Module:Data/Rulings

local data = { ["M1985"]={{Date="2018-07-13";Text=[=[Abnormal Endurance’s effect works only once. If the targeted creature dies and is then returned to the battlefield, it’s considered to be a new creature. If that new creature dies, it won’t come back.]=];}; }; ["RNA151"]={{Date="2019-01-25";Text=[=[A spell that can’t be countered is a legal target for Absorb. The spell won’t be countered when Absorb resolves, but you’ll still gain 3 life.]=];}; }; ["DOM41"]={{Date="2018-04-27";Text=[=[If you control more than one Wizard, Academy Journeymage’s cost is reduced by only {1}.]=];}; {Date="2018-04-27";Text=[=[Once you announce that you’re casting Academy Journeymage, no player may take other actions until the spell’s been paid for. Notably, players can’t try to raise the spell’s cost by removing your Wizards.]=];}; }; ["RNA91"]={{Date="2019-01-25";Text=[=[Act of Treason can target any creature, even one that’s untapped or one you already control.]=];}; {Date="2019-01-25";Text=[=[Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.]=];}; }; ["XLN1"]={{Date="2019-01-25";Text=[=[An ability that triggers whenever a creature with a certain power attacks uses Adanto Vanguard’s power after it has +2/+0 to determine whether it triggers.]=];}; }; ["DOM190"]={{Date="2018-04-27";Text=[=[Adeliz’s last ability affects only Wizards you control at the time it resolves, including Adeliz itself. Creatures you begin to control later in the turn or that become Wizards later in the turn won’t get +1/+1.]=];}; {Date="2018-04-27";Text=[=[Adeliz’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["XLN217"]={{Date="2017-09-29";Text=[=[Admiral Beckett Brass’s triggered ability checks what happened earlier in the turn. It doesn’t care whether Admiral Beckett Brass was on the battlefield when those Pirates dealt combat damage, whether those creatures are still on the battlefield, or whether they’re still Pirates.]=];}; {Date="2017-09-29";Text=[=[If one Pirate deals combat damage multiple times, most likely because it has double strike, it counts as only one of the three Pirates for Admiral Beckett Brass’s triggered ability.]=];}; {Date="2017-09-29";Text=[=[If more than one player was dealt combat damage by three Pirates, you target only one permanent. It may be controlled by either of those players.]=];}; {Date="2017-09-29";Text=[=[The control-change effect of Admiral Beckett Brass’s triggered ability lasts indefinitely. It doesn’t wear off during the cleanup step or when you lose control of Admiral Beckett Brass.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, combat damage dealt by Pirates your teammate controls will count when checking for Admiral Beckett Brass’s ability.]=];}; }; ["RIX31"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["RNA152"]={{Date="2019-01-25";Text=[=[You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.]=];}; {Date="2019-01-25";Text=[=[If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.]=];}; }; ["GRN121"]={{Date="2018-10-05";Text=[=[You choose the target of the triggered ability as it goes on the stack, but you choose whether the creatures fight as that ability resolves.]=];}; {Date="2018-10-05";Text=[=[If the target creature is an illegal target when Affectionate Indrik’s ability tries to resolve, the ability doesn’t resolve. If Affectionate Indrik is no longer on the battlefield, the target creature won’t deal or be dealt damage.]=];}; }; ["RIX122"]={{Date="2018-01-19";Text=[=[If the target creature is an illegal target by the time Aggressive Urge tries to resolve, the spell doesn’t resolve. You won’t draw a card.]=];}; }; ["M193"]={{Date="2018-07-13";Text=[=[If a card in your graveyard has {X} in its mana cost, X is considered to be 0.]=];}; }; ["WAR184"]={{Date="2019-05-03";Text=[=[If a planeswalker you control is also a creature (most likely because it’s Gideon), that planeswalker receives both a +1/+1 counter and a loyalty counter as Ajani’s last ability resolves.]=];}; {Date="2019-05-03";Text=[=[If Ajani is somehow a creature as his last ability resolves, he’ll get a +1/+1 counter.]=];}; }; ["M19281"]={{Date="2018-07-13";Text=[=[Ajani’s second ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+2.]=];}; {Date="2018-07-13";Text=[=[The value of X is determined only as Ajani’s third ability resolves. If your life total changes later, the creature won’t gain or lose +1/+1 counters.]=];}; }; ["M19282"]={{Date="2018-07-13";Text=[=[You can’t cast Ajani’s Influence without a target creature. If the target creature is an illegal target when Ajani’s Influence tries to resolve, the spell doesn’t resolve. You won’t look at the top five cards of your library.]=];}; }; ["M194"]={{Date="2018-07-13";Text=[=[If multiple creatures and/or planeswalkers you control die at the same time, the first ability of Ajani’s Last Stand triggers that many times. However, you can sacrifice it only once, so you’ll get only one token.]=];}; {Date="2018-07-13";Text=[=[In a Magic game, cards are discarded only from a player’s hand. Effects that put cards from a player’s library into that player’s graveyard do not cause those cards to be discarded.]=];}; {Date="2018-07-13";Text=[=[If a spell or ability an opponent controls causes you to make a choice and you choose to discard Ajani’s Last Stand, its last ability will trigger.]=];}; }; ["WAR4"]={{Date="2019-05-03";Text=[=[The ability of Ajani’s Pridemate triggers just once for each life-gaining event, whether it’s 1 life from Ajani’s Welcome or 2 life from Battlefield Promotion.]=];}; {Date="2019-05-03";Text=[=[If Ajani’s Pridemate is dealt lethal damage at the same time that you gain life, it won’t receive a counter from its ability in time to save it.]=];}; {Date="2019-05-03";Text=[=[Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Ajani’s Pridemate’s ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.]=];}; {Date="2019-05-03";Text=[=[If you gain an amount of life “for each” of something, that life is gained as one event and the ability of Ajani’s Pridemate triggers only once.]=];}; {Date="2019-05-03";Text=[=[In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.]=];}; }; ["M19128"]={{Date="2018-07-13";Text=[=[Alpine Moon’s effect doesn’t affect supertypes or other card types. It won’t remove the artifact card type from an artifact land or remove the legendary supertype from a legendary land.]=];}; {Date="2018-07-13";Text=[=[If an affected land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.]=];}; {Date="2018-07-13";Text=[=[If an affected land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities that modify how a land enters the battlefield or apply “as” a land enters the battlefield.]=];}; }; ["RNA92"]={{Date="2019-01-25";Text=[=[Amplifire will be a 1/1 creature from the time your untap step begins until the time its triggered ability resolves during your upkeep.]=];}; {Date="2019-01-25";Text=[=[Any effects that modify Amplifire’s power and/or toughness without setting them to a specific number or value will apply after its base power and toughness are set, regardless of the order in which those effects were created. The same is true of counters that modify its power and toughness.]=];}; {Date="2019-01-25";Text=[=[If you reveal your entire library and don’t reveal a creature card, Amplifire becomes a 0/0 creature and you put your library back in a random order.]=];}; }; ["DOM154"]={{Date="2018-04-27";Text=[=[You can’t cast Ancient Animus unless you choose both a creature you control and a creature you don’t control as targets.]=];}; {Date="2018-04-27";Text=[=[The creature you control doesn’t have to be legendary. It simply won’t receive a +1/+1 counter before it fights if it isn’t legendary.]=];}; {Date="2018-04-27";Text=[=[If either target is an illegal target as Ancient Animus tries to resolve, neither creature will deal or be dealt damage.]=];}; {Date="2018-04-27";Text=[=[If the creature you control is an illegal target as Ancient Animus tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the creature you don’t control isn’t, you’ll still put the counter on the creature you control if it’s legendary.]=];}; }; ["RNA1"]={{Date="2019-01-25";Text=[=[Angel of Grace’s triggered ability doesn’t prevent damage. It only changes the result of damage dealt to you. For example, a creature with lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 1.]=];}; {Date="2019-01-25";Text=[=[Angel of Grace’s triggered ability doesn’t stop loss of life from effects that say that you lose life.]=];}; {Date="2019-01-25";Text=[=[If you have less than 1 life and somehow haven’t lost the game, damage dealt to you reduces your life total further below 0 (as normal).]=];}; {Date="2019-01-25";Text=[=[For a player’s life total to become 10, that player gains or loses the appropriate amount of life. For example, if your life total is 2, Angel of Grace’s last ability will cause you to gain 8 life; alternatively, if your life total is 20, it will cause you to lose 10 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.]=];}; {Date="2019-01-25";Text=[=[In a Two-Headed Giant game, after resolving Angel of Grace’s triggered ability, damage dealt to you and/or your teammate that would reduce your team’s life total to less than 1 reduces it to 1 instead.]=];}; {Date="2019-01-25";Text=[=[In a Two-Headed Giant game, the activated ability of Angel of Grace causes you to gain or lose life so that your team’s life total becomes 10.]=];}; {Date="2019-01-25";Text=[=[In a Commander game, combat damage you’re dealt by a commander is still tracked, even if it doesn’t change your life total.]=];}; }; ["M197"]={{Date="2018-07-13";Text=[=[Angel of the Dawn’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1 or gain vigilance.]=];}; }; ["RNA2"]={{Date="2019-01-25";Text=[=[A creature attacks alone if it’s the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Angelic Exaltation’s ability won’t trigger if you attack with multiple creatures and all but one of them are removed from combat.]=];}; {Date="2019-01-25";Text=[=[The value of X is determined only as Angelic Exaltation’s ability begins to resolve. It won’t change later in the turn if the number of creatures you control changes.]=];}; }; ["WAR227"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; }; ["RIX201"]={{Date="2018-01-19";Text=[=[Angrath’s first and last abilities target only the player. Creatures with hexproof that player controls will be affected.]=];}; {Date="2018-01-19";Text=[=[Angrath’s last ability uses the power of those creatures as they last existed on the battlefield to determine their total power. If a creature’s power was somehow less than 0, it subtracts from the total power of the other creatures. If the total power of those creatures is 0 or less, Angrath doesn’t deal damage.]=];}; {Date="2018-01-19";Text=[=[If a creature controlled by the target opponent isn’t destroyed as Angrath’s last ability resolves (most likely because it has indestructible), its power still contributes to the amount of damage dealt. Use its power as it currently exists on the battlefield to determine the total power of the creatures.]=];}; {Date="2018-01-19";Text=[=[Any abilities that trigger when creatures die while resolving Angrath’s last ability won’t be put on the stack until after the player is dealt damage. If the player’s life total becomes 0 or less, those triggers won’t resolve in time to save that player.]=];}; {Date="2018-01-19";Text=[=[Any abilities of the destroyed creatures that trigger when the player is dealt damage won’t trigger.]=];}; }; ["RIX152"]={{Date="2018-01-19";Text=[=[Angrath’s first ability causes each opponent to lose 2 life even if some or all of those players were unable to discard a card.]=];}; {Date="2018-01-19";Text=[=[You can target and gain control of an untapped creature with Angrath’s second ability. You can also untap a creature you already control and give it haste.]=];}; {Date="2018-01-19";Text=[=[Whether the target creature has converted mana cost 3 or less is checked only as the delayed triggered ability from Angrath’s second ability resolves during the end step.]=];}; {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Angrath’s first ability causes the opposing team to lose 4 life, and each player on that team discards a card. His last ability causes the opposing team to lose life equal to the number of cards in both graveyards.]=];}; }; ["RIX204"]={{Date="2018-01-19";Text=[=[You can’t cast Angrath’s Fury unless you choose both a target creature and a target player or planeswalker.]=];}; {Date="2018-01-19";Text=[=[If either target becomes illegal after you cast Angrath’s Fury but before it resolves, the other is still affected as appropriate and you’ll search for Angrath. However, if both targets become illegal, the spell doesn’t resolve and you won’t search.]=];}; }; ["XLN132"]={{Date="2017-09-29";Text=[=[If a creature with trample you control would deal combat damage to a blocking creature while you control Angrath’s Marauders, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have at most 1 damage assigned to the defending player. It will then deal 4 damage to the blocking creature and 2 damage to the defending player.]=];}; {Date="2017-09-29";Text=[=[If an effect such as that of Chandra’s Pyrohelix asks you to divide damage among targets, you must divide the unmodified damage before doubling it.]=];}; {Date="2017-09-29";Text=[=[If you control a second Angrath’s Marauders, damage dealt by sources you control will be multiplied by 4. If you control a third, it will be multiplied by 8, and so on.]=];}; }; ["M19129"]={{Date="2018-07-13";Text=[=[Apex of Power doesn’t change when you can cast the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.]=];}; {Date="2018-07-13";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];}; {Date="2018-07-13";Text=[=[Any cards not cast, including land cards, remain in exile.]=];}; {Date="2018-07-13";Text=[=[If an effect copies Apex of Power, the copy wasn’t cast at all, so you won’t add ten mana.]=];}; }; ["RIX32"]={{Date="2018-01-19";Text=[=[Activating the last ability of Aquatic Incursion after a Merfolk has become blocked won’t cause it to become unblocked.]=];}; }; ["WAR149"]={{Date="2019-05-03";Text=[=[Arboreal Grazer’s effect doesn’t count as playing a land. It can put a land card onto the battlefield even if you’ve already played your land for the turn.]=];}; }; ["GRN122"]={{Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];}; {Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];}; {Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];}; {Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];}; {Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];}; }; ["M19212"]={{Date="2018-07-13";Text=[=[Arcades’s last ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Rabid Bite won’t cause a creature to deal damage equal to its toughness.]=];}; {Date="2018-07-13";Text=[=[If Arcades leaves the battlefield after a creature with defender has attacked, that creature remains an attacking creature, although it will assign damage equal to its power.]=];}; }; ["XLN46"]={{Date="2017-09-29";Text=[=[Replacement effects that modify creatures of a certain type as they enter the battlefield will apply after you apply Arcane Adaptation’s effect. This is a change from previous rules. If you control Arcane Adaptation and the Aether Revolt card Metallic Mimic, with the same creature type chosen for both, then any creature you control will enter the battlefield with an additional +1/+1 counter on it.]=];}; {Date="2018-01-19";Text=[=[To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can’t choose multiple creature types, such as “Vampire Knight.” Card types such as artifact can’t be chosen, nor can subtypes that aren’t creature types, such as Jace, Vehicle, or Treasure.]=];}; }; ["RIX185"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; }; ["GRN91"]={{Date="2018-10-05";Text=[=[Because the beginning of combat step is before attackers are declared, you can attack with Arclight Phoenix during the same combat it returns to the battlefield.]=];}; }; ["XLN90a"]={{Date="2017-09-29";Text=[=[If your life total is 6 or greater as your upkeep begins, the second ability of Arguel’s Blood Fast won’t trigger. You can’t take any actions during your turn before your upkeep begins.]=];}; {Date="2017-09-29";Text=[=[If your life total is 6 or greater as the second ability of Arguel’s Blood Fast tries to resolve, it won’t do anything.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["WAR150"]={{Date="2019-05-03";Text=[=[A creature that’s a Wolf or Werewolf enters the battlefield with one +1/+1 counter if it would otherwise enter with no +1/+1 counters.]=];}; {Date="2019-05-03";Text=[=[A creature that’s both a Wolf and a Werewolf receives only one additional +1/+1 counter from Arlinn’s ability.]=];}; {Date="2019-05-03";Text=[=[If Arlinn leaves the battlefield before her last ability resolves, most likely because she only had 2 loyalty when you activated the ability, the Wolf token won’t enter the battlefield with a +1/+1 counter.]=];}; }; ["WAR151"]={{Date="2019-05-03";Text=[=[Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.]=];}; }; ["RNA31"]={{Date="2019-01-25";Text=[=[If the target creature is an illegal target by the time Arrester’s Admonition tries to resolve, the spell doesn’t resolve. You don’t draw a card if you cast it during your main phase.]=];}; {Date="2019-01-25";Text=[=[Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don’t get the addendum bonus. For example, if you cast Sphinx’s Insight during your main phase, you gain 2 life during its resolution, after you draw two cards.]=];}; {Date="2019-01-25";Text=[=[If a spell with an addendum ability is copied, the copy won’t give you the addendum bonus. This is because the copy wasn’t cast at all.]=];}; }; ["RNA4"]={{Date="2019-01-25";Text=[=[Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don’t get the addendum bonus. For example, if you cast Sphinx’s Insight during your main phase, you gain 2 life during its resolution, after you draw two cards.]=];}; {Date="2019-01-25";Text=[=[If a spell with an addendum ability is copied, the copy won’t give you the addendum bonus. This is because the copy wasn’t cast at all.]=];}; }; ["RIX62"]={{Date="2018-01-19";Text=[=[Whether you control a Vampire is checked as Arterial Flow resolves.]=];}; {Date="2018-01-19";Text=[=[Arterial Flow causes each opponent to lose 2 life if you control a Vampire, even if some or all of those players were unable to discard any cards.]=];}; {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Arterial Flow causes the opposing team to lose 4 life, and each player on that team discards two cards. You gain 2 life.]=];}; }; ["GRN151"]={{Date="2018-10-05";Text=[=[Artful Takedown’s two modes may each target the same creature, or they may target two different creatures.]=];}; }; ["DOM44"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["DOM191"]={{Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a legendary creature you control may become lethal if Arvad leaves the battlefield during that turn.]=];}; }; ["DOM192"]={{Date="2018-04-27";Text=[=[Tapping Aryel to activate either of its abilities while it’s attacking doesn’t remove it from combat.]=];}; {Date="2018-04-27";Text=[=[You can tap any untapped Knights you control, including ones you haven’t controlled continuously since the beginning of your most recent turn, to pay the cost of Aryel’s last ability. However, you must have controlled Aryel continuously since the beginning of your most recent turn in order to use either of its activated abilities.]=];}; {Date="2018-04-27";Text=[=[Once you announce that you’re activating Aryel’s last ability, no player may take other actions until the ability’s been paid for. Notably, players can’t try to make the value of X invalid by removing or tapping your Knights.]=];}; {Date="2018-04-27";Text=[=[If the target creature’s power is greater than X as Aryel’s last ability tries to resolve, the ability doesn’t resolve. You can’t tap extra Knights once the ability has been activated.]=];}; }; ["XLN2"]={{Date="2017-09-29";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as embalm from the Amonkhet set) are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Ashes of the Abhorrent.]=];}; {Date="2017-09-29";Text=[=[Ashes of the Abhorrent doesn’t stop players from playing land cards from the graveyard if an effect allows them to do so.]=];}; {Date="2017-09-29";Text=[=[If a creature dies at the same time that Ashes of the Abhorrent is destroyed, you’ll gain 1 life.]=];}; }; ["WAR228"]={{Date="2019-05-03";Text=[=[Spells and abilities your opponents control may cause other players to search their libraries, and spells and abilities you control may cause your opponents to search their libraries.]=];}; {Date="2019-05-03";Text=[=[If an effect says “You may search your library. . . If you do, shuffle your library” or “You may search your library. . . then shuffle your library,” your opponents can’t choose to search, so they won’t shuffle.]=];}; {Date="2019-05-03";Text=[=[If an effect says “Search your library. . . then shuffle your library,” your opponents shuffle their libraries even though they can’t search.]=];}; {Date="2019-05-03";Text=[=[Effects that instruct your opponents to reveal or look at cards from the top of their libraries will still work. Only effects that use the word “search” are affected.]=];}; {Date="2019-05-03";Text=[=[If Ashiok’s last ability targets an opponent, the cards put into their graveyard will be among the cards exiled by the ability. No player may take any actions between the time the cards are put into a graveyard and the time your opponents’ graveyards are all exiled.]=];}; }; ["WAR40"]={{Date="2019-05-03";Text=[=[Once this creature has been blocked, activating its ability won’t change or undo that block.]=];}; }; ["GRN152"]={{Date="2018-10-05";Text=[=[If the target permanent is an illegal target by the time Assassin’s Trophy tries to resolve, the spell doesn’t resolve. No player searches their library.]=];}; {Date="2018-10-05";Text=[=[If the target permanent is a legal target but isn’t destroyed, most likely because it has indestructible, its controller may search their library.]=];}; {Date="2018-10-05";Text=[=[If the permanent’s controller doesn’t search their library, they don’t shuffle their library.]=];}; }; ["GRN271"]={{Date="2018-10-05";Text=[=[The amount of life gained is equal to Attendant of Vraska’s power as it last existed on the battlefield.]=];}; {Date="2018-10-05";Text=[=[If Attendant of Vraska’s power was negative, you don’t lose or gain life.]=];}; {Date="2018-10-05";Text=[=[If you don’t control a Vraska planeswalker as Attendant of Vraska’s triggered ability resolves, possibly because Vraska left the battlefield at the same time as Attendant of Vraska, you won’t gain life.]=];}; }; ["XLN176"]={{Date="2017-09-29";Text=[=[You must choose another target creature (if able) as Atzocan Archer’s triggered ability is put on the stack. You choose as that ability resolves whether those creatures fight.]=];}; {Date="2017-09-29";Text=[=[If Atzocan Archer isn’t on the battlefield as its triggered ability resolves, or if the target of that ability is illegal, no creature will deal or be dealt damage.]=];}; {Date="2017-09-29";Text=[=[Atzocan Archer’s ability can target another creature you control (such as a Dinosaur with an enrage ability).]=];}; }; ["RIX153"]={{Date="2018-01-19";Text=[=[Atzocan Seer’s second ability doesn’t include the {Tap} symbol. You can activate that ability even if it’s already been tapped, perhaps because you activated its first ability.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["WAR41"]={{Date="2012-07-01";Text=[=[You don’t reveal the other two cards, nor do you reveal their order on the bottom of the library.]=];}; {Date="2012-07-01";Text=[=[If there are fewer than three cards in your library when Augur of Bolas’s ability resolves, you’ll look at the remaining cards. This won’t cause you to lose the game as you haven’t drawn from an empty library.]=];}; }; ["GRN153"]={{Date="2018-10-05";Text=[=[Aurelia’s last ability resolves before attackers are chosen.]=];}; {Date="2018-10-05";Text=[=[The target creature gains trample and vigilance if it’s both red and white. It gets +2/+0 only once, even if it’s both red and white, and even if it’s neither red nor white.]=];}; {Date="2018-10-05";Text=[=[Once Aurelia’s last ability has resolved, the creature keeps whatever bonuses it got from that ability even if its colors change.]=];}; {Date="2018-10-05";Text=[=[Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.]=];}; {Date="2018-10-05";Text=[=[If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.]=];}; {Date="2018-10-05";Text=[=[If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.]=];}; }; ["WAR42"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; }; ["M1945"]={{Date="2018-07-13";Text=[=[Aven Wind Mage’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["RNA61"]={{Date="2019-01-25";Text=[=[The number of Zombie tokens each player creates is equal to the number of cards that player discarded, not the total number of cards discarded.]=];}; }; ["RIX175"]={{Date="2018-01-19";Text=[=[The ability that defines Awakened Amalgam’s power and toughness works in all zones, not just the battlefield.]=];}; {Date="2018-01-19";Text=[=[To determine the number of differently named lands you control, count each land you control once, but only if its English name isn’t exactly the same as another land you’ve already counted this way. For example, if you control four lands named Plains, two named Island, and one named Drowned Catacomb, Awakened Amalgam is a 3/3 creature.]=];}; }; ["WAR152"]={{Date="2019-05-03";Text=[=[Awakening of Vitu-Ghazi doesn’t untap the land that becomes a creature.]=];}; {Date="2019-05-03";Text=[=[The target land loses the name it had, and its name is just Vitu-Ghazi. It keeps any types and abilities it had.]=];}; {Date="2019-05-03";Text=[=[Awakening of Vitu-Ghazi’s effect lasts indefinitely. It doesn’t wear off during the cleanup step.]=];}; }; ["XLN3"]={{Date="2017-09-29";Text=[=[If one of the targeted players is an illegal target when the triggered ability of Axis of Mortality tries to resolve, the exchange won’t happen. Neither player’s life total will change.]=];}; {Date="2017-09-29";Text=[=[When the life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player’s previous life total. For example, if player A has 5 life and player B has 3 life before the exchange, player A will lose 2 life and player B will gain 2 life. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them.]=];}; {Date="2017-09-29";Text=[=[If a player can’t gain life, that player can’t exchange life totals with a player with a higher life total. If a player can’t lose life, that player can’t exchange life totals with a player with a lower life total. In either of these cases, neither player’s life total will change.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, each player is considered to have the same life total as their team. If the two targeted players are on different teams, those players gain or lose the appropriate amount of life so that the teams end up exchanging life totals. If the two targeted players are teammates, they can’t exchange life totals.]=];}; }; ["RIX154"]={{Date="2018-01-19";Text=[=[If multiple effects say that an opponent can’t cast instant or sorcery spells during that player’s next turn, they all apply to the same turn.]=];}; }; ["RNA243"]={{Date="2013-04-15";Text=[=[The subtype Gate has no special rules significance, but other spells and abilities may refer to it.]=];}; {Date="2013-04-15";Text=[=[Gate is not a basic land type.]=];}; }; ["RIX176a"]={{Date="2018-01-19";Text=[=[The cards you exile from your hand are exiled face up.]=];}; {Date="2018-01-19";Text=[=[The converted mana cost of a split card, such as a card with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves. A split card doesn’t have two converted mana costs.]=];}; {Date="2018-01-19";Text=[=[If a card in exile has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2018-01-19";Text=[=[If an object has no mana cost, its converted mana cost is 0. A converted mana cost of 0 can still help unlock Azor’s Gateway.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["RIX1"]={{Date="2018-01-19";Text=[=[While Baffling End’s two abilities are flavorfully related, they are independent. If the first ability doesn’t resolve (perhaps because the target gained hexproof), the second will still create a Dinosaur token when Baffling End leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[In a multiplayer game, the target opponent who creates a Dinosaur token doesn’t have to be the same one whose creature was exiled.]=];}; }; ["DOM4"]={{Date="2018-04-27";Text=[=[If you control Baird, your opponents can choose not to pay to attack with a creature that attacks “if able.” If there’s no other player or planeswalker to attack, that creature simply doesn’t attack.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, creatures can attack your teammate and planeswalkers your teammate controls without requiring a mana payment. This is a change from previous rules.]=];}; }; ["WAR153"]={{Date="2019-05-03";Text=[=[If one of the two target creatures you control is an illegal target as Band Together resolves, the other will still deal damage equal to its power.]=];}; {Date="2019-05-03";Text=[=[If the last target creature is an illegal target as Band Together resolves, or if both of the first targets are illegal targets, no creature deals or is dealt damage.]=];}; }; ["M19130"]={{Date="2018-07-13";Text=[=[To determine whether it can be countered and its damage can be prevented, Banefire checks the number you chose for X, not the amount of mana you actually spent or the amount of damage it will actually deal.]=];}; {Date="2018-07-13";Text=[=[Banefire can be targeted by spells that try to counter it regardless of what the value of X is. If X is 5 or more, those spells will still resolve, but the part of their effect that would counter Banefire won’t do anything. Any other effects those spells have will work as normal.]=];}; {Date="2018-07-13";Text=[=[If its target is illegal by the time Banefire tries to resolve, the spell isn’t countered, but it doesn’t resolve. The target won’t be dealt damage.]=];}; }; ["RNA62"]={{Date="2019-01-25";Text=[=[You must sacrifice exactly two creatures to cast Bankrupt in Blood; you can’t cast it without sacrificing two creatures, and you can’t sacrifice additional creatures.]=];}; {Date="2019-01-25";Text=[=[Players can respond only after Bankrupt in Blood has been cast and all its costs have been paid. No one can try to destroy the creatures you sacrificed to prevent you from casting this spell.]=];}; }; ["GRN92"]={{Date="2018-10-05";Text=[=[Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.]=];}; {Date="2018-10-05";Text=[=[If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.]=];}; {Date="2018-10-05";Text=[=[If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.]=];}; }; ["GRN61"]={{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; }; ["RNA156"]={{Date="2019-01-25";Text=[=[You gain 3 life even if some or all of your opponents can’t discard a card.]=];}; }; ["WAR5"]={{Date="2019-05-03";Text=[=[If the target creature is an illegal target by the time Battlefield Promotion tries to resolve, the spell doesn’t resolve. You don’t gain 2 life.]=];}; }; ["GRN154"]={{Date="2018-10-05";Text=[=[Beacon Bolt is still on the stack while you count your instant and sorcery cards in your graveyard and in exile. It doesn’t count itself.]=];}; {Date="2018-10-05";Text=[=[If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted.]=];}; {Date="2018-10-05";Text=[=[You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.]=];}; {Date="2018-10-05";Text=[=[A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2018-10-05";Text=[=[If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.]=];}; {Date="2018-10-05";Text=[=[If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];}; }; ["GRN155"]={{Date="2018-10-05";Text=[=[The ability triggers whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage and no other object or player, and only if you control another creature that spell could target. If you cast an instant or sorcery spell that has multiple targets and Beamsplitter Mage is chosen as the target in each instance, Beamsplitter Mage’s ability will trigger.]=];}; {Date="2018-10-05";Text=[=[If you don’t control another creature the spell could target as Beamsplitter Mage’s triggered ability resolves, you don’t copy that spell.]=];}; {Date="2018-10-05";Text=[=[If Beamsplitter Mage leaves the battlefield or becomes an illegal target for the spell that caused its ability to trigger, that spell is still copied.]=];}; {Date="2018-10-05";Text=[=[If you copy a spell, you control the copy. It will resolve before the original spell does.]=];}; {Date="2018-10-05";Text=[=[The copy is created on the stack, so it’s not cast. Abilities that trigger when a player casts a spell (like Beamsplitter Mage’s ability itself) won’t trigger.]=];}; {Date="2018-10-05";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode cannot be chosen.]=];}; {Date="2018-10-05";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast (like Selective Snare does), the copy has the same value of X.]=];}; {Date="2018-10-05";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];}; {Date="2018-10-05";Text=[=[In some rare cases, the original spell can target another creature but the copy can’t (most likely because an effect modified the characteristics of the original spell on the stack and won’t modify the copy). If the copy can’t target the chosen creature, the copy isn’t created.]=];}; }; ["GRN123"]={{Date="2018-10-05";Text=[=[Beast Whisperer’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["RNA221b"]={{Date="2019-01-25";Text=[=[You can’t cast Bedazzle without a target nonbasic land and a target opponent or planeswalker. If one of the targets is illegal when Bedazzle tries to resolve, the other is still affected as appropriate.]=];}; }; ["M19309"]={{Date="2018-04-27";Text=[=[If the target creature is an illegal target by the time Befuddle tries to resolve, the spell doesn’t resolve. You won’t draw a card.]=];}; }; ["XLN218"]={{Date="2017-09-29";Text=[=[Belligerent Brontodon’s ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.]=];}; }; ["XLN4"]={{Date="2017-09-29";Text=[=[If another creature you control is dealt lethal damage at the same time that Bellowing Aegisaur is dealt damage, the other creature won’t be saved by the +1/+1 counter that would have been put on it.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["DOM6"]={{Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Benalish Marshal leaves the battlefield during that turn.]=];}; }; ["RNA32"]={{Date="2019-01-25";Text=[=[An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.]=];}; {Date="2019-01-25";Text=[=[You draw a card and discard a card all while Benthic Biomancer’s triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.]=];}; {Date="2019-01-25";Text=[=[You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.]=];}; {Date="2019-01-25";Text=[=[If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.]=];}; }; ["WAR186"]={{Date="2019-05-03";Text=[=[Abilities that trigger when counters are put on a permanent trigger when a permanent enters the battlefield with counters and when a player puts counters on a permanent.]=];}; {Date="2019-05-03";Text=[=[If Bioessence Hydra enters the battlefield at the same time as a planeswalker you control, the loyalty counters that planeswalker will receive won’t be counted to determine how many counters Bioessence Hydra enters the battlefield with, but they will cause its last ability to trigger.]=];}; }; ["RNA123"]={{Date="2019-01-25";Text=[=[You choose how many targets Biogenic Upgrade has and how the counters are distributed as you cast it. Each target must receive at least one counter. This means, for example, that you can’t target three creatures, assign them two, one, and zero counters.]=];}; {Date="2019-01-25";Text=[=[If some of the creatures are illegal targets as Biogenic Upgrade tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won’t be put instead on a legal target.]=];}; {Date="2019-01-25";Text=[=[To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.]=];}; }; ["RNA158"]={{Date="2019-01-25";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the cost reduction ability of Biomancer’s Familiar.]=];}; {Date="2019-01-25";Text=[=[Biomancer’s Familiar affects only abilities of creatures you control on the battlefield. The costs of activated abilities of creature cards that work in other zones (such as cycling) won’t be reduced.]=];}; {Date="2019-01-25";Text=[=[An ability that has only one generic mana and some amount of other mana symbols in its activation cost will have its cost reduced by {1}.]=];}; {Date="2019-01-25";Text=[=[The last ability of Biomancer’s Familiar doesn’t add or remove any counters. It just lets the creature adapt despite already having +1/+1 counters on it.]=];}; }; ["RIX2"]={{Date="2018-01-19";Text=[=[If Bishop of Binding leaves the battlefield before its first triggered ability tries to resolve, the target creature won’t be exiled.]=];}; {Date="2018-01-19";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.]=];}; {Date="2018-01-19";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2018-01-19";Text=[=[The value of X is determined only as Bishop of Binding’s second ability resolves. It won’t change if the card leaves exile later in the turn.]=];}; {Date="2018-01-19";Text=[=[If there is no exiled card as Bishop of Binding’s last ability resolves, most likely because Bishop of Binding left the battlefield while that ability was on the stack, X is 0. The same is true if the exiled card doesn’t have a power, most likely because it’s a noncreature card that had become a creature.]=];}; {Date="2018-01-19";Text=[=[If a Vehicle is exiled with Bishop of Binding, use its printed power to determine the value of X. ]=];}; }; ["XLN5"]={{Date="2017-09-29";Text=[=[If the mana cost of a card in your graveyard includes X, X is considered to be 0.]=];}; {Date="2017-09-29";Text=[=[All attackers are chosen at once. You can’t attack with Bishop of Rebirth, return a creature card to the battlefield, and then attack with that creature.]=];}; {Date="2017-09-29";Text=[=[If the creature returned to the battlefield has any abilities that trigger when creatures attack, those abilities won’t trigger.]=];}; }; ["XLN91"]={{Date="2017-09-29";Text=[=[The number of Vampires you control is counted only as Bishop of the Bloodstained’s ability resolves. If Bishop of the Bloodstained is still on the battlefield, it’ll count itself.]=];}; }; ["DOM211"]={{Date="2018-04-27";Text=[=[“Equip [quality] creature” is a variant of the equip keyword. “Equip [quality] creature [cost]” means “[Cost]: Attach this Equipment to target [quality] creature you control. Activate this ability only any time you could cast a sorcery.”]=];}; {Date="2018-04-27";Text=[=[Whether the target creature is legendary is checked only as Blackblade Reforged’s first equip ability is activated and as that ability resolves. If the creature somehow becomes nonlegendary later, Blackblade Reforged remains attached to it.]=];}; }; ["GRN1"]={{Date="2018-10-05";Text=[=[Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.]=];}; {Date="2018-10-05";Text=[=[If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.]=];}; {Date="2018-10-05";Text=[=[If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.]=];}; }; ["RNA63"]={{Date="2019-01-25";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];}; {Date="2019-01-25";Text=[=[Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.]=];}; {Date="2019-01-25";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2019-01-25";Text=[=[A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.]=];}; {Date="2019-01-25";Text=[=[In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)]=];}; }; ["RNA64"]={{Date="2019-01-25";Text=[=[If the target creature is an illegal target by the time Bladebrand tries to resolve, the spell doesn’t resolve. You don’t draw a card.]=];}; }; ["WAR244"]={{Date="2019-05-03";Text=[=[An activation cost of {X}{X} means that you pay twice X. If you want X to be 3, you pay {6} to activate Blast Zone’s ability.]=];}; {Date="2019-05-03";Text=[=[Tokens that aren’t a copy of something else don’t have a mana cost. Anything without a mana cost normally has a converted mana cost of 0.]=];}; {Date="2019-05-03";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; }; ["WAR78"]={{Date="2019-05-03";Text=[=[You may cast Bleeding Edge without choosing a target creature. You’ll just amass 2. However, if you choose a target and that target become illegal before Bleeding Edge resolves, the spell won’t resolve and you won’t amass.]=];}; {Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; }; ["WAR114"]={{Date="2019-05-03";Text=[=[Casting Blindblast after a creature has blocked won’t remove the blocking creature from combat unless the damage Blindblast deals causes that creature to die. It won’t cause the creature it blocked to become unblocked even if the blocking creature does die.]=];}; {Date="2019-05-03";Text=[=[If the target creature is an illegal target by the time Blindblast tries to resolve, the spell doesn’t resolve. You won’t draw a card.]=];}; }; ["XLN177"]={{Date="2017-09-29";Text=[=[Blinding Fog prevents all damage that would be dealt to creatures, not just combat damage.]=];}; {Date="2017-09-29";Text=[=[Damage that would be dealt to creatures that enter the battlefield later in the turn will also be prevented. However, creatures that come under your control later in the turn won’t gain hexproof.]=];}; }; ["DOM46"]={{Date="2018-04-27";Text=[=[If the target nonland permanent is an illegal target by the time Blink of an Eye tries to resolve, the spell doesn’t resolve. You won’t draw a card if it was kicked.]=];}; }; ["RNA245"]={{Date="2018-10-05";Text=[=[Unlike most dual lands, this land has two basic land types. It’s not basic, so cards such as District Guide can’t find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).]=];}; {Date="2018-10-05";Text=[=[If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.]=];}; }; ["M1986"]={{Date="2018-07-13";Text=[=[You must sacrifice exactly one creature to cast Blood Divination; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures.]=];}; {Date="2018-07-13";Text=[=[Players can respond only after Blood Divination has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.]=];}; }; ["GRN63"]={{Date="2018-10-05";Text=[=[If you surveil and put Blood Operative into your graveyard as you do so, its ability triggers once you’ve finished surveilling.]=];}; {Date="2018-10-05";Text=[=[No player may take actions between the time you choose to pay 3 life and the time you return Blood Operative to your hand.]=];}; {Date="2018-10-05";Text=[=[An ability that triggers “whenever you surveil” triggers after you’re done surveilling, even if you have fewer cards in your library than the number of cards you’re instructed to surveil. It even triggers if you have no cards in your library.]=];}; }; ["RIX92"]={{Date="2018-01-19";Text=[=[A mana ability is an ability that produces mana, not an ability that costs mana.]=];}; {Date="2018-01-19";Text=[=[Land cards not on the battlefield aren’t affected.]=];}; {Date="2018-01-19";Text=[=[If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.]=];}; {Date="2018-01-19";Text=[=[If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory.]=];}; {Date="2018-01-19";Text=[=[If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability.]=];}; {Date="2018-01-19";Text=[=[If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.]=];}; }; ["XLN93"]={{Date="2017-09-29";Text=[=[Bloodcrazed Paladin’s last ability counts all creatures that were put into any graveyard from the battlefield this turn, including token creatures and noncreature cards that were creatures as they left the battlefield. It doesn’t check whether any of them are still in graveyards.]=];}; {Date="2017-09-29";Text=[=[Bloodcrazed Paladin’s last ability won’t count creatures that were put directly into a zone other than the graveyard, perhaps because of a replacement effect (for example, a creature that was exiled instead or a commander that moved to the command zone in the Commander variant).]=];}; }; ["DOM115"]={{Date="2018-04-27";Text=[=[Bloodstone Goblin’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["WAR154"]={{Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];}; {Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];}; {Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];}; {Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];}; {Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];}; }; ["DOM8"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["M19131"]={{Date="2015-06-22";Text=[=[Once an attacking creature with menace is legally blocked by two or more creatures, removing one or more of those blockers from combat won’t change or undo that block.]=];}; }; ["WAR79"]={{Date="2019-05-03";Text=[=[Bolas’s Citadel lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don’t have priority. This action doesn’t use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.]=];}; {Date="2019-05-03";Text=[=[If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability, you can’t look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can’t look at the next one until you’re done paying for that spell.]=];}; {Date="2019-05-03";Text=[=[You must follow the normal timing permissions and restrictions of the cards you play from your library.]=];}; {Date="2019-05-03";Text=[=[You can play a land card from the top of your library only if you have available land plays remaining.]=];}; {Date="2019-05-03";Text=[=[If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2019-05-03";Text=[=[If you cast a spell for another cost “rather than pay its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Spark Harvest, those must be paid to cast the card.]=];}; {Date="2019-05-03";Text=[=[Bolas’s Citadel may be one of the permanents you sacrifice to activate its last ability.]=];}; {Date="2019-05-03";Text=[=[In a Two-Headed Giant game, the last ability of Bolas’s Citadel causes the opposing team to lose 20 life.]=];}; }; ["RNA159"]={{Date="2019-01-25";Text=[=[You must remove exactly one +1/+1 counter from a creature you control to activate Bolrac-Clan Crusher’s ability; you can’t activate it without removing a +1/+1 counter, and you can’t remove additional counters.]=];}; }; ["WAR115"]={{Date="2019-05-03";Text=[=[Once you announce that you’re casting Bolt Bend, no player may take actions until the spell has been paid for. Notably, opponents can’t try to change whether you control a creature with power 4 or greater.]=];}; {Date="2019-05-03";Text=[=[Once you’ve cast Bolt Bend, losing control of all creatures with power 4 or greater won’t affect the spell or cause you to pay more mana.]=];}; {Date="2019-05-03";Text=[=[The single target that the target spell or ability targets doesn’t have to be a creature you control with power 4 or greater.]=];}; {Date="2019-05-03";Text=[=[You don’t choose the new target for the spell or ability until Bolt Bend resolves. You must change the target if possible. However, you can’t change the target to an illegal target. If there are no legal targets to choose from, the target isn’t changed. It doesn’t matter if the original target has somehow become illegal itself.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability targets multiple things, you can’t target it with Bolt Bend, even if all but one of those targets have become illegal.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability targets the same player or object multiple times, you can’t target it with Bolt Bend.]=];}; }; ["WAR6"]={{Date="2019-05-03";Text=[=[You can cast Bond of Discipline even if your opponents control no creatures or you control no creatures. The creatures that are on the battlefield will be affected as appropriate.]=];}; }; ["WAR155"]={{Date="2019-05-03";Text=[=[A permanent card is an artifact, creature, enchantment, land, or planeswalker card.]=];}; {Date="2019-05-03";Text=[=[You gain 3 life even if you don’t reveal a permanent card from among the top three cards of your library.]=];}; }; ["WAR43"]={{Date="2019-05-03";Text=[=[Bond of Insight doesn’t target the cards to return to your hand. You choose which cards to return as it resolves. You can choose up to two cards in your graveyard at that time, including ones just put into your graveyard by Bond of Insight.]=];}; {Date="2019-05-03";Text=[=[You can return two instant cards, two sorcery cards, one of each, just one instant or sorcery card, or none at all.]=];}; }; ["WAR116"]={{Date="2019-05-03";Text=[=[If either target becomes illegal after Bond of Passion is cast but before it resolves, the other is still affected as appropriate.]=];}; {Date="2019-05-03";Text=[=[In some rare cases, gaining control of the target creature may cause the second target to become illegal. As long as the second target is a legal target as Bond of Passion begins to resolve (before the target creature changes control) it will attempt to deal damage to the second target.]=];}; }; ["XLN133"]={{Date="2017-09-29";Text=[=[If you control more than one Bonded Horncrest, they can attack or block together, even if no other creatures attack or block.]=];}; {Date="2017-09-29";Text=[=[Although Bonded Horncrest can’t attack alone, other attacking creatures don’t have to attack the same player or planeswalker. For example, Bonded Horncrest could attack an opponent and another creature could attack a planeswalker that opponent controls. Similarly, other blocking creatures don’t have to block the same creature that Bonded Horncrest blocks.]=];}; {Date="2017-09-29";Text=[=[Once Bonded Horncrest has attacked or blocked, it will remain in combat even if you no longer control another attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[If an effect says that Bonded Horncrest attacks or blocks if able and you control another creature able to attack or block, you must attack or block with Bonded Horncrest and that creature.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, Bonded Horncrest can attack or block with a creature controlled by your teammate, even if no other creatures you control are attacking or blocking.]=];}; }; ["M1947"]={{Date="2018-07-13";Text=[=[A creature spell that can’t be countered is a legal target for Bone to Ash. The creature spell won’t be countered when Bone to Ash resolves, but you’ll still draw a card.]=];}; }; ["XLN94"]={{Date="2017-09-29";Text=[=[The creature cards may come from different graveyards.]=];}; {Date="2017-09-29";Text=[=[You (not your opponent) choose which pile to put onto the battlefield and which to return to graveyards.]=];}; {Date="2017-09-29";Text=[=[A pile can have no cards in it. In this case, you’ll choose whether to put all the exiled cards onto the battlefield or into graveyards.]=];}; {Date="2017-09-29";Text=[=[In multiplayer games, you choose an opponent to separate the cards when the ability resolves. This doesn’t target that opponent. Because the cards are revealed, all players may see the cards and offer opinions.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Boneyard Parley’s effect are exiled.]=];}; }; ["GRN156"]={{Date="2018-10-05";Text=[=[Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.]=];}; {Date="2018-10-05";Text=[=[If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.]=];}; {Date="2018-10-05";Text=[=[If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.]=];}; }; ["GRN243"]={{Date="2013-04-15";Text=[=[The subtype Gate has no special rules significance, but other spells and abilities may refer to it.]=];}; {Date="2013-04-15";Text=[=[Gate is not a basic land type.]=];}; }; ["GRN124"]={{Date="2018-10-05";Text=[=[You may choose the same creature as a target multiple times since Bounty of Might says “target creature” multiple times. You may give three different creatures +3/+3 each, one creature +6/+6 and another creature +3/+3, or a single creature +9/+9.]=];}; }; ["M19213"]={{Date="2018-07-13";Text=[=[While resolving the triggered ability of Brawl-Bash Ogre, you can’t sacrifice multiple creatures to give it +2/+2 more than once.]=];}; {Date="2018-07-13";Text=[=[Once Brawl-Bash Ogre’s triggered ability begins to resolve, no player may take actions until it’s done. Notably, players can’t try to deal damage to Brawl-Bash Ogre after you’ve sacrificed a creature but before it gets +2/+2.]=];}; }; ["XLN134"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["RNA246"]={{Date="2018-10-05";Text=[=[Unlike most dual lands, this land has two basic land types. It’s not basic, so cards such as District Guide can’t find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).]=];}; {Date="2018-10-05";Text=[=[If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.]=];}; }; ["XLN7"]={{Date="2017-09-29";Text=[=[If the target creature is an illegal target by the time Bright Reprisal resolves, the entire spell doesn’t resolve. You won’t draw a card. If, on the other hand, the target is a legal target but isn’t destroyed (most likely because it has indestructible), you’ll draw a card.]=];}; }; ["M19170"]={{Date="2018-07-13";Text=[=[If Bristling Boar gains menace, it can’t be blocked at all.]=];}; }; ["DOM157"]={{Date="2018-04-27";Text=[=[You can’t cast Broken Bond unless you choose an artifact or enchantment as a target.]=];}; {Date="2018-04-27";Text=[=[Broken Bond’s effect doesn’t count as playing a land. It can put a land card onto the battlefield even if you’ve already played your land for the turn.]=];}; {Date="2018-04-27";Text=[=[If the target artifact or enchantment is an illegal target by the time Broken Bond tries to resolve, the spell doesn’t resolve. You won’t put a land card onto the battlefield.]=];}; }; ["WAR117"]={{Date="2019-05-03";Text=[=[Burning Prophet’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["XLN135"]={{Date="2017-09-29";Text=[=[The ability of Burning Sun’s Avatar can target any creature, not just one controlled by the target opponent.]=];}; {Date="2017-09-29";Text=[=[If the ability of Burning Sun’s Avatar has two targets and one becomes illegal, the other will still be dealt damage.]=];}; }; ["RNA94"]={{Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];}; {Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];}; {Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];}; }; ["DOM79"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["RIX123"]={{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["WAR44"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; {Date="2019-05-03";Text=[=[Some spells that amass may require targets. If each target chosen is an illegal target as that spell tries to resolve, it doesn’t resolve. You won’t amass.]=];}; }; ["GRN157"]={{Date="2018-10-05";Text=[=[The second part of Camaraderie’s effect affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.]=];}; }; ["XLN136"]={{Date="2017-09-29";Text=[=[You can activate the mana ability of a Treasure even if you have nothing to spend that mana on.]=];}; {Date="2017-09-29";Text=[=[Captain Lannery Storm’s last ability triggers whenever you sacrifice a Treasure for any reason, not just to activate a Treasure’s mana ability.]=];}; {Date="2017-09-29";Text=[=[If you sacrifice Treasures to cast Captain Lannery Storm, its last ability won’t trigger for those Treasures.]=];}; }; ["RIX177"]={{Date="2018-01-19";Text=[=[Captain’s Hook becomes unattached from the creature it’s equipping if you equip it to a new creature, if Captain’s Hook leaves the battlefield, if the equipped creature ceases to be a creature, or if Captain’s Hook ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won’t do anything in that case.)]=];}; }; ["XLN137"]={{Date="2017-09-29";Text=[=[You can target and gain control of an untapped creature this way.]=];}; }; ["RNA160"]={{Date="2019-01-25";Text=[=[Once Captive Audience is controlled by your opponent, its ability triggers during that player’s upkeep and that player makes all choices for it. That player is affected by its first two modes, and that player’s opponents create the tokens for its last mode.]=];}; {Date="2019-01-25";Text=[=[For a player’s life total to become 4, that player gains or loses the appropriate amount of life. For example, if a player’s life total is 20, Captive Audience will cause that player to lose 16 life; alternatively, if their life total is 1, it will cause them to gain 3 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.]=];}; {Date="2019-01-25";Text=[=[You may choose Captive Audience’s first mode even if your life total is already 4. Similarly, you may choose its second mode even if you have no cards in hand.]=];}; {Date="2019-01-25";Text=[=[If all three modes have been chosen, Captive Audience’s triggered ability is removed from the stack with no effect, but Captive Audience remains on the battlefield.]=];}; {Date="2019-01-25";Text=[=[In a Two-Headed Giant game, Captive Audience’s first mode causes its controller to gain or lose life so that their team’s life total becomes 4.]=];}; {Date="2019-01-25";Text=[=[In a multiplayer game, if Captive Audience’s owner leaves the game, Captive Audience leaves the game with them. If Captive Audience’s controller leaves the game, Captive Audience is exiled (assuming that player wasn’t also Captive Audience’s owner).]=];}; }; ["RNA222b"]={{Date="2019-01-25";Text=[=[If the target player is an illegal target by the time Carnage tries to resolve, the spell doesn’t resolve. No player discards.]=];}; }; ["RNA222a"]={{Date="2019-01-25";Text=[=[If the target permanent is an illegal target by the time Carnival tries to resolve, the spell doesn’t resolve. No player is dealt damage.]=];}; }; ["XLN281"]={{Date="2017-09-29";Text=[=[Castaway’s Despair can target a creature that’s already tapped.]=];}; }; ["WAR187"]={{Date="2019-05-03";Text=[=[You can choose any number of the modes for Casualties of War, but you can’t choose a mode more than once.]=];}; {Date="2019-05-03";Text=[=[Each target permanent is destroyed in the order specified. Abilities that trigger when one is destroyed won’t be put onto the stack until Casualties of War has finished resolving.]=];}; }; ["RNA95"]={{Date="2019-01-25";Text=[=[A creature with power 0 or less can attack, as long as no rule or effect prohibits it from doing so. Many creatures with 0 power have defender, but not all do.]=];}; {Date="2019-01-25";Text=[=[The power of the attacking creature is checked only when the ability triggers. Once it triggers, Cavalcade of Calamity will deal 1 damage to the appropriate player or planeswalker even if the creature’s power changes or the creature leaves the battlefield before the ability resolves.]=];}; {Date="2019-01-25";Text=[=[If multiple creatures you control with power 1 or less attack, Cavalcade of Calamity’s ability will trigger for each of those creatures. Each ability will cause Cavalcade of Calamity to deal 1 damage to the appropriate player or planeswalker.]=];}; }; ["GRN158"]={{Date="2018-10-05";Text=[=[In a Two-Headed Giant game, Centaur Peacemaker’s ability causes each team to gain 8 life.]=];}; }; ["DOM82"]={{Date="2018-04-27";Text=[=[If another effect causes the Nightmare Horror token’s power or toughness to be a number other than X immediately after it enters the battlefield, the amount of damage it deals to you is still X, not its modified power or toughness.]=];}; {Date="2018-04-27";Text=[=[If an effect such as that of Anointed Procession causes the final chapter ability of Chainer’s Torment to create two Nightmare Horror tokens, each will deal X damage to you.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, the first chapter abilities of Chainer’s Torment each cause the opposing team to lose 4 life and you to gain 2 life.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["WAR118"]={{Date="2019-05-03";Text=[=[Activating Chainwhip Cyclops’s ability after a creature has blocked won’t remove the blocking creature from combat or cause the creature it blocked to become unblocked.]=];}; }; ["WAR157"]={{Date="2019-05-03";Text=[=[Challenger Troll’s ability affects itself as long as its power remains 4 or greater.]=];}; {Date="2019-05-03";Text=[=[Once a creature you control with power 3 or less has become blocked by two or more creatures, changing its power won’t cause either blocking creature to stop blocking it.]=];}; {Date="2019-05-03";Text=[=[If a creature you control with power 4 or greater has menace, it can’t be blocked by only one creature and it can’t be blocked by more than one creature, so it simply can’t be blocked.]=];}; }; ["GRN232"]={{Date="2018-10-05";Text=[=[You can choose any value for X as you cast Chamber Sentry. The value chosen for X doesn’t directly affect the number of +1/+1 counters Chamber Sentry enters the battlefield with, but it does let you pay more mana and thus spend more colors of mana to cast it.]=];}; {Date="2018-10-05";Text=[=[If an effect allows you to spend mana as though it were mana of any color to cast Chamber Sentry, you consider only the actual mana spent to determine how many counters it receives.]=];}; {Date="2018-10-05";Text=[=[Colorless mana won’t give Chamber Sentry another +1/+1 counter. Colorless is not a color.]=];}; {Date="2018-10-05";Text=[=[If Chamber Sentry enters the battlefield without being cast, it receives no +1/+1 counters.]=];}; {Date="2018-10-05";Text=[=[If another creature enters the battlefield as a copy of Chamber Sentry, consider what mana was spent to cast that creature to determine how many +1/+1 counters it enters with.]=];}; {Date="2018-10-05";Text=[=[The value of X chosen when you activate Chamber Sentry’s first activated ability doesn’t have to be the same value of X that you chose when you cast it.]=];}; }; ["RIX64"]={{Date="2018-01-19";Text=[=[The number of Vampires you control is counted only as Champion of Dusk’s ability resolves. If Champion of Dusk is still on the battlefield, it’ll count itself.]=];}; }; ["GRN159"]={{Date="2018-10-05";Text=[=[If you somehow skip the extra turn Chance for Glory gives you or skip that turn’s end step, the delayed triggered ability never triggers.]=];}; {Date="2018-10-05";Text=[=[Chance for Glory’s first effect affects only creatures you control at the time it resolves. Creatures you begin to control later in the game won’t gain indestructible.]=];}; {Date="2018-10-05";Text=[=[Creatures you control gain indestructible indefinitely. If you find a way to not lose the game during your next turn, they’ll continue to be indestructible for as long as they remain on the battlefield.]=];}; }; ["DOM275"]={{Date="2018-04-27";Text=[=[Chandra’s first ability can’t target a planeswalker.]=];}; {Date="2018-04-27";Text=[=[Chandra’s last ability targets only the player. Creatures and planeswalkers that player controls with hexproof will be dealt damage.]=];}; }; ["WAR119"]={{Date="2019-05-03";Text=[=[Chandra’s first ability triggers if she loses loyalty from being dealt damage, from her last loyalty ability being activated, or because an effect removes loyalty counters from her. If an effect simply causes Chandra to leave the battlefield, no counters were removed and so her ability doesn’t trigger.]=];}; {Date="2019-05-03";Text=[=[If multiple creatures deal combat damage to Chandra at the same time, those counters are all removed at once, and her first ability triggers only once.]=];}; {Date="2019-05-03";Text=[=[If all of Chandra’s loyalty counters are removed, her first ability has her deal damage even though she’s left the battlefield.]=];}; {Date="2019-05-03";Text=[=[Chandra’s loyalty abilities don’t change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.]=];}; {Date="2019-05-03";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];}; }; ["WAR120"]={{Date="2019-05-03";Text=[=[You divide the damage as you cast Chandra’s Pyrohelix, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you cast Chandra’s Pyrohelix, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.]=];}; {Date="2019-05-03";Text=[=[If Chandra’s Pyrohelix targets two creatures and one becomes an illegal target, the remaining target is dealt 1 damage, not 2.]=];}; }; ["WAR121"]={{Date="2019-05-03";Text=[=[Whether you control an appropriate planeswalker is checked only as the spell resolves.]=];}; {Date="2019-05-03";Text=[=[Controlling more than one planeswalker of the appropriate type won’t have any more of a benefit than just controlling one.]=];}; }; ["M19228"]={{Date="2018-07-13";Text=[=[The opponent stops exiling cards as soon as they exile any instant or sorcery card. You don’t choose which card type to look for.]=];}; {Date="2018-07-13";Text=[=[If the opponent exiles their entire library without exiling an instant or sorcery card, that player stops exiling cards, and the exiled cards are put into their library in a random order.]=];}; {Date="2018-07-13";Text=[=[If you don’t cast the exiled instant or sorcery card, it’s put on the bottom of that library with the other cards.]=];}; {Date="2018-07-13";Text=[=[If you wish to cast the exiled card, you must cast it while Chaos Wand’s ability is resolving. You can’t cast it later in the turn. A spell cast this way may be cast at a time you normally wouldn’t be able to cast a spell of that type, but other restrictions (such as “Cast this spell only during combat”) are enforced.]=];}; {Date="2018-07-13";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.]=];}; {Date="2018-07-13";Text=[=[If the exiled card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; }; ["DOM10"]={{Date="2018-04-27";Text=[=[Charge affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.]=];}; }; ["RIX97"]={{Date="2018-01-19";Text=[=[If Charging Tuskodon has trample damage to assign to a player, that damage is assigned based on its actual power and is doubled only as it’s dealt. For example, if Charging Tuskodon is blocked by a 3/3 creature, the attacking player can assign 1 damage to the defending player and then Charging Tuskodon deals 2 damage to that player.]=];}; {Date="2018-01-19";Text=[=[The doubled damage Charging Tuskodon deals is still combat damage.]=];}; }; ["RNA271"]={{Date="2019-01-25";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to Charging War Boar may become lethal if Domri leaves the battlefield during that turn.]=];}; }; ["GRN160"]={{Date="2018-10-05";Text=[=[You can’t choose not to exile a creature card from your graveyard if you have one to exile.]=];}; {Date="2018-10-05";Text=[=[You can activate Charnel Troll’s last ability during your upkeep before its triggered ability resolves.]=];}; {Date="2018-10-05";Text=[=[Because your upkeep step is after your untap step, your lands will be untapped to help you activate Charnel Troll’s last ability during your upkeep. However, because your upkeep step is before your draw step, you won’t have drawn a card for the turn yet.]=];}; }; ["GRN32"]={{Date="2018-10-05";Text=[=[You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.]=];}; {Date="2018-10-05";Text=[=[A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2018-10-05";Text=[=[If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.]=];}; {Date="2018-10-05";Text=[=[If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];}; }; ["RIX124"]={{Date="2018-01-19";Text=[=[During the turn Cherished Hatchling dies, you may cast any number of Dinosaurs as though they had flash.]=];}; {Date="2018-01-19";Text=[=[You must pay the costs for spells you cast this way. If there’s an alternative cost you can pay instead of the mana cost for a Dinosaur spell, you may pay that cost instead.]=];}; {Date="2018-01-19";Text=[=[For the triggered ability that the entering Dinosaur gains, if the target is illegal when it tries to resolve or if the Dinosaur that entered the battlefield has left the battlefield, no creature will deal or be dealt damage.]=];}; {Date="2018-01-19";Text=[=[For the triggered ability that the entering Dinosaur gains, you choose a target when the ability goes on the stack, but you don’t choose until that ability resolves whether those creatures fight.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["RNA33"]={{Date="2019-01-25";Text=[=[Chillbringer’s ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.]=];}; }; ["GRN233"]={{Date="2018-10-05";Text=[=[Lands you control won’t lose any other abilities they had. They also won’t gain or lose any land types.]=];}; }; ["M19214"]={{Date="2018-07-13";Text=[=[Chromium stops being an Elder Dragon for the turn once its last ability has resolved. It’s still a legendary creature named Chromium, the Mutable.]=];}; {Date="2018-07-13";Text=[=[Chromium’s activated ability overwrites all previous effects that set its base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after that ability resolves will overwrite this effect.]=];}; {Date="2018-07-13";Text=[=[Effects that raise or lower a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.]=];}; {Date="2018-07-13";Text=[=[If Chromium gains an ability after its activated ability resolves, it will keep that ability.]=];}; {Date="2018-07-13";Text=[=[Activating Chromium’s last ability after it has become blocked won’t cause Chromium to become unblocked.]=];}; }; ["RNA161"]={{Date="2019-01-25";Text=[=[Cindervines’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2019-01-25";Text=[=[If the target permanent is an illegal target by the time Cindervines’s activated ability tries to resolve, the ability doesn’t resolve. No player is dealt damage. If the target is legal but not destroyed (most likely because it has indestructible), its controller is dealt damage.]=];}; {Date="2019-01-25";Text=[=[Cindervines can be the target of its own activated ability. The ability won’t resolve since it won’t have a legal target, and no player will be dealt damage, but this does allow you to sacrifice Cindervines without another enchantment to target if you want to.]=];}; }; ["GRN33"]={{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; }; ["RNA6"]={{Date="2019-01-25";Text=[=[Civic Stalwart’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.]=];}; }; ["RNA96"]={{Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];}; {Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];}; {Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];}; }; ["RNA162"]={{Date="2019-01-25";Text=[=[Activating Clan Guildmage’s first ability after a creature has blocked won’t remove the blocking creature from combat or cause the creature it blocked to become unblocked.]=];}; {Date="2019-01-25";Text=[=[Clan Guildmage’s second ability doesn’t untap the land that becomes a creature.]=];}; }; ["RNA34"]={{Date="2019-01-25";Text=[=[Clear the Mind can target a player with no cards in their graveyard. That player shuffles their library and then you draw a card.]=];}; {Date="2019-01-25";Text=[=[If you choose yourself as the target for Clear the Mind, Clear the Mind will end up as the only card in your graveyard after it’s done resolving.]=];}; }; ["RNA68"]={{Date="2019-01-25";Text=[=[You can’t cast Clear the Stage without a target creature to get -3/-3. If either target is illegal when Clear the Stage tries to resolve, the other is still affected as appropriate.]=];}; {Date="2019-01-25";Text=[=[You may always choose a target creature card in your graveyard, even if you don’t control a creature with power 4 or greater. Whether you return the creature card is determined only as Clear the Stage resolves.]=];}; {Date="2019-01-25";Text=[=[You check whether you control a creature with power 4 or greater after the target creature gets -3/-3 but before it dies, if appropriate.]=];}; }; ["RNA35"]={{Date="2019-01-25";Text=[=[If the target creature is an illegal target by the time Code of Constraint tries to resolve, the spell doesn’t resolve. You don’t draw a card.]=];}; {Date="2019-01-25";Text=[=[Code of Constraint can target a creature that’s already tapped. If you cast it during your main phase, that creature won’t untap during its controller’s next untap step.]=];}; {Date="2019-01-25";Text=[=[Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don’t get the addendum bonus. For example, if you cast Sphinx’s Insight during your main phase, you gain 2 life during its resolution, after you draw two cards.]=];}; {Date="2019-01-25";Text=[=[If a spell with an addendum ability is copied, the copy won’t give you the addendum bonus. This is because the copy wasn’t cast at all.]=];}; }; ["M19173"]={{Date="2018-07-13";Text=[=[If you don’t control a creature with power 4 or greater as your upkeep begins, Colossal Majesty’s ability won’t trigger. You can’t take any actions during your turn before your upkeep begins.]=];}; {Date="2018-07-13";Text=[=[If you don’t control a creature with power 4 or greater as Colossal Majesty’s ability resolves, you won’t draw a card.]=];}; {Date="2018-07-13";Text=[=[The creature with power 4 or greater that you control as Colossal Majesty’s ability resolves doesn’t have to be the same creature with power 4 or greater that was under your control as the ability triggered.]=];}; {Date="2018-07-13";Text=[=[You draw only one card, no matter how many creatures with power 4 or greater you control.]=];}; }; ["RNA163"]={{Date="2019-01-25";Text=[=[If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.]=];}; {Date="2019-01-25";Text=[=[If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.]=];}; {Date="2019-01-25";Text=[=[If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.]=];}; }; ["WAR82"]={{Date="2019-05-03";Text=[=[Command the Dreadhorde deals damage to you before the creature and planeswalker cards are put onto the battlefield, but if this brings your life total to 0 or less, those creatures and planeswalkers enter the battlefield before you lose the game. Any abilities they have that trigger when they enter the battlefield won’t resolve if you lose the game, but their static abilities (such as that of Platinum Angel) may help you survive with 0 or less life.]=];}; {Date="2019-05-03";Text=[=[If a card in a graveyard has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2019-05-03";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the creatures and planeswalkers you control from Command the Dreadhorde’s effect are exiled.]=];}; }; ["WAR45"]={{Date="2019-05-03";Text=[=[You draw two cards and amass X all while Commence the Endgame is resolving. Nothing can happen between the two, and no player may choose to take actions.]=];}; {Date="2019-05-03";Text=[=[A spell or ability that counters spells can still target Commence the Endgame. When that spell or ability resolves, Commence the Endgame won’t be countered, but any additional effects of that spell or ability will still happen.]=];}; {Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; }; ["XLN181"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["GRN6"]={{Date="2018-10-05";Text=[=[If Conclave Tribunal leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.]=];}; {Date="2018-10-05";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.]=];}; {Date="2018-10-05";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];}; {Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];}; {Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];}; {Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];}; {Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];}; }; ["GRN222b"]={{Date="2018-10-05";Text=[=[The creature card you return with Concoct may be one that you just surveilled into your graveyard.]=];}; {Date="2018-10-05";Text=[=[No player may take actions between the time you surveil and the time you return a creature card to the battlefield.]=];}; {Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; }; ["GRN222a"]={{Date="2018-10-05";Text=[=[Connive’s effect lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if the creature’s power becomes greater after Connive has resolved.]=];}; }; ["XLN234a"]={{Date="2017-09-29";Text=[=[Conqueror’s Galleon won’t be exiled if it doesn’t survive combat.]=];}; {Date="2017-09-29";Text=[=[Unlike the other double-faced cards in the Ixalan set, Conqueror’s Galleon is exiled and then returned to battlefield transformed. It will be considered a new object entering the battlefield. Notably, it will return to the battlefield untapped.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["RNA69"]={{Date="2019-01-25";Text=[=[If the target creature is an illegal target by the time Consign to the Pit tries to resolve, the spell doesn’t resolve. No player is dealt damage. If the target is legal but not destroyed (most likely because it has indestructible), its controller is dealt damage.]=];}; }; ["RNA224b"]={{Date="2019-01-25";Text=[=[If the target player controls more than one creature with the greatest power among creatures they control, that player chooses which to sacrifice.]=];}; {Date="2019-01-25";Text=[=[The amount of life gained while Consume resolves is equal to the power of the creature as it last existed on the battlefield.]=];}; {Date="2019-01-25";Text=[=[If the creature’s power is negative, you don’t lose or gain life.]=];}; }; ["WAR46"]={{Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];}; {Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];}; {Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];}; {Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];}; {Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];}; }; ["XLN95"]={{Date="2017-09-29";Text=[=[If the target creature is an illegal target by the time Contract Killing resolves, the entire spell doesn’t resolve. You won’t get Treasures. If, on the other hand, the target is a legal target but isn’t destroyed (most likely because it has indestructible), you’ll get Treasures.]=];}; }; ["DOM158"]={{Date="2018-04-27";Text=[=[The set of Equipment to be destroyed is determined only as Corrosive Ooze’s delayed triggered ability resolves at the end of combat. The Equipment will be destroyed even if Corrosive Ooze leaves the battlefield before that time.]=];}; {Date="2018-04-27";Text=[=[If the creature Corrosive Ooze blocks or is blocking leaves the battlefield, the Equipment that was attached to that creature immediately before it left the battlefield will be destroyed as Corrosive Ooze’s delayed triggered ability resolves at the end of combat.]=];}; }; ["GRN95"]={{Date="2018-10-05";Text=[=[Because Cosmotronic Wave doesn’t change the characteristics of any permanents, the set of creatures affected by its second effect is constantly updated. Creatures that come under an opponent’s control later in the turn can’t block.]=];}; }; ["XLN96"]={{Date="2017-09-29";Text=[=[You can’t sacrifice a Treasure to pay mana towards Costly Plunder’s cost and also to pay its additional cost.]=];}; }; ["WAR158"]={{Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];}; {Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];}; {Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];}; {Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];}; {Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];}; {Date="2019-05-03";Text=[=[Some spells that proliferate may require targets. If each target chosen is an illegal target as that spell tries to resolve, it doesn’t resolve. You won’t proliferate.]=];}; }; ["M19283"]={{Date="2018-07-13";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to Court Cleric may become lethal if you cease to control an Ajani planeswalker during that turn.]=];}; }; ["GRN163"]={{Date="2018-10-05";Text=[=[If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted.]=];}; {Date="2018-10-05";Text=[=[The ability that defines Crackling Drake’s power works in all zones.]=];}; }; ["RIX33"]={{Date="2018-01-19";Text=[=[Crafty Cutpurse’s replacement effect is applied before any other replacement effects that would also modify how the token enters the battlefield. For example, if an opponent controls Anointed Procession, your Crafty Cutpurse’s effect applies before that of Anointed Procession and you won’t get twice as many tokens.]=];}; {Date="2018-01-19";Text=[=[Crafty Cutpurse won’t retroactively change the control of tokens that have already entered the battlefield.]=];}; {Date="2018-01-19";Text=[=[If a token would be created tapped and attacking, but the token’s controller isn’t an attacking player, that token is created tapped but not attacking. If a token would be created blocking a creature, but the token’s controller isn’t a defending player, that token is created but isn’t blocking.]=];}; {Date="2018-01-19";Text=[=[If the effect that creates the token also creates a delayed triggered ability, Crafty Cutpurse doesn’t change who controls that ability. For example, if your opponent activates the ability of Kiki-Jiki, Mirror Breaker, that opponent controls the delayed triggered ability. When the ability triggers, that player can’t sacrifice the token, so it remains on the battlefield.]=];}; {Date="2018-01-19";Text=[=[On the other hand, if the effect that creates the token grants a triggered ability to the token, the player who controls the token at the time the ability triggers will be the player who controls that ability. For example, if your opponent activates the second ability of Jace, Cunning Castaway, the token has the ability. If the ability triggers, you’ll control it, so you’ll have to sacrifice the token.]=];}; {Date="2018-01-19";Text=[=[If two or more players each have resolved Crafty Cutpurse’s triggered ability and a token would be created, the token’s would-be controller chooses one of the applicable Crafty Cutpurse effects to apply. Then the new would-be controller of the token repeats this process among the remaining Crafty Cutpurse effects, and so on, until there are no more possible such effects to apply. Each effect can be applied to the token only once this way.]=];}; {Date="2018-01-19";Text=[=[The above procedure means that if each player in a two-player game has resolved Crafty Cutpurse’s triggered ability and one would create a token, it really will enter the battlefield under that player’s control. The token would enter the battlefield under player A’s control, so player B’s effect affects it. Now that token would enter the battlefield under player B’s control, so player A’s effect affects it. Each replacement effect has now been used, so the token will enter the battlefield under player A’s control.]=];}; }; ["M19133"]={{Date="2018-07-13";Text=[=[Crash Through affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain trample.]=];}; {Date="2018-07-13";Text=[=[You may cast Crash Through even if you control no creatures. If you control no creatures as the spell resolves, you’ll just draw a card.]=];}; }; ["RIX34"]={{Date="2018-01-19";Text=[=[Once you announce that you’re casting Crashing Tide, players can’t try to remove your Merfolk to make it lose flash until you’re done casting it. If it loses flash after it’s been cast, it will still resolve if able.]=];}; {Date="2018-01-19";Text=[=[If the target creature is an illegal target by the time Crashing Tide tries to resolve, the spell doesn’t resolve. You won’t draw a card.]=];}; }; ["GRN66"]={{Date="2018-10-05";Text=[=[In a Two-Headed Giant game, Creeping Chill causes the opposing team to lose 6 life and you gain 3 life.]=];}; }; ["M19229"]={{Date="2018-07-13";Text=[=[Crucible of Worlds doesn’t change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.]=];}; {Date="2018-07-13";Text=[=[Crucible of Worlds doesn’t allow you to activate abilities (such as cycling) of land cards in your graveyard.]=];}; }; ["WAR188"]={{Date="2019-05-03";Text=[=[If Cruel Celebrant dies at the same time as one or more other creatures and/or planeswalkers you control, its ability triggers for each of them.]=];}; {Date="2019-05-03";Text=[=[If a planeswalker that’s also a creature dies, Cruel Celebrant’s ability triggers only once.]=];}; {Date="2019-05-03";Text=[=[In a Two-Headed Giant game, Cruel Celebrant’s ability causes the opposing team to lose 2 life and you gain 1 life.]=];}; }; ["GRN7"]={{Date="2018-10-05";Text=[=[If you’ve chosen both modes and one of Crush Contraband’s targets becomes an illegal target, the other is still exiled.]=];}; }; ["WAR47"]={{Date="2019-05-03";Text=[=[You amass 2 even if the controller of the spell pays {2}.]=];}; {Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; {Date="2019-05-03";Text=[=[Some spells that amass may require targets. If each target chosen is an illegal target as that spell tries to resolve, it doesn’t resolve. You won’t amass.]=];}; }; ["RNA70"]={{Date="2019-01-25";Text=[=[Cry of the Carnarium’s power-and-toughness-reducing effect affects only creatures on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won’t get -2/-2.]=];}; {Date="2019-01-25";Text=[=[Cry of the Carnarium’s replacement effect affects any creature that would die in the turn, even creatures not on the battlefield as it resolves.]=];}; {Date="2019-01-25";Text=[=[Creatures that would die after getting -2/-2 will still be on the battlefield when cards are exiled from graveyards. They won’t die, and will instead be exiled after Cry of the Carnarium is entirely finished resolving.]=];}; }; ["DOM49"]={{Date="2018-04-27";Text=[=[If Curator’s Ward is attached to a historic permanent you don’t control, you draw two cards when that permanent leaves the battlefield, not that permanent’s controller.]=];}; {Date="2018-04-27";Text=[=[If you give hexproof to an opponent’s permanent, such as by enchanting it with Curator’s Ward, that player can still target that permanent, but you can’t.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["RIX35"]={{Date="2018-01-19";Text=[=[Curious Obsession’s last ability is satisfied if any creature has attacked, similar to raid abilities. The creature it enchants doesn’t have to have attacked.]=];}; }; ["WAR122"]={{Date="2019-05-03";Text=[=[The number of instant and sorcery cards in your graveyard is counted only as Cyclops Electromancer’s ability resolves.]=];}; {Date="2019-05-03";Text=[=[A split card that’s both an instant and a sorcery is counted only once for Cyclops Electromancer’s ability.]=];}; }; ["RNA97"]={{Date="2019-01-25";Text=[=[In a Two-Headed Giant game, Dagger Caster’s ability causes the opposing team to lose 2 life.]=];}; }; ["DOM213"]={{Date="2018-04-27";Text=[=[If multiple replacement effects would modify what mana an ability you control produces, choose one to apply. After that, determine if any others are applicable. A replacement effect can’t apply to the same event more than once this way.]=];}; {Date="2018-04-27";Text=[=[Damping Sphere’s second ability counts spells that were cast during a turn even if Damping Sphere wasn’t on the battlefield as they were cast. For example, if Damping Sphere itself is the third spell you cast in a turn, the next spell you cast costs {3} more to cast.]=];}; {Date="2018-04-27";Text=[=[To determine a spell’s total cost, start with the mana cost (or an alternative cost), add any cost increases, then apply any cost reductions. The spell’s converted mana cost remains unchanged, no matter what the total cost to cast it was.]=];}; }; ["DOM193"]={{Date="2018-04-27";Text=[=[If another effect says to exile Darigaaz if it would die, you may apply Darigaaz’s own effect first, giving it three egg counters.]=];}; {Date="2018-04-27";Text=[=[If Darigaaz is exiled without any egg counters on it, its last ability won’t trigger and won’t return it to the battlefield.]=];}; }; ["DOM13"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["RIX98"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["XLN49"]={{Date="2017-09-29";Text=[=[Activating the first ability of Daring Saboteur after it has become blocked won’t cause it to become unblocked.]=];}; }; ["DOM83"]={{Date="2018-04-27";Text=[=[If you have fewer than three cards in your library, you put them all into your hand and none into your graveyard.]=];}; }; ["XLN97"]={{Date="2017-09-29";Text=[=[If the target permanent or player is an illegal target by the time Dark Nourishment resolves, the entire spell doesn’t resolve. You won’t gain life.]=];}; }; ["M19134"]={{Date="2018-07-13";Text=[=[Dark-Dweller Oracle doesn’t change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.]=];}; {Date="2018-07-13";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];}; {Date="2018-07-13";Text=[=[If you don’t cast the exiled card, it remains in exile.]=];}; {Date="2018-07-13";Text=[=[You can sacrifice Dark-Dweller Oracle to pay the cost for its own ability.]=];}; }; ["DOM14"]={{Date="2018-04-27";Text=[=[Dauntless Bodyguard’s first ability isn’t a triggered ability and doesn’t use the stack. Players can’t respond to your choice of which creature it’s protecting.]=];}; {Date="2018-04-27";Text=[=[If Dauntless Bodyguard enters the battlefield at the same time as another creature, that creature can’t be chosen for its ability.]=];}; {Date="2018-04-27";Text=[=[If the chosen creature leaves the battlefield, you can’t choose a new creature for Dauntless Bodyguard to protect. If you activate its last ability in this case, no creature gains indestructible.]=];}; }; ["DOM11"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["WAR83"]={{Date="2019-05-03";Text=[=[If an opponent has two or more cards in their hand as their upkeep begins, Davriel’s first ability won’t trigger. No player may take any actions during a turn before the turn’s upkeep begins. Because the upkeep step is before the draw step, that player won’t have drawn a card for the turn yet.]=];}; {Date="2019-05-03";Text=[=[If an opponent has one or fewer cards in hand as Davriel’s first ability triggers but has two or more cards in hand as that ability resolves, Davriel doesn’t deal damage to them.]=];}; {Date="2019-05-03";Text=[=[In a Two-Headed Giant game, Davriel’s first ability triggers for each opponent separately as appropriate during that player’s team’s upkeep.]=];}; }; ["WAR84"]={{Date="2019-05-03";Text=[=[The target player loses 2 life even if they can discard only one or zero cards.]=];}; }; ["GRN8"]={{Date="2018-10-05";Text=[=[Dawn of Hope’s first ability triggers just once for each life-gaining event, whether it’s 1 life from Vicious Rumors or 3 life from Creeping Chill.]=];}; {Date="2018-10-05";Text=[=[You can’t pay {2} multiple times to draw more than one card each time you resolve Dawn of Hope’s triggered ability.]=];}; {Date="2018-10-05";Text=[=[Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Dawn of Hope’s ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.]=];}; {Date="2018-10-05";Text=[=[If you gain an amount of life “for each” of something, that life is gained as one event and Dawn of Hope’s first ability triggers only once.]=];}; {Date="2018-10-05";Text=[=[In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.]=];}; }; ["GRN34"]={{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; {Date="2018-10-05";Text=[=[Some spells that instruct you to surveil require targets. You can’t cast a spell without choosing legal targets. If all of those targets become illegal, the spell doesn’t resolve and you won’t surveil.]=];}; }; ["RIX66"]={{Date="2018-01-19";Text=[=[If you gain control of the enchanted creature, Dead Man’s Chest will be put into your graveyard.]=];}; {Date="2018-01-19";Text=[=[If Dead Man’s Chest and the enchanted creature are both put into graveyards at the same time, the last ability of Dead Man’s Chest still triggers.]=];}; {Date="2018-01-19";Text=[=[To determine how many cards to exile, use the enchanted creature’s power as it last existed on the battlefield.]=];}; {Date="2018-01-19";Text=[=[You are a creature’s owner if the card representing it began the game in your deck, or if it’s a token that entered the battlefield under your control. If Dead Man’s Chest enchants a creature that you own but an opponent controls, you’ll exile cards from your library.]=];}; {Date="2018-01-19";Text=[=[The effect of Dead Man’s Chest doesn’t change when you can cast the exiled cards. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.]=];}; {Date="2018-01-19";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];}; {Date="2018-01-19";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Dead Man’s Chest’s ability are exiled.]=];}; }; ["RNA71"]={{Date="2019-01-25";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];}; {Date="2019-01-25";Text=[=[Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.]=];}; {Date="2019-01-25";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2019-01-25";Text=[=[A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.]=];}; {Date="2019-01-25";Text=[=[In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)]=];}; }; ["RIX155"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability.]=];}; }; ["XLN220"]={{Date="2017-09-29";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the damage Deadeye Plunderers takes during combat may become lethal if artifacts you control leave the battlefield later in the turn.]=];}; }; ["RIX36"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["XLN98"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["XLN99"]={{Date="2017-09-29";Text=[=[You can’t activate Deadeye Tracker’s ability without targeting two cards in a single opponent’s graveyard.]=];}; {Date="2017-09-29";Text=[=[If one target card is an illegal target by the time Deadeye Tracker’s ability resolves, the remaining legal target is exiled and Deadeye Tracker explores.]=];}; {Date="2017-09-29";Text=[=[If each target card is an illegal target by the time Deadeye Tracker’s ability resolves, the entire ability doesn’t resolve. Deadeye Tracker won’t explore.]=];}; {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["GRN68"]={{Date="2018-10-05";Text=[=[You’ll surveil before resolving any abilities that trigger on the target creature dying.]=];}; {Date="2018-10-05";Text=[=[Deadly Visit can target a creature that’s indestructible. It won’t be destroyed, but you’ll surveil.]=];}; {Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; {Date="2018-10-05";Text=[=[Some spells that instruct you to surveil require targets. You can’t cast a spell without choosing legal targets. If all of those targets become illegal, the spell doesn’t resolve and you won’t surveil.]=];}; }; ["GRN165"]={{Date="2018-10-05";Text=[=[Deafening Clarion’s second mode affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain lifelink.]=];}; {Date="2018-10-05";Text=[=[A creature you control that’s dealt lethal damage by Deafening Clarion’s first mode will still be on the battlefield to gain lifelink from the spell’s second mode before that creature dies.]=];}; }; ["M1990"]={{Date="2018-07-13";Text=[=[A creature that’s both a Skeleton and a Zombie will get the bonus only once.]=];}; {Date="2018-07-13";Text=[=[Death Baron doesn’t normally affect itself. If you manage to turn it into a Skeleton, however, then it will give itself +1/+1 and deathtouch.]=];}; {Date="2018-07-13";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a Skeleton or Zombie you control may become lethal if Death Baron leaves the battlefield during that turn.]=];}; }; ["XLN184"]={{Date="2017-09-29";Text=[=[There’s no way to get both bonuses at once while Deathgorge Scavenger’s ability is resolving. If an artifact creature card is exiled this way, it’s a creature card and not a noncreature card.]=];}; }; ["XLN100"]={{Date="2017-09-29";Text=[=[Deathless Ancient’s last ability can be activated only while it’s in your graveyard.]=];}; {Date="2017-09-29";Text=[=[Once you announce that you’re activating Deathless Ancient’s last ability, no player may take other actions until the ability’s been paid for. Notably, players can’t try to stop the ability by tapping or removing Vampires you control.]=];}; {Date="2017-09-29";Text=[=[To activate the last ability, you may tap any untapped Vampires you control, including ones you haven’t controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn’t use {Tap} [the tap symbol].)]=];}; }; ["WAR189"]={{Date="2019-05-03";Text=[=[If the target creature is an illegal target by the time Deathsprout tries to resolve, the spell doesn’t resolve. You don’t search for a land card. If the target is legal but not destroyed (most likely because it has indestructible), you do search.]=];}; }; ["RNA72"]={{Date="2019-01-25";Text=[=[Because blockers are chosen all at once, you can’t block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.]=];}; }; ["M19175"]={{Date="2018-07-13";Text=[=[If a creature the defending player controls can’t block the target creature for any reason (such as being tapped), then it doesn’t block that creature. If there’s a cost associated with having a creature block the attacking creature, the defending player isn’t forced to pay that cost, so it doesn’t have to block in that case either.]=];}; }; ["DOM50"]={{Date="2018-04-27";Text=[=[Deep Freeze overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.]=];}; {Date="2018-04-27";Text=[=[Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.]=];}; {Date="2018-04-27";Text=[=[If the enchanted creature has an ability that grants abilities to other objects, Deep Freeze’s effect will stop it from doing so. If the enchanted creature gains an ability after Deep Freeze resolves, it will keep that ability.]=];}; }; ["XLN185"]={{Date="2017-09-29";Text=[=[Deeproot Champion’s ability resolves before the spell that caused it to trigger.]=];}; }; ["RIX127"]={{Date="2018-01-19";Text=[=[Deeproot Elite’s ability can target the Merfolk that caused it to trigger. It can also target Deeproot Elite itself.]=];}; }; ["XLN186"]={{Date="2017-09-29";Text=[=[Deeproot Warrior’s ability triggers only once if multiple creatures block it.]=];}; }; ["XLN51"]={{Date="2017-09-29";Text=[=[The ability of Deeproot Waters resolves before the spell that caused it to trigger.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["WAR9"]={{Date="2019-05-03";Text=[=[If the target creature is an illegal target by the time Defiant Strike tries to resolve, the spell doesn’t resolve. You don’t draw a card.]=];}; }; ["WAR85"]={{Date="2019-05-03";Text=[=[Whether you control a Bolas planeswalker is checked only as this spell resolves.]=];}; {Date="2019-05-03";Text=[=[If some of the targets chosen are no longer legal targets as Deliver Unto Evil resolves, an opponent chooses among the targets that remain legal. If no targets remain legal, the spell doesn’t resolve. It’s put into its owner’s graveyard and isn’t exiled.]=];}; {Date="2019-05-03";Text=[=[You may cast Deliver Unto Evil with fewer than four targets. However, if you don’t control a Bolas planeswalker as Deliver Unto Evil resolves, your opponent will choose two of however many cards you did target (or one or zero, if you chose fewer than two) and the remainder (if any) will be put into your hand.]=];}; {Date="2019-05-03";Text=[=[You may cast Deliver Unto Evil with no targets if you wish. It will be exiled, and nothing else happens.]=];}; {Date="2019-05-03";Text=[=[You choose one opponent to make the final choice of which cards remains in your graveyard, but all players may discuss and advise this choice.]=];}; }; ["M1991"]={{Date="2018-07-13";Text=[=[You must sacrifice exactly one creature to cast Demon of Catastrophes; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures.]=];}; {Date="2018-07-13";Text=[=[Players can respond only after Demon of Catastrophes has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.]=];}; }; ["DOM85"]={{Date="2018-04-27";Text=[=[Demonic Vigor can enchant a token, but its last ability won’t return the token to your hand.]=];}; }; ["DOM86"]={{Date="2018-04-27";Text=[=[Once the triggered ability resolves, the ability will continue until you either exile a nonland card with converted mana cost 3 or less or fail to exile any nonland cards while performing the process. You can’t choose to stop receiving the blessings of Demonlord Belzenlok any sooner.]=];}; {Date="2018-04-27";Text=[=[Land cards exiled this way remain exiled.]=];}; {Date="2018-04-27";Text=[=[Demonlord Belzenlok’s ability causes it to deal an amount of damage to you all at once; it doesn’t deal 1 damage multiple times.]=];}; {Date="2018-04-27";Text=[=[If the mana cost of the nonland card includes {X}, X is considered to be 0.]=];}; {Date="2018-04-27";Text=[=[If the nonland card doesn’t have a mana cost, its converted mana cost is 0.]=];}; {Date="2018-04-27";Text=[=[The converted mana cost of a split card, such as a card with aftermath from the Amonkhet block, is equal to the combined mana cost of its two halves.]=];}; }; ["GRN9"]={{Date="2018-10-05";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Demotion.]=];}; }; ["M1949"]={{Date="2018-07-13";Text=[=[You’ll sacrifice Departed Deckhand even if you counter the spell that targets it.]=];}; {Date="2018-07-13";Text=[=[If the spell that targets Departed Deckhand has no other targets, it won’t resolve (because it no longer has a legal target after Departed Deckhand is sacrificed).]=];}; {Date="2018-07-13";Text=[=[Activating Departed Deckhand’s last ability after a creature has become blocked by a non-Spirit creature won’t cause that creature to become unblocked.]=];}; }; ["RNA225b"]={{Date="2019-01-25";Text=[=[You create Thopters and gain life all while Deploy is resolving. Nothing can happen between the two, and no player may choose to take actions.]=];}; }; ["RNA225a"]={{Date="2019-01-25";Text=[=[If the target creature is an illegal target by the time Depose tries to resolve, the spell doesn’t resolve. You don’t draw a card. If the target is legal but not tapped (most likely because it was already tapped), you do draw a card.]=];}; }; ["RNA165"]={{Date="2019-01-25";Text=[=[This ability has only one target. The other permanents with that name aren’t targeted. For example, a permanent with hexproof will be exiled if it has the same name as the target nonland permanent.]=];}; {Date="2019-01-25";Text=[=[If the target nonland permanent is an illegal target by the time this ability tries to resolve, the ability doesn’t resolve. Nothing is exiled.]=];}; {Date="2019-01-25";Text=[=[If Deputy of Detention leaves the battlefield before its triggered ability resolves, nothing is exiled.]=];}; {Date="2019-01-25";Text=[=[Auras attached to the exiled permanents will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanents will cease to exist.]=];}; {Date="2019-01-25";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2019-01-25";Text=[=[The name of a creature token is the same as the creature types specified as it was created, unless the token is a copy of another creature or the effect that created the token specifically gives it a different name.]=];}; {Date="2019-01-25";Text=[=[A face-down creature has no name, so it can’t share a name with anything. This includes other creatures with no name.]=];}; }; ["M19230"]={{Date="2018-07-13";Text=[=[You create one Bat token each time Desecrated Tomb’s ability triggers, no matter how many cards left your graveyard.]=];}; }; ["WAR190"]={{Date="2019-05-03";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; }; ["XLN101"]={{Date="2017-09-29";Text=[=[Once Desperate Castaways has attacked, it will remain in combat even if you no longer control an artifact.]=];}; }; ["WAR266"]={{Date="2019-05-03";Text=[=[If the target creature is an illegal target by the time Desperate Lunge tries to resolve, the spell doesn’t resolve. You don’t gain 2 life.]=];}; {Date="2019-05-03";Text=[=[A creature gaining flying after it has been blocked by a creature without flying or reach won’t remove the blocking creature from combat or cause the creature it blocked to become unblocked.]=];}; }; ["M19249"]={{Date="2018-07-13";Text=[=[Your opponents and creatures your opponents control don’t actually lose hexproof, although you will ignore hexproof for purposes of choosing targets of spells and abilities you control.]=];}; {Date="2018-07-13";Text=[=[Creatures your opponents control with “hexproof from [quality]” abilities can be targeted as though they didn’t have those abilities as well.]=];}; {Date="2018-07-13";Text=[=[Because Detection Tower’s last ability doesn’t change the characteristics of any permanents, the set of creatures affected by it is constantly updated. Creatures that come under your opponents’ control later in the turn can be targeted as though they didn’t have hexproof.]=];}; }; ["GRN35"]={{Date="2018-10-05";Text=[=[Devious Cover-Up can’t target itself at all. You can’t try to counter it with itself and shuffle cards in, and you can’t use its effect to shuffle itself into your library.]=];}; {Date="2018-10-05";Text=[=[You may target zero cards in your graveyard and still shuffle your library.]=];}; {Date="2018-10-05";Text=[=[A spell that can’t be countered is a legal target for Devious Cover-Up. The spell won’t be countered when Devious Cover-Up resolves, but you’ll still shuffle cards into your library.]=];}; }; ["WAR124"]={{Date="2019-05-03";Text=[=[You choose how many and which creatures and planeswalkers to sacrifice for Devouring Hellion’s ability while it’s entering the battlefield. No player may take actions between the time you choose which permanents to sacrifice and the time Devouring Hellion is on the battlefield with those counters.]=];}; {Date="2019-05-03";Text=[=[If any of the sacrificed permanents have abilities that trigger when Devouring Hellion enters the battlefield (such as that of Kronch Wrangler), those abilities won’t trigger.]=];}; {Date="2019-05-03";Text=[=[If Devouring Hellion somehow enters the battlefield at the same time as another creature or planeswalker, you can’t sacrifice that creature or planeswalker. You may choose only permanents that are already on the battlefield.]=];}; }; ["DOM51"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["GRN245"]={{Date="2013-04-15";Text=[=[The subtype Gate has no special rules significance, but other spells and abilities may refer to it.]=];}; {Date="2013-04-15";Text=[=[Gate is not a basic land type.]=];}; }; ["GRN36"]={{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; }; ["GRN166"]={{Date="2018-10-05";Text=[=[You put only one +1/+1 counter on Dimir Spybug each time you surveil, no matter how many cards you looked at when you surveilled.]=];}; {Date="2018-10-05";Text=[=[An ability that triggers “whenever you surveil” triggers after you’re done surveilling, even if you have fewer cards in your library than the number of cards you’re instructed to surveil. It even triggers if you have no cards in your library.]=];}; }; ["RIX67"]={{Date="2018-01-19";Text=[=[If an opponent’s Dinosaur has an enrage ability and your Dinosaur Hunter deals damage to it during your turn, that ability resolves before Dinosaur Hunter’s ability destroys the Dinosaur. If it’s that opponent’s turn, the Dinosaur is destroyed first, but its enrage ability still resolves afterwards.]=];}; }; ["XLN140"]={{Date="2017-09-29";Text=[=[In a Two-Headed Giant game, attacking creatures your teammate controls get +2/+0, but only Dinosaurs you control gain trample.]=];}; }; ["XLN221"]={{Date="2017-09-29";Text=[=[Count the number of other attacking Pirates as the ability resolves to determine the size of the bonus.]=];}; {Date="2017-09-29";Text=[=[Once the ability resolves, the bonus won’t change later in the turn, even if the number of other attacking Pirates does.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, attacking Pirates controlled by your teammate will count for Dire Fleet Captain’s ability.]=];}; }; ["RIX99"]={{Date="2018-01-19";Text=[=[The effect of Dire Fleet Daredevil doesn’t change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.]=];}; {Date="2018-01-19";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];}; }; ["XLN103"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["XLN104"]={{Date="2017-09-29";Text=[=[For example, if you have 13 life, you’ll lose 5 life.]=];}; {Date="2017-09-29";Text=[=[If a player has 1 life, that player loses 1 life. If each player has 0 life after that, the game’s a draw.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, each player loses a third of the team’s life total rounded up. For example, if a team has 13 life, each player on that team loses 5 life and the team loses 10 life total.]=];}; }; ["GRN96"]={{Date="2018-10-05";Text=[=[You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.]=];}; {Date="2018-10-05";Text=[=[A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2018-10-05";Text=[=[If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.]=];}; {Date="2018-10-05";Text=[=[If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];}; }; ["GRN223a"]={{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; }; ["GRN37"]={{Date="2014-09-20";Text=[=[A face-down spell has converted mana cost 0 and can’t be targeted by Disdainful Stroke.]=];}; {Date="2018-10-05";Text=[=[If a spell has {X} in its mana cost, include the value chosen for that X when determining the converted mana cost of that spell.]=];}; }; ["GRN167"]={{Date="2018-10-05";Text=[=[Disinformation Campaign’s last ability triggers only if it’s on the battlefield. It won’t return from your graveyard.]=];}; {Date="2018-10-05";Text=[=[An ability that triggers “whenever you surveil” triggers after you’re done surveilling, even if you have fewer cards in your library than the number of cards you’re instructed to surveil. It even triggers if you have no cards in your library.]=];}; }; ["GRN223b"]={{Date="2018-10-05";Text=[=[If an opponent controls only lands as Dispersal resolves, that player won’t return any permanent to their hand. They’ll still discard a card.]=];}; {Date="2018-10-05";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2018-10-05";Text=[=[As Dispersal resolves, first the next opponent in turn order (or, if it’s an opponent’s turn, that opponent) chooses a nonland permanent they control with the highest mana cost among their permanents, then each other opponent in turn order does the same, knowing the choices made before them. Then all the chosen permanents are returned at the same time. Next, each opponent in the same order chooses a card in hand without revealing it, then the chosen cards are discarded at the same time.]=];}; }; ["RIX5"]={{Date="2009-10-01";Text=[=[An “attacking creature” is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat.]=];}; {Date="2009-10-01";Text=[=[A “blocking creature” is one that has been declared as a blocker this combat, or one that was put onto the battlefield blocking this combat. Unless that creature leaves combat, it continues to be a blocking creature through the end of combat step, even if the creature or creatures it was blocking are no longer on the battlefield or have otherwise left combat.]=];}; {Date="2012-07-01";Text=[=[Destroying a blocking creature won’t cause any of the creatures it was blocking to become unblocked. They won’t deal combat damage to the defending player or planeswalker (unless they have trample).]=];}; }; ["GRN10"]={{Date="2018-10-05";Text=[=[The token’s characteristics are entirely replaced by a 4/4 white Angel creature token with flying and vigilance. It doesn’t have any abilities the token would have been created with. Anything else specified in the effect creating the token (such as tapped, attacking, “That token gains haste,” or “Exile that token at end of combat”) still applies.]=];}; {Date="2018-10-05";Text=[=[If you create a noncreature token that will be a creature as it enters the battlefield, perhaps because of an effect such as that of March of the Machines, Divine Visitation’s effect doesn’t apply to that token’s creation. (This is because Divine Visitation’s effect modifies how the tokens are created, and March of the Machines’s effect doesn't apply until you consider how the tokens are entering the battlefield.)]=];}; {Date="2018-10-05";Text=[=[If an effect changes under whose control a token would be created, that effect applies before Divine Visitation’s effect applies. If an effect changes under whose control a token would enter the battlefield, that effect applies after Divine Visitation’s effect is able to be applied.]=];}; }; ["M1952"]={{Date="2018-07-13";Text=[=[If you wish to play the exiled card, you must play it while the last ability of Djinn of Wishes is resolving. You can’t play it later in the turn. A spell cast this way may be cast at a time you normally wouldn’t be able to cast a spell of that type, but other restrictions (such as “Cast this spell only during combat”) are enforced.]=];}; {Date="2018-07-13";Text=[=[If the revealed card is a land, you can play it only if it’s your turn and you haven’t yet played a land this turn.]=];}; {Date="2018-07-13";Text=[=[If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.]=];}; {Date="2018-07-13";Text=[=[If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; }; ["WAR191"]={{Date="2019-05-03";Text=[=[Because it’s a loyalty ability, Domri’s first loyalty ability isn’t a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.]=];}; {Date="2019-05-03";Text=[=[After Domri’s first loyalty ability has resolved, no creature spells you cast can be countered during that turn, not just the one you spend the mana on.]=];}; {Date="2019-05-03";Text=[=[A spell or ability that counters spells can still target a creature spell you control after Domri’s first loyalty ability has resolved. When that spell or ability resolves, the creature spell won’t be countered, but any additional effects of that spell or ability will still happen.]=];}; {Date="2019-05-03";Text=[=[If Domri leaves the battlefield before his last ability resolves, most likely because he only had 2 loyalty when you activated the ability, the creature won’t have +1/+0 from Domri’s static ability while it fights.]=];}; {Date="2019-05-03";Text=[=[If either target is an illegal target as Domri’s last ability resolves, no creature will deal or be dealt damage.]=];}; }; ["RNA166"]={{Date="2019-01-25";Text=[=[Because it’s a loyalty ability, Domri’s first ability isn’t a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.]=];}; {Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];}; {Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];}; {Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];}; {Date="2019-01-25";Text=[=[If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we’re not going to tell the Gruul how to live their lives.]=];}; }; ["RNA269"]={{Date="2019-01-25";Text=[=[Domri’s first and third abilities affect only creatures you control at the time they resolve. Creatures you begin to control later in the turn won’t get +1/+1 or gain haste if his first ability has resolved, and won’t gain trample or get three +1/+1 counters if his third ability has resolved.]=];}; }; ["WAR192"]={{Date="2019-05-03";Text=[=[You can’t cast Domri’s Ambush unless you choose both a creature you control and a creature or planeswalker you don’t control as targets.]=];}; {Date="2019-05-03";Text=[=[If either target is an illegal target as Domri’s Ambush tries to resolve, the creature you control won’t deal damage.]=];}; {Date="2019-05-03";Text=[=[If the creature you control is an illegal target as Domri’s Ambush tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the other target isn’t, you’ll still put the counter on the creature you control.]=];}; }; ["GRN69"]={{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; }; ["M19137"]={{Date="2018-07-13";Text=[=[If you cast one Doublecast after another, you’ll copy the second Doublecast. Each resolves, creating two delayed triggered abilities. The next spell you cast after that will be copied twice. If that spell is also a Doublecast, the following spell will be copied three times, and so on.]=];}; {Date="2018-07-13";Text=[=[Doublecast’s ability will copy any instant or sorcery spell, not just one with targets.]=];}; {Date="2018-07-13";Text=[=[A copy is created even if the spell that caused Doublecast’s ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.]=];}; {Date="2018-07-13";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.]=];}; {Date="2018-07-13";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode or modes. You can’t choose different ones.]=];}; {Date="2018-07-13";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast, the copy has the same value of X.]=];}; {Date="2018-07-13";Text=[=[You can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.]=];}; {Date="2018-07-13";Text=[=[The copy that Doublecast’s ability creates is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];}; }; ["RNA265"]={{Date="2019-01-25";Text=[=[Dovin’s second ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.]=];}; {Date="2019-01-25";Text=[=[In a Two-Headed Giant game, if a player is instructed to skip their next untap step, the entire team skips that step.]=];}; }; ["RNA167"]={{Date="2019-01-25";Text=[=[The delayed triggered ability created by Dovin’s first ability triggers for each creature you control that deals combat damage to a player this turn. Dovin gets only one loyalty counter as each ability resolves, no matter how much damage was dealt.]=];}; {Date="2019-01-25";Text=[=[If you have fewer than ten cards in your library as Dovin’s last ability resolves, look at however many cards you have, put three of them into your hand (or all of them if you have fewer than three cards in your library), and then put the rest back in a random order.]=];}; }; ["WAR229"]={{Date="2019-05-03";Text=[=[Dovin’s loyalty ability can target any permanent an opponent controls, not just one that can deal or be dealt damage.]=];}; {Date="2019-05-03";Text=[=[Once Dovin’s loyalty ability resolves, the damage prevention continues to apply even if Dovin leaves the battlefield.]=];}; {Date="2019-05-03";Text=[=[In a multiplayer game, if you leave the game after Dovin’s last ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.]=];}; }; ["RNA168"]={{Date="2019-01-25";Text=[=[The second ability of Dovin’s Acuity resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2019-01-25";Text=[=[The second ability of Dovin’s Acuity triggers only if it’s on the battlefield. It won’t return from your graveyard.]=];}; }; ["RNA268"]={{Date="2019-01-25";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to Dovin’s Automaton may become lethal if Dovin leaves the battlefield during that turn.]=];}; }; ["RNA267"]={{Date="2019-01-25";Text=[=[If you choose a target tapped creature and it becomes an illegal target for Dovin’s Dismissal, the spell doesn’t resolve. You don’t search for Dovin.]=];}; }; ["XLN235a"]={{Date="2017-09-29";Text=[=[Attacking with an equipped creature doesn’t cause Equipment attached to it to become tapped. Dowsing Dagger will normally be untapped when it transforms into Lost Vale.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["XLN252"]={{Date="2009-10-01";Text=[=[This checks for lands you control with the land type Swamp or Mountain, not for lands named Swamp or Mountain. The lands it checks for don’t have to be basic lands. For example, if you control Stomping Ground (a nonbasic land with the land types Mountain and Forest), Dragonskull Summit will enter the battlefield untapped.]=];}; {Date="2009-10-01";Text=[=[As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).]=];}; }; ["WAR125"]={{Date="2019-05-03";Text=[=[The instant or sorcery card you target must have converted mana cost less than or equal to Dreadhorde Arcanist’s power immediately after Dreadhorde Arcanist has attacked. Any other abilities that trigger when creatures you control attack won’t have resolved yet.]=];}; {Date="2019-05-03";Text=[=[If Dreadhorde Arcanist leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to check whether the card is still a legal target.]=];}; {Date="2019-05-03";Text=[=[If you cast the card, you do so as part of the resolution of Dreadhorde Arcanist’s triggered ability. You can’t wait to cast it later in the turn. Timing permissions based on a card’s type are ignored, and the spell resolve before blockers are declared.]=];}; {Date="2019-05-03";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Spark Harvest, you must pay those to cast the card.]=];}; {Date="2019-05-03";Text=[=[If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; }; ["WAR194"]={{Date="2019-05-03";Text=[=[Dreadhorde Butcher’s last known existence on the battlefield is checked to determine its power as its last ability resolves. If its power was 0 or less, the ability resolves with no effect.]=];}; }; ["WAR86"]={{Date="2019-05-03";Text=[=[The power of the Zombie token is checked only immediately after it attacks. Any other abilities that trigger when creatures you control attack won’t have resolved yet.]=];}; {Date="2019-05-03";Text=[=[If the token’s power changes later in the turn after it has attacked, including while Dreadhorde Invasion’s second ability is on the stack, it won’t cause the token to gain or lose lifelink.]=];}; {Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; {Date="2019-05-03";Text=[=[Some cards that cause you to amass also provide bonuses to “Zombie tokens.” These affect any token that happens to be a Zombie, not just a Zombie Army you’ve amassed.]=];}; }; ["WAR126"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; {Date="2019-05-03";Text=[=[Some cards that cause you to amass also provide bonuses to “Zombie tokens.” These affect any token that happens to be a Zombie, not just a Zombie Army you’ve amassed.]=];}; }; ["GRN38"]={{Date="2018-10-05";Text=[=[Dream Eater’s triggered ability goes on the stack without a target. While that ability is resolving, after you’ve surveilled, the reflexive triggered ability triggers and you pick a target nonland permanent to be returned to its owner’s hand. This is different from effects that say “If you do. . .” in that you choose the target after having surveilled.]=];}; {Date="2018-10-05";Text=[=[Dream Eater’s reflexive triggered ability triggers even if you have fewer than four cards in your library to surveil.]=];}; {Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; }; ["XLN54"]={{Date="2017-09-29";Text=[=[Dreamcaller Siren’s last ability won’t trigger if you don’t control another Pirate as it enters the battlefield. If you lose control of each other Pirate before that ability resolves, it won’t do anything.]=];}; }; ["RNA73"]={{Date="2019-01-25";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];}; {Date="2019-01-25";Text=[=[Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.]=];}; {Date="2019-01-25";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2019-01-25";Text=[=[A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.]=];}; {Date="2019-01-25";Text=[=[In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)]=];}; }; ["XLN187"]={{Date="2017-09-29";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the damage Drover of the Mighty takes during combat may become lethal if you no longer control a Dinosaur later in the turn.]=];}; }; ["XLN253"]={{Date="2009-10-01";Text=[=[This checks for lands you control with the land type Island or Swamp, not for lands named Island or Swamp. The lands it checks for don’t have to be basic lands. For example, if you control Blood Crypt (a nonbasic land with the land types Swamp and Mountain), Drowned Catacomb will enter the battlefield untapped.]=];}; {Date="2009-10-01";Text=[=[As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).]=];}; }; ["GRN39"]={{Date="2018-10-05";Text=[=[Drowned Secrets has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.]=];}; {Date="2018-10-05";Text=[=[Drowned Secrets’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["DOM89"]={{Date="2018-04-27";Text=[=[You can activate Drudge Sentinel’s ability even if it’s already tapped. It will still gain indestructible.]=];}; }; ["M19176"]={{Date="2018-07-13";Text=[=[Druid of Horns’s ability resolves before the spell that caused it to trigger. The ability resolves even if that spell is countered.]=];}; }; ["M19178"]={{Date="2018-07-13";Text=[=[If the top card of your library isn’t a land card, or if you choose not to reveal it, it remains on top of your library.]=];}; }; ["XLN141"]={{Date="2017-09-29";Text=[=[You can’t target the same creature twice to have Dual Shot deal 2 damage to it.]=];}; }; ["DOM15"]={{Date="2018-04-27";Text=[=[Dub can enchant a creature that’s already a Knight. It will get +2/+2 and have first strike, but it won’t benefit from becoming a Knight.]=];}; }; ["RIX69"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; ["XLN236"]={{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["WAR88"]={{Date="2019-05-03";Text=[=[Once a creature with power 3 or less has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.]=];}; }; ["M1911"]={{Date="2018-07-13";Text=[=[The number of creatures you control is counted only as Dwarven Priest’s ability resolves. If Dwarven Priest is still on the battlefield, it will count itself.]=];}; }; ["M1953"]={{Date="2018-07-13";Text=[=[Once the enchanted creature is destroyed, the attacking creature won’t assign or deal combat damage unless it has trample or is being blocked by another creature.]=];}; }; ["RNA99"]={{Date="2019-01-25";Text=[=[If the chosen target becomes an illegal target for Electrodominance, the spell doesn’t resolve. You don’t get to cast a card from your hand.]=];}; {Date="2019-01-25";Text=[=[Effects that allow you to “cast” a card don’t allow you to play a land card.]=];}; {Date="2019-01-25";Text=[=[If the target is dealt lethal damage this way, it will still be on the battlefield while you cast a card from your hand. It won’t die until after Electrodominance is entirely finished resolving. If any of its abilities trigger while you cast that spell, those abilities will trigger but won’t resolve until after the target has died.]=];}; {Date="2019-01-25";Text=[=[You may cast a sorcery or permanent spell this way even if it’s not your turn.]=];}; {Date="2019-01-25";Text=[=[If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, such as that of Bankrupt in Blood, those must be paid to cast the card.]=];}; {Date="2019-01-25";Text=[=[If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; }; ["GRN97"]={{Date="2018-10-05";Text=[=[Electrostatic Field’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-10-05";Text=[=[In a Two-Headed Giant game, Electrostatic Field’s triggered ability causes the opposing team to lose 2 life.]=];}; }; ["RIX157"]={{Date="2018-01-19";Text=[=[If Elenda dies at the same time as another creature, both of its triggered abilities trigger. However, the first one won’t do anything since you can’t put a +1/+1 counter on Elenda.]=];}; {Date="2018-01-19";Text=[=[To determine how many Vampire tokens are created, use Elenda’s power as it last existed on the battlefield.]=];}; {Date="2018-01-19";Text=[=[If Elenda would die and it’s your commander in the Commander variant, you may put it into the command zone instead. However, if you save Elenda this way, it doesn’t die and you won’t create any Vampire tokens.]=];}; }; ["RNA169"]={{Date="2019-01-25";Text=[=[If a card in your hand has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2019-01-25";Text=[=[Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don’t get the addendum bonus. For example, if you cast Sphinx’s Insight during your main phase, you gain 2 life during its resolution, after you draw two cards.]=];}; {Date="2019-01-25";Text=[=[If a spell with an addendum ability is copied, the copy won’t give you the addendum bonus. This is because the copy wasn’t cast at all.]=];}; }; ["XLN188"]={{Date="2017-09-29";Text=[=[If the target creature attacks, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it. Other creatures may also block it, block other creatures, or not block at all.]=];}; }; ["XLN10"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["GRN168"]={{Date="2018-10-05";Text=[=[Emmara’s ability is a triggered ability, not an activated ability. It doesn’t allow you to tap Emmara whenever you want; rather, you need some other way of tapping it, such as by attacking.]=];}; {Date="2018-10-05";Text=[=[For the ability to trigger, Emmara has to actually change from untapped to tapped. If an effect attempts to tap Emmara, but it was already tapped at the time, this ability won’t trigger.]=];}; }; ["XLN189"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["RNA124"]={{Date="2019-01-25";Text=[=[The triggered ability of End-Raze Forerunners affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+2 or gain vigilance or trample.]=];}; }; ["GRN40"]={{Date="2018-10-05";Text=[=[The additional cards you look at due to Enhanced Surveillance’s ability are part of what you surveil. You may put those cards into your graveyard or back on top in any order along with the others.]=];}; {Date="2018-10-05";Text=[=[If you control a second Enhanced Surveillance, their effects both apply and you may look at an additional four cards. If you control a third, may look at an additional six cards, and so on.]=];}; {Date="2018-10-05";Text=[=[Enhanced Surveillance’s last ability can be activated only while it’s on the battlefield.]=];}; }; ["M19216"]={{Date="2018-07-13";Text=[=[A split card (such as those featured in the Amonkhet block) only counts once for Enigma Drake’s ability, even if it’s both an instant and a sorcery.]=];}; {Date="2018-07-13";Text=[=[The ability that defines Enigma Drake’s power works in all zones.]=];}; }; ["RNA125"]={{Date="2019-01-25";Text=[=[Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.]=];}; }; ["WAR196"]={{Date="2019-05-03";Text=[=[You can’t cast Enter the God-Eternals without targeting a creature and a player.]=];}; {Date="2019-05-03";Text=[=[If the target creature has less than 4 toughness, Enter the God-Eternals still deals 4 damage to it and you’ll gain 4 life.]=];}; {Date="2019-05-03";Text=[=[If the target creature is no longer a legal target as the spell resolves but the player is a legal target, no creature is dealt damage and you gain no life, but the target player still moves the top cards of their library and you still amass 4.]=];}; {Date="2019-05-03";Text=[=[If the target player is no longer a legal target as the spell resolves but the creature is a legal target, the creature is dealt damage, you gain that much life, and you amass 4. No player moves cards from their library.]=];}; {Date="2019-05-03";Text=[=[If both targets are no longer legal targets as the spell tries to resolve, it doesn’t resolve. You don’t amass 4.]=];}; {Date="2019-05-03";Text=[=[If the target creature is dealt lethal damage by Enter the God-Eternals, it’ll still be on the battlefield while you gain life, the target player moves cards, and you amass 4. Any abilities it has may affect these actions and may trigger on them.]=];}; {Date="2019-05-03";Text=[=[Abilities that trigger while Enter the God-Eternals is resolving or that trigger as the target creature dies are all put onto the stack after the spell has finished resolving and the target creature has (if lethally damaged) died.]=];}; {Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; }; ["RIX128"]={{Date="2018-01-19";Text=[=[Enter the Unknown’s effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands.]=];}; {Date="2018-01-19";Text=[=[The effects of multiples of Enter the Unknown in the same turn are cumulative. They’re also cumulative with other effects that let you play additional lands, such as the one from Wayward Swordtooth.]=];}; {Date="2018-01-19";Text=[=[If you somehow manage to cast Enter the Unknown when it’s not your turn, the target creature explores when it resolves, but you won’t be able to play a land that turn.]=];}; {Date="2018-01-19";Text=[=[If the target creature is an illegal target by the time Enter the Unknown tries to resolve, the spell doesn’t resolve. It won’t explore, and you won’t be able to play an additional land.]=];}; {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; }; ["XLN55"]={{Date="2017-09-29";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2017-09-29";Text=[=[The control-change effect of Entrancing Melody lasts indefinitely. It doesn’t wear off during the cleanup step.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.]=];}; }; ["M1995"]={{Date="2018-07-13";Text=[=[The ability of Epicure of Blood triggers just once for each life-gaining event, whether it’s 1 life from Ajani’s Welcome or 3 life from Revitalize.]=];}; {Date="2018-07-13";Text=[=[Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Epicure of Blood’s ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.]=];}; {Date="2018-07-13";Text=[=[If you gain an amount of life “for each” of something, that life is gained as one event and the ability of Epicure of Blood triggers only once.]=];}; {Date="2018-07-13";Text=[=[In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.]=];}; }; ["GRN98"]={{Date="2018-10-05";Text=[=[If a spell has {X} in its mana cost, include the value chosen for that X when determining the converted mana cost of that spell.]=];}; {Date="2018-10-05";Text=[=[Erratic Cyclops’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["WAR48"]={{Date="2019-05-03";Text=[=[You can’t do anything in between drawing a card and discarding a card, including casting the card you drew.]=];}; }; ["RNA37"]={{Date="2019-01-25";Text=[=[You can’t cast Essence Capture without a target creature spell. If either target is illegal when Essence Capture tries to resolve, the other is still affected as appropriate.]=];}; {Date="2019-01-25";Text=[=[A creature spell that can’t be countered is a legal target for Essence Capture. The spell won’t be countered when Essence Capture resolves, but you’ll still put a +1/+1 counter on the target creature.]=];}; }; ["M1954"]={{Date="2009-10-01";Text=[=[A “creature spell” is any spell with the type creature, even if it has other types such as artifact or enchantment. Older cards of type summon are also creature spells.]=];}; }; ["RIX100"]={{Date="2018-01-19";Text=[=[If an exiled card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2018-01-19";Text=[=[If you cast any of the exiled cards, you do so as part of the resolution of the triggered ability. You can’t wait to cast them later in the turn. Timing permissions based on a card’s type are ignored, and the spells resolve before blockers are declared.]=];}; {Date="2018-01-19";Text=[=[If you cast more than one of the exiled cards, you choose the order in which to cast them. A spell you cast this way can be the target of a later spell you cast this way. However, permanent spells cast this way won’t resolve until you’re done casting spells, so the permanents they become can’t be the target of spells cast this way. For example, if you exile Twincast and Lightning Strike, you can cast Lightning Strike and then cast Twincast targeting it; but if you exile a creature card and an Aura card, you can’t cast that Aura targeting that creature.]=];}; {Date="2018-01-19";Text=[=[If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Silvergill Adept, those must be paid to cast the card.]=];}; {Date="2018-01-19";Text=[=[Any cards not cast, including land cards, remain in exile. They can’t be cast on later turns, even if Etali attacks again.]=];}; {Date="2018-01-19";Text=[=[Because all attacking creatures are chosen at once, a creature cast this way can’t attack during the same combat as Etali, even if it has haste.]=];}; {Date="2018-01-19";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Etali’s ability are exiled.]=];}; }; ["WAR49"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; {Date="2019-05-03";Text=[=[Some cards that cause you to amass also provide bonuses to “Zombie tokens.” These affect any token that happens to be a Zombie, not just a Zombie Army you’ve amassed.]=];}; }; ["WAR90"]={{Date="2019-05-03";Text=[=[You can’t pay {2}{B} more than once each time Eternal Taskmaster’s ability resolves.]=];}; }; ["GRN170"]={{Date="2018-10-05";Text=[=[If the player controls no creatures, Etrata’s ability doesn’t resolve. Etrata remains on the battlefield and its owner doesn’t shuffle their library. The same is true if the target creature is an illegal target when Etrata’s ability tries to resolve.]=];}; {Date="2018-10-05";Text=[=[If Etrata leaves the battlefield while its triggered ability is on the stack, it remains in its new zone and Etrata’s owner shuffles their library.]=];}; {Date="2018-10-05";Text=[=[If Etrata’s ability exiles a token creature, it won’t count to determine whether three cards are exiled with hit counters.]=];}; {Date="2018-10-05";Text=[=[Etrata’s owner shuffles it into their library as the triggered ability resolves, regardless of how many cards are in exile or whether the player loses the game.]=];}; {Date="2018-10-05";Text=[=[In a Commander game, if Etrata is your commander, you may put it into the command zone as its ability resolves. You’ll still shuffle your library.]=];}; }; ["RIX6"]={{Date="2018-01-19";Text=[=[Combat damage can be assigned to Everdawn Champion as normal, even though that damage will be prevented. For example, if Everdawn Champion blocks a 4/4 creature with trample, the attacking player may assign 2 of that creature’s combat damage to the player or planeswalker it’s attacking.]=];}; }; ["WAR159"]={{Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];}; {Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];}; {Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];}; {Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];}; {Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];}; }; ["DOM16"]={{Date="2018-04-27";Text=[=[If Evra isn’t on the battlefield when its activated ability resolves, the exchange can’t happen and the ability will have no effect. However, if Evra is on the battlefield but has power 0 or less, the exchange happens and you’ll lose the game.]=];}; {Date="2018-04-27";Text=[=[When its activated ability resolves, Evra’s power will become your former life total and you will gain or lose an amount of life such that your life total equals Evra’s former power. Other effects that interact with life gain or life loss will interact with this effect accordingly.]=];}; {Date="2018-04-27";Text=[=[Any power-modifying effects, counters, Auras, or Equipment will apply after Evra’s power is set to your former life total. For example, say Evra is enchanted with Dub (which makes it 6/6) and your life total is 7. After the exchange, Evra would be a 9/6 creature (its power became 7, which was then modified by Dub) and your life total would be 6.]=];}; }; ["GRN224a"]={{Date="2018-10-05";Text=[=[Expansion can copy any instant or sorcery spell with an appropriate converted mana cost, not just one with targets.]=];}; {Date="2018-10-05";Text=[=[If a spell has {X} in its mana cost, include the value chosen for that X when determining the converted mana cost of that spell.]=];}; {Date="2018-10-05";Text=[=[The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];}; {Date="2018-10-05";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];}; {Date="2018-10-05";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.]=];}; {Date="2018-10-05";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast (like Banefire does), the copy will have the same value of X.]=];}; {Date="2018-10-05";Text=[=[If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.]=];}; {Date="2018-10-05";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];}; {Date="2018-10-05";Text=[=[If you copy a spell, you control the copy. It will resolve before the original spell does.]=];}; }; ["RIX37"]={{Date="2018-01-19";Text=[=[If you have the city’s blessing and choose not to put the target nonland permanent on top of its owner’s library, it’s returned to its owner’s hand.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; }; ["GRN99"]={{Date="2018-10-05";Text=[=[Experimental Frenzy lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don’t have priority. This action doesn’t use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.]=];}; {Date="2018-10-05";Text=[=[If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability, you can’t look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can’t look at the next one until you’re done paying for that spell.]=];}; {Date="2018-10-05";Text=[=[You must follow the normal timing permissions and restrictions of the cards you play from your library.]=];}; {Date="2018-10-05";Text=[=[You can play a land card on top of your library only if you have available land plays remaining.]=];}; {Date="2018-10-05";Text=[=[You’ll still pay all costs for a spell you cast from your library, including additional costs. You may also pay alternative costs.]=];}; {Date="2018-10-05";Text=[=[You can’t cast spells or play lands from your hand, but you may take other actions with those cards (such as discarding them to activate their cycling or bloodrush abilities).]=];}; }; ["GRN224b"]={{Date="2018-10-05";Text=[=[If one of Explosion’s two targets becomes illegal, the other is affected as appropriate.]=];}; }; ["RNA8"]={{Date="2019-01-25";Text=[=[If the chosen target becomes an illegal target for Expose to Daylight, the spell doesn’t resolve. You don’t scry 1. If the target is legal but not destroyed (most likely because it has indestructible), you do scry 1.]=];}; }; ["RNA38"]={{Date="2019-01-25";Text=[=[The effect of Eyes Everywhere’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Eyes Everywhere leaves the battlefield.]=];}; {Date="2019-01-25";Text=[=[As Eyes Everywhere’s last ability resolves, Eyes Everywhere must be on the battlefield and the target nonland permanent must be a legal target. If either of these things isn’t true, the ability does nothing.]=];}; {Date="2019-01-25";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the effect giving you control of the target nonland permanent ends.]=];}; }; ["DOM18"]={{Date="2018-04-27";Text=[=[If a player somehow has only one land card in their graveyard when either of Fall of the Thran’s last two chapter abilities resolves, that player returns that one card to the battlefield.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["RIX71"]={{Date="2018-01-19";Text=[=[Fathom Fleet Boarder’s ability triggers regardless of whether you control another Pirate. Whether you control another Pirate is checked only as the ability resolves.]=];}; }; ["XLN106"]={{Date="2017-09-29";Text=[=[While resolving Fathom Fleet Captain’s triggered ability, you can’t pay {2} multiple times to create more than one Pirate token.]=];}; {Date="2017-09-29";Text=[=[If you don’t control another nontoken Pirate at the moment Fathom Fleet Captain attacks, its triggered ability won’t trigger. If you don’t control another nontoken Pirate as that ability resolves, you can’t pay {2}.]=];}; }; ["WAR50"]={{Date="2019-05-03";Text=[=[There’s normally no way to cast Fblthp from your library or to have it enter the battlefield from your library. You’ll have to use other effects to find Fblthp for the bonus card draw.]=];}; {Date="2019-05-03";Text=[=[If an effect exiles Fblthp from your library and then lets you cast that card, it’s cast from exile, not from your library.]=];}; {Date="2019-05-03";Text=[=[Fblthp’s last ability triggers only if it’s on the battlefield when it becomes the target.]=];}; {Date="2019-05-03";Text=[=[Fblthp’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2019-05-03";Text=[=[If the spell that targets Fblthp has no other targets, it won’t resolve (because it no longer has a legal target after Fblthp has gotten totally lost in your library).]=];}; }; ["WAR197"]={{Date="2019-05-03";Text=[=[If Feather is still on the battlefield as you finish casting an instant or sorcery spell that targets one or more creatures you control, its ability triggers. The replacement effect that exiles that spell and the delayed triggered ability to return it to your hand both take effect even if Feather leaves the battlefield after you’ve cast the spell.]=];}; {Date="2019-05-03";Text=[=[The spell may have any other targets in addition to a creature you control.]=];}; {Date="2019-05-03";Text=[=[If an instant or sorcery spell you cast that targets your creature doesn’t resolve for any reason (either because another spell or ability counters it or because all its targets are illegal as it tries to resolve), it won’t be exiled. You won’t return it to your hand.]=];}; {Date="2019-05-03";Text=[=[If an instant or sorcery spell’s own effect instructs you to exile it or put it anywhere else, it won’t try to be put into your graveyard or exiled with Feather’s effect, so you won’t return it to your hand.]=];}; {Date="2019-05-03";Text=[=[If another replacement effect instructs you to exile an instant or sorcery spell, such as that of Dreadhorde Arcanist or the flashback keyword, you may choose to apply Feather’s replacement effect first. If you do, Feather’s delayed triggered ability will return that card to your hand.]=];}; {Date="2019-05-03";Text=[=[If you cast an instant or sorcery spell that you don’t own, it won’t try to be put into your graveyard, so you won’t exile it with Feather’s effect or return it to your hand.]=];}; }; ["XLN238"]={{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["DOM119"]={{Date="2018-04-27";Text=[=[If Fight with Fire is kicked, it can target creatures, players, and planeswalkers.]=];}; {Date="2018-04-27";Text=[=[You choose how many targets Fight with Fire has and how the damage is divided as you put the spell onto the stack. Each target must receive at least 1 damage if Fight with Fire is kicked.]=];}; {Date="2018-04-27";Text=[=[If some of the targets are illegal targets as Fight with Fire tries to resolve, the original division of damage still applies and the damage that would have been dealt to the illegal targets is lost.]=];}; }; ["WAR160"]={{Date="2019-05-03";Text=[=[If a creature card in your library or graveyard has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2019-05-03";Text=[=[If X is 10 or more, the creature card you just put onto the battlefield will get +X/+X and haste.]=];}; {Date="2019-05-03";Text=[=[No player may take action between the time you reveal which creature card you’ll put onto the battlefield and the time it gets +X/+X and haste if X is 10 or more. Any abilities that trigger as it enters the battlefield will be put onto the stack after your creatures get +X/+X and haste.]=];}; {Date="2019-05-03";Text=[=[If you don’t find a creature card with converted mana cost X or less, creatures you control still get +X/+X and gain haste if X is 10 or more.]=];}; }; ["WAR91"]={{Date="2019-05-03";Text=[=[Finale of Eternity can target up to three creatures that each have toughness X or less. That is, their total toughness doesn’t have to be X or less.]=];}; {Date="2019-05-03";Text=[=[If some but not all of the target creatures you choose are illegal targets as Finale of Eternity resolves, the legal targets are still destroyed and, if X is 10 or more, you still return cards to the battlefield.]=];}; {Date="2019-05-03";Text=[=[If some or all of the targets are legal targets but aren’t destroyed, most likely because they have indestructible, you’ll still return cards to the battlefield if X is 10 or more.]=];}; {Date="2019-05-03";Text=[=[If you target a creature you own and X is 10 or more, that card will be among those returned to the battlefield.]=];}; {Date="2019-05-03";Text=[=[Any abilities that trigger on the target creatures dying or on the creatures returning to the battlefield will all be put onto the stack after Finale of Eternity has finished resolving. If it’s your turn, your opponent’s triggers resolve first, even though their creatures died before your creatures entered the battlefield.]=];}; {Date="2019-05-03";Text=[=[You may cast Finale of Eternity without choosing any target creatures. If X is 10 or more, you’ll just return all creature cards from your graveyard to the battlefield. However, if you choose any targets and all of those targets become illegal before the spell tries to resolve, the spell won’t resolve and you won’t put any cards onto the battlefield.]=];}; }; ["WAR127"]={{Date="2019-05-03";Text=[=[As Finale of Promise resolves, first you cast the target instant card and/or the target sorcery card in either order. Then, if X is 10 or more, you copy each of those twice and put the copies on the stack in any order. The copies will resolve before the original spells.]=];}; {Date="2019-05-03";Text=[=[A split card that’s an instant and a sorcery card may be the target of Finale of Promise twice. However, once you cast that card once, it can’t be cast a second time.]=];}; {Date="2019-05-03";Text=[=[If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2019-05-03";Text=[=[If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Spark Harvest, you must pay those to cast the card.]=];}; {Date="2019-05-03";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one—” or the like), the copies will have the same mode or modes. You can’t choose different ones.]=];}; {Date="2019-05-03";Text=[=[If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.]=];}; {Date="2019-05-03";Text=[=[You can’t choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.]=];}; {Date="2019-05-03";Text=[=[The copies that Finale of Promise creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];}; }; ["GRN225b"]={{Date="2018-10-05";Text=[=[Finality doesn’t target the creature to receive +1/+1 counters. You can cast it even if you control no creatures.]=];}; {Date="2018-10-05";Text=[=[Finality affects only creatures on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won’t get -4/-4.]=];}; }; ["XLN144"]={{Date="2017-09-29";Text=[=[You can’t target the same creature twice to have Fire Shrine Keeper deal 6 damage to it.]=];}; }; ["GRN101"]={{Date="2018-10-05";Text=[=[Fire Urchin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["RNA172"]={{Date="2019-01-25";Text=[=[Fireblade Artist’s triggered ability goes on the stack without a target. While that ability is resolving, you may sacrifice a creature. When you do, the reflexive triggered ability triggers and you pick a target opponent or planeswalker to be dealt damage. This is different from effects that say “If you do. . .” in that players may take actions after you’ve sacrificed the creature but before damage is dealt.]=];}; }; ["XLN145"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["DOM121"]={{Date="2018-04-27";Text=[=[The number of Wizards you control is counted only as Firefist Adept’s ability resolves. If Firefist Adept is still on the battlefield, it will count itself.]=];}; }; ["GRN171"]={{Date="2018-10-05";Text=[=[The triggered ability of Firemind’s Research resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["DOM280"]={{Date="2018-04-27";Text=[=[If a source you control with lifelink deals damage to you, you gain and lose that much life simultaneously. Your life total doesn’t change.]=];}; {Date="2018-04-27";Text=[=[The last ability of Firesong and Sunspeaker can’t target a planeswalker.]=];}; {Date="2018-04-27";Text=[=[A spell causes you to gain life if its cost or effect instructs you to gain life or if an instruction in its cost or effect is modified by a replacement effect and the modified event includes you gaining life. If a spell’s cost or effect instructs a source with lifelink you control to deal damage, that spell causes that life gain as well.]=];}; {Date="2018-04-27";Text=[=[If a white instant or sorcery spell you don’t control causes you to gain life, Firesong and Sunspeaker’s last ability triggers.]=];}; {Date="2018-04-27";Text=[=[If you gain an amount of life “for each” of something, that life is gained as one event and Firesong and Sunspeaker’s last ability triggers only once.]=];}; {Date="2018-04-27";Text=[=[Firesong and Sunspeaker’s last ability doesn’t trigger if a triggered ability of a white instant or sorcery spell or card causes you to gain life, such as the triggered ability of Renewed Faith when it’s cycled.]=];}; {Date="2018-04-27";Text=[=[If a red and white spell you control deals damage to multiple things using the word “deals” only once, Firesong and Sunspeaker’s last ability triggers only once. Similarly, if a red and white spell’s effect causes it to deal damage to one thing and then deal more damage with a second instance of the word “deals,” Firesong and Sunspeaker’s last ability triggers twice, and so on.]=];}; {Date="2018-04-27";Text=[=[If a red and white spell you control deals damage and also instructs you to gain life, Firesong and Sunspeaker’s last ability triggers twice.]=];}; }; ["RNA101"]={{Date="2019-01-25";Text=[=[If the target is dealt lethal damage this way, it will still be on the battlefield while Flames of the Raze-Boar deals damage to other creatures, if appropriate. Creatures dealt lethal damage won’t die until after Flames of the Raze-Boar is entirely finished resolving.]=];}; {Date="2019-01-25";Text=[=[If the chosen target becomes an illegal target for Flames of the Raze-Boar, the spell doesn’t resolve. No creatures are dealt damage.]=];}; }; ["XLN57"]={{Date="2017-09-29";Text=[=[Fleet Swallower’s triggered ability can target any player, not just the player it’s attacking.]=];}; {Date="2017-09-29";Text=[=[If two Fleet Swallowers attack, each trigger determines the top half of that player’s library separately. For example, if the target player has fifteen cards in their library, that player puts the top eight cards into the graveyard, then puts the top four cards into the graveyard.]=];}; }; ["GRN11"]={{Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];}; {Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];}; {Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];}; {Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];}; {Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];}; }; ["RIX38"]={{Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["GRN226b"]={{Date="2018-10-05";Text=[=[Flourish affects only creatures you control at the time it resolves. Creatures that come under your control later in the turn won’t get +2/+2.]=];}; }; ["WAR52"]={{Date="2019-05-03";Text=[=[Flux Channeler’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];}; {Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];}; {Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];}; {Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];}; {Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];}; }; ["RNA74"]={{Date="2019-01-25";Text=[=[The first ability of Font of Agonies is a triggered ability, not an activated ability. It doesn’t allow you to pay life whenever you want; rather, you need some other way of paying life, such as with Blood Crypt’s ability.]=];}; {Date="2019-01-25";Text=[=[An effect that causes you to pay life uses the word “pay.” If an effect allows you to choose to lose life or to be dealt damage without using the word “pay,” you’re not paying life.]=];}; }; ["RNA9"]={{Date="2019-01-25";Text=[=[Because it doesn’t modify the characteristics of creatures, Forbidding Spirit’s triggered ability can affect creatures that enter the battlefield after that ability resolves.]=];}; {Date="2019-01-25";Text=[=[While Forbidding Spirit’s effect is in effect, your opponents can choose not to pay to attack with a creature that attacks “if able.” If there’s no other player or planeswalker to attack, that creature simply doesn’t attack.]=];}; {Date="2019-01-25";Text=[=[Forbidding Spirit’s effect continues until your next turn even if Forbidding Spirit leaves the battlefield before then.]=];}; {Date="2019-01-25";Text=[=[In a Two-Headed Giant game, creatures can attack your teammate and planeswalkers your teammate controls without requiring a mana payment.]=];}; }; ["DOM214"]={{Date="2018-04-27";Text=[=[If there’s no target for the triggered ability of Forebear’s Blade, or if the ability’s target becomes illegal, Forebear’s Blade remains on the battlefield unattached.]=];}; }; ["RIX72"]={{Date="2018-01-19";Text=[=[In a Two-Headed Giant game, the last ability of Forerunner of the Coalition causes the opposing team to lose 2 life.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["RIX102"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["RIX129"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["RIX9"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["RIX103"]={{Date="2018-01-19";Text=[=[For your life total to become 15, you gain or lose the appropriate amount of life. For example, if your life total is 4 when Form of the Dinosaur’s first ability resolves, it will cause you to gain 11 life; alternatively, if your life total is 40 when it resolves, it will cause you to lose 25 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.]=];}; {Date="2018-01-19";Text=[=[Form of the Dinosaur’s last ability isn’t optional. You have to pick a fight with an opponent’s creature if any are legal targets. If that creature leaves the battlefield after it becomes the target of Form of the Dinosaur’s ability but before it resolves, you won’t be dealt damage.]=];}; {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Form of the Dinosaur’s first ability causes your team’s life total to become 15. Only you gain or lose life this way.]=];}; }; ["M1997"]={{Date="2018-07-13";Text=[=[The amounts that are lost are rounded up, not the amounts kept. For example, a player with 5 life, five cards in hand, and five creatures would lose 3 life, discard three cards, and sacrifice three creatures.]=];}; {Date="2018-07-13";Text=[=[Because the instructions are followed in order, abilities of the creatures a player will sacrifice may modify or trigger on losing life, discarding cards, and/or sacrificing creatures. Abilities that trigger this way will resolve after Fraying Omnipotence is done resolving.]=];}; {Date="2018-07-13";Text=[=[When Fraying Omnipotence resolves, first each player loses the appropriate amount of life at once. Next, the player whose turn it is chooses an appropriate number of cards in hand without revealing them, then each other player in turn order does the same, and then those cards are all discarded simultaneously. Then, the player whose turn it is chooses an appropriate number of creatures they control. Each other player in turn order does the same, knowing choices made by previous players. Finally, all of the chosen creatures are sacrificed simultaneously.]=];}; {Date="2018-07-13";Text=[=[In a Two-Headed Giant game, Fraying Omnipotence causes each player to lose half of their team’s life, rounded up. This means that teams at an even life total will have 0 life, and teams at an odd life total will have -1 life. The game then ends in a draw.]=];}; }; ["RNA173"]={{Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];}; {Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];}; {Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];}; }; ["RIX104"]={{Date="2018-01-19";Text=[=[If your life total is brought to 0 or less at the same time that Frilled Deathspitter is dealt damage, you lose the game before its enrage ability resolves.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["M1956"]={{Date="2018-07-13";Text=[=[Once Frilled Sea Serpent has been blocked, activating its ability won’t change or undo that block.]=];}; }; ["DOM94"]={{Date="2018-04-27";Text=[=[If the target creature is an illegal target by the time Fungal Infection tries to resolve, the spell doesn’t resolve. You won’t create a Saproling token.]=];}; {Date="2018-04-27";Text=[=[The target creature will be on the battlefield when you create the Saproling token, even if it’s about to die for having 0 toughness or lethal damage. Its abilities may affect the token’s creation or trigger when the token enters the battlefield. Abilities that trigger this way will resolve after the target creature has died.]=];}; }; ["DOM161"]={{Date="2018-04-27";Text=[=[If Gaea’s Blessing has no legal target cards in a graveyard, either because its targets became illegal or because you didn’t choose any, the target player shuffles their library.]=];}; {Date="2018-04-27";Text=[=[If an effect puts multiple cards from your library into your graveyard at once, put all of those cards there before Gaea’s Blessing shuffles your graveyard into your library.]=];}; }; ["DOM162"]={{Date="2018-04-27";Text=[=[Only one creature is required to block Gaea’s Protector. Other creatures may also block it, and are free to block other creatures or not block at all.]=];}; {Date="2018-04-27";Text=[=[The defending player, not you, chooses which creature blocks Gaea’s Protector.]=];}; {Date="2018-04-27";Text=[=[If each creature the defending player controls can’t block for any reason (such as being tapped), then Gaea’s Protector isn’t blocked. If there’s a cost associated with blocking Gaea’s Protector, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.]=];}; }; ["RNA175"]={{Date="2019-01-25";Text=[=[You remove counters and put new ones on Galloping Lizrog all while its ability is resolving. Nothing can happen between the two, and no player may choose to take actions.]=];}; {Date="2019-01-25";Text=[=[If Galloping Lizrog leaves the battlefield after its ability has triggered, you may remove any number of +1/+1 counters from among your creatures, even though you won’t put any on Galloping Lizrog.]=];}; {Date="2019-01-25";Text=[=[If an effect causes Galloping Lizrog to enter the battlefield with +1/+1 counters on it, you may remove those counters with its triggered ability and put twice as many back on it.]=];}; }; ["DOM194"]={{Date="2018-12-07";Text=[=[Which creature cards to return to your hand is determined as Garna’s triggered ability resolves. If Garna somehow finds its way into your graveyard before that, perhaps due to the “legend rule,” it will be returned to your hand.]=];}; }; ["RNA232"]={{Date="2019-01-25";Text=[=[Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.]=];}; }; ["RNA176"]={{Date="2019-01-25";Text=[=[If the chosen target becomes an illegal target for Get the Point, the spell doesn’t resolve. You don’t scry 1. If the target is legal but not destroyed (most likely because it has indestructible), you do scry 1.]=];}; }; ["RIX130"]={{Date="2018-01-19";Text=[=[To determine Ghalta’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases, then apply any cost reductions. Ghalta’s converted mana cost remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2018-01-19";Text=[=[The total cost to cast Ghalta is locked in before you pay that cost. For example, if you control three 2/2 creatures, including one you can sacrifice to add {C} to your mana pool, the total cost of Ghalta is {4}{G}{G}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost.]=];}; {Date="2018-01-19";Text=[=[If a creature’s power is somehow less than 0, it subtracts from the total power of your other creatures. If the total power of your creatures is 0 or less, Ghalta’s cost remains {10}{G}{G}.]=];}; {Date="2018-01-19";Text=[=[Ghalta’s first ability can’t reduce its cost below {G}{G}.]=];}; }; ["M19182"]={{Date="2018-07-13";Text=[=[Once a creature with power 2 or less has blocked a creature, activating Ghirapur Guide’s ability won’t change or undo that block.]=];}; {Date="2018-07-13";Text=[=[Once a creature with power 3 or greater has blocked the target creature, changing the power of the blocking creature won’t change or undo that block.]=];}; }; ["DOM126"]={{Date="2018-04-27";Text=[=[Ghitu Journeymage’s ability doesn’t trigger if you don’t control another Wizard immediately after it enters the battlefield. If it does trigger but you don’t control another Wizard as it resolves, it does nothing.]=];}; {Date="2018-04-27";Text=[=[Ghitu Journeymage’s triggered ability doesn’t deal more damage if you control more than one other Wizard.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, Ghitu Journeymage’s ability causes the opposing team to lose 4 life.]=];}; }; ["DOM127"]={{Date="2018-04-27";Text=[=[If Ghitu Lavarunner loses haste after being declared as an attacker on the turn it comes under your control, it will continue to attack. It won’t be removed from combat. On the other hand, if it loses haste before your declare attackers step, it won’t be able to attack.]=];}; }; ["RNA103"]={{Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];}; {Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];}; {Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];}; }; ["M19183"]={{Date="2008-04-01";Text=[=[This card now uses the Reach keyword ability to enable the blocking of flying creatures. This works because a creature with flying can only be blocked by creatures with flying or reach.]=];}; }; ["WAR13"]={{Date="2019-05-03";Text=[=[If an effect causes Gideon to lose all abilities during your turn, he’s still a Human Soldier creature and a Gideon planeswalker.]=];}; {Date="2019-05-03";Text=[=[If an Equipment becomes attached to Gideon while he’s a creature, it’ll become unattached during the next upkeep that isn’t yours. The same is true of any Auras that become attached to Gideon that can’t enchant a noncreature planeswalker.]=];}; {Date="2019-05-03";Text=[=[Any counters that are put on Gideon remain on him while he’s not a creature, even if they have no effect on a noncreature planeswalker.]=];}; {Date="2019-05-03";Text=[=[If damage that can’t be prevented is dealt to Gideon during your turn, that damage will have all applicable results: specifically, the damage is marked on Gideon (since he’s a creature) and that damage causes that many loyalty counters to be removed from him (since he’s a planeswalker). Even though he has indestructible, if Gideon has no loyalty counters on him, he’s put into his owner’s graveyard.]=];}; {Date="2019-05-03";Text=[=[You choose which ability the target creature gains as Gideon’s first loyalty ability resolves, not as you activate it.]=];}; }; ["WAR265"]={{Date="2019-05-03";Text=[=[A non-Gideon creature is a creature that isn’t also a Gideon planeswalker. For example, Gideon’s Company is a non-Gideon creature.]=];}; {Date="2019-05-03";Text=[=[Any attacking Gideon creatures won’t get a +1/+1 counter, but as long as two or more attacking creatures aren’t Gideons, those attacking creatures each get a +1/+1 counter.]=];}; {Date="2019-05-03";Text=[=[Gideon’s first loyalty ability doesn’t count as a creature entering the battlefield. Gideon was already on the battlefield; he only changed his types.]=];}; {Date="2019-05-03";Text=[=[If Gideon becomes a creature the same turn he enters the battlefield, you can’t attack with him or use any of his {Tap} abilities (if he gains any).]=];}; {Date="2019-05-03";Text=[=[Gideon’s first loyalty ability causes him to become a creature with the creature type Soldier. He remains a planeswalker with the planeswalker type Gideon. (He also retains any other card types or subtypes he may have had.) Each subtype is correlated to the proper card type: planeswalker is only a type (not a creature type), and Soldier is just a creature type (not a planeswalker type).]=];}; {Date="2019-05-03";Text=[=[If damage that can’t be prevented is dealt to Gideon after his first loyalty ability has resolved, that damage will have all applicable results: specifically, the damage is marked on Gideon (since he’s a creature) and that damage causes that many loyalty counters to be removed from him (since he’s a planeswalker). Even though he’s also a creature, if Gideon has no loyalty counters on him, he’s put into his owner’s graveyard.]=];}; {Date="2019-05-03";Text=[=[If Gideon has 9 loyalty as you activate his last ability, he’ll be put into your graveyard and won’t be exiled.]=];}; }; ["WAR267"]={{Date="2019-05-03";Text=[=[You may cast Gideon’s Battle Cry while you control no creatures. You’ll still search for Gideon.]=];}; }; ["WAR268"]={{Date="2019-05-03";Text=[=[The ability of Gideon’s Company triggers just once for each life-gaining event, whether it’s 1 life from Ajani’s Welcome or 2 life from Battlefield Promotion.]=];}; {Date="2019-05-03";Text=[=[If Gideon’s Company is dealt lethal damage at the same time that you gain life, it won’t receive counters from its ability in time to save it.]=];}; {Date="2019-05-03";Text=[=[Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Gideon’s Company’s ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.]=];}; {Date="2019-05-03";Text=[=[If you gain an amount of life “for each” of something, that life is gained as one event and the ability of Gideon’s Company triggers only once.]=];}; {Date="2019-05-03";Text=[=[Putting a loyalty counter on a Gideon planeswalker doesn’t cause any of its activated abilities to become activated.]=];}; {Date="2019-05-03";Text=[=[In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.]=];}; }; ["WAR14"]={{Date="2019-05-03";Text=[=[Gideon’s Sacrifice has no effect on damage already dealt earlier in the turn.]=];}; {Date="2019-05-03";Text=[=[If you control no creatures or planeswalkers as Gideon’s Sacrifice resolves, nothing happens. The damage redirection effect won’t be able to be applied to any damage events.]=];}; {Date="2019-05-03";Text=[=[If the chosen creature or planeswalker isn’t on the battlefield or isn’t a creature or planeswalker at the time damage would be dealt, the damage won’t be redirected.]=];}; {Date="2019-05-03";Text=[=[More damage can be redirected to the chosen creature than it has toughness or to the chosen planeswalker than it has loyalty, as long as that damage is all dealt at once (like combat damage is) or is all dealt while a single spell or ability is resolving.]=];}; {Date="2019-05-03";Text=[=[Gideon’s Sacrifice doesn’t change the source of the damage or whether the damage is combat damage.]=];}; {Date="2019-05-03";Text=[=[If you cast more than one Gideon’s Sacrifice in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the chosen permanents of your choice. It’s not dealt to all of them, and you can’t split the damage between them. The next time damage would be dealt to you, you may choose a different one of those permanents to be dealt that damage.]=];}; }; ["WAR15"]={{Date="2019-05-03";Text=[=[Gideon’s Triumph can be cast before combat damage has been dealt. In this case, it can be cast before or after blockers have been chosen.]=];}; {Date="2019-05-03";Text=[=[Gideon’s Triumph can be cast after combat damage has been dealt. In this case, the target player chooses one or two creatures that attacked or blocked this turn and have survived combat damage.]=];}; {Date="2019-05-03";Text=[=[A creature that was put onto the battlefield attacking didn’t attack, so it can’t be sacrificed.]=];}; {Date="2019-05-03";Text=[=[A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be sacrificed.]=];}; {Date="2019-05-03";Text=[=[Gideon’s Triumph targets the player, not the creature or creatures to be sacrificed. A creature with hexproof may be sacrificed this way.]=];}; {Date="2019-05-03";Text=[=[Whether you control an appropriate planeswalker is checked only as the spell resolves.]=];}; {Date="2019-05-03";Text=[=[Controlling more than one planeswalker of the appropriate type won’t have any more of a benefit than just controlling one.]=];}; }; ["DOM163"]={{Date="2018-04-27";Text=[=[If Gift of Growth was kicked, the target creature is untapped before getting +4/+4.]=];}; }; ["RIX131"]={{Date="2018-01-19";Text=[=[Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.]=];}; }; ["GRN12"]={{Date="2018-10-05";Text=[=[You can’t target the same creature twice to give it two +1/+1 counters.]=];}; }; ["XLN222"]={{Date="2017-09-29";Text=[=[If you have fewer cards in your library than the amount of damage Gishath deals, you reveal the cards you have. Because you’re not drawing cards, you don’t lose the game.]=];}; }; ["XLN255"]={{Date="2009-10-01";Text=[=[This checks for lands you control with the land type Plains or Island, not for lands named Plains or Island. The lands it checks for don’t have to be basic lands. For example, if you control Watery Grave (a nonbasic land with the land types Island and Swamp), Glacial Fortress will enter the battlefield untapped.]=];}; {Date="2009-10-01";Text=[=[As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).]=];}; }; ["GRN236"]={{Date="2018-10-05";Text=[=[The equipped creature has vigilance and menace even if you control no Gates.]=];}; }; ["WAR198"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; {Date="2019-05-03";Text=[=[Some cards that cause you to amass also provide bonuses to “Zombie tokens.” These affect any token that happens to be a Zombie, not just a Zombie Army you’ve amassed.]=];}; }; ["GRN173"]={{Date="2018-10-05";Text=[=[The land card you put on top of your library may be one that you just put into your graveyard.]=];}; }; ["WAR129"]={{Date="2019-05-03";Text=[=[If Goblin Assault Team and another creature you control die simultaneously (perhaps because they were both dealt lethal damage in combat), the other creature won’t be on the battlefield when you choose a target for Goblin Assault Team’s ability. That creature can’t be saved by the +1/+1 counter that Goblin Assault Team gives.]=];}; }; ["DOM128"]={{Date="2018-04-27";Text=[=[You can’t cast Goblin Barrage unless you choose a creature as a target, even if it’s kicked. However, you can target a Goblin or artifact creature you control and then sacrifice it to pay the kicker cost. The target player or planeswalker will be dealt 4 damage.]=];}; }; ["DOM129"]={{Date="2018-04-27";Text=[=[If the damage Goblin Chainwhirler would deal to a player is prevented, it still deals 1 damage to that player’s creatures and planeswalkers.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, the Goblin Chainwhirler’s last ability causes the opposing team to lose 2 life.]=];}; }; ["GRN174"]={{Date="2017-03-14";Text=[=[Two Goblin Electromancers will make instant and sorcery spells you cast cost {2} less to cast, and so on.]=];}; {Date="2018-10-05";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2018-10-05";Text=[=[Goblin Electromancer’s effect reduces only generic mana in the spell’s total cost.]=];}; }; ["RNA104"]={{Date="2019-01-25";Text=[=[Goblin Gathering is still on the stack while you count the cards named Goblin Gathering in your graveyard. It doesn’t count itself.]=];}; }; ["M19144"]={{Date="2018-07-13";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a Goblin you control may become lethal if Goblin Trashmaster leaves the battlefield during that turn.]=];}; {Date="2018-07-13";Text=[=[You can sacrifice Goblin Trashmaster to pay the cost for its own ability.]=];}; }; ["DOM130"]={{Date="2018-04-27";Text=[=[Goblin Warchief’s effect reduces only generic mana in the cost of Goblin spells you cast. For example, it doesn’t reduce the cost of Skirk Prospector below {R}.]=];}; }; ["WAR92"]={{Date="2019-05-03";Text=[=[As Bontu’s first triggered ability resolves, you may choose to sacrifice zero other permanents.]=];}; {Date="2019-05-03";Text=[=[If any abilities trigger as you sacrifice other permanents, those abilities won’t be put onto the stack until after you’ve drawn cards.]=];}; {Date="2019-05-03";Text=[=[If a second God-Eternal Bontu enters the battlefield under your control, you’ll put one into your graveyard before you can sacrifice anything to the new Bontu’s triggered ability.]=];}; {Date="2019-05-03";Text=[=[If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.]=];}; {Date="2019-05-03";Text=[=[If the God’s owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.]=];}; {Date="2019-05-03";Text=[=[If you control another player’s God when it dies, you decide whether to put that card into its owner’s library.]=];}; {Date="2019-05-03";Text=[=[If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God’s ability may return that card its owner’s library first. If it does, the effect that exiled it won’t return it later.]=];}; {Date="2019-05-03";Text=[=[In a multiplayer game, if you put another player’s God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won’t resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player’s God that you put onto the battlefield is destroyed, it remains in its owner’s graveyard.]=];}; {Date="2019-05-03";Text=[=[If one of these Gods would die and it’s your commander in the Commander variant, you may put it into the command zone instead. If you save your commander this way, it doesn’t die and you won’t put it into your library. The same is true if it would be exiled.]=];}; }; ["WAR53"]={{Date="2019-05-03";Text=[=[It’s important to reveal the first card you draw each turn (or choose not to reveal it) before it is mixed with the other cards in your hand. You look at the card as you draw it before choosing whether to reveal it.]=];}; {Date="2019-05-03";Text=[=[You don’t have to reveal a drawn card if you don’t wish to copy it at that time.]=];}; {Date="2019-05-03";Text=[=[If you reveal a card this way, it remains revealed until Kefnet’s triggered ability finishes resolving.]=];}; {Date="2019-05-03";Text=[=[You can reveal and copy an instant or sorcery card this way on any turn, not just your own, if it’s the first card you’ve drawn that turn.]=];}; {Date="2019-05-03";Text=[=[Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven’t drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you’ll draw them one at a time. Only the first card drawn this way may be revealed and copied with Kefnet’s ability.]=];}; {Date="2019-05-03";Text=[=[If an effect puts a card into your hand without using the word “draw,” the card wasn’t drawn.]=];}; {Date="2019-05-03";Text=[=[You can cast the copy only as Kefnet’s triggered ability resolves. If you don’t want to cast it at that time (or you can’t cast it, perhaps because there are no legal targets available), the copy ceases to exist. You can’t cast it later.]=];}; {Date="2019-05-03";Text=[=[You can cast the copy during the resolution of the triggered ability if it’s a sorcery, no matter whose turn it is or which phase it is.]=];}; {Date="2019-05-03";Text=[=[If the card leaves your hand before Kefnet’s triggered ability resolves, you’ll copy it using its last known information.]=];}; {Date="2019-05-03";Text=[=[The copy is created in and cast from your hand.]=];}; {Date="2019-05-03";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Kefnet’s ability). The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2019-05-03";Text=[=[If you somehow control more than one God-Eternal Kefnet (perhaps because one is a Spark Double), you may reveal a card you draw for any number of their abilities. One at a time, each will copy the card if it’s an instant or sorcery, and you may cast each of them. Each copy resolves before you cast the next, and each copy’s cost is reduced by only {2}.]=];}; {Date="2019-05-03";Text=[=[If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.]=];}; {Date="2019-05-03";Text=[=[If the God’s owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.]=];}; {Date="2019-05-03";Text=[=[If you control another player’s God when it dies, you decide whether to put that card into its owner’s library.]=];}; {Date="2019-05-03";Text=[=[If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God’s ability may return that card its owner’s library first. If it does, the effect that exiled it won’t return it later.]=];}; {Date="2019-05-03";Text=[=[In a multiplayer game, if you put another player’s God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won’t resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player’s God that you put onto the battlefield is destroyed, it remains in its owner’s graveyard.]=];}; {Date="2019-05-03";Text=[=[If one of these Gods would die and it’s your commander in the Commander variant, you may put it into the command zone instead. If you save your commander this way, it doesn’t die and you won’t put it into your library. The same is true if it would be exiled.]=];}; }; ["WAR16"]={{Date="2019-05-03";Text=[=[Oketra’s first triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2019-05-03";Text=[=[In the Commander format, a commander’s color identity isn’t affected by color words (such as black) appearing in its text. If God-Eternal Oketra is your commander, your deck can’t contain black mana symbols.]=];}; {Date="2019-05-03";Text=[=[If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.]=];}; {Date="2019-05-03";Text=[=[If the God’s owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.]=];}; {Date="2019-05-03";Text=[=[If you control another player’s God when it dies, you decide whether to put that card into its owner’s library.]=];}; {Date="2019-05-03";Text=[=[If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God’s ability may return that card its owner’s library first. If it does, the effect that exiled it won’t return it later.]=];}; {Date="2019-05-03";Text=[=[In a multiplayer game, if you put another player’s God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won’t resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player’s God that you put onto the battlefield is destroyed, it remains in its owner’s graveyard.]=];}; {Date="2019-05-03";Text=[=[If one of these Gods would die and it’s your commander in the Commander variant, you may put it into the command zone instead. If you save your commander this way, it doesn’t die and you won’t put it into your library. The same is true if it would be exiled.]=];}; }; ["WAR163"]={{Date="2019-05-03";Text=[=[Rhonas’s first triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t have their power doubled or gain vigilance.]=];}; {Date="2019-05-03";Text=[=[If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply.]=];}; {Date="2019-05-03";Text=[=[If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.]=];}; {Date="2019-05-03";Text=[=[If the God’s owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.]=];}; {Date="2019-05-03";Text=[=[If you control another player’s God when it dies, you decide whether to put that card into its owner’s library.]=];}; {Date="2019-05-03";Text=[=[If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God’s ability may return that card its owner’s library first. If it does, the effect that exiled it won’t return it later.]=];}; {Date="2019-05-03";Text=[=[In a multiplayer game, if you put another player’s God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won’t resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player’s God that you put onto the battlefield is destroyed, it remains in its owner’s graveyard.]=];}; {Date="2019-05-03";Text=[=[If one of these Gods would die and it’s your commander in the Commander variant, you may put it into the command zone instead. If you save your commander this way, it doesn’t die and you won’t put it into your library. The same is true if it would be exiled.]=];}; }; ["RNA248"]={{Date="2018-10-05";Text=[=[Unlike most dual lands, this land has two basic land types. It’s not basic, so cards such as District Guide can’t find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).]=];}; {Date="2018-10-05";Text=[=[If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.]=];}; }; ["WAR238"]={{Date="2019-05-03";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases (such as that of God-Pharaoh’s Statue’s first ability), then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2019-05-03";Text=[=[In a Two-Headed Giant game, the last ability of God-Pharaoh’s Statue causes the opposing team to lose 2 life.]=];}; }; ["RIX73"]={{Date="2018-01-19";Text=[=[Golden Demise affects only creatures that are on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won’t get -2/-2. Similarly, if you have the city’s blessing, creatures that come under your opponents’ control later in the turn won’t get -2/-2.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; }; ["RIX179a"]={{Date="2018-01-19";Text=[=[If the target of Golden Guardian’s activated ability isn’t a legal target as that ability resolves, or if Golden Guardian has left the battlefield, neither creature will deal or be dealt damage.]=];}; {Date="2018-01-19";Text=[=[Once Golden Guardian’s activated ability has resolved, it will return to the battlefield transformed if it dies for any reason in that turn.]=];}; {Date="2018-01-19";Text=[=[If Golden Guardian leaves the battlefield before its activated ability has resolved, it won’t be returned to the battlefield when the ability resolves.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["GRN248"]={{Date="2013-04-15";Text=[=[The subtype Gate has no special rules significance, but other spells and abilities may refer to it.]=];}; {Date="2013-04-15";Text=[=[Gate is not a basic land type.]=];}; }; ["GRN130"]={{Date="2018-10-05";Text=[=[If you return Golgari Raiders from your graveyard to the battlefield, its undergrowth ability counts itself.]=];}; {Date="2018-10-05";Text=[=[Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.]=];}; {Date="2018-10-05";Text=[=[Because tokens aren’t cards, they never count for undergrowth abilities.]=];}; }; ["M19186"]={{Date="2018-07-13";Text=[=[If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren’t considered when determining whether Goreclaw reduces that spell’s cost. Similarly, effects that will raise the creature’s power once it has entered the battlefield won’t apply.]=];}; {Date="2018-07-13";Text=[=[If another creature has an ability that changes its power when it attacks, such as Brawl-Bash Ogre, you may have that ability resolve before Goreclaw’s last ability.]=];}; {Date="2018-07-13";Text=[=[Goreclaw’s last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won’t get either bonus, and a creature you control whose power decreases later in the turn won’t lose either bonus.]=];}; }; ["DOM195"]={{Date="2018-04-27";Text=[=[The amount of mana you’ll add is the number of creatures you attack with. Creatures that are put onto the battlefield attacking before Radha’s triggered ability resolves don’t count, and creatures that attacked but left combat before the triggered ability resolves do count.]=];}; {Date="2018-04-27";Text=[=[After Radha’s triggered ability resolves, you can cast spells and activate abilities before blockers are declared.]=];}; }; ["XLN282"]={{Date="2017-09-29";Text=[=[You may cast Grasping Current without choosing any target creatures. You’ll just search for Jace, Ingenious Mind-Mage. However, if you choose any targets and all of those targets become illegal before Grasping Current resolves, the spell won’t resolve and you won’t search.]=];}; }; ["RNA177"]={{Date="2019-01-25";Text=[=[In a Two-Headed Giant game, Grasping Thrull’s second ability causes the opposing team to lose 4 life and you gain 2 life.]=];}; }; ["WAR17"]={{Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];}; {Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];}; {Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];}; {Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];}; {Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];}; }; ["M1998"]={{Date="2009-10-01";Text=[=[A “creature card” is any card with the type creature, even if it has other types such as artifact, enchantment, or land. Older cards of type summon are also creature cards.]=];}; }; ["M19293"]={{Date="2018-07-13";Text=[=[Gravewaker’s ability can be activated only while it’s on the battlefield. It can’t return itself from your graveyard.]=];}; }; ["GRN105"]={{Date="2018-10-05";Text=[=[If the target creature or the target player is an illegal target as Gravitic Punch tries to resolve, the creature won’t deal damage.]=];}; {Date="2018-10-05";Text=[=[You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.]=];}; {Date="2018-10-05";Text=[=[A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2018-10-05";Text=[=[If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.]=];}; {Date="2018-10-05";Text=[=[If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];}; }; ["XLN108"]={{Date="2017-09-29";Text=[=[Grim Captain’s Call doesn’t target the cards to return. You choose them while it’s resolving. No players may take actions between the time you make each choice and the time you return each card to your hand.]=];}; {Date="2017-09-29";Text=[=[If a card in your graveyard has more than one of these types (such as a Dinosaur that’s a Vampire Dinosaur due to Arcane Adaptation’s effect), you may choose to return it for one of its types and return another card of the other type.]=];}; {Date="2017-09-29";Text=[=[If you don’t have a card in your graveyard of one of the listed creature types, you just continue to the next listed type.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["WAR130"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; }; ["XLN191a"]={{Date="2017-09-29";Text=[=[The last ability of Growing Rites of Itlimoc doesn’t trigger if you don’t control four or more creatures as your end step begins. If you don’t control four or more creatures as it resolves, it does nothing.]=];}; {Date="2017-09-29";Text=[=[If you control a creature that will be removed from the battlefield “at the beginning of the next end step,” you can resolve the ability of Growing Rites of Itlimoc before that creature leaves the battlefield.]=];}; {Date="2017-09-29";Text=[=[If you gain control of a creature “until end of turn,” or if a noncreature permanent you control becomes a creature “until end of turn,” it’ll be a creature under your control through the entire end step.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["RNA178"]={{Date="2019-01-25";Text=[=[Growth Spiral’s effect doesn’t count as playing a land. It can put a land card onto the battlefield even if it’s not your turn or if you’ve already played your land for the turn.]=];}; }; ["RNA128"]={{Date="2019-01-25";Text=[=[An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.]=];}; {Date="2019-01-25";Text=[=[You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.]=];}; {Date="2019-01-25";Text=[=[If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.]=];}; }; ["RIX75"]={{Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Gruesome Fate causes the opposing team to lose 2 life for each creature you control.]=];}; }; ["GRN71"]={{Date="2018-10-05";Text=[=[Gruesome Menagerie doesn’t target the cards to return. You choose them while it’s resolving. No players may take actions between the time you make each choice and the time you return them to the battlefield.]=];}; {Date="2018-10-05";Text=[=[If a card in your graveyard has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2018-10-05";Text=[=[If you don’t have a creature card in your graveyard with one converted mana cost, you just continue on to the next.]=];}; {Date="2018-10-05";Text=[=[All of the returned cards enter the battlefield at the same time.]=];}; }; ["DOM165"]={{Date="2018-04-27";Text=[=[If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for its toughness.]=];}; {Date="2018-04-27";Text=[=[If a creature’s power is less than 0 when it’s doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given Grunn -7/-0 so that it’s a -2/5 creature, doubling its power and toughness gives it -2/+5, and it’s a -4/10 until end of turn.]=];}; {Date="2018-04-27";Text=[=[A creature attacks alone if it’s the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Grunn’s last ability won’t trigger if you attack with multiple creatures and all but one of them are removed from combat.]=];}; }; ["RNA129"]={{Date="2019-01-25";Text=[=[The value of X is determined only as Gruul Beastmaster’s triggered ability resolves. Once that happens, the value of X won’t change later in the turn even if Gruul Beastmaster’s power changes.]=];}; {Date="2019-01-25";Text=[=[If Gruul Beastmaster leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine the value of X.]=];}; {Date="2019-01-25";Text=[=[If Gruul Beastmaster’s power is negative as its triggered ability resolves, X is considered to be 0. In other words, that ability can’t cause the creature to lose power.]=];}; {Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];}; {Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];}; {Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];}; }; ["RNA249"]={{Date="2013-04-15";Text=[=[The subtype Gate has no special rules significance, but other spells and abilities may refer to it.]=];}; {Date="2013-04-15";Text=[=[Gate is not a basic land type.]=];}; }; ["RNA179"]={{Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];}; {Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];}; {Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];}; }; ["RNA130"]={{Date="2019-01-25";Text=[=[Whether the entering creature shares a name with a creature you control or a creature card in your graveyard is checked both as that creature enters and as Guardian Project’s ability resolves. If the entering creature isn’t the first of its name as it enters, the ability doesn’t trigger at all; if its name is shared as the ability resolves, you don’t draw a card.]=];}; {Date="2019-01-25";Text=[=[If the entering creature is put into your graveyard while Guardian Project’s ability is on the stack, that same card will be a creature card in your graveyard that shares a name with the creature that was on the battlefield, so you won’t draw a card.]=];}; {Date="2019-01-25";Text=[=[If the entering creature leaves the battlefield and returns while Guardian Project’s ability is on the stack, that same card will be a new creature you control that shares a name with the creature that was on the battlefield, so you won’t draw a card. However, Guardian Project’s ability may trigger for the new creature and you may draw a card as that ability resolves.]=];}; {Date="2019-01-25";Text=[=[A face-down creature has no name, so it can’t share a name with anything. This includes other creatures with no name.]=];}; }; ["DOM216"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["RNA76"]={{Date="2019-01-25";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];}; {Date="2019-01-25";Text=[=[In a multiplayer game, if an opponent loses life during your turn and then leaves the game, you can activate Gutterbones’s ability.]=];}; }; ["M19145"]={{Date="2018-07-13";Text=[=[Guttersnipe’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-07-13";Text=[=[In a Two-Headed Giant game, Guttersnipe’s ability causes the opposing team to lose 4 life.]=];}; }; ["GRN13"]={{Date="2018-10-05";Text=[=[Once Haazda Marshal’s ability has triggered, it doesn’t matter how many creatures are still attacking when that ability resolves.]=];}; }; ["RNA181"]={{Date="2019-01-25";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];}; {Date="2019-01-25";Text=[=[Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.]=];}; {Date="2019-01-25";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2019-01-25";Text=[=[A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.]=];}; {Date="2019-01-25";Text=[=[In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)]=];}; }; ["RIX158a"]={{Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["DOM196"]={{Date="2018-04-27";Text=[=[Hallar’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[If Hallar leaves the battlefield after its last ability has triggered but before it resolves, you don’t put a +1/+1 counter on anything as the ability resolves, but you do use the number of +1/+1 counters that were on Hallar before it left the battlefield to determine how much damage it deals to each opponent.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, Hallar’s last ability causes the opposing team to lose 2 life for each +1/+1 counter on it.]=];}; }; ["RNA251"]={{Date="2018-10-05";Text=[=[Unlike most dual lands, this land has two basic land types. It’s not basic, so cards such as District Guide can’t find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).]=];}; {Date="2018-10-05";Text=[=[If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.]=];}; }; ["GRN176"]={{Date="2018-10-05";Text=[=[Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.]=];}; {Date="2018-10-05";Text=[=[If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.]=];}; {Date="2018-10-05";Text=[=[If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.]=];}; }; ["DOM131"]={{Date="2018-04-27";Text=[=[The nonenchantment permanents that receive aim counters aren’t targeted. Permanents with hexproof can be given an aim counter this way.]=];}; {Date="2018-04-27";Text=[=[Aim counters are interchangeable. Your Haphazard Bombardment can destroy any permanent you don’t control with an aim counter on it no matter how that counter got there—for example, those aim counters may have come from a second Haphazard Bombardment that you or another opponent cast.]=];}; {Date="2018-04-27";Text=[=[Players can’t take actions between the time the permanent is randomly selected and the time it’s destroyed. Notably, if a land is randomly selected, it can’t be tapped for mana before being destroyed.]=];}; {Date="2018-04-27";Text=[=[If one or more of the permanents with aim counters on them have indestructible, select the permanent destroyed at random from among the permanents with aim counters that don’t have indestructible.]=];}; }; ["RIX132"]={{Date="2018-01-19";Text=[=[Hardy Veteran gets +0/+2 for the entire duration of your turn. If it’s dealt damage or gets -X/-X until end of turn, those will wear off before your turn is over.]=];}; }; ["GRN132"]={{Date="2018-10-05";Text=[=[Hatchery Spider’s ability triggers as you cast it, and that ability resolves before the spell itself. It resolves even if that spell is countered.]=];}; {Date="2018-10-05";Text=[=[If a card in your library has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2018-10-05";Text=[=[A land card that produces green mana, even a Forest, normally has no color.]=];}; {Date="2018-10-05";Text=[=[Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.]=];}; {Date="2018-10-05";Text=[=[Because tokens aren’t cards, they never count for undergrowth abilities.]=];}; }; ["DOM20"]={{Date="2018-04-27";Text=[=[Healing Grace only targets the creature, planeswalker, or player that will receive the damage prevention “shield.” The source isn’t targeted.]=];}; {Date="2018-04-27";Text=[=[You choose only one source, even if that source won’t deal 3 damage.]=];}; {Date="2018-04-27";Text=[=[You gain 3 life as Healing Grace resolves, even if there’s no damage to prevent.]=];}; }; ["WAR131"]={{Date="2019-05-03";Text=[=[You must sacrifice exactly one creature or planeswalker to cast this spell; you can’t cast it without sacrificing one, and you can’t sacrifice additional permanents.]=];}; {Date="2019-05-03";Text=[=[Players can respond to Heartfire only after it’s been cast and all its costs have been paid. No one can try to destroy the permanent you sacrificed to stop you from casting this spell.]=];}; }; ["XLN109"]={{Date="2017-09-29";Text=[=[If you’ve attacked with a creature this turn, you’ll get a Treasure even if the target opponent discards one or zero cards.]=];}; {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["WAR199"]={{Date="2019-05-03";Text=[=[If you have no cards in hand as Heartwarming Redemption resolves, you discard nothing then draw one card.]=];}; {Date="2019-05-03";Text=[=[The amount of life you gain is determined after you draw during Heartwarming Redemption’s resolution. No player may take actions between the time cards are drawn and the time you gain life.]=];}; }; ["GRN106"]={{Date="2018-10-05";Text=[=[If a creature attacks a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2018-10-05";Text=[=[In a Two-Headed Giant game, Hellkite Whelp’s triggered ability can target only a creature controlled by the player it’s attacking. It can’t target a creature controlled by that player’s teammate.]=];}; }; ["DOM217"]={{Date="2018-04-27";Text=[=[The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.]=];}; {Date="2018-04-27";Text=[=[The token isn’t legendary, and this exception is copiable. If something else copies the token later, that copy also won’t be legendary. If you control two or more permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.]=];}; {Date="2018-04-27";Text=[=[The token gains haste indefinitely, and this effect isn’t copiable. If something else copies the token later, that copy won’t have haste.]=];}; {Date="2018-04-27";Text=[=[If the copied creature has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2018-04-27";Text=[=[If the copied creature is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created that token.]=];}; {Date="2018-04-27";Text=[=[If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.]=];}; {Date="2018-04-27";Text=[=[Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.]=];}; {Date="2018-04-27";Text=[=[If the equipped creature leaves the battlefield before the triggered ability of Helm of the Host resolves, or if there is no equipped creature, no token is created. However, if Helm of the Host leaves the battlefield while its triggered ability is on the stack, a token will be created of the creature it last equipped. If that creature has also left the battlefield, its last known information is used to determine what the token looks like.]=];}; }; ["XLN59"]={{Date="2017-09-29";Text=[=[Once a creature you control has become blocked, putting a +1/+1 counter on it won’t cause it to become unblocked.]=];}; }; ["WAR93"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; }; ["RNA11"]={{Date="2019-01-25";Text=[=[The triggered ability of Hero of Precinct One resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["M19217"]={{Date="2018-07-13";Text=[=[The second part of Heroic Reinforcements’s effect affects only creatures you control at the time it’s applied, including the tokens created by the first part of its effect. Creatures you begin to control later in the turn won’t get +1/+1 or gain haste.]=];}; }; ["M1914"]={{Date="2018-07-13";Text=[=[If Hieromancer’s Cage leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.]=];}; {Date="2018-07-13";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];}; {Date="2018-07-13";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; }; ["RNA182"]={{Date="2019-01-25";Text=[=[High Alert’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Titanic Brawl won’t cause a creature to fight with its toughness under High Alert.]=];}; }; ["XLN148"]={{Date="2017-09-29";Text=[=[You can target and gain control of an untapped artifact or creature this way. You can also untap an artifact or creature you already control and give it haste.]=];}; }; ["DOM21"]={{Date="2018-04-27";Text=[=[The final chapter ability of History of Benalia affects only Knights you control at the time it resolves. Creatures you begin to control later in the turn or that become Knights later in the turn won’t get +2/+1.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["WAR132"]={{Date="2019-05-03";Text=[=[You must discard exactly one card to cast Honor the God-Pharaoh; you can’t cast it without discarding a card, and you can’t discard additional cards.]=];}; {Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; }; ["M1959"]={{Date="2013-09-15";Text=[=[When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.]=];}; {Date="2013-09-15";Text=[=[You choose how to order cards returned to your library after scrying no matter where you put them.]=];}; {Date="2013-09-15";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, that means you’ll scry last. For others, that means you’ll scry and then perform other actions.]=];}; {Date="2013-09-15";Text=[=[Scry appears on some spells and abilities with one or more targets. If all of the spell or ability’s targets are illegal when it tries to resolve, it won’t resolve and none of its effects will happen. You won’t scry.]=];}; }; ["RIX39"]={{Date="2018-01-19";Text=[=[Hornswoggle can target a spell that can’t be countered, such as Nezahal, Primal Tide. When Hornswoggle resolves, that spell won’t be countered, but you’ll still get a Treasure.]=];}; }; ["XLN223"]={{Date="2017-09-29";Text=[=[Hostage Taker has received errata to prevent it from targeting itself. The correct Oracle wording appears above.]=];}; {Date="2017-09-29";Text=[=[If Hostage Taker leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.]=];}; {Date="2017-09-29";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];}; {Date="2017-09-29";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield. You can’t cast it.]=];}; {Date="2017-09-29";Text=[=[Once you begin to cast the exiled card, it’s considered a new object. You’ll control that spell and the permanent that spell becomes even if Hostage Taker leaves the battlefield.]=];}; {Date="2017-09-29";Text=[=[If it’s still in exile, the exiled card returns to the battlefield immediately after Hostage Taker leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if Hostage Taker’s owner leaves the game while the card is still exiled and another player owns that card, the exiled card will return to the battlefield under its owner’s control. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spell or permanent cards you control from Hostage Taker’s ability are exiled.]=];}; }; ["GRN177"]={{Date="2018-10-05";Text=[=[House Guildmage’s first ability doesn’t tap the creature. It can target any creature, tapped or untapped. If that creature is already untapped at the beginning of its controller’s next untap step, the effect won’t do anything.]=];}; {Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; }; ["DOM218"]={{Date="2018-04-27";Text=[=[After Howling Golem’s triggered ability resolves, players can cast spells and activate abilities before blockers are declared if it’s attacking, or before damage is dealt if it’s blocking.]=];}; }; ["XLN285"]={{Date="2017-09-29";Text=[=[If either creature is an illegal target as Huatli’s second ability resolves, the creature you control won’t deal damage.]=];}; {Date="2017-09-29";Text=[=[Huatli’s last ability affects only Dinosaurs you control at the time it resolves. Dinosaurs you begin to control later in the turn or creatures that become Dinosaurs later in the turn won’t get +4/+4.]=];}; }; ["RIX159"]={{Date="2018-01-19";Text=[=[If you activate Huatli’s first ability while you control no creatures, she’ll get one loyalty counter from the ability’s activation cost and no others as it resolves.]=];}; {Date="2018-01-19";Text=[=[The number of creatures you control is counted only as Huatli’s first or second ability resolves. Once her second ability resolves, the bonus won’t change, even if the number of creatures you control changes later in the turn.]=];}; }; ["WAR230"]={{Date="2019-05-03";Text=[=[Huatli’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Domri’s Ambush won’t cause a creature to deal damage equal to its toughness.]=];}; {Date="2019-05-03";Text=[=[The greatest toughness among creatures you control is determined only as Huatli’s loyalty ability begins to resolve.]=];}; }; ["XLN224"]={{Date="2017-09-29";Text=[=[The greatest power among creatures you control is determined as Huatli’s first ability resolves. If that number is negative, you won’t gain or lose any life.]=];}; {Date="2017-09-29";Text=[=[You can activate Huatli’s first ability even if you control no creatures. You simply won’t gain any life.]=];}; {Date="2017-09-29";Text=[=[You divide the damage among the target creatures as you activate Huatli’s last ability. Each target must be assigned at least 1 damage. If X is 0, you can’t choose any targets.]=];}; {Date="2017-09-29";Text=[=[If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, the ability won’t resolve.]=];}; }; ["WAR200"]={{Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];}; {Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];}; {Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];}; {Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];}; {Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];}; }; ["XLN287"]={{Date="2017-09-29";Text=[=[Whether you control a Huatli planeswalker is checked only as Huatli’s Spurring resolves. The creature’s power won’t change later in the turn if Huatli leaves or comes under your control.]=];}; }; ["RIX133"]={{Date="2018-01-19";Text=[=[You can’t cast Hunt the Weak unless you choose both a creature you control and a creature you don’t control as targets.]=];}; {Date="2018-01-19";Text=[=[If either target is an illegal target as Hunt the Weak resolves, neither creature will deal or be dealt damage.]=];}; {Date="2018-01-19";Text=[=[If the creature you control is an illegal target as Hunt the Weak tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the other creature isn’t, you’ll still put the counter on the creature you control.]=];}; }; ["RNA183"]={{Date="2019-01-25";Text=[=[Hydroid Krasis’s first ability triggers as you cast it, and that ability resolves before the spell itself. It resolves even if Hydroid Krasis is countered.]=];}; }; ["GRN178"]={{Date="2018-10-05";Text=[=[Hypothesizzle goes on the stack without a target. While that spell is resolving, you may discard a card. When you do, the reflexive triggered ability triggers and you pick a target creature to be dealt damage. This is different from effects that say “If you do. . .” in that you choose the target after having drawn two cards.]=];}; }; ["DOM219"]={{Date="2018-04-27";Text=[=[Once a player announces that they’re casting a spell or activating an ability, no player may take other actions until the spell or ability has been paid for. Notably, other players can’t try to tap that player’s permanents to stop them from paying {Tap} or to stop them from producing enough mana.]=];}; }; ["WAR133"]={{Date="2019-05-03";Text=[=[You choose which player or planeswalker the new creature is attacking. It doesn’t have to be attacking the same player or planeswalker that Ilharg is attacking.]=];}; {Date="2019-05-03";Text=[=[Although the new creature is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example, such as those of Trusted Pegasus and Makeshift Battalion).]=];}; {Date="2019-05-03";Text=[=[If the new creature leaves the battlefield before the end step, most likely because it died in combat, that card remains in its current zone. It won’t return to your hand.]=];}; {Date="2019-05-03";Text=[=[If the new creature has an ability that triggers at the beginning of the end step, that ability will trigger and resolve even if the creature is returned to your hand during the end step before that ability resolves.]=];}; {Date="2019-05-03";Text=[=[If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.]=];}; {Date="2019-05-03";Text=[=[If the God’s owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.]=];}; {Date="2019-05-03";Text=[=[If you control another player’s God when it dies, you decide whether to put that card into its owner’s library.]=];}; {Date="2019-05-03";Text=[=[If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God’s ability may return that card its owner’s library first. If it does, the effect that exiled it won’t return it later.]=];}; {Date="2019-05-03";Text=[=[In a multiplayer game, if you put another player’s God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won’t resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player’s God that you put onto the battlefield is destroyed, it remains in its owner’s graveyard.]=];}; {Date="2019-05-03";Text=[=[If one of these Gods would die and it’s your commander in the Commander variant, you may put it into the command zone instead. If you save your commander this way, it doesn’t die and you won’t put it into your library. The same is true if it would be exiled.]=];}; }; ["RNA77"]={{Date="2019-01-25";Text=[=[In a Two-Headed Giant game, Ill-Gotten Inheritance’s first ability causes the opposing team to lose 2 life and you gain 1 life.]=];}; }; ["RNA106"]={{Date="2019-01-25";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text (such as equip does). An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.]=];}; {Date="2019-01-25";Text=[=[Immolation Shaman’s first ability doesn’t trigger when an opponent activates an ability of a card in hand (such as cycling) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.]=];}; {Date="2019-01-25";Text=[=[Immolation Shaman’s first ability resolves before the ability that caused it to trigger.]=];}; {Date="2019-01-25";Text=[=[Activating Immolation Shaman’s second ability after one creature has blocked it won’t cause Immolation Shaman to become unblocked.]=];}; {Date="2019-01-25";Text=[=[Multiple instances of menace on the same creature are redundant.]=];}; }; ["RIX10"]={{Date="2018-01-19";Text=[=[If your life total is brought to 0 or less at the same time that Imperial Ceratops is dealt damage, you lose the game before its enrage ability resolves.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["XLN15"]={{Date="2017-09-29";Text=[=[If you no longer control a Dinosaur after the first-strike combat damage step, Imperial Lancer won’t have double strike, and so it won’t deal regular combat damage.]=];}; }; ["RNA184"]={{Date="2019-01-25";Text=[=[Because blockers are chosen all at once, you can’t block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.]=];}; }; ["GRN273"]={{Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];}; {Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];}; {Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];}; {Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];}; {Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];}; }; ["DOM54"]={{Date="2018-04-27";Text=[=[Gaining control of a permanent doesn’t cause you to gain control of any Auras or Equipment attached to it. They’ll remain attached, but an Aura’s effect that affects “you” still affects its controller rather than you, the controller of an Equipment can move it during their next main phase, and so on.]=];}; {Date="2018-04-27";Text=[=[If you control two In Bolas’s Clutches attached to two permanents with the same name, the “legend rule” applies to the enchanted permanents and to In Bolas’s Clutches at once. You can choose to keep the In Bolas’s Clutches that enchants the permanent you wish to keep.]=];}; {Date="2018-04-27";Text=[=[If you control two or more permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.]=];}; }; ["RNA226a"]={{Date="2019-01-25";Text=[=[If the target creature is an illegal target by the time Incongruity tries to resolve, the spell doesn’t resolve. No player creates a Frog Lizard token.]=];}; }; ["RNA131"]={{Date="2019-01-25";Text=[=[The types of mana are white, blue, black, red, green, and colorless.]=];}; {Date="2019-01-25";Text=[=[Any change to a land’s type or abilities gained by a land can affect the types of mana a land can produce.]=];}; {Date="2019-01-25";Text=[=[Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn’t check their costs or legality. For example, Spire of Industry says “{Tap}, Pay 1 life: Add one mana of any color. Activate this ability only if you control an artifact.” If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn’t matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.]=];}; {Date="2019-01-25";Text=[=[Incubation Druid doesn’t care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages’ Forum. It just produces one mana of the appropriate type, with no restrictions or riders.]=];}; {Date="2019-01-25";Text=[=[You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.]=];}; {Date="2019-01-25";Text=[=[If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.]=];}; }; ["RIX40"]={{Date="2018-01-19";Text=[=[No player may look at the exiled cards.]=];}; {Date="2018-01-19";Text=[=[If Induced Amnesia leaves the battlefield but isn’t put into a graveyard, the exiled cards are lost forever. They won’t be returned if another Induced Amnesia is put into a graveyard, even if that Induced Amnesia is represented by the same card.]=];}; {Date="2018-01-19";Text=[=[If Induced Amnesia leaves the battlefield before its first ability resolves, its second ability will trigger (if appropriate) and do nothing. Then its first ability will resolve, and the exiled cards will be exiled indefinitely.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["M19101"]={{Date="2018-07-13";Text=[=[In a Two-Headed Giant game, Infectious Horror’s ability causes the opposing team to lose 4 life.]=];}; }; ["M19102"]={{Date="2018-07-13";Text=[=[The amount of life gained is equal to the power of the creature as it last existed on the battlefield.]=];}; {Date="2018-07-13";Text=[=[If the creature’s power is negative, you don’t lose or gain life.]=];}; }; ["M19103"]={{Date="2018-07-13";Text=[=[The player who controlled the creature when it died is the one who will draw a card.]=];}; {Date="2018-07-13";Text=[=[If Infernal Scarring and the enchanted creature are destroyed at the same time, the player will draw a card.]=];}; }; ["M19148"]={{Date="2018-07-13";Text=[=[Inferno Hellion’s owner shuffles it into their library only if it’s on the battlefield as its last ability resolves.]=];}; }; ["M1915"]={{Date="2016-09-20";Text=[=[The set of creatures affected by Inspired Charge is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +2/+1.]=];}; }; ["WAR247"]={{Date="2019-05-03";Text=[=[Interplanar Beacon’s first ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2019-05-03";Text=[=[Both mana produced by Interplanar Beacon’s last ability may be spent on the same planeswalker spell, or each may be spent on different planeswalker spells.]=];}; }; ["GRN227b"]={{Date="2018-10-05";Text=[=[If the chosen target is an illegal target by the time Intervention tries to resolve, the spell doesn’t resolve. You don’t gain 3 life.]=];}; }; ["WAR201"]={{Date="2019-05-03";Text=[=[Invade the City is still on the stack while you count your instant and sorcery cards in your graveyard. It doesn’t count itself.]=];}; {Date="2019-05-03";Text=[=[If there are no instant or sorcery cards in your graveyard, you’ll amass 0. If you don’t control an Army, you’ll create a 0/0 black Zombie Army creature token that will die after Invade the City has finished resolving.]=];}; {Date="2019-05-03";Text=[=[The number of instant and sorcery cards in your graveyard is counted only as Invade the City resolves.]=];}; {Date="2019-05-03";Text=[=[A split card that’s both an instant and a sorcery is counted only once for Invade the City.]=];}; {Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; }; ["WAR134"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; }; ["GRN228b"]={{Date="2018-10-05";Text=[=[While resolving Invent, you could put no cards, an instant card, a sorcery card, or an instant card and a sorcery card into your hand.]=];}; }; ["GRN228a"]={{Date="2018-10-05";Text=[=[If you chose two targets, Invert switches the power and toughness of one creature and it switches the power and toughness of another creature. It doesn’t switch one creature’s power with another creature’s power.]=];}; {Date="2018-10-05";Text=[=[Effects that switch a creature’s power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you cast Invert targeting a 1/2 creature then give it +2/+0 later in the turn, it’s a 2/3 creature, not a 4/1 creature.]=];}; }; ["M1916"]={{Date="2018-07-13";Text=[=[If the target artifact or enchantment is an illegal target by the time Invoke the Divine tries to resolve, the spell doesn’t resolve. You won’t gain any life.]=];}; }; ["GRN179"]={{Date="2018-10-05";Text=[=[A spell that can’t be countered is a legal target for Ionize. The spell won’t be countered when Ionize resolves, but Ionize still deals 2 damage to that spell’s controller.]=];}; }; ["WAR240"]={{Date="2019-05-03";Text=[=[You may choose Iron Bully as the target of its own ability.]=];}; }; ["GRN134"]={{Date="2018-10-05";Text=[=[You may choose Ironshell Beetle as the target of its own ability.]=];}; }; ["M19104"]={{Date="2018-07-13";Text=[=[Isareth’s triggered ability goes on the stack without a target. While that ability is resolving, you may pay {X}. When you do, a second ability triggers and you pick a target creature card to return. This is different from abilities that say “If you do. . .” in that players may cast spells and activate abilities after mana is paid and the target creature card is chosen, but before that card is returned.]=];}; {Date="2018-07-13";Text=[=[Because all attacking creatures are chosen at once, a creature returned this way can’t attack during the same combat as it returns, even if it has haste.]=];}; {Date="2018-07-13";Text=[=[If a card in your graveyard has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2018-07-13";Text=[=[If you somehow remove a corpse counter from a creature Isareth has returned to the battlefield, the replacement effect that will exile it continues to apply. The counter is only to help remind you which creatures will be exiled if they would leave the battlefield.]=];}; {Date="2018-07-13";Text=[=[If Isareth leaves the battlefield, the replacement effect continues to apply. If one of the creatures it returned would leave the battlefield, it’ll be exiled instead.]=];}; {Date="2018-07-13";Text=[=[Because to die means to be put into a graveyard from the battlefield, a creature that is exiled instead doesn’t “die.” Abilities that would trigger when it dies won’t trigger.]=];}; }; ["M1917"]={{Date="2018-07-13";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; }; ["XLN17"]={{Date="2017-09-29";Text=[=[If Ixalan’s Binding leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.]=];}; {Date="2017-09-29";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.]=];}; {Date="2017-09-29";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2017-09-29";Text=[=[The exiled card returns to the battlefield immediately after Ixalan’s Binding leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];}; {Date="2017-09-29";Text=[=[If the exiled card has a different name in exile than it did on the battlefield, Ixalan’s Binding stops players from casting spells with the name of that card as it exists in exile.]=];}; {Date="2017-09-29";Text=[=[If the exiled card is a land card that’s become a nonland permanent, Ixalan’s Binding won’t stop players from playing lands with that name.]=];}; {Date="2017-09-29";Text=[=[If there is no exiled card (perhaps because the exiled permanent was a token or was a commander that moved to the command zone in the Commander variant), Ixalan’s Binding won’t stop players from casting spells.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if Ixalan’s Binding’s owner leaves the game and another player owns the exiled card, the exiled card will return to the battlefield under its owner’s control. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["XLN192"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["GRN180"]={{Date="2018-10-05";Text=[=[You can activate Izoni’s last ability while its undergrowth ability is on the stack. This will increase the number of Insect tokens you’ll create.]=];}; {Date="2018-10-05";Text=[=[Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.]=];}; {Date="2018-10-05";Text=[=[Because tokens aren’t cards, they never count for undergrowth abilities.]=];}; }; ["GRN251"]={{Date="2013-04-15";Text=[=[The subtype Gate has no special rules significance, but other spells and abilities may refer to it.]=];}; {Date="2013-04-15";Text=[=[Gate is not a basic land type.]=];}; }; ["WAR270"]={{Date="2019-05-03";Text=[=[Jace’s first ability can trigger only once each turn. It doesn’t matter whether Jace was on the battlefield when the first card was drawn.]=];}; {Date="2019-05-03";Text=[=[If an effect instructs you to draw multiple cards, Jace’s first ability triggers after you draw whichever is the second one for the turn (if any). You choose a target for the ability after you’ve drawn all of the cards.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn.]=];}; {Date="2019-05-03";Text=[=[Once Jace’s last ability has resolved, its effect applies even if Jace has left the battlefield.]=];}; }; ["XLN60"]={{Date="2017-09-29";Text=[=[The delayed triggered ability created by Jace’s first ability can trigger more than once in a turn if creatures you control deal combat damage at different times in a turn (most likely because one or more has first strike) or if creatures you control deal combat damage to more than one player at once.]=];}; {Date="2017-09-29";Text=[=[If a token created by Jace’s second ability becomes the target of a spell, its ability triggers and goes on the stack on top of that spell. The ability will resolve first (causing the token to be sacrificed). Unless the spell has another target, it will then be countered when it tries to resolve for having no legal targets.]=];}; {Date="2017-09-29";Text=[=[The tokens from Jace’s last ability copy exactly what is printed on Jace and nothing else. They don’t copy how many counters are on him or Auras attached to him, or any non-copy effects that have changed his color or types, and so on. They’ll each enter the battlefield with three loyalty counters. You can activate one loyalty ability of each of the tokens this turn.]=];}; {Date="2017-09-29";Text=[=[The tokens created by Jace’s last ability don’t have the legendary supertype. If another object becomes a copy of the token, that copy also won’t be legendary.]=];}; {Date="2017-09-29";Text=[=[You can control one legendary Jace, Cunning Castaway in addition to any number of nonlegendary copies of Jace, Cunning Castaway.]=];}; }; ["XLN280"]={{Date="2017-09-29";Text=[=[The control-change effect of Jace’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step or when you lose control of Jace.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.]=];}; }; ["WAR54"]={{Date="2019-05-03";Text=[=[If for some reason you can’t win the game (because your opponent controls Platinum Angel, for example), you won’t lose for having tried to draw a card from a library with no cards in it. The draw was still replaced.]=];}; {Date="2019-05-03";Text=[=[If two or more players control Jace, Wielder of Mysteries and each player is instructed to draw a number of cards, first the player whose turn it is draws that many cards. If this causes that player to win the game instead, the game is immediately over. If the game isn’t over yet, repeat this process for each other player in turn order.]=];}; {Date="2019-05-03";Text=[=[If the target player is an illegal target when Jace’s first loyalty ability tries to resolve, it doesn’t resolve. You won’t draw a card.]=];}; {Date="2019-05-03";Text=[=[Follow the instructions in the order listed on Jace’s first loyalty ability: if you target yourself, you’ll put the top two cards of your library into your graveyard and then draw a card.]=];}; {Date="2019-05-03";Text=[=[If your library has fewer than seven cards in it while resolving Jace’s last ability, and Jace has already left the battlefield, you’ll draw as many cards as you can and then win the game before state-based actions would cause you to lose the game for trying to draw from an empty library.]=];}; }; ["WAR272"]={{Date="2019-05-03";Text=[=[If an effect instructs you to draw multiple cards, the triggered ability of Jace’s Projection triggers that many times.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” the triggered ability of Jace’s Projection won’t trigger.]=];}; {Date="2019-05-03";Text=[=[Putting a loyalty counter on a Jace planeswalker doesn’t cause any of its activated abilities to become activated.]=];}; }; ["WAR273"]={{Date="2019-05-03";Text=[=[You may cast Jace’s Ruse without choosing any target creatures. You’ll just search for Jace, Arcane Strategist. However, if you choose any targets and all of those targets become illegal before Jace’s Ruse resolves, the spell won’t resolve and you won’t search.]=];}; }; ["WAR55"]={{Date="2019-05-03";Text=[=[Whether you control an appropriate planeswalker is checked only as the spell resolves.]=];}; {Date="2019-05-03";Text=[=[Controlling more than one planeswalker of the appropriate type won’t have any more of a benefit than just controlling one.]=];}; }; ["XLN194"]={{Date="2017-09-29";Text=[=[Jade Guardian can be the target of its own ability.]=];}; }; ["RIX136"]={{Date="2018-01-19";Text=[=[If you reveal a nonland card the first time Jadelight Ranger explores and leave it on top of your library, you’ll reveal the same card the second time it explores. If you don’t pretend to be surprised, you’ll hurt Jadelight Ranger’s feelings.]=];}; {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["DOM132"]={{Date="2018-04-27";Text=[=[Mana produced by Jaya’s first ability can be spent among any number of instant and/or sorcery spells.]=];}; {Date="2018-04-27";Text=[=[You choose how many cards to discard while Jaya’s second ability is resolving. You can choose to discard zero cards this way (and then draw zero cards) if you wish.]=];}; {Date="2018-04-27";Text=[=[Jaya’s emblem doesn’t grant you permission to do anything with instant and sorcery cards in your graveyard except cast them. For example, you can’t cycle instant or sorcery cards with cycling from your graveyard.]=];}; {Date="2018-06-08";Text=[=[Because it’s a loyalty ability, Jaya’s first ability isn’t a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.]=];}; }; ["WAR135"]={{Date="2019-05-03";Text=[=[Jaya’s first ability doesn’t cause Jaya to deal damage; it affects the amount of damage dealt by the original red source.]=];}; {Date="2019-05-03";Text=[=[If another effect modifies how much damage your red source would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Jaya’s effect no longer applies.]=];}; {Date="2019-05-03";Text=[=[If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control simultaneously, divide the original amount before adding 1. For example, if you attack with a 5/5 red creature with trample and your opponent blocks with a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then modified to 3 and 4, respectively.]=];}; }; ["WAR136"]={{Date="2019-05-03";Text=[=[If the target creature is an illegal target by the time Jaya’s Greeting tries to resolve, the spell doesn’t resolve. You won’t scry 1.]=];}; }; ["DOM133"]={{Date="2018-04-27";Text=[=[You can’t target the same target more than once to have Jaya’s Immolating Inferno deal more damage to it.]=];}; {Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];}; {Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];}; }; ["DOM197"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["DOM220"]={{Date="2018-04-27";Text=[=[The last ability of Jhoira’s Familiar doesn’t reduce its own cost while you’re casting it.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["DOM198"]={{Date="2018-04-27";Text=[=[Jodah’s ability is an alternative cost to cast a spell. You can’t combine this with other alternative costs, such as flashback. You can pay additional costs, such as kicker, in addition to this alternative cost.]=];}; {Date="2018-04-27";Text=[=[If you apply Jodah’s alternative cost to a spell with {X} in its mana cost, X is 0.]=];}; {Date="2018-04-27";Text=[=[If you cast a spell for which mana may be spent as though it were mana of any color, you may cast it for Jodah’s alternative cost and still spend mana as though it were mana of any color.]=];}; }; ["GRN181"]={{Date="2018-10-05";Text=[=[Untapped creatures you control can’t be untapped again, but those creatures still gain hexproof and indestructible.]=];}; }; ["RIX160a"]={{Date="2018-01-19";Text=[=[If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard.]=];}; {Date="2018-01-19";Text=[=[If Journey to Eternity and the enchanted creature are both put into graveyards at the same time, Journey to Eternity’s ability will return both to the battlefield.]=];}; {Date="2018-01-19";Text=[=[If Journey to Eternity enchants a creature you control but don’t own, the creature will return to the battlefield under your control from its owner’s graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity’s effect are exiled.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["RNA185"]={{Date="2019-01-25";Text=[=[Judith’s last ability triggers when Judith dies if it’s not a token.]=];}; {Date="2019-01-25";Text=[=[If Judith dies at the same time as one or more other nontoken creatures you control, Judith’s ability triggers for each of them.]=];}; {Date="2019-01-25";Text=[=[If your life total is brought to 0 or less at the same time that nontoken creatures you control are dealt lethal damage, you lose the game before Judith’s triggered ability goes on the stack.]=];}; }; ["DOM222"]={{Date="2018-04-27";Text=[=[If Juggernaut can’t attack for any reason (such as being tapped or having come under that player’s control that turn), then it doesn’t attack. If there’s a cost associated with having it attack, its controller isn’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];}; }; ["RNA13"]={{Date="2019-01-25";Text=[=[Once the exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.]=];}; {Date="2019-01-25";Text=[=[The creature returns untapped unless another effect causes it to enter the battlefield tapped.]=];}; {Date="2019-01-25";Text=[=[The returned card won’t be the target of any spells or abilities that targeted it before. Spells that don’t target, such as Kaya’s Wrath, may still affect it.]=];}; {Date="2019-01-25";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; }; ["DOM166"]={{Date="2018-04-27";Text=[=[For cards in your library with {X} in their mana costs, X is considered to be 0.]=];}; {Date="2018-04-27";Text=[=[All of the permanents put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.]=];}; {Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];}; {Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];}; }; ["DOM1"]={{Date="2018-04-27";Text=[=[A token created by Karn’s last ability will count itself, so it’ll be at least 1/1.]=];}; {Date="2018-04-27";Text=[=[Karn is colorless but not an artifact. The Construct tokens created by Karn’s last ability don’t count Karn.]=];}; }; ["WAR1"]={{Date="2019-05-03";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Karn.]=];}; {Date="2019-05-03";Text=[=[Karn’s first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated.]=];}; {Date="2019-05-03";Text=[=[A noncreature permanent that turns into a creature can attack, and its {Tap} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.]=];}; {Date="2019-05-03";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2019-05-03";Text=[=[Karn’s last ability can’t get a face-down card in exile, even if you know it’s an artifact card.]=];}; {Date="2019-05-03";Text=[=[In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.]=];}; }; ["WAR248"]={{Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];}; {Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];}; {Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];}; {Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];}; {Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];}; }; ["DOM55"]={{Date="2018-04-27";Text=[=[If the target player or target nonland permanent is an illegal target as Karn’s Temporal Sundering resolves, the other target is affected as normal and Karn’s Temporal Sundering is exiled. If both targets are illegal, Karn’s Temporal Sundering doesn’t resolve and isn’t exiled.]=];}; {Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];}; {Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];}; }; ["WAR56"]={{Date="2019-05-03";Text=[=[To determine the total cost of an opponent’s spell that targets a creature or planeswalker you control, start with the mana cost or alternative cost that player is paying, add any cost increases (such as that of Kasmina’s effect), then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2019-05-03";Text=[=[Spells that target more than one creature and/or planeswalker you control cost only {2} more to cast.]=];}; {Date="2019-05-03";Text=[=[You can’t do anything in between drawing a card and discarding a card, including casting the card you drew.]=];}; }; ["WAR57"]={{Date="2019-05-03";Text=[=[Kasmina’s Transmutation overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Kasmina’s Transmutation becomes attached to a creature will overwrite this effect.]=];}; {Date="2019-05-03";Text=[=[Effects that modify a creature’s power and/or toughness, such as the effect of Bleeding Edge, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.]=];}; {Date="2019-05-03";Text=[=[If the affected creature gains an ability after Kasmina’s Transmutation becomes attached to it, it will keep that ability.]=];}; }; ["WAR231"]={{Date="2019-05-03";Text=[=[If a spell or ability you control targets an opponent with hexproof or an opponent’s permanent with hexproof, and Kaya leaves the battlefield while that spell or ability is on the stack, that player or permanent becomes an illegal target for that spell or ability. This includes Kaya’s own loyalty ability.]=];}; }; ["RNA186"]={{Date="2019-01-25";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2019-01-25";Text=[=[Tokens that aren’t a copy of something else don’t have a mana cost. Anything without a mana cost normally has a converted mana cost of 0.]=];}; {Date="2019-01-25";Text=[=[Kaya’s last ability causes you to gain life equal to the number of cards the target player owns in exile, even if an effect causes her to deal more or less than that amount of damage to that player.]=];}; }; ["WAR94"]={{Date="2019-05-03";Text=[=[If another player gains control of the enchanted permanent, Kaya’s Ghostform will be put into your graveyard.]=];}; {Date="2019-05-03";Text=[=[Kaya’s Ghostform can enchant a token, but its last ability won’t return the token to the battlefield.]=];}; {Date="2019-05-03";Text=[=[Kaya’s Ghostform is put into your graveyard once the enchanted permanent leaves the battlefield. It doesn’t return to the battlefield with that permanent.]=];}; {Date="2019-05-03";Text=[=[If an effect exiles the enchanted permanent and immediately returns it to the battlefield, the last ability of Kaya’s Ghostform triggers but will have no effect. If an effect exiles the enchanted permanent and would return it to the battlefield at a later time, Kaya’s Ghostform will return that card to the battlefield and it won’t be returned later.]=];}; {Date="2019-05-03";Text=[=[If the enchanted permanent is put into a graveyard or exile but leaves that zone before the last ability of Kaya’s Ghostform resolves, that card stays in its new zone, even if that zone is also a graveyard or exile. You don’t return it to the battlefield.]=];}; {Date="2019-05-03";Text=[=[If Kaya’s Ghostform and the enchanted permanent are both put into graveyards and/or exiled at the same time, the enchanted permanent will be returned to the battlefield.]=];}; {Date="2019-05-03";Text=[=[If Kaya’s Ghostform enchants a permanent you control but don’t own, that permanent will return to the battlefield under your control when it dies or is exiled. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Kaya’s Ghostform’s effect are exiled.]=];}; }; ["RNA187"]={{Date="2019-01-25";Text=[=[If a creature you control has indestructible, it isn’t destroyed this way and you won’t gain life for it. If a creature you control is destroyed but put into a zone other than a graveyard, you will gain life for it.]=];}; }; ["DOM96"]={{Date="2018-04-27";Text=[=[If Kazarov is dealt damage at the same time that a creature an opponent controls is dealt damage, Kazarov must survive the damage to get a +1/+1 counter.]=];}; {Date="2018-04-27";Text=[=[Kazarov’s triggered ability triggers once for each creature dealt damage at one time.]=];}; {Date="2018-04-27";Text=[=[If a creature is dealt an amount of damage “for each” of something, that damage is dealt as one event and Kazarov’s triggered ability triggers only once.]=];}; }; ["DOM134"]={{Date="2018-04-27";Text=[=[You can target and gain control of an untapped creature with Keldon Overseer’s ability. You can also untap a creature you already control and give it haste.]=];}; }; ["DOM136"]={{Date="2018-04-27";Text=[=[The target Saga’s appropriate chapter ability triggers and resolves before blockers are declared.]=];}; }; ["XLN18"]={{Date="2017-09-29";Text=[=[To determine the total cost of a Dinosaur spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["XLN19"]={{Date="2017-09-29";Text=[=[If a creature an opponent controls enters the battlefield at the same time that Kinjalli’s Sunwing enters the battlefield under your control, Kinjalli’s Sunwing’s effect doesn’t apply to your opponent’s creature.]=];}; }; ["WAR232"]={{Date="2019-05-03";Text=[=[The entering creature must have power 4 or greater as it enters the battlefield, or Kiora’s first ability won’t trigger. Static abilities that raise or lower a creature’s power are taken into account, as well as any +1/+1 counters the creature enters with. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Kiora’s ability trigger.]=];}; {Date="2019-05-03";Text=[=[If the entering creature’s power changes to 3 or less after it has entered the battlefield, you’ll still draw a card.]=];}; }; ["WAR58"]={{Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];}; {Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];}; {Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];}; {Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];}; {Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];}; }; ["RIX41"]={{Date="2018-01-19";Text=[=[Kitesail Corsair has flying immediately after it attacks. This means that combat restrictions on creatures with flying (such as that of Sandwurm Convergence) don’t apply, but abilities that trigger on creatures with flying attacking (such as that of Windreader Sphinx) do trigger.]=];}; {Date="2018-01-19";Text=[=[To determine the total cost of a Dinosaur spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; }; ["XLN110"]={{Date="2017-09-29";Text=[=[If Kitesail Freebooter leaves the battlefield before its enters-the-battlefield ability resolves, the opponent will reveal their hand, but no card will be exiled.]=];}; {Date="2017-09-29";Text=[=[The exiled card returns to its owner’s hand immediately after Kitesail Freebooter leaves the battlefield. Nothing happens between the two events, including state-based actions.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, if Kitesail Freebooter’s owner leaves the game, the exiled card will return to its owner’s hand. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.]=];}; }; ["DOM23"]={{Date="2018-04-27";Text=[=[“Hexproof from [quality]” is a variant of the hexproof ability. “Hexproof from black” means “This permanent can’t be the target of black spells your opponents control or abilities of black sources your opponents control.”]=];}; {Date="2018-04-27";Text=[=[If an effect says that a creature loses hexproof or can be targeted as though it didn’t have hexproof, this applies to hexproof from black as well.]=];}; {Date="2018-04-27";Text=[=[Knight of Grace only gets +1/+0 if any player controls a black permanent, no matter how many black permanents players control.]=];}; }; ["DOM97"]={{Date="2018-04-27";Text=[=[“Hexproof from [quality]” is a variant of the hexproof ability. “Hexproof from white” means “This permanent can’t be the target of white spells your opponents control or abilities of white sources your opponents control.”]=];}; {Date="2018-04-27";Text=[=[If an effect says that a creature loses hexproof or can be targeted as though it didn’t have hexproof, this applies to hexproof from white as well.]=];}; {Date="2018-04-27";Text=[=[Knight of Malice only gets +1/+0 if any player controls a white permanent, no matter how many white permanents players control.]=];}; }; ["RNA14"]={{Date="2019-01-25";Text=[=[Because blockers are chosen all at once, you can’t block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.]=];}; }; ["RNA188"]={{Date="2019-01-25";Text=[=[Because blockers are chosen all at once, you can’t block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.]=];}; }; ["RIX138"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["M1920"]={{Date="2018-07-13";Text=[=[You need a creature for Knightly Valor to target as you cast it. There’s no way to have it enter the battlefield attached to the Knight token it’ll create.]=];}; {Date="2018-07-13";Text=[=[If the creature this Aura would enchant is an illegal target by the time Knightly Valor tries to resolve, the Aura spell doesn’t resolve. It won’t enter the battlefield, so its ability won’t trigger.]=];}; }; ["XLN61"]={{Date="2017-09-29";Text=[=[To determine the total cost of an opponent’s spell that targets a Merfolk you control, start with the mana cost or alternative cost that player is paying, add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2017-09-29";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].”]=];}; {Date="2017-09-29";Text=[=[Kopala’s abilities won’t affect triggered abilities (starting with “when,” “whenever,” or “at”) that target a Merfolk you control.]=];}; {Date="2017-09-29";Text=[=[Spells and abilities that target more than one Merfolk you control cost only {2} more to cast or activate.]=];}; }; ["GRN135"]={{Date="2018-10-05";Text=[=[Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.]=];}; {Date="2018-10-05";Text=[=[Because tokens aren’t cards, they never count for undergrowth abilities.]=];}; }; ["GRN136"]={{Date="2018-10-05";Text=[=[The value of X is determined only as the undergrowth ability resolves. If the number of creature cards in your graveyard changes later in the turn, Kraul Harpooner is unaffected.]=];}; {Date="2018-10-05";Text=[=[You choose the target of the triggered ability (or that it has no target) as it goes on the stack, but you choose whether the creatures fight as that ability resolves.]=];}; {Date="2018-10-05";Text=[=[If you choose a target and the target creature is an illegal target when Kraul Harpooner’s ability tries to resolve, the ability doesn’t resolve and Kraul Harpooner doesn’t get +X/+0. If the target creature is legal but Kraul Harpooner is no longer on the battlefield, the target creature won’t deal or be dealt damage.]=];}; {Date="2018-10-05";Text=[=[If you don’t choose a target creature, Kraul Harpooner simply gets +X/+0 until end of turn.]=];}; {Date="2018-10-05";Text=[=[Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.]=];}; {Date="2018-10-05";Text=[=[Because tokens aren’t cards, they never count for undergrowth abilities.]=];}; }; ["WAR137"]={{Date="2019-05-03";Text=[=[If Krenko leaves the battlefield after its ability has triggered but before it resolves, you don’t put a +1/+1 counter on it, but you do use its power as it last existed before it left the battlefield to determine how many Goblin tokens to create.]=];}; {Date="2019-05-03";Text=[=[The tokens created by Krenko’s triggered ability aren’t attacking. Because all attackers are chosen at once, a token created this way can’t attack, even if it gains haste.]=];}; }; ["WAR166"]={{Date="2019-05-03";Text=[=[The entering creature must have power 4 or greater as it enters the battlefield, or Kronch Wrangler’s ability won’t trigger. Static abilities that raise (or lower) a creature’s power are taken into account. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Kronch Wrangler’s ability trigger.]=];}; {Date="2019-05-03";Text=[=[If the entering creature’s power changes to 3 or less after it has entered the battlefield, you’ll still put a +1/+1 counter on Kronch Wrangler.]=];}; {Date="2019-05-03";Text=[=[If Kronch Wrangler’s power is raised to 4 or greater as it enters the battlefield, it will cause its own ability to trigger.]=];}; }; ["RIX162"]={{Date="2018-01-19";Text=[=[To activate Kumena’s abilities, you may tap any untapped Merfolk you control, including one you haven’t controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn’t use {Tap} [the tap symbol].) For Kumena’s second and third abilities, this includes Kumena itself.]=];}; {Date="2018-01-19";Text=[=[Activating Kumena’s first ability after it has become blocked won’t cause it to become unblocked.]=];}; }; ["RIX42"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards have triggered abilities that check if you have the city’s blessing, but don’t use an intervening “if” clause. These abilities trigger regardless of whether you have the city’s blessing and check whether you do only as they resolve.]=];}; }; ["XLN196"]={{Date="2017-09-29";Text=[=[Kumena’s Speaker gets only +1/+1 from its ability, no matter how many Merfolk and Islands you control.]=];}; {Date="2017-09-29";Text=[=[Most nonbasic lands that produce blue mana aren’t Islands. For example, Glacial Fortress isn’t an Island. Some nonbasic lands (such as Irrigated Farmland from the Amonkhet set) do have basic land types printed on the type line and may be Islands.]=];}; {Date="2017-09-29";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the damage Kumena’s Speaker takes during combat may become lethal if you no longer control a Merfolk or Island later in the turn.]=];}; }; ["DOM25"]={{Date="2018-04-27";Text=[=[A creature with first strike and double strike deals combat damage the same as a creature with double strike. It doesn’t deal damage three times or before other creatures with first strike.]=];}; {Date="2018-04-27";Text=[=[If a creature you control gains first strike after Kwende has entered the battlefield, that creature also gains double strike.]=];}; {Date="2018-04-27";Text=[=[If a creature loses double strike after first strike damage is dealt, it won’t deal normal combat damage.]=];}; }; ["GRN108"]={{Date="2018-10-05";Text=[=[Lava Coil’s replacement effect will exile the target creature if it would die this turn for any reason, not just due to lethal damage. It applies to the target creature even if Lava Coil deals no damage to it (due to a prevention effect).]=];}; }; ["RNA189"]={{Date="2019-01-25";Text=[=[Players may cast spells that they know Lavinia will counter. Any abilities that trigger when spells are cast will trigger and resolve if appropriate, and any effects that count spells cast will count those spells if appropriate.]=];}; {Date="2019-01-25";Text=[=[Effects that modify or replace the cost to cast a spell (such as spectacle) don’t affect the spell’s converted mana cost, so they won’t change whether Lavinia’s first ability restricts that spell from being cast.]=];}; {Date="2019-01-25";Text=[=[For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s converted mana cost.]=];}; {Date="2019-01-25";Text=[=[If an effect allows a player to cast a spell without paying its mana cost, that player can’t choose to cast it and pay its mana cost unless another rule or effect allows that player to cast it that way.]=];}; }; ["RNA190"]={{Date="2019-01-25";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Lawmage’s Binding.]=];}; {Date="2019-01-25";Text=[=[Once a creature has attacked or blocked, casting Lawmage’s Binding won’t remove that creature from combat. Similarly, once a creature’s ability has been activated, casting Lawmage’s Binding won’t counter that ability.]=];}; }; ["WAR20"]={{Date="2019-05-03";Text=[=[Tokens that aren’t a copy of something else don’t have a mana cost. Anything without a mana cost normally has a converted mana cost of 0.]=];}; {Date="2019-05-03";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; }; ["GRN184"]={{Date="2018-10-05";Text=[=[Lazav copies exactly what was printed on the original card and nothing else, except the characteristics it specifically modifies. It doesn’t copy any information about the object the card was before it was put into your graveyard.]=];}; {Date="2018-10-05";Text=[=[Any effects that applied to Lazav before it becomes a copy of another card will continue to apply once it’s become a copy. The same is true of any counters that are on Lazav.]=];}; {Date="2018-10-05";Text=[=[If a card in your graveyard has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2018-10-05";Text=[=[Because Lazav isn’t entering the battlefield when it becomes a copy of a card, any “When this enters the battlefield” or “This enters the battlefield with” abilities of the copied card won’t apply.]=];}; {Date="2018-10-05";Text=[=[If the copied card has an ability that can be activated only once each turn, copying that card a second time will allow you to activate the new instance of that ability.]=];}; {Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; }; ["WAR59"]={{Date="2019-05-03";Text=[=[If you create a Zombie Army token when Lazotep Plating instructs you to amass 1, that token will gain hexproof until end of turn.]=];}; {Date="2019-05-03";Text=[=[You amass 1 and grant hexproof all while Lazotep Plating is resolving. Nothing can happen between the two, and no player may choose to take actions.]=];}; {Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; }; ["WAR96"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; }; ["GRN185"]={{Date="2018-10-05";Text=[=[If a spell has {X} in its mana cost, include the value chosen for that X when determining the converted mana cost of that spell.]=];}; {Date="2018-10-05";Text=[=[League Guildmage’s second ability can copy any instant or sorcery spell you control, not just one with targets.]=];}; {Date="2018-10-05";Text=[=[The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];}; {Date="2018-10-05";Text=[=[If you copy a spell, you control the copy. It will resolve before the original spell does.]=];}; {Date="2018-10-05";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];}; {Date="2018-10-05";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.]=];}; {Date="2018-10-05";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast (like Banefire does), the copy will have the same value of X.]=];}; {Date="2018-10-05";Text=[=[If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.]=];}; {Date="2018-10-05";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];}; }; ["GRN186"]={{Date="2018-10-05";Text=[=[For Ledev Champion’s first ability, the creatures to tap are chosen as the ability resolves. No player may take actions between the time you choose the creatures to tap and the time Ledev Champion’s power and toughness are boosted.]=];}; {Date="2018-10-05";Text=[=[Attacking creatures with vigilance may be tapped for Ledev Champion’s first ability. If Ledev Champion itself has vigilance, it can be tapped this way, too. These creatures aren’t removed from combat.]=];}; {Date="2018-10-05";Text=[=[Creatures that have come under your control this turn can be tapped for Ledev Champion’s first ability.]=];}; {Date="2018-10-05";Text=[=[You can tap creatures this way only as Ledev Champion’s triggered ability is resolving. You can’t tap more creatures later in combat to give it +1/+1 again.]=];}; }; ["GRN18"]={{Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];}; {Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];}; {Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];}; {Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];}; {Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];}; }; ["GRN187"]={{Date="2018-10-05";Text=[=[In a Two-Headed Giant game, Legion Guildmage’s first ability causes the opposing team to lose 6 life.]=];}; }; ["RIX163"]={{Date="2018-01-19";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to another Vampire you control may become lethal if Legion Lieutenant leaves the battlefield during that turn.]=];}; }; ["GRN109"]={{Date="2018-10-05";Text=[=[If the token can’t attack for any reason (such as becoming tapped), then it doesn’t attack. If there’s a cost associated with having it attack, its controller isn’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];}; {Date="2018-10-05";Text=[=[Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.]=];}; {Date="2018-10-05";Text=[=[If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.]=];}; {Date="2018-10-05";Text=[=[If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.]=];}; }; ["XLN22a"]={{Date="2017-09-29";Text=[=[Once you’ve attacked with three or more creatures, Legion’s Landing will transform even if some of those creatures leave the battlefield or are removed from combat.]=];}; {Date="2017-09-29";Text=[=[The last ability of Legion’s Landing only counts creatures that you declare as attacking creatures. Creatures that enter the battlefield attacking won’t count.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["M1921"]={{Date="2018-07-13";Text=[=[The number of nontoken creatures you control is counted only as Lena’s first ability resolves. If Lena is still on the battlefield (and not somehow a token), it will count itself.]=];}; {Date="2018-07-13";Text=[=[To determine which creatures gain indestructible while resolving Lena’s last ability, use Lena’s power as it last existed on the battlefield.]=];}; {Date="2018-07-13";Text=[=[Lena’s last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won’t gain indestructible, and a creature you control whose power increases later in the turn won’t lose indestructible.]=];}; }; ["M1922"]={{Date="2018-07-13";Text=[=[If you don’t control three or more creatures as your combat phase begins, Leonin Vanguard’s ability won’t trigger at all. Causing a permanent to become a creature during the beginning of combat step won’t cause Leonin Vanguard’s ability to trigger.]=];}; {Date="2018-07-13";Text=[=[If you don’t control three or more creatures as Leonin Vanguard’s ability resolves, the ability does nothing. However, if you do control three or more creatures as it resolves, the +1/+1 bonus doesn’t stop applying if you no longer control three creatures later in the turn.]=];}; }; ["M1923"]={{Date="2018-07-13";Text=[=[You choose which players or planeswalkers the two tokens are attacking. They don’t have to be attacking the same player or planeswalker that Leonin Warleader is attacking, and they can each be attacking different players and/or planeswalkers.]=];}; {Date="2018-07-13";Text=[=[Although the tokens are attacking, they were never declared as attacking creatures (for the purposes of abilities that trigger whenever a creature attacks, for example).]=];}; }; ["M19105"]={{Date="2018-07-13";Text=[=[If the target creature is an illegal target by the time Lich’s Caress tries to resolve, the spell doesn’t resolve. You won’t gain any life.]=];}; }; ["DOM98"]={{Date="2018-04-27";Text=[=[While you can’t lose the game, your opponents can still win the game if an effect says so.]=];}; {Date="2018-04-27";Text=[=[While you control Lich’s Mastery, your life total still changes. Lich’s Mastery’s effects don’t replace the life gain or life loss.]=];}; {Date="2018-04-27";Text=[=[You don’t have to exile all the cards from one place. For example, if a source deals 5 damage to you, you may exile one permanent, two cards from hand, and two cards from your graveyard.]=];}; {Date="2018-04-27";Text=[=[If you run out of other permanents, cards in hand, and cards in graveyard, you’ll have to exile Lich’s Mastery itself and lose the game.]=];}; {Date="2018-04-27";Text=[=[If you’re dealt more damage than you have cards to exile, you’ll just exile everything you can.]=];}; }; ["GRN19"]={{Date="2018-10-05";Text=[=[If another white creature you control is dealt lethal damage at the same time as Light of the Legion, they’re destroyed at the same time. That creature won’t receive a counter from Light of the Legion’s ability in time to save it.]=];}; {Date="2018-10-05";Text=[=[Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.]=];}; {Date="2018-10-05";Text=[=[If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.]=];}; {Date="2018-10-05";Text=[=[If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.]=];}; }; ["RNA107"]={{Date="2019-01-25";Text=[=[Light Up the Stage doesn’t change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.]=];}; {Date="2019-01-25";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];}; {Date="2019-01-25";Text=[=[If you don’t play a card exiled this way, it remains in exile.]=];}; {Date="2019-01-25";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];}; {Date="2019-01-25";Text=[=[Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.]=];}; {Date="2019-01-25";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2019-01-25";Text=[=[A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.]=];}; {Date="2019-01-25";Text=[=[In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)]=];}; }; ["XLN150"]={{Date="2017-09-29";Text=[=[Lightning-Rig Crew’s second ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, Lightning-Rig Crew’s activated ability causes the opposing team to lose 2 life.]=];}; }; ["WAR97"]={{Date="2019-05-03";Text=[=[If Liliana dies at the same time as one or more creatures you control, her first ability triggers for each of those creatures.]=];}; {Date="2019-05-03";Text=[=[If Liliana somehow becomes a creature and dies, her first ability will trigger.]=];}; {Date="2019-05-03";Text=[=[As Liliana’s second loyalty ability resolves, first the player whose turn it is chooses two creatures they control, then each other player in turn order does the same, knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time. If any player can choose only one creature, that player does so.]=];}; {Date="2019-05-03";Text=[=[As Liliana’s last ability resolves, the next opponent in turn order (or, if it’s somehow an opponent’s turn, that opponent) makes all of their choices for it, then each other opponent in turn order does the same, knowing the choices made before them. Then all the unchosen permanents are sacrificed at the same time.]=];}; {Date="2019-05-03";Text=[=[The permanent types are artifact, creature, enchantment, land, and planeswalker. Supertypes, like legendary, aren’t permanent types.]=];}; {Date="2019-05-03";Text=[=[While making choices for Liliana’s last ability, if a permanent has more than one permanent type, it can count for any of them. For example, you could choose an artifact creature as the artifact you’re sparing, another creature as the creature, and an enchantment creature as the enchantment. Similarly, you could choose an enchantment creature as both the creature and the enchantment that you’re sparing, even if you control another creature and/or another enchantment.]=];}; }; ["M19291"]={{Date="2018-07-13";Text=[=[For Liliana’s last ability, the creatures you’ll return to the battlefield are chosen after the target creatures are destroyed. No player may take actions between the time you choose two creature cards to return and the time they’re returned. The destroyed cards can be among those returned to the battlefield.]=];}; {Date="2018-07-13";Text=[=[If any abilities trigger on the target creatures being destroyed, those abilities won’t be put onto the stack until after you’ve put creature cards onto the battlefield from graveyards.]=];}; {Date="2018-07-13";Text=[=[You may activate Liliana’s last ability without choosing any target creatures. You’ll just put up to two creature cards onto the battlefield from graveyards. However, if you choose any targets and all of those targets become illegal before the ability tries to resolve, the ability won’t resolve and you won’t put any cards onto the battlefield.]=];}; {Date="2018-07-13";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any permanents you control from Liliana’s third ability that came from other players’ graveyards are exiled.]=];}; }; ["M19106"]={{Date="2018-07-13";Text=[=[The value of X is determined only as Liliana’s second ability resolves. If the number of Zombies you control changes later, the target creature’s power and toughness won’t change.]=];}; {Date="2018-07-13";Text=[=[Casting a Zombie card from your graveyard once Liliana’s third ability has resolved follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules.]=];}; {Date="2018-07-13";Text=[=[Once Liliana’s third ability has resolved, any Zombie cards in your graveyard may be cast this turn, including Zombie cards that enter your graveyard later in the turn.]=];}; {Date="2018-07-13";Text=[=[In a Two-Headed Giant game, Liliana’s first ability causes the opposing team to lose 4 life and you gain 2 life.]=];}; }; ["M19107"]={{Date="2018-07-13";Text=[=[If you don’t control four Demons with different names as your upkeep begins, the second ability of Liliana’s Contract won’t trigger. You can’t take any actions during your turn before your upkeep begins.]=];}; {Date="2018-07-13";Text=[=[If the second ability does trigger, but you no longer control four Demons with different names as the ability resolves, you won’t win the game.]=];}; }; ["M19294"]={{Date="2018-07-13";Text=[=[You may cast Liliana’s Spoils targeting any opponent, even one who has no cards in hand. You’ll perform the actions of its second ability even if the target opponent can’t discard a card.]=];}; }; ["WAR98"]={{Date="2019-05-03";Text=[=[You can cast Liliana’s Triumph even if some or all of your opponents will be unable to sacrifice a creature. If you control a Liliana planeswalker, they’ll still discard a card, even if they couldn’t sacrifice a creature.]=];}; {Date="2019-05-03";Text=[=[As Liliana’s Triumph resolves, the opponent whose turn it is (or, if it’s your turn, the next opponent in turn order) chooses a creature to sacrifice, then each other opponent in turn order does the same, knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time. Then, if you control a Liliana planeswalker, in the same order, each opponent chooses a card in their hand without revealing it, and those cards are discarded at the same time.]=];}; {Date="2019-05-03";Text=[=[Whether you control an appropriate planeswalker is checked only as the spell resolves.]=];}; {Date="2019-05-03";Text=[=[Controlling more than one planeswalker of the appropriate type won’t have any more of a benefit than just controlling one.]=];}; }; ["DOM99"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["DOM170"]={{Date="2018-04-27";Text=[=[Llanowar Scout’s effect doesn’t count as playing a land. It can put a land card onto the battlefield even if you’ve already played as many lands as able this turn or if it’s not your turn.]=];}; }; ["XLN62"]={{Date="2017-09-29";Text=[=[Once you announce that you’re casting Lookout’s Dispersal, no player may take other actions until the spell’s been paid for. Notably, players can’t try to raise the spell’s cost by removing your Pirates.]=];}; }; ["GRN74"]={{Date="2018-10-05";Text=[=[Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.]=];}; {Date="2018-10-05";Text=[=[Because tokens aren’t cards, they never count for undergrowth abilities.]=];}; }; ["GRN20"]={{Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];}; {Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];}; {Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];}; {Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];}; {Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];}; }; ["WAR21"]={{Date="2019-05-03";Text=[=[Loxodon Sergeant’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain vigilance.]=];}; {Date="2019-05-03";Text=[=[Gaining vigilance any time after the moment you choose to attack with a creature won’t cause it to become untapped.]=];}; }; ["RNA15"]={{Date="2019-01-25";Text=[=[If Lumbering Battlement leaves the battlefield before its triggered ability resolves, you can’t exile any nontoken creatures.]=];}; {Date="2019-01-25";Text=[=[Auras attached to the exiled creatures will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist. When the cards return to the battlefield, they will be new objects with no connection to the cards that were exiled.]=];}; {Date="2019-01-25";Text=[=[If a card you chose to exile leaves exile or somehow never moved to the exile zone in the first place, Lumbering Battlement doesn’t get +2/+2 for that card.]=];}; }; ["XLN111"]={{Date="2017-09-29";Text=[=[You don’t choose a target for Lurking Chupacabra’s ability until after your creature has finished exploring.]=];}; {Date="2017-09-29";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. Effects that trigger when a creature you control explores, such as that of Lurking Chupacabra, trigger if appropriate.]=];}; }; ["DOM26"]={{Date="2018-04-27";Text=[=[Multiple instances of lifelink on the same creature are redundant.]=];}; {Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to an Angel you control may become lethal if Lyra leaves the battlefield during that turn.]=];}; }; ["RNA191"]={{Date="2019-01-25";Text=[=[If you cast Macabre Mockery during a player’s end step, the creature will remain on the battlefield until the next turn’s end step. However, the +2/+0 and haste wear off during the cleanup step (which comes after the end step) of the turn in which Macabre Mockery resolved.]=];}; {Date="2019-01-25";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the creature you control from Macabre Mockery’s effect is exiled.]=];}; }; ["M19108"]={{Date="2018-07-13";Text=[=[If you have no other cards in hand, you’ll have to discard one of the creature cards you return to your hand.]=];}; {Date="2018-07-13";Text=[=[You may cast Macabre Waltz targeting one or zero creature cards. You’ll still discard a card, even if you target no creature cards.]=];}; }; ["M19238"]={{Date="2018-07-13";Text=[=[If multiple extra turns would be taken after this one, perhaps because more than one player has activated the last ability of their Magistrate’s Scepter, the most recently created one is taken first.]=];}; }; ["WAR22"]={{Date="2019-05-03";Text=[=[Makeshift Battalion and the other attacking creatures don’t have to be attacking the same player or planeswalker.]=];}; {Date="2019-05-03";Text=[=[Once Makeshift Battalion’s ability has triggered, it doesn’t matter how many creatures are still attacking when that ability resolves.]=];}; }; ["XLN151"]={{Date="2017-09-29";Text=[=[You can’t sacrifice the same Treasure to pay both {1} and “sacrifice an artifact or creature.”]=];}; }; ["XLN225"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; {Date="2018-01-19";Text=[=[Some raid abilities trigger at the beginning of your end step. These abilities trigger if you attacked with a creature that turn, even if the card with that raid ability wasn’t on the battlefield when you attacked.]=];}; }; ["XLN112"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["GRN188"]={{Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];}; {Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];}; {Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];}; {Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];}; {Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];}; }; ["XLN113"]={{Date="2017-09-29";Text=[=[Multiple instances of lifelink on the same creature are redundant.]=];}; }; ["WAR23"]={{Date="2019-05-03";Text=[=[If another creature with a +1/+1 counter on it is dealt lethal damage at the same time as Martyr for the Cause, the triggered ability can’t proliferate a +1/+1 counter on the other creature in time to save it.]=];}; {Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];}; {Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];}; {Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];}; {Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];}; {Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];}; }; ["DOM172"]={{Date="2018-04-27";Text=[=[Marwyn’s activated ability is a mana ability. It doesn’t use the stack and can’t be responded to.]=];}; }; ["RNA42"]={{Date="2019-01-25";Text=[=[The control-change effect of Mass Manipulation lasts indefinitely. It doesn’t wear off during the cleanup step.]=];}; {Date="2019-01-25";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.]=];}; }; ["WAR99"]={{Date="2019-05-03";Text=[=[Massacre Girl’s enters-the-battlefield triggered ability and its delayed triggered ability each affect only creatures on the battlefield at the time that those abilities resolve. Creatures that enter the battlefield or become creatures later in the turn won’t get -1/-1 unless the delayed triggered ability triggers and resolves again later.]=];}; {Date="2019-05-03";Text=[=[Once Massacre Girl’s enters-the-battlefield ability has triggered, it doesn’t matter whether Massacre Girl remains on the battlefield. The delayed triggered ability will be created as the enters-the-battlefield ability resolves. ]=];}; {Date="2019-05-03";Text=[=[Creatures that die while Massacre Girl’s triggered ability is still on the stack won’t cause its delayed triggered ability to trigger since that delayed triggered ability hasn’t been created yet.]=];}; {Date="2019-05-03";Text=[=[A creature with 0 toughness doesn’t die immediately. Rather, the creature dies the next time a player would receive priority. This means that any creatures whose toughness becomes 0 as Massacre Girl’s enters-the-battlefield ability resolves will remain on the battlefield until just after the delayed triggered ability has been created.]=];}; {Date="2019-05-03";Text=[=[If more than one creature dies at once, Massacre Girl’s delayed triggered ability triggers that many times.]=];}; }; ["RIX77"]={{Date="2018-01-19";Text=[=[In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["RIX78"]={{Date="2018-01-19";Text=[=[If another creature you control is dealt lethal damage at the same time that Mausoleum Harpy is dealt lethal damage, Mausoleum Harpy won’t be saved by the +1/+1 counter that would have been put on it.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability.]=];}; }; ["GRN75"]={{Date="2018-10-05";Text=[=[A land card that produces black mana, even a Swamp, normally has no color.]=];}; {Date="2018-10-05";Text=[=[If a card in your library has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2018-10-05";Text=[=[Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.]=];}; {Date="2018-10-05";Text=[=[Because tokens aren’t cards, they never count for undergrowth abilities.]=];}; }; ["XLN24"]={{Date="2017-09-29";Text=[=[Once you attack with one or more nontoken Vampires, Mavren Fein’s ability will create a Vampire token even if some or all of those Vampires leave the battlefield or are removed from combat.]=];}; }; ["GRN43"]={{Date="2018-10-05";Text=[=[You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.]=];}; {Date="2018-10-05";Text=[=[A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2018-10-05";Text=[=[If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.]=];}; {Date="2018-10-05";Text=[=[If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];}; }; ["GRN111"]={{Date="2018-10-05";Text=[=[You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.]=];}; {Date="2018-10-05";Text=[=[A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2018-10-05";Text=[=[If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.]=];}; {Date="2018-10-05";Text=[=[If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];}; }; ["WAR204"]={{Date="2019-05-03";Text=[=[You control Mayhem Devil’s triggered ability and choose the target, no matter who sacrificed the permanent.]=];}; {Date="2019-05-03";Text=[=[If a permanent is sacrificed to pay a cost of a spell or ability, Mayhem Devil’s ability will resolve before that spell or ability. Conversely, if a permanent is sacrificed during the resolution of a spell or ability, that spell or ability will finish resolving before Mayhem Devil’s ability is put onto the stack.]=];}; {Date="2019-05-03";Text=[=[Mayhem Devil itself doesn’t allow any player to sacrifice any permanents. Its ability triggers whenever a player sacrifices a permanent because some other spell, ability, or cost instructed the player to do so.]=];}; {Date="2019-05-03";Text=[=[If you sacrifice Mayhem Devil, its ability triggers.]=];}; {Date="2019-05-03";Text=[=[A legendary permanent that is put into a graveyard because of the “legend rule” isn’t sacrificed.]=];}; }; ["M1927"]={{Date="2018-07-13";Text=[=[Mentor of the Meek’s ability checks the power of the other creature only as it enters the battlefield. If that creature’s power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature’s power above 2 won’t affect that ability. Similarly, reducing the creature’s power to 2 or less after it enters the battlefield won’t cause the ability to trigger.]=];}; {Date="2018-07-13";Text=[=[Apply power bonuses from counters the creature enters the battlefield with and continuous effects such as that of Valiant Knight before checking to see if Mentor of the Meek’s ability will trigger.]=];}; {Date="2018-07-13";Text=[=[While resolving the triggered ability of Mentor of the Meek, you can’t pay {1} multiple times to draw more than one card.]=];}; }; ["GRN76"]={{Date="2018-10-05";Text=[=[Creatures that are going to die after getting -1/-1 will still be on the battlefield while you surveil. They won’t be put into their owners’ graveyards until after Mephitic Vapors is entirely finished resolving. If any of their abilities trigger on surveilling, those abilities will trigger but won’t resolve until after the creatures have left the battlefield.]=];}; {Date="2018-10-05";Text=[=[Mephitic Vapors affects only creatures on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won’t get -1/-1.]=];}; {Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; }; ["XLN197"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["RIX164"]={{Date="2018-01-19";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to another Merfolk you control may become lethal if Merfolk Mistbinder leaves the battlefield during that turn.]=];}; }; ["WAR205"]={{Date="2019-05-03";Text=[=[You may choose Merfolk Skydiver as the target of its own ability.]=];}; {Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];}; {Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];}; {Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];}; {Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];}; {Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];}; }; ["DOM56"]={{Date="2018-04-27";Text=[=[Once you announce that you’re casting a spell or activating an ability, no player may take other actions until the spell or ability has been paid for. Notably, players can’t try to remove a permanent’s activated abilities to stop them from happening. Once activated, the ability on the stack will resolve even if the creature loses the ability.]=];}; {Date="2018-04-27";Text=[=[If the target creature has an ability that triggers when it becomes tapped, that ability triggers before it loses all abilities.]=];}; {Date="2018-04-27";Text=[=[If the target creature has power and toughness written as */* with an ability that defines its power and toughness, it’s 0/0 when it loses all abilities. If its power and toughness are written as */*+1, it’s 0/1, and so on.]=];}; }; ["RNA43"]={{Date="2019-01-25";Text=[=[Mesmerizing Benthid has hexproof as long as you control any Illusion, not just Illusion tokens like the ones created by its first ability.]=];}; {Date="2019-01-25";Text=[=[The triggered ability of the Illusion tokens doesn’t tap the attacking creature if it’s untapped, most likely because it has vigilance.]=];}; }; ["M1960"]={{Date="2018-07-13";Text=[=[You can choose only a creature on the battlefield.]=];}; {Date="2018-07-13";Text=[=[Metamorphic Alteration copies exactly what is printed on the chosen creature (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it as any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.]=];}; {Date="2018-07-13";Text=[=[The characteristics that will be copied are determined as Metamorphic Alteration’s effect first begins to apply. If the copiable values of the chosen creature change later, or if that creature leaves the battlefield, the enchanted creature’s characteristics are unaffected.]=];}; {Date="2018-07-13";Text=[=[If the chosen creature isn’t normally a creature (for example, if the chosen creature is an animated Treetop Village), the enchanted creature becomes a copy of that noncreature permanent. This causes Metamorphic Alteration to be illegally attached, and it’s put into its owner’s graveyard. The previously enchanted creature returns to being itself.]=];}; {Date="2018-07-13";Text=[=[If the chosen creature is copying something else (for example, if the chosen creature is enchanted by another Metamorphic Alteration), then the enchanted creature becomes a copy of whatever the chosen creature copied.]=];}; {Date="2018-07-13";Text=[=[If the chosen creature is a token, Metamorphic Alteration copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. The enchanted creature doesn’t become a token in this case.]=];}; {Date="2018-07-13";Text=[=[The enchanted creature will be a copy of the chosen creature as it dies, so any “when this creature dies” abilities it gains from the copy effect will trigger. Any “when this creature dies” abilities it normally has will not trigger.]=];}; {Date="2018-07-13";Text=[=[If Metamorphic Alteration somehow enters the battlefield at the same time as another creature, it can’t have the enchanted creature become a copy of that creature. You may choose only a creature that’s already on the battlefield.]=];}; {Date="2018-07-13";Text=[=[Metamorphic Alteration can cause a creature to become a copy of itself. This generally has no effect, but if that creature has a pair of linked abilities, the new abilities it has from the copy effect aren’t linked to the abilities it had before.]=];}; {Date="2018-07-13";Text=[=[The copiable values granted by Metamorphic Alteration are locked in as the creature is chosen. The enchanted creature won’t change if the chosen creature’s copiable values change.]=];}; }; ["RIX165b"]={{Date="2018-01-19";Text=[=[Metzali’s last ability can be activated before blockers are chosen.]=];}; {Date="2018-01-19";Text=[=[Metzali’s last ability can be activated after combat damage has been dealt. You’ll choose a creature at random that attacked this turn and has survived combat damage.]=];}; {Date="2018-01-19";Text=[=[A creature with indestructible can be chosen at random. It won’t be destroyed.]=];}; {Date="2018-01-19";Text=[=[A creature with hexproof can be chosen at random. It will be destroyed.]=];}; {Date="2018-01-19";Text=[=[A creature that was put onto the battlefield attacking didn’t attack, so it can’t be chosen at random.]=];}; {Date="2018-01-19";Text=[=[A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random.]=];}; {Date="2018-01-19";Text=[=[Players can’t take actions between choosing the creature at random and destroying it.]=];}; {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Metzali’s second ability causes the opposing team to lose 4 life.]=];}; }; ["GRN77"]={{Date="2018-10-05";Text=[=[Midnight Reaper’s ability triggers when it dies if it’s not a token.]=];}; {Date="2018-10-05";Text=[=[If Midnight Reaper dies at the same time as one or more other nontoken creatures you control, Midnight Reaper’s ability triggers for each of them.]=];}; }; ["GRN137"]={{Date="2018-10-05";Text=[=[The bonus is determined as Might of the Masses resolves. It won’t change if the number of creatures you control changes later in the turn.]=];}; {Date="2018-10-05";Text=[=[If you target a creature you control with Might of the Masses, remember to count that creature when determining the amount of the bonus.]=];}; }; ["M1928"]={{Date="2018-07-13";Text=[=[Giving a creature flying after it’s already been blocked won’t change or undo that block. If you want to affect what can block the creature, you must cast Mighty Leap during the declare attackers step at the latest.]=];}; }; ["M19242"]={{Date="2004-10-04";Text=[=[Can be used on a player with less than 2 cards in their library. It will remove 0 or 1 cards if that is all that is available.]=];}; {Date="2004-10-04";Text=[=[It is not a draw effect so it will not cause a player with less than 2 cards in their library to lose.]=];}; {Date="2004-10-04";Text=[=[Since you are putting more than one card in the graveyard at one time, the affected player can choose the order the 2 cards go in.]=];}; }; ["RNA16"]={{Date="2019-01-25";Text=[=[Because blockers are chosen all at once, you can’t block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.]=];}; }; ["M1961"]={{Date="2018-07-13";Text=[=[Mirror Image copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it as any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.]=];}; {Date="2018-07-13";Text=[=[If the copied creature has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2018-07-13";Text=[=[If the chosen creature is copying something else (for example, if the chosen creature is another Mirror Image), then Mirror Image enters the battlefield as whatever the chosen creature copied.]=];}; {Date="2018-07-13";Text=[=[If the chosen creature is a token, Mirror Image copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. Mirror Image doesn’t become a token in this case.]=];}; {Date="2018-07-13";Text=[=[Any enters-the-battlefield abilities of the copied creature will trigger when Mirror Image enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.]=];}; {Date="2018-07-13";Text=[=[If Mirror Image somehow enters the battlefield at the same time as another creature, it can’t become a copy of that creature. You may choose only a creature that’s already on the battlefield.]=];}; }; ["RNA108"]={{Date="2019-01-25";Text=[=[All of the tokens enter the battlefield at the same time.]=];}; {Date="2019-01-25";Text=[=[Each token copies exactly what is printed on the creature and nothing else (unless that creature is copying something else; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.]=];}; {Date="2019-01-25";Text=[=[If the copied creature is copying something else, each token enters the battlefield as whatever that creature is copying.]=];}; {Date="2019-01-25";Text=[=[If the copied creature has {X} in its mana cost, X is 0.]=];}; {Date="2019-01-25";Text=[=[If the entering creature leaves the battlefield before Mirror March’s ability resolves, use that creature’s last known existence on the battlefield to determine the token’s characteristics.]=];}; {Date="2019-01-25";Text=[=[Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “As [this creature] enters the battlefield” or “[This creature] enters the battlefield with” abilities of the copied creature will also work.]=];}; }; ["DOM223"]={{Date="2018-04-27";Text=[=[The token will have Mishra’s Self-Replicator’s ability. It will also be able to create copies of itself.]=];}; {Date="2018-04-27";Text=[=[While resolving the triggered ability of Mishra’s Self-Replicator, you can’t pay {1} multiple times to create more than one token. However, if you control more than one Mishra’s Self-Replicator, you can pay {1} for each of their abilities.]=];}; {Date="2018-04-27";Text=[=[The token won’t copy counters or damage marked on Mishra’s Self-Replicator, nor will it copy other effects that have changed Mishra’s Self-Replicator’s power, toughness, types, color, and so on. Normally, this means the token will simply be a Mishra’s Self-Replicator, but if any copy effects have affected that Mishra’s Self-Replicator, they’re taken into account.]=];}; {Date="2018-04-27";Text=[=[If Mishra’s Self-Replicator leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Mishra’s Self-Replicator, using Mishra’s Self-Replicator’s copiable values from when it was last on the battlefield.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["GRN44"]={{Date="2018-10-05";Text=[=[The instant or sorcery card you choose may be one that you just surveilled into your graveyard.]=];}; {Date="2018-10-05";Text=[=[Mission Briefing doesn’t change when you can cast the chosen card. For example, if you choose a sorcery card, you can cast it only during your main phase when the stack is empty.]=];}; {Date="2018-10-05";Text=[=[Mission Briefing is still on the stack while you choose an instant or sorcery card in your graveyard. Your Mission Briefing can’t be to give yourself that same Mission Briefing.]=];}; {Date="2018-10-05";Text=[=[If you cast a spell this way and that card is exiled, it’s considered a new object in the zone it’s put into. It won’t be exiled if it’s put into your graveyard later in the turn.]=];}; {Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; }; ["M1962"]={{Date="2018-07-13";Text=[=[Mistcaller’s ability won’t affect any nontoken creatures that were cast, including ones cast from unusual zones such as your graveyard.]=];}; {Date="2018-07-13";Text=[=[Mistcaller’s ability doesn’t stop creature tokens from entering the battlefield. It also doesn’t affect creatures that are already on the battlefield.]=];}; {Date="2018-07-13";Text=[=[If Mistcaller enters the battlefield at the same time as other creatures, its ability can’t be activated in time to affect those creatures.]=];}; }; ["WAR138"]={{Date="2019-05-03";Text=[=[Mizzium Tank’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2019-05-03";Text=[=[Mizzium Tank’s triggered ability triggers even if it’s already a creature. In this case, it gets an additional +1/+1 until end of turn.]=];}; }; ["GRN189"]={{Date="2018-10-05";Text=[=[You can’t play land cards exiled this way.]=];}; {Date="2018-10-05";Text=[=[Mnemonic Betrayal doesn’t change when you can cast the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.]=];}; {Date="2018-10-05";Text=[=[If you cast a spell this way and that card is exiled, it’s considered a new object. Mnemonic Betrayal no longer allows you to cast it. It remains in exile when Mnemonic Betrayal’s delayed triggered ability resolves.]=];}; {Date="2018-10-05";Text=[=[Only the cards that remain in exile are returned to their owners’ graveyards. For example, a permanent spell cast this way will remain on the battlefield.]=];}; {Date="2018-10-05";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Mnemonic Betrayal’s effect are exiled. If you leave the game before Mnemonic Betrayal’s delayed triggered ability resolves, the cards remain exiled.]=];}; }; ["WAR249"]={{Date="2019-05-03";Text=[=[If you control four or more legendary permanents that are creatures and/or planeswalkers, the last ability of Mobilized District costs no mana to activate. A legendary planeswalker that’s also a creature reduces this cost by only {1}.]=];}; {Date="2019-05-03";Text=[=[If Mobilized District becomes a creature the same turn it enters the battlefield, you can’t attack with it or activate its mana ability.]=];}; {Date="2019-05-03";Text=[=[An ability that turns a land into a creature also sets that creature’s power and toughness. If the land was already a creature (for example, if it was the target of Awakening of Vitu-Ghazi), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Mobilized District has been made a 0/0 creature with nine +1/+1 counters on it, activating its last ability will turn it into a 12/12 Citizen creature that’s still a land.]=];}; }; ["GRN190"]={{Date="2018-10-05";Text=[=[If an effect allows you to cast Molderhulk from your graveyard, its undergrowth ability doesn’t count itself. It’s already on the stack when you determine the total cost to cast it.]=];}; {Date="2018-10-05";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as Molderhulk’s undergrowth ability). The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2018-10-05";Text=[=[Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.]=];}; {Date="2018-10-05";Text=[=[Because tokens aren’t cards, they never count for undergrowth abilities.]=];}; }; ["RIX79"]={{Date="2018-01-19";Text=[=[If the target creature is an illegal target by the time Moment of Craving tries to resolve, the spell doesn’t resolve. You won’t gain 2 life.]=];}; {Date="2018-01-19";Text=[=[The target creature will still be on the battlefield when you gain life, even if its toughness has been reduced to 0 or less. Any abilities it has that interact with gaining life do so as appropriate. If any abilities trigger on you gaining life, the creature will be put into its owner’s graveyard after that ability triggers but before it resolves.]=];}; }; ["RIX15"]={{Date="2018-01-19";Text=[=[If the target creature is an illegal target by the time Moment of Triumph tries to resolve, the spell doesn’t resolve. You won’t gain 2 life.]=];}; }; ["GRN78"]={{Date="2018-10-05";Text=[=[The value of X is determined only as the undergrowth ability resolves. If the number of creature cards in your graveyard changes later in the turn, the target creature is unaffected.]=];}; {Date="2018-10-05";Text=[=[If there are no creature cards in your graveyard, the target creature just gains menace until end of turn.]=];}; {Date="2018-10-05";Text=[=[Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.]=];}; {Date="2018-10-05";Text=[=[Because tokens aren’t cards, they never count for undergrowth abilities.]=];}; }; ["RNA192"]={{Date="2006-02-01";Text=[=[This spell isn’t Modal. When it resolves, it will destroy the target if it’s a creature or an enchantment, even if it changed from one to the other between targeting and resolution.]=];}; }; ["WAR167"]={{Date="2019-05-03";Text=[=[Because Mowu’s replacement effect affects only Mowu, it will apply if Mowu somehow enters the battlefield with one or more +1/+1 counters on it and give Mowu an additional +1/+1 counter.]=];}; }; ["DOM224"]={{Date="2018-04-27";Text=[=[Mox Amber’s ability adds one mana of the color of your choice from among the colors of legendary creatures and planeswalkers you control. It doesn’t add one mana of each of those colors.]=];}; {Date="2018-04-27";Text=[=[If you control no legendary creatures or planeswalkers, you can activate Mox Amber’s ability, but you won’t add any mana.]=];}; {Date="2018-04-27";Text=[=[If your legendary creatures and planeswalkers are all colorless, you can activate Mox Amber’s ability, but you won’t add any mana. Colorless is not a color.]=];}; }; ["DOM199"]={{Date="2018-04-27";Text=[=[For example, you may cast an artifact creature card as your artifact card and cast another artifact creature card as your creature card.]=];}; {Date="2018-04-27";Text=[=[You must follow the normal timing permissions and restrictions of the cards you play from your graveyard. For example, you can’t use Muldrotha to play an additional land, or to cast a planeswalker during your end step.]=];}; {Date="2018-04-27";Text=[=[You must pay the costs to cast a nonland card this way. If it has an alternative cost, you may cast it for that cost instead.]=];}; {Date="2018-04-27";Text=[=[Once you begin to cast a card, losing control of Muldrotha won’t affect the spell.]=];}; {Date="2018-04-27";Text=[=[If you play a card from your graveyard and then have a new Muldrotha come under your control in the same turn, you may play another card of that type from your graveyard that turn.]=];}; {Date="2018-04-27";Text=[=[If a permanent card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.]=];}; {Date="2018-04-27";Text=[=[If multiple effects allow you to play a card from your graveyard, such as those of Gisa and Geralf and Karador, Ghost Chieftain, you must announce which permission you’re using as you begin to play the card.]=];}; }; ["DOM174"]={{Date="2018-04-27";Text=[=[Multani’s ability that modifies its power and toughness applies only while it’s on the battlefield. In all other zones, it’s a 0/0 creature card.]=];}; {Date="2018-04-27";Text=[=[To activate Multani’s last ability, you must return lands you control from the battlefield to their owner’s hand. Land cards in your graveyard can’t be returned this way.]=];}; }; ["GRN45"]={{Date="2018-10-05";Text=[=[Murmuring Mystic’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["RIX106"]={{Date="2018-01-19";Text=[=[If either or both targets are illegal when Mutiny resolves, no creature will deal or be dealt damage.]=];}; }; ["DOM58"]={{Date="2018-04-27";Text=[=[Naban affects a Wizard’s own enters-the-battlefield triggered abilities as well as other triggered abilities that trigger when that Wizard enters the battlefield. Such triggered abilities start with “when” or “whenever.”]=];}; {Date="2018-04-27";Text=[=[Replacement effects are unaffected by Naban’s first ability. For example, a Wizard that enters the battlefield with one +1/+1 counter on it won’t receive an additional +1/+1 counter.]=];}; {Date="2018-04-27";Text=[=[Abilities that apply “as [this creature] enters the battlefield,” such as choosing a card name with Meddling Mage, are unaffected.]=];}; {Date="2018-04-27";Text=[=[Naban’s effect doesn’t copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.]=];}; {Date="2018-04-27";Text=[=[The trigger event doesn’t have to specifically refer to “Wizards.” For example, an ability that triggers “whenever a creature enters the battlefield under your control” would trigger twice if the entering creature is a Wizard.]=];}; {Date="2018-04-27";Text=[=[Look at each permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if you control Arcane Adaptation with Wizard as the chosen creature type, a Runeclaw Bear entering the battlefield will cause any abilities it triggers to trigger an additional time.]=];}; {Date="2018-04-27";Text=[=[If you somehow control two Nabans, a Wizard entering the battlefield causes abilities to trigger three times, not four. A third Naban causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.]=];}; {Date="2018-04-27";Text=[=[If a Wizard entering the battlefield at the same time as Naban (including Naban itself) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.]=];}; {Date="2018-04-27";Text=[=[If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to “the exiled card,” it refers to all cards exiled by instances of the triggered ability.]=];}; {Date="2018-04-27";Text=[=[In some cases involving linked abilities, an ability requires information about “the exiled card.” When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Elite Arcanist’s enters-the-battlefield ability triggers twice, two cards are exiled. The value of X in the activation cost of Elite Arcanist’s other ability is the sum of the two cards’ converted mana costs. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.]=];}; }; ["WAR139"]={{Date="2019-05-03";Text=[=[You can’t target the same creature twice to have it get +4/+0.]=];}; }; ["GRN47"]={{Date="2007-05-01";Text=[=[If Narcomoeba is revealed or looked at while moving from your library to your graveyard (such as with Mind Funeral), its ability will trigger when it’s put into your graveyard. It was still in your library while it was revealed or being looked at.]=];}; {Date="2007-05-01";Text=[=[If Narcomoeba is removed from your graveyard before its ability resolves, it won’t be put onto the battlefield.]=];}; }; ["WAR61"]={{Date="2019-05-03";Text=[=[Your opponents can each draw a maximum of one card each on each player’s turn. Subsequent card draws during that turn are ignored.]=];}; {Date="2019-05-03";Text=[=[If an opponent hasn’t drawn any cards in a turn and a spell or ability instructs that player to draw multiple cards, that player will just draw one card. However, if the draws are optional, the player can’t choose to draw, even if they could draw one card this way.]=];}; {Date="2019-05-03";Text=[=[Narset will “see” cards drawn by opponents earlier in the turn she entered the battlefield, although Narset can’t affect cards drawn before she entered the battlefield. For example, if an opponent draws two cards, then Narset enters the battlefield, that opponent can’t draw more cards that turn, but the two drawn cards are unaffected.]=];}; {Date="2019-05-03";Text=[=[Replacement effects (such as that of Underrealm Lich or the first ability of Jace, Wielder of Mysteries) can’t be used to replace draws that Narset disallows. However, if an opponent’s first draw is replaced (by Underrealm Lich’s ability, for example), that draw didn’t happen and Narset won’t stop the next draw (which may also be replaced by Underrealm Lich’s ability).]=];}; }; ["WAR62"]={{Date="2019-05-03";Text=[=[Narset’s Reversal can copy any instant or sorcery spell, not just one with targets.]=];}; {Date="2019-05-03";Text=[=[The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];}; {Date="2019-05-03";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];}; {Date="2019-05-03";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.]=];}; {Date="2019-05-03";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast (like Finale of Promise does), the copy will have the same value of X.]=];}; {Date="2019-05-03";Text=[=[If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.]=];}; {Date="2019-05-03";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];}; {Date="2019-05-03";Text=[=[If you copy a spell, you control the copy. Narset’s Reversal and the copy resolve before the original spell would have resolved.]=];}; {Date="2019-05-03";Text=[=[If a spell is returned to its owner’s hand, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it just no longer exists. This works against a spell that can’t be countered.]=];}; {Date="2019-05-03";Text=[=[If a copy of a spell is returned to its owner’s hand, it’s moved there, then it will cease to exist as a state-based action.]=];}; }; ["DOM59"]={{Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a Wizard you control may become lethal if Naru leaves the battlefield during that turn.]=];}; {Date="2018-04-27";Text=[=[Naru’s triggered ability can copy any instant or sorcery spell, not just one with targets.]=];}; {Date="2018-04-27";Text=[=[The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];}; {Date="2018-04-27";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];}; {Date="2018-04-27";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.]=];}; {Date="2018-04-27";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast (like Jaya’s Immolating Inferno does), the copy will have the same value of X.]=];}; {Date="2018-04-27";Text=[=[If the spell has damage divided as it was cast (like Fight with Fire does when kicked), the division can’t be changed (although the targets receiving that damage still can).]=];}; {Date="2018-04-27";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];}; }; ["DOM225"]={{Date="2018-04-27";Text=[=[Gaining a basic land type causes the target land to gain the corresponding mana ability. Because the new basic land type is “in addition to” its other types, it keeps the abilities it had previously.]=];}; }; ["XLN63"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; {Date="2018-01-19";Text=[=[Some raid abilities trigger at the beginning of your end step. These abilities trigger if you attacked with a creature that turn, even if the card with that raid ability wasn’t on the battlefield when you attacked.]=];}; }; ["GRN79"]={{Date="2018-10-05";Text=[=[The value of X is determined only as the undergrowth ability resolves. If the number of creature cards in your graveyard changes later in the turn, the target creature is unaffected.]=];}; {Date="2018-10-05";Text=[=[Necrotic Wound’s replacement effect will exile the target creature if it would die this turn for any reason, not just immediately after Necrotic Wound resolves.]=];}; {Date="2018-10-05";Text=[=[If you have no creature cards in your graveyard, the target creature gets -0/-0, and it will still be exiled if it would die this turn.]=];}; {Date="2018-10-05";Text=[=[Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.]=];}; {Date="2018-10-05";Text=[=[Because tokens aren’t cards, they never count for undergrowth abilities.]=];}; }; ["RIX107"]={{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["RIX44"]={{Date="2009-10-01";Text=[=[A “creature spell” is any spell with the type creature, even if it has other types such as artifact or enchantment. Older cards of type summon are also creature spells.]=];}; }; ["WAR140"]={{Date="2019-05-03";Text=[=[Other effects may cause you to draw more or fewer cards than the number of cards you discarded. In these cases, the amount of mana you add is equal to the number of cards you discarded, not the number of cards you drew.]=];}; }; ["WAR206"]={{Date="2019-05-03";Text=[=[You must sacrifice exactly one creature to cast this spell; you can’t cast it without sacrificing one, and you can’t sacrifice additional creatures.]=];}; {Date="2019-05-03";Text=[=[Players can respond to Neoform only after it’s been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to stop you from casting this spell.]=];}; {Date="2019-05-03";Text=[=[If a creature or a creature card in your library has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2019-05-03";Text=[=[Tokens that aren’t a copy of something else don’t have a mana cost. Anything without a mana cost normally has a converted mana cost of 0.]=];}; {Date="2019-05-03";Text=[=[A creature put onto the battlefield this way enters the battlefield with one +1/+1 counter if it would otherwise enter with no +1/+1 counters.]=];}; }; ["WAR168"]={{Date="2019-05-03";Text=[=[You can cast New Horizons even if you control no creatures.]=];}; {Date="2019-05-03";Text=[=[If the land this Aura would enchant is an illegal target by the time New Horizons resolves, the entire spell doesn’t resolve. It won’t enter the battlefield, so its ability won’t trigger.]=];}; }; ["M19306"]={{Date="2018-07-13";Text=[=[Nexus of Fate’s last ability applies if it would be put into a graveyard in any way, including while it’s resolving.]=];}; }; ["RIX45"]={{Date="2018-01-19";Text=[=[Your maximum hand size is checked only during the cleanup step on your turn. If Nezahal’s last ability is activated before your turn’s end step, it will return before your next cleanup step and you’ll have no maximum hand size.]=];}; {Date="2018-01-19";Text=[=[Nezahal’s triggered ability resolves before the noncreature spell that caused it to trigger.]=];}; {Date="2018-01-19";Text=[=[Players can cast spells and activate abilities after Nezahal’s triggered ability resolves but before the spell that caused it to trigger does. Notably, the card you draw may be able to counter that spell or may be discarded to activate Nezahal’s last ability.]=];}; {Date="2018-01-19";Text=[=[After Nezahal returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.]=];}; }; ["WAR207"]={{Date="2019-05-03";Text=[=[Nicol Bolas doesn’t remove loyalty abilities from the other planeswalkers.]=];}; {Date="2019-05-03";Text=[=[Nicol Bolas doesn’t gain any static or triggered abilities of other planeswalkers or any activated abilities they may have that aren’t loyalty abilities.]=];}; {Date="2019-05-03";Text=[=[While Nicol Bolas may end up with an astonishing number of loyalty abilities, you can still activate only one loyalty ability of Nicol Bolas, Dragon-God each turn.]=];}; {Date="2019-05-03";Text=[=[If a loyalty ability of a planeswalker references the card it’s printed on by name, treat Nicol Bolas’s instance of that ability as though it referenced Nicol Bolas, Dragon-God by name instead. For instance, if Nahiri, Storm of Stone is on the battlefield, Nicol Bolas deals the damage if you activate the ability he gained from her.]=];}; {Date="2019-05-03";Text=[=[If an ability of a planeswalker exiles cards and another loyalty ability of that planeswalker references the exiled cards, those abilities are linked. If Nicol Bolas gains both abilities, the instances he has are similarly linked. Cards exiled by any other abilities Nicol Bolas has (such as his own first loyalty ability) won’t be seen by those linked abilities.]=];}; {Date="2019-05-03";Text=[=[If any abilities trigger as you draw a card while resolving Nicol Bolas’s first loyalty ability, those abilities don’t resolve until after your opponents have exiled a card or permanent.]=];}; {Date="2019-05-03";Text=[=[After you draw a card as Nicol Bolas’s first loyalty ability resolves, the next opponent in turn order (or, if it’s somehow an opponent’s turn, that opponent) chooses a permanent they control or chooses a card in hand without revealing that card. Then each other opponent in turn order does the same, knowing the choices made before them. Finally, all of the chosen cards are exiled simultaneously.]=];}; {Date="2019-05-03";Text=[=[In a Two-Headed Giant game, if one player on a team loses the game, the entire team loses the game, even if the other player controls a legendary creature or planeswalker.]=];}; }; ["M19218b"]={{Date="2018-07-13";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any permanents you control from Nicol Bolas’s third loyalty ability that came from other players’ graveyards are exiled.]=];}; {Date="2018-07-13";Text=[=[The converted mana cost of a double-faced card is the converted mana cost of its front face, even while it’s on the battlefield with its back face up. For example, the converted mana cost of Nicol Bolas, the Arisen is 4.]=];}; {Date="2018-07-13";Text=[=[Nicol Bolas, the Arisen has a color indicator on its typeline. This color indicator means that it’s a blue, black, and red permanent.]=];}; {Date="2018-07-13";Text=[=[You can activate one of the planeswalker’s loyalty abilities the turn it enters the battlefield.]=];}; {Date="2018-07-13";Text=[=[In some rare cases, a spell or ability may cause Nicol Bolas to transform while it’s a creature on the battlefield. If this happens, the resulting planeswalker won’t have any loyalty counters on it and will subsequently be put into its owner’s graveyard.]=];}; }; ["M19218a"]={{Date="2018-07-13";Text=[=[When Nicol Bolas’s enters-the-battlefield triggered ability resolves, first the next opponent in turn order (or, if it’s an opponent’s turn, that opponent) chooses a card in their hand without revealing it, then each other opponent in turn order does the same. Then all the chosen cards are discarded at the same time.]=];}; {Date="2018-07-13";Text=[=[If Nicol Bolas leaves the battlefield after his creature face’s activated ability has been activated but before it resolves, the card remains in whichever zone it moves to. It won’t be exiled or return transformed.]=];}; {Date="2018-07-13";Text=[=[Each face of a double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a double-faced card is on the battlefield, consider only the characteristics of the face that’s currently up. The other set of characteristics is ignored.]=];}; {Date="2018-07-13";Text=[=[While a double-faced card isn’t on the battlefield, consider only the characteristics of its front face. For example, Nicol Bolas has the characteristics of its creature face in the graveyard, even if it was a planeswalker on the battlefield before it was put into the graveyard.]=];}; {Date="2018-07-13";Text=[=[A double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed, in which case it enters with its back face up. The back face of a double-faced card can’t be played.]=];}; {Date="2018-07-13";Text=[=[If another permanent that isn’t a double-faced card (such as Mirror Image) becomes a copy of Nicol Bolas, the Ravager, activating the ability to exile it and return it transformed will only exile it. It won’t return to the battlefield at all.]=];}; }; ["M19111"]={{Date="2018-07-13";Text=[=[Nightmare’s Thirst counts how much life you’ve gained this turn, not how much your life total changed. For example, if you’ve gained 5 life and lost 8 before Nightmare’s Thirst resolves, Nightmare’s Thirst has you gain 1 more life, then it gives the target creature -6/-6.]=];}; {Date="2018-07-13";Text=[=[If the target creature is an illegal target when Nightmare’s Thirst tries to resolve, the spell doesn’t resolve. You won’t gain 1 life.]=];}; }; ["GRN48"]={{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; }; ["RNA193"]={{Date="2019-01-25";Text=[=[The types of mana are white, blue, black, red, green, and colorless.]=];}; {Date="2019-01-25";Text=[=[If you tap a land for more than one mana, you choose one type that was produced and add one mana of that type.]=];}; {Date="2019-01-25";Text=[=[Nikya doesn’t care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages’ Forum. It just produces one mana of the appropriate type, with no restrictions or riders.]=];}; }; ["WAR169"]={{Date="2019-05-03";Text=[=[The effect of Nissa’s first loyalty ability lasts indefinitely. It doesn’t wear off during the cleanup step.]=];}; }; ["WAR170"]={{Date="2019-05-03";Text=[=[Whether you control an appropriate planeswalker is checked only as the spell resolves.]=];}; {Date="2019-05-03";Text=[=[Controlling more than one planeswalker of the appropriate type won’t have any more of a benefit than just controlling one.]=];}; }; ["WAR208"]={{Date="2019-05-03";Text=[=[A “color pair” is exactly two colors. There are ten color pairs in Magic: white-blue, white-black, blue-black, blue-red, black-red, black-green, red-green, red-white, green-white, and green-blue.]=];}; {Date="2019-05-03";Text=[=[If the top ten cards of your library don’t contain all ten color pairs, you choose as many cards as you can and put those cards into your hand.]=];}; }; ["GRN192"]={{Date="2018-10-05";Text=[=[If an effect instructs you to draw multiple cards, Niv-Mizzet’s first triggered ability triggers that many times. You choose targets for those abilities after you’ve drawn all of the cards.]=];}; {Date="2018-10-05";Text=[=[If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” Niv-Mizzet’s first triggered ability won’t trigger.]=];}; {Date="2018-10-05";Text=[=[Niv-Mizzet’s second triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. This causes its first triggered ability to trigger, and that also resolves before the spell.]=];}; {Date="2018-10-05";Text=[=[Players can cast spells and activate abilities after Niv-Mizzet’s second triggered ability resolves but before the spell that caused it to trigger does. Notably, the card you draw may be able to counter that spell.]=];}; }; ["WAR63"]={{Date="2019-05-03";Text=[=[A creature or planeswalker spell that can’t be countered is a legal target for No Escape. The spell won’t be countered when No Escape resolves, but you’ll still scry 1.]=];}; }; ["GRN193"]={{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; }; ["M1930"]={{Date="2018-07-13";Text=[=[Once Novice Knight has attacked, it will remain in combat even if it’s no longer enchanted or equipped.]=];}; }; ["GRN138"]={{Date="2018-10-05";Text=[=[Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.]=];}; {Date="2018-10-05";Text=[=[Once Nullhide Ferox’s activated ability has resolved, it can gain new abilities. It won’t lose those abilities.]=];}; {Date="2018-10-05";Text=[=[Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.]=];}; }; ["WAR209"]={{Date="2019-05-03";Text=[=[If the target is an illegal target by the time the first ability of Oath of Kaya tries to resolve, the ability doesn’t resolve. You won’t gain 3 life.]=];}; {Date="2019-05-03";Text=[=[If an opponent attacks more than one planeswalker you control, the last ability of Oath of Kaya triggers once for each of those attacked planeswalkers.]=];}; }; ["DOM200"]={{Date="2018-04-27";Text=[=[If a token is exiled this way, it ceases to exist and won’t return to the battlefield.]=];}; {Date="2018-04-27";Text=[=[The exiled card will return to the battlefield at the beginning of the next end step even if Oath of Teferi is no longer on the battlefield at that time.]=];}; {Date="2018-04-27";Text=[=[If the exiled card is an Aura, that card’s owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains exiled.]=];}; {Date="2018-04-27";Text=[=[For Oath of Teferi’s second ability, you may activate the same ability of a planeswalker twice, or you may activate two different abilities of that planeswalker.]=];}; {Date="2018-04-27";Text=[=[If you somehow control more than one Oath of Teferi, you won’t be able to activate abilities of planeswalkers you control more than twice in one turn.]=];}; }; ["RIX80"]={{Date="2018-01-19";Text=[=[Oathsworn Vampire’s last ability cares only whether you gained life in the turn, even if Oathsworn Vampire wasn’t in your graveyard when that happened. It doesn’t care how much you gained, whether you also lost life, or even whether you lost more life than you gained.]=];}; {Date="2018-01-19";Text=[=[Casting Oathsworn Vampire from your graveyard follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules.]=];}; }; ["WAR100"]={{Date="2019-05-03";Text=[=[If the target creature is an illegal target by the time Ob Nixilis’s last ability tries to resolve, the ability doesn’t resolve. No player draws two cards. If the target is legal but not destroyed (most likely because it has indestructible), its controller does draw two cards.]=];}; {Date="2019-05-03";Text=[=[If Ob Nixilis leaves the battlefield before his last ability resolves, most likely because he only had 2 loyalty when you activated the ability, his first ability won’t exist to trigger when the creature’s controller draws two cards.]=];}; }; ["WAR101"]={{Date="2019-05-03";Text=[=[The replacement effect from Ob Nixilis’s Cruelty will exile the target creature if it would die this turn for any reason, not just immediately after Ob Nixilis’s Cruelty resolves.]=];}; }; ["GRN194"]={{Date="2018-10-05";Text=[=[Remember that a source with deathtouch must deal damage to a creature for that creature to be destroyed. If five creatures block Ochran Assassin while its power is still 1, only one of them (of Ochran Assassin’s controller’s choice) will be the one dealt damage and destroyed. You’ll have to raise Ochran Assassin’s power to destroy more than one creature.]=];}; {Date="2018-10-05";Text=[=[If a creature the defending player controls can’t block Ochran Assassin for any reason (such as being tapped), then it doesn’t block Ochran Assassin. If there’s a cost associated with having a creature block Ochran Assassin, the defending player isn’t forced to pay that cost, so it doesn’t have to block in that case either.]=];}; }; ["M1964"]={{Date="2013-09-15";Text=[=[When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.]=];}; {Date="2013-09-15";Text=[=[You choose how to order cards returned to your library after scrying no matter where you put them.]=];}; {Date="2013-09-15";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, that means you’ll scry last. For others, that means you’ll scry and then perform other actions.]=];}; {Date="2013-09-15";Text=[=[Scry appears on some spells and abilities with one or more targets. If all of the spell or ability’s targets are illegal when it tries to resolve, it won’t resolve and none of its effects will happen. You won’t scry.]=];}; }; ["M1965"]={{Date="2018-07-13";Text=[=[You must follow the normal timing permissions and restrictions of each spell you cast.]=];}; {Date="2018-07-13";Text=[=[If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.]=];}; {Date="2018-07-13";Text=[=[If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2018-07-13";Text=[=[Once you cast Omniscience, if it’s your turn, you’ll have priority immediately after it resolves. You can cast another spell before any player can attempt to remove Omniscience with spells or abilities.]=];}; }; ["GRN49"]={{Date="2018-10-05";Text=[=[You may cast a sorcery this way even if it’s not your turn.]=];}; {Date="2018-10-05";Text=[=[If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, such as that of Severed Strands, those must be paid to cast the card.]=];}; {Date="2018-10-05";Text=[=[If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; }; ["DOM28"]={{Date="2018-04-27";Text=[=[Multiple instances of flying, vigilance, and/or lifelink on the same creature are redundant.]=];}; {Date="2018-04-27";Text=[=[If you control two On Serra’s Wings attached to two creatures you control with the same name, the “legend rule” applies to the enchanted creatures and to On Serra’s Wings at once. You can choose to keep the On Serra’s Wings that enchants the creature you wish to keep.]=];}; {Date="2018-04-27";Text=[=[If you control two permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.]=];}; }; ["M1966"]={{Date="2018-07-13";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; }; ["M19112"]={{Date="2018-07-13";Text=[=[If another creature you control dies at the same time that Open the Graves leaves the battlefield, you’ll get a Zombie token.]=];}; }; ["RIX181"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; }; ["GRN112"]={{Date="2018-10-05";Text=[=[The triggered ability triggers once for each creature blocking or blocked by Ornery Goblin. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys all creatures blocking Ornery Goblin, Ornery Goblin doesn’t become unblocked.]=];}; }; ["RNA79"]={{Date="2019-01-25";Text=[=[Because blockers are chosen all at once, you can’t block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.]=];}; }; ["WAR269"]={{Date="2013-04-15";Text=[=[The subtype Gate has no special rules significance, but other spells and abilities may refer to it.]=];}; {Date="2013-04-15";Text=[=[Gate is not a basic land type.]=];}; }; ["RNA80"]={{Date="2019-01-25";Text=[=[Because blockers are chosen all at once, you can’t block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.]=];}; }; ["XLN153"]={{Date="2017-09-29";Text=[=[To determine the total cost of a Dinosaur spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["RIX141"]={{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["GRN253"]={{Date="2018-10-05";Text=[=[Unlike most dual lands, this land has two basic land types. It’s not basic, so cards such as District Guide can’t find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).]=];}; {Date="2018-10-05";Text=[=[If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.]=];}; }; ["GRN139"]={{Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];}; {Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];}; {Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];}; {Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];}; {Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];}; }; ["RIX16"]={{Date="2018-01-19";Text=[=[Paladin of Atonement’s first ability cares only whether you lost life last turn, even if Paladin of Atonement wasn’t on the battlefield when that happened. It doesn’t care how much you lost, whether you also gained life, or even whether you gained more life than you lost.]=];}; {Date="2018-01-19";Text=[=[To determine how much life you gain for the last ability, use Paladin of Atonement’s toughness as it last existed on the battlefield. If its toughness was less than 0, you won’t gain life. (You also won’t lose life.).]=];}; }; ["M19219"]={{Date="2018-07-13";Text=[=[If Palladia-Mors leaves the battlefield and returns, it’s considered a new object, even if it’s represented by the same card. It has hexproof again until it deals damage.]=];}; {Date="2018-07-13";Text=[=[If a triggered ability triggers at the same time that Paladia-Mors deals damage for the first time, targets are chosen for that ability after Palladia-Mors no longer has hexproof.]=];}; }; ["WAR24"]={{Date="2019-05-03";Text=[=[You choose which players or planeswalkers the two tokens are attacking. They don’t have to be attacking the same player or planeswalker that Parhelion II is attacking, and they can each be attacking different players and/or planeswalkers.]=];}; {Date="2019-05-03";Text=[=[Although the tokens are attacking, they were never declared as attacking creatures (for the purposes of abilities that trigger whenever a creature attacks, for example).]=];}; }; ["GRN50"]={{Date="2018-10-05";Text=[=[Activating Passwall Adept’s ability after a creature has become blocked won’t cause that creature to become unblocked.]=];}; }; ["RIX142"]={{Date="2018-01-19";Text=[=[Path of Discovery’s triggered ability triggers along with any other abilities that say that the creature explores when it enters the battlefield, including abilities that come from the creature itself or from multiples of Path of Discovery. You may take actions between each resolving ability’s exploration.]=];}; {Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["RIX165a"]={{Date="2018-01-19";Text=[=[Path of Mettle’s first ability deals 1 damage to each creature that doesn’t have any of the four listed abilities. It doesn’t deal 1 damage to each creature for each ability that creature doesn’t have.]=];}; {Date="2018-01-19";Text=[=[For Path of Mettle’s last ability to trigger, any two attacking creatures you control need to each have any one of the four listed abilities. They don’t need to share one of those abilities. For example, attacking with Sun Sentinel (a creature with vigilance) and Fanatical Firebrand (a creature with haste) will cause Path of Mettle’s ability to trigger, as will attacking with two Sun Sentinels.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["M1967"]={{Date="2018-07-13";Text=[=[Each time Patient Rebuilding’s triggered ability resolves, it counts only the land cards put into that graveyard during that ability’s resolution. For example, if your opponent puts two land cards into their graveyard during one upkeep and three land cards the next, you’ll draw two and three cards, respectively, not two and five.]=];}; {Date="2018-07-13";Text=[=[If your opponent moves cards from their library but they aren’t put into their graveyard (perhaps because you control Rest in Peace), you won’t draw any cards.]=];}; }; ["GRN140"]={{Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];}; {Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];}; {Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];}; {Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];}; {Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];}; }; ["GRN141"]={{Date="2018-10-05";Text=[=[To determine if Pelt Collector’s first ability triggers when a creature enters the battlefield, use the creature’s power after applying any static abilities (such as that of Trostani Discordant) that modify its power.]=];}; {Date="2018-10-05";Text=[=[To determine if Pelt Collector’s first ability triggers when a creature dies, use its power as it last existed on the battlefield.]=];}; {Date="2018-10-05";Text=[=[If a creature with power less than or equal to Pelt Collector’s power enters the battlefield or dies, Pelt Collector’s first ability doesn’t trigger at all. You can’t try to raise that creature’s power or lower Pelt Collector’s to get a counter.]=];}; {Date="2018-10-05";Text=[=[As Pelt Collector’s first ability resolves, if the entering creature’s power is no longer greater than Pelt Collector’s power, or if Pelt Collector’s power has been raised to greater than or equal to the power of the creature that died, Pelt Collector doesn’t get a +1/+1 counter. Notably, this means that if Pelt Collector is still a 1/1 creature and two 2/2 creatures die, it only gets one +1/+1 counter as the first triggered ability resolves, and it will be too big to get a counter as the second triggered ability resolves.]=];}; {Date="2018-10-05";Text=[=[If the entering creature leaves the battlefield while Pelt Collector’s triggered ability is on the stack, use its power as it last existed on the battlefield to determine whether Pelt Collector gets a +1/+1 counter.]=];}; {Date="2018-10-05";Text=[=[If Pelt Collector’s power becomes less than 0, a creature with 0 power (or with power less than 0 but still greater than Pelt Collector’s power) entering the battlefield or dying will cause its first ability to trigger.]=];}; {Date="2018-10-05";Text=[=[If Pelt Collector is dealt lethal damage at the same time as a larger creature you control, they’re destroyed at the same time. Pelt Collector won’t get an additional +1/+1 from its ability in time to save it.]=];}; }; ["XLN67"]={{Date="2017-09-29";Text=[=[If the target permanent is an illegal target by the time Perilous Voyage resolves, the entire spell doesn’t resolve. You won’t scry.]=];}; {Date="2017-09-29";Text=[=[Use the permanent’s converted mana cost as it existed on the battlefield to determine whether you scry.]=];}; {Date="2017-09-29";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["RNA44"]={{Date="2019-01-25";Text=[=[Advisors that you haven’t controlled continuously since your turn began may be tapped to pay for the second ability of Persistent Petitioners.]=];}; {Date="2019-01-25";Text=[=[It’s not possible to tap one Persistent Petitioners to activate both its first and second ability, or to activate its second ability and that of another Persistent Petitioners. This means that if you tap four Persistent Petitioners, the target player loses the top twelve cards of their library, not the top forty-eight.]=];}; {Date="2019-01-25";Text=[=[The last ability of Persistent Petitioners lets you ignore the “four-of” rule. It doesn’t let you ignore format legality. For example, during a Ravnica Allegiance Limited event, you can’t add Persistent Petitioners from your personal collection, no matter how much they ask.]=];}; }; ["RNA81"]={{Date="2019-01-25";Text=[=[An instant or sorcery spell must actually deal damage to a creature for it to be destroyed. Simply targeting a creature isn’t enough. If the spell instructs another object to deal damage, the spell doesn’t deal any damage itself and its instance of deathtouch doesn’t apply. Dealing 0 damage isn’t dealing damage.]=];}; }; ["M19113"]={{Date="2018-07-13";Text=[=[Phylactery Lich’s first ability doesn’t target the artifact. No player may take actions between the time you choose an artifact and the time you put a phylactery counter on it.]=];}; {Date="2018-07-13";Text=[=[If you control no artifacts as Phylactery Lich enters the battlefield, its first ability won’t do anything. As soon as it enters the battlefield, its last ability will trigger (unless you control some other permanent with a phylactery counter on it) and you’ll have to sacrifice it.]=];}; {Date="2018-07-13";Text=[=[If Phylactery Lich and an artifact are entering the battlefield under your control at the same time, you can’t put a phylactery counter on that artifact. You must choose an artifact you control that’s already on the battlefield.]=];}; {Date="2018-07-13";Text=[=[Phylactery Lich’s last ability is a “state trigger.” Once a state trigger triggers, it won’t trigger again as long as the ability is on the stack. If the ability is countered and the trigger condition is still true, it will immediately trigger again.]=];}; {Date="2018-07-13";Text=[=[Phylactery Lich’s last ability checks your permanents for any phylactery counters, not just the specific one that it caused you to put on an artifact. For example, if you control two Phylactery Liches and two different artifacts with phylactery counters, neither Phylactery Lich will be sacrificed if one of those artifacts leaves the battlefield.]=];}; }; ["DOM100"]={{Date="2018-04-27";Text=[=[The effect of Phyrexian Scriptures’s first chapter ability lasts indefinitely. It doesn’t expire when Phyrexian Scriptures leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["XLN241"]={{Date="2018-01-19";Text=[=[To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can’t choose multiple creature types, such as “Vampire Knight.” Card types such as artifact can’t be chosen, nor can subtypes that aren’t creature types, such as Jace, Vehicle, or Treasure.]=];}; }; ["XLN26"]={{Date="2017-09-29";Text=[=[If the creature this Aura would enchant is an illegal target by the time Pious Interdiction resolves, the entire spell doesn’t resolve. It won’t enter the battlefield, so its ability won’t trigger.]=];}; }; ["XLN242"]={{Date="2017-09-29";Text=[=[You can cast Pirate’s Cutlass even if you control no Pirates.]=];}; }; ["RIX81"]={{Date="2018-01-19";Text=[=[If another creature you control dies at the same time as Pitiless Plunderer does, you’ll get a Treasure.]=];}; }; ["M19114"]={{Date="2018-07-13";Text=[=[Plague Mare’s second ability affects only creatures your opponents control at the time it resolves. Creatures they begin to control later in the turn won’t get -1/-1.]=];}; }; ["RNA82"]={{Date="2019-01-25";Text=[=[An ability that triggers when a creature becomes blocked triggers only once if two or more creatures block it.]=];}; {Date="2019-01-25";Text=[=[If all creatures blocking Plague Wight die, Plague Wight remains blocked. It won’t assign any combat damage.]=];}; {Date="2019-01-25";Text=[=[If Plague Wight leaves the battlefield while its triggered ability is on the stack, the creatures that were blocking it before it left the battlefield get -1/-1.]=];}; }; ["GRN82"]={{Date="2018-10-05";Text=[=[As Plaguecrafter’s ability resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then all the chosen permanents are sacrificed at the same time. Next, each player in the same order who couldn’t sacrifice a permanent chooses a card in hand without revealing it, then the chosen cards are discarded at the same time.]=];}; {Date="2018-10-05";Text=[=[Each player chooses a permanent to sacrifice from among the creatures and planeswalkers they control. You don’t choose which type of permanent any other player has to sacrifice.]=];}; {Date="2018-10-05";Text=[=[Plaguecrafter can be the creature its controller sacrifices for its own ability. Don’t be like Plaguecrafter; always wear personal protective equipment when performing dangerous work.]=];}; }; ["WAR172"]={{Date="2019-05-03";Text=[=[No matter which combination of modes you choose, you always follow the instructions of Planewide Celebration in the order they are written. If a mode is chosen more than once, you perform that mode’s instruction that many times sequentially.]=];}; {Date="2019-05-03";Text=[=[A permanent card is an artifact, creature, enchantment, land, or planeswalker card.]=];}; {Date="2019-05-03";Text=[=[If the second mode is chosen at least once, and every target permanent card is an illegal target by the time Planewide Celebration tries to resolve, the spell doesn’t resolve. None of the other chosen modes happen. If only some of the targets are illegal targets but at least one is still legal, you still do as much as you can and the illegal targets aren’t affected.]=];}; {Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];}; {Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];}; {Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];}; {Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];}; {Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];}; }; ["RNA254"]={{Date="2019-01-25";Text=[=[The types of mana are white, blue, black, red, green, and colorless.]=];}; {Date="2019-01-25";Text=[=[Any additions to a Gate’s land types or abilities gained by a Gate can affect the types of mana a Gate can produce.]=];}; {Date="2019-01-25";Text=[=[Plaza of Harmony checks the effects of all mana-producing abilities of Gates you control, but it doesn’t check their costs or legality. For example, it doesn’t check whether a Gate is untapped.]=];}; }; ["M19220"]={{Date="2018-07-13";Text=[=[If another creature dies at the same time as Poison-Tip Archer does, each opponent loses 1 life.]=];}; {Date="2018-07-13";Text=[=[In a Two-Headed Giant game, Poison-tip Archer’s last ability causes the opposing team to lose 2 life.]=];}; }; ["WAR173"]={{Date="2019-05-03";Text=[=[You may choose Pollenbright Druid as the target of its own ability.]=];}; {Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];}; {Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];}; {Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];}; {Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];}; {Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];}; }; ["RIX144"]={{Date="2018-01-19";Text=[=[The token will have Polyraptor’s ability. It will also be able to create copies of itself.]=];}; {Date="2018-01-19";Text=[=[The token won’t copy counters or damage marked on Polyraptor, nor will it copy other effects that have changed Polyraptor’s power, toughness, types, color, or so on. Normally, this means the token will simply be a Polyraptor. But if any copy effects have affected that Polyraptor, they’re taken into account.]=];}; {Date="2018-01-19";Text=[=[If Polyraptor leaves the battlefield before its triggered ability resolves, most likely because it was dealt lethal damage, the token will still enter the battlefield as a copy of Polyraptor, using Polyraptor’s copiable values from when it was last on the battlefield.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["GRN142"]={{Date="2018-10-05";Text=[=[You can sacrifice Portcullis Vine to pay the cost for its own ability.]=];}; {Date="2018-10-05";Text=[=[If you sacrifice a blocking creature, the attacking creature it blocked doesn’t become unblocked. Unless it has trample or has other creatures blocking it, that attacking creature won’t deal combat damage.]=];}; }; ["XLN200"]={{Date="2017-09-29";Text=[=[If either or both targets are illegal when Pounce tries to resolve, no creature will deal or be dealt damage.]=];}; }; ["DOM227"]={{Date="2018-04-27";Text=[=[Powerstone Shard’s activated ability is a mana ability. It doesn’t use the stack and can’t be responded to.]=];}; }; ["DOM61"]={{Date="2018-04-27";Text=[=[Precognition Field lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don’t have priority. This action doesn’t use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.]=];}; {Date="2018-04-27";Text=[=[If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability, you can’t look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can’t look at the next one until you’re done paying for that spell.]=];}; {Date="2018-04-27";Text=[=[You must follow the normal timing permissions and restrictions of the cards you play from your library.]=];}; {Date="2018-04-27";Text=[=[You’ll still pay all costs for that spell, including additional costs. You may also pay alternative costs such as that granted by Jodah, Archmage Eternal.]=];}; {Date="2018-04-27";Text=[=[The top card of your library isn’t in your hand, so you can’t cycle it, discard it, or activate any of its activated abilities.]=];}; {Date="2018-04-27";Text=[=[The card you’ll exile from the top of your library is determined as Precognition Field’s last ability resolves. This might not be the card that was on top of your library when you activated that ability.]=];}; }; ["RNA45"]={{Date="2019-01-25";Text=[=[Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don’t get the addendum bonus. For example, if you cast Sphinx’s Insight during your main phase, you gain 2 life during its resolution, after you draw two cards.]=];}; {Date="2019-01-25";Text=[=[If a spell with an addendum ability is copied, the copy won’t give you the addendum bonus. This is because the copy wasn’t cast at all.]=];}; }; ["GRN143"]={{Date="2018-12-07";Text=[=[If either target is an illegal target as Prey Upon resolves, no creature will deal or be dealt damage.]=];}; }; ["WAR102"]={{Date="2019-05-03";Text=[=[Price of Betrayal has only one target. You may remove different kinds of counters from that one target, and you may also remove multiples of the same kind of counter from that one target.]=];}; {Date="2019-05-03";Text=[=[Players don’t normally have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];}; }; ["GRN83"]={{Date="2018-10-05";Text=[=[Price of Fame’s converted mana cost is 4, even if it costs {2} less to cast.]=];}; {Date="2018-10-05";Text=[=[You’ll surveil before resolving any abilities that trigger on the target creature dying.]=];}; {Date="2018-10-05";Text=[=[Price of Fame can target a creature that’s indestructible. It won’t be destroyed, but you’ll surveil.]=];}; {Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; {Date="2018-10-05";Text=[=[Some spells that instruct you to surveil require targets. You can’t cast a spell without choosing legal targets. If all of those targets become illegal, the spell doesn’t resolve and you won’t surveil.]=];}; }; ["RIX17"]={{Date="2018-01-19";Text=[=[Pride of Conquerors affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get a bonus.]=];}; {Date="2018-01-19";Text=[=[How Pride of Conquerors affects your creatures is determined at the time it resolves. If you don’t get the city’s blessing until later in the turn, your creatures still only get +1/+1.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; }; ["RNA83"]={{Date="2019-01-25";Text=[=[You can activate the ability of Priest of Forgotten Gods without choosing any targets if you wish. You’ll still add {B}{B} and draw a card.]=];}; {Date="2019-01-25";Text=[=[You may target players who can’t sacrifice a creature. Those players still lose 2 life.]=];}; {Date="2019-01-25";Text=[=[Because it may have targets, the ability of Priest of Forgotten Gods isn’t a mana ability. It uses the stack and can be responded to, even if no targets were chosen.]=];}; }; ["XLN27"]={{Date="2017-09-29";Text=[=[You don’t choose whether to reveal a Dinosaur card from your hand until the triggered ability of Priest of the Wakening Sun resolves. You may respond to the triggered ability by taking an action to get a Dinosaur card into your hand, such as activating its second ability.]=];}; {Date="2017-09-29";Text=[=[While resolving Priest of the Wakening Sun’s triggered ability, you can’t reveal multiple Dinosaur cards to gain more life.]=];}; {Date="2017-09-29";Text=[=[You can reveal the same Dinosaur card for multiple Priests of the Wakening Sun or for the same one over multiple turns.]=];}; {Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["XLN243a"]={{Date="2017-09-29";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2017-09-29";Text=[=[Effects that reduce the generic mana cost of a spell can’t reduce that spell’s colored mana requirements.]=];}; {Date="2017-09-29";Text=[=[Primal Amulet’s last ability triggers once you’ve completed casting a spell. Notably, you can’t use Primal Wellspring to pay for the spell that gives Primal Amulet its fourth counter.]=];}; {Date="2017-09-29";Text=[=[If a fourth charge counter is put on Primal Amulet by something other than the resolution of its ability (as modified by any applicable replacement effects), you won’t be able to remove those counters and transform it yet. You’ll have to wait until you cast an instant or sorcery spell again.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["XLN243b"]={{Date="2017-09-29";Text=[=[The mana produced by Primal Wellspring can be spent on anything, not just an instant or sorcery spell.]=];}; {Date="2017-09-29";Text=[=[Any instant or sorcery spell you spend the mana on will be copied, not just one that requires targets.]=];}; {Date="2017-09-29";Text=[=[The delayed triggered ability from Primal Wellspring’s mana ability will trigger even if Primal Wellspring leaves the battlefield before that mana is spent.]=];}; {Date="2017-09-29";Text=[=[If more than one mana produced by a Primal Wellspring is spent to cast a single instant or sorcery spell, the delayed triggered ability associated with each mana spent will trigger. That many copies will be created. It doesn’t matter if this mana was produced by one Primal Wellspring or by multiple Primal Wellsprings.]=];}; {Date="2017-09-29";Text=[=[Primal Wellspring’s delayed triggered ability can copy the spell even if that spell is countered before the ability resolves.]=];}; {Date="2017-09-29";Text=[=[If a copy is created, you control the copy. That copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.]=];}; {Date="2017-09-29";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];}; {Date="2017-09-29";Text=[=[If the copied spell is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. You can’t choose a different one.]=];}; {Date="2017-09-29";Text=[=[If the copied spell has an X whose value was determined as it was cast, the copy has the same value of X.]=];}; {Date="2017-09-29";Text=[=[You can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if you sacrifice a 3/3 creature to cast Fling, and you copy it, the copy of Fling will also deal 3 damage to its target.]=];}; }; ["RNA195"]={{Date="2019-01-25";Text=[=[If a creature or a creature card in your library has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2019-01-25";Text=[=[Tokens that aren’t a copy of something else don’t have a mana cost. Anything without a mana cost normally has a converted mana cost of 0.]=];}; }; ["DOM201"]={{Date="2018-04-27";Text=[=[You must return all legendary permanent cards to the battlefield, even if the “legend rule” will put some right back into your graveyard. If any abilities triggered from the legendary permanents entering the battlefield, those abilities will be put onto the stack after applying the “legend rule.”]=];}; {Date="2018-04-27";Text=[=[All of the permanents put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.]=];}; {Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];}; {Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];}; }; ["WAR26"]={{Date="2019-05-03";Text=[=[You’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves.]=];}; {Date="2019-05-03";Text=[=[If Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled.]=];}; {Date="2019-05-03";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.]=];}; {Date="2019-05-03";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; }; ["RIX166a"]={{Date="2018-01-19";Text=[=[Profane Procession’s ability can exile token creatures. They won’t count towards the number of cards exiled with it.]=];}; {Date="2018-01-19";Text=[=[If you have enough mana, you can activate Profane Procession’s ability multiple times before any activation resolves. It will be transformed if one activation exiles the third card. Further activations waiting to resolve won’t cause Tomb of the Dusk Rose to transform back into Profane Procession, but they will exile creatures that Tomb of the Dusk Rose can bring back.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["RIX167"]={{Date="2018-01-19";Text=[=[Protean Raider copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.]=];}; {Date="2018-01-19";Text=[=[If the chosen creature has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2018-01-19";Text=[=[If the chosen creature is copying something else (for example, if the chosen creature is another Protean Raider), then Protean Raider enters the battlefield as whatever the chosen creature copied.]=];}; {Date="2018-01-19";Text=[=[If the chosen creature is a token, Protean Raider copies the original characteristics of that token as stated by the effect that created the token. Protean Raider is not a token in this case.]=];}; {Date="2018-01-19";Text=[=[Any enters-the-battlefield abilities of the copied creature will trigger when Protean Raider enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.]=];}; {Date="2018-01-19";Text=[=[If Protean Raider somehow enters the battlefield at the same time as another creature, Protean Raider can’t become a copy of that creature. You may choose only a creature that’s already on the battlefield.]=];}; {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["M1968"]={{Date="2018-07-13";Text=[=[If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” Psychic Corrosion’s ability won’t trigger.]=];}; }; ["M19221"]={{Date="2018-07-13";Text=[=[Psychic Symbiont’s last ability can target an opponent with no cards in hand. You’ll draw a card even if no opponent discards a card.]=];}; }; ["RNA47"]={{Date="2019-01-25";Text=[=[Pteramander’s activated ability can’t reduce itself to less than {U} to activate.]=];}; {Date="2019-01-25";Text=[=[You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.]=];}; {Date="2019-01-25";Text=[=[If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.]=];}; }; ["GRN51"]={{Date="2018-10-05";Text=[=[The token copies exactly what is printed on the creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.]=];}; {Date="2018-10-05";Text=[=[If the copied creature has {X} in its mana cost, X is 0.]=];}; {Date="2018-10-05";Text=[=[If the copied creature is copying something else, the token enters the battlefield as whatever that creature is copying.]=];}; {Date="2018-10-05";Text=[=[If the copied creature is itself a token, the token created by Quasiduplicate copies the original characteristics of that token as stated by the effect that created it.]=];}; {Date="2018-10-05";Text=[=[Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “As [this creature] enters the battlefield” or “[This creature] enters the battlefield with” abilities of the copied creature will also work.]=];}; {Date="2018-10-05";Text=[=[You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.]=];}; {Date="2018-10-05";Text=[=[A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2018-10-05";Text=[=[If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.]=];}; {Date="2018-10-05";Text=[=[If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];}; }; ["XLN114"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["M19195"]={{Date="2018-07-13";Text=[=[If either creature is an illegal target as Rabid Bite tries to resolve, the creature you control won’t deal damage.]=];}; }; ["RIX18"]={{Date="2018-01-19";Text=[=[Gaining vigilance any time after the moment you choose to attack with a creature won’t cause that creature to become untapped, and losing vigilance after that time won’t cause it to become tapped.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; {Date="2018-01-19";Text=[=[To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can’t choose multiple creature types, such as “Vampire Knight.” Card types such as artifact can’t be chosen, nor can subtypes that aren’t creature types, such as Jace, Vehicle, or Treasure.]=];}; }; ["M19313"]={{Date="2018-04-27";Text=[=[Radiating Lightning targets only the player. Creatures that player controls with hexproof will be dealt damage.]=];}; }; ["GRN52"]={{Date="2018-10-05";Text=[=[You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.]=];}; {Date="2018-10-05";Text=[=[A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2018-10-05";Text=[=[If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.]=];}; {Date="2018-10-05";Text=[=[If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];}; }; ["DOM202"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["RNA196"]={{Date="2019-01-25";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];}; {Date="2019-01-25";Text=[=[Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.]=];}; {Date="2019-01-25";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2019-01-25";Text=[=[A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.]=];}; {Date="2019-01-25";Text=[=[In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)]=];}; }; ["WAR141"]={{Date="2019-05-03";Text=[=[Raging Kronch can be declared as an attacker only if another creature is declared as an attacker at the same time. Once it’s attacking, removing the other creature won’t cause Raging Kronch to stop attacking.]=];}; {Date="2019-05-03";Text=[=[If you control more than one creature that can’t attack alone, they can attack together, even if no other creatures attack.]=];}; {Date="2019-05-03";Text=[=[Although Raging Kronch can’t attack alone, other attacking creatures don’t have to attack the same player or planeswalker. For example, Raging Kronch could attack an opponent and another creature could attack a planeswalker that opponent controls.]=];}; {Date="2019-05-03";Text=[=[If a creature that can’t attack alone also must attack if able, its controller must attack with it and another creature if able.]=];}; {Date="2019-05-03";Text=[=[In a Two-Headed Giant game, Raging Kronch can attack along with a creature controlled by your teammate, even if no other creatures you control attack.]=];}; }; ["RIX168"]={{Date="2018-01-19";Text=[=[Damage dealt by Raging Regisaur’s triggered ability isn’t combat damage.]=];}; }; ["XLN116"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; {Date="2018-01-19";Text=[=[Some raid abilities trigger at the beginning of your end step. These abilities trigger if you attacked with a creature that turn, even if the card with that raid ability wasn’t on the battlefield when you attacked.]=];}; }; ["RNA197"]={{Date="2019-01-25";Text=[=[If you can’t target any opponent with Rakdos Firewheeler’s ability, the ability doesn’t go on the stack. You can’t have it deal 2 damage to any creature or planeswalker. On the other hand, if you do choose legal targets but either target is illegal when the ability tries to resolve, the other is still affected as appropriate.]=];}; }; ["RNA255"]={{Date="2013-04-15";Text=[=[The subtype Gate has no special rules significance, but other spells and abilities may refer to it.]=];}; {Date="2013-04-15";Text=[=[Gate is not a basic land type.]=];}; }; ["RNA198"]={{Date="2019-01-25";Text=[=[An ability that triggers when a creature becomes blocked triggers only once if two or more creatures block it.]=];}; }; ["RNA199"]={{Date="2019-01-25";Text=[=[Players can’t take any action between the time that coins are flipped and the time creatures are destroyed. For example, if they wish to cast a spell to have a creature gain indestructible, they must do so before Rakdos’s triggered ability resolves, without knowing whether that creature’s coin will come up heads or tails.]=];}; {Date="2019-01-25";Text=[=[All of the creatures whose coins come up tails are destroyed at the same time.]=];}; }; ["GRN265"]={{Date="2018-10-05";Text=[=[If some of the targets become illegal for Ral’s second ability, the original division of damage still applies, and the damage that would have been dealt to illegal targets isn’t dealt at all.]=];}; }; ["GRN195"]={{Date="2018-10-05";Text=[=[If you have only one card in your library, Ral’s first ability puts it into your hand. Nothing is put into your graveyard.]=];}; {Date="2018-10-05";Text=[=[If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted for Ral’s second ability.]=];}; {Date="2018-10-05";Text=[=[The emblem created by Ral’s last ability is colorless. The damage it deals is from a colorless source.]=];}; {Date="2018-10-05";Text=[=[The triggered ability of Ral’s emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-10-05";Text=[=[If the target permanent or player becomes an illegal target for the triggered ability of Ral’s emblem, the ability doesn’t resolve. You don’t draw two cards.]=];}; }; ["WAR211"]={{Date="2019-05-03";Text=[=[Some spells instruct you to “copy target instant or sorcery spell.” Because a spell is never a legal target for itself, you can’t cast such a spell targeting itself to create a loop that causes Ral’s first ability over and over.]=];}; {Date="2019-05-03";Text=[=[If an effect copies a spell multiple times, as Finale of Promise may, Ral’s first ability triggers that many times.]=];}; {Date="2019-05-03";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy created by Ral’s last ability will have the same mode or modes. You can’t choose different ones.]=];}; {Date="2019-05-03";Text=[=[If the spell that’s copied has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.]=];}; {Date="2019-05-03";Text=[=[You can’t choose to pay any additional costs for the copy created by Ral’s last ability. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.]=];}; {Date="2019-05-03";Text=[=[The copies that Ral’s last ability creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];}; }; ["WAR27"]={{Date="2019-05-03";Text=[=[Rally of Wings affects only creatures you control at the time it resolves. Creatures that gain flying later in the turn or that you begin to control later in the turn won’t get +2/+2.]=];}; }; ["RNA18"]={{Date="2019-01-25";Text=[=[Creatures you control that are already untapped get +1/+3, even though they can’t be untapped again.]=];}; }; ["XLN30"]={{Date="2017-09-29";Text=[=[Rallying Roar affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.]=];}; {Date="2017-09-29";Text=[=[Untapped creatures you control get +1/+1 even though Rallying Roar doesn’t untap them.]=];}; }; ["GRN266"]={{Date="2018-10-05";Text=[=[If the target creature becomes an illegal target for Ral’s Dispersal, the spell doesn’t resolve. You don’t search for Ral, Caller of Storms.]=];}; }; ["WAR212"]={{Date="2019-05-03";Text=[=[If the target permanent or player is an illegal target by the time Ral’s Outburst tries to resolve, the spell doesn’t resolve. You won’t look at the top two cards of your library.]=];}; {Date="2019-05-03";Text=[=[If you have only one card in your library, you put it into your hand. You won’t lose the game if your library’s empty until you try to draw from the empty library.]=];}; }; ["GRN268"]={{Date="2018-10-05";Text=[=[The number of cards in your hand is checked only as the triggered ability of Ral’s Staticaster resolves. If that number changes later in the turn, its power is unaffected.]=];}; {Date="2018-10-05";Text=[=[Whether you control a Ral planeswalker is checked as the ability triggers and as it resolves. After it has resolved while you controlled a Ral planeswalker, Ral’s Staticaster keeps the bonus for the rest of the turn even if you lose your planeswalker.]=];}; }; ["RNA134"]={{Date="2019-01-25";Text=[=[All of the artifacts and enchantments that are destroyed leave the battlefield before any Centaurs are created, and their abilities can’t affect or trigger on these tokens entering the battlefield.]=];}; {Date="2019-01-25";Text=[=[If a permanent has indestructible, it isn’t destroyed this way and its controller won’t create a Centaur token for it. If it is destroyed but put into a zone other than a graveyard, its controller does create a Centaur token for it.]=];}; }; ["DOM139"]={{Date="2018-04-27";Text=[=[If all but one of Rampaging Cyclops’s blockers are removed from combat, Rampaging Cyclops’s effect immediately stops reducing its power.]=];}; }; ["XLN154"]={{Date="2017-09-29";Text=[=[Spells and abilities that cause players to gain life still resolve while Rampaging Ferocidon is on the battlefield. No player will gain life, but any other effects of that spell or ability will happen.]=];}; {Date="2017-09-29";Text=[=[If an effect says to set a player’s life total to a number that’s higher than the player’s current life total while Rampaging Ferocidon is on the battlefield, the player’s life total doesn’t change.]=];}; {Date="2017-09-29";Text=[=[Rampaging Ferocidon’s last ability triggers whenever any player has a creature enter the battlefield, including you.]=];}; {Date="2017-09-29";Text=[=[If another creature enters the battlefield at the same time as Rampaging Ferocidon, its last ability triggers.]=];}; }; ["GRN239"]={{Date="2018-10-05";Text=[=[Rampaging Monument’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["RNA135"]={{Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];}; {Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];}; {Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];}; }; ["XLN201"]={{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["XLN155"]={{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["DOM101"]={{Date="2018-04-27";Text=[=[Rat Colony’s last ability lets you ignore only the “four-of” rule. It doesn’t let you ignore format legality.]=];}; }; ["RNA200"]={{Date="2019-01-25";Text=[=[You may choose neither mode for Ravager Wurm’s triggered ability. In this case, the ability is removed from the stack with no effect.]=];}; {Date="2019-01-25";Text=[=[If the target of Ravager Wurm’s first mode isn’t a legal target as that ability resolves, or if Ravager Wurm has left the battlefield, neither creature will deal or be dealt damage.]=];}; {Date="2019-01-25";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.]=];}; {Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];}; {Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];}; {Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];}; }; ["XLN202"]={{Date="2017-09-29";Text=[=[If your life total is brought to 0 or less at the same time that Ravenous Daggertooth is dealt damage, you lose the game before its enrage ability resolves.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["WAR28"]={{Date="2019-05-03";Text=[=[A land normally has no color, even if it can produce multiple colors of mana.]=];}; }; ["RIX110"]={{Date="2018-01-19";Text=[=[You can’t cast Reckless Rage unless you choose both a creature you control and a creature you don’t control as targets.]=];}; {Date="2018-01-19";Text=[=[If either target is an illegal target as Reckless Rage resolves, the other will still be dealt damage.]=];}; }; ["M19222"]={{Date="2018-07-13";Text=[=[Regal Bloodlord’s last ability checks if you gained life at any point during the turn. It doesn’t matter if you also lost life or whether your life total is greater than it was at the beginning of the turn. It also doesn’t matter whether Regal Bloodlord was on the battlefield when the life gain happened.]=];}; {Date="2018-07-13";Text=[=[If you didn’t gain life during the turn before the end step begins, Regal Bloodlord’s last ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.]=];}; {Date="2018-07-13";Text=[=[You create only one Bat token, no matter how much life you gained.]=];}; {Date="2018-07-13";Text=[=[In a Two-Headed Giant game, life gained by your teammate won’t satisfy Regal Bloodlord’s last ability, even though it caused your team’s life total to increase.]=];}; }; ["RIX111"]={{Date="2018-01-19";Text=[=[If you don’t have a card named Rekindling Phoenix in your graveyard, the Elemental token’s ability is immediately removed from the stack after it triggers and you won’t sacrifice the token. If that target becomes illegal after the ability has triggered but before it resolves, you also won’t sacrifice the Elemental token. In either case, it will trigger again during your next upkeep.]=];}; {Date="2018-01-19";Text=[=[If another card copies Rekindling Phoenix (such as Protean Raider may), the Elemental token’s triggered ability will look for a card named Rekindling Phoenix, not one with the other card’s name. This is true even if the card copying Rekindling Phoenix keeps its name while it’s copying Rekindling Phoenix (such as Lazav, Dimir Mastermind does).]=];}; }; ["RIX46"]={{Date="2018-01-19";Text=[=[If a token is exiled this way, it can’t be cast.]=];}; {Date="2018-01-19";Text=[=[If an exiled card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2018-01-19";Text=[=[Casting the exiled card follows the normal timing rules for casting that card. For example, if the card is a creature card, you can cast that card only during your main phase while the stack is empty.]=];}; {Date="2018-01-19";Text=[=[If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Silvergill Adept, those must be paid to cast the card.]=];}; }; ["WAR64"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; }; ["RIX169"]={{Date="2018-01-19";Text=[=[If the defending player somehow gains control of Relentless Raptor after it attacks, it must also block if able.]=];}; }; ["DOM62"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["M19254"]={{Date="2009-02-01";Text=[=[If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and then put Reliquary Tower onto the battlefield, you’ll have no maximum hand size. However, if those permanents enter the battlefield in the opposite order, your maximum hand size would be two.]=];}; }; ["XLN156"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["RNA227b"]={{Date="2019-01-25";Text=[=[The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.]=];}; {Date="2019-01-25";Text=[=[If the copied creature has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2019-01-25";Text=[=[If the copied creature is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created the token.]=];}; {Date="2019-01-25";Text=[=[If the copied creature is copying something else (for example, if the copied creature is a Mirror Image), then the token enters the battlefield as whatever that creature copied.]=];}; {Date="2019-01-25";Text=[=[Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.]=];}; }; ["RNA227a"]={{Date="2019-01-25";Text=[=[Activated abilities are written in the form “[Cost]: [Effect].” Some keyword abilities, such as equip, are activated abilities and will have colons in their reminder texts.]=];}; {Date="2019-01-25";Text=[=[Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].” Some keyword abilities, such as afterlife, are triggered abilities and will have “when,” “whenever,” or “at” in their reminder text.]=];}; {Date="2019-01-25";Text=[=[An activated mana ability is one that adds mana to a player’s mana pool as it resolves, doesn’t have a target, and isn’t a loyalty ability. A triggered mana ability is one that adds mana to a player’s mana pool and triggers on an activated mana ability.]=];}; {Date="2019-01-25";Text=[=[Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can’t be targeted. Abilities that apply “as [this creature] enters the battlefield” are also replacement effects and can’t be targeted.]=];}; {Date="2019-01-25";Text=[=[If you counter a delayed triggered ability that triggered at the beginning of the “next” occurrence of a specified step or phase, that ability won’t trigger again the following time that phase or step occurs.]=];}; }; ["WAR65"]={{Date="2019-05-03";Text=[=[You choose whether to return a nonland permanent and which one to return for Rescuer Sphinx’s ability while it’s entering the battlefield. No player may take actions between the time you choose which permanent to return and the time Rescuer Sphinx is on the battlefield with a +1/+1 counter.]=];}; {Date="2019-05-03";Text=[=[If the returned permanent had an ability that would otherwise have triggered when Rescuer Sphinx enters the battlefield (such as that of Kronch Wrangler), that ability won’t trigger.]=];}; {Date="2019-05-03";Text=[=[If Rescuer Sphinx somehow enters the battlefield at the same time as another permanent, you can’t return that permanent. You may choose only permanents that are already on the battlefield.]=];}; }; ["RNA19"]={{Date="2019-01-25";Text=[=[Resolute Watchdog can be the target of its own ability. The ability won’t resolve since it won’t have a legal target, and no creature will gain indestructible, but this does allow you to sacrifice Resolute Watchdog without another creature to target if you want to.]=];}; }; ["M1934"]={{Date="2018-07-13";Text=[=[Resplendent Angel’s triggered ability checks if you gained 5 or more life total during the turn. It doesn’t matter if you also lost life or whether your life total is greater than it was at the beginning of the turn. It also doesn’t matter whether Resplendent Angel was on the battlefield when any of the life gain happened.]=];}; {Date="2018-07-13";Text=[=[You don’t need to have gained 5 life all at once to satisfy Resplendent Angel’s triggered ability.]=];}; {Date="2018-07-13";Text=[=[If you didn’t gain life during the turn before the end step begins, Resplendent Angel’s triggered ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.]=];}; {Date="2018-07-13";Text=[=[You create only one Angel token, no matter how many times you gained 5 or more life.]=];}; {Date="2018-07-13";Text=[=[In a Two-Headed Giant game, life gained by your teammate won’t satisfy Resplendent Angel’s triggered ability, even though it caused your team’s life total to increase.]=];}; }; ["RIX170"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability.]=];}; }; ["GRN229b"]={{Date="2018-10-05";Text=[=[Resurgence affects only creatures you control at the time it resolves. Creatures that come under your control later in the turn won’t gain first strike and vigilance.]=];}; {Date="2018-10-05";Text=[=[If you cast Resurgence when it’s not a main phase (perhaps with Omnispell Adept’s ability), creatures you control gain first strike and vigilance, but there’s no additional combat phase or main phase. If you cast it during an opponent’s main phase, there are additional combat and main phases, but that player attacks during that combat phase, not you.]=];}; }; ["XLN117"]={{Date="2017-09-29";Text=[=[If you don’t control ten Treasures as your upkeep begins, the second ability of Revel in Riches won’t trigger. You can’t take any actions during your turn before your upkeep begins.]=];}; {Date="2017-09-29";Text=[=[If you don’t control ten Treasures as the second ability of Revel in Riches resolves, you won’t win the game.]=];}; {Date="2017-09-29";Text=[=[If an opponent’s creature dies at the same time that Revel in Riches is destroyed, you’ll get a Treasure.]=];}; {Date="2017-09-29";Text=[=[If the second ability of Revel in Riches causes you to win the game, please refrain from throwing your Treasure tokens into the air as this may distract or injure other players.]=];}; }; ["RNA228b"]={{Date="2019-01-25";Text=[=[To double a player’s life total, that player gains as much life as needed so that their life total is twice the number it was before. If their life total was negative, that player loses as much life as needed so that their life total is twice as far below 0 as it was before. Other effects interact with this life gain or loss accordingly.]=];}; }; ["RNA228a"]={{Date="2019-01-25";Text=[=[If a card in a graveyard has {X} in its mana cost, X is considered to be 0.]=];}; }; ["GRN196"]={{Date="2018-10-05";Text=[=[If you return Rhizome Lurcher from your graveyard to the battlefield, its undergrowth ability counts itself.]=];}; {Date="2018-10-05";Text=[=[Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.]=];}; {Date="2018-10-05";Text=[=[Because tokens aren’t cards, they never count for undergrowth abilities.]=];}; }; ["RNA201"]={{Date="2019-01-25";Text=[=[A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won’t be countered, but any additional effects of that spell or ability will still happen.]=];}; {Date="2019-01-25";Text=[=[Once a creature with riot has entered the battlefield, it keeps its +1/+1 counter or haste even if it loses riot.]=];}; {Date="2019-01-25";Text=[=[If a nontoken, noncreature permanent becomes a creature after it’s already on the battlefield, it will have riot but it will be too late for the replacement effect to have any effect.]=];}; {Date="2019-01-25";Text=[=[A noncreature card that happens to be entering the battlefield as a creature will have riot (for example, Rusted Relic while you control three other artifacts). Similarly, a creature card entering the battlefield as a noncreature permanent won’t have riot (for example, Thassa, God of the Sea while your other permanents contribute only four to your devotion to blue).]=];}; {Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];}; {Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];}; {Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];}; {Date="2019-01-25";Text=[=[If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we’re not going to tell the Gruul how to live their lives.]=];}; {Date="2019-05-03";Text=[=[If Rhythm of the Wild leaves the battlefield at the same time that a nontoken creature enters the battlefield (most likely because that creature has a replacement effect, such as that of Rescuer Sphinx), that creature still gets a +1/+1 counter or haste.]=];}; }; ["XLN157"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["XLN158"]={{Date="2017-09-29";Text=[=[If Rile targets a creature with 1 toughness, that creature won’t be destroyed until after you’ve drawn a card. Its abilities may affect that draw or trigger on that draw if appropriate.]=];}; {Date="2017-09-29";Text=[=[If the damage that would be dealt by Rile is prevented, the creature still gains trample until end of turn.]=];}; {Date="2017-09-29";Text=[=[If the target creature is an illegal target by the time Rile resolves, the entire spell doesn’t resolve. You won’t draw a card.]=];}; }; ["XLN203"]={{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["M19117"]={{Date="2018-07-13";Text=[=[Rise from the Grave doesn’t overwrite any previous colors or types. Rather, it adds another color and another subtype.]=];}; {Date="2018-07-13";Text=[=[If the creature is normally colorless, it will simply become black. It can’t be both black and colorless.]=];}; {Date="2018-07-13";Text=[=[A later effect that changes the affected creature’s colors will overwrite that part of Rise from the Grave’s effect; the creature will be only the new color. The same is true about an effect that changes the affected creature’s types or subtypes.]=];}; }; ["WAR29"]={{Date="2019-05-03";Text=[=[If a planeswalker that’s also a creature dies, Rising Populace’s ability triggers only once.]=];}; {Date="2019-05-03";Text=[=[If Rising Populace and another creature you control die simultaneously (perhaps because they were both dealt lethal damage in combat), Rising Populace won’t be on the battlefield as its triggered ability resolves. It can’t be saved by the +1/+1 counter that would have been put on it.]=];}; }; ["GRN113"]={{Date="2018-10-05";Text=[=[If the target player is an illegal target by the time Risk Factor tries to resolve, the spell doesn’t resolve. You don’t draw three cards.]=];}; {Date="2018-10-05";Text=[=[You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.]=];}; {Date="2018-10-05";Text=[=[A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2018-10-05";Text=[=[If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.]=];}; {Date="2018-10-05";Text=[=[If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];}; }; ["DOM102"]={{Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["GRN84"]={{Date="2018-10-05";Text=[=[Tokens that aren’t a copy of something else don’t have a mana cost. Anything without a mana cost normally has a converted mana cost of 0.]=];}; {Date="2018-10-05";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; }; ["XLN204"]={{Date="2017-09-29";Text=[=[You can choose one Merfolk creature as both targets for River Heralds’ Boon. You can also choose two different Merfolk creatures.]=];}; }; ["XLN71"]={{Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["RIX48"]={{Date="2018-01-19";Text=[=[You draw three cards and put two cards back all while Riverwise Augur’s ability is resolving. Nothing can happen between the two, and no player may choose to take actions.]=];}; }; ["RNA109"]={{Date="2019-01-25";Text=[=[Rix Maadi Reveler is only red. It’s not black, even if you cast it for its spectacle cost.]=];}; {Date="2019-01-25";Text=[=[If you have no cards in hand, you won’t discard any cards, and then you’ll draw one or three cards as appropriate.]=];}; {Date="2019-01-25";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];}; {Date="2019-01-25";Text=[=[Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.]=];}; {Date="2019-01-25";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2019-01-25";Text=[=[A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.]=];}; {Date="2019-01-25";Text=[=[In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)]=];}; }; ["WAR213"]={{Date="2019-05-03";Text=[=[You proliferate twice all while Roalesk’s last ability is resolving. Nothing can happen between the two proliferations, and no player may choose to take actions.]=];}; {Date="2019-05-03";Text=[=[If Roalesk would die and it’s your commander in the Commander variant, you may put it into the command zone instead. However, if you save Roalesk this way, it doesn’t die and you won’t proliferate.]=];}; {Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];}; {Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];}; {Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];}; {Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];}; {Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];}; }; ["WAR214"]={{Date="2019-05-03";Text=[=[If one of the target permanents is an illegal target when Role Reversal resolves, the exchange won’t happen.]=];}; {Date="2019-05-03";Text=[=[Role Reversal’s effect lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if the permanents stop sharing a permanent type after Role Reversal has resolved.]=];}; {Date="2019-05-03";Text=[=[You don’t have to control either target permanent.]=];}; {Date="2019-05-03";Text=[=[If the same player controls both permanents when Role Reversal resolves, nothing happens.]=];}; {Date="2019-05-03";Text=[=[Gaining control of a permanent doesn’t cause you to gain control of any Auras or Equipment attached to it.]=];}; {Date="2019-05-03";Text=[=[The permanent types are artifact, creature, enchantment, land, and planeswalker. Supertypes, like legendary, aren’t permanent types. For example, you can’t exchange control of a legendary creature with a legendary planeswalker.]=];}; }; ["DOM203"]={{Date="2018-04-27";Text=[=[If Rona leaves the battlefield, the exiled cards will remain exiled indefinitely. If Rona enters the battlefield again, it won’t be associated with the cards the “other” Rona exiled. The new Rona will exile a new set of cards with its first and last abilities. Only those cards can be cast using the new Rona’s middle ability.]=];}; {Date="2018-04-27";Text=[=[The cards exiled from your library are exiled face up.]=];}; {Date="2018-04-27";Text=[=[After Rona’s last ability resolves, you have priority if it’s your turn. You can cast the exiled card before any player can take other actions if it’s legal to do so.]=];}; {Date="2018-04-27";Text=[=[You must follow the normal timing permissions and restrictions of the cards you cast from exile.]=];}; {Date="2018-04-27";Text=[=[You’ll still pay all costs for that spell, including additional costs. You may also pay alternative costs such as that granted by Jodah, Archmage Eternal.]=];}; {Date="2018-04-27";Text=[=[The exiled cards aren’t in your hand, so you can’t cycle them, discard them, or activate any of their activated abilities.]=];}; {Date="2018-04-27";Text=[=[Once you begin to cast a card, losing control of Rona won’t affect the spell.]=];}; {Date="2018-04-27";Text=[=[The card you’ll exile from the top of your library is determined as Rona’s last ability resolves. This might not be the card that was on top of your library when you activated that ability.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["XLN256"]={{Date="2009-10-01";Text=[=[This checks for lands you control with the land type Mountain or Forest, not for lands named Mountain or Forest. The lands it checks for don’t have to be basic lands. For example, if you control Temple Garden (a nonbasic land with the land types Forest and Plains), Rootbound Crag will enter the battlefield untapped.]=];}; {Date="2009-10-01";Text=[=[As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).]=];}; }; ["GRN197"]={{Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];}; {Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];}; {Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];}; {Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];}; {Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];}; }; ["XLN159"]={{Date="2017-09-29";Text=[=[Once Rowdy Crew’s triggered ability begins to resolve, no player may take other actions until it’s done. Notably, you can’t discard or cast any of the cards you draw to try to rig the results of the random discard.]=];}; {Date="2017-09-29";Text=[=[The card types that can appear on the discarded cards are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal (a card type that appears on some older cards). Legendary is a supertype, not a card type.]=];}; {Date="2017-09-29";Text=[=[The discarded cards just need to share one card type. For example, Rowdy Crew will get two +1/+1 counters if you discard an artifact creature and an enchantment creature.]=];}; {Date="2017-09-29";Text=[=[Rowdy Crew doesn’t get more than two +1/+1 counters if the discarded cards happen to share more than one card type.]=];}; }; ["RNA110"]={{Date="2019-01-25";Text=[=[If the target land is an illegal target by the time Rubble Reading tries to resolve, the spell doesn’t resolve. You don’t scry 2. If the target is legal but not destroyed (most likely because it has indestructible), you do scry 2.]=];}; }; ["RNA111"]={{Date="2019-01-25";Text=[=[If Rubblebelt Recluse can’t attack for any reason (such as being tapped or having come under that player’s control that turn), then it doesn’t attack. If there’s a cost associated with having it attack, its controller isn’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];}; }; ["WAR215"]={{Date="2019-05-03";Text=[=[The value of X is determined only as the triggered ability of Rubblebelt Rioters resolves. Once that happens, the value of X won’t change later in the turn even if the greatest power among creatures you control changes.]=];}; {Date="2019-05-03";Text=[=[If Rubblebelt Rioters is the only creature you control as its triggered ability resolves, X is equal to its own power. Unless another effect or a +1/+1 counter has raised its power above 0, this won’t have any effect.]=];}; }; ["XLN118"]={{Date="2017-09-29";Text=[=[If the mana cost of the revealed card includes {X}, X is considered to be 0.]=];}; {Date="2017-09-29";Text=[=[If the revealed card doesn’t have a mana cost (because it’s a land card, for example), its converted mana cost is 0.]=];}; {Date="2017-09-29";Text=[=[The converted mana cost of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves.]=];}; {Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; {Date="2018-01-19";Text=[=[Some raid abilities trigger at the beginning of your end step. These abilities trigger if you attacked with a creature that turn, even if the card with that raid ability wasn’t on the battlefield when you attacked.]=];}; }; ["RNA112"]={{Date="2019-01-25";Text=[=[The number of +1/+1 counters among creatures you control is counted only as Rumbling Ruin’s ability resolves. The set of creatures that can’t block is constantly updated as their power changes, but the number against which their power is compared doesn’t change later in the turn, even if the number of +1/+1 counters among your creatures changes.]=];}; {Date="2019-01-25";Text=[=[Once a creature with high enough power has blocked, changing the power of the blocking creature won’t remove the blocking creature from combat or cause the creature it blocked to become unblocked.]=];}; {Date="2019-01-25";Text=[=[If there are no +1/+1 counters on creatures you control as Rumbling Ruin’s ability resolves, creatures with power 0 or less can’t block this turn.]=];}; }; ["XLN160"]={{Date="2012-07-01";Text=[=[Discarding a card is part of the cost to activate Rummaging Goblin’s ability. If you don’t have a card in your hand, you can’t pay this part of the cost and you can’t activate the ability.]=];}; }; ["GRN115"]={{Date="2018-10-05";Text=[=[Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.]=];}; {Date="2018-10-05";Text=[=[Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-10-05";Text=[=[If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.]=];}; }; ["M19200"]={{Date="2018-07-13";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.]=];}; {Date="2018-07-13";Text=[=[Runic Armasaur’s ability doesn’t trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.]=];}; {Date="2018-07-13";Text=[=[Runic Armasaur’s ability doesn’t trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle).]=];}; {Date="2018-07-13";Text=[=[Runic Armasaur’s ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.]=];}; }; ["XLN119"]={{Date="2017-09-29";Text=[=[You can sacrifice Ruthless Knave to pay the cost for its first ability.]=];}; {Date="2017-09-29";Text=[=[The Treasures you sacrifice to activate Ruthless Knave’s last ability can’t also be sacrificed for mana.]=];}; }; ["GRN254"]={{Date="2018-10-05";Text=[=[Unlike most dual lands, this land has two basic land types. It’s not basic, so cards such as District Guide can’t find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).]=];}; {Date="2018-10-05";Text=[=[If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.]=];}; }; ["RIX85"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["RNA138"]={{Date="2019-01-25";Text=[=[If the target creature is an illegal target by the time Sagittars’ Volley tries to resolve, the spell doesn’t resolve. No creatures are dealt damage. If the target is legal but not destroyed (most likely because it has indestructible), creatures with flying your opponents control are dealt damage, possibly including the target creature.]=];}; {Date="2019-01-25";Text=[=[Each creature with flying controlled by any of your opponents is dealt damage, even if that opponent didn’t control the target creature with flying.]=];}; }; ["WAR234"]={{Date="2019-05-03";Text=[=[Saheeli’s first ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2019-05-03";Text=[=[Saheeli’s loyalty ability causes the target artifact to copy the printed values of the target permanent, plus any copy effects that have been applied to it. It won’t copy counters on that permanent or effects that have changed its power, toughness, types, color, or so on. Notably, it won’t copy effects that made the target permanent become a creature.]=];}; {Date="2019-05-03";Text=[=[The target artifact is an artifact in addition to whatever types the second target has, and this exception is copiable. If something else copies the artifact later in the turn, that copy also will be an artifact.]=];}; {Date="2019-05-03";Text=[=[If the target artifact copies a permanent that’s copying something else, it will become whatever the target is copying.]=];}; {Date="2019-05-03";Text=[=[If an effect begins to apply to the target artifact before it becomes a copy of another permanent, that effect will continue to apply.]=];}; {Date="2019-05-03";Text=[=[If the target artifact becomes a creature the same turn it enters the battlefield, you can’t attack with it or use any of its {Tap} abilities unless it has haste.]=];}; {Date="2019-05-03";Text=[=[If the target artifact isn’t an Equipment and becomes a copy of an Equipment, it’ll become unattached when it becomes a non-Equipment artifact again.]=];}; {Date="2019-05-03";Text=[=[If the target artifact is an Equipment attached to a creature and it becomes a copy of a non-Equipment permanent, it becomes unattached. If it becomes a copy of an Equipment, it remains attached.]=];}; }; ["M1969"]={{Date="2018-07-13";Text=[=[Sai’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["WAR235"]={{Date="2019-05-03";Text=[=[If the target creature is an illegal target by the time Samut’s loyalty ability tries to resolve, the ability doesn’t resolve. You won’t scry 1.]=];}; }; ["WAR142"]={{Date="2019-05-03";Text=[=[If the target creature is an illegal target by the time Samut’s Sprint tries to resolve, the spell doesn’t resolve. You won’t scry 1.]=];}; }; ["RIX176b"]={{Date="2018-01-19";Text=[=[The ability of Sanctum of the Sun is a mana ability. It doesn’t use the stack and can’t be responded to.]=];}; }; ["XLN120"]={{Date="2017-09-29";Text=[=[In a Two-Headed Giant game, Sanctum Seeker’s ability causes the opposing team to lose 2 life and you to gain 1 life.]=];}; }; ["DOM30"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["XLN33"]={{Date="2017-09-29";Text=[=[Sanguine Sacrament causes you to gain an amount of life equal to twice the number chosen for X as a single life-gain event. An ability that triggers “Whenever you gain life” will trigger only once.]=];}; }; ["WAR143"]={{Date="2019-05-03";Text=[=[A planeswalker that becomes a creature due to Sarkhan’s first loyalty ability can’t attack unless you’ve controlled it continuously since your turn began.]=];}; {Date="2019-05-03";Text=[=[Once Sarkhan’s first loyalty ability has resolved, each planeswalker you control (including Sarkhan) is no longer a planeswalker for the rest of the turn. They don’t lose any loyalty counters or abilities, and you can still activate their loyalty abilities if you haven’t done so yet this turn. They don’t lose loyalty if they’re dealt damage while they’re not planeswalkers.]=];}; }; ["M19296"]={{Date="2018-07-13";Text=[=[In a Two-Headed Giant game, Sarkhan’s first ability causes the opposing team to lose 2 life.]=];}; }; ["M19154"]={{Date="2018-07-13";Text=[=[Because it’s a loyalty ability, Sarkhan’s second ability isn’t a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.]=];}; {Date="2018-07-13";Text=[=[A “Dragon spell” refers only to a spell that has the Dragon subtype, regardless of its name. For example, Dragon’s Hoard isn’t a Dragon spell.]=];}; }; ["M19298"]={{Date="2018-07-13";Text=[=[If the chosen target is an illegal target when Sarkhan’s Dragonfire tries to resolve, the spell doesn’t resolve. You won’t look at the top five cards of your library.]=];}; }; ["M19155"]={{Date="2018-07-13";Text=[=[If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren’t considered when determining whether either ability of Sarkhan’s Unsealing triggers. Similarly, effects that will raise the creature’s power once it has entered the battlefield won’t apply.]=];}; {Date="2018-07-13";Text=[=[Each of the triggered abilities of Sarkhan’s Unsealing resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-07-13";Text=[=[If a creature card’s power is written as * and an ability defines its power, that ability applies while the creature spell is on the stack. Sarkhan’s unsealing checks its power only as you finish paying costs; it doesn’t matter what the spell’s power is as you begin to cast it or when the triggered ability resolves.]=];}; {Date="2018-07-13";Text=[=[In a Two-Headed Giant game, the last ability of Sarkhan’s Unsealing causes the opposing team to lose 8 life.]=];}; }; ["RNA139"]={{Date="2019-01-25";Text=[=[You can tap any untapped creature you control, including one you haven’t controlled continuously since the beginning of your most recent turn, to pay the cost of Saruli Caretaker’s activated ability. You must have controlled Saruli Caretaker continuously since the beginning of your most recent turn, however.]=];}; }; ["M19223"]={{Date="2018-07-13";Text=[=[Satyr Enchanter’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["RNA140"]={{Date="2019-01-25";Text=[=[You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.]=];}; {Date="2019-01-25";Text=[=[If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.]=];}; }; ["RNA203"]={{Date="2019-01-25";Text=[=[You can’t cast Savage Smash unless you choose both a creature you control and a creature you don’t control as targets.]=];}; {Date="2019-01-25";Text=[=[If either target is an illegal target as Savage Smash resolves, neither creature will deal or be dealt damage.]=];}; {Date="2019-01-25";Text=[=[If the creature you control is an illegal target as Savage Smash tries to resolve, it won’t get +2/+2. If that creature is a legal target but the other creature isn’t, the creature you control still gets +2/+2.]=];}; }; ["XLN205"]={{Date="2017-09-29";Text=[=[You can’t cast Savage Stomp unless you choose both a creature you control and a creature you don’t control as targets.]=];}; {Date="2017-09-29";Text=[=[If either target is an illegal target as Savage Stomp resolves, neither creature will deal or be dealt damage.]=];}; {Date="2017-09-29";Text=[=[If the creature you control is an illegal target as Savage Stomp tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the other creature isn’t, you’ll still put the counter on the creature you control.]=];}; }; ["M19201"]={{Date="2018-07-13";Text=[=[You sacrifice the lands as part of the resolution of Scapeshift. It isn’t an additional cost. If Scapeshift is countered, you won’t sacrifice any lands.]=];}; }; ["RNA113"]={{Date="2019-01-25";Text=[=[Scorchmark’s replacement effect will exile the target creature if it would die this turn for any reason, not just due to lethal damage. It applies to the target creature even if Scorchmark deals no damage to it (perhaps due to a prevention effect).]=];}; }; ["RNA218"]={{Date="2019-01-25";Text=[=[You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.]=];}; {Date="2019-01-25";Text=[=[If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.]=];}; }; ["RIX51"]={{Date="2018-01-19";Text=[=[If Seafloor Oracle is dealt lethal damage at the same time a Merfolk you control deals combat damage to a player, you’ll draw a card.]=];}; }; ["DOM31"]={{Date="2018-04-27";Text=[=[If Seal Away leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled.]=];}; {Date="2018-04-27";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.]=];}; {Date="2018-04-27";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; }; ["XLN74a"]={{Date="2017-09-29";Text=[=[If a seventh card is put into your graveyard by something other than resolving Search for Azcanta’s triggered ability, you won’t transform it yet. You’ll have to wait until your next upkeep.]=];}; {Date="2017-09-29";Text=[=[If you have seven or more cards in your graveyard, you may transform Search for Azcanta while resolving its triggered ability even if you choose not to put the top card of your library into your graveyard.]=];}; {Date="2017-09-29";Text=[=[If you don’t put the top card of your library into your graveyard while resolving Search for Azcanta’s triggered ability, you’ll leave it on top of your library (and probably draw it during your draw step).]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["RIX52"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; }; ["RIX112"]={{Date="2018-01-19";Text=[=[See Red’s last ability is satisfied if any creature has attacked, similar to raid abilities. The creature it enchants doesn’t have to have attacked.]=];}; }; ["XLN121"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["GRN53"]={{Date="2018-10-05";Text=[=[To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can’t choose multiple creature types, such as “Vampire Knight,” but choosing “Vampire” is enough to allow you to target a Vampire Knight. Card types such as artifact can’t be chosen; nor can supertypes such as legendary; nor can subtypes that aren’t creature types, such as Jace, Vehicle, or Treasure.]=];}; }; ["GRN255"]={{Date="2013-04-15";Text=[=[The subtype Gate has no special rules significance, but other spells and abilities may refer to it.]=];}; {Date="2013-04-15";Text=[=[Gate is not a basic land type.]=];}; }; ["RNA50"]={{Date="2019-01-25";Text=[=[Gaining vigilance any time after the moment you choose to attack with a creature won’t cause it to become untapped.]=];}; }; ["DOM65"]={{Date="2018-04-27";Text=[=[If a token is exiled this way, it ceases to exist and won’t return to the battlefield.]=];}; {Date="2018-04-27";Text=[=[The exiled card will return to the battlefield at the beginning of the next end step even if Sentinel of the Pearl Trident is no longer on the battlefield at that time.]=];}; {Date="2018-04-27";Text=[=[If the exiled card is an Aura, that card’s owner chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains exiled.]=];}; {Date="2018-04-27";Text=[=[If Sentinel of the Pearl Trident enters the battlefield during a turn’s end step, the exiled card won’t be returned to the battlefield until the beginning of the following turn’s end step.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["RNA20"]={{Date="2019-01-25";Text=[=[If Sentinel’s Mark enters the battlefield without being cast, the addendum ability won’t trigger, even if it’s your main phase.]=];}; {Date="2019-01-25";Text=[=[Gaining vigilance any time after the moment you choose to attack with a creature won’t cause it to become untapped, and losing vigilance after that time won’t cause it to become tapped.]=];}; {Date="2019-01-25";Text=[=[Multiple instances of lifelink on the same creature are redundant.]=];}; }; ["RNA205"]={{Date="2019-01-25";Text=[=[Gaining vigilance any time after the moment you choose to attack with a creature won’t cause it to become untapped.]=];}; {Date="2019-01-25";Text=[=[Because blockers are chosen all at once, you can’t block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.]=];}; }; ["DOM34"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["DOM103"]={{Date="2018-04-27";Text=[=[If the target creature is an illegal target by the time Settle the Score tries to resolve, the spell doesn’t resolve. You won’t put loyalty counters on a planeswalker.]=];}; {Date="2018-04-27";Text=[=[Both loyalty counters must be put onto the same planeswalker.]=];}; {Date="2018-04-27";Text=[=[You don’t choose which planeswalker receives loyalty counters until Settle the Score resolves. If you don’t control a planeswalker, you’ll simply exile the target creature and not put loyalty counters on anything.]=];}; }; ["XLN34"]={{Date="2017-09-29";Text=[=[Settle the Wreckage targets only the player. Creatures with hexproof that player controls will be exiled as this spell resolves.]=];}; {Date="2017-09-29";Text=[=[That player can find fewer basic land cards than the number of exiled creatures, whether because they want to or because they don’t have that many basic land cards left.]=];}; {Date="2017-09-29";Text=[=[The number of lands that player may find is the number of attacking creatures that were exiled, even if some of those creatures were tokens, weren’t creature cards, or didn’t end up in exile (most likely because one was that player’s commander in the Commander variant).]=];}; }; ["GRN85"]={{Date="2018-10-05";Text=[=[You must sacrifice exactly one creature to cast this spell; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures.]=];}; {Date="2018-10-05";Text=[=[The amount of life gained is equal to the sacrificed creature’s toughness as it last existed on the battlefield.]=];}; {Date="2018-10-05";Text=[=[If the target creature is an illegal target by the time Severed Strands tries to resolve, the spell doesn’t resolve. You don’t gain life.]=];}; {Date="2018-10-05";Text=[=[If the target creature is a legal target but can’t be destroyed, most likely because it has indestructible, you still gain life.]=];}; }; ["XLN246"]={{Date="2017-09-29";Text=[=[Noncreature permanents such as Shadowed Caravel can have +1/+1 counters put on them. Those counters remain on it while it’s not a creature, and will apply if it becomes a creature.]=];}; {Date="2017-09-29";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. Effects that trigger when a creature you control explores, such as that of Shadowed Caravel, trigger if appropriate.]=];}; {Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["DOM204"]={{Date="2018-04-27";Text=[=[Spells your opponents control can target Shanna.]=];}; {Date="2018-04-27";Text=[=[Shanna’s ability that modifies its power and toughness applies only while it’s on the battlefield. In all other zones, it’s a 0/0 creature card.]=];}; {Date="2018-04-27";Text=[=[As long as it’s on the battlefield, Shanna’s last ability will count itself, so it’ll be at least 1/1.]=];}; {Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to Shanna may become lethal if other creatures you control leave the battlefield during that turn.]=];}; }; ["XLN206"]={{Date="2017-09-29";Text=[=[The triggered ability of Shapers’ Sanctuary resolves before the spell or ability that caused it to trigger.]=];}; {Date="2017-09-29";Text=[=[Players can cast spells and activate abilities after the triggered ability of Shapers’ Sanctuary resolves but before the spell or ability that caused it to trigger does. Notably, the card you draw may be able to counter that spell or ability.]=];}; }; ["RNA206"]={{Date="2019-01-25";Text=[=[Sharktocrab’s triggered ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.]=];}; {Date="2019-01-25";Text=[=[An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.]=];}; {Date="2019-01-25";Text=[=[You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.]=];}; {Date="2019-01-25";Text=[=[If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.]=];}; }; ["RIX114"]={{Date="2004-10-04";Text=[=[Regenerating artifacts can regenerate from this.]=];}; }; ["DOM228"]={{Date="2018-04-27";Text=[=[If multiple sources would deal damage to the equipped creature at once (for example, several blocking creatures), 2 damage from each of those sources is prevented.]=];}; {Date="2018-04-27";Text=[=[If a creature is equipped with two Shields of the Realm, 4 damage will be prevented. Three Shields of the Realm will prevent 6 damage, and so on.]=];}; {Date="2018-04-27";Text=[=[If multiple replacement effects would modify how damage would be dealt, the controller of the permanent being dealt damage chooses the order in which to apply those effects.]=];}; }; ["XLN76"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["GRN144"]={{Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];}; {Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];}; {Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];}; {Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];}; {Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];}; }; ["M19157"]={{Date="2018-07-13";Text=[=[Activating Siegebreaker Giant’s last ability after a creature has blocked won’t remove the blocking creature from combat or cause the creature it blocked to become unblocked.]=];}; }; ["DOM143"]={{Date="2018-04-27";Text=[=[You can sacrifice any Goblin you control to activate Siege-Gang Commander’s activated ability, not just the ones its triggered ability puts onto the battlefield. You can even sacrifice Siege-Gang Commander itself.]=];}; }; ["RIX171"]={{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["M19244"]={{Date="2018-07-13";Text=[=[You choose which player or planeswalker the token is attacking. It doesn’t have to be attacking the same player or planeswalker that the equipped creature is attacking.]=];}; {Date="2018-07-13";Text=[=[Although the token is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).]=];}; }; ["RIX182"]={{Date="2018-01-19";Text=[=[Only spells and abilities that target cards in graveyards will be affected. Spells and abilities that affect cards in graveyards without targeting them (such as Extract from Darkness) can still affect those cards.]=];}; {Date="2018-01-19";Text=[=[Silent Gravestone isn’t exiled until its activated ability resolves.]=];}; }; ["RIX115"]={{Date="2018-01-19";Text=[=[If creatures an opponent controls are dealt lethal damage at the same time that Silverclad Ferocidons is dealt damage, those creatures will be destroyed before that player chooses a permanent to sacrifice.]=];}; {Date="2018-01-19";Text=[=[When Silverclad Ferocidons’s triggered ability resolves, first the player whose turn it is (if that player is an opponent) chooses which permanent they will sacrifice, then each other opponent in turn order does the same, then all chosen permanents are sacrificed at the same time. Players will know choices made by earlier players when making their choices.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["RNA207"]={{Date="2019-01-25";Text=[=[An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.]=];}; {Date="2019-01-25";Text=[=[If Simic Ascendancy doesn’t have twenty or more growth counters on it as your upkeep begins, its last ability won’t trigger. You can’t take any actions during your turn before your upkeep begins.]=];}; {Date="2019-01-25";Text=[=[If the last ability does trigger, but counters are removed from Simic Ascendancy so it has fewer than twenty remaining on it, you won’t win the game.]=];}; {Date="2019-01-25";Text=[=[If the last ability does trigger, but Simic Ascendancy leaves the battlefield, use the number of counters it had on it immediately before it left the battlefield to determine whether you win the game.]=];}; }; ["WAR274"]={{Date="2013-04-15";Text=[=[The subtype Gate has no special rules significance, but other spells and abilities may refer to it.]=];}; {Date="2013-04-15";Text=[=[Gate is not a basic land type.]=];}; }; ["WAR30"]={{Date="2019-05-03";Text=[=[As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time.]=];}; {Date="2019-05-03";Text=[=[In a multiplayer game, if you leave the game after Single Combat resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.]=];}; }; ["GRN54"]={{Date="2018-10-05";Text=[=[A spell that can’t be countered is a legal target for Sinister Sabotage. The spell won’t be countered when Sinister Sabotage resolves, but you’ll still surveil 1.]=];}; {Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; {Date="2018-10-05";Text=[=[Some spells that instruct you to surveil require targets. You can’t cast a spell without choosing legal targets. If all of those targets become illegal, the spell doesn’t resolve and you won’t surveil.]=];}; }; ["XLN78"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["RIX54"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["XLN79"]={{Date="2017-09-29";Text=[=[Siren Stormtamer’s activated ability can target a spell or ability that has multiple targets, as long as at least one of those targets is you or a creature you control.]=];}; }; ["XLN80"]={{Date="2017-09-29";Text=[=[Once the exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.]=];}; {Date="2017-09-29";Text=[=[The returned creature won’t be the target of any spells or abilities that targeted it before. Any spells that don’t target it, such as Star of Extinction, will still affect it.]=];}; {Date="2017-09-29";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2017-09-29";Text=[=[You’ll draw a card if the creature was a Pirate as it was exiled, even if it doesn’t return to the battlefield (most likely because it’s a token) or if it returns to the battlefield but isn’t a Pirate anymore (most likely because it’s copying something else).]=];}; }; ["RNA114"]={{Date="2019-01-25";Text=[=[You divide the damage as you activate Skarrgan Hellkite’s ability, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you activate the ability, you choose whether to have Skarrgan Hellkite deal 2 damage to a single target, or deal 1 damage to each of two targets.]=];}; {Date="2019-01-25";Text=[=[If Skarrgan Hellkite’s ability has two targets and one becomes illegal, the remaining target is dealt 1 damage, not 2.]=];}; {Date="2019-01-25";Text=[=[Once Skarrgan Hellkite’s ability has been activated, it resolves even if all +1/+1 counters are removed from it or if Skarrgan Hellkite leaves the battlefield.]=];}; {Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];}; {Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];}; {Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];}; }; ["RNA52"]={{Date="2019-01-25";Text=[=[You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.]=];}; {Date="2019-01-25";Text=[=[If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.]=];}; }; ["RNA115"]={{Date="2019-01-25";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];}; {Date="2019-01-25";Text=[=[Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.]=];}; {Date="2019-01-25";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2019-01-25";Text=[=[A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.]=];}; {Date="2019-01-25";Text=[=[In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)]=];}; }; ["M1973"]={{Date="2018-07-13";Text=[=[Skilled Animator doesn’t remove any abilities the target artifact has.]=];}; {Date="2018-07-13";Text=[=[The artifact retains any types, subtypes, or supertypes it has. Notably, if an Equipment becomes an artifact creature, it can’t be attached to another creature. If it was attached to a creature, it becomes unattached.]=];}; {Date="2018-07-13";Text=[=[If the artifact was already a creature, its base power and toughness will each become 5. This overwrites any previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Skilled Animator’s ability resolves will overwrite this effect.]=];}; {Date="2018-07-13";Text=[=[Effects that modify a creature’s power and/or toughness, such as the ones created by Titanic Growth or a +/1+1 counter, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch power and toughness.]=];}; {Date="2018-07-13";Text=[=[The resulting artifact creature will be able to attack on your turn if it’s been under your control continuously since the turn began. That is, it doesn’t matter how long it’s been a creature, just how long it’s been on the battlefield.]=];}; }; ["RNA53"]={{Date="2019-01-25";Text=[=[You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.]=];}; {Date="2019-01-25";Text=[=[If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.]=];}; }; ["DOM145"]={{Date="2018-04-27";Text=[=[Skizzik’s ability checks at each end step whether it was kicked while it was being cast. You don’t have to pay its kicker cost each turn (and can’t do so, even if you really want to kick it again).]=];}; }; ["XLN123"]={{Date="2017-09-29";Text=[=[You can’t cast Skulduggery unless you choose both a creature you control and a creature you don’t control as targets.]=];}; {Date="2017-09-29";Text=[=[If either target becomes illegal after you cast Skulduggery but before it resolves, the other is still affected as appropriate.]=];}; }; ["RNA21"]={{Date="2019-01-25";Text=[=[Sky Tether can enchant a creature that never had flying at all.]=];}; {Date="2019-01-25";Text=[=[The enchanted creature can later gain flying from another effect.]=];}; }; ["WAR67"]={{Date="2019-05-03";Text=[=[Sky Theater Strix’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["RIX21"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; ["M19224"]={{Date="2018-07-13";Text=[=[Skyrider Patrol’s triggered ability goes on the stack without a target. While that ability is resolving, you may pay {G}{U}. If you do, a second ability triggers and you pick a target creature. This is different from abilities that say “If you do. . .” in that players may cast spells and activate abilities after mana is paid but before the target receives a counter and flying.]=];}; {Date="2018-07-13";Text=[=[While resolving the triggered ability of Skyrider Patrol, you can’t pay {G}{U} multiple times to give more than one +1/+1 counter.]=];}; }; ["RIX22"]={{Date="2018-01-19";Text=[=[Slaughter the Strong has each player choose any number of creatures and then checks that the total power of creatures each player chose this way is 4 or less. For example, you could save two 2/2 creatures, or a 1/1 and a 3/3 creature, but not all four of those creatures.]=];}; {Date="2018-01-19";Text=[=[If a creature’s power is somehow less than 0, it subtracts from the total power of the other creatures its controller chooses. This can cause creatures with power 5 or greater to survive.]=];}; {Date="2018-01-19";Text=[=[Starting with the player whose turn it is, each player in turn order chooses the appropriate number of creatures. Then the remaining creatures are sacrificed simultaneously. Players will know choices made by earlier players when making their choices.]=];}; }; ["XLN247"]={{Date="2017-09-29";Text=[=[Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.]=];}; {Date="2017-09-29";Text=[=[If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.]=];}; {Date="2017-09-29";Text=[=[Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.]=];}; {Date="2017-09-29";Text=[=[Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.]=];}; {Date="2017-09-29";Text=[=[Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.]=];}; {Date="2017-09-29";Text=[=[You may tap more creatures than necessary to activate a crew ability.]=];}; {Date="2017-09-29";Text=[=[Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.]=];}; {Date="2017-09-29";Text=[=[Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.]=];}; {Date="2017-09-29";Text=[=[You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.]=];}; {Date="2017-09-29";Text=[=[For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.]=];}; {Date="2017-09-29";Text=[=[When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.]=];}; }; ["M1974"]={{Date="2018-07-13";Text=[=[The second part of Sleep’s ability affects all creatures the targeted player controls as Sleep resolves, not only the ones that Sleep actually caused to become tapped.]=];}; }; ["XLN207"]={{Date="2017-09-29";Text=[=[If the target artifact or enchantment is an illegal target by the time Slice in Twain resolves, the entire spell doesn’t resolve. You won’t draw a card. If, on the other hand, the target is a legal target but isn’t destroyed (most likely because it has indestructible), you’ll draw a card.]=];}; }; ["DOM205"]={{Date="2018-04-27";Text=[=[If a Saproling you control dies at the same time as Slimefoot does, Slimefoot will deal damage and you’ll gain life.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, Slimefoot’s first ability causes the opposing team to lose 2 life and you to gain 1 life.]=];}; }; ["RIX55"]={{Date="2018-01-19";Text=[=[Once Slippery Scoundrel has become blocked, getting the city’s blessing won’t cause it to become unblocked.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; ["RNA116"]={{Date="2019-01-25";Text=[=[Smelt-Ward Ignus’s ability can target any creature with power 3 or less, even one that’s untapped or one you already control.]=];}; {Date="2019-01-25";Text=[=[Once Smelt-Ward Ignus’s ability has resolved, you retain control the creature even if its power is raised above 3.]=];}; }; ["GRN116"]={{Date="2018-10-05";Text=[=[Resolving Smelt-Ward Minotaur’s triggered ability after a creature has blocked won’t remove the blocking creature from combat or cause the creature it blocked to become unblocked.]=];}; {Date="2018-10-05";Text=[=[Smelt-Ward Minotaur’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["RNA22"]={{Date="2019-01-25";Text=[=[If an opponent is instructed to draw multiple cards, that player draws all of them before deciding how many times to pay for Smothering Tithe’s triggered ability.]=];}; }; ["XLN208"]={{Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["RIX23"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; ["DOM179"]={{Date="2018-04-27";Text=[=[Each of Song of Freyalise’s chapter abilities affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain abilities or get a +1/+1 counter.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["GRN199"]={{Date="2018-10-05";Text=[=[Sonic Assault can target a tapped creature. The creature can’t be tapped again, but Sonic Assault still deals 2 damage to that creature’s controller.]=];}; {Date="2018-10-05";Text=[=[If the target creature becomes an illegal target for Sonic Assault, the spell doesn’t resolve. No player is dealt damage.]=];}; {Date="2018-10-05";Text=[=[You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.]=];}; {Date="2018-10-05";Text=[=[A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.]=];}; {Date="2018-10-05";Text=[=[If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.]=];}; {Date="2018-10-05";Text=[=[If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.]=];}; }; ["DOM231"]={{Date="2018-04-27";Text=[=[Whether the equipped creature is a Wizard is checked only as the ability resolves. If that creature has left the battlefield, use its last known information to determine if it was a Wizard.]=];}; {Date="2018-04-27";Text=[=[The equipped creature, not Sorcerer’s Wand, is the source of the damage-dealing ability and of the damage dealt.]=];}; }; ["XLN248"]={{Date="2017-09-29";Text=[=[You can choose any card name, even if that card doesn’t normally have an activated ability. You’re not limited to the names of cards you saw in the opponent’s hand.]=];}; {Date="2017-09-29";Text=[=[You can’t choose the name of a token unless that token has the same name as a card.]=];}; {Date="2017-09-29";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip and crew) are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by the last ability of Sorcerous Spyglass.]=];}; {Date="2017-09-29";Text=[=[An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.]=];}; {Date="2017-09-29";Text=[=[Sorcerous Spyglass affects cards regardless of what zone they’re in. This includes cards in hand, cards in the graveyard, and exiled cards.]=];}; }; ["WAR217"]={{Date="2019-05-03";Text=[=[Multiple instances of lifelink on the same creature or planeswalker are redundant.]=];}; {Date="2019-05-03";Text=[=[If Sorin leaves the battlefield after you’ve activated his first loyalty ability during your turn but before it resolves, you’ll still gain 1 life as that ability deals damage.]=];}; {Date="2019-05-03";Text=[=[If a card in a graveyard has {X} in its mana cost, X is considered to be 0.]=];}; }; ["WAR104"]={{Date="2019-05-03";Text=[=[If the target creature is an illegal target by the time Sorin’s Thirst tries to resolve, the spell doesn’t resolve. You won’t gain 2 life.]=];}; }; ["WAR68"]={{Date="2019-05-03";Text=[=[Spark Double copies exactly what was printed on the original permanent (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it as any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.]=];}; {Date="2019-05-03";Text=[=[Spark Double isn’t legendary if it copies a legendary permanent, and this exception is copiable. If something else copies Spark Double later, that copy also won’t be legendary. If you control two or more permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.]=];}; {Date="2019-05-03";Text=[=[If the copied permanent has {X} in its mana cost, X is considered to be 0.]=];}; {Date="2019-05-03";Text=[=[If the chosen permanent is copying something else (for example, if the chosen permanent is another Spark Double), then Spark Double enters the battlefield as whatever the chosen permanent copied.]=];}; {Date="2019-05-03";Text=[=[If the chosen permanent is a token, Spark Double copies the original characteristics of that token as stated by the effect that created the token. Spark Double doesn’t become a token in this case.]=];}; {Date="2019-05-03";Text=[=[Any enters-the-battlefield abilities of the copied permanent will trigger when Spark Double enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the chosen permanent will also work.]=];}; {Date="2019-05-03";Text=[=[If it copies a planeswalker, Spark Double enters with the appropriate number of loyalty counters as printed on the card plus one. If it copies a creature, Spark Double enters with a +1/+1 counter on it, plus any counters that will be put on it from abilities it copied and other abilities of other objects.]=];}; {Date="2019-05-03";Text=[=[If the copied permanent is affected by a type-changing effect, Spark Double may enter the battlefield with different permanent types than the copied permanent currently has. Use the characteristics of Spark Double as it enters the battlefield, not of the copied permanent, to determine whether it enters with an additional counter on it. Notably, if Spark Double copies a Gideon planeswalker that’s a creature because its loyalty ability caused it to become a planeswalker creature, Spark Double enters as a noncreature planeswalker and doesn’t get a +1/+1 counter. On the other hand, if Spark Double copies Gideon Blackblade during your turn, Spark Double enters as a planeswalker creature and gets both kinds of counters.]=];}; {Date="2019-05-03";Text=[=[If Spark Double somehow enters the battlefield at the same time as another permanent, it can’t become a copy of that permanent. You may choose only a creature or planeswalker that’s already on the battlefield.]=];}; }; ["WAR105"]={{Date="2019-05-03";Text=[=[You must sacrifice exactly one creature or pay an extra {3}{B} to cast this spell; you can’t cast it without paying one of those costs, and you can’t pay either multiple times. Players can respond to Spark Harvest only after it’s been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to stop you from casting this spell or to make it cost more mana.]=];}; }; ["M19159"]={{Date="2018-07-13";Text=[=[Sparktongue Dragon’s triggered ability goes on the stack without a target. While that ability is resolving, you may pay {2}{R}. If you do, a second ability triggers and you pick a target that will be dealt damage. This is different from abilities that say “If you do. . .” in that players may cast spells and activate abilities after mana is paid but before damage is dealt.]=];}; {Date="2018-07-13";Text=[=[While resolving the triggered ability of Sparktongue Dragon, you can’t pay {2}{R} multiple times to have it deal more than 3 damage.]=];}; }; ["DOM232"]={{Date="2018-04-27";Text=[=[If another creature is dealt lethal damage at the same time as Sparring Construct, Sparring Construct’s ability can’t put a +1/+1 counter on the other creature in time to save it.]=];}; }; ["RNA85"]={{Date="2019-01-25";Text=[=[If each player has 0 life after Spawn of Mayhem’s triggered ability resolves, each player loses the game at the same time and the game ends in a draw.]=];}; {Date="2019-01-25";Text=[=[If Spawn of Mayhem gains lifelink, the damage it deals will cause you to simultaneously lose and gain life. If your life total is 1, you won’t lose the game.]=];}; {Date="2019-01-25";Text=[=[In a Two-Headed Giant game, Spawn of Mayhem’s last ability causes each team to lose 2 life. Then if your team’s life total is 10 or less, you put a +1/+1 counter on Spawn of Mayhem.]=];}; {Date="2019-01-25";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];}; {Date="2019-01-25";Text=[=[Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.]=];}; {Date="2019-01-25";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2019-01-25";Text=[=[A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.]=];}; {Date="2019-01-25";Text=[=[In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)]=];}; }; ["RNA117"]={{Date="2019-01-25";Text=[=[In a Two-Headed Giant game, Spear Spewer’s ability causes each team to lose 2 life.]=];}; }; ["XLN82"]={{Date="2017-09-29";Text=[=[For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s converted mana cost.]=];}; {Date="2017-09-29";Text=[=[You may target a spell that can’t be countered. When Spell Swindle resolves, the target spell will be unaffected, but you’ll still get Treasures.]=];}; }; ["WAR145"]={{Date="2019-05-03";Text=[=[Spellgorger Weird’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["RNA55"]={{Date="2019-01-25";Text=[=[A player’s “opening hand” is the hand of cards the player has after all players have taken mulligans and “scryed” if applicable. If players have any cards in hand that allow actions to be taken with them from a player’s opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.]=];}; {Date="2019-01-25";Text=[=[If you reveal two Sphinxes of Foresight from your opening hand, you’ll scry 3 twice; you won’t scry 6. Any cards you put on top of your library the first time you scry 3 will be part of the second time you scry 3.]=];}; }; ["RNA241"]={{Date="2019-01-25";Text=[=[The ability that makes Sphinx of the Guildpact all colors works in all zones.]=];}; {Date="2019-01-25";Text=[=[An object is monocolored if it has exactly one color. A colorless object isn’t monocolored.]=];}; }; ["RIX24"]={{Date="2018-01-19";Text=[=[If multiple effects say that an opponent can’t cast instant or sorcery spells during that player’s next turn, they all apply to the same turn.]=];}; }; ["RNA209"]={{Date="2019-01-25";Text=[=[Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don’t get the addendum bonus. For example, if you cast Sphinx’s Insight during your main phase, you gain 2 life during its resolution, after you draw two cards.]=];}; {Date="2019-01-25";Text=[=[If a spell with an addendum ability is copied, the copy won’t give you the addendum bonus. This is because the copy wasn’t cast at all.]=];}; }; ["RNA118"]={{Date="2019-01-25";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];}; {Date="2019-01-25";Text=[=[Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.]=];}; {Date="2019-01-25";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2019-01-25";Text=[=[A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.]=];}; {Date="2019-01-25";Text=[=[In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)]=];}; }; ["GRN86"]={{Date="2018-10-05";Text=[=[If another creature you control is dealt lethal damage at the same time as Spinal Centipede, they’re destroyed at the same time. That creature can’t receive a counter from Spinal Centipede’s ability in time to save it.]=];}; }; ["RNA86"]={{Date="2019-01-25";Text=[=[Spire Mangler can be the target of its own ability.]=];}; }; ["RIX57"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; ["XLN249b"]={{Date="2017-09-29";Text=[=[Removing a creature from combat doesn’t change the fact that it attacked, even though it’s no longer an attacking creature. Notably, raid abilities will still be satisfied if every attacking creature is removed from combat.]=];}; }; ["RNA23"]={{Date="2019-01-25";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to other creatures you control with flying may become lethal if Spirit of the Spires leaves the battlefield during that turn.]=];}; }; ["DOM181"]={{Date="2018-04-27";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a Fungus or Saproling creature you control may become lethal if Sporecrown Thallid leaves the battlefield during that turn.]=];}; {Date="2018-04-27";Text=[=[If a creature is somehow both a Fungus and a Saproling, Sporecrown Thallid’s ability gives it only +1/+1.]=];}; }; ["GRN145"]={{Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];}; {Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];}; {Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];}; {Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];}; {Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];}; }; ["DOM146"]={{Date="2018-04-27";Text=[=[Squee’s ability doesn’t prevent you from casting Squee from any other zone.]=];}; {Date="2018-04-27";Text=[=[You must follow the normal timing permissions and restrictions and pay its cost to cast Squee from your graveyard or from exile.]=];}; }; ["RIX25"]={{Date="2018-01-19";Text=[=[You need a creature for Squire’s Devotion to target as you cast it. There’s no way to have it enter the battlefield attached to the Vampire token it’ll create.]=];}; {Date="2018-01-19";Text=[=[If the creature this Aura would enchant is an illegal target by the time Squire’s Devotion tries to resolve, the Aura spell doesn’t resolve. It won’t enter the battlefield, so its ability won’t trigger.]=];}; }; ["RIX116"]={{Date="2018-01-19";Text=[=[If it’s the turn Stampeding Horncrest comes under your control, and it loses haste after being declared as an attacker, it will continue to attack. It won’t be removed from combat. On the other hand, if it loses haste before your declare attackers step, it won’t be able to attack.]=];}; }; ["XLN39"]={{Date="2017-09-29";Text=[=[Tapping an attacking or blocking creature doesn’t remove it from combat. If the target of Steadfast Armasaur’s ability survives the damage, Steadfast Armasaur will deal combat damage to and be dealt combat damage by that creature as normal.]=];}; {Date="2017-09-29";Text=[=[If Steadfast Armasaur is no longer on the battlefield as its ability resolves, use its toughness as it last existed on the battlefield to determine how damage is dealt.]=];}; }; ["WAR177"]={{Date="2019-05-03";Text=[=[Steady Aim can target a creature that’s already untapped. It will still get +1/+4 and gain reach.]=];}; }; ["GRN257"]={{Date="2018-10-05";Text=[=[Unlike most dual lands, this land has two basic land types. It’s not basic, so cards such as District Guide can’t find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).]=];}; {Date="2018-10-05";Text=[=[If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.]=];}; }; ["DOM182"]={{Date="2018-04-27";Text=[=[Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.]=];}; }; ["RNA259"]={{Date="2018-10-05";Text=[=[Unlike most dual lands, this land has two basic land types. It’s not basic, so cards such as District Guide can’t find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).]=];}; {Date="2018-10-05";Text=[=[If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.]=];}; }; ["RNA143"]={{Date="2019-01-25";Text=[=[Stony Strength can target any creature you control, even one that’s already untapped.]=];}; }; ["XLN83"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["XLN162"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["XLN163"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["XLN84"]={{Date="2018-01-19";Text=[=[Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.]=];}; {Date="2018-01-19";Text=[=[Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.]=];}; }; ["RIX117"]={{Date="2018-01-19";Text=[=[If Storm Fleet Swashbuckler gains double strike after it has dealt regular combat damage, it won’t go back and deal first-strike combat damage. On the other hand, if it gains first strike somehow and then it gains double strike after dealing first-strike combat damage, it will also deal regular combat damage.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; ["XLN85"]={{Date="2017-09-29";Text=[=[Storm Sculptor’s last ability doesn’t target the creature you’ll return to hand. You choose one as the ability resolves. No player may take actions between the time you choose a creature to return and the time you do so.]=];}; {Date="2017-09-29";Text=[=[Storm Sculptor’s last ability isn’t optional. If Storm Sculptor is the only creature you control when the ability resolves, you’ll have to return it to its owner’s hand.]=];}; }; ["RNA119"]={{Date="2019-01-25";Text=[=[If the target creature is an illegal target by the time Storm Strike tries to resolve, the spell doesn’t resolve. You won’t scry 1.]=];}; }; ["WAR178"]={{Date="2019-05-03";Text=[=[Storm the Citadel affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+2 or gain the triggered ability.]=];}; {Date="2019-05-03";Text=[=[If a creature is attacking a planeswalker, the controller of the planeswalker is the defending player.]=];}; }; ["RIX173a"]={{Date="2018-01-19";Text=[=[Storm the Vault’s first ability can trigger more than once in a turn if creatures you control deal combat damage at different times in a turn (most likely because one or more has first strike) or if creatures you control deal combat damage to more than one player at once.]=];}; {Date="2018-01-19";Text=[=[The last ability of Storm the Vault doesn’t trigger if you don’t control five or more artifacts as your end step begins. If it does trigger but you don’t control five or more artifacts as it resolves, it does nothing.]=];}; {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, if you control more than one creature that can attack, you attack different opponents so that Storm the Vault’s first ability triggers twice.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["WAR219"]={{Date="2019-05-03";Text=[=[If Storrev dies due to combat damage dealt at the same time that it deals combat damage to a player or planeswalker, its ability still triggers.]=];}; {Date="2019-05-03";Text=[=[Storrev’s triggered ability can’t target any card that was put into your graveyard during this combat phase. This includes creatures and planeswalkers that died from combat damage, creatures and planeswalkers that died for any other reason, and cards that were put there from any other zone.]=];}; }; ["RIX183"]={{Date="2018-01-19";Text=[=[If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won’t be able to attack that turn. This means that you can’t use one Strider Harness to allow two new creatures to attack in the same turn.]=];}; }; ["RNA24"]={{Date="2019-01-25";Text=[=[Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don’t get the addendum bonus. For example, if you cast Sphinx’s Insight during your main phase, you gain 2 life during its resolution, after you draw two cards.]=];}; {Date="2019-01-25";Text=[=[If a spell with an addendum ability is copied, the copy won’t give you the addendum bonus. This is because the copy wasn’t cast at all.]=];}; }; ["XLN165"]={{Date="2017-09-29";Text=[=[Casting Sunbird’s Invocation won’t cause its own ability to trigger.]=];}; {Date="2017-09-29";Text=[=[The ability of Sunbird’s Invocation resolves before the spell that caused it to trigger. It will resolve even if that spell is countered. If you cast a spell as part of the resolution of the ability, that spell resolves before the spell that caused the ability to trigger.]=];}; {Date="2017-09-29";Text=[=[For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s converted mana cost.]=];}; {Date="2017-09-29";Text=[=[If the spell’s converted mana cost is 0, you do nothing as the ability of Sunbird’s Invocation resolves.]=];}; {Date="2017-09-29";Text=[=[If a revealed card in your library has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.]=];}; {Date="2017-09-29";Text=[=[If you cast one of the revealed cards, you do so as part of the resolution of the triggered ability. You can’t wait to cast it later in the turn. Timing permissions based on the card’s type are ignored, but other restrictions (such as “Cast [this card] only during combat”) are not.]=];}; {Date="2017-09-29";Text=[=[If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Costly Plunder, those must be paid to cast the card.]=];}; {Date="2017-09-29";Text=[=[The converted mana cost of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves. The converted mana cost of the resulting spell is based only on the half you cast.]=];}; }; ["M1939"]={{Date="2018-07-13";Text=[=[If the cost of an ability or an additional cost of a spell requires putting counters on a creature or player affected by Suncleanser, that cost can’t be paid. If a resolving spell or ability says that a player may give counters to that creature or player, that player can’t choose to do so.]=];}; {Date="2018-07-13";Text=[=[If a replacement effect allows a player to modify or replace an event by putting counters on a creature or player affected by Suncleanser, that player may apply that replacement effect, but they won’t get counters. If the original event is entirely replaced (such as by applying Soul-Scar Mage’s replacement effect), the original event won’t happen.]=];}; {Date="2018-07-13";Text=[=[Damage from a source with wither has no effect on an affected creature. No -1/-1 counters are put on them, and no damage is marked on them. The damage is still dealt for purposes of effects that care about damage, such as lifelink.]=];}; {Date="2018-07-13";Text=[=[Damage from a source with infect has no effect on an affected creature or player. No -1/-1 counters are put on creatures, and no damage is marked on them. Players don’t get poison counters and they don’t lose life. The damage is still dealt for purposes of effects that care about damage, such as lifelink.]=];}; {Date="2018-07-13";Text=[=[While resolving a cumulative upkeep trigger of an affected creature, you’ll fail to put a counter on that permanent, then you may pay for the age counters already on it. If it has no age counters on it, you may pay {0}.]=];}; }; ["RIX27"]={{Date="2018-01-19";Text=[=[Gaining vigilance any time after the moment you choose to attack with Sun-Crested Pterodon won’t cause it to become untapped, and losing vigilance after that time won’t cause it to become tapped.]=];}; }; ["XLN164"]={{Date="2017-09-29";Text=[=[If your life total is brought to 0 or less at the same time that Sun-Crowned Hunters is dealt damage, you lose the game before its enrage ability resolves.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["RNA210"]={{Date="2019-01-25";Text=[=[If Sunder Shaman gains menace, it can’t be blocked at all.]=];}; }; ["GRN26"]={{Date="2018-10-05";Text=[=[Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.]=];}; {Date="2018-10-05";Text=[=[If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.]=];}; {Date="2018-10-05";Text=[=[If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.]=];}; }; ["XLN257"]={{Date="2009-10-01";Text=[=[This checks for lands you control with the land type Forest or Plains, not for lands named Forest or Plains. The lands it checks for don’t have to be basic lands. For example, if you control Hallowed Fountain (a nonbasic land with the land types Plains and Island), Sunpetal Grove will enter the battlefield untapped.]=];}; {Date="2009-10-01";Text=[=[As this is entering the battlefield, it checks for lands that are already on the battlefield. It won’t see lands that are entering the battlefield at the same time (due to Warp World, for example).]=];}; }; ["XLN40"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["M1976"]={{Date="2018-07-13";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a Spirit you control may become lethal if Supreme Phantom leaves the battlefield during that turn.]=];}; }; ["M19246"]={{Date="2018-07-13";Text=[=[Activating Suspicious Bookcase’s ability after a creature has become blocked won’t cause that creature to become unblocked.]=];}; }; ["GRN202"]={{Date="2018-10-05";Text=[=[If a creature attacks a planeswalker, that planeswalker’s controller is the defending player.]=];}; {Date="2018-10-05";Text=[=[In a Two-Headed Giant game, Swathcutter Giant deals 1 damage to each creature controlled by the player it’s attacking. The other player’s creatures are unaffected.]=];}; }; ["GRN203"]={{Date="2018-10-05";Text=[=[If an attacking creature with double strike and trample destroys all of its blocking creatures with first-strike combat damage, all of its normal combat damage is assigned to the player or planeswalker that creature’s attacking.]=];}; }; ["M1978"]={{Date="2018-07-13";Text=[=[If one of the target creatures is an illegal target when Switcheroo resolves, the exchange won’t happen.]=];}; {Date="2018-07-13";Text=[=[You don’t have to control either target.]=];}; {Date="2018-07-13";Text=[=[If the same player controls both creatures when Switcheroo resolves, nothing happens.]=];}; {Date="2018-07-13";Text=[=[Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.]=];}; }; ["XLN126"]={{Date="2017-09-29";Text=[=[You reveal all three cards before opponents choose whether to pay life for any of them.]=];}; {Date="2017-09-29";Text=[=[In a multiplayer game, each opponent in turn order chooses whether to pay life for one card before proceeding to the next card. You choose the order to perform this process for the cards, but opponents may discuss them before making any choices. Opponents will then know choices made by earlier opponents when making their choices.]=];}; }; ["DOM183"]={{Date="2018-04-27";Text=[=[Sylvan Awakening doesn’t untap any of the lands that become creatures.]=];}; {Date="2018-04-27";Text=[=[Sylvan Awakening affects only lands you control at the time it resolves. Lands you begin to control before your next turn won’t become creatures.]=];}; {Date="2018-04-27";Text=[=[The lands affected by Sylvan Awakening stop being creatures as your next untap step begins, before you untap your permanents. If this causes any state-based actions to become applicable, or if any abilities trigger, those are handled during your upkeep.]=];}; }; ["RNA25"]={{Date="2019-01-25";Text=[=[Because blockers are chosen all at once, you can’t block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.]=];}; }; ["GRN204"]={{Date="2018-10-05";Text=[=[If Tajic and other creatures you control would be dealt lethal noncombat damage at the same time, the damage that would be dealt to your other creatures is prevented.]=];}; {Date="2018-10-05";Text=[=[Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.]=];}; {Date="2018-10-05";Text=[=[If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.]=];}; {Date="2018-10-05";Text=[=[If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.]=];}; }; ["GRN28"]={{Date="2018-10-05";Text=[=[You can cast Take Heart even if you control no attacking creatures, perhaps because it’s not even your turn. The target creature gets +2/+2 even though you don’t gain life.]=];}; {Date="2018-10-05";Text=[=[If the target creature becomes an illegal target for Take Heart, the spell doesn’t resolve. You don’t gain life.]=];}; }; ["WAR220"]={{Date="2019-05-03";Text=[=[As a spell or ability an opponent controls resolves, if it would force you to sacrifice a permanent or discard a card, you just don’t. That part of the effect does nothing. If that spell or ability gives you the option to sacrifice a permanent or to discard a card, you can’t take that option.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability an opponent controls states that something happens unless you sacrifice a permanent (as Mogis, God of Slaughter does) or discard a card (as Painful Quandary does), you can’t choose to sacrifice or discard. On the other hand, if a spell or ability an opponent controls instructs you to sacrifice a permanent unless you perform an action (as Killing Wave does) or discard a card unless you perform an action, you can choose whether or not to perform the action. If you don’t perform the action, nothing happens, since the spell or ability can’t cause you to sacrifice any permanents or discard cards.]=];}; {Date="2019-05-03";Text=[=[Tamiyo’s ability affects sacrifices, but not any other ways permanents can leave the battlefield. It won’t stop a creature from dying due to lethal damage or having 0 toughness, and it won’t stop a permanent from being put into its owner’s graveyard due to the “legend rule.” None of these are sacrifices; they’re the result of game rules.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability your opponent controls reduces your maximum hand size, Tamiyo’s first ability won’t stop you from discarding cards when the game rules cause you to discard during your cleanup step.]=];}; {Date="2019-05-03";Text=[=[If Tamiyo has 3 loyalty, you can’t activate her last ability to return her to your hand. She won’t be in your graveyard while you’re choosing targets for the ability.]=];}; }; ["M19295"]={{Date="2018-07-13";Text=[=[If your life total is brought to 0 or less at the same time that Tattered Mummy is dealt lethal damage, you lose the game before its triggered ability goes on the stack.]=];}; {Date="2018-07-13";Text=[=[In a Two-Headed Giant game, the triggered ability of Tattered Mummy causes the opposing team to lose 4 life.]=];}; }; ["M19162"]={{Date="2018-07-13";Text=[=[If the land is an illegal target when Tectonic Rift tries to resolve, Tectonic Rift won’t resolve and none of its effects will happen. Creatures without flying will be able to block as normal.]=];}; {Date="2018-07-13";Text=[=[Because the second part of Tectonic Rift’s effect doesn’t change the characteristics of any permanents, the set of creatures affected by it is constantly updated. Creatures without flying that enter the battlefield later in the turn can’t block, and creatures that gain flying later in the turn can block.]=];}; }; ["DOM207"]={{Date="2018-04-27";Text=[=[You don’t decide which two lands to untap until the next end step.]=];}; {Date="2018-04-27";Text=[=[You choose the target for the triggered ability of Teferi’s emblem after you’ve seen the card you drew.]=];}; }; ["WAR221"]={{Date="2019-05-03";Text=[=[If an effect allows opponents to cast spells any time they could cast an instant (for example, if your opponent also controls a Teferi, Time Raveler and activates his +1 loyalty ability), the restriction of Teferi’s first ability takes precedence over that permission.]=];}; {Date="2019-05-03";Text=[=[You may activate Teferi’s last ability without choosing any target. You’ll just draw a card. However, if you do choose a target and the target permanent is an illegal target by the time Teferi’s last ability tries to resolve, the ability doesn’t resolve. You don’t draw a card.]=];}; }; ["WAR72"]={{Date="2019-05-03";Text=[=[Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was.]=];}; {Date="2019-05-03";Text=[=[The permanent returns untapped unless another effect causes it to enter the battlefield tapped.]=];}; {Date="2019-05-03";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2019-05-03";Text=[=[To determine whether the entering permanent is entering as a creature, consider any effects that will modify that permanent’s characteristics once it’s on the battlefield, including that permanent’s own abilities that affect only itself and effects from other objects.]=];}; {Date="2019-05-03";Text=[=[A creature returned to the battlefield this way enters the battlefield with one +1/+1 counter if it would otherwise enter with no +1/+1 counters.]=];}; }; ["XLN86"]={{Date="2017-09-29";Text=[=[Tempest Caller’s ability targets only the player. Creatures with hexproof that player controls will be tapped as that ability resolves.]=];}; }; ["DOM68"]={{Date="2018-04-27";Text=[=[Tempest Djinn’s ability that modifies its power applies only while it’s on the battlefield. In all other zones, it’s a 0/4 creature card.]=];}; }; ["RIX28"]={{Date="2018-01-19";Text=[=[Combat damage can be assigned to other Dinosaurs you control as normal, but most of that damage will be prevented. For example, if a 3/3 Dinosaur you control blocks a 5/5 creature with trample, the attacking player may assign 2 of that creature’s combat damage to the player or planeswalker it’s attacking and Temple Altisaur will prevent 2 of the 3 damage assigned to the defending Dinosaur.]=];}; {Date="2018-01-19";Text=[=[If multiple sources would deal damage to another Dinosaur you control, all but 1 damage from each of those sources is prevented.]=];}; {Date="2018-01-19";Text=[=[The effects of two Temple Altisaurs won’t reduce the damage from one source below 1 damage.]=];}; {Date="2018-01-19";Text=[=[If multiple replacement and/or prevention effects could apply to a Dinosaur you control, you choose the order in which to apply those effects. For example, if another effect will prevent 1 damage that would be dealt to a Dinosaur, you may apply Temple Altisaur’s effect to prevent all but 1 of that damage and then apply the other effect to prevent that 1 damage.]=];}; }; ["GRN258"]={{Date="2018-10-05";Text=[=[Unlike most dual lands, this land has two basic land types. It’s not basic, so cards such as District Guide can’t find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).]=];}; {Date="2018-10-05";Text=[=[If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.]=];}; }; ["XLN90b"]={{Date="2017-09-29";Text=[=[Once you’ve announced the last ability of Temple of Aclazotz, it’s too late for anyone to interrupt you by trying to remove the creature you sacrifice.]=];}; {Date="2017-09-29";Text=[=[For the last ability of Temple of Aclazotz, use the creature’s toughness as it last existed on the battlefield to determine how much life you gain.]=];}; }; ["DOM271"]={{Date="2018-04-27";Text=[=[Whether you control an artifact is checked only after returning the target creature to its owner’s hand. If the target creature is the only artifact you control, you won’t draw a card.]=];}; {Date="2018-04-27";Text=[=[If the target creature is an illegal target by the time Temporal Machinations tries to resolve, the spell doesn’t resolve. You won’t draw a card.]=];}; }; ["RIX147"]={{Date="2018-01-19";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a Saproling you control may become lethal if Tendershoot Dryad leaves the battlefield during that turn.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.]=];}; }; ["WAR222"]={{Date="2019-05-03";Text=[=[Tenth District Legionnaire’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2019-05-03";Text=[=[You scry 1 even if you can’t put a +1/+1 counter on Tenth District Legionnaire, most likely because it has left the battlefield.]=];}; }; ["RNA26"]={{Date="2019-01-25";Text=[=[Untapping an attacking creature doesn’t remove it from combat.]=];}; }; ["DOM184"]={{Date="2018-04-27";Text=[=[If Territorial Allosaurus isn’t on the battlefield as its triggered ability resolves, or if the target of that ability is illegal, no creature will deal or be dealt damage.]=];}; {Date="2018-04-27";Text=[=[Territorial Allosaurus’s ability can target another creature you control (such as a Dinosaur with an enrage ability). If you kicked it but your opponent controls no creatures that are legal targets, the ability must target another one of your creatures. Plan carefully before kicking Dinosaurs.]=];}; }; ["RNA145"]={{Date="2019-01-25";Text=[=[The entering creature must have power 4 or greater as it enters the battlefield, or Territorial Boar’s ability won’t trigger. Static abilities that raise (or lower) a creature’s power are taken into account. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Territorial Boar’s ability trigger.]=];}; {Date="2019-01-25";Text=[=[If the entering creature’s power changes to 3 or less after it has entered the battlefield, Territorial Boar still gets +1/+1 and gains vigilance.]=];}; {Date="2019-01-25";Text=[=[If Territorial Boar’s power is raised to 4 or greater as it enters the battlefield, it will cause its own ability to trigger.]=];}; }; ["DOM36"]={{Date="2018-04-27";Text=[=[If the mana cost of a card in your graveyard includes {X}, X is considered to be 0.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["DOM69"]={{Date="2018-04-27";Text=[=[Once a creature you control has been blocked, changing its power to 1 or less won’t cause it to become unblocked. Changing its toughness to 1 won’t cause it to become unblocked, and changing its toughness to less than 1 will cause it to die.]=];}; }; ["RIX86"]={{Date="2018-01-19";Text=[=[You can activate Tetzimoc’s activated ability more than once during your turn.]=];}; {Date="2018-01-19";Text=[=[Tetzimoc’s triggered ability doesn’t care how a prey counter got onto a creature an opponent controls or whose Tetzimoc put that counter on the creature. Tetzimoc is happy to eat all the opponent’s prey it can see.]=];}; }; ["WAR33"]={{Date="2019-05-03";Text=[=[You may choose Teyo’s Lightshield as the target of its own ability.]=];}; }; ["RNA212"]={{Date="2019-01-25";Text=[=[Teysa affects a creature’s own “when this creature dies” triggered abilities as well as other triggered abilities that trigger when that creature dies. Such triggered abilities start with “when” or “whenever.”]=];}; {Date="2019-01-25";Text=[=[Teysa’s effect doesn’t copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to pay a cost for that triggered ability, are also made separately.]=];}; {Date="2019-01-25";Text=[=[The trigger event doesn’t have to specifically refer to “creatures.” In these cases, the trigger event may also refer to something being “put into a graveyard from the battlefield.” For example, an ability that triggers “whenever an artifact is put into a graveyard from the battlefield” would trigger twice if an artifact creature dies while Teysa Karlov is on the battlefield.]=];}; {Date="2019-01-25";Text=[=[An ability that triggers when a creature “leaves the battlefield” will trigger twice if that creature leaves the battlefield by dying.]=];}; {Date="2019-01-25";Text=[=[An ability that triggers on an event that causes a creature to die doesn’t trigger twice. For example, an ability that triggers “whenever you sacrifice a creature” triggers only once.]=];}; {Date="2019-01-25";Text=[=[Look at each creature as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if a land that has become a creature dies, an ability that triggers when it dies triggers twice.]=];}; {Date="2019-01-25";Text=[=[If a creature dying at the same time that another permanent you control leaves the battlefield causes a triggered ability of that permanent to trigger, that ability triggers an additional time.]=];}; {Date="2019-01-25";Text=[=[If a creature dying at the same time as Teysa (including Teysa itself dying) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.]=];}; {Date="2019-01-25";Text=[=[If you somehow control two Teysas, a creature dying causes abilities to trigger three times, not four. A third Teysa causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on. This also means that if you control Teysa and cast a second one, an ability that triggers when it dies due to the “legend rule” triggers three times.]=];}; {Date="2019-01-25";Text=[=[An ability of a permanent that triggers when a card is put into a graveyard “from anywhere” triggers twice only if Teysa and that permanent are both still on the battlefield immediately after the creature has died.]=];}; }; ["M1979"]={{Date="2018-07-13";Text=[=[If you put a permanent onto the battlefield with Tezzeret’s emblem’s ability, any triggered abilities of that permanent that trigger during your end step won’t trigger during that same end step.]=];}; }; ["M19286"]={{Date="2018-07-13";Text=[=[Tezzeret’s second ability doesn’t remove any abilities the target artifact has.]=];}; {Date="2018-07-13";Text=[=[The artifact stops being a creature immediately before your turn begins. It will be a noncreature artifact during your untap step.]=];}; {Date="2018-07-13";Text=[=[The artifact retains any types, subtypes, or supertypes it has. Notably, if an Equipment becomes an artifact creature, it can’t be attached to another creature. If it was attached to a creature, it becomes unattached.]=];}; {Date="2018-07-13";Text=[=[If the artifact was already a creature, its base power and toughness will each become 5. This overwrites any previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Tezzeret’s ability resolves will overwrite this effect.]=];}; {Date="2018-07-13";Text=[=[Effects that modify a creature’s power and/or toughness, such as the ones created by Titanic Growth or a +/1+1 counter, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch power and toughness.]=];}; {Date="2018-07-13";Text=[=[The resulting artifact creature will be able to attack on your turn if it’s been under your control continuously since the turn began. That is, it doesn’t matter how long it’s been a creature, just how long it’s been on the battlefield.]=];}; {Date="2018-07-13";Text=[=[Cards put onto the battlefield using Tezzeret’s third ability enter the battlefield as 5/5 artifact creatures. They don’t enter the battlefield with their own characteristics and then become 5/5.]=];}; {Date="2018-07-13";Text=[=[If a double-faced card (such as Nicol Bolas, the Ravager) is put onto the battlefield face down, you don’t reveal it as you do so. The characteristics of its back face don’t apply.]=];}; {Date="2018-07-13";Text=[=[You may look at face-down permanents you control at any time.]=];}; {Date="2018-07-13";Text=[=[If a face-down permanent you control leaves the battlefield, you must reveal it to all players.]=];}; {Date="2018-07-13";Text=[=[If a creature enters the battlefield as a copy of a face-down creature or if a token is created that’s a copy of one, that copy has the same characteristics as the face-down creature (in this case, a 5/5 artifact creature with no other characteristics), even though the copy is face up.]=];}; {Date="2018-07-13";Text=[=[The Core Set 2019 set includes no way to turn these cards face up. If an effect from cards outside of this set does turn one face up, the effect causing it to be a 5/5 artifact creature ends. If such an effect tries to turn an instant or sorcery card face up, reveal that card and it stays face down. In that case, it remains a 5/5 artifact creature.]=];}; {Date="2018-07-13";Text=[=[If an effect tries to return a face-down creature to the battlefield after it leaves (such as Oath of Teferi from the Dominaria set or Abnormal Endurance from this set), that effect returns the card face up. If it tries to put an instant or sorcery card onto the battlefield this way, that card remains in its current zone instead.]=];}; }; ["WAR275"]={{Date="2019-05-03";Text=[=[Affinity for artifacts means “This spell costs {1} less for each artifact you control.”]=];}; {Date="2019-05-03";Text=[=[Tezzeret himself doesn’t have affinity for artifacts.]=];}; {Date="2019-05-03";Text=[=[Affinity doesn’t change the spell’s converted mana cost. It changes only how much mana you pay to cast the spell.]=];}; {Date="2019-05-03";Text=[=[Affinity can reduce only generic mana in a spell’s cost. It can’t reduce color requirements.]=];}; {Date="2019-05-03";Text=[=[The cost reduction is set before you pay any of the spell’s costs. Specifically, you could lock in a discount for an artifact you control and then sacrifice that artifact to activate a mana ability.]=];}; {Date="2019-05-03";Text=[=[If there are any additional costs or cost increases that would apply to a spell with affinity, apply those before applying any cost reductions.]=];}; {Date="2019-05-03";Text=[=[If a spell has multiple instances of affinity, each applies.]=];}; {Date="2019-05-03";Text=[=[In a Two-Headed Giant game, Tezzeret’s first loyalty ability causes the opposing team to lose twice X life and you gain X life.]=];}; }; ["M19289"]={{Date="2018-07-13";Text=[=[Because the last ability of Tezzeret’s Gatebreaker doesn’t change the characteristics of any permanents, the set of creatures affected by it is constantly updated. Creatures that come under your control later in the turn can’t be blocked.]=];}; }; ["DOM107"]={{Date="2018-04-27";Text=[=[You can sacrifice Thallid Soothsayer to pay the cost for its own ability.]=];}; }; ["XLN249a"]={{Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["DOM42"]={{Date="2018-04-27";Text=[=[The final chapter ability of The Antiquities War affects only artifacts you control at the time it resolves. Artifacts you begin to control later in the turn won’t become 5/5 creatures.]=];}; {Date="2018-04-27";Text=[=[The final chapter ability of The Antiquities War overwrites an artifact creature’s normal base power and toughness and all previous effects that set an artifact creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.]=];}; {Date="2018-04-27";Text=[=[Effects that modify an artifact creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.]=];}; {Date="2018-04-27";Text=[=[If The Antiquities War somehow becomes an artifact enchantment prior to resolving its final chapter ability, it will become a 5/5 Saga artifact enchantment creature, and will then be sacrificed after that ability resolves.]=];}; {Date="2018-04-27";Text=[=[An Equipment that becomes an artifact creature becomes unattached if it’s attached to a creature. Its equip ability can be activated, but it won’t become attached to the target creature.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["WAR89"]={{Date="2019-05-03";Text=[=[You choose the target planeswalkers to destroy as you cast The Elderspell, but you don’t choose a planeswalker to receive loyalty counters until The Elderspell is resolving.]=];}; {Date="2019-05-03";Text=[=[You can cast The Elderspell without controlling any planeswalkers. The target planeswalkers will still be destroyed. You can also cast it without targeting any planeswalkers if you really want to do so.]=];}; }; ["DOM90"]={{Date="2018-04-27";Text=[=[When the first chapter ability of The Eldest Reborn resolves, the next opponent in turn order (or, if it’s an opponent’s turn, that opponent) chooses a creature or planeswalker they control, then each other opponent in turn order (if any) does the same. All chosen permanents are then sacrificed at the same time. Players will know the choices made by earlier players when making their choices.]=];}; {Date="2018-04-27";Text=[=[When the second chapter ability of The Eldest Reborn resolves, the next opponent in turn order (or, if it’s an opponent’s turn, that opponent) chooses a card in hand without revealing it, then each other opponent in turn order (if any) does the same. All chosen cards are then discarded at the same time.]=];}; {Date="2018-04-27";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanent you control from The Eldest Reborn’s final chapter ability is exiled.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["DOM122"]={{Date="2018-04-27";Text=[=[While resolving The First Eruption’s final chapter ability, you must sacrifice one Mountain if able. You can’t sacrifice multiple Mountains to deal more damage.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["DOM123"]={{Date="2018-04-27";Text=[=[If multiple replacement effects would modify how damage would be dealt, the player being dealt damage (or the controller of the permanent being dealt damage) chooses the order in which to apply those effects.]=];}; {Date="2018-04-27";Text=[=[If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control simultaneously, divide the original amount before adding 2. For example, if you attack with a 5/5 red creature with trample and your opponent blocks with a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then modified to 4 and 5, respectively.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["RNA273"]={{Date="2019-01-25";Text=[=[If The Haunt of Hightower is attacking a planeswalker, the controller of the planeswalker is the defending player.]=];}; {Date="2019-01-25";Text=[=[The Haunt of Hightower’s last ability won’t trigger when a token is put into an opponent’s graveyard.]=];}; }; ["RIX180"]={{Date="2018-01-19";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; }; ["DOM173"]={{Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["DOM57"]={{Date="2018-04-27";Text=[=[The Mirari Conjecture’s final chapter ability copies any instant or sorcery spell you cast, not just those with targets.]=];}; {Date="2018-04-27";Text=[=[The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.]=];}; {Date="2018-04-27";Text=[=[The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).]=];}; {Date="2018-04-27";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.]=];}; {Date="2018-04-27";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast (like Jaya’s Immolating Inferno does), the copy will have the same value of X.]=];}; {Date="2018-04-27";Text=[=[If the spell has damage divided as it was cast (like Fight with Fire does when kicked), the division can’t be changed (although the targets receiving that damage still can).]=];}; {Date="2018-04-27";Text=[=[The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["WAR37"]={{Date="2019-05-03";Text=[=[If The Wanderer would be dealt lethal damage at the same time as you and/or other permanents you control would be dealt noncombat damage, the damage that would be dealt to you and your other permanents is prevented.]=];}; }; ["RNA213"]={{Date="2019-01-25";Text=[=[Damage dealt to a player causes that player to lose that much life.]=];}; {Date="2019-01-25";Text=[=[Theater of Horrors doesn’t change when you can play the exiled cards during your turn. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.]=];}; {Date="2019-01-25";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];}; {Date="2019-01-25";Text=[=[In a multiplayer game, if an opponent loses life during your turn and then leaves the game, you can play cards exiled with Theater of Horrors.]=];}; }; ["GRN205"]={{Date="2018-10-05";Text=[=[Thief of Sanity’s effect doesn’t change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.]=];}; {Date="2018-10-05";Text=[=[An effect that instructs you to “cast” a card doesn’t allow you to play lands.]=];}; {Date="2018-10-05";Text=[=[You can still cast the exiled card if Thief of Sanity leaves the battlefield or leaves your control. If another player gains control of Thief of Sanity, that player can’t cast the exiled card.]=];}; {Date="2018-10-05";Text=[=[Casting an exiled card causes it to leave exile. You can’t cast it multiple times.]=];}; {Date="2018-10-05";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Thief of Sanity’s effect are exiled, and any of the face-down exiled cards remain face down indefinitely. No player may look at them.]=];}; }; ["DOM185"]={{Date="2018-04-27";Text=[=[You can decide to assign damage to the defending player or planeswalker even if the blocking creature has protection from green or damage preventing effects on it.]=];}; {Date="2018-04-27";Text=[=[When assigning combat damage, you choose whether you want to assign all damage to blocking creatures, or if you want to assign all of it to the player or planeswalker this creature is attacking. You can’t split the damage assignment between them.]=];}; {Date="2018-04-27";Text=[=[If blocked by a creature with banding, the defending player decides whether or not the damage is assigned “as though it weren’t blocked”.]=];}; {Date="2018-04-27";Text=[=[You can decide to assign damage to the defending player or planeswalker even if the blocking creature has protection from green or damage preventing effects on it.]=];}; {Date="2018-04-27";Text=[=[When assigning combat damage, you choose whether you want to assign all damage to blocking creatures, or if you want to assign all of it to the player or planeswalker this creature is attacking. You can’t split the damage assignment between them.]=];}; {Date="2018-04-27";Text=[=[If blocked by a creature with banding, the defending player decides whether or not the damage is assigned “as though it weren’t blocked”.]=];}; }; ["M19203"]={{Date="2018-07-13";Text=[=[Thorn Lieutenant’s triggered ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered.]=];}; }; ["RNA57"]={{Date="2019-01-25";Text=[=[A spell that can’t be countered is a legal target for Thought Collapse. The spell won’t be countered when Thought Collapse resolves, but its controller will still put the top three cards of their library into their graveyard.]=];}; }; ["GRN206"]={{Date="2018-10-05";Text=[=[You surveil 1 even if the opponent doesn’t discard a card, perhaps because they had no cards in hand at all.]=];}; {Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; {Date="2018-10-05";Text=[=[Some spells that instruct you to surveil require targets. You can’t cast a spell without choosing legal targets. If all of those targets become illegal, the spell doesn’t resolve and you won’t surveil.]=];}; }; ["GRN55"]={{Date="2018-10-05";Text=[=[You put only one +1/+1 counter on Thoughtbound Phantasm each time you surveil, no matter how many cards you looked at when you surveilled.]=];}; {Date="2018-10-05";Text=[=[Once Thoughtbound Phantasm has attacked, removing +1/+1 counters from it won’t remove it from combat.]=];}; {Date="2018-10-05";Text=[=[An ability that triggers “whenever you surveil” triggers after you’re done surveilling, even if you have fewer cards in your library than the number of cards you’re instructed to surveil. It even triggers if you have no cards in your library.]=];}; }; ["GRN207"]={{Date="2018-10-05";Text=[=[Spells you’ve cast that were countered were still cast, and so will add copies when Thousand-Year Storm’s ability resolves for later spells in the turn.]=];}; {Date="2018-10-05";Text=[=[If an effect instructs you to cast multiple spells, they’re cast one at a time in any order.]=];}; {Date="2018-10-05";Text=[=[Thousand-Year Storm’s ability will copy any instant or sorcery spell, not just one with targets.]=];}; {Date="2018-10-05";Text=[=[Copies are created even if the spell that caused Thousand-Year Storm’s ability to trigger has been countered by the time that ability resolves. The copies resolve before the original spell.]=];}; {Date="2018-10-05";Text=[=[The copies will have the same targets as the spell they’re copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.]=];}; {Date="2018-10-05";Text=[=[If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copies will have the same mode or modes. You can’t choose different ones.]=];}; {Date="2018-10-05";Text=[=[If the spell that’s copied has an X whose value was determined as it was cast, the copies will have the same value of X.]=];}; {Date="2018-10-05";Text=[=[If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.]=];}; {Date="2018-10-05";Text=[=[You can’t choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.]=];}; {Date="2018-10-05";Text=[=[The copies that Thousand-Year Storm’s ability creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (such as that of Thousand-Year Storm itself) won’t trigger.]=];}; }; ["DOM233"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["RNA229a"]={{Date="2019-01-25";Text=[=[If either target is an illegal target as Thrash tries to resolve, the creature you control won’t deal damage.]=];}; }; ["M19163"]={{Date="2018-07-13";Text=[=[The sacrificed creature’s last known existence on the battlefield is checked to determine its power.]=];}; {Date="2018-07-13";Text=[=[You must sacrifice exactly one creature to cast Thud; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures.]=];}; {Date="2018-07-13";Text=[=[Players can respond only once Thud has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.]=];}; }; ["WAR73"]={{Date="2019-05-03";Text=[=[Thunder Drake’s ability can trigger only once each turn. The ability will resolve before the second spell resolves. It doesn’t matter if the first spell you cast that turn has resolved, was countered, or is still on the stack.]=];}; {Date="2019-05-03";Text=[=[Thunder Drake must be on the battlefield in order for the ability to function. Notably, the ability won’t trigger if Thunder Drake is the second spell you cast in a turn.]=];}; }; ["RIX149"]={{Date="2018-01-19";Text=[=[If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card.]=];}; }; ["WAR179"]={{Date="2019-05-03";Text=[=[Thundering Ceratok’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain trample.]=];}; }; ["DOM208"]={{Date="2018-04-27";Text=[=[Tiana’s last ability triggers and creates a delayed triggered ability that will let you return the Aura or Equipment during the next end step. It will do so even if Tiana leaves the battlefield before the next end step.]=];}; {Date="2018-04-27";Text=[=[If an Aura you control is put into a graveyard immediately after Tiana leaves the battlefield, most likely because Tiana left the battlefield but the Aura was put into the graveyard as a state-based action after it found itself not attached to anything, Tiana’s last ability won’t trigger.]=];}; {Date="2018-04-27";Text=[=[If an Aura or Equipment you control is put into a graveyard at the same time as Tiana is, most likely because an effect destroyed all nonland permanents, you’ll be able to return it to its owner’s hand at the beginning of the next end step.]=];}; {Date="2018-04-27";Text=[=[If an Aura or Equipment is put into your graveyard during an end step, you’ll be able to return it during the next end step, not the current one.]=];}; {Date="2018-04-27";Text=[=[If an Aura or Equipment leaves the graveyard after triggering Tiana’s last ability, it won’t be returned to its owner’s hand as the delayed triggered ability resolves.]=];}; }; ["WAR146"]={{Date="2019-05-03";Text=[=[Spells and abilities that cause opponents to gain life still resolve while Tibalt is on the battlefield. No opponent will gain life, but any other effects of that spell or ability will happen.]=];}; {Date="2019-05-03";Text=[=[If an effect says to set an opponent’s life total to a number that’s higher than their current life total while Tibalt is on the battlefield, the player’s life total doesn’t change.]=];}; }; ["XLN169"]={{Date="2017-09-29";Text=[=[If you don’t control a Dinosaur as Tilonalli’s Knight attacks, its ability won’t trigger at all. If you don’t control a Dinosaur as the ability of Tilonalli’s Knight resolves, that ability has no effect.]=];}; {Date="2017-09-29";Text=[=[Once the ability of Tilonalli’s Knight resolves while you control one or more Dinosaurs, Tilonalli’s Knight gets +1/+1 for the rest of the turn even if you no longer control a Dinosaur later in the turn.]=];}; }; ["XLN170"]={{Date="2017-09-29";Text=[=[If the target of the ability of Tilonalli’s Skinshifter becomes an illegal target, Tilonalli’s Skinshifter won’t become a copy of anything. It will remain a 0/1 attacking creature.]=];}; {Date="2017-09-29";Text=[=[Tilonalli’s Skinshifter copies the printed values of the target creature, plus any copy effects that have been applied to it. It won’t copy counters on that creature or effects that have changed its power, toughness, types, color, or so on.]=];}; {Date="2017-09-29";Text=[=[Notably, Tilonalli’s Skinshifter won’t copy effects that make a noncreature permanent become a creature. If this causes Tilonalli’s Skinshifter to stop being a creature, it’s removed from combat.]=];}; {Date="2017-09-29";Text=[=[If Tilonalli’s Skinshifter copies a creature that’s copying something else, it will become whatever the target is copying.]=];}; {Date="2017-09-29";Text=[=[If an effect from a resolving spell or ability, such as that of Rallying Roar, begins to apply to Tilonalli’s Skinshifter before it becomes a copy of another creature, that effect will continue to apply.]=];}; {Date="2017-09-29";Text=[=[Because attackers have already been declared, any abilities Tilonalli’s Skinshifter copies that trigger when it or other creatures attack won’t trigger.]=];}; {Date="2017-09-29";Text=[=[Once the ability of Tilonalli’s Skinshifter resolves, its new characteristics don’t change if the characteristics of the copied creature change or if the copied creature leaves the battlefield.]=];}; {Date="2017-09-29";Text=[=[Tilonalli’s Skinshifter remains a copy of the creature through the end step. Damage is removed from it at the same time that it stops being a copy.]=];}; }; ["RIX121"]={{Date="2018-01-19";Text=[=[As each Elemental token enters the battlefield, you choose which opponent or opposing planeswalker it’s attacking. It doesn’t have to attack the same player or planeswalker that Tilonalli’s Summoner is attacking.]=];}; {Date="2018-01-19";Text=[=[Whether you have the city’s blessing is checked only as the delayed triggered ability resolves during the end step. The tokens you create can help you ascend.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards have triggered abilities that check if you have the city’s blessing, but don’t use an intervening “if” clause. These abilities trigger regardless of whether you have the city’s blessing and check whether you do only as they resolve.]=];}; }; ["DOM70"]={{Date="2018-04-27";Text=[=[The effects of Time of Ice’s first two chapter abilities expire if you lose control of it, even if you immediately regain control of it or cast another Time of Ice.]=];}; {Date="2018-04-27";Text=[=[The effect of Time of Ice’s final chapter ability returns creatures that are tapped for any reason, not just those tapped by Time of Ice.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["WAR223"]={{Date="2019-05-03";Text=[=[You chose which creature to return to its owner’s hand while Time Wipe is resolving. No player may take any actions between the time you choose the creature to return and the time other creatures are destroyed.]=];}; {Date="2019-05-03";Text=[=[If you control no creatures, you simply destroy all creatures.]=];}; }; ["RIX59"]={{Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; }; ["RNA120"]={{Date="2019-01-25";Text=[=[Activating Tin Street Dodger’s ability after it has become blocked by a creature without defender won’t cause it to become unblocked.]=];}; }; ["XLN230"]={{Date="2017-09-29";Text=[=[The number of creatures you control is counted only as Tishana’s last ability resolves. If Tishana is still on the battlefield, it’ll count itself.]=];}; {Date="2017-09-29";Text=[=[If Tishana enters the battlefield while you have no cards in hand, it will be put into your graveyard for having 0 toughness before its triggered ability resolves.]=];}; {Date="2017-09-29";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, the damage Tishana takes during combat may become lethal if cards leave your hand later in the turn, such as by casting them in your postcombat main phase.]=];}; }; ["XLN211"]={{Date="2018-01-19";Text=[=[Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter.]=];}; {Date="2018-01-19";Text=[=[If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter.]=];}; {Date="2018-01-19";Text=[=[If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate.]=];}; }; ["RNA146"]={{Date="2019-01-25";Text=[=[If either target is an illegal target as Titanic Brawl resolves, neither creature will deal or be dealt damage.]=];}; }; ["RNA27"]={{Date="2019-01-25";Text=[=[Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Tithe Taker.]=];}; {Date="2019-01-25";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases (such as that of Tithe Taker’s effect), then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2019-01-25";Text=[=[An opponent’s activated ability that costs no mana to activate will cost {1} plus its non-mana costs during your turn.]=];}; {Date="2019-01-25";Text=[=[Because blockers are chosen all at once, you can’t block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.]=];}; }; ["XLN42"]={{Date="2017-09-29";Text=[=[Triggered abilities use the word “when,” “whenever,” or “at.” They’re usually written as “[Trigger condition], [effect].”]=];}; {Date="2017-09-29";Text=[=[Replacement effects, such as a permanent entering the battlefield tapped or with counters on it, are unaffected. Abilities that apply “as [this creature] enters the battlefield” are replacement effects.]=];}; {Date="2017-09-29";Text=[=[Tocatli Honor Guard’s ability stops a creature’s own enters-the-battlefield triggered abilities as well as other triggered abilities that would trigger when a creature enters the battlefield. This includes abilities that would trigger when Tocatli Honor Guard itself enters the battlefield.]=];}; {Date="2017-09-29";Text=[=[The trigger event doesn’t have to specify “creatures” entering the battlefield. For example, Contraband Kingpin has an ability that says “Whenever an artifact enters the battlefield under your control, scry 1.” If an artifact creature enters the battlefield under your control, that ability won’t trigger. If a noncreature artifact enters the battlefield under your control, the ability will trigger.]=];}; {Date="2017-09-29";Text=[=[Look at the permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger. For example, if you control March of the Machines, which says, in part, “Each noncreature artifact is an artifact creature,” each artifact will be a creature at the time it enters the battlefield and will not cause triggered abilities to trigger.]=];}; {Date="2017-09-29";Text=[=[If Tocatli Honor Guard and another creature enter the battlefield at the same time, neither creature entering the battlefield will cause triggered abilities to trigger.]=];}; }; ["WAR108"]={{Date="2019-05-03";Text=[=[You still amass 1 even if that player has no nonland cards to discard.]=];}; {Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; {Date="2019-05-03";Text=[=[Some spells that amass may require targets. If each target chosen is an illegal target as that spell tries to resolve, it doesn’t resolve. You won’t amass.]=];}; }; ["WAR224"]={{Date="2019-05-03";Text=[=[If Tolsimir is still on the battlefield when its enters-the-battlefield trigger resolves, its last ability will trigger as Voja is created.]=];}; {Date="2019-05-03";Text=[=[You may put Tolsimir’s last ability onto the stack without choosing any target. You’ll just gain 3 life. However, if you do choose a target and the target permanent is an illegal target by the time Tolsimir’s last ability tries to resolve, the ability doesn’t resolve. You don’t gain 3 life and no creature deals or is dealt damage.]=];}; {Date="2019-05-03";Text=[=[If the Wolf that entered the battlefield is no longer on the battlefield as Tolsimir’s last ability resolves, no creature deals or is dealt damage, but you do gain 3 life.]=];}; {Date="2019-05-03";Text=[=[Tolsimir, Friend to Wolves has a different name than Tolsimir Wolfblood (from the Ravnica: City of Guilds™ set), and Voja, Friend to Elves has a different name than Voja, the token created by Tolsimir Wolfblood. Since the “legend rule” only cares about exact English names, this means you may control all four of these creatures at the same time.]=];}; }; ["RIX166b"]={{Date="2018-01-19";Text=[=[If Profane Procession or Tomb of the Dusk Rose somehow has exiled cards other than with Profane Procession’s ability, those exiled cards aren’t linked to Tomb of the Dusk Rose’s second ability. They can’t be put onto the battlefield with that ability.]=];}; {Date="2018-01-19";Text=[=[In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any permanents you control from Tomb of the Dusk Rose’s ability are exiled.]=];}; }; ["RNA242"]={{Date="2019-01-25";Text=[=[Tome of the Guildpact’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["WAR34"]={{Date="2019-05-03";Text=[=[Tomik’s middle ability is similar to hexproof, but effects that interact with hexproof don’t count these lands or land cards as having hexproof.]=];}; {Date="2019-05-03";Text=[=[Players can’t normally play a land card from a graveyard. If a player finds a way to do so, Tomik’s last ability takes precedence over that permission.]=];}; }; ["WAR35"]={{Date="2019-05-03";Text=[=[Topple the Statue can target any permanent, even one that’s already tapped.]=];}; {Date="2019-05-03";Text=[=[If Topple the Statue targets an artifact, that artifact will be tapped if it’s untapped, and then it’ll be destroyed. Any abilities it has that may trigger as it becomes tapped do so, and will resolve after Topple the Statue has finished resolving.]=];}; {Date="2019-05-03";Text=[=[If the target permanent is an illegal target when Topple the Statue tries to resolve, it doesn’t resolve. You won’t draw a card. If the target is legal but neither tapped nor destroyed, you do draw a card.]=];}; }; ["DOM108"]={{Date="2018-04-27";Text=[=[Torgaar’s first ability can’t reduce its cost below {B}{B}. You can sacrifice any number of creatures, even if they won’t reduce Torgaar’s cost any further.]=];}; {Date="2018-04-27";Text=[=[For your life total to become half your starting life total (normally 10, half of 20), you gain or lose the appropriate amount of life. For example, if your life total is 4 when Torgaar’s ability resolves targeting you, it will cause you to gain 6 life; alternatively, if your life total is 25 when it resolves, it will cause you to lose 15 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.]=];}; {Date="2018-04-27";Text=[=[In a Two-Headed Giant game, Torgaar’s ability causes the team’s life total to become half the team’s starting life total (normally 15, half of 30), but only the target player actually gains or loses life.]=];}; }; ["M19164"]={{Date="2018-07-13";Text=[=[You must discard exactly one card to cast Tormenting Voice; you can’t cast it without discarding a card, and you can’t discard additional cards.]=];}; }; ["RNA147"]={{Date="2013-01-24";Text=[=[Only creatures you control when Tower Defense resolves will get the bonuses. Creatures that come under your control later that turn will not.]=];}; }; ["M19247"]={{Date="2018-07-13";Text=[=[If the target creature is an illegal target by the time Transmogrifying Wand’s ability tries to resolve, the ability doesn’t resolve. No player creates an Ox token.]=];}; {Date="2018-07-13";Text=[=[If the target creature is a legal target but can’t be destroyed, most likely because it has indestructible, its controller gets an Ox token and gets to keep that creature.]=];}; }; ["RIX29"]={{Date="2018-01-19";Text=[=[If Trapjaw Tyrant leaves the battlefield before its triggered ability resolves (most likely because it was dealt lethal damage), the target creature won’t be exiled.]=];}; {Date="2018-01-19";Text=[=[Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.]=];}; {Date="2018-01-19";Text=[=[If a token is exiled this way, it will cease to exist and won’t return to the battlefield.]=];}; {Date="2018-01-19";Text=[=[If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.]=];}; {Date="2018-01-19";Text=[=[If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.]=];}; }; ["DOM234"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; {Date="2018-04-27";Text=[=[Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; {Date="2018-04-27";Text=[=[An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.]=];}; {Date="2018-04-27";Text=[=[Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.]=];}; }; ["XLN250a"]={{Date="2017-09-29";Text=[=[If a third landmark counter is put on Treasure Map by something other than the resolution of its first ability (as modified by any applicable replacement effects), you won’t remove those counters, transform Treasure Map, or get Treasures yet. You’ll have to wait until you activate its first ability again.]=];}; {Date="2017-09-29";Text=[=[If Treasure Map leaves the battlefield before its ability resolves, you can’t put a landmark counter on it. However, if it somehow already had three landmark counters on it before it left the battlefield, you’ll get three Treasures.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["DOM38"]={{Date="2018-04-27";Text=[=[Triumph of Gerrard’s chapter abilities each target any creature you control with the greatest power among creatures you control. If the power of another creature you control becomes greater before that ability resolves, the target is illegal.]=];}; {Date="2018-04-27";Text=[=[As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.]=];}; {Date="2018-04-27";Text=[=[Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.]=];}; {Date="2018-04-27";Text=[=[A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.]=];}; {Date="2018-04-27";Text=[=[Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.]=];}; {Date="2018-04-27";Text=[=[If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.]=];}; {Date="2018-04-27";Text=[=[If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.]=];}; {Date="2018-04-27";Text=[=[Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.]=];}; }; ["RNA148"]={{Date="2019-01-25";Text=[=[You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.]=];}; {Date="2019-01-25";Text=[=[If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.]=];}; }; ["GRN208"]={{Date="2018-10-05";Text=[=[The owner of a token is the player who created it.]=];}; {Date="2018-10-05";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to other creatures you control may become lethal if Trostani leaves the battlefield during that turn.]=];}; {Date="2018-10-05";Text=[=[If a creature has an ability that triggers at the beginning of each end step and Trostani’s ability causes you to gain control of it, the ability of that creature is still controlled by the creature’s former controller. If the creature has an ability that triggers at the beginning of your end step, that ability doesn’t trigger when you gain control of it.]=];}; }; ["XLN171"]={{Date="2017-09-29";Text=[=[Each opponent only has to attack you or a planeswalker you control with one creature total, not one creature for you and one for each planeswalker you control. Other creatures are free to attack other players or other planeswalkers, or to not attack at all.]=];}; {Date="2017-09-29";Text=[=[If a creature isn’t able to attack you or a planeswalker you control for any reason (such as being tapped as its controller’s declare attackers step begins or being affected by “summoning sickness”), that creature doesn’t have to attack. If no creatures a player controls are able to attack you or a planeswalker you control, Trove of Temptation’s requirement has no effect during that combat. If there’s a cost associated with having a creature attack, its controller isn’t forced to pay that cost, so it doesn’t have to attack in that case either.]=];}; {Date="2017-09-29";Text=[=[In a Two-Headed Giant game, each of your two opponents must attack you or a planeswalker you control with at least one creature if able. Attacking your teammate or a planeswalker your teammate controls doesn’t satisfy Trove of Temptation’s requirement.]=];}; }; ["GRN209"]={{Date="2018-10-05";Text=[=[Truefire Captain’s last ability will trigger even if it is dealt lethal damage. For example, if it’s dealt damage by a 7/7 creature it’s blocking, its ability will trigger and Truefire Captain will deal 7 damage to the target player.]=];}; {Date="2018-10-05";Text=[=[If your life total is brought to 0 or less at the same time that Truefire Captain is dealt damage, you lose the game before its triggered ability goes on the stack.]=];}; {Date="2018-10-05";Text=[=[Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.]=];}; {Date="2018-10-05";Text=[=[If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.]=];}; {Date="2018-10-05";Text=[=[If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.]=];}; }; ["M19165"]={{Date="2009-10-01";Text=[=[An “attacking creature” is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat.]=];}; {Date="2009-10-01";Text=[=[Even though Trumpet Blast affects only attacking creatures, the bonus will remain for the rest of the turn.]=];}; {Date="2014-09-20";Text=[=[Only creatures that are attacking as Trumpet Blast resolves will receive the bonus. In other words, casting it before you’ve declared attackers usually won’t do anything.]=];}; }; ["WAR148"]={{Date="2019-05-03";Text=[=[If you don’t control another creature with power 4 or greater immediately after Turret Ogre enters the battlefield, its ability doesn’t trigger, even if you can raise a creature’s power right away. If you control no other creature with power 4 or greater as the ability resolves, nothing happens. These don’t have to be the same creature, though.]=];}; {Date="2019-05-03";Text=[=[Turret Ogre’s ability doesn’t deal more than 2 damage if you control more than one other creature with power 4 or greater.]=];}; {Date="2019-05-03";Text=[=[In a Two-Headed Giant game, Turret Ogre’s ability causes the opposing team to lose 4 life.]=];}; }; ["RIX88"]={{Date="2018-01-19";Text=[=[If the mana cost of the revealed card includes {X}, X is considered to be 0.]=];}; {Date="2018-01-19";Text=[=[If the revealed card doesn’t have a mana cost (because it’s a land card, for example), its converted mana cost is 0.]=];}; {Date="2018-01-19";Text=[=[The converted mana cost of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves.]=];}; {Date="2018-01-19";Text=[=[In a Two-Headed Giant game, Twilight Prophet’s last ability causes the opposing team to lose twice X life and you gain X life.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability.]=];}; }; ["WAR225"]={{Date="2019-05-03";Text=[=[If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.]=];}; }; ["WAR2"]={{Date="2019-05-03";Text=[=[To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Ugin). The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.]=];}; {Date="2019-05-03";Text=[=[A colorless spell whose mana cost is {2} or {1} will cost {0} to cast.]=];}; {Date="2019-05-03";Text=[=[Once you look at the exiled face-down card once, you may look at it again any time you wish. If another player gains control of the Spirit token, that player can’t look at the exiled card.]=];}; {Date="2019-05-03";Text=[=[If the Spirit leaves the battlefield for any reason, you’ll put the exiled card into your hand, even if Ugin left the battlefield before that happened.]=];}; {Date="2019-05-03";Text=[=[If you’ve activated Ugin’s ability multiple times, you must keep track of which exiled card belongs to each Spirit token.]=];}; {Date="2019-05-03";Text=[=[If an effect such as that of Doubling Season causes Ugin to create two Spirit tokens, you still only exile one card from your library. You’ll put that card into your hand the first time that either of the tokens leaves the battlefield.]=];}; {Date="2019-05-03";Text=[=[A land normally has no color, even if it can produce one or more colors of mana.]=];}; }; ["WAR3"]={{Date="2019-05-03";Text=[=[To cast Ugin’s Conjurant, first choose the value for X you’d like, then apply any cost increases, then any cost reductions. The number of counters it enters with may be different than the amount of mana you pay if an effect (such as that of Ugin, the Ineffable) causes that you pay an amount of mana other than {X}.]=];}; {Date="2019-05-03";Text=[=[If Ugin’s Conjurant would be dealt more damage than it has counters, you remove all of the +1/+1 counters it has on it and prevent all of that damage. If another effect is raising its toughness, it will survive until the next time it’s dealt lethal damage.]=];}; }; ["RNA29"]={{Date="2019-01-25";Text=[=[Unbreakable Formation affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain indestructible or vigilance and they won’t get a +1/+1 counter.]=];}; {Date="2019-01-25";Text=[=[Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don’t get the addendum bonus. For example, if you cast Sphinx’s Insight during your main phase, you gain 2 life during its resolution, after you draw two cards.]=];}; {Date="2019-01-25";Text=[=[If a spell with an addendum ability is copied, the copy won’t give you the addendum bonus. This is because the copy wasn’t cast at all.]=];}; }; ["XLN258"]={{Date="2018-01-19";Text=[=[To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can’t choose multiple creature types, such as “Vampire Knight.” Card types such as artifact can’t be chosen, nor can subtypes that aren’t creature types, such as Jace, Vehicle, or Treasure.]=];}; }; ["GRN87"]={{Date="2018-10-05";Text=[=[Multiple instances of menace on the same creature are redundant.]=];}; }; ["RNA88"]={{Date="2019-01-25";Text=[=[You choose whether to sacrifice a creature (and which one to sacrifice) while Undercity Scavenger’s ability is resolving. No player may take actions between the time you choose which creature to sacrifice, the time Undercity Scavenger has +1/+1 counters on it, and the time you scry 2.]=];}; {Date="2019-01-25";Text=[=[You can’t sacrifice multiple creatures to put more +1/+1 counters on Undercity Scavenger or to scry more.]=];}; }; ["GRN210"]={{Date="2018-10-05";Text=[=[Remember that a source with deathtouch has to deal damage, but not necessarily combat damage, to destroy another creature. As long as the fighting creature you control has power greater than 0 (and the damage isn’t prevented), the fighting creature you don’t control will be destroyed.]=];}; {Date="2018-10-05";Text=[=[If one of the two target creatures is an illegal target by the time Undercity Uprising tries to resolve, no creature deals or is dealt damage. Creatures you control still gain deathtouch.]=];}; {Date="2018-10-05";Text=[=[If both target creatures are illegal targets by the time Undercity Uprising tries to resolve, the spell doesn’t resolve. No creatures deal damage or gain deathtouch.]=];}; {Date="2018-10-05";Text=[=[The first part of Undercity Uprising’s effect affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain deathtouch.]=];}; }; ["RNA89"]={{Date="2019-01-25";Text=[=[You can still gain 4 life even if the target opponent can’t sacrifice a creature.]=];}; {Date="2019-01-25";Text=[=[Whether you control a creature with power 4 or greater is checked only after your opponent has sacrificed a creature. If a creature you own with power 4 or greater was exiled until the sacrificed creature left the battlefield, that creature will return to the battlefield before the check, so it will count. However, any abilities that trigger on the sacrificed creature’s death won’t have resolved yet when you check what creatures you control.]=];}; {Date="2019-01-25";Text=[=[You gain only 4 life, even if you control more than one creature with power 4 or greater.]=];}; }; ["GRN211"]={{Date="2018-10-05";Text=[=[If an effect instructs you to draw multiple cards, each draw is performed—and replaced by Underrealm Lich’s ability—one at a time. This means that if you’re drawing two cards, you’ll look at the top three cards of your library, put one into your hand, put the other two into your graveyard, and then repeat the process with the next three cards in your library.]=];}; {Date="2018-10-05";Text=[=[Underrealm Lich’s first ability applies even if you have fewer than three cards in your library. If you have no cards in your library, you can’t lose the game for trying to draw a card from an empty library.]=];}; {Date="2018-10-05";Text=[=[You can activate Underrealm Lich’s last ability even if it’s already tapped. It can’t be tapped again, but it still gains indestructible.]=];}; }; ["GRN56"]={{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; {Date="2018-10-05";Text=[=[Some spells that instruct you to surveil require targets. You can’t cast a spell without choosing legal targets. If all of those targets become illegal, the spell doesn’t resolve and you won’t surveil.]=];}; }; ["GRN146"]={{Date="2018-10-05";Text=[=[The enchanted land won’t lose any other abilities it had. It also won’t gain or lose any land types.]=];}; }; ["DOM109"]={{Date="2018-04-27";Text=[=[If that player has one card in hand, it’s discarded at random (even though that’s not very random). You won’t draw a card.]=];}; }; ["DOM39"]={{Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];}; {Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];}; }; ["DOM235"]={{Date="2018-04-27";Text=[=[You don’t choose whether to discard or exile a card from your graveyard until after you see the card you draw.]=];}; {Date="2018-04-27";Text=[=[You can choose to discard a card even if there’s a historic card in your graveyard you could exile.]=];}; {Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["M19225"]={{Date="2018-07-13";Text=[=[You must target one of your permanents to sacrifice as well.]=];}; {Date="2018-07-13";Text=[=[Vaevictis’s triggered ability resolves during the declare attackers step, before blockers are chosen. A creature targeted by its ability won’t be around to block, and creatures put onto the battlefield with its ability may be able to do so.]=];}; {Date="2018-07-13";Text=[=[If any of the target permanents aren’t sacrificed (most likely because one of them became an illegal target, such as by gaining hexproof), that permanent’s controller won’t reveal the top card of their library or put it onto the battlefield.]=];}; {Date="2018-07-13";Text=[=[If any player controls no permanents, Vaevictis’s ability won’t have sufficient legal targets, so it’s removed from the stack without any effect.]=];}; }; ["DOM148"]={{Date="2018-04-27";Text=[=[Valduk counts all Auras and Equipment attached to it, not only Auras and Equipment you control.]=];}; {Date="2018-04-27";Text=[=[If Valduk leaves the battlefield after its ability has triggered but before it resolves, use the number of Auras and Equipment that were last attached to it before it left the battlefield to determine how many tokens to create.]=];}; {Date="2018-04-27";Text=[=[If Valduk leaves the battlefield after its ability has resolved, the tokens are still exiled at the beginning of the next end step.]=];}; }; ["M1942"]={{Date="2018-07-13";Text=[=[Multiple instances of double strike on the same creature are redundant.]=];}; {Date="2018-07-13";Text=[=[Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a Knight you control may become lethal if Valiant Knight leaves the battlefield during that turn.]=];}; }; ["M19124"]={{Date="2018-07-13";Text=[=[In a Two-Headed Giant game, Vampire Neonate’s ability causes the opposing team to lose 2 life and you to gain 1 life.]=];}; }; ["WAR110"]={{Date="2019-05-03";Text=[=[In a Two-Headed Giant game, Vampire Opportunist’s ability causes the opposing team to lose 4 life and you gain 2 life.]=];}; }; ["XLN43"]={{Date="2017-09-29";Text=[=[If the creature is a Vampire, it gets +2/+2 and gains first strike. If the creature becomes a Vampire later in the turn, it won’t gain first strike.]=];}; }; ["XLN173a"]={{Date="2017-09-29";Text=[=[The card exiled by the first ability of Vance’s Blasting Cannons is exiled face up.]=];}; {Date="2017-09-29";Text=[=[Casting the exiled card follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules. For example, if you exile a creature card this way, you must wait until your main phase to cast it.]=];}; {Date="2017-09-29";Text=[=[If you don’t cast the exiled card, it remains in exile.]=];}; {Date="2017-09-29";Text=[=[The second ability of Vance’s Blasting Cannons resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.]=];}; {Date="2017-09-29";Text=[=[The second ability of Vance’s Blasting Cannons counts all the spells you’ve cast, including Vance’s Blasting Cannons itself if you cast it this turn. The ability won’t trigger unless Vance’s Blasting Cannons is on the battlefield as you cast your third spell of the turn.]=];}; {Date="2018-01-19";Text=[=[For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).]=];}; }; ["XLN251"]={{Date="2017-09-29";Text=[=[The choice of creature type is made as Vanquisher’s Banner enters the battlefield. Players can’t respond to this choice. The bonus starts applying immediately.]=];}; {Date="2017-09-29";Text=[=[The last ability of Vanquisher’s Banner resolves before the spell that caused it to trigger. The ability will resolve even if the creature spell is countered.]=];}; {Date="2018-01-19";Text=[=[To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can’t choose multiple creature types, such as “Vampire Knight.” Card types such as artifact can’t be chosen, nor can subtypes that aren’t creature types, such as Jace, Vehicle, or Treasure.]=];}; }; ["GRN30"]={{Date="2018-10-05";Text=[=[You can’t tap more creatures to convoke Venerated Loxodon than it takes to pay for its total cost. This means that normally no more than five creatures can convoke it.]=];}; {Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];}; {Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];}; {Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];}; {Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];}; {Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];}; }; ["DOM187"]={{Date="2006-05-01";Text=[=[In Two-Headed Giant, triggers only once per upkeep, not once for each player.]=];}; {Date="2018-04-27";Text=[=[Verdant Force’s ability triggers at the beginning of each upkeep, not just each of your upkeeps.]=];}; }; ["XLN212"]={{Date="2017-09-29";Text=[=[If the target creature is an illegal target by the time Verdant Rebirth resolves, the entire spell doesn’t resolve. You won’t draw a card.]=];}; }; ["XLN213"]={{Date="2017-09-29";Text=[=[The entering creature’s toughness is determined as the ability of Verdant Sun’s Avatar resolves. If that creature has left the battlefield, use its toughness as it last existed on the battlefield. If the creature’s toughness was less than 0, your life total won’t change.]=];}; }; ["RNA58"]={{Date="2019-01-25";Text=[=[For Verity Circle’s first ability to trigger, the creature has to actually change from untapped to tapped. If an effect attempts to tap a tapped creature, but it was already tapped at the time, the ability won’t trigger.]=];}; {Date="2019-01-25";Text=[=[If a creature enters the battlefield tapped, Verity Circle’s first ability doesn’t trigger.]=];}; {Date="2019-01-25";Text=[=[If a creature with vigilance is declared as an attacker and then becomes tapped while it’s attacking, Verity Circle’s first ability triggers.]=];}; }; ["DOM149"]={{Date="2018-04-27";Text=[=[Verix Bladewing features a new template for creating legendary tokens. It’s functionally identical to the text “create a legendary 4/4 red Dragon creature token with flying named Karox Bladewing.”]=];}; }; ["GRN89"]={{Date="2018-10-05";Text=[=[As Vicious Rumors resolves, it deals 1 damage to each opponent, then the next opponent in turn order (or, if it’s an opponent’s turn, that opponent) chooses a card in hand without revealing it, then each other opponent in turn order does the same. Then the chosen cards are discarded at the same time. Next, each opponent puts the top card of their library into their graveyard at the same time. Finally, you gain 1 life.]=];}; {Date="2018-10-05";Text=[=[In a Two-Headed Giant game, Vicious Rumors causes the opposing team to lose 2 life, each of those players discards a card and puts the top card of their library into their graveyard, and you gain 1 life.]=];}; }; ["GRN147"]={{Date="2018-10-05";Text=[=[The value of X is determined only as the undergrowth ability resolves. If the number of creature cards in your graveyard changes later in the turn, the target creature is unaffected.]=];}; {Date="2018-10-05";Text=[=[If there are no creature cards in your graveyard, the target creature just gains vigilance until end of turn.]=];}; {Date="2018-10-05";Text=[=[If Vigorspore Wurm gains menace, it can’t be blocked at all.]=];}; {Date="2018-10-05";Text=[=[Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.]=];}; {Date="2018-10-05";Text=[=[Because tokens aren’t cards, they never count for undergrowth abilities.]=];}; }; ["RNA90"]={{Date="2019-01-25";Text=[=[If Vindictive Vampire dies at the same time as one or more other creatures you control, Vindictive Vampire’s ability triggers for each of those other creatures.]=];}; {Date="2019-01-25";Text=[=[If your life total is brought to 0 or less at the same time that creatures you control are dealt lethal damage, you lose the game before Vindictive Vampire’s triggered ability goes on the stack.]=];}; {Date="2019-01-25";Text=[=[In a Two-Headed Giant game, Vindictive Vampire’s ability causes the opposing team to lose 2 life and you gain 1 life.]=];}; }; ["XLN214"]={{Date="2017-09-29";Text=[=[You can’t target the same Merfolk twice to have it receive two +1/+1 counters.]=];}; {Date="2017-09-29";Text=[=[Vineshaper Mystic can be the target of its own ability.]=];}; }; ["GRN148"]={{Date="2018-10-05";Text=[=[If some, but not all, targets for Vivid Revival become illegal, the remaining targets are returned to your hand and Vivid Revival is exiled. If all of its targets become illegal, Vivid Revival doesn’t resolve and it’s put into your graveyard.]=];}; }; ["M19301"]={{Date="2018-07-13";Text=[=[If either creature is an illegal target as Vivien’s second ability tries to resolve, the creature you control won’t deal damage.]=];}; {Date="2018-07-13";Text=[=[Vivien’s last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +4/+4 or gain trample.]=];}; }; ["WAR180"]={{Date="2019-05-03";Text=[=[While resolving Vivien’s last ability, you must exile one of the three cards, even if none of them are creature cards. You may look at the exiled card at any time, even if it’s not a creature card.]=];}; {Date="2019-05-03";Text=[=[You must follow any applicable timing permissions and restrictions if you cast the exiled card. This means that if Vivien leaves the battlefield, you can’t cast the creature spell as though it had flash unless another effect allows you to do so.]=];}; {Date="2019-05-03";Text=[=[Once you cast the creature card, it leaves exile. You can’t cast it again if that card becomes exiled again.]=];}; }; ["WAR181"]={{Date="2019-05-03";Text=[=[If a card in your library has {X} in its mana cost, X is considered to be 0.]=];}; }; ["WAR182"]={{Date="2019-05-03";Text=[=[The ability of Vivien’s Grizzly has you put the card on the bottom of your library if you don’t put it into your hand for any reason, whether it’s not a creature or planeswalker card or whether you choose not to put it into your hand.]=];}; }; ["M19209"]={{Date="2018-07-13";Text=[=[You don’t choose any targets as you cast Vivien’s Invocation. While that spell is resolving, you may put a creature card from among the cards you look at onto the battlefield. If you do, a separate ability triggers and you pick a target creature an opponent controls to be dealt damage.]=];}; {Date="2018-07-13";Text=[=[If the creature you put onto the battlefield leaves the battlefield before damage is dealt, its last known existence on the battlefield is used to determine how much damage it deals to the target creature.]=];}; }; ["M19305"]={{Date="2018-07-13";Text=[=[If a Vivien planeswalker and Vivien’s Jaguar are both dealt lethal damage at the same time (most likely in combat), they’ll be put into their owner’s graveyard at the same time. You won’t be able to activate the last ability of Vivien’s Jaguar before Vivien leaves the battlefield.]=];}; }; ["WAR111"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; {Date="2019-05-03";Text=[=[Some cards that cause you to amass also provide bonuses to “Zombie tokens.” These affect any token that happens to be a Zombie, not just a Zombie Army you’ve amassed.]=];}; }; ["M19168"]={{Date="2018-07-13";Text=[=[The number of Goblins you control is counted only as Volley Veteran’s ability resolves. If Volley Veteran is still on the battlefield, it will count itself.]=];}; }; ["DOM236"]={{Date="2018-04-27";Text=[=[Voltaic Servant’s ability can target an artifact creature, including itself.]=];}; }; ["XLN231"]={{Date="2017-09-29";Text=[=[Vona’s last ability can be activated during any step or phase of your turn, including the combat phase. It’s possible to attack with Vona and then activate its ability before blockers are declared. Doing so won’t remove Vona from combat.]=];}; }; ["RIX90"]={{Date="2018-01-19";Text=[=[When Vona’s Hunger resolves, first the player whose turn it is (if that player is an opponent) chooses which creature or creatures they will sacrifice, then each other opponent in turn order does the same, then all chosen creatures are sacrificed at the same time. Players will know choices made by earlier players when making their choices.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; }; ["GRN213"]={{Date="2018-10-05";Text=[=[You choose whether to sacrifice a permanent (and which one to sacrifice) while Vraska’s first ability is resolving. No player may take actions between the time you choose which permanent to sacrifice and the time you do so.]=];}; {Date="2018-10-05";Text=[=[Tokens that aren’t a copy of something else don’t have a mana cost. Anything without a mana cost normally has a converted mana cost of 0.]=];}; {Date="2018-10-05";Text=[=[If a permanent has {X} in its mana cost, X is considered to be 0.]=];}; }; ["XLN232"]={{Date="2017-09-29";Text=[=[If the target artifact, creature, or enchantment is an illegal target by the time Vraska’s second ability resolves, the entire ability doesn’t resolve. You won’t get a Treasure. If, on the other hand, the target is a legal target but isn’t destroyed (most likely because it has indestructible), you will get a Treasure.]=];}; {Date="2017-09-29";Text=[=[For a player’s life total to become 1, what actually happens is that the player loses the appropriate amount of life (or in some rare cases, gains the appropriate amount of life). For example, if the targeted player’s life total is 4 when this ability resolves, that player loses 3 life. Other cards that interact with life loss will interact with this effect accordingly.]=];}; }; ["RIX197"]={{Date="2018-01-19";Text=[=[Vraska’s first and last abilities affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+0 or gain abilities.]=];}; {Date="2018-01-19";Text=[=[The triggered ability Vraska grants to creatures with her third ability triggers on any damage those creatures deal, including noncombat damage. If multiple players are dealt damage simultaneously by affected creatures, you choose the order in which those triggers resolve. If all your opponents have lost the game, you’ll win the game before any more of the triggers resolve.]=];}; }; ["XLN129"]={{Date="2017-09-29";Text=[=[If the target creature or planeswalker is an illegal target by the time Vraska’s Contempt resolves, the entire spell doesn’t resolve. You won’t gain life.]=];}; {Date="2018-01-19";Text=[=[There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.]=];}; }; ["GRN272"]={{Date="2018-10-05";Text=[=[The amount of life gained is equal to the destroyed creature’s toughness as it last existed on the battlefield. If it wasn’t destroyed (most likely because it has indestructible), you gain life equal to its toughness as it currently exists on the battlefield.]=];}; {Date="2018-10-05";Text=[=[If the target creature becomes an illegal target for Vraska’s Stoneglare, the spell doesn’t resolve. You don’t gain life or search for Vraska, Regal Gorgon.]=];}; }; ["XLN44"]={{Date="2017-09-29";Text=[=[If you put Wakening Sun’s Avatar onto the battlefield from your hand without casting it, its ability won’t trigger.]=];}; {Date="2017-09-29";Text=[=[If you cast a creature spell that enters the battlefield as a copy of Wakening Sun’s Avatar, such as Clone, the enters-the-battlefield ability will trigger.]=];}; }; ["XLN215"]={{Date="2017-09-29";Text=[=[The land-animation effect lasts indefinitely. It doesn’t wear off during the cleanup step or when you lose control of Waker of the Wilds.]=];}; {Date="2017-09-29";Text=[=[If the ability targets a land that’s already a creature, that land creature’s base power and toughness will become 0/0, overwriting its previous base power and toughness. Other effects that modify its power and/or toughness (including any +1/+1 counters that were on it) will continue to apply.]=];}; }; ["WAR38"]={{Date="2019-05-03";Text=[=[The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.]=];}; {Date="2019-05-03";Text=[=[You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.]=];}; {Date="2019-05-03";Text=[=[You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.]=];}; {Date="2019-05-03";Text=[=[Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.]=];}; {Date="2019-05-03";Text=[=[If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.]=];}; {Date="2019-05-03";Text=[=[Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.]=];}; {Date="2019-05-03";Text=[=[Some spells that proliferate may require targets. If each target chosen is an illegal target as that spell tries to resolve, it doesn’t resolve. You won’t proliferate.]=];}; }; ["DOM150"]={{Date="2018-04-27";Text=[=[As Warcry Phoenix returns to the battlefield because of its triggered ability, you choose which opponent or opposing planeswalker it’s attacking. It doesn’t have to attack the same opponent or opposing planeswalker as your other attacking creatures.]=];}; {Date="2018-04-27";Text=[=[If Warcry Phoenix enters the battlefield attacking, it wasn’t declared as an attacking creature that turn. Abilities that trigger when a creature attacks won’t trigger.]=];}; }; ["RIX60"]={{Date="2018-01-19";Text=[=[Warkite Marauder’s ability overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.]=];}; {Date="2018-01-19";Text=[=[If the affected creature gains an ability after Warkite Marauder’s ability resolves, it will keep that ability. If the affected creature has an ability that grants abilities to other objects, Warkite Marauder’s effect will stop it from doing so.]=];}; {Date="2018-01-19";Text=[=[Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.]=];}; }; ["DOM151"]={{Date="2018-04-27";Text=[=[You can cast Warlord’s Fury even if you control no creatures. You’ll still draw a card.]=];}; }; ["RNA230a"]={{Date="2019-01-25";Text=[=[An “attacking creature” is one that has been declared as an attacker or put onto the battlefield attacking during this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game or the planeswalker it was attacking has left combat. Similarly, a “blocking creature” is one that has been declared as a blocker or put onto the battlefield blocking during this combat.]=];}; }; ["GRN59"]={{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; }; ["XLN87"]={{Date="2017-09-29";Text=[=[Watertrap Weaver’s ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.]=];}; }; ["GRN259"]={{Date="2018-10-05";Text=[=[Unlike most dual lands, this land has two basic land types. It’s not basic, so cards such as District Guide can’t find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).]=];}; {Date="2018-10-05";Text=[=[If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.]=];}; }; ["RIX150"]={{Date="2018-01-19";Text=[=[Wayward Swordtooth’s middle ability is cumulative if you control more than one. It’s also cumulative with other effects that let you play additional lands, such as the one from Enter the Unknown.]=];}; {Date="2018-01-19";Text=[=[Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.]=];}; {Date="2018-01-19";Text=[=[A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.]=];}; {Date="2018-01-19";Text=[=[If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.]=];}; {Date="2018-01-19";Text=[=[If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.]=];}; {Date="2018-01-19";Text=[=[If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.]=];}; {Date="2018-01-19";Text=[=[Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.]=];}; }; ["DOM237"]={{Date="2018-04-27";Text=[=[A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.]=];}; }; ["GRN214"]={{Date="2018-10-05";Text=[=[Wee Dragonauts’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.]=];}; }; ["GRN220"]={{Date="2018-10-05";Text=[=[When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.]=];}; {Date="2018-10-05";Text=[=[You perform the actions stated on a card in sequence. For some spells and abilities, you’ll surveil last. For others, you’ll surveil and then perform other actions.]=];}; }; ["DOM111"]={{Date="2018-04-27";Text=[=[Whisper can be one of the creatures sacrificed to activate its ability.]=];}; {Date="2018-04-27";Text=[=[Neither sacrificed creature can be the target of Whisper’s ability.]=];}; }; ["GRN90"]={{Date="2018-10-05";Text=[=[If you surveil before Whispering Snitch enters the battlefield, surveilling again during that turn won’t cause its ability to trigger.]=];}; {Date="2018-10-05";Text=[=[In a Two-Headed Giant game, Whispering Snitch’s ability causes the opposing team to lose 2 life and you gain 1 life.]=];}; {Date="2018-10-05";Text=[=[An ability that triggers “whenever you surveil” triggers after you’re done surveilling, even if you have fewer cards in your library than the number of cards you’re instructed to surveil. It even triggers if you have no cards in your library.]=];}; }; ["WAR226"]={{Date="2019-05-03";Text=[=[Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.]=];}; {Date="2019-05-03";Text=[=[If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.]=];}; }; ["XLN216"]={{Date="2017-09-29";Text=[=[If a creature leaves the battlefield before an effect instructs it to explore, it still explores. Effects that trigger when a creature you control explores, such as that of Wildgrowth Walker, trigger if appropriate.]=];}; {Date="2017-09-29";Text=[=[If Wildgrowth Walker leaves the battlefield while its triggered ability is on the stack, you won’t put a +1/+1 counter on anything but you will gain 3 life.]=];}; }; ["M1984"]={{Date="2018-07-13";Text=[=[It doesn’t matter who controls the creature with flying or which player or planeswalker that creature is attacking. Windreader Sphinx’s controller is the player who may draw a card.]=];}; {Date="2018-07-13";Text=[=[Windreader Sphinx’s ability will trigger when it itself attacks.]=];}; {Date="2018-07-13";Text=[=[The creature must have flying immediately after being declared as an attacking creature in order for Windreader Sphinx’s ability to trigger. For example, attacking with Kitesail Corsair will cause the ability to trigger, and attacking with Pegasus Courser and a creature without flying will cause the ability to trigger only once.]=];}; }; ["DOM152"]={{Date="2018-04-27";Text=[=[Once you announce that you’re casting Wizard’s Lightning, no player may take other actions until the spell’s been paid for. Notably, players can’t try to raise the spell’s cost by removing your Wizards.]=];}; }; ["DOM75"]={{Date="2018-04-27";Text=[=[Once you announce that you’re casting Wizard’s Retort, no player may take other actions until the spell’s been paid for. Notably, players can’t try to raise the spell’s cost by removing your Wizards.]=];}; }; ["GRN120"]={{Date="2018-10-05";Text=[=[If you control more than one Wojek Bodyguard, they can attack or block together, even if no other creatures attack or block.]=];}; {Date="2018-10-05";Text=[=[Although Wojek Bodyguard can’t attack alone, other attacking creatures don’t have to attack the same player or planeswalker. For example, Wojek Bodyguard could attack an opponent and another creature could attack a planeswalker that opponent controls. Similarly, other blocking creatures don’t have to block the same creature that Wojek Bodyguard blocks.]=];}; {Date="2018-10-05";Text=[=[Once Wojek Bodyguard has attacked or blocked, it will remain in combat even if you no longer control another attacking or blocking creature.]=];}; {Date="2018-10-05";Text=[=[If an effect says that Wojek Bodyguard attacks or blocks if able and you control another creature able to attack or block, you must attack or block with Wojek Bodyguard and another creature.]=];}; {Date="2018-10-05";Text=[=[In a Two-Headed Giant game, Wojek Bodyguard can attack or block with a creature controlled by your teammate, even if no other creatures you control are attacking or blocking.]=];}; {Date="2018-10-05";Text=[=[Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.]=];}; {Date="2018-10-05";Text=[=[If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.]=];}; {Date="2018-10-05";Text=[=[If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.]=];}; }; ["GRN215"]={{Date="2018-10-05";Text=[=[You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.]=];}; {Date="2018-10-05";Text=[=[Convoke doesn’t change a spell’s mana cost or converted mana cost.]=];}; {Date="2018-10-05";Text=[=[When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.]=];}; {Date="2018-10-05";Text=[=[Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.]=];}; {Date="2018-10-05";Text=[=[Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature’s colors.]=];}; {Date="2018-10-05";Text=[=[When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost {X}{G}{W}) and choose X to be 3, the total cost is {3}{G}{W}. If you tap two green creatures and two white creatures, you’ll have to pay {1}.]=];}; {Date="2018-10-05";Text=[=[If a creature you control has a mana ability with {Tap} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.]=];}; }; ["RNA150"]={{Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];}; {Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];}; {Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];}; }; ["DOM114"]={{Date="2018-04-27";Text=[=[You can’t cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won’t affect that spell.]=];}; {Date="2018-04-27";Text=[=[Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).]=];}; }; ["RIX174"]={{Date="2018-01-19";Text=[=[Zacama’s triggered ability triggers if you cast it from any zone. It doesn’t trigger if you put Zacama onto the battlefield without casting it.]=];}; {Date="2018-01-19";Text=[=[Zacama’s damage-dealing ability can be activated during combat, perhaps targeting a creature blocking it. If all creatures blocking Zacama are destroyed, its combat damage is assigned to the player or planeswalker it’s attacking because of trample. If the blocking creatures are dealt nonlethal damage, that damage is considered when assigning trample damage.]=];}; }; ["RNA214"]={{Date="2019-01-25";Text=[=[You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.]=];}; {Date="2019-01-25";Text=[=[If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.]=];}; }; ["RIX30"]={{Date="2018-01-19";Text=[=[If an attacking creature with double strike and trample destroys all of its blocking creatures with first-strike combat damage, all of its normal combat damage is assigned to the player or planeswalker that creature’s attacking.]=];}; }; ["RNA215"]={{Date="2019-01-25";Text=[=[Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.]=];}; {Date="2019-01-25";Text=[=[If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.]=];}; {Date="2019-01-25";Text=[=[If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.]=];}; }; }; return data