Date="2017-09-29";Text=[=[You can’t target the same creature twice to have Fire Shrine Keeper deal 6 damage to it.]=];}; }; ["HOU92"]={{Date="2017-07-14";Text=[=[Firebrand Archer’s ability will resolve before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; {Date="2017-07-14";Text=[=[In a Two-Headed Giant game, Firebrand Archer’s ability causes it to deal a total of 2 damage to the opposing team.]=];}; }; ["XLN145"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["DOM121"]={{Date="2018-04-27";Text=[=[The number of Wizards you control is counted only as Firefist Adept’s ability resolves. If Firefist Adept is still on the battlefield, it will count itself.]=];}; }; ["DOM280"]={{Date="2018-04-27";Text=[=[If a source you control with lifelink deals damage to you, you gain and lose that much life simultaneously. Your life total doesn’t change.]=];}; {Date="2018-04-27";Text=[=[The last ability of Firesong and Sunspeaker can’t target a planeswalker.]=];}; {Date="2018-04-27";Text=[=[A spell causes you to gain life if its cost or effect instructs you to gain life or if an instruction in its cost or effect is modified by a replacement effect and the modified event includes you gaining life. If a spell’s cost or effect instructs a source with lifelink you control to deal damage, that spell causes that life gain as well.]=];}; {Date="2018-04-27";Text=[=[If a white instant or sorcery spell you don’t control causes you to gain life, Firesong and Sunspeaker’s last ability triggers.]=];}; {Date="2018-04-27";Text=[=[If you gain an amount of life “for each” of something, that life is gained as one event and Firesong and Sunspeaker’s last ability triggers only once.]=];}; {Date="2018-04-27";Text=[=[Firesong and Sunspeaker’s last ability doesn’t trigger if a triggered ability of a white instant or sorcery spell or card causes you to gain life, such as the triggered ability of Renewed Faith when it’s cycled.]=];}; {Date="2018-04-27";Text=[=[If a red and white spell you control deals damage to multiple things using the word “deals” only once, Firesong and Sunspeaker’s last ability triggers only once. Similarly, if a red and white spell’s effect causes it to deal damage to one thing and then deal more damage with a second instance of the word “deals,” Firesong and Sunspeaker’s last ability triggers twice, and so on.]=];}; {Date="2018-04-27";Text=[=[If a red and white spell you control deals damage and also instructs you to gain life, Firesong and Sunspeaker’s last ability triggers twice.]=];}; }; ["AKH131"]={{Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; ["XLN57"]={{Date="2017-09-29";Text=[=[Fleet Swallower’s triggered ability can target any player, not just the player it’s attacking.]=];}; {Date="2017-09-29";Text=[=[If two Fleet Swallowers attack, each trigger determines the top half of that player’s library separately. For example, if the target player has fifteen cards in their library, that player puts the top eight cards into the graveyard, then puts the top four cards into the graveyard.]=];}; }; ["KLD214"]={{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["AKH132"]={{Date="2010-08-15";Text=[=[The sacrificed creature’s last known existence on the battlefield is checked to determine its power.]=];}; {Date="2010-08-15";Text=[=[If you sacrifice an attacking or blocking creature during the declare blockers step, it won’t deal combat damage. If you wait until the combat damage step, but that creature is dealt lethal damage, it’ll be destroyed before you get a chance to sacrifice it.]=];}; {Date="2013-04-15";Text=[=[You must sacrifice exactly one creature to cast this spell; you cannot cast it without sacrificing a creature, and you cannot sacrifice additional creatures.]=];}; {Date="2013-04-15";Text=[=[Players can only respond once this spell has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.]=];}; }; ["RIX38"]={{Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["DOM214"]={{Date="2018-04-27";Text=[=[If there’s no target for the triggered ability of Forebear’s Blade, or if the ability’s target becomes illegal, Forebear’s Blade remains on the battlefield unattached.]=];}; }; ["RIX72"]={{Date="2018-01-19";Text=[=[In a Two-Headed Giant game, the last ability of Forerunner of the Coalition causes the opposing team to lose 2 life.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["RIX102"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["RIX129"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["RIX9"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["RIX103"]={{Date="2018-01-19";Text=[=[For your life total to become 15, you gain or lose the appropriate amount of life. For example, if your life total is 4 when Form of the Dinosaur’s first ability resolves, it will cause you to gain 11 life; alternatively, if your life total is 40 when it resolves, it will cause you to lose 25 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.]=];}; {Date="2018-01-19";Text=[=[Form of the Dinosaur’s last ability isn’t optional. You have to pick a fight with an opponent’s creature if any are legal targets. If that creature leaves the battlefield after it becomes the target of Form of the Dinosaur’s ability but before it resolves, you won’t be dealt damage.]=];}; {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Form of the Dinosaur’s first ability causes your team’s life total to become 15. Only you gain or lose life this way.]=];}; }; ["AER151"]={{Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; ["AER59"]={{Date="2017-02-09";Text=[=[The set of creatures affected by Foundry Hornet’s triggered ability is determined as the ability resolves. Creatures opponents begin to control later in the turn and permanents opponents control that become creatures later in the turn won’t get -1/-1. The effect continues until end of turn even if you stop controlling a creature with a +1/+1 counter on it.]=];}; {Date="2017-02-09";Text=[=[If you don’t control a creature with a +1/+1 counter as Foundry Hornet enters the battlefield, its ability doesn’t trigger, even if you can give a +1/+1 counter to a creature right away. If you control no creatures with a +1/+1 counter as the ability resolves, nothing happens.]=];}; {Date="2017-02-09";Text=[=[If an effect causes Foundry Hornet to enter the battlefield with a +1/+1 counter on it, it satisfies its own triggered ability.]=];}; }; ["KLD215"]={{Date="2016-09-20";Text=[=[If an artifact spell has {X} in its mana cost, choose the value for X first, and then reduce the cost by {1}. For example, an artifact that costs {X} with X chosen as 4 costs {3} to cast if you control Foundry Inspector.]=];}; {Date="2016-09-20";Text=[=[Once a player has announced an artifact spell, no player may take actions to try to remove Foundry Inspector from the battlefield before that spell’s cost is locked in.]=];}; }; ["AER60"]={{Date="2017-02-09";Text=[=[Fourth Bridge Prowler can be the target of its own ability.]=];}; }; ["KLD14"]={{Date="2016-09-20";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[The converted mana cost of a token that isn’t a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.]=];}; }; ["HOU35"]={{Date="2017-07-14";Text=[=[Fraying Sanity’s triggered ability counts the number of cards that were put into the enchanted player’s graveyard during the turn, even if Fraying Sanity wasn’t on the battlefield at the time those cards were put there, and even if those cards have left that graveyard.]=];}; {Date="2017-07-14";Text=[=[The value of X is determined only as Fraying Sanity’s triggered ability resolves. For example, if three Fraying Sanity Auras are attached to one player who had four cards put into their graveyard this turn, X will be four for the first ability to resolve, eight for the second, and sixteen for the third.]=];}; }; ["AER81"]={{Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; ["KLD83"]={{Date="2016-09-20";Text=[=[You lose 1 life even if you can’t put a +1/+1 counter on Fretwork Colony, perhaps because it left the battlefield in response to its triggered ability.]=];}; }; ["RIX104"]={{Date="2018-01-19";Text=[=[If your life total is brought to 0 or less at the same time that Frilled Deathspitter is dealt damage, you lose the game before its enrage ability resolves.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["HOU93"]={{Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; ["AER82"]={{Date="2017-02-09";Text=[=[If, during your declare attackers step, Frontline Rebel is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];}; }; ["KLD15"]={{Date="2016-09-20";Text=[=[Creatures destroyed this way count toward the life gained even if they’re put into a zone other than a graveyard.]=];}; {Date="2016-09-20";Text=[=[Creatures with indestructible aren’t destroyed this way.]=];}; }; ["DOM94"]={{Date="2018-04-27";Text=[=[If the target creature is an illegal target by the time Fungal Infection tries to resolve, the spell doesn’t resolve. You won’t create a Saproling token.]=];}; {Date="2018-04-27";Text=[=[The target creature will be on the battlefield when you create the Saproling token, even if it’s about to die for having 0 toughness or lethal damage. Its abilities may affect the token’s creation or trigger when the token enters the battlefield. Abilities that trigger this way will resolve after the target creature has died.]=];}; }; ["KLD115"]={{Date="2016-09-20";Text=[=[You can’t target the same permanent or player twice to have one recipient be dealt 4 damage.]=];}; }; ["DOM161"]={{Date="2018-04-27";Text=[=[If Gaea’s Blessing has no legal target cards in a graveyard, either because its targets became illegal or because you didn’t choose any, the target player shuffles their library.]=];}; {Date="2018-04-27";Text=[=[If an effect puts multiple cards from your library into your graveyard at once, put all of those cards there before Gaea’s Blessing shuffles your graveyard into your library.]=];}; }; ["DOM162"]={{Date="2018-04-27";Text=[=[Only one creature is required to block Gaea’s Protector. Other creatures may also block it, and are free to block other creatures or not block at all.]=];}; {Date="2018-04-27";Text=[=[The defending player, not you, chooses which creature blocks Gaea’s Protector.]=];}; {Date="2018-04-27";Text=[=[If each creature the defending player controls can’t block for any reason (such as being tapped), then Gaea’s Protector isn’t blocked. If there’s a cost associated with blocking Gaea’s Protector, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.]=];}; }; ["AKH54"]={{Date="2017-04-18";Text=[=[If the target creature is an illegal target by the time Galestrike resolves, the entire spell doesn’t resolve. You won’t draw a card.]=];}; }; ["DOM194"]={{Date="2018-04-27";Text=[=[Which creature cards to return to your hand is determined as Garna’s triggered ability resolves. If Garna somehow finds its way into your graveyard before that, perhaps due to the “legend rule,” it will be returned to your hand.]=];}; }; ["W1724"]={{Date="2011-09-22";Text=[=[Normally, Garruk’s Horde allows you to cast the top card of your library if it’s a creature card, it’s your main phase, and the stack is empty. If that creature card has flash, you’ll be able to cast it at the time you could cast an instant, even on an opponent’s turn.]=];}; {Date="2011-09-22";Text=[=[You’ll still pay all costs for that spell, including additional costs. You may also pay alternative costs.]=];}; {Date="2011-09-22";Text=[=[If the top card of your library is Dryad Arbor (the only card that’s both a creature and a land), you can’t play it this way. Dryad Arbor can’t be cast as a spell.]=];}; {Date="2013-04-15";Text=[=[The top card of your library isn’t in your hand, so you can’t suspend it, cycle it, discard it, or activate any of its activated abilities.]=];}; {Date="2013-04-15";Text=[=[If the top card of your library changes while you’re casting a spell or activating an ability, the new top card won’t be revealed until you finish casting that spell or activating that ability.]=];}; {Date="2013-04-15";Text=[=[When playing with the top card of your library revealed, if an effect tells you to draw several cards, reveal each one before you draw it.]=];}; }; ["AKH228"]={{Date="2017-04-18";Text=[=[If Gate to the Afterlife is put into a graveyard at the same time a nontoken creature you control dies, its first ability triggers for that creature.]=];}; {Date="2017-04-18";Text=[=[There is no card named God-Pharaoh’s Gift in this set. During the upcoming Hour of Devastation set, you may prove worthy of receiving it.]=];}; }; ["KLD48"]={{Date="2016-09-20";Text=[=[The total cost to cast Gearseeker Serpent is locked in before you pay that cost. For example, if you control three artifacts, including one you can sacrifice to add {C} to your mana pool, the total cost of Gearseeker Serpent is {2}{U}{U}. Then you can sacrifice the artifact when you activate mana abilities just before paying the cost.]=];}; {Date="2016-09-20";Text=[=[Once a player has announced that they are casting Gearseeker Serpent, no player may take actions to try to change the number of artifacts its controller controls before the spell’s cost is locked in.]=];}; {Date="2016-09-20";Text=[=[Gearseeker Serpent’s first ability can’t reduce the total cost to cast the spell below {U}{U}.]=];}; {Date="2016-09-20";Text=[=[Once Gearseeker Serpent has been blocked, activating its last ability won’t cause it to become unblocked.]=];}; }; ["KLD16"]={{Date="2016-09-20";Text=[=[Gearshift Ace’s triggered ability triggers when it becomes tapped to activate a crew ability. Even if Gearshift Ace leaves the battlefield before its triggered ability resolves, that Vehicle still gains first strike until end of turn.]=];}; }; ["RIX130"]={{Date="2018-01-19";Text=[=[To determine Ghalta’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases, then apply any cost reductions. Ghalta’s converted mana cost remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2018-01-19";Text=[=[The total cost to cast Ghalta is locked in before you pay that cost. For example, if you control three 2/2 creatures, including one you can sacrifice to add {C} to your mana pool, the total cost of Ghalta is {4}{G}{G}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost.]=];}; {Date="2018-01-19";Text=[=[If a creature’s power is somehow less than 0, it subtracts from the total power of your other creatures. If the total power of your creatures is 0 or less, Ghalta’s cost remains {10}{G}{G}.]=];}; {Date="2018-01-19";Text=[=[Ghalta’s first ability can’t reduce its cost below {G}{G}.]=];}; }; ["KLD156"]={{Date="2016-09-20";Text=[=[Once an attacking creature has been blocked, activating Ghirapur Guide’s ability won’t cause it to become unblocked. If a creature with power 3 or greater has blocked a creature affected by Ghirapur Guide’s ability, changing the power of the blocking creature won’t cause the attacking creature to become unblocked.]=];}; }; ["KLD216"]={{Date="2016-09-20";Text=[=[Ghirapur Orrery’s first ability allows a player to play an additional land during their main phase. Doing so follows the normal timing rules for playing lands.]=];}; {Date="2016-09-20";Text=[=[Ghirapur Orrery’s first ability is cumulative if more than one is on the battlefield.]=];}; {Date="2016-09-20";Text=[=[No player may take actions in a turn before Ghirapur Orrery’s second ability checks to see if it should trigger. If the player whose turn it is has any cards in hand, it won’t trigger.]=];}; {Date="2016-09-20";Text=[=[If the player has any cards in hand as Ghirapur Orrery’s second ability resolves, the ability does nothing. Notably, a second Ghirapur Orrery won’t have a player draw another three cards unless the player empties their hand after resolving the first one’s trigger.]=];}; {Date="2016-09-20";Text=[=[The draw step is after the upkeep step, so drawing a card as a turn-based action won’t affect whether Ghirapur Orrery’s second ability triggers.]=];}; {Date="2016-09-20";Text=[=[In a Two-Headed Giant game, Ghirapur Orrery’s second ability triggers for each player on a team separately. If one player has cards in hand, it can still trigger for the other player.]=];}; }; ["DOM126"]={{Date="2018-04-27";Text=[=[Ghitu Journeymage’s ability doesn’t trigger if you don’t control another Wizard immediately after it enters the battlefield. If it does trigger but you don’t control another Wizard as it resolves, it does nothing.]=];}; {Date="2018-04-27";Text=[=[Ghitu Journeymage’s triggered ability doesn’t deal more damage if you control more than one other Wizard.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, Ghitu Journeymage’s ability causes the opposing team to lose 4 life.]=];}; }; ["DOM127"]={{Date="2018-04-27";Text=[=[If Ghitu Lavarunner loses haste after being declared as an attacker on the turn it comes under your control, it will continue to attack. It won’t be removed from combat. On the other hand, if it loses haste before your declare attackers step, it won’t be able to attack.]=];}; }; ["AKH166"]={{Date="2008-04-01";Text=[=[This card now uses the Reach keyword ability to enable the blocking of flying creatures. This works because a creature with flying can only be blocked by creatures with flying or reach.]=];}; }; ["AKH14"]={{Date="2017-04-18";Text=[=[Gideon’s first ability will continue to prevent damage dealt by the target permanent even if Gideon leaves the battlefield before your next turn.]=];}; {Date="2017-04-18";Text=[=[Gideon’s second ability doesn’t count as a creature entering the battlefield. Gideon was already on the battlefield; he only changed his types.]=];}; {Date="2017-04-18";Text=[=[If Gideon becomes a creature the same turn he enters the battlefield, you can’t attack with him or use any of his {Tap} abilities (if he gains any).]=];}; {Date="2017-04-18";Text=[=[Gideon’s second ability causes him to become a creature with the creature types Human and Soldier. He remains a planeswalker with the planeswalker type Gideon. (He also retains any other card types or subtypes he may have had.) Each subtype is correlated to the proper card type: planeswalker is only a type (not a creature type), and Human and Soldier are just creature types (not planeswalker types).]=];}; {Date="2017-04-18";Text=[=[If damage that can’t be prevented is dealt to Gideon after his second ability has resolved, that damage will have all applicable results: specifically, the damage is marked on Gideon (since he’s a creature) and that damage causes that many loyalty counters to be removed from him (since he’s a planeswalker). Even though he has indestructible, if Gideon has no loyalty counters on him, he’s put into his owner’s graveyard.]=];}; {Date="2017-04-18";Text=[=[If Gideon leaves the battlefield after giving you his emblem, you’ll keep the emblem. Its effect will apply again later if another Gideon comes under your control.]=];}; {Date="2017-04-18";Text=[=[No game effect can cause you to lose the game or cause any opponent to win the game while Gideon’s emblem is in effect. It doesn’t matter whether you have 0 or less life, you’re forced to draw a card while your library is empty, you have ten or more poison counters, you’re at your Glorious End, your opponent casts a second Approach of the Second Sun, or so on. You keep playing.]=];}; {Date="2017-04-18";Text=[=[Other circumstances can still cause you to lose the game. You will lose a game if you concede, if you’re penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a DCI rules infraction, or if your Magic Online® game clock runs out of time.]=];}; {Date="2017-04-18";Text=[=[If you have Gideon’s emblem in a Two-Headed Giant game and control a Gideon planeswalker, your team can’t lose the game and the opposing team can’t win the game. If your teammate controls a Gideon planeswalker but you do not, your emblem’s effect doesn’t apply.]=];}; }; ["AKH270"]={{Date="2017-04-18";Text=[=[All creatures you control get +1/+1 from Gideon’s first ability, not just the ones that it untapped.]=];}; {Date="2017-04-18";Text=[=[The set of creatures affected by Gideon’s first and third abilities is determined as the abilities resolve. Creatures you begin to control later in the turn and permanents you control that become creatures later in the turn won’t get +1/+1 or +2/+2.]=];}; {Date="2017-04-18";Text=[=[Gideon’s second ability doesn’t count as a creature entering the battlefield. Gideon was already on the battlefield; he only changed his types.]=];}; {Date="2017-04-18";Text=[=[If Gideon becomes a creature the same turn he enters the battlefield, you can’t attack with him or use any of his {Tap} abilities (if he gains any).]=];}; {Date="2017-04-18";Text=[=[Gideon’s second ability causes him to become a creature with the creature types Human and Soldier. He remains a planeswalker with the planeswalker type Gideon. (He also retains any other card types or subtypes he may have had.) Each subtype is correlated to the proper card type: planeswalker is only a type (not a creature type), and Human and Soldier are just creature types (not planeswalker types).]=];}; {Date="2017-04-18";Text=[=[If damage that can’t be prevented is dealt to Gideon after his second ability has resolved, that damage will have all applicable results: specifically, the damage is marked on Gideon (since he’s a creature) and that damage causes that many loyalty counters to be removed from him (since he’s a planeswalker). Even though he has indestructible, if Gideon has no loyalty counters on him, he’s put into his owner’s graveyard.]=];}; }; ["AKH15"]={{Date="2017-04-18";Text=[=[You may choose the name of a land card. Cards with that name can still be played (since lands are never cast), but damage they would deal to you and your permanents will be prevented.]=];}; {Date="2017-04-18";Text=[=[If you choose the name of a split card, you choose one name, not both. For example, you could name Failure or Comply, but not Failure // Comply. Opponents are still allowed to cast the half you didn’t choose.]=];}; {Date="2017-04-18";Text=[=[You must choose the name of a card, not the name of a token. For example, you can’t choose “Zombie” or “Ragavan.” However, if a token happens to have the same name as a card (such as an embalmed creature token), you can choose it.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["DOM163"]={{Date="2018-04-27";Text=[=[If Gift of Growth was kicked, the target creature is untapped before getting +4/+4.]=];}; }; ["HOU94"]={{Date="2017-07-14";Text=[=[If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn’t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.]=];}; {Date="2017-07-14";Text=[=[For abilities that trigger only if you control a Desert or there is a Desert card in your graveyard, one condition must be true as the ability triggers and one must be true as the ability resolves. They don’t have to be the same condition, though. For example, you could sacrifice your only Desert after the ability triggers but before it has resolved.]=];}; }; ["RIX131"]={{Date="2018-01-19";Text=[=[Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.]=];}; }; ["XLN222"]={{Date="2017-09-29";Text=[=[If you have fewer cards in your library than the amount of damage Gishath deals, you reveal the cards you have. Because you’re not drawing cards, you don’t lose the game.]=];}; }; ["XLN255"]={{Date="2009-10-01";Text=[=[This checks for lands you control with the land type Plains or Island, not for lands named Plains or Island. The lands it checks for don’t have to be basic lands. For example, if you control Watery Grave (a nonbasic land with the land types Island and Swamp), Glacial Fortress will enter the battlefield untapped.]=];}; {Date="2009-10-01";Text=[=[As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).]=];}; }; ["KLD217"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["KLD49"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["KLD17"]={{Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; ["AER62"]={{Date="2017-02-09";Text=[=[The first triggered ability triggers both when Glint-Sleeve Siphoner enters the battlefield and whenever it attacks. You don’t have to choose only one.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; ["AKH133"]={{Date="2017-04-18";Text=[=[Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can’t be countered. 2) If there are any attacking and blocking creatures, they’re removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety.]=];}; {Date="2017-04-18";Text=[=[If any triggered abilities do trigger during this process, they’re put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn is over.]=];}; {Date="2017-04-18";Text=[=[Though other spells and abilities that are exiled won’t get a chance to resolve, they don’t count as being countered.]=];}; {Date="2017-04-18";Text=[=[Any “at the beginning of the next end step” triggered abilities won’t get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn. ]=];}; {Date="2017-04-18";Text=[=[If Glorious End’s delayed triggered ability is countered, it won’t trigger again. The same is true if it’s removed from the stack in any other way (such as by a second even more Glorious End) or if it resolves and you don’t lose the game (perhaps because of the emblem of Gideon of the Trials).]=];}; }; ["AKH16"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["AKH134"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[If a creature has a targeted triggered ability that triggers when you exert it, you can exert it even if there isn’t a legal target for that triggered ability.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["AKH55"]={{Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; ["DOM128"]={{Date="2018-04-27";Text=[=[You can’t cast Goblin Barrage unless you choose a creature as a target, even if it’s kicked. However, you can target a Goblin or artifact creature you control and then sacrifice it to pay the kicker cost. The target player or planeswalker will be dealt 4 damage.]=];}; }; ["DOM129"]={{Date="2018-04-27";Text=[=[If the damage Goblin Chainwhirler would deal to a player is prevented, it still deals 1 damage to that player’s creatures and planeswalkers.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, the Goblin Chainwhirler’s last ability causes the opposing team to lose 2 life.]=];}; }; ["DOM130"]={{Date="2018-04-27";Text=[=[Goblin Warchief’s effect reduces only generic mana in the cost of Goblin spells you cast. For example, it doesn’t reduce the cost of Skirk Prospector below {R}.]=];}; }; ["HOU14"]={{Date="2017-07-14";Text=[=[If you cast a spell that’s two or more of these colors, you gain only 1 life.]=];}; {Date="2017-07-14";Text=[=[The triggered ability of God-Pharaoh’s Faithful will resolve before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; }; ["HOU161"]={{Date="2017-07-14";Text=[=[The ability of God-Pharaoh’s Gift doesn’t target the creature card you’ll exile. You choose one as the ability resolves. No player may take actions between the time you choose a creature card to exile and the time you create the token.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics it specifically modifies. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie instead of its other types (unlike Zombies created by an eternalize ability) and is black instead of its other colors. Its power and toughness are 4/4. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[Unlike the tokens created by an eternalize ability, this token has the mana cost and thus converted mana cost of the card it’s copying.]=];}; {Date="2017-07-14";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; }; ["RIX73"]={{Date="2018-01-19";Text=[=[Golden Demise affects only creatures that are on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won’t get -2/-2. Similarly, if you have the city’s blessing, creatures that come under your opponents’ control later in the turn won’t get -2/-2.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; }; ["RIX179a"]={{Date="2018-01-19";Text=[=[If the target of Golden Guardian’s activated ability isn’t a legal target as that ability resolves, or if Golden Guardian has left the battlefield, neither creature will deal or be dealt damage.]=];}; {Date="2018-01-19";Text=[=[Once Golden Guardian’s activated ability has resolved, it will return to the battlefield transformed if it dies for any reason in that turn.]=];}; {Date="2018-01-19";Text=[=[If Golden Guardian leaves the battlefield before its activated ability has resolved, it won’t be returned to the battlefield when the ability resolves.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["KLD84"]={{Date="2016-09-20";Text=[=[You may look at and cast that card (and spend mana as though it were mana of any type to do so) even if Gonti leaves the battlefield. If another player gains control of Gonti, that player can’t look at or cast the card, and you still can.]=];}; {Date="2016-09-20";Text=[=[An effect that instructs you to “cast” a card doesn’t allow you to play lands.]=];}; {Date="2016-09-20";Text=[=[You pay the costs for the exiled card if you cast it. You may pay alternative costs such as emerge rather than the card’s mana cost.]=];}; {Date="2016-09-20";Text=[=[Gonti doesn’t change when you can cast the exiled card. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.]=];}; {Date="2016-09-20";Text=[=[Casting the card causes it to leave exile. You can’t cast it multiple times.]=];}; {Date="2016-09-20";Text=[=[If you leave the game, the card remains exiled face down indefinitely. No player may look at it.]=];}; }; ["AER152"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["AER63"]={{Date="2017-02-09";Text=[=[The triggered ability gives you at most one energy counter each turn, regardless of how much life you lost.]=];}; {Date="2017-02-09";Text=[=[In a Two-Headed Giant game, damage and life loss happen to individual players, and the result affects the team’s life total. Combat damage is assigned and dealt to specific players. If your teammate is dealt damage or otherwise loses life, Gonti’s Machinations doesn’t trigger, even though your life total went down.]=];}; {Date="2017-02-09";Text=[=[In a Two-Headed Giant game, Gonti’s Machinations’s second ability causes the opposing team to lose a total of 6 life.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["DOM195"]={{Date="2018-04-27";Text=[=[The amount of mana you’ll add is the number of creatures you attack with. Creatures that are put onto the battlefield attacking before Radha’s triggered ability resolves don’t count, and creatures that attacked but left combat before the triggered ability resolves do count.]=];}; {Date="2018-04-27";Text=[=[After Radha’s triggered ability resolves, you can cast spells and activate abilities before blockers are declared.]=];}; }; ["XLN282"]={{Date="2017-09-29";Text=[=[You may cast Grasping Current without choosing any target creatures. You’ll just search for Jace, Ingenious Mind-Mage. However, if you choose any targets and all of those targets become illegal before Grasping Current resolves, the spell won’t resolve and you won’t search.]=];}; }; ["AKH244"]={{Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; }; ["AKH93"]={{Date="2009-10-01";Text=[=[A “creature card” is any card with the type creature, even if it has other types such as artifact, enchantment, or land. Older cards of type summon are also creature cards.]=];}; }; ["AKH168"]={{Date="2017-04-18";Text=[=[Once a creature with power 3 or greater has blocked Greater Sandwurm, changing the power of the blocking creature won’t cause Greater Sandwurm to become unblocked.]=];}; }; ["AER107"]={{Date="2017-02-09";Text=[=[If you have only one {E}, you can’t pay it even if you want to.]=];}; {Date="2017-02-09";Text=[=[If you have {E}{E}, you have to pay it, even if you don’t want to.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["AER108"]={{Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; }; ["AER83"]={{Date="2017-02-09";Text=[=[When the enchanted artifact is put into a graveyard, Gremlin Infestation’s controller creates the Gremlin token.]=];}; }; ["XLN108"]={{Date="2017-09-29";Text=[=[Grim Captain’s Call doesn’t target the cards to return. You choose them while it’s resolving. No players may take actions between the time you make each choice and the time you return each card to your hand.]=];}; {Date="2017-09-29";Text=[=[If a card in your graveyard has more than one of these types (such as a Dinosaur that’s a Vampire Dinosaur due to Arcane Adaptation’s effect), you may choose to return it for one of its types and return another card of the other type.]=];}; {Date="2017-09-29";Text=[=[If you don’t have a card in your graveyard of one of the listed creature types, you just continue to the next listed type.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["AKH94"]={{Date="2017-04-18";Text=[=[If a spell or ability causes you to draw cards and then has you remove some from hand (such as by discarding them or putting them on top of your library), Grim Strider may briefly have 0 toughness or less. As long as its toughness is 1 or greater again after the spell or ability is finished resolving, it will remain on the battlefield.]=];}; {Date="2017-04-18";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the damage a Grim Strider takes during combat may become lethal if you draw cards later in the turn.]=];}; }; ["HOU155a"]={{Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2017-07-14";Text=[=[You can’t target the same creature twice with Grind to give it two -1/-1 counters.]=];}; }; ["HOU64"]={{Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; ["XLN191a"]={{Date="2017-09-29";Text=[=[The last ability of Growing Rites of Itlimoc doesn’t trigger if you don’t control four or more creatures as your end step begins. If you don’t control four or more creatures as it resolves, it does nothing.]=];}; {Date="2017-09-29";Text=[=[If you control a creature that will be removed from the battlefield “at the beginning of the next end step,” you can resolve the ability of Growing Rites of Itlimoc before that creature leaves the battlefield.]=];}; {Date="2017-09-29";Text=[=[If you gain control of a creature “until end of turn,” or if a noncreature permanent you control becomes a creature “until end of turn,” it’ll be a creature under your control through the entire end step.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["RIX75"]={{Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Gruesome Fate causes the opposing team to lose 2 life for each creature you control.]=];}; }; ["DOM165"]={{Date="2018-04-27";Text=[=[If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for its toughness.]=];}; {Date="2018-04-27";Text=[=[If a creature’s power is less than 0 when it’s doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given Grunn -7/-0 so that it’s a -2/5 creature, doubling its power and toughness gives it -2/+5, and it’s a -4/10 until end of turn.]=];}; {Date="2018-04-27";Text=[=[A creature attacks alone if it’s the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Grunn’s last ability won’t trigger if you attack with multiple creatures and all but one of them are removed from combat.]=];}; }; ["KLD271"]={{Date="2016-09-20";Text=[=[This card’s printing in Nissa’s Kaladesh Planeswalker Deck has an incorrect artist credit. The correct artist is Christine Choi.]=];}; }; ["DOM216"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["AKH17"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["RIX158a"]={{Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["DOM196"]={{Date="2018-04-27";Text=[=[Hallar’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[If Hallar leaves the battlefield after its last ability has triggered but before it resolves, you don’t put a +1/+1 counter on anything as the ability resolves, but you do use the number of +1/+1 counters that were on Hallar before it left the battlefield to determine how much damage it deals to each opponent.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, Hallar’s last ability causes the opposing team to lose 2 life for each +1/+1 counter on it.]=];}; }; ["AKH199"]={{Date="2017-04-18";Text=[=[If you put any number of -1/-1 counters on more than one creature at once, Hapatra’s last ability triggers once for each of those creatures.]=];}; {Date="2017-04-18";Text=[=[If you put enough -1/-1 counters on Hapatra so that its toughness is 0 or less, its last ability triggers.]=];}; {Date="2017-04-18";Text=[=[If a creature with wither or infect deals damage to a creature, the controller of the creature with wither or infect puts that many -1/-1 counters on the second creature.]=];}; }; ["AKH169"]={{Date="2017-04-18";Text=[=[You can target a creature with no -1/-1 counters on it. It will still gain hexproof.]=];}; }; ["DOM131"]={{Date="2018-04-27";Text=[=[The nonenchantment permanents that receive aim counters aren’t targeted. Permanents with hexproof can be given an aim counter this way.]=];}; {Date="2018-04-27";Text=[=[Aim counters are interchangeable. Your Haphazard Bombardment can destroy any permanent you don’t control with an aim counter on it no matter how that counter got there—for example, those aim counters may have come from a second Haphazard Bombardment that you or another opponent cast.]=];}; {Date="2018-04-27";Text=[=[Players can’t take actions between the time the permanent is randomly selected and the time it’s destroyed. Notably, if a land is randomly selected, it can’t be tapped for mana before being destroyed.]=];}; {Date="2018-04-27";Text=[=[If one or more of the permanents with aim counters on them have indestructible, select the permanent destroyed at random from among the permanents with aim counters that don’t have indestructible.]=];}; }; ["RIX132"]={{Date="2018-01-19";Text=[=[Hardy Veteran gets +0/+2 for the entire duration of your turn. If it’s dealt damage or gets -X/-X until end of turn, those will wear off before your turn is over.]=];}; }; ["KLD117"]={{Date="2016-09-20";Text=[=[You choose the target creature as you cast Harnessed Lightning. You don’t choose how much {E} to pay until Harnessed Lightning is resolving. No player may take actions between the time you choose how much {E} to pay and the time the creature takes damage equal to the {E} paid this way.]=];}; {Date="2016-09-20";Text=[=[If the target creature becomes an illegal target, Harnessed Lightning doesn’t resolve and none of its effects happen. You won’t get {E}{E}{E} or be able to pay any {E}.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["AKH135"]={{Date="2017-04-18";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip) are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate. Notably, exerting a creature isn’t an activated ability.]=];}; {Date="2017-04-18";Text=[=[Harsh Mentor’s ability doesn’t trigger when an opponent activates an ability of a card in hand (such as cycling) or a card in a graveyard (such as embalm), even if that causes a card to be put onto the battlefield.]=];}; {Date="2017-04-18";Text=[=[Harsh Mentor’s ability resolves before the ability that caused it to trigger.]=];}; }; ["KLD85"]={{Date="2016-09-20";Text=[=[You scry 1 even if that player has no creature card to discard.]=];}; }; ["HOU177"]={{Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[If a Desert has an ability with a cost of “Sacrifice a Desert,” you can sacrifice that Desert to pay the cost for its own ability.]=];}; }; ["KLD182"]={{Date="2016-09-20";Text=[=[Hazardous Conditions doesn’t care what kind of counter a creature has on it. Whether +1/+1, -1/-1, charge, or fate, any kind of counter causes a creature to be unaffected.]=];}; {Date="2016-09-20";Text=[=[The set of creatures affected by Hazardous Conditions is determined as the spell resolves. Creatures that get a counter later in the turn will continue to get -2/-2. Creatures that enter the battlefield or lose their counters later in the turn and noncreature permanents that become creatures later in the turn won’t get -2/-2.]=];}; }; ["AKH136"]={{Date="2017-04-18";Text=[=[Once Hazoret has attacked or blocked, it will remain in combat even if the number of cards in your hand becomes two or greater.]=];}; {Date="2017-04-18";Text=[=[In a Two-Headed Giant game, Hazoret’s activated ability causes 2 damage to be dealt to each opponent, which is 4 damage to the opposing team.]=];}; }; ["AKH229"]={{Date="2017-04-18";Text=[=[Each Monument has one ability that reduces the cost of creature spells of a certain color, and a triggered ability that triggers whenever you cast any creature spell—not just a creature spell of that color.]=];}; {Date="2017-04-18";Text=[=[A creature spell that’s multiple colors is each of those colors. For example, Ahn-Crop Champion is a white creature and a green creature, so it can benefit from either Oketra’s Monument or Rhonas’s Monument—or both at once.]=];}; {Date="2017-04-18";Text=[=[To determine the total cost of a creature spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2017-04-18";Text=[=[Each Monument’s triggered ability triggers as the creature spell is cast and resolves before that creature spell resolves. The ability will resolve even if that creature spell is countered.]=];}; }; ["HOU96"]={{Date="2017-07-14";Text=[=[Each individual spell you cast this way must have converted mana cost 5 or less. Their total converted mana cost could be greater.]=];}; {Date="2017-07-14";Text=[=[No player may take any actions between the time you shuffle your library and the time you exile the top four cards.]=];}; {Date="2017-07-14";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, you must pay those to cast the card.]=];}; {Date="2017-07-14";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-07-14";Text=[=[If any abilities trigger as you cast any of those cards, they won’t be put on the stack until after you’re done casting them. They’ll resolve before any of those spells.]=];}; {Date="2017-07-14";Text=[=[If you cast any of those cards, you do so as part of the resolution of Hazoret’s Undying Fury. You can’t wait to cast them later in the turn.]=];}; {Date="2017-07-14";Text=[=[If a spell you cast this way targets another spell, it may target a spell you cast earlier during the resolution of Hazoret’s Undying Fury. It may target Hazoret’s Undying Fury as well, but Hazoret’s Undying Fury will be put into your graveyard soon afterwards and the spell’s target will become illegal.]=];}; {Date="2017-07-14";Text=[=[No lands that you control will untap during your next untap step, even lands that aren’t tapped as this spell resolves. This includes lands that enter the battlefield after this spell resolves.]=];}; {Date="2017-07-14";Text=[=[If more than one spell says that lands you control don’t untap during your next untap step, the effects will all wear off during that untap step. You’ll untap lands you control during your untap step after that one. ]=];}; }; ["DOM20"]={{Date="2018-04-27";Text=[=[Healing Grace only targets the creature, planeswalker, or player that will receive the damage prevention “shield.” The source isn’t targeted.]=];}; {Date="2018-04-27";Text=[=[You choose only one source, even if that source won’t deal 3 damage.]=];}; {Date="2018-04-27";Text=[=[You gain 3 life as Healing Grace resolves, even if there’s no damage to prevent.]=];}; }; ["AER153"]={{Date="2017-02-09";Text=[=[Paying Heart of Kiran’s alternative crew cost isn’t a loyalty ability. It can be done even if you’ve already activated a loyalty ability of the planeswalker this turn, and it can be done any time you could activate Heart of Kiran’s crew ability.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["XLN109"]={{Date="2017-09-29";Text=[=[If you’ve attacked with a creature this turn, you’ll get a Treasure even if the target opponent discards one or zero cards.]=];}; {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["AKH138"]={{Date="2017-04-18";Text=[=[The sacrificed creature’s last known existence on the battlefield is checked to determine its power.]=];}; {Date="2017-04-18";Text=[=[You can’t sacrifice multiple creatures to deal damage multiple times.]=];}; {Date="2017-04-18";Text=[=[Heart-Piercer Manticore features a new style of triggered ability. When it enters the battlefield, its triggered ability goes on the stack without a target. While that ability is resolving, you may sacrifice a creature. If you do, a second ability triggers and you pick a target that will be dealt damage. This is different from other abilities that say “If you do. . .” in that players may cast spells and activate abilities before a creature is sacrificed and then again after the creature is sacrificed but before damage is dealt.]=];}; {Date="2017-04-18";Text=[=[Heart-Piercer Manticore’s damage-dealing ability triggers only when you sacrifice a creature as a result of the instruction of its triggered ability. It won’t trigger if you sacrifice a creature for any other reason.]=];}; {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-04-18";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; ["AKH224a"]={{Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["AKH56"]={{Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; ["DOM217"]={{Date="2018-04-27";Text=[=[The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.]=];}; {Date="2018-04-27";Text=[=[The token isn’t legendary, and this exception is copiable. If something else copies the token later, that copy also won’t be legendary. If you control two or more permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.]=];}; {Date="2018-04-27";Text=[=[The token gains haste indefinitely, and this effect isn’t copiable. If something else copies the token later, that copy won’t have haste.]=];}; {Date="2018-04-27";Text=[=[If the copied creature has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2018-04-27";Text=[=[If the copied creature is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created that token.]=];}; {Date="2018-04-27";Text=[=[If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.]=];}; {Date="2018-04-27";Text=[=[Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.]=];}; {Date="2018-04-27";Text=[=[If the equipped creature leaves the battlefield before the triggered ability of Helm of the Host resolves, or if there is no equipped creature, no token is created. However, if Helm of the Host leaves the battlefield while its triggered ability is on the stack, a token will be created of the creature it last equipped. If that creature has also left the battlefield, its last known information is used to determine what the token looks like.]=];}; }; ["AER64"]={{Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; ["XLN59"]={{Date="2017-09-29";Text=[=[Once a creature you control has become blocked, putting a +1/+1 counter on it won’t cause it to become unblocked.]=];}; }; ["AER109"]={{Date="2017-02-09";Text=[=[The set of permanents affected by Heroic Intervention is determined as the spell resolves. Permanents you begin to control later in the turn won’t gain hexproof and indestructible.]=];}; }; ["AER110"]={{Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; ["AER129"]={{Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; ["KLD157"]={{Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; ["AER111"]={{Date="2017-02-09";Text=[=[If the target creature becomes an illegal target, the spell doesn’t resolve and none of its effects happen. You won’t get {E}{E}.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["KLD51"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["XLN148"]={{Date="2017-09-29";Text=[=[You can target and gain control of an untapped artifact or creature this way. You can also untap an artifact or creature you already control and give it haste.]=];}; }; ["DOM21"]={{Date="2018-04-27";Text=[=[The final chapter ability of History of Benalia affects only Knights you control at the time it resolves. Creatures you begin to control later in the turn or that become Knights later in the turn won’t get +2/+1.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["HOU163"]={{Date="2017-07-14";Text=[=[Hollow One’s cost is reduced even if the cards you’ve cycled or discarded aren’t in your graveyard.]=];}; {Date="2017-07-14";Text=[=[Once you’ve discarded three cards, Hollow One costs {0} to cast. It won’t stop at {1} or cost negative amounts of mana.]=];}; {Date="2017-07-14";Text=[=[Hollow One’s first ability doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; }; ["AKH172"]={{Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; ["AKH173"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["AER154"]={{Date="2017-02-09";Text=[=[The affected player won’t be able to cast any noncreature spells until after the time that your “beginning of upkeep” triggered abilities are put onto the stack on your next turn.]=];}; {Date="2017-02-09";Text=[=[The affected player may still activate abilities, play lands, and cast creature spells.]=];}; {Date="2017-02-09";Text=[=[The target player (and any other player) may cast spells in response to the activated ability of Hope of Ghirapur. The ability won’t affect those spells and it won’t affect spells that the target player cast before you activated it. (In other words, the ability can’t be used to counter a spell.)]=];}; {Date="2017-02-09";Text=[=[If you skip your turn, the affected player will be unable to cast noncreature spells until you actually start a turn.]=];}; {Date="2017-02-09";Text=[=[When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.]=];}; }; ["HOU119"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-07-14";Text=[=[Some cards in the Hour of Devastation set let you exert a creature as a cost to activate one of its abilities. You can exert it to pay that cost even if you’ve already exerted it earlier in the turn. Exerting it multiple times will keep it tapped only during your next untap step.]=];}; }; ["RIX39"]={{Date="2018-01-19";Text=[=[Hornswoggle can target a spell that can’t be countered, such as Nezahal, Primal Tide. When Hornswoggle resolves, that spell won’t be countered, but you’ll still get a Treasure.]=];}; }; ["AKH95"]={{Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; ["XLN223"]={{Date="2017-09-29";Text=[=[Hostage Taker has received errata to prevent it from targeting itself. The correct Oracle wording appears above.]=];}; {Date="2017-09-29";Text=[=[If Hostage Taker leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.]=];}; {Date="2017-09-29";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];}; {Date="2017-09-29";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield. You can’t cast it.]=];}; {Date="2017-09-29";Text=[=[Once you begin to cast the exiled card, it’s considered a new object. You’ll control that spell and the permanent that spell becomes even if Hostage Taker leaves the battlefield.]=];}; {Date="2017-09-29";Text=[=[If it’s still in exile, the exiled card returns to the battlefield immediately after Hostage Taker leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if Hostage Taker’s owner leaves the game while the card is still exiled and another player owns that card, the exiled card will return to the battlefield under its owner’s control. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spell or permanent cards you control from Hostage Taker’s ability are exiled.]=];}; }; ["HOU178"]={{Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[If Hostile Desert becomes a creature the same turn it enters the battlefield, you can’t attack with it or tap it for mana.]=];}; }; ["HOU97"]={{Date="2017-07-14";Text=[=[Creatures with indestructible that enter the battlefield after Hour of Devastation resolves will still have indestructible.]=];}; {Date="2017-07-14";Text=[=[Once Hour of Devastation begins to resolve, no player may take actions until it’s done. Notably, players can’t try to give a creature indestructible again to save it from the damage.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["HOU36"]={{Date="2017-07-14";Text=[=[Each token copies exactly what was printed on the original card and nothing else, except the characteristics it specifically modifies. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The tokens are Zombies instead of their other types (unlike Zombies created by an eternalize ability) and are black instead of their other colors. Their power and toughness are 4/4. These are copiable values of the tokens that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[Unlike the tokens created by an eternalize ability, the tokens have the mana cost and thus converted mana cost of the cards they’re copying.]=];}; {Date="2017-07-14";Text=[=[If a card copied by one of the tokens had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["HOU65"]={{Date="2017-07-14";Text=[=[If the target creature is an illegal target by the time Hour of Glory resolves, the entire spell doesn’t resolve. No player reveals their hand or exiles cards from it.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["HOU120"]={{Date="2017-07-14";Text=[=[When Hour of Promise checks the number of Deserts you control, it includes any Deserts you found earlier with Hour of Promise.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["HOU15"]={{Date="2017-07-14";Text=[=[You determine the cost to cast Hour of Revelation before you pay any of that cost. For example, if the only nonland permanents on the battlefield are Tezzeret the Schemer and nine Etherium Cells he’s given you, Hour of Revelation costs {W}{W}{W} to cast. You may sacrifice three Etherium Cells to pay this cost, even though there are no longer ten or more nonland permanents after you produce {W}{W}{W}.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["DOM218"]={{Date="2018-04-27";Text=[=[After Howling Golem’s triggered ability resolves, players can cast spells and activate abilities before blockers are declared if it’s attacking, or before damage is dealt if it’s blocking.]=];}; }; ["XLN285"]={{Date="2017-09-29";Text=[=[If either creature is an illegal target as Huatli’s second ability resolves, the creature you control won’t deal damage.]=];}; {Date="2017-09-29";Text=[=[Huatli’s last ability affects only Dinosaurs you control at the time it resolves. Dinosaurs you begin to control later in the turn or creatures that become Dinosaurs later in the turn won’t get +4/+4.]=];}; }; ["RIX159"]={{Date="2018-01-19";Text=[=[If you activate Huatli’s first ability while you control no creatures, she’ll get one loyalty counter from the ability’s activation cost and no others as it resolves.]=];}; {Date="2018-01-19";Text=[=[The number of creatures you control is counted only as Huatli’s first or second ability resolves. Once her second ability resolves, the bonus won’t change, even if the number of creatures you control changes later in the turn.]=];}; }; ["XLN224"]={{Date="2017-09-29";Text=[=[The greatest power among creatures you control is determined as Huatli’s first ability resolves. If that number is negative, you won’t gain or lose any life.]=];}; {Date="2017-09-29";Text=[=[You can activate Huatli’s first ability even if you control no creatures. You simply won’t gain any life.]=];}; {Date="2017-09-29";Text=[=[You divide the damage among the target creatures as you activate Huatli’s last ability. Each target must be assigned at least 1 damage. If X is 0, you can’t choose any targets.]=];}; {Date="2017-09-29";Text=[=[If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, the ability won’t resolve.]=];}; }; ["XLN287"]={{Date="2017-09-29";Text=[=[Whether you control a Huatli planeswalker is checked only as Huatli’s Spurring resolves. The creature’s power won’t change later in the turn if Huatli leaves or comes under your control.]=];}; }; ["AER84"]={{Date="2017-02-09";Text=[=[You can’t cast Hungry Flames unless you target both a creature and a player. If one target is illegal as Hungry Flames resolves, the spell deals damage to the remaining legal target.]=];}; }; ["RIX133"]={{Date="2018-01-19";Text=[=[You can’t cast Hunt the Weak unless you choose both a creature you control and a creature you don’t control as targets.]=];}; {Date="2018-01-19";Text=[=[If either target is an illegal target as Hunt the Weak resolves, neither creature will deal or be dealt damage.]=];}; {Date="2018-01-19";Text=[=[If the creature you control is an illegal target as Hunt the Weak tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the other creature isn’t, you’ll still put the counter on the creature you control.]=];}; }; ["AER35"]={{Date="2017-02-09";Text=[=[Ice Over may target and may enchant an untapped creature.]=];}; }; ["DOM219"]={{Date="2018-04-27";Text=[=[Once a player announces that they’re casting a spell or activating an ability, no player may take other actions until the spell or ability has been paid for. Notably, other players can’t try to tap that player’s permanents to stop them from paying {Tap} or to stop them from producing enough mana.]=];}; }; ["HOU179"]={{Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[If a Desert has an ability with a cost of “Sacrifice a Desert,” you can sacrifice that Desert to pay the cost for its own ability.]=];}; }; ["AER36"]={{Date="2017-02-09";Text=[=[If a creature token is exiled this way, it will cease to exist and will not return to the battlefield.]=];}; {Date="2017-02-09";Text=[=[Each card that returns to the battlefield will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.]=];}; {Date="2017-02-09";Text=[=[If you choose two target creatures and one is an illegal target as Illusionist’s Stratagem resolves, you’ll exile the other, return it, and draw a card.]=];}; {Date="2017-02-09";Text=[=[If each target creature is an illegal target as Illusionist’s Stratagem resolves, the spell doesn’t resolve. You won’t draw a card.]=];}; {Date="2017-02-09";Text=[=[You may cast Illusionist’s Stratagem without any targets if you wish to just draw a card.]=];}; }; ["AKH58"]={{Date="2017-04-18";Text=[=[Illusory Wrappings overwrites all previous effects that set the creature’s base power and toughness to specific values, including those that define a * such as that of Enigma Drake. Any power- or toughness-setting effects that start to apply to a creature after Illusory Wrappings becomes attached to it will overwrite this effect. ]=];}; {Date="2017-04-18";Text=[=[Any power- or toughness-modifying effects (those that give +N/+N, for example) and counters will apply to the creature’s new base power and toughness, even if they started to apply before Illusory Wrappings became attached.]=];}; }; ["HOU37"]={{Date="2017-07-14";Text=[=[No creatures that player controls will untap during their next untap step, even creatures that don’t attack. This includes creatures that enter the battlefield or become tapped after this spell resolves.]=];}; {Date="2017-07-14";Text=[=[If the opponent exerts any creatures they control, exert and the effect from Imaginary Threats stopping them from untapping both apply in the same untap step. Those creatures will untap as normal in the player’s subsequent untap step.]=];}; {Date="2017-07-14";Text=[=[If, during that player’s declare attackers step, a creature that player controls is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having a creature attack, its controller isn’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];}; }; ["HOU98"]={{Date="2017-07-14";Text=[=[Imminent Doom’s triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; {Date="2017-07-14";Text=[=[If a spell has {X} in its mana cost, include the value chosen for that X when determining the converted mana cost of that spell.]=];}; {Date="2017-07-14";Text=[=[The amount of damage Imminent Doom’s triggered ability deals is the number of counters it had on it as the ability triggered. For example, if you cast Shock and then respond to Imminent Doom’s triggered ability with a second Shock, both abilities cause Imminent Doom to deal 1 damage and Imminent Doom will end up with three doom counters on it.]=];}; }; ["RIX10"]={{Date="2018-01-19";Text=[=[If your life total is brought to 0 or less at the same time that Imperial Ceratops is dealt damage, you lose the game before its enrage ability resolves.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["XLN15"]={{Date="2017-09-29";Text=[=[If you no longer control a Dinosaur after the first-strike combat damage step, Imperial Lancer won’t have double strike, and so it won’t deal regular combat damage.]=];}; }; ["AER155"]={{Date="2017-02-09";Text=[=[An Implement’s last ability triggers no matter why it’s put into a graveyard from the battlefield. You don’t have to activate its first ability.]=];}; {Date="2017-02-09";Text=[=[If you activate an Implement’s first ability, you’ll draw a card from its second ability before the first ability resolves. If the first ability has a target, you need a legal target to activate that ability, and you choose that target before seeing what card you’ll draw.]=];}; }; ["AER156"]={{Date="2017-02-09";Text=[=[An Implement’s last ability triggers no matter why it’s put into a graveyard from the battlefield. You don’t have to activate its first ability.]=];}; {Date="2017-02-09";Text=[=[If you activate an Implement’s first ability, you’ll draw a card from its second ability before the first ability resolves. If the first ability has a target, you need a legal target to activate that ability, and you choose that target before seeing what card you’ll draw.]=];}; }; ["AER157"]={{Date="2017-02-09";Text=[=[An Implement’s last ability triggers no matter why it’s put into a graveyard from the battlefield. You don’t have to activate its first ability.]=];}; {Date="2017-02-09";Text=[=[If you activate an Implement’s first ability, you’ll draw a card from its second ability before the first ability resolves. If the first ability has a target, you need a legal target to activate that ability, and you choose that target before seeing what card you’ll draw.]=];}; }; ["AER158"]={{Date="2017-02-09";Text=[=[An Implement’s last ability triggers no matter why it’s put into a graveyard from the battlefield. You don’t have to activate its first ability.]=];}; {Date="2017-02-09";Text=[=[If you activate an Implement’s first ability, you’ll draw a card from its second ability before the first ability resolves. If the first ability has a target, you need a legal target to activate that ability, and you choose that target before seeing what card you’ll draw.]=];}; }; ["AER159"]={{Date="2017-02-09";Text=[=[An Implement’s last ability triggers no matter why it’s put into a graveyard from the battlefield. You don’t have to activate its first ability.]=];}; {Date="2017-02-09";Text=[=[If you activate an Implement’s first ability, you’ll draw a card from its second ability before the first ability resolves. If the first ability has a target, you need a legal target to activate that ability, and you choose that target before seeing what card you’ll draw.]=];}; }; ["DOM54"]={{Date="2018-04-27";Text=[=[Gaining control of a permanent doesn’t cause you to gain control of any Auras or Equipment attached to it. They’ll remain attached, but an Aura’s effect that affects “you” still affects its controller rather than you, the controller of an Equipment can move it during their next main phase, and so on.]=];}; {Date="2018-04-27";Text=[=[If you control two In Bolas’s Clutches attached to two permanents with the same name, the “legend rule” applies to the enchanted permanents and to In Bolas’s Clutches at once. You can choose to keep the In Bolas’s Clutches that enchants the permanent you wish to keep.]=];}; {Date="2018-04-27";Text=[=[If you control two or more permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.]=];}; }; ["AKH19"]={{Date="2017-04-18";Text=[=[The set of creatures affected by In Oketra’s Name and how those creatures are affected is locked in as In Oketra’s Name resolves. Creatures you begin to control later in the turn won’t get any bonus, and creatures that start or stop being Zombies later in the turn won’t have their bonus changed.]=];}; }; ["AER85"]={{Date="2017-02-09";Text=[=[If a player controls no permanents destroyed this way, that player reveals no cards from their library and doesn’t shuffle it.]=];}; {Date="2017-02-09";Text=[=[If an artifact or creature is targeted but not destroyed (perhaps because it gained indestructible or became an illegal target), it doesn’t count as one of the artifacts or creatures destroyed this way. An artifact or creature that’s destroyed but put into a zone other than a graveyard (such as a player’s commander in the Commander variant) does count.]=];}; {Date="2017-02-09";Text=[=[While revealing cards, a player stops as soon as they reveal a card that’s an artifact or a creature (or both). That player doesn’t choose one type.]=];}; {Date="2017-02-09";Text=[=[If a player’s library no longer contains an artifact or creature card when instructed to reveal cards, that player reveals the entire library, exiles no cards, and then shuffles it.]=];}; {Date="2017-02-09";Text=[=[All of the exiled cards are put onto the battlefield at the same time.]=];}; }; ["RIX40"]={{Date="2018-01-19";Text=[=[No player may look at the exiled cards.]=];}; {Date="2018-01-19";Text=[=[If Induced Amnesia leaves the battlefield but isn’t put into a graveyard, the exiled cards are lost forever. They won’t be returned if another Induced Amnesia is put into a graveyard, even if that Induced Amnesia is represented by the same card.]=];}; {Date="2018-01-19";Text=[=[If Induced Amnesia leaves the battlefield before its first ability resolves, its second ability will trigger (if appropriate) and do nothing. Then its first ability will resolve, and the exiled cards will be exiled indefinitely.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["AKH213b"]={{Date="2017-04-18";Text=[=[You can’t cast Injury unless you target both a creature and a player. If one target is illegal as Injury resolves, the spell deals damage to the remaining legal target.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["KLD52"]={{Date="2016-09-20";Text=[=[If you choose new targets for the target spell or for the copy, the new targets must be legal.]=];}; {Date="2016-09-20";Text=[=[If you copy a spell, you control the copy.]=];}; {Date="2016-09-20";Text=[=[The third mode can copy any instant or sorcery spell, not just one with targets.]=];}; {Date="2016-09-20";Text=[=[The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];}; {Date="2016-09-20";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];}; {Date="2016-09-20";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode cannot be chosen.]=];}; {Date="2016-09-20";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast (like Eliminate the Competition does), the copy will have the same value of X.]=];}; {Date="2016-09-20";Text=[=[If the spell has damage divided as it was cast (like Chandra’s Pyrohelix), the division can’t be changed (although the targets receiving that damage still can).]=];}; {Date="2016-09-20";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];}; }; ["KLD20"]={{Date="2016-09-20";Text=[=[The set of creatures affected by Inspired Charge is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +2/+1.]=];}; }; ["AER160"]={{Date="2017-02-09";Text=[=[Multiple instances of improvise are redundant.]=];}; {Date="2017-02-09";Text=[=[If you cast a nonartifact spell that requires you to sacrifice a permanent as an additional cost, you may tap that permanent (if it’s an artifact) for the spell’s improvise ability before you sacrifice it to pay that cost.]=];}; {Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; {Date="2017-02-09";Text=[=[When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost {X}{U}{U}{U}) and choose X to be 3, the total cost is {3}{U}{U}{U}. If you tap two artifacts, you’ll have to pay {1}{U}{U}{U}.]=];}; }; ["KLD246"]={{Date="2016-09-20";Text=[=[If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.]=];}; {Date="2016-09-20";Text=[=[If one of these lands enters the battlefield at the same time as one or more other lands (due to Oblivion Sower or Warp World, perhaps), it doesn’t take those lands into consideration when determining how many other lands you control.]=];}; }; ["AKH213a"]={{Date="2017-04-18";Text=[=[If a creature with trample you control would deal combat damage to a blocking creature this turn, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can only have 1 damage assigned to the defending player. It will then deal 4 damage to the blocking creature and 2 to the defending player.]=];}; {Date="2017-04-18";Text=[=[If an effect such as that of Chandra’s Pyrohelix asks you to divide damage among targets, you must divide the unmodified damage before doubling it.]=];}; {Date="2017-04-18";Text=[=[If you cast two Insults in one turn, damage dealt by sources you control this turn will be multiplied by 4. If you cast three Insults, it will be multiplied by 8, and so on. How rude.]=];}; {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["KLD247"]={{Date="2016-09-20";Text=[=[No player may take actions in a turn before Inventors’ Fair’s triggered ability checks to see if it should trigger. If you don’t control three or more artifacts, it won’t trigger.]=];}; {Date="2016-09-20";Text=[=[If you control three artifacts as the ability resolves, you gain 1 life. The artifacts you control as the ability resolves don’t have to be the same ones you controlled as it triggered. If you don’t control three artifacts at that time, you won’t gain life.]=];}; {Date="2016-09-20";Text=[=[When using Inventors’ Fair’s activated ability, the number of artifacts you control is checked only as you activate it. It’s not checked again as the ability resolves.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["KLD218"]={{Date="2016-09-20";Text=[=[If the Artificer that entered the battlefield leaves the battlefield before Inventor’s Goggles becomes attached, Inventor’s Goggles stays as it was. If it’s already attached to another creature, it remains attached to that creature.]=];}; }; ["AER86"]={{Date="2017-02-09";Text=[=[If you choose Invigorated Rampage’s second mode and one target becomes an illegal target, the remaining target gets +2/+0 and gains trample. It doesn’t get +4/+0.]=];}; }; ["DOM22"]={{Date="2018-04-27";Text=[=[If the target artifact or enchantment is an illegal target by the time Invoke the Divine tries to resolve, the spell doesn’t resolve. You won’t gain any life.]=];}; }; ["HOU180"]={{Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[If a Desert has an ability with a cost of “Sacrifice a Desert,” you can sacrifice that Desert to pay the cost for its own ability.]=];}; }; ["KLD219"]={{Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; ["AER65"]={{Date="2017-02-09";Text=[=[You choose whether to sacrifice an artifact or not as Ironclad Revolutionary’s ability resolves. No player may take actions between the time you choose whether to sacrifice an artifact and, if you do so, the time that counters are added and life is lost.]=];}; {Date="2017-02-09";Text=[=[You can sacrifice an artifact only once when Ironclad Revolutionary’s triggered ability resolves. You can’t sacrifice more to get more counters or more life loss.]=];}; {Date="2017-02-09";Text=[=[In a Two-Headed Giant game, Ironclad Revolutionary’s ability causes the opposing team to lose a total of 4 life.]=];}; }; ["AER161"]={{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["XLN17"]={{Date="2017-09-29";Text=[=[If Ixalan’s Binding leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.]=];}; {Date="2017-09-29";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];}; {Date="2017-09-29";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2017-09-29";Text=[=[The exiled card returns to the battlefield immediately after Ixalan’s Binding leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];}; {Date="2017-09-29";Text=[=[If the exiled card has a different name in exile than it did on the battlefield, Ixalan’s Binding stops players from casting spells with the name of that card as it exists in exile.]=];}; {Date="2017-09-29";Text=[=[If the exiled card is a land card that’s become a nonland permanent, Ixalan’s Binding won’t stop players from playing lands with that name.]=];}; {Date="2017-09-29";Text=[=[If there is no exiled card (perhaps because the exiled permanent was a token or was a commander that moved to the command zone in the Commander variant), Ixalan’s Binding won’t stop players from casting spells.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if Ixalan’s Binding’s owner leaves the game and another player owns the exiled card, the exiled card will return to the battlefield under its owner’s control. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["XLN192"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["XLN60"]={{Date="2017-09-29";Text=[=[The delayed triggered ability created by Jace’s first ability can trigger more than once in a turn if creatures you control deal combat damage at different times in a turn (most likely because one or more has first strike) or if creatures you control deal combat damage to more than one player at once.]=];}; {Date="2017-09-29";Text=[=[If a token created by Jace’s second ability becomes the target of a spell, its ability triggers and goes on the stack on top of that spell. The ability will resolve first (causing the token to be sacrificed). Unless the spell has another target, it will then be countered when it tries to resolve for having no legal targets.]=];}; {Date="2017-09-29";Text=[=[The tokens from Jace’s last ability copy exactly what is printed on Jace and nothing else. They don’t copy how many counters are on him or Auras attached to him, or any non-copy effects that have changed his color or types, and so on. They’ll each enter the battlefield with three loyalty counters. You can activate one loyalty ability of each of the tokens this turn.]=];}; {Date="2017-09-29";Text=[=[The tokens created by Jace’s last ability don’t have the legendary supertype. If another object becomes a copy of the token, that copy also won’t be legendary.]=];}; {Date="2017-09-29";Text=[=[You can control one legendary Jace, Cunning Castaway in addition to any number of nonlegendary copies of Jace, Cunning Castaway.]=];}; }; ["XLN280"]={{Date="2017-09-29";Text=[=[The control-change effect of Jace’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step or when you lose control of Jace.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.]=];}; }; ["XLN194"]={{Date="2017-09-29";Text=[=[Jade Guardian can be the target of its own ability.]=];}; }; ["RIX136"]={{Date="2018-01-19";Text=[=[If you reveal a nonland card the first time Jadelight Ranger explores and leave it on top of your library, you’ll reveal the same card the second time it explores. If you don’t pretend to be surprised, you’ll hurt Jadelight Ranger’s feelings.]=];}; {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["KLD53"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["DOM132"]={{Date="2018-04-27";Text=[=[Mana produced by Jaya’s first ability can be spent among any number of instant and/or sorcery spells.]=];}; {Date="2018-04-27";Text=[=[You choose how many cards to discard while Jaya’s second ability is resolving. You can choose to discard zero cards this way (and then draw zero cards) if you wish.]=];}; {Date="2018-04-27";Text=[=[Jaya’s emblem doesn’t grant you permission to do anything with instant and sorcery cards in your graveyard except cast them. For example, you can’t cycle instant or sorcery cards with cycling from your graveyard.]=];}; {Date="2018-06-08";Text=[=[Because it’s a loyalty ability, Jaya’s first ability isn’t a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.]=];}; }; ["DOM133"]={{Date="2018-04-27";Text=[=[You can’t target the same target more than once to have Jaya’s Immolating Inferno deal more damage to it.]=];}; {Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];}; {Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];}; }; ["DOM197"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["DOM220"]={{Date="2018-04-27";Text=[=[The last ability of Jhoira’s Familiar doesn’t reduce its own cost while you’re casting it.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["DOM198"]={{Date="2018-04-27";Text=[=[Jodah’s ability is an alternative cost to cast a spell. You can’t combine this with other alternative costs, such as flashback. You can pay additional costs, such as kicker, in addition to this alternative cost.]=];}; {Date="2018-04-27";Text=[=[If you apply Jodah’s alternative cost to a spell with {X} in its mana cost, X is 0.]=];}; {Date="2018-04-27";Text=[=[If you cast a spell for which mana may be spent as though it were mana of any color, you may cast it for Jodah’s alternative cost and still spend mana as though it were mana of any color.]=];}; }; ["RIX160a"]={{Date="2018-01-19";Text=[=[If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard.]=];}; {Date="2018-01-19";Text=[=[If Journey to Eternity and the enchanted creature are both put into graveyards at the same time, Journey to Eternity’s ability will return both to the battlefield.]=];}; {Date="2018-01-19";Text=[=[If Journey to Eternity enchants a creature you control but don’t own, the creature will return to the battlefield under your control from its owner’s graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity’s effect are exiled.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["DOM222"]={{Date="2018-04-27";Text=[=[If Juggernaut can’t attack for any reason (such as being tapped or having come under that player’s control that turn), then it doesn’t attack. If there’s a cost associated with having it attack, its controller isn’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];}; }; ["DOM166"]={{Date="2018-04-27";Text=[=[For cards in your library with {X} in their mana costs, X is considered to be 0.]=];}; {Date="2018-04-27";Text=[=[All of the permanents put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.]=];}; {Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];}; {Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];}; }; ["KLD183"]={{Date="2016-09-20";Text=[=[Kambal’s ability resolves before the spell that caused it to trigger.]=];}; {Date="2016-09-20";Text=[=[A noncreature spell is a spell that isn’t a creature at all. An artifact creature spell isn’t a noncreature spell. Lands are never spells.]=];}; }; ["AER87"]={{Date="2017-02-09";Text=[=[You choose which opponent or opposing planeswalker Ragavan is attacking as you create the token. It doesn’t have to be the same player or planeswalker Kari Zev is attacking.]=];}; {Date="2017-02-09";Text=[=[Although Ragavan is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).]=];}; {Date="2017-02-09";Text=[=[The delayed triggered ability that exiles Ragavan triggers at end of combat even if Kari Zev is no longer on the battlefield.]=];}; }; ["AER88"]={{Date="2017-02-09";Text=[=[Kari Zev’s Expertise can target any creature or Vehicle, even one that you already control or that is already untapped.]=];}; {Date="2017-02-09";Text=[=[If the Expertise spell you cast has any targets, and those targets become illegal before the spell resolves, the spell doesn’t resolve and none of its effects happen. You won’t get to cast a free spell.]=];}; {Date="2017-02-09";Text=[=[A card’s converted mana cost is determined solely by the mana symbols printed in its upper right corner. The converted mana cost is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has converted mana cost 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a converted mana cost of 0.]=];}; {Date="2017-02-09";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-02-09";Text=[=[Effects that allow you to “cast” a card don’t allow you to play a land card.]=];}; {Date="2017-02-09";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, you must pay those to cast the card.]=];}; {Date="2017-02-09";Text=[=[While you’re casting your free spell, the Expertise spell is still on the stack. It will be put into its owner’s graveyard after the free spell is cast. The free spell can’t target the Expertise card in your graveyard. It can target the Expertise spell on the stack, but the Expertise spell will become an illegal target before the free spell resolves.]=];}; {Date="2017-02-09";Text=[=[Any triggered abilities that trigger while performing the Expertise spell’s first effect won’t be put onto the stack until after you’re done casting your free spell. They’re put onto the stack at the same time as any abilities that triggered while casting that spell regardless of the order in which those abilities triggered.]=];}; {Date="2017-04-18";Text=[=[The converted mana cost of a split card is determined by the combined mana cost of its two halves. If an expertise spell allows you to cast a split card, you may cast either half or, if that split card has fuse, both halves.]=];}; }; ["DOM1"]={{Date="2018-04-27";Text=[=[A token created by Karn’s last ability will count itself, so it’ll be at least 1/1.]=];}; {Date="2018-04-27";Text=[=[Karn is colorless but not an artifact. The Construct tokens created by Karn’s last ability don’t count Karn.]=];}; }; ["DOM55"]={{Date="2018-04-27";Text=[=[If the target player or target nonland permanent is an illegal target as Karn’s Temporal Sundering resolves, the other target is affected as normal and Karn’s Temporal Sundering is exiled. If both targets are illegal, Karn’s Temporal Sundering doesn’t resolve and isn’t exiled.]=];}; {Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];}; {Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];}; }; ["DOM96"]={{Date="2018-04-27";Text=[=[If Kazarov is dealt damage at the same time that a creature an opponent controls is dealt damage, Kazarov must survive the damage to get a +1/+1 counter.]=];}; {Date="2018-04-27";Text=[=[Kazarov’s triggered ability triggers once for each creature dealt damage at one time.]=];}; {Date="2018-04-27";Text=[=[If a creature is dealt an amount of damage “for each” of something, that damage is dealt as one event and Kazarov’s triggered ability triggers only once.]=];}; }; ["AKH59"]={{Date="2017-04-18";Text=[=[Once Kefnet has attacked or blocked, it will remain in combat even if the number of cards in your hand becomes six or fewer.]=];}; {Date="2017-04-18";Text=[=[While resolving Kefnet’s activated ability, you don’t choose which land to return to its owner’s hand (or whether you’ll return one at all) until you see the card you draw.]=];}; }; ["HOU39"]={{Date="2017-07-14";Text=[=[The control-change effect of Kefnet’s Last Word lasts indefinitely. It doesn’t wear off during the cleanup step.]=];}; {Date="2017-07-14";Text=[=[If the target permanent is an illegal target by the time Kefnet’s Last Word resolves, the entire spell doesn’t resolve. Your lands will untap during your next untap step as normal.]=];}; {Date="2017-07-14";Text=[=[Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. They’ll remain attached, but an Aura’s effect that affects “you” still affects its controller rather than you, the controller of an Equipment can move it during their next main phase, and so on.]=];}; {Date="2017-07-14";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.]=];}; {Date="2017-07-14";Text=[=[No lands that you control will untap during your next untap step, even lands that aren’t tapped as this spell resolves. This includes lands that enter the battlefield after this spell resolves.]=];}; {Date="2017-07-14";Text=[=[If more than one spell says that lands you control don’t untap during your next untap step, the effects will all wear off during that untap step. You’ll untap lands you control during your untap step after that one. ]=];}; }; ["AKH231"]={{Date="2017-04-18";Text=[=[The triggered ability of Kefnet’s Monument doesn’t tap the creature. It can target any creature, tapped or untapped. If that creature is already untapped at the beginning of its controller’s next untap step, the effect won’t do anything.]=];}; {Date="2017-04-18";Text=[=[Each Monument has one ability that reduces the cost of creature spells of a certain color, and a triggered ability that triggers whenever you cast any creature spell—not just a creature spell of that color.]=];}; {Date="2017-04-18";Text=[=[A creature spell that’s multiple colors is each of those colors. For example, Ahn-Crop Champion is a white creature and a green creature, so it can benefit from either Oketra’s Monument or Rhonas’s Monument—or both at once.]=];}; {Date="2017-04-18";Text=[=[To determine the total cost of a creature spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2017-04-18";Text=[=[Each Monument’s triggered ability triggers as the creature spell is cast and resolves before that creature spell resolves. The ability will resolve even if that creature spell is countered.]=];}; }; ["DOM134"]={{Date="2018-04-27";Text=[=[You can target and gain control of an untapped creature with Keldon Overseer’s ability. You can also untap a creature you already control and give it haste.]=];}; }; ["DOM136"]={{Date="2018-04-27";Text=[=[The target Saga’s appropriate chapter ability triggers and resolves before blockers are declared.]=];}; }; ["KLD220"]={{Date="2016-09-20";Text=[=[You can activate Key to the City’s first ability without targeting any creature.]=];}; {Date="2016-09-20";Text=[=[Activating Key to the City’s ability targeting a creature that has already been blocked won’t cause it to become unblocked.]=];}; {Date="2016-09-20";Text=[=[Key to the City’s last ability triggers during your untap step, but it’s put onto the stack at the same time as abilities that trigger at the beginning of your upkeep step. Even though Key to the City’s ability triggered first, you may order it before or after other abilities you control that are put onto the stack at this time.]=];}; {Date="2016-09-20";Text=[=[You can pay {2} only once each time Key to the City’s triggered ability resolves. You can’t pay more to draw additional cards.]=];}; }; ["HOU66"]={{Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; ["HOU100"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["HOU101"]={{Date="2012-07-01";Text=[=[Giving a creature first strike after creatures with first strike deal combat damage doesn’t prevent that creature from dealing combat damage.]=];}; }; ["XLN18"]={{Date="2017-09-29";Text=[=[To determine the total cost of a Dinosaur spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["XLN19"]={{Date="2017-09-29";Text=[=[If a creature an opponent controls enters the battlefield at the same time that Kinjalli’s Sunwing enters the battlefield under your control, Kinjalli’s Sunwing’s effect doesn’t apply to your opponent’s creature.]=];}; }; ["RIX41"]={{Date="2018-01-19";Text=[=[Kitesail Corsair has flying immediately after it attacks. This means that combat restrictions on creatures with flying (such as that of Sandwurm Convergence) don’t apply, but abilities that trigger on creatures with flying attacking (such as that of Windreader Sphinx) do trigger.]=];}; {Date="2018-01-19";Text=[=[To determine the total cost of a Dinosaur spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; }; ["XLN110"]={{Date="2017-09-29";Text=[=[If Kitesail Freebooter leaves the battlefield before its enters-the-battlefield ability resolves, the opponent will reveal their hand, but no card will be exiled.]=];}; {Date="2017-09-29";Text=[=[The exiled card returns to its owner’s hand immediately after Kitesail Freebooter leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if Kitesail Freebooter’s owner leaves the game, the exiled card will return to its owner’s hand. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];}; }; ["DOM23"]={{Date="2018-04-27";Text=[=[“Hexproof from [quality]” is a variant of the hexproof ability. “Hexproof from black” means “This permanent can’t be the target of black spells your opponents control or abilities of black sources your opponents control.”]=];}; {Date="2018-04-27";Text=[=[If an effect says that a creature loses hexproof or can be targeted as though it didn’t have hexproof, this applies to hexproof from black as well.]=];}; {Date="2018-04-27";Text=[=[Knight of Grace only gets +1/+0 if any player controls a black permanent, no matter how many black permanents players control.]=];}; }; ["DOM97"]={{Date="2018-04-27";Text=[=[“Hexproof from [quality]” is a variant of the hexproof ability. “Hexproof from white” means “This permanent can’t be the target of white spells your opponents control or abilities of white sources your opponents control.”]=];}; {Date="2018-04-27";Text=[=[If an effect says that a creature loses hexproof or can be targeted as though it didn’t have hexproof, this applies to hexproof from white as well.]=];}; {Date="2018-04-27";Text=[=[Knight of Malice only gets +1/+0 if any player controls a white permanent, no matter how many white permanents players control.]=];}; }; ["RIX138"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["XLN61"]={{Date="2017-09-29";Text=[=[To determine the total cost of an opponent’s spell that targets a Merfolk you control, start with the mana cost or alternative cost that player is paying, add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2017-09-29";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].”]=];}; {Date="2017-09-29";Text=[=[Kopala’s abilities won’t affect triggered abilities (starting with “when,” “whenever,” or “at”) that target a Merfolk you control.]=];}; {Date="2017-09-29";Text=[=[Spells and abilities that target more than one Merfolk you control cost only {2} more to cast or activate.]=];}; }; ["KLD159"]={{Date="2016-09-20";Text=[=[Kujar Seedsculptor can be the target of its own triggered ability.]=];}; }; ["RIX162"]={{Date="2018-01-19";Text=[=[To activate Kumena’s abilities, you may tap any untapped Merfolk you control, including one you haven’t controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn’t use {Tap} [the tap symbol].) For Kumena’s second and third abilities, this includes Kumena itself.]=];}; {Date="2018-01-19";Text=[=[Activating Kumena’s first ability after it has become blocked won’t cause it to become unblocked.]=];}; }; ["RIX42"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards have triggered abilities that check if you have the city’s blessing, but don’t use an intervening “if” clause. These abilities trigger regardless of whether you have the city’s blessing and check whether you do only as they resolve.]=];}; }; ["XLN196"]={{Date="2017-09-29";Text=[=[Kumena’s Speaker gets only +1/+1 from its ability, no matter how many Merfolk and Islands you control.]=];}; {Date="2017-09-29";Text=[=[Most nonbasic lands that produce blue mana aren’t Islands. For example, Glacial Fortress isn’t an Island. Some nonbasic lands (such as Irrigated Farmland from the Amonkhet set) do have basic land types printed on the type line and may be Islands.]=];}; {Date="2017-09-29";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the damage Kumena’s Speaker takes during combat may become lethal if you no longer control a Merfolk or Island later in the turn.]=];}; }; ["DOM25"]={{Date="2018-04-27";Text=[=[A creature with first strike and double strike deals combat damage the same as a creature with double strike. It doesn’t deal damage three times or before other creatures with first strike.]=];}; {Date="2018-04-27";Text=[=[If a creature you control gains first strike after Kwende has entered the battlefield, that creature also gains double strike.]=];}; {Date="2018-04-27";Text=[=[If a creature loses double strike after first strike damage is dealt, it won’t deal normal combat damage.]=];}; }; ["AKH60"]={{Date="2017-04-18";Text=[=[You’ll sacrifice Labyrinth Guardian even if you counter the spell that targets it. If that spell has no other targets, it’ll be countered when it tries to resolve.]=];}; {Date="2017-04-18";Text=[=[Aura spells you cast target the permanent they will enchant.]=];}; {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; ["KLD121"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["AKH61"]={{Date="2017-04-18";Text=[=[Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. They’ll remain attached, but an Aura’s effect that affects “you” still affects its controller rather than you, the controller of an Equipment can move it during their next main phase, and so on.]=];}; }; ["AKH217b"]={{Date="2017-04-18";Text=[=[Lead doesn’t give any creatures the ability to block the target creature. It just forces those creatures that are already able to block the creature to do so.]=];}; {Date="2017-04-18";Text=[=[As blockers are declared, any creature that’s tapped or affected by a spell or ability that says it can’t block doesn’t block. If there’s a cost associated with having the creature block, no player is forced to pay that cost, so it doesn’t block if that cost isn’t paid.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["HOU153a"]={{Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2017-07-14";Text=[=[You are a permanent’s owner if the card representing it began the game in your deck, or if it’s a token that entered the battlefield under your control. Leave can target a permanent you own but don’t control.]=];}; }; ["AER37"]={{Date="2017-02-09";Text=[=[If the target permanent becomes an illegal target, Leave in the Dust doesn’t resolve and none of its effects happen. You won’t draw a card.]=];}; }; ["RIX163"]={{Date="2018-01-19";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to another Vampire you control may become lethal if Legion Lieutenant leaves the battlefield during that turn.]=];}; }; ["XLN22a"]={{Date="2017-09-29";Text=[=[Once you’ve attacked with three or more creatures, Legion’s Landing will transform even if some of those creatures leave the battlefield or are removed from combat.]=];}; {Date="2017-09-29";Text=[=[The last ability of Legion’s Landing only counts creatures that you declare as attacking creatures. Creatures that enter the battlefield attacking won’t count.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["HOU67"]={{Date="2017-07-14";Text=[=[If you don’t control any creatures or can’t put any -1/-1 counters on any creature you control, you can’t cast Lethal Sting.]=];}; }; ["KLD267"]={{Date="2016-09-20";Text=[=[If the target creature becomes an illegal target for Liberating Combustion, the spell won’t resolve and none of its effects will happen. You won’t search for Chandra, Pyrogenius.]=];}; }; ["DOM98"]={{Date="2018-04-27";Text=[=[While you can’t lose the game, your opponents can still win the game if an effect says so.]=];}; {Date="2018-04-27";Text=[=[While you control Lich’s Mastery, your life total still changes. Lich’s Mastery’s effects don’t replace the life gain or life loss.]=];}; {Date="2018-04-27";Text=[=[You don’t have to exile all the cards from one place. For example, if a source deals 5 damage to you, you may exile one permanent, two cards from hand, and two cards from your graveyard.]=];}; {Date="2018-04-27";Text=[=[If you run out of other permanents, cards in hand, and cards in graveyard, you’ll have to exile Lich’s Mastery itself and lose the game.]=];}; {Date="2018-04-27";Text=[=[If you’re dealt more damage than you have cards to exile, you’ll just exile everything you can.]=];}; }; ["HOU121"]={{Date="2017-07-14";Text=[=[You won’t gain more than 8 life if more than one creature died this turn.]=];}; {Date="2017-07-14";Text=[=[Life Goes On checks whether a creature has died during the turn only as it resolves.]=];}; }; ["AER112"]={{Date="2017-02-09";Text=[=[You can cast Lifecraft Awakening declaring X as 0. If the artifact isn’t a creature or Vehicle, it’ll become a 0/0 creature and, unless another effect modifies its toughness, be put into your graveyard soon after.]=];}; {Date="2017-02-09";Text=[=[You can put +1/+1 counters on a noncreature Vehicle this way. They’ll be put there, apply if the Vehicle becomes a creature, and remain there when it stops being a creature.]=];}; {Date="2017-02-09";Text=[=[If the artifact isn’t a creature or Vehicle as Lifecraft Awakening resolves, the artifact becomes a creature indefinitely.]=];}; {Date="2017-02-09";Text=[=[If an Equipment becomes a creature, it becomes unattached and it can’t be attached to a creature.]=];}; }; ["AER113"]={{Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; }; ["AER162"]={{Date="2017-02-09";Text=[=[The draw step is after the upkeep step, so you’ll scry 1 before you draw for the turn.]=];}; {Date="2017-02-09";Text=[=[Lifecrafter’s Bestiary’s second triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; {Date="2017-02-09";Text=[=[While resolving Lifecrafter’s Bestiary’s second triggered ability, you can’t pay {G} multiple times to draw multiple cards.]=];}; }; ["AER114"]={{Date="2017-02-09";Text=[=[The target creature will receive a second +1/+1 counter shortly after the first.]=];}; {Date="2017-02-09";Text=[=[If the target creature becomes an illegal target, Lifecrafter’s Gift doesn’t resolve and none of its effects happen. You won’t put any counters on other creatures.]=];}; {Date="2017-02-09";Text=[=[If there is a +1/+1 counter on a noncreature permanent you control, such as a Vehicle that isn’t crewed, it won’t get another one from Lifecrafter’s Gift.]=];}; {Date="2017-04-18";Text=[=[The state-based action that removes matching +1/+1 and -1/-1 counters won’t check until after Lifecrafter’s Gift finishes resolving. It’s possible put a +1/+1 counter on a creature with a -1/-1 counter on it and then give it a second +1/+1 counter.]=];}; }; ["AER90"]={{Date="2017-02-09";Text=[=[You untap all creatures you control, including ones that aren’t attacking.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; ["XLN150"]={{Date="2017-09-29";Text=[=[Lightning-Rig Crew’s second ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, Lightning-Rig Crew’s activated ability causes the opposing team to lose 2 life.]=];}; }; ["AKH97"]={{Date="2017-04-18";Text=[=[A creature that is a Zombie and has other types, such as a Zombie Jackal, isn’t a non-Zombie creature.]=];}; }; ["DOM99"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["KLD87"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["DOM170"]={{Date="2018-04-27";Text=[=[Llanowar Scout’s effect doesn’t count as playing a land. It can put a land card onto the battlefield even if you’ve already played as many lands as able this turn or if it’s not your turn.]=];}; }; ["KLD161"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["XLN62"]={{Date="2017-09-29";Text=[=[Once you announce that you’re casting Lookout’s Dispersal, no player may take other actions until the spell’s been paid for. Notably, players can’t try to raise the spell’s cost by removing your Pirates.]=];}; }; ["XLN111"]={{Date="2017-09-29";Text=[=[You don’t choose a target for Lurking Chupacabra’s ability until after your creature has finished exploring.]=];}; {Date="2017-09-29";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. Effects that trigger when a creature you control explores, such as that of Lurking Chupacabra, trigger if appropriate.]=];}; }; ["DOM26"]={{Date="2018-04-27";Text=[=[Multiple instances of lifelink on the same creature are redundant.]=];}; {Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to an Angel you control may become lethal if Lyra leaves the battlefield during that turn.]=];}; }; ["KLD122"]={{Date="2016-09-20";Text=[=[The number of cards revealed this way includes the artifact card you put onto the battlefield.]=];}; {Date="2016-09-20";Text=[=[Once Madcap Experiment begins resolving, no player may take any actions other than those specified by Madcap Experiment until it’s done resolving.]=];}; {Date="2016-09-20";Text=[=[Any abilities that trigger as the artifact enters the battlefield aren’t put onto the stack until Madcap Experiment is done resolving.]=];}; {Date="2016-09-20";Text=[=[If you don’t reveal an artifact card, you’ll randomize your library and be dealt damage equal to the number of cards in your library.]=];}; }; ["AKH141"]={{Date="2017-04-18";Text=[=[Magma Spray’s replacement effect will exile the target creature if it would die this turn for any reason, not just due to lethal damage. It applies to the target creature even if Magma Spray deals no damage to it (due to a prevention effect) or Magma Spray deals damage to a different creature (due to a redirection effect).]=];}; }; ["HOU102"]={{Date="2017-07-14";Text=[=[Magmaroth’s second ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; }; ["HOU122"]={{Date="2017-07-14";Text=[=[Majestic Myriarch’s first ability applies in all zones. While it’s on the battlefield, it counts itself, so it’ll be at least 2/2.]=];}; {Date="2017-07-14";Text=[=[Majestic Myriarch’s second ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. ]=];}; {Date="2017-07-14";Text=[=[Which abilities Majestic Myriarch gains is determined as the ability resolves. They won’t change even if every other creature that has the abilities leaves the battlefield or if creatures enter the battlefield or gain abilities.]=];}; {Date="2017-07-14";Text=[=[If a creature gains one of the listed abilities before Majestic Mryiarch’s triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, Majestic Myriarch will gain that ability.]=];}; {Date="2017-07-14";Text=[=[Multiple instances of any of the abilities Majestic Myriarch can gain are redundant.]=];}; }; ["KLD89"]={{Date="2016-09-20";Text=[=[The set of creatures affected by Make Obsolete is determined as the spell resolves. Creatures your opponents begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get -1/-1.]=];}; }; ["XLN151"]={{Date="2017-09-29";Text=[=[You can’t sacrifice the same Treasure to pay both {1} and “sacrifice an artifact or creature.”]=];}; }; ["AKH175"]={{Date="2017-04-18";Text=[=[If an artifact enters the battlefield under an opponent’s control at the same time that Manglehorn enters the battlefield under your control, that artifact won’t enter tapped.]=];}; }; ["HOU103"]={{Date="2017-07-14";Text=[=[If, during your declare attackers step, Manticore Eternal is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];}; {Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; ["AKH142"]={{Date="2017-04-18";Text=[=[If you can’t choose a target opponent when you put Manticore of the Gauntlet’s triggered ability on the stack (most likely because your opponents have hexproof), the ability is removed from the stack and you won’t put a -1/-1 counter on any creature.]=];}; {Date="2017-04-18";Text=[=[If either target becomes illegal after Manticore of the Gauntlet’s triggered ability is put onto the stack but before it resolves, the other is still affected as appropriate.]=];}; }; ["HOU70"]={{Date="2017-07-14";Text=[=[Whether you control another Zombie is checked only as you declare blockers. Marauding Boneslasher won’t stop blocking if you don’t control one later.]=];}; {Date="2017-07-14";Text=[=[The other Zombie doesn’t have to block.]=];}; }; ["XLN225"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; {Date="2018-01-19";Text=[=[Some raid abilities trigger at the beginning of your end step. These abilities trigger if you attacked with a creature that turn, even if the card with that raid ability wasn’t on the battlefield when you attacked.]=];}; }; ["XLN112"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["KLD90"]={{Date="2016-09-20";Text=[=[The amount of life lost is determined as Marionette Master’s last ability resolves. If Marionette Master is no longer on the battlefield, use its power as it last existed on the battlefield to determine how much life is lost.]=];}; {Date="2016-09-20";Text=[=[If Marionette Master’s power is negative, the target opponent doesn’t lose (or gain) life.]=];}; {Date="2016-09-20";Text=[=[If Marionette Master and an artifact you control are put into a graveyard at the same time, Marionette Master’s ability triggers.]=];}; {Date="2016-09-20";Text=[=[Artifact tokens that are sacrificed or destroyed are put into their owner’s graveyard before ceasing to exist. If you controlled the token, Marionette Master’s last ability will trigger.]=];}; {Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; ["XLN113"]={{Date="2017-09-29";Text=[=[Multiple instances of lifelink on the same creature are redundant.]=];}; }; ["HOU148b"]={{Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["DOM172"]={{Date="2018-04-27";Text=[=[Marwyn’s activated ability is a mana ability. It doesn’t use the stack and can’t be responded to.]=];}; }; ["KLD21"]={{Date="2016-09-20";Text=[=[A creature that is both a Servo and a Thopter gets +1/+1, not +2/+2.]=];}; }; ["RIX77"]={{Date="2018-01-19";Text=[=[In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["KLD123"]={{Date="2016-09-20";Text=[=[The target creature can’t block any creatures this turn. The effect isn’t restricted to just whether the creature can block Maulfist Doorbuster.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; {Date="2017-02-09";Text=[=[If a triggered ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the ability doesn’t resolve. You can’t pay {E} even if you want to.]=];}; }; ["AER115"]={{Date="2017-02-09";Text=[=[The triggered ability triggers both when Maulfist Revolutionary enters the battlefield and when it dies. You don’t have to choose only one.]=];}; {Date="2017-02-09";Text=[=[Maulfist Revolutionary’s triggered ability gives only one counter of each kind. It doesn’t double the number of each kind of counter. For example, if a creature has two +1/+1 counters and a charge counter on it, it gets one +1/+1 counter and one charge counter.]=];}; {Date="2017-02-09";Text=[=[To give a counter is to put a counter on a permanent or to have a player get a counter. Effects that interact with a player getting counters or counters being placed on permanents interact with Maulfist Revolutionary’s triggered ability.]=];}; }; ["KLD91"]={{Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; ["RIX78"]={{Date="2018-01-19";Text=[=[If another creature you control is dealt lethal damage at the same time that Mausoleum Harpy is dealt lethal damage, Mausoleum Harpy won’t be saved by the +1/+1 counter that would have been put on it.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability.]=];}; }; ["XLN24"]={{Date="2017-09-29";Text=[=[Once you attack with one or more nontoken Vampires, Mavren Fein’s ability will create a Vampire token even if some or all of those Vampires leave the battlefield or are removed from combat.]=];}; }; ["AER38"]={{Date="2017-02-09";Text=[=[Any abilities that trigger on the token being created won’t resolve until after Mechanized Production’s triggered ability has finished resolving entirely and performed its check for eight artifacts with the same name.]=];}; {Date="2017-02-09";Text=[=[The eight artifacts with the same name don’t have to have the same name as the enchanted artifact. For example, you win the game if you control eight Thopter artifact creature tokens as Mechanized Production’s ability resolves, even if Mechanized Production isn’t attached to a Thopter.]=];}; {Date="2017-02-09";Text=[=[All eight of the permanents sharing a name must be artifacts. If you control only seven artifacts with the same name and a nonartifact permanent with that same name, you won’t win the game.]=];}; {Date="2017-02-09";Text=[=[If you control eight or more artifacts that share a name while you control Mechanized Production, you won’t win the game yet. You’ll win the game while resolving its triggered ability during your upkeep.]=];}; {Date="2017-02-09";Text=[=[The token copies exactly what was printed on the original artifact and nothing else (unless that artifact is copying something else or is a token; see below). It doesn’t copy whether that artifact is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its types, color, or so on.]=];}; {Date="2017-02-09";Text=[=[If the copied artifact has {X} in its mana cost, X is considered to be zero.]=];}; {Date="2017-02-09";Text=[=[If the copied artifact is copying something else (for example, if the copied artifact is a Sculpting Steel), then the token enters the battlefield as whatever that artifact copied.]=];}; {Date="2017-02-09";Text=[=[If the copied artifact is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created it.]=];}; {Date="2017-02-09";Text=[=[Any enters-the-battlefield abilities of the copied artifact trigger when the artifact token enters the battlefield. The artifact token also has any “this enters the battlefield with” or “as this enters the battlefield” abilities that the copied artifact has.]=];}; {Date="2017-02-09";Text=[=[If Mechanized Production and the enchanted artifact leave the battlefield simultaneously in response to the triggered ability, then the effect creates a token that’s a copy of the artifact as it last existed on the battlefield.]=];}; {Date="2017-02-09";Text=[=[If the enchanted artifact leaves the battlefield in response to Mechanized Production’s triggered ability but Mechanized Production does not, Mechanized Production is put into its owner’s graveyard as a state-based action with no enchanted artifact. The triggered ability creates no token, but you can still win the game if you control enough artifacts with the same name.]=];}; }; ["AKH211b"]={{Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["AER163"]={{Date="2017-02-09";Text=[=[Merchant’s Dockhand is tapped to pay the {Tap} cost. It can’t also be one of the X untapped artifacts you tap.]=];}; {Date="2017-02-09";Text=[=[If the value of X is greater than or equal to the number of cards in your library, you can order your library as you wish.]=];}; {Date="2017-02-09";Text=[=[If the value of X is 0, you don’t look at or move any cards.]=];}; }; ["HOU71"]={{Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; ["AKH202"]={{Date="2017-04-18";Text=[=[Once a creature has blocked, Merciless Javelineer’s ability can’t undo that block.]=];}; {Date="2017-04-18";Text=[=[The target creature won’t be able to block even if the -1/-1 counter is removed from it or if the -1/-1 counter can’t be put on it.]=];}; }; ["XLN197"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["RIX164"]={{Date="2018-01-19";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to another Merfolk you control may become lethal if Merfolk Mistbinder leaves the battlefield during that turn.]=];}; }; ["DOM56"]={{Date="2018-04-27";Text=[=[Once you announce that you’re casting a spell or activating an ability, no player may take other actions until the spell or ability has been paid for. Notably, players can’t try to remove a permanent’s activated abilities to stop them from happening. Once activated, the ability on the stack will resolve even if the creature loses the ability.]=];}; {Date="2018-04-27";Text=[=[If the target creature has an ability that triggers when it becomes tapped, that ability triggers before it loses all abilities.]=];}; {Date="2018-04-27";Text=[=[If the target creature has power and toughness written as */* with an ability that defines its power and toughness, it’s 0/0 when it loses all abilities. If its power and toughness are written as */*+1, it’s 0/1, and so on.]=];}; }; ["AER164"]={{Date="2017-02-09";Text=[=[The choice of creature type is made as Metallic Mimic enters the battlefield. Players can’t respond to this choice. Metallic Mimic’s second ability starts applying immediately.]=];}; {Date="2017-02-09";Text=[=[You must choose an existing creature type. “Artifact” and “Vehicle” aren’t creature types.]=];}; {Date="2017-02-09";Text=[=[Creatures of the chosen type that enter the battlefield at the same time as Metallic Mimic won’t enter with an additional +1/+1 counter.]=];}; {Date="2017-02-09";Text=[=[Even though Metallic Mimic is a Shapeshifter, other Shapeshifter creatures you control won’t get a +1/+1 counter unless you chose Shapeshifter as Metallic Mimic entered the battlefield. If you do, that creature must be entering the battlefield as a Shapeshifter to get a +1/+1 counter. It won’t get a +1/+1 counter if it enters the battlefield as a copy of a non-Shapeshifter creature.]=];}; }; ["AER39"]={{Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; ["KLD56"]={{Date="2016-09-20";Text=[=[For a spell with {X} in its mana cost, use the value chosen for X to determine its converted mana cost. For example, Clash of Wills is an instant spell with mana cost {X}{U}. If you chose 2 as the value of X, then Clash of Wills has converted mana cost 3, and Metallurgic Summonings’s ability will create a 3/3 token.]=];}; {Date="2016-09-20";Text=[=[Metallurgic Summonings’s first ability resolves before the spell that caused it to trigger.]=];}; {Date="2016-09-20";Text=[=[If Metallurgic Summonings’s first ability resolves and the spell that caused it to trigger has been countered, use that spell’s converted mana cost as it last existed on the stack to determine the value of X.]=];}; {Date="2016-09-20";Text=[=[The number of artifacts you control is checked only as you activate Metallurgic Summonings’s last ability. It’s not checked again as it resolves.]=];}; }; ["KLD222"]={{Date="2016-09-20";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[The total cost to cast Metalwork Colossus is locked in before you pay that cost. For example, if you control three noncreature artifacts each with converted mana cost 2, including one you can sacrifice to add {C} to your mana pool, the total cost of Metalwork Colossus is {5}. Then you can sacrifice the artifact when you activate mana abilities just before paying the cost.]=];}; {Date="2016-09-20";Text=[=[If the total converted mana cost of noncreature artifacts you control is 11 or greater, Metalwork Colossus costs {0} to cast.]=];}; {Date="2016-09-20";Text=[=[Once a player has announced that they are casting Metalwork Colossus, no player may take actions to try to change the number of artifacts its controller controls before that spell’s cost is locked in.]=];}; {Date="2016-09-20";Text=[=[Metalwork Colossus’s last ability can be activated only if it is in your graveyard.]=];}; }; ["RIX165b"]={{Date="2018-01-19";Text=[=[Metzali’s last ability can be activated before blockers are chosen.]=];}; {Date="2018-01-19";Text=[=[Metzali’s last ability can be activated after combat damage has been dealt. You’ll choose a creature at random that attacked this turn and has survived combat damage.]=];}; {Date="2018-01-19";Text=[=[A creature with indestructible can be chosen at random. It won’t be destroyed.]=];}; {Date="2018-01-19";Text=[=[A creature with hexproof can be chosen at random. It will be destroyed.]=];}; {Date="2018-01-19";Text=[=[A creature that was put onto the battlefield attacking didn’t attack, so it can’t be chosen at random.]=];}; {Date="2018-01-19";Text=[=[A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random.]=];}; {Date="2018-01-19";Text=[=[Players can’t take actions between choosing the creature at random and destroying it.]=];}; {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Metzali’s second ability causes the opposing team to lose 4 life.]=];}; }; ["AKH100"]={{Date="2017-04-18";Text=[=[When Miasmic Mummy’s triggered ability resolves, first the player whose turn it is chooses a card to discard, then each other player in turn order chooses a card to discard, then all of those cards are discarded simultaneously. No one sees what the other players are discarding before deciding which card to discard.]=];}; }; ["AER66"]={{Date="2017-02-09";Text=[=[Midnight Entourage’s triggered ability is mandatory. You draw a card and lose 1 life even if you don’t want to.]=];}; {Date="2017-02-09";Text=[=[If Midnight Entourage and another Aetherborn you control die at the same time, its ability triggers once for each of them.]=];}; {Date="2017-02-09";Text=[=[If a creature has been dealt damage, that damage remains marked on it until the cleanup step. If Midnight Entourage leaves the battlefield and another Aetherborn creature you control has been dealt damage, that creature will be destroyed if the damage is now lethal. The same is true if an Aetherborn’s toughness becomes 0 this way.]=];}; }; ["KLD92"]={{Date="2016-09-20";Text=[=[If multiple effects try to set your maximum hand size to a certain number or state that you have no maximum hand size, the one created latest is the one that applies.]=];}; {Date="2016-09-20";Text=[=[If Midnight Oil has only one hour counter on it, its first triggered ability will remove that one counter.]=];}; {Date="2016-09-20";Text=[=[If Midnight Oil has no hour counters on it, its first triggered ability will continue to trigger and have you draw an additional card, even though you can’t remove any counters from it.]=];}; {Date="2016-09-20";Text=[=[Your maximum hand size is only checked during the cleanup step of your turn. At other times, you may have more cards in hand than your maximum hand size.]=];}; {Date="2016-09-20";Text=[=[If you discard a card during your cleanup step while you control Midnight Oil, its last ability will trigger, and players will get priority in your cleanup step. You’ll have another cleanup step after that one before continuing to the next player’s turn.]=];}; }; ["AKH20"]={{Date="2017-04-18";Text=[=[Giving a creature flying after it’s already been blocked won’t change or undo that block. If you want to affect what can block the creature, you must cast Mighty Leap during the declare attackers step at the latest.]=];}; }; ["AKH219b"]={{Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["KLD57"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["HOU165"]={{Date="2017-07-14";Text=[=[Once Mirage Mirror’s ability resolves, it no longer has that ability.]=];}; {Date="2017-07-14";Text=[=[Mirage Mirror copies the printed values of the target permanent, plus any copy effects that have been applied to it. It won’t copy counters on that permanent or effects that have changed its power, toughness, types, color, or so on. Notably, it won’t copy effects that made the target permanent become a creature.]=];}; {Date="2017-07-14";Text=[=[If Mirage Mirror copies a permanent that’s copying something else, it will become whatever the target is copying.]=];}; {Date="2017-07-14";Text=[=[If you activate Mirage Mirror’s ability multiple times in a turn in response to itself, then each time one of those abilities resolves, it will overwrite whatever Mirage Mirror is copying. Mirage Mirror will wind up as a copy of the permanent targeted by the last ability to resolve. When the turn ends, all instances of the ability will wear off at the same time.]=];}; {Date="2017-07-14";Text=[=[If an effect begins to apply to Mirage Mirror before it becomes a copy of another permanent, that effect will continue to apply. For example, if Mirage Mirror is activated twice in response to itself targeting first Rampaging Hippo then Frilled Sandwalla, the ability it has while it’s a copy of Frilled Sandwalla can be activated and its effect will continue to apply while Mirage Mirror is a copy of Rampaging Hippo.]=];}; {Date="2017-07-14";Text=[=[If Mirage Mirror becomes a creature the same turn it enters the battlefield, you can’t attack with it or use any of its {Tap} abilities (if it gains any) unless it has haste.]=];}; {Date="2017-07-14";Text=[=[If Mirage Mirror becomes a copy of a legendary permanent you control, you’ll put one of them into your graveyard.]=];}; {Date="2017-07-14";Text=[=[If Mirage Mirror becomes a copy of an Aura, it’s put into its owner’s graveyard unless it’s somehow attached to an appropriate object or player already. If it becomes a copy of an Equipment and is attached to a creature, it’ll become unattached when it becomes a non-Equipment artifact again.]=];}; }; ["DOM223"]={{Date="2018-04-27";Text=[=[The token will have Mishra’s Self-Replicator’s ability. It will also be able to create copies of itself.]=];}; {Date="2018-04-27";Text=[=[While resolving the triggered ability of Mishra’s Self-Replicator, you can’t pay {1} multiple times to create more than one token. However, if you control more than one Mishra’s Self-Replicator, you can pay {1} for each of their abilities.]=];}; {Date="2018-04-27";Text=[=[The token won’t copy counters or damage marked on Mishra’s Self-Replicator, nor will it copy other effects that have changed Mishra’s Self-Replicator’s power, toughness, types, color, and so on. Normally, this means the token will simply be a Mishra’s Self-Replicator, but if any copy effects have affected that Mishra’s Self-Replicator, they’re taken into account.]=];}; {Date="2018-04-27";Text=[=[If Mishra’s Self-Replicator leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Mishra’s Self-Replicator, using Mishra’s Self-Replicator’s copiable values from when it was last on the battlefield.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["AER165"]={{Date="2017-02-09";Text=[=[All attackers are chosen at once. You can’t attack with Mobile Garrison, untap a tapped creature, and then attack with that creature.]=];}; {Date="2017-02-09";Text=[=[Untapping an attacking creature doesn’t remove it from combat.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["RIX79"]={{Date="2018-01-19";Text=[=[If the target creature is an illegal target by the time Moment of Craving tries to resolve, the spell doesn’t resolve. You won’t gain 2 life.]=];}; {Date="2018-01-19";Text=[=[The target creature will still be on the battlefield when you gain life, even if its toughness has been reduced to 0 or less. Any abilities it has that interact with gaining life do so as appropriate. If any abilities trigger on you gaining life, the creature will be put into its owner’s graveyard after that ability triggers but before it resolves.]=];}; }; ["RIX15"]={{Date="2018-01-19";Text=[=[If the target creature is an illegal target by the time Moment of Triumph tries to resolve, the spell doesn’t resolve. You won’t gain 2 life.]=];}; }; ["AER116"]={{Date="2017-02-09";Text=[=[You divide the damage among the target creatures as you cast Monstrous Onslaught. Each target must be assigned at least 1 damage.]=];}; {Date="2017-02-09";Text=[=[The value of X is determined at the time you divide damage. It won’t change later, even if the highest power among creatures you control changes.]=];}; {Date="2017-02-09";Text=[=[If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, Monstrous Onslaught won’t resolve.]=];}; {Date="2017-02-09";Text=[=[The damage is dealt by Monstrous Onslaught, not by the creature with the greatest power among creatures you control.]=];}; }; ["KLD94"]={{Date="2016-09-20";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[To determine how many cards to draw, use the converted mana cost of the permanent immediately before you sacrificed it.]=];}; {Date="2016-09-20";Text=[=[If an effect copies Morbid Curiosity, the controller of the copy will draw the same number of cards as determined by the original. Its controller can’t and doesn’t have to sacrifice a permanent.]=];}; }; ["AKH214a"]={{Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["DOM224"]={{Date="2018-04-27";Text=[=[Mox Amber’s ability adds one mana of the color of your choice from among the colors of legendary creatures and planeswalkers you control. It doesn’t add one mana of each of those colors.]=];}; {Date="2018-04-27";Text=[=[If you control no legendary creatures or planeswalkers, you can activate Mox Amber’s ability, but you won’t add any mana.]=];}; {Date="2018-04-27";Text=[=[If your legendary creatures and planeswalkers are all colorless, you can activate Mox Amber’s ability, but you won’t add any mana. Colorless is not a color.]=];}; }; ["DOM199"]={{Date="2018-04-27";Text=[=[For example, you may cast an artifact creature card as your artifact card and cast another artifact creature card as your creature card.]=];}; {Date="2018-04-27";Text=[=[You must follow the normal timing permissions and restrictions of the cards you play from your graveyard. For example, you can’t use Muldrotha to play an additional land, or to cast a planeswalker during your end step.]=];}; {Date="2018-04-27";Text=[=[You must pay the costs to cast a nonland card this way. If it has an alternative cost, you may cast it for that cost instead.]=];}; {Date="2018-04-27";Text=[=[Once you begin to cast a card, losing control of Muldrotha won’t affect the spell.]=];}; {Date="2018-04-27";Text=[=[If you play a card from your graveyard and then have a new Muldrotha come under your control in the same turn, you may play another card of that type from your graveyard that turn.]=];}; {Date="2018-04-27";Text=[=[If a permanent card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.]=];}; {Date="2018-04-27";Text=[=[If multiple effects allow you to play a card from your graveyard, such as those of Gisa and Geralf and Karador, Ghost Chieftain, you must announce which permission you’re using as you begin to play the card.]=];}; }; ["DOM174"]={{Date="2018-04-27";Text=[=[Multani’s ability that modifies its power and toughness applies only while it’s on the battlefield. In all other zones, it’s a 0/0 creature card.]=];}; {Date="2018-04-27";Text=[=[To activate Multani’s last ability, you must return lands you control from the battlefield to their owner’s hand. Land cards in your graveyard can’t be returned this way.]=];}; }; ["KLD223"]={{Date="2016-09-20";Text=[=[As you activate one of Multiform Wonder’s two activated abilities, you must announce which one you’re activating. However, you don’t choose that ability’s effect until it resolves. For example, you must announce that you’re activating Multiform Wonder’s middle ability specifically, but you don’t choose which of the keywords it gains until the ability resolves.]=];}; {Date="2016-09-20";Text=[=[Multiple instances of flying, vigilance, or lifelink are redundant.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["RIX106"]={{Date="2018-01-19";Text=[=[If either or both targets are illegal when Mutiny resolves, no creature will deal or be dealt damage.]=];}; }; ["DOM58"]={{Date="2018-04-27";Text=[=[Naban affects a Wizard’s own enters-the-battlefield triggered abilities as well as other triggered abilities that trigger when that Wizard enters the battlefield. Such triggered abilities start with “when” or “whenever.”]=];}; {Date="2018-04-27";Text=[=[Replacement effects are unaffected by Naban’s first ability. For example, a Wizard that enters the battlefield with one +1/+1 counter on it won’t receive an additional +1/+1 counter.]=];}; {Date="2018-04-27";Text=[=[Abilities that apply “as [this creature] enters the battlefield,” such as choosing a card name with Meddling Mage, are unaffected.]=];}; {Date="2018-04-27";Text=[=[Naban’s effect doesn’t copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.]=];}; {Date="2018-04-27";Text=[=[The trigger event doesn’t have to specifically refer to “Wizards.” For example, an ability that triggers “whenever a creature enters the battlefield under your control” would trigger twice if the entering creature is a Wizard.]=];}; {Date="2018-04-27";Text=[=[Look at each permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if you control Arcane Adaptation with Wizard as the chosen creature type, a Runeclaw Bear entering the battlefield will cause any abilities it triggers to trigger an additional time.]=];}; {Date="2018-04-27";Text=[=[If you somehow control two Nabans, a Wizard entering the battlefield causes abilities to trigger three times, not four. A third Naban causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.]=];}; {Date="2018-04-27";Text=[=[If a Wizard entering the battlefield at the same time as Naban (including Naban itself) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.]=];}; {Date="2018-04-27";Text=[=[If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to “the exiled card,” it refers to all cards exiled by instances of the triggered ability.]=];}; {Date="2018-04-27";Text=[=[In some cases involving linked abilities, an ability requires information about “the exiled card.” When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Elite Arcanist’s enters-the-battlefield ability triggers twice, two cards are exiled. The value of X in the activation cost of Elite Arcanist’s other ability is the sum of the two cards’ converted mana costs. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.]=];}; }; ["AKH176"]={{Date="2017-04-18";Text=[=[The types of mana are white, blue, black, red, green, and colorless.]=];}; {Date="2017-04-18";Text=[=[Any change to a land’s type or abilities gained by a land can affect the types of mana a land can produce.]=];}; {Date="2017-04-18";Text=[=[Naga Vitalist checks the effects of all mana-producing abilities of lands you control, but it doesn’t check their costs or legality. For example, Spire of Industry says “{Tap}, Pay 1 life: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact.” If you control Spire of Industry and Naga Vitalist, you can tap Naga Vitalist for any color of mana. It doesn’t matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.]=];}; {Date="2017-04-18";Text=[=[Naga Vitalist doesn’t care about any restrictions or riders your lands put on the mana they produce, such as the one Cavern of Souls has. It just cares about types of mana.]=];}; }; ["AER117"]={{Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; }; ["DOM59"]={{Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a Wizard you control may become lethal if Naru leaves the battlefield during that turn.]=];}; {Date="2018-04-27";Text=[=[Naru’s triggered ability can copy any instant or sorcery spell, not just one with targets.]=];}; {Date="2018-04-27";Text=[=[The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];}; {Date="2018-04-27";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];}; {Date="2018-04-27";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.]=];}; {Date="2018-04-27";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast (like Jaya’s Immolating Inferno does), the copy will have the same value of X.]=];}; {Date="2018-04-27";Text=[=[If the spell has damage divided as it was cast (like Fight with Fire does when kicked), the division can’t be changed (although the targets receiving that damage still can).]=];}; {Date="2018-04-27";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];}; }; ["KLD162"]={{Date="2016-09-20";Text=[=[You can’t cast Nature’s Way unless you choose both a creature you control and a creature you don’t control as targets.]=];}; {Date="2016-09-20";Text=[=[If either target is an illegal target as Nature’s Way resolves, no damage will be dealt.]=];}; {Date="2016-09-20";Text=[=[If the creature you don’t control is an illegal target as Nature’s Way tries to resolve, the creature you control will still gain vigilance and trample.]=];}; {Date="2016-09-20";Text=[=[Trample only applies to the assignment of combat damage, not the damage Nature’s Way has the creature deal.]=];}; }; ["DOM225"]={{Date="2018-04-27";Text=[=[Gaining a basic land type causes the target land to gain the corresponding mana ability. Because the new basic land type is “in addition to” its other types, it keeps the abilities it had previously.]=];}; }; ["XLN63"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; {Date="2018-01-19";Text=[=[Some raid abilities trigger at the beginning of your end step. These abilities trigger if you attacked with a creature that turn, even if the card with that raid ability wasn’t on the battlefield when you attacked.]=];}; }; ["RIX107"]={{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["AKH144"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["RIX44"]={{Date="2009-10-01";Text=[=[A “creature spell” is any spell with the type creature, even if it has other types such as artifact or enchantment. Older cards of type summon are also creature spells.]=];}; }; ["HOU104"]={{Date="2017-07-14";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];}; {Date="2017-07-14";Text=[=[Because it triggers at the beginning of a phase, Neheb’s last ability isn’t a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.]=];}; {Date="2017-07-14";Text=[=[You get a postcombat main phase even if no creatures attacked during a turn. Neheb’s last ability will trigger.]=];}; {Date="2017-07-14";Text=[=[If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn’t trigger.]=];}; {Date="2017-07-14";Text=[=[Neheb’s ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you’ll add {R}{R} to your mana pool.]=];}; {Date="2017-07-14";Text=[=[If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb’s last ability counts that loss of life.]=];}; {Date="2017-07-14";Text=[=[If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb’s last ability triggers at the beginning of each of them.]=];}; {Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; ["AKH203"]={{Date="2017-04-18";Text=[=[Neheb is affected by its own power-modifying ability once you have one or zero cards in hand.]=];}; {Date="2017-04-18";Text=[=[When Neheb’s triggered ability resolves, first the player whose turn it is chooses a card to discard, then each other player in turn order chooses a card to discard, then all of those cards are discarded simultaneously. No one sees what the other players are discarding before deciding which card to discard.]=];}; }; ["AKH101"]={{Date="2017-04-18";Text=[=[If an effect has you put more -1/-1 counters on a creature than it has toughness, you’ll put all of those counters on it and create that many Insects, even if that makes its toughness a negative number.]=];}; {Date="2017-04-18";Text=[=[If a creature with wither or infect deals damage to a creature, the controller of the creature with wither or infect puts that many -1/-1 counters on the second creature.]=];}; }; ["AKH212a"]={{Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["XLN198"]={{Date="2017-09-29";Text=[=[You can cast New Horizons even if you control no creatures.]=];}; {Date="2017-09-29";Text=[=[If the land this Aura would enchant is an illegal target by the time New Horizons resolves, the entire spell doesn’t resolve. It won’t enter the battlefield, so its ability won’t trigger.]=];}; }; ["AKH63"]={{Date="2017-04-18";Text=[=[If you choose to pay New Perspectives’s alternate activation cost, you still discard the card with cycling to activate the ability.]=];}; {Date="2017-04-18";Text=[=[The card you wish to cycle counts when determining whether you have seven or more cards in hand.]=];}; {Date="2017-04-18";Text=[=[Certain older cards have variants of cycling, such as basic landcycling or Wizardcycling. New Perspectives gives these abilities an alternate activation cost as well.]=];}; }; ["RIX45"]={{Date="2018-01-19";Text=[=[Your maximum hand size is checked only during the cleanup step on your turn. If Nezahal’s last ability is activated before your turn’s end step, it will return before your next cleanup step and you’ll have no maximum hand size.]=];}; {Date="2018-01-19";Text=[=[Nezahal’s triggered ability resolves before the noncreature spell that caused it to trigger.]=];}; {Date="2018-01-19";Text=[=[Players can cast spells and activate abilities after Nezahal’s triggered ability resolves but before the spell that caused it to trigger does. Notably, the card you draw may be able to counter that spell or may be discarded to activate Nezahal’s last ability.]=];}; {Date="2018-01-19";Text=[=[After Nezahal returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.]=];}; }; ["HOU140"]={{Date="2017-07-14";Text=[=[The cards exiled by Nicol Bolas’s first and second abilities are exiled face up.]=];}; {Date="2017-07-14";Text=[=[You may cast the nonland card exiled by Nicol Bolas’s first ability that turn even if Nicol Bolas is no longer on the battlefield or under your control.]=];}; {Date="2017-07-14";Text=[=[Casting the card exiled with Nicol Bolas’s first ability follows the normal timing rules for casting that card. For example, if the card is a creature card, you can cast that card only during your main phase while the stack is empty.]=];}; {Date="2017-07-14";Text=[=[If you don’t cast the card exiled by Nicol Bolas’s first ability that turn, it will remain exiled.]=];}; {Date="2017-07-14";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, you must pay those to cast the card.]=];}; {Date="2017-07-14";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-07-14";Text=[=[While resolving Nicol Bolas’s second ability, each opponent chooses which cards to exile from their hand. Any opponent with two or fewer cards exiles their entire hand.]=];}; {Date="2017-07-14";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spell or permanent cards you control from Nicol Bolas’s first ability are exiled.]=];}; }; ["HOU205"]={{Date="2017-07-14";Text=[=[While resolving Nicol Bolas’s first ability, your opponent chooses a card to be discarded without revealing it, chooses a nonland permanent to be sacrificed, or chooses to do neither. Then that player discards that card, sacrifices that permanent, or loses 3 life. Your opponent can always choose to lose 3 life, even if they have cards to discard or nonland permanents to sacrifice.]=];}; {Date="2017-07-14";Text=[=[In a multiplayer game, each opponent in turn order makes their choice for Nicol Bolas’s first ability, then all of the actions occur simultaneously. Opponents will know choices made by earlier opponents when making their choices, although a card chosen to be discarded this way isn’t revealed until it’s discarded.]=];}; {Date="2017-07-14";Text=[=[If the target of Nicol Bolas’s second ability becomes illegal, the ability doesn’t resolve and you won’t draw a card. If that target is legal but can’t be destroyed, most likely because it has indestructible, you still draw a card.]=];}; {Date="2017-07-14";Text=[=[If Nicol Bolas’s third ability causes each opponent to have 0 or less life, but it also causes you to try to draw more cards than you have in your library, the game ends in a draw.]=];}; }; ["AER67"]={{Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; }; ["KLD95"]={{Date="2016-09-20";Text=[=[This is a triggered ability, not an activated ability. It doesn’t allow you to tap Night Market Lookout whenever you want; rather, you need some other way of tapping it, such as by attacking.]=];}; {Date="2016-09-20";Text=[=[For the ability to trigger, Night Market Lookout has to actually change from untapped to tapped. If an effect attempts to tap it, but it was already tapped at the time, this ability won’t trigger.]=];}; {Date="2016-09-20";Text=[=[In a Two-Headed Giant game, Night Market Lookout’s ability causes the opposing team to lose a total of 2 life.]=];}; }; ["W1717"]={{Date="2008-04-01";Text=[=[If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.]=];}; {Date="2009-10-01";Text=[=[Nightmare’s power and toughness changes as the number of Swamps you control changes.]=];}; {Date="2013-07-01";Text=[=[The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.]=];}; {Date="2013-07-01";Text=[=[Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.]=];}; }; ["HOU40"]={{Date="2017-04-18";Text=[=[Some cards with cycling have an ability that triggers when you cycle them. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.]=];}; {Date="2017-04-18";Text=[=[You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability doesn’t resolve (due to being countered with Disallow, for example, or if the triggered ability’s targets have become illegal), the other ability will still resolve.]=];}; {Date="2017-07-14";Text=[=[Activated abilities are written in the form “Cost: Effect.” Some keyword abilities, such as equip and eternalize, are activated abilities and will have colons in their reminder texts.]=];}; {Date="2017-07-14";Text=[=[Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].” Some keyword abilities, such as prowess and afflict, are triggered abilities and will have “when,” “whenever,” or “at” in their reminder text.]=];}; {Date="2017-07-14";Text=[=[If you counter a delayed triggered ability that triggers at the beginning of the “next” occurrence of a specified step or phase, that ability won’t trigger again the following time that phase or step occurs.]=];}; {Date="2017-07-14";Text=[=[Mana abilities can’t be targeted. An activated mana ability is one that adds mana to a player’s mana pool as it resolves, doesn’t have a target, and isn’t a loyalty ability. A triggered mana ability is one that adds mana to a player’s mana pool and triggers on an activated mana ability.]=];}; {Date="2017-07-14";Text=[=[Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can’t be targeted. Abilities that apply “as [this creature] enters the battlefield” are also replacement effects and can’t be targeted.]=];}; }; ["KLD22"]={{Date="2016-09-20";Text=[=[If Ninth Bridge Patrol and another creature you control die simultaneously (perhaps because they were both attacking or blocking), Ninth Bridge Patrol won’t be on the battlefield as its triggered ability resolves. It can’t be saved by the +1/+1 counter that would have been put on it.]=];}; {Date="2016-09-20";Text=[=[Ninth Bridge Patrol’s ability doesn’t care where the creature went or whether it’s a creature in its new zone. It may have died, been exiled, returned to your hand, and so on. It won’t trigger if an object remains on the battlefield but ceases to be a creature.]=];}; }; ["HOU200"]={{Date="2017-07-14";Text=[=[You can activate Nissa’s first ability with fewer than four targets. For example, you could target one creature and two lands, or no creatures and two lands. You could even choose no targets at all.]=];}; {Date="2017-07-14";Text=[=[While resolving Nissa’s last ability, all creatures and lands put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.]=];}; }; ["KLD270"]={{Date="2016-09-20";Text=[=[The set of creatures affected by Nissa’s last ability is determined as the ability resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +5/+5 or gain trample.]=];}; }; ["AKH204"]={{Date="2017-04-18";Text=[=[If X is 0, Nissa enters the battlefield with no loyalty and is put into her owner’s graveyard before you can activate her abilities.]=];}; {Date="2017-04-18";Text=[=[While resolving Nissa’s second ability, if you can’t or don’t put the card onto the battlefield, it remains on top of your library.]=];}; {Date="2017-04-18";Text=[=[Once Nissa’s second ability begins to resolve, no player may take actions until it’s done. Notably, players can’t try to change Nissa’s loyalty once you look at the card or choose to put it onto the battlefield.]=];}; {Date="2017-04-18";Text=[=[If Nissa leaves the battlefield while her second ability is on the stack, use her last known loyalty to determine whether you may put the top card of your library onto the battlefield. If Nissa left the battlefield because she took enough damage to reduce her loyalty to 0, then her last known loyalty is 0.]=];}; {Date="2017-04-18";Text=[=[Nissa’s last ability sets the base power and toughness of the lands to 5/5. Any +1/+1 or -1/-1 counters that were on those lands will apply to those values.]=];}; }; ["KLD163"]={{Date="2016-09-20";Text=[=[You can activate Nissa’s first ability targeting a land that’s already untapped.]=];}; {Date="2016-09-20";Text=[=[After resolving Nissa’s first ability, the target land still has any abilities it had before it became a creature and any other types it had.]=];}; {Date="2016-09-20";Text=[=[A permanent card is an artifact, creature, enchantment, land, or planeswalker card.]=];}; }; ["HOU123"]={{Date="2017-07-14";Text=[=[Most nonbasic lands that produce green mana aren’t Forests. For example, Desert of the Indomitable isn’t a Forest. Some nonbasic lands (such as Sheltered Thicket from the Amonkhet set) do have basic land types printed on the type line and may be Forests.]=];}; }; ["HOU203"]={{Date="2017-07-14";Text=[=[You can find any or all of the cards listed with Nissa’s Encouragement. You could even find none, but that wouldn’t be very encouraging.]=];}; {Date="2017-07-14";Text=[=[Nissa’s Encouragement can’t be used to find a card with the land type Forest that isn’t also named Forest (such as Sheltered Thicket from the Amonkhet set).]=];}; }; ["KLD96"]={{Date="2016-09-20";Text=[=[Use the toughness of the creature as it last existed on the battlefield to determine how much life to gain.]=];}; {Date="2016-09-20";Text=[=[If the target creature has indestructible, it isn’t destroyed this way and you won’t gain life. If it is destroyed but put into a zone other than a graveyard, you’ll gain life.]=];}; }; ["HOU124"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-07-14";Text=[=[Some cards in the Hour of Devastation set let you exert a creature as a cost to activate one of its abilities. You can exert it to pay that cost even if you’ve already exerted it earlier in the turn. Exerting it multiple times will keep it tapped only during your next untap step.]=];}; }; ["DOM200"]={{Date="2018-04-27";Text=[=[If a token is exiled this way, it ceases to exist and won’t return to the battlefield.]=];}; {Date="2018-04-27";Text=[=[The exiled card will return to the battlefield at the beginning of the next end step even if Oath of Teferi is no longer on the battlefield at that time.]=];}; {Date="2018-04-27";Text=[=[If the exiled card is an Aura, that card’s owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains exiled.]=];}; {Date="2018-04-27";Text=[=[For Oath of Teferi’s second ability, you may activate the same ability of a planeswalker twice, or you may activate two different abilities of that planeswalker.]=];}; {Date="2018-04-27";Text=[=[If you somehow control more than one Oath of Teferi, you won’t be able to activate abilities of planeswalkers you control more than twice in one turn.]=];}; }; ["RIX80"]={{Date="2018-01-19";Text=[=[Oathsworn Vampire’s last ability cares only whether you gained life in the turn, even if Oathsworn Vampire wasn’t in your graveyard when that happened. It doesn’t care how much you gained, whether you also lost life, or even whether you lost more life than you gained.]=];}; {Date="2018-01-19";Text=[=[Casting Oathsworn Vampire from your graveyard follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules.]=];}; }; ["HOU141"]={{Date="2017-04-18";Text=[=[If a creature with wither or infect deals damage to a creature, the controller of the creature with wither or infect puts that many -1/-1 counters on the second creature.]=];}; {Date="2017-07-14";Text=[=[Obelisk Spider’s first triggered ability puts only one -1/-1 counter on the creature, no matter how much combat damage it dealt.]=];}; {Date="2017-07-14";Text=[=[If Obelisk Spider deals combat damage to a creature but that creature isn’t on the battlefield as Obelisk Spider’s first triggered ability resolves, most likely because Obelisk Spider killed that creature already, that ability won’t put a -1/-1 counter on it.]=];}; {Date="2017-07-14";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the counter Obelisk Spider’s first triggered ability puts on a creature may cause previously marked damage to become lethal.]=];}; {Date="2017-07-14";Text=[=[If Obelisk Spider deals combat damage to a creature at the same time Obelisk Spider is dealt lethal damage, its first triggered ability will put a -1/-1 counter on the other creature. However, because Obelisk Spider has left the battlefield before that ability resolves, its last ability won’t trigger.]=];}; {Date="2017-07-14";Text=[=[If you put one or more -1/-1 counter on each of multiple creatures at the same time, Obelisk Spider’s last ability triggers once for each of those creatures.]=];}; {Date="2017-07-14";Text=[=[In a Two-Headed Giant game, Obelisk Spider’s last ability causes the opposing team to lose 2 life and you gain 1 life.]=];}; }; ["HOU149b"]={{Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["AKH21"]={{Date="2017-04-18";Text=[=[Once Oketra has attacked or blocked, it will remain in combat even if the number of other creatures you control becomes two or fewer.]=];}; {Date="2017-04-18";Text=[=[You don’t have to attack with three other creatures for Oketra to be able to attack. The same is true of blocking.]=];}; }; ["AKH22"]={{Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; ["HOU17"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["HOU18"]={{Date="2017-07-14";Text=[=[For your life total to become your starting life total (normally 20), you gain or lose the appropriate amount of life. For example, if your life total is 4 when Oketra’s Last Mercy resolves, it will cause you to gain 16 life; alternatively, if your life total is 25 when it resolves, it will cause you to lose 5 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.]=];}; {Date="2017-07-14";Text=[=[In a Two-Headed Giant game, Oketra’s Last Mercy causes the team’s life total to become the team’s starting life total (normally 30), but only you actually gain or lose life.]=];}; {Date="2017-07-14";Text=[=[No lands that you control will untap during your next untap step, even lands that aren’t tapped as this spell resolves. This includes lands that enter the battlefield after this spell resolves.]=];}; {Date="2017-07-14";Text=[=[If more than one spell says that lands you control don’t untap during your next untap step, the effects will all wear off during that untap step. You’ll untap lands you control during your untap step after that one. ]=];}; }; ["AKH233"]={{Date="2017-04-18";Text=[=[Each Monument has one ability that reduces the cost of creature spells of a certain color, and a triggered ability that triggers whenever you cast any creature spell—not just a creature spell of that color.]=];}; {Date="2017-04-18";Text=[=[A creature spell that’s multiple colors is each of those colors. For example, Ahn-Crop Champion is a white creature and a green creature, so it can benefit from either Oketra’s Monument or Rhonas’s Monument—or both at once.]=];}; {Date="2017-04-18";Text=[=[To determine the total cost of a creature spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2017-04-18";Text=[=[Each Monument’s triggered ability triggers as the creature spell is cast and resolves before that creature spell resolves. The ability will resolve even if that creature spell is countered.]=];}; }; ["HOU41"]={{Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; ["DOM28"]={{Date="2018-04-27";Text=[=[Multiple instances of flying, vigilance, and/or lifelink on the same creature are redundant.]=];}; {Date="2018-04-27";Text=[=[If you control two On Serra’s Wings attached to two creatures you control with the same name, the “legend rule” applies to the enchanted creatures and to On Serra’s Wings at once. You can choose to keep the On Serra’s Wings that enchants the creature you wish to keep.]=];}; {Date="2018-04-27";Text=[=[If you control two permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.]=];}; }; ["AKH218a"]={{Date="2017-04-18";Text=[=[The value of X is determined only as Onward resolves. It won’t change later in the turn if other effects modify the creature’s power.]=];}; {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["AKH234"]={{Date="2017-04-18";Text=[=[The cards exiled by Oracle’s Vault are exiled face up.]=];}; {Date="2017-04-18";Text=[=[You may play the exiled card this turn even if Oracle’s Vault is no longer on the battlefield or under your control.]=];}; {Date="2017-04-18";Text=[=[Playing a card exiled with Oracle’s Vault follows the normal timing rules for playing that card. For example, if the card is a creature card, you can cast that card only during your main phase while the stack is empty.]=];}; {Date="2017-04-18";Text=[=[If the exiled card is a land card, you may play it only if you have an available land play this turn.]=];}; {Date="2017-04-18";Text=[=[If you don’t play the card, it will remain exiled.]=];}; {Date="2017-04-18";Text=[=[The first ability of Oracle’s Vault puts a brick counter on it even if you can’t or don’t play the card.]=];}; {Date="2017-04-18";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.]=];}; {Date="2017-04-18";Text=[=[If the card has X in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; }; ["RIX181"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; }; ["KLD164"]={{Date="2016-09-20";Text=[=[You can cast Ornamental Courage targeting an untapped creature. It will still get +1/+3 until end of turn.]=];}; }; ["XLN153"]={{Date="2017-09-29";Text=[=[To determine the total cost of a Dinosaur spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["AER132"]={{Date="2017-02-09";Text=[=[Once a creature with power 3 or greater has blocked Outland Boar, changing the power of the blocking creature won’t cause Outland Boar to become unblocked.]=];}; }; ["KLD97"]={{Date="2016-09-20";Text=[=[Ovalchase Daredevil’s ability triggers only if it’s already in your graveyard as an artifact enters the battlefield under your control.]=];}; }; ["KLD225"]={{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["RIX141"]={{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["HOU19"]={{Date="2017-07-14";Text=[=[Overwhelming Splendor overwrites all previous effects that set a creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply to a creature after Overwhelming Splendor becomes attached to its controller will overwrite this effect. For example, the enchanted player’s Riddleform will become a 3/3 creature if player casts a noncreature spell.]=];}; {Date="2017-07-14";Text=[=[Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creatures no matter when they started to take effect. The same is true for any counters that change their power and/or toughness.]=];}; {Date="2017-07-14";Text=[=[If an effect grants a creature an ability after Overwhelming Splendor has become attached to its controller, that creature won’t lose that ability.]=];}; {Date="2017-07-14";Text=[=[If a noncreature permanent becomes a creature, it will lose all abilities it has. However, if the effect that makes that permanent a creature grants it an ability, it will continue to have that ability. For example, the enchanted player’s Riddleform will have flying once it becomes a creature.]=];}; {Date="2017-07-14";Text=[=[If Overwhelming Splendor leaves the battlefield at the same time as a creature enchanted player controls, any “when [this creature] [dies or leaves the battlefield]” abilities of that creature won’t trigger.]=];}; {Date="2017-07-14";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip and eternalize) are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) of noncreature permanents are unaffected by the last ability of Overwhelming Splendor.]=];}; {Date="2017-07-14";Text=[=[An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate. A loyalty ability is an ability of a planeswalker whose cost specifies how many loyalty counters to give or remove.]=];}; {Date="2017-07-14";Text=[=[While the enchanted player can still activate mana abilities and loyalty abilities, creatures that player controls won’t normally have any of those abilities to be activated.]=];}; {Date="2017-09-29";Text=[=[If a creature enters the battlefield under enchanted player’s control, any “when [this creature] enters the battlefield” abilities of that creature won’t trigger. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities won’t be applied. This is a change from previous rulings.]=];}; }; ["KLD165"]={{Date="2016-09-20";Text=[=[The value of X is determined only as Oviya Pashiri’s last ability resolves. The token’s power and toughness won’t change as the number of creatures you control changes.]=];}; {Date="2016-09-20";Text=[=[The Construct token you’re creating doesn’t count towards X for the ability that creates it.]=];}; }; ["AER168"]={{Date="2017-02-09";Text=[=[Players may respond to Pacification Array’s ability by activating an ability of the target permanent if that ability’s timing permissions allow it. Players may also respond by activating abilities or casting spells whose costs include tapping the target permanent.]=];}; {Date="2017-02-09";Text=[=[Once a player has activated an ability with {Tap} in its cost, Pacification Array can’t be used to undo or counter that ability.]=];}; {Date="2017-02-09";Text=[=[If you want to stop someone from attacking with a creature by using Pacification Array’s ability, you must do so before attackers are declared. You can’t wait until after attackers are declared and then try to use it to make a creature stop attacking. Note that your opponent can’t start declaring attackers without letting you use your Pacification Array.]=];}; }; ["KLD59"]={{Date="2016-09-20";Text=[=[The artifact you control has to have the highest converted mana cost only among artifacts on the battlefield, not among all permanents on the battlefield.]=];}; {Date="2016-09-20";Text=[=[If an artifact has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[If you don’t control an artifact with the highest converted mana cost as your upkeep begins, Padeem’s second ability won’t trigger. You can’t cast an instant to destroy an opponent’s artifact during your turn before your upkeep begins.]=];}; {Date="2016-09-20";Text=[=[If you no longer control an artifact with the highest converted mana cost as Padeem’s triggered ability resolves, you don’t draw a card.]=];}; }; ["AKH246"]={{Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; }; ["RIX16"]={{Date="2018-01-19";Text=[=[Paladin of Atonement’s first ability cares only whether you lost life last turn, even if Paladin of Atonement wasn’t on the battlefield when that happened. It doesn’t care how much you lost, whether you also gained life, or even whether you gained more life than you lost.]=];}; {Date="2018-01-19";Text=[=[To determine how much life you gain for the last ability, use Paladin of Atonement’s toughness as it last existed on the battlefield. If its toughness was less than 0, you won’t gain life. (You also won’t lose life.).]=];}; }; ["KLD226"]={{Date="2016-09-20";Text=[=[Panharmonicon affects an artifact or creature’s own enters-the-battlefield triggered abilities as well as other triggered abilities that would trigger when an artifact or creature enters the battlefield. Such triggered abilities start with “when” or “whenever.”]=];}; {Date="2016-09-20";Text=[=[Abilities that create replacement effects, such as a permanent entering the battlefield with counters on it, are unaffected.]=];}; {Date="2016-09-20";Text=[=[Abilities that apply “as [this creature] enters the battlefield,” such as choosing a creature to copy with Clone, are unaffected.]=];}; {Date="2016-09-20";Text=[=[Panharmonicon’s effect doesn’t copy the triggered ability; it just causes it to trigger twice. Any choices made as you put it onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to get counters or Servos for fabricate, are also made individually.]=];}; {Date="2016-09-20";Text=[=[The trigger event doesn’t have to specifically refer to “artifacts” or “creatures.” For example, Amulet of Vigor says “Whenever a permanent enters the battlefield tapped and under your control, untap it.” If a creature enters the battlefield tapped and under your control, Amulet of Vigor’s ability would trigger twice. If a land (that isn’t also an artifact or a creature) enters the battlefield tapped and under your control, Amulet of Vigor’s ability would trigger only once.]=];}; {Date="2016-09-20";Text=[=[Look at the permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if you control Mycosynth Lattice, which says, in part, “All permanents are artifacts in addition to their other types,” an enchantment entering the battlefield will cause triggered abilities to trigger an additional time.]=];}; {Date="2016-09-20";Text=[=[If you control two Panharmonicons, an artifact or creature entering the battlefield causes abilities to trigger three times, not four. A third Panharmonicon causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.]=];}; {Date="2016-09-20";Text=[=[Panharmonicon affects triggered abilities of permanents you control that trigger when an artifact or creature enters the battlefield under any player’s control, not just yours.]=];}; {Date="2016-09-20";Text=[=[If Panharmonicon and an artifact or creature enter the battlefield at the same time, those permanents entering the battlefield will cause triggered abilities to trigger an additional time.]=];}; {Date="2016-09-20";Text=[=[If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to “the exiled card,” it refers to all cards exiled by instances of the triggered ability. For example, if Isochron Scepter’s enters-the-battlefield ability triggers twice and two instant cards are exiled, both will be copied when its second ability is activated. You may cast either or both of the copies in any order.]=];}; {Date="2016-09-20";Text=[=[In some cases involving linked abilities, an ability requires information about “the exiled card.” When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Elite Arcanist’s enters-the-battlefield ability triggers twice, two cards are exiled. The value of X in the activation cost of Elite Arcanist’s other ability is the sum of the two cards’ converted mana costs. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.]=];}; }; ["AER169"]={{Date="2017-02-09";Text=[=[Paradox Engine’s triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; }; ["KLD60"]={{Date="2016-09-20";Text=[=[If you control but don’t own some of the target permanents, they won’t count when determining how many cards you draw.]=];}; {Date="2016-09-20";Text=[=[If a melded permanent is returned to your hand this way, you’ll draw two cards for it.]=];}; }; ["RIX142"]={{Date="2018-01-19";Text=[=[Path of Discovery’s triggered ability triggers along with any other abilities that say that the creature explores when it enters the battlefield, including abilities that come from the creature itself or from multiples of Path of Discovery. You may take actions between each resolving ability’s exploration.]=];}; {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["RIX165a"]={{Date="2018-01-19";Text=[=[Path of Mettle’s first ability deals 1 damage to each creature that doesn’t have any of the four listed abilities. It doesn’t deal 1 damage to each creature for each ability that creature doesn’t have.]=];}; {Date="2018-01-19";Text=[=[For Path of Mettle’s last ability to trigger, any two attacking creatures you control need to each have any one of the four listed abilities. They don’t need to share one of those abilities. For example, attacking with Sun Sentinel (a creature with vigilance) and Fanatical Firebrand (a creature with haste) will cause Path of Mettle’s ability to trigger, as will attacking with two Sun Sentinels.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["AKH146"]={{Date="2017-04-18";Text=[=[If the creature’s power is greater than 2 as the activated ability tries to resolve, the ability won’t resolve and none of its effects will happen. However, if instead the creature’s power is raised above 2 after the ability resolves, it still can’t be blocked that turn.]=];}; }; ["AER170"]={{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["AER119"]={{Date="2017-02-09";Text=[=[The amount of {E} you get is determined as Peema Aether-Seer’s first ability resolves. If the greatest power among creatures you control is somehow negative, you don’t get or lose any {E}.]=];}; {Date="2017-02-09";Text=[=[The target creature blocks only if it’s able to do so as the declare blockers step begins. If, at that time, the creature is tapped, it’s affected by a spell or ability that says it can’t block, or no creatures are attacking its controller or a planeswalker controlled by that player, then it doesn’t block. If there’s a cost associated with having the creature block, the player isn’t forced to pay that cost. If that cost isn’t paid, the creature won’t block.]=];}; {Date="2017-02-09";Text=[=[The controller of the target creature chooses which attacking creature that creature blocks.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["KLD166"]={{Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; ["AER68"]={{Date="2017-02-09";Text=[=[When Perilous Predicament resolves, first the player whose turn it is (if that player is an opponent) chooses which creatures they will sacrifice, then each other opponent in turn order does the same, then all chosen creatures are sacrificed at the same time.]=];}; {Date="2017-02-09";Text=[=[If each creature an opponent controls is an artifact creature, that player sacrifices only one creature. Similarly, if each creature an opponent controls is a nonartifact creature, that player sacrifices only one creature. If an opponent controls no creatures, that player doesn’t sacrifice anything.]=];}; }; ["XLN67"]={{Date="2017-09-29";Text=[=[If the target permanent is an illegal target by the time Perilous Voyage resolves, the entire spell doesn’t resolve. You won’t scry.]=];}; {Date="2017-09-29";Text=[=[Use the permanent’s converted mana cost as it existed on the battlefield to determine whether you scry.]=];}; {Date="2017-09-29";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["KLD227"]={{Date="2016-09-20";Text=[=[You can activate Perpetual Timepiece’s second ability with no targets just to shuffle your library. If you choose any targets and they all become illegal targets, the ability won’t resolve and you won’t shuffle your library.]=];}; }; ["DOM100"]={{Date="2018-04-27";Text=[=[The effect of Phyrexian Scriptures’s first chapter ability lasts indefinitely. It doesn’t expire when Phyrexian Scriptures leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["KLD124"]={{Date="2016-09-20";Text=[=[Once a creature has blocked an attacking creature, activating Pia Nalaar’s last ability won’t cause the attacking creature to become unblocked.]=];}; {Date="2016-09-20";Text=[=[The “legend rule” cares about legendary permanents with the exact same English name. The Kaladesh™ card Pia Nalaar and the Magic Origins™ card Pia and Kiran Nalaar have different names, so you can control both at the same time.]=];}; }; ["AER91"]={{Date="2017-02-09";Text=[=[If a nontoken artifact is put into your graveyard at the same time as Pia’s Revolution, Pia’s Revolution’s ability triggers.]=];}; {Date="2017-02-09";Text=[=[It doesn’t matter who controlled the artifact when it was put into your graveyard. Pia’s Revolution’s ability will trigger if you own that artifact.]=];}; {Date="2017-02-09";Text=[=[The target opponent chooses whether to have Pia’s Revolution deal 3 damage to them as its ability resolves. You won’t return the card to your hand if that player chooses to be dealt damage or if the card leaves the graveyard before the ability resolves.]=];}; {Date="2017-02-09";Text=[=[If there are no legal targets for Pia’s Revolution’s ability (perhaps because each of your opponents has hexproof), it will be removed from the stack with no effect. No one may choose to be dealt damage and you won’t return the artifact card to your hand.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["XLN241"]={{Date="2018-01-19";Text=[=[To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can’t choose multiple creature types, such as “Vampire Knight.” Card types such as artifact can’t be chosen, nor can subtypes that aren’t creature types, such as Jace, Vehicle, or Treasure.]=];}; }; ["XLN26"]={{Date="2017-09-29";Text=[=[If the creature this Aura would enchant is an illegal target by the time Pious Interdiction resolves, the entire spell doesn’t resolve. It won’t enter the battlefield, so its ability won’t trigger.]=];}; }; ["XLN242"]={{Date="2017-09-29";Text=[=[You can cast Pirate’s Cutlass even if you control no Pirates.]=];}; }; ["RIX81"]={{Date="2018-01-19";Text=[=[If another creature you control dies at the same time as Pitiless Plunderer does, you’ll get a Treasure.]=];}; }; ["AKH103"]={{Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; ["AKH104"]={{Date="2017-04-18";Text=[=[If another Zombie you control dies at the same time as Plague Belcher, Plague Belcher’s last ability will trigger for that Zombie.]=];}; {Date="2017-04-18";Text=[=[In a Two-Headed Giant game, the triggered ability of Plague Belcher causes the opposing team to lose 2 life.]=];}; }; ["AER171"]={{Date="2017-02-09";Text=[=[A permanent card is an artifact, creature, enchantment, land, or planeswalker card.]=];}; }; ["RIX144"]={{Date="2018-01-19";Text=[=[The token will have Polyraptor’s ability. It will also be able to create copies of itself.]=];}; {Date="2018-01-19";Text=[=[The token won’t copy counters or damage marked on Polyraptor, nor will it copy other effects that have changed Polyraptor’s power, toughness, types, color, or so on. Normally, this means the token will simply be a Polyraptor. But if any copy effects have affected that Polyraptor, they’re taken into account.]=];}; {Date="2018-01-19";Text=[=[If Polyraptor leaves the battlefield before its triggered ability resolves, most likely because it was dealt lethal damage, the token will still enter the battlefield as a copy of Polyraptor, using Polyraptor’s copiable values from when it was last on the battlefield.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["XLN200"]={{Date="2017-09-29";Text=[=[If either or both targets are illegal when Pounce tries to resolve, no creature will deal or be dealt damage.]=];}; }; ["DOM227"]={{Date="2018-04-27";Text=[=[Powerstone Shard’s activated ability is a mana ability. It doesn’t use the stack and can’t be responded to.]=];}; }; ["KLD228"]={{Date="2016-09-20";Text=[=[multiple instances of lifelink on the same creature are redundant.]=];}; }; ["DOM61"]={{Date="2018-04-27";Text=[=[Precognition Field lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don’t have priority. This action doesn’t use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.]=];}; {Date="2018-04-27";Text=[=[If the top card of your library changes while you’re casting a spell or activating an ability, you can’t look at the new top card until you finish casting that spell or activating that ability. This means that if you cast the top card of your library, you can’t look at the next one until you’re done paying for that spell.]=];}; {Date="2018-04-27";Text=[=[You must follow the normal timing permissions and restrictions of the cards you play from your library.]=];}; {Date="2018-04-27";Text=[=[You’ll still pay all costs for that spell, including additional costs. You may also pay alternative costs such as that granted by Jodah, Archmage Eternal.]=];}; {Date="2018-04-27";Text=[=[The top card of your library isn’t in your hand, so you can’t cycle it, discard it, or activate any of its activated abilities.]=];}; {Date="2018-04-27";Text=[=[The card you’ll exile from the top of your library is determined as Precognition Field’s last ability resolves. This might not be the card that was on top of your library when you activated that ability.]=];}; }; ["AKH220a"]={{Date="2017-04-18";Text=[=[Untapping an attacking creature doesn’t remove it from combat.]=];}; {Date="2017-04-18";Text=[=[multiple instances of lifelink on the same creature are redundant.]=];}; {Date="2017-04-18";Text=[=[Any damage dealt by a creature you control with lifelink causes you to gain that much life, not just combat damage.]=];}; {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["AER120"]={{Date="2012-07-01";Text=[=[If either or both targets are illegal when Prey Upon tries to resolve, no creature will deal or be dealt damage.]=];}; }; ["RIX17"]={{Date="2018-01-19";Text=[=[Pride of Conquerors affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get a bonus.]=];}; {Date="2018-01-19";Text=[=[How Pride of Conquerors affects your creatures is determined at the time it resolves. If you don’t get the city’s blessing until later in the turn, your creatures still only get +1/+1.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; }; ["HOU126"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-07-14";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the damage Pride Sovereign takes during combat may become lethal if other Cats you control leave the battlefield later in the turn.]=];}; {Date="2017-07-14";Text=[=[Some cards in the Hour of Devastation set let you exert a creature as a cost to activate one of its abilities. You can exert it to pay that cost even if you’ve already exerted it earlier in the turn. Exerting it multiple times will keep it tapped only during your next untap step.]=];}; }; ["XLN27"]={{Date="2017-09-29";Text=[=[You don’t choose whether to reveal a Dinosaur card from your hand until the triggered ability of Priest of the Wakening Sun resolves. You may respond to the triggered ability by taking an action to get a Dinosaur card into your hand, such as activating its second ability.]=];}; {Date="2017-09-29";Text=[=[While resolving Priest of the Wakening Sun’s triggered ability, you can’t reveal multiple Dinosaur cards to gain more life.]=];}; {Date="2017-09-29";Text=[=[You can reveal the same Dinosaur card for multiple Priests of the Wakening Sun or for the same one over multiple turns.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["XLN243a"]={{Date="2017-09-29";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2017-09-29";Text=[=[Effects that reduce the generic mana cost of a spell can’t reduce that spell’s colored mana requirements.]=];}; {Date="2017-09-29";Text=[=[Primal Amulet’s last ability triggers once you’ve completed casting a spell. Notably, you can’t use Primal Wellspring to pay for the spell that gives Primal Amulet its fourth counter.]=];}; {Date="2017-09-29";Text=[=[If a fourth charge counter is put on Primal Amulet by something other than the resolution of its ability (as modified by any applicable replacement effects), you won’t be able to remove those counters and transform it yet. You’ll have to wait until you cast an instant or sorcery spell again.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["XLN243b"]={{Date="2017-09-29";Text=[=[The mana produced by Primal Wellspring can be spent on anything, not just an instant or sorcery spell.]=];}; {Date="2017-09-29";Text=[=[Any instant or sorcery spell you spend the mana on will be copied, not just one that requires targets.]=];}; {Date="2017-09-29";Text=[=[The delayed triggered ability from Primal Wellspring’s mana ability will trigger even if Primal Wellspring leaves the battlefield before that mana is spent.]=];}; {Date="2017-09-29";Text=[=[If more than one mana produced by a Primal Wellspring is spent to cast a single instant or sorcery spell, the delayed triggered ability associated with each mana spent will trigger. That many copies will be created. It doesn’t matter if this mana was produced by one Primal Wellspring or by multiple Primal Wellsprings.]=];}; {Date="2017-09-29";Text=[=[Primal Wellspring’s delayed triggered ability can copy the spell even if that spell is countered before the ability resolves.]=];}; {Date="2017-09-29";Text=[=[If a copy is created, you control the copy. That copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.]=];}; {Date="2017-09-29";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];}; {Date="2017-09-29";Text=[=[If the copied spell is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. You can’t choose a different one.]=];}; {Date="2017-09-29";Text=[=[If the copied spell has an X whose value was determined as it was cast, the copy has the same value of X.]=];}; {Date="2017-09-29";Text=[=[You can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if you sacrifice a 3/3 creature to cast Fling, and you copy it, the copy of Fling will also deal 3 damage to its target.]=];}; }; ["DOM201"]={{Date="2018-04-27";Text=[=[You must return all legendary permanent cards to the battlefield, even if the “legend rule” will put some right back into your graveyard. If any abilities triggered from the legendary permanents entering the battlefield, those abilities will be put onto the stack after applying the “legend rule.”]=];}; {Date="2018-04-27";Text=[=[All of the permanents put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.]=];}; {Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];}; {Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];}; }; ["RIX166a"]={{Date="2018-01-19";Text=[=[Profane Procession’s ability can exile token creatures. They won’t count towards the number of cards exiled with it.]=];}; {Date="2018-01-19";Text=[=[If you have enough mana, you can activate Profane Procession’s ability multiple times before any activation resolves. It will be transformed if one activation exiles the third card. Further activations waiting to resolve won’t cause Tomb of the Dusk Rose to transform back into Profane Procession, but they will exile creatures that Tomb of the Dusk Rose can bring back.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["KLD24"]={{Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; ["RIX167"]={{Date="2018-01-19";Text=[=[Protean Raider copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.]=];}; {Date="2018-01-19";Text=[=[If the chosen creature has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2018-01-19";Text=[=[If the chosen creature is copying something else (for example, if the chosen creature is another Protean Raider), then Protean Raider enters the battlefield as whatever the chosen creature copied.]=];}; {Date="2018-01-19";Text=[=[If the chosen creature is a token, Protean Raider copies the original characteristics of that token as stated by the effect that created the token. Protean Raider is not a token in this case.]=];}; {Date="2018-01-19";Text=[=[Any enters-the-battlefield abilities of the copied creature will trigger when Protean Raider enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.]=];}; {Date="2018-01-19";Text=[=[If Protean Raider somehow enters the battlefield at the same time as another creature, Protean Raider can’t become a copy of that creature. You may choose only a creature that’s already on the battlefield.]=];}; {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["AKH23"]={{Date="2017-04-18";Text=[=[If multiple sources would deal damage to you at once (for example, several attacking creatures), 1 damage from each of those sources is prevented.]=];}; {Date="2017-04-18";Text=[=[Damage that would be dealt to creatures you control is unaffected.]=];}; }; ["HOU42"]={{Date="2017-07-14";Text=[=[For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.]=];}; {Date="2017-07-14";Text=[=[If a creature card with eternalize is put into your graveyard during your main phase, you’ll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an eternalize ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; }; ["AKH180"]={{Date="2017-04-18";Text=[=[A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won’t be countered, but any additional effects of that spell or ability will still happen.]=];}; }; ["HOU106"]={{Date="2017-07-14";Text=[=[Puncturing Blow’s replacement effect will exile the target creature if it would die this turn for any reason, not just due to lethal damage. It applies to the target creature even if Puncturing Blow deals no damage to it (due to a prevention effect) or Puncturing Blow deals damage to a different creature (due to a redirection effect).]=];}; }; ["HOU127"]={{Date="2017-07-14";Text=[=[Quarry Beetle’s ability doesn’t count as playing a land. It can return a land card to the battlefield even if you’ve already played as many lands as able this turn.]=];}; }; ["AKH181"]={{Date="2017-04-18";Text=[=[You don’t have to make the same choice for each kind of counter. For example, if a Gideon planeswalker has two loyalty counters and three -1/-1 counters on it, you can put another loyalty counter on it and remove a -1/-1 counter from it.]=];}; }; ["XLN114"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["AER93"]={{Date="2017-02-09";Text=[=[If Quicksmith Rebel leaves the battlefield, you no longer control it.]=];}; {Date="2017-02-09";Text=[=[If another player gains control of Quicksmith Rebel, the artifact will no longer have the damage-dealing ability, even if you regain control of Quicksmith Rebel.]=];}; {Date="2017-02-09";Text=[=[If Quicksmith Rebel leaves the battlefield while its ability is on the stack, the artifact never gains the damage-dealing ability.]=];}; {Date="2017-02-09";Text=[=[If Quicksmith Rebel or the artifact leaves the battlefield while the damage-dealing ability is on the stack, that ability resolves as normal.]=];}; }; ["AER41"]={{Date="2017-02-09";Text=[=[If Quicksmith Spy leaves the battlefield, you no longer control it.]=];}; {Date="2017-02-09";Text=[=[If another player gains control of Quicksmith Spy, the artifact will no longer have the card-drawing ability, even if you regain control of Quicksmith Spy.]=];}; {Date="2017-02-09";Text=[=[If Quicksmith Spy leaves the battlefield while its ability is on the stack, the artifact never gains the card-drawing ability.]=];}; {Date="2017-02-09";Text=[=[If Quicksmith Spy or the artifact leaves the battlefield while the card-drawing ability is on the stack, that ability resolves as normal.]=];}; }; ["W1726"]={{Date="2016-04-08";Text=[=[If either creature is an illegal target as Rabid Bite tries to resolve, the creature you control won’t deal damage.]=];}; }; ["RIX18"]={{Date="2018-01-19";Text=[=[Gaining vigilance any time after the moment you choose to attack with a creature won’t cause that creature to become untapped, and losing vigilance after that time won’t cause it to become tapped.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; {Date="2018-01-19";Text=[=[To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can’t choose multiple creature types, such as “Vampire Knight.” Card types such as artifact can’t be chosen, nor can subtypes that aren’t creature types, such as Jace, Vehicle, or Treasure.]=];}; }; ["DOM138"]={{Date="2018-04-27";Text=[=[Radiating Lightning targets only the player. Creatures that player controls with hexproof will be dealt damage.]=];}; }; ["DOM202"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["RIX168"]={{Date="2018-01-19";Text=[=[Damage dealt by Raging Regisaur’s triggered ability isn’t combat damage.]=];}; }; ["AKH222a"]={{Date="2017-04-18";Text=[=[Rags affects only creatures on the battlefield at the time it resolves. It won’t affect creatures that enter the battlefield or noncreature permanents that become creatures later in the turn.]=];}; {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["XLN116"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; {Date="2018-01-19";Text=[=[Some raid abilities trigger at the beginning of your end step. These abilities trigger if you attacked with a creature that turn, even if the card with that raid ability wasn’t on the battlefield when you attacked.]=];}; }; ["W1718"]={{Date="2004-10-04";Text=[=[You must show the card you bring out of the graveyard to your opponent.]=];}; {Date="2004-10-04";Text=[=[The creature being brought back is chosen on announcement and not on resolution of the spell because it is targeted.]=];}; }; ["XLN30"]={{Date="2017-09-29";Text=[=[Rallying Roar affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.]=];}; {Date="2017-09-29";Text=[=[Untapped creatures you control get +1/+1 even though Rallying Roar doesn’t untap them.]=];}; }; ["DOM139"]={{Date="2018-04-27";Text=[=[If all but one of Rampaging Cyclops’s blockers are removed from combat, Rampaging Cyclops’s effect immediately stops reducing its power.]=];}; }; ["XLN154"]={{Date="2017-09-29";Text=[=[Spells and abilities that cause players to gain life still resolve while Rampaging Ferocidon is on the battlefield. No player will gain life, but any other effects of that spell or ability will happen.]=];}; {Date="2017-09-29";Text=[=[If an effect says to set a player’s life total to a number that’s higher than the player’s current life total while Rampaging Ferocidon is on the battlefield, the player’s life total doesn’t change.]=];}; {Date="2017-09-29";Text=[=[Rampaging Ferocidon’s last ability triggers whenever any player has a creature enter the battlefield, including you.]=];}; {Date="2017-09-29";Text=[=[If another creature enters the battlefield at the same time as Rampaging Ferocidon, its last ability triggers.]=];}; }; ["HOU129"]={{Date="2017-07-14";Text=[=[Ramunap Excavator doesn’t change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.]=];}; {Date="2017-07-14";Text=[=[Ramunap Excavator doesn’t allow you to activate activated abilities (such as cycling) of land cards in your graveyard.]=];}; }; ["HOU130"]={{Date="2017-07-14";Text=[=[Unlike other cards in this set that care only whether you control a Desert or there is a Desert card in your graveyard, Ramunap Hydra’s abilities reward you for meeting both conditions. If you control one or more Deserts and have one or more Desert cards in your graveyard, it’ll get +2/+2.]=];}; }; ["HOU181"]={{Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[In a Two-Headed Giant game, Ramunap Ruins’s last ability causes it to deal a total of 4 damage to the opposing team.]=];}; {Date="2017-07-14";Text=[=[If a Desert has an ability with a cost of “Sacrifice a Desert,” you can sacrifice that Desert to pay the cost for its own ability.]=];}; }; ["XLN201"]={{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["XLN155"]={{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["KLD184"]={{Date="2016-09-20";Text=[=[If the revealed card is a land card, you put it into your hand.]=];}; {Date="2016-09-20";Text=[=[Rashmi’s ability triggers when you cast your first spell each turn, not just on your turn.]=];}; {Date="2016-09-20";Text=[=[Rashmi has to be on the battlefield at the moment you cast your first spell. If that spell is Rashmi itself, Rashmi’s ability can’t trigger. If that spell causes Rashmi to leave the battlefield as an additional cost to cast it, Rashmi’s ability can’t trigger.]=];}; {Date="2016-09-20";Text=[=[Rashmi’s ability resolves before the spell that caused it to trigger. If you cast a spell using the ability, it will also resolve before the initial spell.]=];}; {Date="2016-09-20";Text=[=[For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s converted mana cost. For cards in your library with {X} in their mana costs, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[If Rashmi’s ability resolves and the spell that caused it to trigger has been countered, use that spell’s converted mana cost as it last existed on the stack to determine whether or not you may cast the top card of your library.]=];}; {Date="2016-09-20";Text=[=[If you cast the top card of your library, you do so as part of the resolution of Rashmi’s ability. You can’t wait to cast it later in the turn. Timing permissions based on the card’s type are ignored, but other restrictions (such as “Cast [this card] only during combat”) are not.]=];}; {Date="2016-09-20";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, those must be paid to cast the card.]=];}; {Date="2016-09-20";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; }; ["DOM101"]={{Date="2018-04-27";Text=[=[Rat Colony’s last ability lets you ignore only the “four-of” rule. It doesn’t let you ignore format legality.]=];}; }; ["XLN202"]={{Date="2017-09-29";Text=[=[If your life total is brought to 0 or less at the same time that Ravenous Daggertooth is dealt damage, you lose the game before its enrage ability resolves.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["HOU154a"]={{Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["KLD126"]={{Date="2016-09-20";Text=[=[In a Two-Headed Giant game, Reckless Fireweaver’s ability causes 2 damage total to be dealt to the opposing team.]=];}; }; ["AER95"]={{Date="2017-02-09";Text=[=[This is a triggered ability, not an activated ability. It doesn’t allow you to tap Reckless Racer whenever you want; rather, you need some other way of tapping it, such as by attacking or crewing a Vehicle.]=];}; {Date="2017-02-09";Text=[=[For the ability to trigger, Reckless Racer has to actually change from untapped to tapped. If an effect attempts to tap it, but it was already tapped at the time, this ability won’t trigger.]=];}; }; ["RIX110"]={{Date="2018-01-19";Text=[=[You can’t cast Reckless Rage unless you choose both a creature you control and a creature you don’t control as targets.]=];}; {Date="2018-01-19";Text=[=[If either target is an illegal target as Reckless Rage resolves, the other will still be dealt damage.]=];}; }; ["AKH216a"]={{Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["HOU156a"]={{Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2017-07-14";Text=[=[If a spell has {X} in its mana cost, include the value chosen for that X when determining the converted mana cost of that spell.]=];}; }; ["AKH24"]={{Date="2017-04-18";Text=[=[multiple instances of lifelink on the same creature are redundant.]=];}; {Date="2017-04-18";Text=[=[All other Cats you control get +1/+1 and have lifelink, not just those created by Regal Caracal’s last ability.]=];}; }; ["RIX111"]={{Date="2018-01-19";Text=[=[If you don’t have a card named Rekindling Phoenix in your graveyard, the Elemental token’s ability is immediately removed from the stack after it triggers and you won’t sacrifice the token. If that target becomes illegal after the ability has triggered but before it resolves, you also won’t sacrifice the Elemental token. In either case, it will trigger again during your next upkeep.]=];}; {Date="2018-01-19";Text=[=[If another card copies Rekindling Phoenix (such as Protean Raider may), the Elemental token’s triggered ability will look for a card named Rekindling Phoenix, not one with the other card’s name. This is true even if the card copying Rekindling Phoenix keeps its name while it’s copying Rekindling Phoenix (such as Lazav, Dimir Mastermind does).]=];}; }; ["AER96"]={{Date="2017-02-09";Text=[=[The value of X is limited by the number of artifacts that you can target. You can’t target the same artifact more than once.]=];}; {Date="2017-02-09";Text=[=[You can target an artifact with indestructible. It won’t be destroyed, and you’ll still create X Gremlin tokens.]=];}; {Date="2017-02-09";Text=[=[If an artifact becomes an illegal target for Release the Gremlins, it won’t change the number of tokens created. However, if every target artifact becomes an illegal target, Release the Gremlins doesn’t resolve and no tokens are created.]=];}; }; ["RIX46"]={{Date="2018-01-19";Text=[=[If a token is exiled this way, it can’t be cast.]=];}; {Date="2018-01-19";Text=[=[If an exiled card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2018-01-19";Text=[=[Casting the exiled card follows the normal timing rules for casting that card. For example, if the card is a creature card, you can cast that card only during your main phase while the stack is empty.]=];}; {Date="2018-01-19";Text=[=[If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Silvergill Adept, those must be paid to cast the card.]=];}; }; ["RIX169"]={{Date="2018-01-19";Text=[=[If the defending player somehow gains control of Relentless Raptor after it attacks, it must also block if able.]=];}; }; ["DOM62"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["KLD230"]={{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["AER133"]={{Date="2017-02-09";Text=[=[A permanent card is an artifact, creature, enchantment, land, or planeswalker card.]=];}; {Date="2017-02-09";Text=[=[The converted mana cost of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The converted mana cost is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has converted mana cost 3.]=];}; {Date="2017-02-09";Text=[=[If a card in your graveyard has no mana symbols in its upper right corner (because it’s a land card, for example), its converted mana cost is 0.]=];}; {Date="2017-02-09";Text=[=[If the mana cost of a card in your graveyard includes {X}, X is considered to be 0.]=];}; {Date="2017-02-09";Text=[=[You can target any permanent card in your graveyard with converted mana cost 2 or less, not just one that was put there from the battlefield this turn.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; ["AER134"]={{Date="2017-02-09";Text=[=[This is a triggered ability, not an activated ability. It doesn’t allow you to tap Renegade Wheelsmith whenever you want; rather, you need some other way of tapping it, such as by attacking or crewing a Vehicle.]=];}; {Date="2017-02-09";Text=[=[For the ability to trigger, Renegade Wheelsmith has to actually change from untapped to tapped. If an effect attempts to tap it, but it was already tapped at the time, this ability won’t trigger.]=];}; }; ["AER69"]={{Date="2017-02-09";Text=[=[There’s no way to have Renegade’s Getaway’s effect create a Servo token and give that token indestructible.]=];}; {Date="2017-02-09";Text=[=[If the target permanent becomes an illegal target, Renegade’s Getaway doesn’t resolve and none of its effects happen. You won’t create a Servo token.]=];}; }; ["AKH25"]={{Date="2008-10-01";Text=[=[Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.]=];}; {Date="2008-10-01";Text=[=[When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.]=];}; {Date="2008-10-01";Text=[=[The cycling ability and the triggered ability are separate. If the triggered ability doesn’t resolve (due to being countered with Stifle, for example, or if all its targets have become illegal), the cycling ability will still resolve and you’ll draw a card.]=];}; {Date="2017-04-18";Text=[=[Some cards with cycling have an ability that triggers when you cycle them. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.]=];}; {Date="2017-04-18";Text=[=[You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability doesn’t resolve (due to being countered with Disallow, for example, or if the triggered ability’s targets have become illegal), the other ability will still resolve.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["XLN156"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["AER174"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["HOU131"]={{Date="2017-07-14";Text=[=[The value of X is determined only as Resilient Khenra’s triggered ability resolves. Once that happens, the value of X won’t change later in the turn even if Resilient Khenra’s power changes.]=];}; {Date="2017-07-14";Text=[=[If Resilient Khenra leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine the value of X.]=];}; {Date="2017-07-14";Text=[=[If Resilient Khenra’s power is negative as its triggered ability resolves, X is considered to be 0. (This is a change from previous rules.)]=];}; {Date="2017-07-14";Text=[=[For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.]=];}; {Date="2017-07-14";Text=[=[If a creature card with eternalize is put into your graveyard during your main phase, you’ll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an eternalize ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; }; ["HOU142"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[Some cards have abilities that trigger whenever you exert any creature. These abilities trigger when you exert that creature or any other creature you control.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; {Date="2017-07-14";Text=[=[In a Two-Headed Giant game, Resolute Survivors’s last ability causes it to deal a total of 2 damage to the opposing team and you gain 1 life.]=];}; }; ["AER70"]={{Date="2017-02-09";Text=[=[You can’t cast Resourceful Return without a target creature card in your graveyard.]=];}; {Date="2017-02-09";Text=[=[Whether or not you control an artifact is checked as Resourceful Return resolves.]=];}; }; ["RIX170"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability.]=];}; }; ["AER21"]={{Date="2017-02-09";Text=[=[You can activate Restoration Specialist’s ability choosing no targets at all if you wish.]=];}; }; ["AKH212b"]={{Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["XLN117"]={{Date="2017-09-29";Text=[=[If you don’t control ten Treasures as your upkeep begins, the second ability of Revel in Riches won’t trigger. You can’t take any actions during your turn before your upkeep begins.]=];}; {Date="2017-09-29";Text=[=[If you don’t control ten Treasures as the second ability of Revel in Riches resolves, you won’t win the game.]=];}; {Date="2017-09-29";Text=[=[If an opponent’s creature dies at the same time that Revel in Riches is destroyed, you’ll get a Treasure.]=];}; {Date="2017-09-29";Text=[=[If the second ability of Revel in Riches causes you to win the game, please refrain from throwing your Treasure tokens into the air as this may distract or injure other players.]=];}; }; ["AER42"]={{Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; ["AKH26"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["AKH182"]={{Date="2017-04-18";Text=[=[Once Rhonas has attacked or blocked, it will remain in combat even if you no longer control another creature with power 4 or greater.]=];}; {Date="2017-04-18";Text=[=[You don’t have to attack with another creature with power 4 or greater for Rhonas to be able to attack. The same is true of blocking.]=];}; }; ["HOU132"]={{Date="2017-07-14";Text=[=[No lands that you control will untap during your next untap step, even lands that aren’t tapped as this spell resolves. This includes lands that enter the battlefield after this spell resolves.]=];}; {Date="2017-07-14";Text=[=[If more than one spell says that lands you control don’t untap during your next untap step, the effects will all wear off during that untap step. You’ll untap lands you control during your untap step after that one. ]=];}; }; ["AKH236"]={{Date="2017-04-18";Text=[=[The triggered ability of Rhonas’s Monument can’t target the creature spell that caused it to trigger.]=];}; {Date="2017-04-18";Text=[=[Each Monument has one ability that reduces the cost of creature spells of a certain color, and a triggered ability that triggers whenever you cast any creature spell—not just a creature spell of that color.]=];}; {Date="2017-04-18";Text=[=[A creature spell that’s multiple colors is each of those colors. For example, Ahn-Crop Champion is a white creature and a green creature, so it can benefit from either Oketra’s Monument or Rhonas’s Monument—or both at once.]=];}; {Date="2017-04-18";Text=[=[To determine the total cost of a creature spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2017-04-18";Text=[=[Each Monument’s triggered ability triggers as the creature spell is cast and resolves before that creature spell resolves. The ability will resolve even if that creature spell is countered.]=];}; }; ["HOU133"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; {Date="2017-07-14";Text=[=[Once a creature with power 3 or greater has blocked an exerted Rhonas’s Stalwart, changing the power of the blocking creature won’t cause Rhonas’s Stalwart to become unblocked.]=];}; }; ["AKH223b"]={{Date="2017-04-18";Text=[=[In a Two-Headed Giant game, Ribbons causes the opposing team to lose two times X life.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["AKH222b"]={{Date="2017-04-18";Text=[=[Riches’s effect doesn’t target. Creatures with hexproof may be lured away this way.]=];}; {Date="2017-04-18";Text=[=[Riches’s effect lasts indefinitely. It doesn’t wear off during the cleanup step.]=];}; {Date="2017-04-18";Text=[=[Once Riches begins to resolve, no player may take other actions until it’s done. Notably, opponents can’t try to remove a creature after choosing it but before you gain control of it.]=];}; {Date="2017-04-18";Text=[=[In a multiplayer game, each opponent in turn order chooses a creature they control, if they control any creatures. After each opponent has done so, you gain control of each chosen creature simultaneously.]=];}; {Date="2017-04-18";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["HOU43"]={{Date="2017-07-14";Text=[=[Riddleform’s first ability resolves before the spell that caused it to trigger, but after targets for that spell are chosen. It will resolve even if that spell is countered. This means that if a spell affects each creature or each creature you control, it will affect Riddleform if you choose for Riddleform to become a creature, but a spell can’t target Riddleform if that spell requires a “target creature.”]=];}; {Date="2017-07-14";Text=[=[If Riddleform becomes a creature the same turn it enters the battlefield, you can’t attack with it or use any of its {Tap} abilities (if it gains any).]=];}; }; ["XLN157"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["XLN158"]={{Date="2017-09-29";Text=[=[If Rile targets a creature with 1 toughness, that creature won’t be destroyed until after you’ve drawn a card. Its abilities may affect that draw or trigger on that draw if appropriate.]=];}; {Date="2017-09-29";Text=[=[If the damage that would be dealt by Rile is prevented, the creature still gains trample until end of turn.]=];}; {Date="2017-09-29";Text=[=[If the target creature is an illegal target by the time Rile resolves, the entire spell doesn’t resolve. You won’t draw a card.]=];}; }; ["KLD167"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; ["XLN203"]={{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["AER122"]={{Date="2017-02-09";Text=[=[Rishkar can be a target of its own triggered ability.]=];}; {Date="2017-02-09";Text=[=[You can’t target the same creature twice to have one recipient get two +1/+1 counters.]=];}; {Date="2017-02-09";Text=[=[Each creature you control has Rishkar’s mana ability as long as that creature has any kind of counter on it. The effect isn’t limited to those with +1/+1 counters.]=];}; }; ["AER123"]={{Date="2017-02-09";Text=[=[The greatest power among creatures you control is determined as Rishkar’s Expertise resolves.]=];}; {Date="2017-02-09";Text=[=[If you control no creatures with power greater than 0 as Rishkar’s Expertise resolves, you draw no cards, but you may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.]=];}; {Date="2017-02-09";Text=[=[You may cast one of the cards drawn by Rishkar’s Expertise’s first effect while performing its second effect.]=];}; {Date="2017-02-09";Text=[=[A card’s converted mana cost is determined solely by the mana symbols printed in its upper right corner. The converted mana cost is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has converted mana cost 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a converted mana cost of 0.]=];}; {Date="2017-02-09";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-02-09";Text=[=[Effects that allow you to “cast” a card don’t allow you to play a land card.]=];}; {Date="2017-02-09";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, you must pay those to cast the card.]=];}; {Date="2017-02-09";Text=[=[While you’re casting your free spell, the Expertise spell is still on the stack. It will be put into its owner’s graveyard after the free spell is cast. The free spell can’t target the Expertise card in your graveyard. It can target the Expertise spell on the stack, but the Expertise spell will become an illegal target before the free spell resolves.]=];}; {Date="2017-02-09";Text=[=[Any triggered abilities that trigger while performing the Expertise spell’s first effect won’t be put onto the stack until after you’re done casting your free spell. They’re put onto the stack at the same time as any abilities that triggered while casting that spell regardless of the order in which those abilities triggered.]=];}; {Date="2017-04-18";Text=[=[The converted mana cost of a split card is determined by the combined mana cost of its two halves. If an expertise spell allows you to cast a split card, you may cast either half or, if that split card has fuse, both halves.]=];}; }; ["DOM102"]={{Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["XLN204"]={{Date="2017-09-29";Text=[=[You can choose one Merfolk creature as both targets for River Heralds’ Boon. You can also choose two different Merfolk creatures.]=];}; }; ["AKH66"]={{Date="2017-04-18";Text=[=[Once River Serpent has attacked, it will remain in combat even if the number of cards in your graveyard becomes four or fewer.]=];}; }; ["XLN71"]={{Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["RIX48"]={{Date="2018-01-19";Text=[=[You draw three cards and put two cards back all while Riverwise Augur’s ability is resolving. Nothing can happen between the two, and no player may choose to take actions.]=];}; }; ["AER135"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["DOM203"]={{Date="2018-04-27";Text=[=[If Rona leaves the battlefield, the exiled cards will remain exiled indefinitely. If Rona enters the battlefield again, it won’t be associated with the cards the “other” Rona exiled. The new Rona will exile a new set of cards with its first and last abilities. Only those cards can be cast using the new Rona’s middle ability.]=];}; {Date="2018-04-27";Text=[=[The cards exiled from your library are exiled face up.]=];}; {Date="2018-04-27";Text=[=[After Rona’s last ability resolves, you have priority if it’s your turn. You can cast the exiled card before any player can take other actions if it’s legal to do so.]=];}; {Date="2018-04-27";Text=[=[You must follow the normal timing permissions and restrictions of the cards you cast from exile.]=];}; {Date="2018-04-27";Text=[=[You’ll still pay all costs for that spell, including additional costs. You may also pay alternative costs such as that granted by Jodah, Archmage Eternal.]=];}; {Date="2018-04-27";Text=[=[The exiled cards aren’t in your hand, so you can’t cycle them, discard them, or activate any of their activated abilities.]=];}; {Date="2018-04-27";Text=[=[Once you begin to cast a card, losing control of Rona won’t affect the spell.]=];}; {Date="2018-04-27";Text=[=[The card you’ll exile from the top of your library is determined as Rona’s last ability resolves. This might not be the card that was on top of your library when you activated that ability.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["XLN256"]={{Date="2009-10-01";Text=[=[This checks for lands you control with the land type Mountain or Forest, not for lands named Mountain or Forest. The lands it checks for don’t have to be basic lands. For example, if you control Temple Garden (a nonbasic land with the land types Forest and Plains), Rootbound Crag will enter the battlefield untapped.]=];}; {Date="2009-10-01";Text=[=[As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).]=];}; }; ["W1727"]={{Date="2006-02-01";Text=[=[If this card’s ability is activated by one player, then another player takes control of it on the same turn, the second player can’t activate its ability that turn.]=];}; }; ["XLN159"]={{Date="2017-09-29";Text=[=[Once Rowdy Crew’s triggered ability begins to resolve, no player may take other actions until it’s done. Notably, you can’t discard or cast any of the cards you draw to try to rig the results of the random discard.]=];}; {Date="2017-09-29";Text=[=[The card types that can appear on the discarded cards are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal (a card type that appears on some older cards). Legendary is a supertype, not a card type.]=];}; {Date="2017-09-29";Text=[=[The discarded cards just need to share one card type. For example, Rowdy Crew will get two +1/+1 counters if you discard an artifact creature and an enchantment creature.]=];}; {Date="2017-09-29";Text=[=[Rowdy Crew doesn’t get more than two +1/+1 counters if the discarded cards happen to share more than one card type.]=];}; }; ["AKH216b"]={{Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["XLN118"]={{Date="2017-09-29";Text=[=[If the mana cost of the revealed card includes {X}, X is considered to be 0.]=];}; {Date="2017-09-29";Text=[=[If the revealed card doesn’t have a mana cost (because it’s a land card, for example), its converted mana cost is 0.]=];}; {Date="2017-09-29";Text=[=[The converted mana cost of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves.]=];}; {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; {Date="2018-01-19";Text=[=[Some raid abilities trigger at the beginning of your end step. These abilities trigger if you attacked with a creature that turn, even if the card with that raid ability wasn’t on the battlefield when you attacked.]=];}; }; ["HOU75"]={{Date="2017-07-14";Text=[=[If Ruin Rat dies at the same time as another creature, most likely because they were in combat together, its triggered ability can exile that other card.]=];}; }; ["XLN160"]={{Date="2012-07-01";Text=[=[Discarding a card is part of the cost to activate Rummaging Goblin’s ability. If you don’t have a card in your hand, you can’t pay this part of the cost and you can’t activate the ability.]=];}; }; ["XLN119"]={{Date="2017-09-29";Text=[=[You can sacrifice Ruthless Knave to pay the cost for its first ability.]=];}; {Date="2017-09-29";Text=[=[The Treasures you sacrifice to activate Ruthless Knave’s last ability can’t also be sacrificed for mana.]=];}; }; ["AKH105"]={{Date="2017-04-18";Text=[=[While resolving Ruthless Sniper’s triggered ability, you can’t pay {1} multiple times to put more counters on creatures.]=];}; {Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; ["AKH27"]={{Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; ["AKH67"]={{Date="2017-04-18";Text=[=[Certain older cards have variants of cycling, such as basic landcycling or Wizardcycling. Sacred Excavation can target these cards in your graveyard.]=];}; }; ["RIX85"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["KLD168"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["KLD186"]={{Date="2016-09-20";Text=[=[The token copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.]=];}; {Date="2016-09-20";Text=[=[The token is an artifact in addition to its other types. This is a copiable value of the token that other effects may copy. Haste and the ability’s delayed triggered ability aren’t copiable.]=];}; {Date="2016-09-20";Text=[=[If the copied permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[If the copied permanent is copying something else (for example, if the copied permanent is an Altered Ego), then the token enters the battlefield as whatever that permanent copied.]=];}; {Date="2016-09-20";Text=[=[If the copied permanent is a token, the token created with Saheeli copies the original characteristics of that token as stated by the effect that created that token.]=];}; {Date="2016-09-20";Text=[=[Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the chosen permanent will also work.]=];}; {Date="2016-09-20";Text=[=[As Saheeli’s last ability resolves, all three artifacts enter the battlefield at the same time. Triggered abilities of any of those artifacts will see all three entering the battlefield. Replacement effects, such as that of Sculpting Steel, won’t see the others on the battlefield as they are being applied.]=];}; {Date="2016-09-20";Text=[=[In a Two-Headed Giant game, Saheeli’s first ability causes 2 damage total to be dealt to the opposing team.]=];}; }; ["KLD62"]={{Date="2016-09-20";Text=[=[The token copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.]=];}; {Date="2016-09-20";Text=[=[If you chose the second mode, the token is an artifact in addition to its other types. This is a copiable value of the token that other effects may copy.]=];}; {Date="2016-09-20";Text=[=[If the copied permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[If the copied permanent is copying something else (for example, if the copied permanent is an Altered Ego), then the token enters the battlefield as whatever that permanent copied.]=];}; {Date="2016-09-20";Text=[=[If the copied permanent is a token, the token created with Saheeli’s Artistry copies the original characteristics of that token as stated by the effect that that created that token.]=];}; {Date="2016-09-20";Text=[=[Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the chosen permanent will also work.]=];}; {Date="2016-09-20";Text=[=[If you choose both modes, you may target a single artifact creature twice and get two copies of that artifact creature.]=];}; {Date="2016-09-20";Text=[=[If you choose both modes, the tokens enter one at a time. Thus, if the token created by the second mode has an ability that triggers “whenever an artifact enters the battlefield,” the token created by the first mode will already be on the battlefield and won’t cause that ability to trigger.]=];}; {Date="2016-09-20";Text=[=[Any abilities that trigger during the resolution of Saheeli’s Artistry will wait to be put onto the stack until Saheeli’s Artistry finishes resolving. An ability that triggers on the first token entering the battlefield may target the second token and vice versa.]=];}; }; ["AER43"]={{Date="2017-02-09";Text=[=[If you control no artifacts, you won’t return anything to your hand. There’s no penalty for being unable to do so.]=];}; }; ["HOU144"]={{Date="2017-07-14";Text=[=[You divide the damage as you activate Samut’s second ability, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you activate the ability, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.]=];}; {Date="2017-07-14";Text=[=[If Samut’s second ability has two targets and one becomes an illegal target, the remaining target is dealt 1 damage, not 2.]=];}; {Date="2017-07-14";Text=[=[While resolving Samut’s last ability, all of the creatures and planeswalkers put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.]=];}; }; ["RIX176b"]={{Date="2018-01-19";Text=[=[The ability of Sanctum of the Sun is a mana ability. It doesn’t use the stack and can’t be responded to.]=];}; }; ["XLN120"]={{Date="2017-09-29";Text=[=[In a Two-Headed Giant game, Sanctum Seeker’s ability causes the opposing team to lose 2 life and you to gain 1 life.]=];}; }; ["DOM30"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["HOU107"]={{Date="2017-07-14";Text=[=[If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn’t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.]=];}; {Date="2017-07-14";Text=[=[For abilities that trigger only if you control a Desert or there is a Desert card in your graveyard, one condition must be true as the ability triggers and one must be true as the ability resolves. They don’t have to be the same condition, though. For example, you could sacrifice your only Desert after the ability triggers but before it has resolved.]=];}; }; ["AKH183"]={{Date="2017-04-18";Text=[=[Once a creature has attacked you or a planeswalker you control, it will remain in combat even if it gains flying. Similarly, if a creature with flying enters the battlefield attacking, Sandwurm Convergence’s first ability can’t undo that attack.]=];}; }; ["XLN33"]={{Date="2017-09-29";Text=[=[Sanguine Sacrament causes you to gain an amount of life equal to twice the number chosen for X as a single life-gain event. An ability that triggers “Whenever you gain life” will trigger only once.]=];}; }; ["XLN205"]={{Date="2017-09-29";Text=[=[You can’t cast Savage Stomp unless you choose both a creature you control and a creature you don’t control as targets.]=];}; {Date="2017-09-29";Text=[=[If either target is an illegal target as Savage Stomp resolves, neither creature will deal or be dealt damage.]=];}; {Date="2017-09-29";Text=[=[If the creature you control is an illegal target as Savage Stomp tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the other creature isn’t, you’ll still put the counter on the creature you control.]=];}; }; ["HOU21"]={{Date="2017-07-14";Text=[=[Saving Grace’s ability has no effect on damage already dealt earlier in the turn.]=];}; {Date="2017-07-14";Text=[=[If Saving Grace leaves the battlefield during the turn its triggered ability resolved, damage will continue to be redirected to the creature it enchanted before it left the battlefield. If the creature Saving Grace was last attached to isn’t on the battlefield or isn’t a creature at the time damage would be dealt, it won’t be redirected.]=];}; {Date="2017-07-14";Text=[=[More damage can be redirected to the enchanted creature than it has toughness, as long as that damage is all dealt at once (like combat damage is).]=];}; {Date="2017-07-14";Text=[=[Saving Grace’s redirection effect doesn’t change the source of the damage or whether the damage is combat damage.]=];}; {Date="2017-07-14";Text=[=[If you have more than one Saving Grace enter the battlefield in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the enchanted creatures of your choice. It’s not dealt to all of them, and you can’t split the damage between them.]=];}; }; ["HOU182"]={{Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[The sacrificed Desert will be in your graveyard to be exiled by the last ability of Scavenger Grounds.]=];}; {Date="2017-07-14";Text=[=[If a Desert has an ability with a cost of “Sacrifice a Desert,” you can sacrifice that Desert to pay the cost for its own ability.]=];}; }; ["AER175"]={{Date="2017-02-09";Text=[=[If Scrap Trawler and another artifact you control are put into a graveyard at the same time, Scrap Trawler’s ability triggers for each of them.]=];}; {Date="2017-02-09";Text=[=[The target artifact card must have a lesser converted mana cost than the artifact that caused Scrap Trawler’s ability to trigger by being put into a graveyard. Use the artifact’s converted mana cost as it last existed on the battlefield to determine what may be returned.]=];}; {Date="2017-02-09";Text=[=[While on the battlefield or in a graveyard, {X} in an object’s mana cost is 0.]=];}; {Date="2017-02-09";Text=[=[If an artifact is a copy of another artifact with greater converted mana cost, such as Sculpting Steel copying an artifact with converted mana cost 4, Scrap Trawler’s ability can target that artifact card in your graveyard when that artifact is put into your graveyard.]=];}; }; ["AER97"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; ["AER124"]={{Date="2017-02-09";Text=[=[You choose a target creature as Scrounging Bandar’s triggered ability is put onto the stack. You choose how many counters to move (if any) as that ability resolves. If that creature becomes an illegal target or if Scrounging Bandar has left the battlefield, you can’t move any counters.]=];}; {Date="2017-02-09";Text=[=[To move a counter from one creature to another, the counter is removed from the first creature and put on the second. Any abilities that care about a counter being removed from or placed on a creature will apply.]=];}; }; ["RIX51"]={{Date="2018-01-19";Text=[=[If Seafloor Oracle is dealt lethal damage at the same time a Merfolk you control deals combat damage to a player, you’ll draw a card.]=];}; }; ["DOM31"]={{Date="2018-04-27";Text=[=[If Seal Away leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled.]=];}; {Date="2018-04-27";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.]=];}; {Date="2018-04-27";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; }; ["XLN74a"]={{Date="2017-09-29";Text=[=[If a seventh card is put into your graveyard by something other than resolving Search for Azcanta’s triggered ability, you won’t transform it yet. You’ll have to wait until your next upkeep.]=];}; {Date="2017-09-29";Text=[=[If you have seven or more cards in your graveyard, you may transform Search for Azcanta while resolving its triggered ability even if you choose not to put the top card of your library into your graveyard.]=];}; {Date="2017-09-29";Text=[=[If you don’t put the top card of your library into your graveyard while resolving Search for Azcanta’s triggered ability, you’ll leave it on top of your library (and probably draw it during your draw step).]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["RIX52"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; }; ["RIX112"]={{Date="2018-01-19";Text=[=[See Red’s last ability is satisfied if any creature has attacked, similar to raid abilities. The creature it enchants doesn’t have to have attacked.]=];}; }; ["AKH69"]={{Date="2017-04-18";Text=[=[It doesn’t matter whether the noncreature spell has resolved or was countered, as long as it was cast. That spell may even still be on the stack when you activate Seeker of Insight’s ability.]=];}; }; ["XLN121"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["KLD63"]={{Date="2016-09-20";Text=[=[If the target creature becomes untapped or otherwise becomes an illegal target before Select for Inspection resolves, the spell doesn’t resolve. The creature remains on the battlefield and you won’t scry 1.]=];}; }; ["KLD232"]={{Date="2018-03-16";Text=[=[Self-Assembler’s ability can find any creature card with the Assembly-Worker subtype, not only creature cards named Assembly-Worker. Notably, it can’t find Mishra’s Factory.]=];}; }; ["W1719"]={{Date="2007-07-15";Text=[=[If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire’s ability will trigger and it will get a +1/+1 counter.]=];}; {Date="2011-09-22";Text=[=[Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire’s ability will trigger. It doesn’t matter who controlled the creature or whose graveyard it was put into.]=];}; {Date="2011-09-22";Text=[=[If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire’s ability will trigger, but it will do nothing when it resolves.]=];}; }; ["DOM65"]={{Date="2018-04-27";Text=[=[If a token is exiled this way, it ceases to exist and won’t return to the battlefield.]=];}; {Date="2018-04-27";Text=[=[The exiled card will return to the battlefield at the beginning of the next end step even if Sentinel of the Pearl Trident is no longer on the battlefield at that time.]=];}; {Date="2018-04-27";Text=[=[If the exiled card is an Aura, that card’s owner chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains exiled.]=];}; {Date="2018-04-27";Text=[=[If Sentinel of the Pearl Trident enters the battlefield during a turn’s end step, the exiled card won’t be returned to the battlefield until the beginning of the following turn’s end step.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["KLD248"]={{Date="2016-09-20";Text=[=[Sequestered Stash’s ability doesn’t target the artifact card in your graveyard. You may choose one of the five cards you put there from your library.]=];}; }; ["DOM34"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["KLD169"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["AER176"]={{Date="2017-02-09";Text=[=[Servo Schematic’s ability doesn’t allow you to sacrifice it whenever you’d like. You must find another way to get Servo Schematic into the graveyard.]=];}; }; ["DOM103"]={{Date="2018-04-27";Text=[=[If the target creature is an illegal target by the time Settle the Score tries to resolve, the spell doesn’t resolve. You won’t put loyalty counters on a planeswalker.]=];}; {Date="2018-04-27";Text=[=[Both loyalty counters must be put onto the same planeswalker.]=];}; {Date="2018-04-27";Text=[=[You don’t choose which planeswalker receives loyalty counters until Settle the Score resolves. If you don’t control a planeswalker, you’ll simply exile the target creature and not put loyalty counters on anything.]=];}; }; ["XLN34"]={{Date="2017-09-29";Text=[=[Settle the Wreckage targets only the player. Creatures with hexproof that player controls will be exiled as this spell resolves.]=];}; {Date="2017-09-29";Text=[=[That player can find fewer basic land cards than the number of exiled creatures, whether because they want to or because they don’t have that many basic land cards left.]=];}; {Date="2017-09-29";Text=[=[The number of lands that player may find is the number of attacking creatures that were exiled, even if some of those creatures were tokens, weren’t creature cards, or didn’t end up in exile (most likely because one was that player’s commander in the Commander variant).]=];}; }; ["AKH107"]={{Date="2017-04-18";Text=[=[Shadow of the Grave returns to your hand all cards that you discarded for any reason—a card you cycled, cards you discarded to an opponent’s Unburden, and a card you discarded to cast Tormenting Voice all count.]=];}; {Date="2017-04-18";Text=[=[If you discard a card with madness but don’t cast it, Shadow of the Grave can find it in your graveyard. If you do cast that card, Shadow of the Grave can’t find it in your graveyard.]=];}; }; ["XLN246"]={{Date="2017-09-29";Text=[=[Noncreature permanents such as Shadowed Caravel can have +1/+1 counters put on them. Those counters remain on it while it’s not a creature, and will apply if it becomes a creature.]=];}; {Date="2017-09-29";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. Effects that trigger when a creature you control explores, such as that of Shadowed Caravel, trigger if appropriate.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["AKH206"]={{Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; ["DOM204"]={{Date="2018-04-27";Text=[=[Spells your opponents control can target Shanna.]=];}; {Date="2018-04-27";Text=[=[Shanna’s ability that modifies its power and toughness applies only while it’s on the battlefield. In all other zones, it’s a 0/0 creature card.]=];}; {Date="2018-04-27";Text=[=[As long as it’s on the battlefield, Shanna’s last ability will count itself, so it’ll be at least 1/1.]=];}; {Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to Shanna may become lethal if other creatures you control leave the battlefield during that turn.]=];}; }; ["XLN206"]={{Date="2017-09-29";Text=[=[The triggered ability of Shapers’ Sanctuary resolves before the spell or ability that caused it to trigger.]=];}; {Date="2017-09-29";Text=[=[Players can cast spells and activate abilities after the triggered ability of Shapers’ Sanctuary resolves but before the spell or ability that caused it to trigger does. Notably, the card you draw may be able to counter that spell or ability.]=];}; }; ["RIX114"]={{Date="2004-10-04";Text=[=[Regenerating artifacts can regenerate from this.]=];}; }; ["HOU183"]={{Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[If a Desert has an ability with a cost of “Sacrifice a Desert,” you can sacrifice that Desert to pay the cost for its own ability.]=];}; }; ["AKH186"]={{Date="2017-04-18";Text=[=[Some cards with cycling have an ability that triggers when you cycle them. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.]=];}; {Date="2017-04-18";Text=[=[You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability doesn’t resolve (due to being countered with Disallow, for example, or if the triggered ability’s targets have become illegal), the other ability will still resolve.]=];}; }; ["DOM228"]={{Date="2018-04-27";Text=[=[If multiple sources would deal damage to the equipped creature at once (for example, several blocking creatures), 2 damage from each of those sources is prevented.]=];}; {Date="2018-04-27";Text=[=[If a creature is equipped with two Shields of the Realm, 4 damage will be prevented. Three Shields of the Realm will prevent 6 damage, and so on.]=];}; {Date="2018-04-27";Text=[=[If multiple replacement effects would modify how damage would be dealt, the controller of the permanent being dealt damage chooses the order in which to apply those effects.]=];}; }; ["AER44"]={{Date="2017-02-09";Text=[=[If Shielded Aether Thief somehow blocks more than one creature at once, you get only one {E}.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["XLN76"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["AER45"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["KLD64"]={{Date="2016-09-20";Text=[=[If one of the target permanents is an illegal target as Shrewd Negotiation resolves, the exchange won’t happen.]=];}; {Date="2016-09-20";Text=[=[Gaining control of an Equipment doesn’t cause it to move, though it will allow you to activate its equip ability later to attach it to a creature you control.]=];}; {Date="2016-09-20";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.]=];}; }; ["HOU134"]={{Date="2017-07-14";Text=[=[If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn’t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.]=];}; }; ["AER99"]={{Date="2017-02-09";Text=[=[If Siege Modification becomes unattached from a Vehicle that’s attacking or blocking, that Vehicle will be removed from combat unless another effect (such as its crew ability) is also making it a creature.]=];}; }; ["DOM143"]={{Date="2018-04-27";Text=[=[You can sacrifice any Goblin you control to activate Siege-Gang Commander’s activated ability, not just the ones its triggered ability puts onto the battlefield. You can even sacrifice Siege-Gang Commander itself.]=];}; }; ["RIX171"]={{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["HOU135"]={{Date="2017-07-14";Text=[=[Once Sifter Wurm’s triggered ability begins to resolve, no player may take other actions until it’s done. Notably, opponents can’t try to change your library after you scry but before you reveal the top card of your library.]=];}; {Date="2017-07-14";Text=[=[For cards in your library with {X} in their mana costs, X is considered to be 0.]=];}; {Date="2017-07-14";Text=[=[The converted mana cost of a split card is determined by the combined mana cost of its two halves.]=];}; }; ["RIX182"]={{Date="2018-01-19";Text=[=[Only spells and abilities that target cards in graveyards will be affected. Spells and abilities that affect cards in graveyards without targeting them (such as Extract from Darkness) can still affect those cards.]=];}; {Date="2018-01-19";Text=[=[Silent Gravestone isn’t exiled until its activated ability resolves.]=];}; }; ["AER125"]={{Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; ["RIX115"]={{Date="2018-01-19";Text=[=[If creatures an opponent controls are dealt lethal damage at the same time that Silverclad Ferocidons is dealt damage, those creatures will be destroyed before that player chooses a permanent to sacrifice.]=];}; {Date="2018-01-19";Text=[=[When Silverclad Ferocidons’s triggered ability resolves, first the player whose turn it is (if that player is an opponent) chooses which permanent they will sacrifice, then each other opponent in turn order does the same, then all chosen permanents are sacrificed at the same time. Players will know choices made by earlier players when making their choices.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["HOU45"]={{Date="2017-07-14";Text=[=[For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.]=];}; {Date="2017-07-14";Text=[=[If a creature card with eternalize is put into your graveyard during your main phase, you’ll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an eternalize ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[Several cards have an eternalize cost that includes “Discard a card.” You can’t discard the card with eternalize to pay its own cost because the card has to be in your graveyard to begin activating its eternalize ability.]=];}; }; ["XLN78"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["RIX54"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["XLN79"]={{Date="2017-09-29";Text=[=[Siren Stormtamer’s activated ability can target a spell or ability that has multiple targets, as long as at least one of those targets is you or a creature you control.]=];}; }; ["XLN80"]={{Date="2017-09-29";Text=[=[Once the exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.]=];}; {Date="2017-09-29";Text=[=[The returned creature won’t be the target of any spells or abilities that targeted it before. Any spells that don’t target it, such as Star of Extinction, will still affect it.]=];}; {Date="2017-09-29";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2017-09-29";Text=[=[You’ll draw a card if the creature was a Pirate as it was exiled, even if it doesn’t return to the battlefield (most likely because it’s a token) or if it returns to the battlefield but isn’t a Pirate anymore (most likely because it’s copying something else).]=];}; }; ["DOM145"]={{Date="2018-04-27";Text=[=[Skizzik’s ability checks at each end step whether it was kicked while it was being cast. You don’t have to pay its kicker cost each turn (and can’t do so, even if you really want to kick it again).]=];}; }; ["XLN123"]={{Date="2017-09-29";Text=[=[You can’t cast Skulduggery unless you choose both a creature you control and a creature you don’t control as targets.]=];}; {Date="2017-09-29";Text=[=[If either target becomes illegal after you cast Skulduggery but before it resolves, the other is still affected as appropriate.]=];}; }; ["KLD233"]={{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["RIX21"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; ["AER46"]={{Date="2017-02-09";Text=[=[Skyship Plunderer’s triggered ability can target any permanent or player, regardless of which player was dealt combat damage.]=];}; {Date="2017-02-09";Text=[=[Skyship Plunderer’s triggered ability gives only one counter of each kind. It doesn’t double the number of each kind of counter. For example, if a creature has two +1/+1 counters and a charge counter on it, it gets one +1/+1 counter and one charge counter.]=];}; {Date="2017-02-09";Text=[=[To give a counter is to put a counter on a permanent or to have a player get a counter. Effects that interact with a player getting counters or counters being placed on permanents interact with Skyship Plunderer’s triggered ability.]=];}; }; ["KLD234"]={{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["KLD29"]={{Date="2016-09-20";Text=[=[If the target creature’s power becomes 2 or less before Skywhaler’s Shot resolves, the spell doesn’t resolve. The creature remains on the battlefield and you won’t scry 1.]=];}; }; ["RIX22"]={{Date="2018-01-19";Text=[=[Slaughter the Strong has each player choose any number of creatures and then checks that the total power of creatures each player chose this way is 4 or less. For example, you could save two 2/2 creatures, or a 1/1 and a 3/3 creature, but not all four of those creatures.]=];}; {Date="2018-01-19";Text=[=[If a creature’s power is somehow less than 0, it subtracts from the total power of the other creatures its controller chooses. This can cause creatures with power 5 or greater to survive.]=];}; {Date="2018-01-19";Text=[=[Starting with the player whose turn it is, each player in turn order chooses the appropriate number of creatures. Then the remaining creatures are sacrificed simultaneously. Players will know choices made by earlier players when making their choices.]=];}; }; ["XLN247"]={{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["XLN207"]={{Date="2017-09-29";Text=[=[If the target artifact or enchantment is an illegal target by the time Slice in Twain resolves, the entire spell doesn’t resolve. You won’t draw a card. If, on the other hand, the target is a legal target but isn’t destroyed (most likely because it has indestructible), you’ll draw a card.]=];}; }; ["DOM205"]={{Date="2018-04-27";Text=[=[If a Saproling you control dies at the same time as Slimefoot does, Slimefoot will deal damage and you’ll gain life.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, Slimefoot’s first ability causes the opposing team to lose 2 life and you to gain 1 life.]=];}; }; ["RIX55"]={{Date="2018-01-19";Text=[=[Once Slippery Scoundrel has become blocked, getting the city’s blessing won’t cause it to become unblocked.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; ["AER72"]={{Date="2017-02-09";Text=[=[If Sly Requisitioner is put into a graveyard at the same time as a nontoken artifact you control, its ability triggers.]=];}; {Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; ["KLD235"]={{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["XLN208"]={{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["RIX23"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; ["AER22"]={{Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; ["HOU22"]={{Date="2017-07-14";Text=[=[Solemnity doesn’t remove any counters players or permanents already have.]=];}; {Date="2017-07-14";Text=[=[Solemnity stops counters from being put on an artifact, creature, enchantment, or land as it enters the battlefield, as well as stopping counters from being put on them later.]=];}; {Date="2017-07-14";Text=[=[If the cost of an ability or an additional cost of a spell requires putting counters on an artifact, creature, enchantment, or land, that cost can’t be paid. If a resolving spell or ability says that a player may put counters on one of those objects, that player can’t choose to do so.]=];}; {Date="2017-07-14";Text=[=[If a replacement effect allows a player to modify or replace an event by putting counters on an artifact, creature, enchantment, or land, that player may apply that replacement effect. Counters won’t be put on the object, but if the original event is entirely replaced (such as by applying Soul-Scar Mage’s replacement effect), the original event won’t happen.]=];}; {Date="2017-07-14";Text=[=[If an artifact, creature, enchantment, or land would enter the battlefield with counters on it at the same time that Solemnity enters the battlefield, Solemnity doesn’t stop it from getting those counters.]=];}; {Date="2017-07-14";Text=[=[Damage from a source with wither has no effect on creatures. No -1/-1 counters are put on them, and no damage is marked on them. The damage is still dealt for purposes of effects that care about damage, such as lifelink.]=];}; {Date="2017-07-14";Text=[=[Damage from a source with infect has no effect on creatures or players. No -1/-1 counters are put on creatures, and no damage is marked on them. Players don’t get poison counters and they don’t lose life. The damage is still dealt for purposes of effects that care about damage, such as lifelink.]=];}; {Date="2017-07-14";Text=[=[Counters can be put on cards that aren't on the battlefield. Notably, suspended cards will still get time counters.]=];}; {Date="2017-07-14";Text=[=[If a creature with tribute is entering the battlefield, the chosen opponent can’t pay tribute even if they want to.]=];}; {Date="2017-07-14";Text=[=[While resolving a cumulative upkeep trigger of a permanent, you’ll fail to put a counter on that permanent, then you may pay for the age counters already on it. If it has no age counters on it, you may pay {0}.]=];}; }; ["HOU23"]={{Date="2017-07-14";Text=[=[If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn’t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.]=];}; }; ["DOM179"]={{Date="2018-04-27";Text=[=[Each of Song of Freyalise’s chapter abilities affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain abilities or get a +1/+1 counter.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["DOM231"]={{Date="2018-04-27";Text=[=[Whether the equipped creature is a Wizard is checked only as the ability resolves. If that creature has left the battlefield, use its last known information to determine if it was a Wizard.]=];}; {Date="2018-04-27";Text=[=[The equipped creature, not Sorcerer’s Wand, is the source of the damage-dealing ability and of the damage dealt.]=];}; }; ["XLN248"]={{Date="2017-09-29";Text=[=[You can choose any card name, even if that card doesn’t normally have an activated ability. You’re not limited to the names of cards you saw in the opponent’s hand.]=];}; {Date="2017-09-29";Text=[=[You can’t choose the name of a token unless that token has the same name as a card.]=];}; {Date="2017-09-29";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip and crew) are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the last ability of Sorcerous Spyglass.]=];}; {Date="2017-09-29";Text=[=[An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.]=];}; {Date="2017-09-29";Text=[=[Sorcerous Spyglass affects cards regardless of what zone they’re in. This includes cards in hand, cards in the graveyard, and exiled cards.]=];}; }; ["AKH148"]={{Date="2017-04-18";Text=[=[If an effect causes a creature you control to fight a creature an opponent controls, the damage is dealt simultaneously. For instance, if your 2/2 creature fights an opponent’s 4/4 creature, your creature will be dealt 4 damage and your opponent’s creature will have two -1/-1 counters put on it.]=];}; {Date="2017-04-18";Text=[=[If a spell or ability an opponent controls causes a source you control to deal noncombat damage to a creature an opponent controls, that damage will be replaced with -1/-1 counters.]=];}; {Date="2017-04-18";Text=[=[Soul-Scar Mage’s effect isn’t a prevention effect. Damage that can’t be prevented will be replaced with -1/-1 counters.]=];}; {Date="2017-04-18";Text=[=[If multiple prevention and/or replacement effects are trying to apply to the same damage, the controller of the creature that would be dealt damage chooses the order in which to apply them. As examples, an opponent could choose to apply the effect of Djeru’s Resolve and prevent the damage rather than put -1/-1 counters on it; or an opponent could choose to convert the damage to -1/-1 counters before Insult could double it, and then Insult’s effect won’t apply anymore.]=];}; }; ["AKH108"]={{Date="2017-04-18";Text=[=[Soulstinger’s second ability targets one creature to get all the counters. You can’t distribute the counters among multiple creatures.]=];}; }; ["KLD131"]={{Date="2016-09-20";Text=[=[You can’t cast Spark of Creativity without targeting a creature. If the creature becomes an illegal target for Spark of Creativity, none of its effects happen. You don’t exile the top card of your library.]=];}; {Date="2016-09-20";Text=[=[If a card in exile has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[If a land card is exiled this way, you can play that land card until end of turn if you have any available land plays.]=];}; {Date="2016-09-20";Text=[=[You must pay all costs to play the exiled card. You may pay alternative or additional costs. If the card has any mandatory additional costs, you must pay those.]=];}; {Date="2016-09-20";Text=[=[Spark of Creativity doesn’t change when you can play the exiled card. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.]=];}; }; ["DOM232"]={{Date="2018-04-27";Text=[=[If another creature is dealt lethal damage at the same time as Sparring Construct, Sparring Construct’s ability can’t put a +1/+1 counter on the other creature in time to save it.]=];}; }; ["KLD132"]={{Date="2016-09-20";Text=[=[Speedway Fanatic’s triggered ability triggers when it becomes tapped to activate a crew ability. Even if Speedway Fanatic leaves the battlefield before its triggered ability resolves, that Vehicle still gains haste until end of turn.]=];}; }; ["XLN82"]={{Date="2017-09-29";Text=[=[For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s converted mana cost.]=];}; {Date="2017-09-29";Text=[=[You may target a spell that can’t be countered. When Spell Swindle resolves, the target spell will be unaffected, but you’ll still get Treasures.]=];}; }; ["HOU46"]={{Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; ["RIX24"]={{Date="2018-01-19";Text=[=[If multiple effects say that an opponent can’t cast instant or sorcery spells during that player’s next turn, they all apply to the same turn.]=];}; }; ["AKH188"]={{Date="2011-09-22";Text=[=[Spidery Grasp can target a creature that’s already untapped. It will still get +2/+4 and gain reach.]=];}; }; ["AER136"]={{Date="2017-02-09";Text=[=[Spire Patrol’s ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.]=];}; }; ["RIX57"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; ["KLD249"]={{Date="2016-09-20";Text=[=[If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.]=];}; {Date="2016-09-20";Text=[=[If one of these lands enters the battlefield at the same time as one or more other lands (due to Oblivion Sower or Warp World, perhaps), it doesn’t take those lands into consideration when determining how many other lands you control.]=];}; }; ["XLN249b"]={{Date="2017-09-29";Text=[=[Removing a creature from combat doesn’t change the fact that it attacked, even though it’s no longer an attacking creature. Notably, raid abilities will still be satisfied if every attacking creature is removed from combat.]=];}; }; ["KLD133"]={{Date="2016-09-20";Text=[=[This is a triggered ability, not an activated ability. It doesn’t allow you to tap Spireside Infiltrator whenever you want; rather, you need some other way of tapping it, such as by attacking.]=];}; {Date="2016-09-20";Text=[=[For the ability to trigger, Spireside Infiltrator has to actually change from untapped to tapped. If an effect attempts to tap it, but it was already tapped at the time, this ability won’t trigger.]=];}; }; ["AKH109"]={{Date="2017-04-18";Text=[=[You choose how the counters will be distributed as you cast Splendid Agony. Each target creature must be assigned at least one counter.]=];}; {Date="2017-04-18";Text=[=[If one of two target creatures becomes an illegal target in response to Splendid Agony, the -1/-1 counter that would have been put on that creature is lost. It can’t be put on the legal target.]=];}; }; ["KLD134"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["DOM181"]={{Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a Fungus or Saproling creature you control may become lethal if Sporecrown Thallid leaves the battlefield during that turn.]=];}; {Date="2018-04-27";Text=[=[If a creature is somehow both a Fungus and a Saproling, Sporecrown Thallid’s ability gives it only +1/+1.]=];}; }; ["AKH219a"]={{Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["DOM146"]={{Date="2018-04-27";Text=[=[Squee’s ability doesn’t prevent you from casting Squee from any other zone.]=];}; {Date="2018-04-27";Text=[=[You must follow the normal timing permissions and restrictions and pay its cost to cast Squee from your graveyard or from exile.]=];}; }; ["RIX25"]={{Date="2018-01-19";Text=[=[You need a creature for Squire’s Devotion to target as you cast it. There’s no way to have it enter the battlefield attached to the Vampire token it’ll create.]=];}; {Date="2018-01-19";Text=[=[If the creature this Aura would enchant is an illegal target by the time Squire’s Devotion tries to resolve, the Aura spell doesn’t resolve. It won’t enter the battlefield, so its ability won’t trigger.]=];}; }; ["AER23"]={{Date="2017-02-09";Text=[=[Sram’s triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; }; ["AER24"]={{Date="2017-02-09";Text=[=[A card’s converted mana cost is determined solely by the mana symbols printed in its upper right corner. The converted mana cost is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has converted mana cost 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a converted mana cost of 0.]=];}; {Date="2017-02-09";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-02-09";Text=[=[Effects that allow you to “cast” a card don’t allow you to play a land card.]=];}; {Date="2017-02-09";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, you must pay those to cast the card.]=];}; {Date="2017-02-09";Text=[=[While you’re casting your free spell, the Expertise spell is still on the stack. It will be put into its owner’s graveyard after the free spell is cast. The free spell can’t target the Expertise card in your graveyard. It can target the Expertise spell on the stack, but the Expertise spell will become an illegal target before the free spell resolves.]=];}; {Date="2017-02-09";Text=[=[Any triggered abilities that trigger while performing the Expertise spell’s first effect won’t be put onto the stack until after you’re done casting your free spell. They’re put onto the stack at the same time as any abilities that triggered while casting that spell regardless of the order in which those abilities triggered.]=];}; {Date="2017-04-18";Text=[=[The converted mana cost of a split card is determined by the combined mana cost of its two halves. If an expertise spell allows you to cast a split card, you may cast either half or, if that split card has fuse, both halves.]=];}; }; ["RIX116"]={{Date="2018-01-19";Text=[=[If it’s the turn Stampeding Horncrest comes under your control, and it loses haste after being declared as an attacker, it will continue to attack. It won’t be removed from combat. On the other hand, if it loses haste before your declare attackers step, it won’t be able to attack.]=];}; }; ["AKH215a"]={{Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["KLD135"]={{Date="2016-09-20";Text=[=[Vehicles you control become artifact creatures and then also get +2/+0.]=];}; {Date="2016-09-20";Text=[=[The set of Vehicles and creatures affected by Start Your Engines is determined as the spell resolves. Creatures you begin to control later in the turn won’t get +2/+0, and Vehicles you begin to control later in the turn won’t automatically become creatures and won’t get +2/+0.]=];}; }; ["XLN39"]={{Date="2017-09-29";Text=[=[Tapping an attacking or blocking creature doesn’t remove it from combat. If the target of Steadfast Armasaur’s ability survives the damage, Steadfast Armasaur will deal combat damage to and be dealt combat damage by that creature as normal.]=];}; {Date="2017-09-29";Text=[=[If Steadfast Armasaur is no longer on the battlefield as its ability resolves, use its toughness as it last existed on the battlefield to determine how damage is dealt.]=];}; }; ["HOU24"]={{Date="2017-07-14";Text=[=[For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.]=];}; {Date="2017-07-14";Text=[=[If a creature card with eternalize is put into your graveyard during your main phase, you’ll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an eternalize ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; }; ["DOM182"]={{Date="2018-04-27";Text=[=[Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.]=];}; }; ["HOU25"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-07-14";Text=[=[Some cards in the Hour of Devastation set let you exert a creature as a cost to activate one of its abilities. You can exert it to pay that cost even if you’ve already exerted it earlier in the turn. Exerting it multiple times will keep it tapped only during your next untap step.]=];}; }; ["AKH110"]={{Date="2017-04-18";Text=[=[Some cards with cycling have an ability that triggers when you cycle them. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.]=];}; {Date="2017-04-18";Text=[=[You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability doesn’t resolve (due to being countered with Disallow, for example, or if the triggered ability’s targets have become illegal), the other ability will still resolve.]=];}; }; ["XLN83"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["XLN162"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["XLN163"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["XLN84"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["RIX117"]={{Date="2018-01-19";Text=[=[If Storm Fleet Swashbuckler gains double strike after it has dealt regular combat damage, it won’t go back and deal first-strike combat damage. On the other hand, if it gains first strike somehow and then it gains double strike after dealing first-strike combat damage, it will also deal regular combat damage.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; ["XLN85"]={{Date="2017-09-29";Text=[=[Storm Sculptor’s last ability doesn’t target the creature you’ll return to hand. You choose one as the ability resolves. No player may take actions between the time you choose a creature to return and the time you do so.]=];}; {Date="2017-09-29";Text=[=[Storm Sculptor’s last ability isn’t optional. If Storm Sculptor is the only creature you control when the ability resolves, you’ll have to return it to its owner’s hand.]=];}; }; ["RIX173a"]={{Date="2018-01-19";Text=[=[Storm the Vault’s first ability can trigger more than once in a turn if creatures you control deal combat damage at different times in a turn (most likely because one or more has first strike) or if creatures you control deal combat damage to more than one player at once.]=];}; {Date="2018-01-19";Text=[=[The last ability of Storm the Vault doesn’t trigger if you don’t control five or more artifacts as your end step begins. If it does trigger but you don’t control five or more artifacts as it resolves, it does nothing.]=];}; {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, if you control more than one creature that can attack, you attack different opponents so that Storm the Vault’s first ability triggers twice.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["HOU47"]={{Date="2009-10-01";Text=[=[If there are fewer than three cards in your library, you look at all of them, put one of them into your hand, and put the rest into your graveyard.]=];}; }; ["RIX183"]={{Date="2018-01-19";Text=[=[If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won’t be able to attack that turn. This means that you can’t use one Strider Harness to allow two new creatures to attack in the same turn.]=];}; }; ["HOU151a"]={{Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; ["XLN165"]={{Date="2017-09-29";Text=[=[Casting Sunbird’s Invocation won’t cause its own ability to trigger.]=];}; {Date="2017-09-29";Text=[=[The ability of Sunbird’s Invocation resolves before the spell that caused it to trigger. It will resolve even if that spell is countered. If you cast a spell as part of the resolution of the ability, that spell resolves before the spell that caused the ability to trigger.]=];}; {Date="2017-09-29";Text=[=[For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s converted mana cost.]=];}; {Date="2017-09-29";Text=[=[If the spell’s converted mana cost is 0, you do nothing as the ability of Sunbird’s Invocation resolves.]=];}; {Date="2017-09-29";Text=[=[If a revealed card in your library has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-09-29";Text=[=[If you cast one of the revealed cards, you do so as part of the resolution of the triggered ability. You can’t wait to cast it later in the turn. Timing permissions based on the card’s type are ignored, but other restrictions (such as “Cast [this card] only during combat”) are not.]=];}; {Date="2017-09-29";Text=[=[If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Costly Plunder, those must be paid to cast the card.]=];}; {Date="2017-09-29";Text=[=[The converted mana cost of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves. The converted mana cost of the resulting spell is based only on the half you cast.]=];}; }; ["RIX27"]={{Date="2018-01-19";Text=[=[Gaining vigilance any time after the moment you choose to attack with Sun-Crested Pterodon won’t cause it to become untapped, and losing vigilance after that time won’t cause it to become tapped.]=];}; }; ["XLN164"]={{Date="2017-09-29";Text=[=[If your life total is brought to 0 or less at the same time that Sun-Crowned Hunters is dealt damage, you lose the game before its enrage ability resolves.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["XLN257"]={{Date="2009-10-01";Text=[=[This checks for lands you control with the land type Forest or Plains, not for lands named Forest or Plains. The lands it checks for don’t have to be basic lands. For example, if you control Hallowed Fountain (a nonbasic land with the land types Plains and Island), Sunpetal Grove will enter the battlefield untapped.]=];}; {Date="2009-10-01";Text=[=[As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).]=];}; }; ["XLN40"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["AKH249"]={{Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; }; ["HOU26"]={{Date="2017-07-14";Text=[=[The amount of life you gain is determined as Sunscourge Champion’s triggered ability resolves. Players may respond to the ability by attempting to change its power.]=];}; {Date="2017-07-14";Text=[=[If Sunscourge Champion leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine how much life to gain. If that number is negative, you don’t gain any life and you don’t lose any life.]=];}; {Date="2017-07-14";Text=[=[For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.]=];}; {Date="2017-07-14";Text=[=[If a creature card with eternalize is put into your graveyard during your main phase, you’ll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an eternalize ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; {Date="2017-07-14";Text=[=[Several cards have an eternalize cost that includes “Discard a card.” You can’t discard the card with eternalize to pay its own cost because the card has to be in your graveyard to begin activating its eternalize ability.]=];}; }; ["AKH111"]={{Date="2018-03-16";Text=[=[Supernatural Stamina’s effect works only once. If the targeted creature dies and is then returned to the battlefield, it’s considered to be a new creature. If that new creature dies, it won’t come back a second time.]=];}; }; ["AKH30"]={{Date="2017-04-18";Text=[=[If you don’t control a tapped creature as Supply Caravan enters the battlefield, its ability doesn’t trigger, even if you can tap a creature right away. If you control no tapped creatures as the ability resolves, nothing happens.]=];}; {Date="2017-04-18";Text=[=[If an effect causes Supply Caravan to enter the battlefield tapped, it will satisfy its own triggered ability.]=];}; }; ["HOU151b"]={{Date="2017-07-14";Text=[=[If a player has no cards in their graveyard when Survive resolves, that player just shuffles their library.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["HOU184"]={{Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[To activate the last ability, you may tap any untapped creature you control, including one you haven’t controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn’t use {Tap} [the tap symbol].)]=];}; }; ["HOU50"]={{Date="2017-07-14";Text=[=[Swarm Intelligence can copy any instant or sorcery spell, not just one with targets.]=];}; {Date="2017-07-14";Text=[=[Swarm Intelligence can copy the spell even if it’s countered before Swarm Intelligence’s triggered ability resolves.]=];}; {Date="2017-07-14";Text=[=[The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell (such as Swarm Intelligence’s own ability) won’t trigger.]=];}; {Date="2017-07-14";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];}; {Date="2017-07-14";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.]=];}; {Date="2017-07-14";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast (like Torment of Hailfire does), the copy will have the same value of X.]=];}; {Date="2017-07-14";Text=[=[If the spell has damage divided as it was cast (like Chandra’s Pyrohelix), the division can’t be changed (although the targets receiving that damage still can).]=];}; {Date="2017-07-14";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];}; }; ["AER100"]={{Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; ["XLN126"]={{Date="2017-09-29";Text=[=[You reveal all three cards before opponents choose whether to pay life for any of them.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, each opponent in turn order chooses whether to pay life for one card before proceeding to the next card. You choose the order to perform this process for the cards, but opponents may discuss them before making any choices. Opponents will then know choices made by earlier opponents when making their choices.]=];}; }; ["DOM183"]={{Date="2018-04-27";Text=[=[Sylvan Awakening doesn’t untap any of the lands that become creatures.]=];}; {Date="2018-04-27";Text=[=[Sylvan Awakening affects only lands you control at the time it resolves. Lands you begin to control before your next turn won’t become creatures.]=];}; {Date="2018-04-27";Text=[=[The lands affected by Sylvan Awakening stop being creatures as your next untap step begins, before you untap your permanents. If this causes any state-based actions to become applicable, or if any abilities trigger, those are handled during your upkeep.]=];}; }; ["AKH190"]={{Date="2017-04-18";Text=[=[You can cast Synchronized Strike with two, one, or zero targets.]=];}; {Date="2017-04-18";Text=[=[Synchronized Strike can target an untapped creature. It will still get +2/+2.]=];}; {Date="2017-04-18";Text=[=[If Synchronized Strike targets two creatures and one becomes an illegal target before it resolves, the remaining target creature will still be untapped and get +2/+2.]=];}; {Date="2017-04-18";Text=[=[You can’t target the same creature twice to have it get +4/+4.]=];}; }; ["AKH31"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["AKH72"]={{Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; ["AER47"]={{Date="2017-02-09";Text=[=[Take into Custody can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.]=];}; }; ["AKH278"]={{Date="2017-04-18";Text=[=[If your life total is brought to 0 or less at the same time that Tattered Mummy is dealt lethal damage, you lose the game before its triggered ability goes on the stack.]=];}; {Date="2017-04-18";Text=[=[In a Two-Headed Giant game, the triggered ability of Tattered Mummy causes the opposing team to lose 4 life.]=];}; }; ["DOM207"]={{Date="2018-04-27";Text=[=[You don’t decide which two lands to untap until the next end step.]=];}; {Date="2018-04-27";Text=[=[You choose the target for the triggered ability of Teferi’s emblem after you’ve seen the card you drew.]=];}; {Date="2018-06-08";Text=[=[You can’t choose to untap a permanent that’s already untapped. If you control no tapped lands while Teferi’s delayed triggered ability is resolving, you must untap lands another player controls if able.]=];}; }; ["AKH207"]={{Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; ["XLN86"]={{Date="2017-09-29";Text=[=[Tempest Caller’s ability targets only the player. Creatures with hexproof that player controls will be tapped as that ability resolves.]=];}; }; ["DOM68"]={{Date="2018-04-27";Text=[=[Tempest Djinn’s ability that modifies its power applies only while it’s on the battlefield. In all other zones, it’s a 0/4 creature card.]=];}; }; ["RIX28"]={{Date="2018-01-19";Text=[=[Combat damage can be assigned to other Dinosaurs you control as normal, but most of that damage will be prevented. For example, if a 3/3 Dinosaur you control blocks a 5/5 creature with trample, the attacking player may assign 2 of that creature’s combat damage to the player or planeswalker it’s attacking and Temple Altisaur will prevent 2 of the 3 damage assigned to the defending Dinosaur.]=];}; {Date="2018-01-19";Text=[=[If multiple sources would deal damage to another Dinosaur you control, all but 1 damage from each of those sources is prevented.]=];}; {Date="2018-01-19";Text=[=[The effects of two Temple Altisaurs won’t reduce the damage from one source below 1 damage.]=];}; {Date="2018-01-19";Text=[=[If multiple replacement and/or prevention effects could apply to a Dinosaur you control, you choose the order in which to apply those effects. For example, if another effect will prevent 1 damage that would be dealt to a Dinosaur, you may apply Temple Altisaur’s effect to prevent all but 1 of that damage and then apply the other effect to prevent that 1 damage.]=];}; }; ["XLN90b"]={{Date="2017-09-29";Text=[=[Once you’ve announced the last ability of Temple of Aclazotz, it’s too late for anyone to interrupt you by trying to remove the creature you sacrifice.]=];}; {Date="2017-09-29";Text=[=[For the last ability of Temple of Aclazotz, use the creature’s toughness as it last existed on the battlefield to determine how much life you gain.]=];}; }; ["DOM271"]={{Date="2018-04-27";Text=[=[Whether you control an artifact is checked only after returning the target creature to its owner’s hand. If the target creature is the only artifact you control, you won’t draw a card.]=];}; {Date="2018-04-27";Text=[=[If the target creature is an illegal target by the time Temporal Machinations tries to resolve, the spell doesn’t resolve. You won’t draw a card.]=];}; }; ["HOU136"]={{Date="2017-07-14";Text=[=[A creature with a -1/-1 counter on it controlled by any player satisfies Tenacious Hunter’s ability.]=];}; {Date="2017-07-14";Text=[=[If Tenacious Hunter loses vigilance after attacking, it will remain untapped.]=];}; }; ["RIX147"]={{Date="2018-01-19";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a Saproling you control may become lethal if Tendershoot Dryad leaves the battlefield during that turn.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; ["KLD272"]={{Date="2016-09-20";Text=[=[This card’s printing in Nissa’s Kaladesh Planeswalker Deck has an incorrect artist credit. The correct artist is Magali Villeneuve.]=];}; }; ["DOM184"]={{Date="2018-04-27";Text=[=[If Territorial Allosaurus isn’t on the battlefield as its triggered ability resolves, or if the target of that ability is illegal, no creature will deal or be dealt damage.]=];}; {Date="2018-04-27";Text=[=[Territorial Allosaurus’s ability can target another creature you control (such as a Dinosaur with an enrage ability). If you kicked it but your opponent controls no creatures that are legal targets, the ability must target another one of your creatures. Plan carefully before kicking Dinosaurs.]=];}; }; ["KLD136"]={{Date="2016-09-20";Text=[=[If you get multiple {E} at once, Territorial Gorger only gets +2/+2 once, not +2/+2 per {E}. If you get multiple {E} at different times, it triggers once each time.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["DOM36"]={{Date="2018-04-27";Text=[=[If the mana cost of a card in your graveyard includes {X}, X is considered to be 0.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["DOM69"]={{Date="2018-04-27";Text=[=[Once a creature you control has been blocked, changing its power to 1 or less won’t cause it to become unblocked. Changing its toughness to 1 won’t cause it to become unblocked, and changing its toughness to less than 1 will cause it to die.]=];}; }; ["RIX86"]={{Date="2018-01-19";Text=[=[You can activate Tetzimoc’s activated ability more than once during your turn.]=];}; {Date="2018-01-19";Text=[=[Tetzimoc’s triggered ability doesn’t care how a prey counter got onto a creature an opponent controls or whose Tetzimoc put that counter on the creature. Tetzimoc is happy to eat all the opponent’s prey it can see.]=];}; }; ["AER137"]={{Date="2017-02-09";Text=[=[The value of X for Tezzeret’s second ability is determined only as the ability resolves. It won’t change later in the turn if the number of artifacts you control changes.]=];}; {Date="2017-02-09";Text=[=[The effect of the emblem’s triggered ability lasts indefinitely.]=];}; {Date="2017-02-09";Text=[=[An artifact that becomes a creature due to the emblem’s ability can’t attack unless you’ve controlled it continuously since your turn began. It doesn’t matter whether or not it was a creature at that time.]=];}; {Date="2017-02-09";Text=[=[An artifact creature targeted by the emblem’s ability becomes 5/5 instead of its normal power and toughness.]=];}; {Date="2017-02-09";Text=[=[A Vehicle targeted by the emblem’s ability becomes a 5/5 creature. Crewing it won’t change its power and toughness.]=];}; {Date="2017-02-09";Text=[=[If an Equipment becomes a creature, it becomes unattached and it can’t be attached to a creature.]=];}; }; ["AER190"]={{Date="2017-02-09";Text=[=[If you don’t have an artifact card in your library while resolving Tezzeret’s first ability, you’ll reveal your library and then randomize it.]=];}; {Date="2017-02-09";Text=[=[The effect of Tezzeret’s third ability lasts indefinitely.]=];}; }; ["KLD65"]={{Date="2016-09-20";Text=[=[No player may take actions between the time you draw three cards and the time you discard. Notably, you can’t try to get an artifact onto the battlefield using the three cards you drew to avoid discarding.]=];}; }; ["AER191"]={{Date="2017-02-09";Text=[=[If the target creature becomes an illegal target for Tezzeret’s Betrayal, the spell won’t resolve and none of its effects will happen. You won’t search for Tezzeret, Master of Metal.]=];}; }; ["AER138"]={{Date="2017-02-09";Text=[=[An artifact that becomes a creature due to Tezzeret’s Touch can’t attack unless you’ve controlled it continuously since your turn began. It doesn’t matter whether or not it was a creature at that time.]=];}; {Date="2017-02-09";Text=[=[An artifact creature enchanted by Tezzeret’s Touch becomes 5/5 instead of its normal power and toughness.]=];}; {Date="2017-02-09";Text=[=[A Vehicle enchanted by Tezzeret’s Touch becomes a 5/5 creature. Crewing it won’t change its power and toughness.]=];}; {Date="2017-02-09";Text=[=[If the enchanted artifact is an Equipment, it becomes unattached and it can’t be attached to anything for as long as it remains a creature.]=];}; {Date="2017-02-09";Text=[=[If Tezzeret’s Touch becomes unattached from an artifact that’s attacking or blocking, that artifact will be removed from combat unless it’s normally a creature or another effect such as a crew ability is also making it a creature.]=];}; }; ["DOM107"]={{Date="2018-04-27";Text=[=[You can sacrifice Thallid Soothsayer to pay the cost for its own ability.]=];}; }; ["XLN249a"]={{Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["DOM42"]={{Date="2018-04-27";Text=[=[The final chapter ability of The Antiquities War affects only artifacts you control at the time it resolves. Artifacts you begin to control later in the turn won’t become 5/5 creatures.]=];}; {Date="2018-04-27";Text=[=[The final chapter ability of The Antiquities War overwrites an artifact creature’s normal base power and toughness and all previous effects that set an artifact creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.]=];}; {Date="2018-04-27";Text=[=[Effects that modify an artifact creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.]=];}; {Date="2018-04-27";Text=[=[If The Antiquities War somehow becomes an artifact enchantment prior to resolving its final chapter ability, it will become a 5/5 Saga artifact enchantment creature, and will then be sacrificed after that ability resolves.]=];}; {Date="2018-04-27";Text=[=[An Equipment that becomes an artifact creature becomes unattached if it’s attached to a creature. Its equip ability can be activated, but it won’t become attached to the target creature.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["DOM90"]={{Date="2018-04-27";Text=[=[When the first chapter ability of The Eldest Reborn resolves, the next opponent in turn order (or, if it’s an opponent’s turn, that opponent) chooses a creature or planeswalker they control, then each other opponent in turn order (if any) does the same. All chosen permanents are then sacrificed at the same time. Players will know the choices made by earlier players when making their choices.]=];}; {Date="2018-04-27";Text=[=[When the second chapter ability of The Eldest Reborn resolves, the next opponent in turn order (or, if it’s an opponent’s turn, that opponent) chooses a card in hand without revealing it, then each other opponent in turn order (if any) does the same. All chosen cards are then discarded at the same time.]=];}; {Date="2018-04-27";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanent you control from The Eldest Reborn’s final chapter ability is exiled.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["DOM122"]={{Date="2018-04-27";Text=[=[While resolving The First Eruption’s final chapter ability, you must sacrifice one Mountain if able. You can’t sacrifice multiple Mountains to deal more damage.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["DOM123"]={{Date="2018-04-27";Text=[=[If multiple replacement effects would modify how damage would be dealt, the player being dealt damage (or the controller of the permanent being dealt damage) chooses the order in which to apply those effects.]=];}; {Date="2018-04-27";Text=[=[If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control simultaneously, divide the original amount before adding 2. For example, if you attack with a 5/5 red creature with trample and your opponent blocks with a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then modified to 4 and 5, respectively.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["RIX180"]={{Date="2018-01-19";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; }; ["HOU139"]={{Date="2017-07-14";Text=[=[If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” The Locust God’s first triggered ability won’t trigger.]=];}; {Date="2017-07-14";Text=[=[If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.]=];}; {Date="2017-07-14";Text=[=[The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn’s end step (for example, during combat), it will be returned to its owner’s hand at the beginning of that turn’s end step.]=];}; }; ["DOM173"]={{Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["DOM57"]={{Date="2018-04-27";Text=[=[The Mirari Conjecture’s final chapter ability copies any instant or sorcery spell you cast, not just those with targets.]=];}; {Date="2018-04-27";Text=[=[The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];}; {Date="2018-04-27";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];}; {Date="2018-04-27";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.]=];}; {Date="2018-04-27";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast (like Jaya’s Immolating Inferno does), the copy will have the same value of X.]=];}; {Date="2018-04-27";Text=[=[If the spell has damage divided as it was cast (like Fight with Fire does when kicked), the division can’t be changed (although the targets receiving that damage still can).]=];}; {Date="2018-04-27";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["HOU145"]={{Date="2017-07-14";Text=[=[The number of Zombies you control is counted as The Scarab God’s first ability resolves. Players can try to change that number in response to the ability (perhaps by activating its second ability).]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics it specifically modifies. It doesn’t copy any information about the object the card was before it was put into its owner’s graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie instead of its other types (unlike Zombies created by an eternalize ability) and is black instead of its other colors. Its power and toughness are 4/4. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[Unlike the tokens created by an eternalize ability, this token has the mana cost and thus converted mana cost of the card it’s copying.]=];}; {Date="2017-07-14";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; {Date="2017-07-14";Text=[=[In a Two-Headed Giant game, The Scarab God’s first ability causes the opposing team to lose life equal to twice the number of Zombies you control, although you scry only equal to the number of Zombies you control.]=];}; {Date="2017-07-14";Text=[=[If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.]=];}; {Date="2017-07-14";Text=[=[The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn’s end step (for example, during combat), it will be returned to its owner’s hand at the beginning of that turn’s end step.]=];}; }; ["HOU146"]={{Date="2017-07-14";Text=[=[You’ll draw only one card when a creature with more than one -1/-1 counter on it dies.]=];}; {Date="2017-07-14";Text=[=[If a creature with a -1/-1 counter on it dies at the same time as The Scorpion God does, you’ll draw a card. The same is true if The Scorpion God dies with a -1/-1 counter on it.]=];}; {Date="2017-07-14";Text=[=[If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.]=];}; {Date="2017-07-14";Text=[=[The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn’s end step (for example, during combat), it will be returned to its owner’s hand at the beginning of that turn’s end step.]=];}; }; ["AER25"]={{Date="2017-02-09";Text=[=[If Thopter Arrest leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.]=];}; {Date="2017-02-09";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];}; {Date="2017-02-09";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2017-02-09";Text=[=[The exiled card returns to the battlefield immediately after Thopter Arrest leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];}; {Date="2017-02-09";Text=[=[In a multiplayer game, if Thopter Arrest’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];}; }; ["DOM185"]={{Date="2018-04-27";Text=[=[You can decide to assign damage to the defending player or planeswalker even if the blocking creature has protection from green or damage preventing effects on it.]=];}; {Date="2018-04-27";Text=[=[When assigning combat damage, you choose whether you want to assign all damage to blocking creatures, or if you want to assign all of it to the player or planeswalker this creature is attacking. You can’t split the damage assignment between them.]=];}; {Date="2018-04-27";Text=[=[If blocked by a creature with banding, the defending player decides whether or not the damage is assigned “as though it weren’t blocked”.]=];}; {Date="2018-04-27";Text=[=[You can decide to assign damage to the defending player or planeswalker even if the blocking creature has protection from green or damage preventing effects on it.]=];}; {Date="2018-04-27";Text=[=[When assigning combat damage, you choose whether you want to assign all damage to blocking creatures, or if you want to assign all of it to the player or planeswalker this creature is attacking. You can’t split the damage assignment between them.]=];}; {Date="2018-04-27";Text=[=[If blocked by a creature with banding, the defending player decides whether or not the damage is assigned “as though it weren’t blocked”.]=];}; }; ["DOM233"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["AKH150"]={{Date="2018-03-16";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to Thresher Lizard while you have one or fewer cards in hand may become lethal if cards are put into your hand during that turn.]=];}; }; ["KLD138"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; ["KLD31"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; ["KLD102"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; ["KLD171"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; ["KLD66"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; ["AKH237"]={{Date="2017-04-18";Text=[=[Throne of the God-Pharaoh’s ability triggers at the beginning of each of your end steps, even if you control no tapped creatures. The number of tapped creatures you control is checked as the ability resolves.]=];}; {Date="2017-04-18";Text=[=[If other abilities trigger at the beginning of your end step, first those controlled by your opponents resolve, then yours resolve. Each player orders their triggers in any order.]=];}; {Date="2017-04-18";Text=[=[In a Two-Headed Giant game, the triggered ability of Throne of the God-Pharaoh causes the opposing team to lose life equal to twice the number of tapped creatures you control. Tapped creatures your teammate controls aren’t counted.]=];}; }; ["RIX149"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["DOM208"]={{Date="2018-04-27";Text=[=[Tiana’s last ability triggers and creates a delayed triggered ability that will let you return the Aura or Equipment during the next end step. It will do so even if Tiana leaves the battlefield before the next end step.]=];}; {Date="2018-04-27";Text=[=[If an Aura you control is put into a graveyard immediately after Tiana leaves the battlefield, most likely because Tiana left the battlefield but the Aura was put into the graveyard as a state-based action after it found itself not attached to anything, Tiana’s last ability won’t trigger.]=];}; {Date="2018-04-27";Text=[=[If an Aura or Equipment you control is put into a graveyard at the same time as Tiana is, most likely because an effect destroyed all nonland permanents, you’ll be able to return it to its owner’s hand at the beginning of the next end step.]=];}; {Date="2018-04-27";Text=[=[If an Aura or Equipment is put into your graveyard during an end step, you’ll be able to return it during the next end step, not the current one.]=];}; {Date="2018-04-27";Text=[=[If an Aura or Equipment leaves the graveyard after triggering Tiana’s last ability, it won’t be returned to its owner’s hand as the delayed triggered ability resolves.]=];}; }; ["KLD103"]={{Date="2016-09-20";Text=[=[If the target creature becomes an illegal target before Tidy Conclusion resolves, the spell doesn’t resolve. You don’t gain any life.]=];}; {Date="2016-09-20";Text=[=[The number of artifacts you control is counted only as Tidy Conclusion resolves, after the creature is destroyed. For example, if you destroy a Fairgrounds Warden that exiled your artifact creature, the artifact creature will return and then be counted when determining how many artifacts you control.]=];}; }; ["XLN169"]={{Date="2017-09-29";Text=[=[If you don’t control a Dinosaur as Tilonalli’s Knight attacks, its ability won’t trigger at all. If you don’t control a Dinosaur as the ability of Tilonalli’s Knight resolves, that ability has no effect.]=];}; {Date="2017-09-29";Text=[=[Once the ability of Tilonalli’s Knight resolves while you control one or more Dinosaurs, Tilonalli’s Knight gets +1/+1 for the rest of the turn even if you no longer control a Dinosaur later in the turn.]=];}; }; ["XLN170"]={{Date="2017-09-29";Text=[=[If the target of the ability of Tilonalli’s Skinshifter becomes an illegal target, Tilonalli’s Skinshifter won’t become a copy of anything. It will remain a 0/1 attacking creature.]=];}; {Date="2017-09-29";Text=[=[Tilonalli’s Skinshifter copies the printed values of the target creature, plus any copy effects that have been applied to it. It won’t copy counters on that creature or effects that have changed its power, toughness, types, color, or so on.]=];}; {Date="2017-09-29";Text=[=[Notably, Tilonalli’s Skinshifter won’t copy effects that make a noncreature permanent become a creature. If this causes Tilonalli’s Skinshifter to stop being a creature, it’s removed from combat.]=];}; {Date="2017-09-29";Text=[=[If Tilonalli’s Skinshifter copies a creature that’s copying something else, it will become whatever the target is copying.]=];}; {Date="2017-09-29";Text=[=[If an effect from a resolving spell or ability, such as that of Rallying Roar, begins to apply to Tilonalli’s Skinshifter before it becomes a copy of another creature, that effect will continue to apply.]=];}; {Date="2017-09-29";Text=[=[Because attackers have already been declared, any abilities Tilonalli’s Skinshifter copies that trigger when it or other creatures attack won’t trigger.]=];}; {Date="2017-09-29";Text=[=[Once the ability of Tilonalli’s Skinshifter resolves, its new characteristics don’t change if the characteristics of the copied creature change or if the copied creature leaves the battlefield.]=];}; {Date="2017-09-29";Text=[=[Tilonalli’s Skinshifter remains a copy of the creature through the end step. Damage is removed from it at the same time that it stops being a copy.]=];}; }; ["RIX121"]={{Date="2018-01-19";Text=[=[As each Elemental token enters the battlefield, you choose which opponent or opposing planeswalker it’s attacking. It doesn’t have to attack the same player or planeswalker that Tilonalli’s Summoner is attacking.]=];}; {Date="2018-01-19";Text=[=[Whether you have the city’s blessing is checked only as the delayed triggered ability resolves during the end step. The tokens you create can help you ascend.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards have triggered abilities that check if you have the city’s blessing, but don’t use an intervening “if” clause. These abilities trigger regardless of whether you have the city’s blessing and check whether you do only as they resolve.]=];}; }; ["DOM70"]={{Date="2018-04-27";Text=[=[The effects of Time of Ice’s first two chapter abilities expire if you lose control of it, even if you immediately regain control of it or cast another Time of Ice.]=];}; {Date="2018-04-27";Text=[=[The effect of Time of Ice’s final chapter ability returns creatures that are tapped for any reason, not just those tapped by Time of Ice.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["AKH33"]={{Date="2017-04-18";Text=[=[Time to Reflect can target a creature that’s currently blocking or being blocked by a Zombie, or one that blocked or was blocked by a Zombie earlier in the turn.]=];}; {Date="2017-04-18";Text=[=[Time to Reflect only cares that the second creature was a Zombie at the moment it blocked or became blocked by the target creature. If that Zombie has become a non-Zombie creature or left the battlefield, Time to Reflect can still target the first creature.]=];}; }; ["RIX59"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; }; ["XLN230"]={{Date="2017-09-29";Text=[=[The number of creatures you control is counted only as Tishana’s last ability resolves. If Tishana is still on the battlefield, it’ll count itself.]=];}; {Date="2017-09-29";Text=[=[If Tishana enters the battlefield while you have no cards in hand, it will be put into your graveyard for having 0 toughness before its triggered ability resolves.]=];}; {Date="2017-09-29";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the damage Tishana takes during combat may become lethal if cards leave your hand later in the turn, such as by casting them in your postcombat main phase.]=];}; }; ["XLN211"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["XLN42"]={{Date="2017-09-29";Text=[=[Triggered abilities use the word “when,” “whenever,” or “at.” They’re usually written as “[Trigger condition], [effect].”]=];}; {Date="2017-09-29";Text=[=[Replacement effects, such as a permanent entering the battlefield tapped or with counters on it, are unaffected. Abilities that apply “as [this creature] enters the battlefield” are replacement effects.]=];}; {Date="2017-09-29";Text=[=[Tocatli Honor Guard’s ability stops a creature’s own enters-the-battlefield triggered abilities as well as other triggered abilities that would trigger when a creature enters the battlefield. This includes abilities that would trigger when Tocatli Honor Guard itself enters the battlefield.]=];}; {Date="2017-09-29";Text=[=[The trigger event doesn’t have to specify “creatures” entering the battlefield. For example, Contraband Kingpin has an ability that says “Whenever an artifact enters the battlefield under your control, scry 1.” If an artifact creature enters the battlefield under your control, that ability won’t trigger. If a noncreature artifact enters the battlefield under your control, the ability will trigger.]=];}; {Date="2017-09-29";Text=[=[Look at the permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger. For example, if you control March of the Machines, which says, in part, “Each noncreature artifact is an artifact creature,” each artifact will be a creature at the time it enters the battlefield and will not cause triggered abilities to trigger.]=];}; {Date="2017-09-29";Text=[=[If Tocatli Honor Guard and another creature enter the battlefield at the same time, neither creature entering the battlefield will cause triggered abilities to trigger.]=];}; }; ["RIX166b"]={{Date="2018-01-19";Text=[=[If Profane Procession or Tomb of the Dusk Rose somehow has exiled cards other than with Profane Procession’s ability, those exiled cards aren’t linked to Tomb of the Dusk Rose’s second ability. They can’t be put onto the battlefield with that ability.]=];}; {Date="2018-01-19";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any permanents you control from Tomb of the Dusk Rose’s ability are exiled.]=];}; }; ["KLD32"]={{Date="2016-09-20";Text=[=[If you control no artifacts as your combat phase begins, Toolcraft Exemplar’s triggered ability doesn’t trigger at all. If you control no artifacts as the triggered ability resolves, it has no effect.]=];}; {Date="2016-09-20";Text=[=[Whether or not you control three or more artifacts is checked only as the triggered ability resolves.]=];}; }; ["DOM108"]={{Date="2018-04-27";Text=[=[Torgaar’s first ability can’t reduce its cost below {B}{B}. You can sacrifice any number of creatures, even if they won’t reduce Torgaar’s cost any further.]=];}; {Date="2018-04-27";Text=[=[For your life total to become half your starting life total (normally 10, half of 20), you gain or lose the appropriate amount of life. For example, if your life total is 4 when Torgaar’s ability resolves targeting you, it will cause you to gain 6 life; alternatively, if your life total is 25 when it resolves, it will cause you to lose 15 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, Torgaar’s ability causes the team’s life total to become half the team’s starting life total (normally 15, half of 30), but only the target player actually gains or loses life.]=];}; }; ["HOU77"]={{Date="2017-07-14";Text=[=[If X is 0, Torment of Hailfire resolves with no effect.]=];}; {Date="2017-07-14";Text=[=[While resolving Torment of Hailfire, your opponent chooses a card to be discarded without revealing it, chooses a nonland permanent to be sacrificed, or chooses to do neither. Then that player discards that card, sacrifices that permanent, or loses 3 life, then repeats this process if it hasn’t been done X times yet. Your opponent can always choose to lose 3 life, even if they have cards to discard or nonland permanents to sacrifice.]=];}; {Date="2017-07-14";Text=[=[Each repetition through this process is done separately. If an opponent sacrifices a creature with an ability that triggers when another creature dies, for example, it will see creatures that are sacrificed before it, but not those are sacrificed after it.]=];}; {Date="2017-07-14";Text=[=[State-based actions aren’t checked in between repetitions of this process, so the game state may be a little unusual while making the choice. For example, a player may sacrifice a creature and then later sacrifice an Aura that was attached to that creature.]=];}; {Date="2017-07-14";Text=[=[In a multiplayer game, each opponent in turn order makes their choice once, then all of the actions occur simultaneously, then they repeat this process if it hasn’t been done X times yet. Opponents will know choices made by earlier opponents when making their choices, although a card chosen to be discarded this way isn’t revealed until it’s discarded.]=];}; {Date="2017-07-14";Text=[=[In a Two-Headed Giant game, Torment of Hailfire causes both opponents to sacrifice a nonland permanent, discard a card, or lose 3 life X times. Your opponents can choose the same torment or different ones each time.]=];}; }; ["HOU78"]={{Date="2017-07-14";Text=[=[While resolving the triggered ability of Torment of Scarabs, the enchanted player chooses a card to be discarded without revealing it, chooses a nonland permanent to be sacrificed, or chooses to do neither. Then that player discards that card, sacrifices that permanent, or loses 3 life. That player can always choose to lose 3 life, even if they have cards to discard or nonland permanents to sacrifice.]=];}; }; ["HOU79"]={{Date="2017-07-14";Text=[=[If the target creature is an illegal target by the time Torment of Venom resolves, the entire spell doesn’t resolve. The creature’s controller won’t be tormented.]=];}; {Date="2017-07-14";Text=[=[Because state-based actions aren’t performed while Torment of Venom is resolving, the target creature is still on the battlefield while its controller is tormented. If that creature has an Aura attached to it, that Aura can be sacrificed.]=];}; {Date="2017-07-14";Text=[=[While resolving Torment of Venom, the creature’s controller chooses a card to be discarded without revealing it, chooses a nonland permanent to be sacrificed, or chooses to do neither. Then that player discards that card, sacrifices that permanent, or loses 3 life. That player can always choose to lose 3 life, even if they have cards to discard or nonland permanents to sacrifice.]=];}; }; ["AKH151"]={{Date="2017-11-17";Text=[=[Because discarding a card is an additional cost, you can’t cast Tormenting Voice if you have no other cards in hand.]=];}; }; ["KLD67"]={{Date="2016-09-20";Text=[=[If you cast the card, you do so as part of the resolution of Torrential Gearhulk’s triggered ability. You can’t wait to cast it later in the turn. Timing restrictions (such as “Cast [this card] only during combat”) still apply.]=];}; {Date="2016-09-20";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Incendiary Sabotage, you must pay those to cast the card.]=];}; {Date="2016-09-20";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; }; ["HOU51"]={{Date="2017-07-14";Text=[=[You don’t choose which land to return to its owner’s hand or whether to discard a card instead until you see the two cards you draw.]=];}; }; ["RIX29"]={{Date="2018-01-19";Text=[=[If Trapjaw Tyrant leaves the battlefield before its triggered ability resolves (most likely because it was dealt lethal damage), the target creature won’t be exiled.]=];}; {Date="2018-01-19";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.]=];}; {Date="2018-01-19";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["DOM234"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["AER177"]={{Date="2018-03-16";Text=[=[If you don’t cast the nonland card with converted mana cost 3 or less, it’ll be put on the bottom of your library in a random order with the other cards.]=];}; {Date="2018-03-16";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as paying {3} to cast a morph card face down. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, those must be paid to cast the card.]=];}; {Date="2018-03-16";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2018-03-16";Text=[=[If your library has no nonland cards in it with converted mana cost 3 or less, you’ll reveal all the cards in your library, then put them in a random order. Although this is not technically shuffling your library, no player is allowed to know the order of those cards and you will randomize the cards in your deck.]=];}; }; ["XLN250a"]={{Date="2017-09-29";Text=[=[If a third landmark counter is put on Treasure Map by something other than the resolution of its first ability (as modified by any applicable replacement effects), you won’t remove those counters, transform Treasure Map, or get Treasures yet. You’ll have to wait until you activate its first ability again.]=];}; {Date="2017-09-29";Text=[=[If Treasure Map leaves the battlefield before its ability resolves, you can’t put a landmark counter on it. However, if it somehow already had three landmark counters on it before it left the battlefield, you’ll get three Treasures.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["AKH112"]={{Date="2017-04-18";Text=[=[If a creature enters the battlefield under enchanted player’s control and causes an ability controlled by that player to trigger, the triggered ability of Trespasser’s Curse resolves first if it’s that player’s turn, and resolves last if it’s your turn.]=];}; }; ["AKH113"]={{Date="2017-04-18";Text=[=[Each Trial has an ability to return to your hand when a Cartouche enters the battlefield under your control. The Trial is returned to its owner’s hand only if it’s on the battlefield as the ability resolves.]=];}; }; ["AKH73"]={{Date="2017-04-18";Text=[=[Each Trial has an ability to return to your hand when a Cartouche enters the battlefield under your control. The Trial is returned to its owner’s hand only if it’s on the battlefield as the ability resolves.]=];}; }; ["AKH34"]={{Date="2017-04-18";Text=[=[Trial of Solidarity’s triggered ability affects only creatures you control at the time it resolves. It won’t affect creatures that come under your control later in the turn.]=];}; {Date="2017-04-18";Text=[=[If an effect allows you to exert a creature as it attacks, you may do so even if it has vigilance. It won’t be tapped.]=];}; {Date="2017-04-18";Text=[=[Each Trial has an ability to return to your hand when a Cartouche enters the battlefield under your control. The Trial is returned to its owner’s hand only if it’s on the battlefield as the ability resolves.]=];}; }; ["AKH191"]={{Date="2017-04-18";Text=[=[Each Trial has an ability to return to your hand when a Cartouche enters the battlefield under your control. The Trial is returned to its owner’s hand only if it’s on the battlefield as the ability resolves.]=];}; }; ["AKH152"]={{Date="2017-04-18";Text=[=[Each Trial has an ability to return to your hand when a Cartouche enters the battlefield under your control. The Trial is returned to its owner’s hand only if it’s on the battlefield as the ability resolves.]=];}; }; ["DOM38"]={{Date="2018-04-27";Text=[=[Triumph of Gerrard’s chapter abilities each target any creature you control with the greatest power among creatures you control. If the power of another creature you control becomes greater before that ability resolves, the target is illegal.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["AER48"]={{Date="2017-02-09";Text=[=[Trophy Mage’s ability finds an artifact card with converted mana cost exactly 3.]=];}; }; ["XLN171"]={{Date="2017-09-29";Text=[=[Each opponent only has to attack you or a planeswalker you control with one creature total, not one creature for you and one for each planeswalker you control. Other creatures are free to attack other players or other planeswalkers, or to not attack at all.]=];}; {Date="2017-09-29";Text=[=[If a creature isn’t able to attack you or a planeswalker you control for any reason (such as being tapped as its controller’s declare attackers step begins or being affected by “summoning sickness”), that creature doesn’t have to attack. If no creatures a player controls are able to attack you or a planeswalker you control, Trove of Temptation’s requirement has no effect during that combat. If there’s a cost associated with having a creature attack, its controller isn’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, each of your two opponents must attack you or a planeswalker you control with at least one creature if able. Attacking your teammate or a planeswalker your teammate controls doesn’t satisfy Trove of Temptation’s requirement.]=];}; }; ["AKH35"]={{Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; ["AKH153"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[Some cards have abilities that trigger whenever you exert any creature. These abilities trigger when you exert that creature or any other creature you control.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["KLD33"]={{Date="2016-09-20";Text=[=[Trusty Companion can be declared as an attacker only if another creature is declared as an attacker at the same time. Once it’s attacking, removing the other creature won’t cause Trusty Companion to stop attacking.]=];}; {Date="2016-09-20";Text=[=[If you control more than one creature that can’t attack alone, they can attack together, even if no other creatures attack.]=];}; {Date="2016-09-20";Text=[=[Although Trusty Companion can’t attack alone, other attacking creatures don’t have to attack the same player or planeswalker. For example, Trusty Companion could attack an opponent and another creature could attack a planeswalker that opponent controls.]=];}; {Date="2016-09-20";Text=[=[If a creature that can’t attack alone also must attack if able, its controller must attack with it and another creature if able.]=];}; {Date="2016-09-20";Text=[=[In a Two-Headed Giant game, Trusty Companion can attack along with a creature controlled by your teammate, even if no other creatures you control attack.]=];}; }; ["RIX88"]={{Date="2018-01-19";Text=[=[If the mana cost of the revealed card includes {X}, X is considered to be 0.]=];}; {Date="2018-01-19";Text=[=[If the revealed card doesn’t have a mana cost (because it’s a land card, for example), its converted mana cost is 0.]=];}; {Date="2018-01-19";Text=[=[The converted mana cost of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves.]=];}; {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Twilight Prophet’s last ability causes the opposing team to lose twice X life and you gain X life.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability.]=];}; }; ["AKH114"]={{Date="2008-10-01";Text=[=[Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.]=];}; }; ["HOU137"]={{Date="2017-07-14";Text=[=[If you cast Uncage the Menagerie with X as 0, you’ll search your library and shuffle it, but you won’t be able to find any cards.]=];}; {Date="2017-07-14";Text=[=[For cards in your library with {X} in their mana costs, X is considered to be 0.]=];}; }; ["XLN258"]={{Date="2018-01-19";Text=[=[To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can’t choose multiple creature types, such as “Vampire Knight.” Card types such as artifact can’t be chosen, nor can subtypes that aren’t creature types, such as Jace, Vehicle, or Treasure.]=];}; }; ["KLD104"]={{Date="2016-09-20";Text=[=[You can pay {1} only once each time Underhanded Designs’s triggered ability resolves. You can’t pay more to cause your opponents to lose more life.]=];}; {Date="2016-09-20";Text=[=[The number of artifacts you control is checked only as you activate Underhanded Designs’s last ability. It’s not checked again as it resolves.]=];}; {Date="2016-09-20";Text=[=[In a Two-Headed Giant game, Underhanded Designs’s first ability causes the opposing team to lose a total of 2 life. You still gain only 1 life.]=];}; }; ["HOU52"]={{Date="2017-07-14";Text=[=[To determine the total cost of a Sphinx spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2017-07-14";Text=[=[Unesh’s cost-reduction ability doesn’t reduce the cost to cast itself.]=];}; {Date="2017-07-14";Text=[=[You (not your opponent) choose which pile to put into your hand and which to put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[A pile can have no cards in it. In this case, you’ll choose whether to put all the revealed cards into your hand or into your graveyard.]=];}; {Date="2017-07-14";Text=[=[In multiplayer games, you choose an opponent to separate the cards when the ability resolves. This doesn’t target that opponent. Because the cards are revealed, all players may see the cards and offer opinions.]=];}; }; ["KLD187"]={{Date="2016-09-20";Text=[=[If the target creature becomes an illegal target before Unlicensed Disintegration resolves, the spell doesn’t resolve. No player is dealt damage.]=];}; {Date="2016-09-20";Text=[=[If the target creature is a legal target but isn’t destroyed by Unlicensed Disintegration, most likely because it has indestructible, Unlicensed Disintegration still deals 3 damage to the creature’s controller.]=];}; {Date="2016-09-20";Text=[=[Whether or not you control an artifact is checked only as Unlicensed Disintegration resolves, after the creature is destroyed. For example, if you destroy a Fairgrounds Warden that exiled your artifact creature, Unlicensed Disintegration deals 3 damage to Fairgrounds Warden’s controller.]=];}; }; ["HOU53"]={{Date="2017-07-14";Text=[=[If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn’t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.]=];}; {Date="2017-07-14";Text=[=[For abilities that trigger only if you control a Desert or there is a Desert card in your graveyard, one condition must be true as the ability triggers and one must be true as the ability resolves. They don’t have to be the same condition, though. For example, you could sacrifice your only Desert after the ability triggers but before it has resolved.]=];}; }; ["HOU147"]={{Date="2017-07-14";Text=[=[Unraveling Mummy’s abilities can target itself while it’s attacking.]=];}; {Date="2017-07-14";Text=[=[The target Zombie will still have lifelink or deathtouch even after combat when it stops being an attacking creature.]=];}; {Date="2017-07-14";Text=[=[Multiple instances of lifelink and deathtouch are redundant.]=];}; }; ["AER179"]={{Date="2017-02-09";Text=[=[Any +1/+1 counters on Untethered Express remain on it when it stops being a creature.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["AKH36"]={{Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; ["DOM109"]={{Date="2018-04-27";Text=[=[If that player has one card in hand, it’s discarded at random (even though that’s not very random). You won’t draw a card.]=];}; }; ["DOM39"]={{Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];}; {Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];}; }; ["DOM235"]={{Date="2018-04-27";Text=[=[You don’t choose whether to discard or exile a card from your graveyard until after you see the card you draw.]=];}; {Date="2018-04-27";Text=[=[You can choose to discard a card even if there’s a historic card in your graveyard you could exile.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["DOM148"]={{Date="2018-04-27";Text=[=[Valduk counts all Auras and Equipment attached to it, not only Auras and Equipment you control.]=];}; {Date="2018-04-27";Text=[=[If Valduk leaves the battlefield after its ability has triggered but before it resolves, use the number of Auras and Equipment that were last attached to it before it left the battlefield to determine how many tokens to create.]=];}; {Date="2018-04-27";Text=[=[If Valduk leaves the battlefield after its ability has resolved, the tokens are still exiled at the beginning of the next end step.]=];}; }; ["XLN43"]={{Date="2017-09-29";Text=[=[If the creature is a Vampire, it gets +2/+2 and gains first strike. If the creature becomes a Vampire later in the turn, it won’t gain first strike.]=];}; }; ["XLN173a"]={{Date="2017-09-29";Text=[=[The card exiled by the first ability of Vance’s Blasting Cannons is exiled face up.]=];}; {Date="2017-09-29";Text=[=[Casting the exiled card follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules. For example, if you exile a creature card this way, you must wait until your main phase to cast it.]=];}; {Date="2017-09-29";Text=[=[If you don’t cast the exiled card, it remains in exile.]=];}; {Date="2017-09-29";Text=[=[The second ability of Vance’s Blasting Cannons resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; {Date="2017-09-29";Text=[=[The second ability of Vance’s Blasting Cannons counts all the spells you’ve cast, including Vance’s Blasting Cannons itself if you cast it this turn. The ability won’t trigger unless Vance’s Blasting Cannons is on the battlefield as you cast your third spell of the turn.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["XLN251"]={{Date="2017-09-29";Text=[=[The choice of creature type is made as Vanquisher’s Banner enters the battlefield. Players can’t respond to this choice. The bonus starts applying immediately.]=];}; {Date="2017-09-29";Text=[=[The last ability of Vanquisher’s Banner resolves before the spell that caused it to trigger. The ability will resolve even if the creature spell is countered.]=];}; {Date="2018-01-19";Text=[=[To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can’t choose multiple creature types, such as “Vampire Knight.” Card types such as artifact can’t be chosen, nor can subtypes that aren’t creature types, such as Jace, Vehicle, or Treasure.]=];}; }; ["AER73"]={{Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; ["DOM187"]={{Date="2006-05-01";Text=[=[In Two-Headed Giant, triggers only once per upkeep, not once for each player.]=];}; {Date="2018-04-27";Text=[=[Verdant Force’s ability triggers at the beginning of each upkeep, not just each of your upkeeps.]=];}; }; ["XLN212"]={{Date="2017-09-29";Text=[=[If the target creature is an illegal target by the time Verdant Rebirth resolves, the entire spell doesn’t resolve. You won’t draw a card.]=];}; }; ["XLN213"]={{Date="2017-09-29";Text=[=[The entering creature’s toughness is determined as the ability of Verdant Sun’s Avatar resolves. If that creature has left the battlefield, use its toughness as it last existed on the battlefield. If the creature’s toughness was less than 0, your life total won’t change.]=];}; }; ["KLD172"]={{Date="2016-09-20";Text=[=[You choose how the counters will be distributed as you put Verdurous Gearhulk’s triggered ability onto the stack. Each target creature must be assigned at least one counter.]=];}; {Date="2016-09-20";Text=[=[If one of the target creatures becomes an illegal target in response to Verdurous Gearhulk’s triggered ability, the +1/+1 counters that would have been put on that creature are lost. They can’t be put on another legal target.]=];}; {Date="2016-09-20";Text=[=[Verdurous Gearhulk can be the target of its own triggered ability.]=];}; }; ["DOM149"]={{Date="2018-04-27";Text=[=[Verix Bladewing features a new template for creating legendary tokens. It’s functionally identical to the text “create a legendary 4/4 red Dragon creature token with flying named Karox Bladewing.”]=];}; }; ["KLD188"]={{Date="2016-09-20";Text=[=[Veteran Motorist’s last ability triggers when it becomes tapped to activate a crew ability. Even if Veteran Motorist leaves the battlefield before its triggered ability resolves, that Vehicle still gets +1/+1 until end of turn.]=];}; {Date="2016-09-20";Text=[=[Veteran Motorist’s last ability resolves before the crew ability that it was tapped to activate. The +1/+1 bonus will be in effect as the Vehicle becomes an artifact creature.]=];}; }; ["AKH218b"]={{Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; ["W176"]={{Date="2011-06-01";Text=[=[Even though the triggered ability affects only attacking creatures, the bonuses will remain for the rest of the turn.]=];}; {Date="2011-06-01";Text=[=[Victory’s Herald also gains flying (which will likely be redundant) and lifelink if it’s still attacking when the ability resolves.]=];}; }; ["HOU80"]={{Date="2017-07-14";Text=[=[Vile Manifestation’s first ability counts only the cards with cycling abilities in your graveyard. It doesn’t care whether or not they were cycled to get there.]=];}; {Date="2017-07-14";Text=[=[Vile Manifestation’s first ability applies only while it’s on the battlefield. In all other zones, its power is 0.]=];}; {Date="2017-07-14";Text=[=[Certain older cards have variants of cycling, such as basic landcycling or Wizardcycling. Vile Manifestation’s effect counts these cards.]=];}; }; ["XLN214"]={{Date="2017-09-29";Text=[=[You can’t target the same Merfolk twice to have it receive two +1/+1 counters.]=];}; {Date="2017-09-29";Text=[=[Vineshaper Mystic can be the target of its own ability.]=];}; }; ["KLD34"]={{Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; ["AKH37"]={{Date="2017-04-18";Text=[=[Vizier of Deferment’s triggered ability can target any creature, but it will affect a creature only if that creature was declared as an attacker or blocker this turn, whether you cast Vizier of Deferment during combat or later in the turn. Notably, the ability won’t affect a creature that entered the battlefield attacking or blocking.]=];}; {Date="2017-04-18";Text=[=[After the target creature returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had when it was exiled. Any counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.]=];}; {Date="2017-04-18";Text=[=[A token creature exiled this way won’t return to the battlefield.]=];}; }; ["AKH74"]={{Date="2017-04-18";Text=[=[Vizier of Many Faces copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.]=];}; {Date="2017-04-18";Text=[=[The characteristics Vizier of Many Faces gains as part of its copy effect are copiable values that other effects may copy.]=];}; {Date="2017-04-18";Text=[=[If the chosen creature has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2017-04-18";Text=[=[If the chosen creature is copying something else (for example, if the chosen creature is another Vizier of Many Faces), then Vizier of Many Faces enters the battlefield as whatever the chosen creature copied.]=];}; {Date="2017-04-18";Text=[=[If the chosen creature is a token, Vizier of Many Faces copies the original characteristics of that token as stated by the effect that created the token. Vizier of Many Faces is not a token in this case unless it’s embalmed.]=];}; {Date="2017-04-18";Text=[=[Any enters-the-battlefield abilities of the copied creature will trigger when Vizier of Many Faces enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.]=];}; {Date="2017-04-18";Text=[=[If Vizier of Many Faces somehow enters the battlefield at the same time as another creature, Vizier of Many Faces can’t become a copy of that creature. You may choose only a creature that’s already on the battlefield.]=];}; {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-04-18";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; ["AKH38"]={{Date="2017-04-18";Text=[=[“Put on a creature you control” includes that creature entering the battlefield with -1/-1 counters on it. If a creature would enter the battlefield under your control with a number of -1/-1 counters on it while you control Vizier of Remedies, it enters with that many counters minus one.]=];}; {Date="2017-04-18";Text=[=[If an effect puts Vizier of Remedies onto the battlefield with one or more -1/-1 counters on it, its effect won’t apply. This is because you must control Vizier of Remedies before the creature begins to enter the battlefield for its effect to apply. The same is true of any creatures entering the battlefield with -1/-1 counters on them at the same time as Vizier of Remedies enters the battlefield.]=];}; {Date="2017-04-18";Text=[=[If a creature you control is dealt damage by a source with wither or infect, that much damage is dealt, but one fewer -1/-1 counter is put on your creature. For example, if a 2/2 creature with lifelink and infect is blocked by Vizier of Remedies, the first creature’s controller gains 2 life and puts one -1/-1 counter on Vizier of Remedies.]=];}; {Date="2017-04-18";Text=[=[If multiple creatures with wither and/or infect deal damage to a creature at once, Vizier of Remedies causes only one counter fewer to be put on that creature. Its effect doesn’t apply separately for each creature dealing damage.]=];}; {Date="2017-04-18";Text=[=[Each additional Vizier of Remedies you control will decrease the number of -1/-1 counters put on a creature by one.]=];}; }; ["HOU55"]={{Date="2017-07-14";Text=[=[If you activate an eternalize or embalm ability, you’ll draw a card before that ability resolves, but after you’ve paid all of the costs for that ability. If an eternalize ability requires a discard to activate, you’ll need to have another card available to discard.]=];}; }; ["AKH192"]={{Date="2017-04-18";Text=[=[Vizier of the Menagerie lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don’t have priority. This action doesn’t use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.]=];}; {Date="2017-04-18";Text=[=[If the top card of your library changes while you’re casting a spell or activating an ability, you can’t look at the new top card until you finish casting that spell or activating that ability. This means that if you cast the top card of your library, you can’t look at the next one until you’re done paying for that spell.]=];}; {Date="2017-04-18";Text=[=[Normally, Vizier of the Menagerie allows you to cast the top card of your library if it’s a creature card, it’s your main phase, and the stack is empty. If that creature card has flash, you’ll be able to cast it any time you could cast an instant, even on an opponent’s turn.]=];}; {Date="2017-04-18";Text=[=[You may spend mana as though it were mana of any type to cast any creature spell, not just creature spells that you cast from the top of your library.]=];}; {Date="2017-04-18";Text=[=[You’ll still pay all costs for that spell, including additional costs. You may also pay alternative costs such as emerge or that of As Foretold.]=];}; {Date="2017-04-18";Text=[=[The top card of your library isn’t in your hand, so you can’t cycle it, discard it, or activate any of its activated abilities.]=];}; }; ["HOU28"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[If a creature has a targeted triggered ability that triggers when you exert it, you can exert it even if there isn’t a legal target for that triggered ability.]=];}; {Date="2017-04-18";Text=[=[Some cards have abilities that trigger whenever you exert any creature. These abilities trigger when you exert that creature or any other creature you control.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["AKH75"]={{Date="2017-04-18";Text=[=[Some cards with cycling have an ability that triggers when you cycle them. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.]=];}; {Date="2017-04-18";Text=[=[You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability doesn’t resolve (due to being countered with Disallow, for example, or if the triggered ability’s targets have become illegal), the other ability will still resolve.]=];}; }; ["KLD189"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; ["DOM236"]={{Date="2018-04-27";Text=[=[Voltaic Servant’s ability can target an artifact creature, including itself.]=];}; }; ["XLN231"]={{Date="2017-09-29";Text=[=[Vona’s last ability can be activated during any step or phase of your turn, including the combat phase. It’s possible to attack with Vona and then activate its ability before blockers are declared. Doing so won’t remove Vona from combat.]=];}; }; ["RIX90"]={{Date="2018-01-19";Text=[=[When Vona’s Hunger resolves, first the player whose turn it is (if that player is an opponent) chooses which creature or creatures they will sacrifice, then each other opponent in turn order does the same, then all chosen creatures are sacrificed at the same time. Players will know choices made by earlier players when making their choices.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; }; ["XLN232"]={{Date="2017-09-29";Text=[=[If the target artifact, creature, or enchantment is an illegal target by the time Vraska’s second ability resolves, the entire ability doesn’t resolve. You won’t get a Treasure. If, on the other hand, the target is a legal target but isn’t destroyed (most likely because it has indestructible), you will get a Treasure.]=];}; {Date="2017-09-29";Text=[=[For a player’s life total to become 1, what actually happens is that the player loses the appropriate amount of life (or in some rare cases, gains the appropriate amount of life). For example, if the targeted player’s life total is 4 when this ability resolves, that player loses 3 life. Other cards that interact with life loss will interact with this effect accordingly.]=];}; }; ["RIX197"]={{Date="2018-01-19";Text=[=[Vraska’s first and last abilities affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+0 or gain abilities.]=];}; {Date="2018-01-19";Text=[=[The triggered ability Vraska grants to creatures with her third ability triggers on any damage those creatures deal, including noncombat damage. If multiple players are dealt damage simultaneously by affected creatures, you choose the order in which those triggers resolve. If all your opponents have lost the game, you’ll win the game before any more of the triggers resolve.]=];}; }; ["XLN129"]={{Date="2017-09-29";Text=[=[If the target creature or planeswalker is an illegal target by the time Vraska’s Contempt resolves, the entire spell doesn’t resolve. You won’t gain life.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["XLN44"]={{Date="2017-09-29";Text=[=[If you put Wakening Sun’s Avatar onto the battlefield from your hand without casting it, its ability won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If you cast a creature spell that enters the battlefield as a copy of Wakening Sun’s Avatar, such as Clone, the enters-the-battlefield ability will trigger.]=];}; }; ["XLN215"]={{Date="2017-09-29";Text=[=[The land-animation effect lasts indefinitely. It doesn’t wear off during the cleanup step or when you lose control of Waker of the Wilds.]=];}; {Date="2017-09-29";Text=[=[If the ability targets a land that’s already a creature, that land creature’s base power and toughness will become 0/0, overwriting its previous base power and toughness. Other effects that modify its power and/or toughness (including any +1/+1 counters that were on it) will continue to apply.]=];}; }; ["AER181"]={{Date="2017-02-09";Text=[=[The value of each X in Walking Ballista’s mana cost must be equal. For example, if X is 2, you’ll pay {4} to cast Walking Ballista and it will enter the battlefield with two +1/+1 counters on it.]=];}; {Date="2017-02-09";Text=[=[If Walking Ballista has been dealt damage or had its toughness reduced by an effect, this limits how many times you’ll be able to remove +1/+1 counters from it in a single turn. For example, if it has three +1/+1 counters on it and has been dealt 1 damage this turn, it will be destroyed immediately after you activate the ability a second time and you won’t be able to activate it a third time.]=];}; }; ["HOU168"]={{Date="2017-07-14";Text=[=[If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn’t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.]=];}; }; ["DOM150"]={{Date="2018-04-27";Text=[=[As Warcry Phoenix returns to the battlefield because of its triggered ability, you choose which opponent or opposing planeswalker it’s attacking. It doesn’t have to attack the same opponent or opposing planeswalker as your other attacking creatures.]=];}; {Date="2018-04-27";Text=[=[If Warcry Phoenix enters the battlefield attacking, it wasn’t declared as an attacking creature that turn. Abilities that trigger when a creature attacks won’t trigger.]=];}; }; ["AKH155"]={{Date="2017-04-18";Text=[=[A split card only counts once for Warfire Javelineer’s ability, even if it’s both an instant and a sorcery.]=];}; }; ["RIX60"]={{Date="2018-01-19";Text=[=[Warkite Marauder’s ability overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.]=];}; {Date="2018-01-19";Text=[=[If the affected creature gains an ability after Warkite Marauder’s ability resolves, it will keep that ability. If the affected creature has an ability that grants abilities to other objects, Warkite Marauder’s effect will stop it from doing so.]=];}; {Date="2018-01-19";Text=[=[Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.]=];}; }; ["DOM151"]={{Date="2018-04-27";Text=[=[You can cast Warlord’s Fury even if you control no creatures. You’ll still draw a card.]=];}; }; ["HOU206"]={{Date="2017-07-14";Text=[=[You choose a target for Wasp of the Bitter End’s triggered ability right after casting a Bolas planeswalker spell, but you don’t choose whether to sacrifice Wasp of the Bitter End or not until that ability resolves. If the creature becomes an illegal target, the entire ability doesn’t resolve and you can’t sacrifice Wasp of the Bitter End.]=];}; }; ["AKH238"]={{Date="2017-04-18";Text=[=[An opponent with one or two cards in their graveyard won’t exile any cards.]=];}; {Date="2017-04-18";Text=[=[When this ability resolves, first the player whose turn it is (if that player is an opponent) chooses two cards in their graveyard, then each other opponent in turn order does the same, then all of the other cards in their graveyards are exiled simultaneously. Each player will know the choices made by the players who chose before them.]=];}; }; ["AER182"]={{Date="2017-02-09";Text=[=[If you activate Watchful Automaton’s ability more than once, you’ll scry 1 each time. You won’t be able to look at multiple cards at once.]=];}; }; ["AKH193"]={{Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; ["XLN87"]={{Date="2017-09-29";Text=[=[Watertrap Weaver’s ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.]=];}; }; ["AKH208"]={{Date="2017-04-18";Text=[=[If Wayward Servant enters the battlefield at the same time as another Zombie creature, its ability triggers for that Zombie.]=];}; {Date="2017-04-18";Text=[=[In a Two-Headed Giant game, the triggered ability of Wayward Servant causes the opposing team to lose 2 life and you gain 1 life.]=];}; }; ["RIX150"]={{Date="2018-01-19";Text=[=[Wayward Swordtooth’s middle ability is cumulative if you control more than one. It’s also cumulative with other effects that let you play additional lands, such as the one from Enter the Unknown.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; }; ["KLD105"]={{Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; ["DOM237"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["AER183"]={{Date="2017-02-09";Text=[=[In a Two-Headed Giant game, Welder Automaton’s ability causes 2 damage total to be dealt to the opposing team.]=];}; }; ["KLD238"]={{Date="2016-09-20";Text=[=[Once a creature has blocked Weldfast Monitor, gaining menace won’t cause Weldfast Monitor to become unblocked.]=];}; {Date="2016-09-20";Text=[=[Multiple instances of menace are redundant.]=];}; }; ["KLD140"]={{Date="2016-09-20";Text=[=[If you control zero artifacts, Welding Sparks deals 3 damage to the target creature.]=];}; {Date="2016-09-20";Text=[=[The number of artifacts you control is counted only as Welding Sparks resolves.]=];}; }; ["AER49"]={{Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; {Date="2017-02-09";Text=[=[When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost {X}{U}{U}{U}) and choose X to be 3, the total cost is {3}{U}{U}{U}. If you tap two artifacts, you’ll have to pay {1}{U}{U}{U}.]=];}; }; ["KLD190"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["DOM111"]={{Date="2018-04-27";Text=[=[Whisper can be one of the creatures sacrificed to activate its ability.]=];}; {Date="2018-04-27";Text=[=[Neither sacrificed creature can be the target of Whisper’s ability.]=];}; }; ["KLD174"]={{Date="2016-09-20";Text=[=[If each target card is an illegal target as Wildest Dreams resolves, Wildest Dreams doesn’t resolve and is put into its owner’s graveyard. It’s not exiled.]=];}; }; ["HOU109"]={{Date="2017-07-14";Text=[=[An ability that triggers when something “attacks and isn’t blocked” triggers in the declare blockers step after blockers are declared if (1) that creature is attacking and (2) no creatures are declared to block it. It will trigger even if that creature was put onto the battlefield attacking rather than having been declared as an attacker in the declare attackers step.]=];}; {Date="2017-07-14";Text=[=[Wildfire Eternal’s second ability resolves before combat damage is dealt, and you must cast a spell at that time if you wish to cast one without paying its mana cost. You can cast a sorcery during the declare blockers step this way.]=];}; {Date="2017-07-14";Text=[=[If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.]=];}; {Date="2017-07-14";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; ["XLN216"]={{Date="2017-09-29";Text=[=[If a creature leaves the battlefield before an effect instructs it to explore, it still explores. Effects that trigger when a creature you control explores, such as that of Wildgrowth Walker, trigger if appropriate.]=];}; {Date="2017-09-29";Text=[=[If Wildgrowth Walker leaves the battlefield while its triggered ability is on the stack, you won’t put a +1/+1 counter on anything but you will gain 3 life.]=];}; }; ["AER140"]={{Date="2017-02-09";Text=[=[If an artifact or creature you control would enter the battlefield with a number of any kind of counters on it, it enters with that many plus one instead.]=];}; {Date="2017-02-09";Text=[=[If an effect includes multiple instructions to put one or more counters on an artifact or creature, such as Lifecrafter’s Gift does, Winding Constrictor’s effect applies to each of those instructions.]=];}; {Date="2017-02-09";Text=[=[If you control two Winding Constrictors, the number of counters placed on the artifact or creature is the original number plus two. Three Winding Constrictors adds three to the original number, and so on.]=];}; {Date="2017-02-09";Text=[=[If you would get counters of multiple kinds at the same time, Winding Constrictor increases the number of each of those kinds of counters by one. The same is true if counters of multiple kinds would be placed on an artifact or creature you control.]=];}; {Date="2017-02-09";Text=[=[Winding Constrictor’s effect can’t apply to itself as it’s entering the battlefield or to any other permanent entering the battlefield at the same time as it.]=];}; {Date="2017-09-29";Text=[=[If a nonartifact, noncreature permanent (such as a planeswalker) would enter the battlefield with counters on it and become an artifact or a creature on the battlefield due to another card’s effect (such as that of Mycosynth Lattice), Winding Constrictor’s effect will give that permanent another of those counters.]=];}; }; ["AER50"]={{Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; ["AKH76"]={{Date="2017-04-18";Text=[=[If the target nonland permanent is an illegal target by the time Winds of Rebuke resolves, the entire spell doesn’t resolve. No player loses cards from the top of their library.]=];}; }; ["KLD35"]={{Date="2016-09-20";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.]=];}; {Date="2016-09-20";Text=[=[If a creature token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2016-09-20";Text=[=[Wispweaver Angel’s triggered ability can target another Wispweaver Angel. If so, the two Angels can loop in and out of exile as many times as you’d like before you choose to target another creature or not to use the triggered ability.]=];}; }; ["DOM152"]={{Date="2018-04-27";Text=[=[Once you announce that you’re casting Wizard’s Lightning, no player may take other actions until the spell’s been paid for. Notably, players can’t try to raise the spell’s cost by removing your Wizards.]=];}; }; ["DOM75"]={{Date="2018-04-27";Text=[=[Once you announce that you’re casting Wizard’s Retort, no player may take other actions until the spell’s been paid for. Notably, players can’t try to raise the spell’s cost by removing your Wizards.]=];}; }; ["KLD240"]={{Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; ["KLD241"]={{Date="2016-09-20";Text=[=[If another artifact card is put into your graveyard at the same time as Workshop Assistant, you can target it with Workshop Assistant’s triggered ability.]=];}; }; ["AER101"]={{Date="2017-02-09";Text=[=[Wrangle can target any creature with power 4 or less, even one that you already control or that is already untapped.]=];}; {Date="2017-02-09";Text=[=[If the target creature’s power becomes 5 or greater as you gain control of it (perhaps because an enchantment gives creatures you control +1/+1), Wrangle will continue to resolve as normal. The creature will still be untapped and gain haste until end of turn, and you’ll still control it until end of turn.]=];}; }; ["HOU82"]={{Date="2017-07-14";Text=[=[If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn’t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.]=];}; {Date="2017-07-14";Text=[=[For abilities that trigger only if you control a Desert or there is a Desert card in your graveyard, one condition must be true as the ability triggers and one must be true as the ability resolves. They don’t have to be the same condition, though. For example, you could sacrifice your only Desert after the ability triggers but before it has resolved.]=];}; }; ["AER74"]={{Date="2017-02-09";Text=[=[If Yahenni and a creature an opponent controls die simultaneously (perhaps because they fought or were in combat together), Yahenni won’t be on the battlefield as its triggered ability resolves. It can’t be saved by the +1/+1 counter that would have been put on it.]=];}; }; ["AER75"]={{Date="2017-02-09";Text=[=[If a creature’s toughness is reduced to 0 or less by Yahenni’s Expertise, that creature is still on the battlefield as you cast your free spell. It can be the target of that spell, although it will become an illegal target before that spell resolves. If it has any abilities that trigger on the spell being cast, those abilities will trigger.]=];}; {Date="2017-02-09";Text=[=[A card’s converted mana cost is determined solely by the mana symbols printed in its upper right corner. The converted mana cost is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has converted mana cost 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a converted mana cost of 0.]=];}; {Date="2017-02-09";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-02-09";Text=[=[Effects that allow you to “cast” a card don’t allow you to play a land card.]=];}; {Date="2017-02-09";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, you must pay those to cast the card.]=];}; {Date="2017-02-09";Text=[=[While you’re casting your free spell, the Expertise spell is still on the stack. It will be put into its owner’s graveyard after the free spell is cast. The free spell can’t target the Expertise card in your graveyard. It can target the Expertise spell on the stack, but the Expertise spell will become an illegal target before the free spell resolves.]=];}; {Date="2017-02-09";Text=[=[Any triggered abilities that trigger while performing the Expertise spell’s first effect won’t be put onto the stack until after you’re done casting your free spell. They’re put onto the stack at the same time as any abilities that triggered while casting that spell regardless of the order in which those abilities triggered.]=];}; {Date="2017-04-18";Text=[=[The converted mana cost of a split card is determined by the combined mana cost of its two halves. If an expertise spell allows you to cast a split card, you may cast either half or, if that split card has fuse, both halves.]=];}; }; ["DOM114"]={{Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];}; {Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];}; }; ["RIX174"]={{Date="2018-01-19";Text=[=[Zacama’s triggered ability triggers if you cast it from any zone. It doesn’t trigger if you put Zacama onto the battlefield without casting it.]=];}; {Date="2018-01-19";Text=[=[Zacama’s damage-dealing ability can be activated during combat, perhaps targeting a creature blocking it. If all creatures blocking Zacama are destroyed, its combat damage is assigned to the player or planeswalker it’s attacking because of trample. If the blocking creatures are dealt nonlethal damage, that damage is considered when assigning trample damage.]=];}; }; ["AKH77"]={{Date="2017-04-18";Text=[=[Giving a creature flying after it’s already been blocked won’t change or undo that block. If you want the flying to affect what can block the creature, you must cycle or discard a card during the declare attackers step at the latest.]=];}; {Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; ["RIX30"]={{Date="2018-01-19";Text=[=[If an attacking creature with double strike and trample destroys all of its blocking creatures with first-strike combat damage, all of its normal combat damage is assigned to the player or planeswalker that creature’s attacking.]=];}; }; }; return data