Module:Data/Cards

local data = { {Name="Abandoned Sarcophagus"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[You may cast nonland cards with cycling from your graveyard. If a card with cycling would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.]=]; Flavor=[=[Although long since dead, the banished dissenters finally took their vengeance.]=]; CardNumber="HOU158"; MultiverseID=430847; Rulings={ {Date="2017-07-14";Text=[=[A token permanent with cycling will go to your graveyard before ceasing to exist. It won’t be exiled. Similarly, a nontoken permanent that lost cycling while it was on the battlefield will also go to your graveyard.]=];}; {Date="2017-07-14";Text=[=[If you cycle an instant card, you may cast it from your graveyard right away before any player may take any other action. If you do, that spell will resolve before the cycling ability. If you cycle a noninstant card without flash, you can’t cast it until after the cycling ability has resolved.]=];}; {Date="2017-07-14";Text=[=[Abandoned Sarcophagus doesn’t grant you permission to do anything with those cards except cast them. For example, you can’t cycle nonland cards with cycling from your graveyard.]=];}; {Date="2017-07-14";Text=[=[Certain older cards have variants of cycling, such as basic landcycling or Wizardcycling. Abandoned Sarcophagus’s effect lets you cast these cards and exiles them if they weren’t discarded for their cycling variant’s ability.]=];}; }; };

{Name="Abrade"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.]=]; Flavor=[=[The desert is a voracious beast, devouring both flesh and stone.]=]; CardNumber="HOU83"; MultiverseID=430772; };

{Name="Academy Drake"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Drake"; Types={"Creature"}; SubTypes={"Drake"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) Flying If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.]=]; CardNumber="DOM40"; Power="2"; Toughness="2"; MultiverseID=442928; };

{Name="Academy Journeymage"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Creature — Human Wizard"; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Common"; Rarities={"Common"}; Text=[=[This spell costs less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.]=]; Flavor=[=["We don't choose who comes here. We choose how long they stay."]=]; CardNumber="DOM41"; Power="3"; Toughness="2"; MultiverseID=442929; Rulings={ {Date="2018-04-27";Text=[=[If you control more than one Wizard, Academy Journeymage’s cost is reduced by only {1}.]=];}; {Date="2018-04-27";Text=[=[Once you announce that you’re casting Academy Journeymage, no player may take other actions until the spell’s been paid for. Notably, players can’t try to raise the spell’s cost by removing your Wizards.]=];}; }; };

{Name="Accomplished Automaton"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=7; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)]=]; Flavor=[=[Was it just lonely, or was some form of evolution inevitable?]=]; CardNumber="KLD191"; Power="5"; Toughness="7"; MultiverseID=417764; Rulings={ {Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; };

{Name="Accursed Horde"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Zombie"; Types={"Creature"}; SubTypes={"Zombie"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)]=]; CardNumber="HOU56"; Power="3"; Toughness="3"; MultiverseID=430745; Rulings={ {Date="2017-07-14";Text=[=[Accursed Horde’s ability can target itself while it’s attacking.]=];}; {Date="2017-07-14";Text=[=[The target Zombie gains indestructible for the rest of the turn, even after it stops being an attacking creature.]=];}; }; };

{Name="Acrobatic Maneuver"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.]=]; Flavor=[=[Renegades find ever more creative ways to work around the Consulate's aether regulations.]=]; CardNumber="KLD1"; MultiverseID=417574; Rulings={ {Date="2016-09-20";Text=[=[After the creature returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had before it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.]=];}; {Date="2016-09-20";Text=[=[If a creature token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; }; };

{Name="Act of Heroism"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.]=]; Flavor=[=["On every plane, there are those who run toward danger." —Gideon Jura]=]; CardNumber="HOU1"; MultiverseID=430690; Rulings={ {Date="2018-03-16";Text=[=[You can cast Act of Heroism even if the target creature won’t be able to block right away, perhaps because you’re the attacking player.]=];}; {Date="2018-03-16";Text=[=[Untapping an attacking creature doesn’t remove it from combat.]=];}; {Date="2018-03-16";Text=[=[Act of Heroism can target an untapped creature. It still gets +2/+2 and can block an additional creature.]=];}; {Date="2018-03-16";Text=[=[The effects of Act of Heroism are cumulative. If multiples resolve targeting the same creature, that creature can block that many additional creatures this turn.]=];}; }; };

{Name="Adamant Will"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)]=]; Flavor=[=[The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.]=]; CardNumber="DOM2"; MultiverseID=442890; };

{Name="Adanto Vanguard"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Vampire Soldier"; Types={"Creature"}; SubTypes={"Vampire";"Soldier";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)]=]; CardNumber="XLN1"; Power="1"; Toughness="1"; MultiverseID=435152; };

{Name="Adanto, the First Fort"; SetCode="XLN"; Allsets={"XLN"}; cmc=1; Type="Legendary Land"; SuperTypes={"Legendary"}; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(Transforms from Legion's Landing.) , : Create a 1/1 white Vampire creature token with lifelink.]=]; CardNumber="XLN22b"; MultiverseID=435174; };
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{Name="Adeliz, the Cinder Wind"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Blue";"Red";}; Type="Legendary Creature — Human Wizard"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.]=]; Flavor=[=[The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.]=]; CardNumber="DOM190"; Power="2"; Toughness="2"; MultiverseID=443078; Rulings={ {Date="2018-04-27";Text=[=[Adeliz’s last ability affects only Wizards you control at the time it resolves, including Adeliz itself. Creatures you begin to control later in the turn or that become Wizards later in the turn won’t get +1/+1.]=];}; {Date="2018-04-27";Text=[=[Adeliz’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; };

{Name="Admiral Beckett Brass"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Blue";"Black";"Red";}; Type="Legendary Creature — Human Pirate"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.]=]; Flavor=[=["You and your ship will make a fine addition to my fleet."]=]; CardNumber="XLN217"; Power="3"; Toughness="3"; MultiverseID=435373; Rulings={ {Date="2017-09-29";Text=[=[Admiral Beckett Brass’s triggered ability checks what happened earlier in the turn. It doesn’t care whether Admiral Beckett Brass was on the battlefield when those Pirates dealt combat damage, whether those creatures are still on the battlefield, or whether they’re still Pirates.]=];}; {Date="2017-09-29";Text=[=[If one Pirate deals combat damage multiple times, most likely because it has double strike, it counts as only one of the three Pirates for Admiral Beckett Brass’s triggered ability.]=];}; {Date="2017-09-29";Text=[=[If more than one player was dealt combat damage by three Pirates, you target only one permanent. It may be controlled by either of those players.]=];}; {Date="2017-09-29";Text=[=[The control-change effect of Admiral Beckett Brass’s triggered ability lasts indefinitely. It doesn’t wear off during the cleanup step or when you lose control of Admiral Beckett Brass.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, combat damage dealt by Pirates your teammate controls will count when checking for Admiral Beckett Brass’s ability.]=];}; }; };

{Name="Admiral's Order"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Raid — If you attacked with a creature this turn, you may pay rather than pay this spell's mana cost. Counter target spell.]=]; Flavor=[=["Damn the cannons, mates. Charge!"]=]; CardNumber="RIX31"; MultiverseID=439688; Rulings={ {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; };

{Name="Adorned Pouncer"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Cat"; Types={"Creature"}; SubTypes={"Cat"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Double strike Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)]=]; CardNumber="HOU2"; Power="1"; Toughness="1"; MultiverseID=430691; Rulings={ {Date="2017-07-14";Text=[=[For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.]=];}; {Date="2017-07-14";Text=[=[If a creature card with eternalize is put into your graveyard during your main phase, you’ll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an eternalize ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; }; };

{Name="Adventurous Impulse"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.]=]; Flavor=[=[Every odyssey begins with a single step.]=]; CardNumber="DOM153"; MultiverseID=443041; };

{Name="Aegis Automaton"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Return another target creature you control to its owner's hand.]=]; Flavor=[=[The streets of Ghirapur have become dangerous. It's good to have a dependable companion.]=]; CardNumber="AER141"; Power="0"; Toughness="3"; MultiverseID=423808; };

{Name="Aerial Guide"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Drake"; Types={"Creature"}; SubTypes={"Drake"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.]=]; Flavor=[=["Kefnet taught us to turn obstacles into advantages." —Neponem, vizier of Kefnet]=]; CardNumber="HOU29"; Power="2"; Toughness="2"; MultiverseID=430718; };

{Name="Aerial Modification"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"White"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying.]=]; CardNumber="AER1"; MultiverseID=423668; Rulings={ {Date="2017-02-09";Text=[=[If Aerial Modification becomes unattached from a Vehicle that’s attacking or blocking, that Vehicle will be removed from combat unless another effect (such as its crew ability) is also making it a creature.]=];}; }; };

{Name="Aerial Responder"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Dwarf Soldier"; Types={"Creature"}; SubTypes={"Dwarf";"Soldier";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying, vigilance, lifelink]=]; Flavor=[=[Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.]=]; CardNumber="KLD2"; Power="2"; Toughness="3"; MultiverseID=417575; };

{Name="Aeronaut Admiral"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Human Pilot"; Types={"Creature"}; SubTypes={"Human";"Pilot";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Vehicles you control have flying.]=]; Flavor=[=[The Consulate recruits its best pilots from the League of Aeronauts. Many go on to command entire fleets.]=]; CardNumber="AER2"; Power="3"; Toughness="1"; MultiverseID=423669; };

{Name="Aesthir Glider"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Type="Artifact Creature — Bird Construct"; Types={"Artifact";"Creature";}; SubTypes={"Bird";"Construct";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying Aesthir Glider can't block.]=]; Flavor=[=[An ancient device recovered from a thawing glacier high in the Karplusan mountains.]=]; CardNumber="DOM209"; Power="2"; Toughness="1"; MultiverseID=443097; };

{Name="Aether Chaser"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[First strike When Aether Chaser enters the battlefield, you get (two energy counters). Whenever Aether Chaser attacks, you may pay. If you do, create a 1/1 colorless Servo artifact creature token.]=]; CardNumber="AER76"; Power="2"; Toughness="1"; MultiverseID=423743; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; };

{Name="Aether Herder"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Elf Artificer Druid"; Types={"Creature"}; SubTypes={"Elf";"Artificer";"Druid";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Aether Herder enters the battlefield, you get (two energy counters). Whenever Aether Herder attacks, you may pay. If you do, create a 1/1 colorless Servo artifact creature token.]=]; CardNumber="AER102"; Power="3"; Toughness="3"; MultiverseID=423769; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; };

{Name="Aether Hub"; SetCode="KLD"; Allsets={"KLD"}; Type="Land"; Types={"Land"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Aether Hub enters the battlefield, you get (an energy counter). , Pay : Add one mana of any color.]=]; Flavor=[=[It powers the dreams of Ghirapur.]=]; CardNumber="KLD242"; MultiverseID=417815; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };
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{Name="Aether Inspector"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Dwarf Artificer"; Types={"Creature"}; SubTypes={"Dwarf";"Artificer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Vigilance When Aether Inspector enters the battlefield, you get (two energy counters). Whenever Aether Inspector attacks, you may pay. If you do, create a 1/1 colorless Servo artifact creature token.]=]; CardNumber="AER3"; Power="2"; Toughness="3"; MultiverseID=423670; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; };

{Name="Aether Meltdown"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle When Aether Meltdown enters the battlefield, you get (two energy counters). Enchanted permanent gets -4/-0.]=]; CardNumber="KLD36"; MultiverseID=417609; Rulings={ {Date="2016-09-20";Text=[=[If the target creature or Vehicle becomes an illegal target while Aether Meltdown is on the stack, Aether Meltdown won’t resolve. It won’t enter the battlefield and you won’t get {E}{E}.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Aether Poisoner"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Aether Poisoner enters the battlefield, you get (two energy counters). Whenever Aether Poisoner attacks, you may pay. If you do, create a 1/1 colorless Servo artifact creature token.]=]; CardNumber="AER51"; Power="1"; Toughness="1"; MultiverseID=423718; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; };

{Name="Aether Swooper"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Vedalken Artificer"; Types={"Creature"}; SubTypes={"Vedalken";"Artificer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying When Aether Swooper enters the battlefield, you get (two energy counters). Whenever Aether Swooper attacks, you may pay. If you do, create a 1/1 colorless Servo artifact creature token.]=]; CardNumber="AER26"; Power="1"; Toughness="2"; MultiverseID=423693; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; };

{Name="Aether Theorist"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Vedalken Rogue"; Types={"Creature"}; SubTypes={"Vedalken";"Rogue";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Aether Theorist enters the battlefield, you get (three energy counters). , Pay : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)]=]; CardNumber="KLD37"; Power="1"; Toughness="3"; MultiverseID=417610; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Aether Tradewinds"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Return target permanent you control and target permanent you don't control to their owners' hands.]=]; Flavor=[=[Consulate engineers have developed safe methods of harvesting aether, but renegades aren't always so careful.]=]; CardNumber="KLD38"; MultiverseID=417611; Rulings={ {Date="2016-09-20";Text=[=[If one target permanent becomes an illegal target, the other will be returned to its owner’s hand. If both targets become illegal, Aether Tradewinds won’t resolve.]=];}; }; };

{Name="Aetherborn Marauder"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Aetherborn Rogue"; Types={"Creature"}; SubTypes={"Aetherborn";"Rogue";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying, lifelink When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.]=]; Flavor=[=["I don't know what that is or who it belongs to, but it's shiny and I want it."]=]; CardNumber="KLD71"; Power="2"; Toughness="2"; MultiverseID=417644; Rulings={ {Date="2016-09-20";Text=[=[You may move +1/+1 counters from any number of other permanents you control, not just from one.]=];}; {Date="2016-09-20";Text=[=[You choose which counters to move as Aetherborn Marauder’s triggered ability resolves.]=];}; {Date="2016-09-20";Text=[=[You may choose to move zero +1/+1 counters.]=];}; {Date="2016-09-20";Text=[=[If a creature has been dealt damage, that damage remains marked on it until the cleanup step. If Aetherborn Marauder takes counters from a creature that has been dealt damage, that creature will be destroyed if the damage is now lethal.]=];}; }; };

{Name="Aetherflux Reservoir"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.]=]; Flavor=[=[While most power is used for ordinary, everyday tasks, one shouldn't underestimate its potential for the extraordinary.]=]; CardNumber="KLD192"; MultiverseID=417765; Rulings={ {Date="2016-09-20";Text=[=[The first ability counts the spell that caused it to trigger plus any other spells you cast earlier in the turn.]=];}; {Date="2016-09-20";Text=[=[The first ability counts spells you cast earlier in the turn even if you didn’t control Aetherflux Reservoir as you cast them, and even if those spells were countered.]=];}; {Date="2016-09-20";Text=[=[The number of spells you’ve cast is counted only as Aetherflux Reservoir’s triggered ability resolves. For example, if you cast a spell, then respond to the triggered ability with a second spell, you’ll gain 4 life total.]=];}; {Date="2016-09-20";Text=[=[Aetherflux Reservoir’s first ability doesn’t trigger when you cast Aetherflux Reservoir itself.]=];}; }; };

{Name="Aethergeode Miner"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Dwarf Scout"; Types={"Creature"}; SubTypes={"Dwarf";"Scout";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever Aethergeode Miner attacks, you get (two energy counters). Pay : Exile Aethergeode Miner, then return it to the battlefield under its owner's control.]=]; Flavor=[=[Gremlins in the wild feed on nodules of pure aether, which are also prized by miners.]=]; CardNumber="AER4"; Power="3"; Toughness="1"; MultiverseID=423671; Rulings={ {Date="2017-02-09";Text=[=[After Aethergeode Miner returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Aethersphere Harvester"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying When Aethersphere Harvester enters the battlefield, you get (two energy counters). Pay : Aethersphere Harvester gains lifelink until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; CardNumber="AER142"; Power="3"; Toughness="5"; MultiverseID=423809; Rulings={ {Date="2017-02-09";Text=[=[multiple instances of lifelink on the same creature are redundant.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Aethersquall Ancient"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=7; Colors={"Blue"}; Type="Creature — Leviathan"; Types={"Creature"}; SubTypes={"Leviathan"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying At the beginning of your upkeep, you get (three energy counters). Pay : Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery.]=]; CardNumber="KLD39"; Power="6"; Toughness="6"; MultiverseID=417612; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Aetherstorm Roc"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Bird"; Types={"Creature"}; SubTypes={"Bird"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter). Whenever Aetherstorm Roc attacks, you may pay. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.]=]; CardNumber="KLD3"; Power="3"; Toughness="3"; MultiverseID=417576; Rulings={ {Date="2016-09-20";Text=[=[A creature entering the battlefield at the same time as Aetherstorm Roc causes its first triggered ability to trigger.]=];}; {Date="2016-09-20";Text=[=[Aetherstorm Roc’s second triggered ability resolves before blockers are chosen. A creature tapped this way won’t be able to block.]=];}; {Date="2016-09-20";Text=[=[You don’t have to target a creature with Aetherstorm Roc’s last ability. If you do choose a target, and that target becomes illegal, the ability doesn’t resolve and you won’t be able to pay {E}{E} to put a counter on Aetherstorm Roc.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; {Date="2017-02-09";Text=[=[If a triggered ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the ability doesn’t resolve. You can’t pay {E} even if you want to.]=];}; }; };

{Name="Aetherstream Leopard"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Cat"; Types={"Creature"}; SubTypes={"Cat"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Trample When Aetherstream Leopard enters the battlefield, you get (an energy counter). Whenever Aetherstream Leopard attacks, you may pay. If you do, it gets +2/+0 until end of turn.]=]; CardNumber="AER103"; Power="2"; Toughness="3"; MultiverseID=423770; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; };

{Name="Aethertide Whale"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=6; Colors={"Blue"}; Type="Creature — Whale"; Types={"Creature"}; SubTypes={"Whale"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying When Aethertide Whale enters the battlefield, you get (six energy counters). Pay : Return Aethertide Whale to its owner's hand.]=]; Flavor=[=["To survive up here, I've learned when to use my harpoon and when to just enjoy the view." —Kadhu, skywhaler]=]; CardNumber="AER27"; Power="6"; Toughness="4"; MultiverseID=423694; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Aethertorch Renegade"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Human Rogue"; Types={"Creature"}; SubTypes={"Human";"Rogue";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Aethertorch Renegade enters the battlefield, you get (four energy counters). , Pay : Aethertorch Renegade deals 1 damage to target creature. , Pay : Aethertorch Renegade deals 6 damage to target player or planeswalker.]=]; CardNumber="KLD106"; Power="1"; Toughness="2"; MultiverseID=417679; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Aetherwind Basker"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=7; Colors={"Green"}; Type="Creature — Lizard"; Types={"Creature"}; SubTypes={"Lizard"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control. Pay : Aetherwind Basker gets +1/+1 until end of turn.]=]; Flavor=[=[Its frill inspired the design of efficient aether collectors.]=]; CardNumber="AER104"; Power="7"; Toughness="7"; MultiverseID=423771; Rulings={ {Date="2017-02-09";Text=[=[The triggered ability triggers both when Aetherwind Basker enters the battlefield and whenever it attacks. You don’t have to choose only one.]=];}; {Date="2017-02-09";Text=[=[Abilities that trigger “whenever you get one or more {E},” such as that of Fabrication Module from the Kaladesh set, trigger only once as Aetherwind Basker’s triggered ability resolves.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Aetherworks Marvel"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Type="Legendary Artifact"; SuperTypes={"Legendary"}; Types={"Artifact"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Whenever a permanent you control is put into a graveyard, you get (an energy counter). , Pay : Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.]=]; CardNumber="KLD193"; MultiverseID=417766; Rulings={ {Date="2016-09-20";Text=[=[Aetherworks Marvel’s first ability triggers whenever any permanent you control is put into a graveyard from the battlefield, including Aetherworks Marvel itself and other permanents put into a graveyard at the same time as it.]=];}; {Date="2016-09-20";Text=[=[Tokens that are sacrificed or destroyed are put into their owner’s graveyard before ceasing to exist. If you controlled the token, Aetherworks Marvel’s first ability will trigger.]=];}; {Date="2016-09-20";Text=[=[The card cast with Aetherworks Marvel’s second ability is cast from your library.]=];}; {Date="2016-09-20";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Incendiary Sabotage, you must pay those to cast the card.]=];}; {Date="2016-09-20";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Aggressive Urge"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets +1/+1 until end of turn. Draw a card.]=]; Flavor=[=["Our lives, our homes, and all our history are at risk. Do not speak to me of peace."]=]; CardNumber="RIX122"; MultiverseID=439779; Rulings={ {Date="2018-01-19";Text=[=[If the target creature is an illegal target by the time Aggressive Urge tries to resolve, the spell doesn’t resolve. You won’t draw a card.]=];}; }; };

{Name="Ahn-Crop Champion"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"White";"Green";}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)]=]; Flavor=[=["The Second Sun nears its destination! Let it light the way to ours!"]=]; CardNumber="AKH194"; Power="4"; Toughness="4"; MultiverseID=426896; Rulings={ {Date="2017-04-18";Text=[=[All attackers are chosen at once. You can’t attack with Ahn-Crop Champion, untap a tapped creature, and then attack with that creature.]=];}; {Date="2017-04-18";Text=[=[Untapping an attacking creature doesn’t remove it from combat.]=];}; {Date="2017-04-18";Text=[=[If you attack with two Ahn-Crop Champions and exert both, each will untap the other.]=];}; {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Ahn-Crop Crasher"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Minotaur Warrior"; Types={"Creature"}; SubTypes={"Minotaur";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Haste You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)]=]; Flavor=[=["Hesitation breeds dissension. To be worthy of the next life, you must never look back." —Anep, vizier of Hazoret]=]; CardNumber="AKH117"; Power="3"; Toughness="2"; MultiverseID=426819; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[If a creature has a targeted triggered ability that triggers when you exert it, you can exert it even if there isn’t a legal target for that triggered ability.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Aid from the Cowl"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.]=]; CardNumber="AER105"; MultiverseID=423772; Rulings={ {Date="2017-02-09";Text=[=[If the revealed card is not a permanent card or if you choose not to put it onto the battlefield, you may put it on the bottom of your library. If you don’t, it remains on top of your library.]=];}; {Date="2017-02-09";Text=[=[A permanent card is an artifact, creature, enchantment, land, or planeswalker card.]=];}; {Date="2017-02-09";Text=[=[If a permanent put onto the battlefield this way has an ability that triggers at the beginning of your end step, it won’t trigger during this end step.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; };

{Name="Air Elemental"; SetCode="XLN"; Allsets={"XLN";"W17";}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Creature — Elemental"; Types={"Creature"}; SubTypes={"Elemental"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying]=]; Flavor=[=[As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive.]=]; CardNumber="XLN45"; Power="4"; Toughness="4"; MultiverseID=435197; Sets={ {Set="W17";Rarity="Uncommon";CardNumber="7";Flavor=[=[Pray that it doesn't seek the safety of your lungs.]=];}; }; };

{Name="Airdrop Aeronauts"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Dwarf Scout"; Types={"Creature"}; SubTypes={"Dwarf";"Scout";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.]=]; Flavor=[=["Supplies inbound. Keep that pressure on."]=]; CardNumber="AER5"; Power="4"; Toughness="3"; MultiverseID=423672; Rulings={ {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; };

{Name="Ajani Unyielding"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=6; Colors={"White";"Green";}; Type="Legendary Planeswalker — Ajani"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Ajani"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. −2: Exile target creature. Its controller gains life equal to its power. −9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.]=]; CardNumber="AER127"; Loyalty="4"; MultiverseID=423794; Rulings={ {Date="2017-02-09";Text=[=[A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.]=];}; {Date="2017-02-09";Text=[=[The amount of life gained from Ajani’s second ability is equal to power of the creature as it last existed on the battlefield.]=];}; }; };

{Name="Ajani, Valiant Protector"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=6; Colors={"White";"Green";}; Type="Legendary Planeswalker — Ajani"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Ajani"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+2: Put two +1/+1 counters on up to one target creature. +1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. −11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn.]=]; CardNumber="AER185"; Loyalty="4"; MultiverseID=425692; Rulings={ {Date="2017-02-09";Text=[=[If you don’t have a creature card in your library while resolving Ajani’s second ability, you’ll reveal your library and then randomize it.]=];}; {Date="2017-02-09";Text=[=[The value of X for Ajani’s third ability is determined only as it resolves. The number of +1/+1 counters on the creature won’t change later if your life total changes.]=];}; }; };

{Name="Ajani's Aid"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"White";"Green";}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it. Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn.]=]; CardNumber="AER188"; MultiverseID=425695; Rulings={ {Date="2017-02-09";Text=[=[The last ability of Ajani’s Aid doesn’t target anything. You choose a source of damage as the ability resolves.]=];}; {Date="2017-02-09";Text=[=[You can activate the last ability even if there is no creature about to deal combat damage, or even no creature at all. No damage will be prevented, but it will enable your revolt abilities.]=];}; }; };

{Name="Ajani's Comrade"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Elf Soldier"; Types={"Creature"}; SubTypes={"Elf";"Soldier";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Trample At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade.]=]; Flavor=[=["I will go where the lion-man leads."]=]; CardNumber="AER187"; Power="2"; Toughness="2"; MultiverseID=425694; };

{Name="Alley Evasion"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Choose one — • Target creature you control gets +1/+2 until end of turn. • Return target creature you control to its owner's hand.]=]; Flavor=[=["Sure, you know the law. But I know the streets."]=]; CardNumber="AER6"; MultiverseID=423673; };

{Name="Alley Strangler"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Aetherborn Rogue"; Types={"Creature"}; SubTypes={"Aetherborn";"Rogue";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Menace]=]; Flavor=[=["You never know what day might be your last."]=]; CardNumber="AER52"; Power="2"; Toughness="3"; MultiverseID=423719; };

{Name="Amaranthine Wall"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Type="Artifact Creature — Wall"; Types={"Artifact";"Creature";}; SubTypes={"Wall"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Defender Flavor=[=[Neither its appearance nor its temperature varies as the years pass, an eternal testament to the forces that shaped Dominaria.]=]; CardNumber="DOM210"; Power="0"; Toughness="6"; MultiverseID=443098; };
 * Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)]=];

{Name="Ambitious Aetherborn"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Creature — Aetherborn Artificer"; Types={"Creature"}; SubTypes={"Aetherborn";"Artificer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)]=]; Flavor=[=[Aetherborn who are unwilling to accept the decomposition of their bodies invent ways to preserve and augment themselves.]=]; CardNumber="KLD72"; Power="4"; Toughness="3"; MultiverseID=417645; Rulings={ {Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; };

{Name="Ambuscade"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.]=]; Flavor=[=["Spent a lifetime learning from predators. Picked up a few tricks."]=]; CardNumber="HOU110"; MultiverseID=430799; Rulings={ {Date="2017-07-14";Text=[=[If the creature you control leaves the battlefield before Ambuscade resolves, Ambuscade has no effect and no damage is dealt. If the creature an opponent controls leaves the battlefield instead, the creature you control gets +1/+0 even though it won’t deal any damage.]=];}; }; };

{Name="Ammit Eternal"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Zombie Crocodile Demon"; Types={"Creature"}; SubTypes={"Zombie";"Crocodile";"Demon";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal. Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.]=]; CardNumber="HOU57"; Power="5"; Toughness="5"; MultiverseID=430746; Rulings={ {Date="2017-07-14";Text=[=[Ammit Eternal’s middle ability will resolve before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; {Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; };

{Name="Ancient Animus"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)]=]; Flavor=[=[Multani's mind grasped for consciousness as rage itself rebuilt his body.]=]; CardNumber="DOM154"; MultiverseID=443042; Rulings={ {Date="2018-04-27";Text=[=[You can’t cast Ancient Animus unless you choose both a creature you control and a creature you don’t control as targets.]=];}; {Date="2018-04-27";Text=[=[The creature you control doesn’t have to be legendary. It simply won’t receive a +1/+1 counter before it fights if it isn’t legendary.]=];}; {Date="2018-04-27";Text=[=[If either target is an illegal target as Ancient Animus tries to resolve, neither creature will deal or be dealt damage.]=];}; {Date="2018-04-27";Text=[=[If the creature you control is an illegal target as Ancient Animus tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the creature you don’t control isn’t, you’ll still put the counter on the creature you control if it’s legendary.]=];}; }; };

{Name="Ancient Brontodon"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=8; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[It is taller than all but the tallest trees, and older than all but the oldest.]=]; CardNumber="XLN175"; Power="9"; Toughness="9"; MultiverseID=435330; };

{Name="Ancient Crab"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Crab"; Types={"Creature"}; SubTypes={"Crab"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[The banks of the Luxa River attract all manner of predator but only the most resilient of prey.]=]; CardNumber="AKH40"; Power="1"; Toughness="5"; MultiverseID=426742; };

{Name="Angel of Condemnation"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Angel"; Types={"Creature"}; SubTypes={"Angel"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying, vigilance , : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. ,, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)]=]; CardNumber="HOU3"; Power="3"; Toughness="3"; MultiverseID=430692; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-07-14";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];}; {Date="2017-07-14";Text=[=[If a creature token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2017-07-14";Text=[=[If Angel of Condemnation leaves the battlefield before its first activated ability resolves, the target creature is still exiled. That card returns to the battlefield even if Angel of Condemnation has left the battlefield before the next end step.]=];}; {Date="2017-07-14";Text=[=[If Angel of Condemnation leaves the battlefield before its last ability resolves, the target creature won’t be exiled.]=];}; {Date="2017-07-14";Text=[=[The card exiled with Angel of Condemnation’s last ability returns to the battlefield immediately after Angel of Condemnation leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];}; {Date="2017-07-14";Text=[=[Tapping Angel of Condemnation to activate either of its abilities while it’s attacking doesn’t remove it from combat.]=];}; {Date="2017-07-14";Text=[=[Some cards in the Hour of Devastation set let you exert a creature as a cost to activate one of its abilities. You can exert it to pay that cost even if you’ve already exerted it earlier in the turn. Exerting it multiple times will keep it tapped only during your next untap step.]=];}; }; };

{Name="Angel of Invention"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Angel"; Types={"Creature"}; SubTypes={"Angel"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flying, vigilance, lifelink Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1.]=]; CardNumber="KLD4"; Power="2"; Toughness="1"; MultiverseID=417577; Rulings={ {Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; };

{Name="Angel of Sanctions"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Angel"; Types={"Creature"}; SubTypes={"Angel"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flying When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)]=]; CardNumber="AKH1"; Power="3"; Toughness="4"; MultiverseID=426703; Rulings={ {Date="2017-04-18";Text=[=[If Angel of Sanctions leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.]=];}; {Date="2017-04-18";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];}; {Date="2017-04-18";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2017-04-18";Text=[=[The exiled card returns to the battlefield immediately after Angel of Sanctions leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];}; {Date="2017-04-18";Text=[=[In a multiplayer game, if Angel of Sanctions’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];}; {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-04-18";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; };

{Name="Angel of the God-Pharaoh"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=6; Colors={"White"}; Type="Creature — Angel"; Types={"Creature"}; SubTypes={"Angel"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[The angels did not deceive. From the start, they were clear their allegiance was to the God-Pharaoh and to him alone.]=]; CardNumber="HOU4"; Power="4"; Toughness="4"; MultiverseID=430693; };

{Name="Angler Drake"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=6; Colors={"Blue"}; Type="Creature — Drake"; Types={"Creature"}; SubTypes={"Drake"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying When Angler Drake enters the battlefield, you may return target creature to its owner's hand.]=]; Flavor=[=[From the time they are hatchlings, river drakes are taught to pull the largest prey from the Luxa.]=]; CardNumber="AKH41"; Power="4"; Toughness="4"; MultiverseID=426743; };

{Name="Angrath, Minotaur Pirate"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=6; Colors={"Black";"Red";}; Type="Legendary Planeswalker — Angrath"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Angrath"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls. −3: Return target Pirate card from your graveyard to the battlefield. −11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.]=]; CardNumber="RIX201"; Loyalty="5"; MultiverseID=441895; Rulings={ {Date="2018-01-19";Text=[=[Angrath’s first and last abilities target only the player. Creatures with hexproof that player controls will be affected.]=];}; {Date="2018-01-19";Text=[=[Angrath’s last ability uses the power of those creatures as they last existed on the battlefield to determine their total power. If a creature’s power was somehow less than 0, it subtracts from the total power of the other creatures. If the total power of those creatures is 0 or less, Angrath doesn’t deal damage.]=];}; {Date="2018-01-19";Text=[=[If a creature controlled by the target opponent isn’t destroyed as Angrath’s last ability resolves (most likely because it has indestructible), its power still contributes to the amount of damage dealt. Use its power as it currently exists on the battlefield to determine the total power of the creatures.]=];}; {Date="2018-01-19";Text=[=[Any abilities that trigger when creatures die while resolving Angrath’s last ability won’t be put on the stack until after the player is dealt damage. If the player’s life total becomes 0 or less, those triggers won’t resolve in time to save that player.]=];}; {Date="2018-01-19";Text=[=[Any abilities of the destroyed creatures that trigger when the player is dealt damage won’t trigger.]=];}; }; };

{Name="Angrath, the Flame-Chained"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=5; Colors={"Black";"Red";}; Type="Legendary Planeswalker — Angrath"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Angrath"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+1: Each opponent discards a card and loses 2 life. −3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less. −8: Each opponent loses life equal to the number of cards in their graveyard.]=]; CardNumber="RIX152"; Loyalty="4"; MultiverseID=439809; Rulings={ {Date="2018-01-19";Text=[=[Angrath’s first ability causes each opponent to lose 2 life even if some or all of those players were unable to discard a card.]=];}; {Date="2018-01-19";Text=[=[You can target and gain control of an untapped creature with Angrath’s second ability. You can also untap a creature you already control and give it haste.]=];}; {Date="2018-01-19";Text=[=[Whether the target creature has converted mana cost 3 or less is checked only as the delayed triggered ability from Angrath’s second ability resolves during the end step.]=];}; {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Angrath’s first ability causes the opposing team to lose 4 life, and each player on that team discards a card. His last ability causes the opposing team to lose life equal to the number of cards in both graveyards.]=];}; }; };

{Name="Angrath's Ambusher"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Orc Pirate"; Types={"Creature"}; SubTypes={"Orc";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.]=]; Flavor=[=[Orcs have been enemies of the Legion of Dusk since it was formed, and the entire race has been declared anathema.]=]; CardNumber="RIX202"; Power="2"; Toughness="3"; MultiverseID=441896; };

{Name="Angrath's Fury"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=5; Colors={"Black";"Red";}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.]=]; CardNumber="RIX204"; MultiverseID=441898; Rulings={ {Date="2018-01-19";Text=[=[You can’t cast Angrath’s Fury unless you choose both a target creature and a target player or planeswalker.]=];}; {Date="2018-01-19";Text=[=[If either target becomes illegal after you cast Angrath’s Fury but before it resolves, the other is still affected as appropriate and you’ll search for Angrath. However, if both targets become illegal, the spell doesn’t resolve and you won’t search.]=];}; }; };

{Name="Angrath's Marauders"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=7; Colors={"Red"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.]=]; Flavor=[=[Captain Angrath cares less about treasure than mayhem. If he can't leave Ixalan, he'll burn the plane down.]=]; CardNumber="XLN132"; Power="4"; Toughness="4"; MultiverseID=435286; Rulings={ {Date="2017-09-29";Text=[=[If a creature with trample you control would deal combat damage to a blocking creature while you control Angrath’s Marauders, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have at most 1 damage assigned to the defending player. It will then deal 4 damage to the blocking creature and 2 damage to the defending player.]=];}; {Date="2017-09-29";Text=[=[If an effect such as that of Chandra’s Pyrohelix asks you to divide damage among targets, you must divide the unmodified damage before doubling it.]=];}; {Date="2017-09-29";Text=[=[If you control a second Angrath’s Marauders, damage dealt by sources you control will be multiplied by 4. If you control a third, it will be multiplied by 8, and so on.]=];}; }; };

{Name="Animation Module"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever one or more +1/+1 counters are put on a permanent you control, you may pay. If you do, create a 1/1 colorless Servo artifact creature token. , : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.]=]; Flavor=[=[Design leads to progress.]=]; CardNumber="KLD194"; MultiverseID=417767; Rulings={ {Date="2016-09-20";Text=[=[If +1/+1 counters are placed on more than one permanent you control at the same time, Animation Module’s first ability triggers once for each of those permanents.]=];}; {Date="2016-09-20";Text=[=[Abilities that trigger when counters are placed on a permanent trigger when a permanent enters the battlefield with counters and when a player puts counters on a permanent.]=];}; {Date="2016-09-20";Text=[=[You can pay {1} only once each time Animation Module’s first ability resolves. You can’t pay more to create extra Servo tokens.]=];}; }; };

{Name="Anointed Deacon"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Creature — Vampire Cleric"; Types={"Creature"}; SubTypes={"Vampire";"Cleric";}; Rarity="Common"; Rarities={"Common"}; Text=[=[At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.]=]; Flavor=[=[Inspiration is red as rubies, flowing like honeyed wine.]=]; CardNumber="XLN89"; Power="3"; Toughness="3"; MultiverseID=435242; };

{Name="Anointed Procession"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"White"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.]=]; Flavor=[=["The gods here may walk among the people, but they are not with them." —Gideon Jura]=]; CardNumber="AKH2"; MultiverseID=426704; Rulings={ {Date="2017-04-18";Text=[=[All of the tokens enter the battlefield simultaneously. They’ll be created with the same name, color, type and subtype, abilities, power, toughness, and so on.]=];}; {Date="2017-04-18";Text=[=[If the token you create has any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities, first determine how many tokens are being created, then apply those abilities individually for each one. For example, if a token with “You may have [this permanent] enter the battlefield as a copy of any creature on the battlefield” would be created (such as an embalmed Vizier of Many Faces), the resulting two tokens can each copy a different creature.]=];}; {Date="2017-04-18";Text=[=[If an effect creates more than one kind of token, it’ll create twice as many of each kind. For example, if you cast Bestial Menace while controlling Anointed Procession, you’ll create two Snake tokens, two Wolf tokens, and two Elephant tokens.]=];}; {Date="2017-04-18";Text=[=[If you control two Anointed Processions, then the number of tokens created is four times the original number. If you control three, then the number of tokens created is eight times the original number, and so on.]=];}; {Date="2017-04-18";Text=[=[If the effect creating the tokens instructs you to do something with those tokens at a later time, like exiling them at the end of combat, you’ll do that for all the tokens.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Anointer Priest"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Human Cleric"; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever a creature token enters the battlefield under your control, you gain 1 life. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)]=]; CardNumber="AKH3"; Power="1"; Toughness="3"; MultiverseID=426705; Rulings={ {Date="2017-04-18";Text=[=[If Anointer Priest is a token, most likely because it’s embalmed, it will cause its own ability to trigger when it enters the battlefield.]=];}; {Date="2017-04-18";Text=[=[If Anointer Priest enters the battlefield at the same time as a creature token, its ability triggers for that other creature. For example, if you control Anointed Procession and embalm Anointer Priest, the triggered ability of each one triggers twice and you gain a total of 4 life.]=];}; {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-04-18";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; };

{Name="Apocalypse Demon"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=6; Colors={"Black"}; Type="Creature — Demon"; Types={"Creature"}; SubTypes={"Demon"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.]=]; CardNumber="HOU58"; Power="*"; Toughness="*"; MultiverseID=430747; Rulings={ {Date="2017-07-14";Text=[=[The ability that defines Apocalypse Demon’s power and toughness works in all zones, not just the battlefield.]=];}; }; };

{Name="Appeal"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control. ]=]; CardNumber="HOU152a"; MultiverseID=430841; Rulings={ {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2017-07-14";Text=[=[The value of X is determined only as Appeal begins to resolve. It won’t change later in the turn if the number of creatures you control changes.]=];}; }; };

{Name="Appetite for the Unnatural"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target artifact or enchantment. You gain 2 life.]=]; Flavor=[=["I'd just let the monkey have it if I were you. You can make another, but the same can't be said of your fingers." —Turni, Greenwheel groundskeeper]=]; CardNumber="KLD141"; MultiverseID=417714; };

{Name="Approach of the Second Sun"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=7; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[If Approach of the Second Sun was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.]=]; CardNumber="AKH4"; MultiverseID=426706; Rulings={ {Date="2017-04-18";Text=[=[A card that changes zones is considered a new object, so casting the same Approach of the Second Sun card on a later turn is “another spell” named Approach of the Second Sun.]=];}; {Date="2017-04-18";Text=[=[If you have fewer than six cards in your library, you’ll put Approach of the Second Sun on the bottom of your library. Otherwise, you’ll lift up the top six cards without looking at them and place Approach of the Second Sun just under them.]=];}; {Date="2017-04-18";Text=[=[The second Approach of the Second Sun that you cast must be cast from your hand, but first may have been cast from anywhere.]=];}; {Date="2017-04-18";Text=[=[A copy of a spell isn’t cast, so it won’t count as the first nor as the second Approach of the Second Sun.]=];}; {Date="2017-04-18";Text=[=[As your second Approach of the Second Sun resolves, it checks only whether the first one was cast, not whether the first one resolved. If your first Approach of the Second Sun was countered, you’ll still win the game as your second one resolves.]=];}; {Date="2017-07-14";Text=[=[Approach of the Second Sun has no effect until it’s resolving. If the second one you cast is countered, you won’t win the game.]=];}; }; };

{Name="Aquatic Incursion"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) CardNumber="RIX32"; MultiverseID=439689; Rulings={ {Date="2018-01-19";Text=[=[Activating the last ability of Aquatic Incursion after a Merfolk has become blocked won’t cause it to become unblocked.]=];}; }; };
 * Target Merfolk can't be blocked this turn.]=];

{Name="Aradara Express"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; Flavor=[=[It glides around the city, a sublime combination of elegance and utility.]=]; CardNumber="KLD195"; Power="8"; Toughness="6"; MultiverseID=417768; Rulings={ {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Arbor Armament"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Put a +1/+1 counter on target creature. That creature gains reach until end of turn.]=]; Flavor=[=["Llanowar's boughs are ever ready To unleash an autumn of steel leaves." —"Song of Freyalise"]=]; CardNumber="DOM155"; MultiverseID=443043; };

{Name="Arborback Stomper"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Creature — Beast"; Types={"Creature"}; SubTypes={"Beast"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Trample When Arborback Stomper enters the battlefield, you gain 5 life.]=]; Flavor=[=[The power of aether draws creatures to it like a magnetic force, and those that are touched by it are forever altered.]=]; CardNumber="KLD142"; Power="5"; Toughness="4"; MultiverseID=417715; };

{Name="Arcane Adaptation"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[As Arcane Adaptation enters the battlefield, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.]=]; CardNumber="XLN46"; MultiverseID=435198; Rulings={ {Date="2017-09-29";Text=[=[Replacement effects that modify creatures of a certain type as they enter the battlefield will apply after you apply Arcane Adaptation’s effect. This is a change from previous rules. If you control Arcane Adaptation and the Aether Revolt card Metallic Mimic, with the same creature type chosen for both, then any creature you control will enter the battlefield with an additional +1/+1 counter on it.]=];}; {Date="2018-01-19";Text=[=[To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can’t choose multiple creature types, such as “Vampire Knight.” Card types such as artifact can’t be chosen, nor can subtypes that aren’t creature types, such as Jace, Vehicle, or Treasure.]=];}; }; };

{Name="Arcane Flight"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature Enchanted creature gets +1/+1 and has flying.]=]; Flavor=[=[The Tolarian Academies are known for their magical research, powerful sorcerers, and accidental destruction of ecosystems.]=]; CardNumber="DOM43"; MultiverseID=442931; };

{Name="Arch of Orazca"; SetCode="RIX"; Allsets={"RIX"}; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) , : Draw a card. Activate this ability only if you have the city's blessing.]=]; CardNumber="RIX185"; MultiverseID=439849; Rulings={ {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; }; };
 * Add.

{Name="Archfiend of Ifnir"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Creature — Demon"; Types={"Creature"}; SubTypes={"Demon"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling (, Discard this card: Draw a card.)]=]; CardNumber="AKH78"; Power="5"; Toughness="4"; MultiverseID=426780; Rulings={ {Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; };

{Name="Architect of the Untamed"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Elf Artificer Druid"; Types={"Creature"}; SubTypes={"Elf";"Artificer";"Druid";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever a land enters the battlefield under your control, you get (an energy counter). Pay : Create a 6/6 colorless Beast artifact creature token.]=]; Flavor=[=[Next to her designs, life seems like a pale imitation.]=]; CardNumber="KLD143"; Power="2"; Toughness="3"; MultiverseID=417716; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Arguel's Blood Fast"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Legendary Enchantment"; SuperTypes={"Legendary"}; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[, Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.]=]; Flavor=[=[Arguel's vision led him into the jungles of Ixalan. . .]=]; CardNumber="XLN90a"; MultiverseID=435243; Rulings={ {Date="2017-09-29";Text=[=[If your life total is 6 or greater as your upkeep begins, the second ability of Arguel’s Blood Fast won’t trigger. You can’t take any actions during your turn before your upkeep begins.]=];}; {Date="2017-09-29";Text=[=[If your life total is 6 or greater as the second ability of Arguel’s Blood Fast tries to resolve, it won’t do anything.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; };

{Name="Armorcraft Judge"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Elf Artificer"; Types={"Creature"}; SubTypes={"Elf";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.]=]; Flavor=[=[Were she not a judge, she'd win the division herself.]=]; CardNumber="KLD144"; Power="3"; Toughness="3"; MultiverseID=417717; Rulings={ {Date="2016-09-20";Text=[=[The number of creatures you control with +1/+1 counters on them is counted only as Armorcraft Judge’s triggered ability resolves. Players may respond to the triggered ability by trying to change that number.]=];}; {Date="2016-09-20";Text=[=[Armorcraft Judge’s ability counts the number of creatures, not the number of counters. A creature with more than one +1/+1 counter won’t cause you to draw more than one card.]=];}; }; };

{Name="Arterial Flow"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.]=]; Flavor=[=["It is impious to admit, but I do enjoy pirate blood. Something in the salty tang of it, the spice of rebellion."]=]; CardNumber="RIX62"; MultiverseID=439719; Rulings={ {Date="2018-01-19";Text=[=[Whether you control a Vampire is checked as Arterial Flow resolves.]=];}; {Date="2018-01-19";Text=[=[Arterial Flow causes each opponent to lose 2 life if you control a Vampire, even if some or all of those players were unable to discard any cards.]=];}; {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Arterial Flow causes the opposing team to lose 4 life, and each player on that team discards two cards. You gain 2 life.]=];}; }; };

{Name="Artificer's Assistant"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Creature — Bird"; Types={"Creature"}; SubTypes={"Bird"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)]=]; CardNumber="DOM44"; Power="1"; Toughness="1"; MultiverseID=442932; Rulings={ {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; };

{Name="Arvad the Cursed"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"White";"Black";}; Type="Legendary Creature — Vampire Knight"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Vampire";"Knight";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Deathtouch, lifelink Other legendary creatures you control get +2/+2.]=]; Flavor=[=["I won't abandon the Weatherlight. My destiny is to serve at Jhoira's side. This ‘illness' means I must trust my faith more and myself less."]=]; CardNumber="DOM191"; Power="3"; Toughness="3"; MultiverseID=443079; Rulings={ {Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a legendary creature you control may become lethal if Arvad leaves the battlefield during that turn.]=];}; }; };

{Name="Aryel, Knight of Windgrace"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"White";"Black";}; Type="Legendary Creature — Human Knight"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Knight";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Vigilance , : Create a 2/2 white Knight creature token with vigilance. ,, Tap X untapped Knights you control: Destroy target creature with power X or less.]=]; CardNumber="DOM192"; Power="4"; Toughness="4"; MultiverseID=443080; Rulings={ {Date="2018-04-27";Text=[=[Tapping Aryel to activate either of its abilities while it’s attacking doesn’t remove it from combat.]=];}; {Date="2018-04-27";Text=[=[You can tap any untapped Knights you control, including ones you haven’t controlled continuously since the beginning of your most recent turn, to pay the cost of Aryel’s last ability. However, you must have controlled Aryel continuously since the beginning of your most recent turn in order to use either of its activated abilities.]=];}; {Date="2018-04-27";Text=[=[Once you announce that you’re activating Aryel’s last ability, no player may take other actions until the ability’s been paid for. Notably, players can’t try to make the value of X invalid by removing or tapping your Knights.]=];}; {Date="2018-04-27";Text=[=[If the target creature’s power is greater than X as Aryel’s last ability tries to resolve, the ability doesn’t resolve. You can’t tap extra Knights once the ability has been activated.]=];}; }; };

{Name="As Foretold"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay rather than pay the mana cost for a spell you cast with converted mana cost X or less, where X is the number of time counters on As Foretold.]=]; CardNumber="AKH42"; MultiverseID=426744; Rulings={ {Date="2017-04-18";Text=[=[If you cast a card for an alternative cost of {0}, you can’t pay any other alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, you must pay those to cast the card.]=];}; {Date="2017-04-18";Text=[=[A card’s converted mana cost is determined solely by the mana symbols printed in its upper right corner. The converted mana cost is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has converted mana cost 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a converted mana cost of 0.]=];}; {Date="2017-04-18";Text=[=[If a spell has no mana cost, its converted mana cost is 0. You can cast it with As Foretold’s alternative cost.]=];}; {Date="2017-04-18";Text=[=[If you’re casting a split card, only the converted mana cost of the half you’re casting is compared to the number of time counters on As Foretold. This is because only that half is on the stack at the time that you choose to apply the effect of As Foretold.]=];}; {Date="2017-04-18";Text=[=[If the card has X in its mana cost, you must choose 0 as the value of X when casting it for another cost that doesn’t include X. For example, if there are five time counters on As Foretold and you choose to use its effect to cast Pull from Tomorrow, X must be 0. X can’t be 2, even though the spell’s converted mana cost would be 4.]=];}; {Date="2017-04-18";Text=[=[If you control multiple As Foretolds, you may cast one spell for each of them paying {0}.]=];}; {Date="2017-04-18";Text=[=[All counters with the same name are indistinguishable from other counters with that name. Cards from the Time Spiral block that interact with time counters will interact with As Foretold.]=];}; }; };

{Name="Ashes of the Abhorrent"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"White"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.]=]; Flavor=[=["Let no trace of the vampires' foulness remain."]=]; CardNumber="XLN2"; MultiverseID=435153; Rulings={ {Date="2017-09-29";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as embalm from the Amonkhet set) are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Ashes of the Abhorrent.]=];}; {Date="2017-09-29";Text=[=[Ashes of the Abhorrent doesn’t stop players from playing land cards from the graveyard if an effect allows them to do so.]=];}; {Date="2017-09-29";Text=[=[If a creature dies at the same time that Ashes of the Abhorrent is destroyed, you’ll gain 1 life.]=];}; }; };

{Name="Attune with Aether"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get (two energy counters).]=]; Flavor=[=["I've never seen a world where aether weaves through every aspect of nature."]=]; CardNumber="KLD145"; MultiverseID=417718; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Atzal, Cave of Eternity"; SetCode="RIX"; Allsets={"RIX"}; cmc=3; Type="Legendary Land"; SuperTypes={"Legendary"}; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(Transforms from Journey to Eternity.) , : Return target creature card from your graveyard to the battlefield.]=]; Flavor=[=[. . . but every end is a new beginning.]=]; CardNumber="RIX160b"; MultiverseID=439819; };
 * Add one mana of any color.

{Name="Atzocan Archer"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Human Archer"; Types={"Creature"}; SubTypes={"Human";"Archer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Reach When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)]=]; Flavor=[=[His arrows are fletched with feathers from the greatest of the winged dinosaurs.]=]; CardNumber="XLN176"; Power="1"; Toughness="4"; MultiverseID=435331; Rulings={ {Date="2017-09-29";Text=[=[You must choose another target creature (if able) as Atzocan Archer’s triggered ability is put on the stack. You choose as that ability resolves whether those creatures fight.]=];}; {Date="2017-09-29";Text=[=[If Atzocan Archer isn’t on the battlefield as its triggered ability resolves, or if the target of that ability is illegal, no creature will deal or be dealt damage.]=];}; {Date="2017-09-29";Text=[=[Atzocan Archer’s ability can target another creature you control (such as a Dinosaur with an enrage ability).]=];}; }; };

{Name="Atzocan Seer"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"White";"Green";}; Type="Creature — Human Druid"; Types={"Creature"}; SubTypes={"Human";"Druid";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Add one mana of any color. Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.]=]; Flavor=[=[Streams of gold and bright feathers flash in the orb, visions of past and future.]=]; CardNumber="RIX153"; Power="2"; Toughness="3"; MultiverseID=439810; Rulings={ {Date="2018-01-19";Text=[=[Atzocan Seer’s second ability doesn’t include the {Tap} symbol. You can activate that ability even if it’s already been tapped, perhaps because you activated its first ability.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; };

{Name="Audacious Infiltrator"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Dwarf Rogue"; Types={"Creature"}; SubTypes={"Dwarf";"Rogue";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Audacious Infiltrator can't be blocked by artifact creatures.]=]; Flavor=[=["This little critter can turn all of you to scrap in under thirty seconds! Come on, who wants to be the first to go? Try and stop me!"]=]; CardNumber="AER7"; Power="3"; Toughness="1"; MultiverseID=423674; };

{Name="Augmenting Automaton"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Augmenting Automaton gets +1/+1 until end of turn.]=]; Flavor=[=[When you have taught an automaton how to build others of its kind, it is a small step to make it build itself.]=]; CardNumber="AER143"; Power="1"; Toughness="1"; MultiverseID=423810; };

{Name="Authority"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.]=]; CardNumber="HOU152b"; MultiverseID=430841; Rulings={ {Date="2017-07-14";Text=[=[You may cast Authority without choosing any target creatures. Creatures you control will still gain vigilance until end of turn. However, if you choose any targets and each of those targets become illegal before Authority resolves, the spell won’t resolve and your creatures won’t gain vigilance.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Authority of the Consuls"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"White"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.]=]; Flavor=[=[Citizens are free to do as they wish, within the confines of the Consulate's laws.]=]; CardNumber="KLD5"; MultiverseID=417578; };

{Name="Aven Initiate"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Bird Warrior"; Types={"Creature"}; SubTypes={"Bird";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)]=]; CardNumber="AKH43"; Power="3"; Toughness="2"; MultiverseID=426745; Rulings={ {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; };

{Name="Aven Mindcensor"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Bird Wizard"; Types={"Creature"}; SubTypes={"Bird";"Wizard";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.]=]; Flavor=[=["The only question we need to ask is how best to fulfill the will of the God-Pharaoh."]=]; CardNumber="AKH5"; Power="2"; Toughness="1"; MultiverseID=426707; Rulings={ {Date="2017-04-18";Text=[=[Each search works exactly the same as normal except that the opponent doing the searching sees only the top four cards of that library. They can’t look at the other cards in that library at all. Cards not in the top four cards of the library can’t be found in the search, even if they’re identifiable in some manner.]=];}; {Date="2017-04-18";Text=[=[For effects that check whether a player searched a library, searching the top four cards of that library counts as searching that library.]=];}; {Date="2017-04-18";Text=[=[If an effect uses the word “search” once but allows an opponent to search for multiple cards, the top four cards remain the same throughout the entire search. Finding one card won’t cause the fifth card to be included in the search.]=];}; {Date="2017-04-18";Text=[=[After the search is complete, the entire library is shuffled.]=];}; }; };

{Name="Aven of Enduring Hope"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Bird Cleric"; Types={"Creature"}; SubTypes={"Bird";"Cleric";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying When Aven of Enduring Hope enters the battlefield, you gain 3 life.]=]; Flavor=[=["This storm will calm. We must believe that."]=]; CardNumber="HOU5"; Power="3"; Toughness="3"; MultiverseID=430694; };

{Name="Aven Reedstalker"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Bird Warrior"; Types={"Creature"}; SubTypes={"Bird";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flash Flying]=]; Flavor=[=["Our best chance against the Eternals will be tactics they've never seen and styles they've never trained in."]=]; CardNumber="HOU30"; Power="2"; Toughness="3"; MultiverseID=430719; };

{Name="Aven Sentry"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Bird Soldier"; Types={"Creature"}; SubTypes={"Bird";"Soldier";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying]=]; Flavor=[=["My flock flew from a distant continent ruined by cataclysm and war. Benalia gave us shelter to end our exodus."]=]; CardNumber="DOM3"; Power="3"; Toughness="2"; MultiverseID=442891; };

{Name="Aven Wind Guide"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"White";"Blue";}; Type="Creature — Bird Warrior"; Types={"Creature"}; SubTypes={"Bird";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying, vigilance Creature tokens you control have flying and vigilance. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)]=]; CardNumber="AKH195"; Power="2"; Toughness="3"; MultiverseID=426897; Rulings={ {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; };

{Name="Aviary Mechanic"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Dwarf Artificer"; Types={"Creature"}; SubTypes={"Dwarf";"Artificer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.]=]; Flavor=[=[Pilots take crippled skyships to the Aviaries, trusting Ghirapur's most talented mechanics to get them back into the air.]=]; CardNumber="KLD6"; Power="2"; Toughness="2"; MultiverseID=417579; };

{Name="Avid Reclaimer"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Human Druid"; Types={"Creature"}; SubTypes={"Human";"Druid";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Add or. If you control a Nissa planeswalker, you gain 2 life.]=]; Flavor=[=["All can't be lost. Nissa has shown me that."]=]; CardNumber="HOU201"; Power="2"; Toughness="2"; MultiverseID=432880; Rulings={ {Date="2017-07-14";Text=[=[You can activate Avid Reclaimer’s ability even if you don’t have anything to spend that mana on. You’ll still gain 2 life if you control a Nissa planeswalker.]=];}; {Date="2017-07-14";Text=[=[Avid Reclaimer’s ability is a mana ability. It doesn’t use the stack and can’t be responded to. You’ll immediately add mana to your mana pool and gain 2 life, if applicable.]=];}; }; };

{Name="Awakened Amalgam"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Type="Artifact Creature — Golem"; Types={"Artifact";"Creature";}; SubTypes={"Golem"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.]=]; Flavor=[=["The fools have done it." —Tishana]=]; CardNumber="RIX175"; Power="*"; Toughness="*"; MultiverseID=439837; Rulings={ {Date="2018-01-19";Text=[=[The ability that defines Awakened Amalgam’s power and toughness works in all zones, not just the battlefield.]=];}; {Date="2018-01-19";Text=[=[To determine the number of differently named lands you control, count each land you control once, but only if its English name isn’t exactly the same as another land you’ve already counted this way. For example, if you control four lands named Plains, two named Island, and one named Drowned Catacomb, Awakened Amalgam is a 3/3 creature.]=];}; }; };

{Name="Axis of Mortality"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=6; Colors={"White"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[At the beginning of your upkeep, you may have two target players exchange life totals.]=]; Flavor=[=[The Church of Dusk teaches there is no gain without loss, no triumph without sacrifice, no drink of exquisite crimson without a dying gasp.]=]; CardNumber="XLN3"; MultiverseID=435154; Rulings={ {Date="2017-09-29";Text=[=[If one of the targeted players is an illegal target when the triggered ability of Axis of Mortality tries to resolve, the exchange won’t happen. Neither player’s life total will change.]=];}; {Date="2017-09-29";Text=[=[When the life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player’s previous life total. For example, if player A has 5 life and player B has 3 life before the exchange, player A will lose 2 life and player B will gain 2 life. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them.]=];}; {Date="2017-09-29";Text=[=[If a player can’t gain life, that player can’t exchange life totals with a player with a higher life total. If a player can’t lose life, that player can’t exchange life totals with a player with a lower life total. In either of these cases, neither player’s life total will change.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, each player is considered to have the same life total as their team. If the two targeted players are on different teams, those players gain or lose the appropriate amount of life so that the teams end up exchanging life totals. If the two targeted players are teammates, they can’t exchange life totals.]=];}; }; };

{Name="Azcanta, the Sunken Ruin"; SetCode="XLN"; Allsets={"XLN"}; cmc=2; Type="Legendary Land"; SuperTypes={"Legendary"}; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(Transforms from Search for Azcanta.) , : Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.]=]; CardNumber="XLN74b"; MultiverseID=435227; };
 * Add.

{Name="Azor, the Lawbringer"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=6; Colors={"White";"Blue";}; Type="Legendary Creature — Sphinx"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Sphinx"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay. If you do, you gain X life and draw X cards.]=]; CardNumber="RIX154"; Power="6"; Toughness="6"; MultiverseID=439811; Rulings={ {Date="2018-01-19";Text=[=[If multiple effects say that an opponent can’t cast instant or sorcery spells during that player’s next turn, they all apply to the same turn.]=];}; }; };

{Name="Azor's Gateway"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Type="Legendary Artifact"; SuperTypes={"Legendary"}; Types={"Artifact"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[, : Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.]=]; CardNumber="RIX176a"; MultiverseID=439838; Rulings={ {Date="2018-01-19";Text=[=[The cards you exile from your hand are exiled face up.]=];}; {Date="2018-01-19";Text=[=[The converted mana cost of a split card, such as a card with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves. A split card doesn’t have two converted mana costs.]=];}; {Date="2018-01-19";Text=[=[If a card in exile has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2018-01-19";Text=[=[If an object has no mana cost, its converted mana cost is 0. A converted mana cost of 0 can still help unlock Azor’s Gateway.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; };

{Name="Baffling End"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"White"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.]=]; CardNumber="RIX1"; MultiverseID=439658; Rulings={ {Date="2018-01-19";Text=[=[While Baffling End’s two abilities are flavorfully related, they are independent. If the first ability doesn’t resolve (perhaps because the target gained hexproof), the second will still create a Dinosaur token when Baffling End leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[In a multiplayer game, the target opponent who creates a Dinosaur token doesn’t have to be the same one whose creature was exiled.]=];}; }; };

{Name="Baird, Steward of Argive"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"White"}; Type="Legendary Creature — Human Soldier"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Soldier";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Vigilance Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.]=]; Flavor=[=["The walls of Argive were built by a peaceful dynastic union that has guarded us against war for fifteen centuries. The lesson is clear."]=]; CardNumber="DOM4"; Power="2"; Toughness="4"; MultiverseID=442892; Rulings={ {Date="2018-04-27";Text=[=[If you control Baird, your opponents can choose not to pay to attack with a creature that attacks “if able.” If there’s no other player or planeswalker to attack, that creature simply doesn’t attack.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, creatures can attack your teammate and planeswalkers your teammate controls without requiring a mana payment. This is a change from previous rules.]=];}; }; };

{Name="Baleful Ammit"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Crocodile Demon"; Types={"Creature"}; SubTypes={"Crocodile";"Demon";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Lifelink When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.]=]; Flavor=[=["Not all in our crop deserve the afterlife. We must leave the unworthy behind, Samut." —Djeru, initiate of Tah crop]=]; CardNumber="AKH79"; Power="4"; Toughness="3"; MultiverseID=426781; };

{Name="Ballista Charger"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever Ballista Charger attacks, it deals 1 damage to any target. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; CardNumber="KLD196"; Power="6"; Toughness="6"; MultiverseID=417769; Rulings={ {Date="2016-09-20";Text=[=[Ballista Charger’s triggered ability resolves before blockers are chosen. A creature dealt lethal damage this way won’t be around to block.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Baloth Gorger"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Beast"; Types={"Creature"}; SubTypes={"Beast"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.]=]; Flavor=[=[A baloth only cares about the many things it eats and the few things that eat it.]=]; CardNumber="DOM156"; Power="4"; Toughness="4"; MultiverseID=443044; };

{Name="Banewhip Punisher"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature. , Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.]=]; Flavor=[=["If I die, it will not be alone."]=]; CardNumber="HOU59"; Power="2"; Toughness="2"; MultiverseID=430748; };

{Name="Baral, Chief of Compliance"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Legendary Creature — Human Wizard"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Instant and sorcery spells you cast cost less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.]=]; Flavor=[=["The echo of silence is music to my ears."]=]; CardNumber="AER28"; Power="1"; Toughness="3"; MultiverseID=423695; Rulings={ {Date="2017-02-09";Text=[=[Baral’s first ability doesn’t affect the colored mana requirements of instant and sorcery spells.]=];}; {Date="2017-02-09";Text=[=[If there are additional costs to cast a spell, such as a kicker cost or a cost imposed by another effect (such as Thalia, Guardian of Thraben’s ability, for example), apply those increases before applying cost reductions.]=];}; {Date="2017-02-09";Text=[=[A spell or ability counters a spell only if it specifically contains the word “counter” in its text. If a spell or ability you control causes all the targets of a spell to become illegal, that spell doesn’t resolve but is not countered.]=];}; }; };

{Name="Baral's Expertise"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Return up to three target artifacts and/or creatures to their owners' hands. You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.]=]; Flavor=[=["Get out of my way."]=]; CardNumber="AER29"; MultiverseID=423696; Rulings={ {Date="2017-02-09";Text=[=[The card that you cast may be an artifact or creature that was returned to your hand by this spell.]=];}; {Date="2017-02-09";Text=[=[If the Expertise spell you cast has any targets, and those targets become illegal before the spell resolves, the spell doesn’t resolve and none of its effects happen. You won’t get to cast a free spell.]=];}; {Date="2017-02-09";Text=[=[A card’s converted mana cost is determined solely by the mana symbols printed in its upper right corner. The converted mana cost is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has converted mana cost 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a converted mana cost of 0.]=];}; {Date="2017-02-09";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-02-09";Text=[=[Effects that allow you to “cast” a card don’t allow you to play a land card.]=];}; {Date="2017-02-09";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, you must pay those to cast the card.]=];}; {Date="2017-02-09";Text=[=[While you’re casting your free spell, the Expertise spell is still on the stack. It will be put into its owner’s graveyard after the free spell is cast. The free spell can’t target the Expertise card in your graveyard. It can target the Expertise spell on the stack, but the Expertise spell will become an illegal target before the free spell resolves.]=];}; {Date="2017-02-09";Text=[=[Any triggered abilities that trigger while performing the Expertise spell’s first effect won’t be put onto the stack until after you’re done casting your free spell. They’re put onto the stack at the same time as any abilities that triggered while casting that spell regardless of the order in which those abilities triggered.]=];}; {Date="2017-04-18";Text=[=[The converted mana cost of a split card is determined by the combined mana cost of its two halves. If an expertise spell allows you to cast a split card, you may cast either half or, if that split card has fuse, both halves.]=];}; }; };

{Name="Barricade Breaker"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=7; Type="Artifact Creature — Juggernaut"; Types={"Artifact";"Creature";}; SubTypes={"Juggernaut"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Barricade Breaker attacks each combat if able.]=]; Flavor=[=["The Consulate sought to crush us. Let's give them a taste of their own medicine." —Venkat Dasai, renegade commander]=]; CardNumber="AER144"; Power="7"; Toughness="5"; MultiverseID=423811; Rulings={ {Date="2017-02-09";Text=[=[If, during your declare attackers step, Barricade Breaker is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];}; {Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; };

{Name="Bastion Enforcer"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Dwarf Soldier"; Types={"Creature"}; SubTypes={"Dwarf";"Soldier";}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[Headquartered at the Bastion of the Honorable, the Consulate's enforcers are charged with the impossible task of keeping the peace.]=]; CardNumber="AER8"; Power="3"; Toughness="2"; MultiverseID=423675; };

{Name="Bastion Inventor"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=6; Colors={"Blue"}; Type="Creature — Vedalken Artificer"; Types={"Creature"}; SubTypes={"Vedalken";"Artificer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Hexproof (This creature can't be the target of spells or abilities your opponents control.)]=]; Flavor=[=["This armor transcends the limitations of mere flesh and bone."]=]; CardNumber="AER30"; Power="4"; Toughness="4"; MultiverseID=423697; Rulings={ {Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; };

{Name="Bastion Mastodon"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Type="Artifact Creature — Elephant"; Types={"Artifact";"Creature";}; SubTypes={"Elephant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Bastion Mastodon gains vigilance until end of turn.]=]; Flavor=[=[The Consulate's automaton bank contains only the most impressive specimens.]=]; CardNumber="KLD197"; Power="4"; Toughness="5"; MultiverseID=417770; Rulings={ {Date="2016-09-20";Text=[=[Once Bastion Mastodon is tapped and attacking, gaining vigilance won’t cause it to become untapped.]=];}; }; };

{Name="Battle at the Bridge"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Target creature gets -X/-X until end of turn. You gain X life.]=]; Flavor=[=["This is bigger than you. All of you." —Tezzeret]=]; CardNumber="AER53"; MultiverseID=423720; Rulings={ {Date="2017-02-09";Text=[=[If the target creature becomes an illegal target, Battle at the Bridge doesn’t resolve and none of its effects happen. You won’t gain life.]=];}; {Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; {Date="2017-02-09";Text=[=[When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost {X}{U}{U}{U}) and choose X to be 3, the total cost is {3}{U}{U}{U}. If you tap two artifacts, you’ll have to pay {1}{U}{U}{U}.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Battlefield Scavenger"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Jackal Rogue"; Types={"Creature"}; SubTypes={"Jackal";"Rogue";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card.]=]; CardNumber="AKH118"; Power="2"; Toughness="2"; MultiverseID=426820; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[Some cards have abilities that trigger whenever you exert any creature. These abilities trigger when you exert that creature or any other creature you control.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Befuddle"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets -4/-0 until end of turn. Draw a card.]=]; Flavor=[=["The trick to talking sense into Keldons is getting them to hold still. I learned that from Radha." —Jhoira]=]; CardNumber="DOM45"; MultiverseID=442933; Rulings={ {Date="2018-04-27";Text=[=[If the target creature is an illegal target by the time Befuddle tries to resolve, the spell doesn’t resolve. You won’t draw a card.]=];}; }; };

{Name="Believe"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.]=]; CardNumber="HOU154b"; MultiverseID=430843; Rulings={ {Date="2017-07-14";Text=[=[For Believe, you put the top card of your library into your hand if you don’t put it onto the battlefield for any reason, whether it’s not a creature card or whether you just didn’t want to put it onto the battlefield.]=];}; {Date="2017-07-14";Text=[=[If you don’t put the top card of your library onto the battlefield, you don’t reveal it before putting it into your hand.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Belligerent Brontodon"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=7; Colors={"White";"Green";}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Each creature you control assigns combat damage equal to its toughness rather than its power.]=]; Flavor=[=[Predators try to separate the young, old, or injured from the rest of the herd. The alternative is crushing defeat.]=]; CardNumber="XLN218"; Power="4"; Toughness="6"; MultiverseID=435374; Rulings={ {Date="2017-09-29";Text=[=[Belligerent Brontodon’s ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.]=];}; }; };

{Name="Bellowing Aegisaur"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=6; Colors={"White"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.]=]; Flavor=[=[Its roaring challenge is punctuated by the slam of its tail on the earth, rousing the herds of the plains.]=]; CardNumber="XLN4"; Power="3"; Toughness="5"; MultiverseID=435155; Rulings={ {Date="2017-09-29";Text=[=[If another creature you control is dealt lethal damage at the same time that Bellowing Aegisaur is dealt damage, the other creature won’t be saved by the +1/+1 counter that would have been put on it.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; };

{Name="Benalish Honor Guard"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Human Knight"; Types={"Creature"}; SubTypes={"Human";"Knight";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Benalish Honor Guard gets +1/+0 for each legendary creature you control.]=]; Flavor=[=["The true measure of all heroes is not what they achieve, but who they inspire." —Triumph of Gerrard]=]; CardNumber="DOM5"; Power="2"; Toughness="2"; MultiverseID=442893; };

{Name="Benalish Marshal"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Human Knight"; Types={"Creature"}; SubTypes={"Human";"Knight";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Other creatures you control get +1/+1.]=]; Flavor=[=["Some aspire to climb the mountain of Honor. The Benalish are born upon its peak, and from there ascend among the stars." —History of Benalia]=]; CardNumber="DOM6"; Power="3"; Toughness="3"; MultiverseID=442894; Rulings={ {Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Benalish Marshal leaves the battlefield during that turn.]=];}; }; };

{Name="Beneath the Sands"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[Though buried and muffled, nature's whisper still called to Nissa.]=]; CardNumber="HOU111"; MultiverseID=430800; };

{Name="Benefaction of Rhonas"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.]=]; Flavor=[=[It falls to the gods to help all become worthy of the afterlife.]=]; CardNumber="AKH156"; MultiverseID=426858; Rulings={ {Date="2017-04-18";Text=[=[While resolving Benefaction of Rhonas, you could put no cards, a creature card, an enchantment card, or a creature card and an enchantment card into your hand.]=];}; }; };

{Name="Binding Mummy"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Zombie"; Types={"Creature"}; SubTypes={"Zombie"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.]=]; Flavor=[=[What the gods decree, the mummies enforce.]=]; CardNumber="AKH6"; Power="2"; Toughness="2"; MultiverseID=426708; };

{Name="Bishop of Binding"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Vampire Cleric"; Types={"Creature"}; SubTypes={"Vampire";"Cleric";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.]=]; CardNumber="RIX2"; Power="1"; Toughness="1"; MultiverseID=439659; Rulings={ {Date="2018-01-19";Text=[=[If Bishop of Binding leaves the battlefield before its first triggered ability tries to resolve, the target creature won’t be exiled.]=];}; {Date="2018-01-19";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.]=];}; {Date="2018-01-19";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2018-01-19";Text=[=[The value of X is determined only as Bishop of Binding’s second ability resolves. It won’t change if the card leaves exile later in the turn.]=];}; {Date="2018-01-19";Text=[=[If there is no exiled card as Bishop of Binding’s last ability resolves, most likely because Bishop of Binding left the battlefield while that ability was on the stack, X is 0. The same is true if the exiled card doesn’t have a power, most likely because it’s a noncreature card that had become a creature.]=];}; {Date="2018-01-19";Text=[=[If a Vehicle is exiled with Bishop of Binding, use its printed power to determine the value of X. ]=];}; }; };

{Name="Bishop of Rebirth"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Vampire Cleric"; Types={"Creature"}; SubTypes={"Vampire";"Cleric";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.]=]; Flavor=[=["In the death of the foe lies the resurrection of the faithful."]=]; CardNumber="XLN5"; Power="3"; Toughness="4"; MultiverseID=435156; Rulings={ {Date="2017-09-29";Text=[=[If the mana cost of a card in your graveyard includes X, X is considered to be 0.]=];}; {Date="2017-09-29";Text=[=[All attackers are chosen at once. You can’t attack with Bishop of Rebirth, return a creature card to the battlefield, and then attack with that creature.]=];}; {Date="2017-09-29";Text=[=[If the creature returned to the battlefield has any abilities that trigger when creatures attack, those abilities won’t trigger.]=];}; }; };

{Name="Bishop of the Bloodstained"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Creature — Vampire Cleric"; Types={"Creature"}; SubTypes={"Vampire";"Cleric";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.]=]; Flavor=[=["They shall give us all they have as penance for their resistance. Their ships. Their goods. Their rebellious blood."]=]; CardNumber="XLN91"; Power="3"; Toughness="3"; MultiverseID=435245; Rulings={ {Date="2017-09-29";Text=[=[The number of Vampires you control is counted only as Bishop of the Bloodstained’s ability resolves. If Bishop of the Bloodstained is still on the battlefield, it’ll count itself.]=];}; }; };

{Name="Bishop's Soldier"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Vampire Soldier"; Types={"Creature"}; SubTypes={"Vampire";"Soldier";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Lifelink]=]; Flavor=[=[Vampires, the noble class of old Torrezon, are guided by their dual loyalties to church and crown.]=]; CardNumber="XLN6"; Power="2"; Toughness="2"; MultiverseID=435157; };

{Name="Bitterblade Warrior"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Jackal Warrior"; Types={"Creature"}; SubTypes={"Jackal";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)]=]; Flavor=[=["The vizier of poisons teaches an unconventional kind of strength."]=]; CardNumber="AKH157"; Power="2"; Toughness="2"; MultiverseID=426859; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Bitterbow Sharpshooters"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Creature — Jackal Archer"; Types={"Creature"}; SubTypes={"Jackal";"Archer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Vigilance, reach]=]; Flavor=[=["Remember, brother, the eyes are always vulnerable." "I never forgot."]=]; CardNumber="HOU112"; Power="4"; Toughness="4"; MultiverseID=430801; };

{Name="Blackblade Reforged"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Type="Legendary Artifact — Equipment"; SuperTypes={"Legendary"}; Types={"Artifact"}; SubTypes={"Equipment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Equipped creature gets +1/+1 for each land you control. Equip legendary creature Equip ]=]; Flavor=[=[It spilled the blood of one elder dragon. In Gideon's hands, it may yet taste another's.]=]; CardNumber="DOM211"; MultiverseID=443099; Rulings={ {Date="2018-04-27";Text=[=[“Equip [quality] creature” is a variant of the equip keyword. “Equip [quality] creature [cost]” means “[Cost]: Attach this Equipment to target [quality] creature you control. Activate this ability only any time you could cast a sorcery.”]=];}; {Date="2018-04-27";Text=[=[Whether the target creature is legendary is checked only as Blackblade Reforged’s first equip ability is activated and as that ability resolves. If the creature somehow becomes nonlegendary later, Blackblade Reforged remains attached to it.]=];}; }; };

{Name="Blazing Hope"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=1; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Exile target creature with power greater than or equal to your life total.]=]; Flavor=[=["No shadow remains for you to hide in." —Caparocti Sunborn]=]; CardNumber="RIX3"; MultiverseID=439660; };

{Name="Blazing Volley"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Blazing Volley deals 1 damage to each creature your opponents control.]=]; Flavor=[=[The arrows fell like fiery rain, and for a moment, the sky itself seemed to burn.]=]; CardNumber="AKH119"; MultiverseID=426821; };

{Name="Blessed Light"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Exile target creature or enchantment.]=]; Flavor=[=[Enchanted by mage-smiths and blessed by priests, Benalish windows let in light and cast out darkness.]=]; CardNumber="DOM7"; MultiverseID=442895; };

{Name="Blessing of Belzenlok"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.]=]; Flavor=[=["My heart is not mine, it is Belzenlok's. All hearts are his, and all blood." —"Rite of Belzenlok"]=]; CardNumber="DOM77"; MultiverseID=442965; };

{Name="Blight Keeper"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Creature — Bat Imp"; Types={"Creature"}; SubTypes={"Bat";"Imp";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying ,, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.]=]; Flavor=[=[It withers fruit and flesh alike.]=]; CardNumber="XLN92"; Power="1"; Toughness="1"; MultiverseID=435246; };

{Name="Blighted Bat"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Zombie Bat"; Types={"Creature"}; SubTypes={"Zombie";"Bat";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying Flavor=[=[Amonkhet's dual suns don't allow for the darkness of night, so bats are most active under the gloom of the frequent sandstorms.]=]; CardNumber="AKH80"; Power="2"; Toughness="1"; MultiverseID=426782; };
 * Blighted Bat gains haste until end of turn.]=];

{Name="Blinding Fog"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)]=]; Flavor=[=["I see you, shiny soldiers, but you won't see me."]=]; CardNumber="XLN177"; MultiverseID=435332; Rulings={ {Date="2017-09-29";Text=[=[Blinding Fog prevents all damage that would be dealt to creatures, not just combat damage.]=];}; {Date="2017-09-29";Text=[=[Damage that would be dealt to creatures that enter the battlefield later in the turn will also be prevented. However, creatures that come under your control later in the turn won’t gain hexproof.]=];}; }; };

{Name="Blink of an Eye"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.]=]; CardNumber="DOM46"; MultiverseID=442934; Rulings={ {Date="2018-04-27";Text=[=[If the target nonland permanent is an illegal target by the time Blink of an Eye tries to resolve, the spell doesn’t resolve. You won’t draw a card if it was kicked.]=];}; }; };

{Name="Blood Sun"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities.]=]; Flavor=[=[As the struggle raged for control of the Immortal Sun, the world grew dark under a blood-red sky.]=]; CardNumber="RIX92"; MultiverseID=439749; Rulings={ {Date="2018-01-19";Text=[=[A mana ability is an ability that produces mana, not an ability that costs mana.]=];}; {Date="2018-01-19";Text=[=[Land cards not on the battlefield aren’t affected.]=];}; {Date="2018-01-19";Text=[=[If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.]=];}; {Date="2018-01-19";Text=[=[If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory.]=];}; {Date="2018-01-19";Text=[=[If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability.]=];}; {Date="2018-01-19";Text=[=[If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.]=];}; }; };

{Name="Bloodcrazed Paladin"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Vampire Knight"; Types={"Creature"}; SubTypes={"Vampire";"Knight";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flash Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.]=]; Flavor=[=[When a paladin undertaking the Blood Fast finally gives in to hunger, the violence is sudden, explosive, and complete.]=]; CardNumber="XLN93"; Power="1"; Toughness="1"; MultiverseID=435247; Rulings={ {Date="2017-09-29";Text=[=[Bloodcrazed Paladin’s last ability counts all creatures that were put into any graveyard from the battlefield this turn, including token creatures and noncreature cards that were creatures as they left the battlefield. It doesn’t check whether any of them are still in graveyards.]=];}; {Date="2017-09-29";Text=[=[Bloodcrazed Paladin’s last ability won’t count creatures that were put directly into a zone other than the graveyard, perhaps because of a replacement effect (for example, a creature that was exiled instead or a commander that moved to the command zone in the Commander variant).]=];}; }; };

{Name="Bloodhunter Bat"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Bat"; Types={"Creature"}; SubTypes={"Bat"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.]=]; Flavor=[=[It returns eager to share the feast of blood and gore with its ghoulish master.]=]; CardNumber="W1715"; Power="2"; Toughness="2"; MultiverseID=429904; };

{Name="Bloodlust Inciter"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Target creature gains haste until end of turn.]=]; Flavor=[=["To victory! To glory! To eternity!"]=]; CardNumber="AKH120"; Power="1"; Toughness="1"; MultiverseID=426822; };

{Name="Bloodrage Brawler"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Minotaur Warrior"; Types={"Creature"}; SubTypes={"Minotaur";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Bloodrage Brawler enters the battlefield, discard a card.]=]; Flavor=[=[To Hazoret, those who fight for her are her beloved children.]=]; CardNumber="AKH121"; Power="4"; Toughness="3"; MultiverseID=426823; Rulings={ {Date="2017-04-18";Text=[=[You can cast Bloodrage Brawler even if you have no other cards in your hand. If you have no cards in hand as its ability resolves, nothing happens.]=];}; }; };

{Name="Bloodstone Goblin"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Goblin Warrior"; Types={"Creature"}; SubTypes={"Goblin";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)]=]; Flavor=[=[The stone whispers tales of darkness and fire. She replies, "Tell me more."]=]; CardNumber="DOM115"; Power="2"; Toughness="2"; MultiverseID=443003; Rulings={ {Date="2018-04-27";Text=[=[Bloodstone Goblin’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; };

{Name="Bloodtallow Candle"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[,, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.]=]; Flavor=[=["Bring me an angel feather, and I will give you one death in return. There can be no turning back once the candle is lit." —Whisper, blood liturgist]=]; CardNumber="DOM212"; MultiverseID=443100; };

{Name="Bloodwater Entity"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Blue";"Red";}; Type="Creature — Elemental"; Types={"Creature"}; SubTypes={"Elemental"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.]=]; CardNumber="HOU138"; Power="2"; Toughness="2"; MultiverseID=430827; };

{Name="Blooming Marsh"; SetCode="KLD"; Allsets={"KLD"}; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. Flavor=[=[A retreat to nature can inspire even the most jaded inventor.]=]; CardNumber="KLD243"; MultiverseID=417816; Rulings={ {Date="2016-09-20";Text=[=[If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.]=];}; {Date="2016-09-20";Text=[=[If one of these lands enters the battlefield at the same time as one or more other lands (due to Oblivion Sower or Warp World, perhaps), it doesn’t take those lands into consideration when determining how many other lands you control.]=];}; }; };
 * Add or .]=];

{Name="Blossom Dryad"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Dryad"; Types={"Creature"}; SubTypes={"Dryad"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Untap target land.]=]; Flavor=[=[The only force on Ixalan not interested in finding the golden city is Ixalan itself.]=]; CardNumber="XLN178"; Power="2"; Toughness="2"; MultiverseID=435333; };

{Name="Blossoming Defense"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Target creature you control gets +2/+2 and gains hexproof until end of turn.]=]; Flavor=[=[Those who move harmoniously with the flow of aether can channel the power of the natural world.]=]; CardNumber="KLD146"; MultiverseID=417719; };

{Name="Blur of Blades"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.]=]; Flavor=[=[Samut battled her way through the hordes, shouting the names of those who'd died in her crop and those she hoped yet to save.]=]; CardNumber="HOU84"; MultiverseID=430773; Rulings={ {Date="2017-07-14";Text=[=[If the targeted creature is an illegal target by the time Blur of Blades resolves, it won’t resolve and none of its effects will happen. Blur of Blades won’t deal damage to any player.]=];}; }; };

{Name="Board the Weatherlight"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)]=]; Flavor=[=[A new gathering for a new age.]=]; CardNumber="DOM8"; MultiverseID=442896; Rulings={ {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; };

{Name="Bomat Bazaar Barge"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Bomat Bazaar Barge enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; CardNumber="KLD198"; Power="5"; Toughness="5"; MultiverseID=417771; Rulings={ {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Bomat Courier"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Haste Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) , Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.]=]; CardNumber="KLD199"; Power="1"; Toughness="1"; MultiverseID=417772; Rulings={ {Date="2016-09-20";Text=[=[Each Bomat Courier you control has its own cache of cards. Bomat Courier’s last ability only puts those cards into your hand, not those of any other Bomat Courier.]=];}; {Date="2016-09-20";Text=[=[If Bomat Courier leaves the battlefield before you activate its last ability, any cards exiled by its triggered ability remain exiled face down for the rest of the game. If you somehow return the same Bomat Courier card to the battlefield, it will be a different object with no connection to those face-down cards.]=];}; {Date="2016-09-20";Text=[=[You can pay the cost of “discard your hand” even if your hand contains zero cards.]=];}; }; };

{Name="Bombard"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Bombard deals 4 damage to target creature.]=]; Flavor=[=["Want to sink a ship? Blow a hole in the hull. Want to kill a regisaur? Same answer." —Captain Brandis Thorn]=]; CardNumber="RIX93"; MultiverseID=439750; };

{Name="Bonded Horncrest"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Bonded Horncrest can't attack or block alone.]=]; Flavor=[=["You don't tame a horncrest. You convince it that it's easier to destroy something else." —Amautl, knight of Atzocan]=]; CardNumber="XLN133"; Power="5"; Toughness="5"; MultiverseID=435287; Rulings={ {Date="2017-09-29";Text=[=[If you control more than one Bonded Horncrest, they can attack or block together, even if no other creatures attack or block.]=];}; {Date="2017-09-29";Text=[=[Although Bonded Horncrest can’t attack alone, other attacking creatures don’t have to attack the same player or planeswalker. For example, Bonded Horncrest could attack an opponent and another creature could attack a planeswalker that opponent controls. Similarly, other blocking creatures don’t have to block the same creature that Bonded Horncrest blocks.]=];}; {Date="2017-09-29";Text=[=[Once Bonded Horncrest has attacked or blocked, it will remain in combat even if you no longer control another attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[If an effect says that Bonded Horncrest attacks or blocks if able and you control another creature able to attack or block, you must attack or block with Bonded Horncrest and that creature.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, Bonded Horncrest can attack or block with a creature controlled by your teammate, even if no other creatures you control are attacking or blocking.]=];}; }; };

{Name="Bone Picker"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Bird"; Types={"Creature"}; SubTypes={"Bird"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[This spell costs less to cast if a creature died this turn. Flying, deathtouch]=]; Flavor=[=[They are the first to greet dissenters on their journey into exile.]=]; CardNumber="AKH81"; Power="3"; Toughness="2"; MultiverseID=426783; Rulings={ {Date="2017-04-18";Text=[=[The creature that died doesn’t have to still be in its owner’s graveyard as you cast Bone Picker for the first ability to apply.]=];}; {Date="2017-04-18";Text=[=[Creature tokens that die are put into your graveyard as normal (and cease to exist soon after). If one died this turn, Bone Picker’s first ability applies.]=];}; {Date="2017-04-18";Text=[=[In a multiplayer game, a player may lose the game at the same time that their creatures die. If so, Bone Picker’s first ability applies.]=];}; }; };

{Name="Boneyard Parley"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=7; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.]=]; CardNumber="XLN94"; MultiverseID=435248; Rulings={ {Date="2017-09-29";Text=[=[The creature cards may come from different graveyards.]=];}; {Date="2017-09-29";Text=[=[You (not your opponent) choose which pile to put onto the battlefield and which to return to graveyards.]=];}; {Date="2017-09-29";Text=[=[A pile can have no cards in it. In this case, you’ll choose whether to put all the exiled cards onto the battlefield or into graveyards.]=];}; {Date="2017-09-29";Text=[=[In multiplayer games, you choose an opponent to separate the cards when the ability resolves. This doesn’t target that opponent. Because the cards are revealed, all players may see the cards and offer opinions.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Boneyard Parley’s effect are exiled.]=];}; }; };

{Name="Bontu the Glorified"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Legendary Creature — God"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"God"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Menace, indestructible Bontu the Glorified can't attack or block unless a creature died under your control this turn. , Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.]=]; CardNumber="AKH82"; Power="4"; Toughness="6"; MultiverseID=426784; Rulings={ {Date="2017-04-18";Text=[=[The creature that died doesn’t have to still be in its owner’s graveyard to satisfy Bontu’s combat restriction.]=];}; {Date="2017-04-18";Text=[=[Creature tokens that die are put into your graveyard as normal (and cease to exist soon after). If one died this turn, it satisfies Bontu’s combat restriction.]=];}; {Date="2017-04-18";Text=[=[All attackers are chosen at once. You can’t attack with one, sacrifice it to satisfy Bontu’s combat restriction, and then attack with Bontu.]=];}; {Date="2017-04-18";Text=[=[In a Two-Headed Giant game, Bontu’s activated ability causes the opposing team to lose 2 life and you gain 1 life.]=];}; }; };

{Name="Bontu's Last Reckoning"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Destroy all creatures. Lands you control don't untap during your next untap step.]=]; Flavor=[=[To the last, Bontu wanted only to be first among the God-Pharaoh's subjects.]=]; CardNumber="HOU60"; MultiverseID=430749; Rulings={ {Date="2017-07-14";Text=[=[No lands that you control will untap during your next untap step, even lands that aren’t tapped as this spell resolves. This includes lands that enter the battlefield after this spell resolves.]=];}; {Date="2017-07-14";Text=[=[If more than one spell says that lands you control don’t untap during your next untap step, the effects will all wear off during that untap step. You’ll untap lands you control during your untap step after that one. ]=];}; }; };

{Name="Bontu's Monument"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Type="Legendary Artifact"; SuperTypes={"Legendary"}; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Black creature spells you cast cost less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.]=]; Flavor=[=["The worthy shall strive for greatness. Supremacy in life leads to supremacy in the afterlife." —Monument inscription]=]; CardNumber="AKH225"; MultiverseID=426927; Rulings={ {Date="2017-04-18";Text=[=[In a Two-Headed Giant game, the triggered ability of Bontu’s Monument causes the opposing team to lose 2 life and you gain 1 life.]=];}; {Date="2017-04-18";Text=[=[Each Monument has one ability that reduces the cost of creature spells of a certain color, and a triggered ability that triggers whenever you cast any creature spell—not just a creature spell of that color.]=];}; {Date="2017-04-18";Text=[=[A creature spell that’s multiple colors is each of those colors. For example, Ahn-Crop Champion is a white creature and a green creature, so it can benefit from either Oketra’s Monument or Rhonas’s Monument—or both at once.]=];}; {Date="2017-04-18";Text=[=[To determine the total cost of a creature spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2017-04-18";Text=[=[Each Monument’s triggered ability triggers as the creature spell is cast and resolves before that creature spell resolves. The ability will resolve even if that creature spell is countered.]=];}; }; };

{Name="Botanical Sanctum"; SetCode="KLD"; Allsets={"KLD"}; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. Flavor=[=[Life inspires technology, which expands life's domain.]=]; CardNumber="KLD244"; MultiverseID=417817; Rulings={ {Date="2016-09-20";Text=[=[If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.]=];}; {Date="2016-09-20";Text=[=[If one of these lands enters the battlefield at the same time as one or more other lands (due to Oblivion Sower or Warp World, perhaps), it doesn’t take those lands into consideration when determining how many other lands you control.]=];}; }; };
 * Add or .]=];

{Name="Bounty of the Luxa"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Blue";"Green";}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add .]=]; CardNumber="AKH196"; MultiverseID=426898; Rulings={ {Date="2017-04-18";Text=[=[If Bounty of the Luxa somehow has multiple flood counters on it, you’ll still get only {C}{G}{U} when you remove them all.]=];}; {Date="2017-04-18";Text=[=[If Bounty of the Luxa leaves the battlefield while its triggered ability is on the stack, you can’t remove any flood counters from it, even if it had one before it left the battlefield. You won’t put one on it as the ability resolves, but you will draw a card.]=];}; }; };

{Name="Brambleweft Behemoth"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=6; Colors={"Green"}; Type="Creature — Elemental"; Types={"Creature"}; SubTypes={"Elemental"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)]=]; Flavor=[=[Life will find a way, or it will make one.]=]; CardNumber="HOU202"; Power="6"; Toughness="6"; MultiverseID=432881; };

{Name="Brass's Bounty"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=7; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[For each land you control, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color."]=]; Flavor=[=["Why squabble for trinkets when we could be living large off all this gold?" —Admiral Beckett Brass]=]; CardNumber="RIX94"; MultiverseID=439751; };

{Name="Brazen Buccaneers"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Haste When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)]=]; CardNumber="XLN134"; Power="2"; Toughness="2"; MultiverseID=435288; Rulings={ {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; };

{Name="Brazen Freebooter"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Brazen Freebooter enters the battlefield, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color."]=]; Flavor=[=[Finders, keepers.]=]; CardNumber="RIX95"; Power="3"; Toughness="3"; MultiverseID=439752; };

{Name="Brazen Scourge"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Gremlin"; Types={"Creature"}; SubTypes={"Gremlin"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Haste]=]; Flavor=[=[Driven by an insatiable hunger, gremlins never cease feeding. They can destroy a lifetime of work in just a few moments.]=]; CardNumber="KLD107"; Power="3"; Toughness="3"; MultiverseID=417680; };

{Name="Bright Reprisal"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Destroy target attacking creature. Draw a card.]=]; Flavor=[=[Vampires know blood and the systems that carry it. And they know exactly where to strike to set it free.]=]; CardNumber="XLN7"; MultiverseID=435158; Rulings={ {Date="2017-09-29";Text=[=[If the target creature is an illegal target by the time Bright Reprisal resolves, the entire spell doesn’t resolve. You won’t draw a card. If, on the other hand, the target is a legal target but isn’t destroyed (most likely because it has indestructible), you’ll draw a card.]=];}; }; };

{Name="Bristling Hydra"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Hydra"; Types={"Creature"}; SubTypes={"Hydra"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Bristling Hydra enters the battlefield, you get (three energy counters). Pay : Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.]=]; CardNumber="KLD147"; Power="4"; Toughness="3"; MultiverseID=417720; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Broken Bond"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.]=]; Flavor=[=["I can't bear to see another plane broken before I make my own home whole. I'm sorry, but my watch is over."]=]; CardNumber="DOM157"; MultiverseID=443045; Rulings={ {Date="2018-04-27";Text=[=[You can’t cast Broken Bond unless you choose an artifact or enchantment as a target.]=];}; {Date="2018-04-27";Text=[=[Broken Bond’s effect doesn’t count as playing a land. It can put a land card onto the battlefield even if you’ve already played your land for the turn.]=];}; {Date="2018-04-27";Text=[=[If the target artifact or enchantment is an illegal target by the time Broken Bond tries to resolve, the spell doesn’t resolve. You won’t put a land card onto the battlefield.]=];}; }; };

{Name="Brute Strength"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets +3/+1 and gains trample until end of turn.]=]; Flavor=[=["Oketra had our crop build an obelisk to prove the power of working together. But I am stronger without the weak."]=]; CardNumber="AKH122"; MultiverseID=426824; };

{Name="Buccaneer's Bravado"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Choose one — • Target creature gets +1/+1 and gains first strike until end of turn. • Target Pirate gets +1/+1 and gains double strike until end of turn.]=]; Flavor=[=[Never underestimate the power of panache.]=]; CardNumber="RIX96"; MultiverseID=439753; };

{Name="Built to Last"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)]=]; Flavor=[=[Consulate-built automatons have a lifetime warranty.]=]; CardNumber="KLD7"; MultiverseID=417580; Rulings={ {Date="2016-09-20";Text=[=[An artifact creature gains indestructible in addition to getting +2/+2, not instead of it.]=];}; }; };

{Name="Built to Smash"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.]=]; Flavor=[=[Free from Consulate regulations, renegade-built automatons push performance to the limit.]=]; CardNumber="KLD108"; MultiverseID=417681; Rulings={ {Date="2016-09-20";Text=[=[An artifact creature gains trample in addition to getting +3/+3, not instead of it.]=];}; }; };

{Name="Burning Sun's Avatar"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=6; Colors={"Red"}; Type="Creature — Dinosaur Avatar"; Types={"Creature"}; SubTypes={"Dinosaur";"Avatar";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.]=]; Flavor=[=["Tilonalli's searing rays carry the spark of life's eventual destruction as all light fades." —Chitlati, Lightning Rider]=]; CardNumber="XLN135"; Power="6"; Toughness="6"; MultiverseID=435289; Rulings={ {Date="2017-09-29";Text=[=[The ability of Burning Sun’s Avatar can target any creature, not just one controlled by the target opponent.]=];}; {Date="2017-09-29";Text=[=[If the ability of Burning Sun’s Avatar has two targets and one becomes illegal, the other will still be dealt damage.]=];}; }; };

{Name="Burning-Fist Minotaur"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Minotaur Wizard"; Types={"Creature"}; SubTypes={"Minotaur";"Wizard";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[First strike , Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn.]=]; Flavor=[=["There is no afterlife. Not for me, and not for you. So think again before getting in my way."]=]; CardNumber="HOU85"; Power="2"; Toughness="1"; MultiverseID=430774; };

{Name="By Force"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Destroy X target artifacts.]=]; Flavor=[=["Dissent? Your gods can't even begin to comprehend the dissent that's about to happen here!" —Chandra Nalaar]=]; CardNumber="AKH123"; MultiverseID=426825; Rulings={ {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Cabal Evangel"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Human Cleric"; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Common"; Rarities={"Common"}; Flavor=[=["All hail the Demonlord Belzenlok, Evincar of the Stronghold, Scion of Darkness, Doom of Fools, Lord of the Wastes, Master of the Ebon Hand, Eternal Patriarch of the Cabal . . ."]=]; CardNumber="DOM78"; Power="2"; Toughness="2"; MultiverseID=442966; };

{Name="Cabal Paladin"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Human Knight"; Types={"Creature"}; SubTypes={"Human";"Knight";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)]=]; Flavor=[=["The Demonlord has ruled every age. Every ruin, myth, and nightmare proves his power." —"Rite of Belzenlok"]=]; CardNumber="DOM79"; Power="4"; Toughness="2"; MultiverseID=442967; Rulings={ {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; };

{Name="Cabal Stronghold"; SetCode="DOM"; Allsets={"DOM"}; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[: Add. , : Add for each basic Swamp you control.]=]; Flavor=[=[The seat of Belzenlok's power, the Stronghold serves as the gathering place for the Cabal as their dark influence spreads from Urborg.]=]; CardNumber="DOM238"; MultiverseID=443126; };

{Name="Cacophodon"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enrage — Whenever Cacophodon is dealt damage, untap target permanent.]=]; Flavor=[=[When a cacophodon is angry, the whole jungle knows.]=]; CardNumber="RIX123"; Power="2"; Toughness="5"; MultiverseID=439780; Rulings={ {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; };

{Name="Caligo Skin-Witch"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Human Wizard"; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.]=]; Flavor=[=["Take their faces. The lips of these unbelievers may yet honor the Demonlord."]=]; CardNumber="DOM80"; Power="1"; Toughness="3"; MultiverseID=442968; };

{Name="Call for Unity"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"White"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. Creatures you control get +1/+1 for each unity counter on Call for Unity.]=]; Flavor=[=[The "leaking spire" stands for liberation from Consulate control.]=]; CardNumber="AER9"; MultiverseID=423676; Rulings={ {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; };

{Name="Call the Cavalry"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Create two 2/2 white Knight creature tokens with vigilance.]=]; Flavor=[=[Benalish citizens born under the same constellations share a star-clan. Their loyalty to one another interlaces the Seven Houses.]=]; CardNumber="DOM9"; MultiverseID=442897; };

{Name="Call to the Feast"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"White";"Black";}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Create three 1/1 white Vampire creature tokens with lifelink.]=]; Flavor=[=[By the law of church and crown, vampires feed only on the blood of the guilty—those declared heretics, rebels, or enemies of war.]=]; CardNumber="XLN219"; MultiverseID=435375; };

{Name="Canal Monitor"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Creature — Lizard"; Types={"Creature"}; SubTypes={"Lizard"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[The first goblin tried to swim the canal. The second built a raft. The last and craftiest goblin launched herself from a firecannon and soared over the canal, trailing smoke. All were eaten, but only one was cooked.]=]; CardNumber="RIX63"; Power="5"; Toughness="3"; MultiverseID=439720; };

{Name="Cancel"; SetCode="XLN"; Allsets={"XLN";"AKH";}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Counter target spell.]=]; Flavor=[=["Hold your fire, obviously." —Captain Brandis Thorn]=]; CardNumber="XLN47"; MultiverseID=435199; Sets={ {Set="AKH";Rarity="Common";CardNumber="44";Flavor=[=["Let me try one of Kefnet's puzzles. This one was too easy."]=];}; }; };

{Name="Canyon Slough"; SetCode="AKH"; Allsets={"AKH"}; Type="Land — Swamp Mountain"; Types={"Land"}; SubTypes={"Swamp";"Mountain";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(: Add or .) Canyon Slough enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)]=]; CardNumber="AKH239"; MultiverseID=426941; };

{Name="Captain Lannery Storm"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Legendary Creature — Human Pirate"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Haste Whenever Captain Lannery Storm attacks, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color." Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.]=]; CardNumber="XLN136"; Power="2"; Toughness="2"; MultiverseID=435290; Rulings={ {Date="2017-09-29";Text=[=[You can activate the mana ability of a Treasure even if you have nothing to spend that mana on.]=];}; {Date="2017-09-29";Text=[=[Captain Lannery Storm’s last ability triggers whenever you sacrifice a Treasure for any reason, not just to activate a Treasure’s mana ability.]=];}; {Date="2017-09-29";Text=[=[If you sacrifice Treasures to cast Captain Lannery Storm, its last ability won’t trigger for those Treasures.]=];}; }; };

{Name="Captain's Hook"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Type="Artifact — Equipment"; Types={"Artifact"}; SubTypes={"Equipment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. Equip ]=]; CardNumber="RIX177"; MultiverseID=439840; Rulings={ {Date="2018-01-19";Text=[=[Captain’s Hook becomes unattached from the creature it’s equipping if you equip it to a new creature, if Captain’s Hook leaves the battlefield, if the equipped creature ceases to be a creature, or if Captain’s Hook ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won’t do anything in that case.)]=];}; }; };

{Name="Captivating Crew"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.]=]; Flavor=[=["We sail. We plunder. Then we dance."]=]; CardNumber="XLN137"; Power="4"; Toughness="3"; MultiverseID=435291; Rulings={ {Date="2017-09-29";Text=[=[You can target and gain control of an untapped creature this way.]=];}; }; };

{Name="Captured by the Consulate"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"White"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.]=]; Flavor=[=["At last, the infamous Pia Nalaar." —Tezzeret]=]; CardNumber="KLD8"; MultiverseID=417581; Rulings={ {Date="2016-09-20";Text=[=[When you attach Captured by the Consulate to an opponent’s creature, you still control Captured by the Consulate. Its last ability triggers whenever your opponents cast a spell with a single target, not when an opponent of the creature’s controller casts a spell with a single target.]=];}; {Date="2016-09-20";Text=[=[When a player casts an Aura spell, it targets the creature that it will enchant and may cause Captured by the Consulate’s last ability to trigger.]=];}; {Date="2016-09-20";Text=[=[If a spell has multiple targets, it doesn’t have a single target even if the same object is chosen for each of those targets.]=];}; {Date="2016-09-20";Text=[=[If the spell can’t target the enchanted creature, its target remains unchanged.]=];}; {Date="2016-09-20";Text=[=[If there is more than one Captured by the Consulate on the battlefield, the triggered ability of each one will change the target if able. The last one to resolve determines what that spell finally targets. If one player controls more than one Capture by the Consulate, they choose the order in which they resolve. If multiple players control those Auras, the first player among them in turn order (starting with the player whose turn it is now) is the one whose triggered ability resolves last.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Carnage Tyrant"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=6; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[This spell can't be countered. Trample, hexproof]=]; Flavor=[=[Sun Empire commanders are well versed in advanced martial strategy. Still, the correct maneuver is usually to deploy the giant, implacable death lizard.]=]; CardNumber="XLN179"; Power="7"; Toughness="6"; MultiverseID=435334; };

{Name="Carrion Screecher"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Zombie Bird"; Types={"Creature"}; SubTypes={"Zombie";"Bird";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying]=]; Flavor=[=[The banished have come home to roost.]=]; CardNumber="HOU61"; Power="3"; Toughness="1"; MultiverseID=430750; };

{Name="Cartouche of Ambition"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Enchantment — Aura Cartouche"; Types={"Enchantment"}; SubTypes={"Aura";"Cartouche";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature you control When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. Enchanted creature gets +1/+1 and has lifelink.]=]; CardNumber="AKH83"; MultiverseID=426785; Rulings={ {Date="2017-04-18";Text=[=[The target creature for the triggered ability of Cartouche of Ambition doesn’t have to be the creature it enchants.]=];}; {Date="2017-04-18";Text=[=[Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches.]=];}; {Date="2017-04-18";Text=[=[If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn’t resolve. It doesn’t enter the battlefield.]=];}; {Date="2017-04-18";Text=[=[Each Cartouche is an Aura with “Enchant creature you control.” If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner’s graveyard as a state-based action.]=];}; }; };

{Name="Cartouche of Knowledge"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Enchantment — Aura Cartouche"; Types={"Enchantment"}; SubTypes={"Aura";"Cartouche";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature you control When Cartouche of Knowledge enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has flying.]=]; Flavor=[=[Cartouches chronicle the initiates' achievements in the trials.]=]; CardNumber="AKH45"; MultiverseID=426747; Rulings={ {Date="2017-04-18";Text=[=[Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches.]=];}; {Date="2017-04-18";Text=[=[If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn’t resolve. It doesn’t enter the battlefield.]=];}; {Date="2017-04-18";Text=[=[Each Cartouche is an Aura with “Enchant creature you control.” If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner’s graveyard as a state-based action.]=];}; }; };

{Name="Cartouche of Solidarity"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"White"}; Type="Enchantment — Aura Cartouche"; Types={"Enchantment"}; SubTypes={"Aura";"Cartouche";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike.]=]; CardNumber="AKH7"; MultiverseID=426709; Rulings={ {Date="2017-04-18";Text=[=[Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches.]=];}; {Date="2017-04-18";Text=[=[If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn’t resolve. It doesn’t enter the battlefield.]=];}; {Date="2017-04-18";Text=[=[Each Cartouche is an Aura with “Enchant creature you control.” If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner’s graveyard as a state-based action.]=];}; }; };

{Name="Cartouche of Strength"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Enchantment — Aura Cartouche"; Types={"Enchantment"}; SubTypes={"Aura";"Cartouche";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.]=]; CardNumber="AKH158"; MultiverseID=426860; Rulings={ {Date="2017-04-18";Text=[=[If the triggered ability’s target is illegal when it tries to resolve, or if the enchanted creature has left the battlefield, no creature will deal or be dealt damage.]=];}; {Date="2017-04-18";Text=[=[The enchanted creature has +1/+1 and trample while it’s fighting. However, trample doesn’t apply during a fight.]=];}; {Date="2017-04-18";Text=[=[If Cartouche of Strength leaves the battlefield before its triggered ability resolves, the creature it last enchanted will fight the target creature if it’s still on the battlefield at that time. However, it won’t have +1/+1 from Cartouche of Strength anymore.]=];}; {Date="2017-04-18";Text=[=[Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches.]=];}; {Date="2017-04-18";Text=[=[If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn’t resolve. It doesn’t enter the battlefield.]=];}; {Date="2017-04-18";Text=[=[Each Cartouche is an Aura with “Enchant creature you control.” If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner’s graveyard as a state-based action.]=];}; }; };

{Name="Cartouche of Zeal"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Enchantment — Aura Cartouche"; Types={"Enchantment"}; SubTypes={"Aura";"Cartouche";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature you control When Cartouche of Zeal enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.]=]; Flavor=[=[The fifth cartouche is the final affirmation of glory, granted only to the worthy dead.]=]; CardNumber="AKH124"; MultiverseID=426826; Rulings={ {Date="2017-04-18";Text=[=[Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches.]=];}; {Date="2017-04-18";Text=[=[If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn’t resolve. It doesn’t enter the battlefield.]=];}; {Date="2017-04-18";Text=[=[Each Cartouche is an Aura with “Enchant creature you control.” If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner’s graveyard as a state-based action.]=];}; }; };

{Name="Cascading Cataracts"; SetCode="AKH"; Allsets={"AKH"}; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Indestructible , : Add five mana in any combination of colors.]=]; Flavor=[=["The power that flows here cannot be denied. But where is the source?" —Nissa Revane]=]; CardNumber="AKH240"; MultiverseID=426942; };
 * Add.

{Name="Cast Down"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Destroy target nonlegendary creature.]=]; Flavor=[=["Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed." —Chainer's Torment]=]; CardNumber="DOM81"; MultiverseID=442969; };

{Name="Cast Out"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"White"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling (, Discard this card: Draw a card.)]=]; CardNumber="AKH8"; MultiverseID=426710; Rulings={ {Date="2017-04-18";Text=[=[If Cast Out leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.]=];}; {Date="2017-04-18";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];}; {Date="2017-04-18";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2017-04-18";Text=[=[The exiled card returns to the battlefield immediately after Cast Out leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];}; {Date="2017-04-18";Text=[=[In a multiplayer game, if Cast Out’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];}; }; };

{Name="Castaway's Despair"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature When Castaway's Despair enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.]=]; CardNumber="XLN281"; MultiverseID=435442; Rulings={ {Date="2017-09-29";Text=[=[Castaway’s Despair can target a creature that’s already tapped.]=];}; }; };

{Name="Cataclysmic Gearhulk"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"White"}; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Vigilance When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.]=]; CardNumber="KLD9"; Power="4"; Toughness="5"; MultiverseID=417582; Rulings={ {Date="2016-09-20";Text=[=[First the player whose turn it is chooses permanents they control, then each other player in turn order does the same. Each player will know the choices made by players who chose before them. All of the unchosen nonland permanents are then sacrificed simultaneously.]=];}; {Date="2016-09-20";Text=[=[A permanent with more than one type may be chosen as either of the types or both. For example, an artifact creature may be chosen as the artifact, the creature, or both. Choosing the same permanent twice this way has the same result as choosing it once.]=];}; {Date="2016-09-20";Text=[=[Cataclysmic Gearhulk will be sacrificed to its own ability if you don’t choose it as your artifact or your creature.]=];}; {Date="2016-09-20";Text=[=[Lands can’t be chosen and won’t be sacrificed, even if they have other types (such as an artifact land).]=];}; {Date="2016-09-20";Text=[=[If you don’t control any permanents of one of the types, you’ll still choose the permanents of the types you do control.]=];}; }; };

{Name="Cathartic Reunion"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[As an additional cost to cast this spell, discard two cards. Draw three cards.]=]; Flavor=[=[The chasm of years and worlds collapsed under the power of their embrace.]=]; CardNumber="KLD109"; MultiverseID=417682; Rulings={ {Date="2016-09-20";Text=[=[Because discarding two cards is an additional cost, you can’t cast Cathartic Reunion if you don’t have at least two other cards in hand.]=];}; }; };

{Name="Caught in the Brights"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"White"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature.]=]; Flavor=[=[While hunting aether, a gremlin may ignore other stimuli, including threats to its own life.]=]; CardNumber="AER10"; MultiverseID=423677; Rulings={ {Date="2017-02-09";Text=[=[After the enchanted creature is exiled, Caught in the Brights is put into its owner’s graveyard.]=];}; {Date="2017-02-09";Text=[=[If Caught in the Brights leaves the battlefield in response to its triggered ability, the resolving ability will exile the creature Caught in the Brights was enchanting as it left the battlefield.]=];}; }; };

{Name="Censor"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Counter target spell unless its controller pays. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=["Why so many questions?" —Temmet, vizier of Naktamun]=]; CardNumber="AKH46"; MultiverseID=426748; };

{Name="Ceremonious Rejection"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Counter target colorless spell.]=]; Flavor=[=[The judges at the Fair are held in such high esteem that a nod of recognition can inspire an inventor for a lifetime—and a wave of dismissal can end a career.]=]; CardNumber="KLD40"; MultiverseID=417613; };

{Name="Certain Death"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=6; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target creature. Its controller loses 2 life and you gain 2 life.]=]; Flavor=[=[Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror.]=]; CardNumber="W1716"; MultiverseID=429905; Rulings={ {Date="2016-07-13";Text=[=[The targeted creature will have already left the battlefield before its controller loses 2 life and you gain 2 life. If it has any abilities that care about gaining or losing life, they won’t apply.]=];}; {Date="2016-07-13";Text=[=[If the creature becomes an illegal target for Certain Death, no player gains or loses life. If it’s a legal target but isn’t destroyed, most likely due to having indestructible, its controller still loses 2 life and you gain 2 life.]=];}; }; };

{Name="Chainer's Torment"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Enchantment — Saga"; Types={"Enchantment"}; SubTypes={"Saga"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life. III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.]=]; CardNumber="DOM82"; MultiverseID=442970; Rulings={ {Date="2018-04-27";Text=[=[If another effect causes the Nightmare Horror token’s power or toughness to be a number other than X immediately after it enters the battlefield, the amount of damage it deals to you is still X, not its modified power or toughness.]=];}; {Date="2018-04-27";Text=[=[If an effect such as that of Anointed Procession causes the final chapter ability of Chainer’s Torment to create two Nightmare Horror tokens, each will deal X damage to you.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, the first chapter abilities of Chainer’s Torment each cause the opposing team to lose 4 life and you to gain 2 life.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; };

{Name="Champion of Dusk"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Creature — Vampire Knight"; Types={"Creature"}; SubTypes={"Vampire";"Knight";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.]=]; Flavor=[=["Drench these golden streets in the blood of our enemies."]=]; CardNumber="RIX64"; Power="4"; Toughness="4"; MultiverseID=439721; Rulings={ {Date="2018-01-19";Text=[=[The number of Vampires you control is counted only as Champion of Dusk’s ability resolves. If Champion of Dusk is still on the battlefield, it’ll count itself.]=];}; }; };

{Name="Champion of Rhonas"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Jackal Warrior"; Types={"Creature"}; SubTypes={"Jackal";"Warrior";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)]=]; Flavor=[=[The only way to finish the Trial of Strength is with a basilisk scale in hand.]=]; CardNumber="AKH159"; Power="3"; Toughness="3"; MultiverseID=426861; Rulings={ {Date="2017-04-18";Text=[=[All attackers are chosen at once. You can’t attack with Champion of Rhonas, put a creature card onto the battlefield, and then attack with that creature.]=];}; {Date="2017-04-18";Text=[=[If the creature put onto the battlefield has any abilities that trigger when creatures attack or when you exert creatures, those abilities won’t trigger.]=];}; {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Champion of the Flame"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.]=]; Flavor=[=[Grand Warlord Radha's challengers are always defeated, but she rewards the most passionate with the Flame of Keld. After that, they burn for her.]=]; CardNumber="DOM116"; Power="1"; Toughness="1"; MultiverseID=443004; };

{Name="Champion of Wits"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Naga Wizard"; Types={"Creature"}; SubTypes={"Naga";"Wizard";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)]=]; CardNumber="HOU31"; Power="2"; Toughness="1"; MultiverseID=430720; Rulings={ {Date="2017-07-14";Text=[=[Use Champion of Wits’s power as the first ability resolves to determine if you want to use the ability and how many cards you draw if you do. If you use the ability, you discard two cards regardless of how many cards you draw. If Champion of Wits leaves the battlefield before that ability resolves, use its last known power.]=];}; {Date="2017-07-14";Text=[=[For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.]=];}; {Date="2017-07-14";Text=[=[If a creature card with eternalize is put into your graveyard during your main phase, you’ll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an eternalize ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; }; };

{Name="Chance"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards.]=]; CardNumber="HOU153b"; MultiverseID=430842; Rulings={ {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Chandra, Bold Pyromancer"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Colors={"Red"}; Type="Legendary Planeswalker — Chandra"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Chandra"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+1: Add. Chandra, Bold Pyromancer deals 2 damage to target player. −3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker. −7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.]=]; CardNumber="DOM275"; Loyalty="5"; MultiverseID=445853; Rulings={ {Date="2018-04-27";Text=[=[Chandra’s first ability can’t target a planeswalker.]=];}; {Date="2018-04-27";Text=[=[Chandra’s last ability targets only the player. Creatures and planeswalkers that player controls with hexproof will be dealt damage.]=];}; }; };

{Name="Chandra, Pyrogenius"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=6; Colors={"Red"}; Type="Legendary Planeswalker — Chandra"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Chandra"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+2: Chandra, Pyrogenius deals 2 damage to each opponent. −3: Chandra, Pyrogenius deals 4 damage to target creature. −10: Chandra, Pyrogenius deals 6 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.]=]; CardNumber="KLD265"; Loyalty="5"; MultiverseID=420478; Rulings={ {Date="2016-09-20";Text=[=[The last ability of Chandra, Pyrogenius doesn’t target the creatures. A creature with hexproof the target player (or controller of the target planeswalker) controls will be dealt damage this way.]=];}; {Date="2016-09-20";Text=[=[In a Two-Headed Giant game, Chandra’s first ability causes 4 damage total to be dealt to the opposing team.]=];}; }; };

{Name="Chandra, Torch of Defiance"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Legendary Planeswalker — Chandra"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Chandra"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. +1: Add. −3: Chandra, Torch of Defiance deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."]=]; CardNumber="KLD110"; Loyalty="4"; MultiverseID=417683; Rulings={ {Date="2016-09-20";Text=[=[An effect that instructs you to “cast” a card doesn’t allow you to play lands. If the card exiled with Chandra’s first ability is a land card, you can’t play it and Chandra deals 2 damage to each opponent.]=];}; {Date="2016-09-20";Text=[=[If you cast the exiled card, you do so as part of the resolution of Chandra’s ability. You can’t wait to cast it later in the turn. Timing permissions based on the card’s type are ignored, but other restrictions (such as “Cast [this card] only during combat”) are not.]=];}; {Date="2016-09-20";Text=[=[You pay the costs for the exiled card if you cast it. You may pay alternative costs such as emerge rather than the card’s mana cost.]=];}; {Date="2016-09-20";Text=[=[Loyalty abilities can’t be mana abilities. Chandra’s second ability uses the stack and can be countered or otherwise responded to. Like all loyalty abilities, it can be activated only once per turn, during your main phase, when the stack is empty, and only if no other loyalty abilities of the planeswalker have been activated this turn.]=];}; {Date="2016-09-20";Text=[=[The emblem created by Chandra’s last ability is colorless. The damage it deals is from a colorless source.]=];}; {Date="2016-09-20";Text=[=[Chandra’s emblem’s ability resolves before the spell that caused it to trigger.]=];}; {Date="2016-09-20";Text=[=[In a Two-Headed Giant game, Chandra’s first ability causes 4 damage total to be dealt to the opposing team.]=];}; }; };

{Name="Chandra's Defeat"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card.]=]; Flavor=[=["Fire? Is that your only trick, Chandra?" —Nicol Bolas]=]; CardNumber="HOU86"; MultiverseID=430775; };

{Name="Chandra's Outburst"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Chandra's Outburst deals 4 damage to target player or planeswalker. Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it.]=]; CardNumber="DOM276"; MultiverseID=445854; };

{Name="Chandra's Pyrohelix"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.]=]; Flavor=[=["This one's for my mom, and this one's for me."]=]; CardNumber="KLD111"; MultiverseID=417684; Rulings={ {Date="2016-09-20";Text=[=[You divide the damage as you cast Chandra’s Pyrohelix, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you cast Chandra’s Pyrohelix, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.]=];}; {Date="2016-09-20";Text=[=[If Chandra’s Pyrohelix targets two creatures and one becomes an illegal target, the remaining target is dealt 1 damage, not 2.]=];}; }; };

{Name="Chandra's Revolution"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.]=]; Flavor=[=[Chandra was driven by her anger, directed particularly at the man who had taken her father from her.]=]; CardNumber="AER77"; MultiverseID=423744; Rulings={ {Date="2017-02-09";Text=[=[Chandra’s Revolution can target a land that’s already tapped. That land won’t untap during its controller’s next untap step.]=];}; }; };

{Name="Channeler Initiate"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Human Druid"; Types={"Creature"}; SubTypes={"Human";"Druid";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control. , Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.]=]; CardNumber="AKH160"; Power="3"; Toughness="4"; MultiverseID=426862; };

{Name="Chaos Maw"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=7; Colors={"Red"}; Type="Creature — Hellion"; Types={"Creature"}; SubTypes={"Hellion"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Chaos Maw enters the battlefield, it deals 3 damage to each other creature.]=]; Flavor=[=[The food chain doesn't end at sandwurms.]=]; CardNumber="HOU87"; Power="6"; Toughness="6"; MultiverseID=430776; };

{Name="Charge"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Creatures you control get +1/+1 until end of turn.]=]; Flavor=[=["Honor rides before us. All we have to do is catch up." —Danitha Capashen]=]; CardNumber="DOM10"; MultiverseID=442898; Rulings={ {Date="2018-04-27";Text=[=[Charge affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.]=];}; }; };

{Name="Charging Monstrosaur"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Trample, haste]=]; Flavor=[=["I knew I should have stayed with the boat. Always stay with the boat!"]=]; CardNumber="XLN138"; Power="5"; Toughness="5"; MultiverseID=435292; };

{Name="Charging Tuskodon"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Trample If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.]=]; Flavor=[=[It doesn't hold grudges. It runs them down and impales them.]=]; CardNumber="RIX97"; Power="4"; Toughness="4"; MultiverseID=439754; Rulings={ {Date="2018-01-19";Text=[=[If Charging Tuskodon has trample damage to assign to a player, that damage is assigned based on its actual power and is doubled only as it’s dealt. For example, if Charging Tuskodon is blocked by a 3/3 creature, the attacking player can assign 1 damage to the defending player and then Charging Tuskodon deals 2 damage to that player.]=];}; {Date="2018-01-19";Text=[=[The doubled damage Charging Tuskodon deals is still combat damage.]=];}; }; };

{Name="Chart a Course"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Draw two cards. Then discard a card unless you attacked with a creature this turn.]=]; Flavor=[=[While other pirates prowl for treasure, Captain Parrish plunders secrets.]=]; CardNumber="XLN48"; MultiverseID=435200; };

{Name="Cherished Hatchling"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."]=]; Flavor=[=[Despite its appearance, it's anything but defenseless.]=]; CardNumber="RIX124"; Power="2"; Toughness="1"; MultiverseID=439781; Rulings={ {Date="2018-01-19";Text=[=[During the turn Cherished Hatchling dies, you may cast any number of Dinosaurs as though they had flash.]=];}; {Date="2018-01-19";Text=[=[You must pay the costs for spells you cast this way. If there’s an alternative cost you can pay instead of the mana cost for a Dinosaur spell, you may pay that cost instead.]=];}; {Date="2018-01-19";Text=[=[For the triggered ability that the entering Dinosaur gains, if the target is illegal when it tries to resolve or if the Dinosaur that entered the battlefield has left the battlefield, no creature will deal or be dealt damage.]=];}; {Date="2018-01-19";Text=[=[For the triggered ability that the entering Dinosaur gains, you choose a target when the ability goes on the stack, but you don’t choose until that ability resolves whether those creatures fight.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; };

{Name="Chief of the Foundry"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Other artifact creatures you control get +1/+1.]=]; Flavor=[=[The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.]=]; CardNumber="KLD200"; Power="2"; Toughness="3"; MultiverseID=417773; };

{Name="Cinder Barrens"; SetCode="RIX"; Allsets={"RIX";"AKH";"HOU";}; Type="Land"; Types={"Land"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Cinder Barrens enters the battlefield tapped. Flavor=[=["Burn their fleet to the waterline, and sink whatever's left." —Angrath]=]; CardNumber="RIX205"; MultiverseID=441899; Sets={ {Set="AKH";Rarity="Common";CardNumber="280";Flavor=[=[A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash.]=];}; {Set="HOU";Rarity="Common";CardNumber="209";Flavor=[=["I do as I choose with what is mine. And it is all mine." —Nicol Bolas]=];}; }; };
 * Add or .]=];

{Name="Claim"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. ]=]; CardNumber="HOU150a"; MultiverseID=430839; Rulings={ {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="Cleansing Ray"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Choose one — • Destroy target Vampire. • Destroy target enchantment.]=]; Flavor=[=["The sun creates, sustains, and consumes so it can create again." —Caparocti Sunborn]=]; CardNumber="RIX4"; MultiverseID=439661; };

{Name="Clifftop Retreat"; SetCode="DOM"; Allsets={"DOM"}; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. Flavor=[=[The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.]=]; CardNumber="DOM239"; MultiverseID=443127; };
 * Add or .]=];

{Name="Cloudblazer"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"White";"Blue";}; Type="Creature — Human Scout"; Types={"Creature"}; SubTypes={"Human";"Scout";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.]=]; Flavor=[=[All the aether charts in the world can't compete with the trained eye of a talented scout.]=]; CardNumber="KLD176"; Power="2"; Toughness="2"; MultiverseID=417749; };

{Name="Cloudreader Sphinx"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Creature — Sphinx"; Types={"Creature"}; SubTypes={"Sphinx"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)]=]; CardNumber="DOM47"; Power="3"; Toughness="4"; MultiverseID=442935; };

{Name="Cobbled Wings"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Type="Artifact — Equipment"; Types={"Artifact"}; SubTypes={"Equipment"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)]=]; Flavor=[=[Flotsam held together by optimism.]=]; CardNumber="XLN233"; MultiverseID=435389; };

{Name="Cogwork Assembler"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Type="Artifact Creature — Assembly-Worker"; Types={"Artifact";"Creature";}; SubTypes={"Assembly-Worker"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.]=]; Flavor=[=[Duplication is neither thievery nor flattery. It is efficiency.]=]; CardNumber="AER145"; Power="2"; Toughness="3"; MultiverseID=423812; Rulings={ {Date="2017-02-09";Text=[=[The token copies exactly what was printed on the original artifact and nothing else (unless that artifact is copying something else or is a token; see below). It doesn’t copy whether that artifact is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.]=];}; {Date="2017-02-09";Text=[=[If the copied artifact has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2017-02-09";Text=[=[If the copied artifact is copying something else (for example, if the copied artifact is a Sculpting Steel), then the token enters the battlefield as whatever that artifact copied.]=];}; {Date="2017-02-09";Text=[=[If the copied artifact is a token, the token created with Cogwork Assembler copies the original characteristics of that token as stated by the effect that that created that token.]=];}; {Date="2017-02-09";Text=[=[Any enters-the-battlefield abilities of the copied artifact will trigger when the token enters the battlefield. Any “as [this artifact] enters the battlefield” or “[this artifact] enters the battlefield with” abilities of the chosen artifact will also work.]=];}; }; };

{Name="Cogworker's Puzzleknot"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token. , Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token.]=]; CardNumber="KLD201"; MultiverseID=417774; };

{Name="Cold-Water Snapper"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Colors={"Blue"}; Type="Creature — Turtle"; Types={"Creature"}; SubTypes={"Turtle"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Hexproof (This creature can't be the target of spells or abilities your opponents control.)]=]; Flavor=[=[For generations, the inhabitants of Orvada have hungered for turtle soup. For generations, the turtles have frustrated their ambitions.]=]; CardNumber="DOM48"; Power="4"; Toughness="5"; MultiverseID=442936; };

{Name="Colossal Dreadmaw"; SetCode="RIX"; Allsets={"RIX";"XLN";}; Manacost=""; cmc=6; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Trample]=]; Flavor=[=["Remember when it was the most terrifying thing you'd ever seen?" —Captain Lannery Storm]=]; CardNumber="RIX125"; Power="6"; Toughness="6"; MultiverseID=439782; Sets={ {Set="XLN";Rarity="Common";CardNumber="180";Flavor=[=[If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.]=];}; }; };

{Name="Colossapede"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Creature — Insect"; Types={"Creature"}; SubTypes={"Insect"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=["If it is bigger, you must be faster. If it is stronger, you must be sharper. Anything less, and you will never seize a place in our God-Pharaoh's perfect afterlife." —Rhonas, god of strength]=]; CardNumber="AKH161"; Power="5"; Toughness="5"; MultiverseID=426863; };

{Name="Combat Celebrant"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)]=]; CardNumber="AKH125"; Power="4"; Toughness="1"; MultiverseID=426827; Rulings={ {Date="2017-04-18";Text=[=[Combat Celebrant’s ability untaps all of your creatures, not just the ones that are attacking.]=];}; {Date="2017-04-18";Text=[=[Untapping an attacking creature doesn’t remove it from combat.]=];}; {Date="2017-04-18";Text=[=[There’s no main phase between your combat phases, so you’ll have no opportunity to cast spells or activate abilities that could only be cast any time you could cast a sorcery. For example, you won’t be able to cast another creature or equip Equipment between combats.]=];}; {Date="2017-04-18";Text=[=[If you exert Combat Celebrant, you get an additional combat phase even if Combat Celebrant doesn’t survive the first combat phase.]=];}; {Date="2017-04-18";Text=[=[If you exert multiple Combat Celebrants in one combat phase, you’ll have that many additional combat phases, but all of your creatures are untapped only during the current combat phase. You’ll need to exert the Combat Celebrants one at a time, in multiple combat phases, to untap your attacking creatures and attack with them in each combat step.]=];}; {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Combustible Gearhulk"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=6; Colors={"Red"}; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.]=]; CardNumber="KLD112"; Power="6"; Toughness="6"; MultiverseID=417685; Rulings={ {Date="2016-09-20";Text=[=[If any of the cards put into your graveyard have {X} in their mana cost, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[If you have fewer than three cards in your library, the opponent may choose to have you draw three cards. If so, you’ll lose the game as state-based actions are performed.]=];}; {Date="2016-09-20";Text=[=[While Combustible Gearhulk’s triggered ability is resolving, no player may take any actions other than those specified by the Gearhulk. Once the opponent makes a choice, players can’t cast spells or activate abilities until after the cards are drawn or put into the graveyard and damage has been dealt (if applicable).]=];}; }; };

{Name="Commencement of Festivities"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Prevent all combat damage that would be dealt to players this turn.]=]; Flavor=[=[Never before have there been so many brilliant minds and wondrous inventions in one place. Denizens from every corner of Kaladesh will flock to the once-in-a-lifetime Inventors' Fair.]=]; CardNumber="KLD148"; MultiverseID=417721; };

{Name="Commit"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Put target spell or nonland permanent into its owner's library second from the top. ]=]; CardNumber="AKH211a"; MultiverseID=426913; Rulings={ {Date="2017-04-18";Text=[=[If the target’s owner’s library contains no cards, the target spell or permanent will be put into that player’s library as the only card.]=];}; {Date="2017-04-18";Text=[=[If a spell is put into its owner’s library, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it just no longer exists. This works against a spell that can’t be countered.]=];}; {Date="2017-04-18";Text=[=[If a copy of a spell or a token is put into its owner’s library, it’s moved there, then it will cease to exist as a state-based action.]=];}; {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="Commune with Dinosaurs"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.]=]; CardNumber="XLN181"; MultiverseID=435336; Rulings={ {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; };

{Name="Companion of the Trials"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Bird Soldier"; Types={"Creature"}; SubTypes={"Bird";"Soldier";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Flavor=[=["The fiercest loyalties are earned in battle." —Gideon Jura]=]; CardNumber="AKH271"; Power="2"; Toughness="2"; MultiverseID=429663; Rulings={ {Date="2017-04-18";Text=[=[Untapping an attacking creature doesn’t remove it from combat.]=];}; }; };
 * Untap target creature. Activate this ability only if you control a Gideon planeswalker.]=];

{Name="Compelling Argument"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target player puts the top five cards of their library into their graveyard. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=["How can there be doubt in the presence of such blessings?" —Ukhat, vizier of initiation]=]; CardNumber="AKH47"; MultiverseID=426749; };

{Name="Comply"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.]=]; CardNumber="AKH221b"; MultiverseID=426923; Rulings={ {Date="2017-04-18";Text=[=[You choose a card name as Comply resolves, not as you cast it. Opponents can’t cast spells with that name after you’ve chosen it.]=];}; {Date="2017-04-18";Text=[=[You may choose the name of a land card. Cards with that name can still be played since lands are never cast.]=];}; {Date="2017-04-18";Text=[=[If you choose the name of a split card, you choose one name, not both. For example, you could name Failure or Comply, but not Failure // Comply. Opponents are still allowed to cast the half you didn’t choose.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Compulsory Rest"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"White"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature Enchanted creature can't attack or block. Enchanted creature has ", Sacrifice this creature: You gain 2 life."]=]; Flavor=[=[The pain of death is nothing compared to the pain of failure.]=]; CardNumber="AKH9"; MultiverseID=426711; Rulings={ {Date="2017-04-18";Text=[=[Compulsory Rest grants the activated ability to the enchanted creature. That creature’s controller (not the controller of Compulsory Rest) may activate the ability and gain 2 life.]=];}; }; };

{Name="Concealed Courtyard"; SetCode="KLD"; Allsets={"KLD"}; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. Flavor=[=[Where high society and dark opportunity intersect.]=]; CardNumber="KLD245"; MultiverseID=417818; Rulings={ {Date="2016-09-20";Text=[=[If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.]=];}; {Date="2016-09-20";Text=[=[If one of these lands enters the battlefield at the same time as one or more other lands (due to Oblivion Sower or Warp World, perhaps), it doesn’t take those lands into consideration when determining how many other lands you control.]=];}; }; };
 * Add or .]=];

{Name="Confiscation Coup"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Choose target artifact or creature. You get (four energy counters), then you may pay an amount of  equal to that permanent's converted mana cost. If you do, gain control of it.]=]; Flavor=[=["Citizens, do not resist. This is for your safety. Tezzeret bids you to surrender your inventions. Now."]=]; CardNumber="KLD41"; MultiverseID=417614; Rulings={ {Date="2016-09-20";Text=[=[You choose the target artifact or creature as you cast Confiscation Coup. You don’t choose whether or not to pay an amount of {E} until Confiscation Coup resolves. If the target becomes an illegal target, Confiscation Coup won’t resolve and you won’t get {E}{E}{E}{E}.]=];}; {Date="2016-09-20";Text=[=[If the target artifact or creature has a converted mana cost of 0, you may choose to pay zero energy and gain control of it.]=];}; {Date="2016-09-20";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[The converted mana cost of a token that isn’t a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.]=];}; {Date="2016-09-20";Text=[=[In a multiplayer game, if a permanent’s owner leaves the game after you’ve gained control of it, the permanent leaves with that player. If you leave the game before that player, the control-change effect ends.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Conqueror's Foothold"; SetCode="XLN"; Allsets={"XLN"}; cmc=4; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(Transforms from Conqueror's Galleon.) , : Draw a card, then discard a card. , : Draw a card. , : Return target card from your graveyard to your hand.]=]; CardNumber="XLN234b"; MultiverseID=435391; };
 * Add.

{Name="Conqueror's Galleon"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; CardNumber="XLN234a"; Power="2"; Toughness="10"; MultiverseID=435390; Rulings={ {Date="2017-09-29";Text=[=[Conqueror’s Galleon won’t be exiled if it doesn’t survive combat.]=];}; {Date="2017-09-29";Text=[=[Unlike the other double-faced cards in the Ixalan set, Conqueror’s Galleon is exiled and then returned to battlefield transformed. It will be considered a new object entering the battlefield. Notably, it will return to the battlefield untapped.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; };

{Name="Consign"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Return target nonland permanent to its owner's hand. ]=]; CardNumber="HOU149a"; MultiverseID=430838; Rulings={ {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="Consulate Crackdown"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"White"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.]=]; Flavor=[=["The workshops are silent. Our creations have been seized. They have killed what made us alive." —Pia Nalaar]=]; CardNumber="AER11"; MultiverseID=423678; Rulings={ {Date="2017-02-09";Text=[=[If Consulate Crackdown leaves the battlefield before its triggered ability resolves, no artifacts will be exiled.]=];}; {Date="2017-02-09";Text=[=[Auras attached to the exiled artifacts will be put into their owners’ graveyards. Any counters on the exiled artifacts will cease to exist.]=];}; {Date="2017-02-09";Text=[=[If an artifact token is exiled, it ceases to exist. It won’t be returned to the battlefield.]=];}; {Date="2017-02-09";Text=[=[The exiled cards return to the battlefield immediately after Consulate Crackdown leaves the battlefield. Nothing happens between the two events, including state-based actions. If Consulate Crackdown exiles multiple artifacts, those cards all return to the battlefield at the same time.]=];}; {Date="2017-02-09";Text=[=[In a multiplayer game, if Consulate Crackdown’s owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Consulate Dreadnought"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; Flavor=[=["It's like they planted another Bastion right in the middle of the harbor." —Bes Tavani, Bomat merchant]=]; CardNumber="AER146"; Power="7"; Toughness="11"; MultiverseID=423813; Rulings={ {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Consulate Skygate"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Type="Artifact Creature — Wall"; Types={"Artifact";"Creature";}; SubTypes={"Wall"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Defender Reach (This creature can block creatures with flying.)]=]; Flavor=[=[All skyships entering or leaving the fairgrounds must pass through the security checkpoint.]=]; CardNumber="KLD202"; Power="0"; Toughness="4"; MultiverseID=417775; };

{Name="Consulate Surveillance"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"White"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Consulate Surveillance enters the battlefield, you get (four energy counters). Pay : Prevent all damage that would be dealt to you this turn by a source of your choice.]=]; CardNumber="KLD10"; MultiverseID=417583; Rulings={ {Date="2016-09-20";Text=[=[Consulate Surveillance’s second ability doesn’t target anything. You choose a source of damage as it resolves.]=];}; {Date="2016-09-20";Text=[=[If the chosen source would deal damage to you and one or more other players or permanents, only the damage that would be dealt to you is prevented.]=];}; {Date="2016-09-20";Text=[=[If multiple prevention and/or replacement effects are trying to apply to the same damage, the player who would be dealt damage chooses the order in which to apply them.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Consulate Turret"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: You get (an energy counter). , Pay : Consulate Turret deals 2 damage to target player or planeswalker.]=]; Flavor=[=["Our watchtowers are well positioned. Why don't we arm them?" —Enforcer-Chief Ranaj]=]; CardNumber="AER147"; MultiverseID=423814; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Consul's Shieldguard"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Dwarf Soldier"; Types={"Creature"}; SubTypes={"Dwarf";"Soldier";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Consul's Shieldguard enters the battlefield, you get (two energy counters). Whenever Consul's Shieldguard attacks, you may pay. If you do, another target attacking creature gains indestructible until end of turn.]=]; CardNumber="KLD11"; Power="3"; Toughness="4"; MultiverseID=417584; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; {Date="2017-02-09";Text=[=[If a triggered ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the ability doesn’t resolve. You can’t pay {E} even if you want to.]=];}; }; };

{Name="Consuming Fervor"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."]=]; Flavor=[=[Headlong is the only way to pass through the gate to the afterlife.]=]; CardNumber="AKH126"; MultiverseID=426828; Rulings={ {Date="2017-04-18";Text=[=[If Consuming Fervor is removed, the enchanted creature keeps the -1/-1 counters but loses the +3/+3 bonus.]=];}; {Date="2017-04-18";Text=[=[If one creature is enchanted with two Consuming Fervors, it has the triggered ability twice and it gets two -1/-1 counters at the beginning of your upkeep. ]=];}; }; };

{Name="Contraband Kingpin"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Blue";"Black";}; Type="Creature — Aetherborn Rogue"; Types={"Creature"}; SubTypes={"Aetherborn";"Rogue";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Lifelink Whenever an artifact enters the battlefield under your control, scry 1.]=]; Flavor=[=["Don't waste my time with trifles. Bring me works of art, and I will make you rich."]=]; CardNumber="KLD177"; Power="1"; Toughness="4"; MultiverseID=417750; Rulings={ {Date="2016-09-20";Text=[=[If multiple artifacts enter the battlefield simultaneously, you’ll scry 1 that many times. You won’t look at more than one card from your library at once.]=];}; }; };

{Name="Contract Killing"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target creature. Create two colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color."]=]; Flavor=[=[For a price, the floating city of High and Dry offers all the amenities a pirate could want: rest, recreation, and revenge.]=]; CardNumber="XLN95"; MultiverseID=435249; Rulings={ {Date="2017-09-29";Text=[=[If the target creature is an illegal target by the time Contract Killing resolves, the entire spell doesn’t resolve. You won’t get Treasures. If, on the other hand, the target is a legal target but isn’t destroyed (most likely because it has indestructible), you’ll get Treasures.]=];}; }; };

{Name="Conviction"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"White"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature Enchanted creature gets +1/+3. Flavor=[=["There is no greater coward than one who believes in nothing."]=]; CardNumber="AER12"; MultiverseID=423679; Rulings={ {Date="2017-02-09";Text=[=[Players don’t have priority to cast spells and activate abilities between combat damage being assigned and being dealt. This means that if you want to return Conviction to its owner’s hand before combat damage is dealt, you must do so before combat damage is assigned (and the creature will no longer get +1/+3).]=];}; }; };
 * Return Conviction to its owner's hand.]=];

{Name="Cooperate"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Copy target instant or sorcery spell. You may choose new targets for the copy.]=]; CardNumber="HOU156b"; MultiverseID=430845; Rulings={ {Date="2017-07-14";Text=[=[Cooperate can copy any instant or sorcery spell, not just one with targets.]=];}; {Date="2017-07-14";Text=[=[The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];}; {Date="2017-07-14";Text=[=[If you copy a spell, you control the copy. It will resolve before the original spell does.]=];}; {Date="2017-07-14";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];}; {Date="2017-07-14";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.]=];}; {Date="2017-07-14";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast (like Torment of Hailfire does), the copy will have the same value of X.]=];}; {Date="2017-07-14";Text=[=[If the spell has damage divided as it was cast (like Chandra’s Pyrohelix), the division can’t be changed (although the targets receiving that damage still can).]=];}; {Date="2017-07-14";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Coral Merfolk"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Merfolk"; Types={"Creature"}; SubTypes={"Merfolk"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.]=]; CardNumber="W178"; Power="2"; Toughness="1"; MultiverseID=429897; };

{Name="Corrosive Ooze"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Ooze"; Types={"Creature"}; SubTypes={"Ooze"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.]=]; Flavor=[=[Nothing tastes finer to an ooze than a priceless family heirloom.]=]; CardNumber="DOM158"; Power="2"; Toughness="2"; MultiverseID=443046; Rulings={ {Date="2018-04-27";Text=[=[The set of Equipment to be destroyed is determined only as Corrosive Ooze’s delayed triggered ability resolves at the end of combat. The Equipment will be destroyed even if Corrosive Ooze leaves the battlefield before that time.]=];}; {Date="2018-04-27";Text=[=[If the creature Corrosive Ooze blocks or is blocking leaves the battlefield, the Equipment that was attached to that creature immediately before it left the battlefield will be destroyed as Corrosive Ooze’s delayed triggered ability resolves at the end of combat.]=];}; }; };

{Name="Costly Plunder"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.]=]; Flavor=[=[No lock of iron is a match for Vraska's will of stone.]=]; CardNumber="XLN96"; MultiverseID=435250; Rulings={ {Date="2017-09-29";Text=[=[You can’t sacrifice a Treasure to pay mana towards Costly Plunder’s cost and also to pay its additional cost.]=];}; }; };

{Name="Countervailing Winds"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Counter target spell unless its controller pays for each card in your graveyard. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[The Eternals had long since mastered every technique taught during the trials.]=]; CardNumber="HOU32"; MultiverseID=430721; Rulings={ {Date="2017-07-14";Text=[=[Count the number of cards in your graveyard as Countervailing Winds resolves to determine how much mana the controller of the target spell must pay to avoid the spell being countered. Countervailing Winds is still on the stack at this time and won’t count toward this number.]=];}; }; };

{Name="Countless Gears Renegade"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Dwarf Artificer"; Types={"Creature"}; SubTypes={"Dwarf";"Artificer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.]=]; Flavor=[=["Go forth and cause trouble, my little one!"]=]; CardNumber="AER13"; Power="2"; Toughness="2"; MultiverseID=423680; Rulings={ {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; };

{Name="Cowl Prowler"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=6; Colors={"Green"}; Type="Creature — Wurm"; Types={"Creature"}; SubTypes={"Wurm"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[Consulate guards who pursue fleeing renegades into the Cowl often become lost—occasionally permanently—in the city's wildest greenbelt.]=]; CardNumber="KLD149"; Power="6"; Toughness="6"; MultiverseID=417722; };

{Name="Crackdown Construct"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.]=]; Flavor=[=["All buildings are subject to search. Resistance will be punished." —Enforcer-Chief Ranaj]=]; CardNumber="AER148"; Power="2"; Toughness="2"; MultiverseID=423815; Rulings={ {Date="2017-02-09";Text=[=[Activated abilities are written in the form “Cost: Effect.” Some keyword abilities, such as equip and crew, are activated abilities and will have colons in their reminder texts.]=];}; {Date="2017-02-09";Text=[=[An activated mana ability is one that adds mana to a player’s mana pool as it resolves, doesn’t have a target, and isn’t a loyalty ability.]=];}; {Date="2017-02-09";Text=[=[Crackdown Construct’s ability doesn’t trigger if you activate an ability of an artifact or creature card not on the battlefield.]=];}; {Date="2017-02-09";Text=[=[An ability whose cost is simply {0} can be activated as many times as you’d like. Each activation causes Crackdown Construct’s ability to trigger.]=];}; }; };

{Name="Cradle of the Accursed"; SetCode="AKH"; Allsets={"AKH"}; Type="Land — Desert"; Types={"Land"}; SubTypes={"Desert"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Add. ,, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.]=]; Flavor=[=[Many such monuments dot the wasteland known as Ifnir.]=]; CardNumber="AKH241"; MultiverseID=426943; Rulings={ {Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; }; };

{Name="Crafty Cutpurse"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flash When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.]=]; Flavor=[=[Possession is eleven-tenths of the pirate code.]=]; CardNumber="RIX33"; Power="2"; Toughness="2"; MultiverseID=439690; Rulings={ {Date="2018-01-19";Text=[=[Crafty Cutpurse’s replacement effect is applied before any other replacement effects that would also modify how the token enters the battlefield. For example, if an opponent controls Anointed Procession, your Crafty Cutpurse’s effect applies before that of Anointed Procession and you won’t get twice as many tokens.]=];}; {Date="2018-01-19";Text=[=[Crafty Cutpurse won’t retroactively change the control of tokens that have already entered the battlefield.]=];}; {Date="2018-01-19";Text=[=[If a token would be created tapped and attacking, but the token’s controller isn’t an attacking player, that token is created tapped but not attacking. If a token would be created blocking a creature, but the token’s controller isn’t a defending player, that token is created but isn’t blocking.]=];}; {Date="2018-01-19";Text=[=[If the effect that creates the token also creates a delayed triggered ability, Crafty Cutpurse doesn’t change who controls that ability. For example, if your opponent activates the ability of Kiki-Jiki, Mirror Breaker, that opponent controls the delayed triggered ability. When the ability triggers, that player can’t sacrifice the token, so it remains on the battlefield.]=];}; {Date="2018-01-19";Text=[=[On the other hand, if the effect that creates the token grants a triggered ability to the token, the player who controls the token at the time the ability triggers will be the player who controls that ability. For example, if your opponent activates the second ability of Jace, Cunning Castaway, the token has the ability. If the ability triggers, you’ll control it, so you’ll have to sacrifice the token.]=];}; {Date="2018-01-19";Text=[=[If two or more players each have resolved Crafty Cutpurse’s triggered ability and a token would be created, the token’s would-be controller chooses one of the applicable Crafty Cutpurse effects to apply. Then the new would-be controller of the token repeats this process among the remaining Crafty Cutpurse effects, and so on, until there are no more possible such effects to apply. Each effect can be applied to the token only once this way.]=];}; {Date="2018-01-19";Text=[=[The above procedure means that if each player in a two-player game has resolved Crafty Cutpurse’s triggered ability and one would create a token, it really will enter the battlefield under that player’s control. The token would enter the battlefield under player A’s control, so player B’s effect affects it. Now that token would enter the battlefield under player B’s control, so player A’s effect affects it. Each replacement effect has now been used, so the token will enter the battlefield under player A’s control.]=];}; }; };

{Name="Crash the Ramparts"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets +3/+3 and gains trample until end of turn.]=]; Flavor=[=[The Legion's conquistadors could endure Ixalan's sun. Their forts could withstand a charging ceratops. But nothing can stop a ceratops strengthened by the sun.]=]; CardNumber="XLN182"; MultiverseID=435337; };

{Name="Crash Through"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Creatures you control gain trample until end of turn. Draw a card.]=]; Flavor=[=["We have to get out of the city, Djeru. All of us! Gather as many as you can." —Samut, former Tah-crop initiate]=]; CardNumber="HOU88"; MultiverseID=430777; Rulings={ {Date="2017-07-14";Text=[=[Crash Through affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain trample.]=];}; }; };

{Name="Crashing Tide"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Crashing Tide has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.]=]; CardNumber="RIX34"; MultiverseID=439691; Rulings={ {Date="2018-01-19";Text=[=[Once you announce that you’re casting Crashing Tide, players can’t try to remove your Merfolk to make it lose flash until you’re done casting it. If it loses flash after it’s been cast, it will still resolve if able.]=];}; {Date="2018-01-19";Text=[=[If the target creature is an illegal target by the time Crashing Tide tries to resolve, the spell doesn’t resolve. You won’t draw a card.]=];}; }; };

{Name="Creeping Mold"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Destroy target artifact, enchantment, or land.]=]; Flavor=[=[Sanctions, mandates, regulations. . . These things mean nothing to the natural world.]=]; CardNumber="KLD150"; MultiverseID=417723; };

{Name="Crested Herdcaller"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Trample When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.]=]; Flavor=[=["Our survival, like theirs, depends on our ability to work together." —Huatli, to Tishana]=]; CardNumber="RIX126"; Power="3"; Toughness="3"; MultiverseID=439783; };

{Name="Crested Sunmare"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Horse"; Types={"Creature"}; SubTypes={"Horse"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.]=]; Flavor=[=["It is evidence that some pure corner of the world must still exist." —Djeru, former Tah-crop initiate]=]; CardNumber="HOU6"; Power="5"; Toughness="5"; MultiverseID=430695; Rulings={ {Date="2017-07-14";Text=[=[If a creature has been dealt damage, that damage remains marked on it until the cleanup step. If another Horse you control has been dealt lethal damage, and later in the turn Crested Sunmare leaves the battlefield, that Horse will be destroyed.]=];}; {Date="2017-07-14";Text=[=[Crested Sunmare’s triggered ability won’t trigger unless you’ve gained life in the turn before the end step began. It can’t be satisfied by another triggered ability causing you to gain life during that end step.]=];}; {Date="2017-07-14";Text=[=[Crested Sunmare’s triggered ability cares only whether you gained life in the turn, even if Crested Sunmare wasn’t on the battlefield when that happened. It doesn’t care how much you gained, whether you also lost life, or even whether you lost more life than you gained.]=];}; }; };

{Name="Crocodile of the Crossing"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Crocodile"; Types={"Creature"}; SubTypes={"Crocodile"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Haste When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.]=]; Flavor=[=["Everything in the trial has teeth. You will overcome them, or you will feed them." —Rhonas, god of strength]=]; CardNumber="AKH162"; Power="5"; Toughness="4"; MultiverseID=426864; };

{Name="Crook of Condemnation"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[, : Exile target card from a graveyard. , Exile Crook of Condemnation: Exile all cards from all graveyards.]=]; Flavor=[=[The God-Pharaoh's angels stripped former initiates of their cartouches and the fortifying magic they provided.]=]; CardNumber="HOU159"; MultiverseID=430848; };

{Name="Cruel Finality"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)]=]; Flavor=[=[Bitter the bite of a demon's steel, and deep the abyss it opens.]=]; CardNumber="AER54"; MultiverseID=423721; Rulings={ {Date="2017-02-09";Text=[=[If the target creature becomes an illegal target, Cruel Finality doesn’t resolve and none of its effects happen. You won’t scry 1.]=];}; }; };

{Name="Cruel Reality"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=7; Colors={"Black"}; Type="Enchantment — Aura Curse"; Types={"Enchantment"}; SubTypes={"Aura";"Curse";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.]=]; Flavor=[=[As Gideon watched the initiate murder his crop-mate, his admiration of the city of Naktamun gave way to horror.]=]; CardNumber="AKH84"; MultiverseID=426786; Rulings={ {Date="2017-04-18";Text=[=[The enchanted player chooses a permanent to sacrifice from among the creatures and planeswalkers that player controls. You don’t choose which type of permanent the player has to sacrifice.]=];}; {Date="2017-04-18";Text=[=[The enchanted player can’t choose to lose 5 life if they have a creature or planeswalker that can be sacrificed.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Crushing Canopy"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Choose one — • Destroy target creature with flying. • Destroy target enchantment.]=]; Flavor=[=["Do not mistake your lofty vantage point for safety." —Shaper Tuvasa]=]; CardNumber="XLN183"; MultiverseID=435338; };

{Name="Crypt of the Eternals"; SetCode="HOU"; Allsets={"HOU"}; Type="Land"; Types={"Land"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Crypt of the Eternals enters the battlefield, you gain 1 life. , : Add, , or .]=]; Flavor=[=[The dead entered as worthy. They exited as Eternals.]=]; CardNumber="HOU169"; MultiverseID=430858; };
 * Add.

{Name="Cryptic Serpent"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=7; Colors={"Blue"}; Type="Creature — Serpent"; Types={"Creature"}; SubTypes={"Serpent"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[This spell costs less to cast for each instant and sorcery card in your graveyard.]=]; Flavor=[=[It slithers through the senses, constricting consciousness and poisoning perceptions.]=]; CardNumber="AKH48"; Power="6"; Toughness="5"; MultiverseID=426750; Rulings={ {Date="2017-04-18";Text=[=[Cryptic Serpent’s ability doesn’t change its mana cost or converted mana cost. It just reduces the cost to cast the spell.]=];}; {Date="2017-04-18";Text=[=[A split card only counts once for Cryptic Serpent’s ability, even if it’s both an instant and a sorcery.]=];}; {Date="2017-04-18";Text=[=[Cryptic Serpent’s ability can’t reduce its cost to less than {U}{U}.]=];}; }; };

{Name="Cultivator of Blades"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Creature — Elf Artificer"; Types={"Creature"}; SubTypes={"Elf";"Artificer";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.]=]; CardNumber="KLD151"; Power="1"; Toughness="1"; MultiverseID=417724; Rulings={ {Date="2016-09-20";Text=[=[The value of X is determined as Cultivator of Blades’s last ability resolves. It won’t change later, even if its power changes. If Cultivator of Blades is no longer on the battlefield, use its power as it last existed on the battlefield to determine the value of X.]=];}; {Date="2016-09-20";Text=[=[You choose whether or not to have your other attacking creatures get +X/+X as Cultivator of Blades’s triggered ability resolves, not as you put it onto the stack.]=];}; {Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; {Date="2017-07-14";Text=[=[If this creature’s power is negative as its ability resolves, X is considered to be 0. (This is a change from previous rulings.)]=];}; }; };

{Name="Cultivator's Caravan"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; CardNumber="KLD203"; Power="5"; Toughness="5"; MultiverseID=417776; Rulings={ {Date="2016-09-20";Text=[=[As long as Cultivator’s Caravan isn’t an artifact creature, its {Tap} ability can be activated if it came under your control this turn.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Cunning Survivor"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.]=]; Flavor=[=[Initiates who had been through the Trial of Knowledge learned to see everything as pieces of a larger puzzle.]=]; CardNumber="HOU33"; Power="1"; Toughness="3"; MultiverseID=430722; Rulings={ {Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; };

{Name="Curator of Mysteries"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Sphinx"; Types={"Creature"}; SubTypes={"Sphinx"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying Whenever you cycle or discard another card, scry 1. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[To consult a sphinx is a test in patience. Perhaps that's the point.]=]; CardNumber="AKH49"; Power="4"; Toughness="4"; MultiverseID=426751; Rulings={ {Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; };

{Name="Curator's Ward"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)]=]; CardNumber="DOM49"; MultiverseID=442937; Rulings={ {Date="2018-04-27";Text=[=[If Curator’s Ward is attached to a historic permanent you don’t control, you draw two cards when that permanent leaves the battlefield, not that permanent’s controller.]=];}; {Date="2018-04-27";Text=[=[If you give hexproof to an opponent’s permanent, such as by enchanting it with Curator’s Ward, that player can still target that permanent, but you can’t.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; };

{Name="Curio Vendor"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Vedalken"; Types={"Creature"}; SubTypes={"Vedalken"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=["Step right up! Try your hand! It'll thrill the senses and boggle the mind!"]=]; CardNumber="KLD42"; Power="2"; Toughness="1"; MultiverseID=417615; };

{Name="Curious Obsession"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.]=]; CardNumber="RIX35"; MultiverseID=439692; Rulings={ {Date="2018-01-19";Text=[=[Curious Obsession’s last ability is satisfied if any creature has attacked, similar to raid abilities. The creature it enchants doesn’t have to have attacked.]=];}; }; };

{Name="Cursed Minotaur"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Zombie Minotaur"; Types={"Creature"}; SubTypes={"Zombie";"Minotaur";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Menace (This creature can't be blocked except by two or more creatures.)]=]; Flavor=[=["Look! That is why we must never waver. That is what awaits us if we fail." —Djeru, initiate of Tah crop]=]; CardNumber="AKH85"; Power="3"; Toughness="2"; MultiverseID=426787; };

{Name="Cut"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Cut deals 4 damage to target creature. ]=]; CardNumber="AKH223a"; MultiverseID=426925; Rulings={ {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="Dagger of the Worthy"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Type="Artifact — Equipment"; Types={"Artifact"}; SubTypes={"Equipment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.) Equip (: Attach to target creature you control. Equip only as a sorcery.)]=]; CardNumber="HOU160"; MultiverseID=430849; Rulings={ {Date="2017-07-14";Text=[=[If a creature has multiple instances of afflict, each triggers separately.]=];}; {Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; };

{Name="Damping Sphere"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[If a land is tapped for two or more mana, it produces instead of any other type and amount. Each spell a player casts costs more to cast for each other spell that player has cast this turn.]=]; Flavor=[=[A Thran relic, it has spent ten thousand years doing absolutely nothing.]=]; CardNumber="DOM213"; MultiverseID=443101; Rulings={ {Date="2018-04-27";Text=[=[If multiple replacement effects would modify what mana an ability you control produces, choose one to apply. After that, determine if any others are applicable. A replacement effect can’t apply to the same event more than once this way.]=];}; {Date="2018-04-27";Text=[=[Damping Sphere’s second ability counts spells that were cast during a turn even if Damping Sphere wasn’t on the battlefield as they were cast. For example, if Damping Sphere itself is the third spell you cast in a turn, the next spell you cast costs {3} more to cast.]=];}; {Date="2018-04-27";Text=[=[To determine a spell’s total cost, start with the mana cost (or an alternative cost), add any cost increases, then apply any cost reductions. The spell’s converted mana cost remains unchanged, no matter what the total cost to cast it was.]=];}; }; };

{Name="Danitha Capashen, Paragon"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"White"}; Type="Legendary Creature — Human Knight"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Knight";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[First strike, vigilance, lifelink Aura and Equipment spells you cast cost less to cast.]=]; Flavor=[=["I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less."]=]; CardNumber="DOM12"; Power="2"; Toughness="2"; MultiverseID=442900; };

{Name="Daredevil Dragster"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; CardNumber="AER149"; Power="4"; Toughness="4"; MultiverseID=423816; Rulings={ {Date="2017-02-09";Text=[=[If Daredevil Dragster doesn’t survive the combat damage step, its ability won’t trigger.]=];}; {Date="2017-02-09";Text=[=[If a second velocity counter is put on Daredevil Dragster by something other than the resolution of its triggered ability, you won’t sacrifice it yet.]=];}; {Date="2017-02-09";Text=[=[If Daredevil Dragster has one velocity counter on it and leaves the battlefield while its triggered ability is on the stack, it won’t get a second velocity counter and you won’t draw cards.]=];}; {Date="2017-02-09";Text=[=[If Daredevil Dragster somehow has two velocity counters on it and leaves the battlefield while its triggered ability is on the stack, you’ll draw two cards even though you can’t sacrifice it.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Darigaaz Reincarnated"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=7; Colors={"Black";"Red";"Green";}; Type="Legendary Creature — Dragon"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Dragon"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flying, trample, haste If Darigaaz Reincarnated would die, instead exile it with three egg counters on it. At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.]=]; CardNumber="DOM193"; Power="7"; Toughness="7"; MultiverseID=443081; Rulings={ {Date="2018-04-27";Text=[=[If another effect says to exile Darigaaz if it would die, you may apply Darigaaz’s own effect first, giving it three egg counters.]=];}; {Date="2018-04-27";Text=[=[If Darigaaz is exiled without any egg counters on it, its last ability won’t trigger and won’t return it to the battlefield.]=];}; }; };

{Name="Daring Archaeologist"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand. Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)]=]; CardNumber="DOM13"; Power="3"; Toughness="3"; MultiverseID=442901; Rulings={ {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; };

{Name="Daring Buccaneer"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[As an additional cost to cast this spell, reveal a Pirate card from your hand or pay .]=]; Flavor=[=[No ancient lore ties the pirates of the Brazen Coalition to the Immortal Sun. But it's a powerful ancient artifact in a city of gold—what's not to covet?]=]; CardNumber="RIX98"; Power="2"; Toughness="2"; MultiverseID=439755; Rulings={ {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; };

{Name="Daring Demolition"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target creature or Vehicle.]=]; Flavor=[=[Living so close to death gives the aetherborn an unusual perspective on risk.]=]; CardNumber="AER55"; MultiverseID=423722; };

{Name="Daring Saboteur"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[: Daring Saboteur can't be blocked this turn. Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.]=]; Flavor=[=["They'll never see me coming."]=]; CardNumber="XLN49"; Power="2"; Toughness="1"; MultiverseID=435201; Rulings={ {Date="2017-09-29";Text=[=[Activating the first ability of Daring Saboteur after it has become blocked won’t cause it to become unblocked.]=];}; }; };

{Name="Dark Bargain"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.]=]; Flavor=[=["I have pustules of the great Ratadrabik, very cheap. No? Surely you'll want a tincture of Nevinyrral's pulverized remains. Genuine!"]=]; CardNumber="DOM83"; MultiverseID=442971; Rulings={ {Date="2018-04-27";Text=[=[If you have fewer than three cards in your library, you put them all into your hand and none into your graveyard.]=];}; }; };

{Name="Dark Inquiry"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.]=]; Flavor=[=["Your mind is no longer yours to waste."]=]; CardNumber="RIX65"; MultiverseID=439722; };

{Name="Dark Intimations"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"Blue";"Black";"Red";}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.]=]; CardNumber="AER128"; MultiverseID=423795; Rulings={ {Date="2017-02-09";Text=[=[When Dark Intimations resolves, first the player whose turn it is (if that player is an opponent) chooses which creature or planeswalker they will sacrifice, then each other opponent in turn order does the same, then all chosen permanents are sacrificed at the same time. Then each opponent in the same order chooses a card in their hand without revealing it, then all chosen cards are discarded at the same time.]=];}; {Date="2017-02-09";Text=[=[Each opponent chooses a permanent to sacrifice from among the creatures and planeswalkers that player controls. You don’t choose which type of permanent the player has to sacrifice.]=];}; {Date="2017-02-09";Text=[=[If an opponent can’t sacrifice a creature or planeswalker, that player still discards a card if able. You still return a creature or planeswalker card to your hand if able, even if no opponent sacrifices a permanent and/or discards a card. You still draw a card even if you can’t return a card to your hand.]=];}; {Date="2017-02-09";Text=[=[You choose the creature or planeswalker card to return to your hand while Dark Intimations is resolving. No player may take actions between the time you choose one and the time you put it into your hand.]=];}; {Date="2017-02-09";Text=[=[If two or more Dark Intimations are in your graveyard when you cast a Bolas planeswalker spell, you’ll exile each of them and that planeswalker will enter the battlefield with that many additional loyalty counters.]=];}; {Date="2017-02-09";Text=[=[The draconic Planeswalker Nicol Bolas is not featured in the Aether Revolt set. He must be up to something nefarious elsewhere.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Dark Nourishment"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Dark Nourishment deals 3 damage to any target. You gain 3 life.]=]; Flavor=[=[Demons lurk in the shadows of ancient ruins, spreading plague and corruption across the land.]=]; CardNumber="XLN97"; MultiverseID=435251; Rulings={ {Date="2017-09-29";Text=[=[If the target permanent or player is an illegal target by the time Dark Nourishment resolves, the entire spell doesn’t resolve. You won’t gain life.]=];}; }; };

{Name="Dauntless Aven"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Bird Warrior"; Types={"Creature"}; SubTypes={"Bird";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying Whenever Dauntless Aven attacks, untap target creature you control.]=]; Flavor=[=[In the chaos brought by the new gods, swift-winged aven served as pathfinders, leading the last of the people away from the ruins of Naktamun.]=]; CardNumber="HOU7"; Power="2"; Toughness="1"; MultiverseID=430696; Rulings={ {Date="2017-07-14";Text=[=[Untapping an attacking creature doesn’t remove it from combat.]=];}; {Date="2017-07-14";Text=[=[All attackers are chosen at once. You can’t attack with Dauntless Aven, untap a tapped creature, and then attack with that creature.]=];}; }; };

{Name="Dauntless Bodyguard"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"White"}; Type="Creature — Human Knight"; Types={"Creature"}; SubTypes={"Human";"Knight";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.]=]; Flavor=[=[The Benalish aristocracy is hereditary, but the loyalty of its subjects is earned.]=]; CardNumber="DOM14"; Power="2"; Toughness="1"; MultiverseID=442902; Rulings={ {Date="2018-04-27";Text=[=[Dauntless Bodyguard’s first ability isn’t a triggered ability and doesn’t use the stack. Players can’t respond to your choice of which creature it’s protecting.]=];}; {Date="2018-04-27";Text=[=[If Dauntless Bodyguard enters the battlefield at the same time as another creature, that creature can’t be chosen for its ability.]=];}; {Date="2018-04-27";Text=[=[If the chosen creature leaves the battlefield, you can’t choose a new creature for Dauntless Bodyguard to protect. If you activate its last ability in this case, no creature gains indestructible.]=];}; }; };

{Name="D'Avenant Trapper"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Human Archer"; Types={"Creature"}; SubTypes={"Human";"Archer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)]=]; Flavor=[=["Go swiftly, clever arrow, and teach The philosophy of stillness." —D'Avenant verse]=]; CardNumber="DOM11"; Power="3"; Toughness="2"; MultiverseID=442899; Rulings={ {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; };

{Name="Dawn"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.]=]; CardNumber="AKH210b"; MultiverseID=426912; Rulings={ {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Dawnfeather Eagle"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Bird"; Types={"Creature"}; SubTypes={"Bird"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.]=]; Flavor=[=["It came to rest upon the angel's arm, and then the weight of their gazes fell upon me." —Aeronaut's journal]=]; CardNumber="AER14"; Power="3"; Toughness="3"; MultiverseID=423681; Rulings={ {Date="2017-02-09";Text=[=[The set of creatures affected by Dawnfeather Eagle’s triggered ability is determined as the ability resolves. Creatures you begin to control later in the turn and permanents you control that become creatures later in the turn won’t get +1/+1 or gain vigilance.]=];}; {Date="2017-02-09";Text=[=[Dawnfeather Eagle’s triggered ability affects itself.]=];}; }; };

{Name="Dead Man's Chest"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.]=]; CardNumber="RIX66"; MultiverseID=439723; Rulings={ {Date="2018-01-19";Text=[=[If you gain control of the enchanted creature, Dead Man’s Chest will be put into your graveyard.]=];}; {Date="2018-01-19";Text=[=[If Dead Man’s Chest and the enchanted creature are both put into graveyards at the same time, the last ability of Dead Man’s Chest still triggers.]=];}; {Date="2018-01-19";Text=[=[To determine how many cards to exile, use the enchanted creature’s power as it last existed on the battlefield.]=];}; {Date="2018-01-19";Text=[=[You are a creature’s owner if the card representing it began the game in your deck, or if it’s a token that entered the battlefield under your control. If Dead Man’s Chest enchants a creature that you own but an opponent controls, you’ll exile cards from your library.]=];}; {Date="2018-01-19";Text=[=[The effect of Dead Man’s Chest doesn’t change when you can cast the exiled cards. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.]=];}; {Date="2018-01-19";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];}; {Date="2018-01-19";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Dead Man’s Chest’s ability are exiled.]=];}; }; };

{Name="Deadeye Brawler"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Blue";"Black";}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Deathtouch Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.]=]; CardNumber="RIX155"; Power="2"; Toughness="4"; MultiverseID=439812; Rulings={ {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability.]=];}; }; };

{Name="Deadeye Harpooner"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Dwarf Warrior"; Types={"Creature"}; SubTypes={"Dwarf";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.]=]; Flavor=[=["It seems there's even better hunting down here."]=]; CardNumber="AER15"; Power="2"; Toughness="2"; MultiverseID=423682; Rulings={ {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; };

{Name="Deadeye Plunderers"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Blue";"Black";}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Deadeye Plunderers gets +1/+1 for each artifact you control. Flavor=[=["Keep your friends close and your enemies within range."]=]; CardNumber="XLN220"; Power="3"; Toughness="3"; MultiverseID=435376; Rulings={ {Date="2017-09-29";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the damage Deadeye Plunderers takes during combat may become lethal if artifacts you control leave the battlefield later in the turn.]=];}; }; };
 * Create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color."]=];

{Name="Deadeye Quartermaster"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library.]=]; Flavor=[=["Welcome aboard, mate! You're going to need this."]=]; CardNumber="XLN50"; Power="2"; Toughness="2"; MultiverseID=435202; };

{Name="Deadeye Rig-Hauler"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand.]=]; Flavor=[=["Up you go, you soggy rat."]=]; CardNumber="RIX36"; Power="3"; Toughness="2"; MultiverseID=439693; Rulings={ {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; };

{Name="Deadeye Tormentor"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Raid — When Deadeye Tormentor enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.]=]; Flavor=[=[Despite their noble heritage, the pirates of the Deadeye Fleet are known for underhanded tactics and despicable trickery.]=]; CardNumber="XLN98"; Power="2"; Toughness="2"; MultiverseID=435252; Rulings={ {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; };

{Name="Deadeye Tracker"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[, : Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)]=]; CardNumber="XLN99"; Power="1"; Toughness="1"; MultiverseID=435253; Rulings={ {Date="2017-09-29";Text=[=[You can’t activate Deadeye Tracker’s ability without targeting two cards in a single opponent’s graveyard.]=];}; {Date="2017-09-29";Text=[=[If one target card is an illegal target by the time Deadeye Tracker’s ability resolves, the remaining legal target is exiled and Deadeye Tracker explores.]=];}; {Date="2017-09-29";Text=[=[If each target card is an illegal target by the time Deadeye Tracker’s ability resolves, the entire ability doesn’t resolve. Deadeye Tracker won’t explore.]=];}; {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; };

{Name="Deadlock Trap"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Deadlock Trap enters the battlefield tapped. When Deadlock Trap enters the battlefield, you get (two energy counters). , Pay : Tap target creature or planeswalker. Its activated abilities can't be activated this turn.]=]; CardNumber="KLD204"; MultiverseID=417777; Rulings={ {Date="2016-09-20";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.]=];}; {Date="2016-09-20";Text=[=[Once a player has announced an ability, Deadlock Trap can’t be used to undo it. The last ability must be activated before that player activates that ability.]=];}; {Date="2016-09-20";Text=[=[Players may respond to Deadlock Trap’s last ability by activating an ability of the target permanent if that ability’s timing permissions allow it.]=];}; {Date="2016-09-20";Text=[=[After a planeswalker enters the battlefield, the active player receives priority and may activate an ability of that planeswalker before any player can activate Deadlock Trap’s last ability.]=];}; {Date="2016-09-20";Text=[=[A tapped planeswalker can be attacked or dealt damage as normal.]=];}; {Date="2016-09-20";Text=[=[If the tapped creature somehow becomes untapped, it can attack and block as normal, but its abilities still can’t be activated this turn.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Deathbloom Thallid"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Fungus"; Types={"Creature"}; SubTypes={"Fungus"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.]=]; Flavor=[=["Nature is not always gentle or kind, but all life begets life." —Marwyn of Llanowar]=]; CardNumber="DOM84"; Power="3"; Toughness="2"; MultiverseID=442972; };

{Name="Deathgorge Scavenger"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.]=]; CardNumber="XLN184"; Power="3"; Toughness="2"; MultiverseID=435339; Rulings={ {Date="2017-09-29";Text=[=[There’s no way to get both bonuses at once while Deathgorge Scavenger’s ability is resolving. If an artifact creature card is exiled this way, it’s a creature card and not a noncreature card.]=];}; }; };

{Name="Deathless Ancient"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=6; Colors={"Black"}; Type="Creature — Vampire Knight"; Types={"Creature"}; SubTypes={"Vampire";"Knight";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.]=]; Flavor=[=["Ancient one, we have reached the promised shore. The Immortal Sun is near. Drink and awake."]=]; CardNumber="XLN100"; Power="4"; Toughness="4"; MultiverseID=435254; Rulings={ {Date="2017-09-29";Text=[=[Deathless Ancient’s last ability can be activated only while it’s in your graveyard.]=];}; {Date="2017-09-29";Text=[=[Once you announce that you’re activating Deathless Ancient’s last ability, no player may take other actions until the ability’s been paid for. Notably, players can’t try to stop the ability by tapping or removing Vampires you control.]=];}; {Date="2017-09-29";Text=[=[To activate the last ability, you may tap any untapped Vampires you control, including ones you haven’t controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn’t use {Tap} [the tap symbol].)]=];}; }; };

{Name="Decimator Beetle"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"Black";"Green";}; Type="Creature — Insect"; Types={"Creature"}; SubTypes={"Insect"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control. Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.]=]; CardNumber="AKH197"; Power="4"; Toughness="5"; MultiverseID=426899; Rulings={ {Date="2017-04-18";Text=[=[Decimator Beetle’s second ability can target any creature you control, not just one with a -1/-1 counter on it. It’ll put a -1/-1 counter on the opponent’s creature even if there isn’t one to remove from your creature.]=];}; {Date="2017-04-18";Text=[=[If one target of Decimator Beetle’s second ability becomes illegal, the other will still be affected.]=];}; }; };

{Name="Decision Paralysis"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.]=]; Flavor=[=["Eyes see only what is possible. A trained mind can explore the impossible." —Kefnet, god of knowledge]=]; CardNumber="AKH50"; MultiverseID=426752; };

{Name="Decoction Module"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever a creature enters the battlefield under your control, you get (an energy counter). , : Return target creature you control to its owner's hand.]=]; Flavor=[=[Progress leads to inspiration.]=]; CardNumber="KLD205"; MultiverseID=417778; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Decommission"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.]=]; Flavor=[=["A key weakness in the design is its vulnerability to repeated, forceful blows."]=]; CardNumber="AER16"; MultiverseID=423683; Rulings={ {Date="2017-02-09";Text=[=[If Decommission destroys a permanent you control, it will enable its own revolt ability and you’ll gain 3 life.]=];}; {Date="2017-02-09";Text=[=[If the target artifact or enchantment becomes an illegal target, Decommission doesn’t resolve and none of its effects happen. You won’t gain life.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; }; };

{Name="Deem Worthy"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Deem Worthy deals 7 damage to target creature. Cycling (, Discard this card: Draw a card.) When you cycle Deem Worthy, you may have it deal 2 damage to target creature.]=]; CardNumber="AKH127"; MultiverseID=426829; Rulings={ {Date="2017-04-18";Text=[=[Some cards with cycling have an ability that triggers when you cycle them. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.]=];}; {Date="2017-04-18";Text=[=[You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability doesn’t resolve (due to being countered with Disallow, for example, or if the triggered ability’s targets have become illegal), the other ability will still resolve.]=];}; }; };

{Name="Deep Freeze"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.]=]; Flavor=[=[For cryomancers, studying the Ice Age isn't just an academic exercise.]=]; CardNumber="DOM50"; MultiverseID=442938; Rulings={ {Date="2018-04-27";Text=[=[Deep Freeze overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.]=];}; {Date="2018-04-27";Text=[=[Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.]=];}; {Date="2018-04-27";Text=[=[If the enchanted creature has an ability that grants abilities to other objects, Deep Freeze’s effect will stop it from doing so. If the enchanted creature gains an ability after Deep Freeze resolves, it will keep that ability.]=];}; }; };

{Name="Deeproot Champion"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Merfolk Shaman"; Types={"Creature"}; SubTypes={"Merfolk";"Shaman";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.]=]; Flavor=[=["No good will come from what you seek. Turn back now or suffer an ignoble death far from your home."]=]; CardNumber="XLN185"; Power="1"; Toughness="1"; MultiverseID=435340; Rulings={ {Date="2017-09-29";Text=[=[Deeproot Champion’s ability resolves before the spell that caused it to trigger.]=];}; }; };

{Name="Deeproot Elite"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Merfolk Warrior"; Types={"Creature"}; SubTypes={"Merfolk";"Warrior";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.]=]; Flavor=[=["You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you."]=]; CardNumber="RIX127"; Power="1"; Toughness="1"; MultiverseID=439784; Rulings={ {Date="2018-01-19";Text=[=[Deeproot Elite’s ability can target the Merfolk that caused it to trigger. It can also target Deeproot Elite itself.]=];}; }; };

{Name="Deeproot Warrior"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Merfolk Warrior"; Types={"Creature"}; SubTypes={"Merfolk";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.]=]; Flavor=[=["We breathe from our soul and bones to give strength to the jungle. The jungle breathes from its roots and rivers to give strength to us." —Shaper Falani]=]; CardNumber="XLN186"; Power="2"; Toughness="2"; MultiverseID=435341; Rulings={ {Date="2017-09-29";Text=[=[Deeproot Warrior’s ability triggers only once if multiple creatures block it.]=];}; }; };

{Name="Deeproot Waters"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)]=]; Flavor=[=[A visit to the Deeproot Tree and its ancient spring replenishes a merfolk's connection to nature.]=]; CardNumber="XLN51"; MultiverseID=435203; Rulings={ {Date="2017-09-29";Text=[=[The ability of Deeproot Waters resolves before the spell that caused it to trigger.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; };

{Name="Defiant Greatmaw"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Hippo"; Types={"Creature"}; SubTypes={"Hippo"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control. Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.]=]; CardNumber="AKH163"; Power="4"; Toughness="5"; MultiverseID=426865; Rulings={ {Date="2017-04-18";Text=[=[If you put enough -1/-1 counters on Defiant Greatmaw so that its toughness is 0 or less, its last ability triggers.]=];}; {Date="2017-04-18";Text=[=[If a creature with wither or infect deals damage to a creature, the controller of the creature with wither or infect puts that many -1/-1 counters on the second creature.]=];}; }; };

{Name="Defiant Khenra"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Jackal Warrior"; Types={"Creature"}; SubTypes={"Jackal";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[There were those who saw the death of the gods and the city's collapse as a final test of worth. Some believed it meant the God-Pharaoh had been killed. Only a few realized they had been deceived.]=]; CardNumber="HOU89"; Power="2"; Toughness="2"; MultiverseID=430778; };

{Name="Defiant Salvager"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Aetherborn Artificer"; Types={"Creature"}; SubTypes={"Aetherborn";"Artificer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery.]=]; Flavor=[=["I didn't survive that crash just so I could fall to the likes of you."]=]; CardNumber="AER56"; Power="2"; Toughness="2"; MultiverseID=423723; Rulings={ {Date="2017-02-09";Text=[=[You can sacrifice Defiant Salvager to activate its own ability. It won’t receive a counter, but it will enable your revolt abilities.]=];}; {Date="2017-02-09";Text=[=[If you sacrifice an artifact creature to activate Defiant Salvager’s ability, you put one +1/+1 counter on Defiant Salvager, not two.]=];}; }; };

{Name="Deft Dismissal"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.]=]; Flavor=[=["With spy thopters all around, how can the consuls be so blind to Tezzeret's manipulations?" —Gideon Jura]=]; CardNumber="AER17"; MultiverseID=423684; Rulings={ {Date="2017-02-09";Text=[=[You choose how many targets Deft Dismissal has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage.]=];}; {Date="2017-02-09";Text=[=[If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, Deft Dismissal doesn’t resolve.]=];}; }; };

{Name="Demolish"; SetCode="XLN"; Allsets={"XLN";"KLD";}; Manacost=""; cmc=4; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target artifact or land.]=]; Flavor=[=[What took months for human hands to carve took just seconds for the dinosaur's tail to ruin.]=]; CardNumber="XLN139"; MultiverseID=435293; Sets={ {Set="KLD";Rarity="Common";CardNumber="113";Flavor=[=[Most came to Ghirapur for the Fair. Gremlins came for the feast.]=];}; }; };

{Name="Demolition Stomper"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=6; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Demolition Stomper can't be blocked by creatures with power 2 or less. Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; CardNumber="KLD206"; Power="10"; Toughness="7"; MultiverseID=417779; Rulings={ {Date="2016-09-20";Text=[=[Once a creature with power 3 or greater has blocked Demolition Stomper, changing the power of the blocking creature won’t cause Demolition Stomper to become unblocked.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Demon of Dark Schemes"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=6; Colors={"Black"}; Type="Creature — Demon"; Types={"Creature"}; SubTypes={"Demon"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flying When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn. Whenever another creature dies, you get (an energy counter). , Pay : Put target creature card from a graveyard onto the battlefield under your control tapped.]=]; CardNumber="KLD73"; Power="5"; Toughness="5"; MultiverseID=417646; Rulings={ {Date="2016-09-20";Text=[=[The set of creatures affected by Demon of Dark Schemes’s first triggered ability is determined as the ability resolves. Creatures that enter the battlefield later in the turn and noncreature permanents that become creatures later in the turn won’t get -2/-2.]=];}; {Date="2016-09-20";Text=[=[Demon of Dark Schemes’s second triggered ability triggers whenever another creature dies for any reason, not just due to the first triggered ability.]=];}; {Date="2016-09-20";Text=[=[If Demon of Dark Schemes dies at the same time as another creature, its second triggered ability triggers.]=];}; {Date="2016-09-20";Text=[=[If a creature’s owner leaves the game after you’ve put that creature onto the battlefield with Demon of Dark Schemes’s last ability, the creature leaves with that player. If you leave the game before that player, the creature is exiled.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Demonic Vigor"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand.]=]; Flavor=[=[In the Cabal, death is just another mark of devotion.]=]; CardNumber="DOM85"; MultiverseID=442973; Rulings={ {Date="2018-04-27";Text=[=[Demonic Vigor can enchant a token, but its last ability won’t return the token to your hand.]=];}; }; };

{Name="Demonlord Belzenlok"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Colors={"Black"}; Type="Legendary Creature — Elder Demon"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Elder";"Demon";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.]=]; CardNumber="DOM86"; Power="6"; Toughness="6"; MultiverseID=442974; Rulings={ {Date="2018-04-27";Text=[=[Once the triggered ability resolves, the ability will continue until you either exile a nonland card with converted mana cost 3 or less or fail to exile any nonland cards while performing the process. You can’t choose to stop receiving the blessings of Demonlord Belzenlok any sooner.]=];}; {Date="2018-04-27";Text=[=[Land cards exiled this way remain exiled.]=];}; {Date="2018-04-27";Text=[=[Demonlord Belzenlok’s ability causes it to deal an amount of damage to you all at once; it doesn’t deal 1 damage multiple times.]=];}; {Date="2018-04-27";Text=[=[If the mana cost of the nonland card includes {X}, X is considered to be 0.]=];}; {Date="2018-04-27";Text=[=[If the nonland card doesn’t have a mana cost, its converted mana cost is 0.]=];}; {Date="2018-04-27";Text=[=[The converted mana cost of a split card, such as a card with aftermath from the Amonkhet block, is equal to the combined mana cost of its two halves.]=];}; }; };

{Name="Demystify"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target enchantment.]=]; Flavor=[=["The River Heralds carve spells into jade, hoping to steer us from our course. But what right do they have to keep us from that which once was ours?"]=]; CardNumber="XLN8"; MultiverseID=435159; };

{Name="Depala, Pilot Exemplar"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"White";"Red";}; Type="Legendary Creature — Dwarf Pilot"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Dwarf";"Pilot";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. Whenever Depala, Pilot Exemplar becomes tapped, you may pay. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order. ]=]; CardNumber="KLD178"; Power="3"; Toughness="3"; MultiverseID=417751; Rulings={ {Date="2016-09-20";Text=[=[Depala, Pilot Exemplar’s last ability is a triggered ability, not an activated ability. It doesn’t allow you to tap Depala whenever you want; rather, you need some other way of tapping it, such as by attacking.]=];}; {Date="2016-09-20";Text=[=[For the ability to trigger, Depala has to actually change from untapped to tapped. If an effect attempts to tap Depala, but it was already tapped at the time, this ability won’t trigger.]=];}; }; };

{Name="Depths of Desire"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Return target creature to its owner's hand. Create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color."]=]; Flavor=[=[Pockets full of gold, lungs full of brine.]=]; CardNumber="XLN52"; MultiverseID=435204; };

{Name="Desert Cerodon"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=6; Colors={"Red"}; Type="Creature — Beast"; Types={"Creature"}; SubTypes={"Beast"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[The endless expanse of desert surrounding Naktamun sometimes yields threats that the gods themselves must answer.]=]; CardNumber="AKH128"; Power="6"; Toughness="4"; MultiverseID=426830; };

{Name="Desert of the Fervent"; SetCode="HOU"; Allsets={"HOU"}; Type="Land — Desert"; Types={"Land"}; SubTypes={"Desert"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Desert of the Fervent enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)]=]; CardNumber="HOU170"; MultiverseID=430859; Rulings={ {Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; }; };
 * Add.

{Name="Desert of the Glorified"; SetCode="HOU"; Allsets={"HOU"}; Type="Land — Desert"; Types={"Land"}; SubTypes={"Desert"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Desert of the Glorified enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)]=]; CardNumber="HOU171"; MultiverseID=430860; Rulings={ {Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; }; };
 * Add.

{Name="Desert of the Indomitable"; SetCode="HOU"; Allsets={"HOU"}; Type="Land — Desert"; Types={"Land"}; SubTypes={"Desert"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Desert of the Indomitable enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)]=]; CardNumber="HOU172"; MultiverseID=430861; Rulings={ {Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; }; };
 * Add.

{Name="Desert of the Mindful"; SetCode="HOU"; Allsets={"HOU"}; Type="Land — Desert"; Types={"Land"}; SubTypes={"Desert"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Desert of the Mindful enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)]=]; CardNumber="HOU173"; MultiverseID=430862; Rulings={ {Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; }; };
 * Add.

{Name="Desert of the True"; SetCode="HOU"; Allsets={"HOU"}; Type="Land — Desert"; Types={"Land"}; SubTypes={"Desert"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Desert of the True enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)]=]; CardNumber="HOU174"; MultiverseID=430863; Rulings={ {Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; }; };
 * Add.

{Name="Desert's Hold"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"White"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enchant creature When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life. Enchanted creature can't attack or block, and its activated abilities can't be activated.]=]; CardNumber="HOU8"; MultiverseID=430697; Rulings={ {Date="2017-07-14";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the last ability of Desert’s Hold.]=];}; {Date="2017-07-14";Text=[=[If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn’t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.]=];}; {Date="2017-07-14";Text=[=[For abilities that trigger only if you control a Desert or there is a Desert card in your graveyard, one condition must be true as the ability triggers and one must be true as the ability resolves. They don’t have to be the same condition, though. For example, you could sacrifice your only Desert after the ability triggers but before it has resolved.]=];}; }; };

{Name="Desiccated Naga"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Zombie Naga"; Types={"Creature"}; SubTypes={"Zombie";"Naga";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Target opponent loses 2 life and you gain 2 life. Activate this ability only if you control a Liliana planeswalker.]=]; Flavor=[=["The nature of this plane makes it almost too easy for me to command the dead." —Liliana Vess]=]; CardNumber="AKH276"; Power="3"; Toughness="2"; MultiverseID=429668; };

{Name="Despair"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."]=]; CardNumber="HOU157b"; MultiverseID=430846; Rulings={ {Date="2017-07-14";Text=[=[If you resolve multiples of Driven or of Despair in one turn, your creatures have that many instances of the appropriate triggered ability. Each instance triggers separately.]=];}; {Date="2017-07-14";Text=[=[Multiple instances of trample or menace are redundant.]=];}; {Date="2017-07-14";Text=[=[Driven and Despair each affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain the keyword ability or the triggered ability.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Desperate Castaways"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Desperate Castaways can't attack unless you control an artifact.]=]; Flavor=[=[A pirate crew without a ship is a crew that will do anything to get one.]=]; CardNumber="XLN101"; Power="2"; Toughness="3"; MultiverseID=435255; Rulings={ {Date="2017-09-29";Text=[=[Once Desperate Castaways has attacked, it will remain in combat even if you no longer control an artifact.]=];}; }; };

{Name="Destined"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Target creature gets +1/+0 and gains indestructible until end of turn. ]=]; CardNumber="AKH217a"; MultiverseID=426919; Rulings={ {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="Destructive Tampering"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Choose one — • Destroy target artifact. • Creatures without flying can't block this turn.]=]; Flavor=[=["I don't think they'll appreciate my . . . adjustments." —Karavin, renegade saboteur]=]; CardNumber="AER78"; MultiverseID=423745; Rulings={ {Date="2017-02-09";Text=[=[You choose which mode you’re using as you cast Destructive Tampering. Once this choice is made, it can’t be changed.]=];}; {Date="2017-02-09";Text=[=[Because the effect of Destructive Tampering’s second mode doesn’t change the characteristics of any permanents, the set of creatures affected by it is constantly updated. Creatures without flying that enter the battlefield later in the turn won’t be able to block.]=];}; }; };

{Name="Devoted Crop-Mate"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)]=]; CardNumber="AKH10"; Power="3"; Toughness="2"; MultiverseID=426712; Rulings={ {Date="2017-04-18";Text=[=[The converted mana cost of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The converted mana cost is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has converted mana cost 3.]=];}; {Date="2017-04-18";Text=[=[If the mana cost of a card in your graveyard includes X, X is considered to be 0.]=];}; {Date="2017-04-18";Text=[=[All attackers are chosen at once. You can’t attack with Devoted Crop-Mate, return a creature card to the battlefield, and then attack with that creature.]=];}; {Date="2017-04-18";Text=[=[If the creature returned to the battlefield has any abilities that trigger when creatures attack or when you exert creatures, those abilities won’t trigger.]=];}; {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[If a creature has a targeted triggered ability that triggers when you exert it, you can exert it even if there isn’t a legal target for that triggered ability.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Devotee of Strength"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Naga Wizard"; Types={"Creature"}; SubTypes={"Naga";"Wizard";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Target creature gets +2/+2 until end of turn.]=]; Flavor=[=[When Rhonas fell, his followers stirred with newfound strength—a final gift from a god they thought indomitable.]=]; CardNumber="HOU113"; Power="3"; Toughness="2"; MultiverseID=430802; };

{Name="Dhund Operative"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Human Rogue"; Types={"Creature"}; SubTypes={"Human";"Rogue";}; Rarity="Common"; Rarities={"Common"}; Text=[=[As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)]=]; Flavor=[=[Baral's spies always have the latest technology.]=]; CardNumber="KLD74"; Power="2"; Toughness="2"; MultiverseID=417647; };

{Name="Diabolic Tutor"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Search your library for a card and put that card into your hand. Then shuffle your library.]=]; Flavor=[=["Show them. Show them how hot your fire can burn." —Liliana Vess, to Chandra Nalaar]=]; CardNumber="KLD75"; MultiverseID=417648; };

{Name="Die Young"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Choose target creature. You get (two energy counters), then you may pay any amount of. The creature gets -1/-1 until end of turn for each paid this way.]=]; Flavor=[=["When the time comes, let go. Nothing lasts forever."]=]; CardNumber="KLD76"; MultiverseID=417649; Rulings={ {Date="2016-09-20";Text=[=[You choose the target creature as you cast Die Young. You don’t choose how much {E} to pay until Die Young is resolving. No player may take actions between the time you choose how much {E} to pay and the time the creature gets -1/-1 for each {E} paid this way.]=];}; {Date="2016-09-20";Text=[=[If the target creature becomes an illegal target, Die Young doesn’t resolve and none of its effects happen. You won’t get {E}{E} or be able to pay any {E}.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Diligent Excavator"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever you cast a historic spell, target player puts the top two cards of their library into their graveyard. (Artifacts, legendaries, and Sagas are historic.)]=]; Flavor=[=[Archaeologists don't just dig in the dirt. They excavate time, scraping off the years grain by grain.]=]; CardNumber="DOM51"; Power="1"; Toughness="3"; MultiverseID=442939; Rulings={ {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; };

{Name="Dinosaur Hunter"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.]=]; Flavor=[=["Aye, the foul beast chomped me, but I got away. You'd best believe when I find it again, it won't get away so easy."]=]; CardNumber="RIX67"; Power="2"; Toughness="2"; MultiverseID=439724; Rulings={ {Date="2018-01-19";Text=[=[If an opponent’s Dinosaur has an enrage ability and your Dinosaur Hunter deals damage to it during your turn, that ability resolves before Dinosaur Hunter’s ability destroys the Dinosaur. If it’s that opponent’s turn, the Dinosaur is destroyed first, but its enrage ability still resolves afterwards.]=];}; }; };

{Name="Dinosaur Stampede"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.]=]; Flavor=[=[If you're in the way of a ceratops charge and you're made of mere flesh and bone, then you're not really in the way.]=]; CardNumber="XLN140"; MultiverseID=435294; Rulings={ {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, attacking creatures your teammate controls get +2/+0, but only Dinosaurs you control gain trample.]=];}; }; };

{Name="Dire Fleet Captain"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Black";"Red";}; Type="Creature — Orc Pirate"; Types={"Creature"}; SubTypes={"Orc";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.]=]; Flavor=[=[Orcs are happiest under captains who steer toward battle. Orcs of the Dire Fleet are downright jovial.]=]; CardNumber="XLN221"; Power="2"; Toughness="2"; MultiverseID=435377; Rulings={ {Date="2017-09-29";Text=[=[Count the number of other attacking Pirates as the ability resolves to determine the size of the bonus.]=];}; {Date="2017-09-29";Text=[=[Once the ability resolves, the bonus won’t change later in the turn, even if the number of other attacking Pirates does.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, attacking Pirates controlled by your teammate will count for Dire Fleet Captain’s ability.]=];}; }; };

{Name="Dire Fleet Daredevil"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead.]=]; CardNumber="RIX99"; Power="2"; Toughness="1"; MultiverseID=439756; Rulings={ {Date="2018-01-19";Text=[=[The effect of Dire Fleet Daredevil doesn’t change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.]=];}; {Date="2018-01-19";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];}; }; };

{Name="Dire Fleet Hoarder"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Dire Fleet Hoarder dies, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color."]=]; Flavor=[=[Among the pirates of the Brazen Coalition, the only thing more dangerous than failure is success.]=]; CardNumber="XLN102"; Power="2"; Toughness="1"; MultiverseID=435256; };

{Name="Dire Fleet Interloper"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Menace When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)]=]; CardNumber="XLN103"; Power="2"; Toughness="2"; MultiverseID=435257; Rulings={ {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; };

{Name="Dire Fleet Neckbreaker"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Black";"Red";}; Type="Creature — Orc Pirate"; Types={"Creature"}; SubTypes={"Orc";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Attacking Pirates you control get +2/+0.]=]; Flavor=[=[The buccaneers scaled the sides of buildings as easily as they boarded enemy ships.]=]; CardNumber="RIX156"; Power="3"; Toughness="2"; MultiverseID=439813; };

{Name="Dire Fleet Poisoner"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flash Deathtouch When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.]=]; CardNumber="RIX68"; Power="2"; Toughness="2"; MultiverseID=439725; };

{Name="Dire Fleet Ravager"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Creature — Orc Pirate Wizard"; Types={"Creature"}; SubTypes={"Orc";"Pirate";"Wizard";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.]=]; Flavor=[=[His fists fume with the decay of death, each strike a plague on the hearts of his enemies.]=]; CardNumber="XLN104"; Power="4"; Toughness="4"; MultiverseID=435258; Rulings={ {Date="2017-09-29";Text=[=[For example, if you have 13 life, you’ll lose 5 life.]=];}; {Date="2017-09-29";Text=[=[If a player has 1 life, that player loses 1 life. If each player has 0 life after that, the game’s a draw.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, each player loses a third of the team’s life total rounded up. For example, if a team has 13 life, each player on that team loses 5 life and the team loses 10 life total.]=];}; }; };

{Name="Disallow"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)]=]; Flavor=[=["How easily your flames are quenched." —Baral, Chief of Compliance]=]; CardNumber="AER31"; MultiverseID=423698; Rulings={ {Date="2017-02-09";Text=[=[Activated abilities are written in the form “Cost: Effect.” Some keyword abilities, such as equip and crew, are activated abilities and will have colons in their reminder texts.]=];}; {Date="2017-02-09";Text=[=[Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].” Some keyword abilities, such as prowess and fabricate, are triggered abilities and will have “when,” “whenever,” or “at” in their reminder text.]=];}; {Date="2017-02-09";Text=[=[If you counter a delayed triggered ability that triggers at the beginning of the “next” occurrence of a specified step or phase, that ability won’t trigger again the following time that phase or step occurs.]=];}; {Date="2017-02-09";Text=[=[An activated mana ability is one that adds mana to a player’s mana pool as it resolves, doesn’t have a target, and isn’t a loyalty ability. A triggered mana ability is one that adds mana to a player’s mana pool and triggers on an activated mana ability.]=];}; {Date="2017-02-09";Text=[=[Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can’t be targeted. Abilities that apply “as [this creature] enters the battlefield” are also replacement effects and can’t be targeted.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Disappearing Act"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[As an additional cost to cast this spell, return a permanent you control to its owner's hand. Counter target spell.]=]; Flavor=[=["Baral took my family from me back then. I'd do anything to face him now." —Chandra Nalaar]=]; CardNumber="KLD43"; MultiverseID=417616; };

{Name="Dispersal Technician"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Creature — Vedalken Artificer"; Types={"Creature"}; SubTypes={"Vedalken";"Artificer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand.]=]; Flavor=[=[As renegade forces closed in on the Aether Spire, Consulate blockades failed one by one.]=]; CardNumber="AER32"; Power="3"; Toughness="2"; MultiverseID=423699; };

{Name="Disposal Mummy"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Zombie Jackal"; Types={"Creature"}; SubTypes={"Zombie";"Jackal";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard.]=]; Flavor=[=[Without the viziers to oversee their actions, some anointed went to extreme lengths to fulfill their directives.]=]; CardNumber="HOU9"; Power="2"; Toughness="3"; MultiverseID=430698; };

{Name="Dispossess"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles their library.]=]; CardNumber="AKH86"; MultiverseID=426788; };

{Name="Dissenter's Deliverance"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target artifact. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=["When all doubts have melted away, the worthy will meet the Hour of Eternity and earn a place at the God-Pharaoh's side." —The Accounting of Hours]=]; CardNumber="AKH164"; MultiverseID=426866; };

{Name="Dive Down"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)]=]; Flavor=[=["Seeing the river is not the same as seeing the fish."]=]; CardNumber="XLN53"; MultiverseID=435205; };

{Name="Divest"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.]=]; Flavor=[=[Flittersprites collect unusually valuable things: coins of fallen empires, baby teeth, and memories of treasured names.]=]; CardNumber="DOM87"; MultiverseID=442975; };

{Name="Divination"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Draw two cards.]=]; Flavor=[=["Half your studies will be learning the laws of magic. The other half will be bending them." —Naru Meha, master wizard]=]; CardNumber="DOM52"; MultiverseID=442940; };

{Name="Divine Verdict"; SetCode="RIX"; Allsets={"RIX";"W17";}; Manacost=""; cmc=4; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target attacking or blocking creature.]=]; Flavor=[=[Cunning warriors and dim-witted beasts alike fall under the church's harsh judgment.]=]; CardNumber="RIX5"; MultiverseID=439662; Rulings={ {Date="2009-10-01";Text=[=[An “attacking creature” is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat.]=];}; {Date="2009-10-01";Text=[=[A “blocking creature” is one that has been declared as a blocker this combat, or one that was put onto the battlefield blocking this combat. Unless that creature leaves combat, it continues to be a blocking creature through the end of combat step, even if the creature or creatures it was blocking are no longer on the battlefield or have otherwise left combat.]=];}; {Date="2012-07-01";Text=[=[Destroying a blocking creature won’t cause any of the creatures it was blocking to become unblocked. They won’t deal combat damage to the defending player or planeswalker (unless they have trample).]=];}; }; Sets={ {Set="W17";Rarity="Common";CardNumber="1";Flavor=[=["Guilty."]=];}; }; };

{Name="Djeru, With Eyes Open"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"White"}; Type="Legendary Creature — Human Warrior"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Vigilance When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle your library. If a source would deal damage to a planeswalker you control, prevent 1 of that damage.]=]; CardNumber="HOU10"; Power="4"; Toughness="3"; MultiverseID=430699; Rulings={ {Date="2017-07-14";Text=[=[If multiple sources would deal damage to one or more planeswalkers you control at once (for example, several attacking creatures), 1 damage from each of those sources to each of those planeswalkers is prevented.]=];}; }; };

{Name="Djeru's Renunciation"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Tap up to two target creatures. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=["I was promised an afterlife, not this. Samut was right. The God-Pharaoh lied." —Djeru, former Tah-crop initiate]=]; CardNumber="HOU11"; MultiverseID=430700; };

{Name="Djeru's Resolve"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=["When I wish to be strong, I train. When I wish to be wise, I study. When I wish to rest, I start again."]=]; CardNumber="AKH11"; MultiverseID=426713; Rulings={ {Date="2017-04-18";Text=[=[Untapping an attacking creature doesn’t remove it from combat.]=];}; {Date="2017-04-18";Text=[=[Djeru’s Resolve can target an untapped creature. Its prevention effect will still be applied.]=];}; }; };

{Name="Doomed Dissenter"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Human"; Types={"Creature"}; SubTypes={"Human"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Doomed Dissenter dies, create a 2/2 black Zombie creature token.]=]; Flavor=[=[There is only one fate left to those banished from the God-Pharaoh's city.]=]; CardNumber="AKH87"; Power="1"; Toughness="1"; MultiverseID=426789; };

{Name="Doomfall"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Choose one — • Target opponent exiles a creature they control. • Target opponent reveals their hand. You choose a nonland card from it. Exile that card.]=]; Flavor=[=["This place has outlived its usefulness." —Nicol Bolas]=]; CardNumber="HOU62"; MultiverseID=430751; Rulings={ {Date="2017-07-14";Text=[=[If you choose Doomfall’s first mode, the target opponent chooses which creature to exile. That creature isn’t targeted, so a creature with hexproof can be exiled this way.]=];}; {Date="2017-07-14";Text=[=[If you choose Doomfall’s second mode, you must exile a nonland card from that player’s hand if able. If you can’t, most likely because that player’s hand contains only land cards, nothing happens. That player won’t exile a creature they control instead.]=];}; }; };

{Name="Dovin Baan"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"White";"Blue";}; Type="Legendary Planeswalker — Dovin"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Dovin"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. −1: You gain 2 life and draw a card. −7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."]=]; CardNumber="KLD179"; Loyalty="3"; MultiverseID=417752; Rulings={ {Date="2016-09-20";Text=[=[Dovin Baan’s first ability can target any creature, not just one with an activated ability. It can also be activated targeting no creature at all.]=];}; {Date="2016-09-20";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.]=];}; {Date="2016-09-20";Text=[=[An opponent affected by Dovin Baan’s emblem chooses which two of their permanents to untap, not you.]=];}; }; };

{Name="Dowsing Dagger"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Type="Artifact — Equipment"; Types={"Artifact"}; SubTypes={"Equipment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip ]=]; CardNumber="XLN235a"; MultiverseID=435392; Rulings={ {Date="2017-09-29";Text=[=[Attacking with an equipped creature doesn’t cause Equipment attached to it to become tapped. Dowsing Dagger will normally be untapped when it transforms into Lost Vale.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; };

{Name="Drag Under"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Return target creature to its owner's hand. Draw a card.]=]; Flavor=[=[Some took to their boats to escape the unfolding nightmare. The remains of their vessels now litter the shores of Nephalia.]=]; CardNumber="W179"; MultiverseID=429898; Rulings={ {Date="2016-07-13";Text=[=[If the targeted creature becomes an illegal target before Drag Under resolves, you won’t draw a card.]=];}; }; };

{Name="Dragonskull Summit"; SetCode="XLN"; Allsets={"XLN"}; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. Flavor=[=[When the Planeswalker Angrath called dinosaurs "dragons," the name stuck in certain pirate circles.]=]; CardNumber="XLN252"; MultiverseID=435413; Rulings={ {Date="2009-10-01";Text=[=[This checks for lands you control with the land type Swamp or Mountain, not for lands named Swamp or Mountain. The lands it checks for don’t have to be basic lands. For example, if you control Stomping Ground (a nonbasic land with the land types Mountain and Forest), Dragonskull Summit will enter the battlefield untapped.]=];}; {Date="2009-10-01";Text=[=[As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).]=];}; }; };
 * Add or .]=];

{Name="Drake Haven"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever you cycle or discard a card, you may pay. If you do, create a 2/2 blue Drake creature token with flying.]=]; Flavor=[=["If you want to truly test your survival skills, walk the Obelisk Path when the drakes are feeding." —Etha, initiate of Rhet crop]=]; CardNumber="AKH51"; MultiverseID=426753; Rulings={ {Date="2017-04-18";Text=[=[While resolving Drake Haven’s triggered ability, you can’t pay {1} multiple times to get multiple Drakes.]=];}; {Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; };

{Name="Dramatic Reversal"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Untap all nonland permanents you control.]=]; Flavor=[=["Nobody asked you to butt in, Jace. But thanks." —Chandra Nalaar]=]; CardNumber="KLD44"; MultiverseID=417617; };

{Name="Dread Shade"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Shade"; Types={"Creature"}; SubTypes={"Shade"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[: Dread Shade gets +1/+1 until end of turn.]=]; Flavor=[=["The forest surrounding the Vess estate became the Caligo Morass, a vast bog stalked by horrors too terrible to name." —"The Fall of the House of Vess"]=]; CardNumber="DOM88"; Power="3"; Toughness="3"; MultiverseID=442976; };

{Name="Dread Wanderer"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Creature — Zombie Jackal"; Types={"Creature"}; SubTypes={"Zombie";"Jackal";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Dread Wanderer enters the battlefield tapped. CardNumber="AKH88"; Power="2"; Toughness="1"; MultiverseID=426790; };
 * Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.]=];

{Name="Dreamcaller Siren"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Siren Pirate"; Types={"Creature"}; SubTypes={"Siren";"Pirate";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flash Flying Dreamcaller Siren can block only creatures with flying. When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.]=]; CardNumber="XLN54"; Power="3"; Toughness="3"; MultiverseID=435206; Rulings={ {Date="2017-09-29";Text=[=[Dreamcaller Siren’s last ability won’t trigger if you don’t control another Pirate as it enters the battlefield. If you lose control of each other Pirate before that ability resolves, it won’t do anything.]=];}; }; };

{Name="Dreamstealer"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Human Wizard"; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Menace Whenever Dreamstealer deals combat damage to a player, that player discards that many cards. Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)]=]; CardNumber="HOU63"; Power="1"; Toughness="2"; MultiverseID=430752; Rulings={ {Date="2017-07-14";Text=[=[For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.]=];}; {Date="2017-07-14";Text=[=[If a creature card with eternalize is put into your graveyard during your main phase, you’ll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an eternalize ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; }; };

{Name="Driven"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card." ]=]; CardNumber="HOU157a"; MultiverseID=430846; Rulings={ {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2017-07-14";Text=[=[If you resolve multiples of Driven or of Despair in one turn, your creatures have that many instances of the appropriate triggered ability. Each instance triggers separately.]=];}; {Date="2017-07-14";Text=[=[Multiple instances of trample or menace are redundant.]=];}; {Date="2017-07-14";Text=[=[Driven and Despair each affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain the keyword ability or the triggered ability.]=];}; }; };

{Name="Drover of the Mighty"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Human Druid"; Types={"Creature"}; SubTypes={"Human";"Druid";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. Flavor=[=["I do not lead. They do not follow. We walk together."]=]; CardNumber="XLN187"; Power="1"; Toughness="1"; MultiverseID=435342; Rulings={ {Date="2017-09-29";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the damage Drover of the Mighty takes during combat may become lethal if you no longer control a Dinosaur later in the turn.]=];}; }; };
 * Add one mana of any color.]=];

{Name="Drowned Catacomb"; SetCode="XLN"; Allsets={"XLN"}; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. Flavor=[=[None can tell how many vessels are tangled up on the sea floor—or how much treasure remains unclaimed.]=]; CardNumber="XLN253"; MultiverseID=435414; Rulings={ {Date="2009-10-01";Text=[=[This checks for lands you control with the land type Island or Swamp, not for lands named Island or Swamp. The lands it checks for don’t have to be basic lands. For example, if you control Blood Crypt (a nonbasic land with the land types Swamp and Mountain), Drowned Catacomb will enter the battlefield untapped.]=];}; {Date="2009-10-01";Text=[=[As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).]=];}; }; };
 * Add or .]=];

{Name="Drudge Sentinel"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Skeleton Warrior"; Types={"Creature"}; SubTypes={"Skeleton";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)]=]; Flavor=[=[The Cabal assured the Seven Houses that hostages receive all the food and rest they require.]=]; CardNumber="DOM89"; Power="2"; Toughness="1"; MultiverseID=442977; Rulings={ {Date="2018-04-27";Text=[=[You can activate Drudge Sentinel’s ability even if it’s already tapped. It will still gain indestructible.]=];}; }; };

{Name="Druid of the Cowl"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Elf Druid"; Types={"Creature"}; SubTypes={"Elf";"Druid";}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Add .]=]; Flavor=[=["The wild tangle of the Cowl provides sanctuary to life that watched the first buildings rise."]=]; CardNumber="AER106"; Power="1"; Toughness="3"; MultiverseID=423773; };

{Name="Dual Shot"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Dual Shot deals 1 damage to each of up to two target creatures.]=]; Flavor=[=["Through me the rage of Tilonalli burns twice as bright."]=]; CardNumber="XLN141"; MultiverseID=435295; Rulings={ {Date="2017-09-29";Text=[=[You can’t target the same creature twice to have Dual Shot deal 2 damage to it.]=];}; }; };

{Name="Dub"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"White"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.]=]; Flavor=[=["Rise, knight of New Benalia."]=]; CardNumber="DOM15"; MultiverseID=442903; Rulings={ {Date="2018-04-27";Text=[=[Dub can enchant a creature that’s already a Knight. It will get +2/+2 and have first strike, but it won’t benefit from becoming a Knight.]=];}; }; };

{Name="Dubious Challenge"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.]=]; CardNumber="KLD152"; MultiverseID=417725; Rulings={ {Date="2016-09-20";Text=[=[The creature cards you exile are face up. Your opponent can see them while deciding whether to take one and which to take.]=];}; {Date="2016-09-20";Text=[=[You may choose to exile only one creature card. If you do, the target opponent chooses who gets the card.]=];}; {Date="2016-09-20";Text=[=[You may choose to exile no creature cards, even if there are one or more among the top ten cards of your library.]=];}; {Date="2016-09-20";Text=[=[The cards that you look at but don’t exile never leave your library. They’re shuffled along with the rest of your library.]=];}; {Date="2016-09-20";Text=[=[In a multiplayer game, you must choose the target opponent before you look at your top ten cards and decide what to exile.]=];}; }; };

{Name="Dukhara Peafowl"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Type="Artifact Creature — Bird"; Types={"Artifact";"Creature";}; SubTypes={"Bird"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Dukhara Peafowl gains flying until end of turn.]=]; Flavor=[=[Elegant filigree birds perch along the eleven bridges that cross Canal Dukhara.]=]; CardNumber="KLD207"; Power="2"; Toughness="4"; MultiverseID=417780; Rulings={ {Date="2016-09-20";Text=[=[Activating Dukhara Peafowl’s ability after it’s been blocked by a creature without flying or reach won’t cause it to become unblocked.]=];}; }; };

{Name="Dukhara Scavenger"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=6; Colors={"Black"}; Type="Creature — Crocodile"; Types={"Creature"}; SubTypes={"Crocodile"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library.]=]; Flavor=[=[The teeth marks add character.]=]; CardNumber="KLD77"; Power="4"; Toughness="6"; MultiverseID=417650; };

{Name="Dune Beetle"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Insect"; Types={"Creature"}; SubTypes={"Insect"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[The scouring sands of Shefet polish its carapace, and the ranks of the cursed fill its belly.]=]; CardNumber="AKH89"; Power="1"; Toughness="4"; MultiverseID=426791; };

{Name="Dune Diviner"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Naga Cleric"; Types={"Creature"}; SubTypes={"Naga";"Cleric";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[, Tap an untapped Desert you control: You gain 1 life.]=]; Flavor=[=[The desert had once been a place of endless horror. It was now the last refuge as the city of Naktamun fell.]=]; CardNumber="HOU114"; Power="2"; Toughness="3"; MultiverseID=430803; Rulings={ {Date="2017-07-14";Text=[=[You can’t tap a single untapped Desert both to pay {1} and also to pay “Tap an untapped Desert you control.”]=];}; }; };

{Name="Dunes of the Dead"; SetCode="HOU"; Allsets={"HOU"}; Type="Land — Desert"; Types={"Land"}; SubTypes={"Desert"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Add. When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.]=]; Flavor=[=[The Curse of Wandering permeated Amonkhet long before Nicol Bolas. He simply harnessed it.]=]; CardNumber="HOU175"; MultiverseID=430864; Rulings={ {Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[Dunes of the Dead’s second ability doesn’t allow you to sacrifice it whenever you’d like. You must find another way to get Dunes of the Dead into the graveyard.]=];}; {Date="2017-07-14";Text=[=[If you sacrifice Dunes of the Dead to pay the activation cost of an ability, you’ll create the Zombie token before that activated ability resolves.]=];}; }; };

{Name="Durable Handicraft"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever a creature enters the battlefield under your control, you may pay. If you do, put a +1/+1 counter on that creature. , Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.]=]; CardNumber="KLD153"; MultiverseID=417726; Rulings={ {Date="2016-09-20";Text=[=[You don’t choose whether to pay {1} until Durable Handicraft’s triggered ability is resolving. No player may take actions between the time you choose to pay and the time the creature gets a +1/+1 counter.]=];}; {Date="2016-09-20";Text=[=[You can pay {1} only once each time Durable Handicraft’s triggered ability resolves. You can’t pay more to put multiple +1/+1 counters on a creature.]=];}; }; };

{Name="Duress"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.]=]; Flavor=[=[Solitude and starvation are brutal punishments, but even worse is all that time to think.]=]; CardNumber="XLN105"; MultiverseID=435259; };

{Name="Dusk"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Destroy all creatures with power 3 or greater. ]=]; CardNumber="AKH210a"; MultiverseID=426912; Rulings={ {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="Dusk Charger"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Horse"; Types={"Creature"}; SubTypes={"Horse"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing.]=]; Flavor=[=[Stories say demon blood runs in its veins, making it fearless and bloodthirsty.]=]; CardNumber="RIX69"; Power="3"; Toughness="3"; MultiverseID=439726; Rulings={ {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; };

{Name="Dusk Legion Dreadnought"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; Flavor=[=[It loomed up over the horizon, silent and dark as a grave.]=]; CardNumber="XLN236"; Power="4"; Toughness="6"; MultiverseID=435394; Rulings={ {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Dusk Legion Zealot"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Vampire Soldier"; Types={"Creature"}; SubTypes={"Vampire";"Soldier";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.]=]; Flavor=[=[Once they reached Orazca, the Legion's explorers ransacked tombs and temples, hunting for the Immortal Sun.]=]; CardNumber="RIX70"; Power="1"; Toughness="1"; MultiverseID=439727; };

{Name="Duskborne Skymarcher"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"White"}; Type="Creature — Vampire Cleric"; Types={"Creature"}; SubTypes={"Vampire";"Cleric";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying , : Target attacking Vampire gets +1/+1 until end of turn.]=]; Flavor=[=["The hour of Dusk is come."]=]; CardNumber="XLN9"; Power="1"; Toughness="1"; MultiverseID=435160; };

{Name="Dust"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile any number of target creatures that have -1/-1 counters on them.]=]; CardNumber="HOU155b"; MultiverseID=430844; Rulings={ {Date="2017-07-14";Text=[=[If one of Dust’s target creatures loses its -1/-1 counters, leaves the battlefield, or otherwise becomes an illegal target before the spell resolves, it won’t be exiled, but the remaining legal targets will be exiled.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Dutiful Servants"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Zombie"; Types={"Creature"}; SubTypes={"Zombie"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[Buildings crumbled and monuments fell. The river bled and the sky wept tears of fire. All the while, servants silently continued their work, oblivious to it all.]=]; CardNumber="HOU12"; Power="2"; Toughness="5"; MultiverseID=430701; };

{Name="Dynavolt Tower"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever you cast an instant or sorcery spell, you get (two energy counters). , Pay : Dynavolt Tower deals 3 damage to any target.]=]; Flavor=[=["I like that Tezzeret. He has vision the other judges don't. He sees the potential in what we're making here." —Faiz, inventor]=]; CardNumber="KLD208"; MultiverseID=417781; Rulings={ {Date="2016-09-20";Text=[=[Dynavolt Tower’s triggered ability resolves before the spell that caused it to trigger.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Eager Construct"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)]=]; Flavor=[=[Loyal to a fault, it anticipates its master's every need.]=]; CardNumber="KLD209"; Power="2"; Toughness="2"; MultiverseID=417782; Rulings={ {Date="2016-09-20";Text=[=[As Eager Construct’s triggered ability resolves, first the player whose turn it is scrys 1, then each other player in turn order does the same. Each player will know the choices made by players who chose before them.]=];}; {Date="2018-06-08";Text=[=[If multiple players are instructed to scry at once, such as while resolving Eager Construct’s triggered ability, those players each look at the top card of their library at the same time, then they choose in turn order whether to put those cards on the top or bottom of their library.]=];}; }; };

{Name="Earth"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying.]=]; CardNumber="AKH224b"; MultiverseID=426926; Rulings={ {Date="2017-04-18";Text=[=[You don’t have to choose the same value for X while casting Earth as you did while casting Heaven.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Earthshaker Khenra"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Jackal Warrior"; Types={"Creature"}; SubTypes={"Jackal";"Warrior";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Haste When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn. Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)]=]; CardNumber="HOU90"; Power="2"; Toughness="1"; MultiverseID=430779; Rulings={ {Date="2017-07-14";Text=[=[The target creature’s power is checked when you target it with Earthshaker Khenra’s ability and when that ability resolves. Once the ability resolves, if the creature’s power increases or Earthshaker Khenra’s power decreases, the target creature will still be unable to block.]=];}; {Date="2017-07-14";Text=[=[Spells, activated abilities, and triggered abilities can’t raise Earthshaker Khenra’s power before you have to choose a target for its ability. Static abilities, such as that of Lord of the Accursed, will raise its power in time to let you target a larger creature.]=];}; {Date="2017-07-14";Text=[=[For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.]=];}; {Date="2017-07-14";Text=[=[If a creature card with eternalize is put into your graveyard during your main phase, you’ll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an eternalize ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; }; };

{Name="Eddytrail Hawk"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Bird"; Types={"Creature"}; SubTypes={"Bird"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying When Eddytrail Hawk enters the battlefield, you get (two energy counters). Whenever Eddytrail Hawk attacks, you may pay. If you do, another target attacking creature gains flying until end of turn.]=]; CardNumber="KLD12"; Power="1"; Toughness="2"; MultiverseID=417585; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; {Date="2017-02-09";Text=[=[If a triggered ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the ability doesn’t resolve. You can’t pay {E} even if you want to.]=];}; }; };

{Name="Edifice of Authority"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Type="Artifact"; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[, : Target creature can't attack this turn. Put a brick counter on Edifice of Authority. , : Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate this ability only if there are three or more brick counters on Edifice of Authority.]=]; CardNumber="AKH226"; MultiverseID=426928; Rulings={ {Date="2017-04-18";Text=[=[Edifice of Authority can’t be used to undo an attack or block once it has been declared. Its abilities must be activated no later than the beginning of combat step to stop a creature from attacking, and no later than the declare attackers step to stop a creature from blocking.]=];}; {Date="2017-04-18";Text=[=[Once a player has announced that they are activating the ability of a creature, Edifice of Authority can’t be used to undo it. Its last ability must be activated before the player activates that creature’s ability. The player may respond to Edifice of Authority’s ability with the target creature’s ability if able.]=];}; {Date="2017-04-18";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the last ability of Edifice of Authority. Notably, exerting a creature isn’t an activated ability.]=];}; }; };

{Name="Efficient Construction"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.]=]; Flavor=[=[For some of Ghirapur's aerowrights, building thopters is a byproduct of larger construction efforts.]=]; CardNumber="AER33"; MultiverseID=423700; Rulings={ {Date="2017-02-09";Text=[=[Efficient Construction’s triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; }; };

{Name="Elaborate Firecannon"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Elaborate Firecannon doesn't untap during your untap step. , : Elaborate Firecannon deals 2 damage to any target. At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.]=]; CardNumber="XLN237"; MultiverseID=435395; };

{Name="Electrify"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Electrify deals 4 damage to target creature.]=]; Flavor=[=["Some hid from the storm. I embraced it and learned its name."]=]; CardNumber="AKH129"; MultiverseID=426831; };

{Name="Electrostatic Pummeler"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Electrostatic Pummeler enters the battlefield, you get (three energy counters). Pay : Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.]=]; CardNumber="KLD210"; Power="1"; Toughness="1"; MultiverseID=417783; Rulings={ {Date="2016-09-20";Text=[=[The value of X is determined as Electrostatic Pummeler’s last ability resolves.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-07-14";Text=[=[If this creature’s power is negative as its ability resolves, X is considered to be 0. (This is a change from previous rulings.)]=];}; }; };

{Name="Elegant Edgecrafters"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=6; Colors={"Green"}; Type="Creature — Elf Artificer"; Types={"Creature"}; SubTypes={"Elf";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Elegant Edgecrafters can't be blocked by creatures with power 2 or less. Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)]=]; CardNumber="KLD154"; Power="3"; Toughness="4"; MultiverseID=417727; Rulings={ {Date="2016-09-20";Text=[=[Once a creature with power 3 or greater has blocked Elegant Edgecrafters, changing the power of the blocking creature won’t cause Elegant Edgecrafters to become unblocked.]=];}; {Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; };

{Name="Elenda, the Dusk Rose"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"White";"Black";}; Type="Legendary Creature — Vampire Knight"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Vampire";"Knight";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.]=]; Flavor=[=[Her centuries-long search is ended.]=]; CardNumber="RIX157"; Power="1"; Toughness="1"; MultiverseID=439814; Rulings={ {Date="2018-01-19";Text=[=[If Elenda dies at the same time as another creature, both of its triggered abilities trigger. However, the first one won’t do anything since you can’t put a +1/+1 counter on Elenda.]=];}; {Date="2018-01-19";Text=[=[To determine how many Vampire tokens are created, use Elenda’s power as it last existed on the battlefield.]=];}; {Date="2018-01-19";Text=[=[If Elenda would die and it’s your commander in the Commander variant, you may put it into the command zone instead. However, if you save Elenda this way, it doesn’t die and you won’t create any Vampire tokens.]=];}; }; };

{Name="Elfhame Druid"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Elf Druid"; Types={"Creature"}; SubTypes={"Elf";"Druid";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Add. Flavor=[=[The bond between Llanowar elves and their kavu empowers both.]=]; CardNumber="DOM159"; Power="0"; Toughness="2"; MultiverseID=443047; };
 * Add . Spend this mana only to cast kicked spells.]=];

{Name="Eliminate the Competition"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures.]=]; Flavor=[=[Open hostilities are strictly forbidden at the Inventors' Fair, but "accidents" still happen.]=]; CardNumber="KLD78"; MultiverseID=417651; Rulings={ {Date="2016-09-20";Text=[=[Once you announce that you’re casting Eliminate the Competition, players can’t try to remove creatures you’d like to sacrifice.]=];}; {Date="2016-09-20";Text=[=[If you somehow cast Eliminate the Competition without paying its mana cost, you’ll still choose a value for X and sacrifice X creatures.]=];}; }; };

{Name="Embalmer's Tools"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Activated abilities of creature cards in your graveyard cost less to activate. Tap an untapped Zombie you control: Target player puts the top card of their library into their graveyard.]=]; Flavor=[=["They might be dead, but these mummies are masters of their trade." —Jace Beleren]=]; CardNumber="AKH227"; MultiverseID=426929; Rulings={ {Date="2017-04-18";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as embalm) are activated abilities and will have colons in their reminder text.]=];}; {Date="2017-04-18";Text=[=[You can’t normally activate abilities of cards in graveyards. Those that you can activate are those that instruct you to move the card out of a graveyard, or those that specifically say that you can activate them if the card is in your graveyard.]=];}; {Date="2017-04-18";Text=[=[Any untapped Zombie you control can be tapped to pay the second ability’s activation cost, even one that just came under your control.]=];}; }; };

{Name="Emberhorn Minotaur"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Minotaur Warrior"; Types={"Creature"}; SubTypes={"Minotaur";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)]=]; Flavor=[=["My stride will break only against the twin points of Hazoret's spear."]=]; CardNumber="AKH130"; Power="4"; Toughness="3"; MultiverseID=426832; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Embraal Bruiser"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Embraal Bruiser enters the battlefield tapped. Embraal Bruiser has menace as long as you control an artifact.]=]; Flavor=[=[In Embraal, inventor gangs defend their turf with ingenious devices and blunt objects.]=]; CardNumber="KLD79"; Power="3"; Toughness="1"; MultiverseID=417652; Rulings={ {Date="2016-09-20";Text=[=[Once a creature has blocked Embraal Bruiser, gaining menace won’t cause Embraal Bruiser to become unblocked.]=];}; }; };

{Name="Embraal Gear-Smasher"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.]=]; Flavor=[=["A well-made wrench is a versatile, indispensable tool."]=]; CardNumber="AER79"; Power="2"; Toughness="3"; MultiverseID=423746; Rulings={ {Date="2017-02-09";Text=[=[In a Two-Headed Giant game, Embraal Gear-Smasher’s ability causes 4 damage total to be dealt to the opposing team.]=];}; }; };

{Name="Emergent Growth"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Target creature gets +5/+5 until end of turn and must be blocked this turn if able.]=]; Flavor=[=["By accepting my smallness I am vast."]=]; CardNumber="XLN188"; MultiverseID=435343; Rulings={ {Date="2017-09-29";Text=[=[If the target creature attacks, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it. Other creatures may also block it, block other creatures, or not block at all.]=];}; }; };

{Name="Emissary of Sunrise"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Human Cleric"; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)]=]; CardNumber="XLN10"; Power="2"; Toughness="1"; MultiverseID=435161; Rulings={ {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; };

{Name="Emperor's Vanguard"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Human Scout"; Types={"Creature"}; SubTypes={"Human";"Scout";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)]=]; CardNumber="XLN189"; Power="4"; Toughness="3"; MultiverseID=435344; Rulings={ {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; };

{Name="Empyreal Voyager"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Blue";"Green";}; Type="Creature — Vedalken Scout"; Types={"Creature"}; SubTypes={"Vedalken";"Scout";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying, trample Whenever Empyreal Voyager deals combat damage to a player, you get that many (energy counters).]=]; Flavor=[=["For years, I studied the aethersphere from afar, but it was not until I touched the aether for myself that I came to know the power contained in the swirling sky."]=]; CardNumber="KLD180"; Power="2"; Toughness="3"; MultiverseID=417753; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Encampment Keeper"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"White"}; Type="Creature — Hound"; Types={"Creature"}; SubTypes={"Hound"}; Rarity="Common"; Rarities={"Common"}; Text=[=[First strike ,, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.]=]; Flavor=[=[Paladins of the Sanctum Seeker order are an adventurous lot, venturing into the wilds with monstrous mastiffs at their side.]=]; CardNumber="XLN11"; Power="1"; Toughness="1"; MultiverseID=435162; };

{Name="Endless Sands"; SetCode="HOU"; Allsets={"HOU"}; Type="Land — Desert"; Types={"Land"}; SubTypes={"Desert"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[: Add. , : Exile target creature you control. ,, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.]=]; CardNumber="HOU176"; MultiverseID=430865; Rulings={ {Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[The last ability of Endless Sands returns only creature cards exiled by that card. If Endless Sands leaves the battlefield before you activate that ability, the exiled creatures are lost in the dunes forever.]=];}; {Date="2017-07-14";Text=[=[If you exile a creature that isn’t a creature card with the second ability of Endless Sands (such as a token creature or a land that has become a creature), the third ability won’t return that token or card from exile.]=];}; }; };

{Name="Engineered Might"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"White";"Green";}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.]=]; CardNumber="KLD181"; MultiverseID=417754; Rulings={ {Date="2016-09-20";Text=[=[The set of creatures affected by Engineered Might’s second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +2/+2 or gain vigilance.]=];}; }; };

{Name="Enigma Drake"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Blue";"Red";}; Type="Creature — Drake"; Types={"Creature"}; SubTypes={"Drake"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.]=]; Flavor=[=[Many initiates believe it possesses secrets known only to Kefnet himself. Many have become meals trying to learn them.]=]; CardNumber="AKH198"; Power="*"; Toughness="4"; MultiverseID=426900; Rulings={ {Date="2017-04-18";Text=[=[A split card only counts once for Enigma Drake’s ability, even if it’s both an instant and a sorcery.]=];}; {Date="2017-04-18";Text=[=[The ability that defines Enigma Drake’s power works in all zones.]=];}; }; };

{Name="Enraged Giant"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=6; Colors={"Red"}; Type="Creature — Giant"; Types={"Creature"}; SubTypes={"Giant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Trample, haste]=]; Flavor=[=[When fighting spilled over into Giant's Walk, the aether weapons and swooping airships angered the normally placid creatures.]=]; CardNumber="AER80"; Power="4"; Toughness="4"; MultiverseID=423747; Rulings={ {Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; };

{Name="Enter the Unknown"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.]=]; CardNumber="RIX128"; MultiverseID=439785; Rulings={ {Date="2018-01-19";Text=[=[Enter the Unknown’s effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands.]=];}; {Date="2018-01-19";Text=[=[The effects of multiples of Enter the Unknown in the same turn are cumulative. They’re also cumulative with other effects that let you play additional lands, such as the one from Wayward Swordtooth.]=];}; {Date="2018-01-19";Text=[=[If you somehow manage to cast Enter the Unknown when it’s not your turn, the target creature explores when it resolves, but you won’t be able to play a land that turn.]=];}; {Date="2018-01-19";Text=[=[If the target creature is an illegal target by the time Enter the Unknown tries to resolve, the spell doesn’t resolve. It won’t explore, and you won’t be able to play an additional land.]=];}; {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; }; };

{Name="Entrancing Melody"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Gain control of target creature with converted mana cost X.]=]; Flavor=[=[The stronger the will, the more bewitching the song.]=]; CardNumber="XLN55"; MultiverseID=435207; Rulings={ {Date="2017-09-29";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2017-09-29";Text=[=[The control-change effect of Entrancing Melody lasts indefinitely. It doesn’t wear off during the cleanup step.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.]=];}; }; };

{Name="Era of Innovation"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever an artifact or Artificer enters the battlefield under your control, you may pay. If you do, you get (two energy counters). Pay, Sacrifice Era of Innovation: Draw three cards.]=]; CardNumber="KLD45"; MultiverseID=417618; Rulings={ {Date="2016-09-20";Text=[=[If a creature that is both an artifact and an Artificer enters the battlefield under your control, Era of Innovation’s triggered ability triggers only once.]=];}; {Date="2016-09-20";Text=[=[You can pay {1} only once each time Era of Innovation’s first ability resolves. You can’t pay more to get more than {E}{E}.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Essence Extraction"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Essence Extraction deals 3 damage to target creature and you gain 3 life.]=]; Flavor=[=[The "gifted" among the aetherborn can draw the life essence of other living beings into themselves.]=]; CardNumber="KLD80"; MultiverseID=417653; Rulings={ {Date="2016-09-20";Text=[=[If the target creature becomes an illegal target, Essence Extraction doesn’t resolve and you don’t gain life.]=];}; }; };

{Name="Essence Scatter"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Counter target creature spell.]=]; Flavor=[=[Dependence on luck is anathema to Kefnet's rigorous studies. Those who hope to escape his maze by chance never succeed.]=]; CardNumber="AKH52"; MultiverseID=426754; Rulings={ {Date="2009-10-01";Text=[=[A “creature spell” is any spell with the type creature, even if it has other types such as artifact or enchantment. Older cards of type summon are also creature spells.]=];}; }; };

{Name="Etali, Primal Storm"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=6; Colors={"Red"}; Type="Legendary Creature — Elder Dinosaur"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Elder";"Dinosaur";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs.]=]; Flavor=[=[The storm rages and the earth breaks.]=]; CardNumber="RIX100"; Power="6"; Toughness="6"; MultiverseID=439757; Rulings={ {Date="2018-01-19";Text=[=[If an exiled card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2018-01-19";Text=[=[If you cast any of the exiled cards, you do so as part of the resolution of the triggered ability. You can’t wait to cast them later in the turn. Timing permissions based on a card’s type are ignored, and the spells resolve before blockers are declared.]=];}; {Date="2018-01-19";Text=[=[If you cast more than one of the exiled cards, you choose the order in which to cast them. A spell you cast this way can be the target of a later spell you cast this way. However, permanent spells cast this way won’t resolve until you’re done casting spells, so the permanents they become can’t be the target of spells cast this way. For example, if you exile Twincast and Lightning Strike, you can cast Lightning Strike and then cast Twincast targeting it; but if you exile a creature card and an Aura card, you can’t cast that Aura targeting that creature.]=];}; {Date="2018-01-19";Text=[=[If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Silvergill Adept, those must be paid to cast the card.]=];}; {Date="2018-01-19";Text=[=[Any cards not cast, including land cards, remain in exile. They can’t be cast on later turns, even if Etali attacks again.]=];}; {Date="2018-01-19";Text=[=[Because all attacking creatures are chosen at once, a creature cast this way can’t attack during the same combat as Etali, even if it has haste.]=];}; {Date="2018-01-19";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Etali’s ability are exiled.]=];}; }; };

{Name="Eternal of Harsh Truths"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Zombie Cleric"; Types={"Creature"}; SubTypes={"Zombie";"Cleric";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card.]=]; Flavor=[=["If creating the Eternals was Bolas's plan here, what is his plan for the Eternals?" —Jace Beleren]=]; CardNumber="HOU34"; Power="1"; Toughness="3"; MultiverseID=430723; Rulings={ {Date="2017-07-14";Text=[=[An ability that triggers when something “attacks and isn’t blocked” triggers in the declare blockers step after blockers are declared if (1) that creature is attacking and (2) no creatures are declared to block it. It will trigger even if that creature was put onto the battlefield attacking rather than having been declared as an attacker in the declare attackers step.]=];}; {Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; };

{Name="Everdawn Champion"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Human Soldier"; Types={"Creature"}; SubTypes={"Human";"Soldier";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Prevent all combat damage that would be dealt to Everdawn Champion.]=]; Flavor=[=["Undefeated in battle, she is the shining future our empire deserves." —Huatli]=]; CardNumber="RIX6"; Power="2"; Toughness="2"; MultiverseID=439663; Rulings={ {Date="2018-01-19";Text=[=[Combat damage can be assigned to Everdawn Champion as normal, even though that damage will be prevented. For example, if Everdawn Champion blocks a 4/4 creature with trample, the attacking player may assign 2 of that creature’s combat damage to the player or planeswalker it’s attacking.]=];}; }; };

{Name="Eviscerate"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target creature.]=]; Flavor=[=["Fear the dark if you must, but don't mistake sunlight for safety." —Josu Vess]=]; CardNumber="DOM91"; MultiverseID=442979; };

{Name="Evolving Wilds"; SetCode="RIX"; Allsets={"RIX";"AKH";}; Type="Land"; Types={"Land"}; Rarity="Common"; Rarities={"Common"}; Text=[=[, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.]=]; Flavor=[=[The Sun Empire bends nature—rivers, mountainsides, dinosaurs—to its unyielding will.]=]; CardNumber="RIX186"; MultiverseID=439850; Sets={ {Set="AKH";Rarity="Common";CardNumber="242";Flavor=[=["Don't you ever wonder what lies beyond the Hekma? Beyond the reach of the gods? Beyond the horns on the horizon?" —Samut, initiate of Tah crop]=];}; }; };

{Name="Evra, Halcyon Witness"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Colors={"White"}; Type="Legendary Creature — Avatar"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Avatar"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Lifelink Flavor=[=["Light from the Null Moon took form—a mirage made real, alone in grandeur, isolated in a world that once had been its own." —Fall of the Thran]=]; CardNumber="DOM16"; Power="4"; Toughness="4"; MultiverseID=442904; Rulings={ {Date="2018-04-27";Text=[=[If Evra isn’t on the battlefield when its activated ability resolves, the exchange can’t happen and the ability will have no effect. However, if Evra is on the battlefield but has power 0 or less, the exchange happens and you’ll lose the game.]=];}; {Date="2018-04-27";Text=[=[When its activated ability resolves, Evra’s power will become your former life total and you will gain or lose an amount of life such that your life total equals Evra’s former power. Other effects that interact with life gain or life loss will interact with this effect accordingly.]=];}; {Date="2018-04-27";Text=[=[Any power-modifying effects, counters, Auras, or Equipment will apply after Evra’s power is set to your former life total. For example, say Evra is enchanted with Dub (which makes it 6/6) and your life total is 7. After the exchange, Evra would be a 9/6 creature (its power became 7, which was then modified by Dub) and your life total would be 6.]=];}; }; };
 * Exchange your life total with Evra, Halcyon Witness's power.]=];

{Name="Excavation Elephant"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Elephant"; Types={"Creature"}; SubTypes={"Elephant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.]=]; CardNumber="DOM17"; Power="3"; Toughness="5"; MultiverseID=442905; };

{Name="Exemplar of Strength"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control. Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.]=]; Flavor=[=["No one is born worthy."]=]; CardNumber="AKH165"; Power="4"; Toughness="4"; MultiverseID=426867; Rulings={ {Date="2017-04-18";Text=[=[If Exemplar of Strength leaves the battlefield in response to its second triggered ability, you won’t be able to remove a counter from it, and you won’t gain 1 life.]=];}; }; };

{Name="Expel from Orazca"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.]=]; CardNumber="RIX37"; MultiverseID=439694; Rulings={ {Date="2018-01-19";Text=[=[If you have the city’s blessing and choose not to put the target nonland permanent on top of its owner’s library, it’s returned to its owner’s hand.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; }; };

{Name="Experimental Aviator"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.]=]; Flavor=[=["The little thopters seemed lonely up here, so I thought I'd join them."]=]; CardNumber="KLD46"; Power="0"; Toughness="3"; MultiverseID=417619; };

{Name="Exquisite Archangel"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=7; Colors={"White"}; Type="Creature — Angel"; Types={"Creature"}; SubTypes={"Angel"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flying If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.]=]; Flavor=[=[A living invention born of a grand design.]=]; CardNumber="AER18"; Power="5"; Toughness="5"; MultiverseID=423685; Rulings={ {Date="2017-02-09";Text=[=[If Exquisite Archangel is dealt lethal damage at the same time that you’re dealt damage that brings your life total to 0 or less, its effect applies and your life total becomes equal to your starting life total. You choose whether Exquisite Archangel is moved to exile or to your graveyard.]=];}; {Date="2017-02-09";Text=[=[If an effect says that you can’t lose the game, Exquisite Archangel’s effect doesn’t apply.]=];}; {Date="2017-02-09";Text=[=[If you control two Exquisite Archangels, you choose which one’s effect applies. The other’s effect won’t be applicable after that until the next time you would lose the game.]=];}; {Date="2017-02-09";Text=[=[Exquisite Archangel’s effect applies any time you would lose the game, even if you’re not losing due to your life total being 0 or less. If you would have lost the game because you tried to draw from an empty library, you won’t lose again until you try to draw again and still can’t do so.]=];}; {Date="2017-02-09";Text=[=[Exquisite Archangel’s effect does nothing if you concede the game. A player who concedes leaves the game.]=];}; {Date="2017-02-09";Text=[=[For your life total to become your starting life total (normally 20), you gain or lose the appropriate amount of life. For example, if your life total is -4 when Exquisite Archangel’s ability applies, it will cause you to gain 24 life; alternatively, if your life total is 40 when it applies, it will cause you to lose 20 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.]=];}; {Date="2017-02-09";Text=[=[If an effect states that an opponent wins the game, Exquisite Archangel’s ability doesn’t apply.]=];}; {Date="2017-02-09";Text=[=[In a Two-Headed Giant game, Exquisite Archangel’s ability causes the team’s life total to become the team’s starting life total (normally 30), but only you actually gain or lose life.]=];}; }; };

{Name="Exultant Skymarcher"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Vampire Soldier"; Types={"Creature"}; SubTypes={"Vampire";"Soldier";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying]=]; Flavor=[=["We have come at last to this holiest of holy places. What was stolen from us long ago is ours once again."]=]; CardNumber="RIX7"; Power="2"; Toughness="3"; MultiverseID=439664; };

{Name="Fabrication Module"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Type="Artifact"; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever you get one or more (energy counters), put a +1/+1 counter on target creature you control. , : You get .]=]; Flavor=[=[Inspiration leads to design.]=]; CardNumber="KLD211"; MultiverseID=417784; Rulings={ {Date="2016-09-20";Text=[=[If you get multiple {E} at once, you only put one +1/+1 counter on a creature, not one counter for each {E}. If you get multiple {E} at different times, Fabrication Module’s ability triggers once each time.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Failed Inspection"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Counter target spell. Draw a card, then discard a card.]=]; Flavor=[=[The most dangerous thing an artificer can do is believe an invention is perfect.]=]; CardNumber="KLD47"; MultiverseID=417620; };

{Name="Failure"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Return target spell to its owner's hand. ]=]; CardNumber="AKH221a"; MultiverseID=426923; Rulings={ {Date="2017-04-18";Text=[=[If a spell is returned to its owner’s hand, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it just no longer exists. This works against a spell that can’t be countered.]=];}; {Date="2017-04-18";Text=[=[If a copy of a spell is returned to its owner’s hand, it’s moved there, then it will cease to exist as a state-based action.]=];}; {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="Fairgrounds Trumpeter"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Elephant"; Types={"Creature"}; SubTypes={"Elephant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.]=]; Flavor=[=[The louder the elephant trumpeted, the more the crowd cheered. And the more the crowd cheered. . .]=]; CardNumber="KLD155"; Power="2"; Toughness="2"; MultiverseID=417728; Rulings={ {Date="2016-09-20";Text=[=[Fairgrounds Trumpeter’s ability triggers if, at any point during this turn, a +1/+1 counter was placed on a permanent that you controlled as the counter was placed. It doesn’t matter whether you still control the permanent or whether it still has a counter.]=];}; {Date="2016-09-20";Text=[=[If a +1/+1 counter hasn’t been placed yet at the moment an end step begins, Fairgrounds Trumpeter’s ability doesn’t trigger at all. If another ability triggers during the end step and puts a +1/+1 counter on a permanent you control, you won’t put an additional +1/+1 counter on Fairgrounds Trumpeter.]=];}; }; };

{Name="Fairgrounds Warden"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Dwarf Soldier"; Types={"Creature"}; SubTypes={"Dwarf";"Soldier";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.]=]; Flavor=[=["You're coming with me."]=]; CardNumber="KLD13"; Power="1"; Toughness="3"; MultiverseID=417586; Rulings={ {Date="2016-09-20";Text=[=[If Fairgrounds Warden leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled.]=];}; {Date="2016-09-20";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];}; {Date="2016-09-20";Text=[=[If a creature token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2016-09-20";Text=[=[The exiled card returns to the battlefield immediately after Fairgrounds Warden leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];}; {Date="2016-09-20";Text=[=[In a multiplayer game, if Fairgrounds Warden’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];}; }; };

{Name="Faith of the Devoted"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever you cycle or discard a card, you may pay. If you do, each opponent loses 2 life and you gain 2 life.]=]; Flavor=[=["The more I see of this place, the less I want to." —Chandra Nalaar]=]; CardNumber="AKH90"; MultiverseID=426792; Rulings={ {Date="2017-04-18";Text=[=[While resolving the triggered ability of Faith of the Devoted, you can’t pay {1} multiple times to multiply the effect.]=];}; {Date="2017-04-18";Text=[=[In a Two-Headed Giant game, the triggered ability of Faith of the Devoted causes the opposing team to lose 4 life and you gain 2 life.]=];}; }; };

{Name="Falkenrath Reaver"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Vampire"; Types={"Creature"}; SubTypes={"Vampire"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=["Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can." —Sterin Gorn, letter to Thalia]=]; CardNumber="W1721"; Power="2"; Toughness="2"; MultiverseID=429910; };

{Name="Fall of the Thran"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Colors={"White"}; Type="Enchantment — Saga"; Types={"Enchantment"}; SubTypes={"Saga"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.]=]; CardNumber="DOM18"; MultiverseID=442906; Rulings={ {Date="2018-04-27";Text=[=[If a player somehow has only one land card in their graveyard when either of Fall of the Thran’s last two chapter abilities resolves, that player returns that one card to the battlefield.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; };

{Name="Fame"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gets +2/+0 and gains haste until end of turn.]=]; CardNumber="HOU150b"; MultiverseID=430839; Rulings={ {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Famished Paladin"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Vampire Knight"; Types={"Creature"}; SubTypes={"Vampire";"Knight";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Famished Paladin doesn't untap during your untap step. Whenever you gain life, untap Famished Paladin.]=]; Flavor=[=[Loyal to his queen, slave to his thirst.]=]; CardNumber="RIX8"; Power="3"; Toughness="3"; MultiverseID=439665; };

{Name="Fan Bearer"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"White"}; Type="Creature — Zombie"; Types={"Creature"}; SubTypes={"Zombie"}; Rarity="Common"; Rarities={"Common"}; Text=[=[, : Tap target creature.]=]; Flavor=[=[Rest sometimes requires the right prompting.]=]; CardNumber="AKH12"; Power="1"; Toughness="2"; MultiverseID=426714; };

{Name="Fanatical Firebrand"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Creature — Goblin Pirate"; Types={"Creature"}; SubTypes={"Goblin";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Haste , Sacrifice Fanatical Firebrand: It deals 1 damage to any target.]=]; Flavor=[=["The Brazen Coalition is a firecannon pointed at our enemies. Goblins like him are the spark to its powder." —Admiral Beckett Brass]=]; CardNumber="RIX101"; Power="1"; Toughness="1"; MultiverseID=439758; };

{Name="Farm"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Destroy target attacking or blocking creature. ]=]; CardNumber="HOU148a"; MultiverseID=430837; Rulings={ {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="Fatal Push"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Destroy target creature if it has converted mana cost 2 or less. Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.]=]; CardNumber="AER57"; MultiverseID=423724; Rulings={ {Date="2017-02-09";Text=[=[Fatal Push can target any creature, even one with converted mana cost 5 or greater. The creature’s converted mana cost is checked only as Fatal Push resolves.]=];}; {Date="2017-02-09";Text=[=[If the mana cost of a creature on the battlefield includes {X}, X is considered to be 0.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; }; };

{Name="Fateful Showdown"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.]=]; Flavor=[=[Tonight at the Grand Exhibition, witness Head Judge Tezzeret face off against the infamous renegade Pia Nalaar.]=]; CardNumber="KLD114"; MultiverseID=417687; Rulings={ {Date="2016-09-20";Text=[=[The number of cards in your hand is counted only as Fateful Showdown resolves. Fateful Showdown is on the stack at this time, so it’s not counted.]=];}; {Date="2016-09-20";Text=[=[If Fateful Showdown’s target becomes an illegal target, you won’t discard your hand or draw any cards.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Fathom Fleet Boarder"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Orc Pirate"; Types={"Creature"}; SubTypes={"Orc";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.]=]; Flavor=[=[Without frequent raids, orcs sometimes get bored and plunder their own ships.]=]; CardNumber="RIX71"; Power="3"; Toughness="3"; MultiverseID=439728; Rulings={ {Date="2018-01-19";Text=[=[Fathom Fleet Boarder’s ability triggers regardless of whether you control another Pirate. Whether you control another Pirate is checked only as the ability resolves.]=];}; }; };

{Name="Fathom Fleet Captain"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Menace Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay. If you do, create a 2/2 black Pirate creature token with menace.]=]; Flavor=[=["Join me, and take the world for yourself!"]=]; CardNumber="XLN106"; Power="2"; Toughness="1"; MultiverseID=435260; Rulings={ {Date="2017-09-29";Text=[=[While resolving Fathom Fleet Captain’s triggered ability, you can’t pay {2} multiple times to create more than one Pirate token.]=];}; {Date="2017-09-29";Text=[=[If you don’t control another nontoken Pirate at the moment Fathom Fleet Captain attacks, its triggered ability won’t trigger. If you don’t control another nontoken Pirate as that ability resolves, you can’t pay {2}.]=];}; }; };

{Name="Fathom Fleet Cutthroat"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.]=]; Flavor=[=["It was a bad evening for you, mate. Now it's chow time for the sharks."]=]; CardNumber="XLN107"; Power="3"; Toughness="3"; MultiverseID=435261; };

{Name="Fathom Fleet Firebrand"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Fathom Fleet Firebrand gets +1/+0 until end of turn.]=]; Flavor=[=[As she charges into battle, her arcane tattoos stir and crawl like fiery serpents.]=]; CardNumber="XLN142"; Power="2"; Toughness="2"; MultiverseID=435296; };

{Name="Favorable Winds"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Creatures you control with flying get +1/+1.]=]; Flavor=[=["Like ribbons of wind and wisdom the coatls fly, twisting mystery into truth, shaping the clouds to suit their inscrutable will." —Huatli]=]; CardNumber="XLN56"; MultiverseID=435208; };

{Name="Feed"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater.]=]; CardNumber="AKH214b"; MultiverseID=426916; Rulings={ {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Felidar Guardian"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Cat Beast"; Types={"Creature"}; SubTypes={"Cat";"Beast";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.]=]; Flavor=[=[The loyalty of a felidar is hard won but worth the effort.]=]; CardNumber="AER19"; Power="1"; Toughness="4"; MultiverseID=423686; Rulings={ {Date="2017-02-09";Text=[=[If a creature token is exiled this way, it will cease to exist and will not return to the battlefield.]=];}; {Date="2017-02-09";Text=[=[After the permanent returns to the battlefield, it will be a new object with no connection to the permanent that was exiled. It won’t have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.]=];}; }; };

{Name="Fell Flagship"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Pirates you control get +1/+0. Whenever Fell Flagship deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; CardNumber="XLN238"; Power="3"; Toughness="3"; MultiverseID=435396; Rulings={ {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Fen Hauler"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=7; Colors={"Black"}; Type="Creature — Insect"; Types={"Creature"}; SubTypes={"Insect"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Fen Hauler can't be blocked by artifact creatures.]=]; Flavor=[=["Success is found where others fear to look." —Ara, renegade smuggler]=]; CardNumber="AER58"; Power="5"; Toughness="5"; MultiverseID=423725; Rulings={ {Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; };

{Name="Feral Abomination"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Colors={"Black"}; Type="Creature — Thrull"; Types={"Creature"}; SubTypes={"Thrull"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Deathtouch]=]; Flavor=[=["Urborg used to be lovely—scenic volcanoes, respectable lich lords. Since the Cabal came with their nightmares and thrulls, it's all gone to the worms." —Mister Lostspoons, Skulltown gossip]=]; CardNumber="DOM92"; Power="5"; Toughness="5"; MultiverseID=442980; };

{Name="Feral Prowler"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Cat"; Types={"Creature"}; SubTypes={"Cat"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Feral Prowler dies, draw a card.]=]; Flavor=[=[Once favored companions, many cats were left to fend for themselves.]=]; CardNumber="HOU115"; Power="1"; Toughness="3"; MultiverseID=430804; };

{Name="Fervent Paincaster"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Human Wizard"; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Fervent Paincaster deals 1 damage to target player or planeswalker. , Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.)]=]; Flavor=[=["Everyone here is a honed fighter. We'll respond the only way we know how."]=]; CardNumber="HOU91"; Power="3"; Toughness="1"; MultiverseID=430780; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-07-14";Text=[=[Some cards in the Hour of Devastation set let you exert a creature as a cost to activate one of its abilities. You can exert it to pay that cost even if you’ve already exerted it earlier in the turn. Exerting it multiple times will keep it tapped only during your next untap step.]=];}; }; };

{Name="Fervent Strike"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets +1/+0 and gains first strike and haste until end of turn.]=]; Flavor=[=["The flame paints a bright wheel on the sky, then shifts into a stabbing spark. The enemy falls; the smoke of victory rises." —"Legends of the Firedancer"]=]; CardNumber="DOM117"; MultiverseID=443005; };

{Name="Festering Mummy"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Creature — Zombie"; Types={"Creature"}; SubTypes={"Zombie"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Festering Mummy dies, you may put a -1/-1 counter on target creature.]=]; Flavor=[=[As its parched flesh withers away, its malignant hunger grows.]=]; CardNumber="AKH91"; Power="1"; Toughness="1"; MultiverseID=426793; };

{Name="Fetid Pools"; SetCode="AKH"; Allsets={"AKH"}; Type="Land — Island Swamp"; Types={"Land"}; SubTypes={"Island";"Swamp";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(: Add or .) Fetid Pools enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)]=]; CardNumber="AKH243"; MultiverseID=426945; };

{Name="Field of Ruin"; SetCode="XLN"; Allsets={"XLN"}; Type="Land"; Types={"Land"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Add. ,, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.]=]; CardNumber="XLN254"; MultiverseID=435415; };

{Name="Fiery Cannonade"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Fiery Cannonade deals 2 damage to each non-Pirate creature.]=]; Flavor=[=[Wary of the ferocious dinosaurs, the Legion of Dusk built up the walls of their fort—just in time for the pirates to burn them down.]=]; CardNumber="XLN143"; MultiverseID=435297; };

{Name="Fiery Intervention"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Choose one — • Fiery Intervention deals 5 damage to target creature. • Destroy target artifact.]=]; Flavor=[=[Burning something is easy. Choosing a target can be more difficult.]=]; CardNumber="DOM118"; MultiverseID=443006; };

{Name="Fight"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls.]=]; CardNumber="AKH220b"; MultiverseID=426922; Rulings={ {Date="2017-04-18";Text=[=[If either or both targets are illegal when Fight tries to resolve, no creature will deal or be dealt damage.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Fight with Fire"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)]=]; CardNumber="DOM119"; MultiverseID=443007; Rulings={ {Date="2018-04-27";Text=[=[If Fight with Fire is kicked, it can target creatures, players, and planeswalkers.]=];}; {Date="2018-04-27";Text=[=[You choose how many targets Fight with Fire has and how the damage is divided as you put the spell onto the stack. Each target must receive at least 1 damage if Fight with Fire is kicked.]=];}; {Date="2018-04-27";Text=[=[If some of the targets are illegal targets as Fight with Fire tries to resolve, the original division of damage still applies and the damage that would have been dealt to the illegal targets is lost.]=];}; }; };

{Name="Filigree Crawler"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Type="Artifact Creature — Insect"; Types={"Artifact";"Creature";}; SubTypes={"Insect"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying.]=]; Flavor=[=["The most harmonious designs are based on relationships found in nature." —Venand Kapur, the Gearherder]=]; CardNumber="AER150"; Power="2"; Toughness="2"; MultiverseID=423817; };

{Name="Filigree Familiar"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Type="Artifact Creature — Fox"; Types={"Artifact";"Creature";}; SubTypes={"Fox"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Filigree Familiar enters the battlefield, you gain 2 life. When Filigree Familiar dies, draw a card.]=]; Flavor=[=["It's the must-have gift for everyone on your list. Get one for yourself, too!" —Chammi, curio vendor]=]; CardNumber="KLD212"; Power="2"; Toughness="2"; MultiverseID=417785; };

{Name="Final Parting"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.]=]; Flavor=[=["Sleep now, brother. That is the one gift I can give you." —Liliana Vess]=]; CardNumber="DOM93"; MultiverseID=442981; };

{Name="Final Reward"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Exile target creature.]=]; Flavor=[=[Those who earn a glorious death are given the highest honor. They are carried on funeral barges through the gate to the afterlife.]=]; CardNumber="AKH92"; MultiverseID=426794; };

{Name="Finish"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. Destroy target creature.]=]; CardNumber="AKH215b"; MultiverseID=426917; Rulings={ {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Fire Elemental"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Creature — Elemental"; Types={"Creature"}; SubTypes={"Elemental"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=["The best way to learn from a book on pyromancy is to burn it." —Jaya Ballard]=]; CardNumber="DOM120"; Power="5"; Toughness="4"; MultiverseID=443008; };

{Name="Fire Shrine Keeper"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Creature — Elemental"; Types={"Creature"}; SubTypes={"Elemental"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Menace ,, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.]=]; Flavor=[=[Though grimed with the dust of centuries, the ancient shrine was not unguarded.]=]; CardNumber="XLN144"; Power="1"; Toughness="1"; MultiverseID=435298; Rulings={ {Date="2017-09-29";Text=[=[You can’t target the same creature twice to have Fire Shrine Keeper deal 6 damage to it.]=];}; }; };

{Name="Firebrand Archer"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Human Archer"; Types={"Creature"}; SubTypes={"Human";"Archer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.]=]; Flavor=[=[A word of vengeance, and her arrows awaken in flame.]=]; CardNumber="HOU92"; Power="2"; Toughness="1"; MultiverseID=430781; Rulings={ {Date="2017-07-14";Text=[=[Firebrand Archer’s ability will resolve before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; {Date="2017-07-14";Text=[=[In a Two-Headed Giant game, Firebrand Archer’s ability causes it to deal a total of 2 damage to the opposing team.]=];}; }; };

{Name="Firecannon Blast"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Firecannon Blast deals 3 damage to target creature. Raid — Firecannon Blast deals 6 damage to that creature instead if you attacked with a creature this turn.]=]; Flavor=[=[Goblins' fearlessness and diminutive size make them the perfect cannoneers.]=]; CardNumber="XLN145"; MultiverseID=435299; Rulings={ {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; };

{Name="Firefist Adept"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Creature — Human Wizard"; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.]=]; Flavor=[=[The versatile "fiery gauntlet" is among the first spells young Ghitu mages learn.]=]; CardNumber="DOM121"; Power="3"; Toughness="3"; MultiverseID=443009; Rulings={ {Date="2018-04-27";Text=[=[The number of Wizards you control is counted only as Firefist Adept’s ability resolves. If Firefist Adept is still on the battlefield, it will count itself.]=];}; }; };

{Name="Fireforger's Puzzleknot"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to any target. , Sacrifice Fireforger's Puzzleknot: It deals 1 damage to any target.]=]; CardNumber="KLD213"; MultiverseID=417786; };

{Name="Firesong and Sunspeaker"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Colors={"White";"Red";}; Type="Legendary Creature — Minotaur Cleric"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Minotaur";"Cleric";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.]=]; Flavor=[=[The peaks of Hurloon never fall silent.]=]; CardNumber="DOM280"; Power="4"; Toughness="6"; MultiverseID=445958; Rulings={ {Date="2018-04-27";Text=[=[If a source you control with lifelink deals damage to you, you gain and lose that much life simultaneously. Your life total doesn’t change.]=];}; {Date="2018-04-27";Text=[=[The last ability of Firesong and Sunspeaker can’t target a planeswalker.]=];}; {Date="2018-04-27";Text=[=[A spell causes you to gain life if its cost or effect instructs you to gain life or if an instruction in its cost or effect is modified by a replacement effect and the modified event includes you gaining life. If a spell’s cost or effect instructs a source with lifelink you control to deal damage, that spell causes that life gain as well.]=];}; {Date="2018-04-27";Text=[=[If a white instant or sorcery spell you don’t control causes you to gain life, Firesong and Sunspeaker’s last ability triggers.]=];}; {Date="2018-04-27";Text=[=[If you gain an amount of life “for each” of something, that life is gained as one event and Firesong and Sunspeaker’s last ability triggers only once.]=];}; {Date="2018-04-27";Text=[=[Firesong and Sunspeaker’s last ability doesn’t trigger if a triggered ability of a white instant or sorcery spell or card causes you to gain life, such as the triggered ability of Renewed Faith when it’s cycled.]=];}; {Date="2018-04-27";Text=[=[If a red and white spell you control deals damage to multiple things using the word “deals” only once, Firesong and Sunspeaker’s last ability triggers only once. Similarly, if a red and white spell’s effect causes it to deal damage to one thing and then deal more damage with a second instance of the word “deals,” Firesong and Sunspeaker’s last ability triggers twice, and so on.]=];}; {Date="2018-04-27";Text=[=[If a red and white spell you control deals damage and also instructs you to gain life, Firesong and Sunspeaker’s last ability triggers twice.]=];}; }; };

{Name="Flame Lash"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flame Lash deals 4 damage to any target.]=]; Flavor=[=["This is just my warm-up."]=]; CardNumber="KLD266"; MultiverseID=420479; };

{Name="Flameblade Adept"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Creature — Jackal Warrior"; Types={"Creature"}; SubTypes={"Jackal";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Menace Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.]=]; Flavor=[=["Allow zealous flames to light your path and the glory you seek will be revealed." —Hazoret, god of zeal]=]; CardNumber="AKH131"; Power="1"; Toughness="2"; MultiverseID=426833; Rulings={ {Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; };

{Name="Fleet Swallower"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=7; Colors={"Blue"}; Type="Creature — Fish"; Types={"Creature"}; SubTypes={"Fish"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever Fleet Swallower attacks, target player puts the top half of their library, rounded up, into their graveyard.]=]; Flavor=[=["Captain, I think that island is following us."]=]; CardNumber="XLN57"; Power="6"; Toughness="6"; MultiverseID=435209; Rulings={ {Date="2017-09-29";Text=[=[Fleet Swallower’s triggered ability can target any player, not just the player it’s attacking.]=];}; {Date="2017-09-29";Text=[=[If two Fleet Swallowers attack, each trigger determines the top half of that player’s library separately. For example, if the target player has fifteen cards in their library, that player puts the top eight cards into the graveyard, then puts the top four cards into the graveyard.]=];}; }; };

{Name="Fleetwheel Cruiser"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Trample, haste When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; CardNumber="KLD214"; Power="5"; Toughness="3"; MultiverseID=417787; Rulings={ {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Fling"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.]=]; Flavor=[=[Never flinch. Never falter. Never fear.]=]; CardNumber="AKH132"; MultiverseID=426834; Rulings={ {Date="2010-08-15";Text=[=[The sacrificed creature’s last known existence on the battlefield is checked to determine its power.]=];}; {Date="2010-08-15";Text=[=[If you sacrifice an attacking or blocking creature during the declare blockers step, it won’t deal combat damage. If you wait until the combat damage step, but that creature is dealt lethal damage, it’ll be destroyed before you get a chance to sacrifice it.]=];}; {Date="2013-04-15";Text=[=[You must sacrifice exactly one creature to cast this spell; you cannot cast it without sacrificing a creature, and you cannot sacrifice additional creatures.]=];}; {Date="2013-04-15";Text=[=[Players can only respond once this spell has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.]=];}; }; };

{Name="Flood of Recollection"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.]=]; Flavor=[=[Jace tumbled down the waterfall and plunged deep into his past.]=]; CardNumber="RIX38"; MultiverseID=439695; Rulings={ {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Floodwaters"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=6; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Return up to two target creatures to their owners' hands. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=["It usually appears placid, but don't be fooled. The Luxa River is a snake, and it can swallow you whole." —Neponem, vizier of Kefnet]=]; CardNumber="AKH53"; MultiverseID=426755; };

{Name="Forebear's Blade"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Type="Artifact — Equipment"; Types={"Artifact"}; SubTypes={"Equipment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach Forebear's Blade to target creature you control. Equip ]=]; CardNumber="DOM214"; MultiverseID=443102; Rulings={ {Date="2018-04-27";Text=[=[If there’s no target for the triggered ability of Forebear’s Blade, or if the ability’s target becomes illegal, Forebear’s Blade remains on the battlefield unattached.]=];}; }; };

{Name="Forerunner of the Coalition"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it. Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.]=]; CardNumber="RIX72"; Power="2"; Toughness="2"; MultiverseID=439729; Rulings={ {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, the last ability of Forerunner of the Coalition causes the opposing team to lose 2 life.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; };

{Name="Forerunner of the Empire"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Human Soldier"; Types={"Creature"}; SubTypes={"Human";"Soldier";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it. Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.]=]; CardNumber="RIX102"; Power="1"; Toughness="3"; MultiverseID=439759; Rulings={ {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; };

{Name="Forerunner of the Heralds"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Merfolk Scout"; Types={"Creature"}; SubTypes={"Merfolk";"Scout";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.]=]; CardNumber="RIX129"; Power="3"; Toughness="2"; MultiverseID=439786; Rulings={ {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; };

{Name="Forerunner of the Legion"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Vampire Knight"; Types={"Creature"}; SubTypes={"Vampire";"Knight";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.]=]; CardNumber="RIX9"; Power="2"; Toughness="2"; MultiverseID=439666; Rulings={ {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; };

{Name="Forest"; SetCode="DOM"; Allsets={"DOM";"KLD";"AKH";"HOU";"XLN";"RIX";}; Type="Basic Land — Forest"; SuperTypes={"Basic"}; Types={"Land"}; SubTypes={"Forest"}; Rarity="Basic Land"; Rarities={"Basic Land"}; Text=[=[G]=]; CardNumber="DOM267"; MultiverseID=443155; Sets={ {Set="KLD";Rarity="Basic Land";CardNumber="262";}; {Set="AKH";Rarity="Basic Land";CardNumber="254";}; {Set="HOU";Rarity="Basic Land";CardNumber="189";}; {Set="XLN";Rarity="Basic Land";CardNumber="276";}; {Set="RIX";Rarity="Basic Land";CardNumber="196";}; }; };

{Name="Form of the Dinosaur"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=6; Colors={"Red"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Form of the Dinosaur enters the battlefield, your life total becomes 15. At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.]=]; CardNumber="RIX103"; MultiverseID=439760; Rulings={ {Date="2018-01-19";Text=[=[For your life total to become 15, you gain or lose the appropriate amount of life. For example, if your life total is 4 when Form of the Dinosaur’s first ability resolves, it will cause you to gain 11 life; alternatively, if your life total is 40 when it resolves, it will cause you to lose 25 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.]=];}; {Date="2018-01-19";Text=[=[Form of the Dinosaur’s last ability isn’t optional. You have to pick a fight with an opponent’s creature if any are legal targets. If that creature leaves the battlefield after it becomes the target of Form of the Dinosaur’s ability but before it resolves, you won’t be dealt damage.]=];}; {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Form of the Dinosaur’s first ability causes your team’s life total to become 15. Only you gain or lose life this way.]=];}; }; };

{Name="Forsake the Worldly"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Exile target artifact or enchantment. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=["Why cling to these trappings? They are but tools and affectations. True wealth can be possessed only in the afterlife."]=]; CardNumber="AKH13"; MultiverseID=426715; };

{Name="Forsaken Sanctuary"; SetCode="RIX"; Allsets={"RIX";"AKH";}; Type="Land"; Types={"Land"}; Rarity="Uncommon"; Rarities={"Uncommon";"Common";}; Text=[=[Forsaken Sanctuary enters the battlefield tapped. Flavor=[=[In the galleon's grand cathedral, conquistadors swore vows of faith. In its wreckage, they swore vows of revenge.]=]; CardNumber="RIX187"; MultiverseID=439851; Sets={ {Set="AKH";Rarity="Common";CardNumber="281";Flavor=[=["Prayers will curdle on the tongue and be heard by rotting ears." —Minaldra, the Vizag Atum]=];}; }; };
 * Add or .]=];

{Name="Fortuitous Find"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Choose one or both — • Return target artifact card from your graveyard to your hand. • Return target creature card from your graveyard to your hand.]=]; Flavor=[=[An aetherborn wastes neither time nor treasure.]=]; CardNumber="KLD81"; MultiverseID=417654; };

{Name="Foul Orchard"; SetCode="RIX"; Allsets={"RIX";"AKH";}; Type="Land"; Types={"Land"}; Rarity="Uncommon"; Rarities={"Uncommon";"Common";}; Text=[=[Foul Orchard enters the battlefield tapped. Flavor=[=[The stench of rotting meat lures flies, goblins, and young raptors.]=]; CardNumber="RIX188"; MultiverseID=439852; Sets={ {Set="AKH";Rarity="Common";CardNumber="279";Flavor=[=[On Amonkhet, death is an ever-present part of life.]=];}; }; };
 * Add or .]=];

{Name="Foundry Assembler"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Type="Artifact Creature — Assembly-Worker"; Types={"Artifact";"Creature";}; SubTypes={"Assembly-Worker"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)]=]; Flavor=[=["They never tire, they never complain, and they never ask questions. Build more." —Ivash, Consulate inventor]=]; CardNumber="AER151"; Power="3"; Toughness="3"; MultiverseID=423818; Rulings={ {Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; };

{Name="Foundry Hornet"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Insect"; Types={"Creature"}; SubTypes={"Insect"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.]=]; Flavor=[=[Its buzzing is easily mistaken for the hum of a thopter's wings.]=]; CardNumber="AER59"; Power="2"; Toughness="3"; MultiverseID=423726; Rulings={ {Date="2017-02-09";Text=[=[The set of creatures affected by Foundry Hornet’s triggered ability is determined as the ability resolves. Creatures opponents begin to control later in the turn and permanents opponents control that become creatures later in the turn won’t get -1/-1. The effect continues until end of turn even if you stop controlling a creature with a +1/+1 counter on it.]=];}; {Date="2017-02-09";Text=[=[If you don’t control a creature with a +1/+1 counter as Foundry Hornet enters the battlefield, its ability doesn’t trigger, even if you can give a +1/+1 counter to a creature right away. If you control no creatures with a +1/+1 counter as the ability resolves, nothing happens.]=];}; {Date="2017-02-09";Text=[=[If an effect causes Foundry Hornet to enter the battlefield with a +1/+1 counter on it, it satisfies its own triggered ability.]=];}; }; };

{Name="Foundry Inspector"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Artifact spells you cast cost less to cast.]=]; Flavor=[=[Automaton inspectors ensure that the Consulate's stringent standards for mass production are upheld.]=]; CardNumber="KLD215"; Power="3"; Toughness="2"; MultiverseID=417788; Rulings={ {Date="2016-09-20";Text=[=[If an artifact spell has {X} in its mana cost, choose the value for X first, and then reduce the cost by {1}. For example, an artifact that costs {X} with X chosen as 4 costs {3} to cast if you control Foundry Inspector.]=];}; {Date="2016-09-20";Text=[=[Once a player has announced an artifact spell, no player may take actions to try to remove Foundry Inspector from the battlefield before that spell’s cost is locked in.]=];}; }; };

{Name="Foundry Screecher"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Bat"; Types={"Creature"}; SubTypes={"Bat"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying Foundry Screecher gets +1/+0 as long as you control an artifact.]=]; Flavor=[=["My creations still can't match the dive speed of those floppy-winged mammals. Maybe I should enter one of them in the Fair." —Viprikti, thopterist]=]; CardNumber="KLD82"; Power="2"; Toughness="1"; MultiverseID=417655; };

{Name="Fourth Bridge Prowler"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Creature — Human Rogue"; Types={"Creature"}; SubTypes={"Human";"Rogue";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn.]=]; Flavor=[=[Renegades run the gamut from lofty sages to petty thieves.]=]; CardNumber="AER60"; Power="1"; Toughness="1"; MultiverseID=423727; Rulings={ {Date="2017-02-09";Text=[=[Fourth Bridge Prowler can be the target of its own ability.]=];}; }; };

{Name="Fragmentize"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target artifact or enchantment with converted mana cost 4 or less.]=]; Flavor=[=["Too much friction on your bearings, your countersinking is inconsistent, and there are lines in your casting. Dispose of it, and begin again." —Dovin Baan]=]; CardNumber="KLD14"; MultiverseID=417587; Rulings={ {Date="2016-09-20";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[The converted mana cost of a token that isn’t a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.]=];}; }; };

{Name="Fraying Sanity"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Enchantment — Aura Curse"; Types={"Enchantment"}; SubTypes={"Aura";"Curse";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Enchant player At the beginning of each end step, enchanted player puts the top X cards of their library into their graveyard, where X is the number of cards put into that graveyard from anywhere this turn.]=]; Flavor=[=[Those wound tightest are first to unravel.]=]; CardNumber="HOU35"; MultiverseID=430724; Rulings={ {Date="2017-07-14";Text=[=[Fraying Sanity’s triggered ability counts the number of cards that were put into the enchanted player’s graveyard during the turn, even if Fraying Sanity wasn’t on the battlefield at the time those cards were put there, and even if those cards have left that graveyard.]=];}; {Date="2017-07-14";Text=[=[The value of X is determined only as Fraying Sanity’s triggered ability resolves. For example, if three Fraying Sanity Auras are attached to one player who had four cards put into their graveyard this turn, X will be four for the first ability to resolve, eight for the second, and sixteen for the third.]=];}; }; };

{Name="Freejam Regent"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=6; Colors={"Red"}; Type="Creature — Dragon"; Types={"Creature"}; SubTypes={"Dragon"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying Flavor=[=[The dragons perching in Freejam's towers symbolize the zone's fierce independence.]=]; CardNumber="AER81"; Power="4"; Toughness="4"; MultiverseID=423748; Rulings={ {Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; };
 * Freejam Regent gets +2/+0 until end of turn.]=];

{Name="Frenzied Rage"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)]=]; Flavor=[=["The heat in our hearts sometimes rises to the surface." —Valduk, keeper of the Flame]=]; CardNumber="DOM124"; MultiverseID=443012; };

{Name="Frenzied Raptor"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[Sun Empire warriors are taught to emulate the fearless raptors that fling themselves against towers of horn and muscle a hundred times their size.]=]; CardNumber="XLN146"; Power="4"; Toughness="2"; MultiverseID=435300; };

{Name="Fretwork Colony"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Insect"; Types={"Creature"}; SubTypes={"Insect"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Fretwork Colony can't block. At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.]=]; Flavor=[=[The swarm leaves behind a flawless pattern that only occasionally threatens the structural integrity of the wood.]=]; CardNumber="KLD83"; Power="1"; Toughness="1"; MultiverseID=417656; Rulings={ {Date="2016-09-20";Text=[=[You lose 1 life even if you can’t put a +1/+1 counter on Fretwork Colony, perhaps because it left the battlefield in response to its triggered ability.]=];}; }; };

{Name="Frilled Deathspitter"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.]=]; Flavor=[=[Nothing says trouble like a reedy hiss with a hint of liquid gurgle.]=]; CardNumber="RIX104"; Power="3"; Toughness="2"; MultiverseID=439761; Rulings={ {Date="2018-01-19";Text=[=[If your life total is brought to 0 or less at the same time that Frilled Deathspitter is dealt damage, you lose the game before its enrage ability resolves.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; };

{Name="Frilled Sandwalla"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Creature — Lizard"; Types={"Creature"}; SubTypes={"Lizard"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn.]=]; Flavor=[=[It basks atop the rubble of Rhonas's monument, which still pulses with latent power.]=]; CardNumber="HOU116"; Power="1"; Toughness="1"; MultiverseID=430805; };

{Name="Frontline Devastator"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Zombie Minotaur Warrior"; Types={"Creature"}; SubTypes={"Zombie";"Minotaur";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) Flavor=[=[The God-Pharaoh's benevolence concealed the factory he created to produce an army of Eternals.]=]; CardNumber="HOU93"; Power="3"; Toughness="3"; MultiverseID=430782; Rulings={ {Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; };
 * Frontline Devastator gets +1/+0 until end of turn.]=];

{Name="Frontline Rebel"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Frontline Rebel attacks each combat if able.]=]; Flavor=[=["Will you be strong and stand with me?"]=]; CardNumber="AER82"; Power="3"; Toughness="3"; MultiverseID=423749; Rulings={ {Date="2017-02-09";Text=[=[If, during your declare attackers step, Frontline Rebel is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];}; }; };

{Name="Fumigate"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Destroy all creatures. You gain 1 life for each creature destroyed this way.]=]; Flavor=[=["Ghirapur's gremlin population poses a threat to the infrastructure of the fairgrounds. Threats must be eliminated." —Sram, senior edificer]=]; CardNumber="KLD15"; MultiverseID=417588; Rulings={ {Date="2016-09-20";Text=[=[Creatures destroyed this way count toward the life gained even if they’re put into a zone other than a graveyard.]=];}; {Date="2016-09-20";Text=[=[Creatures with indestructible aren’t destroyed this way.]=];}; }; };

{Name="Fungal Infection"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.]=]; Flavor=[=[To thallids, the whole world is just a pile of mulch to grow saprolings in.]=]; CardNumber="DOM94"; MultiverseID=442982; Rulings={ {Date="2018-04-27";Text=[=[If the target creature is an illegal target by the time Fungal Infection tries to resolve, the spell doesn’t resolve. You won’t create a Saproling token.]=];}; {Date="2018-04-27";Text=[=[The target creature will be on the battlefield when you create the Saproling token, even if it’s about to die for having 0 toughness or lethal damage. Its abilities may affect the token’s creation or trigger when the token enters the battlefield. Abilities that trigger this way will resolve after the target creature has died.]=];}; }; };

{Name="Fungal Plots"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.]=]; Flavor=[=[Thallids nurture saprolings, entertain them, and eat them.]=]; CardNumber="DOM160"; MultiverseID=443048; };

{Name="Furious Reprisal"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Furious Reprisal deals 2 damage to each of two targets.]=]; Flavor=[=["Now that's the Chandra I've been waiting to see." —Liliana Vess]=]; CardNumber="KLD115"; MultiverseID=417688; Rulings={ {Date="2016-09-20";Text=[=[You can’t target the same permanent or player twice to have one recipient be dealt 4 damage.]=];}; }; };

{Name="Gaea's Blessing"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.]=]; CardNumber="DOM161"; MultiverseID=443049; Rulings={ {Date="2018-04-27";Text=[=[If Gaea’s Blessing has no legal target cards in a graveyard, either because its targets became illegal or because you didn’t choose any, the target player shuffles their library.]=];}; {Date="2018-04-27";Text=[=[If an effect puts multiple cards from your library into your graveyard at once, put all of those cards there before Gaea’s Blessing shuffles your graveyard into your library.]=];}; }; };

{Name="Gaea's Protector"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Elemental Warrior"; Types={"Creature"}; SubTypes={"Elemental";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Gaea's Protector must be blocked if able.]=]; Flavor=[=[Fallen Phyrexians were transmuted into elementals by Gaea long ago, but Yavimaya's other inhabitants still regard them with unease.]=]; CardNumber="DOM162"; Power="4"; Toughness="2"; MultiverseID=443050; Rulings={ {Date="2018-04-27";Text=[=[Only one creature is required to block Gaea’s Protector. Other creatures may also block it, and are free to block other creatures or not block at all.]=];}; {Date="2018-04-27";Text=[=[The defending player, not you, chooses which creature blocks Gaea’s Protector.]=];}; {Date="2018-04-27";Text=[=[If each creature the defending player controls can’t block for any reason (such as being tapped), then Gaea’s Protector isn’t blocked. If there’s a cost associated with blocking Gaea’s Protector, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.]=];}; }; };

{Name="Galestrike"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Return target tapped creature to its owner's hand. Draw a card.]=]; Flavor=[=[Strong wings make strong winds.]=]; CardNumber="AKH54"; MultiverseID=426756; Rulings={ {Date="2017-04-18";Text=[=[If the target creature is an illegal target by the time Galestrike resolves, the entire spell doesn’t resolve. You won’t draw a card.]=];}; }; };

{Name="Garna, the Bloodflame"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Black";"Red";}; Type="Legendary Creature — Human Warrior"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.]=]; CardNumber="DOM194"; Power="3"; Toughness="3"; MultiverseID=443082; Rulings={ {Date="2018-04-27";Text=[=[Which creature cards to return to your hand is determined as Garna’s triggered ability resolves. If Garna somehow finds its way into your graveyard before that, perhaps due to the “legend rule,” it will be returned to your hand.]=];}; }; };

{Name="Garruk's Horde"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=7; Colors={"Green"}; Type="Creature — Beast"; Types={"Creature"}; SubTypes={"Beast"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Trample Play with the top card of your library revealed. You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)]=]; CardNumber="W1724"; Power="7"; Toughness="7"; MultiverseID=429913; Rulings={ {Date="2011-09-22";Text=[=[Normally, Garruk’s Horde allows you to cast the top card of your library if it’s a creature card, it’s your main phase, and the stack is empty. If that creature card has flash, you’ll be able to cast it at the time you could cast an instant, even on an opponent’s turn.]=];}; {Date="2011-09-22";Text=[=[You’ll still pay all costs for that spell, including additional costs. You may also pay alternative costs.]=];}; {Date="2011-09-22";Text=[=[If the top card of your library is Dryad Arbor (the only card that’s both a creature and a land), you can’t play it this way. Dryad Arbor can’t be cast as a spell.]=];}; {Date="2013-04-15";Text=[=[The top card of your library isn’t in your hand, so you can’t suspend it, cycle it, discard it, or activate any of its activated abilities.]=];}; {Date="2013-04-15";Text=[=[If the top card of your library changes while you’re casting a spell or activating an ability, the new top card won’t be revealed until you finish casting that spell or activating that ability.]=];}; {Date="2013-04-15";Text=[=[When playing with the top card of your library revealed, if an effect tells you to draw several cards, reveal each one before you draw it.]=];}; }; };

{Name="Gate to the Afterlife"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Type="Artifact"; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. ,, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle it. Activate this ability only if there are six or more creature cards in your graveyard.]=]; CardNumber="AKH228"; MultiverseID=426930; Rulings={ {Date="2017-04-18";Text=[=[If Gate to the Afterlife is put into a graveyard at the same time a nontoken creature you control dies, its first ability triggers for that creature.]=];}; {Date="2017-04-18";Text=[=[There is no card named God-Pharaoh’s Gift in this set. During the upcoming Hour of Devastation set, you may prove worthy of receiving it.]=];}; }; };

{Name="Gearseeker Serpent"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=7; Colors={"Blue"}; Type="Creature — Serpent"; Types={"Creature"}; SubTypes={"Serpent"}; Rarity="Common"; Rarities={"Common"}; Text=[=[This spell costs less to cast for each artifact you control. Flavor=[=[Its collection is vast, yet each ship has a special place in its heart.]=]; CardNumber="KLD48"; Power="5"; Toughness="6"; MultiverseID=417621; Rulings={ {Date="2016-09-20";Text=[=[The total cost to cast Gearseeker Serpent is locked in before you pay that cost. For example, if you control three artifacts, including one you can sacrifice to add {C} to your mana pool, the total cost of Gearseeker Serpent is {2}{U}{U}. Then you can sacrifice the artifact when you activate mana abilities just before paying the cost.]=];}; {Date="2016-09-20";Text=[=[Once a player has announced that they are casting Gearseeker Serpent, no player may take actions to try to change the number of artifacts its controller controls before the spell’s cost is locked in.]=];}; {Date="2016-09-20";Text=[=[Gearseeker Serpent’s first ability can’t reduce the total cost to cast the spell below {U}{U}.]=];}; {Date="2016-09-20";Text=[=[Once Gearseeker Serpent has been blocked, activating its last ability won’t cause it to become unblocked.]=];}; }; };
 * Gearseeker Serpent can't be blocked this turn.]=];

{Name="Gearshift Ace"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Dwarf Pilot"; Types={"Creature"}; SubTypes={"Dwarf";"Pilot";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[First strike Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.]=]; Flavor=[=[Some display their trophies at the Hall of Mechanists. Others display their talent in the streets of Ghirapur.]=]; CardNumber="KLD16"; Power="2"; Toughness="1"; MultiverseID=417589; Rulings={ {Date="2016-09-20";Text=[=[Gearshift Ace’s triggered ability triggers when it becomes tapped to activate a crew ability. Even if Gearshift Ace leaves the battlefield before its triggered ability resolves, that Vehicle still gains first strike until end of turn.]=];}; }; };

{Name="Ghalta, Primal Hunger"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=12; Colors={"Green"}; Type="Legendary Creature — Elder Dinosaur"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Elder";"Dinosaur";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Ghalta, Primal Hunger costs less to cast, where X is the total power of creatures you control. Trample]=]; Flavor=[=[The earth walks, strongest of all.]=]; CardNumber="RIX130"; Power="12"; Toughness="12"; MultiverseID=439787; Rulings={ {Date="2018-01-19";Text=[=[To determine Ghalta’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases, then apply any cost reductions. Ghalta’s converted mana cost remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2018-01-19";Text=[=[The total cost to cast Ghalta is locked in before you pay that cost. For example, if you control three 2/2 creatures, including one you can sacrifice to add {C} to your mana pool, the total cost of Ghalta is {4}{G}{G}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost.]=];}; {Date="2018-01-19";Text=[=[If a creature’s power is somehow less than 0, it subtracts from the total power of your other creatures. If the total power of your creatures is 0 or less, Ghalta’s cost remains {10}{G}{G}.]=];}; {Date="2018-01-19";Text=[=[Ghalta’s first ability can’t reduce its cost below {G}{G}.]=];}; }; };

{Name="Ghirapur Guide"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Elf Scout"; Types={"Creature"}; SubTypes={"Elf";"Scout";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Target creature you control can't be blocked by creatures with power 2 or less this turn.]=]; Flavor=[=[Fairgoers were delighted to find that even outside the fairgrounds, Ghirapur was a city of wonders.]=]; CardNumber="KLD156"; Power="3"; Toughness="2"; MultiverseID=417729; Rulings={ {Date="2016-09-20";Text=[=[Once an attacking creature has been blocked, activating Ghirapur Guide’s ability won’t cause it to become unblocked. If a creature with power 3 or greater has blocked a creature affected by Ghirapur Guide’s ability, changing the power of the blocking creature won’t cause the attacking creature to become unblocked.]=];}; }; };

{Name="Ghirapur Orrery"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.]=]; Flavor=[=[This detailed model allows the edificers to examine the city from every angle.]=]; CardNumber="KLD216"; MultiverseID=417789; Rulings={ {Date="2016-09-20";Text=[=[Ghirapur Orrery’s first ability allows a player to play an additional land during their main phase. Doing so follows the normal timing rules for playing lands.]=];}; {Date="2016-09-20";Text=[=[Ghirapur Orrery’s first ability is cumulative if more than one is on the battlefield.]=];}; {Date="2016-09-20";Text=[=[No player may take actions in a turn before Ghirapur Orrery’s second ability checks to see if it should trigger. If the player whose turn it is has any cards in hand, it won’t trigger.]=];}; {Date="2016-09-20";Text=[=[If the player has any cards in hand as Ghirapur Orrery’s second ability resolves, the ability does nothing. Notably, a second Ghirapur Orrery won’t have a player draw another three cards unless the player empties their hand after resolving the first one’s trigger.]=];}; {Date="2016-09-20";Text=[=[The draw step is after the upkeep step, so drawing a card as a turn-based action won’t affect whether Ghirapur Orrery’s second ability triggers.]=];}; {Date="2016-09-20";Text=[=[In a Two-Headed Giant game, Ghirapur Orrery’s second ability triggers for each player on a team separately. If one player has cards in hand, it can still trigger for the other player.]=];}; }; };

{Name="Ghirapur Osprey"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Bird"; Types={"Creature"}; SubTypes={"Bird"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying]=]; Flavor=[=[Many airship captains keep pets that share their love of the sky.]=]; CardNumber="AER20"; Power="2"; Toughness="2"; MultiverseID=423687; };

{Name="Ghitu Chronicler"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Human Wizard"; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.]=]; Flavor=[=["What fire forged, fire remembers."]=]; CardNumber="DOM125"; Power="1"; Toughness="3"; MultiverseID=443013; };

{Name="Ghitu Journeymage"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Human Wizard"; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.]=]; Flavor=[=[The Ghitu of Shiv are as fierce and uncompromising as their volcanic home.]=]; CardNumber="DOM126"; Power="3"; Toughness="2"; MultiverseID=443014; Rulings={ {Date="2018-04-27";Text=[=[Ghitu Journeymage’s ability doesn’t trigger if you don’t control another Wizard immediately after it enters the battlefield. If it does trigger but you don’t control another Wizard as it resolves, it does nothing.]=];}; {Date="2018-04-27";Text=[=[Ghitu Journeymage’s triggered ability doesn’t deal more damage if you control more than one other Wizard.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, Ghitu Journeymage’s ability causes the opposing team to lose 4 life.]=];}; }; };

{Name="Ghitu Lavarunner"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Creature — Human Wizard"; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Common"; Rarities={"Common"}; Text=[=[As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.]=]; Flavor=[=[Tolarians teach the theory of pyromancy. The Ghitu prefer applied research.]=]; CardNumber="DOM127"; Power="1"; Toughness="2"; MultiverseID=443015; Rulings={ {Date="2018-04-27";Text=[=[If Ghitu Lavarunner loses haste after being declared as an attacker on the turn it comes under your control, it will continue to attack. It won’t be removed from combat. On the other hand, if it loses haste before your declare attackers step, it won’t be able to attack.]=];}; }; };

{Name="Giant Spectacle"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature Enchanted creature gets +2/+1 and has menace.]=]; Flavor=[=[The giant-decorating contest at the migration festival is a tradition that may have started as a dare.]=]; CardNumber="KLD116"; MultiverseID=417689; };

{Name="Giant Spider"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Spider"; Types={"Creature"}; SubTypes={"Spider"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Reach (This creature can block creatures with flying.)]=]; Flavor=[=[The Broken Lands are littered with the remnants of civilizations long dead and infested by terrors very much alive.]=]; CardNumber="AKH166"; Power="2"; Toughness="4"; MultiverseID=426868; Rulings={ {Date="2008-04-01";Text=[=[This card now uses the Reach keyword ability to enable the blocking of flying creatures. This works because a creature with flying can only be blocked by creatures with flying or reach.]=];}; }; };

{Name="Gideon of the Trials"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"White"}; Type="Legendary Planeswalker — Gideon"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Gideon"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+1: Until your next turn, prevent all damage target permanent would deal. 0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."]=]; CardNumber="AKH14"; Loyalty="3"; MultiverseID=426716; Rulings={ {Date="2017-04-18";Text=[=[Gideon’s first ability will continue to prevent damage dealt by the target permanent even if Gideon leaves the battlefield before your next turn.]=];}; {Date="2017-04-18";Text=[=[Gideon’s second ability doesn’t count as a creature entering the battlefield. Gideon was already on the battlefield; he only changed his types.]=];}; {Date="2017-04-18";Text=[=[If Gideon becomes a creature the same turn he enters the battlefield, you can’t attack with him or use any of his {Tap} abilities (if he gains any).]=];}; {Date="2017-04-18";Text=[=[Gideon’s second ability causes him to become a creature with the creature types Human and Soldier. He remains a planeswalker with the planeswalker type Gideon. (He also retains any other card types or subtypes he may have had.) Each subtype is correlated to the proper card type: planeswalker is only a type (not a creature type), and Human and Soldier are just creature types (not planeswalker types).]=];}; {Date="2017-04-18";Text=[=[If damage that can’t be prevented is dealt to Gideon after his second ability has resolved, that damage will have all applicable results: specifically, the damage is marked on Gideon (since he’s a creature) and that damage causes that many loyalty counters to be removed from him (since he’s a planeswalker). Even though he has indestructible, if Gideon has no loyalty counters on him, he’s put into his owner’s graveyard.]=];}; {Date="2017-04-18";Text=[=[If Gideon leaves the battlefield after giving you his emblem, you’ll keep the emblem. Its effect will apply again later if another Gideon comes under your control.]=];}; {Date="2017-04-18";Text=[=[No game effect can cause you to lose the game or cause any opponent to win the game while Gideon’s emblem is in effect. It doesn’t matter whether you have 0 or less life, you’re forced to draw a card while your library is empty, you have ten or more poison counters, you’re at your Glorious End, your opponent casts a second Approach of the Second Sun, or so on. You keep playing.]=];}; {Date="2017-04-18";Text=[=[Other circumstances can still cause you to lose the game. You will lose a game if you concede, if you’re penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a DCI rules infraction, or if your Magic Online® game clock runs out of time.]=];}; {Date="2017-04-18";Text=[=[If you have Gideon’s emblem in a Two-Headed Giant game and control a Gideon planeswalker, your team can’t lose the game and the opposing team can’t win the game. If your teammate controls a Gideon planeswalker but you do not, your emblem’s effect doesn’t apply.]=];}; }; };

{Name="Gideon, Martial Paragon"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"White"}; Type="Legendary Planeswalker — Gideon"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Gideon"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+2: Untap all creatures you control. Those creatures get +1/+1 until end of turn. 0: Until end of turn, Gideon, Martial Paragon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. −10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.]=]; CardNumber="AKH270"; Loyalty="5"; MultiverseID=429662; Rulings={ {Date="2017-04-18";Text=[=[All creatures you control get +1/+1 from Gideon’s first ability, not just the ones that it untapped.]=];}; {Date="2017-04-18";Text=[=[The set of creatures affected by Gideon’s first and third abilities is determined as the abilities resolve. Creatures you begin to control later in the turn and permanents you control that become creatures later in the turn won’t get +1/+1 or +2/+2.]=];}; {Date="2017-04-18";Text=[=[Gideon’s second ability doesn’t count as a creature entering the battlefield. Gideon was already on the battlefield; he only changed his types.]=];}; {Date="2017-04-18";Text=[=[If Gideon becomes a creature the same turn he enters the battlefield, you can’t attack with him or use any of his {Tap} abilities (if he gains any).]=];}; {Date="2017-04-18";Text=[=[Gideon’s second ability causes him to become a creature with the creature types Human and Soldier. He remains a planeswalker with the planeswalker type Gideon. (He also retains any other card types or subtypes he may have had.) Each subtype is correlated to the proper card type: planeswalker is only a type (not a creature type), and Human and Soldier are just creature types (not planeswalker types).]=];}; {Date="2017-04-18";Text=[=[If damage that can’t be prevented is dealt to Gideon after his second ability has resolved, that damage will have all applicable results: specifically, the damage is marked on Gideon (since he’s a creature) and that damage causes that many loyalty counters to be removed from him (since he’s a planeswalker). Even though he has indestructible, if Gideon has no loyalty counters on him, he’s put into his owner’s graveyard.]=];}; }; };

{Name="Gideon's Defeat"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=1; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.]=]; Flavor=[=["Gideon, how easy it must be to play the protector when you think yourself untouchable. How wrong you are." —Nicol Bolas]=]; CardNumber="HOU13"; MultiverseID=430702; };

{Name="Gideon's Intervention"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"White"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[As Gideon's Intervention enters the battlefield, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.]=]; CardNumber="AKH15"; MultiverseID=426717; Rulings={ {Date="2017-04-18";Text=[=[You may choose the name of a land card. Cards with that name can still be played (since lands are never cast), but damage they would deal to you and your permanents will be prevented.]=];}; {Date="2017-04-18";Text=[=[If you choose the name of a split card, you choose one name, not both. For example, you could name Failure or Comply, but not Failure // Comply. Opponents are still allowed to cast the half you didn’t choose.]=];}; {Date="2017-04-18";Text=[=[You must choose the name of a card, not the name of a token. For example, you can’t choose “Zombie” or “Ragavan.” However, if a token happens to have the same name as a card (such as an embalmed creature token), you can choose it.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Gideon's Reproach"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Gideon's Reproach deals 4 damage to target attacking or blocking creature.]=]; Flavor=[=[On Amonkhet, Gideon lost both his sural and his faith in himself. But he can still throw a punch, and he still knows a bad guy when he sees one.]=]; CardNumber="DOM19"; MultiverseID=442907; };

{Name="Gideon's Resolve"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"White"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle it. Creatures you control get +1/+1.]=]; CardNumber="AKH272"; MultiverseID=429664; };

{Name="Gift of Growth"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.]=]; CardNumber="DOM163"; MultiverseID=443051; Rulings={ {Date="2018-04-27";Text=[=[If Gift of Growth was kicked, the target creature is untapped before getting +4/+4.]=];}; }; };

{Name="Gift of Paradise"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has ": Add two mana of any one color."]=]; CardNumber="AKH167"; MultiverseID=426869; };

{Name="Gift of Strength"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets +3/+3 and gains reach until end of turn.]=]; Flavor=[=["What greater testament can there be to Rhonas's lessons?"]=]; CardNumber="HOU117"; MultiverseID=430806; };

{Name="Gifted Aetherborn"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Aetherborn Vampire"; Types={"Creature"}; SubTypes={"Aetherborn";"Vampire";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Deathtouch, lifelink]=]; Flavor=[=[A few aetherborn have discovered a way to sustain their own existences at the cost of an insatiable hunger for the life essence of other beings.]=]; CardNumber="AER61"; Power="2"; Toughness="3"; MultiverseID=423728; };

{Name="Gilded Cerodon"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Creature — Beast"; Types={"Creature"}; SubTypes={"Beast"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever Gilded Cerodon attacks, if you control a Desert or there is a Desert card in your graveyard, target creature can't block this turn.]=]; Flavor=[=[The plating of its horns is a token of honor from Hazoret, who favors creatures with great hearts.]=]; CardNumber="HOU94"; Power="4"; Toughness="4"; MultiverseID=430783; Rulings={ {Date="2017-07-14";Text=[=[If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn’t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.]=];}; {Date="2017-07-14";Text=[=[For abilities that trigger only if you control a Desert or there is a Desert card in your graveyard, one condition must be true as the ability triggers and one must be true as the ability resolves. They don’t have to be the same condition, though. For example, you could sacrifice your only Desert after the ability triggers but before it has resolved.]=];}; }; };

{Name="Gilded Lotus"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[: Add three mana of any one color.]=]; Flavor=[=["The perfection of the lotus reminds me of my hopes for this world . . . and my failures. I will not rest until I've atoned for them." —Karn]=]; CardNumber="DOM215"; MultiverseID=443103; };

{Name="Gilded Sentinel"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Type="Artifact Creature — Golem"; Types={"Artifact";"Creature";}; SubTypes={"Golem"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.]=]; CardNumber="XLN239"; Power="3"; Toughness="3"; MultiverseID=435397; };

{Name="Giltgrove Stalker"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Merfolk Warrior"; Types={"Creature"}; SubTypes={"Merfolk";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Giltgrove Stalker can't be blocked by creatures with power 2 or less.]=]; Flavor=[=["The only gold I need is the sheltering shimmer of the trees."]=]; CardNumber="RIX131"; Power="2"; Toughness="1"; MultiverseID=439788; Rulings={ {Date="2018-01-19";Text=[=[Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.]=];}; }; };

{Name="Gishath, Sun's Avatar"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=8; Colors={"White";"Red";"Green";}; Type="Legendary Creature — Dinosaur Avatar"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Dinosaur";"Avatar";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.]=]; CardNumber="XLN222"; Power="7"; Toughness="6"; MultiverseID=435378; Rulings={ {Date="2017-09-29";Text=[=[If you have fewer cards in your library than the amount of damage Gishath deals, you reveal the cards you have. Because you’re not drawing cards, you don’t lose the game.]=];}; }; };

{Name="Glacial Fortress"; SetCode="XLN"; Allsets={"XLN"}; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. Flavor=[=[Ships blown north in their voyage across the Stormwreck Sea become trapped in the unmelting ice.]=]; CardNumber="XLN255"; MultiverseID=435416; Rulings={ {Date="2009-10-01";Text=[=[This checks for lands you control with the land type Plains or Island, not for lands named Plains or Island. The lands it checks for don’t have to be basic lands. For example, if you control Watery Grave (a nonbasic land with the land types Island and Swamp), Glacial Fortress will enter the battlefield untapped.]=];}; {Date="2009-10-01";Text=[=[As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).]=];}; }; };
 * Add or .]=];

{Name="Glassblower's Puzzleknot"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) , Sacrifice Glassblower's Puzzleknot: Scry 2, then you get .]=]; CardNumber="KLD217"; MultiverseID=417790; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Gleaming Barrier"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Type="Artifact Creature — Wall"; Types={"Artifact";"Creature";}; SubTypes={"Wall"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Defender When Gleaming Barrier dies, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color."]=]; Flavor=[=["Gold without freedom might as well be lead." —Angrath]=]; CardNumber="RIX178"; Power="0"; Toughness="4"; MultiverseID=439841; };

{Name="Glimmer of Genius"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Scry 2, then draw two cards. You get (two energy counters).]=]; Flavor=[=[Creators live for that moment of inspiration: precious, profound, perfect.]=]; CardNumber="KLD49"; MultiverseID=417622; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Glint-Nest Crane"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Bird"; Types={"Creature"}; SubTypes={"Bird"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.]=]; CardNumber="KLD50"; Power="1"; Toughness="3"; MultiverseID=417623; };

{Name="Glint-Sleeve Artisan"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Dwarf Artificer"; Types={"Creature"}; SubTypes={"Dwarf";"Artificer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)]=]; Flavor=[=["Shine bright, bolts tight."]=]; CardNumber="KLD17"; Power="2"; Toughness="2"; MultiverseID=417590; Rulings={ {Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; };

{Name="Glint-Sleeve Siphoner"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Human Rogue"; Types={"Creature"}; SubTypes={"Human";"Rogue";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Menace Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get (an energy counter). At the beginning of your upkeep, you may pay. If you do, you draw a card and you lose 1 life.]=]; CardNumber="AER62"; Power="2"; Toughness="1"; MultiverseID=423729; Rulings={ {Date="2017-02-09";Text=[=[The first triggered ability triggers both when Glint-Sleeve Siphoner enters the battlefield and whenever it attacks. You don’t have to choose only one.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; };

{Name="Glorifier of Dusk"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Vampire Soldier"; Types={"Creature"}; SubTypes={"Vampire";"Soldier";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.]=]; Flavor=[=["The blood of the enemy is a sacrament. The strength it gives is proof that our cause is just."]=]; CardNumber="XLN12"; Power="4"; Toughness="4"; MultiverseID=435163; };

{Name="Glorious End"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) At the beginning of your next end step, you lose the game.]=]; CardNumber="AKH133"; MultiverseID=426835; Rulings={ {Date="2017-04-18";Text=[=[Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can’t be countered. 2) If there are any attacking and blocking creatures, they’re removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety.]=];};	{Date="2017-04-18";Text=[=[If any triggered abilities do trigger during this process, they’re put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn is over.]=];};	{Date="2017-04-18";Text=[=[Though other spells and abilities that are exiled won’t get a chance to resolve, they don’t count as being countered.]=];};	{Date="2017-04-18";Text=[=[Any “at the beginning of the next end step” triggered abilities won’t get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn. ]=];};	{Date="2017-04-18";Text=[=[If Glorious End’s delayed triggered ability is countered, it won’t trigger again. The same is true if it’s removed from the stack in any other way (such as by a second even more Glorious End) or if it resolves and you don’t lose the game (perhaps because of the emblem of Gideon of the Trials).]=];}; }; };

{Name="Glory Seeker"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Human Soldier"; Types={"Creature"}; SubTypes={"Human";"Soldier";}; Rarity="Common"; Rarities={"Common"}; Flavor=[=["There's no contract to sign, no oath to swear. The enlistment procedure is to unsheathe your sword and point it at the enemy."]=]; CardNumber="W172"; Power="2"; Toughness="2"; MultiverseID=429891; };

{Name="Glory-Bound Initiate"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)]=]; Flavor=[=["Fly as an arrow through the trials, and never waver in your course." —Oketra, god of solidarity]=]; CardNumber="AKH16"; Power="3"; Toughness="1"; MultiverseID=426718; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Glorybringer"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Creature — Dragon"; Types={"Creature"}; SubTypes={"Dragon"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying, haste You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)]=]; Flavor=[=[What the initiates face in the final trial is completely at Hazoret's discretion.]=]; CardNumber="AKH134"; Power="4"; Toughness="4"; MultiverseID=426836; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[If a creature has a targeted triggered ability that triggers when you exert it, you can exert it even if there isn’t a legal target for that triggered ability.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Glyph Keeper"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Creature — Sphinx"; Types={"Creature"}; SubTypes={"Sphinx"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)]=]; CardNumber="AKH55"; Power="5"; Toughness="3"; MultiverseID=426757; Rulings={ {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; };

{Name="Goblin Barrage"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.) Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.]=]; CardNumber="DOM128"; MultiverseID=443016; Rulings={ {Date="2018-04-27";Text=[=[You can’t cast Goblin Barrage unless you choose a creature as a target, even if it’s kicked. However, you can target a Goblin or artifact creature you control and then sacrifice it to pay the kicker cost. The target player or planeswalker will be dealt 4 damage.]=];}; }; };

{Name="Goblin Chainwhirler"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Goblin Warrior"; Types={"Creature"}; SubTypes={"Goblin";"Warrior";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[First strike When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.]=]; Flavor=[=["The trick is, once you get moving, don't stop!"]=]; CardNumber="DOM129"; Power="3"; Toughness="3"; MultiverseID=443017; Rulings={ {Date="2018-04-27";Text=[=[If the damage Goblin Chainwhirler would deal to a player is prevented, it still deals 1 damage to that player’s creatures and planeswalkers.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, the Goblin Chainwhirler’s last ability causes the opposing team to lose 2 life.]=];}; }; };

{Name="Goblin Trailblazer"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Goblin Pirate"; Types={"Creature"}; SubTypes={"Goblin";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Menace]=]; Flavor=[=["Why are we following the goblin? Can he even read that map?" —Daphne Vail, Diremore first mate]=]; CardNumber="RIX105"; Power="2"; Toughness="1"; MultiverseID=439762; };

{Name="Goblin Warchief"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Goblin Warrior"; Types={"Creature"}; SubTypes={"Goblin";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Goblin spells you cast cost less to cast. Goblins you control have haste.]=]; Flavor=[=[Not since the days of Pashalik Mons have the Rundvelt goblins been so united or effective.]=]; CardNumber="DOM130"; Power="2"; Toughness="2"; MultiverseID=443018; Rulings={ {Date="2018-04-27";Text=[=[Goblin Warchief’s effect reduces only generic mana in the cost of Goblin spells you cast. For example, it doesn’t reduce the cost of Skirk Prospector below {R}.]=];}; }; };

{Name="God-Pharaoh's Faithful"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=1; Colors={"White"}; Type="Creature — Human Wizard"; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever you cast a blue, black, or red spell, you gain 1 life.]=]; Flavor=[=["This is the final trial! Rejoice, for the God-Pharaoh soars among us!"]=]; CardNumber="HOU14"; Power="0"; Toughness="4"; MultiverseID=430703; Rulings={ {Date="2017-07-14";Text=[=[If you cast a spell that’s two or more of these colors, you gain only 1 life.]=];}; {Date="2017-07-14";Text=[=[The triggered ability of God-Pharaoh’s Faithful will resolve before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; }; };

{Name="God-Pharaoh's Gift"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=7; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.]=]; CardNumber="HOU161"; MultiverseID=430850; Rulings={ {Date="2017-07-14";Text=[=[The ability of God-Pharaoh’s Gift doesn’t target the creature card you’ll exile. You choose one as the ability resolves. No player may take actions between the time you choose a creature card to exile and the time you create the token.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics it specifically modifies. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie instead of its other types (unlike Zombies created by an eternalize ability) and is black instead of its other colors. Its power and toughness are 4/4. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[Unlike the tokens created by an eternalize ability, this token has the mana cost and thus converted mana cost of the card it’s copying.]=];}; {Date="2017-07-14";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; }; };

{Name="Golden Demise"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.]=]; CardNumber="RIX73"; MultiverseID=439730; Rulings={ {Date="2018-01-19";Text=[=[Golden Demise affects only creatures that are on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won’t get -2/-2. Similarly, if you have the city’s blessing, creatures that come under your opponents’ control later in the turn won’t get -2/-2.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; }; };

{Name="Golden Guardian"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Type="Artifact Creature — Golem"; Types={"Artifact";"Creature";}; SubTypes={"Golem"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Defender CardNumber="RIX179a"; Power="4"; Toughness="4"; MultiverseID=439842; Rulings={ {Date="2018-01-19";Text=[=[If the target of Golden Guardian’s activated ability isn’t a legal target as that ability resolves, or if Golden Guardian has left the battlefield, neither creature will deal or be dealt damage.]=];}; {Date="2018-01-19";Text=[=[Once Golden Guardian’s activated ability has resolved, it will return to the battlefield transformed if it dies for any reason in that turn.]=];}; {Date="2018-01-19";Text=[=[If Golden Guardian leaves the battlefield before its activated ability has resolved, it won’t be returned to the battlefield when the ability resolves.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; };
 * Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.]=];

{Name="Gold-Forge Garrison"; SetCode="RIX"; Allsets={"RIX"}; cmc=4; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(Transforms from Golden Guardian.) , : Create a 4/4 colorless Golem artifact creature token.]=]; Flavor=[=[An army of living gold for the golden city.]=]; CardNumber="RIX179b"; MultiverseID=439843; };
 * Add two mana of any one color.

{Name="Gonti, Lord of Luxury"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Legendary Creature — Aetherborn Rogue"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Aetherborn";"Rogue";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.]=]; CardNumber="KLD84"; Power="2"; Toughness="3"; MultiverseID=417657; Rulings={ {Date="2016-09-20";Text=[=[You may look at and cast that card (and spend mana as though it were mana of any type to do so) even if Gonti leaves the battlefield. If another player gains control of Gonti, that player can’t look at or cast the card, and you still can.]=];}; {Date="2016-09-20";Text=[=[An effect that instructs you to “cast” a card doesn’t allow you to play lands.]=];}; {Date="2016-09-20";Text=[=[You pay the costs for the exiled card if you cast it. You may pay alternative costs such as emerge rather than the card’s mana cost.]=];}; {Date="2016-09-20";Text=[=[Gonti doesn’t change when you can cast the exiled card. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.]=];}; {Date="2016-09-20";Text=[=[Casting the card causes it to leave exile. You can’t cast it multiple times.]=];}; {Date="2016-09-20";Text=[=[If you leave the game, the card remains exiled face down indefinitely. No player may look at it.]=];}; }; };

{Name="Gonti's Aether Heart"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=6; Type="Legendary Artifact"; SuperTypes={"Legendary"}; Types={"Artifact"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get (two energy counters). Pay, Exile Gonti's Aether Heart: Take an extra turn after this one.]=]; Flavor=[=[Despite the magic that sustains Gonti's life, the crime lord is often described as heartless.]=]; CardNumber="AER152"; MultiverseID=423819; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Gonti's Machinations"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever you lose life for the first time each turn, you get. (You get an energy counter. Damage causes loss of life.) Pay, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.]=]; Flavor=[=["I am confident that all our enterprises can benefit from this little revolution."]=]; CardNumber="AER63"; MultiverseID=423730; Rulings={ {Date="2017-02-09";Text=[=[The triggered ability gives you at most one energy counter each turn, regardless of how much life you lost.]=];}; {Date="2017-02-09";Text=[=[In a Two-Headed Giant game, damage and life loss happen to individual players, and the result affects the team’s life total. Combat damage is assigned and dealt to specific players. If your teammate is dealt damage or otherwise loses life, Gonti’s Machinations doesn’t trigger, even though your life total went down.]=];}; {Date="2017-02-09";Text=[=[In a Two-Headed Giant game, Gonti’s Machinations’s second ability causes the opposing team to lose a total of 6 life.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Goring Ceratops"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=7; Colors={"White"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.]=]; Flavor=[=["Follow her footsteps and she will show you the way." —Itzama the Crested]=]; CardNumber="XLN13"; Power="3"; Toughness="3"; MultiverseID=435164; };

{Name="Graceful Cat"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Cat"; Types={"Creature"}; SubTypes={"Cat"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.]=]; Flavor=[=[Though they are held in high regard as symbols of the god Oketra, cats often lack her sense of solidarity.]=]; CardNumber="AKH273"; Power="2"; Toughness="2"; MultiverseID=429665; };

{Name="Grand Warlord Radha"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Red";"Green";}; Type="Legendary Creature — Elf Warrior"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Elf";"Warrior";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Haste Whenever one or more creatures you control attack, add that much mana in any combination of and/or. Until end of turn, you don't lose this mana as steps and phases end.]=]; Flavor=[=["The future is my gift to Keld."]=]; CardNumber="DOM195"; Power="3"; Toughness="4"; MultiverseID=443083; Rulings={ {Date="2018-04-27";Text=[=[The amount of mana you’ll add is the number of creatures you attack with. Creatures that are put onto the battlefield attacking before Radha’s triggered ability resolves don’t count, and creatures that attacked but left combat before the triggered ability resolves do count.]=];}; {Date="2018-04-27";Text=[=[After Radha’s triggered ability resolves, you can cast spells and activate abilities before blockers are declared.]=];}; }; };

{Name="Granitic Titan"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=6; Colors={"Red"}; Type="Creature — Elemental"; Types={"Creature"}; SubTypes={"Elemental"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Menace Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=["That one's not mine. Run!" —Nissa Revane]=]; CardNumber="HOU95"; Power="5"; Toughness="4"; MultiverseID=430784; };

{Name="Grasping Current"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.]=]; CardNumber="XLN282"; MultiverseID=435443; Rulings={ {Date="2017-09-29";Text=[=[You may cast Grasping Current without choosing any target creatures. You’ll just search for Jace, Ingenious Mind-Mage. However, if you choose any targets and all of those targets become illegal before Grasping Current resolves, the spell won’t resolve and you won’t search.]=];}; }; };

{Name="Grasping Dunes"; SetCode="AKH"; Allsets={"AKH"}; Type="Land — Desert"; Types={"Land"}; SubTypes={"Desert"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Add. ,, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.]=]; CardNumber="AKH244"; MultiverseID=426946; Rulings={ {Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; }; };

{Name="Grasping Scoundrel"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Grasping Scoundrel gets +1/+0 as long as it's attacking.]=]; Flavor=[=["I can hear the plunder calling. It asks for me by name."]=]; CardNumber="RIX74"; Power="1"; Toughness="1"; MultiverseID=439731; };

{Name="Gravedigger"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Zombie"; Types={"Creature"}; SubTypes={"Zombie"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.]=]; Flavor=[=[In Amonkhet's ever-shifting sands, nothing stays buried for long.]=]; CardNumber="AKH93"; Power="2"; Toughness="2"; MultiverseID=426795; Rulings={ {Date="2009-10-01";Text=[=[A “creature card” is any card with the type creature, even if it has other types such as artifact, enchantment, or land. Older cards of type summon are also creature cards.]=];}; }; };

{Name="Graven Abomination"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Type="Artifact Creature — Horror"; Types={"Artifact";"Creature";}; SubTypes={"Horror"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever Graven Abomination attacks, exile target card from defending player's graveyard.]=]; Flavor=[=[Ironically, the statues had been constructed as a warning.]=]; CardNumber="HOU162"; Power="3"; Toughness="1"; MultiverseID=430851; };

{Name="Grazing Whiptail"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Reach]=]; Flavor=[=[Often found browsing on the upper canopies of Ixalan's jungles, whiptails are known to absently bat away anything foolish enough to interrupt their meal.]=]; CardNumber="XLN190"; Power="3"; Toughness="4"; MultiverseID=435345; };

{Name="Greater Sandwurm"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=7; Colors={"Green"}; Type="Creature — Wurm"; Types={"Creature"}; SubTypes={"Wurm"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[A sandwurm can lie in wait beneath the sands for years until the slightest tremor alerts it to the presence of prey.]=]; CardNumber="AKH168"; Power="7"; Toughness="7"; MultiverseID=426870; Rulings={ {Date="2017-04-18";Text=[=[Once a creature with power 3 or greater has blocked Greater Sandwurm, changing the power of the blocking creature won’t cause Greater Sandwurm to become unblocked.]=];}; }; };

{Name="Greenbelt Rampager"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Creature — Elephant"; Types={"Creature"}; SubTypes={"Elephant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Greenbelt Rampager enters the battlefield, pay (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get .]=]; Flavor=[=[Subtlety is not a necessary part of sabotage.]=]; CardNumber="AER107"; Power="3"; Toughness="4"; MultiverseID=423774; Rulings={ {Date="2017-02-09";Text=[=[If you have only one {E}, you can’t pay it even if you want to.]=];}; {Date="2017-02-09";Text=[=[If you have {E}{E}, you have to pay it, even if you don’t want to.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Greenwheel Liberator"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Elf Warrior"; Types={"Creature"}; SubTypes={"Elf";"Warrior";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.]=]; Flavor=[=["I will not rest until every vestige of the Consulate—every banner, flag, and standard—has fallen."]=]; CardNumber="AER108"; Power="2"; Toughness="1"; MultiverseID=423775; Rulings={ {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; }; };

{Name="Gremlin Infestation"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enchant artifact At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller. When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.]=]; CardNumber="AER83"; MultiverseID=423750; Rulings={ {Date="2017-02-09";Text=[=[When the enchanted artifact is put into a graveyard, Gremlin Infestation’s controller creates the Gremlin token.]=];}; }; };

{Name="Grim Captain's Call"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.]=]; Flavor=[=[When the battle is over, the bitterest foes at last find common ground.]=]; CardNumber="XLN108"; MultiverseID=435262; Rulings={ {Date="2017-09-29";Text=[=[Grim Captain’s Call doesn’t target the cards to return. You choose them while it’s resolving. No players may take actions between the time you make each choice and the time you return each card to your hand.]=];}; {Date="2017-09-29";Text=[=[If a card in your graveyard has more than one of these types (such as a Dinosaur that’s a Vampire Dinosaur due to Arcane Adaptation’s effect), you may choose to return it for one of its types and return another card of the other type.]=];}; {Date="2017-09-29";Text=[=[If you don’t have a card in your graveyard of one of the listed creature types, you just continue to the next listed type.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; };

{Name="Grim Strider"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Horror"; Types={"Creature"}; SubTypes={"Horror"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Grim Strider gets -1/-1 for each card in your hand.]=]; Flavor=[=["As a child I saw something walking in the distance, far beyond the Hekma—shadow-dark, and taller than the gods. Even now, it passes through my dreams." —Pytamun, initiate of Nef crop]=]; CardNumber="AKH94"; Power="6"; Toughness="6"; MultiverseID=426796; Rulings={ {Date="2017-04-18";Text=[=[If a spell or ability causes you to draw cards and then has you remove some from hand (such as by discarding them or putting them on top of your library), Grim Strider may briefly have 0 toughness or less. As long as its toughness is 1 or greater again after the spell or ability is finished resolving, it will remain on the battlefield.]=];}; {Date="2017-04-18";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the damage a Grim Strider takes during combat may become lethal if you draw cards later in the turn.]=];}; }; };

{Name="Grind"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Put a -1/-1 counter on each of up to two target creatures. ]=]; CardNumber="HOU155a"; MultiverseID=430844; Rulings={ {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2017-07-14";Text=[=[You can’t target the same creature twice with Grind to give it two -1/-1 counters.]=];}; }; };

{Name="Grisly Survivor"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Minotaur Warrior"; Types={"Creature"}; SubTypes={"Minotaur";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.]=]; Flavor=[=[No cartouches to earn. No afterlife to enter. Only the glory of a well-struck blow and the growing pile of felled enemies at her feet.]=]; CardNumber="HOU64"; Power="2"; Toughness="3"; MultiverseID=430753; Rulings={ {Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; };

{Name="Grow from the Ashes"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.]=]; CardNumber="DOM164"; MultiverseID=443052; };

{Name="Growing Rites of Itlimoc"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Legendary Enchantment"; SuperTypes={"Legendary"}; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.]=]; CardNumber="XLN191a"; MultiverseID=435346; Rulings={ {Date="2017-09-29";Text=[=[The last ability of Growing Rites of Itlimoc doesn’t trigger if you don’t control four or more creatures as your end step begins. If you don’t control four or more creatures as it resolves, it does nothing.]=];}; {Date="2017-09-29";Text=[=[If you control a creature that will be removed from the battlefield “at the beginning of the next end step,” you can resolve the ability of Growing Rites of Itlimoc before that creature leaves the battlefield.]=];}; {Date="2017-09-29";Text=[=[If you gain control of a creature “until end of turn,” or if a noncreature permanent you control becomes a creature “until end of turn,” it’ll be a creature under your control through the entire end step.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; };

{Name="Gruesome Fate"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Each opponent loses 1 life for each creature you control.]=]; Flavor=[=["You were keen enough to sink your fangs into us, vampire! And now you're afraid of a few little nibbles?" —Udvil "Ratty" Ratlock]=]; CardNumber="RIX75"; MultiverseID=439732; Rulings={ {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Gruesome Fate causes the opposing team to lose 2 life for each creature you control.]=];}; }; };

{Name="Grunn, the Lonely King"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Colors={"Green"}; Type="Legendary Creature — Ape Warrior"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Ape";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn.]=]; CardNumber="DOM165"; Power="5"; Toughness="5"; MultiverseID=443053; Rulings={ {Date="2018-04-27";Text=[=[If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for its toughness.]=];}; {Date="2018-04-27";Text=[=[If a creature’s power is less than 0 when it’s doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given Grunn -7/-0 so that it’s a -2/5 creature, doubling its power and toughness gives it -2/+5, and it’s a -4/10 until end of turn.]=];}; {Date="2018-04-27";Text=[=[A creature attacks alone if it’s the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Grunn’s last ability won’t trigger if you attack with multiple creatures and all but one of them are removed from combat.]=];}; }; };

{Name="Guardian of the Great Conduit"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Elemental"; Types={"Creature"}; SubTypes={"Elemental"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Reach (This creature can block creatures with flying.) As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)]=]; CardNumber="KLD271"; Power="2"; Toughness="4"; MultiverseID=420484; Rulings={ {Date="2016-09-20";Text=[=[This card’s printing in Nissa’s Kaladesh Planeswalker Deck has an incorrect artist credit. The correct artist is Christine Choi.]=];}; }; };

{Name="Guardians of Koilos"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)]=]; Flavor=[=[Archaeologists depend on automatons inspired by their previous discoveries at Koilos to guard the excavations.]=]; CardNumber="DOM216"; Power="4"; Toughness="4"; MultiverseID=443104; Rulings={ {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; };

{Name="Gust Walker"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Human Wizard"; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Common"; Rarities={"Common"}; Text=[=[You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)]=]; Flavor=[=["I'm never unarmed."]=]; CardNumber="AKH17"; Power="2"; Toughness="2"; MultiverseID=426719; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Hadana's Climb"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Blue";"Green";}; Type="Legendary Enchantment"; SuperTypes={"Legendary"}; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.]=]; Flavor=[=[Hadana seeks power in the service of peace.]=]; CardNumber="RIX158a"; MultiverseID=439815; Rulings={ {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; };

{Name="Hallar, the Firefletcher"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Red";"Green";}; Type="Legendary Creature — Elf Archer"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Elf";"Archer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.]=]; CardNumber="DOM196"; Power="3"; Toughness="3"; MultiverseID=443084; Rulings={ {Date="2018-04-27";Text=[=[Hallar’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[If Hallar leaves the battlefield after its last ability has triggered but before it resolves, you don’t put a +1/+1 counter on anything as the ability resolves, but you do use the number of +1/+1 counters that were on Hallar before it left the battlefield to determine how much damage it deals to each opponent.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, Hallar’s last ability causes the opposing team to lose 2 life for each +1/+1 counter on it.]=];}; }; };

{Name="Hapatra, Vizier of Poisons"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Black";"Green";}; Type="Legendary Creature — Human Cleric"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.]=]; Flavor=[=[Her subtle smile is suffused with venom.]=]; CardNumber="AKH199"; Power="2"; Toughness="2"; MultiverseID=426901; Rulings={ {Date="2017-04-18";Text=[=[If you put any number of -1/-1 counters on more than one creature at once, Hapatra’s last ability triggers once for each of those creatures.]=];}; {Date="2017-04-18";Text=[=[If you put enough -1/-1 counters on Hapatra so that its toughness is 0 or less, its last ability triggers.]=];}; {Date="2017-04-18";Text=[=[If a creature with wither or infect deals damage to a creature, the controller of the creature with wither or infect puts that many -1/-1 counters on the second creature.]=];}; }; };

{Name="Hapatra's Mark"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)]=]; Flavor=[=["If you fear poisons, it is because you are ignorant of them." —Hapatra, vizier of poisons]=]; CardNumber="AKH169"; MultiverseID=426871; Rulings={ {Date="2017-04-18";Text=[=[You can target a creature with no -1/-1 counters on it. It will still gain hexproof.]=];}; }; };

{Name="Haphazard Bombardment"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Colors={"Red"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them. At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.]=]; CardNumber="DOM131"; MultiverseID=443019; Rulings={ {Date="2018-04-27";Text=[=[The nonenchantment permanents that receive aim counters aren’t targeted. Permanents with hexproof can be given an aim counter this way.]=];}; {Date="2018-04-27";Text=[=[Aim counters are interchangeable. Your Haphazard Bombardment can destroy any permanent you don’t control with an aim counter on it no matter how that counter got there—for example, those aim counters may have come from a second Haphazard Bombardment that you or another opponent cast.]=];}; {Date="2018-04-27";Text=[=[Players can’t take actions between the time the permanent is randomly selected and the time it’s destroyed. Notably, if a land is randomly selected, it can’t be tapped for mana before being destroyed.]=];}; {Date="2018-04-27";Text=[=[If one or more of the permanents with aim counters on them have indestructible, select the permanent destroyed at random from among the permanents with aim counters that don’t have indestructible.]=];}; }; };

{Name="Hardy Veteran"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[As long as it's your turn, Hardy Veteran gets +0/+2.]=]; Flavor=[=[For the Sun Empire, the Immortal Sun is a symbol of national identity. When they reclaim it, the Empire will flourish once more.]=]; CardNumber="RIX132"; Power="2"; Toughness="2"; MultiverseID=439789; Rulings={ {Date="2018-01-19";Text=[=[Hardy Veteran gets +0/+2 for the entire duration of your turn. If it’s dealt damage or gets -X/-X until end of turn, those will wear off before your turn is over.]=];}; }; };

{Name="Harnessed Lightning"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Choose target creature. You get (three energy counters), then you may pay any amount of. Harnessed Lightning deals that much damage to that creature.]=]; CardNumber="KLD117"; MultiverseID=417690; Rulings={ {Date="2016-09-20";Text=[=[You choose the target creature as you cast Harnessed Lightning. You don’t choose how much {E} to pay until Harnessed Lightning is resolving. No player may take actions between the time you choose how much {E} to pay and the time the creature takes damage equal to the {E} paid this way.]=];}; {Date="2016-09-20";Text=[=[If the target creature becomes an illegal target, Harnessed Lightning doesn’t resolve and none of its effects happen. You won’t get {E}{E}{E} or be able to pay any {E}.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Harrier Naga"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Naga Warrior"; Types={"Creature"}; SubTypes={"Naga";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[She trusts that the potent poisons of her darts will reach the enemy before the enemy reaches her.]=]; CardNumber="HOU118"; Power="3"; Toughness="3"; MultiverseID=430807; };

{Name="Harsh Mentor"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Human Cleric"; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.]=]; Flavor=[=["Fight through it."]=]; CardNumber="AKH135"; Power="2"; Toughness="2"; MultiverseID=426837; Rulings={ {Date="2017-04-18";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip) are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate. Notably, exerting a creature isn’t an activated ability.]=];}; {Date="2017-04-18";Text=[=[Harsh Mentor’s ability doesn’t trigger when an opponent activates an ability of a card in hand (such as cycling) or a card in a graveyard (such as embalm), even if that causes a card to be put onto the battlefield.]=];}; {Date="2017-04-18";Text=[=[Harsh Mentor’s ability resolves before the ability that caused it to trigger.]=];}; }; };

{Name="Harsh Scrutiny"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.]=]; Flavor=[=["If you've done nothing wrong, you have nothing to fear." —Enforcer-Chief Ranaj]=]; CardNumber="KLD85"; MultiverseID=417658; Rulings={ {Date="2016-09-20";Text=[=[You scry 1 even if that player has no creature card to discard.]=];}; }; };

{Name="Harvest Season"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle your library.]=]; Flavor=[=[A true reflection of nature: death fostering life.]=]; CardNumber="AKH170"; MultiverseID=426872; };

{Name="Hashep Oasis"; SetCode="HOU"; Allsets={"HOU"}; Type="Land — Desert"; Types={"Land"}; SubTypes={"Desert"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Add. , Pay 1 life: Add. ,, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery.]=]; CardNumber="HOU177"; MultiverseID=430866; Rulings={ {Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[If a Desert has an ability with a cost of “Sacrifice a Desert,” you can sacrifice that Desert to pay the cost for its own ability.]=];}; }; };

{Name="Hazardous Conditions"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Black";"Green";}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Creatures with no counters on them get -2/-2 until end of turn.]=]; Flavor=[=["There are many reasons we invent, of which survival is not the least."]=]; CardNumber="KLD182"; MultiverseID=417755; Rulings={ {Date="2016-09-20";Text=[=[Hazardous Conditions doesn’t care what kind of counter a creature has on it. Whether +1/+1, -1/-1, charge, or fate, any kind of counter causes a creature to be unaffected.]=];}; {Date="2016-09-20";Text=[=[The set of creatures affected by Hazardous Conditions is determined as the spell resolves. Creatures that get a counter later in the turn will continue to get -2/-2. Creatures that enter the battlefield or lose their counters later in the turn and noncreature permanents that become creatures later in the turn won’t get -2/-2.]=];}; }; };

{Name="Haze of Pollen"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Prevent all combat damage that would be dealt this turn. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[Few can overcome an assault of such aggressive serenity.]=]; CardNumber="AKH171"; MultiverseID=426873; };

{Name="Hazoret the Fervent"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Legendary Creature — God"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"God"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Indestructible, haste Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand. , Discard a card: Hazoret deals 2 damage to each opponent.]=]; CardNumber="AKH136"; Power="5"; Toughness="4"; MultiverseID=426838; Rulings={ {Date="2017-04-18";Text=[=[Once Hazoret has attacked or blocked, it will remain in combat even if the number of cards in your hand becomes two or greater.]=];}; {Date="2017-04-18";Text=[=[In a Two-Headed Giant game, Hazoret’s activated ability causes 2 damage to be dealt to each opponent, which is 4 damage to the opposing team.]=];}; }; };

{Name="Hazoret's Favor"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.]=]; Flavor=[=[Hazoret's gift is bestowed only once.]=]; CardNumber="AKH137"; MultiverseID=426839; };

{Name="Hazoret's Monument"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Type="Legendary Artifact"; SuperTypes={"Legendary"}; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Red creature spells you cast cost less to cast. Whenever you cast a creature spell, you may discard a card. If you do, draw a card.]=]; Flavor=[=["The worthy shall rush to the God-Pharaoh's side with relentless zeal, rising to overcome every obstacle." —Monument inscription]=]; CardNumber="AKH229"; MultiverseID=426931; Rulings={ {Date="2017-04-18";Text=[=[Each Monument has one ability that reduces the cost of creature spells of a certain color, and a triggered ability that triggers whenever you cast any creature spell—not just a creature spell of that color.]=];}; {Date="2017-04-18";Text=[=[A creature spell that’s multiple colors is each of those colors. For example, Ahn-Crop Champion is a white creature and a green creature, so it can benefit from either Oketra’s Monument or Rhonas’s Monument—or both at once.]=];}; {Date="2017-04-18";Text=[=[To determine the total cost of a creature spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2017-04-18";Text=[=[Each Monument’s triggered ability triggers as the creature spell is cast and resolves before that creature spell resolves. The ability will resolve even if that creature spell is countered.]=];}; }; };

{Name="Hazoret's Undying Fury"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=6; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Shuffle your library, then exile the top four cards. You may cast any number of nonland cards with converted mana cost 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.]=]; CardNumber="HOU96"; MultiverseID=430785; Rulings={ {Date="2017-07-14";Text=[=[Each individual spell you cast this way must have converted mana cost 5 or less. Their total converted mana cost could be greater.]=];}; {Date="2017-07-14";Text=[=[No player may take any actions between the time you shuffle your library and the time you exile the top four cards.]=];}; {Date="2017-07-14";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, you must pay those to cast the card.]=];}; {Date="2017-07-14";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-07-14";Text=[=[If any abilities trigger as you cast any of those cards, they won’t be put on the stack until after you’re done casting them. They’ll resolve before any of those spells.]=];}; {Date="2017-07-14";Text=[=[If you cast any of those cards, you do so as part of the resolution of Hazoret’s Undying Fury. You can’t wait to cast them later in the turn.]=];}; {Date="2017-07-14";Text=[=[If a spell you cast this way targets another spell, it may target a spell you cast earlier during the resolution of Hazoret’s Undying Fury. It may target Hazoret’s Undying Fury as well, but Hazoret’s Undying Fury will be put into your graveyard soon afterwards and the spell’s target will become illegal.]=];}; {Date="2017-07-14";Text=[=[No lands that you control will untap during your next untap step, even lands that aren’t tapped as this spell resolves. This includes lands that enter the battlefield after this spell resolves.]=];}; {Date="2017-07-14";Text=[=[If more than one spell says that lands you control don’t untap during your next untap step, the effects will all wear off during that untap step. You’ll untap lands you control during your untap step after that one. ]=];}; }; };

{Name="Headstrong Brute"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Orc Pirate"; Types={"Creature"}; SubTypes={"Orc";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Headstrong Brute can't block. Headstrong Brute has menace as long as you control another Pirate.]=]; Flavor=[=["Watch your backs, keep your blades at hand, and let the orc go first!" —Captain Brandis Thorn]=]; CardNumber="XLN147"; Power="3"; Toughness="3"; MultiverseID=435301; };

{Name="Headwater Sentries"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Merfolk Warrior"; Types={"Creature"}; SubTypes={"Merfolk";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Flavor=[=["The elders say that if the intruders discovered the secret of the golden city, it would mean an end to our people."]=]; CardNumber="XLN58"; Power="2"; Toughness="5"; MultiverseID=435210; };

{Name="Healing Grace"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.]=]; Flavor=[=["Whatever faith you have in Serra, she has more in you." —Lyra Dawnbringer]=]; CardNumber="DOM20"; MultiverseID=442908; Rulings={ {Date="2018-04-27";Text=[=[Healing Grace only targets the creature, planeswalker, or player that will receive the damage prevention “shield.” The source isn’t targeted.]=];}; {Date="2018-04-27";Text=[=[You choose only one source, even if that source won’t deal 3 damage.]=];}; {Date="2018-04-27";Text=[=[You gain 3 life as Healing Grace resolves, even if there’s no damage to prevent.]=];}; }; };

{Name="Heart of Kiran"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Type="Legendary Artifact — Vehicle"; SuperTypes={"Legendary"}; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flying, vigilance Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.]=]; CardNumber="AER153"; Power="4"; Toughness="4"; MultiverseID=423820; Rulings={ {Date="2017-02-09";Text=[=[Paying Heart of Kiran’s alternative crew cost isn’t a loyalty ability. It can be done even if you’ve already activated a loyalty ability of the planeswalker this turn, and it can be done any time you could activate Heart of Kiran’s crew ability.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Heartless Pillage"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Target opponent discards two cards. Raid — If you attacked with a creature this turn, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color."]=]; CardNumber="XLN109"; MultiverseID=435263; Rulings={ {Date="2017-09-29";Text=[=[If you’ve attacked with a creature this turn, you’ll get a Treasure even if the target opponent discards one or zero cards.]=];}; {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; };

{Name="Heart-Piercer Manticore"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Manticore"; Types={"Creature"}; SubTypes={"Manticore"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)]=]; CardNumber="AKH138"; Power="4"; Toughness="3"; MultiverseID=426840; Rulings={ {Date="2017-04-18";Text=[=[The sacrificed creature’s last known existence on the battlefield is checked to determine its power.]=];}; {Date="2017-04-18";Text=[=[You can’t sacrifice multiple creatures to deal damage multiple times.]=];}; {Date="2017-04-18";Text=[=[Heart-Piercer Manticore features a new style of triggered ability. When it enters the battlefield, its triggered ability goes on the stack without a target. While that ability is resolving, you may sacrifice a creature. If you do, a second ability triggers and you pick a target that will be dealt damage. This is different from other abilities that say “If you do. . .” in that players may cast spells and activate abilities before a creature is sacrificed and then again after the creature is sacrificed but before damage is dealt.]=];}; {Date="2017-04-18";Text=[=[Heart-Piercer Manticore’s damage-dealing ability triggers only when you sacrifice a creature as a result of the instruction of its triggered ability. It won’t trigger if you sacrifice a creature for any other reason.]=];}; {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-04-18";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; };

{Name="Heaven"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Heaven deals X damage to each creature with flying. ]=]; CardNumber="AKH224a"; MultiverseID=426926; Rulings={ {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="Hekma Sentinels"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Human Cleric"; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.]=]; Flavor=[=["The God-Pharaoh created the Hekma to protect us from the horrors beyond and to surround us in his love."]=]; CardNumber="AKH56"; Power="2"; Toughness="3"; MultiverseID=426758; Rulings={ {Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; };

{Name="Helm of the Host"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Type="Legendary Artifact — Equipment"; SuperTypes={"Legendary"}; Types={"Artifact"}; SubTypes={"Equipment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. Equip ]=]; Flavor=[=[Forged out of flowstone for the queen of Vesuva.]=]; CardNumber="DOM217"; MultiverseID=443105; Rulings={ {Date="2018-04-27";Text=[=[The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.]=];}; {Date="2018-04-27";Text=[=[The token isn’t legendary, and this exception is copiable. If something else copies the token later, that copy also won’t be legendary. If you control two or more permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.]=];}; {Date="2018-04-27";Text=[=[The token gains haste indefinitely, and this effect isn’t copiable. If something else copies the token later, that copy won’t have haste.]=];}; {Date="2018-04-27";Text=[=[If the copied creature has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2018-04-27";Text=[=[If the copied creature is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created that token.]=];}; {Date="2018-04-27";Text=[=[If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.]=];}; {Date="2018-04-27";Text=[=[Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.]=];}; {Date="2018-04-27";Text=[=[If the equipped creature leaves the battlefield before the triggered ability of Helm of the Host resolves, or if there is no equipped creature, no token is created. However, if Helm of the Host leaves the battlefield while its triggered ability is on the stack, a token will be created of the creature it last equipped. If that creature has also left the battlefield, its last known information is used to determine what the token looks like.]=];}; }; };

{Name="Herald of Anguish"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=7; Colors={"Black"}; Type="Creature — Demon"; Types={"Creature"}; SubTypes={"Demon"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying At the beginning of your end step, each opponent discards a card. , Sacrifice an artifact: Target creature gets -2/-2 until end of turn.]=]; CardNumber="AER64"; Power="5"; Toughness="5"; MultiverseID=423731; Rulings={ {Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; };

{Name="Herald of Secret Streams"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Merfolk Warrior"; Types={"Creature"}; SubTypes={"Merfolk";"Warrior";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Creatures you control with +1/+1 counters on them can't be blocked.]=]; Flavor=[=["You might as well try to stop the waterfall."]=]; CardNumber="XLN59"; Power="2"; Toughness="3"; MultiverseID=435211; Rulings={ {Date="2017-09-29";Text=[=[Once a creature you control has become blocked, putting a +1/+1 counter on it won’t cause it to become unblocked.]=];}; }; };

{Name="Herald of the Fair"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Human"; Types={"Creature"}; SubTypes={"Human"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.]=]; Flavor=[=["Welcome, one and all! Right this way! Open your eyes, your ears, and your imaginations to the wonders of the Inventors' Fair!"]=]; CardNumber="KLD18"; Power="3"; Toughness="2"; MultiverseID=417591; };

{Name="Heroic Intervention"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Permanents you control gain hexproof and indestructible until end of turn.]=]; Flavor=[=["Wherever the strong would harm the weak, I will be there." —Ajani Goldmane]=]; CardNumber="AER109"; MultiverseID=423776; Rulings={ {Date="2017-02-09";Text=[=[The set of permanents affected by Heroic Intervention is determined as the spell resolves. Permanents you begin to control later in the turn won’t gain hexproof and indestructible.]=];}; }; };

{Name="Hidden Herbalists"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Human Druid"; Types={"Creature"}; SubTypes={"Human";"Druid";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add .]=]; Flavor=[=[In the cellars beneath Narnam House, a strange and deadly garden grows.]=]; CardNumber="AER110"; Power="2"; Toughness="2"; MultiverseID=423777; Rulings={ {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; };

{Name="Hidden Stockpile"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"White";"Black";}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. , Sacrifice a creature: Scry 1.]=]; CardNumber="AER129"; MultiverseID=423796; Rulings={ {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; };

{Name="Hieroglyphic Illumination"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Draw two cards. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=["The answers are here. This is the way through the trial."]=]; CardNumber="AKH57"; MultiverseID=426759; };

{Name="Hierophant's Chalice"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life. Flavor=[=[In the Rite of Redemption, nobles take the same vows as Elenda, the first vampire, and make the same eternal sacrifice.]=]; CardNumber="XLN240"; MultiverseID=435398; };
 * Add .]=];

{Name="Highland Lake"; SetCode="RIX"; Allsets={"RIX";"AKH";}; Type="Land"; Types={"Land"}; Rarity="Uncommon"; Rarities={"Uncommon";"Common";}; Text=[=[Highland Lake enters the battlefield tapped. Flavor=[=["A place like this makes me wonder if there's more to life than blood and treasure . . . Nah." —Boyl Bucksalt, Storm Fleet swab]=]; CardNumber="RIX189"; MultiverseID=439853; Sets={ {Set="AKH";Rarity="Common";CardNumber="282";Flavor=[=[With the fate of Innistrad uncertain, some seek solace in remote areas.]=];}; }; };
 * Add or .]=];

{Name="Highspire Artisan"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Elf Artificer"; Types={"Creature"}; SubTypes={"Elf";"Artificer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Reach (This creature can block creatures with flying.) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)]=]; CardNumber="KLD157"; Power="0"; Toughness="3"; MultiverseID=417730; Rulings={ {Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; };

{Name="Highspire Infusion"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets +3/+3 until end of turn. You get (two energy counters).]=]; Flavor=[=["If nothing else, the Inventors' Fair taught us that we're only beginning to discover aether's true potential." —Kershan Danil, Highspire artisan]=]; CardNumber="AER111"; MultiverseID=423778; Rulings={ {Date="2017-02-09";Text=[=[If the target creature becomes an illegal target, the spell doesn’t resolve and none of its effects happen. You won’t get {E}{E}.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Hightide Hermit"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Creature — Crab"; Types={"Creature"}; SubTypes={"Crab"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Defender When Hightide Hermit enters the battlefield, you get (four energy counters). Pay : Hightide Hermit can attack this turn as though it didn't have defender.]=]; CardNumber="KLD51"; Power="4"; Toughness="4"; MultiverseID=417624; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Hijack"; SetCode="XLN"; Allsets={"XLN";"KLD";}; Manacost=""; cmc=3; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.]=]; Flavor=[=[Trapped on Ixalan, the Planeswalker Angrath is the only minotaur sailing the seas. No matter how many ships he captures, he cannot break free.]=]; CardNumber="XLN148"; MultiverseID=435302; Rulings={ {Date="2017-09-29";Text=[=[You can target and gain control of an untapped artifact or creature this way. You can also untap an artifact or creature you already control and give it haste.]=];}; }; Sets={ {Set="KLD";Rarity="Common";CardNumber="118";Flavor=[=["Whoa there. Easy. We're just going to take a little detour."]=];}; }; };

{Name="Hinterland Drake"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Drake"; Types={"Creature"}; SubTypes={"Drake"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying Hinterland Drake can't block artifact creatures.]=]; Flavor=[=["As a kid, I dreamed of flying on those wild drakes. They inspired me to build wings of my own." —Nadja Cloudtoucher, aerowright]=]; CardNumber="AER34"; Power="2"; Toughness="3"; MultiverseID=423701; };

{Name="Hinterland Harbor"; SetCode="DOM"; Allsets={"DOM"}; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. Flavor=[=["Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that." —Alene of Riverspan]=]; CardNumber="DOM240"; MultiverseID=443128; };
 * Add or .]=];

{Name="History of Benalia"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"White"}; Type="Enchantment — Saga"; Types={"Enchantment"}; SubTypes={"Saga"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.]=]; CardNumber="DOM21"; MultiverseID=442909; Rulings={ {Date="2018-04-27";Text=[=[The final chapter ability of History of Benalia affects only Knights you control at the time it resolves. Creatures you begin to control later in the turn or that become Knights later in the turn won’t get +2/+1.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; };

{Name="Hollow One"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Type="Artifact Creature — Golem"; Types={"Artifact";"Creature";}; SubTypes={"Golem"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[This spell costs less to cast for each card you've cycled or discarded this turn. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[The embodiment of yearning, forever drifting the deserts to find what had once made it whole.]=]; CardNumber="HOU163"; Power="4"; Toughness="4"; MultiverseID=430852; Rulings={ {Date="2017-07-14";Text=[=[Hollow One’s cost is reduced even if the cards you’ve cycled or discarded aren’t in your graveyard.]=];}; {Date="2017-07-14";Text=[=[Once you’ve discarded three cards, Hollow One costs {0} to cast. It won’t stop at {1} or cost negative amounts of mana.]=];}; {Date="2017-07-14";Text=[=[Hollow One’s first ability doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; }; };

{Name="Homarid Explorer"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Homarid Scout"; Types={"Creature"}; SubTypes={"Homarid";"Scout";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Homarid Explorer enters the battlefield, target player puts the top four cards of their library into their graveyard.]=]; Flavor=[=["Homarids spread northward from Sarpadia as the climate cooled, raiding coastal settlements for supplies." —Time of Ice]=]; CardNumber="DOM53"; Power="3"; Toughness="3"; MultiverseID=442941; };

{Name="Honed Khopesh"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Type="Artifact — Equipment"; Types={"Artifact"}; SubTypes={"Equipment"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)]=]; Flavor=[=[Blades and bravery go hand in hand.]=]; CardNumber="AKH230"; MultiverseID=426932; };

{Name="Honored Crop-Captain"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"White";"Red";}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.]=]; Flavor=[=[Her words inspire action. Her actions inspire victory.]=]; CardNumber="AKH200"; Power="3"; Toughness="2"; MultiverseID=426902; };

{Name="Honored Hydra"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=6; Colors={"Green"}; Type="Creature — Snake Hydra"; Types={"Creature"}; SubTypes={"Snake";"Hydra";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Trample Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)]=]; Flavor=[=[Even gods have pets.]=]; CardNumber="AKH172"; Power="6"; Toughness="6"; MultiverseID=426874; Rulings={ {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; };

{Name="Hooded Brawler"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Naga Warrior"; Types={"Creature"}; SubTypes={"Naga";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)]=]; Flavor=[=[Nagas wielding twin daggers excel at the fighting technique known as the Bite of Rhonas.]=]; CardNumber="AKH173"; Power="3"; Toughness="2"; MultiverseID=426875; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Hope of Ghirapur"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Type="Legendary Artifact Creature — Thopter"; SuperTypes={"Legendary"}; Types={"Artifact";"Creature";}; SubTypes={"Thopter"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.]=]; Flavor=[=[The renegades mounted an aether disruptor aboard a lightweight thopter to destroy Tezzeret's Planar Bridge.]=]; CardNumber="AER154"; Power="1"; Toughness="1"; MultiverseID=423821; Rulings={ {Date="2017-02-09";Text=[=[The affected player won’t be able to cast any noncreature spells until after the time that your “beginning of upkeep” triggered abilities are put onto the stack on your next turn.]=];}; {Date="2017-02-09";Text=[=[The affected player may still activate abilities, play lands, and cast creature spells.]=];}; {Date="2017-02-09";Text=[=[The target player (and any other player) may cast spells in response to the activated ability of Hope of Ghirapur. The ability won’t affect those spells and it won’t affect spells that the target player cast before you activated it. (In other words, the ability can’t be used to counter a spell.)]=];}; {Date="2017-02-09";Text=[=[If you skip your turn, the affected player will be unable to cast noncreature spells until you actually start a turn.]=];}; {Date="2017-02-09";Text=[=[When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.]=];}; }; };

{Name="Hope Tender"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Human Druid"; Types={"Creature"}; SubTypes={"Human";"Druid";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[, : Untap target land. ,, Exert Hope Tender: Untap two target lands. (An exerted creature won't untap during your next untap step.)]=]; Flavor=[=[Some refused to leave their shattered homes, vowing to rebuild at any cost.]=]; CardNumber="HOU119"; Power="2"; Toughness="2"; MultiverseID=430808; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-07-14";Text=[=[Some cards in the Hour of Devastation set let you exert a creature as a cost to activate one of its abilities. You can exert it to pay that cost even if you’ve already exerted it earlier in the turn. Exerting it multiple times will keep it tapped only during your next untap step.]=];}; }; };

{Name="Hornswoggle"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Counter target creature spell. You create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color."]=]; Flavor=[=[Being a merciful pirate, she saved the vampire's gold from falling overboard.]=]; CardNumber="RIX39"; MultiverseID=439696; Rulings={ {Date="2018-01-19";Text=[=[Hornswoggle can target a spell that can’t be countered, such as Nezahal, Primal Tide. When Hornswoggle resolves, that spell won’t be countered, but you’ll still get a Treasure.]=];}; }; };

{Name="Horror of the Broken Lands"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Creature — Horror"; Types={"Creature"}; SubTypes={"Horror"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[It feeds on dry bones in the sand and desperate pleas in the wind.]=]; CardNumber="AKH95"; Power="4"; Toughness="4"; MultiverseID=426797; Rulings={ {Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; };

{Name="Hostage Taker"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Blue";"Black";}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.]=]; CardNumber="XLN223"; Power="2"; Toughness="3"; MultiverseID=435379; Rulings={ {Date="2017-09-29";Text=[=[Hostage Taker has received errata to prevent it from targeting itself. The correct Oracle wording appears above.]=];}; {Date="2017-09-29";Text=[=[If Hostage Taker leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.]=];}; {Date="2017-09-29";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];}; {Date="2017-09-29";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield. You can’t cast it.]=];}; {Date="2017-09-29";Text=[=[Once you begin to cast the exiled card, it’s considered a new object. You’ll control that spell and the permanent that spell becomes even if Hostage Taker leaves the battlefield.]=];}; {Date="2017-09-29";Text=[=[If it’s still in exile, the exiled card returns to the battlefield immediately after Hostage Taker leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if Hostage Taker’s owner leaves the game while the card is still exiled and another player owns that card, the exiled card will return to the battlefield under its owner’s control. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spell or permanent cards you control from Hostage Taker’s ability are exiled.]=];}; }; };

{Name="Hostile Desert"; SetCode="HOU"; Allsets={"HOU"}; Type="Land — Desert"; Types={"Land"}; SubTypes={"Desert"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[: Add. , Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.]=]; Flavor=[=[Amonkhet's desiccated land thirsts for blood.]=]; CardNumber="HOU178"; MultiverseID=430867; Rulings={ {Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[If Hostile Desert becomes a creature the same turn it enters the battlefield, you can’t attack with it or tap it for mana.]=];}; }; };

{Name="Hour of Devastation"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.]=]; Flavor=[=["Everything here exists or perishes at my whim. Including you, Gatewatch." —Nicol Bolas]=]; CardNumber="HOU97"; MultiverseID=430786; Rulings={ {Date="2017-07-14";Text=[=[Creatures with indestructible that enter the battlefield after Hour of Devastation resolves will still have indestructible.]=];}; {Date="2017-07-14";Text=[=[Once Hour of Devastation begins to resolve, no player may take actions until it’s done. Notably, players can’t try to give a creature indestructible again to save it from the damage.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Hour of Eternity"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.]=]; Flavor=[=[To serve as an eternal is the afterlife granted to the worthy.]=]; CardNumber="HOU36"; MultiverseID=430725; Rulings={ {Date="2017-07-14";Text=[=[Each token copies exactly what was printed on the original card and nothing else, except the characteristics it specifically modifies. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The tokens are Zombies instead of their other types (unlike Zombies created by an eternalize ability) and are black instead of their other colors. Their power and toughness are 4/4. These are copiable values of the tokens that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[Unlike the tokens created by an eternalize ability, the tokens have the mana cost and thus converted mana cost of the cards they’re copying.]=];}; {Date="2017-07-14";Text=[=[If a card copied by one of the tokens had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Hour of Glory"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.]=]; Flavor=[=[The gods of the trials also faced the opportunity to prove themselves worthy.]=]; CardNumber="HOU65"; MultiverseID=430754; Rulings={ {Date="2017-07-14";Text=[=[If the target creature is an illegal target by the time Hour of Glory resolves, the entire spell doesn’t resolve. No player reveals their hand or exiles cards from it.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Hour of Promise"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.]=]; Flavor=[=[With the Hekma breached and its protection removed, the deserts swept in.]=]; CardNumber="HOU120"; MultiverseID=430809; Rulings={ {Date="2017-07-14";Text=[=[When Hour of Promise checks the number of Deserts you control, it includes any Deserts you found earlier with Hour of Promise.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Hour of Revelation"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=6; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[This spell costs less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.]=]; Flavor=[=[In the first moments, the gate to the afterlife opened, and the people were prostrate in the light of the God-Pharaoh.]=]; CardNumber="HOU15"; MultiverseID=430704; Rulings={ {Date="2017-07-14";Text=[=[You determine the cost to cast Hour of Revelation before you pay any of that cost. For example, if the only nonland permanents on the battlefield are Tezzeret the Schemer and nine Etherium Cells he’s given you, Hour of Revelation costs {W}{W}{W} to cast. You may sacrifice three Etherium Cells to pay this cost, even though there are no longer ten or more nonland permanents after you produce {W}{W}{W}.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Howling Golem"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Type="Artifact Creature — Golem"; Types={"Artifact";"Creature";}; SubTypes={"Golem"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever Howling Golem attacks or blocks, each player draws a card.]=]; Flavor=[=[It wails of buried riches and the souls lost seeking them.]=]; CardNumber="DOM218"; Power="2"; Toughness="3"; MultiverseID=443106; Rulings={ {Date="2018-04-27";Text=[=[After Howling Golem’s triggered ability resolves, players can cast spells and activate abilities before blockers are declared if it’s attacking, or before damage is dealt if it’s blocking.]=];}; }; };

{Name="Huatli, Dinosaur Knight"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=6; Colors={"White";"Red";}; Type="Legendary Planeswalker — Huatli"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Huatli"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+2: Put two +1/+1 counters on up to one target Dinosaur you control. −3: Target Dinosaur you control deals damage equal to its power to target creature you don't control. −7: Dinosaurs you control get +4/+4 until end of turn.]=]; CardNumber="XLN285"; Loyalty="4"; MultiverseID=435446; Rulings={ {Date="2017-09-29";Text=[=[If either creature is an illegal target as Huatli’s second ability resolves, the creature you control won’t deal damage.]=];}; {Date="2017-09-29";Text=[=[Huatli’s last ability affects only Dinosaurs you control at the time it resolves. Dinosaurs you begin to control later in the turn or creatures that become Dinosaurs later in the turn won’t get +4/+4.]=];}; }; };

{Name="Huatli, Radiant Champion"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"White";"Green";}; Type="Legendary Planeswalker — Huatli"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Huatli"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. −1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. −8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."]=]; CardNumber="RIX159"; Loyalty="3"; MultiverseID=439817; Rulings={ {Date="2018-01-19";Text=[=[If you activate Huatli’s first ability while you control no creatures, she’ll get one loyalty counter from the ability’s activation cost and no others as it resolves.]=];}; {Date="2018-01-19";Text=[=[The number of creatures you control is counted only as Huatli’s first or second ability resolves. Once her second ability resolves, the bonus won’t change, even if the number of creatures you control changes later in the turn.]=];}; }; };

{Name="Huatli, Warrior Poet"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"White";"Red";}; Type="Legendary Planeswalker — Huatli"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Huatli"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+2: You gain life equal to the greatest power among creatures you control. 0: Create a 3/3 green Dinosaur creature token with trample. −X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.]=]; CardNumber="XLN224"; Loyalty="3"; MultiverseID=435380; Rulings={ {Date="2017-09-29";Text=[=[The greatest power among creatures you control is determined as Huatli’s first ability resolves. If that number is negative, you won’t gain or lose any life.]=];}; {Date="2017-09-29";Text=[=[You can activate Huatli’s first ability even if you control no creatures. You simply won’t gain any life.]=];}; {Date="2017-09-29";Text=[=[You divide the damage among the target creatures as you activate Huatli’s last ability. Each target must be assigned at least 1 damage. If X is 0, you can’t choose any targets.]=];}; {Date="2017-09-29";Text=[=[If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, the ability won’t resolve.]=];}; }; };

{Name="Huatli's Snubhorn"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Vigilance (Attacking doesn't cause this creature to tap.)]=]; Flavor=[=[Don't make the mistake of thinking blunt horns can't kill.]=]; CardNumber="XLN286"; Power="2"; Toughness="2"; MultiverseID=435447; };

{Name="Huatli's Spurring"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.]=]; Flavor=[=["Run like the wind, fierce one. The hunt has begun."]=]; CardNumber="XLN287"; MultiverseID=435448; Rulings={ {Date="2017-09-29";Text=[=[Whether you control a Huatli planeswalker is checked only as Huatli’s Spurring resolves. The creature’s power won’t change later in the turn if Huatli leaves or comes under your control.]=];}; }; };

{Name="Hungry Flames"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.]=]; Flavor=[=[In the hold of the Heart of Kiran, Chandra answered Dovin Baan's sabotage with an explosive retort.]=]; CardNumber="AER84"; MultiverseID=423751; Rulings={ {Date="2017-02-09";Text=[=[You can’t cast Hungry Flames unless you target both a creature and a player. If one target is illegal as Hungry Flames resolves, the spell deals damage to the remaining legal target.]=];}; }; };

{Name="Hunt the Weak"; SetCode="RIX"; Allsets={"RIX";"KLD";}; Manacost=""; cmc=4; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)]=]; Flavor=[=["Death lizard approaching, cap'n!" —Brint Doobin, last words]=]; CardNumber="RIX133"; MultiverseID=439790; Rulings={ {Date="2018-01-19";Text=[=[You can’t cast Hunt the Weak unless you choose both a creature you control and a creature you don’t control as targets.]=];}; {Date="2018-01-19";Text=[=[If either target is an illegal target as Hunt the Weak resolves, neither creature will deal or be dealt damage.]=];}; {Date="2018-01-19";Text=[=[If the creature you control is an illegal target as Hunt the Weak tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the other creature isn’t, you’ll still put the counter on the creature you control.]=];}; }; Sets={ {Set="KLD";Rarity="Common";CardNumber="158";Flavor=[=[Natural evolution is often at odds with industrial progress.]=];}; }; };

{Name="Hyena Pack"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Hyena"; Types={"Creature"}; SubTypes={"Hyena"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[With carrion a rarity in the Broken Lands, the hyenas that stalk the deserts hunt in packs.]=]; CardNumber="AKH139"; Power="3"; Toughness="4"; MultiverseID=426841; };

{Name="Ice Over"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step.]=]; Flavor=[=["Slow the Consulate with whatever you've got!" —Jasi Ganin, master siphoner]=]; CardNumber="AER35"; MultiverseID=423702; Rulings={ {Date="2017-02-09";Text=[=[Ice Over may target and may enchant an untapped creature.]=];}; }; };

{Name="Icy Manipulator"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Type="Artifact"; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[, : Tap target artifact, creature, or land.]=]; Flavor=[=[Ice may thaw, but malice never does.]=]; CardNumber="DOM219"; MultiverseID=443107; Rulings={ {Date="2018-04-27";Text=[=[Once a player announces that they’re casting a spell or activating an ability, no player may take other actions until the spell or ability has been paid for. Notably, other players can’t try to tap that player’s permanents to stop them from paying {Tap} or to stop them from producing enough mana.]=];}; }; };

{Name="Ifnir Deadlands"; SetCode="HOU"; Allsets={"HOU"}; Type="Land — Desert"; Types={"Land"}; SubTypes={"Desert"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Add. , Pay 1 life: Add. ,, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate this ability only any time you could cast a sorcery.]=]; CardNumber="HOU179"; MultiverseID=430868; Rulings={ {Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[If a Desert has an ability with a cost of “Sacrifice a Desert,” you can sacrifice that Desert to pay the cost for its own ability.]=];}; }; };

{Name="Illusionist's Stratagem"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.]=]; Flavor=[=["When everything hangs on a single moment, be sure you choose the right moment." —Jace Beleren]=]; CardNumber="AER36"; MultiverseID=423703; Rulings={ {Date="2017-02-09";Text=[=[If a creature token is exiled this way, it will cease to exist and will not return to the battlefield.]=];}; {Date="2017-02-09";Text=[=[Each card that returns to the battlefield will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.]=];}; {Date="2017-02-09";Text=[=[If you choose two target creatures and one is an illegal target as Illusionist’s Stratagem resolves, you’ll exile the other, return it, and draw a card.]=];}; {Date="2017-02-09";Text=[=[If each target creature is an illegal target as Illusionist’s Stratagem resolves, the spell doesn’t resolve. You won’t draw a card.]=];}; {Date="2017-02-09";Text=[=[You may cast Illusionist’s Stratagem without any targets if you wish to just draw a card.]=];}; }; };

{Name="Illusory Wrappings"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature Enchanted creature has base power and toughness 0/2.]=]; Flavor=[=["No amount of strength can help you overcome my trial. You must be ready to forgo your body and favor your mind." —Kefnet, god of knowledge]=]; CardNumber="AKH58"; MultiverseID=426760; Rulings={ {Date="2017-04-18";Text=[=[Illusory Wrappings overwrites all previous effects that set the creature’s base power and toughness to specific values, including those that define a * such as that of Enigma Drake. Any power- or toughness-setting effects that start to apply to a creature after Illusory Wrappings becomes attached to it will overwrite this effect. ]=];};	{Date="2017-04-18";Text=[=[Any power- or toughness-modifying effects (those that give +N/+N, for example) and counters will apply to the creature’s new base power and toughness, even if they started to apply before Illusory Wrappings became attached.]=];}; }; };

{Name="Imaginary Threats"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[Liliana always knew Jace's illusions would come in handy.]=]; CardNumber="HOU37"; MultiverseID=430726; Rulings={ {Date="2017-07-14";Text=[=[No creatures that player controls will untap during their next untap step, even creatures that don’t attack. This includes creatures that enter the battlefield or become tapped after this spell resolves.]=];}; {Date="2017-07-14";Text=[=[If the opponent exerts any creatures they control, exert and the effect from Imaginary Threats stopping them from untapping both apply in the same untap step. Those creatures will untap as normal in the player’s subsequent untap step.]=];}; {Date="2017-07-14";Text=[=[If, during that player’s declare attackers step, a creature that player controls is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having a creature attack, its controller isn’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];}; }; };

{Name="Imminent Doom"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Imminent Doom enters the battlefield with a doom counter on it. Whenever you cast a spell with converted mana cost equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to any target. Then put a doom counter on Imminent Doom.]=]; CardNumber="HOU98"; MultiverseID=430787; Rulings={ {Date="2017-07-14";Text=[=[Imminent Doom’s triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; {Date="2017-07-14";Text=[=[If a spell has {X} in its mana cost, include the value chosen for that X when determining the converted mana cost of that spell.]=];}; {Date="2017-07-14";Text=[=[The amount of damage Imminent Doom’s triggered ability deals is the number of counters it had on it as the ability triggered. For example, if you cast Shock and then respond to Imminent Doom’s triggered ability with a second Shock, both abilities cause Imminent Doom to deal 1 damage and Imminent Doom will end up with three doom counters on it.]=];}; }; };

{Name="Impale"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target creature.]=]; Flavor=[=[Never let the glitter of gold distract you from the gleam of steel in the shadows.]=]; CardNumber="RIX76"; MultiverseID=439733; };

{Name="Impeccable Timing"; SetCode="AKH"; Allsets={"AKH";"KLD";}; Manacost=""; cmc=2; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Impeccable Timing deals 3 damage to target attacking or blocking creature.]=]; Flavor=[=[To a trained warrior, there is scarcely a more potent weapon than patience.]=]; CardNumber="AKH18"; MultiverseID=426720; Sets={ {Set="KLD";Rarity="Common";CardNumber="19";Flavor=[=[When Baral constructed his trap for Chandra, he did not account for the arrival of an enormous leonin wielding a twin-headed axe.]=];}; }; };

{Name="Imperial Aerosaur"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.]=]; Flavor=[=[Its assistance is unnervingly similar to its hunting technique.]=]; CardNumber="XLN14"; Power="3"; Toughness="3"; MultiverseID=435165; };

{Name="Imperial Ceratops"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.]=]; Flavor=[=["The music of blades against its silver armor merely inspires it to bellow more full-throated melodies." —Huatli]=]; CardNumber="RIX10"; Power="3"; Toughness="5"; MultiverseID=439667; Rulings={ {Date="2018-01-19";Text=[=[If your life total is brought to 0 or less at the same time that Imperial Ceratops is dealt damage, you lose the game before its enrage ability resolves.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; };

{Name="Imperial Lancer"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"White"}; Type="Creature — Human Knight"; Types={"Creature"}; SubTypes={"Human";"Knight";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Imperial Lancer has double strike as long as you control a Dinosaur.]=]; Flavor=[=["Together my mount and I are stronger than either of us apart."]=]; CardNumber="XLN15"; Power="1"; Toughness="1"; MultiverseID=435166; Rulings={ {Date="2017-09-29";Text=[=[If you no longer control a Dinosaur after the first-strike combat damage step, Imperial Lancer won’t have double strike, and so it won’t deal regular combat damage.]=];}; }; };

{Name="Implement of Combustion"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker. When Implement of Combustion is put into a graveyard from the battlefield, draw a card.]=]; Flavor=[=[A dream of fire lies coiled inside, waiting for its glorious awakening.]=]; CardNumber="AER155"; MultiverseID=423822; Rulings={ {Date="2017-02-09";Text=[=[An Implement’s last ability triggers no matter why it’s put into a graveyard from the battlefield. You don’t have to activate its first ability.]=];}; {Date="2017-02-09";Text=[=[If you activate an Implement’s first ability, you’ll draw a card from its second ability before the first ability resolves. If the first ability has a target, you need a legal target to activate that ability, and you choose that target before seeing what card you’ll draw.]=];}; }; };

{Name="Implement of Examination"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[, Sacrifice Implement of Examination: Draw a card. When Implement of Examination is put into a graveyard from the battlefield, draw a card.]=]; Flavor=[=[A tool to see the unseen.]=]; CardNumber="AER156"; MultiverseID=423823; Rulings={ {Date="2017-02-09";Text=[=[An Implement’s last ability triggers no matter why it’s put into a graveyard from the battlefield. You don’t have to activate its first ability.]=];}; {Date="2017-02-09";Text=[=[If you activate an Implement’s first ability, you’ll draw a card from its second ability before the first ability resolves. If the first ability has a target, you need a legal target to activate that ability, and you choose that target before seeing what card you’ll draw.]=];}; }; };

{Name="Implement of Ferocity"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery. When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.]=]; CardNumber="AER157"; MultiverseID=423824; Rulings={ {Date="2017-02-09";Text=[=[An Implement’s last ability triggers no matter why it’s put into a graveyard from the battlefield. You don’t have to activate its first ability.]=];}; {Date="2017-02-09";Text=[=[If you activate an Implement’s first ability, you’ll draw a card from its second ability before the first ability resolves. If the first ability has a target, you need a legal target to activate that ability, and you choose that target before seeing what card you’ll draw.]=];}; }; };

{Name="Implement of Improvement"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[, Sacrifice Implement of Improvement: You gain 2 life. When Implement of Improvement is put into a graveyard from the battlefield, draw a card.]=]; Flavor=[=[A mystery in metal.]=]; CardNumber="AER158"; MultiverseID=423825; Rulings={ {Date="2017-02-09";Text=[=[An Implement’s last ability triggers no matter why it’s put into a graveyard from the battlefield. You don’t have to activate its first ability.]=];}; {Date="2017-02-09";Text=[=[If you activate an Implement’s first ability, you’ll draw a card from its second ability before the first ability resolves. If the first ability has a target, you need a legal target to activate that ability, and you choose that target before seeing what card you’ll draw.]=];}; }; };

{Name="Implement of Malice"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery. When Implement of Malice is put into a graveyard from the battlefield, draw a card.]=]; CardNumber="AER159"; MultiverseID=423826; Rulings={ {Date="2017-02-09";Text=[=[An Implement’s last ability triggers no matter why it’s put into a graveyard from the battlefield. You don’t have to activate its first ability.]=];}; {Date="2017-02-09";Text=[=[If you activate an Implement’s first ability, you’ll draw a card from its second ability before the first ability resolves. If the first ability has a target, you need a legal target to activate that ability, and you choose that target before seeing what card you’ll draw.]=];}; }; };

{Name="In Bolas's Clutches"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Colors={"Blue"}; Type="Legendary Enchantment — Aura"; SuperTypes={"Legendary"}; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enchant permanent You control enchanted permanent. Enchanted permanent is legendary.]=]; Flavor=[=["Your contract is in default. You belong to me now. Serve, or die." —Nicol Bolas]=]; CardNumber="DOM54"; MultiverseID=442942; Rulings={ {Date="2018-04-27";Text=[=[Gaining control of a permanent doesn’t cause you to gain control of any Auras or Equipment attached to it. They’ll remain attached, but an Aura’s effect that affects “you” still affects its controller rather than you, the controller of an Equipment can move it during their next main phase, and so on.]=];}; {Date="2018-04-27";Text=[=[If you control two In Bolas’s Clutches attached to two permanents with the same name, the “legend rule” applies to the enchanted permanents and to In Bolas’s Clutches at once. You can choose to keep the In Bolas’s Clutches that enchants the permanent you wish to keep.]=];}; {Date="2018-04-27";Text=[=[If you control two or more permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.]=];}; }; };

{Name="In Oketra's Name"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.]=]; Flavor=[=["A single grain of sand is insignificant, but a sandstorm can reduce pyramids to dust. Stand with your crop. Become the storm." —Oketra, god of solidarity]=]; CardNumber="AKH19"; MultiverseID=426721; Rulings={ {Date="2017-04-18";Text=[=[The set of creatures affected by In Oketra’s Name and how those creatures are affected is locked in as In Oketra’s Name resolves. Creatures you begin to control later in the turn won’t get any bonus, and creatures that start or stop being Zombies later in the turn won’t have their bonus changed.]=];}; }; };

{Name="Incendiary Sabotage"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[As an additional cost to cast this spell, sacrifice an artifact. Incendiary Sabotage deals 3 damage to each creature.]=]; Flavor=[=["All of those Consulate safety measures undone with one simple tweak."]=]; CardNumber="KLD119"; MultiverseID=417692; };

{Name="Indomitable Creativity"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries.]=]; CardNumber="AER85"; MultiverseID=423752; Rulings={ {Date="2017-02-09";Text=[=[If a player controls no permanents destroyed this way, that player reveals no cards from their library and doesn’t shuffle it.]=];}; {Date="2017-02-09";Text=[=[If an artifact or creature is targeted but not destroyed (perhaps because it gained indestructible or became an illegal target), it doesn’t count as one of the artifacts or creatures destroyed this way. An artifact or creature that’s destroyed but put into a zone other than a graveyard (such as a player’s commander in the Commander variant) does count.]=];}; {Date="2017-02-09";Text=[=[While revealing cards, a player stops as soon as they reveal a card that’s an artifact or a creature (or both). That player doesn’t choose one type.]=];}; {Date="2017-02-09";Text=[=[If a player’s library no longer contains an artifact or creature card when instructed to reveal cards, that player reveals the entire library, exiles no cards, and then shuffles it.]=];}; {Date="2017-02-09";Text=[=[All of the exiled cards are put onto the battlefield at the same time.]=];}; }; };

{Name="Induced Amnesia"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.]=]; CardNumber="RIX40"; MultiverseID=439697; Rulings={ {Date="2018-01-19";Text=[=[No player may look at the exiled cards.]=];}; {Date="2018-01-19";Text=[=[If Induced Amnesia leaves the battlefield but isn’t put into a graveyard, the exiled cards are lost forever. They won’t be returned if another Induced Amnesia is put into a graveyard, even if that Induced Amnesia is represented by the same card.]=];}; {Date="2018-01-19";Text=[=[If Induced Amnesia leaves the battlefield before its first ability resolves, its second ability will trigger (if appropriate) and do nothing. Then its first ability will resolve, and the exiled cards will be exiled indefinitely.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Inferno Jet"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=6; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Inferno Jet deals 6 damage to target opponent or planeswalker. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=["When the whole world is crazy, it's important to find something you can rely on."]=]; CardNumber="HOU99"; MultiverseID=430788; };

{Name="Initiate's Companion"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Cat"; Types={"Creature"}; SubTypes={"Cat"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.]=]; Flavor=[=["I'd like to say that it's our pet, but the reverse may be closer to the truth." —Ixor, initiate of Rhet crop]=]; CardNumber="AKH174"; Power="3"; Toughness="1"; MultiverseID=426876; };

{Name="Injury"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.]=]; CardNumber="AKH213b"; MultiverseID=426915; Rulings={ {Date="2017-04-18";Text=[=[You can’t cast Injury unless you target both a creature and a player. If one target is illegal as Injury resolves, the spell deals damage to the remaining legal target.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Insidious Will"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Choose one — • Counter target spell. • You may choose new targets for target spell. • Copy target instant or sorcery spell. You may choose new targets for the copy.]=]; Flavor=[=["We meet again, pyromancer." —Baral, Chief of Compliance]=]; CardNumber="KLD52"; MultiverseID=417625; Rulings={ {Date="2016-09-20";Text=[=[If you choose new targets for the target spell or for the copy, the new targets must be legal.]=];}; {Date="2016-09-20";Text=[=[If you copy a spell, you control the copy.]=];}; {Date="2016-09-20";Text=[=[The third mode can copy any instant or sorcery spell, not just one with targets.]=];}; {Date="2016-09-20";Text=[=[The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];}; {Date="2016-09-20";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];}; {Date="2016-09-20";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode cannot be chosen.]=];}; {Date="2016-09-20";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast (like Eliminate the Competition does), the copy will have the same value of X.]=];}; {Date="2016-09-20";Text=[=[If the spell has damage divided as it was cast (like Chandra’s Pyrohelix), the division can’t be changed (although the targets receiving that damage still can).]=];}; {Date="2016-09-20";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];}; }; };

{Name="Inspiration"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target player draws two cards.]=]; Flavor=[=["Day 31: I finally succeeded in my time reversal experiment! "Day 30: I might have a problem here." —Journal of the Prime Izmagnus]=]; CardNumber="W1710"; MultiverseID=429899; };

{Name="Inspired Charge"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Creatures you control get +2/+1 until end of turn.]=]; Flavor=[=[One dwarf on a build team ensures competence. All dwarves on the team ensures brilliance.]=]; CardNumber="KLD20"; MultiverseID=417593; Rulings={ {Date="2016-09-20";Text=[=[The set of creatures affected by Inspired Charge is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +2/+1.]=];}; }; };

{Name="Inspiring Cleric"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Vampire Cleric"; Types={"Creature"}; SubTypes={"Vampire";"Cleric";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Inspiring Cleric enters the battlefield, you gain 4 life.]=]; Flavor=[=["The Immortal Sun will bring us true eternal life to replace the everlasting shadow of undeath."]=]; CardNumber="XLN16"; Power="3"; Toughness="2"; MultiverseID=435167; };

{Name="Inspiring Roar"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Put a +1/+1 counter on each creature you control.]=]; Flavor=[=["This is about more than aether or inventions. Tezzeret's schemes must be stopped!" —Ajani Goldmane]=]; CardNumber="AER186"; MultiverseID=425693; };

{Name="Inspiring Statuary"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)]=]; Flavor=[=[Ghirapur's most celebrated inventors have been immortalized in clockwork.]=]; CardNumber="AER160"; MultiverseID=423827; Rulings={ {Date="2017-02-09";Text=[=[Multiple instances of improvise are redundant.]=];}; {Date="2017-02-09";Text=[=[If you cast a nonartifact spell that requires you to sacrifice a permanent as an additional cost, you may tap that permanent (if it’s an artifact) for the spell’s improvise ability before you sacrifice it to pay that cost.]=];}; {Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; {Date="2017-02-09";Text=[=[When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost {X}{U}{U}{U}) and choose X to be 3, the total cost is {3}{U}{U}{U}. If you tap two artifacts, you’ll have to pay {1}{U}{U}{U}.]=];}; }; };

{Name="Inspiring Vantage"; SetCode="KLD"; Allsets={"KLD"}; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. Flavor=[=[Ghirapur is a beacon of inspiration, attracting the most brilliant minds on Kaladesh.]=]; CardNumber="KLD246"; MultiverseID=417819; Rulings={ {Date="2016-09-20";Text=[=[If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.]=];}; {Date="2016-09-20";Text=[=[If one of these lands enters the battlefield at the same time as one or more other lands (due to Oblivion Sower or Warp World, perhaps), it doesn’t take those lands into consideration when determining how many other lands you control.]=];}; }; };
 * Add or .]=];

{Name="Insult"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. ]=]; CardNumber="AKH213a"; MultiverseID=426915; Rulings={ {Date="2017-04-18";Text=[=[If a creature with trample you control would deal combat damage to a blocking creature this turn, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can only have 1 damage assigned to the defending player. It will then deal 4 damage to the blocking creature and 2 to the defending player.]=];}; {Date="2017-04-18";Text=[=[If an effect such as that of Chandra’s Pyrohelix asks you to divide damage among targets, you must divide the unmodified damage before doubling it.]=];}; {Date="2017-04-18";Text=[=[If you cast two Insults in one turn, damage dealt by sources you control this turn will be multiplied by 4. If you cast three Insults, it will be multiplied by 8, and so on. How rude.]=];}; {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="Inventor's Apprentice"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Inventor's Apprentice gets +1/+1 as long as you control an artifact.]=]; Flavor=[=["Everyone starts off making garbage. If you finally make something halfway decent, it'll be the best day of your life." —Nehra, inventor]=]; CardNumber="KLD120"; Power="1"; Toughness="2"; MultiverseID=417693; };

{Name="Inventors' Fair"; SetCode="KLD"; Allsets={"KLD"}; Type="Legendary Land"; SuperTypes={"Legendary"}; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. ,, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.]=]; CardNumber="KLD247"; MultiverseID=417820; Rulings={ {Date="2016-09-20";Text=[=[No player may take actions in a turn before Inventors’ Fair’s triggered ability checks to see if it should trigger. If you don’t control three or more artifacts, it won’t trigger.]=];}; {Date="2016-09-20";Text=[=[If you control three artifacts as the ability resolves, you gain 1 life. The artifacts you control as the ability resolves don’t have to be the same ones you controlled as it triggered. If you don’t control three artifacts at that time, you won’t gain life.]=];}; {Date="2016-09-20";Text=[=[When using Inventors’ Fair’s activated ability, the number of artifacts you control is checked only as you activate it. It’s not checked again as the ability resolves.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };
 * Add.

{Name="Inventor's Goggles"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Type="Artifact — Equipment"; Types={"Artifact"}; SubTypes={"Equipment"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Equipped creature gets +1/+2. Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)]=]; CardNumber="KLD218"; MultiverseID=417791; Rulings={ {Date="2016-09-20";Text=[=[If the Artificer that entered the battlefield leaves the battlefield before Inventor’s Goggles becomes attached, Inventor’s Goggles stays as it was. If it’s already attached to another creature, it remains attached to that creature.]=];}; }; };

{Name="Invigorated Rampage"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.]=]; Flavor=[=[Gremlins can change from pest to problem to plague in the span of a moment.]=]; CardNumber="AER86"; MultiverseID=423753; Rulings={ {Date="2017-02-09";Text=[=[If you choose Invigorated Rampage’s second mode and one target becomes an illegal target, the remaining target gets +2/+0 and gains trample. It doesn’t get +4/+0.]=];}; }; };

{Name="Invoke the Divine"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target artifact or enchantment. You gain 4 life.]=]; Flavor=[=["Let go of all that harms you. Cast your burdens into the darkness, and build for the faithful a house of light." —Song of All, canto 1008]=]; CardNumber="DOM22"; MultiverseID=442910; Rulings={ {Date="2018-04-27";Text=[=[If the target artifact or enchantment is an illegal target by the time Invoke the Divine tries to resolve, the spell doesn’t resolve. You won’t gain any life.]=];}; }; };

{Name="Ipnu Rivulet"; SetCode="HOU"; Allsets={"HOU"}; Type="Land — Desert"; Types={"Land"}; SubTypes={"Desert"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Add. , Pay 1 life: Add. ,, Sacrifice a Desert: Target player puts the top four cards of their library into their graveyard.]=]; CardNumber="HOU180"; MultiverseID=430869; Rulings={ {Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[If a Desert has an ability with a cost of “Sacrifice a Desert,” you can sacrifice that Desert to pay the cost for its own ability.]=];}; }; };

{Name="Iron League Steed"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Haste Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)]=]; Flavor=[=[The Iron League prides itself on its metal-shaping techniques.]=]; CardNumber="KLD219"; Power="2"; Toughness="2"; MultiverseID=417792; Rulings={ {Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; };

{Name="Ironclad Revolutionary"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=6; Colors={"Black"}; Type="Creature — Aetherborn Artificer"; Types={"Creature"}; SubTypes={"Aetherborn";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life.]=]; Flavor=[=[As the rebellion spread, renegade ingenuity outpaced the Consulate's greatest fears.]=]; CardNumber="AER65"; Power="4"; Toughness="4"; MultiverseID=423732; Rulings={ {Date="2017-02-09";Text=[=[You choose whether to sacrifice an artifact or not as Ironclad Revolutionary’s ability resolves. No player may take actions between the time you choose whether to sacrifice an artifact and, if you do so, the time that counters are added and life is lost.]=];}; {Date="2017-02-09";Text=[=[You can sacrifice an artifact only once when Ironclad Revolutionary’s triggered ability resolves. You can’t sacrifice more to get more counters or more life loss.]=];}; {Date="2017-02-09";Text=[=[In a Two-Headed Giant game, Ironclad Revolutionary’s ability causes the opposing team to lose a total of 4 life.]=];}; }; };

{Name="Irontread Crusher"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; Flavor=[=["We've been through a lot together."]=]; CardNumber="AER161"; Power="6"; Toughness="6"; MultiverseID=423828; Rulings={ {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Irrigated Farmland"; SetCode="AKH"; Allsets={"AKH"}; Type="Land — Plains Island"; Types={"Land"}; SubTypes={"Plains";"Island";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(: Add or .) Irrigated Farmland enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)]=]; CardNumber="AKH245"; MultiverseID=426947; };

{Name="Island"; SetCode="DOM"; Allsets={"DOM";"KLD";"AKH";"HOU";"XLN";"RIX";}; Type="Basic Land — Island"; SuperTypes={"Basic"}; Types={"Land"}; SubTypes={"Island"}; Rarity="Basic Land"; Rarities={"Basic Land"}; Text=[=[U]=]; CardNumber="DOM255"; MultiverseID=443143; Sets={ {Set="KLD";Rarity="Basic Land";CardNumber="253";}; {Set="AKH";Rarity="Basic Land";CardNumber="251";}; {Set="HOU";Rarity="Basic Land";CardNumber="186";}; {Set="XLN";Rarity="Basic Land";CardNumber="264";}; {Set="RIX";Rarity="Basic Land";CardNumber="193";}; }; };

{Name="Isolated Chapel"; SetCode="DOM"; Allsets={"DOM"}; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. Flavor=[=[Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as the Cabal encroaches.]=]; CardNumber="DOM241"; MultiverseID=443129; };
 * Add or .]=];

{Name="Itlimoc, Cradle of the Sun"; SetCode="XLN"; Allsets={"XLN"}; cmc=3; Type="Legendary Land"; SuperTypes={"Legendary"}; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(Transforms from Growing Rites of Itlimoc.) Flavor=[=[Before the Sun Empire was born, humans and merfolk joined their magic to invoke a blessing of fertility on the land.]=]; CardNumber="XLN191b"; MultiverseID=435347; };
 * Add.
 * Add for each creature you control.]=];

{Name="Ixalan's Binding"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"White"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.]=]; Flavor=[=[Jace awoke to the certainty that he was lost.]=]; CardNumber="XLN17"; MultiverseID=435168; Rulings={ {Date="2017-09-29";Text=[=[If Ixalan’s Binding leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.]=];}; {Date="2017-09-29";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];}; {Date="2017-09-29";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2017-09-29";Text=[=[The exiled card returns to the battlefield immediately after Ixalan’s Binding leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];}; {Date="2017-09-29";Text=[=[If the exiled card has a different name in exile than it did on the battlefield, Ixalan’s Binding stops players from casting spells with the name of that card as it exists in exile.]=];}; {Date="2017-09-29";Text=[=[If the exiled card is a land card that’s become a nonland permanent, Ixalan’s Binding won’t stop players from playing lands with that name.]=];}; {Date="2017-09-29";Text=[=[If there is no exiled card (perhaps because the exiled permanent was a token or was a commander that moved to the command zone in the Commander variant), Ixalan’s Binding won’t stop players from casting spells.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if Ixalan’s Binding’s owner leaves the game and another player owns the exiled card, the exiled card will return to the battlefield under its owner’s control. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Ixalli's Diviner"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Human Druid"; Types={"Creature"}; SubTypes={"Human";"Druid";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)]=]; CardNumber="XLN192"; Power="0"; Toughness="3"; MultiverseID=435348; Rulings={ {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; };

{Name="Ixalli's Keeper"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Human Shaman"; Types={"Creature"}; SubTypes={"Human";"Shaman";}; Rarity="Common"; Rarities={"Common"}; Text=[=[,, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn.]=]; Flavor=[=[The people of the Sun Empire worship the sun in three aspects. Ixalli is the Verdant Sun, who fosters growth in all things.]=]; CardNumber="XLN193"; Power="2"; Toughness="2"; MultiverseID=435349; };

{Name="Jace, Cunning Castaway"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Legendary Planeswalker — Jace"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Jace"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. −2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." −5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.]=]; CardNumber="XLN60"; Loyalty="3"; MultiverseID=435212; Rulings={ {Date="2017-09-29";Text=[=[The delayed triggered ability created by Jace’s first ability can trigger more than once in a turn if creatures you control deal combat damage at different times in a turn (most likely because one or more has first strike) or if creatures you control deal combat damage to more than one player at once.]=];}; {Date="2017-09-29";Text=[=[If a token created by Jace’s second ability becomes the target of a spell, its ability triggers and goes on the stack on top of that spell. The ability will resolve first (causing the token to be sacrificed). Unless the spell has another target, it will then be countered when it tries to resolve for having no legal targets.]=];}; {Date="2017-09-29";Text=[=[The tokens from Jace’s last ability copy exactly what is printed on Jace and nothing else. They don’t copy how many counters are on him or Auras attached to him, or any non-copy effects that have changed his color or types, and so on. They’ll each enter the battlefield with three loyalty counters. You can activate one loyalty ability of each of the tokens this turn.]=];}; {Date="2017-09-29";Text=[=[The tokens created by Jace’s last ability don’t have the legendary supertype. If another object becomes a copy of the token, that copy also won’t be legendary.]=];}; {Date="2017-09-29";Text=[=[You can control one legendary Jace, Cunning Castaway in addition to any number of nonlegendary copies of Jace, Cunning Castaway.]=];}; }; };

{Name="Jace, Ingenious Mind-Mage"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=6; Colors={"Blue"}; Type="Legendary Planeswalker — Jace"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Jace"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+1: Draw a card. +1: Untap all creatures you control. −9: Gain control of up to three target creatures.]=]; CardNumber="XLN280"; Loyalty="5"; MultiverseID=435441; Rulings={ {Date="2017-09-29";Text=[=[The control-change effect of Jace’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step or when you lose control of Jace.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.]=];}; }; };

{Name="Jace's Defeat"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Counter target blue spell. If it was a Jace planeswalker spell, scry 2.]=]; Flavor=[=["I had hoped for more from you, Jace. But I expected as much." —Nicol Bolas]=]; CardNumber="HOU38"; MultiverseID=430727; };

{Name="Jace's Sentinel"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Merfolk Warrior"; Types={"Creature"}; SubTypes={"Merfolk";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.]=]; Flavor=[=["We drove the Sun Empire out of the forest long ago, and we will not let them return."]=]; CardNumber="XLN283"; Power="1"; Toughness="3"; MultiverseID=435444; };

{Name="Jade Bearer"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Creature — Merfolk Shaman"; Types={"Creature"}; SubTypes={"Merfolk";"Shaman";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.]=]; Flavor=[=["Sisora wore this, who defeated the tyrant of Azcanta, and before her Natena of Vuhana's band. May it bring you their strength."]=]; CardNumber="RIX134"; Power="1"; Toughness="1"; MultiverseID=439791; };

{Name="Jade Guardian"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Merfolk Shaman"; Types={"Creature"}; SubTypes={"Merfolk";"Shaman";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Hexproof (This creature can't be the target of spells or abilities your opponents control.) When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.]=]; Flavor=[=[The River Heralds believe that jade gives weight to their magic.]=]; CardNumber="XLN194"; Power="2"; Toughness="2"; MultiverseID=435350; Rulings={ {Date="2017-09-29";Text=[=[Jade Guardian can be the target of its own ability.]=];}; }; };

{Name="Jadecraft Artisan"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Merfolk Shaman"; Types={"Creature"}; SubTypes={"Merfolk";"Shaman";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.]=]; Flavor=[=["A blade is not fully forged until it is given."]=]; CardNumber="RIX135"; Power="3"; Toughness="3"; MultiverseID=439792; };

{Name="Jadelight Ranger"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Merfolk Scout"; Types={"Creature"}; SubTypes={"Merfolk";"Scout";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)]=]; CardNumber="RIX136"; Power="2"; Toughness="1"; MultiverseID=439793; Rulings={ {Date="2018-01-19";Text=[=[If you reveal a nonland card the first time Jadelight Ranger explores and leave it on top of your library, you’ll reveal the same card the second time it explores. If you don’t pretend to be surprised, you’ll hurt Jadelight Ranger’s feelings.]=];}; {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; };

{Name="Janjeet Sentry"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Vedalken Soldier"; Types={"Creature"}; SubTypes={"Vedalken";"Soldier";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Janjeet Sentry enters the battlefield, you get (two energy counters). , Pay : You may tap or untap target artifact or creature.]=]; Flavor=[=[Janjeet Observatory is open to the public, but access to the adjoining laboratories is restricted.]=]; CardNumber="KLD53"; Power="2"; Toughness="3"; MultiverseID=417626; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Jaya Ballard"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Legendary Planeswalker — Jaya"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Jaya"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+1: Add. Spend this mana only to cast instant or sorcery spells. +1: Discard up to three cards, then draw that many cards. −8: You get an emblem with "You may cast instant and sorcery cards from your graveyard. If a card cast this way would be put into your graveyard, exile it instead."]=]; CardNumber="DOM132"; Loyalty="5"; MultiverseID=443020; Rulings={ {Date="2018-04-27";Text=[=[Mana produced by Jaya’s first ability can be spent among any number of instant and/or sorcery spells.]=];}; {Date="2018-04-27";Text=[=[You choose how many cards to discard while Jaya’s second ability is resolving. You can choose to discard zero cards this way (and then draw zero cards) if you wish.]=];}; {Date="2018-04-27";Text=[=[Jaya’s emblem doesn’t grant you permission to do anything with instant and sorcery cards in your graveyard except cast them. For example, you can’t cycle instant or sorcery cards with cycling from your graveyard.]=];}; {Date="2018-06-08";Text=[=[Because it’s a loyalty ability, Jaya’s first ability isn’t a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.]=];}; }; };

{Name="Jaya's Immolating Inferno"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Legendary Sorcery"; SuperTypes={"Legendary"}; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets.]=]; Flavor=[=[Centuries ago, a pyromancer's spark ignited a fiery conflagration.]=]; CardNumber="DOM133"; MultiverseID=443021; Rulings={ {Date="2018-04-27";Text=[=[You can’t target the same target more than once to have Jaya’s Immolating Inferno deal more damage to it.]=];}; {Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];}; {Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];}; }; };

{Name="Jhoira, Weatherlight Captain"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Blue";"Red";}; Type="Legendary Creature — Human Artificer"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)]=]; Flavor=[=[As she took the wheel of the Weatherlight for the first time in a millennium, Jhoira knew she'd been right to restore the ship. Anything was possible now.]=]; CardNumber="DOM197"; Power="3"; Toughness="3"; MultiverseID=443085; Rulings={ {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; };

{Name="Jhoira's Familiar"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Type="Artifact Creature — Bird"; Types={"Artifact";"Creature";}; SubTypes={"Bird"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Historic spells you cast cost less to cast. (Artifacts, legendaries, and Sagas are historic.)]=]; Flavor=[=["You could say it was my pet project." —Jhoira]=]; CardNumber="DOM220"; Power="2"; Toughness="2"; MultiverseID=443108; Rulings={ {Date="2018-04-27";Text=[=[The last ability of Jhoira’s Familiar doesn’t reduce its own cost while you’re casting it.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; };

{Name="Jodah, Archmage Eternal"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"White";"Blue";"Red";}; Type="Legendary Creature — Human Wizard"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying You may pay rather than pay the mana cost for spells that you cast.]=]; Flavor=[=["Chronicles across the ages describe Jodah. They likely refer not to one mage, but to a family or an arcane title." —Arkol, Argivian scholar]=]; CardNumber="DOM198"; Power="4"; Toughness="3"; MultiverseID=443086; Rulings={ {Date="2018-04-27";Text=[=[Jodah’s ability is an alternative cost to cast a spell. You can’t combine this with other alternative costs, such as flashback. You can pay additional costs, such as kicker, in addition to this alternative cost.]=];}; {Date="2018-04-27";Text=[=[If you apply Jodah’s alternative cost to a spell with {X} in its mana cost, X is 0.]=];}; {Date="2018-04-27";Text=[=[If you cast a spell for which mana may be spent as though it were mana of any color, you may cast it for Jodah’s alternative cost and still spend mana as though it were mana of any color.]=];}; }; };

{Name="Josu Vess, Lich Knight"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Legendary Creature — Zombie Knight"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Zombie";"Knight";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) Menace When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.]=]; CardNumber="DOM95"; Power="4"; Toughness="5"; MultiverseID=442983; };

{Name="Journey to Eternity"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Black";"Green";}; Type="Legendary Enchantment — Aura"; SuperTypes={"Legendary"}; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.]=]; Flavor=[=[Every journey has its inevitable end. . .]=]; CardNumber="RIX160a"; MultiverseID=439818; Rulings={ {Date="2018-01-19";Text=[=[If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard.]=];}; {Date="2018-01-19";Text=[=[If Journey to Eternity and the enchanted creature are both put into graveyards at the same time, Journey to Eternity’s ability will return both to the battlefield.]=];}; {Date="2018-01-19";Text=[=[If Journey to Eternity enchants a creature you control but don’t own, the creature will return to the battlefield under your control from its owner’s graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity’s effect are exiled.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; };

{Name="Jousting Lance"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Type="Artifact — Equipment"; Types={"Artifact"}; SubTypes={"Equipment"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Equipped creature gets +2/+0. As long as it's your turn, equipped creature has first strike. Equip (: Attach to target creature you control. Equip only as a sorcery.)]=]; CardNumber="DOM221"; MultiverseID=443109; };

{Name="Juggernaut"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Type="Artifact Creature — Juggernaut"; Types={"Artifact";"Creature";}; SubTypes={"Juggernaut"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.]=]; Flavor=[=["Urza's machines have a splendid habit of excavating themselves." —Rona, disciple of Gix]=]; CardNumber="DOM222"; Power="5"; Toughness="3"; MultiverseID=443110; Rulings={ {Date="2018-04-27";Text=[=[If Juggernaut can’t attack for any reason (such as being tapped or having come under that player’s control that turn), then it doesn’t attack. If there’s a cost associated with having it attack, its controller isn’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];}; }; };

{Name="Jungle Creeper"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Black";"Green";}; Type="Creature — Elemental"; Types={"Creature"}; SubTypes={"Elemental"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Return Jungle Creeper from your graveyard to your hand.]=]; Flavor=[=["You cannot kill it, not for long. It ripens where the ground is soaked with the blood of the slaughtered." —Atiuru, priest of the Verdant Sun]=]; CardNumber="RIX161"; Power="3"; Toughness="3"; MultiverseID=439820; };

{Name="Jungle Delver"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Creature — Merfolk Warrior"; Types={"Creature"}; SubTypes={"Merfolk";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Put a +1/+1 counter on Jungle Delver.]=]; Flavor=[=["There is no power too great to be used in the defense of our ancestral lands."]=]; CardNumber="XLN195"; Power="1"; Toughness="1"; MultiverseID=435351; };

{Name="Jungleborn Pioneer"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Merfolk Scout"; Types={"Creature"}; SubTypes={"Merfolk";"Scout";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)]=]; Flavor=[=["We fought so long to hide this place. Let us be first to learn its wonders!"]=]; CardNumber="RIX137"; Power="2"; Toughness="2"; MultiverseID=439794; };

{Name="Kamahl's Druidic Vow"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Legendary Sorcery"; SuperTypes={"Legendary"}; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard.]=]; Flavor=[=[Centuries ago, a barbarian laid his rage to rest.]=]; CardNumber="DOM166"; MultiverseID=443054; Rulings={ {Date="2018-04-27";Text=[=[For cards in your library with {X} in their mana costs, X is considered to be 0.]=];}; {Date="2018-04-27";Text=[=[All of the permanents put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.]=];}; {Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];}; {Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];}; }; };

{Name="Kambal, Consul of Allocation"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"White";"Black";}; Type="Legendary Creature — Human Advisor"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Advisor";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.]=]; Flavor=[=[He has "friends" in places both high and low, and all seem to owe him favors.]=]; CardNumber="KLD183"; Power="2"; Toughness="3"; MultiverseID=417756; Rulings={ {Date="2016-09-20";Text=[=[Kambal’s ability resolves before the spell that caused it to trigger.]=];}; {Date="2016-09-20";Text=[=[A noncreature spell is a spell that isn’t a creature at all. An artifact creature spell isn’t a noncreature spell. Lands are never spells.]=];}; }; };

{Name="Kari Zev, Skyship Raider"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Legendary Creature — Human Pirate"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[First strike, menace Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat.]=]; Flavor=[=[Aboard her ship, the Dragon's Smile, Kari follows no one's rules but her own.]=]; CardNumber="AER87"; Power="1"; Toughness="3"; MultiverseID=423754; Rulings={ {Date="2017-02-09";Text=[=[You choose which opponent or opposing planeswalker Ragavan is attacking as you create the token. It doesn’t have to be the same player or planeswalker Kari Zev is attacking.]=];}; {Date="2017-02-09";Text=[=[Although Ragavan is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).]=];}; {Date="2017-02-09";Text=[=[The delayed triggered ability that exiles Ragavan triggers at end of combat even if Kari Zev is no longer on the battlefield.]=];}; }; };

{Name="Kari Zev's Expertise"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.]=]; Flavor=[=["I was made for this!"]=]; CardNumber="AER88"; MultiverseID=423755; Rulings={ {Date="2017-02-09";Text=[=[Kari Zev’s Expertise can target any creature or Vehicle, even one that you already control or that is already untapped.]=];}; {Date="2017-02-09";Text=[=[If the Expertise spell you cast has any targets, and those targets become illegal before the spell resolves, the spell doesn’t resolve and none of its effects happen. You won’t get to cast a free spell.]=];}; {Date="2017-02-09";Text=[=[A card’s converted mana cost is determined solely by the mana symbols printed in its upper right corner. The converted mana cost is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has converted mana cost 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a converted mana cost of 0.]=];}; {Date="2017-02-09";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-02-09";Text=[=[Effects that allow you to “cast” a card don’t allow you to play a land card.]=];}; {Date="2017-02-09";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, you must pay those to cast the card.]=];}; {Date="2017-02-09";Text=[=[While you’re casting your free spell, the Expertise spell is still on the stack. It will be put into its owner’s graveyard after the free spell is cast. The free spell can’t target the Expertise card in your graveyard. It can target the Expertise spell on the stack, but the Expertise spell will become an illegal target before the free spell resolves.]=];}; {Date="2017-02-09";Text=[=[Any triggered abilities that trigger while performing the Expertise spell’s first effect won’t be put onto the stack until after you’re done casting your free spell. They’re put onto the stack at the same time as any abilities that triggered while casting that spell regardless of the order in which those abilities triggered.]=];}; {Date="2017-04-18";Text=[=[The converted mana cost of a split card is determined by the combined mana cost of its two halves. If an expertise spell allows you to cast a split card, you may cast either half or, if that split card has fuse, both halves.]=];}; }; };

{Name="Karn, Scion of Urza"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Type="Legendary Planeswalker — Karn"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Karn"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. −1: Put a card you own with a silver counter on it from exile into your hand. −2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."]=]; CardNumber="DOM1"; Loyalty="5"; MultiverseID=442889; Rulings={ {Date="2018-04-27";Text=[=[A token created by Karn’s last ability will count itself, so it’ll be at least 1/1.]=];}; {Date="2018-04-27";Text=[=[Karn is colorless but not an artifact. The Construct tokens created by Karn’s last ability don’t count Karn.]=];}; }; };

{Name="Karn's Temporal Sundering"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Colors={"Blue"}; Type="Legendary Sorcery"; SuperTypes={"Legendary"}; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.]=]; Flavor=[=[Centuries ago, a quest to harness time became a spiral into chaos.]=]; CardNumber="DOM55"; MultiverseID=442943; Rulings={ {Date="2018-04-27";Text=[=[If the target player or target nonland permanent is an illegal target as Karn’s Temporal Sundering resolves, the other target is affected as normal and Karn’s Temporal Sundering is exiled. If both targets are illegal, Karn’s Temporal Sundering doesn’t resolve and isn’t exiled.]=];}; {Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];}; {Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];}; }; };

{Name="Karplusan Hound"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Hound"; Types={"Creature"}; SubTypes={"Hound"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.]=]; Flavor=[=["Don't worry, they don't bite. They much prefer setting people on fire." —Jaya Ballard, to Chandra]=]; CardNumber="DOM277"; Power="3"; Toughness="3"; MultiverseID=445855; };

{Name="Kazarov, Sengir Pureblood"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=7; Colors={"Black"}; Type="Legendary Creature — Vampire"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Vampire"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. CardNumber="DOM96"; Power="4"; Toughness="4"; MultiverseID=442984; Rulings={ {Date="2018-04-27";Text=[=[If Kazarov is dealt damage at the same time that a creature an opponent controls is dealt damage, Kazarov must survive the damage to get a +1/+1 counter.]=];}; {Date="2018-04-27";Text=[=[Kazarov’s triggered ability triggers once for each creature dealt damage at one time.]=];}; {Date="2018-04-27";Text=[=[If a creature is dealt an amount of damage “for each” of something, that damage is dealt as one event and Kazarov’s triggered ability triggers only once.]=];}; }; };
 * Kazarov deals 2 damage to target creature.]=];

{Name="Kefnet the Mindful"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Legendary Creature — God"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"God"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flying, indestructible Kefnet the Mindful can't attack or block unless you have seven or more cards in hand. CardNumber="AKH59"; Power="5"; Toughness="5"; MultiverseID=426761; Rulings={ {Date="2017-04-18";Text=[=[Once Kefnet has attacked or blocked, it will remain in combat even if the number of cards in your hand becomes six or fewer.]=];}; {Date="2017-04-18";Text=[=[While resolving Kefnet’s activated ability, you don’t choose which land to return to its owner’s hand (or whether you’ll return one at all) until you see the card you draw.]=];}; }; };
 * Draw a card, then you may return a land you control to its owner's hand.]=];

{Name="Kefnet's Last Word"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.]=]; Flavor=[=[In his final moments, Kefnet reached into the minds of those around him, desperate for logic within the consuming chaos.]=]; CardNumber="HOU39"; MultiverseID=430728; Rulings={ {Date="2017-07-14";Text=[=[The control-change effect of Kefnet’s Last Word lasts indefinitely. It doesn’t wear off during the cleanup step.]=];}; {Date="2017-07-14";Text=[=[If the target permanent is an illegal target by the time Kefnet’s Last Word resolves, the entire spell doesn’t resolve. Your lands will untap during your next untap step as normal.]=];}; {Date="2017-07-14";Text=[=[Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. They’ll remain attached, but an Aura’s effect that affects “you” still affects its controller rather than you, the controller of an Equipment can move it during their next main phase, and so on.]=];}; {Date="2017-07-14";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.]=];}; {Date="2017-07-14";Text=[=[No lands that you control will untap during your next untap step, even lands that aren’t tapped as this spell resolves. This includes lands that enter the battlefield after this spell resolves.]=];}; {Date="2017-07-14";Text=[=[If more than one spell says that lands you control don’t untap during your next untap step, the effects will all wear off during that untap step. You’ll untap lands you control during your untap step after that one. ]=];}; }; };

{Name="Kefnet's Monument"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Type="Legendary Artifact"; SuperTypes={"Legendary"}; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Blue creature spells you cast cost less to cast. Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.]=]; Flavor=[=["The worthy shall cultivate a nimble mind to perceive the glorious wonders that await them." —Monument inscription]=]; CardNumber="AKH231"; MultiverseID=426933; Rulings={ {Date="2017-04-18";Text=[=[The triggered ability of Kefnet’s Monument doesn’t tap the creature. It can target any creature, tapped or untapped. If that creature is already untapped at the beginning of its controller’s next untap step, the effect won’t do anything.]=];}; {Date="2017-04-18";Text=[=[Each Monument has one ability that reduces the cost of creature spells of a certain color, and a triggered ability that triggers whenever you cast any creature spell—not just a creature spell of that color.]=];}; {Date="2017-04-18";Text=[=[A creature spell that’s multiple colors is each of those colors. For example, Ahn-Crop Champion is a white creature and a green creature, so it can benefit from either Oketra’s Monument or Rhonas’s Monument—or both at once.]=];}; {Date="2017-04-18";Text=[=[To determine the total cost of a creature spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2017-04-18";Text=[=[Each Monument’s triggered ability triggers as the creature spell is cast and resolves before that creature spell resolves. The ability will resolve even if that creature spell is countered.]=];}; }; };

{Name="Keldon Overseer"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) Haste When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.]=]; CardNumber="DOM134"; Power="3"; Toughness="1"; MultiverseID=443022; Rulings={ {Date="2018-04-27";Text=[=[You can target and gain control of an untapped creature with Keldon Overseer’s ability. You can also untap a creature you already control and give it haste.]=];}; }; };

{Name="Keldon Raider"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.]=]; Flavor=[=[Keldon raiders' spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke.]=]; CardNumber="DOM135"; Power="4"; Toughness="3"; MultiverseID=443023; };

{Name="Keldon Warcaller"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.]=]; Flavor=[=["The Mountain gave the Flame to Kradak to light the furnaces of his people's hearts. The wanderers became Keldons, and he the first warlord." —"The Flame of Keld"]=]; CardNumber="DOM136"; Power="2"; Toughness="2"; MultiverseID=443024; Rulings={ {Date="2018-04-27";Text=[=[The target Saga’s appropriate chapter ability triggers and resolves before blockers are declared.]=];}; }; };

{Name="Key to the City"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay. If you do, draw a card.]=]; Flavor=[=[It would be unfortunate if the key fell into the wrong hands.]=]; CardNumber="KLD220"; MultiverseID=417793; Rulings={ {Date="2016-09-20";Text=[=[You can activate Key to the City’s first ability without targeting any creature.]=];}; {Date="2016-09-20";Text=[=[Activating Key to the City’s ability targeting a creature that has already been blocked won’t cause it to become unblocked.]=];}; {Date="2016-09-20";Text=[=[Key to the City’s last ability triggers during your untap step, but it’s put onto the stack at the same time as abilities that trigger at the beginning of your upkeep step. Even though Key to the City’s ability triggered first, you may order it before or after other abilities you control that are put onto the stack at this time.]=];}; {Date="2016-09-20";Text=[=[You can pay {2} only once each time Key to the City’s triggered ability resolves. You can’t pay more to draw additional cards.]=];}; }; };

{Name="Khenra Charioteer"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Red";"Green";}; Type="Creature — Jackal Warrior"; Types={"Creature"}; SubTypes={"Jackal";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Trample Other creatures you control have trample.]=]; Flavor=[=["We do not swerve." —Tah-crop charioteer motto]=]; CardNumber="AKH201"; Power="3"; Toughness="3"; MultiverseID=426903; };

{Name="Khenra Eternal"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Zombie Jackal Warrior"; Types={"Creature"}; SubTypes={"Zombie";"Jackal";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)]=]; Flavor=[=[For many years, servant mummies toiled in the mines to extract lazotep. The emergence of the Eternals revealed the sacred substance's true purpose.]=]; CardNumber="HOU66"; Power="2"; Toughness="2"; MultiverseID=430755; Rulings={ {Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; };

{Name="Khenra Scrapper"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Jackal Warrior"; Types={"Creature"}; SubTypes={"Jackal";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Menace You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.)]=]; Flavor=[=["There is no tomorrow, so hold nothing back."]=]; CardNumber="HOU100"; Power="2"; Toughness="3"; MultiverseID=430789; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Kindled Fury"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets +1/+0 and gains first strike until end of turn.]=]; Flavor=[=[The minotaur stared at the Eternal bearing down on him—the embodiment of deadly skill he had aspired to become.]=]; CardNumber="HOU101"; MultiverseID=430790; Rulings={ {Date="2012-07-01";Text=[=[Giving a creature first strike after creatures with first strike deal combat damage doesn’t prevent that creature from dealing combat damage.]=];}; }; };

{Name="Kinjalli's Caller"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"White"}; Type="Creature — Human Cleric"; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Dinosaur spells you cast cost less to cast.]=]; Flavor=[=[The people of the Sun Empire worship the sun in three aspects. Kinjalli is the Wakening Sun, who created humans from clay and baked them in the sun's warmth.]=]; CardNumber="XLN18"; Power="0"; Toughness="3"; MultiverseID=435169; Rulings={ {Date="2017-09-29";Text=[=[To determine the total cost of a Dinosaur spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; };

{Name="Kinjalli's Sunwing"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying Creatures your opponents control enter the battlefield tapped.]=]; Flavor=[=["There are moments when I feel I could fly like the sunwing. Far away I would soar, but always a golden gale pushes me back." —Huatli]=]; CardNumber="XLN19"; Power="2"; Toughness="3"; MultiverseID=435170; Rulings={ {Date="2017-09-29";Text=[=[If a creature an opponent controls enters the battlefield at the same time that Kinjalli’s Sunwing enters the battlefield under your control, Kinjalli’s Sunwing’s effect doesn’t apply to your opponent’s creature.]=];}; }; };

{Name="Kitesail Corsair"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Kitesail Corsair has flying as long as it's attacking.]=]; Flavor=[=["Why perch in the crow's nest when I can fly like the crows?"]=]; CardNumber="RIX41"; Power="2"; Toughness="1"; MultiverseID=439698; Rulings={ {Date="2018-01-19";Text=[=[Kitesail Corsair has flying immediately after it attacks. This means that combat restrictions on creatures with flying (such as that of Sandwurm Convergence) don’t apply, but abilities that trigger on creatures with flying attacking (such as that of Windreader Sphinx) do trigger.]=];}; {Date="2018-01-19";Text=[=[To determine the total cost of a Dinosaur spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; }; };

{Name="Kitesail Freebooter"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.]=]; CardNumber="XLN110"; Power="1"; Toughness="2"; MultiverseID=435264; Rulings={ {Date="2017-09-29";Text=[=[If Kitesail Freebooter leaves the battlefield before its enters-the-battlefield ability resolves, the opponent will reveal their hand, but no card will be exiled.]=];}; {Date="2017-09-29";Text=[=[The exiled card returns to its owner’s hand immediately after Kitesail Freebooter leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if Kitesail Freebooter’s owner leaves the game, the exiled card will return to its owner’s hand. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];}; }; };

{Name="Knight of Grace"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Human Knight"; Types={"Creature"}; SubTypes={"Human";"Knight";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) Knight of Grace gets +1/+0 as long as any player controls a black permanent.]=]; Flavor=[=[A light to pierce the shadows.]=]; CardNumber="DOM23"; Power="2"; Toughness="2"; MultiverseID=442911; Rulings={ {Date="2018-04-27";Text=[=[“Hexproof from [quality]” is a variant of the hexproof ability. “Hexproof from black” means “This permanent can’t be the target of black spells your opponents control or abilities of black sources your opponents control.”]=];}; {Date="2018-04-27";Text=[=[If an effect says that a creature loses hexproof or can be targeted as though it didn’t have hexproof, this applies to hexproof from black as well.]=];}; {Date="2018-04-27";Text=[=[Knight of Grace only gets +1/+0 if any player controls a black permanent, no matter how many black permanents players control.]=];}; }; };

{Name="Knight of Malice"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Human Knight"; Types={"Creature"}; SubTypes={"Human";"Knight";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[First strike Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) Knight of Malice gets +1/+0 as long as any player controls a white permanent.]=]; Flavor=[=[A shadow to swallow the light.]=]; CardNumber="DOM97"; Power="2"; Toughness="2"; MultiverseID=442985; Rulings={ {Date="2018-04-27";Text=[=[“Hexproof from [quality]” is a variant of the hexproof ability. “Hexproof from white” means “This permanent can’t be the target of white spells your opponents control or abilities of white sources your opponents control.”]=];}; {Date="2018-04-27";Text=[=[If an effect says that a creature loses hexproof or can be targeted as though it didn’t have hexproof, this applies to hexproof from white as well.]=];}; {Date="2018-04-27";Text=[=[Knight of Malice only gets +1/+0 if any player controls a white permanent, no matter how many white permanents players control.]=];}; }; };

{Name="Knight of New Benalia"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Human Knight"; Types={"Creature"}; SubTypes={"Human";"Knight";}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[The mage-smiths of New Benalia have perfected the art of blending fine steel and enchanted glass into weapons that are both beautiful and deadly. Only elite knights are entrusted with these martial works of art.]=]; CardNumber="DOM24"; Power="3"; Toughness="1"; MultiverseID=442912; };

{Name="Knight of the Stampede"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Human Knight"; Types={"Creature"}; SubTypes={"Human";"Knight";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Dinosaur spells you cast cost less to cast.]=]; Flavor=[=["My whisper becomes a thousand roars."]=]; CardNumber="RIX138"; Power="2"; Toughness="4"; MultiverseID=439795; Rulings={ {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; };

{Name="Kopala, Warden of Waves"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Legendary Creature — Merfolk Wizard"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Merfolk";"Wizard";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Spells your opponents cast that target a Merfolk you control cost more to cast. Abilities your opponents activate that target a Merfolk you control cost more to activate.]=]; Flavor=[=["I know these waters better than you know yourselves."]=]; CardNumber="XLN61"; Power="2"; Toughness="2"; MultiverseID=435213; Rulings={ {Date="2017-09-29";Text=[=[To determine the total cost of an opponent’s spell that targets a Merfolk you control, start with the mana cost or alternative cost that player is paying, add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2017-09-29";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].”]=];}; {Date="2017-09-29";Text=[=[Kopala’s abilities won’t affect triggered abilities (starting with “when,” “whenever,” or “at”) that target a Merfolk you control.]=];}; {Date="2017-09-29";Text=[=[Spells and abilities that target more than one Merfolk you control cost only {2} more to cast or activate.]=];}; }; };

{Name="Krosan Druid"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Centaur Druid"; Types={"Creature"}; SubTypes={"Centaur";"Druid";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.]=]; Flavor=[=["Druids endure disaster as seeds endure winter. Now Krosa blooms once more."]=]; CardNumber="DOM167"; Power="2"; Toughness="3"; MultiverseID=443055; };

{Name="Kujar Seedsculptor"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Elf Druid"; Types={"Creature"}; SubTypes={"Elf";"Druid";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.]=]; Flavor=[=[Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as the Great Conduit.]=]; CardNumber="KLD159"; Power="1"; Toughness="2"; MultiverseID=417732; Rulings={ {Date="2016-09-20";Text=[=[Kujar Seedsculptor can be the target of its own triggered ability.]=];}; }; };

{Name="Kumena, Tyrant of Orazca"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Blue";"Green";}; Type="Legendary Creature — Merfolk Shaman"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Merfolk";"Shaman";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.]=]; CardNumber="RIX162"; Power="2"; Toughness="4"; MultiverseID=439821; Rulings={ {Date="2018-01-19";Text=[=[To activate Kumena’s abilities, you may tap any untapped Merfolk you control, including one you haven’t controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn’t use {Tap} [the tap symbol].) For Kumena’s second and third abilities, this includes Kumena itself.]=];}; {Date="2018-01-19";Text=[=[Activating Kumena’s first ability after it has become blocked won’t cause it to become unblocked.]=];}; }; };

{Name="Kumena's Awakening"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.]=]; CardNumber="RIX42"; MultiverseID=439699; Rulings={ {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards have triggered abilities that check if you have the city’s blessing, but don’t use an intervening “if” clause. These abilities trigger regardless of whether you have the city’s blessing and check whether you do only as they resolve.]=];}; }; };

{Name="Kumena's Speaker"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Creature — Merfolk Shaman"; Types={"Creature"}; SubTypes={"Merfolk";"Shaman";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.]=]; Flavor=[=["The same power that drives the river ever onward flows through the roots and branches—to me."]=]; CardNumber="XLN196"; Power="1"; Toughness="1"; MultiverseID=435352; Rulings={ {Date="2017-09-29";Text=[=[Kumena’s Speaker gets only +1/+1 from its ability, no matter how many Merfolk and Islands you control.]=];}; {Date="2017-09-29";Text=[=[Most nonbasic lands that produce blue mana aren’t Islands. For example, Glacial Fortress isn’t an Island. Some nonbasic lands (such as Irrigated Farmland from the Amonkhet set) do have basic land types printed on the type line and may be Islands.]=];}; {Date="2017-09-29";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the damage Kumena’s Speaker takes during combat may become lethal if you no longer control a Merfolk or Island later in the turn.]=];}; }; };

{Name="Kwende, Pride of Femeref"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"White"}; Type="Legendary Creature — Human Knight"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Knight";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Double strike Creatures you control with first strike have double strike.]=]; Flavor=[=[Descendant of a vanished land, student of a forgotten general, and master of blades no smith could forge anew. He honors them all by living a life worthy of song.]=]; CardNumber="DOM25"; Power="2"; Toughness="2"; MultiverseID=442913; Rulings={ {Date="2018-04-27";Text=[=[A creature with first strike and double strike deals combat damage the same as a creature with double strike. It doesn’t deal damage three times or before other creatures with first strike.]=];}; {Date="2018-04-27";Text=[=[If a creature you control gains first strike after Kwende has entered the battlefield, that creature also gains double strike.]=];}; {Date="2018-04-27";Text=[=[If a creature loses double strike after first strike damage is dealt, it won’t deal normal combat damage.]=];}; }; };

{Name="Labyrinth Guardian"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Illusion Warrior"; Types={"Creature"}; SubTypes={"Illusion";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Labyrinth Guardian becomes the target of a spell, sacrifice it. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)]=]; CardNumber="AKH60"; Power="2"; Toughness="3"; MultiverseID=426762; Rulings={ {Date="2017-04-18";Text=[=[You’ll sacrifice Labyrinth Guardian even if you counter the spell that targets it. If that spell has no other targets, it’ll be countered when it tries to resolve.]=];}; {Date="2017-04-18";Text=[=[Aura spells you cast target the permanent they will enchant.]=];}; {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; };

{Name="Larger Than Life"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets +4/+4 and gains trample until end of turn.]=]; Flavor=[=["They say Head Judge Tezzeret will be reviewing every invention at the Fair. I made sure to build something that will stand out." —Jehvani, Vahadar artificer]=]; CardNumber="KLD160"; MultiverseID=417733; };

{Name="Lathnu Hellion"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Hellion"; Types={"Creature"}; SubTypes={"Hellion"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Haste When Lathnu Hellion enters the battlefield, you get (two energy counters). At the beginning of your end step, sacrifice Lathnu Hellion unless you pay .]=]; CardNumber="KLD121"; Power="4"; Toughness="4"; MultiverseID=417694; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Lathnu Sailback"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Creature — Lizard"; Types={"Creature"}; SubTypes={"Lizard"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[Travelers to Lathnu, high on the Devra Cliffs, need not fear the political strife of Ghirapur. . . but they have other dangers to worry about.]=]; CardNumber="AER89"; Power="5"; Toughness="4"; MultiverseID=423756; };

{Name="Lawless Broker"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Aetherborn Rogue"; Types={"Creature"}; SubTypes={"Aetherborn";"Rogue";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Lawless Broker dies, put a +1/+1 counter on target creature you control.]=]; Flavor=[=[Kaladesh's illicit marketplaces are known as "night markets," but if you know who to ask, you can find what you're looking for at any time of the day.]=]; CardNumber="KLD86"; Power="3"; Toughness="2"; MultiverseID=417659; };

{Name="Lay Bare the Heart"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.]=]; Flavor=[=["True intentions lie not in the head but in the heart." —Bontu, god of ambition]=]; CardNumber="AKH96"; MultiverseID=426798; };

{Name="Lay Claim"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=7; Colors={"Blue"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enchant permanent You control enchanted permanent. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[Initiates need worry only about the trials. Everything else is in the hands of the gods.]=]; CardNumber="AKH61"; MultiverseID=426763; Rulings={ {Date="2017-04-18";Text=[=[Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. They’ll remain attached, but an Aura’s effect that affects “you” still affects its controller rather than you, the controller of an Equipment can move it during their next main phase, and so on.]=];}; }; };

{Name="Lead"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so.]=]; CardNumber="AKH217b"; MultiverseID=426919; Rulings={ {Date="2017-04-18";Text=[=[Lead doesn’t give any creatures the ability to block the target creature. It just forces those creatures that are already able to block the creature to do so.]=];}; {Date="2017-04-18";Text=[=[As blockers are declared, any creature that’s tapped or affected by a spell or ability that says it can’t block doesn’t block. If there’s a cost associated with having the creature block, no player is forced to pay that cost, so it doesn’t block if that cost isn’t paid.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Leave"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Return any number of target permanents you own to your hand. ]=]; CardNumber="HOU153a"; MultiverseID=430842; Rulings={ {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2017-07-14";Text=[=[You are a permanent’s owner if the card representing it began the game in your deck, or if it’s a token that entered the battlefield under your control. Leave can target a permanent you own but don’t control.]=];}; }; };

{Name="Leave in the Dust"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Return target nonland permanent to its owner's hand. Draw a card.]=]; Flavor=[=[The daredevil racers of the Derby Crows, long at odds with the Consulate, were quick to join the renegades in open revolt.]=]; CardNumber="AER37"; MultiverseID=423704; Rulings={ {Date="2017-02-09";Text=[=[If the target permanent becomes an illegal target, Leave in the Dust doesn’t resolve and none of its effects happen. You won’t draw a card.]=];}; }; };

{Name="Legion Conquistador"; SetCode="RIX"; Allsets={"RIX";"XLN";}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Vampire Soldier"; Types={"Creature"}; SubTypes={"Vampire";"Soldier";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.]=]; Flavor=[=[The Legion of Dusk sailed from Torrezon in search of glory, riches, and the Immortal Sun.]=]; CardNumber="RIX11"; Power="2"; Toughness="2"; MultiverseID=439668; Sets={ {Set="XLN";Rarity="Common";CardNumber="20";Flavor=[=[The Legion of Dusk sailed from Torrezon in search of glory, riches, and the Immortal Sun.]=];}; }; };

{Name="Legion Lieutenant"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"White";"Black";}; Type="Creature — Vampire Knight"; Types={"Creature"}; SubTypes={"Vampire";"Knight";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Other Vampires you control get +1/+1.]=]; Flavor=[=["We long ago abandoned the things that make humans weak: friendship, marriage, family. All that remains is the strength of our devotion."]=]; CardNumber="RIX163"; Power="2"; Toughness="2"; MultiverseID=439822; Rulings={ {Date="2018-01-19";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to another Vampire you control may become lethal if Legion Lieutenant leaves the battlefield during that turn.]=];}; }; };

{Name="Legion's Judgment"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target creature with power 4 or greater.]=]; Flavor=[=["My lance was once wielded by Venerable Tarrian. In his name and by his might, I cast you down!"]=]; CardNumber="XLN21"; MultiverseID=435172; };

{Name="Legion's Landing"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"White"}; Type="Legendary Enchantment"; SuperTypes={"Legendary"}; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing.]=]; Flavor=[=["I claim this land in the name of the queen." —Adrian Adanto of Lujio]=]; CardNumber="XLN22a"; MultiverseID=435173; Rulings={ {Date="2017-09-29";Text=[=[Once you’ve attacked with three or more creatures, Legion’s Landing will transform even if some of those creatures leave the battlefield or are removed from combat.]=];}; {Date="2017-09-29";Text=[=[The last ability of Legion’s Landing only counts creatures that you declare as attacking creatures. Creatures that enter the battlefield attacking won’t count.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; };

{Name="Lethal Sting"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Destroy target creature.]=]; Flavor=[=[Initiates once believed defeat was the worst fate possible—a sentiment they quickly abandoned.]=]; CardNumber="HOU67"; MultiverseID=430756; Rulings={ {Date="2017-07-14";Text=[=[If you don’t control any creatures or can’t put any -1/-1 counters on any creature you control, you can’t cast Lethal Sting.]=];}; }; };

{Name="Liberating Combustion"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it.]=]; CardNumber="KLD267"; MultiverseID=420480; Rulings={ {Date="2016-09-20";Text=[=[If the target creature becomes an illegal target for Liberating Combustion, the spell won’t resolve and none of its effects will happen. You won’t search for Chandra, Pyrogenius.]=];}; }; };

{Name="Lich's Mastery"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Colors={"Black"}; Type="Legendary Enchantment"; SuperTypes={"Legendary"}; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.]=]; CardNumber="DOM98"; MultiverseID=442986; Rulings={ {Date="2018-04-27";Text=[=[While you can’t lose the game, your opponents can still win the game if an effect says so.]=];}; {Date="2018-04-27";Text=[=[While you control Lich’s Mastery, your life total still changes. Lich’s Mastery’s effects don’t replace the life gain or life loss.]=];}; {Date="2018-04-27";Text=[=[You don’t have to exile all the cards from one place. For example, if a source deals 5 damage to you, you may exile one permanent, two cards from hand, and two cards from your graveyard.]=];}; {Date="2018-04-27";Text=[=[If you run out of other permanents, cards in hand, and cards in graveyard, you’ll have to exile Lich’s Mastery itself and lose the game.]=];}; {Date="2018-04-27";Text=[=[If you’re dealt more damage than you have cards to exile, you’ll just exile everything you can.]=];}; }; };

{Name="Life Goes On"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[You gain 4 life. If a creature died this turn, you gain 8 life instead.]=]; Flavor=[=["If you believe the God-Pharaoh tests you, charge with me to prove yourself. If you believe he betrayed us all, join with me to fight for tomorrow!" —Samut, former Tah-crop initiate]=]; CardNumber="HOU121"; MultiverseID=430810; Rulings={ {Date="2017-07-14";Text=[=[You won’t gain more than 8 life if more than one creature died this turn.]=];}; {Date="2017-07-14";Text=[=[Life Goes On checks whether a creature has died during the turn only as it resolves.]=];}; }; };

{Name="Lifecraft Awakening"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.]=]; Flavor=[=["It was made, yes, but that does not mean it cannot grow."]=]; CardNumber="AER112"; MultiverseID=423779; Rulings={ {Date="2017-02-09";Text=[=[You can cast Lifecraft Awakening declaring X as 0. If the artifact isn’t a creature or Vehicle, it’ll become a 0/0 creature and, unless another effect modifies its toughness, be put into your graveyard soon after.]=];}; {Date="2017-02-09";Text=[=[You can put +1/+1 counters on a noncreature Vehicle this way. They’ll be put there, apply if the Vehicle becomes a creature, and remain there when it stops being a creature.]=];}; {Date="2017-02-09";Text=[=[If the artifact isn’t a creature or Vehicle as Lifecraft Awakening resolves, the artifact becomes a creature indefinitely.]=];}; {Date="2017-02-09";Text=[=[If an Equipment becomes a creature, it becomes unattached and it can’t be attached to a creature.]=];}; }; };

{Name="Lifecraft Cavalry"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Creature — Elf Warrior"; Types={"Creature"}; SubTypes={"Elf";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Trample Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.]=]; Flavor=[=["I do not ask you to be tame. I only ask you to be true." —Rishkar, Peema renegade]=]; CardNumber="AER113"; Power="4"; Toughness="4"; MultiverseID=423780; Rulings={ {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; }; };

{Name="Lifecrafter's Bestiary"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay. If you do, draw a card.]=]; Flavor=[=["Inspiration is found by looking outward." —Oviya Pashiri, sage lifecrafter]=]; CardNumber="AER162"; MultiverseID=423829; Rulings={ {Date="2017-02-09";Text=[=[The draw step is after the upkeep step, so you’ll scry 1 before you draw for the turn.]=];}; {Date="2017-02-09";Text=[=[Lifecrafter’s Bestiary’s second triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; {Date="2017-02-09";Text=[=[While resolving Lifecrafter’s Bestiary’s second triggered ability, you can’t pay {G} multiple times to draw multiple cards.]=];}; }; };

{Name="Lifecrafter's Gift"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.]=]; Flavor=[=[The best engineers recognize when a problem has already been solved.]=]; CardNumber="AER114"; MultiverseID=423781; Rulings={ {Date="2017-02-09";Text=[=[The target creature will receive a second +1/+1 counter shortly after the first.]=];}; {Date="2017-02-09";Text=[=[If the target creature becomes an illegal target, Lifecrafter’s Gift doesn’t resolve and none of its effects happen. You won’t put any counters on other creatures.]=];}; {Date="2017-02-09";Text=[=[If there is a +1/+1 counter on a noncreature permanent you control, such as a Vehicle that isn’t crewed, it won’t get another one from Lifecrafter’s Gift.]=];}; {Date="2017-04-18";Text=[=[The state-based action that removes matching +1/+1 and -1/-1 counters won’t check until after Lifecrafter’s Gift finishes resolving. It’s possible put a +1/+1 counter on a creature with a -1/-1 counter on it and then give it a second +1/+1 counter.]=];}; }; };

{Name="Lightning Runner"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Double strike, haste Whenever Lightning Runner attacks, you get (two energy counters), then you may pay. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.]=]; Flavor=[=["Catch me if you can."]=]; CardNumber="AER90"; Power="2"; Toughness="2"; MultiverseID=423757; Rulings={ {Date="2017-02-09";Text=[=[You untap all creatures you control, including ones that aren’t attacking.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; };

{Name="Lightning Strike"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Lightning Strike deals 3 damage to any target.]=]; Flavor=[=["Storm on the horizon, cap'n!" —Grick Doobin, last words]=]; CardNumber="XLN149"; MultiverseID=435303; };

{Name="Lightning-Rig Crew"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Goblin Pirate"; Types={"Creature"}; SubTypes={"Goblin";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Lightning-Rig Crew deals 1 damage to each opponent. Whenever you cast a Pirate spell, untap Lightning-Rig Crew.]=]; Flavor=[=[A pirate ship in battle is a storm of activity.]=]; CardNumber="XLN150"; Power="0"; Toughness="5"; MultiverseID=435304; Rulings={ {Date="2017-09-29";Text=[=[Lightning-Rig Crew’s second ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, Lightning-Rig Crew’s activated ability causes the opposing team to lose 2 life.]=];}; }; };

{Name="Liliana, Death Wielder"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=7; Colors={"Black"}; Type="Legendary Planeswalker — Liliana"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Liliana"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+2: Put a -1/-1 counter on up to one target creature. −3: Destroy target creature with a -1/-1 counter on it. −10: Return all creature cards from your graveyard to the battlefield.]=]; CardNumber="AKH275"; Loyalty="5"; MultiverseID=429667; };

{Name="Liliana, Death's Majesty"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Legendary Planeswalker — Liliana"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Liliana"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+1: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard. −3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. −7: Destroy all non-Zombie creatures.]=]; CardNumber="AKH97"; Loyalty="5"; MultiverseID=426799; Rulings={ {Date="2017-04-18";Text=[=[A creature that is a Zombie and has other types, such as a Zombie Jackal, isn’t a non-Zombie creature.]=];}; }; };

{Name="Liliana's Defeat"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.]=]; Flavor=[=["All the power you have gathered for yourself, Liliana, I can take away." —Nicol Bolas]=]; CardNumber="HOU68"; MultiverseID=430757; };

{Name="Liliana's Influence"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=6; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle it.]=]; CardNumber="AKH277"; MultiverseID=429669; };

{Name="Liliana's Mastery"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Zombies you control get +1/+1. When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.]=]; Flavor=[=["There are so many of them. It seems they've just been waiting for someone to serve."]=]; CardNumber="AKH98"; MultiverseID=426800; };

{Name="Limits of Solidarity"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=["When the time comes, only one of you will be honored by my spear." —Hazoret, god of zeal]=]; CardNumber="AKH140"; MultiverseID=426842; };

{Name="Lingering Phantom"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Colors={"Black"}; Type="Creature — Spirit"; Types={"Creature"}; SubTypes={"Spirit"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever you cast a historic spell, you may pay. If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)]=]; Flavor=[=["True power never dies, but lies awake, waiting for its name to be spoken." —The Eldest Reborn]=]; CardNumber="DOM99"; Power="5"; Toughness="4"; MultiverseID=442987; Rulings={ {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; };

{Name="Live Fast"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[You draw two cards, lose 2 life, and get (two energy counters).]=]; Flavor=[=["When you have the chance, take it. Laugh, sing, dance. Don't allow the night to end."]=]; CardNumber="KLD87"; MultiverseID=417660; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Llanowar Elves"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Creature — Elf Druid"; Types={"Creature"}; SubTypes={"Elf";"Druid";}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Add .]=]; Flavor=[=[As patient and generous as life, as harsh and merciless as nature.]=]; CardNumber="DOM168"; Power="1"; Toughness="1"; MultiverseID=443056; };

{Name="Llanowar Envoy"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Elf Scout"; Types={"Creature"}; SubTypes={"Elf";"Scout";}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Add one mana of any color.]=]; Flavor=[=["Cherish this world in honor of the martyrs who saved it. We too must be prepared to give our lives." —The Mending of Dominaria]=]; CardNumber="DOM169"; Power="3"; Toughness="2"; MultiverseID=443057; };

{Name="Llanowar Scout"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Elf Scout"; Types={"Creature"}; SubTypes={"Elf";"Scout";}; Rarity="Common"; Rarities={"Common"}; Text=[=[: You may put a land card from your hand onto the battlefield.]=]; Flavor=[=[Llanowar elfhames occupy different heights within the great forest. Elves of the Loridalh and Kelfae hames can see neither earth nor sky.]=]; CardNumber="DOM170"; Power="1"; Toughness="3"; MultiverseID=443058; Rulings={ {Date="2018-04-27";Text=[=[Llanowar Scout’s effect doesn’t count as playing a land. It can put a land card onto the battlefield even if you’ve already played as many lands as able this turn or if it’s not your turn.]=];}; }; };

{Name="Long-Finned Skywhale"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Whale"; Types={"Creature"}; SubTypes={"Whale"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Long-Finned Skywhale can block only creatures with flying.]=]; Flavor=[=[The aethersphere is home to the most wondrous beings on all of Kaladesh, although the dangers of traversing it mean that not much is known of them.]=]; CardNumber="KLD54"; Power="4"; Toughness="3"; MultiverseID=417627; };

{Name="Longtusk Cub"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Cat"; Types={"Creature"}; SubTypes={"Cat"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever Longtusk Cub deals combat damage to a player, you get (two energy counters). Pay : Put a +1/+1 counter on Longtusk Cub.]=]; Flavor=[=[It won't be small forever.]=]; CardNumber="KLD161"; Power="2"; Toughness="2"; MultiverseID=417734; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Lookout's Dispersal"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[This spell costs less to cast if you control a Pirate. Counter target spell unless its controller pays .]=]; Flavor=[=[Her song plucks the strings of the storm, shifting wind and storm into a harmony that will carry her ship to safety.]=]; CardNumber="XLN62"; MultiverseID=435214; Rulings={ {Date="2017-09-29";Text=[=[Once you announce that you’re casting Lookout’s Dispersal, no player may take other actions until the spell’s been paid for. Notably, players can’t try to raise the spell’s cost by removing your Pirates.]=];}; }; };

{Name="Looming Altisaur"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[Nature can't be tamed, but the Sun Empire believes that humans are made stronger when they test themselves against the wild strength of the dinosaurs.]=]; CardNumber="XLN23"; Power="1"; Toughness="7"; MultiverseID=435175; };

{Name="Lord of the Accursed"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Zombie"; Types={"Creature"}; SubTypes={"Zombie"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Other Zombies you control get +1/+1. , : All Zombies gain menace until end of turn.]=]; Flavor=[=[The Curse of Wandering leaves only hatred.]=]; CardNumber="AKH99"; Power="2"; Toughness="3"; MultiverseID=426801; };

{Name="Lost Legacy"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from hand this way.]=]; Flavor=[=["That name shall not be spoken." —Baral, Chief of Compliance]=]; CardNumber="KLD88"; MultiverseID=417661; };

{Name="Lost Vale"; SetCode="XLN"; Allsets={"XLN"}; cmc=2; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(Transforms from Dowsing Dagger.) Flavor=[=[The pirates had ventured into the interior for treasure. They found something far greater.]=]; CardNumber="XLN235b"; MultiverseID=435393; };
 * Add three mana of any one color.]=];

{Name="Luminous Bonds"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"White"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature Enchanted creature can't attack or block.]=]; Flavor=[=["Your part in this fight is done, vampire. Get used to your thirst."]=]; CardNumber="RIX12"; MultiverseID=439669; };

{Name="Lurching Rotbeast"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Zombie Beast"; Types={"Creature"}; SubTypes={"Zombie";"Beast";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[The dead that swept across Naktamun came in all shapes and sizes.]=]; CardNumber="HOU69"; Power="4"; Toughness="2"; MultiverseID=430758; };

{Name="Lurking Chupacabra"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Beast Horror"; Types={"Creature"}; SubTypes={"Beast";"Horror";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.]=]; Flavor=[=["Shadow birthed it. The moon gave it eyes, and the jungle gave it teeth. But it was Death that taught it cruelty." —Huatli]=]; CardNumber="XLN111"; Power="2"; Toughness="3"; MultiverseID=435265; Rulings={ {Date="2017-09-29";Text=[=[You don’t choose a target for Lurking Chupacabra’s ability until after your creature has finished exploring.]=];}; {Date="2017-09-29";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. Effects that trigger when a creature you control explores, such as that of Lurking Chupacabra, trigger if appropriate.]=];}; }; };

{Name="Luxa River Shrine"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[, : You gain 1 life. Put a brick counter on Luxa River Shrine. Flavor=[=[Without the God-Pharaoh, there would be no Luxa. Without the Luxa, there would be no life.]=]; CardNumber="AKH232"; MultiverseID=426934; };
 * You gain 2 life. Activate this ability only if there are three or more brick counters on Luxa River Shrine.]=];

{Name="Lyra Dawnbringer"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"White"}; Type="Legendary Creature — Angel"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Angel"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink.]=]; Flavor=[=["You are not alone. You never were."]=]; CardNumber="DOM26"; Power="5"; Toughness="5"; MultiverseID=442914; Rulings={ {Date="2018-04-27";Text=[=[Multiple instances of lifelink on the same creature are redundant.]=];}; {Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to an Angel you control may become lethal if Lyra leaves the battlefield during that turn.]=];}; }; };

{Name="Madcap Experiment"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.]=]; CardNumber="KLD122"; MultiverseID=417695; Rulings={ {Date="2016-09-20";Text=[=[The number of cards revealed this way includes the artifact card you put onto the battlefield.]=];}; {Date="2016-09-20";Text=[=[Once Madcap Experiment begins resolving, no player may take any actions other than those specified by Madcap Experiment until it’s done resolving.]=];}; {Date="2016-09-20";Text=[=[Any abilities that trigger as the artifact enters the battlefield aren’t put onto the stack until Madcap Experiment is done resolving.]=];}; {Date="2016-09-20";Text=[=[If you don’t reveal an artifact card, you’ll randomize your library and be dealt damage equal to the number of cards in your library.]=];}; }; };

{Name="Magma Spray"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.]=]; Flavor=[=["Ashes can't be embalmed." —Neheb, initiate of Ahn crop]=]; CardNumber="AKH141"; MultiverseID=426843; Rulings={ {Date="2017-04-18";Text=[=[Magma Spray’s replacement effect will exile the target creature if it would die this turn for any reason, not just due to lethal damage. It applies to the target creature even if Magma Spray deals no damage to it (due to a prevention effect) or Magma Spray deals damage to a different creature (due to a redirection effect).]=];}; }; };

{Name="Magmaroth"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Elemental"; Types={"Creature"}; SubTypes={"Elemental"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[At the beginning of your upkeep, put a -1/-1 counter on Magmaroth. Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth.]=]; Flavor=[=[Sand into glass and flesh into ash—such are the markers of its domain.]=]; CardNumber="HOU102"; Power="5"; Toughness="5"; MultiverseID=430791; Rulings={ {Date="2017-07-14";Text=[=[Magmaroth’s second ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; }; };

{Name="Majestic Heliopterus"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.]=]; Flavor=[=["Its rise is like the sun's, a beautiful beginning. Its descent is like the sun's, a frightful ending." —Huatli]=]; CardNumber="RIX13"; Power="2"; Toughness="2"; MultiverseID=439670; };

{Name="Majestic Myriarch"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Creature — Chimera"; Types={"Creature"}; SubTypes={"Chimera"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.]=]; CardNumber="HOU122"; Power="*"; Toughness="*"; MultiverseID=430811; Rulings={ {Date="2017-07-14";Text=[=[Majestic Myriarch’s first ability applies in all zones. While it’s on the battlefield, it counts itself, so it’ll be at least 2/2.]=];}; {Date="2017-07-14";Text=[=[Majestic Myriarch’s second ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. ]=];};	{Date="2017-07-14";Text=[=[Which abilities Majestic Myriarch gains is determined as the ability resolves. They won’t change even if every other creature that has the abilities leaves the battlefield or if creatures enter the battlefield or gain abilities.]=];}; {Date="2017-07-14";Text=[=[If a creature gains one of the listed abilities before Majestic Mryiarch’s triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, Majestic Myriarch will gain that ability.]=];}; {Date="2017-07-14";Text=[=[Multiple instances of any of the abilities Majestic Myriarch can gain are redundant.]=];}; }; };

{Name="Make Obsolete"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Creatures your opponents control get -1/-1 until end of turn.]=]; Flavor=[=[Yesterday's marvels are today's antiques.]=]; CardNumber="KLD89"; MultiverseID=417662; Rulings={ {Date="2016-09-20";Text=[=[The set of creatures affected by Make Obsolete is determined as the spell resolves. Creatures your opponents begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get -1/-1.]=];}; }; };

{Name="Makeshift Munitions"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.]=]; Flavor=[=["Grease up a firecannon good and proper with dinosaur-liver oil, and it'll shoot just about anything."]=]; CardNumber="XLN151"; MultiverseID=435305; Rulings={ {Date="2017-09-29";Text=[=[You can’t sacrifice the same Treasure to pay both {1} and “sacrifice an artifact or creature.”]=];}; }; };

{Name="Malfunction"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant artifact or creature When Malfunction enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.]=]; Flavor=[=["They don't make them like they used to."]=]; CardNumber="KLD55"; MultiverseID=417628; };

{Name="Mammoth Spider"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Creature — Spider"; Types={"Creature"}; SubTypes={"Spider"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Reach]=]; Flavor=[=[Most spiders of Llanowar disdain elvish alliances. No elf has as many beautiful eyes or as many strong arms.]=]; CardNumber="DOM171"; Power="3"; Toughness="5"; MultiverseID=443059; };

{Name="Manalith"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Add one mana of any color.]=]; Flavor=[=["Though the afterlife, the city, and even the God-Pharaoh himself were one great deception, the ideals championed by the gods remain true." —Djeru, former Tah-crop initiate]=]; CardNumber="HOU164"; MultiverseID=430853; };

{Name="Manglehorn"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Beast"; Types={"Creature"}; SubTypes={"Beast"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Manglehorn enters the battlefield, you may destroy target artifact. Artifacts your opponents control enter the battlefield tapped.]=]; Flavor=[=["Rely too much on your weapons and watch your dreams shatter in your hands." —Rhonas, god of strength]=]; CardNumber="AKH175"; Power="2"; Toughness="2"; MultiverseID=426877; Rulings={ {Date="2017-04-18";Text=[=[If an artifact enters the battlefield under an opponent’s control at the same time that Manglehorn enters the battlefield under your control, that artifact won’t enter tapped.]=];}; }; };

{Name="Manticore Eternal"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Creature — Zombie Manticore"; Types={"Creature"}; SubTypes={"Zombie";"Manticore";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Manticore Eternal attacks each combat if able.]=]; Flavor=[=[While most Eternals were initiates who completed the trials, Bolas had plans for some of Amonkhet's other denizens.]=]; CardNumber="HOU103"; Power="5"; Toughness="4"; MultiverseID=430792; Rulings={ {Date="2017-07-14";Text=[=[If, during your declare attackers step, Manticore Eternal is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];}; {Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; };

{Name="Manticore of the Gauntlet"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Creature — Manticore"; Types={"Creature"}; SubTypes={"Manticore"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent or planeswalker.]=]; Flavor=[=[In the training ground known as the Gauntlet, initiates are pushed to practice more destructive techniques.]=]; CardNumber="AKH142"; Power="5"; Toughness="4"; MultiverseID=426844; Rulings={ {Date="2017-04-18";Text=[=[If you can’t choose a target opponent when you put Manticore of the Gauntlet’s triggered ability on the stack (most likely because your opponents have hexproof), the ability is removed from the stack and you won’t put a -1/-1 counter on any creature.]=];}; {Date="2017-04-18";Text=[=[If either target becomes illegal after Manticore of the Gauntlet’s triggered ability is put onto the stack but before it resolves, the other is still affected as appropriate.]=];}; }; };

{Name="Marauding Boneslasher"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Zombie Minotaur"; Types={"Creature"}; SubTypes={"Zombie";"Minotaur";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Marauding Boneslasher can't block unless you control another Zombie.]=]; Flavor=[=[With the Hekma destroyed, the wandering dead that sought entrance to Naktamun had free rein to lay waste to the city.]=]; CardNumber="HOU70"; Power="3"; Toughness="3"; MultiverseID=430759; Rulings={ {Date="2017-07-14";Text=[=[Whether you control another Zombie is checked only as you declare blockers. Marauding Boneslasher won’t stop blocking if you don’t control one later.]=];}; {Date="2017-07-14";Text=[=[The other Zombie doesn’t have to block.]=];}; }; };

{Name="Marauding Looter"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Blue";"Red";}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Raid — At the beginning of your end step, if you attacked with a creature this turn, you may draw a card. If you do, discard a card.]=]; Flavor=[=["I'll be taking that."]=]; CardNumber="XLN225"; Power="4"; Toughness="3"; MultiverseID=435381; Rulings={ {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; {Date="2018-01-19";Text=[=[Some raid abilities trigger at the beginning of your end step. These abilities trigger if you attacked with a creature that turn, even if the card with that raid ability wasn’t on the battlefield when you attacked.]=];}; }; };

{Name="March of the Drowned"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Choose one — • Return target creature card from your graveyard to your hand. • Return two target Pirate cards from your graveyard to your hand.]=]; CardNumber="XLN112"; MultiverseID=435266; Rulings={ {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; };

{Name="Marionette Master"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=6; Colors={"Black"}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.]=]; CardNumber="KLD90"; Power="1"; Toughness="3"; MultiverseID=417663; Rulings={ {Date="2016-09-20";Text=[=[The amount of life lost is determined as Marionette Master’s last ability resolves. If Marionette Master is no longer on the battlefield, use its power as it last existed on the battlefield to determine how much life is lost.]=];}; {Date="2016-09-20";Text=[=[If Marionette Master’s power is negative, the target opponent doesn’t lose (or gain) life.]=];}; {Date="2016-09-20";Text=[=[If Marionette Master and an artifact you control are put into a graveyard at the same time, Marionette Master’s ability triggers.]=];}; {Date="2016-09-20";Text=[=[Artifact tokens that are sacrificed or destroyed are put into their owner’s graveyard before ceasing to exist. If you controlled the token, Marionette Master’s last ability will trigger.]=];}; {Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; };

{Name="Mark of the Vampire"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature Enchanted creature gets +2/+2 and has lifelink.]=]; Flavor=[=["Through your sacrifice of self, you become holy. Through your strength, all will be saved." —From the Rite of Redemption]=]; CardNumber="XLN113"; MultiverseID=435267; Rulings={ {Date="2017-09-29";Text=[=[Multiple instances of lifelink on the same creature are redundant.]=];}; }; };

{Name="Market"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards.]=]; CardNumber="HOU148b"; MultiverseID=430837; Rulings={ {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Martyr of Dusk"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Vampire Soldier"; Types={"Creature"}; SubTypes={"Vampire";"Soldier";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.]=]; Flavor=[=["Should I fall, take up our standard and carry on. The Legion must always prevail."]=]; CardNumber="RIX14"; Power="2"; Toughness="1"; MultiverseID=439671; };

{Name="Marwyn, the Nurturer"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Legendary Creature — Elf Druid"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Elf";"Druid";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. Flavor=[=[Midwife to mothers and leader to all.]=]; CardNumber="DOM172"; Power="1"; Toughness="1"; MultiverseID=443060; Rulings={ {Date="2018-04-27";Text=[=[Marwyn’s activated ability is a mana ability. It doesn’t use the stack and can’t be responded to.]=];}; }; };
 * Add an amount of equal to Marwyn's power.]=];

{Name="Master Trinketeer"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Dwarf Artificer"; Types={"Creature"}; SubTypes={"Dwarf";"Artificer";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Servos and Thopters you control get +1/+1. Flavor=[=["Let us never forget the joy that lies at the heart of invention."]=]; CardNumber="KLD21"; Power="3"; Toughness="2"; MultiverseID=417594; Rulings={ {Date="2016-09-20";Text=[=[A creature that is both a Servo and a Thopter gets +1/+1, not +2/+2.]=];}; }; };
 * Create a 1/1 colorless Servo artifact creature token.]=];

{Name="Mastermind's Acquisition"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Choose one — • Search your library for a card, put it into your hand, then shuffle your library. • Choose a card you own from outside the game and put it into your hand.]=]; Flavor=[=[Another piece of a nefarious puzzle.]=]; CardNumber="RIX77"; MultiverseID=439734; Rulings={ {Date="2018-01-19";Text=[=[In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Maulfist Doorbuster"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Maulfist Doorbuster enters the battlefield, you get (two energy counters). Whenever Maulfist Doorbuster attacks, you may pay. If you do, target creature can't block this turn.]=]; Flavor=[=["Knock, knock . . . too late."]=]; CardNumber="KLD123"; Power="4"; Toughness="2"; MultiverseID=417696; Rulings={ {Date="2016-09-20";Text=[=[The target creature can’t block any creatures this turn. The effect isn’t restricted to just whether the creature can block Maulfist Doorbuster.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; {Date="2017-02-09";Text=[=[If a triggered ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the ability doesn’t resolve. You can’t pay {E} even if you want to.]=];}; }; };

{Name="Maulfist Revolutionary"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Trample When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.]=]; CardNumber="AER115"; Power="3"; Toughness="3"; MultiverseID=423782; Rulings={ {Date="2017-02-09";Text=[=[The triggered ability triggers both when Maulfist Revolutionary enters the battlefield and when it dies. You don’t have to choose only one.]=];}; {Date="2017-02-09";Text=[=[Maulfist Revolutionary’s triggered ability gives only one counter of each kind. It doesn’t double the number of each kind of counter. For example, if a creature has two +1/+1 counters and a charge counter on it, it gets one +1/+1 counter and one charge counter.]=];}; {Date="2017-02-09";Text=[=[To give a counter is to put a counter on a permanent or to have a player get a counter. Effects that interact with a player getting counters or counters being placed on permanents interact with Maulfist Revolutionary’s triggered ability.]=];}; }; };

{Name="Maulfist Squad"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Menace Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)]=]; Flavor=[=["Nice invention there. Looks real fragile."]=]; CardNumber="KLD91"; Power="3"; Toughness="1"; MultiverseID=417664; Rulings={ {Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; };

{Name="Mausoleum Harpy"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Creature — Harpy"; Types={"Creature"}; SubTypes={"Harpy"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.]=]; CardNumber="RIX78"; Power="3"; Toughness="3"; MultiverseID=439735; Rulings={ {Date="2018-01-19";Text=[=[If another creature you control is dealt lethal damage at the same time that Mausoleum Harpy is dealt lethal damage, Mausoleum Harpy won’t be saved by the +1/+1 counter that would have been put on it.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability.]=];}; }; };

{Name="Maverick Thopterist"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"Blue";"Red";}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.]=]; CardNumber="AER130"; Power="2"; Toughness="2"; MultiverseID=423797; };

{Name="Mavren Fein, Dusk Apostle"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"White"}; Type="Legendary Creature — Vampire Cleric"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Vampire";"Cleric";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.]=]; Flavor=[=[In the rapture of his Blood Fast, he destroyed the navigator's tools and steered the ship to shore by faith alone.]=]; CardNumber="XLN24"; Power="2"; Toughness="2"; MultiverseID=435176; Rulings={ {Date="2017-09-29";Text=[=[Once you attack with one or more nontoken Vampires, Mavren Fein’s ability will create a Vampire token even if some or all of those Vampires leave the battlefield or are removed from combat.]=];}; }; };

{Name="Meandering River"; SetCode="DOM"; Allsets={"DOM";"AKH";}; Type="Land"; Types={"Land"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Meandering River enters the battlefield tapped. Flavor=[=["Everywhere you look, this world is healing from its wounds. Aren't you ready to do the same?" —Jhoira, to Teferi]=]; CardNumber="DOM274"; MultiverseID=445852; Sets={ {Set="AKH";Rarity="Common";CardNumber="283";Flavor=[=[The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.]=];}; }; };
 * Add or .]=];

{Name="Mechanized Production"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.]=]; Flavor=[=["Give me eight walkers, I'll give you the city." —Dovin Baan]=]; CardNumber="AER38"; MultiverseID=423705; Rulings={ {Date="2017-02-09";Text=[=[Any abilities that trigger on the token being created won’t resolve until after Mechanized Production’s triggered ability has finished resolving entirely and performed its check for eight artifacts with the same name.]=];}; {Date="2017-02-09";Text=[=[The eight artifacts with the same name don’t have to have the same name as the enchanted artifact. For example, you win the game if you control eight Thopter artifact creature tokens as Mechanized Production’s ability resolves, even if Mechanized Production isn’t attached to a Thopter.]=];}; {Date="2017-02-09";Text=[=[All eight of the permanents sharing a name must be artifacts. If you control only seven artifacts with the same name and a nonartifact permanent with that same name, you won’t win the game.]=];}; {Date="2017-02-09";Text=[=[If you control eight or more artifacts that share a name while you control Mechanized Production, you won’t win the game yet. You’ll win the game while resolving its triggered ability during your upkeep.]=];}; {Date="2017-02-09";Text=[=[The token copies exactly what was printed on the original artifact and nothing else (unless that artifact is copying something else or is a token; see below). It doesn’t copy whether that artifact is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its types, color, or so on.]=];}; {Date="2017-02-09";Text=[=[If the copied artifact has {X} in its mana cost, X is considered to be zero.]=];}; {Date="2017-02-09";Text=[=[If the copied artifact is copying something else (for example, if the copied artifact is a Sculpting Steel), then the token enters the battlefield as whatever that artifact copied.]=];}; {Date="2017-02-09";Text=[=[If the copied artifact is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created it.]=];}; {Date="2017-02-09";Text=[=[Any enters-the-battlefield abilities of the copied artifact trigger when the artifact token enters the battlefield. The artifact token also has any “this enters the battlefield with” or “as this enters the battlefield” abilities that the copied artifact has.]=];}; {Date="2017-02-09";Text=[=[If Mechanized Production and the enchanted artifact leave the battlefield simultaneously in response to the triggered ability, then the effect creates a token that’s a copy of the artifact as it last existed on the battlefield.]=];}; {Date="2017-02-09";Text=[=[If the enchanted artifact leaves the battlefield in response to Mechanized Production’s triggered ability but Mechanized Production does not, Mechanized Production is put into its owner’s graveyard as a state-based action with no enchanted artifact. The triggered ability creates no token, but you can still win the game if you control enough artifacts with the same name.]=];}; }; };

{Name="Memorial to Folly"; SetCode="DOM"; Allsets={"DOM"}; Type="Land"; Types={"Land"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Memorial to Folly enters the battlefield tapped. ,, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.]=]; CardNumber="DOM242"; MultiverseID=443130; };
 * Add.

{Name="Memorial to Genius"; SetCode="DOM"; Allsets={"DOM"}; Type="Land"; Types={"Land"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Memorial to Genius enters the battlefield tapped. ,, Sacrifice Memorial to Genius: Draw two cards.]=]; CardNumber="DOM243"; MultiverseID=443131; };
 * Add.

{Name="Memorial to Glory"; SetCode="DOM"; Allsets={"DOM"}; Type="Land"; Types={"Land"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Memorial to Glory enters the battlefield tapped. ,, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.]=]; CardNumber="DOM244"; MultiverseID=443132; };
 * Add.

{Name="Memorial to Unity"; SetCode="DOM"; Allsets={"DOM"}; Type="Land"; Types={"Land"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Memorial to Unity enters the battlefield tapped. ,, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.]=]; CardNumber="DOM245"; MultiverseID=443133; };
 * Add.

{Name="Memorial to War"; SetCode="DOM"; Allsets={"DOM"}; Type="Land"; Types={"Land"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Memorial to War enters the battlefield tapped. ,, Sacrifice Memorial to War: Destroy target land.]=]; CardNumber="DOM246"; MultiverseID=443134; };
 * Add.

{Name="Memory"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=6; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards.]=]; CardNumber="AKH211b"; MultiverseID=426913; Rulings={ {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Merchant's Dockhand"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[,, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.]=]; Flavor=[=["If you can build it, we can move it." —Bes Tavani, Bomat merchant]=]; CardNumber="AER163"; Power="1"; Toughness="2"; MultiverseID=423830; Rulings={ {Date="2017-02-09";Text=[=[Merchant’s Dockhand is tapped to pay the {Tap} cost. It can’t also be one of the X untapped artifacts you tap.]=];}; {Date="2017-02-09";Text=[=[If the value of X is greater than or equal to the number of cards in your library, you can order your library as you wish.]=];}; {Date="2017-02-09";Text=[=[If the value of X is 0, you don’t look at or move any cards.]=];}; }; };

{Name="Merciless Eternal"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Zombie Cleric"; Types={"Creature"}; SubTypes={"Zombie";"Cleric";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) , Discard a card: Merciless Eternal gets +2/+2 until end of turn.]=]; Flavor=[=["My work here is complete. The people have done everything required of them." —Nicol Bolas]=]; CardNumber="HOU71"; Power="2"; Toughness="2"; MultiverseID=430760; Rulings={ {Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; };

{Name="Merciless Javelineer"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Black";"Red";}; Type="Creature — Minotaur Warrior"; Types={"Creature"}; SubTypes={"Minotaur";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.]=]; Flavor=[=["My mind is the calm in the midst of the storm, and my javelin the lightning."]=]; CardNumber="AKH202"; Power="4"; Toughness="2"; MultiverseID=426904; Rulings={ {Date="2017-04-18";Text=[=[Once a creature has blocked, Merciless Javelineer’s ability can’t undo that block.]=];}; {Date="2017-04-18";Text=[=[The target creature won’t be able to block even if the -1/-1 counter is removed from it or if the -1/-1 counter can’t be put on it.]=];}; }; };

{Name="Merfolk Branchwalker"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Merfolk Scout"; Types={"Creature"}; SubTypes={"Merfolk";"Scout";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)]=]; CardNumber="XLN197"; Power="2"; Toughness="1"; MultiverseID=435353; Rulings={ {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; };

{Name="Merfolk Mistbinder"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Blue";"Green";}; Type="Creature — Merfolk Shaman"; Types={"Creature"}; SubTypes={"Merfolk";"Shaman";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Other Merfolk you control get +1/+1.]=]; Flavor=[=["The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together." —Nirit of Pashona's band]=]; CardNumber="RIX164"; Power="2"; Toughness="2"; MultiverseID=439823; Rulings={ {Date="2018-01-19";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to another Merfolk you control may become lethal if Merfolk Mistbinder leaves the battlefield during that turn.]=];}; }; };

{Name="Merfolk Trickster"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Merfolk Wizard"; Types={"Creature"}; SubTypes={"Merfolk";"Wizard";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.]=]; Flavor=[=[Saved from destruction by one planeswalker's sacrifice, the Eliterate colony forswore the taking of life.]=]; CardNumber="DOM56"; Power="2"; Toughness="2"; MultiverseID=442944; Rulings={ {Date="2018-04-27";Text=[=[Once you announce that you’re casting a spell or activating an ability, no player may take other actions until the spell or ability has been paid for. Notably, players can’t try to remove a permanent’s activated abilities to stop them from happening. Once activated, the ability on the stack will resolve even if the creature loses the ability.]=];}; {Date="2018-04-27";Text=[=[If the target creature has an ability that triggers when it becomes tapped, that ability triggers before it loses all abilities.]=];}; {Date="2018-04-27";Text=[=[If the target creature has power and toughness written as */* with an ability that defines its power and toughness, it’s 0/0 when it loses all abilities. If its power and toughness are written as */*+1, it’s 0/1, and so on.]=];}; }; };

{Name="Mesa Unicorn"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Unicorn"; Types={"Creature"}; SubTypes={"Unicorn"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Lifelink]=]; Flavor=[=[The unicorns of Sursi are a manifestation of Serra's joy and compassion. They frolic and dance like children, offering blessings to anyone they encounter.]=]; CardNumber="DOM27"; Power="2"; Toughness="2"; MultiverseID=442915; };

{Name="Metallic Mimic"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Type="Artifact Creature — Shapeshifter"; Types={"Artifact";"Creature";}; SubTypes={"Shapeshifter"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.]=]; CardNumber="AER164"; Power="2"; Toughness="1"; MultiverseID=423831; Rulings={ {Date="2017-02-09";Text=[=[The choice of creature type is made as Metallic Mimic enters the battlefield. Players can’t respond to this choice. Metallic Mimic’s second ability starts applying immediately.]=];}; {Date="2017-02-09";Text=[=[You must choose an existing creature type. “Artifact” and “Vehicle” aren’t creature types.]=];}; {Date="2017-02-09";Text=[=[Creatures of the chosen type that enter the battlefield at the same time as Metallic Mimic won’t enter with an additional +1/+1 counter.]=];}; {Date="2017-02-09";Text=[=[Even though Metallic Mimic is a Shapeshifter, other Shapeshifter creatures you control won’t get a +1/+1 counter unless you chose Shapeshifter as Metallic Mimic entered the battlefield. If you do, that creature must be entering the battlefield as a Shapeshifter to get a +1/+1 counter. It won’t get a +1/+1 counter if it enters the battlefield as a copy of a non-Shapeshifter creature.]=];}; }; };

{Name="Metallic Rebuke"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Counter target spell unless its controller pays .]=]; Flavor=[=["Too little, too late. The machine is in motion." —Tezzeret]=]; CardNumber="AER39"; MultiverseID=423706; Rulings={ {Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; };

{Name="Metallurgic Summonings"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost. , Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.]=]; CardNumber="KLD56"; MultiverseID=417629; Rulings={ {Date="2016-09-20";Text=[=[For a spell with {X} in its mana cost, use the value chosen for X to determine its converted mana cost. For example, Clash of Wills is an instant spell with mana cost {X}{U}. If you chose 2 as the value of X, then Clash of Wills has converted mana cost 3, and Metallurgic Summonings’s ability will create a 3/3 token.]=];}; {Date="2016-09-20";Text=[=[Metallurgic Summonings’s first ability resolves before the spell that caused it to trigger.]=];}; {Date="2016-09-20";Text=[=[If Metallurgic Summonings’s first ability resolves and the spell that caused it to trigger has been countered, use that spell’s converted mana cost as it last existed on the stack to determine the value of X.]=];}; {Date="2016-09-20";Text=[=[The number of artifacts you control is checked only as you activate Metallurgic Summonings’s last ability. It’s not checked again as it resolves.]=];}; }; };

{Name="Metalspinner's Puzzleknot"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life. , Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.]=]; CardNumber="KLD221"; MultiverseID=417794; };

{Name="Metalwork Colossus"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=11; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[This spell costs less to cast, where X is the total converted mana cost of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.]=]; CardNumber="KLD222"; Power="10"; Toughness="10"; MultiverseID=417795; Rulings={ {Date="2016-09-20";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[The total cost to cast Metalwork Colossus is locked in before you pay that cost. For example, if you control three noncreature artifacts each with converted mana cost 2, including one you can sacrifice to add {C} to your mana pool, the total cost of Metalwork Colossus is {5}. Then you can sacrifice the artifact when you activate mana abilities just before paying the cost.]=];}; {Date="2016-09-20";Text=[=[If the total converted mana cost of noncreature artifacts you control is 11 or greater, Metalwork Colossus costs {0} to cast.]=];}; {Date="2016-09-20";Text=[=[Once a player has announced that they are casting Metalwork Colossus, no player may take actions to try to change the number of artifacts its controller controls before that spell’s cost is locked in.]=];}; {Date="2016-09-20";Text=[=[Metalwork Colossus’s last ability can be activated only if it is in your graveyard.]=];}; }; };

{Name="Metzali, Tower of Triumph"; SetCode="RIX"; Allsets={"RIX"}; cmc=2; Type="Legendary Land"; SuperTypes={"Legendary"}; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(Transforms from Path of Mettle.) , : Metzali, Tower of Triumph deals 2 damage to each opponent. , : Choose a creature at random that attacked this turn. Destroy that creature.]=]; CardNumber="RIX165b"; MultiverseID=439825; Rulings={ {Date="2018-01-19";Text=[=[Metzali’s last ability can be activated before blockers are chosen.]=];}; {Date="2018-01-19";Text=[=[Metzali’s last ability can be activated after combat damage has been dealt. You’ll choose a creature at random that attacked this turn and has survived combat damage.]=];}; {Date="2018-01-19";Text=[=[A creature with indestructible can be chosen at random. It won’t be destroyed.]=];}; {Date="2018-01-19";Text=[=[A creature with hexproof can be chosen at random. It will be destroyed.]=];}; {Date="2018-01-19";Text=[=[A creature that was put onto the battlefield attacking didn’t attack, so it can’t be chosen at random.]=];}; {Date="2018-01-19";Text=[=[A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random.]=];}; {Date="2018-01-19";Text=[=[Players can’t take actions between choosing the creature at random and destroying it.]=];}; {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Metzali’s second ability causes the opposing team to lose 4 life.]=];}; }; };
 * Add one mana of any color.

{Name="Miasmic Mummy"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Zombie Jackal"; Types={"Creature"}; SubTypes={"Zombie";"Jackal";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Miasmic Mummy enters the battlefield, each player discards a card.]=]; Flavor=[=[Its breath doesn't assault the senses. It pollutes the mind.]=]; CardNumber="AKH100"; Power="2"; Toughness="2"; MultiverseID=426802; Rulings={ {Date="2017-04-18";Text=[=[When Miasmic Mummy’s triggered ability resolves, first the player whose turn it is chooses a card to discard, then each other player in turn order chooses a card to discard, then all of those cards are discarded simultaneously. No one sees what the other players are discarding before deciding which card to discard.]=];}; }; };

{Name="Midnight Entourage"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Aetherborn Rogue"; Types={"Creature"}; SubTypes={"Aetherborn";"Rogue";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Other Aetherborn you control get +1/+1. Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life.]=]; CardNumber="AER66"; Power="3"; Toughness="3"; MultiverseID=423733; Rulings={ {Date="2017-02-09";Text=[=[Midnight Entourage’s triggered ability is mandatory. You draw a card and lose 1 life even if you don’t want to.]=];}; {Date="2017-02-09";Text=[=[If Midnight Entourage and another Aetherborn you control die at the same time, its ability triggers once for each of them.]=];}; {Date="2017-02-09";Text=[=[If a creature has been dealt damage, that damage remains marked on it until the cleanup step. If Midnight Entourage leaves the battlefield and another Aetherborn creature you control has been dealt damage, that creature will be destroyed if the damage is now lethal. The same is true if an Aetherborn’s toughness becomes 0 this way.]=];}; }; };

{Name="Midnight Oil"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Midnight Oil enters the battlefield with seven hour counters on it. At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. Your maximum hand size is equal to the number of hour counters on Midnight Oil. Whenever you discard a card, you lose 1 life.]=]; CardNumber="KLD92"; MultiverseID=417665; Rulings={ {Date="2016-09-20";Text=[=[If multiple effects try to set your maximum hand size to a certain number or state that you have no maximum hand size, the one created latest is the one that applies.]=];}; {Date="2016-09-20";Text=[=[If Midnight Oil has only one hour counter on it, its first triggered ability will remove that one counter.]=];}; {Date="2016-09-20";Text=[=[If Midnight Oil has no hour counters on it, its first triggered ability will continue to trigger and have you draw an additional card, even though you can’t remove any counters from it.]=];}; {Date="2016-09-20";Text=[=[Your maximum hand size is only checked during the cleanup step of your turn. At other times, you may have more cards in hand than your maximum hand size.]=];}; {Date="2016-09-20";Text=[=[If you discard a card during your cleanup step while you control Midnight Oil, its last ability will trigger, and players will get priority in your cleanup step. You’ll have another cleanup step after that one before continuing to the next player’s turn.]=];}; }; };

{Name="Mighty Leap"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets +2/+2 and gains flying until end of turn.]=]; Flavor=[=["I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays."]=]; CardNumber="AKH20"; MultiverseID=426722; Rulings={ {Date="2017-04-18";Text=[=[Giving a creature flying after it’s already been blocked won’t change or undo that block. If you want to affect what can block the creature, you must cast Mighty Leap during the declare attackers step at the latest.]=];}; }; };

{Name="Mind"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=6; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards.]=]; CardNumber="AKH219b"; MultiverseID=426921; Rulings={ {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Mind Rot"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target player discards two cards.]=]; Flavor=[=[Many an inventor has collapsed under the pressure to create a flawless design.]=]; CardNumber="KLD93"; MultiverseID=417666; };

{Name="Minister of Inquiries"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Creature — Vedalken Advisor"; Types={"Creature"}; SubTypes={"Vedalken";"Advisor";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Minister of Inquiries enters the battlefield, you get (two energy counters). , Pay : Target player puts the top three cards of their library into their graveyard.]=]; Flavor=[=["This research violates Consulate law."]=]; CardNumber="KLD57"; Power="1"; Toughness="2"; MultiverseID=417630; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Minotaur Sureshot"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Minotaur Archer"; Types={"Creature"}; SubTypes={"Minotaur";"Archer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Reach (This creature can block creatures with flying.) Flavor=[=["Those wings are no advantage. I will pin them to the ceiling of the Hekma."]=]; CardNumber="AKH143"; Power="2"; Toughness="3"; MultiverseID=426845; };
 * Minotaur Sureshot gets +1/+0 until end of turn.]=];

{Name="Mirage Mirror"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.]=]; Flavor=[=[Most mirrors show your reflection. Others show your potential.]=]; CardNumber="HOU165"; MultiverseID=430854; Rulings={ {Date="2017-07-14";Text=[=[Once Mirage Mirror’s ability resolves, it no longer has that ability.]=];}; {Date="2017-07-14";Text=[=[Mirage Mirror copies the printed values of the target permanent, plus any copy effects that have been applied to it. It won’t copy counters on that permanent or effects that have changed its power, toughness, types, color, or so on. Notably, it won’t copy effects that made the target permanent become a creature.]=];}; {Date="2017-07-14";Text=[=[If Mirage Mirror copies a permanent that’s copying something else, it will become whatever the target is copying.]=];}; {Date="2017-07-14";Text=[=[If you activate Mirage Mirror’s ability multiple times in a turn in response to itself, then each time one of those abilities resolves, it will overwrite whatever Mirage Mirror is copying. Mirage Mirror will wind up as a copy of the permanent targeted by the last ability to resolve. When the turn ends, all instances of the ability will wear off at the same time.]=];}; {Date="2017-07-14";Text=[=[If an effect begins to apply to Mirage Mirror before it becomes a copy of another permanent, that effect will continue to apply. For example, if Mirage Mirror is activated twice in response to itself targeting first Rampaging Hippo then Frilled Sandwalla, the ability it has while it’s a copy of Frilled Sandwalla can be activated and its effect will continue to apply while Mirage Mirror is a copy of Rampaging Hippo.]=];}; {Date="2017-07-14";Text=[=[If Mirage Mirror becomes a creature the same turn it enters the battlefield, you can’t attack with it or use any of its {Tap} abilities (if it gains any) unless it has haste.]=];}; {Date="2017-07-14";Text=[=[If Mirage Mirror becomes a copy of a legendary permanent you control, you’ll put one of them into your graveyard.]=];}; {Date="2017-07-14";Text=[=[If Mirage Mirror becomes a copy of an Aura, it’s put into its owner’s graveyard unless it’s somehow attached to an appropriate object or player already. If it becomes a copy of an Equipment and is attached to a creature, it’ll become unattached when it becomes a non-Equipment artifact again.]=];}; }; };

{Name="Mishra's Self-Replicator"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Type="Artifact Creature — Assembly-Worker"; Types={"Artifact";"Creature";}; SubTypes={"Assembly-Worker"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever you cast a historic spell, you may pay. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)]=]; Flavor=[=[It has witnessed history's most significant events, one incarnation after another.]=]; CardNumber="DOM223"; Power="2"; Toughness="2"; MultiverseID=443111; Rulings={ {Date="2018-04-27";Text=[=[The token will have Mishra’s Self-Replicator’s ability. It will also be able to create copies of itself.]=];}; {Date="2018-04-27";Text=[=[While resolving the triggered ability of Mishra’s Self-Replicator, you can’t pay {1} multiple times to create more than one token. However, if you control more than one Mishra’s Self-Replicator, you can pay {1} for each of their abilities.]=];}; {Date="2018-04-27";Text=[=[The token won’t copy counters or damage marked on Mishra’s Self-Replicator, nor will it copy other effects that have changed Mishra’s Self-Replicator’s power, toughness, types, color, and so on. Normally, this means the token will simply be a Mishra’s Self-Replicator, but if any copy effects have affected that Mishra’s Self-Replicator, they’re taken into account.]=];}; {Date="2018-04-27";Text=[=[If Mishra’s Self-Replicator leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Mishra’s Self-Replicator, using Mishra’s Self-Replicator’s copiable values from when it was last on the battlefield.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; };

{Name="Mist-Cloaked Herald"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Creature — Merfolk Warrior"; Types={"Creature"}; SubTypes={"Merfolk";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Mist-Cloaked Herald can't be blocked.]=]; Flavor=[=[With matchless stealth, the River Heralds fought a running battle against the three enemy forces.]=]; CardNumber="RIX43"; Power="1"; Toughness="1"; MultiverseID=439700; };

{Name="Moaning Wall"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Zombie Wall"; Types={"Creature"}; SubTypes={"Zombie";"Wall";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Defender Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[Before the monuments, before the first trials, before Naktamun itself, Bolas culled the plane of its adults in order to rebuild it for his own designs.]=]; CardNumber="HOU72"; Power="0"; Toughness="5"; MultiverseID=430761; };

{Name="Mobile Garrison"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever Mobile Garrison attacks, untap another target artifact or creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; CardNumber="AER165"; Power="3"; Toughness="4"; MultiverseID=423832; Rulings={ {Date="2017-02-09";Text=[=[All attackers are chosen at once. You can’t attack with Mobile Garrison, untap a tapped creature, and then attack with that creature.]=];}; {Date="2017-02-09";Text=[=[Untapping an attacking creature doesn’t remove it from combat.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Moment of Craving"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets -2/-2 until end of turn. You gain 2 life.]=]; Flavor=[=["The time of condemnation is at hand. Dusk washes over the world, and I consign you to eternal darkness!"]=]; CardNumber="RIX79"; MultiverseID=439736; Rulings={ {Date="2018-01-19";Text=[=[If the target creature is an illegal target by the time Moment of Craving tries to resolve, the spell doesn’t resolve. You won’t gain 2 life.]=];}; {Date="2018-01-19";Text=[=[The target creature will still be on the battlefield when you gain life, even if its toughness has been reduced to 0 or less. Any abilities it has that interact with gaining life do so as appropriate. If any abilities trigger on you gaining life, the creature will be put into its owner’s graveyard after that ability triggers but before it resolves.]=];}; }; };

{Name="Moment of Triumph"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=1; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets +2/+2 until end of turn. You gain 2 life.]=]; Flavor=[=["The time of salvation is at hand. Dusk washes over the world, and the Legion will rise immortal!"]=]; CardNumber="RIX15"; MultiverseID=439672; Rulings={ {Date="2018-01-19";Text=[=[If the target creature is an illegal target by the time Moment of Triumph tries to resolve, the spell doesn’t resolve. You won’t gain 2 life.]=];}; }; };

{Name="Monstrous Onslaught"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.]=]; Flavor=[=["Regards from Peema." —Rishkar]=]; CardNumber="AER116"; MultiverseID=423783; Rulings={ {Date="2017-02-09";Text=[=[You divide the damage among the target creatures as you cast Monstrous Onslaught. Each target must be assigned at least 1 damage.]=];}; {Date="2017-02-09";Text=[=[The value of X is determined at the time you divide damage. It won’t change later, even if the highest power among creatures you control changes.]=];}; {Date="2017-02-09";Text=[=[If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, Monstrous Onslaught won’t resolve.]=];}; {Date="2017-02-09";Text=[=[The damage is dealt by Monstrous Onslaught, not by the creature with the greatest power among creatures you control.]=];}; }; };

{Name="Morbid Curiosity"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[As an additional cost to cast this spell, sacrifice an artifact or creature. Draw cards equal to the converted mana cost of the sacrificed permanent.]=]; Flavor=[=["Every creation carries a piece of its creators. Their knowledge, their dreams, their soul. That is the best part."]=]; CardNumber="KLD94"; MultiverseID=417667; Rulings={ {Date="2016-09-20";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[To determine how many cards to draw, use the converted mana cost of the permanent immediately before you sacrificed it.]=];}; {Date="2016-09-20";Text=[=[If an effect copies Morbid Curiosity, the controller of the copy will draw the same number of cards as determined by the original. Its controller can’t and doesn’t have to sacrifice a permanent.]=];}; }; };

{Name="Mountain"; SetCode="DOM"; Allsets={"DOM";"KLD";"AKH";"HOU";"XLN";"RIX";}; Type="Basic Land — Mountain"; SuperTypes={"Basic"}; Types={"Land"}; SubTypes={"Mountain"}; Rarity="Basic Land"; Rarities={"Basic Land"}; Text=[=[R]=]; CardNumber="DOM263"; MultiverseID=443151; Sets={ {Set="KLD";Rarity="Basic Land";CardNumber="259";}; {Set="AKH";Rarity="Basic Land";CardNumber="253";}; {Set="HOU";Rarity="Basic Land";CardNumber="188";}; {Set="XLN";Rarity="Basic Land";CardNumber="272";}; {Set="RIX";Rarity="Basic Land";CardNumber="195";}; }; };

{Name="Mouth"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Create a 3/3 green Hippo creature token. ]=]; CardNumber="AKH214a"; MultiverseID=426916; Rulings={ {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="Mox Amber"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=0; Type="Legendary Artifact"; SuperTypes={"Legendary"}; Types={"Artifact"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[: Add one mana of any color among legendary creatures and planeswalkers you control.]=]; Flavor=[=[A moment in time made tangible, it has the power to realize epic visions.]=]; CardNumber="DOM224"; MultiverseID=443112; Rulings={ {Date="2018-04-27";Text=[=[Mox Amber’s ability adds one mana of the color of your choice from among the colors of legendary creatures and planeswalkers you control. It doesn’t add one mana of each of those colors.]=];}; {Date="2018-04-27";Text=[=[If you control no legendary creatures or planeswalkers, you can activate Mox Amber’s ability, but you won’t add any mana.]=];}; {Date="2018-04-27";Text=[=[If your legendary creatures and planeswalkers are all colorless, you can activate Mox Amber’s ability, but you won’t add any mana. Colorless is not a color.]=];}; }; };

{Name="Muldrotha, the Gravetide"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Colors={"Blue";"Black";"Green";}; Type="Legendary Creature — Elemental Avatar"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Elemental";"Avatar";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)]=]; Flavor=[=["My child grew from rot and ruin, yet she bloomed." —Multani]=]; CardNumber="DOM199"; Power="6"; Toughness="6"; MultiverseID=443087; Rulings={ {Date="2018-04-27";Text=[=[For example, you may cast an artifact creature card as your artifact card and cast another artifact creature card as your creature card.]=];}; {Date="2018-04-27";Text=[=[You must follow the normal timing permissions and restrictions of the cards you play from your graveyard. For example, you can’t use Muldrotha to play an additional land, or to cast a planeswalker during your end step.]=];}; {Date="2018-04-27";Text=[=[You must pay the costs to cast a nonland card this way. If it has an alternative cost, you may cast it for that cost instead.]=];}; {Date="2018-04-27";Text=[=[Once you begin to cast a card, losing control of Muldrotha won’t affect the spell.]=];}; {Date="2018-04-27";Text=[=[If you play a card from your graveyard and then have a new Muldrotha come under your control in the same turn, you may play another card of that type from your graveyard that turn.]=];}; {Date="2018-04-27";Text=[=[If a permanent card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.]=];}; {Date="2018-04-27";Text=[=[If multiple effects allow you to play a card from your graveyard, such as those of Gisa and Geralf and Karador, Ghost Chieftain, you must announce which permission you’re using as you begin to play the card.]=];}; }; };

{Name="Multani, Yavimaya's Avatar"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Colors={"Green"}; Type="Legendary Creature — Elemental Avatar"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Elemental";"Avatar";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Reach, trample Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. , Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.]=]; CardNumber="DOM174"; Power="0"; Toughness="0"; MultiverseID=443062; Rulings={ {Date="2018-04-27";Text=[=[Multani’s ability that modifies its power and toughness applies only while it’s on the battlefield. In all other zones, it’s a 0/0 creature card.]=];}; {Date="2018-04-27";Text=[=[To activate Multani’s last ability, you must return lands you control from the battlefield to their owner’s hand. Land cards in your graveyard can’t be returned this way.]=];}; }; };

{Name="Multiform Wonder"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Multiform Wonder enters the battlefield, you get (three energy counters). Pay : Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn. Pay : Multiform Wonder gets +2/-2 or -2/+2 until end of turn.]=]; CardNumber="KLD223"; Power="3"; Toughness="3"; MultiverseID=417796; Rulings={ {Date="2016-09-20";Text=[=[As you activate one of Multiform Wonder’s two activated abilities, you must announce which one you’re activating. However, you don’t choose that ability’s effect until it resolves. For example, you must announce that you’re activating Multiform Wonder’s middle ability specifically, but you don’t choose which of the keywords it gains until the ability resolves.]=];}; {Date="2016-09-20";Text=[=[Multiple instances of flying, vigilance, or lifelink are redundant.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Mummy Paramount"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Zombie"; Types={"Creature"}; SubTypes={"Zombie"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn.]=]; Flavor=[=["It appears some mummies have begun to observe a hierarchy all their own." —Elekh, vizier of embalming]=]; CardNumber="HOU16"; Power="2"; Toughness="2"; MultiverseID=430705; };

{Name="Mutiny"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature an opponent controls deals damage equal to its power to another target creature that player controls.]=]; Flavor=[=[Pirate captains rarely enjoy a peaceful retirement.]=]; CardNumber="RIX106"; MultiverseID=439763; Rulings={ {Date="2018-01-19";Text=[=[If either or both targets are illegal when Mutiny resolves, no creature will deal or be dealt damage.]=];}; }; };

{Name="Naban, Dean of Iteration"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Legendary Creature — Human Wizard"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.]=]; Flavor=[=["Perfect. Now do it again."]=]; CardNumber="DOM58"; Power="2"; Toughness="1"; MultiverseID=442946; Rulings={ {Date="2018-04-27";Text=[=[Naban affects a Wizard’s own enters-the-battlefield triggered abilities as well as other triggered abilities that trigger when that Wizard enters the battlefield. Such triggered abilities start with “when” or “whenever.”]=];}; {Date="2018-04-27";Text=[=[Replacement effects are unaffected by Naban’s first ability. For example, a Wizard that enters the battlefield with one +1/+1 counter on it won’t receive an additional +1/+1 counter.]=];}; {Date="2018-04-27";Text=[=[Abilities that apply “as [this creature] enters the battlefield,” such as choosing a card name with Meddling Mage, are unaffected.]=];}; {Date="2018-04-27";Text=[=[Naban’s effect doesn’t copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.]=];}; {Date="2018-04-27";Text=[=[The trigger event doesn’t have to specifically refer to “Wizards.” For example, an ability that triggers “whenever a creature enters the battlefield under your control” would trigger twice if the entering creature is a Wizard.]=];}; {Date="2018-04-27";Text=[=[Look at each permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if you control Arcane Adaptation with Wizard as the chosen creature type, a Runeclaw Bear entering the battlefield will cause any abilities it triggers to trigger an additional time.]=];}; {Date="2018-04-27";Text=[=[If you somehow control two Nabans, a Wizard entering the battlefield causes abilities to trigger three times, not four. A third Naban causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.]=];}; {Date="2018-04-27";Text=[=[If a Wizard entering the battlefield at the same time as Naban (including Naban itself) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.]=];}; {Date="2018-04-27";Text=[=[If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to “the exiled card,” it refers to all cards exiled by instances of the triggered ability.]=];}; {Date="2018-04-27";Text=[=[In some cases involving linked abilities, an ability requires information about “the exiled card.” When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Elite Arcanist’s enters-the-battlefield ability triggers twice, two cards are exiled. The value of X in the activation cost of Elite Arcanist’s other ability is the sum of the two cards’ converted mana costs. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.]=];}; }; };

{Name="Naga Oracle"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Naga Cleric"; Types={"Creature"}; SubTypes={"Naga";"Cleric";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.]=]; Flavor=[=["All questions will be answered during the Hour of Revelation."]=]; CardNumber="AKH62"; Power="2"; Toughness="4"; MultiverseID=426764; };

{Name="Naga Vitalist"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Naga Druid"; Types={"Creature"}; SubTypes={"Naga";"Druid";}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Add one mana of any type that a land you control could produce.]=]; Flavor=[=["The lands of the God-Pharaoh are suffused with his breath."]=]; CardNumber="AKH176"; Power="1"; Toughness="2"; MultiverseID=426878; Rulings={ {Date="2017-04-18";Text=[=[The types of mana are white, blue, black, red, green, and colorless.]=];}; {Date="2017-04-18";Text=[=[Any change to a land’s type or abilities gained by a land can affect the types of mana a land can produce.]=];}; {Date="2017-04-18";Text=[=[Naga Vitalist checks the effects of all mana-producing abilities of lands you control, but it doesn’t check their costs or legality. For example, Spire of Industry says “{Tap}, Pay 1 life: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact.” If you control Spire of Industry and Naga Vitalist, you can tap Naga Vitalist for any color of mana. It doesn’t matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.]=];}; {Date="2017-04-18";Text=[=[Naga Vitalist doesn’t care about any restrictions or riders your lands put on the mana they produce, such as the one Cavern of Souls has. It just cares about types of mana.]=];}; }; };

{Name="Narnam Cobra"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Type="Artifact Creature — Snake"; Types={"Artifact";"Creature";}; SubTypes={"Snake"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)]=]; Flavor=[=[Some say tales of the Narnam greenhouse are told to scare the children, but every tale grows from a seed of truth.]=]; CardNumber="KLD224"; Power="2"; Toughness="1"; MultiverseID=417797; };

{Name="Narnam Renegade"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Creature — Elf Warrior"; Types={"Creature"}; SubTypes={"Elf";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Deathtouch Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.]=]; Flavor=[=["I do not need to pierce your heart to still its beating."]=]; CardNumber="AER117"; Power="1"; Toughness="2"; MultiverseID=423784; Rulings={ {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; }; };

{Name="Naru Meha, Master Wizard"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Legendary Creature — Human Wizard"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flash When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.]=]; CardNumber="DOM59"; Power="3"; Toughness="3"; MultiverseID=442947; Rulings={ {Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a Wizard you control may become lethal if Naru leaves the battlefield during that turn.]=];}; {Date="2018-04-27";Text=[=[Naru’s triggered ability can copy any instant or sorcery spell, not just one with targets.]=];}; {Date="2018-04-27";Text=[=[The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];}; {Date="2018-04-27";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];}; {Date="2018-04-27";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.]=];}; {Date="2018-04-27";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast (like Jaya’s Immolating Inferno does), the copy will have the same value of X.]=];}; {Date="2018-04-27";Text=[=[If the spell has damage divided as it was cast (like Fight with Fire does when kicked), the division can’t be changed (although the targets receiving that damage still can).]=];}; {Date="2018-04-27";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];}; }; };

{Name="Natural Obsolescence"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Put target artifact on the bottom of its owner's library.]=]; Flavor=[=["It is folly to believe your precious inventions will endure. All things return to the soil." —Nirav, Tirahar elder]=]; CardNumber="AER118"; MultiverseID=423785; };

{Name="Naturalize"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target artifact or enchantment.]=]; Flavor=[=["Better to let the sword go than to lose the arm with it." —Captain Lannery Storm]=]; CardNumber="RIX139"; MultiverseID=439796; };

{Name="Nature's Spiral"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Return target permanent card from your graveyard to your hand.]=]; Flavor=[=["As Argoth's last defenders fell to Urza's juggernauts, Titania said, ‘Nature cannot be destroyed, only changed.'" —The Antiquities War]=]; CardNumber="DOM175"; MultiverseID=443063; };

{Name="Nature's Way"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.]=]; Flavor=[=[Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.]=]; CardNumber="KLD162"; MultiverseID=417735; Rulings={ {Date="2016-09-20";Text=[=[You can’t cast Nature’s Way unless you choose both a creature you control and a creature you don’t control as targets.]=];}; {Date="2016-09-20";Text=[=[If either target is an illegal target as Nature’s Way resolves, no damage will be dealt.]=];}; {Date="2016-09-20";Text=[=[If the creature you don’t control is an illegal target as Nature’s Way tries to resolve, the creature you control will still gain vigilance and trample.]=];}; {Date="2016-09-20";Text=[=[Trample only applies to the assignment of combat damage, not the damage Nature’s Way has the creature deal.]=];}; }; };

{Name="Navigator's Compass"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Navigator's Compass enters the battlefield, you gain 3 life. Flavor=[=[The Weatherlight can no longer planeshift, but it can traverse Dominaria with ease.]=]; CardNumber="DOM225"; MultiverseID=443113; Rulings={ {Date="2018-04-27";Text=[=[Gaining a basic land type causes the target land to gain the corresponding mana ability. Because the new basic land type is “in addition to” its other types, it keeps the abilities it had previously.]=];}; }; };
 * Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.]=];

{Name="Navigator's Ruin"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Raid — At the beginning of your end step, if you attacked with a creature this turn, target opponent puts the top four cards of their library into their graveyard.]=]; Flavor=[=["You won't be needing this. Or this. Or these . . ."]=]; CardNumber="XLN63"; MultiverseID=435215; Rulings={ {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; {Date="2018-01-19";Text=[=[Some raid abilities trigger at the beginning of your end step. These abilities trigger if you attacked with a creature that turn, even if the card with that raid ability wasn’t on the battlefield when you attacked.]=];}; }; };

{Name="Needletooth Raptor"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.]=]; Flavor=[=[It hatches with its ferocity fully grown.]=]; CardNumber="RIX107"; Power="2"; Toughness="2"; MultiverseID=439764; Rulings={ {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; };

{Name="Nef-Crop Entangler"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Trample You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)]=]; Flavor=[=["If you do not feel the thrill of battle, alive like a flame, you will never triumph."]=]; CardNumber="AKH144"; Power="2"; Toughness="1"; MultiverseID=426846; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Negate"; SetCode="RIX"; Allsets={"RIX";"AER";}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Counter target noncreature spell.]=]; Flavor=[=["As one, nature lifts its voice to tell you this: ‘No.'"]=]; CardNumber="RIX44"; MultiverseID=439701; Rulings={ {Date="2009-10-01";Text=[=[A “creature spell” is any spell with the type creature, even if it has other types such as artifact or enchantment. Older cards of type summon are also creature spells.]=];}; }; Sets={ {Set="AER";Rarity="Common";CardNumber="40";Flavor=[=["It is fascinating to see how the people of this plane replicate magical techniques without a natural gift. Also frustrating." —Jace Beleren]=];}; }; };

{Name="Neheb, the Eternal"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Legendary Creature — Zombie Minotaur Warrior"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Zombie";"Minotaur";"Warrior";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add for each 1 life your opponents have lost this turn.]=]; Flavor=[=["This is what glory looks like." —Nicol Bolas]=]; CardNumber="HOU104"; Power="4"; Toughness="6"; MultiverseID=430793; Rulings={ {Date="2017-07-14";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];}; {Date="2017-07-14";Text=[=[Because it triggers at the beginning of a phase, Neheb’s last ability isn’t a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.]=];}; {Date="2017-07-14";Text=[=[You get a postcombat main phase even if no creatures attacked during a turn. Neheb’s last ability will trigger.]=];}; {Date="2017-07-14";Text=[=[If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn’t trigger.]=];}; {Date="2017-07-14";Text=[=[Neheb’s ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you’ll add {R}{R} to your mana pool.]=];}; {Date="2017-07-14";Text=[=[If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb’s last ability counts that loss of life.]=];}; {Date="2017-07-14";Text=[=[If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb’s last ability triggers at the beginning of each of them.]=];}; {Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; };

{Name="Neheb, the Worthy"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Black";"Red";}; Type="Legendary Creature — Minotaur Warrior"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Minotaur";"Warrior";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.]=]; CardNumber="AKH203"; Power="2"; Toughness="2"; MultiverseID=426905; Rulings={ {Date="2017-04-18";Text=[=[Neheb is affected by its own power-modifying ability once you have one or zero cards in hand.]=];}; {Date="2017-04-18";Text=[=[When Neheb’s triggered ability resolves, first the player whose turn it is chooses a card to discard, then each other player in turn order chooses a card to discard, then all of those cards are discarded simultaneously. No one sees what the other players are discarding before deciding which card to discard.]=];}; }; };

{Name="Nest of Scarabs"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.]=]; Flavor=[=["They are small, but they always want more. Learn from them." —Bontu, god of ambition]=]; CardNumber="AKH101"; MultiverseID=426803; Rulings={ {Date="2017-04-18";Text=[=[If an effect has you put more -1/-1 counters on a creature than it has toughness, you’ll put all of those counters on it and create that many Insects, even if that makes its toughness a negative number.]=];}; {Date="2017-04-18";Text=[=[If a creature with wither or infect deals damage to a creature, the controller of the creature with wither or infect puts that many -1/-1 counters on the second creature.]=];}; }; };

{Name="Nest Robber"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Haste]=]; Flavor=[=["These sailors on our shores are like the dinosaurs that plunder eggs from nests. They live on the labors of others." —Itzama the Crested]=]; CardNumber="XLN152"; Power="2"; Toughness="1"; MultiverseID=435306; };

{Name="Never"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Destroy target creature or planeswalker. ]=]; CardNumber="AKH212a"; MultiverseID=426914; Rulings={ {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="New Horizons"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has ": Add two mana of any one color."]=]; CardNumber="XLN198"; MultiverseID=435354; Rulings={ {Date="2017-09-29";Text=[=[You can cast New Horizons even if you control no creatures.]=];}; {Date="2017-09-29";Text=[=[If the land this Aura would enchant is an illegal target by the time New Horizons resolves, the entire spell doesn’t resolve. It won’t enter the battlefield, so its ability won’t trigger.]=];}; }; };

{Name="New Perspectives"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=6; Colors={"Blue"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When New Perspectives enters the battlefield, draw three cards. As long as you have seven or more cards in hand, you may pay rather than pay cycling costs.]=]; Flavor=[=[Understanding is a matter of perspective.]=]; CardNumber="AKH63"; MultiverseID=426765; Rulings={ {Date="2017-04-18";Text=[=[If you choose to pay New Perspectives’s alternate activation cost, you still discard the card with cycling to activate the ability.]=];}; {Date="2017-04-18";Text=[=[The card you wish to cycle counts when determining whether you have seven or more cards in hand.]=];}; {Date="2017-04-18";Text=[=[Certain older cards have variants of cycling, such as basic landcycling or Wizardcycling. New Perspectives gives these abilities an alternate activation cost as well.]=];}; }; };

{Name="Nezahal, Primal Tide"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=7; Colors={"Blue"}; Type="Legendary Creature — Elder Dinosaur"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Elder";"Dinosaur";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Nezahal, Primal Tide can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.]=]; CardNumber="RIX45"; Power="7"; Toughness="7"; MultiverseID=439702; Rulings={ {Date="2018-01-19";Text=[=[Your maximum hand size is checked only during the cleanup step on your turn. If Nezahal’s last ability is activated before your turn’s end step, it will return before your next cleanup step and you’ll have no maximum hand size.]=];}; {Date="2018-01-19";Text=[=[Nezahal’s triggered ability resolves before the noncreature spell that caused it to trigger.]=];}; {Date="2018-01-19";Text=[=[Players can cast spells and activate abilities after Nezahal’s triggered ability resolves but before the spell that caused it to trigger does. Notably, the card you draw may be able to counter that spell or may be discarded to activate Nezahal’s last ability.]=];}; {Date="2018-01-19";Text=[=[After Nezahal returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.]=];}; }; };

{Name="Niambi, Faithful Healer"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"White";"Blue";}; Type="Legendary Creature — Human Cleric"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it.]=]; Flavor=[=["My father will be happy to see you."]=]; CardNumber="DOM272"; Power="2"; Toughness="2"; MultiverseID=445850; };

{Name="Nicol Bolas, God-Pharaoh"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=7; Colors={"Blue";"Black";"Red";}; Type="Legendary Planeswalker — Bolas"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Bolas"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost. +1: Each opponent exiles two cards from their hand. −4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. −12: Exile each nonland permanent your opponents control.]=]; CardNumber="HOU140"; Loyalty="7"; MultiverseID=430829; Rulings={ {Date="2017-07-14";Text=[=[The cards exiled by Nicol Bolas’s first and second abilities are exiled face up.]=];}; {Date="2017-07-14";Text=[=[You may cast the nonland card exiled by Nicol Bolas’s first ability that turn even if Nicol Bolas is no longer on the battlefield or under your control.]=];}; {Date="2017-07-14";Text=[=[Casting the card exiled with Nicol Bolas’s first ability follows the normal timing rules for casting that card. For example, if the card is a creature card, you can cast that card only during your main phase while the stack is empty.]=];}; {Date="2017-07-14";Text=[=[If you don’t cast the card exiled by Nicol Bolas’s first ability that turn, it will remain exiled.]=];}; {Date="2017-07-14";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, you must pay those to cast the card.]=];}; {Date="2017-07-14";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-07-14";Text=[=[While resolving Nicol Bolas’s second ability, each opponent chooses which cards to exile from their hand. Any opponent with two or fewer cards exiles their entire hand.]=];}; {Date="2017-07-14";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spell or permanent cards you control from Nicol Bolas’s first ability are exiled.]=];}; }; };

{Name="Nicol Bolas, the Deceiver"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=8; Colors={"Blue";"Black";"Red";}; Type="Legendary Planeswalker — Bolas"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Bolas"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+3: Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. −3: Destroy target creature. Draw a card. −11: Nicol Bolas, the Deceiver deals 7 damage to each opponent. You draw seven cards.]=]; CardNumber="HOU205"; Loyalty="5"; MultiverseID=432884; Rulings={ {Date="2017-07-14";Text=[=[While resolving Nicol Bolas’s first ability, your opponent chooses a card to be discarded without revealing it, chooses a nonland permanent to be sacrificed, or chooses to do neither. Then that player discards that card, sacrifices that permanent, or loses 3 life. Your opponent can always choose to lose 3 life, even if they have cards to discard or nonland permanents to sacrifice.]=];}; {Date="2017-07-14";Text=[=[In a multiplayer game, each opponent in turn order makes their choice for Nicol Bolas’s first ability, then all of the actions occur simultaneously. Opponents will know choices made by earlier opponents when making their choices, although a card chosen to be discarded this way isn’t revealed until it’s discarded.]=];}; {Date="2017-07-14";Text=[=[If the target of Nicol Bolas’s second ability becomes illegal, the ability doesn’t resolve and you won’t draw a card. If that target is legal but can’t be destroyed, most likely because it has indestructible, you still draw a card.]=];}; {Date="2017-07-14";Text=[=[If Nicol Bolas’s third ability causes each opponent to have 0 or less life, but it also causes you to try to draw more cards than you have in your library, the game ends in a draw.]=];}; }; };

{Name="Night Market Aeronaut"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Aetherborn Warrior"; Types={"Creature"}; SubTypes={"Aetherborn";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.]=]; Flavor=[=["Death might come tomorrow, but today—today I am alive."]=]; CardNumber="AER67"; Power="2"; Toughness="2"; MultiverseID=423734; Rulings={ {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; }; };

{Name="Night Market Guard"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Night Market Guard can block an additional creature each combat.]=]; Flavor=[=["One head watches for Consulate enforcers. The other watches for renegade thieves." —Crime Lord Gonti]=]; CardNumber="AER166"; Power="3"; Toughness="1"; MultiverseID=423833; };

{Name="Night Market Lookout"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Creature — Human Rogue"; Types={"Creature"}; SubTypes={"Human";"Rogue";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.]=]; Flavor=[=[The Consulate rarely cracks the coded announcement of a night market's location before dawn, and enforcers are taken care of if they wander too close.]=]; CardNumber="KLD95"; Power="1"; Toughness="1"; MultiverseID=417668; Rulings={ {Date="2016-09-20";Text=[=[This is a triggered ability, not an activated ability. It doesn’t allow you to tap Night Market Lookout whenever you want; rather, you need some other way of tapping it, such as by attacking.]=];}; {Date="2016-09-20";Text=[=[For the ability to trigger, Night Market Lookout has to actually change from untapped to tapped. If an effect attempts to tap it, but it was already tapped at the time, this ability won’t trigger.]=];}; {Date="2016-09-20";Text=[=[In a Two-Headed Giant game, Night Market Lookout’s ability causes the opposing team to lose a total of 2 life.]=];}; }; };

{Name="Nightmare"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=6; Colors={"Black"}; Type="Creature — Nightmare Horse"; Types={"Creature"}; SubTypes={"Nightmare";"Horse";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.]=]; Flavor=[=[The thunder of its hooves beats dreams into despair.]=]; CardNumber="W1717"; Power="*"; Toughness="*"; MultiverseID=429906; Rulings={ {Date="2008-04-01";Text=[=[If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.]=];}; {Date="2009-10-01";Text=[=[Nightmare’s power and toughness changes as the number of Swamps you control changes.]=];}; {Date="2013-07-01";Text=[=[The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.]=];}; {Date="2013-07-01";Text=[=[Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.]=];}; }; };

{Name="Nimble Innovator"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Vedalken Artificer"; Types={"Creature"}; SubTypes={"Vedalken";"Artificer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Nimble Innovator enters the battlefield, draw a card.]=]; Flavor=[=["A failure is simply another opportunity for improvement. Just wait until you see what I come up with next."]=]; CardNumber="KLD58"; Power="2"; Toughness="2"; MultiverseID=417631; };

{Name="Nimble Obstructionist"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Bird Wizard"; Types={"Creature"}; SubTypes={"Bird";"Wizard";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flash Flying Cycling (, Discard this card: Draw a card.) When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.]=]; CardNumber="HOU40"; Power="3"; Toughness="1"; MultiverseID=430729; Rulings={ {Date="2017-04-18";Text=[=[Some cards with cycling have an ability that triggers when you cycle them. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.]=];}; {Date="2017-04-18";Text=[=[You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability doesn’t resolve (due to being countered with Disallow, for example, or if the triggered ability’s targets have become illegal), the other ability will still resolve.]=];}; {Date="2017-07-14";Text=[=[Activated abilities are written in the form “Cost: Effect.” Some keyword abilities, such as equip and eternalize, are activated abilities and will have colons in their reminder texts.]=];}; {Date="2017-07-14";Text=[=[Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].” Some keyword abilities, such as prowess and afflict, are triggered abilities and will have “when,” “whenever,” or “at” in their reminder text.]=];}; {Date="2017-07-14";Text=[=[If you counter a delayed triggered ability that triggers at the beginning of the “next” occurrence of a specified step or phase, that ability won’t trigger again the following time that phase or step occurs.]=];}; {Date="2017-07-14";Text=[=[Mana abilities can’t be targeted. An activated mana ability is one that adds mana to a player’s mana pool as it resolves, doesn’t have a target, and isn’t a loyalty ability. A triggered mana ability is one that adds mana to a player’s mana pool and triggers on an activated mana ability.]=];}; {Date="2017-07-14";Text=[=[Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can’t be targeted. Abilities that apply “as [this creature] enters the battlefield” are also replacement effects and can’t be targeted.]=];}; }; };

{Name="Nimble-Blade Khenra"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Jackal Warrior"; Types={"Creature"}; SubTypes={"Jackal";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)]=]; Flavor=[=["In the Hour of Glory, the gods and the untested will prove their worth before the God-Pharaoh." —The Accounting of Hours]=]; CardNumber="AKH145"; Power="1"; Toughness="3"; MultiverseID=426847; };

{Name="Ninth Bridge Patrol"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Dwarf Soldier"; Types={"Creature"}; SubTypes={"Dwarf";"Soldier";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.]=]; Flavor=[=[The Consulate keeps watch at each of the eleven bridges to ensure that the market remains a haven for commerce, not for con artists.]=]; CardNumber="KLD22"; Power="1"; Toughness="1"; MultiverseID=417595; Rulings={ {Date="2016-09-20";Text=[=[If Ninth Bridge Patrol and another creature you control die simultaneously (perhaps because they were both attacking or blocking), Ninth Bridge Patrol won’t be on the battlefield as its triggered ability resolves. It can’t be saved by the +1/+1 counter that would have been put on it.]=];}; {Date="2016-09-20";Text=[=[Ninth Bridge Patrol’s ability doesn’t care where the creature went or whether it’s a creature in its new zone. It may have died, been exiled, returned to your hand, and so on. It won’t trigger if an object remains on the battlefield but ceases to be a creature.]=];}; }; };

{Name="Nissa, Genesis Mage"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=7; Colors={"Green"}; Type="Legendary Planeswalker — Nissa"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Nissa"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+2: Untap up to two target creatures and up to two target lands. −3: Target creature gets +5/+5 until end of turn. −10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.]=]; CardNumber="HOU200"; Loyalty="5"; MultiverseID=432879; Rulings={ {Date="2017-07-14";Text=[=[You can activate Nissa’s first ability with fewer than four targets. For example, you could target one creature and two lands, or no creatures and two lands. You could even choose no targets at all.]=];}; {Date="2017-07-14";Text=[=[While resolving Nissa’s last ability, all creatures and lands put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.]=];}; }; };

{Name="Nissa, Nature's Artisan"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=6; Colors={"Green"}; Type="Legendary Planeswalker — Nissa"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Nissa"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+3: You gain 3 life. −4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. −12: Creatures you control get +5/+5 and gain trample until end of turn.]=]; CardNumber="KLD270"; Loyalty="5"; MultiverseID=420483; Rulings={ {Date="2016-09-20";Text=[=[The set of creatures affected by Nissa’s last ability is determined as the ability resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +5/+5 or gain trample.]=];}; }; };

{Name="Nissa, Steward of Elements"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Blue";"Green";}; Type="Legendary Planeswalker — Nissa"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Nissa"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+2: Scry 2. 0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. −6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.]=]; CardNumber="AKH204"; Loyalty="X"; MultiverseID=426906; Rulings={ {Date="2017-04-18";Text=[=[If X is 0, Nissa enters the battlefield with no loyalty and is put into her owner’s graveyard before you can activate her abilities.]=];}; {Date="2017-04-18";Text=[=[While resolving Nissa’s second ability, if you can’t or don’t put the card onto the battlefield, it remains on top of your library.]=];}; {Date="2017-04-18";Text=[=[Once Nissa’s second ability begins to resolve, no player may take actions until it’s done. Notably, players can’t try to change Nissa’s loyalty once you look at the card or choose to put it onto the battlefield.]=];}; {Date="2017-04-18";Text=[=[If Nissa leaves the battlefield while her second ability is on the stack, use her last known loyalty to determine whether you may put the top card of your library onto the battlefield. If Nissa left the battlefield because she took enough damage to reduce her loyalty to 0, then her last known loyalty is 0.]=];}; {Date="2017-04-18";Text=[=[Nissa’s last ability sets the base power and toughness of the lands to 5/5. Any +1/+1 or -1/-1 counters that were on those lands will apply to those values.]=];}; }; };

{Name="Nissa, Vital Force"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Legendary Planeswalker — Nissa"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Nissa"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. −6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."]=]; CardNumber="KLD163"; Loyalty="5"; MultiverseID=417736; Rulings={ {Date="2016-09-20";Text=[=[You can activate Nissa’s first ability targeting a land that’s already untapped.]=];}; {Date="2016-09-20";Text=[=[After resolving Nissa’s first ability, the target land still has any abilities it had before it became a creature and any other types it had.]=];}; {Date="2016-09-20";Text=[=[A permanent card is an artifact, creature, enchantment, land, or planeswalker card.]=];}; }; };

{Name="Nissa's Defeat"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.]=]; Flavor=[=["The soul of this world is gone, Nissa, and I would gladly kill it again." —Nicol Bolas]=]; CardNumber="HOU123"; MultiverseID=430812; Rulings={ {Date="2017-07-14";Text=[=[Most nonbasic lands that produce green mana aren’t Forests. For example, Desert of the Indomitable isn’t a Forest. Some nonbasic lands (such as Sheltered Thicket from the Amonkhet set) do have basic land types printed on the type line and may be Forests.]=];}; }; };

{Name="Nissa's Encouragement"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle your library.]=]; CardNumber="HOU203"; MultiverseID=432882; Rulings={ {Date="2017-07-14";Text=[=[You can find any or all of the cards listed with Nissa’s Encouragement. You could even find none, but that wouldn’t be very encouraging.]=];}; {Date="2017-07-14";Text=[=[Nissa’s Encouragement can’t be used to find a card with the land type Forest that isn’t also named Forest (such as Sheltered Thicket from the Amonkhet set).]=];}; }; };

{Name="Noxious Gearhulk"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=6; Colors={"Black"}; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Menace When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.]=]; CardNumber="KLD96"; Power="5"; Toughness="4"; MultiverseID=417669; Rulings={ {Date="2016-09-20";Text=[=[Use the toughness of the creature as it last existed on the battlefield to determine how much life to gain.]=];}; {Date="2016-09-20";Text=[=[If the target creature has indestructible, it isn’t destroyed this way and you won’t gain life. If it is destroyed but put into a zone other than a graveyard, you’ll gain life.]=];}; }; };

{Name="Oakenform"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature Enchanted creature gets +3/+3.]=]; Flavor=[=["When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?" —Dionus, elvish archdruid]=]; CardNumber="W1725"; MultiverseID=429914; };

{Name="Oashra Cultivator"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Creature — Human Druid"; Types={"Creature"}; SubTypes={"Human";"Druid";}; Rarity="Common"; Rarities={"Common"}; Text=[=[,, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.]=]; Flavor=[=["Like fruits in the field, we will be harvested when the season is right."]=]; CardNumber="AKH177"; Power="0"; Toughness="3"; MultiverseID=426879; };

{Name="Oasis Ritualist"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Naga Druid"; Types={"Creature"}; SubTypes={"Naga";"Druid";}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Add one mana of any color. , Exert Oasis Ritualist: Add two mana of any one color. (An exerted creature won't untap during your next untap step.)]=]; Flavor=[=["It's only the end if we allow it."]=]; CardNumber="HOU124"; Power="2"; Toughness="4"; MultiverseID=430813; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-07-14";Text=[=[Some cards in the Hour of Devastation set let you exert a creature as a cost to activate one of its abilities. You can exert it to pay that cost even if you’ve already exerted it earlier in the turn. Exerting it multiple times will keep it tapped only during your next untap step.]=];}; }; };

{Name="Oath of Ajani"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"White";"Green";}; Type="Legendary Enchantment"; SuperTypes={"Legendary"}; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control. Planeswalker spells you cast cost less to cast.]=]; Flavor=[=["Until all have found their place, I will keep watch."]=]; CardNumber="AER131"; MultiverseID=423798; };

{Name="Oath of Teferi"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"White";"Blue";}; Type="Legendary Enchantment"; SuperTypes={"Legendary"}; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.]=]; Flavor=[=["For the lost and forgotten, I will keep watch."]=]; CardNumber="DOM200"; MultiverseID=443088; Rulings={ {Date="2018-04-27";Text=[=[If a token is exiled this way, it ceases to exist and won’t return to the battlefield.]=];}; {Date="2018-04-27";Text=[=[The exiled card will return to the battlefield at the beginning of the next end step even if Oath of Teferi is no longer on the battlefield at that time.]=];}; {Date="2018-04-27";Text=[=[If the exiled card is an Aura, that card’s owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains exiled.]=];}; {Date="2018-04-27";Text=[=[For Oath of Teferi’s second ability, you may activate the same ability of a planeswalker twice, or you may activate two different abilities of that planeswalker.]=];}; {Date="2018-04-27";Text=[=[If you somehow control more than one Oath of Teferi, you won’t be able to activate abilities of planeswalkers you control more than twice in one turn.]=];}; }; };

{Name="Oathsworn Vampire"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Vampire Knight"; Types={"Creature"}; SubTypes={"Vampire";"Knight";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Oathsworn Vampire enters the battlefield tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn.]=]; Flavor=[=["My conquistadors are never slain, merely laid to rest." —Queen Miralda the Pious]=]; CardNumber="RIX80"; Power="2"; Toughness="2"; MultiverseID=439737; Rulings={ {Date="2018-01-19";Text=[=[Oathsworn Vampire’s last ability cares only whether you gained life in the turn, even if Oathsworn Vampire wasn’t in your graveyard when that happened. It doesn’t care how much you gained, whether you also lost life, or even whether you lost more life than you gained.]=];}; {Date="2018-01-19";Text=[=[Casting Oathsworn Vampire from your graveyard follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules.]=];}; }; };

{Name="Obelisk Spider"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Black";"Green";}; Type="Creature — Spider"; Types={"Creature"}; SubTypes={"Spider"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Reach Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature. Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.]=]; CardNumber="HOU141"; Power="1"; Toughness="4"; MultiverseID=430830; Rulings={ {Date="2017-04-18";Text=[=[If a creature with wither or infect deals damage to a creature, the controller of the creature with wither or infect puts that many -1/-1 counters on the second creature.]=];}; {Date="2017-07-14";Text=[=[Obelisk Spider’s first triggered ability puts only one -1/-1 counter on the creature, no matter how much combat damage it dealt.]=];}; {Date="2017-07-14";Text=[=[If Obelisk Spider deals combat damage to a creature but that creature isn’t on the battlefield as Obelisk Spider’s first triggered ability resolves, most likely because Obelisk Spider killed that creature already, that ability won’t put a -1/-1 counter on it.]=];}; {Date="2017-07-14";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the counter Obelisk Spider’s first triggered ability puts on a creature may cause previously marked damage to become lethal.]=];}; {Date="2017-07-14";Text=[=[If Obelisk Spider deals combat damage to a creature at the same time Obelisk Spider is dealt lethal damage, its first triggered ability will put a -1/-1 counter on the other creature. However, because Obelisk Spider has left the battlefield before that ability resolves, its last ability won’t trigger.]=];}; {Date="2017-07-14";Text=[=[If you put one or more -1/-1 counter on each of multiple creatures at the same time, Obelisk Spider’s last ability triggers once for each of those creatures.]=];}; {Date="2017-07-14";Text=[=[In a Two-Headed Giant game, Obelisk Spider’s last ability causes the opposing team to lose 2 life and you gain 1 life.]=];}; }; };

{Name="Oblivion"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Target opponent discards two cards.]=]; CardNumber="HOU149b"; MultiverseID=430838; Rulings={ {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Oketra the True"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"White"}; Type="Legendary Creature — God"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"God"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Double strike, indestructible Oketra the True can't attack or block unless you control at least three other creatures. CardNumber="AKH21"; Power="3"; Toughness="6"; MultiverseID=426723; Rulings={ {Date="2017-04-18";Text=[=[Once Oketra has attacked or blocked, it will remain in combat even if the number of other creatures you control becomes two or fewer.]=];}; {Date="2017-04-18";Text=[=[You don’t have to attack with three other creatures for Oketra to be able to attack. The same is true of blocking.]=];}; }; };
 * Create a 1/1 white Warrior creature token with vigilance.]=];

{Name="Oketra's Attendant"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Bird Soldier"; Types={"Creature"}; SubTypes={"Bird";"Soldier";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Cycling (, Discard this card: Draw a card.) Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)]=]; CardNumber="AKH22"; Power="3"; Toughness="3"; MultiverseID=426724; Rulings={ {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; };

{Name="Oketra's Avenger"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[You may exert Oketra's Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won't untap during your next untap step.)]=]; Flavor=[=["Oketra's arrow is my spear, and her love my shield."]=]; CardNumber="HOU17"; Power="3"; Toughness="1"; MultiverseID=430706; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Oketra's Last Mercy"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.]=]; Flavor=[=[To the end, all Oketra did was for others.]=]; CardNumber="HOU18"; MultiverseID=430707; Rulings={ {Date="2017-07-14";Text=[=[For your life total to become your starting life total (normally 20), you gain or lose the appropriate amount of life. For example, if your life total is 4 when Oketra’s Last Mercy resolves, it will cause you to gain 16 life; alternatively, if your life total is 25 when it resolves, it will cause you to lose 5 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.]=];}; {Date="2017-07-14";Text=[=[In a Two-Headed Giant game, Oketra’s Last Mercy causes the team’s life total to become the team’s starting life total (normally 30), but only you actually gain or lose life.]=];}; {Date="2017-07-14";Text=[=[No lands that you control will untap during your next untap step, even lands that aren’t tapped as this spell resolves. This includes lands that enter the battlefield after this spell resolves.]=];}; {Date="2017-07-14";Text=[=[If more than one spell says that lands you control don’t untap during your next untap step, the effects will all wear off during that untap step. You’ll untap lands you control during your untap step after that one. ]=];}; }; };

{Name="Oketra's Monument"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Type="Legendary Artifact"; SuperTypes={"Legendary"}; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[White creature spells you cast cost less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.]=]; Flavor=[=["The worthy shall respect the worthy. In the afterlife, all will stand united." —Monument inscription]=]; CardNumber="AKH233"; MultiverseID=426935; Rulings={ {Date="2017-04-18";Text=[=[Each Monument has one ability that reduces the cost of creature spells of a certain color, and a triggered ability that triggers whenever you cast any creature spell—not just a creature spell of that color.]=];}; {Date="2017-04-18";Text=[=[A creature spell that’s multiple colors is each of those colors. For example, Ahn-Crop Champion is a white creature and a green creature, so it can benefit from either Oketra’s Monument or Rhonas’s Monument—or both at once.]=];}; {Date="2017-04-18";Text=[=[To determine the total cost of a creature spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2017-04-18";Text=[=[Each Monument’s triggered ability triggers as the creature spell is cast and resolves before that creature spell resolves. The ability will resolve even if that creature spell is countered.]=];}; }; };

{Name="Old-Growth Dryads"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Creature — Dryad"; Types={"Creature"}; SubTypes={"Dryad"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.]=]; Flavor=[=["The jungle was here before any city. It will be here after the last city falls."]=]; CardNumber="XLN199"; Power="3"; Toughness="3"; MultiverseID=435355; };

{Name="Ominous Sphinx"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Creature — Sphinx"; Types={"Creature"}; SubTypes={"Sphinx"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn.]=]; Flavor=[=[The sphinxes began to speak only after the Second Sun aligned. They whispered dire warnings, though no one listened.]=]; CardNumber="HOU41"; Power="4"; Toughness="4"; MultiverseID=430730; Rulings={ {Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; };

{Name="On Serra's Wings"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"White"}; Type="Legendary Enchantment — Aura"; SuperTypes={"Legendary"}; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.]=]; Flavor=[=["The spirit of Serra raised Brindri high and commanded her to keep the balance." —Song of All, canto 524]=]; CardNumber="DOM28"; MultiverseID=442916; Rulings={ {Date="2018-04-27";Text=[=[Multiple instances of flying, vigilance, and/or lifelink on the same creature are redundant.]=];}; {Date="2018-04-27";Text=[=[If you control two On Serra’s Wings attached to two creatures you control with the same name, the “legend rule” applies to the enchanted creatures and to On Serra’s Wings at once. You can choose to keep the On Serra’s Wings that enchants the creature you wish to keep.]=];}; {Date="2018-04-27";Text=[=[If you control two permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.]=];}; }; };

{Name="One With the Wind"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature Enchanted creature gets +2/+2 and has flying.]=]; Flavor=[=["River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water." —Shaper Tuvasa]=]; CardNumber="XLN64"; MultiverseID=435216; };

{Name="Onward"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Target creature gets +X/+0 until end of turn, where X is its power. ]=]; CardNumber="AKH218a"; MultiverseID=426920; Rulings={ {Date="2017-04-18";Text=[=[The value of X is determined only as Onward resolves. It won’t change later in the turn if other effects modify the creature’s power.]=];}; {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="Open Fire"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Open Fire deals 3 damage to any target.]=]; Flavor=[=[Some khenra archers fashion their arrows with a personal touch.]=]; CardNumber="HOU105"; MultiverseID=430794; };

{Name="Open into Wonder"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."]=]; Flavor=[=[The one thing the Gatewatch didn't expect to find on a plane ruled by Nicol Bolas was perfection.]=]; CardNumber="AKH64"; MultiverseID=426766; };

{Name="Opt"; SetCode="DOM"; Allsets={"DOM";"XLN";}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card.]=]; Flavor=[=[The crystal pulsed with the power of Teferi's planeswalker spark. Had Jhoira given him a blessing or a curse?]=]; CardNumber="DOM60"; MultiverseID=442948; Sets={ {Set="XLN";Rarity="Common";CardNumber="65";Flavor=[=["It's easy to anticipate Captain Storm's orders: take the more dangerous route."]=];}; }; };

{Name="Oracle's Vault"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[, : Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault. CardNumber="AKH234"; MultiverseID=426936; Rulings={ {Date="2017-04-18";Text=[=[The cards exiled by Oracle’s Vault are exiled face up.]=];}; {Date="2017-04-18";Text=[=[You may play the exiled card this turn even if Oracle’s Vault is no longer on the battlefield or under your control.]=];}; {Date="2017-04-18";Text=[=[Playing a card exiled with Oracle’s Vault follows the normal timing rules for playing that card. For example, if the card is a creature card, you can cast that card only during your main phase while the stack is empty.]=];}; {Date="2017-04-18";Text=[=[If the exiled card is a land card, you may play it only if you have an available land play this turn.]=];}; {Date="2017-04-18";Text=[=[If you don’t play the card, it will remain exiled.]=];}; {Date="2017-04-18";Text=[=[The first ability of Oracle’s Vault puts a brick counter on it even if you can’t or don’t play the card.]=];}; {Date="2017-04-18";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.]=];}; {Date="2017-04-18";Text=[=[If the card has X in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; }; };
 * Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.]=];

{Name="Orazca Frillback"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[The frillbacks of Orazca soak up the sun on their tall spinal fins. They look slow and sleepy—until they catch the scent of prey.]=]; CardNumber="RIX140"; Power="4"; Toughness="2"; MultiverseID=439797; };

{Name="Orazca Raptor"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=["If you come across a raptor in the city, stay perfectly still. At least then you'll be well rested when you die." —Captain Brandis Thorn]=]; CardNumber="RIX108"; Power="3"; Toughness="4"; MultiverseID=439765; };

{Name="Orazca Relic"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) , Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.]=]; CardNumber="RIX181"; MultiverseID=439845; Rulings={ {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; }; };
 * Add.

{Name="Orcish Vandal"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Orc Warrior"; Types={"Creature"}; SubTypes={"Orc";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.]=]; Flavor=[=[Every ancient relic is a weapon if you throw it hard enough.]=]; CardNumber="DOM137"; Power="1"; Toughness="1"; MultiverseID=443025; };

{Name="Ornamental Courage"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Untap target creature. It gets +1/+3 until end of turn.]=]; Flavor=[=[Inspired by the thorns and brambles of the untamed wilds, elvish armor is both beautiful and formidable.]=]; CardNumber="KLD164"; MultiverseID=417737; Rulings={ {Date="2016-09-20";Text=[=[You can cast Ornamental Courage targeting an untapped creature. It will still get +1/+3 until end of turn.]=];}; }; };

{Name="Ornery Kudu"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Antelope"; Types={"Creature"}; SubTypes={"Antelope"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control.]=]; Flavor=[=[Debate rages among the viziers whether comparing the kudu's horns to the God-Pharaoh's is blasphemy or reverence.]=]; CardNumber="AKH178"; Power="3"; Toughness="4"; MultiverseID=426880; };

{Name="Ornithopter"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=0; Type="Artifact Creature — Thopter"; Types={"Artifact";"Creature";}; SubTypes={"Thopter"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying]=]; Flavor=[=["You want to know what we are fighting for? Look at the wonder in that child's eyes." —Pia Nalaar]=]; CardNumber="AER167"; Power="0"; Toughness="2"; MultiverseID=423834; };

{Name="Otepec Huntmaster"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Human Shaman"; Types={"Creature"}; SubTypes={"Human";"Shaman";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Dinosaur spells you cast cost less to cast. Flavor=[=["Forward! Let the Burning Sun's light guide you to deserving prey!"]=]; CardNumber="XLN153"; Power="1"; Toughness="2"; MultiverseID=435307; Rulings={ {Date="2017-09-29";Text=[=[To determine the total cost of a Dinosaur spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; };
 * Target Dinosaur gains haste until end of turn.]=];

{Name="Outland Boar"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Red";"Green";}; Type="Creature — Boar"; Types={"Creature"}; SubTypes={"Boar"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Outland Boar can't be blocked by creatures with power 2 or less.]=]; Flavor=[=[The vibrant forest of Peema is awash with aether. Its animals are stronger, faster, and more aggressive than their counterparts elsewhere.]=]; CardNumber="AER132"; Power="4"; Toughness="4"; MultiverseID=423799; Rulings={ {Date="2017-02-09";Text=[=[Once a creature with power 3 or greater has blocked Outland Boar, changing the power of the blocking creature won’t cause Outland Boar to become unblocked.]=];}; }; };

{Name="Ovalchase Daredevil"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Human Pilot"; Types={"Creature"}; SubTypes={"Human";"Pilot";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.]=]; Flavor=[=["Let me guess. You thought I was dead."]=]; CardNumber="KLD97"; Power="4"; Toughness="2"; MultiverseID=417670; Rulings={ {Date="2016-09-20";Text=[=[Ovalchase Daredevil’s ability triggers only if it’s already in your graveyard as an artifact enters the battlefield under your control.]=];}; }; };

{Name="Ovalchase Dragster"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; Flavor=[=[It'll either crash or win the race. Possibly both.]=]; CardNumber="KLD225"; Power="6"; Toughness="1"; MultiverseID=417798; Rulings={ {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Overcome"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Creatures you control get +2/+2 and gain trample until end of turn.]=]; Flavor=[=["Forward! Until the horizon is ours!" —Khemses, charioteer]=]; CardNumber="HOU125"; MultiverseID=430814; };

{Name="Overflowing Insight"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=7; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Target player draws seven cards.]=]; Flavor=[=[The truth came to Kumena like the Great River's torrent: the only way to keep his enemies away from the hidden city was to claim its power for himself.]=]; CardNumber="XLN66"; MultiverseID=435218; };

{Name="Overgrown Armasaur"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.]=]; Flavor=[=[It embodies the riotous growth of the jungle, where creatures crowd upon creatures, where roots sprawl and vines swarm.]=]; CardNumber="RIX141"; Power="4"; Toughness="4"; MultiverseID=439798; Rulings={ {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; };

{Name="Overwhelming Splendor"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=8; Colors={"White"}; Type="Enchantment — Aura Curse"; Types={"Enchantment"}; SubTypes={"Aura";"Curse";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.]=]; CardNumber="HOU19"; MultiverseID=430708; Rulings={ {Date="2017-07-14";Text=[=[Overwhelming Splendor overwrites all previous effects that set a creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply to a creature after Overwhelming Splendor becomes attached to its controller will overwrite this effect. For example, the enchanted player’s Riddleform will become a 3/3 creature if player casts a noncreature spell.]=];}; {Date="2017-07-14";Text=[=[Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creatures no matter when they started to take effect. The same is true for any counters that change their power and/or toughness.]=];}; {Date="2017-07-14";Text=[=[If an effect grants a creature an ability after Overwhelming Splendor has become attached to its controller, that creature won’t lose that ability.]=];}; {Date="2017-07-14";Text=[=[If a noncreature permanent becomes a creature, it will lose all abilities it has. However, if the effect that makes that permanent a creature grants it an ability, it will continue to have that ability. For example, the enchanted player’s Riddleform will have flying once it becomes a creature.]=];}; {Date="2017-07-14";Text=[=[If Overwhelming Splendor leaves the battlefield at the same time as a creature enchanted player controls, any “when [this creature] [dies or leaves the battlefield]” abilities of that creature won’t trigger.]=];}; {Date="2017-07-14";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip and eternalize) are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) of noncreature permanents are unaffected by the last ability of Overwhelming Splendor.]=];}; {Date="2017-07-14";Text=[=[An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate. A loyalty ability is an ability of a planeswalker whose cost specifies how many loyalty counters to give or remove.]=];}; {Date="2017-07-14";Text=[=[While the enchanted player can still activate mana abilities and loyalty abilities, creatures that player controls won’t normally have any of those abilities to be activated.]=];}; {Date="2017-09-29";Text=[=[If a creature enters the battlefield under enchanted player’s control, any “when [this creature] enters the battlefield” abilities of that creature won’t trigger. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities won’t be applied. This is a change from previous rulings.]=];}; }; };

{Name="Oviya Pashiri, Sage Lifecrafter"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Legendary Creature — Human Artificer"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[, : Create a 1/1 colorless Servo artifact creature token. , : Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.]=]; Flavor=[=["Inspiration is reciprocal: we all have a responsibility to each other to create."]=]; CardNumber="KLD165"; Power="1"; Toughness="2"; MultiverseID=417738; Rulings={ {Date="2016-09-20";Text=[=[The value of X is determined only as Oviya Pashiri’s last ability resolves. The token’s power and toughness won’t change as the number of creatures you control changes.]=];}; {Date="2016-09-20";Text=[=[The Construct token you’re creating doesn’t count towards X for the ability that creates it.]=];}; }; };

{Name="Pacification Array"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Type="Artifact"; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[, : Tap target artifact or creature.]=]; Flavor=[=[The Consulate had access to thousands of innovative devices displayed at the Inventors' Fair. A few small changes transformed some of them from marvels of ingenuity to instruments of oppression.]=]; CardNumber="AER168"; MultiverseID=423835; Rulings={ {Date="2017-02-09";Text=[=[Players may respond to Pacification Array’s ability by activating an ability of the target permanent if that ability’s timing permissions allow it. Players may also respond by activating abilities or casting spells whose costs include tapping the target permanent.]=];}; {Date="2017-02-09";Text=[=[Once a player has activated an ability with {Tap} in its cost, Pacification Array can’t be used to undo or counter that ability.]=];}; {Date="2017-02-09";Text=[=[If you want to stop someone from attacking with a creature by using Pacification Array’s ability, you must do so before attackers are declared. You can’t wait until after attackers are declared and then try to use it to make a creature stop attacking. Note that your opponent can’t start declaring attackers without letting you use your Pacification Array.]=];}; }; };

{Name="Padeem, Consul of Innovation"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Legendary Creature — Vedalken Artificer"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Vedalken";"Artificer";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Artifacts you control have hexproof. At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card.]=]; Flavor=[=["Impress me."]=]; CardNumber="KLD59"; Power="1"; Toughness="4"; MultiverseID=417632; Rulings={ {Date="2016-09-20";Text=[=[The artifact you control has to have the highest converted mana cost only among artifacts on the battlefield, not among all permanents on the battlefield.]=];}; {Date="2016-09-20";Text=[=[If an artifact has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[If you don’t control an artifact with the highest converted mana cost as your upkeep begins, Padeem’s second ability won’t trigger. You can’t cast an instant to destroy an opponent’s artifact during your turn before your upkeep begins.]=];}; {Date="2016-09-20";Text=[=[If you no longer control an artifact with the highest converted mana cost as Padeem’s triggered ability resolves, you don’t draw a card.]=];}; }; };

{Name="Painful Lesson"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target player draws two cards and loses 2 life.]=]; Flavor=[=["You wish to remember this lesson? I will write it down for you." —Senifet, vizier of Bontu]=]; CardNumber="AKH102"; MultiverseID=426804; };

{Name="Painted Bluffs"; SetCode="AKH"; Allsets={"AKH"}; Type="Land — Desert"; Types={"Land"}; SubTypes={"Desert"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Add. , : Add one mana of any color.]=]; Flavor=[=[Centuries of scouring sands have carved and polished the rocky terrain of the Shefet Desert.]=]; CardNumber="AKH246"; MultiverseID=426948; Rulings={ {Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; }; };

{Name="Paladin of Atonement"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Vampire Knight"; Types={"Creature"}; SubTypes={"Vampire";"Knight";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness.]=]; Flavor=[=[For every wound there is a blessing; for every death, a reckoning.]=]; CardNumber="RIX16"; Power="1"; Toughness="1"; MultiverseID=439673; Rulings={ {Date="2018-01-19";Text=[=[Paladin of Atonement’s first ability cares only whether you lost life last turn, even if Paladin of Atonement wasn’t on the battlefield when that happened. It doesn’t care how much you lost, whether you also gained life, or even whether you gained more life than you lost.]=];}; {Date="2018-01-19";Text=[=[To determine how much life you gain for the last ability, use Paladin of Atonement’s toughness as it last existed on the battlefield. If its toughness was less than 0, you won’t gain life. (You also won’t lose life.).]=];}; }; };

{Name="Paladin of the Bloodstained"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Vampire Knight"; Types={"Creature"}; SubTypes={"Vampire";"Knight";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.]=]; Flavor=[=[Closely linked to the Church of Dusk, the paladins of the Bloodstained order are devout to the point of fanaticism.]=]; CardNumber="XLN25"; Power="3"; Toughness="2"; MultiverseID=435177; };

{Name="Panharmonicon"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.]=]; Flavor=[=[All who listen hear their own song, a unique melody played just for them.]=]; CardNumber="KLD226"; MultiverseID=417799; Rulings={ {Date="2016-09-20";Text=[=[Panharmonicon affects an artifact or creature’s own enters-the-battlefield triggered abilities as well as other triggered abilities that would trigger when an artifact or creature enters the battlefield. Such triggered abilities start with “when” or “whenever.”]=];}; {Date="2016-09-20";Text=[=[Abilities that create replacement effects, such as a permanent entering the battlefield with counters on it, are unaffected.]=];}; {Date="2016-09-20";Text=[=[Abilities that apply “as [this creature] enters the battlefield,” such as choosing a creature to copy with Clone, are unaffected.]=];}; {Date="2016-09-20";Text=[=[Panharmonicon’s effect doesn’t copy the triggered ability; it just causes it to trigger twice. Any choices made as you put it onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to get counters or Servos for fabricate, are also made individually.]=];}; {Date="2016-09-20";Text=[=[The trigger event doesn’t have to specifically refer to “artifacts” or “creatures.” For example, Amulet of Vigor says “Whenever a permanent enters the battlefield tapped and under your control, untap it.” If a creature enters the battlefield tapped and under your control, Amulet of Vigor’s ability would trigger twice. If a land (that isn’t also an artifact or a creature) enters the battlefield tapped and under your control, Amulet of Vigor’s ability would trigger only once.]=];}; {Date="2016-09-20";Text=[=[Look at the permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if you control Mycosynth Lattice, which says, in part, “All permanents are artifacts in addition to their other types,” an enchantment entering the battlefield will cause triggered abilities to trigger an additional time.]=];}; {Date="2016-09-20";Text=[=[If you control two Panharmonicons, an artifact or creature entering the battlefield causes abilities to trigger three times, not four. A third Panharmonicon causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.]=];}; {Date="2016-09-20";Text=[=[Panharmonicon affects triggered abilities of permanents you control that trigger when an artifact or creature enters the battlefield under any player’s control, not just yours.]=];}; {Date="2016-09-20";Text=[=[If Panharmonicon and an artifact or creature enter the battlefield at the same time, those permanents entering the battlefield will cause triggered abilities to trigger an additional time.]=];}; {Date="2016-09-20";Text=[=[If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to “the exiled card,” it refers to all cards exiled by instances of the triggered ability. For example, if Isochron Scepter’s enters-the-battlefield ability triggers twice and two instant cards are exiled, both will be copied when its second ability is activated. You may cast either or both of the copies in any order.]=];}; {Date="2016-09-20";Text=[=[In some cases involving linked abilities, an ability requires information about “the exiled card.” When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Elite Arcanist’s enters-the-battlefield ability triggers twice, two cards are exiled. The value of X in the activation cost of Elite Arcanist’s other ability is the sum of the two cards’ converted mana costs. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.]=];}; }; };

{Name="Paradox Engine"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Type="Legendary Artifact"; SuperTypes={"Legendary"}; Types={"Artifact"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Whenever you cast a spell, untap all nonland permanents you control.]=]; Flavor=[=["One look at this glorious item convinced me that Kaladesh deserved my full attention. Sure enough, my time here has yielded exquisite fruit." —Tezzeret]=]; CardNumber="AER169"; MultiverseID=423836; Rulings={ {Date="2017-02-09";Text=[=[Paradox Engine’s triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; }; };

{Name="Paradoxical Outcome"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.]=]; Flavor=[=[The results of Rashmi's experimentation forced her to consider the possibility that multitudinous realities existed beyond her own.]=]; CardNumber="KLD60"; MultiverseID=417633; Rulings={ {Date="2016-09-20";Text=[=[If you control but don’t own some of the target permanents, they won’t count when determining how many cards you draw.]=];}; {Date="2016-09-20";Text=[=[If a melded permanent is returned to your hand this way, you’ll draw two cards for it.]=];}; }; };

{Name="Pardic Wanderer"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Type="Artifact Creature — Golem"; Types={"Artifact";"Creature";}; SubTypes={"Golem"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Trample]=]; Flavor=[=["To the head of Archaeological Findings: The excavation schedule at dig site 93-beta must be revised. Part of the site has walked off." —Tolarian field dispatch]=]; CardNumber="DOM226"; Power="5"; Toughness="5"; MultiverseID=443114; };

{Name="Path of Discovery"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)]=]; CardNumber="RIX142"; MultiverseID=439799; Rulings={ {Date="2018-01-19";Text=[=[Path of Discovery’s triggered ability triggers along with any other abilities that say that the creature explores when it enters the battlefield, including abilities that come from the creature itself or from multiples of Path of Discovery. You may take actions between each resolving ability’s exploration.]=];}; {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; };

{Name="Path of Mettle"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"White";"Red";}; Type="Legendary Enchantment"; SuperTypes={"Legendary"}; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.]=]; CardNumber="RIX165a"; MultiverseID=439824; Rulings={ {Date="2018-01-19";Text=[=[Path of Mettle’s first ability deals 1 damage to each creature that doesn’t have any of the four listed abilities. It doesn’t deal 1 damage to each creature for each ability that creature doesn’t have.]=];}; {Date="2018-01-19";Text=[=[For Path of Mettle’s last ability to trigger, any two attacking creatures you control need to each have any one of the four listed abilities. They don’t need to share one of those abilities. For example, attacking with Sun Sentinel (a creature with vigilance) and Fanatical Firebrand (a creature with haste) will cause Path of Mettle’s ability to trigger, as will attacking with two Sun Sentinels.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; };

{Name="Pathmaker Initiate"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Human Wizard"; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Target creature with power 2 or less can't be blocked this turn.]=]; Flavor=[=["The expected way through the trial is far too tedious."]=]; CardNumber="AKH146"; Power="2"; Toughness="1"; MultiverseID=426848; Rulings={ {Date="2017-04-18";Text=[=[If the creature’s power is greater than 2 as the activated ability tries to resolve, the ability won’t resolve and none of its effects will happen. However, if instead the creature’s power is raised above 2 after the ability resolves, it still can’t be blocked that turn.]=];}; }; };

{Name="Peacewalker Colossus"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[: Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; Flavor=[=["Peace? Its sole purpose is fear." —Saheeli Rai]=]; CardNumber="AER170"; Power="6"; Toughness="6"; MultiverseID=423837; Rulings={ {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Peema Aether-Seer"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Elf Druid"; Types={"Creature"}; SubTypes={"Elf";"Druid";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Peema Aether-Seer enters the battlefield, you get an amount of (energy counters) equal to the greatest power among creatures you control. Pay : Target creature blocks this turn if able.]=]; Flavor=[=["The Great Conduit connects us all."]=]; CardNumber="AER119"; Power="3"; Toughness="2"; MultiverseID=423786; Rulings={ {Date="2017-02-09";Text=[=[The amount of {E} you get is determined as Peema Aether-Seer’s first ability resolves. If the greatest power among creatures you control is somehow negative, you don’t get or lose any {E}.]=];}; {Date="2017-02-09";Text=[=[The target creature blocks only if it’s able to do so as the declare blockers step begins. If, at that time, the creature is tapped, it’s affected by a spell or ability that says it can’t block, or no creatures are attacking its controller or a planeswalker controlled by that player, then it doesn’t block. If there’s a cost associated with having the creature block, the player isn’t forced to pay that cost. If that cost isn’t paid, the creature won’t block.]=];}; {Date="2017-02-09";Text=[=[The controller of the target creature chooses which attacking creature that creature blocks.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Peema Outrider"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Elf Artificer"; Types={"Creature"}; SubTypes={"Elf";"Artificer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Trample Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)]=]; Flavor=[=[Connected as artificer and invention, bonded as rider and steed.]=]; CardNumber="KLD166"; Power="3"; Toughness="3"; MultiverseID=417739; Rulings={ {Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; };

{Name="Pegasus Courser"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Pegasus"; Types={"Creature"}; SubTypes={"Pegasus"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.]=]; Flavor=[=[A pegasus chooses its rider, bearing the worthy into the clouds and tossing all others to the ground.]=]; CardNumber="DOM29"; Power="1"; Toughness="3"; MultiverseID=442917; };

{Name="Pendulum of Patterns"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Pendulum of Patterns enters the battlefield, you gain 3 life. ,, Sacrifice Pendulum of Patterns: Draw a card.]=]; Flavor=[=[Its elaborate designs reveal secrets of aether's flow.]=]; CardNumber="AER192"; MultiverseID=425699; };

{Name="Perilous Predicament"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Each opponent sacrifices an artifact creature and a nonartifact creature.]=]; Flavor=[=[Comrades in life. Comrades in death.]=]; CardNumber="AER68"; MultiverseID=423735; Rulings={ {Date="2017-02-09";Text=[=[When Perilous Predicament resolves, first the player whose turn it is (if that player is an opponent) chooses which creatures they will sacrifice, then each other opponent in turn order does the same, then all chosen creatures are sacrificed at the same time.]=];}; {Date="2017-02-09";Text=[=[If each creature an opponent controls is an artifact creature, that player sacrifices only one creature. Similarly, if each creature an opponent controls is a nonartifact creature, that player sacrifices only one creature. If an opponent controls no creatures, that player doesn’t sacrifice anything.]=];}; }; };

{Name="Perilous Voyage"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.]=]; Flavor=[=[For the first time in her life, Vraska tried to prevent death.]=]; CardNumber="XLN67"; MultiverseID=435219; Rulings={ {Date="2017-09-29";Text=[=[If the target permanent is an illegal target by the time Perilous Voyage resolves, the entire spell doesn’t resolve. You won’t scry.]=];}; {Date="2017-09-29";Text=[=[Use the permanent’s converted mana cost as it existed on the battlefield to determine whether you scry.]=];}; {Date="2017-09-29";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Perpetual Timepiece"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Put the top two cards of your library into your graveyard. , Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.]=]; Flavor=[=[Do not be so caught up in keeping track of time that you forget to make use of it.]=]; CardNumber="KLD227"; MultiverseID=417800; Rulings={ {Date="2016-09-20";Text=[=[You can activate Perpetual Timepiece’s second ability with no targets just to shuffle your library. If you choose any targets and they all become illegal targets, the ability won’t resolve and you won’t shuffle your library.]=];}; }; };

{Name="Phyrexian Scriptures"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Enchantment — Saga"; Types={"Enchantment"}; SubTypes={"Saga"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. II — Destroy all nonartifact creatures. III — Exile all cards from all opponents' graveyards.]=]; CardNumber="DOM100"; MultiverseID=442988; Rulings={ {Date="2018-04-27";Text=[=[The effect of Phyrexian Scriptures’s first chapter ability lasts indefinitely. It doesn’t expire when Phyrexian Scriptures leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; };

{Name="Pia Nalaar"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Legendary Creature — Human Artificer"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice an artifact: Target creature can't block this turn.]=]; CardNumber="KLD124"; Power="2"; Toughness="2"; MultiverseID=417697; Rulings={ {Date="2016-09-20";Text=[=[Once a creature has blocked an attacking creature, activating Pia Nalaar’s last ability won’t cause the attacking creature to become unblocked.]=];}; {Date="2016-09-20";Text=[=[The “legend rule” cares about legendary permanents with the exact same English name. The Kaladesh™ card Pia Nalaar and the Magic Origins™ card Pia and Kiran Nalaar have different names, so you can control both at the same time.]=];}; }; };
 * Target artifact creature gets +1/+0 until end of turn.

{Name="Pia's Revolution"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to them.]=]; Flavor=[=[Pia's passion was directed at the big picture—at making real, lasting change.]=]; CardNumber="AER91"; MultiverseID=423758; Rulings={ {Date="2017-02-09";Text=[=[If a nontoken artifact is put into your graveyard at the same time as Pia’s Revolution, Pia’s Revolution’s ability triggers.]=];}; {Date="2017-02-09";Text=[=[It doesn’t matter who controlled the artifact when it was put into your graveyard. Pia’s Revolution’s ability will trigger if you own that artifact.]=];}; {Date="2017-02-09";Text=[=[The target opponent chooses whether to have Pia’s Revolution deal 3 damage to them as its ability resolves. You won’t return the card to your hand if that player chooses to be dealt damage or if the card leaves the graveyard before the ability resolves.]=];}; {Date="2017-02-09";Text=[=[If there are no legal targets for Pia’s Revolution’s ability (perhaps because each of your opponents has hexproof), it will be removed from the stack with no effect. No one may choose to be dealt damage and you won’t return the artifact card to your hand.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Pierce the Sky"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Pierce the Sky deals 7 damage to target creature with flying.]=]; Flavor=[=[Llanowar elves conceal their ballistae in the upper canopy of the forest, ready to clear the skies of any intruder.]=]; CardNumber="DOM176"; MultiverseID=443064; };

{Name="Pillar of Origins"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[As Pillar of Origins enters the battlefield, choose a creature type. CardNumber="XLN241"; MultiverseID=435399; Rulings={ {Date="2018-01-19";Text=[=[To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can’t choose multiple creature types, such as “Vampire Knight.” Card types such as artifact can’t be chosen, nor can subtypes that aren’t creature types, such as Jace, Vehicle, or Treasure.]=];}; }; };
 * Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.]=];

{Name="Pious Interdiction"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"White"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature When Pious Interdiction enters the battlefield, you gain 2 life. Enchanted creature can't attack or block.]=]; Flavor=[=["Ours is the true and righteous path. You will bow before our might."]=]; CardNumber="XLN26"; MultiverseID=435178; Rulings={ {Date="2017-09-29";Text=[=[If the creature this Aura would enchant is an illegal target by the time Pious Interdiction resolves, the entire spell doesn’t resolve. It won’t enter the battlefield, so its ability won’t trigger.]=];}; }; };

{Name="Pirate's Cutlass"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Type="Artifact — Equipment"; Types={"Artifact"}; SubTypes={"Equipment"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)]=]; CardNumber="XLN242"; MultiverseID=435400; Rulings={ {Date="2017-09-29";Text=[=[You can cast Pirate’s Cutlass even if you control no Pirates.]=];}; }; };

{Name="Pirate's Pillage"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[As an additional cost to cast this spell, discard a card. Draw two cards and create two colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color."]=]; Flavor=[=[Goblins can carry their body weight in loot.]=]; CardNumber="RIX109"; MultiverseID=439766; };

{Name="Pirate's Prize"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Draw two cards. Create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color."]=]; Flavor=[=[Nothing warms the heart like plunder.]=]; CardNumber="XLN68"; MultiverseID=435220; };

{Name="Pitiless Plunderer"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever another creature you control dies, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color."]=]; Flavor=[=["Shame to let good gold go to the grave."]=]; CardNumber="RIX81"; Power="1"; Toughness="4"; MultiverseID=439738; Rulings={ {Date="2018-01-19";Text=[=[If another creature you control dies at the same time as Pitiless Plunderer does, you’ll get a Treasure.]=];}; }; };

{Name="Pitiless Vizier"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Minotaur Cleric"; Types={"Creature"}; SubTypes={"Minotaur";"Cleric";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)]=]; CardNumber="AKH103"; Power="4"; Toughness="2"; MultiverseID=426805; Rulings={ {Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; };

{Name="Plague Belcher"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Zombie Beast"; Types={"Creature"}; SubTypes={"Zombie";"Beast";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Menace When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control. Whenever another Zombie you control dies, each opponent loses 1 life.]=]; CardNumber="AKH104"; Power="5"; Toughness="4"; MultiverseID=426806; Rulings={ {Date="2017-04-18";Text=[=[If another Zombie you control dies at the same time as Plague Belcher, Plague Belcher’s last ability will trigger for that Zombie.]=];}; {Date="2017-04-18";Text=[=[In a Two-Headed Giant game, the triggered ability of Plague Belcher causes the opposing team to lose 2 life.]=];}; }; };

{Name="Plains"; SetCode="DOM"; Allsets={"DOM";"KLD";"AKH";"HOU";"XLN";"RIX";}; Type="Basic Land — Plains"; SuperTypes={"Basic"}; Types={"Land"}; SubTypes={"Plains"}; Rarity="Basic Land"; Rarities={"Basic Land"}; Text=[=[W]=]; CardNumber="DOM251"; MultiverseID=443139; Sets={ {Set="KLD";Rarity="Basic Land";CardNumber="250";}; {Set="AKH";Rarity="Basic Land";CardNumber="250";}; {Set="HOU";Rarity="Basic Land";CardNumber="185";}; {Set="XLN";Rarity="Basic Land";CardNumber="260";}; {Set="RIX";Rarity="Basic Land";CardNumber="192";}; }; };

{Name="Planar Bridge"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=6; Type="Legendary Artifact"; SuperTypes={"Legendary"}; Types={"Artifact"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[, : Search your library for a permanent card, put it onto the battlefield, then shuffle your library.]=]; Flavor=[=["It is finished. Now the real work can begin." —Tezzeret]=]; CardNumber="AER171"; MultiverseID=423838; Rulings={ {Date="2017-02-09";Text=[=[A permanent card is an artifact, creature, enchantment, land, or planeswalker card.]=];}; }; };

{Name="Plummet"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target creature with flying.]=]; Flavor=[=["Still, the pterodon chasing the clouds from its skies must bow to the great forest below." —Mahuiz, Sun Empire archer]=]; CardNumber="RIX143"; MultiverseID=439800; };

{Name="Polyraptor"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=8; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.]=]; Flavor=[=[An innumerable pack is concealed in a single reflection.]=]; CardNumber="RIX144"; Power="5"; Toughness="5"; MultiverseID=439801; Rulings={ {Date="2018-01-19";Text=[=[The token will have Polyraptor’s ability. It will also be able to create copies of itself.]=];}; {Date="2018-01-19";Text=[=[The token won’t copy counters or damage marked on Polyraptor, nor will it copy other effects that have changed Polyraptor’s power, toughness, types, color, or so on. Normally, this means the token will simply be a Polyraptor. But if any copy effects have affected that Polyraptor, they’re taken into account.]=];}; {Date="2018-01-19";Text=[=[If Polyraptor leaves the battlefield before its triggered ability resolves, most likely because it was dealt lethal damage, the token will still enter the battlefield as a copy of Polyraptor, using Polyraptor’s copiable values from when it was last on the battlefield.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; };

{Name="Pounce"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)]=]; Flavor=[=[The drive to hunt and feed is raw instinct for dinosaurs. The trick is simply to channel it in the right direction.]=]; CardNumber="XLN200"; MultiverseID=435356; Rulings={ {Date="2017-09-29";Text=[=[If either or both targets are illegal when Pounce tries to resolve, no creature will deal or be dealt damage.]=];}; }; };

{Name="Pouncing Cheetah"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Cat"; Types={"Creature"}; SubTypes={"Cat"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flash]=]; Flavor=[=[Rhonas's monument is home to a wider variety of creatures than anywhere else in the city of Naktamun—a feature most initiates fail to appreciate.]=]; CardNumber="AKH179"; Power="3"; Toughness="2"; MultiverseID=426881; };

{Name="Powerstone Shard"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Add for each artifact you control named Powerstone Shard.]=]; Flavor=[=["Light passing through a powerstone is refracted by eternity and colored by planar energy. I wonder how the world appeared through Urza's eyes?" —Teferi]=]; CardNumber="DOM227"; MultiverseID=443115; Rulings={ {Date="2018-04-27";Text=[=[Powerstone Shard’s activated ability is a mana ability. It doesn’t use the stack and can’t be responded to.]=];}; }; };

{Name="Prakhata Club Security"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Aetherborn Warrior"; Types={"Creature"}; SubTypes={"Aetherborn";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[It's rare that the Prakhata Club closes its doors. It's also rare that Lord Gonti meets with Consul Kambal. What are the odds the two would occur on the same day?]=]; CardNumber="KLD98"; Power="3"; Toughness="4"; MultiverseID=417671; };

{Name="Prakhata Pillar-Bug"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Type="Artifact Creature — Insect"; Types={"Artifact";"Creature";}; SubTypes={"Insect"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)]=]; Flavor=[=[Not a mote of dust escapes the dutiful cleaners that keep the exclusive Prakhata Club immaculate.]=]; CardNumber="KLD228"; Power="2"; Toughness="3"; MultiverseID=417801; Rulings={ {Date="2016-09-20";Text=[=[multiple instances of lifelink on the same creature are redundant.]=];}; }; };

{Name="Precise Strike"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets +1/+0 and gains first strike until end of turn.]=]; Flavor=[=["Hit where it hurts, and always hit first."]=]; CardNumber="AER92"; MultiverseID=423759; };

{Name="Precognition Field"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[You may look at the top card of your library. (You may do this at any time.) You may cast the top card of your library if it's an instant or sorcery card. CardNumber="DOM61"; MultiverseID=442949; Rulings={ {Date="2018-04-27";Text=[=[Precognition Field lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don’t have priority. This action doesn’t use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.]=];}; {Date="2018-04-27";Text=[=[If the top card of your library changes while you’re casting a spell or activating an ability, you can’t look at the new top card until you finish casting that spell or activating that ability. This means that if you cast the top card of your library, you can’t look at the next one until you’re done paying for that spell.]=];}; {Date="2018-04-27";Text=[=[You must follow the normal timing permissions and restrictions of the cards you play from your library.]=];}; {Date="2018-04-27";Text=[=[You’ll still pay all costs for that spell, including additional costs. You may also pay alternative costs such as that granted by Jodah, Archmage Eternal.]=];}; {Date="2018-04-27";Text=[=[The top card of your library isn’t in your hand, so you can’t cycle it, discard it, or activate any of its activated abilities.]=];}; {Date="2018-04-27";Text=[=[The card you’ll exile from the top of your library is determined as Precognition Field’s last ability resolves. This might not be the card that was on top of your library when you activated that ability.]=];}; }; };
 * Exile the top card of your library.]=];

{Name="Prepare"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Untap target creature. It gets +2/+2 and gains lifelink until end of turn. ]=]; CardNumber="AKH220a"; MultiverseID=426922; Rulings={ {Date="2017-04-18";Text=[=[Untapping an attacking creature doesn’t remove it from combat.]=];}; {Date="2017-04-18";Text=[=[multiple instances of lifelink on the same creature are redundant.]=];}; {Date="2017-04-18";Text=[=[Any damage dealt by a creature you control with lifelink causes you to gain that much life, not just combat damage.]=];}; {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="Pressure Point"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Tap target creature. Draw a card.]=]; Flavor=[=[Everything has an off switch.]=]; CardNumber="KLD23"; MultiverseID=417596; };

{Name="Prey Upon"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)]=]; Flavor=[=[It is the nature of the strong to survive.]=]; CardNumber="AER120"; MultiverseID=423787; Rulings={ {Date="2012-07-01";Text=[=[If either or both targets are illegal when Prey Upon tries to resolve, no creature will deal or be dealt damage.]=];}; }; };

{Name="Pride of Conquerors"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.]=]; CardNumber="RIX17"; MultiverseID=439674; Rulings={ {Date="2018-01-19";Text=[=[Pride of Conquerors affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get a bonus.]=];}; {Date="2018-01-19";Text=[=[How Pride of Conquerors affects your creatures is determined at the time it resolves. If you don’t get the city’s blessing until later in the turn, your creatures still only get +1/+1.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; }; };

{Name="Pride Sovereign"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Cat"; Types={"Creature"}; SubTypes={"Cat"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Pride Sovereign gets +1/+1 for each other Cat you control. ,, Exert Pride Sovereign: Create two 1/1 white Cat creature tokens with lifelink. (An exerted creature won't untap during your next untap step.)]=]; CardNumber="HOU126"; Power="2"; Toughness="2"; MultiverseID=430815; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-07-14";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the damage Pride Sovereign takes during combat may become lethal if other Cats you control leave the battlefield later in the turn.]=];}; {Date="2017-07-14";Text=[=[Some cards in the Hour of Devastation set let you exert a creature as a cost to activate one of its abilities. You can exert it to pay that cost even if you’ve already exerted it earlier in the turn. Exerting it multiple times will keep it tapped only during your next untap step.]=];}; }; };

{Name="Priest of the Wakening Sun"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"White"}; Type="Creature — Human Cleric"; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. , Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library.]=]; CardNumber="XLN27"; Power="1"; Toughness="1"; MultiverseID=435179; Rulings={ {Date="2017-09-29";Text=[=[You don’t choose whether to reveal a Dinosaur card from your hand until the triggered ability of Priest of the Wakening Sun resolves. You may respond to the triggered ability by taking an action to get a Dinosaur card into your hand, such as activating its second ability.]=];}; {Date="2017-09-29";Text=[=[While resolving Priest of the Wakening Sun’s triggered ability, you can’t reveal multiple Dinosaur cards to gain more life.]=];}; {Date="2017-09-29";Text=[=[You can reveal the same Dinosaur card for multiple Priests of the Wakening Sun or for the same one over multiple turns.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; };

{Name="Primal Amulet"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.]=]; CardNumber="XLN243a"; MultiverseID=435401; Rulings={ {Date="2017-09-29";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2017-09-29";Text=[=[Effects that reduce the generic mana cost of a spell can’t reduce that spell’s colored mana requirements.]=];}; {Date="2017-09-29";Text=[=[Primal Amulet’s last ability triggers once you’ve completed casting a spell. Notably, you can’t use Primal Wellspring to pay for the spell that gives Primal Amulet its fourth counter.]=];}; {Date="2017-09-29";Text=[=[If a fourth charge counter is put on Primal Amulet by something other than the resolution of its ability (as modified by any applicable replacement effects), you won’t be able to remove those counters and transform it yet. You’ll have to wait until you cast an instant or sorcery spell again.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; };

{Name="Primal Wellspring"; SetCode="XLN"; Allsets={"XLN"}; cmc=4; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(Transforms from Primal Amulet.) CardNumber="XLN243b"; MultiverseID=435402; Rulings={ {Date="2017-09-29";Text=[=[The mana produced by Primal Wellspring can be spent on anything, not just an instant or sorcery spell.]=];}; {Date="2017-09-29";Text=[=[Any instant or sorcery spell you spend the mana on will be copied, not just one that requires targets.]=];}; {Date="2017-09-29";Text=[=[The delayed triggered ability from Primal Wellspring’s mana ability will trigger even if Primal Wellspring leaves the battlefield before that mana is spent.]=];}; {Date="2017-09-29";Text=[=[If more than one mana produced by a Primal Wellspring is spent to cast a single instant or sorcery spell, the delayed triggered ability associated with each mana spent will trigger. That many copies will be created. It doesn’t matter if this mana was produced by one Primal Wellspring or by multiple Primal Wellsprings.]=];}; {Date="2017-09-29";Text=[=[Primal Wellspring’s delayed triggered ability can copy the spell even if that spell is countered before the ability resolves.]=];}; {Date="2017-09-29";Text=[=[If a copy is created, you control the copy. That copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.]=];}; {Date="2017-09-29";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];}; {Date="2017-09-29";Text=[=[If the copied spell is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. You can’t choose a different one.]=];}; {Date="2017-09-29";Text=[=[If the copied spell has an X whose value was determined as it was cast, the copy has the same value of X.]=];}; {Date="2017-09-29";Text=[=[You can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if you sacrifice a 3/3 creature to cast Fling, and you copy it, the copy of Fling will also deal 3 damage to its target.]=];}; }; };
 * Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.]=];

{Name="Primevals' Glorious Rebirth"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=7; Colors={"White";"Black";}; Type="Legendary Sorcery"; SuperTypes={"Legendary"}; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.]=]; Flavor=[=[Centuries ago, five dragons conquered death to rule the living.]=]; CardNumber="DOM201"; MultiverseID=443089; Rulings={ {Date="2018-04-27";Text=[=[You must return all legendary permanent cards to the battlefield, even if the “legend rule” will put some right back into your graveyard. If any abilities triggered from the legendary permanents entering the battlefield, those abilities will be put onto the stack after applying the “legend rule.”]=];}; {Date="2018-04-27";Text=[=[All of the permanents put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.]=];}; {Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];}; {Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];}; }; };

{Name="Primordial Wurm"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Colors={"Green"}; Type="Creature — Wurm"; Types={"Creature"}; SubTypes={"Wurm"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=["You can hear its tail thrashing from a mile away. Keep in mind that its jaws may already be half a mile closer." —Jenson Carthalion, Yavimaya exile]=]; CardNumber="DOM177"; Power="7"; Toughness="6"; MultiverseID=443065; };

{Name="Prizefighter Construct"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[The Scrappers, an underground group with a passion for automaton brawls, had renegade leanings even before the Consulate's crackdown. It didn't take long for them to lend their best brawlers to the conflict.]=]; CardNumber="AER172"; Power="6"; Toughness="2"; MultiverseID=423839; };

{Name="Profane Procession"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"White";"Black";}; Type="Legendary Enchantment"; SuperTypes={"Legendary"}; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.]=]; Flavor=[=[Vona sought a conqueror. Mavren sought a savior. Both found what they sought. . .]=]; CardNumber="RIX166a"; MultiverseID=439826; Rulings={ {Date="2018-01-19";Text=[=[Profane Procession’s ability can exile token creatures. They won’t count towards the number of cards exiled with it.]=];}; {Date="2018-01-19";Text=[=[If you have enough mana, you can activate Profane Procession’s ability multiple times before any activation resolves. It will be transformed if one activation exiles the third card. Further activations waiting to resolve won’t cause Tomb of the Dusk Rose to transform back into Profane Procession, but they will exile creatures that Tomb of the Dusk Rose can bring back.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; };

{Name="Propeller Pioneer"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)]=]; Flavor=[=["The sky isn't the limit. It's the starting point."]=]; CardNumber="KLD24"; Power="2"; Toughness="1"; MultiverseID=417597; Rulings={ {Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; };

{Name="Prophetic Prism"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Prophetic Prism enters the battlefield, draw a card. , : Add one mana of any color.]=]; Flavor=[=[To understand Kaladesh, one must first understand how aether and invention flow together through the great Aether Cycle.]=]; CardNumber="KLD229"; MultiverseID=417802; };

{Name="Prosperous Pirates"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Prosperous Pirates enters the battlefield, create two colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color."]=]; Flavor=[=[The floating city of High and Dry hasn't yet sunk under the weight of gold, but it's not for want of trying.]=]; CardNumber="XLN69"; Power="3"; Toughness="4"; MultiverseID=435221; };

{Name="Protean Raider"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Blue";"Red";}; Type="Creature — Shapeshifter Pirate"; Types={"Creature"}; SubTypes={"Shapeshifter";"Pirate";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Raid — If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.]=]; Flavor=[=[Imitation is the sincerest form of piracy.]=]; CardNumber="RIX167"; Power="2"; Toughness="2"; MultiverseID=439828; Rulings={ {Date="2018-01-19";Text=[=[Protean Raider copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.]=];}; {Date="2018-01-19";Text=[=[If the chosen creature has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2018-01-19";Text=[=[If the chosen creature is copying something else (for example, if the chosen creature is another Protean Raider), then Protean Raider enters the battlefield as whatever the chosen creature copied.]=];}; {Date="2018-01-19";Text=[=[If the chosen creature is a token, Protean Raider copies the original characteristics of that token as stated by the effect that created the token. Protean Raider is not a token in this case.]=];}; {Date="2018-01-19";Text=[=[Any enters-the-battlefield abilities of the copied creature will trigger when Protean Raider enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.]=];}; {Date="2018-01-19";Text=[=[If Protean Raider somehow enters the battlefield at the same time as another creature, Protean Raider can’t become a copy of that creature. You may choose only a creature that’s already on the battlefield.]=];}; {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; };

{Name="Protection of the Hekma"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"White"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[If a source an opponent controls would deal damage to you, prevent 1 of that damage.]=]; Flavor=[=[Part of the acolytes' training is to walk along the Hekma, staring out at the ravenous horrors kept at bay by the God-Pharaoh's barrier.]=]; CardNumber="AKH23"; MultiverseID=426725; Rulings={ {Date="2017-04-18";Text=[=[If multiple sources would deal damage to you at once (for example, several attacking creatures), 1 damage from each of those sources is prevented.]=];}; {Date="2017-04-18";Text=[=[Damage that would be dealt to creatures you control is unaffected.]=];}; }; };

{Name="Proven Combatant"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Warrior with no mana cost. Eternalize only as a sorcery.)]=]; Flavor=[=["It's not wise to keep glory waiting."]=]; CardNumber="HOU42"; Power="1"; Toughness="1"; MultiverseID=430731; Rulings={ {Date="2017-07-14";Text=[=[For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.]=];}; {Date="2017-07-14";Text=[=[If a creature card with eternalize is put into your graveyard during your main phase, you’ll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an eternalize ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; }; };

{Name="Prowling Serpopard"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Cat Snake"; Types={"Creature"}; SubTypes={"Cat";"Snake";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[This spell can't be countered. Creature spells you control can't be countered.]=]; Flavor=[=[The viziers serving Rhonas, the god of strength, maintain the menagerie of animals employed during his trial.]=]; CardNumber="AKH180"; Power="4"; Toughness="3"; MultiverseID=426882; Rulings={ {Date="2017-04-18";Text=[=[A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won’t be countered, but any additional effects of that spell or ability will still happen.]=];}; }; };

{Name="Prying Blade"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Type="Artifact — Equipment"; Types={"Artifact"}; SubTypes={"Equipment"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color." Equip (: Attach to target creature you control. Equip only as a sorcery.)]=]; CardNumber="XLN244"; MultiverseID=435403; };

{Name="Pterodon Knight"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Human Knight"; Types={"Creature"}; SubTypes={"Human";"Knight";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Pterodon Knight has flying as long as you control a Dinosaur.]=]; Flavor=[=["To rise like the sun—there is no greater feeling."]=]; CardNumber="XLN28"; Power="3"; Toughness="3"; MultiverseID=435180; };

{Name="Pull from Tomorrow"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Draw X cards, then discard a card.]=]; Flavor=[=["I do things in my own time." —Etha, initiate of Rhet crop]=]; CardNumber="AKH65"; MultiverseID=426767; };

{Name="Puncturing Blow"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.]=]; Flavor=[=["Neither the false God-Pharaoh nor his bugs will decide our fate." —Samut, former Tah-crop initiate]=]; CardNumber="HOU106"; MultiverseID=430795; Rulings={ {Date="2017-07-14";Text=[=[Puncturing Blow’s replacement effect will exile the target creature if it would die this turn for any reason, not just due to lethal damage. It applies to the target creature even if Puncturing Blow deals no damage to it (due to a prevention effect) or Puncturing Blow deals damage to a different creature (due to a redirection effect).]=];}; }; };

{Name="Pursue Glory"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Attacking creatures get +2/+0 until end of turn. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=["Combat is a form of worship, the clash of steel a solemn prayer." —Pytamun, initiate of Nef crop]=]; CardNumber="AKH147"; MultiverseID=426849; };

{Name="Pyramid of the Pantheon"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[, : Add one mana of any color. Put a brick counter on Pyramid of the Pantheon. Flavor=[=[Five gods, one purpose.]=]; CardNumber="AKH235"; MultiverseID=426937; };
 * Add three mana of any one color. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon.]=];

{Name="Pyromantic Pilgrim"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Human Wizard"; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Haste (This creature can attack and as soon as it comes under your control.)]=]; Flavor=[=["From the volcanoes of Shiv to the Balduvian steppes, I have sought a worthy teacher. At last, I have found one."]=]; CardNumber="DOM278"; Power="3"; Toughness="1"; MultiverseID=445856; };

{Name="Quarry Beetle"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Creature — Insect"; Types={"Creature"}; SubTypes={"Insect"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield.]=]; Flavor=[=["The ruin of the past is the topsoil of the future." —Sokar, former Nef-crop initiate]=]; CardNumber="HOU127"; Power="4"; Toughness="5"; MultiverseID=430816; Rulings={ {Date="2017-07-14";Text=[=[Quarry Beetle’s ability doesn’t count as playing a land. It can return a land card to the battlefield even if you’ve already played as many lands as able this turn.]=];}; }; };

{Name="Quarry Hauler"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Camel"; Types={"Creature"}; SubTypes={"Camel"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.]=]; Flavor=[=[They labor beside the anointed, constructing the vast monuments of Naktamun.]=]; CardNumber="AKH181"; Power="4"; Toughness="3"; MultiverseID=426883; Rulings={ {Date="2017-04-18";Text=[=[You don’t have to make the same choice for each kind of counter. For example, if a Gideon planeswalker has two loyalty counters and three -1/-1 counters on it, you can put another loyalty counter on it and remove a -1/-1 counter from it.]=];}; }; };

{Name="Queen's Agent"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=6; Colors={"Black"}; Type="Creature — Vampire Scout"; Types={"Creature"}; SubTypes={"Vampire";"Scout";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Lifelink When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)]=]; CardNumber="XLN114"; Power="3"; Toughness="3"; MultiverseID=435268; Rulings={ {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; };

{Name="Queen's Bay Soldier"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Vampire Soldier"; Types={"Creature"}; SubTypes={"Vampire";"Soldier";}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[The soldiers of the Legion of Dusk have come to the colonies at Queen's Bay in search of glory and riches. They are veterans of centuries of warfare, and they thirst for conquest.]=]; CardNumber="XLN115"; Power="2"; Toughness="2"; MultiverseID=435269; };

{Name="Queen's Commission"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Create two 1/1 white Vampire creature tokens with lifelink.]=]; Flavor=[=["Let the blood of the impure flow through you. Only the blessings of the golden city will purge its acrid taste from your mouth." —High Marshal Arguel]=]; CardNumber="XLN29"; MultiverseID=435181; };

{Name="Quicksmith Genius"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card.]=]; Flavor=[=[Quicksmiths are eager to jump from one project to the next, relying on flashes of inspiration rather than careful research.]=]; CardNumber="KLD125"; Power="3"; Toughness="2"; MultiverseID=417698; };

{Name="Quicksmith Rebel"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Quicksmith Rebel enters the battlefield, target artifact you control gains ": This artifact deals 2 damage to any target" for as long as you control Quicksmith Rebel.]=]; Flavor=[=["Let's add just a bit more stopping power."]=]; CardNumber="AER93"; Power="3"; Toughness="2"; MultiverseID=423760; Rulings={ {Date="2017-02-09";Text=[=[If Quicksmith Rebel leaves the battlefield, you no longer control it.]=];}; {Date="2017-02-09";Text=[=[If another player gains control of Quicksmith Rebel, the artifact will no longer have the damage-dealing ability, even if you regain control of Quicksmith Rebel.]=];}; {Date="2017-02-09";Text=[=[If Quicksmith Rebel leaves the battlefield while its ability is on the stack, the artifact never gains the damage-dealing ability.]=];}; {Date="2017-02-09";Text=[=[If Quicksmith Rebel or the artifact leaves the battlefield while the damage-dealing ability is on the stack, that ability resolves as normal.]=];}; }; };

{Name="Quicksmith Spy"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Quicksmith Spy enters the battlefield, target artifact you control gains ": Draw a card" for as long as you control Quicksmith Spy.]=]; Flavor=[=["Let's just broaden its surveillance lens."]=]; CardNumber="AER41"; Power="2"; Toughness="3"; MultiverseID=423708; Rulings={ {Date="2017-02-09";Text=[=[If Quicksmith Spy leaves the battlefield, you no longer control it.]=];}; {Date="2017-02-09";Text=[=[If another player gains control of Quicksmith Spy, the artifact will no longer have the card-drawing ability, even if you regain control of Quicksmith Spy.]=];}; {Date="2017-02-09";Text=[=[If Quicksmith Spy leaves the battlefield while its ability is on the stack, the artifact never gains the card-drawing ability.]=];}; {Date="2017-02-09";Text=[=[If Quicksmith Spy or the artifact leaves the battlefield while the card-drawing ability is on the stack, that ability resolves as normal.]=];}; }; };

{Name="Rabid Bite"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature you control deals damage equal to its power to target creature you don't control.]=]; Flavor=[=["You should have seen the look on both their faces." —Morkamp, Lambholt innkeeper]=]; CardNumber="W1726"; MultiverseID=429915; Rulings={ {Date="2016-04-08";Text=[=[If either creature is an illegal target as Rabid Bite tries to resolve, the creature you control won’t deal damage.]=];}; }; };

{Name="Radiant Destiny"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"White"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.]=]; CardNumber="RIX18"; MultiverseID=439675; Rulings={ {Date="2018-01-19";Text=[=[Gaining vigilance any time after the moment you choose to attack with a creature won’t cause that creature to become untapped, and losing vigilance after that time won’t cause it to become tapped.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; {Date="2018-01-19";Text=[=[To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can’t choose multiple creature types, such as “Vampire Knight.” Card types such as artifact can’t be chosen, nor can subtypes that aren’t creature types, such as Jace, Vehicle, or Treasure.]=];}; }; };

{Name="Radiating Lightning"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.]=]; Flavor=[=[As the Cabal legions pushed into Shiv, they learned not to stand so close together.]=]; CardNumber="DOM138"; MultiverseID=443026; Rulings={ {Date="2018-04-27";Text=[=[Radiating Lightning targets only the player. Creatures that player controls with hexproof will be dealt damage.]=];}; }; };

{Name="Raff Capashen, Ship's Mage"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"White";"Blue";}; Type="Legendary Creature — Human Wizard"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)]=]; CardNumber="DOM202"; Power="3"; Toughness="3"; MultiverseID=443090; Rulings={ {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; };

{Name="Raging Regisaur"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Red";"Green";}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever Raging Regisaur attacks, it deals 1 damage to any target.]=]; Flavor=[=[Its breath is a gale. Its roar is a volcano. Its anger tears soul from flesh.]=]; CardNumber="RIX168"; Power="4"; Toughness="4"; MultiverseID=439829; Rulings={ {Date="2018-01-19";Text=[=[Damage dealt by Raging Regisaur’s triggered ability isn’t combat damage.]=];}; }; };

{Name="Raging Swordtooth"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Red";"Green";}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Trample When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.]=]; Flavor=[=[Carnivorous dinosaurs developed a taste for undead flesh, tracking the vampires by the scent of blood on their breath.]=]; CardNumber="XLN226"; Power="5"; Toughness="5"; MultiverseID=435382; };

{Name="Rags"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[All creatures get -2/-2 until end of turn. ]=]; CardNumber="AKH222a"; MultiverseID=426924; Rulings={ {Date="2017-04-18";Text=[=[Rags affects only creatures on the battlefield at the time it resolves. It won’t affect creatures that enter the battlefield or noncreature permanents that become creatures later in the turn.]=];}; {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="Raiders' Wake"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever an opponent discards a card, that player loses 2 life. Raid — At the beginning of your end step, if you attacked with a creature this turn, target opponent discards a card.]=]; Flavor=[=[One was spared to tell the gruesome tale.]=]; CardNumber="XLN116"; MultiverseID=435270; Rulings={ {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; {Date="2018-01-19";Text=[=[Some raid abilities trigger at the beginning of your end step. These abilities trigger if you attacked with a creature that turn, even if the card with that raid ability wasn’t on the battlefield when you attacked.]=];}; }; };

{Name="Raise Dead"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Return target creature card from your graveyard to your hand.]=]; Flavor=[=[The earth cannot hold that which magic commands.]=]; CardNumber="W1718"; MultiverseID=429907; Rulings={ {Date="2004-10-04";Text=[=[You must show the card you bring out of the graveyard to your opponent.]=];}; {Date="2004-10-04";Text=[=[The creature being brought back is chosen on announcement and not on resolution of the spell because it is targeted.]=];}; }; };

{Name="Rallying Roar"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Creatures you control get +1/+1 until end of turn. Untap them.]=]; Flavor=[=["The sun's strength sings in our hearts! I have never been more proud of my home and my people." —Huatli]=]; CardNumber="XLN30"; MultiverseID=435182; Rulings={ {Date="2017-09-29";Text=[=[Rallying Roar affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.]=];}; {Date="2017-09-29";Text=[=[Untapped creatures you control get +1/+1 even though Rallying Roar doesn’t untap them.]=];}; }; };

{Name="Rampaging Cyclops"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Cyclops"; Types={"Creature"}; SubTypes={"Cyclops"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.]=]; Flavor=[=[Keldon warriors take advantage of the cyclops's inability to focus on more than one thing at a time.]=]; CardNumber="DOM139"; Power="4"; Toughness="4"; MultiverseID=443027; Rulings={ {Date="2018-04-27";Text=[=[If all but one of Rampaging Cyclops’s blockers are removed from combat, Rampaging Cyclops’s effect immediately stops reducing its power.]=];}; }; };

{Name="Rampaging Ferocidon"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Menace Players can't gain life. Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.]=]; Flavor=[=[All raptors are aggressive, but ferocidons seem to enjoy their prey's pain.]=]; CardNumber="XLN154"; Power="3"; Toughness="3"; MultiverseID=435308; Rulings={ {Date="2017-09-29";Text=[=[Spells and abilities that cause players to gain life still resolve while Rampaging Ferocidon is on the battlefield. No player will gain life, but any other effects of that spell or ability will happen.]=];}; {Date="2017-09-29";Text=[=[If an effect says to set a player’s life total to a number that’s higher than the player’s current life total while Rampaging Ferocidon is on the battlefield, the player’s life total doesn’t change.]=];}; {Date="2017-09-29";Text=[=[Rampaging Ferocidon’s last ability triggers whenever any player has a creature enter the battlefield, including you.]=];}; {Date="2017-09-29";Text=[=[If another creature enters the battlefield at the same time as Rampaging Ferocidon, its last ability triggers.]=];}; }; };

{Name="Rampaging Hippo"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=6; Colors={"Green"}; Type="Creature — Hippo"; Types={"Creature"}; SubTypes={"Hippo"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Trample Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=["Respect is earned through deeds—or the capacity to bite someone in half." —Sana, former Ahn-crop initiate]=]; CardNumber="HOU128"; Power="5"; Toughness="6"; MultiverseID=430817; };

{Name="Ramunap Excavator"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Naga Cleric"; Types={"Creature"}; SubTypes={"Naga";"Cleric";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[You may play land cards from your graveyard.]=]; Flavor=[=["This world was once so much more than the confines of Naktamun."]=]; CardNumber="HOU129"; Power="2"; Toughness="3"; MultiverseID=430818; Rulings={ {Date="2017-07-14";Text=[=[Ramunap Excavator doesn’t change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.]=];}; {Date="2017-07-14";Text=[=[Ramunap Excavator doesn’t allow you to activate activated abilities (such as cycling) of land cards in your graveyard.]=];}; }; };

{Name="Ramunap Hydra"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Snake Hydra"; Types={"Creature"}; SubTypes={"Snake";"Hydra";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Vigilance, reach, trample Ramunap Hydra gets +1/+1 as long as you control a Desert. Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard.]=]; CardNumber="HOU130"; Power="3"; Toughness="3"; MultiverseID=430819; Rulings={ {Date="2017-07-14";Text=[=[Unlike other cards in this set that care only whether you control a Desert or there is a Desert card in your graveyard, Ramunap Hydra’s abilities reward you for meeting both conditions. If you control one or more Deserts and have one or more Desert cards in your graveyard, it’ll get +2/+2.]=];}; }; };

{Name="Ramunap Ruins"; SetCode="HOU"; Allsets={"HOU"}; Type="Land — Desert"; Types={"Land"}; SubTypes={"Desert"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Add. , Pay 1 life: Add. ,, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.]=]; CardNumber="HOU181"; MultiverseID=430870; Banned={"Standard"}; Rulings={ {Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[In a Two-Headed Giant game, Ramunap Ruins’s last ability causes it to deal a total of 4 damage to the opposing team.]=];}; {Date="2017-07-14";Text=[=[If a Desert has an ability with a cost of “Sacrifice a Desert,” you can sacrifice that Desert to pay the cost for its own ability.]=];}; }; };

{Name="Ranging Raptors"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.]=]; Flavor=[=[They cover their territory like a tide of teeth and claws.]=]; CardNumber="XLN201"; Power="2"; Toughness="3"; MultiverseID=435357; Rulings={ {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; };

{Name="Raptor Companion"; SetCode="RIX"; Allsets={"RIX";"XLN";}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[The abundance of foes in Orazca means the raptors no longer need any orders.]=]; CardNumber="RIX19"; Power="3"; Toughness="1"; MultiverseID=439676; Sets={ {Set="XLN";Rarity="Common";CardNumber="31";Flavor=[=[A raptor will follow any order as long as that order is "hunt," "kill," or "go for the guts."]=];}; }; };

{Name="Raptor Hatchling"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enrage — Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.]=]; Flavor=[=["Every little hatchling has a parent's claws to guard it." —Sun Empire saying]=]; CardNumber="XLN155"; Power="1"; Toughness="1"; MultiverseID=435309; Rulings={ {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; };

{Name="Rashmi, Eternities Crafter"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Blue";"Green";}; Type="Legendary Creature — Elf Druid"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Elf";"Druid";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Whenever you cast your first spell each turn, reveal the top card of your library. If it's a nonland card with converted mana cost less than that spell's, you may cast it without paying its mana cost. If you don't cast the revealed card, put it into your hand.]=]; CardNumber="KLD184"; Power="2"; Toughness="3"; MultiverseID=417757; Rulings={ {Date="2016-09-20";Text=[=[If the revealed card is a land card, you put it into your hand.]=];}; {Date="2016-09-20";Text=[=[Rashmi’s ability triggers when you cast your first spell each turn, not just on your turn.]=];}; {Date="2016-09-20";Text=[=[Rashmi has to be on the battlefield at the moment you cast your first spell. If that spell is Rashmi itself, Rashmi’s ability can’t trigger. If that spell causes Rashmi to leave the battlefield as an additional cost to cast it, Rashmi’s ability can’t trigger.]=];}; {Date="2016-09-20";Text=[=[Rashmi’s ability resolves before the spell that caused it to trigger. If you cast a spell using the ability, it will also resolve before the initial spell.]=];}; {Date="2016-09-20";Text=[=[For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s converted mana cost. For cards in your library with {X} in their mana costs, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[If Rashmi’s ability resolves and the spell that caused it to trigger has been countered, use that spell’s converted mana cost as it last existed on the stack to determine whether or not you may cast the top card of your library.]=];}; {Date="2016-09-20";Text=[=[If you cast the top card of your library, you do so as part of the resolution of Rashmi’s ability. You can’t wait to cast it later in the turn. Timing permissions based on the card’s type are ignored, but other restrictions (such as “Cast [this card] only during combat”) are not.]=];}; {Date="2016-09-20";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, those must be paid to cast the card.]=];}; {Date="2016-09-20";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; }; };

{Name="Rat Colony"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Rat"; Types={"Creature"}; SubTypes={"Rat"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.]=]; Flavor=[=[Wreckage from the Phyrexian Invasion provided the rats with a seemingly unlimited number of breeding grounds.]=]; CardNumber="DOM101"; Power="2"; Toughness="1"; MultiverseID=442989; Rulings={ {Date="2018-04-27";Text=[=[Rat Colony’s last ability lets you ignore only the “four-of” rule. It doesn’t let you ignore format legality.]=];}; }; };

{Name="Ravenous Chupacabra"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Beast Horror"; Types={"Creature"}; SubTypes={"Beast";"Horror";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.]=]; Flavor=[=[Opening Orazca unleashed more horrors than just the Immortal Sun.]=]; CardNumber="RIX82"; Power="2"; Toughness="2"; MultiverseID=439739; };

{Name="Ravenous Daggertooth"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.]=]; Flavor=[=[A daggertooth's triumphant roar makes all the sounds of jungle life fall silent.]=]; CardNumber="XLN202"; Power="3"; Toughness="2"; MultiverseID=435358; Rulings={ {Date="2017-09-29";Text=[=[If your life total is brought to 0 or less at the same time that Ravenous Daggertooth is dealt damage, you lose the game before its enrage ability resolves.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; };

{Name="Ravenous Intruder"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Gremlin"; Types={"Creature"}; SubTypes={"Gremlin"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.]=]; Flavor=[=["I've made some fine acquisitions of late, so I'm planning to make commensurate improvements to my security systems. I have a consultant coming tomorrow." —Kurna Majan, Luminary League]=]; CardNumber="AER94"; Power="1"; Toughness="2"; MultiverseID=423761; };

{Name="Razaketh, the Foulblooded"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=8; Colors={"Black"}; Type="Legendary Creature — Demon"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Demon"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card and put that card into your hand. Then shuffle your library.]=]; Flavor=[=[Liliana insisted on coming to Amonkhet to confront one of the two remaining demons to whom she is bound.]=]; CardNumber="HOU73"; Power="8"; Toughness="8"; MultiverseID=430762; };

{Name="Razaketh's Rite"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Search your library for a card and put that card into your hand. Then shuffle your library. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=["The blood ritual is complete. The end approaches."]=]; CardNumber="HOU74"; MultiverseID=430763; };

{Name="Reason"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Scry 3. ]=]; CardNumber="HOU154a"; MultiverseID=430843; Rulings={ {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="Reaver Ambush"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Exile target creature with power 3 or less.]=]; Flavor=[=[Onora knew with sudden, grim certainty he would never see the Great River again.]=]; CardNumber="RIX83"; MultiverseID=439740; };

{Name="Reckless Fireweaver"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.]=]; Flavor=[=[Architects find inspiration in the dragon's beauty of form, while artificers are influenced by the function of its fire.]=]; CardNumber="KLD126"; Power="1"; Toughness="3"; MultiverseID=417699; Rulings={ {Date="2016-09-20";Text=[=[In a Two-Headed Giant game, Reckless Fireweaver’s ability causes 2 damage total to be dealt to the opposing team.]=];}; }; };

{Name="Reckless Racer"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Human Pilot"; Types={"Creature"}; SubTypes={"Human";"Pilot";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[First strike Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card.]=]; Flavor=[=[Illegal street races turned out to be perfect practice for avoiding Consulate patrols.]=]; CardNumber="AER95"; Power="2"; Toughness="3"; MultiverseID=423762; Rulings={ {Date="2017-02-09";Text=[=[This is a triggered ability, not an activated ability. It doesn’t allow you to tap Reckless Racer whenever you want; rather, you need some other way of tapping it, such as by attacking or crewing a Vehicle.]=];}; {Date="2017-02-09";Text=[=[For the ability to trigger, Reckless Racer has to actually change from untapped to tapped. If an effect attempts to tap it, but it was already tapped at the time, this ability won’t trigger.]=];}; }; };

{Name="Reckless Rage"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.]=]; Flavor=[=["Hard to starboard! Starb— Abandon ship! Abandon ship!"]=]; CardNumber="RIX110"; MultiverseID=439767; Rulings={ {Date="2018-01-19";Text=[=[You can’t cast Reckless Rage unless you choose both a creature you control and a creature you don’t control as targets.]=];}; {Date="2018-01-19";Text=[=[If either target is an illegal target as Reckless Rage resolves, the other will still be dealt damage.]=];}; }; };

{Name="Recover"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Return target creature card from your graveyard to your hand. Draw a card.]=]; Flavor=[=["No more fear of death's oblivion—is this not the greatest treasure of all?" —Gurezan, Legion resurrectionist]=]; CardNumber="RIX84"; MultiverseID=439741; };

{Name="Reduce"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Counter target spell unless its controller pays. ]=]; CardNumber="AKH216a"; MultiverseID=426918; Rulings={ {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="Refurbish"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Return target artifact card from your graveyard to the battlefield.]=]; Flavor=[=["There's no reason to buy a new one when I've got the tools to fix the one you've got." —Ripu, repair specialist]=]; CardNumber="KLD25"; MultiverseID=417598; };

{Name="Refuse"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Refuse deals damage to target spell's controller equal to that spell's converted mana cost. ]=]; CardNumber="HOU156a"; MultiverseID=430845; Rulings={ {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2017-07-14";Text=[=[If a spell has {X} in its mana cost, include the value chosen for that X when determining the converted mana cost of that spell.]=];}; }; };

{Name="Regal Caracal"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Cat"; Types={"Creature"}; SubTypes={"Cat"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Other Cats you control get +1/+1 and have lifelink. When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.]=]; Flavor=[=[Oketra's closest viziers are known as her chosen, though others may have a better claim to that moniker.]=]; CardNumber="AKH24"; Power="3"; Toughness="3"; MultiverseID=426726; Rulings={ {Date="2017-04-18";Text=[=[multiple instances of lifelink on the same creature are redundant.]=];}; {Date="2017-04-18";Text=[=[All other Cats you control get +1/+1 and have lifelink, not just those created by Regal Caracal’s last ability.]=];}; }; };

{Name="Regisaur Alpha"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Red";"Green";}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.]=]; Flavor=[=["Seeing a pack of these monsters hunt together, I'm at a loss to imagine the size of their prey." —Adrian Adanto of Lujio]=]; CardNumber="XLN227"; Power="4"; Toughness="4"; MultiverseID=435383; };

{Name="Rekindling Phoenix"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Phoenix"; Types={"Creature"}; SubTypes={"Phoenix"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flying When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."]=]; CardNumber="RIX111"; Power="4"; Toughness="3"; MultiverseID=439768; Rulings={ {Date="2018-01-19";Text=[=[If you don’t have a card named Rekindling Phoenix in your graveyard, the Elemental token’s ability is immediately removed from the stack after it triggers and you won’t sacrifice the token. If that target becomes illegal after the ability has triggered but before it resolves, you also won’t sacrifice the Elemental token. In either case, it will trigger again during your next upkeep.]=];}; {Date="2018-01-19";Text=[=[If another card copies Rekindling Phoenix (such as Protean Raider may), the Elemental token’s triggered ability will look for a card named Rekindling Phoenix, not one with the other card’s name. This is true even if the card copying Rekindling Phoenix keeps its name while it’s copying Rekindling Phoenix (such as Lazav, Dimir Mastermind does).]=];}; }; };

{Name="Release the Gremlins"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.]=]; Flavor=[=["Being an inventor means knowing how to use the tools at hand to make something great—or to bring it down." —Pia Nalaar]=]; CardNumber="AER96"; MultiverseID=423763; Rulings={ {Date="2017-02-09";Text=[=[The value of X is limited by the number of artifacts that you can target. You can’t target the same artifact more than once.]=];}; {Date="2017-02-09";Text=[=[You can target an artifact with indestructible. It won’t be destroyed, and you’ll still create X Gremlin tokens.]=];}; {Date="2017-02-09";Text=[=[If an artifact becomes an illegal target for Release the Gremlins, it won’t change the number of tokens created. However, if every target artifact becomes an illegal target, Release the Gremlins doesn’t resolve and no tokens are created.]=];}; }; };

{Name="Release to the Wind"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.]=]; Flavor=[=["Here and gone like a fleeting breeze."]=]; CardNumber="RIX46"; MultiverseID=439703; Rulings={ {Date="2018-01-19";Text=[=[If a token is exiled this way, it can’t be cast.]=];}; {Date="2018-01-19";Text=[=[If an exiled card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2018-01-19";Text=[=[Casting the exiled card follows the normal timing rules for casting that card. For example, if the card is a creature card, you can cast that card only during your main phase while the stack is empty.]=];}; {Date="2018-01-19";Text=[=[If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Silvergill Adept, those must be paid to cast the card.]=];}; }; };

{Name="Relentless Raptor"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"White";"Red";}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Vigilance Relentless Raptor attacks or blocks each combat if able.]=]; Flavor=[=[As the battle for Orazca unfolded, the contenders discovered that others had already staked a claim.]=]; CardNumber="RIX169"; Power="3"; Toughness="3"; MultiverseID=439830; Rulings={ {Date="2018-01-19";Text=[=[If the defending player somehow gains control of Relentless Raptor after it attacks, it must also block if able.]=];}; }; };

{Name="Relic Runner"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Human Rogue"; Types={"Creature"}; SubTypes={"Human";"Rogue";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)]=]; Flavor=[=[Her knack for tampering with wards got her kicked out of the academy, but they also got her back in.]=]; CardNumber="DOM62"; Power="2"; Toughness="1"; MultiverseID=442950; Rulings={ {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; };

{Name="Renegade Firebrand"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.)]=]; Flavor=[=["For freedom! For fame! For fire!"]=]; CardNumber="KLD268"; Power="3"; Toughness="2"; MultiverseID=420481; };

{Name="Renegade Freighter"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; CardNumber="KLD230"; Power="4"; Toughness="3"; MultiverseID=417803; Rulings={ {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Renegade Map"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Renegade Map enters the battlefield tapped. , Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.]=]; Flavor=[=["We have safe houses in every zone, but you'll never find one without this."]=]; CardNumber="AER173"; MultiverseID=423840; };

{Name="Renegade Rallier"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"White";"Green";}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.]=]; Flavor=[=["This fight belongs to us all."]=]; CardNumber="AER133"; Power="3"; Toughness="2"; MultiverseID=423800; Rulings={ {Date="2017-02-09";Text=[=[A permanent card is an artifact, creature, enchantment, land, or planeswalker card.]=];}; {Date="2017-02-09";Text=[=[The converted mana cost of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The converted mana cost is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has converted mana cost 3.]=];}; {Date="2017-02-09";Text=[=[If a card in your graveyard has no mana symbols in its upper right corner (because it’s a land card, for example), its converted mana cost is 0.]=];}; {Date="2017-02-09";Text=[=[If the mana cost of a card in your graveyard includes {X}, X is considered to be 0.]=];}; {Date="2017-02-09";Text=[=[You can target any permanent card in your graveyard with converted mana cost 2 or less, not just one that was put there from the battlefield this turn.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; };

{Name="Renegade Tactics"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature can't block this turn. Draw a card.]=]; Flavor=[=["Nothing against you. It's just that waiting for Consulate clearance was never really my thing."]=]; CardNumber="KLD127"; MultiverseID=417700; };

{Name="Renegade Wheelsmith"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"White";"Red";}; Type="Creature — Dwarf Pilot"; Types={"Creature"}; SubTypes={"Dwarf";"Pilot";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn.]=]; Flavor=[=[Many veterans of the Ovalchase racetrack turned their talents to the renegade cause.]=]; CardNumber="AER134"; Power="3"; Toughness="2"; MultiverseID=423801; Rulings={ {Date="2017-02-09";Text=[=[This is a triggered ability, not an activated ability. It doesn’t allow you to tap Renegade Wheelsmith whenever you want; rather, you need some other way of tapping it, such as by attacking or crewing a Vehicle.]=];}; {Date="2017-02-09";Text=[=[For the ability to trigger, Renegade Wheelsmith has to actually change from untapped to tapped. If an effect attempts to tap it, but it was already tapped at the time, this ability won’t trigger.]=];}; }; };

{Name="Renegade's Getaway"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)]=]; Flavor=[=[You can't fight what you can't find.]=]; CardNumber="AER69"; MultiverseID=423736; Rulings={ {Date="2017-02-09";Text=[=[There’s no way to have Renegade’s Getaway’s effect create a Servo token and give that token indestructible.]=];}; {Date="2017-02-09";Text=[=[If the target permanent becomes an illegal target, Renegade’s Getaway doesn’t resolve and none of its effects happen. You won’t create a Servo token.]=];}; }; };

{Name="Renewed Faith"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[You gain 6 life. Cycling (, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.]=]; Flavor=[=["To see gods among the people, part of their daily lives . . . It's inspiring."]=]; CardNumber="AKH25"; MultiverseID=426727; Rulings={ {Date="2008-10-01";Text=[=[Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.]=];}; {Date="2008-10-01";Text=[=[When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.]=];}; {Date="2008-10-01";Text=[=[The cycling ability and the triggered ability are separate. If the triggered ability doesn’t resolve (due to being countered with Stifle, for example, or if all its targets have become illegal), the cycling ability will still resolve and you’ll draw a card.]=];}; {Date="2017-04-18";Text=[=[Some cards with cycling have an ability that triggers when you cycle them. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.]=];}; {Date="2017-04-18";Text=[=[You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability doesn’t resolve (due to being countered with Disallow, for example, or if the triggered ability’s targets have become illegal), the other ability will still resolve.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Repeating Barrage"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Repeating Barrage deals 3 damage to any target. Raid — : Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked with a creature this turn.]=]; CardNumber="XLN156"; MultiverseID=435310; Rulings={ {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; };

{Name="Rescue"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Return target permanent you control to its owner's hand.]=]; Flavor=[=[With just a few seconds to escape, Deryan saved Hurkyl's editions on restoring physical objects from ash.]=]; CardNumber="DOM63"; MultiverseID=442951; };

{Name="Reservoir Walker"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Reservoir Walker enters the battlefield, you gain 3 life and get (three energy counters).]=]; Flavor=[=[Renegade supply lines are, by necessity, mobile and difficult to disrupt.]=]; CardNumber="AER174"; Power="3"; Toughness="3"; MultiverseID=423841; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Resilient Khenra"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Jackal Wizard"; Types={"Creature"}; SubTypes={"Jackal";"Wizard";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power. Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.)]=]; CardNumber="HOU131"; Power="2"; Toughness="2"; MultiverseID=430820; Rulings={ {Date="2017-07-14";Text=[=[The value of X is determined only as Resilient Khenra’s triggered ability resolves. Once that happens, the value of X won’t change later in the turn even if Resilient Khenra’s power changes.]=];}; {Date="2017-07-14";Text=[=[If Resilient Khenra leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine the value of X.]=];}; {Date="2017-07-14";Text=[=[If Resilient Khenra’s power is negative as its triggered ability resolves, X is considered to be 0. (This is a change from previous rules.)]=];}; {Date="2017-07-14";Text=[=[For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.]=];}; {Date="2017-07-14";Text=[=[If a creature card with eternalize is put into your graveyard during your main phase, you’ll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an eternalize ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; }; };

{Name="Resolute Survivors"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"White";"Red";}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[You may exert Resolute Survivors as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, Resolute Survivors deals 1 damage to each opponent and you gain 1 life.]=]; Flavor=[=["We are crops no longer. Reap elsewhere."]=]; CardNumber="HOU142"; Power="3"; Toughness="3"; MultiverseID=430831; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[Some cards have abilities that trigger whenever you exert any creature. These abilities trigger when you exert that creature or any other creature you control.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; {Date="2017-07-14";Text=[=[In a Two-Headed Giant game, Resolute Survivors’s last ability causes it to deal a total of 2 damage to the opposing team and you gain 1 life.]=];}; }; };

{Name="Resourceful Return"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.]=]; Flavor=[=[When the salvage team brought in the shattered gearhulk, a wave of excitement swept through the renegade foundry.]=]; CardNumber="AER70"; MultiverseID=423737; Rulings={ {Date="2017-02-09";Text=[=[You can’t cast Resourceful Return without a target creature card in your graveyard.]=];}; {Date="2017-02-09";Text=[=[Whether or not you control an artifact is checked as Resourceful Return resolves.]=];}; }; };

{Name="Resplendent Griffin"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"White";"Blue";}; Type="Creature — Griffin"; Types={"Creature"}; SubTypes={"Griffin"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.]=]; CardNumber="RIX170"; Power="2"; Toughness="2"; MultiverseID=439831; Rulings={ {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability.]=];}; }; };

{Name="Restoration Gearsmith"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"White";"Black";}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.]=]; Flavor=[=[All she touches turns to well-oiled, delicately calibrated, perfectly balanced gold.]=]; CardNumber="KLD185"; Power="3"; Toughness="3"; MultiverseID=417758; };

{Name="Restoration Specialist"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Dwarf Artificer"; Types={"Creature"}; SubTypes={"Dwarf";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.]=]; Flavor=[=[Dwarves' tools are priceless heirlooms handed down through generations.]=]; CardNumber="AER21"; Power="2"; Toughness="1"; MultiverseID=423688; Rulings={ {Date="2017-02-09";Text=[=[You can activate Restoration Specialist’s ability choosing no targets at all if you wish.]=];}; }; };

{Name="Return"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token.]=]; CardNumber="AKH212b"; MultiverseID=426914; Rulings={ {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Revel in Riches"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color." At the beginning of your upkeep, if you control ten or more Treasures, you win the game.]=]; CardNumber="XLN117"; MultiverseID=435271; Rulings={ {Date="2017-09-29";Text=[=[If you don’t control ten Treasures as your upkeep begins, the second ability of Revel in Riches won’t trigger. You can’t take any actions during your turn before your upkeep begins.]=];}; {Date="2017-09-29";Text=[=[If you don’t control ten Treasures as the second ability of Revel in Riches resolves, you won’t win the game.]=];}; {Date="2017-09-29";Text=[=[If an opponent’s creature dies at the same time that Revel in Riches is destroyed, you’ll get a Treasure.]=];}; {Date="2017-09-29";Text=[=[If the second ability of Revel in Riches causes you to win the game, please refrain from throwing your Treasure tokens into the air as this may distract or injure other players.]=];}; }; };

{Name="Reverse Engineer"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw three cards.]=]; Flavor=[=[The Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence.]=]; CardNumber="AER42"; MultiverseID=423709; Rulings={ {Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; };

{Name="Revoke Privileges"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"White"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature Enchanted creature can't attack, block, or crew Vehicles.]=]; Flavor=[=["By order of Consulate Mandate 482, I am required to detain you, citizen."]=]; CardNumber="KLD26"; MultiverseID=417599; };

{Name="Revolutionary Rebuff"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Counter target nonartifact spell unless its controller pays .]=]; Flavor=[=[By the time a Consulate sanction becomes official, the renegade quicksmiths have already found a way to circumvent it.]=]; CardNumber="KLD61"; MultiverseID=417634; };

{Name="Rhet-Crop Spearmaster"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)]=]; Flavor=[=["In the afterlife, I'll have no need of sleep. And until then, I have no time for it!"]=]; CardNumber="AKH26"; Power="3"; Toughness="1"; MultiverseID=426728; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Rhonas the Indomitable"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Legendary Creature — God"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"God"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Deathtouch, indestructible Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. CardNumber="AKH182"; Power="5"; Toughness="5"; MultiverseID=426884; Rulings={ {Date="2017-04-18";Text=[=[Once Rhonas has attacked or blocked, it will remain in combat even if you no longer control another creature with power 4 or greater.]=];}; {Date="2017-04-18";Text=[=[You don’t have to attack with another creature with power 4 or greater for Rhonas to be able to attack. The same is true of blocking.]=];}; }; };
 * Another target creature gets +2/+0 and gains trample until end of turn.]=];

{Name="Rhonas's Last Stand"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.]=]; Flavor=[=[Rhonas continued to fight until his last breath and even beyond.]=]; CardNumber="HOU132"; MultiverseID=430821; Rulings={ {Date="2017-07-14";Text=[=[No lands that you control will untap during your next untap step, even lands that aren’t tapped as this spell resolves. This includes lands that enter the battlefield after this spell resolves.]=];}; {Date="2017-07-14";Text=[=[If more than one spell says that lands you control don’t untap during your next untap step, the effects will all wear off during that untap step. You’ll untap lands you control during your untap step after that one. ]=];}; }; };

{Name="Rhonas's Monument"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Type="Legendary Artifact"; SuperTypes={"Legendary"}; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Green creature spells you cast cost less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.]=]; Flavor=[=["The worthy shall hone a strong body to endure the boundless energies of the afterlife." —Monument inscription]=]; CardNumber="AKH236"; MultiverseID=426938; Rulings={ {Date="2017-04-18";Text=[=[The triggered ability of Rhonas’s Monument can’t target the creature spell that caused it to trigger.]=];}; {Date="2017-04-18";Text=[=[Each Monument has one ability that reduces the cost of creature spells of a certain color, and a triggered ability that triggers whenever you cast any creature spell—not just a creature spell of that color.]=];}; {Date="2017-04-18";Text=[=[A creature spell that’s multiple colors is each of those colors. For example, Ahn-Crop Champion is a white creature and a green creature, so it can benefit from either Oketra’s Monument or Rhonas’s Monument—or both at once.]=];}; {Date="2017-04-18";Text=[=[To determine the total cost of a creature spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2017-04-18";Text=[=[Each Monument’s triggered ability triggers as the creature spell is cast and resolves before that creature spell resolves. The ability will resolve even if that creature spell is countered.]=];}; }; };

{Name="Rhonas's Stalwart"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.)]=]; Flavor=[=["Give me some room."]=]; CardNumber="HOU133"; Power="2"; Toughness="2"; MultiverseID=430822; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; {Date="2017-07-14";Text=[=[Once a creature with power 3 or greater has blocked an exerted Rhonas’s Stalwart, changing the power of the blocking creature won’t cause Rhonas’s Stalwart to become unblocked.]=];}; }; };

{Name="Ribbons"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life.]=]; CardNumber="AKH223b"; MultiverseID=426925; Rulings={ {Date="2017-04-18";Text=[=[In a Two-Headed Giant game, Ribbons causes the opposing team to lose two times X life.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Riches"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=7; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature they control. You gain control of those creatures.]=]; CardNumber="AKH222b"; MultiverseID=426924; Rulings={ {Date="2017-04-18";Text=[=[Riches’s effect doesn’t target. Creatures with hexproof may be lured away this way.]=];}; {Date="2017-04-18";Text=[=[Riches’s effect lasts indefinitely. It doesn’t wear off during the cleanup step.]=];}; {Date="2017-04-18";Text=[=[Once Riches begins to resolve, no player may take other actions until it’s done. Notably, opponents can’t try to remove a creature after choosing it but before you gain control of it.]=];}; {Date="2017-04-18";Text=[=[In a multiplayer game, each opponent in turn order chooses a creature they control, if they control any creatures. After each opponent has done so, you gain control of each chosen creature simultaneously.]=];}; {Date="2017-04-18";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Riddleform"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. CardNumber="HOU43"; MultiverseID=430732; Rulings={ {Date="2017-07-14";Text=[=[Riddleform’s first ability resolves before the spell that caused it to trigger, but after targets for that spell are chosen. It will resolve even if that spell is countered. This means that if a spell affects each creature or each creature you control, it will affect Riddleform if you choose for Riddleform to become a creature, but a spell can’t target Riddleform if that spell requires a “target creature.”]=];}; {Date="2017-07-14";Text=[=[If Riddleform becomes a creature the same turn it enters the battlefield, you can’t attack with it or use any of its {Tap} abilities (if it gains any).]=];}; }; };
 * Scry 1.]=];

{Name="Ridgescale Tusker"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Creature — Beast"; Types={"Creature"}; SubTypes={"Beast"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control.]=]; Flavor=[=["Each creature holds a solution to a problem, a lesson to be learned." —Oviya Pashiri, sage lifecrafter]=]; CardNumber="AER121"; Power="5"; Toughness="5"; MultiverseID=423788; };

{Name="Rigging Runner"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Creature — Goblin Pirate"; Types={"Creature"}; SubTypes={"Goblin";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[First strike Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.]=]; Flavor=[=[The hook makes him feel brave, and the hat makes him feel fancy.]=]; CardNumber="XLN157"; Power="1"; Toughness="1"; MultiverseID=435311; Rulings={ {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; };

{Name="Rile"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card.]=]; Flavor=[=[The enormous can still be at the mercy of the small.]=]; CardNumber="XLN158"; MultiverseID=435312; Rulings={ {Date="2017-09-29";Text=[=[If Rile targets a creature with 1 toughness, that creature won’t be destroyed until after you’ve drawn a card. Its abilities may affect that draw or trigger on that draw if appropriate.]=];}; {Date="2017-09-29";Text=[=[If the damage that would be dealt by Rile is prevented, the creature still gains trample until end of turn.]=];}; {Date="2017-09-29";Text=[=[If the target creature is an illegal target by the time Rile resolves, the entire spell doesn’t resolve. You won’t draw a card.]=];}; }; };

{Name="Riparian Tiger"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Creature — Cat"; Types={"Creature"}; SubTypes={"Cat"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Trample When Riparian Tiger enters the battlefield, you get (two energy counters). Whenever Riparian Tiger attacks, you may pay. If you do, it gets +2/+2 until end of turn.]=]; CardNumber="KLD167"; Power="4"; Toughness="4"; MultiverseID=417740; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; };

{Name="Ripjaw Raptor"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.]=]; Flavor=[=[Raptors are clever enough to tear away a hard metal shell to get at the tasty morsel inside.]=]; CardNumber="XLN203"; Power="4"; Toughness="5"; MultiverseID=435359; Rulings={ {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; };

{Name="Rishkar, Peema Renegade"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Legendary Creature — Elf Druid"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Elf";"Druid";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has ": Add ."]=]; Flavor=[=["Aether is the soul of Kaladesh, and all souls should be free."]=]; CardNumber="AER122"; Power="2"; Toughness="2"; MultiverseID=423789; Rulings={ {Date="2017-02-09";Text=[=[Rishkar can be a target of its own triggered ability.]=];}; {Date="2017-02-09";Text=[=[You can’t target the same creature twice to have one recipient get two +1/+1 counters.]=];}; {Date="2017-02-09";Text=[=[Each creature you control has Rishkar’s mana ability as long as that creature has any kind of counter on it. The effect isn’t limited to those with +1/+1 counters.]=];}; }; };

{Name="Rishkar's Expertise"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=6; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Draw cards equal to the greatest power among creatures you control. You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.]=]; Flavor=[=["Control the Great Conduit? You might as well try to divert a river with your hands."]=]; CardNumber="AER123"; MultiverseID=423790; Rulings={ {Date="2017-02-09";Text=[=[The greatest power among creatures you control is determined as Rishkar’s Expertise resolves.]=];}; {Date="2017-02-09";Text=[=[If you control no creatures with power greater than 0 as Rishkar’s Expertise resolves, you draw no cards, but you may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.]=];}; {Date="2017-02-09";Text=[=[You may cast one of the cards drawn by Rishkar’s Expertise’s first effect while performing its second effect.]=];}; {Date="2017-02-09";Text=[=[A card’s converted mana cost is determined solely by the mana symbols printed in its upper right corner. The converted mana cost is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has converted mana cost 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a converted mana cost of 0.]=];}; {Date="2017-02-09";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-02-09";Text=[=[Effects that allow you to “cast” a card don’t allow you to play a land card.]=];}; {Date="2017-02-09";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, you must pay those to cast the card.]=];}; {Date="2017-02-09";Text=[=[While you’re casting your free spell, the Expertise spell is still on the stack. It will be put into its owner’s graveyard after the free spell is cast. The free spell can’t target the Expertise card in your graveyard. It can target the Expertise spell on the stack, but the Expertise spell will become an illegal target before the free spell resolves.]=];}; {Date="2017-02-09";Text=[=[Any triggered abilities that trigger while performing the Expertise spell’s first effect won’t be put onto the stack until after you’re done casting your free spell. They’re put onto the stack at the same time as any abilities that triggered while casting that spell regardless of the order in which those abilities triggered.]=];}; {Date="2017-04-18";Text=[=[The converted mana cost of a split card is determined by the combined mana cost of its two halves. If an expertise spell allows you to cast a split card, you may cast either half or, if that split card has fuse, both halves.]=];}; }; };

{Name="Rite of Belzenlok"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Enchantment — Saga"; Types={"Enchantment"}; SubTypes={"Saga"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create two 0/1 black Cleric creature tokens. III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."]=]; CardNumber="DOM102"; MultiverseID=442990; Rulings={ {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; };

{Name="Ritual of Rejuvenation"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[You gain 4 life. Draw a card.]=]; Flavor=[=["Nothing is more sacred than the gift of blood. Blessed are the vein that empties and the heart that is renewed."]=]; CardNumber="XLN32"; MultiverseID=435184; };

{Name="River Darter"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Merfolk Warrior"; Types={"Creature"}; SubTypes={"Merfolk";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[River Darter can't be blocked by Dinosaurs.]=]; Flavor=[=["Don't make splashes. Make progress." —Tishana]=]; CardNumber="RIX47"; Power="2"; Toughness="3"; MultiverseID=439704; };

{Name="River Heralds' Boon"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.]=]; Flavor=[=["We are kin to the trees, and their strength is our own."]=]; CardNumber="XLN204"; MultiverseID=435360; Rulings={ {Date="2017-09-29";Text=[=[You can choose one Merfolk creature as both targets for River Heralds’ Boon. You can also choose two different Merfolk creatures.]=];}; }; };

{Name="River Hoopoe"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Blue";"Green";}; Type="Creature — Bird"; Types={"Creature"}; SubTypes={"Bird"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Flavor=[=["It's a cruel thing to give such a sad song to such a colorful creature." —Sana, former Ahn-crop initiate]=]; CardNumber="HOU143"; Power="1"; Toughness="3"; MultiverseID=430832; };
 * You gain 2 life and draw a card.]=];

{Name="River Serpent"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=6; Colors={"Blue"}; Type="Creature — Serpent"; Types={"Creature"}; SubTypes={"Serpent"}; Rarity="Common"; Rarities={"Common"}; Text=[=[River Serpent can't attack unless there are five or more cards in your graveyard. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[Though the Luxa River brings life to Naktamun, it's not without dangers.]=]; CardNumber="AKH66"; Power="5"; Toughness="5"; MultiverseID=426768; Rulings={ {Date="2017-04-18";Text=[=[Once River Serpent has attacked, it will remain in combat even if the number of cards in your graveyard becomes four or fewer.]=];}; }; };

{Name="River Sneak"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Merfolk Warrior"; Types={"Creature"}; SubTypes={"Merfolk";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.]=]; Flavor=[=[No ripples, no splashes, no warning.]=]; CardNumber="XLN70"; Power="1"; Toughness="1"; MultiverseID=435222; };

{Name="River's Rebuke"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=6; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Return all nonland permanents target player controls to their owner's hand.]=]; Flavor=[=[Carefully following the thaumatic compass Bolas had given her, Vraska blundered straight into the River Heralds' trap.]=]; CardNumber="XLN71"; MultiverseID=435223; Rulings={ {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Riverwise Augur"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Merfolk Wizard"; Types={"Creature"}; SubTypes={"Merfolk";"Wizard";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.]=]; Flavor=[=["Time flows as the rivers do, toward an unknown sea. The wise know to look downstream."]=]; CardNumber="RIX48"; Power="2"; Toughness="2"; MultiverseID=439705; Rulings={ {Date="2018-01-19";Text=[=[You draw three cards and put two cards back all while Riverwise Augur’s ability is resolving. Nothing can happen between the two, and no player may choose to take actions.]=];}; }; };

{Name="Rogue Refiner"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Blue";"Green";}; Type="Creature — Human Rogue"; Types={"Creature"}; SubTypes={"Human";"Rogue";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Rogue Refiner enters the battlefield, draw a card and you get (two energy counters).]=]; Flavor=[=["It's natural, it's all around us, and it's there for the taking. Just try and tell me what I'm doing is wrong."]=]; CardNumber="AER135"; Power="3"; Toughness="2"; MultiverseID=423802; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Rona, Disciple of Gix"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Blue";"Black";}; Type="Legendary Creature — Human Artificer"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) You may cast nonland cards exiled with Rona. , : Exile the top card of your library.]=]; CardNumber="DOM203"; Power="2"; Toughness="2"; MultiverseID=443091; Rulings={ {Date="2018-04-27";Text=[=[If Rona leaves the battlefield, the exiled cards will remain exiled indefinitely. If Rona enters the battlefield again, it won’t be associated with the cards the “other” Rona exiled. The new Rona will exile a new set of cards with its first and last abilities. Only those cards can be cast using the new Rona’s middle ability.]=];}; {Date="2018-04-27";Text=[=[The cards exiled from your library are exiled face up.]=];}; {Date="2018-04-27";Text=[=[After Rona’s last ability resolves, you have priority if it’s your turn. You can cast the exiled card before any player can take other actions if it’s legal to do so.]=];}; {Date="2018-04-27";Text=[=[You must follow the normal timing permissions and restrictions of the cards you cast from exile.]=];}; {Date="2018-04-27";Text=[=[You’ll still pay all costs for that spell, including additional costs. You may also pay alternative costs such as that granted by Jodah, Archmage Eternal.]=];}; {Date="2018-04-27";Text=[=[The exiled cards aren’t in your hand, so you can’t cycle them, discard them, or activate any of their activated abilities.]=];}; {Date="2018-04-27";Text=[=[Once you begin to cast a card, losing control of Rona won’t affect the spell.]=];}; {Date="2018-04-27";Text=[=[The card you’ll exile from the top of your library is determined as Rona’s last ability resolves. This might not be the card that was on top of your library when you activated that ability.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; };

{Name="Rootbound Crag"; SetCode="XLN"; Allsets={"XLN"}; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. Flavor=[=[Cliffs echo and branches quake at the roar of life.]=]; CardNumber="XLN256"; MultiverseID=435417; Rulings={ {Date="2009-10-01";Text=[=[This checks for lands you control with the land type Mountain or Forest, not for lands named Mountain or Forest. The lands it checks for don’t have to be basic lands. For example, if you control Temple Garden (a nonbasic land with the land types Forest and Plains), Rootbound Crag will enter the battlefield untapped.]=];}; {Date="2009-10-01";Text=[=[As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).]=];}; }; };
 * Add or .]=];

{Name="Rootwalla"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Lizard"; Types={"Creature"}; SubTypes={"Lizard"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.]=]; Flavor=[=[They make terrible pets. . . unless you don't like your other pets.]=]; CardNumber="W1727"; Power="2"; Toughness="2"; MultiverseID=429916; Rulings={ {Date="2006-02-01";Text=[=[If this card’s ability is activated by one player, then another player takes control of it on the same turn, the second player can’t activate its ability that turn.]=];}; }; };

{Name="Rowdy Crew"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Trample When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.]=]; CardNumber="XLN159"; Power="3"; Toughness="3"; MultiverseID=435313; Rulings={ {Date="2017-09-29";Text=[=[Once Rowdy Crew’s triggered ability begins to resolve, no player may take other actions until it’s done. Notably, you can’t discard or cast any of the cards you draw to try to rig the results of the random discard.]=];}; {Date="2017-09-29";Text=[=[The card types that can appear on the discarded cards are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal (a card type that appears on some older cards). Legendary is a supertype, not a card type.]=];}; {Date="2017-09-29";Text=[=[The discarded cards just need to share one card type. For example, Rowdy Crew will get two +1/+1 counters if you discard an artifact creature and an enchantment creature.]=];}; {Date="2017-09-29";Text=[=[Rowdy Crew doesn’t get more than two +1/+1 counters if the discarded cards happen to share more than one card type.]=];}; }; };

{Name="Rubble"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step.]=]; CardNumber="AKH216b"; MultiverseID=426918; Rulings={ {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Ruin Raider"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Orc Pirate"; Types={"Creature"}; SubTypes={"Orc";"Pirate";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Raid — At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's converted mana cost.]=]; CardNumber="XLN118"; Power="3"; Toughness="2"; MultiverseID=435272; Rulings={ {Date="2017-09-29";Text=[=[If the mana cost of the revealed card includes {X}, X is considered to be 0.]=];}; {Date="2017-09-29";Text=[=[If the revealed card doesn’t have a mana cost (because it’s a land card, for example), its converted mana cost is 0.]=];}; {Date="2017-09-29";Text=[=[The converted mana cost of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves.]=];}; {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; {Date="2018-01-19";Text=[=[Some raid abilities trigger at the beginning of your end step. These abilities trigger if you attacked with a creature that turn, even if the card with that raid ability wasn’t on the battlefield when you attacked.]=];}; }; };

{Name="Ruin Rat"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Rat"; Types={"Creature"}; SubTypes={"Rat"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Deathtouch When Ruin Rat dies, exile target card from an opponent's graveyard.]=]; Flavor=[=[From every shadow came the dull scratch of teeth on bones.]=]; CardNumber="HOU75"; Power="1"; Toughness="1"; MultiverseID=430764; Rulings={ {Date="2017-07-14";Text=[=[If Ruin Rat dies at the same time as another creature, most likely because they were in combat together, its triggered ability can exile that other card.]=];}; }; };

{Name="Ruinous Gremlin"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Creature — Gremlin"; Types={"Creature"}; SubTypes={"Gremlin"}; Rarity="Common"; Rarities={"Common"}; Text=[=[, Sacrifice Ruinous Gremlin: Destroy target artifact.]=]; Flavor=[=[City officials once sent twenty gleaming automatons to exterminate a nest of gremlins. They soon saw the error of their ways.]=]; CardNumber="KLD128"; Power="1"; Toughness="1"; MultiverseID=417701; };

{Name="Rummaging Goblin"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Goblin Rogue"; Types={"Creature"}; SubTypes={"Goblin";"Rogue";}; Rarity="Common"; Rarities={"Common"}; Text=[=[, Discard a card: Draw a card.]=]; Flavor=[=[Goblins' eager curiosity leads them to scavenging, petty theft, and the rigging of sleek pirate ships. Some stop at scavenging.]=]; CardNumber="XLN160"; Power="1"; Toughness="1"; MultiverseID=435314; Rulings={ {Date="2012-07-01";Text=[=[Discarding a card is part of the cost to activate Rummaging Goblin’s ability. If you don’t have a card in your hand, you can’t pay this part of the cost and you can’t activate the ability.]=];}; }; };

{Name="Run Aground"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Put target artifact or creature on top of its owner's library.]=]; Flavor=[=["That's the first time I've seen the ground do the running." —Captain Brinely Rage]=]; CardNumber="XLN72"; MultiverseID=435224; };

{Name="Run Amok"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target attacking creature gets +3/+3 and gains trample until end of turn.]=]; Flavor=[=[Keld faced an apocalypse to fulfill a dire prophecy. Now Keldons have nothing left to believe in except themselves.]=]; CardNumber="DOM140"; MultiverseID=443028; };

{Name="Rush of Vitality"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")]=]; Flavor=[=[Short lives lead to forbidden choices.]=]; CardNumber="KLD99"; MultiverseID=417672; };

{Name="Ruthless Knave"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Orc Pirate"; Types={"Creature"}; SubTypes={"Orc";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[, Sacrifice a creature: Create two colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color." Sacrifice three Treasures: Draw a card.]=]; Flavor=[=["This scum is barely worth the trouble."]=]; CardNumber="XLN119"; Power="3"; Toughness="2"; MultiverseID=435273; Rulings={ {Date="2017-09-29";Text=[=[You can sacrifice Ruthless Knave to pay the cost for its first ability.]=];}; {Date="2017-09-29";Text=[=[The Treasures you sacrifice to activate Ruthless Knave’s last ability can’t also be sacrificed for mana.]=];}; }; };

{Name="Ruthless Sniper"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Creature — Human Archer"; Types={"Creature"}; SubTypes={"Human";"Archer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever you cycle or discard a card, you may pay. If you do, put a -1/-1 counter on target creature.]=]; Flavor=[=["You may feel a slight sting."]=]; CardNumber="AKH105"; Power="1"; Toughness="2"; MultiverseID=426807; Rulings={ {Date="2017-04-18";Text=[=[While resolving Ruthless Sniper’s triggered ability, you can’t pay {1} multiple times to put more counters on creatures.]=];}; {Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; };

{Name="Sacred Cat"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"White"}; Type="Creature — Cat"; Types={"Creature"}; SubTypes={"Cat"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Lifelink Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)]=]; CardNumber="AKH27"; Power="1"; Toughness="1"; MultiverseID=426729; Rulings={ {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; };

{Name="Sacred Excavation"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Return up to two target cards with cycling from your graveyard to your hand.]=]; Flavor=[=[The anointed work the mines without pause, their cartouches instilling them with tireless purpose.]=]; CardNumber="AKH67"; MultiverseID=426769; Rulings={ {Date="2017-04-18";Text=[=[Certain older cards have variants of cycling, such as basic landcycling or Wizardcycling. Sacred Excavation can target these cards in your graveyard.]=];}; }; };

{Name="Sadistic Skymarcher"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Vampire Soldier"; Types={"Creature"}; SubTypes={"Vampire";"Soldier";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[As an additional cost to cast this spell, reveal a Vampire card from your hand or pay. Flying, lifelink]=]; Flavor=[=["I will catch you, child of the sun. I will drink your life and leave you a husk, discarded in the shadows."]=]; CardNumber="RIX85"; Power="2"; Toughness="2"; MultiverseID=439742; Rulings={ {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; };

{Name="Sage of Lat-Nam"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[, Sacrifice an artifact: Draw a card.]=]; Flavor=[=[Though it was laid to waste by the brothers, many schools of magic trace their origins to the College of Lat-Nam, including the first Tolarian Academy.]=]; CardNumber="DOM64"; Power="1"; Toughness="2"; MultiverseID=442952; };

{Name="Sage of Shaila's Claim"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Elf Druid"; Types={"Creature"}; SubTypes={"Elf";"Druid";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Sage of Shaila's Claim enters the battlefield, you get (three energy counters).]=]; Flavor=[=[Even now, Shaila's descendants proudly occupy the greenway that she refused to relinquish to the Consulate.]=]; CardNumber="KLD168"; Power="2"; Toughness="1"; MultiverseID=417741; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Saheeli Rai"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Blue";"Red";}; Type="Legendary Planeswalker — Saheeli"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Saheeli"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. −2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. −7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.]=]; CardNumber="KLD186"; Loyalty="3"; MultiverseID=417759; Rulings={ {Date="2016-09-20";Text=[=[The token copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.]=];}; {Date="2016-09-20";Text=[=[The token is an artifact in addition to its other types. This is a copiable value of the token that other effects may copy. Haste and the ability’s delayed triggered ability aren’t copiable.]=];}; {Date="2016-09-20";Text=[=[If the copied permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[If the copied permanent is copying something else (for example, if the copied permanent is an Altered Ego), then the token enters the battlefield as whatever that permanent copied.]=];}; {Date="2016-09-20";Text=[=[If the copied permanent is a token, the token created with Saheeli copies the original characteristics of that token as stated by the effect that created that token.]=];}; {Date="2016-09-20";Text=[=[Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the chosen permanent will also work.]=];}; {Date="2016-09-20";Text=[=[As Saheeli’s last ability resolves, all three artifacts enter the battlefield at the same time. Triggered abilities of any of those artifacts will see all three entering the battlefield. Replacement effects, such as that of Sculpting Steel, won’t see the others on the battlefield as they are being applied.]=];}; {Date="2016-09-20";Text=[=[In a Two-Headed Giant game, Saheeli’s first ability causes 2 damage total to be dealt to the opposing team.]=];}; }; };

{Name="Saheeli's Artistry"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=6; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.]=]; Flavor=[=["From the first touch, I know exactly what the metal wants to be."]=]; CardNumber="KLD62"; MultiverseID=417635; Rulings={ {Date="2016-09-20";Text=[=[The token copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.]=];}; {Date="2016-09-20";Text=[=[If you chose the second mode, the token is an artifact in addition to its other types. This is a copiable value of the token that other effects may copy.]=];}; {Date="2016-09-20";Text=[=[If the copied permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[If the copied permanent is copying something else (for example, if the copied permanent is an Altered Ego), then the token enters the battlefield as whatever that permanent copied.]=];}; {Date="2016-09-20";Text=[=[If the copied permanent is a token, the token created with Saheeli’s Artistry copies the original characteristics of that token as stated by the effect that that created that token.]=];}; {Date="2016-09-20";Text=[=[Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the chosen permanent will also work.]=];}; {Date="2016-09-20";Text=[=[If you choose both modes, you may target a single artifact creature twice and get two copies of that artifact creature.]=];}; {Date="2016-09-20";Text=[=[If you choose both modes, the tokens enter one at a time. Thus, if the token created by the second mode has an ability that triggers “whenever an artifact enters the battlefield,” the token created by the first mode will already be on the battlefield and won’t cause that ability to trigger.]=];}; {Date="2016-09-20";Text=[=[Any abilities that trigger during the resolution of Saheeli’s Artistry will wait to be put onto the stack until Saheeli’s Artistry finishes resolving. An ability that triggers on the first token entering the battlefield may target the second token and vice versa.]=];}; }; };

{Name="Sailor of Means"; SetCode="RIX"; Allsets={"RIX";"XLN";}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color."]=]; Flavor=[=[The rising tide of Orazca's plunder lifted all ships.]=]; CardNumber="RIX49"; Power="1"; Toughness="4"; MultiverseID=439706; Sets={ {Set="XLN";Rarity="Common";CardNumber="73";Flavor=[=[In the Brazen Coalition, the wheels of business are greased with plunder.]=];}; }; };

{Name="Salivating Gremlins"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Gremlin"; Types={"Creature"}; SubTypes={"Gremlin"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.]=]; Flavor=[=[If an elf can dream it, a dwarf can build it, and a gremlin can eat it.]=]; CardNumber="KLD129"; Power="2"; Toughness="3"; MultiverseID=417702; };

{Name="Salvage Scuttler"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Creature — Crab"; Types={"Creature"}; SubTypes={"Crab"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand.]=]; Flavor=[=[A hermit crab goes through many shells in its lifetime, and not all are natural in origin.]=]; CardNumber="AER43"; Power="4"; Toughness="4"; MultiverseID=423710; Rulings={ {Date="2017-02-09";Text=[=[If you control no artifacts, you won’t return anything to your hand. There’s no penalty for being unable to do so.]=];}; }; };

{Name="Samut, the Tested"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Red";"Green";}; Type="Legendary Planeswalker — Samut"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Samut"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+1: Up to one target creature gains double strike until end of turn. −2: Samut, the Tested deals 2 damage divided as you choose among one or two targets. −7: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle your library.]=]; CardNumber="HOU144"; Loyalty="4"; MultiverseID=430833; Rulings={ {Date="2017-07-14";Text=[=[You divide the damage as you activate Samut’s second ability, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you activate the ability, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.]=];}; {Date="2017-07-14";Text=[=[If Samut’s second ability has two targets and one becomes an illegal target, the remaining target is dealt 1 damage, not 2.]=];}; {Date="2017-07-14";Text=[=[While resolving Samut’s last ability, all of the creatures and planeswalkers put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.]=];}; }; };

{Name="Samut, Voice of Dissent"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"Red";"Green";}; Type="Legendary Creature — Human Warrior"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flash Double strike, vigilance, haste Other creatures you control have haste. , : Untap another target creature.]=]; Flavor=[=["I'll fight no more just for the honor of dying. The afterlife will have to wait."]=]; CardNumber="AKH205"; Power="3"; Toughness="4"; MultiverseID=426907; };

{Name="Sanctum of the Sun"; SetCode="RIX"; Allsets={"RIX"}; cmc=2; Type="Legendary Land"; SuperTypes={"Legendary"}; Types={"Land"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[(Transforms from Azor's Gateway.) Flavor=[=[As soon as Jace laid eyes on the great sphinx's chamber, the shards of memory began sliding into place.]=]; CardNumber="RIX176b"; MultiverseID=439839; Rulings={ {Date="2018-01-19";Text=[=[The ability of Sanctum of the Sun is a mana ability. It doesn’t use the stack and can’t be responded to.]=];}; }; };
 * Add X mana of any one color, where X is your life total.]=];

{Name="Sanctum Seeker"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Vampire Knight"; Types={"Creature"}; SubTypes={"Vampire";"Knight";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.]=]; Flavor=[=[The Sanctum Seekers were the first of the knightly orders to cross the sea and are still the most zealous.]=]; CardNumber="XLN120"; Power="3"; Toughness="4"; MultiverseID=435274; Rulings={ {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, Sanctum Seeker’s ability causes the opposing team to lose 2 life and you to gain 1 life.]=];}; }; };

{Name="Sanctum Spirit"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Spirit"; Types={"Creature"}; SubTypes={"Spirit"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Lifelink Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)]=]; Flavor=[=["When history becomes too mournful, even good souls may choose to forget." —Shalai, voice of Plenty]=]; CardNumber="DOM30"; Power="3"; Toughness="2"; MultiverseID=442918; Rulings={ {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; };

{Name="Sand Strangler"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Beast"; Types={"Creature"}; SubTypes={"Beast"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature.]=]; Flavor=[=[The bombardment of sand disorients, chokes, and ultimately tenderizes its prey.]=]; CardNumber="HOU107"; Power="3"; Toughness="3"; MultiverseID=430796; Rulings={ {Date="2017-07-14";Text=[=[If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn’t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.]=];}; {Date="2017-07-14";Text=[=[For abilities that trigger only if you control a Desert or there is a Desert card in your graveyard, one condition must be true as the ability triggers and one must be true as the ability resolves. They don’t have to be the same condition, though. For example, you could sacrifice your only Desert after the ability triggers but before it has resolved.]=];}; }; };

{Name="Sandblast"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Sandblast deals 5 damage to target attacking or blocking creature.]=]; Flavor=[=[The sands of Amonkhet can be as much a boon as a bane. It depends entirely on which way the wind blows.]=]; CardNumber="HOU20"; MultiverseID=430709; };

{Name="Sandwurm Convergence"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=8; Colors={"Green"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.]=]; Flavor=[=[Cantankerous and territorial, sandwurms claim even the skies above their dunes.]=]; CardNumber="AKH183"; MultiverseID=426885; Rulings={ {Date="2017-04-18";Text=[=[Once a creature has attacked you or a planeswalker you control, it will remain in combat even if it gains flying. Similarly, if a creature with flying enters the battlefield attacking, Sandwurm Convergence’s first ability can’t undo that attack.]=];}; }; };

{Name="Sanguine Glorifier"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Vampire Cleric"; Types={"Creature"}; SubTypes={"Vampire";"Cleric";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.]=]; Flavor=[=[For the Legion of Dusk, the Immortal Sun is a source of eternal life. When they reclaim it, they will no longer be forced to subsist on the blood of the wicked.]=]; CardNumber="RIX20"; Power="3"; Toughness="3"; MultiverseID=439677; };

{Name="Sanguine Sacrament"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.]=]; Flavor=[=["As the sun sets to make way for dawn, so we turn to darkness to bring about the coming salvation."]=]; CardNumber="XLN33"; MultiverseID=435185; Rulings={ {Date="2017-09-29";Text=[=[Sanguine Sacrament causes you to gain an amount of life equal to twice the number chosen for X as a single life-gain event. An ability that triggers “Whenever you gain life” will trigger only once.]=];}; }; };

{Name="Saproling Migration"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.]=]; Flavor=[=[Thallids herd saprolings from place to place in search of detritus to feed them.]=]; CardNumber="DOM178"; MultiverseID=443066; };

{Name="Savage Stomp"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[This spell costs less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)]=]; CardNumber="XLN205"; MultiverseID=435361; Rulings={ {Date="2017-09-29";Text=[=[You can’t cast Savage Stomp unless you choose both a creature you control and a creature you don’t control as targets.]=];}; {Date="2017-09-29";Text=[=[If either target is an illegal target as Savage Stomp resolves, neither creature will deal or be dealt damage.]=];}; {Date="2017-09-29";Text=[=[If the creature you control is an illegal target as Savage Stomp tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the other creature isn’t, you’ll still put the counter on the creature you control.]=];}; }; };

{Name="Saving Grace"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"White"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flash Enchant creature you control When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.]=]; CardNumber="HOU21"; MultiverseID=430710; Rulings={ {Date="2017-07-14";Text=[=[Saving Grace’s ability has no effect on damage already dealt earlier in the turn.]=];}; {Date="2017-07-14";Text=[=[If Saving Grace leaves the battlefield during the turn its triggered ability resolved, damage will continue to be redirected to the creature it enchanted before it left the battlefield. If the creature Saving Grace was last attached to isn’t on the battlefield or isn’t a creature at the time damage would be dealt, it won’t be redirected.]=];}; {Date="2017-07-14";Text=[=[More damage can be redirected to the enchanted creature than it has toughness, as long as that damage is all dealt at once (like combat damage is).]=];}; {Date="2017-07-14";Text=[=[Saving Grace’s redirection effect doesn’t change the source of the damage or whether the damage is combat damage.]=];}; {Date="2017-07-14";Text=[=[If you have more than one Saving Grace enter the battlefield in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the enchanted creatures of your choice. It’s not dealt to all of them, and you can’t split the damage between them.]=];}; }; };

{Name="Scaled Behemoth"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=6; Colors={"Green"}; Type="Creature — Crocodile"; Types={"Creature"}; SubTypes={"Crocodile"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Hexproof (This creature can't be the target of spells or abilities your opponents control.)]=]; Flavor=[=[Surviving an encounter with it is proof enough that an initiate is ready for the Trial of Strength.]=]; CardNumber="AKH184"; Power="6"; Toughness="7"; MultiverseID=426886; };

{Name="Scarab Feast"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Exile up to three target cards from a single graveyard. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=["The face of mediocrity is wrapped in anointed linen. Aspire to a better end." —Epnokep, vizier of Bontu]=]; CardNumber="AKH106"; MultiverseID=426808; };

{Name="Scattered Groves"; SetCode="AKH"; Allsets={"AKH"}; Type="Land — Forest Plains"; Types={"Land"}; SubTypes={"Forest";"Plains";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(: Add or .) Scattered Groves enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)]=]; CardNumber="AKH247"; MultiverseID=426949; };

{Name="Scavenger Grounds"; SetCode="HOU"; Allsets={"HOU"}; Type="Land — Desert"; Types={"Land"}; SubTypes={"Desert"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[: Add. ,, Sacrifice a Desert: Exile all cards from all graveyards.]=]; Flavor=[=[When the last scrap of flesh is scoured away, the Curse of Wandering ends. Then the dead may sleep.]=]; CardNumber="HOU182"; MultiverseID=430871; Rulings={ {Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[The sacrificed Desert will be in your graveyard to be exiled by the last ability of Scavenger Grounds.]=];}; {Date="2017-07-14";Text=[=[If a Desert has an ability with a cost of “Sacrifice a Desert,” you can sacrifice that Desert to pay the cost for its own ability.]=];}; }; };

{Name="Scrap Trawler"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.]=]; CardNumber="AER175"; Power="3"; Toughness="2"; MultiverseID=423842; Rulings={ {Date="2017-02-09";Text=[=[If Scrap Trawler and another artifact you control are put into a graveyard at the same time, Scrap Trawler’s ability triggers for each of them.]=];}; {Date="2017-02-09";Text=[=[The target artifact card must have a lesser converted mana cost than the artifact that caused Scrap Trawler’s ability to trigger by being put into a graveyard. Use the artifact’s converted mana cost as it last existed on the battlefield to determine what may be returned.]=];}; {Date="2017-02-09";Text=[=[While on the battlefield or in a graveyard, {X} in an object’s mana cost is 0.]=];}; {Date="2017-02-09";Text=[=[If an artifact is a copy of another artifact with greater converted mana cost, such as Sculpting Steel copying an artifact with converted mana cost 4, Scrap Trawler’s ability can target that artifact card in your graveyard when that artifact is put into your graveyard.]=];}; }; };

{Name="Scrapheap Scrounger"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Scrapheap Scrounger can't block. , Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.]=]; Flavor=[=[Some machines refuse to accept their own obsolescence.]=]; CardNumber="KLD231"; Power="3"; Toughness="2"; MultiverseID=417804; };

{Name="Scrapper Champion"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Double strike (This creature deals both first-strike and regular combat damage.) When Scrapper Champion enters the battlefield, you get (two energy counters). Whenever Scrapper Champion attacks, you may pay. If you do, put a +1/+1 counter on it.]=]; CardNumber="AER97"; Power="2"; Toughness="2"; MultiverseID=423764; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; };

{Name="Scribe of the Mindful"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Human Cleric"; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Common"; Rarities={"Common"}; Text=[=[,, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.]=]; Flavor=[=["The best answers solve more than one riddle." —Kefnet, god of knowledge]=]; CardNumber="AKH68"; Power="2"; Toughness="2"; MultiverseID=426770; };

{Name="Scrounger of Souls"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Creature — Horror"; Types={"Creature"}; SubTypes={"Horror"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Lifelink (Damage dealt by this creature also causes you to gain that much life.)]=]; Flavor=[=[Yell for help, and that may answer.]=]; CardNumber="HOU76"; Power="3"; Toughness="4"; MultiverseID=430765; };

{Name="Scrounging Bandar"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Cat Monkey"; Types={"Creature"}; SubTypes={"Cat";"Monkey";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Scrounging Bandar enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.]=]; Flavor=[=["It was right here a second ago . . ."]=]; CardNumber="AER124"; Power="0"; Toughness="0"; MultiverseID=423791; Rulings={ {Date="2017-02-09";Text=[=[You choose a target creature as Scrounging Bandar’s triggered ability is put onto the stack. You choose how many counters to move (if any) as that ability resolves. If that creature becomes an illegal target or if Scrounging Bandar has left the battlefield, you can’t move any counters.]=];}; {Date="2017-02-09";Text=[=[To move a counter from one creature to another, the counter is removed from the first creature and put on the second. Any abilities that care about a counter being removed from or placed on a creature will apply.]=];}; }; };

{Name="Sea Legs"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.]=]; Flavor=[=["When the waves pick up, either you find your feet or you lose your lunch."]=]; CardNumber="RIX50"; MultiverseID=439707; };

{Name="Seafloor Oracle"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Merfolk Wizard"; Types={"Creature"}; SubTypes={"Merfolk";"Wizard";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever a Merfolk you control deals combat damage to a player, draw a card.]=]; Flavor=[=[Where the light falls dim and blue on broken ships, secrets lie unclaimed.]=]; CardNumber="RIX51"; Power="2"; Toughness="3"; MultiverseID=439708; Rulings={ {Date="2018-01-19";Text=[=[If Seafloor Oracle is dealt lethal damage at the same time a Merfolk you control deals combat damage to a player, you’ll draw a card.]=];}; }; };

{Name="Seal Away"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"White"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.]=]; Flavor=[=[An ancient nemesis rendered harmless long ago.]=]; CardNumber="DOM31"; MultiverseID=442919; Rulings={ {Date="2018-04-27";Text=[=[If Seal Away leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled.]=];}; {Date="2018-04-27";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.]=];}; {Date="2018-04-27";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; }; };

{Name="Search for Azcanta"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Legendary Enchantment"; SuperTypes={"Legendary"}; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.]=]; Flavor=[=[The Sunken Ruin houses all the learning of a long-forgotten age.]=]; CardNumber="XLN74a"; MultiverseID=435226; Rulings={ {Date="2017-09-29";Text=[=[If a seventh card is put into your graveyard by something other than resolving Search for Azcanta’s triggered ability, you won’t transform it yet. You’ll have to wait until your next upkeep.]=];}; {Date="2017-09-29";Text=[=[If you have seven or more cards in your graveyard, you may transform Search for Azcanta while resolving its triggered ability even if you choose not to put the top card of your library into your graveyard.]=];}; {Date="2017-09-29";Text=[=[If you don’t put the top card of your library into your graveyard while resolving Search for Azcanta’s triggered ability, you’ll leave it on top of your library (and probably draw it during your draw step).]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; };

{Name="Secret Salvage"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, and put them into your hand. Then shuffle your library.]=]; Flavor=[=[There is no shortage of illegal salvage in Ghirapur, nor of those who are willing to profit from it.]=]; CardNumber="AER71"; MultiverseID=423738; };

{Name="Secrets of the Golden City"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.]=]; Flavor=[=[Stolen knowledge can never be stolen back.]=]; CardNumber="RIX52"; MultiverseID=439709; Rulings={ {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; }; };

{Name="See Red"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enchant creature Enchanted creature gets +2/+1 and has first strike. At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.]=]; CardNumber="RIX112"; MultiverseID=439769; Rulings={ {Date="2018-01-19";Text=[=[See Red’s last ability is satisfied if any creature has attacked, similar to raid abilities. The creature it enchants doesn’t have to have attacked.]=];}; }; };

{Name="Seeker of Insight"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Human Wizard"; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Draw a card, then discard a card. Activate this ability only if you've cast a noncreature spell this turn.]=]; Flavor=[=[The Trial of Knowledge challenges and broadens the minds of initiates.]=]; CardNumber="AKH69"; Power="1"; Toughness="3"; MultiverseID=426771; Rulings={ {Date="2017-04-18";Text=[=[It doesn’t matter whether the noncreature spell has resolved or was countered, as long as it was cast. That spell may even still be on the stack when you activate Seeker of Insight’s ability.]=];}; }; };

{Name="Seekers' Squire"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Human Scout"; Types={"Creature"}; SubTypes={"Human";"Scout";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)]=]; Flavor=[=[Dusk follows the light.]=]; CardNumber="XLN121"; Power="1"; Toughness="2"; MultiverseID=435275; Rulings={ {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; };

{Name="Seer of the Last Tomorrow"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Naga Cleric"; Types={"Creature"}; SubTypes={"Naga";"Cleric";}; Rarity="Common"; Rarities={"Common"}; Text=[=[,, Discard a card: Target player puts the top three cards of their library into their graveyard.]=]; Flavor=[=["The truth? It's been here all along. The Hours as we understood them are lies."]=]; CardNumber="HOU44"; Power="1"; Toughness="4"; MultiverseID=430733; };

{Name="Seismic Shift"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target land. Up to two target creatures can't block this turn.]=]; Flavor=[=["Shiv is a restless land. It heaves ash, bleeds lava, and scabs over in black obsidian." —The First Eruption]=]; CardNumber="DOM141"; MultiverseID=443029; };

{Name="Select for Inspection"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)]=]; CardNumber="KLD63"; MultiverseID=417636; Rulings={ {Date="2016-09-20";Text=[=[If the target creature becomes untapped or otherwise becomes an illegal target before Select for Inspection resolves, the spell doesn’t resolve. The creature remains on the battlefield and you won’t scry 1.]=];}; }; };

{Name="Self-Assembler"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Type="Artifact Creature — Assembly-Worker"; Types={"Artifact";"Creature";}; SubTypes={"Assembly-Worker"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.]=]; Flavor=[=[It sees itself in all of its creations.]=]; CardNumber="KLD232"; Power="4"; Toughness="4"; MultiverseID=417805; Rulings={ {Date="2018-03-16";Text=[=[Self-Assembler’s ability can find any creature card with the Assembly-Worker subtype, not only creature cards named Assembly-Worker. Notably, it can’t find Mishra’s Factory.]=];}; }; };

{Name="Sengir Vampire"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Creature — Vampire"; Types={"Creature"}; SubTypes={"Vampire"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.]=]; Flavor=[=[Empires rise and fall, but evil is eternal.]=]; CardNumber="W1719"; Power="4"; Toughness="4"; MultiverseID=429908; Rulings={ {Date="2007-07-15";Text=[=[If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire’s ability will trigger and it will get a +1/+1 counter.]=];}; {Date="2011-09-22";Text=[=[Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire’s ability will trigger. It doesn’t matter who controlled the creature or whose graveyard it was put into.]=];}; {Date="2011-09-22";Text=[=[If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire’s ability will trigger, but it will do nothing when it resolves.]=];}; }; };

{Name="Sentinel of the Pearl Trident"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Creature — Merfolk Soldier"; Types={"Creature"}; SubTypes={"Merfolk";"Soldier";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flash When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)]=]; CardNumber="DOM65"; Power="3"; Toughness="3"; MultiverseID=442953; Rulings={ {Date="2018-04-27";Text=[=[If a token is exiled this way, it ceases to exist and won’t return to the battlefield.]=];}; {Date="2018-04-27";Text=[=[The exiled card will return to the battlefield at the beginning of the next end step even if Sentinel of the Pearl Trident is no longer on the battlefield at that time.]=];}; {Date="2018-04-27";Text=[=[If the exiled card is an Aura, that card’s owner chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains exiled.]=];}; {Date="2018-04-27";Text=[=[If Sentinel of the Pearl Trident enters the battlefield during a turn’s end step, the exiled card won’t be returned to the battlefield until the beginning of the following turn’s end step.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; };

{Name="Sentinel Totem"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Type="Artifact"; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) , Exile Sentinel Totem: Exile all cards from all graveyards.]=]; CardNumber="XLN245"; MultiverseID=435404; };

{Name="Sequestered Stash"; SetCode="KLD"; Allsets={"KLD"}; Type="Land"; Types={"Land"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Add. ,, Sacrifice Sequestered Stash: Put the top five cards of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library.]=]; CardNumber="KLD248"; MultiverseID=417821; Rulings={ {Date="2016-09-20";Text=[=[Sequestered Stash’s ability doesn’t target the artifact card in your graveyard. You may choose one of the five cards you put there from your library.]=];}; }; };

{Name="Seraph of the Suns"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=7; Colors={"White"}; Type="Creature — Angel"; Types={"Creature"}; SubTypes={"Angel"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)]=]; Flavor=[=["Angels? My feelings remain unchanged." —Liliana Vess]=]; CardNumber="AKH28"; Power="4"; Toughness="4"; MultiverseID=426730; };

{Name="Sergeant-at-Arms"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Human Soldier"; Types={"Creature"}; SubTypes={"Human";"Soldier";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.]=]; Flavor=[=[Knights get the glory. Soldiers get things done.]=]; CardNumber="DOM32"; Power="2"; Toughness="3"; MultiverseID=442920; };

{Name="Serra Angel"; SetCode="DOM"; Allsets={"DOM";"W17";}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Angel"; Types={"Creature"}; SubTypes={"Angel"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying, vigilance]=]; Flavor=[=[The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.]=]; CardNumber="DOM33"; Power="4"; Toughness="4"; MultiverseID=442921; Sets={ {Set="W17";Rarity="Uncommon";CardNumber="3";Flavor=[=[Follow the light. In its absence, follow her.]=];}; }; };

{Name="Serra Disciple"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Bird Cleric"; Types={"Creature"}; SubTypes={"Bird";"Cleric";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)]=]; Flavor=[=[Theologians now believe the Ancestor was another divine form of Serra.]=]; CardNumber="DOM34"; Power="1"; Toughness="1"; MultiverseID=442922; Rulings={ {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; };

{Name="Servant of the Conduit"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Elf Druid"; Types={"Creature"}; SubTypes={"Elf";"Druid";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Servant of the Conduit enters the battlefield, you get (two energy counters). , Pay : Add one mana of any color.]=]; Flavor=[=["Creation without connection to nature is just manufacture."]=]; CardNumber="KLD169"; Power="2"; Toughness="2"; MultiverseID=417742; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Servo Exhibition"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Create two 1/1 colorless Servo artifact creature tokens.]=]; Flavor=[=["The judges really put them through their paces, but they prevailed. I think they even impressed Head Judge Tezzeret." —Ritika, artificer]=]; CardNumber="KLD27"; MultiverseID=417600; };

{Name="Servo Schematic"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.]=]; Flavor=[=[The Consulate prizes innovation when it is dependable and replicable.]=]; CardNumber="AER176"; MultiverseID=423843; Rulings={ {Date="2017-02-09";Text=[=[Servo Schematic’s ability doesn’t allow you to sacrifice it whenever you’d like. You must find another way to get Servo Schematic into the graveyard.]=];}; }; };

{Name="Settle the Score"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Exile target creature. Put two loyalty counters on a planeswalker you control.]=]; Flavor=[=["You bound me with a contract only your death could end—and you thought me the fool?" —Liliana Vess]=]; CardNumber="DOM103"; MultiverseID=442991; Rulings={ {Date="2018-04-27";Text=[=[If the target creature is an illegal target by the time Settle the Score tries to resolve, the spell doesn’t resolve. You won’t put loyalty counters on a planeswalker.]=];}; {Date="2018-04-27";Text=[=[Both loyalty counters must be put onto the same planeswalker.]=];}; {Date="2018-04-27";Text=[=[You don’t choose which planeswalker receives loyalty counters until Settle the Score resolves. If you don’t control a planeswalker, you’ll simply exile the target creature and not put loyalty counters on anything.]=];}; }; };

{Name="Settle the Wreckage"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle their library.]=]; CardNumber="XLN34"; MultiverseID=435186; Rulings={ {Date="2017-09-29";Text=[=[Settle the Wreckage targets only the player. Creatures with hexproof that player controls will be exiled as this spell resolves.]=];}; {Date="2017-09-29";Text=[=[That player can find fewer basic land cards than the number of exiled creatures, whether because they want to or because they don’t have that many basic land cards left.]=];}; {Date="2017-09-29";Text=[=[The number of lands that player may find is the number of attacking creatures that were exiled, even if some of those creatures were tokens, weren’t creature cards, or didn’t end up in exile (most likely because one was that player’s commander in the Commander variant).]=];}; }; };

{Name="Shadow of the Grave"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Return to your hand all cards in your graveyard that you cycled or discarded this turn.]=]; Flavor=[=["Death has seeped into every part of this plane. I can feel it on my skin and taste it like sand in my mouth." —Nissa Revane]=]; CardNumber="AKH107"; MultiverseID=426809; Rulings={ {Date="2017-04-18";Text=[=[Shadow of the Grave returns to your hand all cards that you discarded for any reason—a card you cycled, cards you discarded to an opponent’s Unburden, and a card you discarded to cast Tormenting Voice all count.]=];}; {Date="2017-04-18";Text=[=[If you discard a card with madness but don’t cast it, Shadow of the Grave can find it in your graveyard. If you do cast that card, Shadow of the Grave can’t find it in your graveyard.]=];}; }; };

{Name="Shadowed Caravel"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; CardNumber="XLN246"; Power="2"; Toughness="2"; MultiverseID=435405; Rulings={ {Date="2017-09-29";Text=[=[Noncreature permanents such as Shadowed Caravel can have +1/+1 counters put on them. Those counters remain on it while it’s not a creature, and will apply if it becomes a creature.]=];}; {Date="2017-09-29";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. Effects that trigger when a creature you control explores, such as that of Shadowed Caravel, trigger if appropriate.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Shadowstorm Vizier"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Blue";"Black";}; Type="Creature — Human Cleric"; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.]=]; Flavor=[=[She can coil a breeze like a string around her finger—or twist it into a noose.]=]; CardNumber="AKH206"; Power="1"; Toughness="3"; MultiverseID=426908; Rulings={ {Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; };

{Name="Shake the Foundations"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Shake the Foundations deals 1 damage to each creature without flying. Draw a card.]=]; Flavor=[=[A threefold calamity with a single will.]=]; CardNumber="RIX113"; MultiverseID=439770; };

{Name="Shalai, Voice of Plenty"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"White"}; Type="Legendary Creature — Angel"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Angel"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying You, planeswalkers you control, and other creatures you control have hexproof. CardNumber="DOM35"; Power="3"; Toughness="4"; MultiverseID=442923; };
 * Put a +1/+1 counter on each creature you control.]=];

{Name="Shanna, Sisay's Legacy"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"White";"Green";}; Type="Legendary Creature — Human Warrior"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Shanna, Sisay's Legacy can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.]=]; Flavor=[=["I am heir to many treasures. None is as precious as knowing how my ancestor lived her life."]=]; CardNumber="DOM204"; Power="0"; Toughness="0"; MultiverseID=443092; Rulings={ {Date="2018-04-27";Text=[=[Spells your opponents control can target Shanna.]=];}; {Date="2018-04-27";Text=[=[Shanna’s ability that modifies its power and toughness applies only while it’s on the battlefield. In all other zones, it’s a 0/0 creature card.]=];}; {Date="2018-04-27";Text=[=[As long as it’s on the battlefield, Shanna’s last ability will count itself, so it’ll be at least 1/1.]=];}; {Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to Shanna may become lethal if other creatures you control leave the battlefield during that turn.]=];}; }; };

{Name="Shaper Apprentice"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Merfolk Wizard"; Types={"Creature"}; SubTypes={"Merfolk";"Wizard";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Shaper Apprentice has flying as long as you control another Merfolk.]=]; Flavor=[=[The River Heralds would wreck a thousand ships to keep intruders from finding the golden city.]=]; CardNumber="XLN75"; Power="2"; Toughness="1"; MultiverseID=435228; };

{Name="Shapers of Nature"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Blue";"Green";}; Type="Creature — Merfolk Shaman"; Types={"Creature"}; SubTypes={"Merfolk";"Shaman";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from a creature you control: Draw a card.]=]; Flavor=[=[Shapers adapt nature to fit their needs and then return it to the way it was, leaving no trace of their passing.]=]; CardNumber="XLN228"; Power="3"; Toughness="3"; MultiverseID=435384; };

{Name="Shapers' Sanctuary"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.]=]; Flavor=[=[Protection is woven into every vine and branch.]=]; CardNumber="XLN206"; MultiverseID=435362; Rulings={ {Date="2017-09-29";Text=[=[The triggered ability of Shapers’ Sanctuary resolves before the spell or ability that caused it to trigger.]=];}; {Date="2017-09-29";Text=[=[Players can cast spells and activate abilities after the triggered ability of Shapers’ Sanctuary resolves but before the spell or ability that caused it to trigger does. Notably, the card you draw may be able to counter that spell or ability.]=];}; }; };

{Name="Shatter"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target artifact.]=]; Flavor=[=[Today it's a miracle of architecture, a marvel of stained glass, a symbol of the Legion's power. Tomorrow, driftwood.]=]; CardNumber="RIX114"; MultiverseID=439771; Rulings={ {Date="2004-10-04";Text=[=[Regenerating artifacts can regenerate from this.]=];}; }; };

{Name="Shed Weakness"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.]=]; Flavor=[=[To prepare for the Trial of Strength, nagas shed their old skin—and with it their scars, their doubts, and their fears.]=]; CardNumber="AKH185"; MultiverseID=426887; };

{Name="Shefet Dunes"; SetCode="HOU"; Allsets={"HOU"}; Type="Land — Desert"; Types={"Land"}; SubTypes={"Desert"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Add. , Pay 1 life: Add. ,, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate this ability only any time you could cast a sorcery.]=]; CardNumber="HOU183"; MultiverseID=430872; Rulings={ {Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[If a Desert has an ability with a cost of “Sacrifice a Desert,” you can sacrifice that Desert to pay the cost for its own ability.]=];}; }; };

{Name="Shefet Monitor"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=6; Colors={"Green"}; Type="Creature — Lizard"; Types={"Creature"}; SubTypes={"Lizard"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Cycling (, Discard this card: Draw a card.) When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle your library. (Do this before you draw.)]=]; CardNumber="AKH186"; Power="6"; Toughness="5"; MultiverseID=426888; Rulings={ {Date="2017-04-18";Text=[=[Some cards with cycling have an ability that triggers when you cycle them. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.]=];}; {Date="2017-04-18";Text=[=[You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability doesn’t resolve (due to being countered with Disallow, for example, or if the triggered ability’s targets have become illegal), the other ability will still resolve.]=];}; }; };

{Name="Sheltered Thicket"; SetCode="AKH"; Allsets={"AKH"}; Type="Land — Mountain Forest"; Types={"Land"}; SubTypes={"Mountain";"Forest";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(: Add or .) Sheltered Thicket enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)]=]; CardNumber="AKH248"; MultiverseID=426950; };

{Name="Sheltering Light"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)]=]; Flavor=[=[Those who wield the power of the sun protect the Empire from darkness.]=]; CardNumber="XLN35"; MultiverseID=435187; };

{Name="Shield of the Realm"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Type="Artifact — Equipment"; Types={"Artifact"}; SubTypes={"Equipment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[If a source would deal damage to equipped creature, prevent 2 of that damage. Equip ]=]; Flavor=[=[Benalish glazeplate is stained with salts from the Rift Era and enchanted to deflect blows.]=]; CardNumber="DOM228"; MultiverseID=443116; Rulings={ {Date="2018-04-27";Text=[=[If multiple sources would deal damage to the equipped creature at once (for example, several blocking creatures), 2 damage from each of those sources is prevented.]=];}; {Date="2018-04-27";Text=[=[If a creature is equipped with two Shields of the Realm, 4 damage will be prevented. Three Shields of the Realm will prevent 6 damage, and so on.]=];}; {Date="2018-04-27";Text=[=[If multiple replacement effects would modify how damage would be dealt, the controller of the permanent being dealt damage chooses the order in which to apply those effects.]=];}; }; };

{Name="Shielded Aether Thief"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Vedalken Rogue"; Types={"Creature"}; SubTypes={"Vedalken";"Rogue";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flash (You may cast this spell any time you could cast an instant.) Whenever Shielded Aether Thief blocks, you get (an energy counter). , Pay : Draw a card.]=]; Flavor=[=[Conflict breeds opportunity.]=]; CardNumber="AER44"; Power="0"; Toughness="4"; MultiverseID=423711; Rulings={ {Date="2017-02-09";Text=[=[If Shielded Aether Thief somehow blocks more than one creature at once, you get only one {E}.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Shimmerscale Drake"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Creature — Drake"; Types={"Creature"}; SubTypes={"Drake"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[They are drawn by the brilliant blue glint of the mineral lazotep from the mines below.]=]; CardNumber="AKH70"; Power="3"; Toughness="4"; MultiverseID=426772; };

{Name="Shining Aerosaur"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying]=]; Flavor=[=["The invaders cloak themselves in the shadows of dusk. Aerosaurs hide in the brilliance of the noonday sun." —Caparocti Sunborn]=]; CardNumber="XLN36"; Power="3"; Toughness="4"; MultiverseID=435188; };

{Name="Shipwreck Looter"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Raid — When Shipwreck Looter enters the battlefield, if you attacked with a creature this turn, you may draw a card. If you do, discard a card.]=]; Flavor=[=[One pirate's wreck is another's reward.]=]; CardNumber="XLN76"; Power="2"; Toughness="1"; MultiverseID=435229; Rulings={ {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; };

{Name="Shipwreck Moray"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Fish"; Types={"Creature"}; SubTypes={"Fish"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Shipwreck Moray enters the battlefield, you get (four energy counters). Pay : Shipwreck Moray gets +2/-2 until end of turn.]=]; Flavor=[=[Shipwrecks do wonders for the local fauna, providing both shelter and aether.]=]; CardNumber="AER45"; Power="0"; Toughness="5"; MultiverseID=423712; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Shivan Dragon"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=6; Colors={"Red"}; Type="Creature — Dragon"; Types={"Creature"}; SubTypes={"Dragon"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying (This creature can't be blocked except by creatures with flying or reach.) Flavor=[=[The undisputed master of the mountains of Shiv.]=]; CardNumber="W1722"; Power="5"; Toughness="5"; MultiverseID=429911; };
 * Shivan Dragon gets +1/+0 until end of turn.]=];

{Name="Shivan Fire"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage to that creature instead.]=]; Flavor=[=[Sometimes Shivan dragons toy with their food. Other times they just cook it.]=]; CardNumber="DOM142"; MultiverseID=443030; };

{Name="Shock"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Shock deals 2 damage to any target.]=]; Flavor=[=[The tools of invention became the weapons of revolution.]=]; CardNumber="AER98"; MultiverseID=423765; };

{Name="Shore Keeper"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Creature — Trilobite"; Types={"Creature"}; SubTypes={"Trilobite"}; Rarity="Common"; Rarities={"Common"}; Text=[=[,, Sacrifice Shore Keeper: Draw three cards.]=]; Flavor=[=[Over their long life spans, the larger trilobites accumulate vast treasure troves in their guts.]=]; CardNumber="XLN77"; Power="0"; Toughness="3"; MultiverseID=435230; };

{Name="Short Sword"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Type="Artifact — Equipment"; Types={"Artifact"}; SubTypes={"Equipment"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)]=]; Flavor=[=["Sometimes the only difference between a martyr and a hero is a sword." —Captain Sisay, Memoirs]=]; CardNumber="DOM229"; MultiverseID=443117; };

{Name="Shrewd Negotiation"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Exchange control of target artifact you control and target artifact or creature you don't control.]=]; Flavor=[=["Pleasure doing business with you."]=]; CardNumber="KLD64"; MultiverseID=417637; Rulings={ {Date="2016-09-20";Text=[=[If one of the target permanents is an illegal target as Shrewd Negotiation resolves, the exchange won’t happen.]=];}; {Date="2016-09-20";Text=[=[Gaining control of an Equipment doesn’t cause it to move, though it will allow you to activate its equip ability later to attach it to a creature you control.]=];}; {Date="2016-09-20";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.]=];}; }; };

{Name="Sidewinder Naga"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Naga Warrior"; Types={"Creature"}; SubTypes={"Naga";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.]=]; Flavor=[=["Those who embrace the harsh land rather than fight it find they have a powerful ally." —Nissa Revane]=]; CardNumber="HOU134"; Power="3"; Toughness="2"; MultiverseID=430823; Rulings={ {Date="2017-07-14";Text=[=[If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn’t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.]=];}; }; };

{Name="Siege Modification"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +3/+0 and has first strike.]=]; Flavor=[=[Perfect for getting through to the consuls.]=]; CardNumber="AER99"; MultiverseID=423766; Rulings={ {Date="2017-02-09";Text=[=[If Siege Modification becomes unattached from a Vehicle that’s attacking or blocking, that Vehicle will be removed from combat unless another effect (such as its crew ability) is also making it a creature.]=];}; }; };

{Name="Siege-Gang Commander"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Creature — Goblin"; Types={"Creature"}; SubTypes={"Goblin"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. , Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.]=]; Flavor=[=["Ready . . . uh . . . fire!"]=]; CardNumber="DOM143"; Power="2"; Toughness="2"; MultiverseID=443031; Rulings={ {Date="2018-04-27";Text=[=[You can sacrifice any Goblin you control to activate Siege-Gang Commander’s activated ability, not just the ones its triggered ability puts onto the battlefield. You can even sacrifice Siege-Gang Commander itself.]=];}; }; };

{Name="Siegehorn Ceratops"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"White";"Green";}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)]=]; Flavor=[=[To a siegehorn, there is no such thing as a dead end.]=]; CardNumber="RIX171"; Power="2"; Toughness="2"; MultiverseID=439832; Rulings={ {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; };

{Name="Sifter Wurm"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=7; Colors={"Green"}; Type="Creature — Wurm"; Types={"Creature"}; SubTypes={"Wurm"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Trample When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's converted mana cost.]=]; Flavor=[=["Rhonas's monument belongs to the wurms now. Look elsewhere for refuge." —Arnun, vizier of the menagerie]=]; CardNumber="HOU135"; Power="7"; Toughness="7"; MultiverseID=430824; Rulings={ {Date="2017-07-14";Text=[=[Once Sifter Wurm’s triggered ability begins to resolve, no player may take other actions until it’s done. Notably, opponents can’t try to change your library after you scry but before you reveal the top card of your library.]=];}; {Date="2017-07-14";Text=[=[For cards in your library with {X} in their mana costs, X is considered to be 0.]=];}; {Date="2017-07-14";Text=[=[The converted mana cost of a split card is determined by the combined mana cost of its two halves.]=];}; }; };

{Name="Silent Gravestone"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=1; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Cards in graveyards can't be the targets of spells or abilities. , : Exile Silent Gravestone and all cards from all graveyards. Draw a card.]=]; Flavor=[=[Made to ward off the Grim Captain and silence the lure of undeath.]=]; CardNumber="RIX182"; MultiverseID=439846; Rulings={ {Date="2018-01-19";Text=[=[Only spells and abilities that target cards in graveyards will be affected. Spells and abilities that affect cards in graveyards without targeting them (such as Extract from Darkness) can still affect those cards.]=];}; {Date="2018-01-19";Text=[=[Silent Gravestone isn’t exiled until its activated ability resolves.]=];}; }; };

{Name="Silkweaver Elite"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Elf Archer"; Types={"Creature"}; SubTypes={"Elf";"Archer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Reach (This creature can block creatures with flying.) Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.]=]; Flavor=[=[Elvish weavers use spidersilk to make everything from tapestries to rappelling ropes.]=]; CardNumber="AER125"; Power="2"; Toughness="2"; MultiverseID=423792; Rulings={ {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; };

{Name="Silverclad Ferocidons"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=7; Colors={"Red"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.]=]; Flavor=[=["Control them? No. I gird them in armor and let them loose." —Yacha, Otepec huntmaster]=]; CardNumber="RIX115"; Power="8"; Toughness="5"; MultiverseID=439772; Rulings={ {Date="2018-01-19";Text=[=[If creatures an opponent controls are dealt lethal damage at the same time that Silverclad Ferocidons is dealt damage, those creatures will be destroyed before that player chooses a permanent to sacrifice.]=];}; {Date="2018-01-19";Text=[=[When Silverclad Ferocidons’s triggered ability resolves, first the player whose turn it is (if that player is an opponent) chooses which permanent they will sacrifice, then each other opponent in turn order does the same, then all chosen permanents are sacrificed at the same time. Players will know choices made by earlier players when making their choices.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; };

{Name="Silvergill Adept"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Merfolk Wizard"; Types={"Creature"}; SubTypes={"Merfolk";"Wizard";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay. When Silvergill Adept enters the battlefield, draw a card.]=]; Flavor=[=["If you keep to the shallows, you'll never learn the secrets of the depths."]=]; CardNumber="RIX53"; Power="2"; Toughness="1"; MultiverseID=439710; };

{Name="Sinuous Striker"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Naga Warrior"; Types={"Creature"}; SubTypes={"Naga";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Sinuous Striker gets +1/-1 until end of turn. Eternalize—, Discard a card. (, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Warrior with no mana cost. Eternalize only as a sorcery.)]=]; CardNumber="HOU45"; Power="2"; Toughness="2"; MultiverseID=430734; Rulings={ {Date="2017-07-14";Text=[=[For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.]=];}; {Date="2017-07-14";Text=[=[If a creature card with eternalize is put into your graveyard during your main phase, you’ll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an eternalize ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[Several cards have an eternalize cost that includes “Discard a card.” You can’t discard the card with eternalize to pay its own cost because the card has to be in your graveyard to begin activating its eternalize ability.]=];}; }; };

{Name="Siren Lookout"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Siren Pirate"; Types={"Creature"}; SubTypes={"Siren";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)]=]; CardNumber="XLN78"; Power="1"; Toughness="2"; MultiverseID=435231; Rulings={ {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; };

{Name="Siren Reaver"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Siren Pirate"; Types={"Creature"}; SubTypes={"Siren";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Raid — This spell costs less to cast if you attacked with a creature this turn. Flying]=]; Flavor=[=["Prepare to be boarded."]=]; CardNumber="RIX54"; Power="3"; Toughness="2"; MultiverseID=439711; Rulings={ {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; };

{Name="Siren Stormtamer"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Creature — Siren Pirate Wizard"; Types={"Creature"}; SubTypes={"Siren";"Pirate";"Wizard";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying , Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.]=]; Flavor=[=[He's the calm that hides the coming storm.]=]; CardNumber="XLN79"; Power="1"; Toughness="1"; MultiverseID=435232; Rulings={ {Date="2017-09-29";Text=[=[Siren Stormtamer’s activated ability can target a spell or ability that has multiple targets, as long as at least one of those targets is you or a creature you control.]=];}; }; };

{Name="Siren's Ruse"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.]=]; Flavor=[=[Deception and misdirection are the heart of the pirate's arsenal.]=]; CardNumber="XLN80"; MultiverseID=435233; Rulings={ {Date="2017-09-29";Text=[=[Once the exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.]=];}; {Date="2017-09-29";Text=[=[The returned creature won’t be the target of any spells or abilities that targeted it before. Any spells that don’t target it, such as Star of Extinction, will still affect it.]=];}; {Date="2017-09-29";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2017-09-29";Text=[=[You’ll draw a card if the creature was a Pirate as it was exiled, even if it doesn’t return to the battlefield (most likely because it’s a token) or if it returns to the battlefield but isn’t a Pirate anymore (most likely because it’s copying something else).]=];}; }; };

{Name="Sixth Sense"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."]=]; Flavor=[=[Instinct yields the truest insight.]=]; CardNumber="AKH187"; MultiverseID=426889; };

{Name="Skirk Prospector"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Creature — Goblin"; Types={"Creature"}; SubTypes={"Goblin"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Sacrifice a Goblin: Add .]=]; Flavor=[=[Deep beneath the ruined continent of Otaria, there's a mine where goblins still work, ignorant of the destruction above.]=]; CardNumber="DOM144"; Power="1"; Toughness="1"; MultiverseID=443032; };

{Name="Skittering Heartstopper"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Creature — Insect"; Types={"Creature"}; SubTypes={"Insect"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Skittering Heartstopper gains deathtouch until end of turn.]=]; Flavor=[=[It flows like water over the forest floor, as deadly as the swiftest current.]=]; CardNumber="XLN122"; Power="1"; Toughness="2"; MultiverseID=435276; };

{Name="Skittering Surveyor"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.]=]; Flavor=[=[Like a cross between a spider and a spyglass, but friendlier.]=]; CardNumber="DOM230"; Power="1"; Toughness="2"; MultiverseID=443118; };

{Name="Skizzik"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Elemental"; Types={"Creature"}; SubTypes={"Elemental"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) Trample, haste At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.]=]; Flavor=[=[It skitters across Shiv, each tendril hitting the ground with a sharp snap.]=]; CardNumber="DOM145"; Power="5"; Toughness="3"; MultiverseID=443033; Rulings={ {Date="2018-04-27";Text=[=[Skizzik’s ability checks at each end step whether it was kicked while it was being cast. You don’t have to pay its kicker cost each turn (and can’t do so, even if you really want to kick it again).]=];}; }; };

{Name="Skulduggery"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.]=]; Flavor=[=["They're so much more willing to parley once they're hanging from a boom by the ankle!"]=]; CardNumber="XLN123"; MultiverseID=435277; Rulings={ {Date="2017-09-29";Text=[=[You can’t cast Skulduggery unless you choose both a creature you control and a creature you don’t control as targets.]=];}; {Date="2017-09-29";Text=[=[If either target becomes illegal after you cast Skulduggery but before it resolves, the other is still affected as appropriate.]=];}; }; };

{Name="Sky Skiff"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; CardNumber="KLD233"; Power="2"; Toughness="3"; MultiverseID=417806; Rulings={ {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Sky Terror"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"White";"Red";}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying, menace]=]; Flavor=[=["Wherever the Threefold Sun shines, great wings may go." —Emperor Apatzec Intli III]=]; CardNumber="XLN229"; Power="2"; Toughness="2"; MultiverseID=435385; };

{Name="Skyblade of the Legion"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Vampire Soldier"; Types={"Creature"}; SubTypes={"Vampire";"Soldier";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying]=]; Flavor=[=[Vampires call the gift of flight "exultation." For their enemies, it brings only sorrow.]=]; CardNumber="XLN37"; Power="1"; Toughness="3"; MultiverseID=435189; };

{Name="Skymarch Bloodletter"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Vampire Soldier"; Types={"Creature"}; SubTypes={"Vampire";"Soldier";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.]=]; Flavor=[=[From the perpetual shadowsmoke that hung above the ship, a silent form emerged, lips curled with malice and anticipation.]=]; CardNumber="XLN124"; Power="2"; Toughness="2"; MultiverseID=435278; };

{Name="Skymarcher Aspirant"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=1; Colors={"White"}; Type="Creature — Vampire Soldier"; Types={"Creature"}; SubTypes={"Vampire";"Soldier";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing.]=]; Flavor=[=["I was born to glory."]=]; CardNumber="RIX21"; Power="2"; Toughness="1"; MultiverseID=439678; Rulings={ {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; };

{Name="Skyship Plunderer"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.]=]; Flavor=[=[Escapes should always be daring.]=]; CardNumber="AER46"; Power="2"; Toughness="1"; MultiverseID=423713; Rulings={ {Date="2017-02-09";Text=[=[Skyship Plunderer’s triggered ability can target any permanent or player, regardless of which player was dealt combat damage.]=];}; {Date="2017-02-09";Text=[=[Skyship Plunderer’s triggered ability gives only one counter of each kind. It doesn’t double the number of each kind of counter. For example, if a creature has two +1/+1 counters and a charge counter on it, it gets one +1/+1 counter and one charge counter.]=];}; {Date="2017-02-09";Text=[=[To give a counter is to put a counter on a permanent or to have a player get a counter. Effects that interact with a player getting counters or counters being placed on permanents interact with Skyship Plunderer’s triggered ability.]=];}; }; };

{Name="Skyship Stalker"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Dragon"; Types={"Creature"}; SubTypes={"Dragon"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying CardNumber="KLD130"; Power="3"; Toughness="3"; MultiverseID=417703; };
 * Skyship Stalker gets +1/+0 until end of turn.
 * Skyship Stalker gains first strike until end of turn.
 * Skyship Stalker gains haste until end of turn.]=];

{Name="Skysovereign, Consul Flagship"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Type="Legendary Artifact — Vehicle"; SuperTypes={"Legendary"}; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flying Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; CardNumber="KLD234"; Power="6"; Toughness="5"; MultiverseID=417807; Rulings={ {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Skyswirl Harrier"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Bird"; Types={"Creature"}; SubTypes={"Bird"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying]=]; Flavor=[=[The great birds dive through the sky, wings skimming the aether streams, to fall upon their unsuspecting prey.]=]; CardNumber="KLD28"; Power="3"; Toughness="4"; MultiverseID=417601; };

{Name="Skywhaler's Shot"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Destroy target creature with power 3 or greater. Scry 1.]=]; Flavor=[=[In the moment of truth, it is as though time stands still, and the whale waits, suspended in the sky.]=]; CardNumber="KLD29"; MultiverseID=417602; Rulings={ {Date="2016-09-20";Text=[=[If the target creature’s power becomes 2 or less before Skywhaler’s Shot resolves, the spell doesn’t resolve. The creature remains on the battlefield and you won’t scry 1.]=];}; }; };

{Name="Slash of Talons"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Slash of Talons deals 2 damage to target attacking or blocking creature.]=]; Flavor=[=["The amber sun smokes with fury, gazing on foes that gather like ants invading our home. We are ready! Blade and claw strike as one." —Huatli]=]; CardNumber="XLN38"; MultiverseID=435190; };

{Name="Slaughter the Strong"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.]=]; Flavor=[=["Cut the beasts out from under them and their strength is nothing." —Vona of Iedo, Butcher of Magan]=]; CardNumber="RIX22"; MultiverseID=439679; Rulings={ {Date="2018-01-19";Text=[=[Slaughter the Strong has each player choose any number of creatures and then checks that the total power of creatures each player chose this way is 4 or less. For example, you could save two 2/2 creatures, or a 1/1 and a 3/3 creature, but not all four of those creatures.]=];}; {Date="2018-01-19";Text=[=[If a creature’s power is somehow less than 0, it subtracts from the total power of the other creatures its controller chooses. This can cause creatures with power 5 or greater to survive.]=];}; {Date="2018-01-19";Text=[=[Starting with the player whose turn it is, each player in turn order chooses the appropriate number of creatures. Then the remaining creatures are sacrificed simultaneously. Players will know choices made by earlier players when making their choices.]=];}; }; };

{Name="Sleek Schooner"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; Flavor=[=[The pirates had left the open sea behind, but they were still in their element: reckless adventure.]=]; CardNumber="XLN247"; Power="4"; Toughness="3"; MultiverseID=435406; Rulings={ {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Sleep Paralysis"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.]=]; CardNumber="W1711"; MultiverseID=429900; };

{Name="Slice in Twain"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Destroy target artifact or enchantment. Draw a card.]=]; Flavor=[=[The magic of the River Heralds is so great that even a single shaman can fend off a pirate landing party.]=]; CardNumber="XLN207"; MultiverseID=435363; Rulings={ {Date="2017-09-29";Text=[=[If the target artifact or enchantment is an illegal target by the time Slice in Twain resolves, the entire spell doesn’t resolve. You won’t draw a card. If, on the other hand, the target is a legal target but isn’t destroyed (most likely because it has indestructible), you’ll draw a card.]=];}; }; };

{Name="Slimefoot, the Stowaway"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Black";"Green";}; Type="Legendary Creature — Fungus"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Fungus"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. Flavor=[=[As Jhoira restored the Weatherlight, a mushroom growing in its hold unexpectedly became her first crew member.]=]; CardNumber="DOM205"; Power="2"; Toughness="3"; MultiverseID=443093; Rulings={ {Date="2018-04-27";Text=[=[If a Saproling you control dies at the same time as Slimefoot does, Slimefoot will deal damage and you’ll gain life.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, Slimefoot’s first ability causes the opposing team to lose 2 life and you to gain 1 life.]=];}; }; };
 * Create a 1/1 green Saproling creature token.]=];

{Name="Slinn Voda, the Rising Deep"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=8; Colors={"Blue"}; Type="Legendary Creature — Leviathan"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Leviathan"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.]=]; CardNumber="DOM66"; Power="8"; Toughness="8"; MultiverseID=442954; };

{Name="Slippery Scoundrel"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.]=]; Flavor=[=["I'd rather be caught red-handed than leave empty-handed!"]=]; CardNumber="RIX55"; Power="2"; Toughness="2"; MultiverseID=439712; Rulings={ {Date="2018-01-19";Text=[=[Once Slippery Scoundrel has become blocked, getting the city’s blessing won’t cause it to become unblocked.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; };

{Name="Slither Blade"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Creature — Naga Rogue"; Types={"Creature"}; SubTypes={"Naga";"Rogue";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Slither Blade can't be blocked.]=]; Flavor=[=[Some naga initiates move as silently as the suns' reflections on the water.]=]; CardNumber="AKH71"; Power="1"; Toughness="2"; MultiverseID=426773; };

{Name="Sly Requisitioner"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.]=]; CardNumber="AER72"; Power="2"; Toughness="2"; MultiverseID=423739; Rulings={ {Date="2017-02-09";Text=[=[If Sly Requisitioner is put into a graveyard at the same time as a nontoken artifact you control, its ability triggers.]=];}; {Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; };

{Name="Smuggler's Copter"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; CardNumber="KLD235"; Power="3"; Toughness="3"; MultiverseID=417808; Banned={"Singleton", "Standard"}; Rulings={ {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Snapping Sailback"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)]=]; Flavor=[=[Lurking beneath the murky waters of Ixalan's rivers, sailbacks can rip a meal off the shore in the blink of an eye.]=]; CardNumber="XLN208"; Power="4"; Toughness="4"; MultiverseID=435364; Rulings={ {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; };

{Name="Snare Thopter"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Type="Artifact Creature — Thopter"; Types={"Artifact";"Creature";}; SubTypes={"Thopter"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying, haste]=]; Flavor=[=["I did not think I would understand the cold filigree creatures of this world, but they too are governed by the laws of nature." —Nissa Revane]=]; CardNumber="KLD236"; Power="3"; Toughness="2"; MultiverseID=417809; };

{Name="Snubhorn Sentry"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=1; Colors={"White"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.]=]; Flavor=[=[They're fun to train—if you like stubborn, aggressive, and fiercely territorial.]=]; CardNumber="RIX23"; Power="0"; Toughness="3"; MultiverseID=439680; Rulings={ {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; };

{Name="Solemn Recruit"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Dwarf Warrior"; Types={"Creature"}; SubTypes={"Dwarf";"Warrior";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Double strike Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.]=]; Flavor=[=["I can no longer sit in my workshop and ignore the events outside. My hammers strike for the people of Ghirapur."]=]; CardNumber="AER22"; Power="2"; Toughness="2"; MultiverseID=423689; Rulings={ {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; };

{Name="Solemnity"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"White"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.]=]; Flavor=[=[The arrival of the God-Pharaoh marked a betrayal of both gods and mortals.]=]; CardNumber="HOU22"; MultiverseID=430711; Rulings={ {Date="2017-07-14";Text=[=[Solemnity doesn’t remove any counters players or permanents already have.]=];}; {Date="2017-07-14";Text=[=[Solemnity stops counters from being put on an artifact, creature, enchantment, or land as it enters the battlefield, as well as stopping counters from being put on them later.]=];}; {Date="2017-07-14";Text=[=[If the cost of an ability or an additional cost of a spell requires putting counters on an artifact, creature, enchantment, or land, that cost can’t be paid. If a resolving spell or ability says that a player may put counters on one of those objects, that player can’t choose to do so.]=];}; {Date="2017-07-14";Text=[=[If a replacement effect allows a player to modify or replace an event by putting counters on an artifact, creature, enchantment, or land, that player may apply that replacement effect. Counters won’t be put on the object, but if the original event is entirely replaced (such as by applying Soul-Scar Mage’s replacement effect), the original event won’t happen.]=];}; {Date="2017-07-14";Text=[=[If an artifact, creature, enchantment, or land would enter the battlefield with counters on it at the same time that Solemnity enters the battlefield, Solemnity doesn’t stop it from getting those counters.]=];}; {Date="2017-07-14";Text=[=[Damage from a source with wither has no effect on creatures. No -1/-1 counters are put on them, and no damage is marked on them. The damage is still dealt for purposes of effects that care about damage, such as lifelink.]=];}; {Date="2017-07-14";Text=[=[Damage from a source with infect has no effect on creatures or players. No -1/-1 counters are put on creatures, and no damage is marked on them. Players don’t get poison counters and they don’t lose life. The damage is still dealt for purposes of effects that care about damage, such as lifelink.]=];}; {Date="2017-07-14";Text=[=[Counters can be put on cards that aren't on the battlefield. Notably, suspended cards will still get time counters.]=];}; {Date="2017-07-14";Text=[=[If a creature with tribute is entering the battlefield, the chosen opponent can’t pay tribute even if they want to.]=];}; {Date="2017-07-14";Text=[=[While resolving a cumulative upkeep trigger of a permanent, you’ll fail to put a counter on that permanent, then you may pay for the age counters already on it. If it has no age counters on it, you may pay {0}.]=];}; }; };

{Name="Solitary Camel"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Camel"; Types={"Creature"}; SubTypes={"Camel"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)]=]; Flavor=[=[Deserts are inhospitable, not uninhabitable.]=]; CardNumber="HOU23"; Power="3"; Toughness="2"; MultiverseID=430712; Rulings={ {Date="2017-07-14";Text=[=[If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn’t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.]=];}; }; };

{Name="Song of Freyalise"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Enchantment — Saga"; Types={"Enchantment"}; SubTypes={"Saga"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain ": Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.]=]; CardNumber="DOM179"; MultiverseID=443067; Rulings={ {Date="2018-04-27";Text=[=[Each of Song of Freyalise’s chapter abilities affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain abilities or get a +1/+1 counter.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; };

{Name="Sorcerer's Wand"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Type="Artifact — Equipment"; Types={"Artifact"}; SubTypes={"Equipment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Equipped creature has ": This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage to that player or planeswalker instead." Equip ]=]; CardNumber="DOM231"; MultiverseID=443119; Rulings={ {Date="2018-04-27";Text=[=[Whether the equipped creature is a Wizard is checked only as the ability resolves. If that creature has left the battlefield, use its last known information to determine if it was a Wizard.]=];}; {Date="2018-04-27";Text=[=[The equipped creature, not Sorcerer’s Wand, is the source of the damage-dealing ability and of the damage dealt.]=];}; }; };

{Name="Sorcerous Spyglass"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.]=]; CardNumber="XLN248"; MultiverseID=435407; Rulings={ {Date="2017-09-29";Text=[=[You can choose any card name, even if that card doesn’t normally have an activated ability. You’re not limited to the names of cards you saw in the opponent’s hand.]=];}; {Date="2017-09-29";Text=[=[You can’t choose the name of a token unless that token has the same name as a card.]=];}; {Date="2017-09-29";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip and crew) are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the last ability of Sorcerous Spyglass.]=];}; {Date="2017-09-29";Text=[=[An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.]=];}; {Date="2017-09-29";Text=[=[Sorcerous Spyglass affects cards regardless of what zone they’re in. This includes cards in hand, cards in the graveyard, and exiled cards.]=];}; }; };

{Name="Soul of the Rapids"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Creature — Elemental"; Types={"Creature"}; SubTypes={"Elemental"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)]=]; Flavor=[=[With Kumena in control of the Immortal Sun, the rapids rose from their riverbeds and the waterfalls took flight.]=]; CardNumber="RIX56"; Power="3"; Toughness="2"; MultiverseID=439713; };

{Name="Soul Salvage"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Return up to two target creature cards from your graveyard to your hand.]=]; Flavor=[=[The first mistake the Grimnant knights made was bullying the owner of an Urborg corpse shop. Their second mistake was dying.]=]; CardNumber="DOM104"; MultiverseID=442992; };

{Name="Soul-Scar Mage"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Creature — Human Wizard"; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.]=]; CardNumber="AKH148"; Power="1"; Toughness="2"; MultiverseID=426850; Rulings={ {Date="2017-04-18";Text=[=[If an effect causes a creature you control to fight a creature an opponent controls, the damage is dealt simultaneously. For instance, if your 2/2 creature fights an opponent’s 4/4 creature, your creature will be dealt 4 damage and your opponent’s creature will have two -1/-1 counters put on it.]=];}; {Date="2017-04-18";Text=[=[If a spell or ability an opponent controls causes a source you control to deal noncombat damage to a creature an opponent controls, that damage will be replaced with -1/-1 counters.]=];}; {Date="2017-04-18";Text=[=[Soul-Scar Mage’s effect isn’t a prevention effect. Damage that can’t be prevented will be replaced with -1/-1 counters.]=];}; {Date="2017-04-18";Text=[=[If multiple prevention and/or replacement effects are trying to apply to the same damage, the controller of the creature that would be dealt damage chooses the order in which to apply them. As examples, an opponent could choose to apply the effect of Djeru’s Resolve and prevent the damage rather than put -1/-1 counters on it; or an opponent could choose to convert the damage to -1/-1 counters before Insult could double it, and then Insult’s effect won’t apply anymore.]=];}; }; };

{Name="Soulstinger"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Scorpion Demon"; Types={"Creature"}; SubTypes={"Scorpion";"Demon";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control. When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.]=]; CardNumber="AKH108"; Power="4"; Toughness="5"; MultiverseID=426810; Rulings={ {Date="2017-04-18";Text=[=[Soulstinger’s second ability targets one creature to get all the counters. You can’t distribute the counters among multiple creatures.]=];}; }; };

{Name="Spark of Creativity"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn.]=]; Flavor=[=["To invent is to rebel." —Pia Nalaar]=]; CardNumber="KLD131"; MultiverseID=417704; Rulings={ {Date="2016-09-20";Text=[=[You can’t cast Spark of Creativity without targeting a creature. If the creature becomes an illegal target for Spark of Creativity, none of its effects happen. You don’t exile the top card of your library.]=];}; {Date="2016-09-20";Text=[=[If a card in exile has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2016-09-20";Text=[=[If a land card is exiled this way, you can play that land card until end of turn if you have any available land plays.]=];}; {Date="2016-09-20";Text=[=[You must pay all costs to play the exiled card. You may pay alternative or additional costs. If the card has any mandatory additional costs, you must pay those.]=];}; {Date="2016-09-20";Text=[=[Spark of Creativity doesn’t change when you can play the exiled card. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.]=];}; }; };

{Name="Sparring Construct"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Sparring Construct dies, put a +1/+1 counter on target creature you control.]=]; Flavor=[=[The trainers were a gift of gratitude from the wizards of Tolaria West to the knights of New Benalia for their aid during the Talas Incursion.]=]; CardNumber="DOM232"; Power="1"; Toughness="1"; MultiverseID=443120; Rulings={ {Date="2018-04-27";Text=[=[If another creature is dealt lethal damage at the same time as Sparring Construct, Sparring Construct’s ability can’t put a +1/+1 counter on the other creature in time to save it.]=];}; }; };

{Name="Sparring Mummy"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Zombie"; Types={"Creature"}; SubTypes={"Zombie"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Sparring Mummy enters the battlefield, untap target creature.]=]; Flavor=[=[Aspiring to earn their place in the afterlife, acolytes train every day against those who fell short of that glory.]=]; CardNumber="AKH29"; Power="3"; Toughness="3"; MultiverseID=426731; };

{Name="Speedway Fanatic"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Human Pilot"; Types={"Creature"}; SubTypes={"Human";"Pilot";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Haste Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.]=]; Flavor=[=[If her vehicle even has a brake, she couldn't tell you which pedal it is.]=]; CardNumber="KLD132"; Power="2"; Toughness="1"; MultiverseID=417705; Rulings={ {Date="2016-09-20";Text=[=[Speedway Fanatic’s triggered ability triggers when it becomes tapped to activate a crew ability. Even if Speedway Fanatic leaves the battlefield before its triggered ability resolves, that Vehicle still gains haste until end of turn.]=];}; }; };

{Name="Spell Pierce"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Counter target noncreature spell unless its controller pays .]=]; Flavor=[=["A fool's fire is quickly quenched." —Shaper Kumena]=]; CardNumber="XLN81"; MultiverseID=435234; };

{Name="Spell Swindle"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have ", Sacrifice this artifact: Add one mana of any color."]=]; CardNumber="XLN82"; MultiverseID=435235; Rulings={ {Date="2017-09-29";Text=[=[For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s converted mana cost.]=];}; {Date="2017-09-29";Text=[=[You may target a spell that can’t be countered. When Spell Swindle resolves, the target spell will be unaffected, but you’ll still get Treasures.]=];}; }; };

{Name="Spellweaver Eternal"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Zombie Naga Wizard"; Types={"Creature"}; SubTypes={"Zombie";"Naga";"Wizard";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)]=]; Flavor=[=["They were once our brothers and sisters." —Etha, former Rhet-crop initiate]=]; CardNumber="HOU46"; Power="2"; Toughness="1"; MultiverseID=430735; Rulings={ {Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; };

{Name="Sphinx of Magosi"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=6; Colors={"Blue"}; Type="Creature — Sphinx"; Types={"Creature"}; SubTypes={"Sphinx"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying Flavor=[=["A riddle is nothing more than a trap for small minds, baited with the promise of understanding."]=]; CardNumber="W1712"; Power="6"; Toughness="6"; MultiverseID=429901; };
 * Draw a card, then put a +1/+1 counter on Sphinx of Magosi.]=];

{Name="Sphinx's Decree"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Each opponent can't cast instant or sorcery spells during that player's next turn.]=]; Flavor=[=["Be still." —Azor]=]; CardNumber="RIX24"; MultiverseID=439681; Rulings={ {Date="2018-01-19";Text=[=[If multiple effects say that an opponent can’t cast instant or sorcery spells during that player’s next turn, they all apply to the same turn.]=];}; }; };

{Name="Spidery Grasp"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)]=]; Flavor=[=[There are no safe paths through the Trial of Strength.]=]; CardNumber="AKH188"; MultiverseID=426890; Rulings={ {Date="2011-09-22";Text=[=[Spidery Grasp can target a creature that’s already untapped. It will still get +2/+4 and gain reach.]=];}; }; };

{Name="Spike-Tailed Ceratops"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Spike-Tailed Ceratops can block an additional creature each combat.]=]; Flavor=[=[The conquistadors surrounded the dinosaur only to find that it had outflanked them.]=]; CardNumber="XLN209"; Power="4"; Toughness="4"; MultiverseID=435365; };

{Name="Spire of Industry"; SetCode="AER"; Allsets={"AER"}; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[: Add. , Pay 1 life: Add one mana of any color. Activate this ability only if you control an artifact.]=]; Flavor=[=[A beacon of prosperity to some, a shadow of oppression to others.]=]; CardNumber="AER184"; MultiverseID=423851; };

{Name="Spire Patrol"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"White";"Blue";}; Type="Creature — Human Soldier"; Types={"Creature"}; SubTypes={"Human";"Soldier";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.]=]; Flavor=[=["After I examine your cargo and check your papers, you can be on your way."]=]; CardNumber="AER136"; Power="3"; Toughness="2"; MultiverseID=423803; Rulings={ {Date="2017-02-09";Text=[=[Spire Patrol’s ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.]=];}; }; };

{Name="Spire Winder"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Snake"; Types={"Creature"}; SubTypes={"Snake"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing.]=]; CardNumber="RIX57"; Power="2"; Toughness="3"; MultiverseID=439714; Rulings={ {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; };

{Name="Spirebluff Canal"; SetCode="KLD"; Allsets={"KLD"}; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. Flavor=[=[There's so much more to Ghirapur than can be accessed by traditional roads.]=]; CardNumber="KLD249"; MultiverseID=417822; Rulings={ {Date="2016-09-20";Text=[=[If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.]=];}; {Date="2016-09-20";Text=[=[If one of these lands enters the battlefield at the same time as one or more other lands (due to Oblivion Sower or Warp World, perhaps), it doesn’t take those lands into consideration when determining how many other lands you control.]=];}; }; };
 * Add or .]=];

{Name="Spires of Orazca"; SetCode="XLN"; Allsets={"XLN"}; cmc=2; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(Transforms from Thaumatic Compass.) Flavor=[=[". . . a cryptic objective." —Jace Beleren]=]; CardNumber="XLN249b"; MultiverseID=435409; Rulings={ {Date="2017-09-29";Text=[=[Removing a creature from combat doesn’t change the fact that it attacked, even though it’s no longer an attacking creature. Notably, raid abilities will still be satisfied if every attacking creature is removed from combat.]=];}; }; };
 * Add.
 * Untap target attacking creature an opponent controls and remove it from combat.]=];

{Name="Spireside Infiltrator"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Human Rogue"; Types={"Creature"}; SubTypes={"Human";"Rogue";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent.]=]; Flavor=[=["The Consulate promised that we would all have access to aether. I'm just keeping them honest."]=]; CardNumber="KLD133"; Power="3"; Toughness="2"; MultiverseID=417706; Rulings={ {Date="2016-09-20";Text=[=[This is a triggered ability, not an activated ability. It doesn’t allow you to tap Spireside Infiltrator whenever you want; rather, you need some other way of tapping it, such as by attacking.]=];}; {Date="2016-09-20";Text=[=[For the ability to trigger, Spireside Infiltrator has to actually change from untapped to tapped. If an effect attempts to tap it, but it was already tapped at the time, this ability won’t trigger.]=];}; }; };

{Name="Spitfire Bastion"; SetCode="XLN"; Allsets={"XLN"}; cmc=4; Type="Legendary Land"; SuperTypes={"Legendary"}; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(Transforms from Vance's Blasting Cannons.) , : Spitfire Bastion deals 3 damage to any target.]=]; Flavor=[=[Now instead of a ship, Ripley Vance commands a fortress.]=]; CardNumber="XLN173b"; MultiverseID=435328; };
 * Add.

{Name="Splendid Agony"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Distribute two -1/-1 counters among one or two target creatures.]=]; Flavor=[=["Wherever you are in the city, you can feel the presence of the God-Pharaoh. Take comfort in that." —Ukhat, vizier of initiation]=]; CardNumber="AKH109"; MultiverseID=426811; Rulings={ {Date="2017-04-18";Text=[=[You choose how the counters will be distributed as you cast Splendid Agony. Each target creature must be assigned at least one counter.]=];}; {Date="2017-04-18";Text=[=[If one of two target creatures becomes an illegal target in response to Splendid Agony, the -1/-1 counter that would have been put on that creature is lost. It can’t be put on the legal target.]=];}; }; };

{Name="Spontaneous Artist"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Human Rogue"; Types={"Creature"}; SubTypes={"Human";"Rogue";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Spontaneous Artist enters the battlefield, you get (an energy counter). Pay : Target creature gains haste until end of turn.]=]; Flavor=[=[Graffiti of the "leaking spire" symbol is found wherever the renegades have been.]=]; CardNumber="KLD134"; Power="3"; Toughness="3"; MultiverseID=417707; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Spore Swarm"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Create three 1/1 green Saproling creature tokens.]=]; Flavor=[=[As the irrepressible power of a dormant Multani courses through Yavimaya, the forest passes judgment on travelers and natives alike. Only the fungus prospers.]=]; CardNumber="DOM180"; MultiverseID=443068; };

{Name="Sporecrown Thallid"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Fungus"; Types={"Creature"}; SubTypes={"Fungus"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Each other creature you control that's a Fungus or Saproling gets +1/+1.]=]; Flavor=[=["The identifying ornamental growths of alpha thallids may be hereditary, or catalyzed by some chemical signal." —Sarpadian Empires, vol. III]=]; CardNumber="DOM181"; Power="2"; Toughness="2"; MultiverseID=443069; Rulings={ {Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a Fungus or Saproling creature you control may become lethal if Sporecrown Thallid leaves the battlefield during that turn.]=];}; {Date="2018-04-27";Text=[=[If a creature is somehow both a Fungus and a Saproling, Sporecrown Thallid’s ability gives it only +1/+1.]=];}; }; };

{Name="Spreading Rot"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target land. Its controller loses 2 life.]=]; Flavor=[=["What is this foul presence that defies the sun's cleansing rays?" —Itzama the Crested]=]; CardNumber="XLN125"; MultiverseID=435279; };

{Name="Spring"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. ]=]; CardNumber="AKH219a"; MultiverseID=426921; Rulings={ {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="Squee, the Immortal"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Legendary Creature — Goblin"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Goblin"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[You may cast Squee, the Immortal from your graveyard or from exile.]=]; Flavor=[=["You gotta be pretty smart to live long as me, but not being able to die helps."]=]; CardNumber="DOM146"; Power="2"; Toughness="1"; MultiverseID=443034; Rulings={ {Date="2018-04-27";Text=[=[Squee’s ability doesn’t prevent you from casting Squee from any other zone.]=];}; {Date="2018-04-27";Text=[=[You must follow the normal timing permissions and restrictions and pay its cost to cast Squee from your graveyard or from exile.]=];}; }; };

{Name="Squire's Devotion"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"White"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature Enchanted creature gets +1/+1 and has lifelink. When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.]=]; CardNumber="RIX25"; MultiverseID=439682; Rulings={ {Date="2018-01-19";Text=[=[You need a creature for Squire’s Devotion to target as you cast it. There’s no way to have it enter the battlefield attached to the Vampire token it’ll create.]=];}; {Date="2018-01-19";Text=[=[If the creature this Aura would enchant is an illegal target by the time Squire’s Devotion tries to resolve, the Aura spell doesn’t resolve. It won’t enter the battlefield, so its ability won’t trigger.]=];}; }; };

{Name="Sram, Senior Edificer"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"White"}; Type="Legendary Creature — Dwarf Advisor"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Dwarf";"Advisor";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.]=]; Flavor=[=["As this conflict grows, it gets harder to prevent the city from breaking down. How much longer can we keep this machinery balanced?"]=]; CardNumber="AER23"; Power="2"; Toughness="2"; MultiverseID=423690; Rulings={ {Date="2017-02-09";Text=[=[Sram’s triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; }; };

{Name="Sram's Expertise"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Create three 1/1 colorless Servo artifact creature tokens. You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.]=]; Flavor=[=["It's important to always have the right tool for the job. This one is for picking my teeth."]=]; CardNumber="AER24"; MultiverseID=423691; Rulings={ {Date="2017-02-09";Text=[=[A card’s converted mana cost is determined solely by the mana symbols printed in its upper right corner. The converted mana cost is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has converted mana cost 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a converted mana cost of 0.]=];}; {Date="2017-02-09";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-02-09";Text=[=[Effects that allow you to “cast” a card don’t allow you to play a land card.]=];}; {Date="2017-02-09";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, you must pay those to cast the card.]=];}; {Date="2017-02-09";Text=[=[While you’re casting your free spell, the Expertise spell is still on the stack. It will be put into its owner’s graveyard after the free spell is cast. The free spell can’t target the Expertise card in your graveyard. It can target the Expertise spell on the stack, but the Expertise spell will become an illegal target before the free spell resolves.]=];}; {Date="2017-02-09";Text=[=[Any triggered abilities that trigger while performing the Expertise spell’s first effect won’t be put onto the stack until after you’re done casting your free spell. They’re put onto the stack at the same time as any abilities that triggered while casting that spell regardless of the order in which those abilities triggered.]=];}; {Date="2017-04-18";Text=[=[The converted mana cost of a split card is determined by the combined mana cost of its two halves. If an expertise spell allows you to cast a split card, you may cast either half or, if that split card has fuse, both halves.]=];}; }; };

{Name="Stalking Tiger"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Cat"; Types={"Creature"}; SubTypes={"Cat"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Stalking Tiger can't be blocked by more than one creature.]=]; Flavor=[=[In the Jamuraan jungles, there is often no separating beauty from danger.]=]; CardNumber="W1728"; Power="3"; Toughness="3"; MultiverseID=429917; };

{Name="Stampeding Horncrest"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Stampeding Horncrest has haste as long as you control another Dinosaur.]=]; Flavor=[=[When the golden city opened, the dinosaurs inside were eager to greet the new visitors.]=]; CardNumber="RIX116"; Power="4"; Toughness="4"; MultiverseID=439773; Rulings={ {Date="2018-01-19";Text=[=[If it’s the turn Stampeding Horncrest comes under your control, and it loses haste after being declared as an attacker, it will continue to attack. It won’t be removed from combat. On the other hand, if it loses haste before your declare attackers step, it won’t be able to attack.]=];}; }; };

{Name="Stampeding Rhino"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Creature — Rhino"; Types={"Creature"}; SubTypes={"Rhino"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)]=]; Flavor=[=[The quickest way to get through the jungle is to agitate a rhino and run in its wake.]=]; CardNumber="W1729"; Power="4"; Toughness="4"; MultiverseID=429918; };

{Name="Standing Troops"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Human Soldier"; Types={"Creature"}; SubTypes={"Human";"Soldier";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Vigilance]=]; Flavor=[=["Bant sentries were called the Angel Line. They never faltered, and they were ready to die defending their position." —Elspeth Tirel]=]; CardNumber="W174"; Power="1"; Toughness="4"; MultiverseID=429893; };

{Name="Star of Extinction"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=7; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.]=]; Flavor=[=["The visions haunt me. I see the end of the world, brought on by the search for the Immortal Sun." —Shaper Pashona]=]; CardNumber="XLN161"; MultiverseID=435315; };

{Name="Start"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Create two 1/1 white Warrior creature tokens with vigilance. ]=]; CardNumber="AKH215a"; MultiverseID=426917; Rulings={ {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="Start Your Engines"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.]=]; Flavor=[=[Inventors from around the world have come to the Fair hoping their creations will fly, drive, or sail their way to a top prize.]=]; CardNumber="KLD135"; MultiverseID=417708; Rulings={ {Date="2016-09-20";Text=[=[Vehicles you control become artifact creatures and then also get +2/+0.]=];}; {Date="2016-09-20";Text=[=[The set of Vehicles and creatures affected by Start Your Engines is determined as the spell resolves. Creatures you begin to control later in the turn won’t get +2/+0, and Vehicles you begin to control later in the turn won’t automatically become creatures and won’t get +2/+0.]=];}; }; };

{Name="Steadfast Armasaur"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Vigilance , : Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.]=]; Flavor=[=["Like the mighty armasaur, we will defend against all who invade our shores." —Itzama the Crested]=]; CardNumber="XLN39"; Power="2"; Toughness="3"; MultiverseID=435191; Rulings={ {Date="2017-09-29";Text=[=[Tapping an attacking or blocking creature doesn’t remove it from combat. If the target of Steadfast Armasaur’s ability survives the damage, Steadfast Armasaur will deal combat damage to and be dealt combat damage by that creature as normal.]=];}; {Date="2017-09-29";Text=[=[If Steadfast Armasaur is no longer on the battlefield as its ability resolves, use its toughness as it last existed on the battlefield to determine how damage is dealt.]=];}; }; };

{Name="Steadfast Sentinel"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Human Cleric"; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Vigilance Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)]=]; CardNumber="HOU24"; Power="2"; Toughness="3"; MultiverseID=430713; Rulings={ {Date="2017-07-14";Text=[=[For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.]=];}; {Date="2017-07-14";Text=[=[If a creature card with eternalize is put into your graveyard during your main phase, you’ll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an eternalize ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; }; };

{Name="Stealer of Secrets"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Human Rogue"; Types={"Creature"}; SubTypes={"Human";"Rogue";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever Stealer of Secrets deals combat damage to a player, draw a card.]=]; Flavor=[=[The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.]=]; CardNumber="W1713"; Power="2"; Toughness="2"; MultiverseID=429902; };

{Name="Steel Leaf Champion"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Elf Knight"; Types={"Creature"}; SubTypes={"Elf";"Knight";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Steel Leaf Champion can't be blocked by creatures with power 2 or less.]=]; Flavor=[=[One eye open to see the truth of the world. One eye covered to gaze at the goddess within.]=]; CardNumber="DOM182"; Power="5"; Toughness="4"; MultiverseID=443070; Rulings={ {Date="2018-04-27";Text=[=[Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.]=];}; }; };

{Name="Steward of Solidarity"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)]=]; Flavor=[=[In the midst of disaster, heroic acts became almost ordinary, and ordinary warriors became heroes.]=]; CardNumber="HOU25"; Power="2"; Toughness="2"; MultiverseID=430714; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-07-14";Text=[=[Some cards in the Hour of Devastation set let you exert a creature as a cost to activate one of its abilities. You can exert it to pay that cost even if you’ve already exerted it earlier in the turn. Exerting it multiple times will keep it tapped only during your next untap step.]=];}; }; };

{Name="Stinging Shot"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Put three -1/-1 counters on target creature with flying. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[Initiates must train to resist the natural toxins they use as weapons.]=]; CardNumber="AKH189"; MultiverseID=426891; };

{Name="Stir the Sands"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=6; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Create three 2/2 black Zombie creature tokens. Cycling (, Discard this card: Draw a card.) When you cycle Stir the Sands, create a 2/2 black Zombie creature token.]=]; CardNumber="AKH110"; MultiverseID=426812; Rulings={ {Date="2017-04-18";Text=[=[Some cards with cycling have an ability that triggers when you cycle them. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.]=];}; {Date="2017-04-18";Text=[=[You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability doesn’t resolve (due to being countered with Disallow, for example, or if the triggered ability’s targets have become illegal), the other ability will still resolve.]=];}; }; };

{Name="Stone Quarry"; SetCode="RIX"; Allsets={"RIX";"KLD";"AKH";"XLN";}; Type="Land"; Types={"Land"}; Rarity="Uncommon"; Rarities={"Uncommon";"Common";}; Text=[=[Stone Quarry enters the battlefield tapped. Flavor=[=[The Sun Empire's cities are built from the bones of the earth.]=]; CardNumber="RIX190"; MultiverseID=439854; Sets={ {Set="KLD";Rarity="Common";CardNumber="269";Flavor=[=[The Inventors' Renaissance came on the heels of the Great Aether Boom, hiking demand for raw materials of every kind.]=];}; {Set="AKH";Rarity="Common";CardNumber="274";Flavor=[=[Entire valleys have been formed by mummies laboring to find veins of lazotep.]=];}; {Set="XLN";Rarity="Common";CardNumber="289";Flavor=[=[The Sun Empire's cities are built from the bones of the earth.]=];}; }; };
 * Add or .]=];

{Name="Storm Fleet Aerialist"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.]=]; Flavor=[=["Only one thing beats the freedom of the sea: the freedom of the sky."]=]; CardNumber="XLN83"; Power="1"; Toughness="2"; MultiverseID=435236; Rulings={ {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; };

{Name="Storm Fleet Arsonist"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Creature — Orc Pirate"; Types={"Creature"}; SubTypes={"Orc";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked with a creature this turn, target opponent sacrifices a permanent.]=]; Flavor=[=["Go ahead, build another. I'll burn that down as well."]=]; CardNumber="XLN162"; Power="4"; Toughness="4"; MultiverseID=435316; Rulings={ {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; };

{Name="Storm Fleet Pyromancer"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Creature — Human Pirate Wizard"; Types={"Creature"}; SubTypes={"Human";"Pirate";"Wizard";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked with a creature this turn, Storm Fleet Pyromancer deals 2 damage to any target.]=]; CardNumber="XLN163"; Power="3"; Toughness="2"; MultiverseID=435317; Rulings={ {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; };

{Name="Storm Fleet Sprinter"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Blue";"Red";}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Haste Storm Fleet Sprinter can't be blocked.]=]; Flavor=[=["Charge like a red-hot cannonball straight to your target. You slow down, you sink." —Captain Lannery Storm]=]; CardNumber="RIX172"; Power="2"; Toughness="2"; MultiverseID=439833; };

{Name="Storm Fleet Spy"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Raid — When Storm Fleet Spy enters the battlefield, if you attacked with a creature this turn, draw a card.]=]; Flavor=[=["They're searching in the same direction we are. And for the same thing, I'll wager."]=]; CardNumber="XLN84"; Power="2"; Toughness="2"; MultiverseID=435237; Rulings={ {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; };

{Name="Storm Fleet Swashbuckler"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.]=]; Flavor=[=["A bolt to the eye, a blade to the neck. That's the way to clear the deck!"]=]; CardNumber="RIX117"; Power="2"; Toughness="2"; MultiverseID=439774; Rulings={ {Date="2018-01-19";Text=[=[If Storm Fleet Swashbuckler gains double strike after it has dealt regular combat damage, it won’t go back and deal first-strike combat damage. On the other hand, if it gains first strike somehow and then it gains double strike after dealing first-strike combat damage, it will also deal regular combat damage.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; };

{Name="Storm Sculptor"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Merfolk Wizard"; Types={"Creature"}; SubTypes={"Merfolk";"Wizard";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.]=]; Flavor=[=[In his hands, the wind can become a weapon or a means of escape.]=]; CardNumber="XLN85"; Power="3"; Toughness="2"; MultiverseID=435238; Rulings={ {Date="2017-09-29";Text=[=[Storm Sculptor’s last ability doesn’t target the creature you’ll return to hand. You choose one as the ability resolves. No player may take actions between the time you choose a creature to return and the time you do so.]=];}; {Date="2017-09-29";Text=[=[Storm Sculptor’s last ability isn’t optional. If Storm Sculptor is the only creature you control when the ability resolves, you’ll have to return it to its owner’s hand.]=];}; }; };

{Name="Storm the Vault"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Blue";"Red";}; Type="Legendary Enchantment"; SuperTypes={"Legendary"}; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color." At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.]=]; CardNumber="RIX173a"; MultiverseID=439834; Rulings={ {Date="2018-01-19";Text=[=[Storm the Vault’s first ability can trigger more than once in a turn if creatures you control deal combat damage at different times in a turn (most likely because one or more has first strike) or if creatures you control deal combat damage to more than one player at once.]=];}; {Date="2018-01-19";Text=[=[The last ability of Storm the Vault doesn’t trigger if you don’t control five or more artifacts as your end step begins. If it does trigger but you don’t control five or more artifacts as it resolves, it does nothing.]=];}; {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, if you control more than one creature that can attack, you attack different opponents so that Storm the Vault’s first ability triggers twice.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; };

{Name="Stormfront Pegasus"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Pegasus"; Types={"Creature"}; SubTypes={"Pegasus"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying]=]; Flavor=[=[Its hooves touch the earth only when a hero must rise.]=]; CardNumber="W175"; Power="2"; Toughness="1"; MultiverseID=429894; };

{Name="Strategic Planning"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.]=]; Flavor=[=["Bolas remade this place in his image. He has the advantage here. We must approach carefully." —Jace Beleren]=]; CardNumber="HOU47"; MultiverseID=430736; Rulings={ {Date="2009-10-01";Text=[=[If there are fewer than three cards in your library, you look at all of them, put one of them into your hand, and put the rest into your graveyard.]=];}; }; };

{Name="Strength of the Pack"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=6; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Put two +1/+1 counters on each creature you control.]=]; Flavor=[=[The pack that ambushes, eviscerates, and devours together stays together.]=]; CardNumber="RIX145"; MultiverseID=439802; };

{Name="Strider Harness"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Type="Artifact — Equipment"; Types={"Artifact"}; SubTypes={"Equipment"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Equipped creature gets +1/+1 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)]=]; Flavor=[=["Because the giant, implacable death lizard wasn't scary enough already." —Captain Brinely Rage]=]; CardNumber="RIX183"; MultiverseID=439847; Rulings={ {Date="2018-01-19";Text=[=[If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won’t be able to attack that turn. This means that you can’t use one Strider Harness to allow two new creatures to attack in the same turn.]=];}; }; };

{Name="Striped Riverwinder"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=7; Colors={"Blue"}; Type="Creature — Serpent"; Types={"Creature"}; SubTypes={"Serpent"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Hexproof (This creature can't be the target of spells or abilities your opponents control.) Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[The denizens of the Luxa River woke angry on the currents of blood.]=]; CardNumber="HOU48"; Power="5"; Toughness="5"; MultiverseID=430737; };

{Name="Stronghold Confessor"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Creature — Human Cleric"; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.]=]; CardNumber="DOM105"; Power="1"; Toughness="1"; MultiverseID=442993; };

{Name="Struggle"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Struggle deals damage to target creature equal to the number of lands you control. ]=]; CardNumber="HOU151a"; MultiverseID=430840; Rulings={ {Date="2017-04-18";Text=[=[Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.]=];}; {Date="2017-04-18";Text=[=[All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.]=];}; {Date="2017-04-18";Text=[=[Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.]=];}; {Date="2017-04-18";Text=[=[Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.]=];}; {Date="2017-04-18";Text=[=[While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.]=];}; {Date="2017-04-18";Text=[=[If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.]=];}; {Date="2017-04-18";Text=[=[If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.]=];}; {Date="2017-04-18";Text=[=[A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; }; };

{Name="Submerged Boneyard"; SetCode="AKH"; Allsets={"AKH";"AER";}; Type="Land"; Types={"Land"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Submerged Boneyard enters the battlefield tapped. Flavor=[=[Aether currents in the sky mirror water currents below, including the deadly rapids.]=]; CardNumber="AKH284"; MultiverseID=429676; Sets={ {Set="AER";Rarity="Common";CardNumber="194";Flavor=[=[Aether currents in the sky mirror water currents below, including the deadly rapids.]=];}; }; };
 * Add or .]=];

{Name="Subtle Strike"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature.]=]; Flavor=[=[Renegades do some of their best work right under the Consulate's nose.]=]; CardNumber="KLD100"; MultiverseID=417673; };

{Name="Sulfur Falls"; SetCode="DOM"; Allsets={"DOM"}; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. Flavor=[=["We have inherited the mysteries of the Thran, but few of the answers." —Jhoira]=]; CardNumber="DOM247"; MultiverseID=443135; };
 * Add or .]=];

{Name="Sun Sentinel"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Human Soldier"; Types={"Creature"}; SubTypes={"Human";"Soldier";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Vigilance]=]; Flavor=[=["I will not sleep until Orazca is ours once more."]=]; CardNumber="RIX26"; Power="2"; Toughness="2"; MultiverseID=439683; };

{Name="Sunbird's Invocation"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=6; Colors={"Red"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a card revealed this way with converted mana cost X or less without paying its mana cost. Put the rest on the bottom of your library in a random order.]=]; CardNumber="XLN165"; MultiverseID=435319; Rulings={ {Date="2017-09-29";Text=[=[Casting Sunbird’s Invocation won’t cause its own ability to trigger.]=];}; {Date="2017-09-29";Text=[=[The ability of Sunbird’s Invocation resolves before the spell that caused it to trigger. It will resolve even if that spell is countered. If you cast a spell as part of the resolution of the ability, that spell resolves before the spell that caused the ability to trigger.]=];}; {Date="2017-09-29";Text=[=[For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s converted mana cost.]=];}; {Date="2017-09-29";Text=[=[If the spell’s converted mana cost is 0, you do nothing as the ability of Sunbird’s Invocation resolves.]=];}; {Date="2017-09-29";Text=[=[If a revealed card in your library has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-09-29";Text=[=[If you cast one of the revealed cards, you do so as part of the resolution of the triggered ability. You can’t wait to cast it later in the turn. Timing permissions based on the card’s type are ignored, but other restrictions (such as “Cast [this card] only during combat”) are not.]=];}; {Date="2017-09-29";Text=[=[If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Costly Plunder, those must be paid to cast the card.]=];}; {Date="2017-09-29";Text=[=[The converted mana cost of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves. The converted mana cost of the resulting spell is based only on the half you cast.]=];}; }; };

{Name="Sun-Blessed Mount"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"White";"Red";}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it.]=]; Flavor=[=[When Huatli chooses a mount, its eyes glow with the flames of the sun.]=]; CardNumber="XLN288"; Power="4"; Toughness="4"; MultiverseID=435449; };

{Name="Sun-Collared Raptor"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Trample Flavor=[=["With Tilonalli's gifts, even the smallest of us can become great." —Huatli]=]; CardNumber="RIX118"; Power="1"; Toughness="2"; MultiverseID=439775; };
 * Sun-Collared Raptor gets +3/+0 until end of turn.]=];

{Name="Sun-Crested Pterodon"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.]=]; Flavor=[=["Pterodons tolerate no intrusion into their skies. Even the clouds must ask permission." —Mahuiz, Sun Empire archer]=]; CardNumber="RIX27"; Power="2"; Toughness="5"; MultiverseID=439684; Rulings={ {Date="2018-01-19";Text=[=[Gaining vigilance any time after the moment you choose to attack with Sun-Crested Pterodon won’t cause it to become untapped, and losing vigilance after that time won’t cause it to become tapped.]=];}; }; };

{Name="Sun-Crowned Hunters"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=6; Colors={"Red"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.]=]; Flavor=[=[One alone is dangerous, and they are never alone.]=]; CardNumber="XLN164"; Power="5"; Toughness="4"; MultiverseID=435318; Rulings={ {Date="2017-09-29";Text=[=[If your life total is brought to 0 or less at the same time that Sun-Crowned Hunters is dealt damage, you lose the game before its enrage ability resolves.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; };

{Name="Sunpetal Grove"; SetCode="XLN"; Allsets={"XLN"}; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. Flavor=[=[To the Sun Empire, any place where daylight brightens the jungle floor is sacred ground.]=]; CardNumber="XLN257"; MultiverseID=435418; Rulings={ {Date="2009-10-01";Text=[=[This checks for lands you control with the land type Forest or Plains, not for lands named Forest or Plains. The lands it checks for don’t have to be basic lands. For example, if you control Hallowed Fountain (a nonbasic land with the land types Plains and Island), Sunpetal Grove will enter the battlefield untapped.]=];}; {Date="2009-10-01";Text=[=[As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).]=];}; }; };
 * Add or .]=];

{Name="Sunrise Seeker"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Human Scout"; Types={"Creature"}; SubTypes={"Human";"Scout";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Vigilance When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)]=]; CardNumber="XLN40"; Power="3"; Toughness="3"; MultiverseID=435192; Rulings={ {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; };

{Name="Sunscorched Desert"; SetCode="AKH"; Allsets={"AKH"}; Type="Land — Desert"; Types={"Land"}; SubTypes={"Desert"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker. Flavor=[=[The only relief in sight is a mirage.]=]; CardNumber="AKH249"; MultiverseID=426951; Rulings={ {Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; }; };
 * Add .]=];

{Name="Sunscourge Champion"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Human Wizard"; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Sunscourge Champion enters the battlefield, you gain life equal to its power. Eternalize—, Discard a card. (, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)]=]; CardNumber="HOU26"; Power="2"; Toughness="3"; MultiverseID=430715; Rulings={ {Date="2017-07-14";Text=[=[The amount of life you gain is determined as Sunscourge Champion’s triggered ability resolves. Players may respond to the ability by attempting to change its power.]=];}; {Date="2017-07-14";Text=[=[If Sunscourge Champion leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine how much life to gain. If that number is negative, you don’t gain any life and you don’t lose any life.]=];}; {Date="2017-07-14";Text=[=[For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.]=];}; {Date="2017-07-14";Text=[=[If a creature card with eternalize is put into your graveyard during your main phase, you’ll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an eternalize ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; {Date="2017-07-14";Text=[=[Several cards have an eternalize cost that includes “Discard a card.” You can’t discard the card with eternalize to pay its own cost because the card has to be in your graveyard to begin activating its eternalize ability.]=];}; }; };

{Name="Sunset Pyramid"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Sunset Pyramid enters the battlefield with three brick counters on it. ,, Remove a brick counter from Sunset Pyramid: Draw a card. , : Scry 1.]=]; Flavor=[=[Decades to build. Hours to demolish.]=]; CardNumber="HOU166"; MultiverseID=430855; };

{Name="Supernatural Stamina"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."]=]; Flavor=[=["All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity." —Senifet, vizier of Bontu]=]; CardNumber="AKH111"; MultiverseID=426813; Rulings={ {Date="2018-03-16";Text=[=[Supernatural Stamina’s effect works only once. If the targeted creature dies and is then returned to the battlefield, it’s considered to be a new creature. If that new creature dies, it won’t come back a second time.]=];}; }; };

{Name="Supply Caravan"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Camel"; Types={"Creature"}; SubTypes={"Camel"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.]=]; Flavor=[=["We each have a weight to carry on the road to the afterlife." —Oketra, god of solidarity]=]; CardNumber="AKH30"; Power="3"; Toughness="5"; MultiverseID=426732; Rulings={ {Date="2017-04-18";Text=[=[If you don’t control a tapped creature as Supply Caravan enters the battlefield, its ability doesn’t trigger, even if you can tap a creature right away. If you control no tapped creatures as the ability resolves, nothing happens.]=];}; {Date="2017-04-18";Text=[=[If an effect causes Supply Caravan to enter the battlefield tapped, it will satisfy its own triggered ability.]=];}; }; };

{Name="Supreme Will"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Choose one — • Counter target spell unless its controller pays. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.]=]; CardNumber="HOU49"; MultiverseID=430738; };

{Name="Sure Strike"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets +3/+0 and gains first strike until end of turn.]=]; Flavor=[=["Everyone has a weak spot."]=]; CardNumber="XLN166"; MultiverseID=435320; };

{Name="Survive"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library.]=]; CardNumber="HOU151b"; MultiverseID=430840; Rulings={ {Date="2017-07-14";Text=[=[If a player has no cards in their graveyard when Survive resolves, that player just shuffles their library.]=];}; {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Survivors' Encampment"; SetCode="HOU"; Allsets={"HOU"}; Type="Land — Desert"; Types={"Land"}; SubTypes={"Desert"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Add. , Tap an untapped creature you control: Add one mana of any color.]=]; Flavor=[=["What will happen to us?" they asked. The vizier paused. "I think . . . I think that's up to us now."]=]; CardNumber="HOU184"; MultiverseID=430873; Rulings={ {Date="2017-04-18";Text=[=[Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.]=];}; {Date="2017-07-14";Text=[=[To activate the last ability, you may tap any untapped creature you control, including one you haven’t controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn’t use {Tap} [the tap symbol].)]=];}; }; };

{Name="Swab Goblin"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Goblin Pirate"; Types={"Creature"}; SubTypes={"Goblin";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[Though small, goblins can hold their own in a fight. Foolhardy confidence goes a long way.]=]; CardNumber="RIX203"; Power="2"; Toughness="2"; MultiverseID=441897; };

{Name="Swaggering Corsair"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.]=]; Flavor=[=["I'm about to make you famous. From the golden city to High and Dry, they'll talk about how fast you died!"]=]; CardNumber="RIX119"; Power="2"; Toughness="2"; MultiverseID=439776; };

{Name="Swamp"; SetCode="DOM"; Allsets={"DOM";"KLD";"AKH";"HOU";"XLN";"RIX";}; Type="Basic Land — Swamp"; SuperTypes={"Basic"}; Types={"Land"}; SubTypes={"Swamp"}; Rarity="Basic Land"; Rarities={"Basic Land"}; Text=[=[B]=]; CardNumber="DOM259"; MultiverseID=443147; Sets={ {Set="KLD";Rarity="Basic Land";CardNumber="256";}; {Set="AKH";Rarity="Basic Land";CardNumber="252";}; {Set="HOU";Rarity="Basic Land";CardNumber="187";}; {Set="XLN";Rarity="Basic Land";CardNumber="268";}; {Set="RIX";Rarity="Basic Land";CardNumber="194";}; }; };

{Name="Swarm Intelligence"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=7; Colors={"Blue"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.]=]; Flavor=[=[The Locust God's children were numberless, relentlessly eating away every trace of the city's protection.]=]; CardNumber="HOU50"; MultiverseID=430739; Rulings={ {Date="2017-07-14";Text=[=[Swarm Intelligence can copy any instant or sorcery spell, not just one with targets.]=];}; {Date="2017-07-14";Text=[=[Swarm Intelligence can copy the spell even if it’s countered before Swarm Intelligence’s triggered ability resolves.]=];}; {Date="2017-07-14";Text=[=[The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell (such as Swarm Intelligence’s own ability) won’t trigger.]=];}; {Date="2017-07-14";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];}; {Date="2017-07-14";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.]=];}; {Date="2017-07-14";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast (like Torment of Hailfire does), the copy will have the same value of X.]=];}; {Date="2017-07-14";Text=[=[If the spell has damage divided as it was cast (like Chandra’s Pyrohelix), the division can’t be changed (although the targets receiving that damage still can).]=];}; {Date="2017-07-14";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];}; }; };

{Name="Swashbuckling"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature Enchanted creature gets +2/+2 and has haste.]=]; Flavor=[=[The pirates of the Brazen Coalition are the descendants of those displaced by the Legion of Dusk, and they are eager for vengeance.]=]; CardNumber="XLN167"; MultiverseID=435321; };

{Name="Sweatworks Brawler"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Menace]=]; Flavor=[=[The residents of Embraal were never known for finesse, just for getting things done.]=]; CardNumber="AER100"; Power="3"; Toughness="3"; MultiverseID=423767; Rulings={ {Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; };

{Name="Sweltering Suns"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Sweltering Suns deals 3 damage to each creature. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[The Hekma may repel storms and monsters, but nothing holds back the heat of the suns.]=]; CardNumber="AKH149"; MultiverseID=426851; };

{Name="Swift Warden"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Merfolk Warrior"; Types={"Creature"}; SubTypes={"Merfolk";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)]=]; Flavor=[=[A warning shout would take too long.]=]; CardNumber="RIX146"; Power="3"; Toughness="3"; MultiverseID=439803; };

{Name="Sword-Point Diplomacy"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.]=]; Flavor=[=["Take my blood if you want. Just don't take my gold!"]=]; CardNumber="XLN126"; MultiverseID=435280; Rulings={ {Date="2017-09-29";Text=[=[You reveal all three cards before opponents choose whether to pay life for any of them.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, each opponent in turn order chooses whether to pay life for one card before proceeding to the next card. You choose the order to perform this process for the cards, but opponents may discuss them before making any choices. Opponents will then know choices made by earlier opponents when making their choices.]=];}; }; };

{Name="Sworn Guardian"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Merfolk Warrior"; Types={"Creature"}; SubTypes={"Merfolk";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[For the River Heralds, the Immortal Sun is an object of terror and devastation. The idea that anyone would retrieve it for their own use is utterly abhorrent.]=]; CardNumber="RIX58"; Power="1"; Toughness="3"; MultiverseID=439715; };

{Name="Sylvan Awakening"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.]=]; Flavor=[=["Yavimaya is aware, but not always awake. You will know the difference when you see it." —Karn]=]; CardNumber="DOM183"; MultiverseID=443071; Rulings={ {Date="2018-04-27";Text=[=[Sylvan Awakening doesn’t untap any of the lands that become creatures.]=];}; {Date="2018-04-27";Text=[=[Sylvan Awakening affects only lands you control at the time it resolves. Lands you begin to control before your next turn won’t become creatures.]=];}; {Date="2018-04-27";Text=[=[The lands affected by Sylvan Awakening stop being creatures as your next untap step begins, before you untap your permanents. If this causes any state-based actions to become applicable, or if any abilities trigger, those are handled during your upkeep.]=];}; }; };

{Name="Synchronized Strike"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Untap up to two target creatures. They each get +2/+2 until end of turn.]=]; Flavor=[=[Khenra are almost always born as twins. Their instinctual connection lends itself well to their preferred fighting style.]=]; CardNumber="AKH190"; MultiverseID=426892; Rulings={ {Date="2017-04-18";Text=[=[You can cast Synchronized Strike with two, one, or zero targets.]=];}; {Date="2017-04-18";Text=[=[Synchronized Strike can target an untapped creature. It will still get +2/+2.]=];}; {Date="2017-04-18";Text=[=[If Synchronized Strike targets two creatures and one becomes an illegal target before it resolves, the remaining target creature will still be untapped and get +2/+2.]=];}; {Date="2017-04-18";Text=[=[You can’t target the same creature twice to have it get +4/+4.]=];}; }; };

{Name="Syncopate"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Counter target spell unless its controller pays. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.]=]; Flavor=[=[The fire spell stuttered and broke. Its pieces reached Teferi out of rhythm, meaningless.]=]; CardNumber="DOM67"; MultiverseID=442955; };

{Name="Syndicate Trafficker"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Aetherborn Rogue"; Types={"Creature"}; SubTypes={"Aetherborn";"Rogue";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.]=]; Flavor=[=["The price isn't negotiable, but I'm sure you'll agree it's fair."]=]; CardNumber="KLD101"; Power="3"; Toughness="1"; MultiverseID=417674; };

{Name="Tah-Crop Elite"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Bird Warrior"; Types={"Creature"}; SubTypes={"Bird";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)]=]; CardNumber="AKH31"; Power="2"; Toughness="2"; MultiverseID=426733; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Tah-Crop Skirmisher"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Naga Warrior"; Types={"Creature"}; SubTypes={"Naga";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.)]=]; Flavor=[=[Initiates live and train with their crop, the unit that begins the trials together.]=]; CardNumber="AKH72"; Power="2"; Toughness="1"; MultiverseID=426774; Rulings={ {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; };

{Name="Take Down"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Choose one — • Take Down deals 4 damage to target creature with flying. • Take Down deals 1 damage to each creature with flying.]=]; Flavor=[=[The drake flew true. The arrow flew truer.]=]; CardNumber="KLD170"; MultiverseID=417743; };

{Name="Take into Custody"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Tap target creature. It doesn't untap during its controller's next untap step.]=]; Flavor=[=["You can tell me what I want to know, or you can talk to the Chief of Compliance. Why don't you make it easy on yourself?"]=]; CardNumber="AER47"; MultiverseID=423714; Rulings={ {Date="2017-02-09";Text=[=[Take into Custody can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.]=];}; }; };

{Name="Tasseled Dromedary"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"White"}; Type="Creature — Camel"; Types={"Creature"}; SubTypes={"Camel"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[There is no dress code for the Inventors' Fair, but you'll be hard-pressed to find anyone or anything not done up in their finest.]=]; CardNumber="KLD30"; Power="0"; Toughness="4"; MultiverseID=417603; };

{Name="Tattered Mummy"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Zombie Jackal"; Types={"Creature"}; SubTypes={"Zombie";"Jackal";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Tattered Mummy dies, each opponent loses 2 life.]=]; Flavor=[=[The dead who wander beyond the safety of the city crave only to spread their curse.]=]; CardNumber="AKH278"; Power="1"; Toughness="2"; MultiverseID=429670; Rulings={ {Date="2017-04-18";Text=[=[If your life total is brought to 0 or less at the same time that Tattered Mummy is dealt lethal damage, you lose the game before its triggered ability goes on the stack.]=];}; {Date="2017-04-18";Text=[=[In a Two-Headed Giant game, the triggered ability of Tattered Mummy causes the opposing team to lose 4 life.]=];}; }; };

{Name="Tatyova, Benthic Druid"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Blue";"Green";}; Type="Legendary Creature — Merfolk Druid"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Merfolk";"Druid";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.]=]; Flavor=[=["Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."]=]; CardNumber="DOM206"; Power="3"; Toughness="3"; MultiverseID=443094; };

{Name="Teferi, Hero of Dominaria"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"White";"Blue";}; Type="Legendary Planeswalker — Teferi"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Teferi"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+1: Draw a card. At the beginning of the next end step, untap two lands. −3: Put target nonland permanent into its owner's library third from the top. −8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."]=]; CardNumber="DOM207"; Loyalty="4"; MultiverseID=443095; Rulings={ {Date="2018-04-27";Text=[=[You don’t decide which two lands to untap until the next end step.]=];}; {Date="2018-04-27";Text=[=[You choose the target for the triggered ability of Teferi’s emblem after you’ve seen the card you drew.]=];}; {Date="2018-06-08";Text=[=[You can’t choose to untap a permanent that’s already untapped. If you control no tapped lands while Teferi’s delayed triggered ability is resolving, you must untap lands another player controls if able.]=];}; }; };

{Name="Teferi, Timebender"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Colors={"White";"Blue";}; Type="Legendary Planeswalker — Teferi"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Teferi"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+2: Untap up to one target artifact or creature. −3: You gain 2 life and draw two cards. −9: Take an extra turn after this one.]=]; CardNumber="DOM270"; Loyalty="5"; MultiverseID=445848; };

{Name="Teferi's Sentinel"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Type="Artifact Creature — Golem"; Types={"Artifact";"Creature";}; SubTypes={"Golem"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.]=]; Flavor=[=["Long ago, I enchanted an army of statues to guard Zhalfir. My homeland is gone, but its protectors remain." —Teferi]=]; CardNumber="DOM273"; Power="2"; Toughness="6"; MultiverseID=445851; };

{Name="Temmet, Vizier of Naktamun"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"White";"Blue";}; Type="Legendary Creature — Human Cleric"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)]=]; CardNumber="AKH207"; Power="2"; Toughness="2"; MultiverseID=426909; Rulings={ {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; };

{Name="Tempest Caller"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Merfolk Wizard"; Types={"Creature"}; SubTypes={"Merfolk";"Wizard";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Tempest Caller enters the battlefield, tap all creatures target opponent controls.]=]; Flavor=[=["I am the storm."]=]; CardNumber="XLN86"; Power="2"; Toughness="3"; MultiverseID=435239; Rulings={ {Date="2017-09-29";Text=[=[Tempest Caller’s ability targets only the player. Creatures with hexproof that player controls will be tapped as that ability resolves.]=];}; }; };

{Name="Tempest Djinn"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Djinn"; Types={"Creature"}; SubTypes={"Djinn"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying Tempest Djinn gets +1/+0 for each basic Island you control.]=]; Flavor=[=[The first to arrive on Dominaria from their distant home, the marids are the oldest tribe of djinn and the most respected by storm and sea.]=]; CardNumber="DOM68"; Power="0"; Toughness="4"; MultiverseID=442956; Rulings={ {Date="2018-04-27";Text=[=[Tempest Djinn’s ability that modifies its power applies only while it’s on the battlefield. In all other zones, it’s a 0/4 creature card.]=];}; }; };

{Name="Temple Altisaur"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.]=]; Flavor=[=["Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone." —Itzama the Crested]=]; CardNumber="RIX28"; Power="3"; Toughness="4"; MultiverseID=439685; Rulings={ {Date="2018-01-19";Text=[=[Combat damage can be assigned to other Dinosaurs you control as normal, but most of that damage will be prevented. For example, if a 3/3 Dinosaur you control blocks a 5/5 creature with trample, the attacking player may assign 2 of that creature’s combat damage to the player or planeswalker it’s attacking and Temple Altisaur will prevent 2 of the 3 damage assigned to the defending Dinosaur.]=];}; {Date="2018-01-19";Text=[=[If multiple sources would deal damage to another Dinosaur you control, all but 1 damage from each of those sources is prevented.]=];}; {Date="2018-01-19";Text=[=[The effects of two Temple Altisaurs won’t reduce the damage from one source below 1 damage.]=];}; {Date="2018-01-19";Text=[=[If multiple replacement and/or prevention effects could apply to a Dinosaur you control, you choose the order in which to apply those effects. For example, if another effect will prevent 1 damage that would be dealt to a Dinosaur, you may apply Temple Altisaur’s effect to prevent all but 1 of that damage and then apply the other effect to prevent that 1 damage.]=];}; }; };

{Name="Temple of Aclazotz"; SetCode="XLN"; Allsets={"XLN"}; cmc=2; Type="Legendary Land"; SuperTypes={"Legendary"}; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(Transforms from Arguel's Blood Fast.) , Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.]=]; Flavor=[=[. . . to the lost temple of a bat-god of night, eternal enemy to the Threefold Sun.]=]; CardNumber="XLN90b"; MultiverseID=435244; Rulings={ {Date="2017-09-29";Text=[=[Once you’ve announced the last ability of Temple of Aclazotz, it’s too late for anyone to interrupt you by trying to remove the creature you sacrifice.]=];}; {Date="2017-09-29";Text=[=[For the last ability of Temple of Aclazotz, use the creature’s toughness as it last existed on the battlefield to determine how much life you gain.]=];}; }; };
 * Add.

{Name="Temporal Machinations"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Return target creature to its owner's hand. If you control an artifact, draw a card.]=]; Flavor=[=[The Cabal soldier blinked and found day had become night, he had a face full of thistle seeds, and the old man was nowhere to be seen.]=]; CardNumber="DOM271"; MultiverseID=445849; Rulings={ {Date="2018-04-27";Text=[=[Whether you control an artifact is checked only after returning the target creature to its owner’s hand. If the target creature is the only artifact you control, you won’t draw a card.]=];}; {Date="2018-04-27";Text=[=[If the target creature is an illegal target by the time Temporal Machinations tries to resolve, the spell doesn’t resolve. You won’t draw a card.]=];}; }; };

{Name="Tenacious Hunter"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Crocodile"; Types={"Creature"}; SubTypes={"Crocodile"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.]=]; Flavor=[=[The crocodiles of the Broken Lands, long used to feeding on undead flesh, eagerly flooded into Naktamun for a taste of something fresher.]=]; CardNumber="HOU136"; Power="4"; Toughness="4"; MultiverseID=430825; Rulings={ {Date="2017-07-14";Text=[=[A creature with a -1/-1 counter on it controlled by any player satisfies Tenacious Hunter’s ability.]=];}; {Date="2017-07-14";Text=[=[If Tenacious Hunter loses vigilance after attacking, it will remain untapped.]=];}; }; };

{Name="Tendershoot Dryad"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Creature — Dryad"; Types={"Creature"}; SubTypes={"Dryad"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.]=]; CardNumber="RIX147"; Power="2"; Toughness="2"; MultiverseID=439804; Rulings={ {Date="2018-01-19";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a Saproling you control may become lethal if Tendershoot Dryad leaves the battlefield during that turn.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; };

{Name="Terrain Elemental"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Elemental"; Types={"Creature"}; SubTypes={"Elemental"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=["You tread upon the land all the time, yet you seem dismayed when it moves to step on you." —Nissa Revane]=]; CardNumber="KLD272"; Power="3"; Toughness="2"; MultiverseID=420485; Rulings={ {Date="2016-09-20";Text=[=[This card’s printing in Nissa’s Kaladesh Planeswalker Deck has an incorrect artist credit. The correct artist is Magali Villeneuve.]=];}; }; };

{Name="Territorial Allosaurus"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.]=]; Flavor=[=[A living remnant of the Ice Age.]=]; CardNumber="DOM184"; Power="5"; Toughness="5"; MultiverseID=443072; Rulings={ {Date="2018-04-27";Text=[=[If Territorial Allosaurus isn’t on the battlefield as its triggered ability resolves, or if the target of that ability is illegal, no creature will deal or be dealt damage.]=];}; {Date="2018-04-27";Text=[=[Territorial Allosaurus’s ability can target another creature you control (such as a Dinosaur with an enrage ability). If you kicked it but your opponent controls no creatures that are legal targets, the ability must target another one of your creatures. Plan carefully before kicking Dinosaurs.]=];}; }; };

{Name="Territorial Gorger"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Gremlin"; Types={"Creature"}; SubTypes={"Gremlin"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Trample Whenever you get one or more (energy counters), Territorial Gorger gets +2/+2 until end of turn.]=]; Flavor=[=[Inventors have been known to capture gremlins with the intent to release them in a rival's workshop. More often than not, that plan backfires.]=]; CardNumber="KLD136"; Power="2"; Toughness="2"; MultiverseID=417709; Rulings={ {Date="2016-09-20";Text=[=[If you get multiple {E} at once, Territorial Gorger only gets +2/+2 once, not +2/+2 per {E}. If you get multiple {E} at different times, it triggers once each time.]=];}; {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Territorial Hammerskull"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.]=]; Flavor=[=[From the eyes up, it's solid bone and stubbornness.]=]; CardNumber="XLN41"; Power="2"; Toughness="3"; MultiverseID=435193; };

{Name="Terror of the Fairgrounds"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Gremlin"; Types={"Creature"}; SubTypes={"Gremlin"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=["Consider this a high alert, people. Permission to destroy on sight. Either we take it down or it'll take down the Fair." —Pav, gremlin watch]=]; CardNumber="KLD137"; Power="5"; Toughness="2"; MultiverseID=417710; };

{Name="Teshar, Ancestor's Apostle"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"White"}; Type="Legendary Creature — Bird Cleric"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Bird";"Cleric";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)]=]; Flavor=[=["The Ancestor saved us for a purpose."]=]; CardNumber="DOM36"; Power="2"; Toughness="2"; MultiverseID=442924; Rulings={ {Date="2018-04-27";Text=[=[If the mana cost of a card in your graveyard includes {X}, X is considered to be 0.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; };

{Name="Tetsuko Umezawa, Fugitive"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Legendary Creature — Human Rogue"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Rogue";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Creatures you control with power or toughness 1 or less can't be blocked.]=]; Flavor=[=["My ancestor Toshiro used to say, ‘Life is a series of choices between bad and worse.' I'm a master of making great bad choices."]=]; CardNumber="DOM69"; Power="1"; Toughness="3"; MultiverseID=442957; Rulings={ {Date="2018-04-27";Text=[=[Once a creature you control has been blocked, changing its power to 1 or less won’t cause it to become unblocked. Changing its toughness to 1 won’t cause it to become unblocked, and changing its toughness to less than 1 will cause it to die.]=];}; }; };

{Name="Tetzimoc, Primal Death"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=6; Colors={"Black"}; Type="Legendary Creature — Elder Dinosaur"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Elder";"Dinosaur";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Deathtouch , Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn. When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.]=]; CardNumber="RIX86"; Power="6"; Toughness="6"; MultiverseID=439743; Rulings={ {Date="2018-01-19";Text=[=[You can activate Tetzimoc’s activated ability more than once during your turn.]=];}; {Date="2018-01-19";Text=[=[Tetzimoc’s triggered ability doesn’t care how a prey counter got onto a creature an opponent controls or whose Tetzimoc put that counter on the creature. Tetzimoc is happy to eat all the opponent’s prey it can see.]=];}; }; };

{Name="Tezzeret the Schemer"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Blue";"Black";}; Type="Legendary Planeswalker — Tezzeret"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Tezzeret"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+1: Create a colorless artifact token named Etherium Cell with ", Sacrifice this artifact: Add one mana of any color." −2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control. −7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."]=]; CardNumber="AER137"; Loyalty="5"; MultiverseID=423804; Rulings={ {Date="2017-02-09";Text=[=[The value of X for Tezzeret’s second ability is determined only as the ability resolves. It won’t change later in the turn if the number of artifacts you control changes.]=];}; {Date="2017-02-09";Text=[=[The effect of the emblem’s triggered ability lasts indefinitely.]=];}; {Date="2017-02-09";Text=[=[An artifact that becomes a creature due to the emblem’s ability can’t attack unless you’ve controlled it continuously since your turn began. It doesn’t matter whether or not it was a creature at that time.]=];}; {Date="2017-02-09";Text=[=[An artifact creature targeted by the emblem’s ability becomes 5/5 instead of its normal power and toughness.]=];}; {Date="2017-02-09";Text=[=[A Vehicle targeted by the emblem’s ability becomes a 5/5 creature. Crewing it won’t change its power and toughness.]=];}; {Date="2017-02-09";Text=[=[If an Equipment becomes a creature, it becomes unattached and it can’t be attached to a creature.]=];}; }; };

{Name="Tezzeret, Master of Metal"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=6; Colors={"Blue";"Black";}; Type="Legendary Planeswalker — Tezzeret"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Tezzeret"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. −3: Target opponent loses life equal to the number of artifacts you control. −8: Gain control of all artifacts and creatures target opponent controls.]=]; CardNumber="AER190"; Loyalty="5"; MultiverseID=425697; Rulings={ {Date="2017-02-09";Text=[=[If you don’t have an artifact card in your library while resolving Tezzeret’s first ability, you’ll reveal your library and then randomize it.]=];}; {Date="2017-02-09";Text=[=[The effect of Tezzeret’s third ability lasts indefinitely.]=];}; }; };

{Name="Tezzeret's Ambition"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Draw three cards. If you control no artifacts, discard a card.]=]; Flavor=[=["To achieve what none have achieved before, one must dare what none have dared before."]=]; CardNumber="KLD65"; MultiverseID=417638; Rulings={ {Date="2016-09-20";Text=[=[No player may take actions between the time you draw three cards and the time you discard. Notably, you can’t try to get an artifact onto the battlefield using the three cards you drew to avoid discarding.]=];}; }; };

{Name="Tezzeret's Betrayal"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=5; Colors={"Blue";"Black";}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it.]=]; Flavor=[=["You can't hope to comprehend the plans that are in motion." —Tezzeret]=]; CardNumber="AER191"; MultiverseID=425698; Rulings={ {Date="2017-02-09";Text=[=[If the target creature becomes an illegal target for Tezzeret’s Betrayal, the spell won’t resolve and none of its effects will happen. You won’t search for Tezzeret, Master of Metal.]=];}; }; };

{Name="Tezzeret's Simulacrum"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Type="Artifact Creature — Golem"; Types={"Artifact";"Creature";}; SubTypes={"Golem"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.]=]; Flavor=[=[Tezzeret's command of living metal has nothing to do with intricate gearcraft or aether supplies.]=]; CardNumber="AER193"; Power="2"; Toughness="3"; MultiverseID=425700; };

{Name="Tezzeret's Touch"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Blue";"Black";}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. When enchanted artifact is put into a graveyard, return that card to its owner's hand.]=]; CardNumber="AER138"; MultiverseID=423805; Rulings={ {Date="2017-02-09";Text=[=[An artifact that becomes a creature due to Tezzeret’s Touch can’t attack unless you’ve controlled it continuously since your turn began. It doesn’t matter whether or not it was a creature at that time.]=];}; {Date="2017-02-09";Text=[=[An artifact creature enchanted by Tezzeret’s Touch becomes 5/5 instead of its normal power and toughness.]=];}; {Date="2017-02-09";Text=[=[A Vehicle enchanted by Tezzeret’s Touch becomes a 5/5 creature. Crewing it won’t change its power and toughness.]=];}; {Date="2017-02-09";Text=[=[If the enchanted artifact is an Equipment, it becomes unattached and it can’t be attached to anything for as long as it remains a creature.]=];}; {Date="2017-02-09";Text=[=[If Tezzeret’s Touch becomes unattached from an artifact that’s attacking or blocking, that artifact will be removed from combat unless it’s normally a creature or another effect such as a crew ability is also making it a creature.]=];}; }; };

{Name="Thallid Omnivore"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Fungus"; Types={"Creature"}; SubTypes={"Fungus"}; Rarity="Common"; Rarities={"Common"}; Text=[=[, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.]=]; Flavor=[=[Thelon of Havenwood created thallids as a food source in times of darkness. Thallids did the same with saprolings.]=]; CardNumber="DOM106"; Power="3"; Toughness="3"; MultiverseID=442994; };

{Name="Thallid Soothsayer"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Fungus"; Types={"Creature"}; SubTypes={"Fungus"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[, Sacrifice a creature: Draw a card.]=]; Flavor=[=[Some of the thallids that escaped into the fens of Urborg began emulating the Cabal's bloodsoaked rituals in their own peculiar way.]=]; CardNumber="DOM107"; Power="2"; Toughness="3"; MultiverseID=442995; Rulings={ {Date="2018-04-27";Text=[=[You can sacrifice Thallid Soothsayer to pay the cost for its own ability.]=];}; }; };

{Name="Thaumatic Compass"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.]=]; Flavor=[=["Clearly, it indicates the aetheric azimuth of . . ." —Jace Beleren]=]; CardNumber="XLN249a"; MultiverseID=435408; Rulings={ {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="The Antiquities War"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Enchantment — Saga"; Types={"Enchantment"}; SubTypes={"Saga"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.]=]; CardNumber="DOM42"; MultiverseID=442930; Rulings={ {Date="2018-04-27";Text=[=[The final chapter ability of The Antiquities War affects only artifacts you control at the time it resolves. Artifacts you begin to control later in the turn won’t become 5/5 creatures.]=];}; {Date="2018-04-27";Text=[=[The final chapter ability of The Antiquities War overwrites an artifact creature’s normal base power and toughness and all previous effects that set an artifact creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.]=];}; {Date="2018-04-27";Text=[=[Effects that modify an artifact creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.]=];}; {Date="2018-04-27";Text=[=[If The Antiquities War somehow becomes an artifact enchantment prior to resolving its final chapter ability, it will become a 5/5 Saga artifact enchantment creature, and will then be sacrificed after that ability resolves.]=];}; {Date="2018-04-27";Text=[=[An Equipment that becomes an artifact creature becomes unattached if it’s attached to a creature. Its equip ability can be activated, but it won’t become attached to the target creature.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; };

{Name="The Eldest Reborn"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Enchantment — Saga"; Types={"Enchantment"}; SubTypes={"Saga"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature or planeswalker. II — Each opponent discards a card. III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.]=]; CardNumber="DOM90"; MultiverseID=442978; Rulings={ {Date="2018-04-27";Text=[=[When the first chapter ability of The Eldest Reborn resolves, the next opponent in turn order (or, if it’s an opponent’s turn, that opponent) chooses a creature or planeswalker they control, then each other opponent in turn order (if any) does the same. All chosen permanents are then sacrificed at the same time. Players will know the choices made by earlier players when making their choices.]=];}; {Date="2018-04-27";Text=[=[When the second chapter ability of The Eldest Reborn resolves, the next opponent in turn order (or, if it’s an opponent’s turn, that opponent) chooses a card in hand without revealing it, then each other opponent in turn order (if any) does the same. All chosen cards are then discarded at the same time.]=];}; {Date="2018-04-27";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanent you control from The Eldest Reborn’s final chapter ability is exiled.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; };

{Name="The First Eruption"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Enchantment — Saga"; Types={"Enchantment"}; SubTypes={"Saga"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The First Eruption deals 1 damage to each creature without flying. II — Add. III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.]=]; CardNumber="DOM122"; MultiverseID=443010; Rulings={ {Date="2018-04-27";Text=[=[While resolving The First Eruption’s final chapter ability, you must sacrifice one Mountain if able. You can’t sacrifice multiple Mountains to deal more damage.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; };

{Name="The Flame of Keld"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Enchantment — Saga"; Types={"Enchantment"}; SubTypes={"Saga"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.]=]; CardNumber="DOM123"; MultiverseID=443011; Rulings={ {Date="2018-04-27";Text=[=[If multiple replacement effects would modify how damage would be dealt, the player being dealt damage (or the controller of the permanent being dealt damage) chooses the order in which to apply those effects.]=];}; {Date="2018-04-27";Text=[=[If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control simultaneously, divide the original amount before adding 2. For example, if you attack with a 5/5 red creature with trample and your opponent blocks with a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then modified to 4 and 5, respectively.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; };

{Name="The Immortal Sun"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=6; Type="Legendary Artifact"; SuperTypes={"Legendary"}; Types={"Artifact"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost less to cast. Creatures you control get +1/+1.]=]; CardNumber="RIX180"; MultiverseID=439844; Rulings={ {Date="2018-01-19";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; }; };

{Name="The Locust God"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=6; Colors={"Blue";"Red";}; Type="Legendary Creature — God"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"God"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.]=]; CardNumber="HOU139"; Power="4"; Toughness="4"; MultiverseID=430828; Rulings={ {Date="2017-07-14";Text=[=[If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” The Locust God’s first triggered ability won’t trigger.]=];}; {Date="2017-07-14";Text=[=[If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.]=];}; {Date="2017-07-14";Text=[=[The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn’s end step (for example, during combat), it will be returned to its owner’s hand at the beginning of that turn’s end step.]=];}; }; };
 * Draw a card, then discard a card.

{Name="The Mending of Dominaria"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Enchantment — Saga"; Types={"Enchantment"}; SubTypes={"Saga"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.]=]; CardNumber="DOM173"; MultiverseID=443061; Rulings={ {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; };

{Name="The Mirari Conjecture"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Enchantment — Saga"; Types={"Enchantment"}; SubTypes={"Saga"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. II — Return target sorcery card from your graveyard to your hand. III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.]=]; CardNumber="DOM57"; MultiverseID=442945; Rulings={ {Date="2018-04-27";Text=[=[The Mirari Conjecture’s final chapter ability copies any instant or sorcery spell you cast, not just those with targets.]=];}; {Date="2018-04-27";Text=[=[The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];}; {Date="2018-04-27";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];}; {Date="2018-04-27";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.]=];}; {Date="2018-04-27";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast (like Jaya’s Immolating Inferno does), the copy will have the same value of X.]=];}; {Date="2018-04-27";Text=[=[If the spell has damage divided as it was cast (like Fight with Fire does when kicked), the division can’t be changed (although the targets receiving that damage still can).]=];}; {Date="2018-04-27";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; };

{Name="The Scarab God"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"Blue";"Black";}; Type="Legendary Creature — God"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"God"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.]=]; CardNumber="HOU145"; Power="5"; Toughness="5"; MultiverseID=430834; Rulings={ {Date="2017-07-14";Text=[=[The number of Zombies you control is counted as The Scarab God’s first ability resolves. Players can try to change that number in response to the ability (perhaps by activating its second ability).]=];}; {Date="2017-07-14";Text=[=[The token copies exactly what was printed on the original card and nothing else, except the characteristics it specifically modifies. It doesn’t copy any information about the object the card was before it was put into its owner’s graveyard.]=];}; {Date="2017-07-14";Text=[=[The token is a Zombie instead of its other types (unlike Zombies created by an eternalize ability) and is black instead of its other colors. Its power and toughness are 4/4. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[Unlike the tokens created by an eternalize ability, this token has the mana cost and thus converted mana cost of the card it’s copying.]=];}; {Date="2017-07-14";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; {Date="2017-07-14";Text=[=[In a Two-Headed Giant game, The Scarab God’s first ability causes the opposing team to lose life equal to twice the number of Zombies you control, although you scry only equal to the number of Zombies you control.]=];}; {Date="2017-07-14";Text=[=[If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.]=];}; {Date="2017-07-14";Text=[=[The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn’s end step (for example, during combat), it will be returned to its owner’s hand at the beginning of that turn’s end step.]=];}; }; };
 * Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.

{Name="The Scorpion God"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=5; Colors={"Black";"Red";}; Type="Legendary Creature — God"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"God"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Whenever a creature with a -1/-1 counter on it dies, draw a card. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.]=]; CardNumber="HOU146"; Power="6"; Toughness="5"; MultiverseID=430835; Rulings={ {Date="2017-07-14";Text=[=[You’ll draw only one card when a creature with more than one -1/-1 counter on it dies.]=];}; {Date="2017-07-14";Text=[=[If a creature with a -1/-1 counter on it dies at the same time as The Scorpion God does, you’ll draw a card. The same is true if The Scorpion God dies with a -1/-1 counter on it.]=];}; {Date="2017-07-14";Text=[=[If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.]=];}; {Date="2017-07-14";Text=[=[The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn’s end step (for example, during combat), it will be returned to its owner’s hand at the beginning of that turn’s end step.]=];}; }; };
 * Put a -1/-1 counter on another target creature.

{Name="Thopter Arrest"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"White"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.]=]; Flavor=[=[The Consulate's eyes—unblinking, unsleeping—are everywhere.]=]; CardNumber="AER25"; MultiverseID=423692; Rulings={ {Date="2017-02-09";Text=[=[If Thopter Arrest leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.]=];}; {Date="2017-02-09";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];}; {Date="2017-02-09";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2017-02-09";Text=[=[The exiled card returns to the battlefield immediately after Thopter Arrest leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];}; {Date="2017-02-09";Text=[=[In a multiplayer game, if Thopter Arrest’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];}; }; };

{Name="Thorn Elemental"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=7; Colors={"Green"}; Type="Creature — Elemental"; Types={"Creature"}; SubTypes={"Elemental"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[You may have Thorn Elemental assign its combat damage as though it weren't blocked.]=]; Flavor=[=[The first law of Yavimaya is that guests may kill only to survive. As fires aren't needed in the warm weather, cutting trees for wood means death.]=]; CardNumber="DOM185"; Power="7"; Toughness="7"; MultiverseID=443073; Rulings={ {Date="2018-04-27";Text=[=[You can decide to assign damage to the defending player or planeswalker even if the blocking creature has protection from green or damage preventing effects on it.]=];}; {Date="2018-04-27";Text=[=[When assigning combat damage, you choose whether you want to assign all damage to blocking creatures, or if you want to assign all of it to the player or planeswalker this creature is attacking. You can’t split the damage assignment between them.]=];}; {Date="2018-04-27";Text=[=[If blocked by a creature with banding, the defending player decides whether or not the damage is assigned “as though it weren’t blocked”.]=];}; {Date="2018-04-27";Text=[=[You can decide to assign damage to the defending player or planeswalker even if the blocking creature has protection from green or damage preventing effects on it.]=];}; {Date="2018-04-27";Text=[=[When assigning combat damage, you choose whether you want to assign all damage to blocking creatures, or if you want to assign all of it to the player or planeswalker this creature is attacking. You can’t split the damage assignment between them.]=];}; {Date="2018-04-27";Text=[=[If blocked by a creature with banding, the defending player decides whether or not the damage is assigned “as though it weren’t blocked”.]=];}; }; };

{Name="Thorned Moloch"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Lizard"; Types={"Creature"}; SubTypes={"Lizard"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Thorned Moloch has first strike as long as it's attacking.]=]; Flavor=[=[Those who fled the destruction of the city stumbled into the territory of their prickly neighbors.]=]; CardNumber="HOU108"; Power="2"; Toughness="2"; MultiverseID=430797; };

{Name="Those Who Serve"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Zombie"; Types={"Creature"}; SubTypes={"Zombie"}; Rarity="Common"; Rarities={"Common"}; Flavor=[=["The dead perform all the work here—farming, building, teaching, even embalming their fellow mummies. The living need do nothing but train. What system could be more perfect?" —Temmet, vizier of Naktamun]=]; CardNumber="AKH32"; Power="2"; Toughness="4"; MultiverseID=426734; };

{Name="Thran Temporal Gateway"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Type="Legendary Artifact"; SuperTypes={"Legendary"}; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[, : You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)]=]; Flavor=[=[The portal opens not to the past, but from it. Those who step through discover an unimaginable future.]=]; CardNumber="DOM233"; MultiverseID=443121; Rulings={ {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; };

{Name="Thrash of Raptors"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Common"; Rarities={"Common"}; Text=[=[As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.]=]; Flavor=[=[They glide through the undergrowth, drawn to sounds of disturbance. They attack in unison and all share in the kill. And then they move on.]=]; CardNumber="XLN168"; Power="3"; Toughness="3"; MultiverseID=435322; };

{Name="Thrashing Brontodon"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.]=]; Flavor=[=[It cares more about preserving the herd's territory than about preserving itself.]=]; CardNumber="RIX148"; Power="3"; Toughness="4"; MultiverseID=439805; };

{Name="Thresher Lizard"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Lizard"; Types={"Creature"}; SubTypes={"Lizard"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.]=]; Flavor=[=[The sound of its plated tail beating on desert rocks is often mistaken for the footfalls of a much larger predator.]=]; CardNumber="AKH150"; Power="3"; Toughness="2"; MultiverseID=426852; Rulings={ {Date="2018-03-16";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to Thresher Lizard while you have one or fewer cards in hand may become lethal if cards are put into your hand during that turn.]=];}; }; };

{Name="Thriving Grubs"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Gremlin"; Types={"Creature"}; SubTypes={"Gremlin"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Thriving Grubs enters the battlefield, you get (two energy counters). Whenever Thriving Grubs attacks, you may pay. If you do, put a +1/+1 counter on it.]=]; Flavor=[=[Some passengers ride without tickets.]=]; CardNumber="KLD138"; Power="2"; Toughness="1"; MultiverseID=417711; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; };

{Name="Thriving Ibex"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Goat"; Types={"Creature"}; SubTypes={"Goat"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Thriving Ibex enters the battlefield, you get (two energy counters). Whenever Thriving Ibex attacks, you may pay. If you do, put a +1/+1 counter on it.]=]; Flavor=[=[Textiles at the Inventors' Fair feature threads from every corner of Kaladesh.]=]; CardNumber="KLD31"; Power="2"; Toughness="4"; MultiverseID=417604; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; };

{Name="Thriving Rats"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Rat"; Types={"Creature"}; SubTypes={"Rat"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Thriving Rats enters the battlefield, you get (two energy counters). Whenever Thriving Rats attacks, you may pay. If you do, put a +1/+1 counter on it.]=]; Flavor=[=[In Ghirapur, even the lowliest residents live in lavish surroundings.]=]; CardNumber="KLD102"; Power="1"; Toughness="2"; MultiverseID=417675; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; };

{Name="Thriving Rhino"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Rhino"; Types={"Creature"}; SubTypes={"Rhino"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Thriving Rhino enters the battlefield, you get (two energy counters). Whenever Thriving Rhino attacks, you may pay. If you do, put a +1/+1 counter on it.]=]; Flavor=[=[As unpredictable as aether, and just as hard to contain.]=]; CardNumber="KLD171"; Power="2"; Toughness="3"; MultiverseID=417744; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; };

{Name="Thriving Turtle"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Creature — Turtle"; Types={"Creature"}; SubTypes={"Turtle"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Thriving Turtle enters the battlefield, you get (two energy counters). Whenever Thriving Turtle attacks, you may pay. If you do, put a +1/+1 counter on it.]=]; Flavor=[=[Aether shapes everything on Kaladesh, from the sky to the sea.]=]; CardNumber="KLD66"; Power="0"; Toughness="3"; MultiverseID=417639; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; };

{Name="Throne of the God-Pharaoh"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Type="Legendary Artifact"; SuperTypes={"Legendary"}; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.]=]; Flavor=[=["When the Second Sun rests between the horns on the horizon, so begins the Hour of Revelation. Then the Hour of Glory, the Hour of Promise, and finally the Hour of Eternity." —The Accounting of Hours]=]; CardNumber="AKH237"; MultiverseID=426939; Rulings={ {Date="2017-04-18";Text=[=[Throne of the God-Pharaoh’s ability triggers at the beginning of each of your end steps, even if you control no tapped creatures. The number of tapped creatures you control is checked as the ability resolves.]=];}; {Date="2017-04-18";Text=[=[If other abilities trigger at the beginning of your end step, first those controlled by your opponents resolve, then yours resolve. Each player orders their triggers in any order.]=];}; {Date="2017-04-18";Text=[=[In a Two-Headed Giant game, the triggered ability of Throne of the God-Pharaoh causes the opposing team to lose life equal to twice the number of tapped creatures you control. Tapped creatures your teammate controls aren’t counted.]=];}; }; };

{Name="Thunderherd Migration"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.]=]; Flavor=[=[The herds follow as new growth arises.]=]; CardNumber="RIX149"; MultiverseID=439806; Rulings={ {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; };

{Name="Thundering Giant"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Creature — Giant"; Types={"Creature"}; SubTypes={"Giant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Haste (This creature can attack and as soon as it comes under your control.)]=]; Flavor=[=[The giant was felt a few seconds before he was seen.]=]; CardNumber="W1723"; Power="4"; Toughness="3"; MultiverseID=429912; };

{Name="Thundering Spineback"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=7; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Other Dinosaurs you control get +1/+1. Flavor=[=["It appears that nature has risen against us." —Captain Brinely Rage]=]; CardNumber="XLN210"; Power="5"; Toughness="5"; MultiverseID=435366; };
 * Create a 3/3 green Dinosaur creature token with trample.]=];

{Name="Tiana, Ship's Caretaker"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"White";"Red";}; Type="Legendary Creature — Angel Artificer"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Angel";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.]=]; Flavor=[=["Nothing is too broken to mend."]=]; CardNumber="DOM208"; Power="3"; Toughness="3"; MultiverseID=443096; Rulings={ {Date="2018-04-27";Text=[=[Tiana’s last ability triggers and creates a delayed triggered ability that will let you return the Aura or Equipment during the next end step. It will do so even if Tiana leaves the battlefield before the next end step.]=];}; {Date="2018-04-27";Text=[=[If an Aura you control is put into a graveyard immediately after Tiana leaves the battlefield, most likely because Tiana left the battlefield but the Aura was put into the graveyard as a state-based action after it found itself not attached to anything, Tiana’s last ability won’t trigger.]=];}; {Date="2018-04-27";Text=[=[If an Aura or Equipment you control is put into a graveyard at the same time as Tiana is, most likely because an effect destroyed all nonland permanents, you’ll be able to return it to its owner’s hand at the beginning of the next end step.]=];}; {Date="2018-04-27";Text=[=[If an Aura or Equipment is put into your graveyard during an end step, you’ll be able to return it during the next end step, not the current one.]=];}; {Date="2018-04-27";Text=[=[If an Aura or Equipment leaves the graveyard after triggering Tiana’s last ability, it won’t be returned to its owner’s hand as the delayed triggered ability resolves.]=];}; }; };

{Name="Tidy Conclusion"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target creature. You gain 1 life for each artifact you control.]=]; Flavor=[=[Aetherborn patrons use any means necessary to secure victory for their protégés.]=]; CardNumber="KLD103"; MultiverseID=417676; Rulings={ {Date="2016-09-20";Text=[=[If the target creature becomes an illegal target before Tidy Conclusion resolves, the spell doesn’t resolve. You don’t gain any life.]=];}; {Date="2016-09-20";Text=[=[The number of artifacts you control is counted only as Tidy Conclusion resolves, after the creature is destroyed. For example, if you destroy a Fairgrounds Warden that exiled your artifact creature, the artifact creature will return and then be counted when determining how many artifacts you control.]=];}; }; };

{Name="Tilonalli's Crown"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. Enchanted creature gets +3/+0 and has trample.]=]; CardNumber="RIX120"; MultiverseID=439777; };

{Name="Tilonalli's Knight"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Human Knight"; Types={"Creature"}; SubTypes={"Human";"Knight";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.]=]; Flavor=[=[The people of the Sun Empire worship the sun in three aspects. Tilonalli is the Burning Sun, associated with ferocity, fire, and passion.]=]; CardNumber="XLN169"; Power="2"; Toughness="2"; MultiverseID=435323; Rulings={ {Date="2017-09-29";Text=[=[If you don’t control a Dinosaur as Tilonalli’s Knight attacks, its ability won’t trigger at all. If you don’t control a Dinosaur as the ability of Tilonalli’s Knight resolves, that ability has no effect.]=];}; {Date="2017-09-29";Text=[=[Once the ability of Tilonalli’s Knight resolves while you control one or more Dinosaurs, Tilonalli’s Knight gets +1/+1 for the rest of the turn even if you no longer control a Dinosaur later in the turn.]=];}; }; };

{Name="Tilonalli's Skinshifter"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Creature — Human Shaman"; Types={"Creature"}; SubTypes={"Human";"Shaman";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Haste Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.]=]; Flavor=[=["I am the ferocity of the Burning Sun. I am hide and feather, fang and claw."]=]; CardNumber="XLN170"; Power="0"; Toughness="1"; MultiverseID=435324; Rulings={ {Date="2017-09-29";Text=[=[If the target of the ability of Tilonalli’s Skinshifter becomes an illegal target, Tilonalli’s Skinshifter won’t become a copy of anything. It will remain a 0/1 attacking creature.]=];}; {Date="2017-09-29";Text=[=[Tilonalli’s Skinshifter copies the printed values of the target creature, plus any copy effects that have been applied to it. It won’t copy counters on that creature or effects that have changed its power, toughness, types, color, or so on.]=];}; {Date="2017-09-29";Text=[=[Notably, Tilonalli’s Skinshifter won’t copy effects that make a noncreature permanent become a creature. If this causes Tilonalli’s Skinshifter to stop being a creature, it’s removed from combat.]=];}; {Date="2017-09-29";Text=[=[If Tilonalli’s Skinshifter copies a creature that’s copying something else, it will become whatever the target is copying.]=];}; {Date="2017-09-29";Text=[=[If an effect from a resolving spell or ability, such as that of Rallying Roar, begins to apply to Tilonalli’s Skinshifter before it becomes a copy of another creature, that effect will continue to apply.]=];}; {Date="2017-09-29";Text=[=[Because attackers have already been declared, any abilities Tilonalli’s Skinshifter copies that trigger when it or other creatures attack won’t trigger.]=];}; {Date="2017-09-29";Text=[=[Once the ability of Tilonalli’s Skinshifter resolves, its new characteristics don’t change if the characteristics of the copied creature change or if the copied creature leaves the battlefield.]=];}; {Date="2017-09-29";Text=[=[Tilonalli’s Skinshifter remains a copy of the creature through the end step. Damage is removed from it at the same time that it stops being a copy.]=];}; }; };

{Name="Tilonalli's Summoner"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Human Shaman"; Types={"Creature"}; SubTypes={"Human";"Shaman";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Tilonalli's Summoner attacks, you may pay. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.]=]; CardNumber="RIX121"; Power="1"; Toughness="1"; MultiverseID=439778; Rulings={ {Date="2018-01-19";Text=[=[As each Elemental token enters the battlefield, you choose which opponent or opposing planeswalker it’s attacking. It doesn’t have to attack the same player or planeswalker that Tilonalli’s Summoner is attacking.]=];}; {Date="2018-01-19";Text=[=[Whether you have the city’s blessing is checked only as the delayed triggered ability resolves during the end step. The tokens you create can help you ascend.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards have triggered abilities that check if you have the city’s blessing, but don’t use an intervening “if” clause. These abilities trigger regardless of whether you have the city’s blessing and check whether you do only as they resolve.]=];}; }; };

{Name="Timber Gorge"; SetCode="DOM"; Allsets={"DOM";"AKH";}; Type="Land"; Types={"Land"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Timber Gorge enters the battlefield tapped. Flavor=[=[Glaciers, torrential floods, and temporal disturbances came and went. The mountains yet stood, unchanged.]=]; CardNumber="DOM279"; MultiverseID=445857; Sets={ {Set="AKH";Rarity="Common";CardNumber="285";Flavor=[=[Tazeem's embrace is harsh, but for those that call it home, nothing else will do.]=];}; }; };
 * Add or .]=];

{Name="Time of Ice"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Enchantment — Saga"; Types={"Enchantment"}; SubTypes={"Saga"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. III — Return all tapped creatures to their owners' hands.]=]; CardNumber="DOM70"; MultiverseID=442958; Rulings={ {Date="2018-04-27";Text=[=[The effects of Time of Ice’s first two chapter abilities expire if you lose control of it, even if you immediately regain control of it or cast another Time of Ice.]=];}; {Date="2018-04-27";Text=[=[The effect of Time of Ice’s final chapter ability returns creatures that are tapped for any reason, not just those tapped by Time of Ice.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; };

{Name="Time to Reflect"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=1; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Exile target creature that blocked or was blocked by a Zombie this turn.]=]; Flavor=[=["Occasionally, there are those who refuse to appreciate all that the God-Pharaoh provides for us." —Temmet, vizier of Naktamun]=]; CardNumber="AKH33"; MultiverseID=426735; Rulings={ {Date="2017-04-18";Text=[=[Time to Reflect can target a creature that’s currently blocking or being blocked by a Zombie, or one that blocked or was blocked by a Zombie earlier in the turn.]=];}; {Date="2017-04-18";Text=[=[Time to Reflect only cares that the second creature was a Zombie at the moment it blocked or became blocked by the target creature. If that Zombie has become a non-Zombie creature or left the battlefield, Time to Reflect can still target the first creature.]=];}; }; };

{Name="Timestream Navigator"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Human Pirate Wizard"; Types={"Creature"}; SubTypes={"Human";"Pirate";"Wizard";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) ,, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.]=]; CardNumber="RIX59"; Power="1"; Toughness="1"; MultiverseID=439716; Rulings={ {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; }; };

{Name="Tishana, Voice of Thunder"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=7; Colors={"Blue";"Green";}; Type="Legendary Creature — Merfolk Shaman"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Merfolk";"Shaman";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control.]=]; CardNumber="XLN230"; Power="*"; Toughness="*"; MultiverseID=435386; Rulings={ {Date="2017-09-29";Text=[=[The number of creatures you control is counted only as Tishana’s last ability resolves. If Tishana is still on the battlefield, it’ll count itself.]=];}; {Date="2017-09-29";Text=[=[If Tishana enters the battlefield while you have no cards in hand, it will be put into your graveyard for having 0 toughness before its triggered ability resolves.]=];}; {Date="2017-09-29";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the damage Tishana takes during combat may become lethal if cards leave your hand later in the turn, such as by casting them in your postcombat main phase.]=];}; }; };

{Name="Tishana's Wayfinder"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Merfolk Scout"; Types={"Creature"}; SubTypes={"Merfolk";"Scout";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)]=]; Flavor=[=["There is always another way."]=]; CardNumber="XLN211"; Power="2"; Toughness="2"; MultiverseID=435367; Rulings={ {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; };

{Name="Tocatli Honor Guard"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Human Soldier"; Types={"Creature"}; SubTypes={"Human";"Soldier";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Creatures entering the battlefield don't cause abilities to trigger.]=]; Flavor=[=[The glorious city of Pachatupa is the center of the Sun Empire, and Tocatli, the emperor's palace, is its glowing heart.]=]; CardNumber="XLN42"; Power="1"; Toughness="3"; MultiverseID=435194; Rulings={ {Date="2017-09-29";Text=[=[Triggered abilities use the word “when,” “whenever,” or “at.” They’re usually written as “[Trigger condition], [effect].”]=];}; {Date="2017-09-29";Text=[=[Replacement effects, such as a permanent entering the battlefield tapped or with counters on it, are unaffected. Abilities that apply “as [this creature] enters the battlefield” are replacement effects.]=];}; {Date="2017-09-29";Text=[=[Tocatli Honor Guard’s ability stops a creature’s own enters-the-battlefield triggered abilities as well as other triggered abilities that would trigger when a creature enters the battlefield. This includes abilities that would trigger when Tocatli Honor Guard itself enters the battlefield.]=];}; {Date="2017-09-29";Text=[=[The trigger event doesn’t have to specify “creatures” entering the battlefield. For example, Contraband Kingpin has an ability that says “Whenever an artifact enters the battlefield under your control, scry 1.” If an artifact creature enters the battlefield under your control, that ability won’t trigger. If a noncreature artifact enters the battlefield under your control, the ability will trigger.]=];}; {Date="2017-09-29";Text=[=[Look at the permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger. For example, if you control March of the Machines, which says, in part, “Each noncreature artifact is an artifact creature,” each artifact will be a creature at the time it enters the battlefield and will not cause triggered abilities to trigger.]=];}; {Date="2017-09-29";Text=[=[If Tocatli Honor Guard and another creature enter the battlefield at the same time, neither creature entering the battlefield will cause triggered abilities to trigger.]=];}; }; };

{Name="Tolarian Scholar"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Human Wizard"; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Common"; Rarities={"Common"}; Flavor=[=[The Tolarian Academies embrace a tradition of study and research while discouraging the kinds of experiments that ruined the original island of Tolaria.]=]; CardNumber="DOM71"; Power="2"; Toughness="3"; MultiverseID=442959; };

{Name="Tomb of the Dusk Rose"; SetCode="RIX"; Allsets={"RIX"}; cmc=3; Type="Legendary Land"; SuperTypes={"Legendary"}; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(Transforms from Profane Procession.) , : Put a creature card exiled with this permanent onto the battlefield under your control.]=]; Flavor=[=[. . . resting in the splendor of the dead.]=]; CardNumber="RIX166b"; MultiverseID=439827; Rulings={ {Date="2018-01-19";Text=[=[If Profane Procession or Tomb of the Dusk Rose somehow has exiled cards other than with Profane Procession’s ability, those exiled cards aren’t linked to Tomb of the Dusk Rose’s second ability. They can’t be put onto the battlefield with that ability.]=];}; {Date="2018-01-19";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any permanents you control from Tomb of the Dusk Rose’s ability are exiled.]=];}; }; };
 * Add one mana of any color.

{Name="Tomb Robber"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Menace , Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)]=]; CardNumber="RIX87"; Power="1"; Toughness="1"; MultiverseID=439744; };

{Name="Toolcraft Exemplar"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"White"}; Type="Creature — Dwarf Artificer"; Types={"Creature"}; SubTypes={"Dwarf";"Artificer";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.]=]; Flavor=[=["If you wish to produce the finest work, you must start with the finest tools."]=]; CardNumber="KLD32"; Power="1"; Toughness="1"; MultiverseID=417605; Rulings={ {Date="2016-09-20";Text=[=[If you control no artifacts as your combat phase begins, Toolcraft Exemplar’s triggered ability doesn’t trigger at all. If you control no artifacts as the triggered ability resolves, it has no effect.]=];}; {Date="2016-09-20";Text=[=[Whether or not you control three or more artifacts is checked only as the triggered ability resolves.]=];}; }; };

{Name="Torch Gauntlet"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Type="Artifact — Equipment"; Types={"Artifact"}; SubTypes={"Equipment"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)]=]; Flavor=[=["Good morning, children. Please open your aether valves and ignite your gauntlets." —Rakib, Ghirapur schoolteacher]=]; CardNumber="KLD237"; MultiverseID=417810; };

{Name="Torgaar, Famine Incarnate"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=8; Colors={"Black"}; Type="Legendary Creature — Avatar"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Avatar"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way. When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down.]=]; CardNumber="DOM108"; Power="7"; Toughness="6"; MultiverseID=442996; Rulings={ {Date="2018-04-27";Text=[=[Torgaar’s first ability can’t reduce its cost below {B}{B}. You can sacrifice any number of creatures, even if they won’t reduce Torgaar’s cost any further.]=];}; {Date="2018-04-27";Text=[=[For your life total to become half your starting life total (normally 10, half of 20), you gain or lose the appropriate amount of life. For example, if your life total is 4 when Torgaar’s ability resolves targeting you, it will cause you to gain 6 life; alternatively, if your life total is 25 when it resolves, it will cause you to lose 15 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, Torgaar’s ability causes the team’s life total to become half the team’s starting life total (normally 15, half of 30), but only the target player actually gains or loses life.]=];}; }; };

{Name="Torment of Hailfire"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.]=]; Flavor=[=["Your God-Pharaoh has returned."]=]; CardNumber="HOU77"; MultiverseID=430766; Rulings={ {Date="2017-07-14";Text=[=[If X is 0, Torment of Hailfire resolves with no effect.]=];}; {Date="2017-07-14";Text=[=[While resolving Torment of Hailfire, your opponent chooses a card to be discarded without revealing it, chooses a nonland permanent to be sacrificed, or chooses to do neither. Then that player discards that card, sacrifices that permanent, or loses 3 life, then repeats this process if it hasn’t been done X times yet. Your opponent can always choose to lose 3 life, even if they have cards to discard or nonland permanents to sacrifice.]=];}; {Date="2017-07-14";Text=[=[Each repetition through this process is done separately. If an opponent sacrifices a creature with an ability that triggers when another creature dies, for example, it will see creatures that are sacrificed before it, but not those are sacrificed after it.]=];}; {Date="2017-07-14";Text=[=[State-based actions aren’t checked in between repetitions of this process, so the game state may be a little unusual while making the choice. For example, a player may sacrifice a creature and then later sacrifice an Aura that was attached to that creature.]=];}; {Date="2017-07-14";Text=[=[In a multiplayer game, each opponent in turn order makes their choice once, then all of the actions occur simultaneously, then they repeat this process if it hasn’t been done X times yet. Opponents will know choices made by earlier opponents when making their choices, although a card chosen to be discarded this way isn’t revealed until it’s discarded.]=];}; {Date="2017-07-14";Text=[=[In a Two-Headed Giant game, Torment of Hailfire causes both opponents to sacrifice a nonland permanent, discard a card, or lose 3 life X times. Your opponents can choose the same torment or different ones each time.]=];}; }; };

{Name="Torment of Scarabs"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Enchantment — Aura Curse"; Types={"Enchantment"}; SubTypes={"Aura";"Curse";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.]=]; Flavor=[=[Like a carpet unrolling for their god, the scarabs poured out from the necropolis.]=]; CardNumber="HOU78"; MultiverseID=430767; Rulings={ {Date="2017-07-14";Text=[=[While resolving the triggered ability of Torment of Scarabs, the enchanted player chooses a card to be discarded without revealing it, chooses a nonland permanent to be sacrificed, or chooses to do neither. Then that player discards that card, sacrifices that permanent, or loses 3 life. That player can always choose to lose 3 life, even if they have cards to discard or nonland permanents to sacrifice.]=];}; }; };

{Name="Torment of Venom"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Put three -1/-1 counters on target creature. Its controller loses 3 life unless they sacrifice another nonland permanent or discards a card.]=]; Flavor=[=[The Scorpion God's sting sends venom strong enough to poison blood, bone, and spirit.]=]; CardNumber="HOU79"; MultiverseID=430768; Rulings={ {Date="2017-07-14";Text=[=[If the target creature is an illegal target by the time Torment of Venom resolves, the entire spell doesn’t resolve. The creature’s controller won’t be tormented.]=];}; {Date="2017-07-14";Text=[=[Because state-based actions aren’t performed while Torment of Venom is resolving, the target creature is still on the battlefield while its controller is tormented. If that creature has an Aura attached to it, that Aura can be sacrificed.]=];}; {Date="2017-07-14";Text=[=[While resolving Torment of Venom, the creature’s controller chooses a card to be discarded without revealing it, chooses a nonland permanent to be sacrificed, or chooses to do neither. Then that player discards that card, sacrifices that permanent, or loses 3 life. That player can always choose to lose 3 life, even if they have cards to discard or nonland permanents to sacrifice.]=];}; }; };

{Name="Tormenting Voice"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[As an additional cost to cast this spell, discard a card. Draw two cards.]=]; Flavor=[=["You are undeserving of the afterlife. You will never feel the God-Pharaoh's embrace."]=]; CardNumber="AKH151"; MultiverseID=426853; Rulings={ {Date="2017-11-17";Text=[=[Because discarding a card is an additional cost, you can’t cast Tormenting Voice if you have no other cards in hand.]=];}; }; };

{Name="Torrential Gearhulk"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=6; Colors={"Blue"}; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.]=]; CardNumber="KLD67"; Power="5"; Toughness="6"; MultiverseID=417640; Rulings={ {Date="2016-09-20";Text=[=[If you cast the card, you do so as part of the resolution of Torrential Gearhulk’s triggered ability. You can’t wait to cast it later in the turn. Timing restrictions (such as “Cast [this card] only during combat”) still apply.]=];}; {Date="2016-09-20";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Incendiary Sabotage, you must pay those to cast the card.]=];}; {Date="2016-09-20";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; }; };

{Name="Tragic Lesson"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Draw two cards. Then discard a card unless you return a land you control to its owner's hand.]=]; Flavor=[=[Though Kefnet's followers feverishly searched his last words for some final riddle, they found only the gurgles of a dying god.]=]; CardNumber="HOU51"; MultiverseID=430740; Rulings={ {Date="2017-07-14";Text=[=[You don’t choose which land to return to its owner’s hand or whether to discard a card instead until you see the two cards you draw.]=];}; }; };

{Name="Tragic Poet"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"White"}; Type="Creature — Human"; Types={"Creature"}; SubTypes={"Human"}; Rarity="Common"; Rarities={"Common"}; Text=[=[, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.]=]; Flavor=[=["In a healing world I write—I, who will never be healed. Let my last gift be one of memory: from a thousand lost thoughts, choose one, and remember my name."]=]; CardNumber="DOM37"; Power="1"; Toughness="1"; MultiverseID=442925; };

{Name="Tranquil Expanse"; SetCode="AKH"; Allsets={"AKH";"AER";}; Type="Land"; Types={"Land"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Tranquil Expanse enters the battlefield tapped. Flavor=[=[Beyond the chaos of Ghirapur lies a vibrant world where aether flows through nature.]=]; CardNumber="AKH286"; MultiverseID=429678; Sets={ {Set="AER";Rarity="Common";CardNumber="189";Flavor=[=[Beyond the chaos of Ghirapur lies a vibrant world where aether flows through nature.]=];}; }; };
 * Add or .]=];

{Name="Trapjaw Tyrant"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=5; Colors={"White"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.]=]; Flavor=[=["I would advise you not to struggle." —Huatli]=]; CardNumber="RIX29"; Power="5"; Toughness="5"; MultiverseID=439686; Rulings={ {Date="2018-01-19";Text=[=[If Trapjaw Tyrant leaves the battlefield before its triggered ability resolves (most likely because it was dealt lethal damage), the target creature won’t be exiled.]=];}; {Date="2018-01-19";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.]=];}; {Date="2018-01-19";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; };

{Name="Traveler's Amulet"; SetCode="RIX"; Allsets={"RIX";"HOU";}; Manacost=""; cmc=1; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.]=]; Flavor=[=["The best kind of treasure is the kind that leads to more treasure!" —Captain Lannery Storm]=]; CardNumber="RIX184"; MultiverseID=439848; Sets={ {Set="HOU";Rarity="Common";CardNumber="167";Flavor=[=["Why wander in search of a new home when the path is laid out before you?" —Pytamun, former Nef-crop initiate]=];}; }; };

{Name="Traxos, Scourge of Kroog"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Type="Legendary Artifact Creature — Construct"; SuperTypes={"Legendary"}; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Trample Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)]=]; CardNumber="DOM234"; Power="7"; Toughness="7"; MultiverseID=443122; Rulings={ {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; };

{Name="Treasure Cove"; SetCode="XLN"; Allsets={"XLN"}; cmc=2; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(Transforms from Treasure Map.) , Sacrifice a Treasure: Draw a card.]=]; Flavor=[=[Half the treasure is the glory of finding it.]=]; CardNumber="XLN250b"; MultiverseID=435411; };
 * Add.

{Name="Treasure Keeper"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.]=]; CardNumber="AER177"; Power="3"; Toughness="3"; MultiverseID=423844; Rulings={ {Date="2018-03-16";Text=[=[If you don’t cast the nonland card with converted mana cost 3 or less, it’ll be put on the bottom of your library in a random order with the other cards.]=];}; {Date="2018-03-16";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as paying {3} to cast a morph card face down. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, those must be paid to cast the card.]=];}; {Date="2018-03-16";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2018-03-16";Text=[=[If your library has no nonland cards in it with converted mana cost 3 or less, you’ll reveal all the cards in your library, then put them in a random order. Although this is not technically shuffling your library, no player is allowed to know the order of those cards and you will randomize the cards in your deck.]=];}; }; };

{Name="Treasure Map"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[, : Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color."]=]; CardNumber="XLN250a"; MultiverseID=435410; Rulings={ {Date="2017-09-29";Text=[=[If a third landmark counter is put on Treasure Map by something other than the resolution of its first ability (as modified by any applicable replacement effects), you won’t remove those counters, transform Treasure Map, or get Treasures yet. You’ll have to wait until you activate its first ability again.]=];}; {Date="2017-09-29";Text=[=[If Treasure Map leaves the battlefield before its ability resolves, you can’t put a landmark counter on it. However, if it somehow already had three landmark counters on it before it left the battlefield, you’ll get three Treasures.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; };

{Name="Trespasser's Curse"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Enchantment — Aura Curse"; Types={"Enchantment"}; SubTypes={"Aura";"Curse";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.]=]; Flavor=[=[Even in the relative safety of the city, there are places best left undisturbed.]=]; CardNumber="AKH112"; MultiverseID=426814; Rulings={ {Date="2017-04-18";Text=[=[If a creature enters the battlefield under enchanted player’s control and causes an ability controlled by that player to trigger, the triggered ability of Trespasser’s Curse resolves first if it’s that player’s turn, and resolves last if it’s your turn.]=];}; }; };

{Name="Trial of Ambition"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Trial of Ambition enters the battlefield, target opponent sacrifices a creature. When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.]=]; CardNumber="AKH113"; MultiverseID=426815; Rulings={ {Date="2017-04-18";Text=[=[Each Trial has an ability to return to your hand when a Cartouche enters the battlefield under your control. The Trial is returned to its owner’s hand only if it’s on the battlefield as the ability resolves.]=];}; }; };

{Name="Trial of Knowledge"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Trial of Knowledge enters the battlefield, draw three cards, then discard a card. When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.]=]; CardNumber="AKH73"; MultiverseID=426775; Rulings={ {Date="2017-04-18";Text=[=[Each Trial has an ability to return to your hand when a Cartouche enters the battlefield under your control. The Trial is returned to its owner’s hand only if it’s on the battlefield as the ability resolves.]=];}; }; };

{Name="Trial of Solidarity"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"White"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn. When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.]=]; Flavor=[=["You will succeed as one or fail as many."]=]; CardNumber="AKH34"; MultiverseID=426736; Rulings={ {Date="2017-04-18";Text=[=[Trial of Solidarity’s triggered ability affects only creatures you control at the time it resolves. It won’t affect creatures that come under your control later in the turn.]=];}; {Date="2017-04-18";Text=[=[If an effect allows you to exert a creature as it attacks, you may do so even if it has vigilance. It won’t be tapped.]=];}; {Date="2017-04-18";Text=[=[Each Trial has an ability to return to your hand when a Cartouche enters the battlefield under your control. The Trial is returned to its owner’s hand only if it’s on the battlefield as the ability resolves.]=];}; }; };

{Name="Trial of Strength"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token. When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.]=]; Flavor=[=["Instincts to guide. Strength to overcome."]=]; CardNumber="AKH191"; MultiverseID=426893; Rulings={ {Date="2017-04-18";Text=[=[Each Trial has an ability to return to your hand when a Cartouche enters the battlefield under your control. The Trial is returned to its owner’s hand only if it’s on the battlefield as the ability resolves.]=];}; }; };

{Name="Trial of Zeal"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Trial of Zeal enters the battlefield, it deals 3 damage to any target. When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.]=]; Flavor=[=["Eternal glory awaits you, my child."]=]; CardNumber="AKH152"; MultiverseID=426854; Rulings={ {Date="2017-04-18";Text=[=[Each Trial has an ability to return to your hand when a Cartouche enters the battlefield under your control. The Trial is returned to its owner’s hand only if it’s on the battlefield as the ability resolves.]=];}; }; };

{Name="Tricks of the Trade"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature Enchanted creature gets +2/+0 and can't be blocked.]=]; Flavor=[=["Pathetic. You might as well have protected your treasures with a paper box and some string."]=]; CardNumber="W1714"; MultiverseID=429903; };

{Name="Triumph of Gerrard"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"White"}; Type="Enchantment — Saga"; Types={"Enchantment"}; SubTypes={"Saga"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.]=]; CardNumber="DOM38"; MultiverseID=442926; Rulings={ {Date="2018-04-27";Text=[=[Triumph of Gerrard’s chapter abilities each target any creature you control with the greatest power among creatures you control. If the power of another creature you control becomes greater before that ability resolves, the target is illegal.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; };

{Name="Trophy Mage"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Human Wizard"; Types={"Creature"}; SubTypes={"Human";"Wizard";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.]=]; Flavor=[=["The tools of the past will help us forge the future."]=]; CardNumber="AER48"; Power="2"; Toughness="2"; MultiverseID=423715; Rulings={ {Date="2017-02-09";Text=[=[Trophy Mage’s ability finds an artifact card with converted mana cost exactly 3.]=];}; }; };

{Name="Trove of Temptation"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. At the beginning of your end step, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color."]=]; CardNumber="XLN171"; MultiverseID=435325; Rulings={ {Date="2017-09-29";Text=[=[Each opponent only has to attack you or a planeswalker you control with one creature total, not one creature for you and one for each planeswalker you control. Other creatures are free to attack other players or other planeswalkers, or to not attack at all.]=];}; {Date="2017-09-29";Text=[=[If a creature isn’t able to attack you or a planeswalker you control for any reason (such as being tapped as its controller’s declare attackers step begins or being affected by “summoning sickness”), that creature doesn’t have to attack. If no creatures a player controls are able to attack you or a planeswalker you control, Trove of Temptation’s requirement has no effect during that combat. If there’s a cost associated with having a creature attack, its controller isn’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, each of your two opponents must attack you or a planeswalker you control with at least one creature if able. Attacking your teammate or a planeswalker your teammate controls doesn’t satisfy Trove of Temptation’s requirement.]=];}; }; };

{Name="Trueheart Duelist"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Trueheart Duelist can block an additional creature each combat. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)]=]; CardNumber="AKH35"; Power="2"; Toughness="2"; MultiverseID=426737; Rulings={ {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; };

{Name="Trueheart Twins"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Creature — Jackal Warrior"; Types={"Creature"}; SubTypes={"Jackal";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn.]=]; Flavor=[=[Shoulder to shoulder until blade must turn against blade.]=]; CardNumber="AKH153"; Power="4"; Toughness="4"; MultiverseID=426855; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[Some cards have abilities that trigger whenever you exert any creature. These abilities trigger when you exert that creature or any other creature you control.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Trusty Companion"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Hyena"; Types={"Creature"}; SubTypes={"Hyena"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Vigilance Trusty Companion can't attack alone.]=]; Flavor=[=[It shows affection an automaton never could.]=]; CardNumber="KLD33"; Power="3"; Toughness="2"; MultiverseID=417606; Rulings={ {Date="2016-09-20";Text=[=[Trusty Companion can be declared as an attacker only if another creature is declared as an attacker at the same time. Once it’s attacking, removing the other creature won’t cause Trusty Companion to stop attacking.]=];}; {Date="2016-09-20";Text=[=[If you control more than one creature that can’t attack alone, they can attack together, even if no other creatures attack.]=];}; {Date="2016-09-20";Text=[=[Although Trusty Companion can’t attack alone, other attacking creatures don’t have to attack the same player or planeswalker. For example, Trusty Companion could attack an opponent and another creature could attack a planeswalker that opponent controls.]=];}; {Date="2016-09-20";Text=[=[If a creature that can’t attack alone also must attack if able, its controller must attack with it and another creature if able.]=];}; {Date="2016-09-20";Text=[=[In a Two-Headed Giant game, Trusty Companion can attack along with a creature controlled by your teammate, even if no other creatures you control attack.]=];}; }; };

{Name="Twilight Prophet"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Vampire Cleric"; Types={"Creature"}; SubTypes={"Vampire";"Cleric";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.]=]; CardNumber="RIX88"; Power="2"; Toughness="4"; MultiverseID=439745; Rulings={ {Date="2018-01-19";Text=[=[If the mana cost of the revealed card includes {X}, X is considered to be 0.]=];}; {Date="2018-01-19";Text=[=[If the revealed card doesn’t have a mana cost (because it’s a land card, for example), its converted mana cost is 0.]=];}; {Date="2018-01-19";Text=[=[The converted mana cost of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves.]=];}; {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Twilight Prophet’s last ability causes the opposing team to lose twice X life and you gain X life.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability.]=];}; }; };

{Name="Two-Headed Giant"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Giant Warrior"; Types={"Creature"}; SubTypes={"Giant";"Warrior";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.]=]; Flavor=[=[He watches the pass in both directions, and all must pay his toll.]=]; CardNumber="DOM147"; Power="4"; Toughness="4"; MultiverseID=443035; };

{Name="Unbridled Growth"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant land Enchanted land has ": Add one mana of any color." Sacrifice Unbridled Growth: Draw a card.]=]; Flavor=[=["If the Consulate has abandoned restraint, so too shall the wilds." —Surash, keeper of the Cowl]=]; CardNumber="AER126"; MultiverseID=423793; };

{Name="Unburden"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target player discards two cards. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=["Ambition requires clarity. If you have any doubts, they must be abandoned." —Bontu, god of ambition]=]; CardNumber="AKH114"; MultiverseID=426816; Rulings={ {Date="2008-10-01";Text=[=[Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.]=];}; }; };

{Name="Uncage the Menagerie"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, put them into your hand, then shuffle your library.]=]; Flavor=[=[The destruction of Rhonas's monument released his collection upon the city.]=]; CardNumber="HOU137"; MultiverseID=430826; Rulings={ {Date="2017-07-14";Text=[=[If you cast Uncage the Menagerie with X as 0, you’ll search your library and shuffle it, but you won’t be able to find any cards.]=];}; {Date="2017-07-14";Text=[=[For cards in your library with {X} in their mana costs, X is considered to be 0.]=];}; }; };

{Name="Unclaimed Territory"; SetCode="XLN"; Allsets={"XLN"}; Type="Land"; Types={"Land"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[As Unclaimed Territory enters the battlefield, choose a creature type. CardNumber="XLN258"; MultiverseID=435419; Rulings={ {Date="2018-01-19";Text=[=[To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can’t choose multiple creature types, such as “Vampire Knight.” Card types such as artifact can’t be chosen, nor can subtypes that aren’t creature types, such as Jace, Vehicle, or Treasure.]=];}; }; };
 * Add.
 * Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.]=];

{Name="Unconventional Tactics"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie enters the battlefield under your control, you may pay. If you do, return Unconventional Tactics from your graveyard to your hand.]=]; CardNumber="HOU27"; MultiverseID=430716; };

{Name="Underhanded Designs"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Enchantment"; Types={"Enchantment"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever an artifact enters the battlefield under your control, you may pay. If you do, each opponent loses 1 life and you gain 1 life. , Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts.]=]; CardNumber="KLD104"; MultiverseID=417677; Rulings={ {Date="2016-09-20";Text=[=[You can pay {1} only once each time Underhanded Designs’s triggered ability resolves. You can’t pay more to cause your opponents to lose more life.]=];}; {Date="2016-09-20";Text=[=[The number of artifacts you control is checked only as you activate Underhanded Designs’s last ability. It’s not checked again as it resolves.]=];}; {Date="2016-09-20";Text=[=[In a Two-Headed Giant game, Underhanded Designs’s first ability causes the opposing team to lose a total of 2 life. You still gain only 1 life.]=];}; }; };

{Name="Unesh, Criosphinx Sovereign"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=6; Colors={"Blue"}; Type="Legendary Creature — Sphinx"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Sphinx"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flying Sphinx spells you cast cost less to cast. Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.]=]; CardNumber="HOU52"; Power="4"; Toughness="4"; MultiverseID=430741; Rulings={ {Date="2017-07-14";Text=[=[To determine the total cost of a Sphinx spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2017-07-14";Text=[=[Unesh’s cost-reduction ability doesn’t reduce the cost to cast itself.]=];}; {Date="2017-07-14";Text=[=[You (not your opponent) choose which pile to put into your hand and which to put into your graveyard.]=];}; {Date="2017-07-14";Text=[=[A pile can have no cards in it. In this case, you’ll choose whether to put all the revealed cards into your hand or into your graveyard.]=];}; {Date="2017-07-14";Text=[=[In multiplayer games, you choose an opponent to separate the cards when the ability resolves. This doesn’t target that opponent. Because the cards are revealed, all players may see the cards and offer opinions.]=];}; }; };

{Name="Unfriendly Fire"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Unfriendly Fire deals 4 damage to any target.]=]; Flavor=[=[Disputes within the Brazen Coalition can escalate from insult to broadside in the blink of an eye.]=]; CardNumber="XLN172"; MultiverseID=435326; };

{Name="Universal Solvent"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=1; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[,, Sacrifice Universal Solvent: Destroy target permanent.]=]; Flavor=[=["A few drops of this, and the trickiest problems simply melt away." —Thamaz, Weldfast inventor]=]; CardNumber="AER178"; MultiverseID=423845; };

{Name="Unknown Shores"; SetCode="XLN"; Allsets={"XLN"}; Type="Land"; Types={"Land"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Add. , : Add one mana of any color.]=]; Flavor=[=["Just imagine what's waiting around the bend. Adventure. Discovery. Riches for the taking. This is why I sail." —Captain Lannery Storm]=]; CardNumber="XLN259"; MultiverseID=435420; };

{Name="Unlicensed Disintegration"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Black";"Red";}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.]=]; Flavor=[=["I'd stand back if I were you."]=]; CardNumber="KLD187"; MultiverseID=417760; Rulings={ {Date="2016-09-20";Text=[=[If the target creature becomes an illegal target before Unlicensed Disintegration resolves, the spell doesn’t resolve. No player is dealt damage.]=];}; {Date="2016-09-20";Text=[=[If the target creature is a legal target but isn’t destroyed by Unlicensed Disintegration, most likely because it has indestructible, Unlicensed Disintegration still deals 3 damage to the creature’s controller.]=];}; {Date="2016-09-20";Text=[=[Whether or not you control an artifact is checked only as Unlicensed Disintegration resolves, after the creature is destroyed. For example, if you destroy a Fairgrounds Warden that exiled your artifact creature, Unlicensed Disintegration deals 3 damage to Fairgrounds Warden’s controller.]=];}; }; };

{Name="Unquenchable Thirst"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature When Unquenchable Thirst enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.]=]; CardNumber="HOU53"; MultiverseID=430742; Rulings={ {Date="2017-07-14";Text=[=[If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn’t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.]=];}; {Date="2017-07-14";Text=[=[For abilities that trigger only if you control a Desert or there is a Desert card in your graveyard, one condition must be true as the ability triggers and one must be true as the ability resolves. They don’t have to be the same condition, though. For example, you could sacrifice your only Desert after the ability triggers but before it has resolved.]=];}; }; };

{Name="Unraveling Mummy"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=3; Colors={"White";"Black";}; Type="Creature — Zombie"; Types={"Creature"}; SubTypes={"Zombie"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Target attacking Zombie gains lifelink until end of turn. Flavor=[=["We are no longer in control." —Elekh, vizier of embalming]=]; CardNumber="HOU147"; Power="2"; Toughness="3"; MultiverseID=430836; Rulings={ {Date="2017-07-14";Text=[=[Unraveling Mummy’s abilities can target itself while it’s attacking.]=];}; {Date="2017-07-14";Text=[=[The target Zombie will still have lifelink or deathtouch even after combat when it stops being an attacking creature.]=];}; {Date="2017-07-14";Text=[=[Multiple instances of lifelink and deathtouch are redundant.]=];}; }; };
 * Target attacking Zombie gains deathtouch until end of turn.]=];

{Name="Unsummon"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=1; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Return target creature to its owner's hand.]=]; Flavor=[=[Skills mastered by initiates are preserved within cartouches, so Eternals remain adept at their preferred combat styles.]=]; CardNumber="HOU54"; MultiverseID=430743; };

{Name="Untamed Hunger"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)]=]; Flavor=[=["Mindlessness is not weakness. When we are lost to hunger we are unstoppable." —Drana, Kalastria bloodchief]=]; CardNumber="W1720"; MultiverseID=429909; };

{Name="Untamed Kavu"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Kavu"; Types={"Creature"}; SubTypes={"Kavu"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) Vigilance, trample If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.]=]; CardNumber="DOM186"; Power="2"; Toughness="2"; MultiverseID=443074; };

{Name="Untethered Express"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Type="Artifact — Vehicle"; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Trample Whenever Untethered Express attacks, put a +1/+1 counter on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)]=]; Flavor=[=[Rules and rails are made to be broken.]=]; CardNumber="AER179"; Power="4"; Toughness="4"; MultiverseID=423846; Rulings={ {Date="2017-02-09";Text=[=[Any +1/+1 counters on Untethered Express remain on it when it stops being a creature.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; };

{Name="Unwavering Initiate"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Vigilance Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)]=]; CardNumber="AKH36"; Power="3"; Toughness="2"; MultiverseID=426738; Rulings={ {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; };

{Name="Unwind"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Counter target noncreature spell. Untap up to three lands.]=]; Flavor=[=["A problem is only a problem if you don't have the tools to correct it." —Jhoira]=]; CardNumber="DOM72"; MultiverseID=442960; };

{Name="Urgoros, the Empty One"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Colors={"Black"}; Type="Legendary Creature — Specter"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Specter"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.]=]; Flavor=[=[As the phantom flies overhead, the city of Vhelnish screams in silence.]=]; CardNumber="DOM109"; Power="4"; Toughness="3"; MultiverseID=442997; Rulings={ {Date="2018-04-27";Text=[=[If that player has one card in hand, it’s discarded at random (even though that’s not very random). You won’t draw a card.]=];}; }; };

{Name="Urza's Ruinous Blast"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"White"}; Type="Legendary Sorcery"; SuperTypes={"Legendary"}; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.]=]; Flavor=[=[Centuries ago, one man's vengeance plunged the world into ice and darkness.]=]; CardNumber="DOM39"; MultiverseID=442927; Rulings={ {Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];}; {Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];}; }; };

{Name="Urza's Tome"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[, : Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)]=]; Flavor=[=["Truly understanding even one volume can be a life's work." —Naru Meha, master wizard]=]; CardNumber="DOM235"; MultiverseID=443123; Rulings={ {Date="2018-04-27";Text=[=[You don’t choose whether to discard or exile a card from your graveyard until after you see the card you draw.]=];}; {Date="2018-04-27";Text=[=[You can choose to discard a card even if there’s a historic card in your graveyard you could exile.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; };

{Name="Valduk, Keeper of the Flame"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Legendary Creature — Human Shaman"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Shaman";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.]=]; Flavor=[=[The hammer strikes. The Flame awakens.]=]; CardNumber="DOM148"; Power="3"; Toughness="2"; MultiverseID=443036; Rulings={ {Date="2018-04-27";Text=[=[Valduk counts all Auras and Equipment attached to it, not only Auras and Equipment you control.]=];}; {Date="2018-04-27";Text=[=[If Valduk leaves the battlefield after its ability has triggered but before it resolves, use the number of Auras and Equipment that were last attached to it before it left the battlefield to determine how many tokens to create.]=];}; {Date="2018-04-27";Text=[=[If Valduk leaves the battlefield after its ability has resolved, the tokens are still exiled at the beginning of the next end step.]=];}; }; };

{Name="Vampire Champion"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Vampire Soldier"; Types={"Creature"}; SubTypes={"Vampire";"Soldier";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)]=]; Flavor=[=["These pirates must answer for their ancestors, who renounced the Church of Dusk and sailed from Torrezon as heretics."]=]; CardNumber="RIX198"; Power="3"; Toughness="3"; MultiverseID=441892; };

{Name="Vampire Revenant"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Creature — Vampire Spirit"; Types={"Creature"}; SubTypes={"Vampire";"Spirit";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying]=]; Flavor=[=["A thick fog obscures the port of Leor, but it's not thick enough to muffle the screams." —Admiral Beckett Brass]=]; CardNumber="RIX89"; Power="3"; Toughness="1"; MultiverseID=439746; };

{Name="Vampire's Zeal"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"White"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.]=]; Flavor=[=[The Feast of Blood sends new life essence flowing through the vampire who partakes, manifesting as even greater strength and speed.]=]; CardNumber="XLN43"; MultiverseID=435195; Rulings={ {Date="2017-09-29";Text=[=[If the creature is a Vampire, it gets +2/+2 and gains first strike. If the creature becomes a Vampire later in the turn, it won’t gain first strike.]=];}; }; };

{Name="Vance's Blasting Cannons"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Legendary Enchantment"; SuperTypes={"Legendary"}; Types={"Enchantment"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.]=]; Flavor=[=[With a broadside assault, Captain Vance carved the cliffs to form her new home.]=]; CardNumber="XLN173a"; MultiverseID=435327; Rulings={ {Date="2017-09-29";Text=[=[The card exiled by the first ability of Vance’s Blasting Cannons is exiled face up.]=];}; {Date="2017-09-29";Text=[=[Casting the exiled card follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules. For example, if you exile a creature card this way, you must wait until your main phase to cast it.]=];}; {Date="2017-09-29";Text=[=[If you don’t cast the exiled card, it remains in exile.]=];}; {Date="2017-09-29";Text=[=[The second ability of Vance’s Blasting Cannons resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; {Date="2017-09-29";Text=[=[The second ability of Vance’s Blasting Cannons counts all the spells you’ve cast, including Vance’s Blasting Cannons itself if you cast it this turn. The ability won’t trigger unless Vance’s Blasting Cannons is on the battlefield as you cast your third spell of the turn.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; };

{Name="Vanquish the Weak"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target creature with power 3 or less.]=]; Flavor=[=[The clerics known as condemners punish those who do not recognize the righteous authority of the church.]=]; CardNumber="XLN127"; MultiverseID=435281; };

{Name="Vanquisher's Banner"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.]=]; CardNumber="XLN251"; MultiverseID=435412; Rulings={ {Date="2017-09-29";Text=[=[The choice of creature type is made as Vanquisher’s Banner enters the battlefield. Players can’t respond to this choice. The bonus starts applying immediately.]=];}; {Date="2017-09-29";Text=[=[The last ability of Vanquisher’s Banner resolves before the spell that caused it to trigger. The ability will resolve even if the creature spell is countered.]=];}; {Date="2018-01-19";Text=[=[To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can’t choose multiple creature types, such as “Vampire Knight.” Card types such as artifact can’t be chosen, nor can subtypes that aren’t creature types, such as Jace, Vehicle, or Treasure.]=];}; }; };

{Name="Vault of Catlacan"; SetCode="RIX"; Allsets={"RIX"}; cmc=4; Type="Legendary Land"; SuperTypes={"Legendary"}; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(Transforms from Storm the Vault.) Flavor=[=[Swimming in coins proved harder than they'd hoped, but dancing was a jingling delight.]=]; CardNumber="RIX173b"; MultiverseID=439835; };
 * Add one mana of any color.
 * Add for each artifact you control.]=];

{Name="Vedalken Blademaster"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Vedalken Soldier"; Types={"Creature"}; SubTypes={"Vedalken";"Soldier";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)]=]; Flavor=[=[Vedalken have six thin, agile fingers on each hand, giving them unparalleled dexterity.]=]; CardNumber="KLD68"; Power="2"; Toughness="3"; MultiverseID=417641; };

{Name="Vengeful Rebel"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Aetherborn Warrior"; Types={"Creature"}; SubTypes={"Aetherborn";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.]=]; Flavor=[=[Some aetherborn joined the rebellion for profit, others for the sake of their freedom, still others for revenge.]=]; CardNumber="AER73"; Power="3"; Toughness="2"; MultiverseID=423740; Rulings={ {Date="2017-02-09";Text=[=[Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.]=];}; {Date="2017-02-09";Text=[=[Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.]=];}; {Date="2017-02-09";Text=[=[Tokens that leave the battlefield will satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.]=];}; {Date="2017-02-09";Text=[=[All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.]=];}; }; };

{Name="Verdant Automaton"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Put a +1/+1 counter on Verdant Automaton.]=]; Flavor=[=["A perfect fusion of nature and artifice." —Irsi, Kujar gardener]=]; CardNumber="AER180"; Power="1"; Toughness="2"; MultiverseID=423847; };

{Name="Verdant Crescendo"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library.]=]; CardNumber="KLD273"; MultiverseID=420486; };

{Name="Verdant Force"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=8; Colors={"Green"}; Type="Creature — Elemental"; Types={"Creature"}; SubTypes={"Elemental"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[At the beginning of each upkeep, create a 1/1 green Saproling creature token.]=]; Flavor=[=[The bower shuddered. The stillness broke. The scurf shifted, and a being emerged from the flowers and ferns.]=]; CardNumber="DOM187"; Power="7"; Toughness="7"; MultiverseID=443075; Rulings={ {Date="2006-05-01";Text=[=[In Two-Headed Giant, triggers only once per upkeep, not once for each player.]=];}; {Date="2018-04-27";Text=[=[Verdant Force’s ability triggers at the beginning of each upkeep, not just each of your upkeeps.]=];}; }; };

{Name="Verdant Rebirth"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.]=]; Flavor=[=[The dryads of the forest have no stake in Ixalan's conflict, but they hate to see any living being suffer.]=]; CardNumber="XLN212"; MultiverseID=435368; Rulings={ {Date="2017-09-29";Text=[=[If the target creature is an illegal target by the time Verdant Rebirth resolves, the entire spell doesn’t resolve. You won’t draw a card.]=];}; }; };

{Name="Verdant Sun's Avatar"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=7; Colors={"Green"}; Type="Creature — Dinosaur Avatar"; Types={"Creature"}; SubTypes={"Dinosaur";"Avatar";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.]=]; Flavor=[=["Ixalli's fertile rays enliven us all. Each of us is a testament to the sun's strength and love." —Chitlati, Lightning Rider]=]; CardNumber="XLN213"; Power="5"; Toughness="5"; MultiverseID=435369; Rulings={ {Date="2017-09-29";Text=[=[The entering creature’s toughness is determined as the ability of Verdant Sun’s Avatar resolves. If that creature has left the battlefield, use its toughness as it last existed on the battlefield. If the creature’s toughness was less than 0, your life total won’t change.]=];}; }; };

{Name="Verdurous Gearhulk"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"Green"}; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Trample When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.]=]; CardNumber="KLD172"; Power="4"; Toughness="4"; MultiverseID=417745; Rulings={ {Date="2016-09-20";Text=[=[You choose how the counters will be distributed as you put Verdurous Gearhulk’s triggered ability onto the stack. Each target creature must be assigned at least one counter.]=];}; {Date="2016-09-20";Text=[=[If one of the target creatures becomes an illegal target in response to Verdurous Gearhulk’s triggered ability, the +1/+1 counters that would have been put on that creature are lost. They can’t be put on another legal target.]=];}; {Date="2016-09-20";Text=[=[Verdurous Gearhulk can be the target of its own triggered ability.]=];}; }; };

{Name="Verix Bladewing"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Legendary Creature — Dragon"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Dragon"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) Flying When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.]=]; CardNumber="DOM149"; Power="4"; Toughness="4"; MultiverseID=443037; Rulings={ {Date="2018-04-27";Text=[=[Verix Bladewing features a new template for creating legendary tokens. It’s functionally identical to the text “create a legendary 4/4 red Dragon creature token with flying named Karox Bladewing.”]=];}; }; };

{Name="Veteran Motorist"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"White";"Red";}; Type="Creature — Dwarf Pilot"; Types={"Creature"}; SubTypes={"Dwarf";"Pilot";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Veteran Motorist enters the battlefield, scry 2. Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.]=]; Flavor=[=[He's set to compete in every race at the Fair, and he plans to win them all.]=]; CardNumber="KLD188"; Power="3"; Toughness="1"; MultiverseID=417761; Rulings={ {Date="2016-09-20";Text=[=[Veteran Motorist’s last ability triggers when it becomes tapped to activate a crew ability. Even if Veteran Motorist leaves the battlefield before its triggered ability resolves, that Vehicle still gets +1/+1 until end of turn.]=];}; {Date="2016-09-20";Text=[=[Veteran Motorist’s last ability resolves before the crew ability that it was tapped to activate. The +1/+1 bonus will be in effect as the Vehicle becomes an artifact creature.]=];}; }; };

{Name="Vicious Conquistador"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=1; Colors={"Black"}; Type="Creature — Vampire Soldier"; Types={"Creature"}; SubTypes={"Vampire";"Soldier";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever Vicious Conquistador attacks, each opponent loses 1 life.]=]; Flavor=[=["He is ambitious. Tireless. And utterly ruthless. Ideal for the frontier." —Viceroy Elia Sotonores, report to the queen]=]; CardNumber="XLN128"; Power="1"; Toughness="2"; MultiverseID=435282; };

{Name="Vicious Offering"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.]=]; CardNumber="DOM110"; MultiverseID=442998; };

{Name="Victory"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"White"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.]=]; CardNumber="AKH218b"; MultiverseID=426920; Rulings={ {Date="2017-07-14";Text=[=[Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.]=];}; }; };

{Name="Victory's Herald"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=6; Colors={"White"}; Type="Creature — Angel"; Types={"Creature"}; SubTypes={"Angel"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.]=]; CardNumber="W176"; Power="4"; Toughness="4"; MultiverseID=429895; Rulings={ {Date="2011-06-01";Text=[=[Even though the triggered ability affects only attacking creatures, the bonuses will remain for the rest of the turn.]=];}; {Date="2011-06-01";Text=[=[Victory’s Herald also gains flying (which will likely be redundant) and lifelink if it’s still attacking when the ability resolves.]=];}; }; };

{Name="Vile Manifestation"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Horror"; Types={"Creature"}; SubTypes={"Horror"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Vile Manifestation gets +1/+0 for each card with cycling in your graveyard. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[The glyphs writhed and twisted, spewing out dark, vengeful magic.]=]; CardNumber="HOU80"; Power="0"; Toughness="4"; MultiverseID=430769; Rulings={ {Date="2017-07-14";Text=[=[Vile Manifestation’s first ability counts only the cards with cycling abilities in your graveyard. It doesn’t care whether or not they were cycled to get there.]=];}; {Date="2017-07-14";Text=[=[Vile Manifestation’s first ability applies only while it’s on the battlefield. In all other zones, its power is 0.]=];}; {Date="2017-07-14";Text=[=[Certain older cards have variants of cycling, such as basic landcycling or Wizardcycling. Vile Manifestation’s effect counts these cards.]=];}; }; };

{Name="Vineshaper Mystic"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Merfolk Shaman"; Types={"Creature"}; SubTypes={"Merfolk";"Shaman";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.]=]; Flavor=[=[She has never touched a loom, yet the tapestries she weaves are vast and beautiful.]=]; CardNumber="XLN214"; Power="1"; Toughness="3"; MultiverseID=435370; Rulings={ {Date="2017-09-29";Text=[=[You can’t target the same Merfolk twice to have it receive two +1/+1 counters.]=];}; {Date="2017-09-29";Text=[=[Vineshaper Mystic can be the target of its own ability.]=];}; }; };

{Name="Violent Impact"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Destroy target artifact or land. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[Initiates in the heat of combat must be able to adapt to changing conditions.]=]; CardNumber="AKH154"; MultiverseID=426856; };

{Name="Visage of Bolas"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Type="Artifact"; Types={"Artifact"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[When Visage of Bolas enters the battlefield, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle it. CardNumber="HOU208"; MultiverseID=432887; };
 * Add, , or .]=];

{Name="Visionary Augmenter"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Dwarf Artificer"; Types={"Creature"}; SubTypes={"Dwarf";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)]=]; Flavor=[=["It's a multifunctional radial extension system with superlateral, force-amplifying rigging. Of course it will win."]=]; CardNumber="KLD34"; Power="2"; Toughness="1"; MultiverseID=417607; Rulings={ {Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; };

{Name="Vizier of Deferment"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"White"}; Type="Creature — Human Cleric"; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flash When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.]=]; CardNumber="AKH37"; Power="2"; Toughness="2"; MultiverseID=426739; Rulings={ {Date="2017-04-18";Text=[=[Vizier of Deferment’s triggered ability can target any creature, but it will affect a creature only if that creature was declared as an attacker or blocker this turn, whether you cast Vizier of Deferment during combat or later in the turn. Notably, the ability won’t affect a creature that entered the battlefield attacking or blocking.]=];}; {Date="2017-04-18";Text=[=[After the target creature returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had when it was exiled. Any counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.]=];}; {Date="2017-04-18";Text=[=[A token creature exiled this way won’t return to the battlefield.]=];}; }; };

{Name="Vizier of Many Faces"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Shapeshifter Cleric"; Types={"Creature"}; SubTypes={"Shapeshifter";"Cleric";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm ]=]; CardNumber="AKH74"; Power="0"; Toughness="0"; MultiverseID=426776; Rulings={ {Date="2017-04-18";Text=[=[Vizier of Many Faces copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.]=];}; {Date="2017-04-18";Text=[=[The characteristics Vizier of Many Faces gains as part of its copy effect are copiable values that other effects may copy.]=];}; {Date="2017-04-18";Text=[=[If the chosen creature has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2017-04-18";Text=[=[If the chosen creature is copying something else (for example, if the chosen creature is another Vizier of Many Faces), then Vizier of Many Faces enters the battlefield as whatever the chosen creature copied.]=];}; {Date="2017-04-18";Text=[=[If the chosen creature is a token, Vizier of Many Faces copies the original characteristics of that token as stated by the effect that created the token. Vizier of Many Faces is not a token in this case unless it’s embalmed.]=];}; {Date="2017-04-18";Text=[=[Any enters-the-battlefield abilities of the copied creature will trigger when Vizier of Many Faces enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.]=];}; {Date="2017-04-18";Text=[=[If Vizier of Many Faces somehow enters the battlefield at the same time as another creature, Vizier of Many Faces can’t become a copy of that creature. You may choose only a creature that’s already on the battlefield.]=];}; {Date="2017-04-18";Text=[=[For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.]=];}; {Date="2017-04-18";Text=[=[The token copies exactly what was printed on the original card and nothing else. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2017-04-18";Text=[=[The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its converted mana cost is 0. These are copiable values of the token that other effects may copy.]=];}; {Date="2017-04-18";Text=[=[If the card copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.]=];}; {Date="2017-07-14";Text=[=[If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you’ll have priority immediately after that spell or ability resolves. You can activate the creature card’s embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it’s legal for you to do so.]=];}; {Date="2017-07-14";Text=[=[Once you’ve activated an embalm ability, the card is immediately exiled. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnatnion.]=];}; }; };

{Name="Vizier of Remedies"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"White"}; Type="Creature — Human Cleric"; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.]=]; Flavor=[=["You'll need all your strength for the trials to come."]=]; CardNumber="AKH38"; Power="2"; Toughness="1"; MultiverseID=426740; Rulings={ {Date="2017-04-18";Text=[=[“Put on a creature you control” includes that creature entering the battlefield with -1/-1 counters on it. If a creature would enter the battlefield under your control with a number of -1/-1 counters on it while you control Vizier of Remedies, it enters with that many counters minus one.]=];}; {Date="2017-04-18";Text=[=[If an effect puts Vizier of Remedies onto the battlefield with one or more -1/-1 counters on it, its effect won’t apply. This is because you must control Vizier of Remedies before the creature begins to enter the battlefield for its effect to apply. The same is true of any creatures entering the battlefield with -1/-1 counters on them at the same time as Vizier of Remedies enters the battlefield.]=];}; {Date="2017-04-18";Text=[=[If a creature you control is dealt damage by a source with wither or infect, that much damage is dealt, but one fewer -1/-1 counter is put on your creature. For example, if a 2/2 creature with lifelink and infect is blocked by Vizier of Remedies, the first creature’s controller gains 2 life and puts one -1/-1 counter on Vizier of Remedies.]=];}; {Date="2017-04-18";Text=[=[If multiple creatures with wither and/or infect deal damage to a creature at once, Vizier of Remedies causes only one counter fewer to be put on that creature. Its effect doesn’t apply separately for each creature dealing damage.]=];}; {Date="2017-04-18";Text=[=[Each additional Vizier of Remedies you control will decrease the number of -1/-1 counters put on a creature by one.]=];}; }; };

{Name="Vizier of the Anointed"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Human Cleric"; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle your library. Whenever you activate an eternalize or embalm ability, draw a card.]=]; CardNumber="HOU55"; Power="2"; Toughness="4"; MultiverseID=430744; Rulings={ {Date="2017-07-14";Text=[=[If you activate an eternalize or embalm ability, you’ll draw a card before that ability resolves, but after you’ve paid all of the costs for that ability. If an eternalize ability requires a discard to activate, you’ll need to have another card available to discard.]=];}; }; };

{Name="Vizier of the Menagerie"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Naga Cleric"; Types={"Creature"}; SubTypes={"Naga";"Cleric";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[You may look at the top card of your library. (You may do this at any time.) You may cast the top card of your library if it's a creature card. You may spend mana as though it were mana of any type to cast creature spells.]=]; CardNumber="AKH192"; Power="3"; Toughness="4"; MultiverseID=426894; Rulings={ {Date="2017-04-18";Text=[=[Vizier of the Menagerie lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don’t have priority. This action doesn’t use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.]=];}; {Date="2017-04-18";Text=[=[If the top card of your library changes while you’re casting a spell or activating an ability, you can’t look at the new top card until you finish casting that spell or activating that ability. This means that if you cast the top card of your library, you can’t look at the next one until you’re done paying for that spell.]=];}; {Date="2017-04-18";Text=[=[Normally, Vizier of the Menagerie allows you to cast the top card of your library if it’s a creature card, it’s your main phase, and the stack is empty. If that creature card has flash, you’ll be able to cast it any time you could cast an instant, even on an opponent’s turn.]=];}; {Date="2017-04-18";Text=[=[You may spend mana as though it were mana of any type to cast any creature spell, not just creature spells that you cast from the top of your library.]=];}; {Date="2017-04-18";Text=[=[You’ll still pay all costs for that spell, including additional costs. You may also pay alternative costs such as emerge or that of As Foretold.]=];}; {Date="2017-04-18";Text=[=[The top card of your library isn’t in your hand, so you can’t cycle it, discard it, or activate any of its activated abilities.]=];}; }; };

{Name="Vizier of the True"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"White"}; Type="Creature — Human Cleric"; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[You may exert Vizier of the True as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, tap target creature an opponent controls.]=]; Flavor=[=[Outnumbered, but not outmatched.]=]; CardNumber="HOU28"; Power="3"; Toughness="2"; MultiverseID=430717; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[If a creature has a targeted triggered ability that triggers when you exert it, you can exert it even if there isn’t a legal target for that triggered ability.]=];}; {Date="2017-04-18";Text=[=[Some cards have abilities that trigger whenever you exert any creature. These abilities trigger when you exert that creature or any other creature you control.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Vizier of Tumbling Sands"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Human Cleric"; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Untap another target permanent. Cycling (, Discard this card: Draw a card.) When you cycle Vizier of Tumbling Sands, untap target permanent.]=]; Flavor=[=["Time is like the Luxa River—though it flows in one direction, it can be diverted."]=]; CardNumber="AKH75"; Power="1"; Toughness="3"; MultiverseID=426777; Rulings={ {Date="2017-04-18";Text=[=[Some cards with cycling have an ability that triggers when you cycle them. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.]=];}; {Date="2017-04-18";Text=[=[You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability doesn’t resolve (due to being countered with Disallow, for example, or if the triggered ability’s targets have become illegal), the other ability will still resolve.]=];}; }; };

{Name="Vodalian Arcanist"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Merfolk Wizard"; Types={"Creature"}; SubTypes={"Merfolk";"Wizard";}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Add. Spend this mana only to cast an instant or sorcery spell.]=]; Flavor=[=[The Vodalian Empire tends to be insular. The scholarly Volshe caste are the exception, using education as an antidote to xenophobia.]=]; CardNumber="DOM73"; Power="1"; Toughness="3"; MultiverseID=442961; };

{Name="Voltaic Brawler"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Colors={"Red";"Green";}; Type="Creature — Human Warrior"; Types={"Creature"}; SubTypes={"Human";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Voltaic Brawler enters the battlefield, you get (two energy counters). Whenever Voltaic Brawler attacks, you may pay. If you do, it gets +1/+1 and gains trample until end of turn.]=]; CardNumber="KLD189"; Power="3"; Toughness="2"; MultiverseID=417762; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; {Date="2017-02-09";Text=[=[Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.]=];}; }; };

{Name="Voltaic Servant"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=2; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Common"; Rarities={"Common"}; Text=[=[At the beginning of your end step, untap target artifact.]=]; Flavor=[=[A missing piece in search of a puzzle.]=]; CardNumber="DOM236"; Power="1"; Toughness="3"; MultiverseID=443124; Rulings={ {Date="2018-04-27";Text=[=[Voltaic Servant’s ability can target an artifact creature, including itself.]=];}; }; };

{Name="Vona, Butcher of Magan"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"White";"Black";}; Type="Legendary Creature — Vampire Knight"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Vampire";"Knight";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Vigilance, lifelink , Pay 7 life: Destroy target nonland permanent. Activate this ability only during your turn.]=]; Flavor=[=["For four hundred years, I have led armies of conquest. These lands hold nothing that can stand against me."]=]; CardNumber="XLN231"; Power="4"; Toughness="4"; MultiverseID=435387; Rulings={ {Date="2017-09-29";Text=[=[Vona’s last ability can be activated during any step or phase of your turn, including the combat phase. It’s possible to attack with Vona and then activate its ability before blockers are declared. Doing so won’t remove Vona from combat.]=];}; }; };

{Name="Vona's Hunger"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.]=]; CardNumber="RIX90"; MultiverseID=439747; Rulings={ {Date="2018-01-19";Text=[=[When Vona’s Hunger resolves, first the player whose turn it is (if that player is an opponent) chooses which creature or creatures they will sacrifice, then each other opponent in turn order does the same, then all chosen creatures are sacrificed at the same time. Players will know choices made by earlier players when making their choices.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; }; };

{Name="Voracious Vampire"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Vampire Knight"; Types={"Creature"}; SubTypes={"Vampire";"Knight";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Menace When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.]=]; Flavor=[=[The purest devotion isn't the Blood Fast itself, but the craving that follows.]=]; CardNumber="RIX91"; Power="2"; Toughness="2"; MultiverseID=439748; };

{Name="Vraska, Relic Seeker"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=6; Colors={"Black";"Green";}; Type="Legendary Planeswalker — Vraska"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Vraska"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+2: Create a 2/2 black Pirate creature token with menace. −3: Destroy target artifact, creature, or enchantment. Create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color." −10: Target player's life total becomes 1.]=]; CardNumber="XLN232"; Loyalty="6"; MultiverseID=435388; Rulings={ {Date="2017-09-29";Text=[=[If the target artifact, creature, or enchantment is an illegal target by the time Vraska’s second ability resolves, the entire ability doesn’t resolve. You won’t get a Treasure. If, on the other hand, the target is a legal target but isn’t destroyed (most likely because it has indestructible), you will get a Treasure.]=];}; {Date="2017-09-29";Text=[=[For a player’s life total to become 1, what actually happens is that the player loses the appropriate amount of life (or in some rare cases, gains the appropriate amount of life). For example, if the targeted player’s life total is 4 when this ability resolves, that player loses 3 life. Other cards that interact with life loss will interact with this effect accordingly.]=];}; }; };

{Name="Vraska, Scheming Gorgon"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=6; Colors={"Black"}; Type="Legendary Planeswalker — Vraska"; SuperTypes={"Legendary"}; Types={"Planeswalker"}; SubTypes={"Vraska"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[+2: Creatures you control get +1/+0 until end of turn. −3: Destroy target creature. −10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."]=]; CardNumber="RIX197"; Loyalty="5"; MultiverseID=441891; Rulings={ {Date="2018-01-19";Text=[=[Vraska’s first and last abilities affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+0 or gain abilities.]=];}; {Date="2018-01-19";Text=[=[The triggered ability Vraska grants to creatures with her third ability triggers on any damage those creatures deal, including noncombat damage. If multiple players are dealt damage simultaneously by affected creatures, you choose the order in which those triggers resolve. If all your opponents have lost the game, you’ll win the game before any more of the triggers resolve.]=];}; }; };

{Name="Vraska's Conquistador"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Vampire Soldier"; Types={"Creature"}; SubTypes={"Vampire";"Soldier";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.]=]; Flavor=[=[Abandoning both queen and church, he chose to follow power.]=]; CardNumber="RIX199"; Power="2"; Toughness="1"; MultiverseID=441893; };

{Name="Vraska's Contempt"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Exile target creature or planeswalker. You gain 2 life.]=]; Flavor=[=[It wasn't long before the taverns of High and Dry were full of whispers about the new captain who could turn a person to stone with a glance.]=]; CardNumber="XLN129"; MultiverseID=435283; Rulings={ {Date="2017-09-29";Text=[=[If the target creature or planeswalker is an illegal target by the time Vraska’s Contempt resolves, the entire spell doesn’t resolve. You won’t gain life.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; };

{Name="Vraska's Scorn"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.]=]; CardNumber="RIX200"; MultiverseID=441894; };

{Name="Wakening Sun's Avatar"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=8; Colors={"White"}; Type="Creature — Dinosaur Avatar"; Types={"Creature"}; SubTypes={"Dinosaur";"Avatar";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.]=]; Flavor=[=["Kinjalli's encompassing rays herald new life in the moment of the sun's dawning." —Chitlati, Lightning Rider]=]; CardNumber="XLN44"; Power="7"; Toughness="7"; MultiverseID=435196; Rulings={ {Date="2017-09-29";Text=[=[If you put Wakening Sun’s Avatar onto the battlefield from your hand without casting it, its ability won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If you cast a creature spell that enters the battlefield as a copy of Wakening Sun’s Avatar, such as Clone, the enters-the-battlefield ability will trigger.]=];}; }; };

{Name="Waker of the Wilds"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Merfolk Shaman"; Types={"Creature"}; SubTypes={"Merfolk";"Shaman";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.]=]; Flavor=[=["Our foes are many and mighty, but not as many as the trees or as mighty as the sea."]=]; CardNumber="XLN215"; Power="3"; Toughness="3"; MultiverseID=435371; Rulings={ {Date="2017-09-29";Text=[=[The land-animation effect lasts indefinitely. It doesn’t wear off during the cleanup step or when you lose control of Waker of the Wilds.]=];}; {Date="2017-09-29";Text=[=[If the ability targets a land that’s already a creature, that land creature’s base power and toughness will become 0/0, overwriting its previous base power and toughness. Other effects that modify its power and/or toughness (including any +1/+1 counters that were on it) will continue to apply.]=];}; }; };

{Name="Walk the Plank"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Destroy target non-Merfolk creature.]=]; Flavor=[=[When Captain Thorn adds a new ship to his fleet, he gives the crew a simple choice: follow me, or fall in the sea.]=]; CardNumber="XLN130"; MultiverseID=435284; };

{Name="Walking Ballista"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=0; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Walking Ballista enters the battlefield with X +1/+1 counters on it. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.]=]; CardNumber="AER181"; Power="0"; Toughness="0"; MultiverseID=423848; Rulings={ {Date="2017-02-09";Text=[=[The value of each X in Walking Ballista’s mana cost must be equal. For example, if X is 2, you’ll pay {4} to cast Walking Ballista and it will enter the battlefield with two +1/+1 counters on it.]=];}; {Date="2017-02-09";Text=[=[If Walking Ballista has been dealt damage or had its toughness reduced by an effect, this limits how many times you’ll be able to remove +1/+1 counters from it in a single turn. For example, if it has three +1/+1 counters on it and has been dealt 1 damage this turn, it will be destroyed immediately after you activate the ability a second time and you won’t be able to activate it a third time.]=];}; }; };
 * Put a +1/+1 counter on Walking Ballista.

{Name="Wall of Forgotten Pharaohs"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Type="Artifact Creature — Wall"; Types={"Artifact";"Creature";}; SubTypes={"Wall"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Defender CardNumber="HOU168"; Power="0"; Toughness="4"; MultiverseID=430857; Rulings={ {Date="2017-07-14";Text=[=[If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn’t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.]=];}; }; };
 * Wall of Forgotten Pharaohs deals 1 damage to target player or planeswalker. Activate this ability only if you control a Desert or there is a Desert card in your graveyard.]=];

{Name="Wander in Death"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Return up to two target creature cards from your graveyard to your hand. Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[Forever restless. Forever growing in number.]=]; CardNumber="AKH115"; MultiverseID=426817; };

{Name="Wanted Scoundrels"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Wanted Scoundrels dies, target opponent creates two colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color."]=]; Flavor=[=["Trust me. The reward's not worth it."]=]; CardNumber="XLN131"; Power="4"; Toughness="3"; MultiverseID=435285; };

{Name="Warcry Phoenix"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Phoenix"; Types={"Creature"}; SubTypes={"Phoenix"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying, haste Whenever you attack with three or more creatures, you may pay. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.]=]; Flavor=[=[War begins with one red ember.]=]; CardNumber="DOM150"; Power="2"; Toughness="2"; MultiverseID=443038; Rulings={ {Date="2018-04-27";Text=[=[As Warcry Phoenix returns to the battlefield because of its triggered ability, you choose which opponent or opposing planeswalker it’s attacking. It doesn’t have to attack the same opponent or opposing planeswalker as your other attacking creatures.]=];}; {Date="2018-04-27";Text=[=[If Warcry Phoenix enters the battlefield attacking, it wasn’t declared as an attacking creature that turn. Abilities that trigger when a creature attacks won’t trigger.]=];}; }; };

{Name="Warfire Javelineer"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Minotaur Warrior"; Types={"Creature"}; SubTypes={"Minotaur";"Warrior";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.]=]; Flavor=[=[Minotaurs favor magic that manifests as weapons wrapped in flame.]=]; CardNumber="AKH155"; Power="2"; Toughness="3"; MultiverseID=426857; Rulings={ {Date="2017-04-18";Text=[=[A split card only counts once for Warfire Javelineer’s ability, even if it’s both an instant and a sorcery.]=];}; }; };

{Name="Warkite Marauder"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Creature — Human Pirate"; Types={"Creature"}; SubTypes={"Human";"Pirate";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.]=]; CardNumber="RIX60"; Power="2"; Toughness="1"; MultiverseID=439717; Rulings={ {Date="2018-01-19";Text=[=[Warkite Marauder’s ability overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.]=];}; {Date="2018-01-19";Text=[=[If the affected creature gains an ability after Warkite Marauder’s ability resolves, it will keep that ability. If the affected creature has an ability that grants abilities to other objects, Warkite Marauder’s effect will stop it from doing so.]=];}; {Date="2018-01-19";Text=[=[Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.]=];}; }; };

{Name="Warlord's Fury"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=1; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Creatures you control gain first strike until end of turn. Draw a card.]=]; Flavor=[=["The old ways were for a winter world. We do what's best for us, not for the past. We are Keldons!" —Grand Warlord Radha]=]; CardNumber="DOM151"; MultiverseID=443039; Rulings={ {Date="2018-04-27";Text=[=[You can cast Warlord’s Fury even if you control no creatures. You’ll still draw a card.]=];}; }; };

{Name="Wasp of the Bitter End"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Insect Horror"; Types={"Creature"}; SubTypes={"Insect";"Horror";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Whenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature.]=]; Flavor=[=[As the Second Sun glided into its final position in the sky, a chorus of wings sounded to herald the return of Nicol Bolas.]=]; CardNumber="HOU206"; Power="2"; Toughness="1"; MultiverseID=432885; Rulings={ {Date="2017-07-14";Text=[=[You choose a target for Wasp of the Bitter End’s triggered ability right after casting a Bolas planeswalker spell, but you don’t choose whether to sacrifice Wasp of the Bitter End or not until that ability resolves. If the creature becomes an illegal target, the entire ability doesn’t resolve and you can’t sacrifice Wasp of the Bitter End.]=];}; }; };

{Name="Wasteland Scorpion"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Scorpion"; Types={"Creature"}; SubTypes={"Scorpion"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Deathtouch Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=[All but the gods fear the scorpion's sting.]=]; CardNumber="AKH116"; Power="2"; Toughness="2"; MultiverseID=426818; };

{Name="Watchers of the Dead"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Type="Artifact Creature — Cat"; Types={"Artifact";"Creature";}; SubTypes={"Cat"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Exile Watchers of the Dead: Each opponent chooses two cards in their graveyard and exiles the rest.]=]; Flavor=[=[They are tasked with protecting the entrance to the embalming chambers.]=]; CardNumber="AKH238"; Power="2"; Toughness="2"; MultiverseID=426940; Rulings={ {Date="2017-04-18";Text=[=[An opponent with one or two cards in their graveyard won’t exile any cards.]=];}; {Date="2017-04-18";Text=[=[When this ability resolves, first the player whose turn it is (if that player is an opponent) chooses two cards in their graveyard, then each other opponent in turn order does the same, then all of the other cards in their graveyards are exiled simultaneously. Each player will know the choices made by the players who chose before them.]=];}; }; };

{Name="Watchful Automaton"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)]=]; Flavor=[=["Before we can destroy our enemies, we must find them. We must peer into every wretched hovel and every teeming market." —Baral, Chief of Compliance]=]; CardNumber="AER182"; Power="2"; Toughness="2"; MultiverseID=423849; Rulings={ {Date="2017-02-09";Text=[=[If you activate Watchful Automaton’s ability more than once, you’ll scry 1 each time. You won’t be able to look at multiple cards at once.]=];}; }; };

{Name="Watchful Naga"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Naga Wizard"; Types={"Creature"}; SubTypes={"Naga";"Wizard";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)]=]; Flavor=[=[The forked tongue of the naga is sensitive to drifting scent trails from the past, present, and sometimes even the future.]=]; CardNumber="AKH193"; Power="2"; Toughness="2"; MultiverseID=426895; Rulings={ {Date="2017-04-18";Text=[=[You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.]=];}; {Date="2017-04-18";Text=[=[If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.]=];}; {Date="2017-04-18";Text=[=[If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.]=];}; {Date="2017-04-18";Text=[=[All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can’t do so later in combat, and creatures put onto the battlefield attacking can’t be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.]=];}; }; };

{Name="Waterknot"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Enchantment — Aura"; Types={"Enchantment"}; SubTypes={"Aura"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Enchant creature When Waterknot enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.]=]; CardNumber="RIX61"; MultiverseID=439718; };

{Name="Watertrap Weaver"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Merfolk Wizard"; Types={"Creature"}; SubTypes={"Merfolk";"Wizard";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.]=]; Flavor=[=[The river is a powerful friend.]=]; CardNumber="XLN87"; Power="2"; Toughness="2"; MultiverseID=435240; Rulings={ {Date="2017-09-29";Text=[=[Watertrap Weaver’s ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.]=];}; }; };

{Name="Wayward Giant"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=5; Colors={"Red"}; Type="Creature — Giant"; Types={"Creature"}; SubTypes={"Giant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Menace]=]; Flavor=[=["The giants follow the flow of aether, and twice a year it leads them through here. Lesson learned. More clearance is needed." —Sram, senior edificer]=]; CardNumber="KLD139"; Power="4"; Toughness="5"; MultiverseID=417712; };

{Name="Wayward Servant"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"White";"Black";}; Type="Creature — Zombie"; Types={"Creature"}; SubTypes={"Zombie"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.]=]; Flavor=[=[If one of the anointed fails to serve with perfect obedience, the desert is always ready to receive it.]=]; CardNumber="AKH208"; Power="2"; Toughness="2"; MultiverseID=426910; Rulings={ {Date="2017-04-18";Text=[=[If Wayward Servant enters the battlefield at the same time as another Zombie creature, its ability triggers for that Zombie.]=];}; {Date="2017-04-18";Text=[=[In a Two-Headed Giant game, the triggered ability of Wayward Servant causes the opposing team to lose 2 life and you gain 1 life.]=];}; }; };

{Name="Wayward Swordtooth"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Dinosaur"; Types={"Creature"}; SubTypes={"Dinosaur"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.]=]; CardNumber="RIX150"; Power="5"; Toughness="5"; MultiverseID=439807; Rulings={ {Date="2018-01-19";Text=[=[Wayward Swordtooth’s middle ability is cumulative if you control more than one. It’s also cumulative with other effects that let you play additional lands, such as the one from Enter the Unknown.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; }; };

{Name="Weaponcraft Enthusiast"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Creature — Aetherborn Artificer"; Types={"Creature"}; SubTypes={"Aetherborn";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)]=]; Flavor=[=["No, I don't believe they have the proper permits for those, but I'm not going to be the one to ask." —Caru, Consulate warden]=]; CardNumber="KLD105"; Power="0"; Toughness="1"; MultiverseID=417678; Rulings={ {Date="2016-09-20";Text=[=[You choose whether to put +1/+1 counters on the creature or create Servo tokens as the fabricate ability is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.]=];}; {Date="2016-09-20";Text=[=[Fabricate doesn’t cause the creature with the ability to enter the battlefield with +1/+1 counters already on it. For example, Weaponcraft Enthusiast will enter the battlefield as a 0/1 creature, then its fabricate ability goes on the stack. Players may take actions (such as casting instants) while the ability is waiting to resolve.]=];}; {Date="2016-09-20";Text=[=[If you can’t put +1/+1 counters on the creature for any reason as fabricate resolves (for instance, if it’s no longer on the battlefield), you just create Servo tokens.]=];}; }; };

{Name="Weatherlight"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Type="Legendary Artifact — Vehicle"; SuperTypes={"Legendary"}; Types={"Artifact"}; SubTypes={"Vehicle"}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3]=]; CardNumber="DOM237"; Power="4"; Toughness="5"; MultiverseID=443125; Rulings={ {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; };

{Name="Weaver of Currents"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=3; Colors={"Blue";"Green";}; Type="Creature — Naga Druid"; Types={"Creature"}; SubTypes={"Naga";"Druid";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[: Add .]=]; Flavor=[=["Your waters sustain the living and carry the dead. Mighty Luxa, let your power flow through me!"]=]; CardNumber="AKH209"; Power="2"; Toughness="2"; MultiverseID=426911; };

{Name="Weight of Memory"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Draw three cards. Target player puts the top three cards of their library into their graveyard.]=]; Flavor=[=[In lives that have stretched for centuries, there are bound to be a few awkward silences.]=]; CardNumber="DOM74"; MultiverseID=442962; };

{Name="Welder Automaton"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Welder Automaton deals 1 damage to each opponent.]=]; Flavor=[=[Most of the constructs the renegades used against the Consulate weren't originally intended for combat. But some didn't require much modification.]=]; CardNumber="AER183"; Power="2"; Toughness="1"; MultiverseID=423850; Rulings={ {Date="2017-02-09";Text=[=[In a Two-Headed Giant game, Welder Automaton’s ability causes 2 damage total to be dealt to the opposing team.]=];}; }; };

{Name="Weldfast Engineer"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Black";"Red";}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.]=]; Flavor=[=["Let's err on the side of glorious mayhem."]=]; CardNumber="AER139"; Power="3"; Toughness="3"; MultiverseID=423806; };

{Name="Weldfast Monitor"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Type="Artifact Creature — Lizard"; Types={"Artifact";"Creature";}; SubTypes={"Lizard"}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Weldfast Monitor gains menace until end of turn.]=]; Flavor=[=[The avant-garde among Ghirapur's inventors disregard the Consulate's safety standards completely.]=]; CardNumber="KLD238"; Power="3"; Toughness="2"; MultiverseID=417811; Rulings={ {Date="2016-09-20";Text=[=[Once a creature has blocked Weldfast Monitor, gaining menace won’t cause Weldfast Monitor to become unblocked.]=];}; {Date="2016-09-20";Text=[=[Multiple instances of menace are redundant.]=];}; }; };

{Name="Weldfast Wingsmith"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.]=]; Flavor=[=["Airships are too confining. If I'm in the sky, I want to feel the wind in my hair and taste the aether."]=]; CardNumber="KLD69"; Power="3"; Toughness="3"; MultiverseID=417642; };

{Name="Welding Sparks"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.]=]; Flavor=[=["The fires of invention burn in all of us. I fight for the freedom to unleash those flames." —Pia Nalaar]=]; CardNumber="KLD140"; MultiverseID=417713; Rulings={ {Date="2016-09-20";Text=[=[If you control zero artifacts, Welding Sparks deals 3 damage to the target creature.]=];}; {Date="2016-09-20";Text=[=[The number of artifacts you control is counted only as Welding Sparks resolves.]=];}; }; };

{Name="Whir of Invention"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.]=]; CardNumber="AER49"; MultiverseID=423716; Rulings={ {Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; {Date="2017-02-09";Text=[=[When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost {X}{U}{U}{U}) and choose X to be 3, the total cost is {3}{U}{U}{U}. If you tap two artifacts, you’ll have to pay {1}{U}{U}{U}.]=];}; }; };

{Name="Whirler Virtuoso"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Blue";"Red";}; Type="Creature — Vedalken Artificer"; Types={"Creature"}; SubTypes={"Vedalken";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Whirler Virtuoso enters the battlefield, you get (three energy counters). Pay : Create a 1/1 colorless Thopter artifact creature token with flying.]=]; Flavor=[=[The first tentative flaps are like a song to his soul.]=]; CardNumber="KLD190"; Power="2"; Toughness="3"; MultiverseID=417763; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Whirlermaker"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Type="Artifact"; Types={"Artifact"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[, : Create a 1/1 colorless Thopter artifact creature token with flying.]=]; Flavor=[=["Our creations are more than mere things. They have life in them, little bits of ourselves." —Saheeli Rai]=]; CardNumber="KLD239"; MultiverseID=417812; };

{Name="Whisper, Blood Liturgist"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Legendary Creature — Human Cleric"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Human";"Cleric";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.]=]; Flavor=[=["Look how they beg for the knife! The Demonlord has trained them well."]=]; CardNumber="DOM111"; Power="2"; Toughness="2"; MultiverseID=442999; Rulings={ {Date="2018-04-27";Text=[=[Whisper can be one of the creatures sacrificed to activate its ability.]=];}; {Date="2018-04-27";Text=[=[Neither sacrificed creature can be the target of Whisper’s ability.]=];}; }; };

{Name="Wild Onslaught"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Kicker (You may pay an additional  as you cast this spell.) Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.]=]; CardNumber="DOM188"; MultiverseID=443076; };

{Name="Wild Wanderer"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Elf Druid"; Types={"Creature"}; SubTypes={"Elf";"Druid";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.]=]; Flavor=[=["We all began in nature, and nature is where we belong."]=]; CardNumber="KLD173"; Power="3"; Toughness="2"; MultiverseID=417746; };

{Name="Wildest Dreams"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Return X target cards from your graveyard to your hand. Exile Wildest Dreams.]=]; Flavor=[=["I opened my mind to the immensity of the wonders around me. It was only then that I could see the Great Conduit." —Rashmi, aether-seer]=]; CardNumber="KLD174"; MultiverseID=417747; Rulings={ {Date="2016-09-20";Text=[=[If each target card is an illegal target as Wildest Dreams resolves, Wildest Dreams doesn’t resolve and is put into its owner’s graveyard. It’s not exiled.]=];}; }; };

{Name="Wildfire Eternal"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Zombie Jackal Cleric"; Types={"Creature"}; SubTypes={"Zombie";"Jackal";"Cleric";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.) Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery card from your hand without paying its mana cost.]=]; CardNumber="HOU109"; Power="1"; Toughness="4"; MultiverseID=430798; Rulings={ {Date="2017-07-14";Text=[=[An ability that triggers when something “attacks and isn’t blocked” triggers in the declare blockers step after blockers are declared if (1) that creature is attacking and (2) no creatures are declared to block it. It will trigger even if that creature was put onto the battlefield attacking rather than having been declared as an attacker in the declare attackers step.]=];}; {Date="2017-07-14";Text=[=[Wildfire Eternal’s second ability resolves before combat damage is dealt, and you must cast a spell at that time if you wish to cast one without paying its mana cost. You can cast a sorcery during the declare blockers step this way.]=];}; {Date="2017-07-14";Text=[=[If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.]=];}; {Date="2017-07-14";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-07-14";Text=[=[If multiple creatures block a creature with afflict, afflict triggers only once.]=];}; {Date="2017-07-14";Text=[=[Afflict causes the defending player to lose life; it’s not damage or combat damage.]=];}; {Date="2017-07-14";Text=[=[If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2017-07-14";Text=[=[Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.]=];}; }; };

{Name="Wildgrowth Walker"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Green"}; Type="Creature — Elemental"; Types={"Creature"}; SubTypes={"Elemental"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.]=]; Flavor=[=["Hear me, stone, root, branch: be the fist of this land. Turn back those who trample upon your domain." —Song of the Shaper]=]; CardNumber="XLN216"; Power="1"; Toughness="3"; MultiverseID=435372; Rulings={ {Date="2017-09-29";Text=[=[If a creature leaves the battlefield before an effect instructs it to explore, it still explores. Effects that trigger when a creature you control explores, such as that of Wildgrowth Walker, trigger if appropriate.]=];}; {Date="2017-09-29";Text=[=[If Wildgrowth Walker leaves the battlefield while its triggered ability is on the stack, you won’t put a +1/+1 counter on anything but you will gain 3 life.]=];}; }; };

{Name="Wily Bandar"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=1; Colors={"Green"}; Type="Creature — Cat Monkey"; Types={"Creature"}; SubTypes={"Cat";"Monkey";}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)]=]; Flavor=[=[Part feline, part primate, all trouble.]=]; CardNumber="KLD175"; Power="1"; Toughness="1"; MultiverseID=417748; };

{Name="Wily Goblin"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Creature — Goblin Pirate"; Types={"Creature"}; SubTypes={"Goblin";"Pirate";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Wily Goblin enters the battlefield, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color."]=]; Flavor=[=[Goblins climb and swing with ease, whether through a pirate ship's rigging or a tree's branches.]=]; CardNumber="XLN174"; Power="1"; Toughness="1"; MultiverseID=435329; };

{Name="Wind Drake"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Creature — Drake"; Types={"Creature"}; SubTypes={"Drake"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying]=]; Flavor=[=[Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.]=]; CardNumber="KLD70"; Power="2"; Toughness="2"; MultiverseID=417643; };

{Name="Wind Strider"; SetCode="XLN"; Allsets={"XLN"}; Manacost=""; cmc=5; Colors={"Blue"}; Type="Creature — Merfolk Wizard"; Types={"Creature"}; SubTypes={"Merfolk";"Wizard";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flash Flying]=]; Flavor=[=["Currents are currents, whether in sea or sky."]=]; CardNumber="XLN88"; Power="3"; Toughness="3"; MultiverseID=435241; };

{Name="Windgrace Acolyte"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Creature — Cat Warrior"; Types={"Creature"}; SubTypes={"Cat";"Warrior";}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying When Windgrace Acolyte enters the battlefield, put the top three cards of your library into your graveyard and you gain 3 life.]=]; Flavor=[=[Acolytes of the lost Lord Windgrace fight to keep Urborg relics out of Cabal hands.]=]; CardNumber="DOM112"; Power="3"; Toughness="2"; MultiverseID=443000; };

{Name="Winding Constrictor"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Black";"Green";}; Type="Creature — Snake"; Types={"Creature"}; SubTypes={"Snake"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.]=]; CardNumber="AER140"; Power="2"; Toughness="3"; MultiverseID=423807; Rulings={ {Date="2017-02-09";Text=[=[If an artifact or creature you control would enter the battlefield with a number of any kind of counters on it, it enters with that many plus one instead.]=];}; {Date="2017-02-09";Text=[=[If an effect includes multiple instructions to put one or more counters on an artifact or creature, such as Lifecrafter’s Gift does, Winding Constrictor’s effect applies to each of those instructions.]=];}; {Date="2017-02-09";Text=[=[If you control two Winding Constrictors, the number of counters placed on the artifact or creature is the original number plus two. Three Winding Constrictors adds three to the original number, and so on.]=];}; {Date="2017-02-09";Text=[=[If you would get counters of multiple kinds at the same time, Winding Constrictor increases the number of each of those kinds of counters by one. The same is true if counters of multiple kinds would be placed on an artifact or creature you control.]=];}; {Date="2017-02-09";Text=[=[Winding Constrictor’s effect can’t apply to itself as it’s entering the battlefield or to any other permanent entering the battlefield at the same time as it.]=];}; {Date="2017-09-29";Text=[=[If a nonartifact, noncreature permanent (such as a planeswalker) would enter the battlefield with counters on it and become an artifact or a creature on the battlefield due to another card’s effect (such as that of Mycosynth Lattice), Winding Constrictor’s effect will give that permanent another of those counters.]=];}; }; };

{Name="Wind-Kin Raiders"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=6; Colors={"Blue"}; Type="Creature — Human Artificer"; Types={"Creature"}; SubTypes={"Human";"Artificer";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying]=]; Flavor=[=[Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain.]=]; CardNumber="AER50"; Power="4"; Toughness="3"; MultiverseID=423717; Rulings={ {Date="2017-02-09";Text=[=[Improvise doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2017-02-09";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.]=];}; {Date="2017-02-09";Text=[=[Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.]=];}; {Date="2017-02-09";Text=[=[Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”]=];}; {Date="2017-02-09";Text=[=[If an artifact you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.]=];}; {Date="2017-02-09";Text=[=[Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.]=];}; {Date="2017-02-09";Text=[=[Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.]=];}; }; };

{Name="Winds of Rebuke"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=2; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Return target nonland permanent to its owner's hand. Each player puts the top two cards of their library into their graveyard.]=]; Flavor=[=["I have foreseen that you will not pass my trial."]=]; CardNumber="AKH76"; MultiverseID=426778; Rulings={ {Date="2017-04-18";Text=[=[If the target nonland permanent is an illegal target by the time Winds of Rebuke resolves, the entire spell doesn’t resolve. No player loses cards from the top of their library.]=];}; }; };

{Name="Wing Snare"; SetCode="W17"; Allsets={"W17"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Destroy target creature with flying.]=]; Flavor=[=["We are the hands of the great trees, reaching out to ensnare what threatens their branches." —Elvish hunter]=]; CardNumber="W1730"; MultiverseID=429919; };

{Name="Winged Shepherd"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=6; Colors={"White"}; Type="Creature — Angel"; Types={"Creature"}; SubTypes={"Angel"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Flying, vigilance Cycling (, Discard this card: Draw a card.)]=]; Flavor=[=["When the Hour of Promise arrives, the God-Pharaoh will tear down the Hekma, for its protection will be needed no longer." —The Accounting of Hours]=]; CardNumber="AKH39"; Power="3"; Toughness="3"; MultiverseID=426741; };

{Name="Winged Temple of Orazca"; SetCode="RIX"; Allsets={"RIX"}; cmc=3; Type="Legendary Land"; SuperTypes={"Legendary"}; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(Transforms from Hadana's Climb.) , : Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.]=]; CardNumber="RIX158b"; MultiverseID=439816; };
 * Add one mana of any color.

{Name="Wispweaver Angel"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=6; Colors={"White"}; Type="Creature — Angel"; Types={"Creature"}; SubTypes={"Angel"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control.]=]; CardNumber="KLD35"; Power="4"; Toughness="4"; MultiverseID=417608; Rulings={ {Date="2016-09-20";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.]=];}; {Date="2016-09-20";Text=[=[If a creature token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2016-09-20";Text=[=[Wispweaver Angel’s triggered ability can target another Wispweaver Angel. If so, the two Angels can loop in and out of exile as many times as you’d like before you choose to target another creature or not to use the triggered ability.]=];}; }; };

{Name="Without Weakness"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Instant"; Types={"Instant"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) Cycling (, Discard this card: Draw a card.)]=]; CardNumber="HOU81"; MultiverseID=430770; };

{Name="Wizard's Lightning"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Red"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[This spell costs less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.]=]; Flavor=[=["The study of magic began when the first mage taught herself to throw lightning." —Naban, dean of iteration]=]; CardNumber="DOM152"; MultiverseID=443040; Rulings={ {Date="2018-04-27";Text=[=[Once you announce that you’re casting Wizard’s Lightning, no player may take other actions until the spell’s been paid for. Notably, players can’t try to raise the spell’s cost by removing your Wizards.]=];}; }; };

{Name="Wizard's Retort"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Blue"}; Type="Instant"; Types={"Instant"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[This spell costs less to cast if you control a Wizard. Counter target spell.]=]; Flavor=[=["The second mage learned to dissipate blasts of lightning. Threat and response: thus did the study of magic progress." —Naban, dean of iteration]=]; CardNumber="DOM75"; MultiverseID=442963; Rulings={ {Date="2018-04-27";Text=[=[Once you announce that you’re casting Wizard’s Retort, no player may take other actions until the spell’s been paid for. Notably, players can’t try to raise the spell’s cost by removing your Wizards.]=];}; }; };

{Name="Woodland Cemetery"; SetCode="DOM"; Allsets={"DOM"}; Type="Land"; Types={"Land"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. Flavor=[=["They never found the body of young Josu, or that of his murderous sister." —"The Fall of the House of Vess"]=]; CardNumber="DOM248"; MultiverseID=443136; };
 * Add or .]=];

{Name="Woodland Stream"; SetCode="RIX"; Allsets={"RIX";"KLD";"AKH";"HOU";"XLN";}; Type="Land"; Types={"Land"}; Rarity="Uncommon"; Rarities={"Uncommon";"Common";}; Text=[=[Woodland Stream enters the battlefield tapped. Flavor=[=[Countless streams flow into the nine rivers, and the nine rivers flow into the Great River. The River Heralds guard them all.]=]; CardNumber="RIX191"; MultiverseID=439855; Sets={ {Set="KLD";Rarity="Common";CardNumber="274";Flavor=[=[Waterways carve their routes through the land to reflect the paths the aether streams cut through the clouds.]=];}; {Set="AKH";Rarity="Common";CardNumber="287";Flavor=[=[Waterways carve their routes through the land to reflect the paths the aether streams cut through the clouds.]=];}; {Set="HOU";Rarity="Common";CardNumber="204";Flavor=[=["Bolas's power on this plane can't be absolute. Look around you." —Nissa Revane]=];}; {Set="XLN";Rarity="Common";CardNumber="284";Flavor=[=[Countless streams flow into the nine rivers, and the nine rivers flow into the Great River. The River Heralds guard them all.]=];}; }; };
 * Add or .]=];

{Name="Woodweaver's Puzzleknot"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=2; Type="Artifact"; Types={"Artifact"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get (three energy counters). , Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get .]=]; CardNumber="KLD240"; MultiverseID=417813; Rulings={ {Date="2017-02-09";Text=[=[{E} is the energy symbol. It represents one energy counter.]=];}; {Date="2017-02-09";Text=[=[Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)]=];}; {Date="2017-02-09";Text=[=[Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.]=];}; {Date="2017-02-09";Text=[=[If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.]=];}; {Date="2017-02-09";Text=[=[Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.]=];}; {Date="2017-02-09";Text=[=[You can’t pay more energy counters than you have.]=];}; }; };

{Name="Workshop Assistant"; SetCode="KLD"; Allsets={"KLD"}; Manacost=""; cmc=3; Type="Artifact Creature — Construct"; Types={"Artifact";"Creature";}; SubTypes={"Construct"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.]=]; Flavor=[=[Sometimes the smallest things make the biggest difference.]=]; CardNumber="KLD241"; Power="1"; Toughness="2"; MultiverseID=417814; Rulings={ {Date="2016-09-20";Text=[=[If another artifact card is put into your graveyard at the same time as Workshop Assistant, you can target it with Workshop Assistant’s triggered ability.]=];}; }; };

{Name="World Shaper"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=4; Colors={"Green"}; Type="Creature — Merfolk Shaman"; Types={"Creature"}; SubTypes={"Merfolk";"Shaman";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard. When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.]=]; Flavor=[=["The Great River will not be tamed."]=]; CardNumber="RIX151"; Power="3"; Toughness="3"; MultiverseID=439808; };

{Name="Wrangle"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=2; Colors={"Red"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Common"; Rarities={"Common"}; Text=[=[Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.]=]; Flavor=[=[Gremlins are loyal to nothing but their next meal.]=]; CardNumber="AER101"; MultiverseID=423768; Rulings={ {Date="2017-02-09";Text=[=[Wrangle can target any creature with power 4 or less, even one that you already control or that is already untapped.]=];}; {Date="2017-02-09";Text=[=[If the target creature’s power becomes 5 or greater as you gain control of it (perhaps because an enchantment gives creatures you control +1/+1), Wrangle will continue to resolve as normal. The creature will still be untapped and gain haste until end of turn, and you’ll still control it until end of turn.]=];}; }; };

{Name="Wretched Camel"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=2; Colors={"Black"}; Type="Creature — Zombie Camel"; Types={"Creature"}; SubTypes={"Zombie";"Camel";}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.]=]; Flavor=[=[Perfectly adapted to cross the wastes in life, they bring the wastes with them in death.]=]; CardNumber="HOU82"; Power="2"; Toughness="1"; MultiverseID=430771; Rulings={ {Date="2017-07-14";Text=[=[If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn’t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.]=];}; {Date="2017-07-14";Text=[=[For abilities that trigger only if you control a Desert or there is a Desert card in your graveyard, one condition must be true as the ability triggers and one must be true as the ability resolves. They don’t have to be the same condition, though. For example, you could sacrifice your only Desert after the ability triggers but before it has resolved.]=];}; }; };

{Name="Yahenni, Undying Partisan"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=3; Colors={"Black"}; Type="Legendary Creature — Aetherborn Vampire"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Aetherborn";"Vampire";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn.]=]; Flavor=[=["The time for subtlety is over, darling."]=]; CardNumber="AER74"; Power="2"; Toughness="2"; MultiverseID=423741; Rulings={ {Date="2017-02-09";Text=[=[If Yahenni and a creature an opponent controls die simultaneously (perhaps because they fought or were in combat together), Yahenni won’t be on the battlefield as its triggered ability resolves. It can’t be saved by the +1/+1 counter that would have been put on it.]=];}; }; };

{Name="Yahenni's Expertise"; SetCode="AER"; Allsets={"AER"}; Manacost=""; cmc=4; Colors={"Black"}; Type="Sorcery"; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[All creatures get -3/-3 until end of turn. You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.]=]; Flavor=[=["The Consulate pushed me to my limit, darling, and this is the result."]=]; CardNumber="AER75"; MultiverseID=423742; Rulings={ {Date="2017-02-09";Text=[=[If a creature’s toughness is reduced to 0 or less by Yahenni’s Expertise, that creature is still on the battlefield as you cast your free spell. It can be the target of that spell, although it will become an illegal target before that spell resolves. If it has any abilities that trigger on the spell being cast, those abilities will trigger.]=];}; {Date="2017-02-09";Text=[=[A card’s converted mana cost is determined solely by the mana symbols printed in its upper right corner. The converted mana cost is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {1}{U}{U} has converted mana cost 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a converted mana cost of 0.]=];}; {Date="2017-02-09";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-02-09";Text=[=[Effects that allow you to “cast” a card don’t allow you to play a land card.]=];}; {Date="2017-02-09";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Cathartic Reunion, you must pay those to cast the card.]=];}; {Date="2017-02-09";Text=[=[While you’re casting your free spell, the Expertise spell is still on the stack. It will be put into its owner’s graveyard after the free spell is cast. The free spell can’t target the Expertise card in your graveyard. It can target the Expertise spell on the stack, but the Expertise spell will become an illegal target before the free spell resolves.]=];}; {Date="2017-02-09";Text=[=[Any triggered abilities that trigger while performing the Expertise spell’s first effect won’t be put onto the stack until after you’re done casting your free spell. They’re put onto the stack at the same time as any abilities that triggered while casting that spell regardless of the order in which those abilities triggered.]=];}; {Date="2017-04-18";Text=[=[The converted mana cost of a split card is determined by the combined mana cost of its two halves. If an expertise spell allows you to cast a split card, you may cast either half or, if that split card has fuse, both halves.]=];}; }; };

{Name="Yargle, Glutton of Urborg"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Legendary Creature — Frog Spirit"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Frog";"Spirit";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Flavor=[=[When Belzenlok's lieutenant Yar-Kul grew too ambitious, the Demonlord transformed him into a maggot. The frog that ate the maggot grew and grew, until a ravenous spirit burst from its body.]=]; CardNumber="DOM113"; Power="9"; Toughness="3"; MultiverseID=443001; };

{Name="Yavimaya Sapherd"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=3; Colors={"Green"}; Type="Creature — Fungus"; Types={"Creature"}; SubTypes={"Fungus"}; Rarity="Common"; Rarities={"Common"}; Text=[=[When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.]=]; Flavor=[=["When their community grows cluttered, thallids begin a traditional bobbing dance, then trek out in all directions." —Sarpadian Empires, vol. III]=]; CardNumber="DOM189"; Power="2"; Toughness="2"; MultiverseID=443077; };

{Name="Yawgmoth's Vile Offering"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=5; Colors={"Black"}; Type="Legendary Sorcery"; SuperTypes={"Legendary"}; Types={"Sorcery"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.]=]; Flavor=[=[Centuries ago, a mad god offered a simple trade.]=]; CardNumber="DOM114"; MultiverseID=443002; Rulings={ {Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];}; {Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];}; }; };

{Name="Zacama, Primal Calamity"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=9; Colors={"White";"Red";"Green";}; Type="Legendary Creature — Elder Dinosaur"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Elder";"Dinosaur";}; Rarity="Mythic Rare"; Rarities={"Mythic Rare"}; Text=[=[Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. CardNumber="RIX174"; Power="9"; Toughness="9"; MultiverseID=439836; Rulings={ {Date="2018-01-19";Text=[=[Zacama’s triggered ability triggers if you cast it from any zone. It doesn’t trigger if you put Zacama onto the battlefield without casting it.]=];}; {Date="2018-01-19";Text=[=[Zacama’s damage-dealing ability can be activated during combat, perhaps targeting a creature blocking it. If all creatures blocking Zacama are destroyed, its combat damage is assigned to the player or planeswalker it’s attacking because of trample. If the blocking creatures are dealt nonlethal damage, that damage is considered when assigning trample damage.]=];}; }; };
 * Zacama deals 3 damage to target creature.
 * Destroy target artifact or enchantment.
 * You gain 3 life.]=];

{Name="Zahid, Djinn of the Lamp"; SetCode="DOM"; Allsets={"DOM"}; Manacost=""; cmc=6; Colors={"Blue"}; Type="Legendary Creature — Djinn"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Djinn"}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[You may pay and tap an untapped artifact you control rather than pay this spell's mana cost. Flying]=]; Flavor=[=["I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end."]=]; CardNumber="DOM76"; Power="5"; Toughness="6"; MultiverseID=442964; };

{Name="Zealot of the God-Pharaoh"; SetCode="HOU"; Allsets={"HOU"}; Manacost=""; cmc=4; Colors={"Red"}; Type="Creature — Minotaur Archer"; Types={"Creature"}; SubTypes={"Minotaur";"Archer";}; Rarity="Common"; Rarities={"Common"}; Text=[=[: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker.]=]; Flavor=[=[The God-Pharaoh's most devoted took it upon themselves to follow his example.]=]; CardNumber="HOU207"; Power="4"; Toughness="3"; MultiverseID=432886; };

{Name="Zenith Seeker"; SetCode="AKH"; Allsets={"AKH"}; Manacost=""; cmc=4; Colors={"Blue"}; Type="Creature — Bird Wizard"; Types={"Creature"}; SubTypes={"Bird";"Wizard";}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[Flying Whenever you cycle or discard a card, target creature gains flying until end of turn.]=]; Flavor=[=[Only from the sky can one fully understand the horrors of the wastes and the wonder of the Hekma's protection.]=]; CardNumber="AKH77"; Power="2"; Toughness="2"; MultiverseID=426779; Rulings={ {Date="2017-04-18";Text=[=[Giving a creature flying after it’s already been blocked won’t change or undo that block. If you want the flying to affect what can block the creature, you must cycle or discard a card during the declare attackers step at the latest.]=];}; {Date="2017-04-18";Text=[=[Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.]=];}; {Date="2017-04-18";Text=[=[An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.]=];}; {Date="2017-04-18";Text=[=[If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.]=];}; }; };

{Name="Zetalpa, Primal Dawn"; SetCode="RIX"; Allsets={"RIX"}; Manacost=""; cmc=8; Colors={"White"}; Type="Legendary Creature — Elder Dinosaur"; SuperTypes={"Legendary"}; Types={"Creature"}; SubTypes={"Elder";"Dinosaur";}; Rarity="Rare"; Rarities={"Rare"}; Text=[=[Flying, double strike, vigilance, trample, indestructible]=]; Flavor=[=[The sky takes flight and the earth trembles.]=]; CardNumber="RIX30"; Power="4"; Toughness="8"; MultiverseID=439687; Rulings={ {Date="2018-01-19";Text=[=[If an attacking creature with double strike and trample destroys all of its blocking creatures with first-strike combat damage, all of its normal combat damage is assigned to the player or planeswalker that creature’s attacking.]=];}; }; };

{Name="Zhalfirin Void"; SetCode="DOM"; Allsets={"DOM"}; Type="Land"; Types={"Land"}; Rarity="Uncommon"; Rarities={"Uncommon"}; Text=[=[When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Flavor=[=["The wind whispers, ‘come home,' but I cannot." —Teferi]=]; CardNumber="DOM249"; MultiverseID=443137; };
 * Add .]=];

}; return data