Talk:Decks/Ramp Genesis v4/@comment-690541-20190119165119/@comment-690541-20190120184832

4 Island (RIX) 193 2 River's Rebuke (XLN) 71 8 Forest (RIX) 196 4 Circuitous Route (GRN) 125 2 Gaea's Blessing (DAR) 161 1 Pelakka Wurm (M19) 192 1 Omniscience (M19) 65 1 Carnage Tyrant (XLN) 179 1 Nezahal, Primal Tide (RIX) 45 3 Memorial to Genius (DAR) 243 3 Hinterland Harbor (DAR) 240 1 Arch of Orazca (RIX) 185 4 Llanowar Elves (DAR) 168 1 Vivien Reid (M19) 208 3 Hydroid Krasis (RNA) 183 3 Incubation // Incongruity (RNA) 226 3 Simic Guildgate (RNA) 257 3 Elfhame Druid (DAR) 159 4 Grow from the Ashes (DAR) 164 4 Chemister's Insight (GRN) 32 1 Gift of Paradise (M19) 184 1 Mass Manipulation (RNA) 42 2 Simic Locket (RNA) 240

Thoughts/issues:


 * 3 Krasis may be one too many. Don't want to see it before 6-8 mana, but definitely want to start seeing it then.


 * 3 Memorial seems to be the right number. Usually use 1-2 per game, would probably never use 4.


 * Growth Spiral replaced with Lockets for consistency. Locket always ramps and I choose when to draw.


 * Incongruity is an all-star, especially untapping into River's Rebuke.


 * 3 is the wrong number of Simic Guildgate. Should be 4 or 0. Is synergy with Circuitous Route and nothing else worth it? Should probably be Breeding Pools.


 * Speaking of things I don't yet have the rares to test: Should Incubation Druid replace some/all Elfhame Druids? Elfhame synergy with Grow and nothing else, Incubators eventually hit 3/5 and tap for 3.


 * Deck in full swing can lose to decking if Blessing is countered. Probably no way to fix that without including some kind of counter, but over what?